├── .editorconfig ├── .github ├── ISSUE_TEMPLATE │ ├── asset-request.md │ ├── bug_report.md │ └── feature_request.md └── cover.png ├── .gitignore ├── .vscode └── launch.json ├── LICENSE ├── PodEscape.csproj ├── PodEscape.csproj.old ├── PodEscape.sln ├── PodEscape.sln.old ├── Properties └── AssemblyInfo.cs ├── README.md ├── assets ├── Backgrounds │ ├── Parallax │ │ ├── 1_1.png │ │ ├── 1_1.png.import │ │ ├── 1_2.png │ │ ├── 1_2.png.import │ │ ├── 1_3.png │ │ ├── 1_3.png.import │ │ ├── 1_4.png │ │ ├── 1_4.png.import │ │ ├── 1_5.png │ │ ├── 1_5.png.import │ │ ├── 1_6.png │ │ ├── 1_6.png.import │ │ ├── 1_7.png │ │ ├── 1_7.png.import │ │ ├── grain.png │ │ └── grain.png.import │ ├── PodEscape_logo_Main.png │ ├── PodEscape_logo_Main.png.import │ ├── PodEscape_logo_Pause_Overlay.png │ ├── PodEscape_logo_Pause_Overlay.png.import │ ├── Pod_UI_Hud.png │ ├── Pod_UI_Hud.png.import │ ├── Pod_UI_Hud_A_GracePeriod.png │ ├── Pod_UI_Hud_A_GracePeriod.png.import │ ├── Pod_UI_Hud_A_Score.png │ └── Pod_UI_Hud_A_Score.png.import ├── Fonts │ ├── RedHatText-Italic.ttf │ ├── RedHatText-Regular.tres │ ├── RedHatText-Regular.ttf │ └── RedHatTextItalic.tres ├── SFX │ ├── bg_music.ogg │ ├── bg_music.ogg.import │ ├── collectable.wav │ ├── collectable.wav.import │ ├── player_dash.wav │ ├── player_dash.wav.import │ ├── player_death.wav │ ├── player_death.wav.import │ ├── player_jump.wav │ └── player_jump.wav.import ├── Sprites │ ├── Collectibles │ │ ├── 100Mi │ │ │ ├── Fade │ │ │ │ ├── 100Mi_FadeOut_1.png │ │ │ │ ├── 100Mi_FadeOut_1.png.import │ │ │ │ ├── 100Mi_FadeOut_2.png │ │ │ │ ├── 100Mi_FadeOut_2.png.import │ │ │ │ ├── 100Mi_FadeOut_3.png │ │ │ │ ├── 100Mi_FadeOut_3.png.import │ │ │ │ ├── 100Mi_FadeOut_4.png │ │ │ │ ├── 100Mi_FadeOut_4.png.import │ │ │ │ ├── 100Mi_FadeOut_5.png │ │ │ │ ├── 100Mi_FadeOut_5.png.import │ │ │ │ ├── 100Mi_FadeOut_6.png │ │ │ │ ├── 100Mi_FadeOut_6.png.import │ │ │ │ ├── 100Mi_FadeOut_7.png │ │ │ │ └── 100Mi_FadeOut_7.png.import │ │ │ └── Normal │ │ │ │ ├── 100Mi_Normal_1.png │ │ │ │ ├── 100Mi_Normal_1.png.import │ │ │ │ ├── 100Mi_Normal_10.png │ │ │ │ ├── 100Mi_Normal_10.png.import │ │ │ │ ├── 100Mi_Normal_2.png │ │ │ │ ├── 100Mi_Normal_2.png.import │ │ │ │ ├── 100Mi_Normal_3.png │ │ │ │ ├── 100Mi_Normal_3.png.import │ │ │ │ ├── 100Mi_Normal_4.png │ │ │ │ ├── 100Mi_Normal_4.png.import │ │ │ │ ├── 100Mi_Normal_5.png │ │ │ │ ├── 100Mi_Normal_5.png.import │ │ │ │ ├── 100Mi_Normal_6.png │ │ │ │ ├── 100Mi_Normal_6.png.import │ │ │ │ ├── 100Mi_Normal_7.png │ │ │ │ ├── 100Mi_Normal_7.png.import │ │ │ │ ├── 100Mi_Normal_8.png │ │ │ │ ├── 100Mi_Normal_8.png.import │ │ │ │ ├── 100Mi_Normal_9.png │ │ │ │ └── 100Mi_Normal_9.png.import │ │ ├── 100m │ │ │ ├── Fade │ │ │ │ ├── 100m_FadeOut_1.png │ │ │ │ ├── 100m_FadeOut_1.png.import │ │ │ │ ├── 100m_FadeOut_2.png │ │ │ │ ├── 100m_FadeOut_2.png.import │ │ │ │ ├── 100m_FadeOut_3.png │ │ │ │ ├── 100m_FadeOut_3.png.import │ │ │ │ ├── 100m_FadeOut_4.png │ │ │ │ ├── 100m_FadeOut_4.png.import │ │ │ │ ├── 100m_FadeOut_5.png │ │ │ │ ├── 100m_FadeOut_5.png.import │ │ │ │ ├── 100m_FadeOut_6.png │ │ │ │ ├── 100m_FadeOut_6.png.import │ │ │ │ ├── 100m_FadeOut_7.png │ │ │ │ └── 100m_FadeOut_7.png.import │ │ │ └── Normal │ │ │ │ ├── 100m_Normal_1.png │ │ │ │ ├── 100m_Normal_1.png.import │ │ │ │ ├── 100m_Normal_10.png │ │ │ │ ├── 100m_Normal_10.png.import │ │ │ │ ├── 100m_Normal_2.png │ │ │ │ ├── 100m_Normal_2.png.import │ │ │ │ ├── 100m_Normal_3.png │ │ │ │ ├── 100m_Normal_3.png.import │ │ │ │ ├── 100m_Normal_4.png │ │ │ │ ├── 100m_Normal_4.png.import │ │ │ │ ├── 100m_Normal_5.png │ │ │ │ ├── 100m_Normal_5.png.import │ │ │ │ ├── 100m_Normal_6.png │ │ │ │ ├── 100m_Normal_6.png.import │ │ │ │ ├── 100m_Normal_7.png │ │ │ │ ├── 100m_Normal_7.png.import │ │ │ │ ├── 100m_Normal_8.png │ │ │ │ ├── 100m_Normal_8.png.import │ │ │ │ ├── 100m_Normal_9.png │ │ │ │ └── 100m_Normal_9.png.import │ │ ├── 10m │ │ │ ├── Fade │ │ │ │ ├── 10m_FadeOut_1.png │ │ │ │ ├── 10m_FadeOut_1.png.import │ │ │ │ ├── 10m_FadeOut_2.png │ │ │ │ ├── 10m_FadeOut_2.png.import │ │ │ │ ├── 10m_FadeOut_3.png │ │ │ │ ├── 10m_FadeOut_3.png.import │ │ │ │ ├── 10m_FadeOut_4.png │ │ │ │ ├── 10m_FadeOut_4.png.import │ │ │ │ ├── 10m_FadeOut_5.png │ │ │ │ ├── 10m_FadeOut_5.png.import │ │ │ │ ├── 10m_FadeOut_6.png │ │ │ │ ├── 10m_FadeOut_6.png.import │ │ │ │ ├── 10m_FadeOut_7.png │ │ │ │ └── 10m_FadeOut_7.png.import │ │ │ └── Normal │ │ │ │ ├── 10m_Normal_1.png │ │ │ │ ├── 10m_Normal_1.png.import │ │ │ │ ├── 10m_Normal_10.png │ │ │ │ ├── 10m_Normal_10.png.import │ │ │ │ ├── 10m_Normal_2.png │ │ │ │ ├── 10m_Normal_2.png.import │ │ │ │ ├── 10m_Normal_3.png │ │ │ │ ├── 10m_Normal_3.png.import │ │ │ │ ├── 10m_Normal_4.png │ │ │ │ ├── 10m_Normal_4.png.import │ │ │ │ ├── 10m_Normal_5.png │ │ │ │ ├── 10m_Normal_5.png.import │ │ │ │ ├── 10m_Normal_6.png │ │ │ │ ├── 10m_Normal_6.png.import │ │ │ │ ├── 10m_Normal_7.png │ │ │ │ ├── 10m_Normal_7.png.import │ │ │ │ ├── 10m_Normal_8.png │ │ │ │ ├── 10m_Normal_8.png.import │ │ │ │ ├── 10m_Normal_9.png │ │ │ │ └── 10m_Normal_9.png.import │ │ ├── 1Gi │ │ │ ├── Fade │ │ │ │ ├── 1Gi_FadeOut_1.png │ │ │ │ ├── 1Gi_FadeOut_1.png.import │ │ │ │ ├── 1Gi_FadeOut_2.png │ │ │ │ ├── 1Gi_FadeOut_2.png.import │ │ │ │ ├── 1Gi_FadeOut_3.png │ │ │ │ ├── 1Gi_FadeOut_3.png.import │ │ │ │ ├── 1Gi_FadeOut_4.png │ │ │ │ ├── 1Gi_FadeOut_4.png.import │ │ │ │ ├── 1Gi_FadeOut_5.png │ │ │ │ ├── 1Gi_FadeOut_5.png.import │ │ │ │ ├── 1Gi_FadeOut_6.png │ │ │ │ ├── 1Gi_FadeOut_6.png.import │ │ │ │ ├── 1Gi_FadeOut_7.png │ │ │ │ └── 1Gi_FadeOut_7.png.import │ │ │ └── Normal │ │ │ │ ├── 1Gi_Normal_1.png │ │ │ │ ├── 1Gi_Normal_1.png.import │ │ │ │ ├── 1Gi_Normal_10.png │ │ │ │ ├── 1Gi_Normal_10.png.import │ │ │ │ ├── 1Gi_Normal_2.png │ │ │ │ ├── 1Gi_Normal_2.png.import │ │ │ │ ├── 1Gi_Normal_3.png │ │ │ │ ├── 1Gi_Normal_3.png.import │ │ │ │ ├── 1Gi_Normal_4.png │ │ │ │ ├── 1Gi_Normal_4.png.import │ │ │ │ ├── 1Gi_Normal_5.png │ │ │ │ ├── 1Gi_Normal_5.png.import │ │ │ │ ├── 1Gi_Normal_6.png │ │ │ │ ├── 1Gi_Normal_6.png.import │ │ │ │ ├── 1Gi_Normal_7.png │ │ │ │ ├── 1Gi_Normal_7.png.import │ │ │ │ ├── 1Gi_Normal_8.png │ │ │ │ ├── 1Gi_Normal_8.png.import │ │ │ │ ├── 1Gi_Normal_9.png │ │ │ │ └── 1Gi_Normal_9.png.import │ │ └── Generic │ │ │ ├── Fade │ │ │ ├── Generic_FadeOut_1.png │ │ │ ├── Generic_FadeOut_1.png.import │ │ │ ├── Generic_FadeOut_2.png │ │ │ ├── Generic_FadeOut_2.png.import │ │ │ ├── Generic_FadeOut_3.png │ │ │ ├── Generic_FadeOut_3.png.import │ │ │ ├── Generic_FadeOut_4.png │ │ │ ├── Generic_FadeOut_4.png.import │ │ │ ├── Generic_FadeOut_5.png │ │ │ ├── Generic_FadeOut_5.png.import │ │ │ ├── Generic_FadeOut_6.png │ │ │ ├── Generic_FadeOut_6.png.import │ │ │ ├── Generic_FadeOut_7.png │ │ │ ├── Generic_FadeOut_7.png.import │ │ │ ├── Generic_FadeOut_8.png │ │ │ ├── Generic_FadeOut_8.png.import │ │ │ ├── Generic_FadeOut_9.png │ │ │ └── Generic_FadeOut_9.png.import │ │ │ └── Normal │ │ │ ├── Generic_1.png │ │ │ └── Generic_1.png.import │ ├── Floors │ │ ├── Podescape__Floor_A_B_NoLegs.png │ │ ├── Podescape__Floor_A_B_NoLegs.png.import │ │ ├── Podescape__Floor_B_A_NoLegs.png │ │ ├── Podescape__Floor_B_A_NoLegs.png.import │ │ ├── Podescape__Floor_Connector_NoLegs.png │ │ └── Podescape__Floor_Connector_NoLegs.png.import │ ├── Obstacles │ │ ├── Block │ │ │ ├── Podescape_objects_Obstacle_bottom_segment.png │ │ │ ├── Podescape_objects_Obstacle_bottom_segment.png.import │ │ │ ├── Podescape_objects_Obstacle_top.png │ │ │ └── Podescape_objects_Obstacle_top.png.import │ │ ├── Firewall │ │ │ ├── FireSprite_Up_cropped.png │ │ │ ├── FireSprite_Up_cropped.png.import │ │ │ ├── Firewall_cropped.png │ │ │ └── Firewall_cropped.png.import │ │ └── Tunnel │ │ │ ├── PodEscape_layered_Tunnel_Entrance_cropped.png │ │ │ ├── PodEscape_layered_Tunnel_Entrance_cropped.png.import │ │ │ ├── PodEscape_layered_Tunnel_Entrance_recropped.png │ │ │ ├── PodEscape_layered_Tunnel_Entrance_recropped.png.import │ │ │ ├── PodEscape_layered_Tunnel_Exit_cropped.png │ │ │ ├── PodEscape_layered_Tunnel_Exit_cropped.png.import │ │ │ ├── PodEscape_layered_Tunnel_Exit_recropped.png │ │ │ ├── PodEscape_layered_Tunnel_Exit_recropped.png.import │ │ │ ├── PodEscape_layered_Tunnel_Middle_cropped.png │ │ │ └── PodEscape_layered_Tunnel_Middle_cropped.png.import │ ├── Player │ │ ├── dizzy │ │ │ ├── frame-1.png │ │ │ ├── frame-1.png.import │ │ │ ├── frame-2.png │ │ │ └── frame-2.png.import │ │ ├── faint │ │ │ ├── frame-1.png │ │ │ ├── frame-1.png.import │ │ │ ├── frame-2.png │ │ │ ├── frame-2.png.import │ │ │ ├── frame-3.png │ │ │ └── frame-3.png.import │ │ ├── fall │ │ │ ├── frame.png │ │ │ └── frame.png.import │ │ ├── idle │ │ │ ├── frame-1.png │ │ │ ├── frame-1.png.import │ │ │ ├── frame-2.png │ │ │ └── frame-2.png.import │ │ ├── jump │ │ │ ├── frame.png │ │ │ └── frame.png.import │ │ ├── light.png │ │ ├── light.png.import │ │ ├── run │ │ │ ├── frame-1.png │ │ │ ├── frame-1.png.import │ │ │ ├── frame-2.png │ │ │ ├── frame-2.png.import │ │ │ ├── frame-3.png │ │ │ ├── frame-3.png.import │ │ │ ├── frame-4.png │ │ │ └── frame-4.png.import │ │ └── sliding │ │ │ ├── frame.png │ │ │ └── frame.png.import │ └── Pod │ │ ├── blinking │ │ ├── Podman_animation_Blinking_A.png │ │ ├── Podman_animation_Blinking_A.png.import │ │ ├── Podman_animation_Blinking_D.png │ │ ├── Podman_animation_Blinking_D.png.import │ │ ├── Podman_animation_Blinking_E.png │ │ ├── Podman_animation_Blinking_E.png.import │ │ ├── Podman_animation_Blinking_H.png │ │ ├── Podman_animation_Blinking_H.png.import │ │ ├── Podman_animation_Blinking_I.png │ │ └── Podman_animation_Blinking_I.png.import │ │ ├── burst │ │ ├── Podman_animation_Burst_A.png │ │ ├── Podman_animation_Burst_A.png.import │ │ ├── Podman_animation_Burst_B.png │ │ ├── Podman_animation_Burst_B.png.import │ │ ├── Podman_animation_Burst_C.png │ │ ├── Podman_animation_Burst_C.png.import │ │ ├── Podman_animation_Burst_D.png │ │ ├── Podman_animation_Burst_D.png.import │ │ ├── Podman_animation_Burst_E.png │ │ ├── Podman_animation_Burst_E.png.import │ │ ├── Podman_animation_Burst_F.png │ │ ├── Podman_animation_Burst_F.png.import │ │ ├── Podman_animation_Burst_G.png │ │ ├── Podman_animation_Burst_G.png.import │ │ ├── Podman_animation_Burst_H.png │ │ ├── Podman_animation_Burst_H.png.import │ │ ├── Podman_animation_Burst_I.png │ │ ├── Podman_animation_Burst_I.png.import │ │ ├── Podman_animation_Burst_J.png │ │ ├── Podman_animation_Burst_J.png.import │ │ ├── Podman_animation_Burst_K.png │ │ └── Podman_animation_Burst_K.png.import │ │ ├── death │ │ ├── Podman_animation_Death_A.png │ │ ├── Podman_animation_Death_A.png.import │ │ ├── Podman_animation_Death_B.png │ │ ├── Podman_animation_Death_B.png.import │ │ ├── Podman_animation_Death_C.png │ │ ├── Podman_animation_Death_C.png.import │ │ ├── Podman_animation_Death_D.png │ │ ├── Podman_animation_Death_D.png.import │ │ ├── Podman_animation_Death_E.png │ │ ├── Podman_animation_Death_E.png.import │ │ ├── Podman_animation_Death_F.png │ │ ├── Podman_animation_Death_F.png.import │ │ ├── Podman_animation_Death_G.png │ │ ├── Podman_animation_Death_G.png.import │ │ ├── Podman_animation_Death_H.png │ │ ├── Podman_animation_Death_H.png.import │ │ ├── Podman_animation_Death_I.png │ │ ├── Podman_animation_Death_I.png.import │ │ ├── Podman_animation_Death_J.png │ │ ├── Podman_animation_Death_J.png.import │ │ ├── Podman_animation_Death_K.png │ │ ├── Podman_animation_Death_K.png.import │ │ ├── Podman_animation_Death_L.png │ │ ├── Podman_animation_Death_L.png.import │ │ ├── Podman_animation_Death_M.png │ │ ├── Podman_animation_Death_M.png.import │ │ ├── Podman_animation_Death_N.png │ │ ├── Podman_animation_Death_N.png.import │ │ ├── Podman_animation_Death_O.png │ │ └── Podman_animation_Death_O.png.import │ │ ├── face │ │ ├── Podman_animation_ContainerFace_A.png │ │ ├── Podman_animation_ContainerFace_A.png.import │ │ ├── Podman_animation_ContainerFace_B.png │ │ ├── Podman_animation_ContainerFace_B.png.import │ │ ├── Podman_animation_ContainerFace_C.png │ │ ├── Podman_animation_ContainerFace_C.png.import │ │ ├── Podman_animation_ContainerFace_D.png │ │ ├── Podman_animation_ContainerFace_D.png.import │ │ ├── Podman_animation_ContainerFace_E.png │ │ ├── Podman_animation_ContainerFace_E.png.import │ │ ├── Podman_animation_ContainerFace_F.png │ │ ├── Podman_animation_ContainerFace_F.png.import │ │ ├── Podman_animation_ContainerFace_G.png │ │ ├── Podman_animation_ContainerFace_G.png.import │ │ ├── Podman_animation_ContainerFace_H.png │ │ ├── Podman_animation_ContainerFace_H.png.import │ │ ├── Podman_animation_ContainerFace_I.png │ │ ├── Podman_animation_ContainerFace_I.png.import │ │ ├── Podman_animation_ContainerFace_J.png │ │ ├── Podman_animation_ContainerFace_J.png.import │ │ ├── Podman_animation_ContainerFace_K.png │ │ └── Podman_animation_ContainerFace_K.png.import │ │ ├── slide │ │ ├── Podman_animation_Slide_A.png │ │ ├── Podman_animation_Slide_A.png.import │ │ ├── Podman_animation_Slide_B.png │ │ ├── Podman_animation_Slide_B.png.import │ │ ├── Podman_animation_Slide_C.png │ │ ├── Podman_animation_Slide_C.png.import │ │ ├── Podman_animation_Slide_D.png │ │ ├── Podman_animation_Slide_D.png.import │ │ ├── Podman_animation_Slide_E.png │ │ ├── Podman_animation_Slide_E.png.import │ │ ├── Podman_animation_Slide_F.png │ │ ├── Podman_animation_Slide_F.png.import │ │ ├── Podman_animation_Slide_G.png │ │ ├── Podman_animation_Slide_G.png.import │ │ ├── Podman_animation_Slide_H.png │ │ ├── Podman_animation_Slide_H.png.import │ │ ├── Podman_animation_Slide_I.png │ │ ├── Podman_animation_Slide_I.png.import │ │ ├── Podman_animation_Slide_J.png │ │ ├── Podman_animation_Slide_J.png.import │ │ ├── Podman_animation_Slide_K.png │ │ ├── Podman_animation_Slide_K.png.import │ │ ├── Podman_animation_Slide_L.png │ │ ├── Podman_animation_Slide_L.png.import │ │ ├── Podman_animation_Slide_M.png │ │ ├── Podman_animation_Slide_M.png.import │ │ ├── Podman_animation_Slide_N.png │ │ ├── Podman_animation_Slide_N.png.import │ │ ├── Podman_animation_Slide_O.png │ │ └── Podman_animation_Slide_O.png.import │ │ └── swing │ │ ├── Podman_animation_Swing_A.png │ │ ├── Podman_animation_Swing_A.png.import │ │ ├── Podman_animation_Swing_B.png │ │ ├── Podman_animation_Swing_B.png.import │ │ ├── Podman_animation_Swing_C.png │ │ ├── Podman_animation_Swing_C.png.import │ │ ├── Podman_animation_Swing_D.png │ │ ├── Podman_animation_Swing_D.png.import │ │ ├── Podman_animation_Swing_E.png │ │ ├── Podman_animation_Swing_E.png.import │ │ ├── Podman_animation_Swing_F.png │ │ ├── Podman_animation_Swing_F.png.import │ │ ├── Podman_animation_Swing_G.png │ │ ├── Podman_animation_Swing_G.png.import │ │ ├── Podman_animation_Swing_H.png │ │ ├── Podman_animation_Swing_H.png.import │ │ ├── Podman_animation_Swing_I.png │ │ ├── Podman_animation_Swing_I.png.import │ │ ├── Podman_animation_Swing_J.png │ │ ├── Podman_animation_Swing_J.png.import │ │ ├── Podman_animation_Swing_K.png │ │ ├── Podman_animation_Swing_K.png.import │ │ ├── Podman_animation_Swing_L.png │ │ ├── Podman_animation_Swing_L.png.import │ │ ├── Podman_animation_Swing_M.png │ │ ├── Podman_animation_Swing_M.png.import │ │ ├── Podman_animation_Swing_N.png │ │ └── Podman_animation_Swing_N.png.import └── Themes │ └── MainTheme.tres ├── default_env.tres ├── icon.png ├── icon.png.import ├── locale ├── messages.csv ├── messages.csv.import ├── messages.en.translation ├── messages.en_US.translation ├── messages.es_ES.translation └── messages.pt_BR.translation ├── project.godot └── src ├── Actors ├── Actor.cs └── Player │ ├── GhostEffect.cs │ ├── GhostEffect.tscn │ ├── Player.cs │ ├── Player.tscn │ ├── PlayerTrail.cs │ ├── ScreenShake.cs │ ├── ScreenShake.tscn │ └── States │ ├── Air.cs │ ├── Dash.cs │ ├── Die.cs │ ├── Idle.cs │ ├── Move.cs │ └── Run.cs ├── Autoload ├── .gitkeep └── GameManager.cs ├── CameraController.cs ├── Collectable ├── 100Mi.tscn ├── 100m.tscn ├── 10m.tscn ├── 1Gi.tscn ├── Collectable.cs ├── CollectableAudio.tscn └── Generic.tscn ├── LevelController.cs ├── Levels ├── 2FireTunnel.tscn ├── 2HorizontalFire.tscn ├── 3FireAndATunnel.tscn ├── DashOrDie.tscn ├── EasiestLevel.tscn ├── EasiestLevel2.tscn ├── EasiestLevel3.tscn ├── EasiestLevel4.tscn ├── EasiestLevel5.tscn ├── EasyTunnel.tscn ├── Floor.cs ├── Floor.tscn ├── FloorEnd.tscn ├── HardBlockFire.tscn ├── HardestLevel.tscn ├── HorizontalFire.tscn ├── TunnelSaviour.tscn ├── World.cs ├── World.tscn └── old_tests │ ├── EasyBlock.tscn │ ├── EasyLevelExample.tscn │ ├── FireNetwork.tscn │ ├── Floor1.tscn │ ├── Floor2.tscn │ ├── Floor3.tscn │ ├── Floor5_JumpObstacle.tscn │ ├── Floor6_FirewallObstacle.tscn │ ├── Floor7_TunnelObstacle.tscn │ └── Wall1.tscn ├── Scenes ├── Block.tscn ├── Credits.cs ├── Credits.tscn ├── Firewall.cs ├── Firewall.tscn ├── GameOver.tscn ├── InGameOverlay.cs ├── InGameOverlay.tscn ├── LanguageSelector.cs ├── Main.cs ├── Main.tscn ├── MenuControls │ ├── AudioButton.tscn │ ├── ContinueButton.tscn │ ├── PlayButton.tscn │ ├── QuitButton.tscn │ └── Title.tscn ├── Parallax.tscn ├── Tunnel.cs └── Tunnel.tscn ├── StateMachine ├── State.cs └── StateMachine.cs └── _Tests ├── TestPlayerStateMachine.tscn ├── TestScores.cs └── TestScores.tscn /.github/ISSUE_TEMPLATE/asset-request.md: -------------------------------------------------------------------------------- 1 | --- 2 | name: Asset request 3 | about: Suggest an asset for this project 4 | title: "[Asset]" 5 | labels: asset production 6 | assignees: '' 7 | 8 | --- 9 | 10 | **Is your asset request related to a problem? Please describe.** 11 | A clear and concise description of what the problem is. Ex. I'm always frustrated when [...] 12 | 13 | **Is this a new asset or a modification/increment to an existent asset?** 14 | If it is a modification, please, explain the reason and the asset that needs to be modified. 15 | 16 | **Describe alternatives you've considered** 17 | A clear and concise description of any alternative solutions or features you've considered. 18 | 19 | **Additional context** 20 | Add any other context or screenshots about the feature request here. 21 | -------------------------------------------------------------------------------- /.github/ISSUE_TEMPLATE/feature_request.md: -------------------------------------------------------------------------------- 1 | --- 2 | name: Feature request 3 | about: Suggest an idea for this project 4 | title: "[Feature]" 5 | labels: enhancement 6 | assignees: '' 7 | 8 | --- 9 | 10 | **Is your feature request related to a problem? Please describe.** 11 | A clear and concise description of what the problem is. Ex. I'm always frustrated when [...] 12 | 13 | **Describe the solution you'd like** 14 | A clear and concise description of what you want to happen. 15 | 16 | **Describe alternatives you've considered** 17 | A clear and concise description of any alternative solutions or features you've considered. 18 | 19 | **Additional context** 20 | Add any other context or screenshots about the feature request here. 21 | -------------------------------------------------------------------------------- /.github/cover.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/CodeCafeOpenShiftGame/PodEscape/0a4b13b87e126a37fb69b2ddc8772806febd6128/.github/cover.png -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # Godot-specific ignores 2 | .import/ 3 | exports/ 4 | export.cfg 5 | export_presets.cfg 6 | 7 | 8 | # 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type="DynamicFont" id=1] 4 | 5 | [resource] 6 | default_font = ExtResource( 1 ) 7 | -------------------------------------------------------------------------------- /default_env.tres: -------------------------------------------------------------------------------- 1 | [gd_resource type="Environment" load_steps=2 format=2] 2 | 3 | [sub_resource type="ProceduralSky" id=1] 4 | 5 | [resource] 6 | background_mode = 2 7 | background_sky = SubResource( 1 ) 8 | -------------------------------------------------------------------------------- /icon.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/CodeCafeOpenShiftGame/PodEscape/0a4b13b87e126a37fb69b2ddc8772806febd6128/icon.png -------------------------------------------------------------------------------- /icon.png.import: -------------------------------------------------------------------------------- 1 | [remap] 2 | 3 | importer="texture" 4 | type="StreamTexture" 5 | 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/src/Actors/Actor.cs: -------------------------------------------------------------------------------- 1 | using Godot; 2 | using System; 3 | 4 | public class Actor : KinematicBody2D 5 | { 6 | public Vector2 FLOOR_NORMAL = Vector2.Up; 7 | } 8 | -------------------------------------------------------------------------------- /src/Actors/Player/GhostEffect.cs: -------------------------------------------------------------------------------- 1 | using Godot; 2 | using System; 3 | 4 | public class GhostEffect : Sprite 5 | { 6 | // Called when the node enters the scene tree for the first time. 7 | public override void _Ready() 8 | { 9 | Tween GhostTween = this.GetNode("Tween") as Tween; 10 | GhostTween.InterpolateProperty( 11 | this, 12 | "modulate", 13 | new Color(1, 1, 1, 1), 14 | new Color(1, 1, 1, 0), 15 | .6f, 16 | Tween.TransitionType.Sine, 17 | Tween.EaseType.Out 18 | ); 19 | GhostTween.Start(); 20 | } 21 | 22 | // // Called every frame. 'delta' is the elapsed time since the previous frame. 23 | public virtual void _OnTweenCompleted(Godot.Object obj, NodePath key) 24 | { 25 | QueueFree(); 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /src/Actors/Player/GhostEffect.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=2] 2 | 3 | [ext_resource path="res://src/Actors/Player/GhostEffect.cs" type="Script" id=1] 4 | 5 | [node name="GhostEffect" type="Sprite"] 6 | position = Vector2( 0, 1 ) 7 | script = ExtResource( 1 ) 8 | 9 | [node name="Tween" type="Tween" parent="."] 10 | [connection signal="tween_completed" from="Tween" to="." method="_OnTweenCompleted"] 11 | -------------------------------------------------------------------------------- /src/Actors/Player/PlayerTrail.cs: -------------------------------------------------------------------------------- 1 | using Godot; 2 | using System; 3 | 4 | public class PlayerTrail : CPUParticles2D 5 | { 6 | // Called when the node enters the scene tree for the first time. 7 | public override void _Ready() 8 | { 9 | GD.Print("PlayerTrail::_Ready()"); 10 | } 11 | 12 | // Called every frame. 'delta' is the elapsed time since the previous frame. 13 | public override void _Process(float delta) 14 | { 15 | Player player = (Player)this.Owner; 16 | if (player.IsOnFloor()) 17 | { 18 | this.Emitting = true; 19 | // Note: we also turn off the trail in some state changes 20 | } 21 | else 22 | { 23 | this.Emitting = false; 24 | } 25 | 26 | // you can change gravity to pull the trail in different directions 27 | // this.Gravity = new Vector2(0, 0); 28 | } 29 | } 30 | -------------------------------------------------------------------------------- /src/Actors/Player/ScreenShake.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=2] 2 | 3 | [ext_resource path="res://src/Actors/Player/ScreenShake.cs" type="Script" id=1] 4 | 5 | [node name="ScreenShake" type="Node"] 6 | script = ExtResource( 1 ) 7 | 8 | [node name="ShakeTween" type="Tween" parent="."] 9 | 10 | [node name="Frequency" type="Timer" parent="."] 11 | one_shot = true 12 | 13 | [node name="Duration" type="Timer" parent="."] 14 | one_shot = true 15 | [connection signal="timeout" from="Frequency" to="." method="OnFrequencyTimeout"] 16 | [connection signal="timeout" from="Duration" to="." method="OnDurationTimeout"] 17 | -------------------------------------------------------------------------------- /src/Autoload/.gitkeep: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/CodeCafeOpenShiftGame/PodEscape/0a4b13b87e126a37fb69b2ddc8772806febd6128/src/Autoload/.gitkeep -------------------------------------------------------------------------------- /src/CameraController.cs: -------------------------------------------------------------------------------- 1 | using Godot; 2 | using System; 3 | 4 | public class CameraController : Node2D 5 | { 6 | // public float CurrentSpeed = 0.0f; 7 | 8 | // public override void _PhysicsProcess(float delta) 9 | // { 10 | // Position += CalculateCameraSpeed(delta); 11 | // } 12 | // 13 | // public Vector2 CalculateCameraSpeed(float delta) 14 | // { 15 | // return new Vector2(CurrentSpeed * delta, 0); 16 | // } 17 | } 18 | -------------------------------------------------------------------------------- /src/Collectable/CollectableAudio.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=2] 2 | 3 | [ext_resource path="res://assets/SFX/collectable.wav" type="AudioStream" id=1] 4 | 5 | [node name="AudioStreamPlayer" type="AudioStreamPlayer"] 6 | stream = ExtResource( 1 ) 7 | -------------------------------------------------------------------------------- /src/Levels/EasiestLevel.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=4 format=2] 2 | 3 | [ext_resource path="res://src/Levels/Floor.tscn" type="PackedScene" id=1] 4 | [ext_resource path="res://src/Scenes/Firewall.tscn" type="PackedScene" id=2] 5 | [ext_resource path="res://src/Collectable/1Gi.tscn" type="PackedScene" id=3] 6 | 7 | [node name="EasiestLevel" type="Node2D"] 8 | position = Vector2( 0, 1000 ) 9 | 10 | [node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."] 11 | position = Vector2( 800, 0 ) 12 | 13 | [node name="Firewall" parent="." instance=ExtResource( 2 )] 14 | position = Vector2( 700, -92 ) 15 | WallHeight = 20.0 16 | 17 | [node name="FloorNode2D" parent="." instance=ExtResource( 1 )] 18 | 19 | [node name="1Gi" parent="." instance=ExtResource( 3 )] 20 | position = Vector2( 71.8178, -197.082 ) 21 | -------------------------------------------------------------------------------- /src/Levels/EasiestLevel2.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=3 format=2] 2 | 3 | [ext_resource path="res://src/Levels/Floor.tscn" type="PackedScene" id=1] 4 | [ext_resource path="res://src/Scenes/Block.tscn" type="PackedScene" id=2] 5 | 6 | [node name="EasiestLevel2" type="Node2D"] 7 | position = Vector2( 0, 1000 ) 8 | __meta__ = { 9 | "_editor_description_": "" 10 | } 11 | 12 | [node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."] 13 | position = Vector2( 1600, 0 ) 14 | 15 | [node name="Block" parent="." instance=ExtResource( 2 )] 16 | position = Vector2( 526.617, -87.478 ) 17 | 18 | [node name="Block2" parent="." instance=ExtResource( 2 )] 19 | position = Vector2( 1269.71, -89.1837 ) 20 | 21 | [node name="FloorNode2D" parent="." instance=ExtResource( 1 )] 22 | 23 | [node name="FloorNode2D2" parent="." instance=ExtResource( 1 )] 24 | position = Vector2( 1200, 0 ) 25 | -------------------------------------------------------------------------------- /src/Levels/EasiestLevel5.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=3 format=2] 2 | 3 | [ext_resource path="res://src/Levels/Floor.tscn" type="PackedScene" id=1] 4 | [ext_resource path="res://src/Collectable/1Gi.tscn" type="PackedScene" id=3] 5 | 6 | [node name="EasiestLevel5" type="Node2D"] 7 | position = Vector2( 0, 1000 ) 8 | 9 | [node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."] 10 | position = Vector2( 1601.43, 4.38123 ) 11 | 12 | [node name="FloorNode2D" parent="." instance=ExtResource( 1 )] 13 | 14 | [node name="FloorNode2D2" parent="." instance=ExtResource( 1 )] 15 | position = Vector2( 1200.24, 0.355408 ) 16 | 17 | [node name="1Gi" parent="." instance=ExtResource( 3 )] 18 | position = Vector2( 933.139, -172.397 ) 19 | -------------------------------------------------------------------------------- /src/Levels/Floor.cs: -------------------------------------------------------------------------------- 1 | using Godot; 2 | using System; 3 | 4 | public class Floor : StaticBody2D 5 | { 6 | [Export] 7 | public GameManager.LevelDifficulty difficulty; 8 | 9 | // Called when the node enters the scene tree for the first time. 10 | public override void _Ready() 11 | { 12 | 13 | } 14 | 15 | // // Called every frame. 'delta' is the elapsed time since the previous frame. 16 | // public override void _Process(float delta) 17 | // { 18 | // 19 | // } 20 | } 21 | -------------------------------------------------------------------------------- /src/Levels/Floor.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=3 format=2] 2 | 3 | [ext_resource path="res://src/Levels/Floor.cs" type="Script" id=1] 4 | [ext_resource path="res://assets/Sprites/Floors/Podescape__Floor_Connector_NoLegs.png" type="Texture" id=2] 5 | 6 | [node name="FloorNode2D" type="Node2D"] 7 | position = Vector2( 400, 0 ) 8 | 9 | [node name="MidFloor" type="StaticBody2D" parent="."] 10 | z_index = 1 11 | script = ExtResource( 1 ) 12 | 13 | [node name="Sprite" type="Sprite" parent="MidFloor"] 14 | texture = ExtResource( 2 ) 15 | 16 | [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="MidFloor"] 17 | polygon = PoolVector2Array( 400, 92, 400, -92, -400, -92, -400, 92 ) 18 | -------------------------------------------------------------------------------- /src/Levels/FloorEnd.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=2] 2 | 3 | [ext_resource path="res://assets/Sprites/Floors/Podescape__Floor_A_B_NoLegs.png" type="Texture" id=1] 4 | 5 | [node name="FloorEnd" type="Node2D"] 6 | 7 | [node name="StaticBody2D" type="StaticBody2D" parent="."] 8 | position = Vector2( 200, 0 ) 9 | 10 | [node name="Sprite" type="Sprite" parent="StaticBody2D"] 11 | texture = ExtResource( 1 ) 12 | 13 | [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="StaticBody2D"] 14 | polygon = PoolVector2Array( 200, 92, 200, -92, -200, -92, -200, 92 ) 15 | -------------------------------------------------------------------------------- /src/Levels/World.cs: -------------------------------------------------------------------------------- 1 | using Godot; 2 | using System; 3 | 4 | public class World : Node 5 | { 6 | 7 | private AudioStreamPlayer MusicStreamPlayer; 8 | 9 | // Called when the node enters the scene tree for the first time. 10 | public override void _Ready() 11 | { 12 | this.MusicStreamPlayer = this.GetNode("MusicStreamPlayer"); 13 | } 14 | 15 | // Called every frame. 'delta' is the elapsed time since the previous frame. 16 | public override void _Process(float delta) 17 | { 18 | if (GameManager.AudioOn) MusicStreamPlayer.StreamPaused = false; else MusicStreamPlayer.StreamPaused = true; 19 | } 20 | } 21 | -------------------------------------------------------------------------------- /src/Levels/old_tests/EasyBlock.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=5 format=2] 2 | 3 | [ext_resource path="res://src/Collectable/100m.tscn" type="PackedScene" id=1] 4 | [ext_resource path="res://src/Scenes/Block.tscn" type="PackedScene" id=2] 5 | [ext_resource path="res://src/Levels/Floor.tscn" type="PackedScene" id=3] 6 | [ext_resource path="res://src/Collectable/10m.tscn" type="PackedScene" id=4] 7 | 8 | [node name="Floor" instance=ExtResource( 3 )] 9 | 10 | [node name="Block" parent="." index="2" instance=ExtResource( 2 )] 11 | position = Vector2( -156.29, -66.5821 ) 12 | 13 | [node name="100m" parent="." index="3" instance=ExtResource( 1 )] 14 | position = Vector2( -155.416, -331.574 ) 15 | 16 | [node name="10m" parent="." index="4" instance=ExtResource( 4 )] 17 | position = Vector2( 370.956, -149.437 ) 18 | -------------------------------------------------------------------------------- /src/Levels/old_tests/EasyLevelExample.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=3 format=2] 2 | 3 | [ext_resource path="res://src/Floors/SmallFloor.tscn" type="PackedScene" id=1] 4 | [ext_resource path="res://src/Collectable/10m.tscn" type="PackedScene" id=2] 5 | 6 | [node name="SmallFloor" instance=ExtResource( 1 )] 7 | 8 | [node name="10m" parent="." index="3" instance=ExtResource( 2 )] 9 | position = Vector2( 279.465, -161.317 ) 10 | -------------------------------------------------------------------------------- /src/Levels/old_tests/FireNetwork.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=4 format=2] 2 | 3 | [ext_resource path="res://src/Levels/Floor.tscn" type="PackedScene" id=1] 4 | [ext_resource path="res://src/Scenes/Firewall.tscn" type="PackedScene" id=2] 5 | [ext_resource path="res://src/Scenes/Tunnel.tscn" type="PackedScene" id=3] 6 | 7 | [node name="Floor" instance=ExtResource( 1 )] 8 | 9 | [node name="Tunnel" parent="." index="1" instance=ExtResource( 3 )] 10 | position = Vector2( -725.47, -352.66 ) 11 | xtraMiddleSegments = 30 12 | 13 | [node name="Tunnel2" parent="." index="2" instance=ExtResource( 3 )] 14 | position = Vector2( 645.498, -352.304 ) 15 | xtraMiddleSegments = 30 16 | 17 | [node name="Firewall" parent="." index="3" instance=ExtResource( 2 )] 18 | position = Vector2( -44.8997, -66.1373 ) 19 | WallHeight = 150.0 20 | WallRaiseDuration = 1.5 21 | -------------------------------------------------------------------------------- /src/Levels/old_tests/Floor2.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=2] 2 | 3 | [ext_resource path="res://src/Collectable/1Gi.tscn" type="PackedScene" id=1] 4 | 5 | [node name="Floor" type="StaticBody2D"] 6 | z_index = 2 7 | collision_mask = 3 8 | 9 | [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."] 10 | polygon = PoolVector2Array( 512, -64, 512, 64, -512, 64, -512, -64 ) 11 | 12 | [node name="Polygon2D" type="Polygon2D" parent="."] 13 | color = Color( 0.662745, 0.611765, 0.0627451, 0.501961 ) 14 | polygon = PoolVector2Array( -512, 64, -512, -64, 512, -64, 512, 64, 438, 64 ) 15 | 16 | [node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."] 17 | position = Vector2( 512, 0 ) 18 | 19 | [node name="1GiMemory" parent="." instance=ExtResource( 1 )] 20 | position = Vector2( -0.647308, -216.846 ) 21 | -------------------------------------------------------------------------------- /src/Levels/old_tests/Floor3.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene format=2] 2 | 3 | [node name="Floor" type="StaticBody2D"] 4 | z_index = 3 5 | collision_mask = 3 6 | 7 | [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."] 8 | polygon = PoolVector2Array( 512, -64, 512, 64, -512, 64, -512, -64 ) 9 | 10 | [node name="Polygon2D" type="Polygon2D" parent="."] 11 | color = Color( 0.0627451, 0.168627, 0.662745, 0.501961 ) 12 | polygon = PoolVector2Array( -512, 64, -512, -64, 512, -64, 512, 64 ) 13 | 14 | [node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."] 15 | position = Vector2( 512, 0 ) 16 | -------------------------------------------------------------------------------- /src/Levels/old_tests/Wall1.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene format=2] 2 | 3 | [node name="Wall" type="StaticBody2D"] 4 | z_index = 1 5 | collision_mask = 3 6 | 7 | [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."] 8 | rotation = -1.57525 9 | polygon = PoolVector2Array( 512, 64, 512, -64, -513.098, -62.9352, -512, 64 ) 10 | one_way_collision = true 11 | 12 | [node name="Polygon2D" type="Polygon2D" parent="."] 13 | rotation = -1.56986 14 | color = Color( 0.0627451, 0.45098, 0.662745, 0.501961 ) 15 | polygon = PoolVector2Array( -512, 64, -512, -64, 512, -64, 512, 64 ) 16 | 17 | [node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="."] 18 | position = Vector2( 512, 0 ) 19 | -------------------------------------------------------------------------------- /src/Scenes/Credits.cs: -------------------------------------------------------------------------------- 1 | using Godot; 2 | using System; 3 | 4 | public class Credits : Control 5 | { 6 | private AnimationPlayer animationPlayer; 7 | 8 | // Called when the node enters the scene tree for the first time. 9 | public override void _Ready() 10 | { 11 | this.animationPlayer = this.GetNode("AnimationPlayer"); 12 | this.animationPlayer.CurrentAnimation = "CreditsAnimation"; 13 | this.animationPlayer.Play(); 14 | 15 | this.SetProcessInput(true); 16 | } 17 | 18 | public override void _Input(InputEvent @event) 19 | { 20 | if (@event.IsPressed()) 21 | { 22 | this.GetTree().ChangeScene("res://src/Scenes/Main.tscn"); 23 | } 24 | } 25 | } 26 | -------------------------------------------------------------------------------- /src/Scenes/GameOver.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene format=2] 2 | 3 | [node name="GameOver" type="Control"] 4 | anchor_right = 1.0 5 | anchor_bottom = 1.0 6 | __meta__ = { 7 | "_edit_use_anchors_": false 8 | } 9 | -------------------------------------------------------------------------------- /src/Scenes/LanguageSelector.cs: -------------------------------------------------------------------------------- 1 | using Godot; 2 | using System; 3 | 4 | public class LanguageSelector : Control 5 | { 6 | private OptionButton button; 7 | private Godot.Collections.Array languages; 8 | 9 | public override void _Ready() 10 | { 11 | button = GetNode("OptionButton"); 12 | 13 | string current = TranslationServer.GetLocale(); 14 | languages = TranslationServer.GetLoadedLocales(); 15 | for (int i = 0; i < languages.Count; i++) { 16 | string code = (string)languages[i]; 17 | button.AddItem(TranslationServer.GetLocaleName(code), i); 18 | if (code == current) { 19 | button.Select(i); 20 | } 21 | } 22 | } 23 | 24 | private void _on_OptionButton_item_selected(int index) 25 | { 26 | string lang = (string)languages[index]; 27 | GD.Print("Select: " + index); 28 | TranslationServer.SetLocale(lang); 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /src/Scenes/MenuControls/AudioButton.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene format=2] 2 | 3 | [node name="AudioButton" type="Button"] 4 | margin_right = 230.0 5 | margin_bottom = 40.0 6 | size_flags_horizontal = 3 7 | size_flags_vertical = 3 8 | text = "Audio Off" 9 | __meta__ = { 10 | "_edit_use_anchors_": false 11 | } 12 | -------------------------------------------------------------------------------- /src/Scenes/MenuControls/ContinueButton.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene format=2] 2 | 3 | [node name="ContinueButton" type="Button"] 4 | visible = false 5 | margin_right = 230.0 6 | margin_bottom = 40.0 7 | size_flags_horizontal = 3 8 | size_flags_vertical = 3 9 | text = "Continue" 10 | __meta__ = { 11 | "_edit_use_anchors_": false 12 | } 13 | -------------------------------------------------------------------------------- /src/Scenes/MenuControls/PlayButton.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene format=2] 2 | 3 | [node name="PlayButton" type="Button"] 4 | margin_right = 230.0 5 | margin_bottom = 40.0 6 | size_flags_horizontal = 3 7 | size_flags_vertical = 3 8 | text = "Play PodEscape" 9 | __meta__ = { 10 | "_edit_use_anchors_": false 11 | } 12 | -------------------------------------------------------------------------------- /src/Scenes/MenuControls/QuitButton.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene format=2] 2 | 3 | [node name="QuitButton" type="Button"] 4 | margin_right = 230.0 5 | margin_bottom = 40.0 6 | size_flags_horizontal = 3 7 | size_flags_vertical = 3 8 | text = "Quit" 9 | __meta__ = { 10 | "_edit_use_anchors_": false 11 | } 12 | -------------------------------------------------------------------------------- /src/Scenes/MenuControls/Title.tscn: -------------------------------------------------------------------------------- 1 | [gd_scene load_steps=2 format=2] 2 | 3 | [ext_resource path="res://assets/Themes/MainTheme.tres" type="Theme" id=1] 4 | 5 | [node name="Title" type="Label"] 6 | anchor_right = 1.0 7 | margin_bottom = 400.0 8 | theme = ExtResource( 1 ) 9 | text = "Pod Escape!" 10 | align = 1 11 | valign = 1 12 | __meta__ = { 13 | "_edit_use_anchors_": false 14 | } 15 | --------------------------------------------------------------------------------