├── assets
├── cityscene
│ ├── background.png
│ └── capguy
│ │ └── walk
│ │ ├── 0001.png
│ │ ├── 0002.png
│ │ ├── 0003.png
│ │ ├── 0004.png
│ │ ├── 0005.png
│ │ ├── 0006.png
│ │ ├── 0007.png
│ │ └── 0008.png
└── cityscene.tps
├── texturepacker-demo
├── cityscene.png
├── index.html
└── cityscene.json
└── README.md
/assets/cityscene/background.png:
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https://raw.githubusercontent.com/CodeAndWeb/phaser2-sprite-sheet-example/HEAD/assets/cityscene/background.png
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/texturepacker-demo/cityscene.png:
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https://raw.githubusercontent.com/CodeAndWeb/phaser2-sprite-sheet-example/HEAD/texturepacker-demo/cityscene.png
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/assets/cityscene/capguy/walk/0001.png:
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https://raw.githubusercontent.com/CodeAndWeb/phaser2-sprite-sheet-example/HEAD/assets/cityscene/capguy/walk/0001.png
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/assets/cityscene/capguy/walk/0002.png:
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https://raw.githubusercontent.com/CodeAndWeb/phaser2-sprite-sheet-example/HEAD/assets/cityscene/capguy/walk/0002.png
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/assets/cityscene/capguy/walk/0003.png:
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https://raw.githubusercontent.com/CodeAndWeb/phaser2-sprite-sheet-example/HEAD/assets/cityscene/capguy/walk/0003.png
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/assets/cityscene/capguy/walk/0004.png:
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https://raw.githubusercontent.com/CodeAndWeb/phaser2-sprite-sheet-example/HEAD/assets/cityscene/capguy/walk/0004.png
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/assets/cityscene/capguy/walk/0005.png:
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https://raw.githubusercontent.com/CodeAndWeb/phaser2-sprite-sheet-example/HEAD/assets/cityscene/capguy/walk/0005.png
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/assets/cityscene/capguy/walk/0006.png:
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https://raw.githubusercontent.com/CodeAndWeb/phaser2-sprite-sheet-example/HEAD/assets/cityscene/capguy/walk/0006.png
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/assets/cityscene/capguy/walk/0007.png:
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https://raw.githubusercontent.com/CodeAndWeb/phaser2-sprite-sheet-example/HEAD/assets/cityscene/capguy/walk/0007.png
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/assets/cityscene/capguy/walk/0008.png:
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https://raw.githubusercontent.com/CodeAndWeb/phaser2-sprite-sheet-example/HEAD/assets/cityscene/capguy/walk/0008.png
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/README.md:
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1 | Phaser sprite sheet optimization tutorial
2 | =========================================
3 |
4 | The complete tutorial is available here: [Creating sprite sheets for Phaser 2](https://www.codeandweb.com/texturepacker/tutorials/creating-spritesheets-for-phaser-with-texturepacker)
5 |
6 | Content:
7 |
8 | - Creating sprite sheets
9 | - Loading sprite sheets in Phaser
10 | - Using static sprites in Phaser
11 | - Playing animations from the sprite sheet
12 | - Optimizing start up time and reducing download size
13 |
14 |
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/texturepacker-demo/index.html:
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1 |
2 |
3 |
4 |
5 | TexurePacker+Phaser Demo!
6 |
7 |
8 |
9 |
42 |
43 |
44 |
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/texturepacker-demo/cityscene.json:
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1 | {"frames": {
2 |
3 | "background":
4 | {
5 | "frame": {"x":2,"y":2,"w":800,"h":400},
6 | "rotated": false,
7 | "trimmed": false,
8 | "spriteSourceSize": {"x":0,"y":0,"w":800,"h":400},
9 | "sourceSize": {"w":800,"h":400}
10 | },
11 | "capguy/walk/0001":
12 | {
13 | "frame": {"x":967,"y":2,"w":158,"h":316},
14 | "rotated": false,
15 | "trimmed": true,
16 | "spriteSourceSize": {"x":15,"y":3,"w":158,"h":316},
17 | "sourceSize": {"w":187,"h":324}
18 | },
19 | "capguy/walk/0002":
20 | {
21 | "frame": {"x":1850,"y":2,"w":168,"h":303},
22 | "rotated": false,
23 | "trimmed": true,
24 | "spriteSourceSize": {"x":0,"y":8,"w":168,"h":303},
25 | "sourceSize": {"w":187,"h":324}
26 | },
27 | "capguy/walk/0003":
28 | {
29 | "frame": {"x":1553,"y":2,"w":152,"h":307},
30 | "rotated": false,
31 | "trimmed": true,
32 | "spriteSourceSize": {"x":26,"y":2,"w":152,"h":307},
33 | "sourceSize": {"w":187,"h":324}
34 | },
35 | "capguy/walk/0004":
36 | {
37 | "frame": {"x":1707,"y":2,"w":141,"h":306},
38 | "rotated": false,
39 | "trimmed": true,
40 | "spriteSourceSize": {"x":42,"y":1,"w":141,"h":306},
41 | "sourceSize": {"w":187,"h":324}
42 | },
43 | "capguy/walk/0005":
44 | {
45 | "frame": {"x":1275,"y":2,"w":139,"h":311},
46 | "rotated": false,
47 | "trimmed": true,
48 | "spriteSourceSize": {"x":33,"y":3,"w":139,"h":311},
49 | "sourceSize": {"w":187,"h":324}
50 | },
51 | "capguy/walk/0006":
52 | {
53 | "frame": {"x":1416,"y":2,"w":135,"h":311},
54 | "rotated": false,
55 | "trimmed": true,
56 | "spriteSourceSize": {"x":29,"y":8,"w":135,"h":311},
57 | "sourceSize": {"w":187,"h":324}
58 | },
59 | "capguy/walk/0007":
60 | {
61 | "frame": {"x":1127,"y":2,"w":146,"h":314},
62 | "rotated": false,
63 | "trimmed": true,
64 | "spriteSourceSize": {"x":32,"y":2,"w":146,"h":314},
65 | "sourceSize": {"w":187,"h":324}
66 | },
67 | "capguy/walk/0008":
68 | {
69 | "frame": {"x":804,"y":2,"w":161,"h":319},
70 | "rotated": false,
71 | "trimmed": true,
72 | "spriteSourceSize": {"x":22,"y":1,"w":161,"h":319},
73 | "sourceSize": {"w":187,"h":324}
74 | }},
75 | "meta": {
76 | "app": "http://www.codeandweb.com/texturepacker",
77 | "version": "1.0",
78 | "image": "cityscene.png",
79 | "format": "INDEXED",
80 | "size": {"w":2020,"h":404},
81 | "scale": "1",
82 | "smartupdate": "$TexturePacker:SmartUpdate:3f95b1feed2fbfc4385b49348c54e958:fed0f696c0a1349f4c5839d5f65ab643:292542e6853f316339413b9243f95b10$"
83 | }
84 | }
85 |
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/assets/cityscene.tps:
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1 |
2 |
3 |
4 | fileFormatVersion
5 | 3
6 | texturePackerVersion
7 | 4.0.0
8 | fileName
9 | /Users/sk/Programming/TexturePacker-Phaser/assets/cityscene.tps
10 | autoSDSettings
11 |
12 |
13 | scale
14 | 1
15 | extension
16 |
17 | spriteFilter
18 |
19 | acceptFractionalValues
20 |
21 | maxTextureSize
22 |
23 | width
24 | -1
25 | height
26 | -1
27 |
28 |
29 |
30 | allowRotation
31 |
32 | premultiplyAlpha
33 |
34 | shapeDebug
35 |
36 | dpi
37 | 72
38 | dataFormat
39 | phaser-json-hash
40 | textureFileName
41 |
42 | flipPVR
43 |
44 | pvrCompressionQuality
45 | PVR_QUALITY_NORMAL
46 | atfCompressData
47 |
48 | mipMapMinSize
49 | 32768
50 | etc1CompressionQuality
51 | ETC1_QUALITY_LOW_PERCEPTUAL
52 | dxtCompressionMode
53 | DXT_PERCEPTUAL
54 | jxrColorFormat
55 | JXR_YUV444
56 | jxrTrimFlexBits
57 | 0
58 | jxrCompressionLevel
59 | 0
60 | ditherType
61 | PngQuantLow
62 | backgroundColor
63 | 0
64 | libGdx
65 |
66 | filtering
67 |
68 | x
69 | Linear
70 | y
71 | Linear
72 |
73 |
74 | shapePadding
75 | 2
76 | jpgQuality
77 | 80
78 | pngOptimizationLevel
79 | 1
80 | webpQualityLevel
81 | 101
82 | textureSubPath
83 |
84 | textureFormat
85 | png
86 | borderPadding
87 | 2
88 | maxTextureSize
89 |
90 | width
91 | 2048
92 | height
93 | 2048
94 |
95 | fixedTextureSize
96 |
97 | width
98 | -1
99 | height
100 | -1
101 |
102 | reduceBorderArtifacts
103 |
104 | algorithmSettings
105 |
106 | algorithm
107 | MaxRects
108 | freeSizeMode
109 | Best
110 | sizeConstraints
111 | AnySize
112 | forceSquared
113 |
114 | forceWordAligned
115 |
116 | maxRects
117 |
118 | heuristic
119 | Best
120 |
121 | basic
122 |
123 | sortBy
124 | Best
125 | order
126 | Ascending
127 |
128 |
129 | andEngine
130 |
131 | minFilter
132 | Linear
133 | packageName
134 | Texture
135 | wrap
136 |
137 | s
138 | Clamp
139 | t
140 | Clamp
141 |
142 | magFilter
143 | MagLinear
144 |
145 | dataFileNames
146 |
153 | multiPack
154 |
155 | forceIdenticalLayout
156 |
157 | outputFormat
158 | INDEXED
159 | contentProtection
160 |
161 | key
162 |
163 |
164 | autoAliasEnabled
165 |
166 | trimSpriteNames
167 |
168 | prependSmartFolderName
169 |
170 | cleanTransparentPixels
171 |
172 | globalSpriteSettings
173 |
174 | scale
175 | 1
176 | scaleMode
177 | Smooth
178 | extrude
179 | 0
180 | trimThreshold
181 | 1
182 | trimMargin
183 | 1
184 | trimMode
185 | Trim
186 | tracerTolerance
187 | 200
188 | heuristicMask
189 |
190 | pivotPoint
191 | Center
192 |
193 | fileList
194 |
195 | cityscene
196 |
197 | ignoreFileList
198 |
199 | replaceList
200 |
201 | ignoredWarnings
202 |
203 | commonDivisorX
204 | 1
205 | commonDivisorY
206 | 1
207 | packNormalMaps
208 |
209 | autodetectNormalMaps
210 |
211 | normalMapFilter
212 |
213 | normalMapSuffix
214 |
215 | normalMapSheetFileName
216 |
217 |
218 |
219 |
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