├── .gitignore ├── sample └── bcx-creator │ ├── packages │ └── bcx │ ├── project.json │ ├── assets │ ├── main.fire.meta │ ├── main.js.meta │ ├── main.js │ └── main.fire │ ├── jsconfig.json │ ├── settings │ ├── project.json │ └── builder.json │ └── .gitignore ├── document └── imgs │ ├── bcx_menu.png │ ├── bcx_assets.png │ └── bcx_package.png ├── bcx ├── plugin │ ├── bcx.meta │ └── bcx │ │ ├── bcx.min.js.meta │ │ ├── A-bcx-polyfill-for-cocos.js.meta │ │ └── A-bcx-polyfill-for-cocos.js ├── package.json └── main.js ├── readme.cn.md ├── readme.md └── LICENSE /.gitignore: -------------------------------------------------------------------------------- 1 | 2 | .DS_Store 3 | -------------------------------------------------------------------------------- /sample/bcx-creator/packages/bcx: -------------------------------------------------------------------------------- 1 | ../../../bcx -------------------------------------------------------------------------------- /sample/bcx-creator/project.json: -------------------------------------------------------------------------------- 1 | { 2 | "engine": "cocos-creator-js", 3 | "packages": "packages" 4 | } -------------------------------------------------------------------------------- /document/imgs/bcx_menu.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Cocos-BCX/bcx-sdk-creator/HEAD/document/imgs/bcx_menu.png -------------------------------------------------------------------------------- /document/imgs/bcx_assets.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Cocos-BCX/bcx-sdk-creator/HEAD/document/imgs/bcx_assets.png -------------------------------------------------------------------------------- /document/imgs/bcx_package.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Cocos-BCX/bcx-sdk-creator/HEAD/document/imgs/bcx_package.png -------------------------------------------------------------------------------- /bcx/plugin/bcx.meta: -------------------------------------------------------------------------------- 1 | { 2 | "ver": "1.0.1", 3 | "uuid": "622bcaac-8898-450c-824b-b4b0ef50f2ca", 4 | "isSubpackage": false, 5 | "subpackageName": "", 6 | "subMetas": {} 7 | } -------------------------------------------------------------------------------- /sample/bcx-creator/assets/main.fire.meta: -------------------------------------------------------------------------------- 1 | { 2 | "ver": "1.0.0", 3 | "uuid": "d68b3f86-25e5-4918-9dfe-b883922abfbc", 4 | "asyncLoadAssets": false, 5 | "autoReleaseAssets": false, 6 | "subMetas": {} 7 | } -------------------------------------------------------------------------------- /bcx/plugin/bcx/bcx.min.js.meta: -------------------------------------------------------------------------------- 1 | { 2 | "ver": "1.0.5", 3 | "uuid": "9a85aac5-84ce-4415-aeb5-9a3b27b0b2c1", 4 | "isPlugin": true, 5 | "loadPluginInWeb": true, 6 | "loadPluginInNative": true, 7 | "loadPluginInEditor": false, 8 | "subMetas": {} 9 | } -------------------------------------------------------------------------------- /sample/bcx-creator/assets/main.js.meta: -------------------------------------------------------------------------------- 1 | { 2 | "ver": "1.0.5", 3 | "uuid": "f74b5589-e4ff-45f5-8169-ab0221b9f5e5", 4 | "isPlugin": false, 5 | "loadPluginInWeb": true, 6 | "loadPluginInNative": true, 7 | "loadPluginInEditor": false, 8 | "subMetas": {} 9 | } -------------------------------------------------------------------------------- /bcx/plugin/bcx/A-bcx-polyfill-for-cocos.js.meta: -------------------------------------------------------------------------------- 1 | { 2 | "ver": "1.0.5", 3 | "uuid": "197a9d47-0068-4b3a-ad5e-0fd535911e9e", 4 | "isPlugin": true, 5 | "loadPluginInWeb": true, 6 | "loadPluginInNative": true, 7 | "loadPluginInEditor": false, 8 | "subMetas": {} 9 | } -------------------------------------------------------------------------------- /sample/bcx-creator/jsconfig.json: -------------------------------------------------------------------------------- 1 | { 2 | "compilerOptions": { 3 | "target": "es6", 4 | "module": "commonjs", 5 | "experimentalDecorators": true 6 | }, 7 | "exclude": [ 8 | "node_modules", 9 | ".vscode", 10 | "library", 11 | "local", 12 | "settings", 13 | "temp" 14 | ] 15 | } -------------------------------------------------------------------------------- /bcx/package.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "bcx", 3 | "version": "0.0.3", 4 | "beta": false, 5 | "description": "BCX for Creator", 6 | "main": "main.js", 7 | "author": "sdkbox.com", 8 | "main-menu": { 9 | "i18n:MAIN_MENU.package.title/BCX/Install": { 10 | "message": "bcx:install" 11 | }, 12 | "i18n:MAIN_MENU.package.title/BCX/Help": { 13 | "message": "bcx:help" 14 | } 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /bcx/plugin/bcx/A-bcx-polyfill-for-cocos.js: -------------------------------------------------------------------------------- 1 | "use strict"; 2 | 3 | (function() { 4 | if ('undefined' == typeof window.crypto) { 5 | window.crypto = {}; 6 | window.crypto.getRandomValues = function(arr) { 7 | for (var i = 0; i < arr.length; i++) { 8 | /* 9 | * TODO: use a better random, maybe can set custom seed or something. 10 | * 11 | */ 12 | arr[i] = Math.round(Math.random() * 255); 13 | } 14 | return arr; 15 | } 16 | } 17 | })(); 18 | -------------------------------------------------------------------------------- /sample/bcx-creator/settings/project.json: -------------------------------------------------------------------------------- 1 | { 2 | "start-scene": "current", 3 | "group-list": [ 4 | "default" 5 | ], 6 | "collision-matrix": [ 7 | [ 8 | true 9 | ] 10 | ], 11 | "excluded-modules": [], 12 | "design-resolution-width": 960, 13 | "design-resolution-height": 640, 14 | "fit-width": false, 15 | "fit-height": true, 16 | "use-project-simulator-setting": false, 17 | "simulator-orientation": false, 18 | "use-customize-simulator": false, 19 | "simulator-resolution": { 20 | "width": 960, 21 | "height": 640 22 | }, 23 | "cocos-analytics": { 24 | "enable": false, 25 | "appID": "13798", 26 | "appSecret": "959b3ac0037d0f3c2fdce94f8421a9b2" 27 | } 28 | } -------------------------------------------------------------------------------- /bcx/main.js: -------------------------------------------------------------------------------- 1 | 'use strict'; 2 | 3 | const fse = require('fs-extra'); 4 | const Path = require("path"); 5 | const { shell } = require('electron') 6 | 7 | module.exports = { 8 | messages: { 9 | 'install': function() { 10 | const getProjectPath = function() { 11 | if (Editor.Project && Editor.Project.path) { 12 | return Editor.Project.path; 13 | } 14 | return Editor.projectInfo.path 15 | } 16 | const srcFolder = Path.join(__dirname, 'plugin'); 17 | const destFolder = Path.join(getProjectPath(), 'assets'); 18 | fse.copySync(srcFolder, destFolder); 19 | Editor.log('BCX plugin is installed to assets'); 20 | }, 21 | "help": function() { 22 | shell.openExternal('https://github.com/sdkbox/bcx-sdk-creator/blob/master/readme.md'); 23 | } 24 | }, 25 | }; 26 | 27 | -------------------------------------------------------------------------------- /sample/bcx-creator/settings/builder.json: -------------------------------------------------------------------------------- 1 | { 2 | "appKey": "", 3 | "appSecret": "", 4 | "encryptJs": true, 5 | "excludeScenes": [], 6 | "fb-instant-games": {}, 7 | "includeAnySDK": false, 8 | "includeSDKBox": false, 9 | "inlineSpriteFrames": true, 10 | "inlineSpriteFrames_native": true, 11 | "jailbreakPlatform": false, 12 | "md5Cache": false, 13 | "mergeStartScene": false, 14 | "oauthLoginServer": "", 15 | "optimizeHotUpdate": false, 16 | "orientation": { 17 | "landscapeLeft": false, 18 | "landscapeRight": false, 19 | "portrait": true, 20 | "upsideDown": false 21 | }, 22 | "packageName": "com.sdkbox.bcx", 23 | "privateKey": "", 24 | "qqplay": { 25 | "REMOTE_SERVER_ROOT": "", 26 | "orientation": "portrait" 27 | }, 28 | "startScene": "d68b3f86-25e5-4918-9dfe-b883922abfbc", 29 | "title": "bcx", 30 | "webOrientation": "auto", 31 | "wechatgame": { 32 | "REMOTE_SERVER_ROOT": "", 33 | "appid": "wx6ac3f5090a6b99c5", 34 | "isSubdomain": false, 35 | "orientation": "portrait", 36 | "subContext": "" 37 | }, 38 | "xxteaKey": "fca2ec0e-be62-4c", 39 | "zipCompressJs": true 40 | } -------------------------------------------------------------------------------- /readme.cn.md: -------------------------------------------------------------------------------- 1 | [English](https://github.com/Cocos-BCX/bcx-sdk-creator/blob/master/readme.md "English") 2 | 3 | # Cocos-BCX For Cocos Creator 4 | 5 | ## 简介 6 | 7 | 1. [Cocos-BCX](https://www.cocosbcx.io/):下一代游戏数字经济平台,以下简称 BCX。 8 | 2. [Cocos Creator](https://cocos2d-x.org/creator):以内容创作为核心的一体化游戏开发工具。 9 | 10 | 本工程提供给用户可使用的 BCX For Cocos Creator 插件, 以及一个在 Cocos Creator 上联接 BCX 的 Sample 工程. 11 | 12 | ## 工程结构 13 | 14 | `bcx` : 这是 BCX For Cocos Creator 的插件包. (可以直接把这个文件夹安装到工程中的 packages 中, 即可使用) 15 | 16 | ![](./document/imgs/bcx_package.png) 17 | 18 | 19 | `sample` : 这是 Sample 工程, 里面有调用 BCX 的基本方式. 20 | 21 | ## BCX For Cocos Creator 配置要求 22 | 23 | CocosCreator 2.0+ 24 | 25 | ## BCX For Cocos Creator 插件的使用 26 | 27 | * 将 `bcx` 文件夹放在 Creator 工程的 packages 目录下 28 | * 安装好后, 在 Creator 的菜单中, 可以找到如下菜单 29 | 30 | ![](./document/imgs/bcx_menu.png) 31 | 32 | * 点击菜单 `Install`, 就会在 assets 目录下生成一个文件夹 `bcx` 33 | * 关闭并重新打开工程,`bcx` 文件夹出现在 `assets` 下 34 | 35 | ![x](./document/imgs/bcx_assets.png) 36 | 37 | * 现在就可以在自己的代码中调用 bcx 相关的接口了. 38 | 39 | ## 本工程中 sample 的说明 40 | 41 | * 如果你是 Mac 系统, 可以用 CocosCreator 2.0+ 直接打开 `sample/bcx-creator`, 运行此示例工程 42 | * 如果你是 Win 系统, 请将 `sample/bcx-creator/packages/bcx` 删除, 然后再把工程根目录下的 `bcx` 文件夹拷到 `sample/bcx-creator/packages/` 即可, 然后用 CocosCreator 2.0+ 打开, 运行. 43 | 44 | ## 版本对应 45 | 46 | | BCX For Creator | BCX JS SDK | 47 | | --------------- | ---------- | 48 | | 0.0.3 | 2.1.14 | 49 | | 0.0.2 | 2.1.4 | 50 | | 0.0.1 | 1.3.0.2 | 51 | 52 | 如上所示, BCX For Creator 0.0.1 是基于 BCX JS SDK 1.3.0.2 而生成的. 53 | -------------------------------------------------------------------------------- /sample/bcx-creator/.gitignore: -------------------------------------------------------------------------------- 1 | 2 | assets/bcx/ 3 | assets/bcx.meta 4 | 5 | 6 | #///////////////////////////////////////////////////////////////////////////// 7 | # Fireball Projects 8 | #///////////////////////////////////////////////////////////////////////////// 9 | 10 | library/ 11 | temp/ 12 | local/ 13 | build/ 14 | 15 | #///////////////////////////////////////////////////////////////////////////// 16 | # Logs and databases 17 | #///////////////////////////////////////////////////////////////////////////// 18 | 19 | *.log 20 | *.sql 21 | *.sqlite 22 | 23 | #///////////////////////////////////////////////////////////////////////////// 24 | # files for debugger 25 | #///////////////////////////////////////////////////////////////////////////// 26 | 27 | *.sln 28 | *.csproj 29 | *.pidb 30 | *.unityproj 31 | *.suo 32 | 33 | #///////////////////////////////////////////////////////////////////////////// 34 | # OS generated files 35 | #///////////////////////////////////////////////////////////////////////////// 36 | 37 | .DS_Store 38 | ehthumbs.db 39 | Thumbs.db 40 | 41 | #///////////////////////////////////////////////////////////////////////////// 42 | # exvim files 43 | #///////////////////////////////////////////////////////////////////////////// 44 | 45 | *UnityVS.meta 46 | *.err 47 | *.err.meta 48 | *.exvim 49 | *.exvim.meta 50 | *.vimentry 51 | *.vimentry.meta 52 | *.vimproject 53 | *.vimproject.meta 54 | .vimfiles.*/ 55 | .exvim.*/ 56 | quick_gen_project_*_autogen.bat 57 | quick_gen_project_*_autogen.bat.meta 58 | quick_gen_project_*_autogen.sh 59 | quick_gen_project_*_autogen.sh.meta 60 | .exvim.app 61 | 62 | #///////////////////////////////////////////////////////////////////////////// 63 | # webstorm files 64 | #///////////////////////////////////////////////////////////////////////////// 65 | 66 | .idea/ 67 | 68 | #////////////////////////// 69 | # VS Code 70 | #////////////////////////// 71 | 72 | .vscode/ -------------------------------------------------------------------------------- /readme.md: -------------------------------------------------------------------------------- 1 | [中文](https://github.com/Cocos-BCX/bcx-sdk-creator/blob/master/readme.cn.md "中文") 2 | 3 | # Cocos-BCX For Cocos Creator 4 | 5 | ## Introduction 6 | 7 | 1. [Cocos-BCX](https://www.cocosbcx.io/): The platform for the next generation of game digital economy, hereinafter referred to as BCX. 8 | 2. [Cocos Creator](https://cocos2d-x.org/creator): A set of integrated tools for game development with the core of content creation. 9 | 10 | This project provides the users with workable BCX For Cocos Creator plugin, as well as a sample project of BCX which is connected to Cocos-Creator. 11 | 12 | ## Project Structure 13 | 14 | `bcx` : Plugin package of BCX For Cocos Creator.(Directly use it by installing this file into the 'package') 15 | 16 | ![](./document/imgs/bcx_package.png) 17 | 18 | 19 | `sample` : This is the sample project, with the basic method of calling BCX contained. 20 | 21 | ## Configuration Requirements for BCX For Cocos Creator 22 | 23 | CocosCreator 2.0+ 24 | 25 | ## The Use of BCX For Cocos Creator Plugin 26 | 27 | * Put `bcx` file in 'packages' directory of Creator project. 28 | * • Once a plugin is installed, you can find the menu below in Creator 29 | 30 | ![](./document/imgs/bcx_menu.png) 31 | 32 | * • Click `Install`, and `bcx` file will be generated in assets directory 33 | * • Close and reopen the project, and `bcx` file will appear under `assets` 34 | 35 | ![x](./document/imgs/bcx_assets.png) 36 | 37 | * Now you can call relative interfaces of bcx in your own code. 38 | 39 | ## Sample description of the project 40 | 41 | * • For Mac, directly open `sample/bcx-creator` with CocosCreator 2.0+ to operate the sample project. 42 | * • For Win, please delete `sample/bcx-creator/packages/bcx` first, and copy the `bcx` file (under the root directory) to `sample/bcx-creator/packages/` ,then open it with CocosCreator 2.0+ to operate it. 43 | 44 | ## Matched Version 45 | 46 | | BCX For Creator | BCX JS SDK | 47 | | --------------- | ---------- | 48 | | 0.0.3 | 2.1.14 | 49 | | 0.0.2 | 2.1.4 | 50 | | 0.0.1 | 1.3.0.2 | 51 | 52 | As mentioned in the above table, BCX For Creator 0.0.1 is generated based on BCX JS SDK 1.3.0.2. 53 | -------------------------------------------------------------------------------- /sample/bcx-creator/assets/main.js: -------------------------------------------------------------------------------- 1 | // import './bcx/A-bcx-polyfill-for-cocos' 2 | // console.log(window.crypto); 3 | // import './bcx/bcx.min.js' 4 | // import { 5 | // NonceTxMiddleware, SignedTxMiddleware, Client, 6 | // Contract, Address, LocalAddress, CryptoUtils 7 | // } from './loom.umd' 8 | 9 | 10 | // Learn cc.Class: 11 | // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html 12 | // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html 13 | // Learn Attribute: 14 | // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html 15 | // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html 16 | // Learn life-cycle callbacks: 17 | // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html 18 | // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html 19 | 20 | cc.Class({ 21 | extends: cc.Component, 22 | 23 | properties: { 24 | // foo: { 25 | // // ATTRIBUTES: 26 | // default: null, // The default value will be used only when the component attaching 27 | // // to a node for the first time 28 | // type: cc.SpriteFrame, // optional, default is typeof default 29 | // serializable: true, // optional, default is true 30 | // }, 31 | // bar: { 32 | // get () { 33 | // return this._bar; 34 | // }, 35 | // set (value) { 36 | // this._bar = value; 37 | // } 38 | // }, 39 | logs: { 40 | default: null, 41 | type: cc.Label 42 | }, 43 | }, 44 | 45 | // LIFE-CYCLE CALLBACKS: 46 | 47 | // onLoad () {}, 48 | 49 | start () { 50 | const self = this; 51 | const bcx = new BCX({ 52 | ws_node_list:[ 53 | {url:"ws://test.cocosbcx.net",name:"Cocos - China - Beijing"} 54 | ], 55 | networks:[{ 56 | core_asset:"COCOS", 57 | chain_id:"c1ac4bb7bd7d94874a1cb98b39a8a582421d03d022dfa4be8c70567076e03ad0" 58 | }], 59 | faucet_url:"http://test-faucet.cocosbcx.net", 60 | auto_reconnect:true, 61 | real_sub:true, 62 | check_cached_nodes_data:false 63 | }); 64 | bcx.init({ 65 | real_sub:true, 66 | subscribeToRpcConnectionStatusCallback:res=>{ 67 | console.info("subscribeToRpcConnectionStatusCallback res:"); 68 | console.info(JSON.stringify(res)); 69 | } 70 | }).then(res=>{ 71 | if (1 != res.code) { 72 | self.log("ERR, BCX connect failed:" + res.code); 73 | } else { 74 | self.log("SUC, BCX connected"); 75 | } 76 | }); 77 | this.bcx = bcx; 78 | }, 79 | 80 | onButtonLogin() { 81 | const self = this; 82 | const bcx = this.bcx; 83 | 84 | bcx.passwordLogin({ 85 | account:"hugo1111", 86 | password:"111111" 87 | }).then(res=>{ 88 | if (1 != res.code) { 89 | self.log("ERR, passwordLogin:" + res.code); 90 | } else { 91 | const data = res.data; 92 | self.log("SUC, passwordLogin"); 93 | self.log(data.account_id + " " + data.account_name); 94 | // self.log(data.locked); 95 | // self.log(data.mode); 96 | } 97 | }); 98 | }, 99 | 100 | onButtonQueryAccountInfo() { 101 | const self = this; 102 | const bcx = this.bcx; 103 | 104 | bcx.queryAccountInfo({ 105 | account: "test1", 106 | callback:function(res) { 107 | if (1 != res.code) { 108 | self.log("ERR, queryAccountInfo:" + res.code); 109 | } else { 110 | const data = res.data; 111 | self.log("SUC, queryAccountInfo"); 112 | cc.log(JSON.stringify(data)); 113 | } 114 | } 115 | }); 116 | }, 117 | 118 | onButtonTransfer() { 119 | const bcx = this.bcx; 120 | const self = this; 121 | 122 | bcx.transferAsset({ 123 | fromAccount: "hugo1111", 124 | toAccount: "huang", 125 | amount: 1, 126 | assetId: "COCOS", 127 | memo: "creator test", 128 | isPropose: false 129 | }).then(res=>{ 130 | if (1 != res.code) { 131 | self.log("ERR, transferAsset:" + res.code); 132 | } else { 133 | const data = res.data; 134 | self.log("SUC, transferAsset"); 135 | } 136 | }); 137 | }, 138 | 139 | onButtonFakeTest() { 140 | const bcx = this.bcx; 141 | const self = this; 142 | 143 | cc.log("faketest") 144 | }, 145 | 146 | log: function(s) { 147 | cc.log(s); 148 | let lines = this.logs.string.split('\n'); 149 | // cc.log(lines); 150 | while (lines.length > 5) { 151 | lines.shift(); 152 | } 153 | lines.push(s); 154 | this.logs.string = lines.join('\n'); 155 | }, 156 | 157 | // update (dt) {}, 158 | }); 159 | -------------------------------------------------------------------------------- /sample/bcx-creator/assets/main.fire: -------------------------------------------------------------------------------- 1 | [ 2 | { 3 | "__type__": "cc.SceneAsset", 4 | "_name": "", 5 | "_objFlags": 0, 6 | "_native": "", 7 | "scene": { 8 | "__id__": 1 9 | } 10 | }, 11 | { 12 | "__type__": "cc.Scene", 13 | "_objFlags": 0, 14 | "_parent": null, 15 | "_children": [ 16 | { 17 | "__id__": 2 18 | } 19 | ], 20 | "_active": true, 21 | "_level": 0, 22 | "_components": [], 23 | "_prefab": null, 24 | "_opacity": 255, 25 | "_color": { 26 | "__type__": "cc.Color", 27 | "r": 255, 28 | "g": 255, 29 | "b": 255, 30 | "a": 255 31 | }, 32 | "_contentSize": { 33 | "__type__": "cc.Size", 34 | "width": 0, 35 | "height": 0 36 | }, 37 | "_anchorPoint": { 38 | "__type__": "cc.Vec2", 39 | "x": 0, 40 | "y": 0 41 | }, 42 | "_scale": { 43 | "__type__": "cc.Vec3", 44 | "x": 0.7754660260504114, 45 | "y": 0.7754660260504114, 46 | "z": 1 47 | }, 48 | "_quat": { 49 | "__type__": "cc.Quat", 50 | "x": 0, 51 | "y": 0, 52 | "z": 0, 53 | "w": 1 54 | }, 55 | "_localZOrder": 2, 56 | "groupIndex": 0, 57 | "autoReleaseAssets": false, 58 | "_id": "d68b3f86-25e5-4918-9dfe-b883922abfbc" 59 | }, 60 | { 61 | "__type__": "cc.Node", 62 | "_name": "Canvas", 63 | "_objFlags": 0, 64 | "_parent": { 65 | "__id__": 1 66 | }, 67 | "_children": [ 68 | { 69 | "__id__": 3 70 | }, 71 | { 72 | "__id__": 5 73 | }, 74 | { 75 | "__id__": 7 76 | }, 77 | { 78 | "__id__": 13 79 | }, 80 | { 81 | "__id__": 19 82 | }, 83 | { 84 | "__id__": 25 85 | }, 86 | { 87 | "__id__": 31 88 | } 89 | ], 90 | "_active": true, 91 | "_level": 1, 92 | "_components": [ 93 | { 94 | "__id__": 34 95 | }, 96 | { 97 | "__id__": 35 98 | } 99 | ], 100 | "_prefab": null, 101 | "_opacity": 255, 102 | "_color": { 103 | "__type__": "cc.Color", 104 | "r": 255, 105 | "g": 255, 106 | "b": 255, 107 | "a": 255 108 | }, 109 | "_contentSize": { 110 | "__type__": "cc.Size", 111 | "width": 960, 112 | "height": 640 113 | }, 114 | "_anchorPoint": { 115 | "__type__": "cc.Vec2", 116 | "x": 0.5, 117 | "y": 0.5 118 | }, 119 | "_position": { 120 | "__type__": "cc.Vec3", 121 | "x": 480, 122 | "y": 320, 123 | "z": 0 124 | }, 125 | "_scale": { 126 | "__type__": "cc.Vec3", 127 | "x": 1, 128 | "y": 1, 129 | "z": 1 130 | }, 131 | "_rotationX": 0, 132 | "_rotationY": 0, 133 | "_quat": { 134 | "__type__": "cc.Quat", 135 | "x": 0, 136 | "y": 0, 137 | "z": 0, 138 | "w": 1 139 | }, 140 | "_skewX": 0, 141 | "_skewY": 0, 142 | "_localZOrder": 3, 143 | "groupIndex": 0, 144 | "_id": "89FqV8TtVCw43RTat+lbdP" 145 | }, 146 | { 147 | "__type__": "cc.Node", 148 | "_name": "Main Camera", 149 | "_objFlags": 0, 150 | "_parent": { 151 | "__id__": 2 152 | }, 153 | "_children": [], 154 | "_active": true, 155 | "_level": 2, 156 | "_components": [ 157 | { 158 | "__id__": 4 159 | } 160 | ], 161 | "_prefab": null, 162 | "_opacity": 255, 163 | "_color": { 164 | "__type__": "cc.Color", 165 | "r": 255, 166 | "g": 255, 167 | "b": 255, 168 | "a": 255 169 | }, 170 | "_contentSize": { 171 | "__type__": "cc.Size", 172 | "width": 0, 173 | "height": 0 174 | }, 175 | "_anchorPoint": { 176 | "__type__": "cc.Vec2", 177 | "x": 0.5, 178 | "y": 0.5 179 | }, 180 | "_position": { 181 | "__type__": "cc.Vec3", 182 | "x": 0, 183 | "y": 0, 184 | "z": 0 185 | }, 186 | "_scale": { 187 | "__type__": "cc.Vec3", 188 | "x": 1, 189 | "y": 1, 190 | "z": 1 191 | }, 192 | "_rotationX": 0, 193 | "_rotationY": 0, 194 | "_quat": { 195 | "__type__": "cc.Quat", 196 | "x": 0, 197 | "y": 0, 198 | "z": 0, 199 | "w": 1 200 | }, 201 | "_skewX": 0, 202 | "_skewY": 0, 203 | "_localZOrder": 17, 204 | "groupIndex": 0, 205 | "_id": 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No Surrender of Others' Freedom. 541 | 542 | If conditions are imposed on you (whether by court order, agreement or 543 | otherwise) that contradict the conditions of this License, they do not 544 | excuse you from the conditions of this License. If you cannot convey a 545 | covered work so as to satisfy simultaneously your obligations under this 546 | License and any other pertinent obligations, then as a consequence you may 547 | not convey it at all. For example, if you agree to terms that obligate you 548 | to collect a royalty for further conveying from those to whom you convey 549 | the Program, the only way you could satisfy both those terms and this 550 | License would be to refrain entirely from conveying the Program. 551 | 552 | 13. Use with the GNU Affero General Public License. 553 | 554 | Notwithstanding any other provision of this License, you have 555 | permission to link or combine any covered work with a work licensed 556 | under version 3 of the GNU Affero General Public License into a single 557 | combined work, and to convey the resulting work. The terms of this 558 | License will continue to apply to the part which is the covered work, 559 | but the special requirements of the GNU Affero General Public License, 560 | section 13, concerning interaction through a network will apply to the 561 | combination as such. 562 | 563 | 14. Revised Versions of this License. 564 | 565 | The Free Software Foundation may publish revised and/or new versions of 566 | the GNU General Public License from time to time. Such new versions will 567 | be similar in spirit to the present version, but may differ in detail to 568 | address new problems or concerns. 569 | 570 | Each version is given a distinguishing version number. If the 571 | Program specifies that a certain numbered version of the GNU General 572 | Public License "or any later version" applies to it, you have the 573 | option of following the terms and conditions either of that numbered 574 | version or of any later version published by the Free Software 575 | Foundation. If the Program does not specify a version number of the 576 | GNU General Public License, you may choose any version ever published 577 | by the Free Software Foundation. 578 | 579 | If the Program specifies that a proxy can decide which future 580 | versions of the GNU General Public License can be used, that proxy's 581 | public statement of acceptance of a version permanently authorizes you 582 | to choose that version for the Program. 583 | 584 | Later license versions may give you additional or different 585 | permissions. However, no additional obligations are imposed on any 586 | author or copyright holder as a result of your choosing to follow a 587 | later version. 588 | 589 | 15. Disclaimer of Warranty. 590 | 591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 | 600 | 16. Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | --------------------------------------------------------------------------------