├── .gitattributes
├── .github
└── ISSUE_TEMPLATE
│ ├── bug_report.md
│ └── feature_request.md
├── .gitignore
├── AniView.sln
├── AniView
├── AniView.csproj
├── App.config
├── App.xaml
├── App.xaml.cs
├── Classes
│ ├── ImageUtils.cs
│ ├── NativeMethods.cs
│ ├── SettingsBinder.cs
│ └── StyleManager.cs
├── Properties
│ ├── AssemblyInfo.cs
│ ├── Resources.Designer.cs
│ ├── Resources.resx
│ ├── Settings.Designer.cs
│ └── Settings.settings
├── Resources
│ └── Images
│ │ ├── about.png
│ │ ├── aniview.png
│ │ ├── aniview_tab.png
│ │ ├── close.png
│ │ ├── edit.png
│ │ ├── exit.png
│ │ ├── export.png
│ │ ├── help.png
│ │ ├── house.png
│ │ ├── house_tab.png
│ │ ├── left.png
│ │ ├── license.png
│ │ ├── money.png
│ │ ├── monitor.png
│ │ ├── open.png
│ │ ├── pause.png
│ │ ├── play.png
│ │ ├── properties.png
│ │ ├── right.png
│ │ ├── settings.png
│ │ ├── settings_tab.png
│ │ └── update.png
├── Windows
│ ├── AboutWindow.xaml
│ ├── AboutWindow.xaml.cs
│ ├── MainWindow.xaml
│ ├── MainWindow.xaml.cs
│ ├── SettingsWindow.xaml
│ └── SettingsWindow.xaml.cs
├── aniview.ico
├── app.manifest
└── packages.config
├── CODE_OF_CONDUCT.md
├── LICENSE
└── README.md
/.gitattributes:
--------------------------------------------------------------------------------
1 | ###############################################################################
2 | # Set default behavior to automatically normalize line endings.
3 | ###############################################################################
4 | * text=auto
5 |
6 | ###############################################################################
7 | # Set default behavior for command prompt diff.
8 | #
9 | # This is need for earlier builds of msysgit that does not have it on by
10 | # default for csharp files.
11 | # Note: This is only used by command line
12 | ###############################################################################
13 | #*.cs diff=csharp
14 |
15 | ###############################################################################
16 | # Set the merge driver for project and solution files
17 | #
18 | # Merging from the command prompt will add diff markers to the files if there
19 | # are conflicts (Merging from VS is not affected by the settings below, in VS
20 | # the diff markers are never inserted). Diff markers may cause the following
21 | # file extensions to fail to load in VS. An alternative would be to treat
22 | # these files as binary and thus will always conflict and require user
23 | # intervention with every merge. To do so, just uncomment the entries below
24 | ###############################################################################
25 | #*.sln merge=binary
26 | #*.csproj merge=binary
27 | #*.vbproj merge=binary
28 | #*.vcxproj merge=binary
29 | #*.vcproj merge=binary
30 | #*.dbproj merge=binary
31 | #*.fsproj merge=binary
32 | #*.lsproj merge=binary
33 | #*.wixproj merge=binary
34 | #*.modelproj merge=binary
35 | #*.sqlproj merge=binary
36 | #*.wwaproj merge=binary
37 |
38 | ###############################################################################
39 | # behavior for image files
40 | #
41 | # image files are treated as binary by default.
42 | ###############################################################################
43 | #*.jpg binary
44 | #*.png binary
45 | #*.gif binary
46 |
47 | ###############################################################################
48 | # diff behavior for common document formats
49 | #
50 | # Convert binary document formats to text before diffing them. This feature
51 | # is only available from the command line. Turn it on by uncommenting the
52 | # entries below.
53 | ###############################################################################
54 | #*.doc diff=astextplain
55 | #*.DOC diff=astextplain
56 | #*.docx diff=astextplain
57 | #*.DOCX diff=astextplain
58 | #*.dot diff=astextplain
59 | #*.DOT diff=astextplain
60 | #*.pdf diff=astextplain
61 | #*.PDF diff=astextplain
62 | #*.rtf diff=astextplain
63 | #*.RTF diff=astextplain
64 |
--------------------------------------------------------------------------------
/.github/ISSUE_TEMPLATE/bug_report.md:
--------------------------------------------------------------------------------
1 | ---
2 | name: Bug report
3 | about: Create a report to help us improve
4 | title: ''
5 | labels: bug
6 | assignees: CodeDead
7 |
8 | ---
9 |
10 | **Describe the bug**
11 | A clear and concise description of what the bug is.
12 |
13 | **To Reproduce**
14 | Steps to reproduce the behavior:
15 | 1. Go to '...'
16 | 2. Click on '....'
17 | 3. Scroll down to '....'
18 | 4. See error
19 |
20 | **Expected behavior**
21 | A clear and concise description of what you expected to happen.
22 |
23 | **Screenshots**
24 | If applicable, add screenshots to help explain your problem.
25 |
26 | **Desktop (please complete the following information):**
27 | - OS: [e.g. Windows 10 1809]
28 | - Version: [e.g. 1.5]
29 |
30 | **Additional context**
31 | Add any other context about the problem here.
32 |
--------------------------------------------------------------------------------
/.github/ISSUE_TEMPLATE/feature_request.md:
--------------------------------------------------------------------------------
1 | ---
2 | name: Feature request
3 | about: Suggest an idea for this project
4 | title: ''
5 | labels: enhancement
6 | assignees: CodeDead
7 |
8 | ---
9 |
10 | **Is your feature request related to a problem? Please describe.**
11 | A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
12 |
13 | **Describe the solution you'd like**
14 | A clear and concise description of what you want to happen.
15 |
16 | **Describe alternatives you've considered**
17 | A clear and concise description of any alternative solutions or features you've considered.
18 |
19 | **Additional context**
20 | Add any other context or screenshots about the feature request here.
21 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 |
4 | # User-specific files
5 | *.suo
6 | *.user
7 | *.userosscache
8 | *.sln.docstates
9 |
10 | # User-specific files (MonoDevelop/Xamarin Studio)
11 | *.userprefs
12 |
13 | # Build results
14 | [Dd]ebug/
15 | [Dd]ebugPublic/
16 | [Rr]elease/
17 | [Rr]eleases/
18 | [Xx]64/
19 | [Xx]86/
20 | [Bb]uild/
21 | bld/
22 | [Bb]in/
23 | [Oo]bj/
24 |
25 | # Visual Studio 2015 cache/options directory
26 | .vs/
27 | # Uncomment if you have tasks that create the project's static files in wwwroot
28 | #wwwroot/
29 |
30 | # MSTest test Results
31 | [Tt]est[Rr]esult*/
32 | [Bb]uild[Ll]og.*
33 |
34 | # NUNIT
35 | *.VisualState.xml
36 | TestResult.xml
37 |
38 | # Build Results of an ATL Project
39 | [Dd]ebugPS/
40 | [Rr]eleasePS/
41 | dlldata.c
42 |
43 | # DNX
44 | project.lock.json
45 | artifacts/
46 |
47 | *_i.c
48 | *_p.c
49 | *_i.h
50 | *.ilk
51 | *.meta
52 | *.obj
53 | *.pch
54 | *.pdb
55 | *.pgc
56 | *.pgd
57 | *.rsp
58 | *.sbr
59 | *.tlb
60 | *.tli
61 | *.tlh
62 | *.tmp
63 | *.tmp_proj
64 | *.log
65 | *.vspscc
66 | *.vssscc
67 | .builds
68 | *.pidb
69 | *.svclog
70 | *.scc
71 |
72 | # Chutzpah Test files
73 | _Chutzpah*
74 |
75 | # Visual C++ cache files
76 | ipch/
77 | *.aps
78 | *.ncb
79 | *.opendb
80 | *.opensdf
81 | *.sdf
82 | *.cachefile
83 | *.VC.db
84 |
85 | # Visual Studio profiler
86 | *.psess
87 | *.vsp
88 | *.vspx
89 | *.sap
90 |
91 | # TFS 2012 Local Workspace
92 | $tf/
93 |
94 | # Guidance Automation Toolkit
95 | *.gpState
96 |
97 | # ReSharper is a .NET coding add-in
98 | _ReSharper*/
99 | *.[Rr]e[Ss]harper
100 | *.DotSettings.user
101 |
102 | # JustCode is a .NET coding add-in
103 | .JustCode
104 |
105 | # TeamCity is a build add-in
106 | _TeamCity*
107 |
108 | # DotCover is a Code Coverage Tool
109 | *.dotCover
110 |
111 | # NCrunch
112 | _NCrunch_*
113 | .*crunch*.local.xml
114 | nCrunchTemp_*
115 |
116 | # MightyMoose
117 | *.mm.*
118 | AutoTest.Net/
119 |
120 | # Web workbench (sass)
121 | .sass-cache/
122 |
123 | # Installshield output folder
124 | [Ee]xpress/
125 |
126 | # DocProject is a documentation generator add-in
127 | DocProject/buildhelp/
128 | DocProject/Help/*.HxT
129 | DocProject/Help/*.HxC
130 | DocProject/Help/*.hhc
131 | DocProject/Help/*.hhk
132 | DocProject/Help/*.hhp
133 | DocProject/Help/Html2
134 | DocProject/Help/html
135 |
136 | # Click-Once directory
137 | publish/
138 |
139 | # Publish Web Output
140 | *.[Pp]ublish.xml
141 | *.azurePubxml
142 |
143 | # TODO: Un-comment the next line if you do not want to checkin
144 | # your web deploy settings because they may include unencrypted
145 | # passwords
146 | #*.pubxml
147 | *.publishproj
148 |
149 | # NuGet Packages
150 | *.nupkg
151 | # The packages folder can be ignored because of Package Restore
152 | **/packages/*
153 | # except build/, which is used as an MSBuild target.
154 | !**/packages/build/
155 | # Uncomment if necessary however generally it will be regenerated when needed
156 | #!**/packages/repositories.config
157 | # NuGet v3's project.json files produces more ignoreable files
158 | *.nuget.props
159 | *.nuget.targets
160 |
161 | # Microsoft Azure Build Output
162 | csx/
163 | *.build.csdef
164 |
165 | # Microsoft Azure Emulator
166 | ecf/
167 | rcf/
168 |
169 | # Windows Store app package directory
170 | AppPackages/
171 | BundleArtifacts/
172 |
173 | # Visual Studio cache files
174 | # files ending in .cache can be ignored
175 | *.[Cc]ache
176 | # but keep track of directories ending in .cache
177 | !*.[Cc]ache/
178 |
179 | # Others
180 | ClientBin/
181 | [Ss]tyle[Cc]op.*
182 | ~$*
183 | *~
184 | *.dbmdl
185 | *.dbproj.schemaview
186 | *.pfx
187 | *.publishsettings
188 | node_modules/
189 | orleans.codegen.cs
190 |
191 | # RIA/Silverlight projects
192 | Generated_Code/
193 |
194 | # Backup & report files from converting an old project file
195 | # to a newer Visual Studio version. Backup files are not needed,
196 | # because we have git ;-)
197 | _UpgradeReport_Files/
198 | Backup*/
199 | UpgradeLog*.XML
200 | UpgradeLog*.htm
201 |
202 | # SQL Server files
203 | *.mdf
204 | *.ldf
205 |
206 | # Business Intelligence projects
207 | *.rdl.data
208 | *.bim.layout
209 | *.bim_*.settings
210 |
211 | # Microsoft Fakes
212 | FakesAssemblies/
213 |
214 | # GhostDoc plugin setting file
215 | *.GhostDoc.xml
216 |
217 | # Node.js Tools for Visual Studio
218 | .ntvs_analysis.dat
219 |
220 | # Visual Studio 6 build log
221 | *.plg
222 |
223 | # Visual Studio 6 workspace options file
224 | *.opt
225 |
226 | # Visual Studio LightSwitch build output
227 | **/*.HTMLClient/GeneratedArtifacts
228 | **/*.DesktopClient/GeneratedArtifacts
229 | **/*.DesktopClient/ModelManifest.xml
230 | **/*.Server/GeneratedArtifacts
231 | **/*.Server/ModelManifest.xml
232 | _Pvt_Extensions
233 |
234 | # LightSwitch generated files
235 | GeneratedArtifacts/
236 | ModelManifest.xml
237 |
238 | # Paket dependency manager
239 | .paket/paket.exe
240 |
241 | # FAKE - F# Make
242 | .fake/
243 | /.idea/.idea.AniView
244 |
--------------------------------------------------------------------------------
/AniView.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio 15
4 | VisualStudioVersion = 15.0.26403.7
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AniView", "AniView\AniView.csproj", "{F7F70723-73CC-4075-AA2B-2CE18B0BE707}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Debug|x86 = Debug|x86
12 | Release|Any CPU = Release|Any CPU
13 | Release|x86 = Release|x86
14 | EndGlobalSection
15 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
16 | {F7F70723-73CC-4075-AA2B-2CE18B0BE707}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
17 | {F7F70723-73CC-4075-AA2B-2CE18B0BE707}.Debug|Any CPU.Build.0 = Debug|Any CPU
18 | {F7F70723-73CC-4075-AA2B-2CE18B0BE707}.Debug|x86.ActiveCfg = Debug|Any CPU
19 | {F7F70723-73CC-4075-AA2B-2CE18B0BE707}.Debug|x86.Build.0 = Debug|Any CPU
20 | {F7F70723-73CC-4075-AA2B-2CE18B0BE707}.Release|Any CPU.ActiveCfg = Release|Any CPU
21 | {F7F70723-73CC-4075-AA2B-2CE18B0BE707}.Release|Any CPU.Build.0 = Release|Any CPU
22 | {F7F70723-73CC-4075-AA2B-2CE18B0BE707}.Release|x86.ActiveCfg = Release|Any CPU
23 | {F7F70723-73CC-4075-AA2B-2CE18B0BE707}.Release|x86.Build.0 = Release|Any CPU
24 | EndGlobalSection
25 | GlobalSection(SolutionProperties) = preSolution
26 | HideSolutionNode = FALSE
27 | EndGlobalSection
28 | GlobalSection(ExtensibilityGlobals) = postSolution
29 | SolutionGuid = {A627ECF1-CD0D-4353-840A-B3A7D5A85EC0}
30 | EndGlobalSection
31 | EndGlobal
32 |
--------------------------------------------------------------------------------
/AniView/AniView.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {F7F70723-73CC-4075-AA2B-2CE18B0BE707}
8 | WinExe
9 | Properties
10 | AniView
11 | AniView
12 | v4.8
13 | 512
14 | {60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
15 | 4
16 | true
17 |
18 |
19 |
20 | AnyCPU
21 | true
22 | full
23 | false
24 | bin\Debug\
25 | DEBUG;TRACE
26 | prompt
27 | 4
28 |
29 |
30 | AnyCPU
31 | none
32 | true
33 | bin\Release\
34 | TRACE
35 | prompt
36 | 4
37 | false
38 |
39 |
40 | AniView.App
41 |
42 |
43 | aniview.ico
44 |
45 |
46 | app.manifest
47 |
48 |
49 |
50 | ..\packages\CodeDead.UpdateManager.1.5.0\lib\net48\CodeDead.UpdateManager.dll
51 | False
52 |
53 |
54 | ..\packages\Syncfusion.Licensing.18.3.0.48\lib\net46\Syncfusion.Licensing.dll
55 |
56 |
57 | ..\packages\Syncfusion.Shared.WPF.18.3.0.48\lib\net46\Syncfusion.Shared.WPF.dll
58 |
59 |
60 | ..\packages\Syncfusion.Tools.WPF.18.3.0.48\lib\net46\Syncfusion.Tools.WPF.dll
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 | 4.0
69 |
70 |
71 |
72 |
73 |
74 | ..\packages\XamlAnimatedGif.1.2.3\lib\net45\XamlAnimatedGif.dll
75 |
76 |
77 |
78 |
79 | MSBuild:Compile
80 | Designer
81 |
82 |
83 |
84 |
85 |
86 |
87 | True
88 | True
89 | Resources.resx
90 |
91 |
92 | AboutWindow.xaml
93 |
94 |
95 | MainWindow.xaml
96 |
97 |
98 | App.xaml
99 | Code
100 |
101 |
102 | SettingsWindow.xaml
103 |
104 |
105 | Designer
106 | MSBuild:Compile
107 |
108 |
109 | Designer
110 | MSBuild:Compile
111 |
112 |
113 | Designer
114 | MSBuild:Compile
115 |
116 |
117 |
118 |
119 | Code
120 |
121 |
122 | True
123 | Settings.settings
124 | True
125 |
126 |
127 | ResXFileCodeGenerator
128 | Designer
129 | Resources.Designer.cs
130 |
131 |
132 |
133 |
134 | SettingsSingleFileGenerator
135 | Settings.Designer.cs
136 |
137 |
138 |
139 |
140 |
141 |
142 |
143 |
144 |
145 |
146 |
147 |
148 |
149 |
150 |
151 |
152 |
153 |
154 |
155 |
156 |
157 |
158 |
159 |
160 |
161 |
162 |
163 |
164 |
165 |
166 |
167 |
168 |
169 |
170 |
171 |
172 |
173 |
174 |
175 |
176 |
177 |
178 |
179 |
180 |
181 |
182 |
183 |
184 |
191 |
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/AniView/App.config:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 | Metro
18 |
19 |
20 | #FF07779C
21 |
22 |
23 | 3
24 |
25 |
26 | True
27 |
28 |
29 | 0
30 |
31 |
32 | Png
33 |
34 |
35 | False
36 |
37 |
38 | True
39 |
40 |
41 | True
42 |
43 |
44 | True
45 |
46 |
47 | True
48 |
49 |
50 | True
51 |
52 |
53 | True
54 |
55 |
56 | False
57 |
58 |
59 | 100
60 |
61 |
62 | 3
63 |
64 |
65 | False
66 |
67 |
68 | 1
69 |
70 |
71 |
72 |
73 |
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/AniView/App.xaml:
--------------------------------------------------------------------------------
1 |
5 |
6 |
7 |
8 |
9 |
--------------------------------------------------------------------------------
/AniView/App.xaml.cs:
--------------------------------------------------------------------------------
1 | namespace AniView
2 | {
3 | ///
4 | ///
5 | /// Interaction logic for App.xaml
6 | ///
7 | public partial class App
8 | {
9 | ///
10 | ///
11 | /// Initialize a new App
12 | ///
13 | public App()
14 | {
15 | // Enter your Syncfusion license key here
16 | Syncfusion.Licensing.SyncfusionLicenseProvider.RegisterLicense("YOUR LICENSE KEY HERE");
17 | }
18 | }
19 | }
20 |
--------------------------------------------------------------------------------
/AniView/Classes/ImageUtils.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Drawing;
3 | using System.Drawing.Imaging;
4 | using System.Linq;
5 | using System.Threading.Tasks;
6 | using System.Windows;
7 |
8 | namespace AniView.Classes
9 | {
10 | ///
11 | /// This class contains methods and functions to manipulate an image
12 | ///
13 | internal static class ImageUtils
14 | {
15 | ///
16 | /// Extract all frames of an animated image
17 | ///
18 | /// The full path that points to an animated image
19 | /// The full path where the frames should be saved
20 | /// The image format in which the frames should be exported
21 | /// An integer
22 | internal static async Task ExtractFrames(string path, string savePath, ImageFormat format)
23 | {
24 | await Task.Run(() =>
25 | {
26 | using (Image img = Image.FromFile(path))
27 | {
28 | string ext = FileExtensionFromEncoder(format);
29 | Image[] frames = GetFrames(img);
30 | for (int i = 0; i < frames.Length; i++)
31 | {
32 | frames[i].Save(savePath + "\\" + i + ext, format);
33 | frames[i].Dispose();
34 | }
35 | }
36 | });
37 | }
38 |
39 | ///
40 | /// Retrieve the file extension from an ImageFormat
41 | ///
42 | /// The ImageFormat
43 | /// The file extension from an ImageFormat
44 | private static string FileExtensionFromEncoder(ImageFormat format)
45 | {
46 | try
47 | {
48 | return ImageCodecInfo.GetImageEncoders()
49 | .First(x => x.FormatID == format.Guid)
50 | .FilenameExtension
51 | .Split(new[] { ';' }, StringSplitOptions.RemoveEmptyEntries)
52 | .First()
53 | .Trim('*')
54 | .ToLower();
55 | }
56 | catch (Exception)
57 | {
58 | return ".unknown";
59 | }
60 | }
61 |
62 | ///
63 | /// Get all the frames of an animated image
64 | ///
65 | /// The animated image
66 | /// All the frames of an animated image
67 | private static Image[] GetFrames(Image originalImg)
68 | {
69 | int numberOfFrames = originalImg.GetFrameCount(FrameDimension.Time);
70 | Image[] frames = new Image[numberOfFrames];
71 |
72 | for (int i = 0; i < numberOfFrames; i++)
73 | {
74 | originalImg.SelectActiveFrame(FrameDimension.Time, i);
75 | frames[i] = (Image)originalImg.Clone();
76 | }
77 | return frames;
78 | }
79 |
80 | ///
81 | /// Get the number of frames inside an image
82 | ///
83 | /// The path of the image
84 | /// The number of frames inside an image
85 | internal static int GetFrameCount(string path)
86 | {
87 | try
88 | {
89 | using (Image img = Image.FromFile(path))
90 | {
91 | return img.GetFrameCount(FrameDimension.Time);
92 | }
93 | }
94 | catch (Exception e)
95 | {
96 | MessageBox.Show(e.Message, "AniView", MessageBoxButton.OK, MessageBoxImage.Error);
97 | }
98 | return 0;
99 | }
100 | }
101 | }
102 |
--------------------------------------------------------------------------------
/AniView/Classes/NativeMethods.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Diagnostics.CodeAnalysis;
3 | using System.Runtime.InteropServices;
4 |
5 | namespace AniView.Classes
6 | {
7 | ///
8 | /// Internal static class that contains external native methods
9 | ///
10 | [SuppressMessage("ReSharper", "IdentifierTypo")]
11 | internal static class NativeMethods
12 | {
13 | ///
14 | /// Performs an operation on a specified file
15 | ///
16 | /// A pointer to a SHELLEXECUTEINFO structure that contains and receives information about the application being executed
17 | /// Returns True if successful; otherwise, False
18 | [DllImport("shell32.dll", CharSet = CharSet.Auto)]
19 | private static extern bool ShellExecuteEx(ref ShellExecuteInfo lpExecInfo);
20 |
21 | ///
22 | /// Contains information used by ShellExecuteEx
23 | ///
24 | [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
25 | private struct ShellExecuteInfo
26 | {
27 | internal int cbSize;
28 | internal uint fMask;
29 | private readonly IntPtr hwnd;
30 | [MarshalAs(UnmanagedType.LPTStr)]
31 | internal string lpVerb;
32 | [MarshalAs(UnmanagedType.LPTStr)]
33 | internal string lpFile;
34 | [MarshalAs(UnmanagedType.LPTStr)]
35 | private readonly string lpParameters;
36 | [MarshalAs(UnmanagedType.LPTStr)]
37 | private readonly string lpDirectory;
38 | internal int nShow;
39 | private readonly IntPtr hInstApp;
40 | private readonly IntPtr lpIDList;
41 | [MarshalAs(UnmanagedType.LPTStr)]
42 | private readonly string lpClass;
43 |
44 | private readonly IntPtr hkeyClass;
45 | private readonly uint dwHotKey;
46 | private readonly IntPtr hIcon;
47 | private readonly IntPtr hProcess;
48 | }
49 |
50 | ///
51 | /// Show the properties dialog of a file
52 | ///
53 | /// The path of the file
54 | internal static void ShowFileProperties(string path)
55 | {
56 | ShellExecuteInfo info = new ShellExecuteInfo();
57 | info.cbSize = Marshal.SizeOf(info);
58 | info.lpVerb = "properties";
59 | info.lpFile = path;
60 | info.nShow = 5;
61 | info.fMask = 12;
62 | ShellExecuteEx(ref info);
63 | }
64 | }
65 | }
66 |
--------------------------------------------------------------------------------
/AniView/Classes/SettingsBinder.cs:
--------------------------------------------------------------------------------
1 | using System.Windows.Data;
2 |
3 | namespace AniView.Classes
4 | {
5 | ///
6 | ///
7 | /// Internal logic for binding settings to controls
8 | ///
9 | internal sealed class SettingsBinder : Binding
10 | {
11 |
12 | ///
13 | ///
14 | /// Initialize a new SettingsBinder
15 | ///
16 | /// The path that can be used to bind
17 | public SettingsBinder(string path) : base(path)
18 | {
19 | Source = Properties.Settings.Default;
20 | Mode = BindingMode.TwoWay;
21 | }
22 | }
23 | }
24 |
--------------------------------------------------------------------------------
/AniView/Classes/StyleManager.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Windows;
3 | using System.Windows.Media;
4 | using Syncfusion.Windows.Shared;
5 |
6 | namespace AniView.Classes
7 | {
8 | ///
9 | /// Static class to change the style of an object
10 | ///
11 | internal static class StyleManager
12 | {
13 | ///
14 | /// Change the visual style of an object
15 | ///
16 | /// The object that needs to have a style overhaul
17 | internal static void ChangeStyle(DependencyObject o)
18 | {
19 | try
20 | {
21 | SkinStorage.SetVisualStyle(o, Properties.Settings.Default.VisualStyle);
22 | SkinStorage.SetMetroBrush(o, new SolidColorBrush(Properties.Settings.Default.MetroColor));
23 | if (!(o is ChromelessWindow window)) return;
24 | window.BorderThickness = new Thickness(Properties.Settings.Default.BorderThickness);
25 | window.CornerRadius = new CornerRadius(0, 0, 0, 0);
26 | window.Opacity = Properties.Settings.Default.WindowOpacity / 100;
27 | window.ResizeBorderThickness = new Thickness(Properties.Settings.Default.WindowResizeBorder);
28 | }
29 | catch (Exception ex)
30 | {
31 | SkinStorage.SetVisualStyle(o, "Metro");
32 | MessageBox.Show(ex.Message, "AniView", MessageBoxButton.OK, MessageBoxImage.Error);
33 | }
34 | }
35 | }
36 | }
37 |
--------------------------------------------------------------------------------
/AniView/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.InteropServices;
3 | using System.Windows;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("AniView")]
9 | [assembly: AssemblyDescription("AniView")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("CodeDead")]
12 | [assembly: AssemblyProduct("AniView")]
13 | [assembly: AssemblyCopyright("Copyright © 2020 CodeDead")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | //In order to begin building localizable applications, set
23 | //CultureYouAreCodingWith in your .csproj file
24 | //inside a . For example, if you are using US english
25 | //in your source files, set the to en-US. Then uncomment
26 | //the NeutralResourceLanguage attribute below. Update the "en-US" in
27 | //the line below to match the UICulture setting in the project file.
28 |
29 | //[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
30 |
31 |
32 | [assembly: ThemeInfo(
33 | ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
34 | //(used if a resource is not found in the page,
35 | // or application resource dictionaries)
36 | ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
37 | //(used if a resource is not found in the page,
38 | // app, or any theme specific resource dictionaries)
39 | )]
40 |
41 |
42 | // Version information for an assembly consists of the following four values:
43 | //
44 | // Major Version
45 | // Minor Version
46 | // Build Number
47 | // Revision
48 | //
49 | // You can specify all the values or you can default the Build and Revision Numbers
50 | // by using the '*' as shown below:
51 | // [assembly: AssemblyVersion("1.0.*")]
52 | [assembly: AssemblyVersion("1.6.0.0")]
53 | [assembly: AssemblyFileVersion("1.6.0.0")]
54 |
--------------------------------------------------------------------------------
/AniView/Properties/Resources.Designer.cs:
--------------------------------------------------------------------------------
1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace AniView.Properties {
12 | using System;
13 |
14 |
15 | ///
16 | /// A strongly-typed resource class, for looking up localized strings, etc.
17 | ///
18 | // This class was auto-generated by the StronglyTypedResourceBuilder
19 | // class via a tool like ResGen or Visual Studio.
20 | // To add or remove a member, edit your .ResX file then rerun ResGen
21 | // with the /str option, or rebuild your VS project.
22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 | internal class Resources {
26 |
27 | private static global::System.Resources.ResourceManager resourceMan;
28 |
29 | private static global::System.Globalization.CultureInfo resourceCulture;
30 |
31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
32 | internal Resources() {
33 | }
34 |
35 | ///
36 | /// Returns the cached ResourceManager instance used by this class.
37 | ///
38 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
39 | internal static global::System.Resources.ResourceManager ResourceManager {
40 | get {
41 | if (object.ReferenceEquals(resourceMan, null)) {
42 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AniView.Properties.Resources", typeof(Resources).Assembly);
43 | resourceMan = temp;
44 | }
45 | return resourceMan;
46 | }
47 | }
48 |
49 | ///
50 | /// Overrides the current thread's CurrentUICulture property for all
51 | /// resource lookups using this strongly typed resource class.
52 | ///
53 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
54 | internal static global::System.Globalization.CultureInfo Culture {
55 | get {
56 | return resourceCulture;
57 | }
58 | set {
59 | resourceCulture = value;
60 | }
61 | }
62 |
63 | ///
64 | /// Looks up a localized resource of type System.Drawing.Bitmap.
65 | ///
66 | internal static System.Drawing.Bitmap about {
67 | get {
68 | object obj = ResourceManager.GetObject("about", resourceCulture);
69 | return ((System.Drawing.Bitmap)(obj));
70 | }
71 | }
72 |
73 | ///
74 | /// Looks up a localized resource of type System.Drawing.Bitmap.
75 | ///
76 | internal static System.Drawing.Bitmap aniview {
77 | get {
78 | object obj = ResourceManager.GetObject("aniview", resourceCulture);
79 | return ((System.Drawing.Bitmap)(obj));
80 | }
81 | }
82 |
83 | ///
84 | /// Looks up a localized resource of type System.Drawing.Bitmap.
85 | ///
86 | internal static System.Drawing.Bitmap aniview_tab {
87 | get {
88 | object obj = ResourceManager.GetObject("aniview_tab", resourceCulture);
89 | return ((System.Drawing.Bitmap)(obj));
90 | }
91 | }
92 |
93 | ///
94 | /// Looks up a localized resource of type System.Drawing.Bitmap.
95 | ///
96 | internal static System.Drawing.Bitmap close {
97 | get {
98 | object obj = ResourceManager.GetObject("close", resourceCulture);
99 | return ((System.Drawing.Bitmap)(obj));
100 | }
101 | }
102 |
103 | ///
104 | /// Looks up a localized resource of type System.Drawing.Bitmap.
105 | ///
106 | internal static System.Drawing.Bitmap edit {
107 | get {
108 | object obj = ResourceManager.GetObject("edit", resourceCulture);
109 | return ((System.Drawing.Bitmap)(obj));
110 | }
111 | }
112 |
113 | ///
114 | /// Looks up a localized resource of type System.Drawing.Bitmap.
115 | ///
116 | internal static System.Drawing.Bitmap exit {
117 | get {
118 | object obj = ResourceManager.GetObject("exit", resourceCulture);
119 | return ((System.Drawing.Bitmap)(obj));
120 | }
121 | }
122 |
123 | ///
124 | /// Looks up a localized resource of type System.Drawing.Bitmap.
125 | ///
126 | internal static System.Drawing.Bitmap export {
127 | get {
128 | object obj = ResourceManager.GetObject("export", resourceCulture);
129 | return ((System.Drawing.Bitmap)(obj));
130 | }
131 | }
132 |
133 | ///
134 | /// Looks up a localized resource of type System.Drawing.Bitmap.
135 | ///
136 | internal static System.Drawing.Bitmap help {
137 | get {
138 | object obj = ResourceManager.GetObject("help", resourceCulture);
139 | return ((System.Drawing.Bitmap)(obj));
140 | }
141 | }
142 |
143 | ///
144 | /// Looks up a localized resource of type System.Drawing.Bitmap.
145 | ///
146 | internal static System.Drawing.Bitmap house {
147 | get {
148 | object obj = ResourceManager.GetObject("house", resourceCulture);
149 | return ((System.Drawing.Bitmap)(obj));
150 | }
151 | }
152 |
153 | ///
154 | /// Looks up a localized resource of type System.Drawing.Bitmap.
155 | ///
156 | internal static System.Drawing.Bitmap house_tab {
157 | get {
158 | object obj = ResourceManager.GetObject("house_tab", resourceCulture);
159 | return ((System.Drawing.Bitmap)(obj));
160 | }
161 | }
162 |
163 | ///
164 | /// Looks up a localized resource of type System.Drawing.Bitmap.
165 | ///
166 | internal static System.Drawing.Bitmap left {
167 | get {
168 | object obj = ResourceManager.GetObject("left", resourceCulture);
169 | return ((System.Drawing.Bitmap)(obj));
170 | }
171 | }
172 |
173 | ///
174 | /// Looks up a localized resource of type System.Drawing.Bitmap.
175 | ///
176 | internal static System.Drawing.Bitmap license {
177 | get {
178 | object obj = ResourceManager.GetObject("license", resourceCulture);
179 | return ((System.Drawing.Bitmap)(obj));
180 | }
181 | }
182 |
183 | ///
184 | /// Looks up a localized resource of type System.Drawing.Bitmap.
185 | ///
186 | internal static System.Drawing.Bitmap money {
187 | get {
188 | object obj = ResourceManager.GetObject("money", resourceCulture);
189 | return ((System.Drawing.Bitmap)(obj));
190 | }
191 | }
192 |
193 | ///
194 | /// Looks up a localized resource of type System.Drawing.Bitmap.
195 | ///
196 | internal static System.Drawing.Bitmap monitor {
197 | get {
198 | object obj = ResourceManager.GetObject("monitor", resourceCulture);
199 | return ((System.Drawing.Bitmap)(obj));
200 | }
201 | }
202 |
203 | ///
204 | /// Looks up a localized resource of type System.Drawing.Bitmap.
205 | ///
206 | internal static System.Drawing.Bitmap open {
207 | get {
208 | object obj = ResourceManager.GetObject("open", resourceCulture);
209 | return ((System.Drawing.Bitmap)(obj));
210 | }
211 | }
212 |
213 | ///
214 | /// Looks up a localized resource of type System.Drawing.Bitmap.
215 | ///
216 | internal static System.Drawing.Bitmap pause {
217 | get {
218 | object obj = ResourceManager.GetObject("pause", resourceCulture);
219 | return ((System.Drawing.Bitmap)(obj));
220 | }
221 | }
222 |
223 | ///
224 | /// Looks up a localized resource of type System.Drawing.Bitmap.
225 | ///
226 | internal static System.Drawing.Bitmap play {
227 | get {
228 | object obj = ResourceManager.GetObject("play", resourceCulture);
229 | return ((System.Drawing.Bitmap)(obj));
230 | }
231 | }
232 |
233 | ///
234 | /// Looks up a localized resource of type System.Drawing.Bitmap.
235 | ///
236 | internal static System.Drawing.Bitmap properties {
237 | get {
238 | object obj = ResourceManager.GetObject("properties", resourceCulture);
239 | return ((System.Drawing.Bitmap)(obj));
240 | }
241 | }
242 |
243 | ///
244 | /// Looks up a localized resource of type System.Drawing.Bitmap.
245 | ///
246 | internal static System.Drawing.Bitmap right {
247 | get {
248 | object obj = ResourceManager.GetObject("right", resourceCulture);
249 | return ((System.Drawing.Bitmap)(obj));
250 | }
251 | }
252 |
253 | ///
254 | /// Looks up a localized resource of type System.Drawing.Bitmap.
255 | ///
256 | internal static System.Drawing.Bitmap settings {
257 | get {
258 | object obj = ResourceManager.GetObject("settings", resourceCulture);
259 | return ((System.Drawing.Bitmap)(obj));
260 | }
261 | }
262 |
263 | ///
264 | /// Looks up a localized resource of type System.Drawing.Bitmap.
265 | ///
266 | internal static System.Drawing.Bitmap settings_tab {
267 | get {
268 | object obj = ResourceManager.GetObject("settings_tab", resourceCulture);
269 | return ((System.Drawing.Bitmap)(obj));
270 | }
271 | }
272 |
273 | ///
274 | /// Looks up a localized resource of type System.Drawing.Bitmap.
275 | ///
276 | internal static System.Drawing.Bitmap update {
277 | get {
278 | object obj = ResourceManager.GetObject("update", resourceCulture);
279 | return ((System.Drawing.Bitmap)(obj));
280 | }
281 | }
282 | }
283 | }
284 |
--------------------------------------------------------------------------------
/AniView/Properties/Resources.resx:
--------------------------------------------------------------------------------
1 |
2 |
3 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
121 |
122 | ..\Resources\Images\about.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
123 |
124 |
125 | ..\Resources\Images\aniview.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
126 |
127 |
128 | ..\Resources\Images\aniview_tab.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
129 |
130 |
131 | ..\Resources\Images\close.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
132 |
133 |
134 | ..\Resources\Images\edit.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
135 |
136 |
137 | ..\Resources\Images\exit.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
138 |
139 |
140 | ..\Resources\Images\export.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
141 |
142 |
143 | ..\Resources\Images\help.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
144 |
145 |
146 | ..\Resources\Images\house.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
147 |
148 |
149 | ..\Resources\Images\house_tab.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
150 |
151 |
152 | ..\Resources\Images\left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
153 |
154 |
155 | ..\Resources\Images\license.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
156 |
157 |
158 | ..\Resources\Images\money.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
159 |
160 |
161 | ..\Resources\Images\monitor.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
162 |
163 |
164 | ..\Resources\Images\open.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
165 |
166 |
167 | ..\Resources\Images\pause.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
168 |
169 |
170 | ..\Resources\Images\play.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
171 |
172 |
173 | ..\Resources\Images\properties.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
174 |
175 |
176 | ..\Resources\Images\right.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
177 |
178 |
179 | ..\Resources\Images\settings.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
180 |
181 |
182 | ..\Resources\Images\settings_tab.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
183 |
184 |
185 | ..\Resources\Images\update.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
186 |
187 |
--------------------------------------------------------------------------------
/AniView/Properties/Settings.Designer.cs:
--------------------------------------------------------------------------------
1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace AniView.Properties {
12 |
13 |
14 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
15 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.6.0.0")]
16 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
17 |
18 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
19 |
20 | public static Settings Default {
21 | get {
22 | return defaultInstance;
23 | }
24 | }
25 |
26 | [global::System.Configuration.UserScopedSettingAttribute()]
27 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
28 | [global::System.Configuration.DefaultSettingValueAttribute("Metro")]
29 | public string VisualStyle {
30 | get {
31 | return ((string)(this["VisualStyle"]));
32 | }
33 | set {
34 | this["VisualStyle"] = value;
35 | }
36 | }
37 |
38 | [global::System.Configuration.UserScopedSettingAttribute()]
39 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
40 | [global::System.Configuration.DefaultSettingValueAttribute("#FF07779C")]
41 | public global::System.Windows.Media.Color MetroColor {
42 | get {
43 | return ((global::System.Windows.Media.Color)(this["MetroColor"]));
44 | }
45 | set {
46 | this["MetroColor"] = value;
47 | }
48 | }
49 |
50 | [global::System.Configuration.UserScopedSettingAttribute()]
51 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
52 | [global::System.Configuration.DefaultSettingValueAttribute("3")]
53 | public int BorderThickness {
54 | get {
55 | return ((int)(this["BorderThickness"]));
56 | }
57 | set {
58 | this["BorderThickness"] = value;
59 | }
60 | }
61 |
62 | [global::System.Configuration.UserScopedSettingAttribute()]
63 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
64 | [global::System.Configuration.DefaultSettingValueAttribute("True")]
65 | public bool AutoUpdate {
66 | get {
67 | return ((bool)(this["AutoUpdate"]));
68 | }
69 | set {
70 | this["AutoUpdate"] = value;
71 | }
72 | }
73 |
74 | [global::System.Configuration.UserScopedSettingAttribute()]
75 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
76 | [global::System.Configuration.DefaultSettingValueAttribute("0")]
77 | public int RepeatBehaviourIndex {
78 | get {
79 | return ((int)(this["RepeatBehaviourIndex"]));
80 | }
81 | set {
82 | this["RepeatBehaviourIndex"] = value;
83 | }
84 | }
85 |
86 | [global::System.Configuration.UserScopedSettingAttribute()]
87 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
88 | [global::System.Configuration.DefaultSettingValueAttribute("Png")]
89 | public global::System.Drawing.Imaging.ImageFormat ImageFormat {
90 | get {
91 | return ((global::System.Drawing.Imaging.ImageFormat)(this["ImageFormat"]));
92 | }
93 | set {
94 | this["ImageFormat"] = value;
95 | }
96 | }
97 |
98 | [global::System.Configuration.UserScopedSettingAttribute()]
99 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
100 | [global::System.Configuration.DefaultSettingValueAttribute("False")]
101 | public bool FullScreen {
102 | get {
103 | return ((bool)(this["FullScreen"]));
104 | }
105 | set {
106 | this["FullScreen"] = value;
107 | }
108 | }
109 |
110 | [global::System.Configuration.UserScopedSettingAttribute()]
111 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
112 | [global::System.Configuration.DefaultSettingValueAttribute("True")]
113 | public bool DragDrop {
114 | get {
115 | return ((bool)(this["DragDrop"]));
116 | }
117 | set {
118 | this["DragDrop"] = value;
119 | }
120 | }
121 |
122 | [global::System.Configuration.UserScopedSettingAttribute()]
123 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
124 | [global::System.Configuration.DefaultSettingValueAttribute("True")]
125 | public bool ArrowKeys {
126 | get {
127 | return ((bool)(this["ArrowKeys"]));
128 | }
129 | set {
130 | this["ArrowKeys"] = value;
131 | }
132 | }
133 |
134 | [global::System.Configuration.UserScopedSettingAttribute()]
135 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
136 | [global::System.Configuration.DefaultSettingValueAttribute("True")]
137 | public bool AutoStart {
138 | get {
139 | return ((bool)(this["AutoStart"]));
140 | }
141 | set {
142 | this["AutoStart"] = value;
143 | }
144 | }
145 |
146 | [global::System.Configuration.UserScopedSettingAttribute()]
147 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
148 | [global::System.Configuration.DefaultSettingValueAttribute("True")]
149 | public bool AutoSizeWindow {
150 | get {
151 | return ((bool)(this["AutoSizeWindow"]));
152 | }
153 | set {
154 | this["AutoSizeWindow"] = value;
155 | }
156 | }
157 |
158 | [global::System.Configuration.UserScopedSettingAttribute()]
159 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
160 | [global::System.Configuration.DefaultSettingValueAttribute("True")]
161 | public bool ShowFileTitle {
162 | get {
163 | return ((bool)(this["ShowFileTitle"]));
164 | }
165 | set {
166 | this["ShowFileTitle"] = value;
167 | }
168 | }
169 |
170 | [global::System.Configuration.UserScopedSettingAttribute()]
171 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
172 | [global::System.Configuration.DefaultSettingValueAttribute("True")]
173 | public bool WindowDragging {
174 | get {
175 | return ((bool)(this["WindowDragging"]));
176 | }
177 | set {
178 | this["WindowDragging"] = value;
179 | }
180 | }
181 |
182 | [global::System.Configuration.UserScopedSettingAttribute()]
183 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
184 | [global::System.Configuration.DefaultSettingValueAttribute("False")]
185 | public bool StatusBar {
186 | get {
187 | return ((bool)(this["StatusBar"]));
188 | }
189 | set {
190 | this["StatusBar"] = value;
191 | }
192 | }
193 |
194 | [global::System.Configuration.UserScopedSettingAttribute()]
195 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
196 | [global::System.Configuration.DefaultSettingValueAttribute("100")]
197 | public double WindowOpacity {
198 | get {
199 | return ((double)(this["WindowOpacity"]));
200 | }
201 | set {
202 | this["WindowOpacity"] = value;
203 | }
204 | }
205 |
206 | [global::System.Configuration.UserScopedSettingAttribute()]
207 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
208 | [global::System.Configuration.DefaultSettingValueAttribute("3")]
209 | public double WindowResizeBorder {
210 | get {
211 | return ((double)(this["WindowResizeBorder"]));
212 | }
213 | set {
214 | this["WindowResizeBorder"] = value;
215 | }
216 | }
217 |
218 | [global::System.Configuration.UserScopedSettingAttribute()]
219 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
220 | [global::System.Configuration.DefaultSettingValueAttribute("False")]
221 | public bool Topmost {
222 | get {
223 | return ((bool)(this["Topmost"]));
224 | }
225 | set {
226 | this["Topmost"] = value;
227 | }
228 | }
229 |
230 | [global::System.Configuration.UserScopedSettingAttribute()]
231 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
232 | [global::System.Configuration.DefaultSettingValueAttribute("1")]
233 | public int CustomRepeatBehaviour {
234 | get {
235 | return ((int)(this["CustomRepeatBehaviour"]));
236 | }
237 | set {
238 | this["CustomRepeatBehaviour"] = value;
239 | }
240 | }
241 | }
242 | }
243 |
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/AniView/Properties/Settings.settings:
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1 |
2 |
3 |
4 |
5 |
6 | Metro
7 |
8 |
9 | #FF07779C
10 |
11 |
12 | 3
13 |
14 |
15 | True
16 |
17 |
18 | 0
19 |
20 |
21 | Png
22 |
23 |
24 | False
25 |
26 |
27 | True
28 |
29 |
30 | True
31 |
32 |
33 | True
34 |
35 |
36 | True
37 |
38 |
39 | True
40 |
41 |
42 | True
43 |
44 |
45 | False
46 |
47 |
48 | 100
49 |
50 |
51 | 3
52 |
53 |
54 | False
55 |
56 |
57 | 1
58 |
59 |
60 |
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/AniView/Windows/AboutWindow.xaml:
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1 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 | AniView was created by DeadLine.
27 |
28 | Images:
29 | * small-n-flat by paomedia
30 | * icons8 (https://icons8.com)
31 | Theme: Syncfusion
32 | Gif control: XamlAnimatedGif
33 | Version: 1.6.0.0
34 |
35 | Copyright © 2020 CodeDead
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
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/AniView/Windows/AboutWindow.xaml.cs:
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1 | using System;
2 | using System.Diagnostics;
3 | using System.Windows;
4 | using System.Windows.Input;
5 | using AniView.Classes;
6 |
7 | namespace AniView.Windows
8 | {
9 | ///
10 | ///
11 | /// Interaction logic for AboutWindow.xaml
12 | ///
13 | public partial class AboutWindow
14 | {
15 | ///
16 | ///
17 | /// Initialize a new AboutWindow object
18 | ///
19 | public AboutWindow()
20 | {
21 | InitializeComponent();
22 | // Change the theme
23 | StyleManager.ChangeStyle(this);
24 | LoadProperties();
25 | }
26 |
27 | ///
28 | /// Load all relevant settings
29 | ///
30 | private void LoadProperties()
31 | {
32 | try
33 | {
34 | if (Properties.Settings.Default.WindowDragging)
35 | {
36 | MouseDown += OnMouseDown;
37 | }
38 | }
39 | catch (Exception ex)
40 | {
41 | MessageBox.Show(ex.Message, "AniView", MessageBoxButton.OK, MessageBoxImage.Error);
42 | }
43 | }
44 |
45 | ///
46 | /// Method that is called when the Window should be dragged
47 | ///
48 | /// The object that called this method
49 | /// The MouseButtonEventArgs
50 | private void OnMouseDown(object sender, MouseButtonEventArgs e)
51 | {
52 | if (e.ChangedButton == MouseButton.Left && e.LeftButton == MouseButtonState.Pressed)
53 | {
54 | DragMove();
55 | }
56 | }
57 |
58 | ///
59 | /// Close the current window
60 | ///
61 | /// The object that has initialized the method
62 | /// The routed event arguments
63 | private void BtnClose_OnClick(object sender, RoutedEventArgs e)
64 | {
65 | Close();
66 | }
67 |
68 | ///
69 | /// Open the file containing the license for AniView
70 | ///
71 | /// The object that has initialized the method
72 | /// The routed event arguments
73 | private void BtnLicense_OnClick(object sender, RoutedEventArgs e)
74 | {
75 | try
76 | {
77 | Process.Start(AppDomain.CurrentDomain.BaseDirectory + "\\gpl.pdf");
78 | }
79 | catch (Exception ex)
80 | {
81 | MessageBox.Show(ex.Message, "AniView", MessageBoxButton.OK, MessageBoxImage.Error);
82 | }
83 | }
84 |
85 | ///
86 | /// Open the CodeDead website
87 | ///
88 | /// The object that has initialized the method
89 | /// The routed event arguments
90 | private void BtnCodeDead_OnClick(object sender, RoutedEventArgs e)
91 | {
92 | try
93 | {
94 | Process.Start("https://codedead.com/");
95 | }
96 | catch (Exception ex)
97 | {
98 | MessageBox.Show(ex.Message, "AniView", MessageBoxButton.OK, MessageBoxImage.Error);
99 | }
100 | }
101 | }
102 | }
103 |
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/AniView/Windows/MainWindow.xaml:
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1 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
115 |
116 |
117 |
118 |
119 |
120 |
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128 |
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173 |
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/AniView/Windows/MainWindow.xaml.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Diagnostics;
4 | using System.IO;
5 | using System.Reflection;
6 | using System.Windows;
7 | using System.Windows.Forms;
8 | using System.Windows.Input;
9 | using System.Windows.Media;
10 | using System.Windows.Media.Animation;
11 | using System.Windows.Media.Imaging;
12 | using AniView.Classes;
13 | using CodeDead.UpdateManager.Classes;
14 | using XamlAnimatedGif;
15 | using Application = System.Windows.Application;
16 | using DataFormats = System.Windows.DataFormats;
17 | using DragEventArgs = System.Windows.DragEventArgs;
18 | using KeyEventArgs = System.Windows.Input.KeyEventArgs;
19 | using MessageBox = System.Windows.MessageBox;
20 | using OpenFileDialog = Microsoft.Win32.OpenFileDialog;
21 | using Path = System.IO.Path;
22 |
23 | namespace AniView.Windows
24 | {
25 | ///
26 | ///
27 | /// Interaction logic for MainWindow.xaml
28 | ///
29 | public partial class MainWindow
30 | {
31 | #region Local Variables
32 | ///
33 | /// A boolean to indicate whether frames are being extracted or not
34 | ///
35 | private bool _extractingFrames;
36 | ///
37 | /// A list of obtained paths that lead to displayable images
38 | ///
39 | private List _images = new List();
40 | ///
41 | /// The index of the currently selected image in the image list
42 | ///
43 | private int _current;
44 | ///
45 | /// The animation behaviour for the XamlAnimatedGif control
46 | ///
47 | private Animator _animator;
48 | ///
49 | /// The path of the image that is currently being displayed
50 | ///
51 | private string _currentPath = "";
52 | ///
53 | /// The UpdateManager that will indicate whether an application update is available or not
54 | ///
55 | private readonly UpdateManager _updateManager;
56 | #endregion
57 |
58 | #region Setting Variables
59 | ///
60 | /// A boolean to indicate whether the file path should be displayed in the title of the window
61 | ///
62 | private bool _showFileTitle;
63 | ///
64 | /// A boolean to indicate whether or not navigating AniView with arrow keys is enabled
65 | ///
66 | private bool _arrowKeysEnabled;
67 | ///
68 | /// A boolean to indicate whether the window should automatically resize itself
69 | ///
70 | private bool _autoSizeWindow;
71 | ///
72 | /// A boolean to indicate whether the animation behaviour should start automatically
73 | ///
74 | private bool _autoStartAnimation;
75 | #endregion
76 |
77 | ///
78 | ///
79 | /// Initialize a new MainWindow object
80 | ///
81 | public MainWindow()
82 | {
83 | StringVariables stringVariables = new StringVariables
84 | {
85 | CancelButtonText = "Cancel",
86 | DownloadButtonText = "Download",
87 | InformationButtonText = "Information",
88 | NoNewVersionText = "You are running the latest version!",
89 | TitleText = "AniView",
90 | UpdateNowText = "Would you like to update AniView now?"
91 | };
92 | _updateManager = new UpdateManager(Assembly.GetExecutingAssembly().GetName().Version, "https://codedead.com/Software/AniView/update.json", stringVariables, DataType.Json);
93 |
94 | InitializeComponent();
95 | ChangeVisualStyle();
96 | LoadAnimationBehaviour();
97 | LoadSettings();
98 |
99 | LoadArguments();
100 |
101 | try
102 | {
103 | if (Properties.Settings.Default.AutoUpdate)
104 | {
105 | _updateManager.CheckForUpdate(false, false);
106 | }
107 | }
108 | catch (Exception ex)
109 | {
110 | MessageBox.Show(ex.Message, "AniView", MessageBoxButton.OK, MessageBoxImage.Error);
111 | }
112 | }
113 |
114 | ///
115 | /// Load the animation behaviour for XamlAnimatedGif
116 | ///
117 | internal void LoadAnimationBehaviour()
118 | {
119 | try
120 | {
121 | int repeats = Properties.Settings.Default.RepeatBehaviourIndex;
122 | if (repeats == 4) repeats = Properties.Settings.Default.CustomRepeatBehaviour;
123 |
124 | AnimationBehavior.SetRepeatBehavior(ImgView, repeats == 0 ? RepeatBehavior.Forever : new RepeatBehavior(repeats));
125 | _autoStartAnimation = Properties.Settings.Default.AutoStart;
126 | AnimationBehavior.SetAutoStart(ImgView, _autoStartAnimation);
127 | }
128 | catch (Exception ex)
129 | {
130 | MessageBox.Show(ex.Message, "AniView", MessageBoxButton.OK, MessageBoxImage.Error);
131 | }
132 | }
133 |
134 | ///
135 | /// Load all relevant settings
136 | ///
137 | internal void LoadSettings()
138 | {
139 | try
140 | {
141 | BtnFullScreen.IsChecked = Properties.Settings.Default.FullScreen;
142 | _arrowKeysEnabled = Properties.Settings.Default.ArrowKeys;
143 | _autoSizeWindow = Properties.Settings.Default.AutoSizeWindow;
144 | _showFileTitle = Properties.Settings.Default.ShowFileTitle;
145 |
146 | if (!_showFileTitle) Title = "AniView";
147 | if (_showFileTitle && !string.IsNullOrEmpty(_currentPath)) Title = "AniView - " + _currentPath;
148 |
149 | if (Properties.Settings.Default.WindowDragging)
150 | {
151 | // Prevent duplicate handlers
152 | MouseDown -= OnMouseDown;
153 | MouseDown += OnMouseDown;
154 | }
155 | else
156 | {
157 | MouseDown -= OnMouseDown;
158 | }
159 |
160 | MniStatusbar.IsChecked = Properties.Settings.Default.StatusBar;
161 | StbInfo.Visibility = MniStatusbar.IsChecked ? Visibility.Visible : Visibility.Collapsed;
162 | }
163 | catch (Exception ex)
164 | {
165 | MessageBox.Show(ex.Message, "AniView", MessageBoxButton.OK, MessageBoxImage.Error);
166 | }
167 | }
168 |
169 | ///
170 | /// Method that is called when the Window should be dragged
171 | ///
172 | /// The object that called this method
173 | /// The MouseButtonEventArgs
174 | private void OnMouseDown(object sender, MouseButtonEventArgs e)
175 | {
176 | if (e.ChangedButton == MouseButton.Left && e.LeftButton == MouseButtonState.Pressed)
177 | {
178 | DragMove();
179 | }
180 | }
181 |
182 | ///
183 | /// Change the visual style of an object, depending on the settings.
184 | ///
185 | internal void ChangeVisualStyle()
186 | {
187 | StyleManager.ChangeStyle(this);
188 | }
189 |
190 | ///
191 | /// Load startup arguments in order to load the image into the GUI
192 | ///
193 | private void LoadArguments()
194 | {
195 | string[] args = Environment.GetCommandLineArgs();
196 | if (args.Length <= 1) return;
197 | if (!File.Exists(args[1])) return;
198 |
199 | LoadImage(args[1]);
200 | }
201 |
202 | ///
203 | /// Load the path of all GIF images into a list and determine the position of the current image in the list
204 | ///
205 | private void LoadImage(string path)
206 | {
207 | if (path == null) return;
208 | if (!File.Exists(path)) return;
209 | if (_currentPath == path) return;
210 |
211 | PgbLoading.Visibility = Visibility.Visible;
212 | ImgView.Visibility = Visibility.Collapsed;
213 | SldFrame.Value = 0;
214 |
215 | LblDimensions.Content = "";
216 | LblSize.Content = "";
217 | LblFrames.Content = "";
218 |
219 | // Check if an image is valid
220 | try
221 | {
222 | BitmapImage bitmap = new BitmapImage();
223 | using (FileStream stream = File.OpenRead(path))
224 | {
225 | bitmap.BeginInit();
226 | bitmap.CacheOption = BitmapCacheOption.OnLoad;
227 | bitmap.StreamSource = stream;
228 | bitmap.EndInit();
229 | }
230 | }
231 | catch (NotSupportedException ex)
232 | {
233 | PgbLoading.Visibility = Visibility.Collapsed;
234 | MessageBox.Show(ex.Message, "AniView", MessageBoxButton.OK, MessageBoxImage.Error);
235 | return;
236 | }
237 |
238 | AnimationBehavior.SetSourceUri(ImgView, new Uri(path));
239 | _images = new List();
240 | ImgPause.Source = _autoStartAnimation ? new BitmapImage(new Uri("/AniView;component/Resources/Images/pause.png", UriKind.Relative)) : new BitmapImage(new Uri("/AniView;component/Resources/Images/play.png", UriKind.Relative));
241 | if (_autoSizeWindow)
242 | {
243 | SizeToContent = SizeToContent.WidthAndHeight;
244 | }
245 |
246 | string pathName = Path.GetDirectoryName(path);
247 | if (pathName != null)
248 | {
249 | foreach (string s in Directory.GetFiles(pathName, "*.gif", SearchOption.TopDirectoryOnly))
250 | {
251 | if (!_images.Contains(s))
252 | {
253 | _images.Add(s);
254 | }
255 | }
256 | }
257 | for (int i = 0; i < _images.Count; i++)
258 | {
259 | if (_images[i] == path)
260 | {
261 | _current = i;
262 | }
263 | }
264 | _currentPath = path;
265 |
266 | Title = "AniView";
267 | if (_showFileTitle)
268 | {
269 | Title += " - " + _currentPath;
270 | }
271 | }
272 |
273 | ///
274 | /// Unload the current image and reset all variables to their default values
275 | ///
276 | private void UnloadImage()
277 | {
278 | AnimationBehavior.SetSourceUri(ImgView, null);
279 |
280 | ImgView.Visibility = Visibility.Collapsed;
281 | PgbLoading.Visibility = Visibility.Collapsed;
282 |
283 | _animator = null;
284 | _currentPath = "";
285 | _current = 0;
286 | _images = new List();
287 | Title = "AniView";
288 |
289 | LblSize.Content = "";
290 | LblFrames.Content = "";
291 | LblDimensions.Content = "";
292 |
293 | SldFrame.Value = 0;
294 | }
295 |
296 | ///
297 | /// Open the next image
298 | ///
299 | /// The object that has initialized the method
300 | /// The routed event arguments
301 | private void BtnRight_Click(object sender, RoutedEventArgs e)
302 | {
303 | MoveRight();
304 | }
305 |
306 | ///
307 | /// Load the image that is located to the left of the current image position
308 | ///
309 | private void MoveRight()
310 | {
311 | if (_images.Count == 0) return;
312 | _current++;
313 | if (_current > _images.Count - 1)
314 | {
315 | _current = 0;
316 | }
317 | LoadImage(_images[_current]);
318 | }
319 |
320 | ///
321 | /// Load the image that is located to the right of the current image position
322 | ///
323 | private void MoveLeft()
324 | {
325 | if (_images.Count == 0) return;
326 | _current--;
327 | if (_current < 0)
328 | {
329 | _current = _images.Count - 1;
330 | }
331 | LoadImage(_images[_current]);
332 | }
333 |
334 | ///
335 | /// Open the previous image
336 | ///
337 | /// The object that has initialized the method
338 | /// The routed event arguments
339 | private void BtnLeft_Click(object sender, RoutedEventArgs e)
340 | {
341 | MoveLeft();
342 | }
343 |
344 | ///
345 | /// Pause the current image
346 | ///
347 | /// The object that has initialized the method
348 | /// The routed event arguments
349 | private void BtnPause_Click(object sender, RoutedEventArgs e)
350 | {
351 | if (_animator == null) return;
352 | if (_animator.IsPaused)
353 | {
354 | _animator.Play();
355 | ImgPause.Source = new BitmapImage(new Uri("/AniView;component/Resources/Images/pause.png", UriKind.Relative));
356 | }
357 | else
358 | {
359 | _animator.Pause();
360 | ImgPause.Source = new BitmapImage(new Uri("/AniView;component/Resources/Images/play.png", UriKind.Relative));
361 | }
362 | }
363 |
364 | ///
365 | /// This method will be called when the current frame of the image has changed
366 | ///
367 | /// The object that has initialized the method
368 | /// The event arguments
369 | private void CurrentFrameChanged(object sender, EventArgs e)
370 | {
371 | if (_animator != null && PgbLoading.Visibility == Visibility.Collapsed)
372 | {
373 | SldFrame.Value = _animator.CurrentFrameIndex;
374 | }
375 | }
376 |
377 | ///
378 | /// This method will be called when the animation of the image has completed
379 | ///
380 | /// The object that has initialized the method
381 | /// The event arguments
382 | private void AnimationCompleted(object sender, EventArgs e)
383 | {
384 | _animator.Rewind();
385 | ImgPause.Source = new BitmapImage(new Uri("/AniView;component/Resources/Images/play.png", UriKind.Relative));
386 | }
387 |
388 | ///
389 | /// This method will be called when the animation behaviour has loaded
390 | ///
391 | /// The object that has initialized the method
392 | /// The routed event arguments
393 | private void AnimationBehavior_OnLoaded(object sender, RoutedEventArgs e)
394 | {
395 | PgbLoading.Visibility = Visibility.Collapsed;
396 | ImgView.Visibility = Visibility.Visible;
397 |
398 | if (_animator != null)
399 | {
400 | _animator.CurrentFrameChanged -= CurrentFrameChanged;
401 | _animator.AnimationCompleted -= AnimationCompleted;
402 | }
403 |
404 | _animator = AnimationBehavior.GetAnimator(ImgView);
405 |
406 | if (_animator == null) return;
407 | _animator.CurrentFrameChanged += CurrentFrameChanged;
408 | _animator.AnimationCompleted += AnimationCompleted;
409 | SldFrame.Value = 0;
410 | SldFrame.Maximum = _animator.FrameCount - 1;
411 |
412 | LblDimensions.Content = ImgView.Source.Width + " x " + ImgView.Source.Height;
413 | LblSize.Content = (new FileInfo(_currentPath).Length / 1024f / 1024f).ToString("F2") + " MB";
414 | LblFrames.Content = "Frames: " + ImageUtils.GetFrameCount(_currentPath);
415 | }
416 |
417 | ///
418 | /// This method will be called when an error occurs within the animation behaviour
419 | ///
420 | /// The dependency object
421 | /// The animation error event arguments
422 | private void AnimationBehavior_OnError(DependencyObject d, AnimationErrorEventArgs e)
423 | {
424 | PgbLoading.Visibility = Visibility.Collapsed;
425 | ImgView.Visibility = Visibility.Collapsed;
426 |
427 | MessageBox.Show($"An error occurred ({e.Kind}): {e.Exception}", "AniView", MessageBoxButton.OK, MessageBoxImage.Error);
428 | }
429 |
430 | ///
431 | /// Open an image
432 | ///
433 | /// The object that has initialized the method
434 | /// The routed event arguments
435 | private void BtnOpen_Click(object sender, RoutedEventArgs e)
436 | {
437 | OpenFileDialog ofd = new OpenFileDialog { Filter = "GIF Images (*.gif)|*.gif" };
438 |
439 | if (ofd.ShowDialog(this) == true)
440 | {
441 | LoadImage(ofd.FileName);
442 | }
443 | }
444 |
445 | ///
446 | /// Exit the application
447 | ///
448 | /// The object that has initialized the method
449 | /// The routed event arguments
450 | private void BtnExit_Click(object sender, RoutedEventArgs e)
451 | {
452 | Application.Current.Shutdown(0);
453 | }
454 |
455 | ///
456 | /// Edit an image using the default image editor
457 | ///
458 | /// The object that has initialized the method
459 | /// The routed event arguments
460 | private void BtnEdit_Click(object sender, RoutedEventArgs e)
461 | {
462 | if (!File.Exists(_currentPath)) return;
463 | try
464 | {
465 | ProcessStartInfo startInfo = new ProcessStartInfo(_currentPath) { Verb = "edit" };
466 | Process.Start(startInfo);
467 | }
468 | catch (Exception exception)
469 | {
470 | MessageBox.Show(this, exception.Message, "AniView", MessageBoxButton.OK);
471 | }
472 | }
473 |
474 | ///
475 | /// Method that is called when the visibility of the status bar should change
476 | ///
477 | /// The object that called this method
478 | /// The RoutedEventArgs
479 | private void MniStatusbar_OnChecked(object sender, RoutedEventArgs e)
480 | {
481 | try
482 | {
483 | Properties.Settings.Default.StatusBar = MniStatusbar.IsChecked;
484 | StbInfo.Visibility = MniStatusbar.IsChecked ? Visibility.Visible : Visibility.Collapsed;
485 | }
486 | catch (Exception ex)
487 | {
488 | MessageBox.Show(ex.Message, "AniView", MessageBoxButton.OK, MessageBoxImage.Error);
489 | }
490 | }
491 |
492 | ///
493 | /// Open a new SettingsWindow
494 | ///
495 | /// The object that has initialized the method
496 | /// The routed event arguments
497 | private void BtnSettings_Click(object sender, RoutedEventArgs e)
498 | {
499 | new SettingsWindow(this).ShowDialog();
500 | }
501 |
502 | ///
503 | /// Open the help documentation, if applicable
504 | ///
505 | /// The object that has initialized the method
506 | /// The routed event arguments
507 | private void BtnHelp_Click(object sender, RoutedEventArgs e)
508 | {
509 | try
510 | {
511 | Process.Start(AppDomain.CurrentDomain.BaseDirectory + "\\help.pdf");
512 | }
513 | catch (Exception ex)
514 | {
515 | MessageBox.Show(this, ex.Message, "AniView", MessageBoxButton.OK, MessageBoxImage.Error);
516 | }
517 | }
518 |
519 | ///
520 | /// Check for application updates
521 | ///
522 | /// The object that has initialized the method
523 | /// The routed event arguments
524 | private void BtnUpdate_Click(object sender, RoutedEventArgs e)
525 | {
526 | _updateManager.CheckForUpdate(true, true);
527 | }
528 |
529 | ///
530 | /// Open the CodeDead website
531 | ///
532 | /// The object that has initialized the method
533 | /// The routed event arguments
534 | private void BtnCodeDead_Click(object sender, RoutedEventArgs e)
535 | {
536 | try
537 | {
538 | Process.Start("https://codedead.com/");
539 | }
540 | catch (Exception ex)
541 | {
542 | MessageBox.Show(this, ex.Message, "AniView", MessageBoxButton.OK, MessageBoxImage.Error);
543 | }
544 | }
545 |
546 | ///
547 | /// Open the file containing the license for AniView
548 | ///
549 | /// The object that has initialized the method
550 | /// The routed event arguments
551 | private void BtnLicense_Click(object sender, RoutedEventArgs e)
552 | {
553 | try
554 | {
555 | Process.Start(AppDomain.CurrentDomain.BaseDirectory + "\\gpl.pdf");
556 | }
557 | catch (Exception ex)
558 | {
559 | MessageBox.Show(this, ex.Message, "AniView", MessageBoxButton.OK, MessageBoxImage.Error);
560 | }
561 | }
562 |
563 | ///
564 | /// Open a new AboutWindow
565 | ///
566 | /// The object that has initialized the method
567 | /// The routed event arguments
568 | private void BtnAbout_Click(object sender, RoutedEventArgs e)
569 | {
570 | new AboutWindow().ShowDialog();
571 | }
572 |
573 | ///
574 | /// Export an image and all of its frames
575 | ///
576 | /// The object that has initialized the method
577 | /// The routed event arguments
578 | private async void BtnExport_Click(object sender, RoutedEventArgs e)
579 | {
580 | if (_currentPath.Length == 0) return;
581 | if (!File.Exists(_currentPath)) return;
582 | if (_extractingFrames) return;
583 |
584 | FolderBrowserDialog fbd = new FolderBrowserDialog();
585 | if (fbd.ShowDialog() != System.Windows.Forms.DialogResult.OK) return;
586 |
587 | try
588 | {
589 | _extractingFrames = true;
590 | await ImageUtils.ExtractFrames(_currentPath, fbd.SelectedPath, Properties.Settings.Default.ImageFormat);
591 | MessageBox.Show("All frames have been extracted!", "AniView", MessageBoxButton.OK, MessageBoxImage.Information);
592 | _extractingFrames = false;
593 | }
594 | catch (Exception ex)
595 | {
596 | MessageBox.Show(ex.Message, "AniView", MessageBoxButton.OK, MessageBoxImage.Error);
597 | }
598 | }
599 |
600 | ///
601 | /// Open the properties of a file using the default file properties window
602 | ///
603 | /// The object that has initialized the method
604 | /// The routed event arguments
605 | private void BtnProperties_OnClick(object sender, RoutedEventArgs e)
606 | {
607 | if (_currentPath.Length == 0) return;
608 | if (!File.Exists(_currentPath)) return;
609 | try
610 | {
611 | NativeMethods.ShowFileProperties(_currentPath);
612 | }
613 | catch (Exception ex)
614 | {
615 | MessageBox.Show(ex.Message, "AniView", MessageBoxButton.OK, MessageBoxImage.Error);
616 | }
617 | }
618 |
619 | ///
620 | /// Enable or disable the stretching of an image
621 | ///
622 | /// The object that has initialized the method
623 | /// The routed event arguments
624 | private void BtnFullScreen_OnClick(object sender, RoutedEventArgs e)
625 | {
626 | ImgView.Stretch = BtnFullScreen.IsChecked ? Stretch.Fill : Stretch.None;
627 | }
628 |
629 | ///
630 | /// Allow drag and drop of an image on the MainWindow
631 | ///
632 | /// The object that has initialized the method
633 | /// The drag event arguments
634 | private void GridMain_OnDrop(object sender, DragEventArgs e)
635 | {
636 | if (!e.Data.GetDataPresent(DataFormats.FileDrop)) return;
637 | string[] files = (string[])e.Data.GetData(DataFormats.FileDrop);
638 | if (files == null) return;
639 | if (!File.Exists(files[0])) return;
640 |
641 | LoadImage(files[0]);
642 | }
643 |
644 | ///
645 | /// Open the previous or next image if arrow key navigation is enabled
646 | ///
647 | /// The object that has initialized the method
648 | /// The key event arguments
649 | private void GridMain_OnKeyDown(object sender, KeyEventArgs e)
650 | {
651 | if (!_arrowKeysEnabled) return;
652 | // ReSharper disable once SwitchStatementMissingSomeEnumCasesNoDefault
653 | switch (e.Key)
654 | {
655 | case Key.Left:
656 | MoveLeft();
657 | e.Handled = true;
658 | break;
659 | case Key.Right:
660 | MoveRight();
661 | e.Handled = true;
662 | break;
663 | }
664 | }
665 |
666 | ///
667 | /// Close an image
668 | ///
669 | /// The object that has initialized the method
670 | /// The routed event arguments
671 | private void BtnClose_OnClick(object sender, RoutedEventArgs e)
672 | {
673 | UnloadImage();
674 | }
675 |
676 | ///
677 | /// Open the donation page
678 | ///
679 | /// The object that has initialized the method
680 | /// The routed event arguments
681 | private void BtnDonate_Click(object sender, RoutedEventArgs e)
682 | {
683 | try
684 | {
685 | Process.Start("https://codedead.com/?page_id=302");
686 | }
687 | catch (Exception ex)
688 | {
689 | MessageBox.Show(this, ex.Message, "AniView", MessageBoxButton.OK, MessageBoxImage.Error);
690 | }
691 | }
692 |
693 | ///
694 | /// Method that is called when the status bar should be hidden
695 | ///
696 | /// The object that called this method
697 | /// The RoutedEventArgs
698 | private void HideStatusbarMenuItem_OnClick(object sender, RoutedEventArgs e)
699 | {
700 | MniStatusbar.IsChecked = false;
701 | }
702 |
703 | ///
704 | /// Event that is fired when the MainWindow is closing
705 | ///
706 | /// The object that called this method
707 | /// The CancelEventArgs
708 | private void ChromelessWindow_Closing(object sender, System.ComponentModel.CancelEventArgs e)
709 | {
710 | try
711 | {
712 | Properties.Settings.Default.Save();
713 | }
714 | catch (Exception ex)
715 | {
716 | MessageBox.Show(ex.Message, "AniView", MessageBoxButton.OK, MessageBoxImage.Error);
717 | }
718 | }
719 | }
720 | }
721 |
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/AniView/Windows/SettingsWindow.xaml:
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/AniView/Windows/SettingsWindow.xaml.cs:
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1 | using System;
2 | using System.ComponentModel;
3 | using System.Drawing.Imaging;
4 | using System.Windows;
5 | using System.Windows.Controls;
6 | using System.Windows.Input;
7 | using AniView.Classes;
8 | using Syncfusion.Windows.Shared;
9 |
10 | namespace AniView.Windows
11 | {
12 | ///
13 | ///
14 | /// Interaction logic for SettingsWindow.xaml
15 | ///
16 | public partial class SettingsWindow
17 | {
18 | #region Variables
19 | ///
20 | /// The main window
21 | ///
22 | private readonly MainWindow _mainWindow;
23 | #endregion
24 |
25 | ///
26 | ///
27 | /// Initialize a new SettingsWindow object
28 | ///
29 | /// The main window of AniView
30 | public SettingsWindow(MainWindow mw)
31 | {
32 | _mainWindow = mw;
33 | InitializeComponent();
34 | LoadSettings();
35 |
36 | ChangeVisualStyle();
37 | }
38 |
39 | ///
40 | /// Change the visual style of the controls, depending on the settings.
41 | ///
42 | private void ChangeVisualStyle()
43 | {
44 | StyleManager.ChangeStyle(this);
45 | }
46 |
47 | ///
48 | /// Load the settings
49 | ///
50 | private void LoadSettings()
51 | {
52 | try
53 | {
54 | if (Properties.Settings.Default.ImageFormat.Equals(ImageFormat.Png))
55 | {
56 | CboFormat.SelectedIndex = 0;
57 | }
58 | else if (Properties.Settings.Default.ImageFormat.Equals(ImageFormat.Bmp))
59 | {
60 | CboFormat.SelectedIndex = 1;
61 | }
62 | else if (Properties.Settings.Default.ImageFormat.Equals(ImageFormat.Jpeg))
63 | {
64 | CboFormat.SelectedIndex = 2;
65 | }
66 | else if (Properties.Settings.Default.ImageFormat.Equals(ImageFormat.Tiff))
67 | {
68 | CboFormat.SelectedIndex = 3;
69 | }
70 | else if (Properties.Settings.Default.ImageFormat.Equals(ImageFormat.Gif))
71 | {
72 | CboFormat.SelectedIndex = 4;
73 | }
74 |
75 | if (Properties.Settings.Default.WindowDragging)
76 | {
77 | // Prevent duplicate handlers
78 | MouseDown -= OnMouseDown;
79 | MouseDown += OnMouseDown;
80 | }
81 | else
82 | {
83 | MouseDown -= OnMouseDown;
84 | }
85 | }
86 | catch (Exception ex)
87 | {
88 | MessageBox.Show(ex.Message, "AniView", MessageBoxButton.OK, MessageBoxImage.Error);
89 | }
90 | }
91 |
92 | ///
93 | /// Method that is called when the Window should be dragged
94 | ///
95 | /// The object that called this method
96 | /// The MouseButtonEventArgs
97 | private void OnMouseDown(object sender, MouseButtonEventArgs e)
98 | {
99 | if (e.ChangedButton == MouseButton.Left && e.LeftButton == MouseButtonState.Pressed)
100 | {
101 | DragMove();
102 | }
103 | }
104 |
105 | ///
106 | /// Reset all settings
107 | ///
108 | /// The object that has initialized the method
109 | /// The routed event arguments
110 | private void BtnReset_OnClick(object sender, RoutedEventArgs e)
111 | {
112 | MessageBoxResult result = MessageBox.Show("Are you sure you want to reset all settings?", "AniView", MessageBoxButton.YesNo);
113 | if (result != MessageBoxResult.Yes) return;
114 | try
115 | {
116 | Properties.Settings.Default.Reset();
117 | Properties.Settings.Default.Save();
118 |
119 | LoadSettings();
120 |
121 | _mainWindow.LoadAnimationBehaviour();
122 | _mainWindow.ChangeVisualStyle();
123 | _mainWindow.LoadSettings();
124 |
125 | ChangeVisualStyle();
126 | }
127 | catch (Exception ex)
128 | {
129 | MessageBox.Show(ex.Message, "AniView", MessageBoxButton.OK, MessageBoxImage.Error);
130 | }
131 | }
132 |
133 | ///
134 | /// Save the currently selected settings
135 | ///
136 | /// The object that has initialized the method
137 | /// The routed event arguments
138 | private void BtnSave_OnClick(object sender, RoutedEventArgs e)
139 | {
140 | try
141 | {
142 | switch (CboFormat.SelectedIndex)
143 | {
144 | default:
145 | Properties.Settings.Default.ImageFormat = ImageFormat.Png;
146 | break;
147 | case 1:
148 | Properties.Settings.Default.ImageFormat = ImageFormat.Bmp;
149 | break;
150 | case 2:
151 | Properties.Settings.Default.ImageFormat = ImageFormat.Jpeg;
152 | break;
153 | case 3:
154 | Properties.Settings.Default.ImageFormat = ImageFormat.Tiff;
155 | break;
156 | case 4:
157 | Properties.Settings.Default.ImageFormat = ImageFormat.Gif;
158 | break;
159 | }
160 |
161 | Properties.Settings.Default.Save();
162 |
163 | _mainWindow.LoadAnimationBehaviour();
164 | _mainWindow.ChangeVisualStyle();
165 | _mainWindow.LoadSettings();
166 |
167 | ChangeVisualStyle();
168 | LoadSettings();
169 | }
170 | catch (Exception ex)
171 | {
172 | MessageBox.Show(ex.Message, "AniView", MessageBoxButton.OK, MessageBoxImage.Error);
173 | }
174 | }
175 |
176 | ///
177 | /// Method that is called when the opacity of the window should change dynamically
178 | ///
179 | /// The object that called this method
180 | /// The RoutedPropertyChangedEventArgs
181 | private void SldOpacity_OnValueChanged(object sender, RoutedPropertyChangedEventArgs e)
182 | {
183 | Opacity = ((Slider)sender).Value / 100;
184 | }
185 |
186 | ///
187 | /// Method that is called when the ResizeBorderThickness of the window should change dynamically
188 | ///
189 | /// The object that called this method
190 | /// The RoutedPropertyChangedEventArgs
191 | private void SldWindowResize_OnValueChanged(object sender, RoutedPropertyChangedEventArgs e)
192 | {
193 | ResizeBorderThickness = new Thickness(((Slider)sender).Value);
194 | }
195 |
196 | ///
197 | /// Method that is called when the BorderThickness of the window should change dynamically
198 | ///
199 | /// The DependencyObject
200 | /// The DependencyPropertyChangedEventArgs
201 | private void BorderThickness_OnValueChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
202 | {
203 | long? value = ((IntegerTextBox)d).Value;
204 | if (value != null) BorderThickness = new Thickness(value.Value);
205 | }
206 |
207 | ///
208 | /// Method that is called when the Window is closing
209 | ///
210 | /// The object that called this method
211 | /// The CancelEventArgs
212 | private void SettingsWindow_OnClosing(object sender, CancelEventArgs e)
213 | {
214 | try
215 | {
216 | Properties.Settings.Default.Reload();
217 | }
218 | catch (Exception ex)
219 | {
220 | MessageBox.Show(ex.Message, "AniView", MessageBoxButton.OK, MessageBoxImage.Error);
221 | }
222 | }
223 | }
224 | }
225 |
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/AniView/aniview.ico:
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https://raw.githubusercontent.com/CodeDead/AniView/428c1e299edd31b82b4eefd3755ce94ed1af07f4/AniView/aniview.ico
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/AniView/app.manifest:
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/AniView/packages.config:
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/CODE_OF_CONDUCT.md:
--------------------------------------------------------------------------------
1 | # Contributor Covenant Code of Conduct
2 |
3 | ## Our Pledge
4 |
5 | In the interest of fostering an open and welcoming environment, we as
6 | contributors and maintainers pledge to making participation in our project and
7 | our community a harassment-free experience for everyone, regardless of age, body
8 | size, disability, ethnicity, sex characteristics, gender identity and expression,
9 | level of experience, education, socio-economic status, nationality, personal
10 | appearance, race, religion, or sexual identity and orientation.
11 |
12 | ## Our Standards
13 |
14 | Examples of behavior that contributes to creating a positive environment
15 | include:
16 |
17 | * Using welcoming and inclusive language
18 | * Being respectful of differing viewpoints and experiences
19 | * Gracefully accepting constructive criticism
20 | * Focusing on what is best for the community
21 | * Showing empathy towards other community members
22 |
23 | Examples of unacceptable behavior by participants include:
24 |
25 | * The use of sexualized language or imagery and unwelcome sexual attention or
26 | advances
27 | * Trolling, insulting/derogatory comments, and personal or political attacks
28 | * Public or private harassment
29 | * Publishing others' private information, such as a physical or electronic
30 | address, without explicit permission
31 | * Other conduct which could reasonably be considered inappropriate in a
32 | professional setting
33 |
34 | ## Our Responsibilities
35 |
36 | Project maintainers are responsible for clarifying the standards of acceptable
37 | behavior and are expected to take appropriate and fair corrective action in
38 | response to any instances of unacceptable behavior.
39 |
40 | Project maintainers have the right and responsibility to remove, edit, or
41 | reject comments, commits, code, wiki edits, issues, and other contributions
42 | that are not aligned to this Code of Conduct, or to ban temporarily or
43 | permanently any contributor for other behaviors that they deem inappropriate,
44 | threatening, offensive, or harmful.
45 |
46 | ## Scope
47 |
48 | This Code of Conduct applies both within project spaces and in public spaces
49 | when an individual is representing the project or its community. Examples of
50 | representing a project or community include using an official project e-mail
51 | address, posting via an official social media account, or acting as an appointed
52 | representative at an online or offline event. Representation of a project may be
53 | further defined and clarified by project maintainers.
54 |
55 | ## Enforcement
56 |
57 | Instances of abusive, harassing, or otherwise unacceptable behavior may be
58 | reported by contacting the project team at admin@codedead.com. All
59 | complaints will be reviewed and investigated and will result in a response that
60 | is deemed necessary and appropriate to the circumstances. The project team is
61 | obligated to maintain confidentiality with regard to the reporter of an incident.
62 | Further details of specific enforcement policies may be posted separately.
63 |
64 | Project maintainers who do not follow or enforce the Code of Conduct in good
65 | faith may face temporary or permanent repercussions as determined by other
66 | members of the project's leadership.
67 |
68 | ## Attribution
69 |
70 | This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4,
71 | available at https://www.contributor-covenant.org/version/1/4/code-of-conduct.html
72 |
73 | [homepage]: https://www.contributor-covenant.org
74 |
75 | For answers to common questions about this code of conduct, see
76 | https://www.contributor-covenant.org/faq
77 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | GNU GENERAL PUBLIC LICENSE
2 | Version 3, 29 June 2007
3 |
4 | Copyright (C) 2007 Free Software Foundation, Inc.
5 | Everyone is permitted to copy and distribute verbatim copies
6 | of this license document, but changing it is not allowed.
7 |
8 | Preamble
9 |
10 | The GNU General Public License is a free, copyleft license for
11 | software and other kinds of works.
12 |
13 | The licenses for most software and other practical works are designed
14 | to take away your freedom to share and change the works. By contrast,
15 | the GNU General Public License is intended to guarantee your freedom to
16 | share and change all versions of a program--to make sure it remains free
17 | software for all its users. We, the Free Software Foundation, use the
18 | GNU General Public License for most of our software; it applies also to
19 | any other work released this way by its authors. You can apply it to
20 | your programs, too.
21 |
22 | When we speak of free software, we are referring to freedom, not
23 | price. Our General Public Licenses are designed to make sure that you
24 | have the freedom to distribute copies of free software (and charge for
25 | them if you wish), that you receive source code or can get it if you
26 | want it, that you can change the software or use pieces of it in new
27 | free programs, and that you know you can do these things.
28 |
29 | To protect your rights, we need to prevent others from denying you
30 | these rights or asking you to surrender the rights. Therefore, you have
31 | certain responsibilities if you distribute copies of the software, or if
32 | you modify it: responsibilities to respect the freedom of others.
33 |
34 | For example, if you distribute copies of such a program, whether
35 | gratis or for a fee, you must pass on to the recipients the same
36 | freedoms that you received. You must make sure that they, too, receive
37 | or can get the source code. And you must show them these terms so they
38 | know their rights.
39 |
40 | Developers that use the GNU GPL protect your rights with two steps:
41 | (1) assert copyright on the software, and (2) offer you this License
42 | giving you legal permission to copy, distribute and/or modify it.
43 |
44 | For the developers' and authors' protection, the GPL clearly explains
45 | that there is no warranty for this free software. For both users' and
46 | authors' sake, the GPL requires that modified versions be marked as
47 | changed, so that their problems will not be attributed erroneously to
48 | authors of previous versions.
49 |
50 | Some devices are designed to deny users access to install or run
51 | modified versions of the software inside them, although the manufacturer
52 | can do so. This is fundamentally incompatible with the aim of
53 | protecting users' freedom to change the software. The systematic
54 | pattern of such abuse occurs in the area of products for individuals to
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58 | stand ready to extend this provision to those domains in future versions
59 | of the GPL, as needed to protect the freedom of users.
60 |
61 | Finally, every program is threatened constantly by software patents.
62 | States should not allow patents to restrict development and use of
63 | software on general-purpose computers, but in those that do, we wish to
64 | avoid the special danger that patents applied to a free program could
65 | make it effectively proprietary. To prevent this, the GPL assures that
66 | patents cannot be used to render the program non-free.
67 |
68 | The precise terms and conditions for copying, distribution and
69 | modification follow.
70 |
71 | TERMS AND CONDITIONS
72 |
73 | 0. Definitions.
74 |
75 | "This License" refers to version 3 of the GNU General Public License.
76 |
77 | "Copyright" also means copyright-like laws that apply to other kinds of
78 | works, such as semiconductor masks.
79 |
80 | "The Program" refers to any copyrightable work licensed under this
81 | License. Each licensee is addressed as "you". "Licensees" and
82 | "recipients" may be individuals or organizations.
83 |
84 | To "modify" a work means to copy from or adapt all or part of the work
85 | in a fashion requiring copyright permission, other than the making of an
86 | exact copy. The resulting work is called a "modified version" of the
87 | earlier work or a work "based on" the earlier work.
88 |
89 | A "covered work" means either the unmodified Program or a work based
90 | on the Program.
91 |
92 | To "propagate" a work means to do anything with it that, without
93 | permission, would make you directly or secondarily liable for
94 | infringement under applicable copyright law, except executing it on a
95 | computer or modifying a private copy. Propagation includes copying,
96 | distribution (with or without modification), making available to the
97 | public, and in some countries other activities as well.
98 |
99 | To "convey" a work means any kind of propagation that enables other
100 | parties to make or receive copies. Mere interaction with a user through
101 | a computer network, with no transfer of a copy, is not conveying.
102 |
103 | An interactive user interface displays "Appropriate Legal Notices"
104 | to the extent that it includes a convenient and prominently visible
105 | feature that (1) displays an appropriate copyright notice, and (2)
106 | tells the user that there is no warranty for the work (except to the
107 | extent that warranties are provided), that licensees may convey the
108 | work under this License, and how to view a copy of this License. If
109 | the interface presents a list of user commands or options, such as a
110 | menu, a prominent item in the list meets this criterion.
111 |
112 | 1. Source Code.
113 |
114 | The "source code" for a work means the preferred form of the work
115 | for making modifications to it. "Object code" means any non-source
116 | form of a work.
117 |
118 | A "Standard Interface" means an interface that either is an official
119 | standard defined by a recognized standards body, or, in the case of
120 | interfaces specified for a particular programming language, one that
121 | is widely used among developers working in that language.
122 |
123 | The "System Libraries" of an executable work include anything, other
124 | than the work as a whole, that (a) is included in the normal form of
125 | packaging a Major Component, but which is not part of that Major
126 | Component, and (b) serves only to enable use of the work with that
127 | Major Component, or to implement a Standard Interface for which an
128 | implementation is available to the public in source code form. A
129 | "Major Component", in this context, means a major essential component
130 | (kernel, window system, and so on) of the specific operating system
131 | (if any) on which the executable work runs, or a compiler used to
132 | produce the work, or an object code interpreter used to run it.
133 |
134 | The "Corresponding Source" for a work in object code form means all
135 | the source code needed to generate, install, and (for an executable
136 | work) run the object code and to modify the work, including scripts to
137 | control those activities. However, it does not include the work's
138 | System Libraries, or general-purpose tools or generally available free
139 | programs which are used unmodified in performing those activities but
140 | which are not part of the work. For example, Corresponding Source
141 | includes interface definition files associated with source files for
142 | the work, and the source code for shared libraries and dynamically
143 | linked subprograms that the work is specifically designed to require,
144 | such as by intimate data communication or control flow between those
145 | subprograms and other parts of the work.
146 |
147 | The Corresponding Source need not include anything that users
148 | can regenerate automatically from other parts of the Corresponding
149 | Source.
150 |
151 | The Corresponding Source for a work in source code form is that
152 | same work.
153 |
154 | 2. Basic Permissions.
155 |
156 | All rights granted under this License are granted for the term of
157 | copyright on the Program, and are irrevocable provided the stated
158 | conditions are met. This License explicitly affirms your unlimited
159 | permission to run the unmodified Program. The output from running a
160 | covered work is covered by this License only if the output, given its
161 | content, constitutes a covered work. This License acknowledges your
162 | rights of fair use or other equivalent, as provided by copyright law.
163 |
164 | You may make, run and propagate covered works that you do not
165 | convey, without conditions so long as your license otherwise remains
166 | in force. You may convey covered works to others for the sole purpose
167 | of having them make modifications exclusively for you, or provide you
168 | with facilities for running those works, provided that you comply with
169 | the terms of this License in conveying all material for which you do
170 | not control copyright. Those thus making or running the covered works
171 | for you must do so exclusively on your behalf, under your direction
172 | and control, on terms that prohibit them from making any copies of
173 | your copyrighted material outside their relationship with you.
174 |
175 | Conveying under any other circumstances is permitted solely under
176 | the conditions stated below. Sublicensing is not allowed; section 10
177 | makes it unnecessary.
178 |
179 | 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
180 |
181 | No covered work shall be deemed part of an effective technological
182 | measure under any applicable law fulfilling obligations under article
183 | 11 of the WIPO copyright treaty adopted on 20 December 1996, or
184 | similar laws prohibiting or restricting circumvention of such
185 | measures.
186 |
187 | When you convey a covered work, you waive any legal power to forbid
188 | circumvention of technological measures to the extent such circumvention
189 | is effected by exercising rights under this License with respect to
190 | the covered work, and you disclaim any intention to limit operation or
191 | modification of the work as a means of enforcing, against the work's
192 | users, your or third parties' legal rights to forbid circumvention of
193 | technological measures.
194 |
195 | 4. Conveying Verbatim Copies.
196 |
197 | You may convey verbatim copies of the Program's source code as you
198 | receive it, in any medium, provided that you conspicuously and
199 | appropriately publish on each copy an appropriate copyright notice;
200 | keep intact all notices stating that this License and any
201 | non-permissive terms added in accord with section 7 apply to the code;
202 | keep intact all notices of the absence of any warranty; and give all
203 | recipients a copy of this License along with the Program.
204 |
205 | You may charge any price or no price for each copy that you convey,
206 | and you may offer support or warranty protection for a fee.
207 |
208 | 5. Conveying Modified Source Versions.
209 |
210 | You may convey a work based on the Program, or the modifications to
211 | produce it from the Program, in the form of source code under the
212 | terms of section 4, provided that you also meet all of these conditions:
213 |
214 | a) The work must carry prominent notices stating that you modified
215 | it, and giving a relevant date.
216 |
217 | b) The work must carry prominent notices stating that it is
218 | released under this License and any conditions added under section
219 | 7. This requirement modifies the requirement in section 4 to
220 | "keep intact all notices".
221 |
222 | c) You must license the entire work, as a whole, under this
223 | License to anyone who comes into possession of a copy. This
224 | License will therefore apply, along with any applicable section 7
225 | additional terms, to the whole of the work, and all its parts,
226 | regardless of how they are packaged. This License gives no
227 | permission to license the work in any other way, but it does not
228 | invalidate such permission if you have separately received it.
229 |
230 | d) If the work has interactive user interfaces, each must display
231 | Appropriate Legal Notices; however, if the Program has interactive
232 | interfaces that do not display Appropriate Legal Notices, your
233 | work need not make them do so.
234 |
235 | A compilation of a covered work with other separate and independent
236 | works, which are not by their nature extensions of the covered work,
237 | and which are not combined with it such as to form a larger program,
238 | in or on a volume of a storage or distribution medium, is called an
239 | "aggregate" if the compilation and its resulting copyright are not
240 | used to limit the access or legal rights of the compilation's users
241 | beyond what the individual works permit. Inclusion of a covered work
242 | in an aggregate does not cause this License to apply to the other
243 | parts of the aggregate.
244 |
245 | 6. Conveying Non-Source Forms.
246 |
247 | You may convey a covered work in object code form under the terms
248 | of sections 4 and 5, provided that you also convey the
249 | machine-readable Corresponding Source under the terms of this License,
250 | in one of these ways:
251 |
252 | a) Convey the object code in, or embodied in, a physical product
253 | (including a physical distribution medium), accompanied by the
254 | Corresponding Source fixed on a durable physical medium
255 | customarily used for software interchange.
256 |
257 | b) Convey the object code in, or embodied in, a physical product
258 | (including a physical distribution medium), accompanied by a
259 | written offer, valid for at least three years and valid for as
260 | long as you offer spare parts or customer support for that product
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262 | copy of the Corresponding Source for all the software in the
263 | product that is covered by this License, on a durable physical
264 | medium customarily used for software interchange, for a price no
265 | more than your reasonable cost of physically performing this
266 | conveying of source, or (2) access to copy the
267 | Corresponding Source from a network server at no charge.
268 |
269 | c) Convey individual copies of the object code with a copy of the
270 | written offer to provide the Corresponding Source. This
271 | alternative is allowed only occasionally and noncommercially, and
272 | only if you received the object code with such an offer, in accord
273 | with subsection 6b.
274 |
275 | d) Convey the object code by offering access from a designated
276 | place (gratis or for a charge), and offer equivalent access to the
277 | Corresponding Source in the same way through the same place at no
278 | further charge. You need not require recipients to copy the
279 | Corresponding Source along with the object code. If the place to
280 | copy the object code is a network server, the Corresponding Source
281 | may be on a different server (operated by you or a third party)
282 | that supports equivalent copying facilities, provided you maintain
283 | clear directions next to the object code saying where to find the
284 | Corresponding Source. Regardless of what server hosts the
285 | Corresponding Source, you remain obligated to ensure that it is
286 | available for as long as needed to satisfy these requirements.
287 |
288 | e) Convey the object code using peer-to-peer transmission, provided
289 | you inform other peers where the object code and Corresponding
290 | Source of the work are being offered to the general public at no
291 | charge under subsection 6d.
292 |
293 | A separable portion of the object code, whose source code is excluded
294 | from the Corresponding Source as a System Library, need not be
295 | included in conveying the object code work.
296 |
297 | A "User Product" is either (1) a "consumer product", which means any
298 | tangible personal property which is normally used for personal, family,
299 | or household purposes, or (2) anything designed or sold for incorporation
300 | into a dwelling. In determining whether a product is a consumer product,
301 | doubtful cases shall be resolved in favor of coverage. For a particular
302 | product received by a particular user, "normally used" refers to a
303 | typical or common use of that class of product, regardless of the status
304 | of the particular user or of the way in which the particular user
305 | actually uses, or expects or is expected to use, the product. A product
306 | is a consumer product regardless of whether the product has substantial
307 | commercial, industrial or non-consumer uses, unless such uses represent
308 | the only significant mode of use of the product.
309 |
310 | "Installation Information" for a User Product means any methods,
311 | procedures, authorization keys, or other information required to install
312 | and execute modified versions of a covered work in that User Product from
313 | a modified version of its Corresponding Source. The information must
314 | suffice to ensure that the continued functioning of the modified object
315 | code is in no case prevented or interfered with solely because
316 | modification has been made.
317 |
318 | If you convey an object code work under this section in, or with, or
319 | specifically for use in, a User Product, and the conveying occurs as
320 | part of a transaction in which the right of possession and use of the
321 | User Product is transferred to the recipient in perpetuity or for a
322 | fixed term (regardless of how the transaction is characterized), the
323 | Corresponding Source conveyed under this section must be accompanied
324 | by the Installation Information. But this requirement does not apply
325 | if neither you nor any third party retains the ability to install
326 | modified object code on the User Product (for example, the work has
327 | been installed in ROM).
328 |
329 | The requirement to provide Installation Information does not include a
330 | requirement to continue to provide support service, warranty, or updates
331 | for a work that has been modified or installed by the recipient, or for
332 | the User Product in which it has been modified or installed. Access to a
333 | network may be denied when the modification itself materially and
334 | adversely affects the operation of the network or violates the rules and
335 | protocols for communication across the network.
336 |
337 | Corresponding Source conveyed, and Installation Information provided,
338 | in accord with this section must be in a format that is publicly
339 | documented (and with an implementation available to the public in
340 | source code form), and must require no special password or key for
341 | unpacking, reading or copying.
342 |
343 | 7. Additional Terms.
344 |
345 | "Additional permissions" are terms that supplement the terms of this
346 | License by making exceptions from one or more of its conditions.
347 | Additional permissions that are applicable to the entire Program shall
348 | be treated as though they were included in this License, to the extent
349 | that they are valid under applicable law. If additional permissions
350 | apply only to part of the Program, that part may be used separately
351 | under those permissions, but the entire Program remains governed by
352 | this License without regard to the additional permissions.
353 |
354 | When you convey a copy of a covered work, you may at your option
355 | remove any additional permissions from that copy, or from any part of
356 | it. (Additional permissions may be written to require their own
357 | removal in certain cases when you modify the work.) You may place
358 | additional permissions on material, added by you to a covered work,
359 | for which you have or can give appropriate copyright permission.
360 |
361 | Notwithstanding any other provision of this License, for material you
362 | add to a covered work, you may (if authorized by the copyright holders of
363 | that material) supplement the terms of this License with terms:
364 |
365 | a) Disclaiming warranty or limiting liability differently from the
366 | terms of sections 15 and 16 of this License; or
367 |
368 | b) Requiring preservation of specified reasonable legal notices or
369 | author attributions in that material or in the Appropriate Legal
370 | Notices displayed by works containing it; or
371 |
372 | c) Prohibiting misrepresentation of the origin of that material, or
373 | requiring that modified versions of such material be marked in
374 | reasonable ways as different from the original version; or
375 |
376 | d) Limiting the use for publicity purposes of names of licensors or
377 | authors of the material; or
378 |
379 | e) Declining to grant rights under trademark law for use of some
380 | trade names, trademarks, or service marks; or
381 |
382 | f) Requiring indemnification of licensors and authors of that
383 | material by anyone who conveys the material (or modified versions of
384 | it) with contractual assumptions of liability to the recipient, for
385 | any liability that these contractual assumptions directly impose on
386 | those licensors and authors.
387 |
388 | All other non-permissive additional terms are considered "further
389 | restrictions" within the meaning of section 10. If the Program as you
390 | received it, or any part of it, contains a notice stating that it is
391 | governed by this License along with a term that is a further
392 | restriction, you may remove that term. If a license document contains
393 | a further restriction but permits relicensing or conveying under this
394 | License, you may add to a covered work material governed by the terms
395 | of that license document, provided that the further restriction does
396 | not survive such relicensing or conveying.
397 |
398 | If you add terms to a covered work in accord with this section, you
399 | must place, in the relevant source files, a statement of the
400 | additional terms that apply to those files, or a notice indicating
401 | where to find the applicable terms.
402 |
403 | Additional terms, permissive or non-permissive, may be stated in the
404 | form of a separately written license, or stated as exceptions;
405 | the above requirements apply either way.
406 |
407 | 8. Termination.
408 |
409 | You may not propagate or modify a covered work except as expressly
410 | provided under this License. Any attempt otherwise to propagate or
411 | modify it is void, and will automatically terminate your rights under
412 | this License (including any patent licenses granted under the third
413 | paragraph of section 11).
414 |
415 | However, if you cease all violation of this License, then your
416 | license from a particular copyright holder is reinstated (a)
417 | provisionally, unless and until the copyright holder explicitly and
418 | finally terminates your license, and (b) permanently, if the copyright
419 | holder fails to notify you of the violation by some reasonable means
420 | prior to 60 days after the cessation.
421 |
422 | Moreover, your license from a particular copyright holder is
423 | reinstated permanently if the copyright holder notifies you of the
424 | violation by some reasonable means, this is the first time you have
425 | received notice of violation of this License (for any work) from that
426 | copyright holder, and you cure the violation prior to 30 days after
427 | your receipt of the notice.
428 |
429 | Termination of your rights under this section does not terminate the
430 | licenses of parties who have received copies or rights from you under
431 | this License. If your rights have been terminated and not permanently
432 | reinstated, you do not qualify to receive new licenses for the same
433 | material under section 10.
434 |
435 | 9. Acceptance Not Required for Having Copies.
436 |
437 | You are not required to accept this License in order to receive or
438 | run a copy of the Program. Ancillary propagation of a covered work
439 | occurring solely as a consequence of using peer-to-peer transmission
440 | to receive a copy likewise does not require acceptance. However,
441 | nothing other than this License grants you permission to propagate or
442 | modify any covered work. These actions infringe copyright if you do
443 | not accept this License. Therefore, by modifying or propagating a
444 | covered work, you indicate your acceptance of this License to do so.
445 |
446 | 10. Automatic Licensing of Downstream Recipients.
447 |
448 | Each time you convey a covered work, the recipient automatically
449 | receives a license from the original licensors, to run, modify and
450 | propagate that work, subject to this License. You are not responsible
451 | for enforcing compliance by third parties with this License.
452 |
453 | An "entity transaction" is a transaction transferring control of an
454 | organization, or substantially all assets of one, or subdividing an
455 | organization, or merging organizations. If propagation of a covered
456 | work results from an entity transaction, each party to that
457 | transaction who receives a copy of the work also receives whatever
458 | licenses to the work the party's predecessor in interest had or could
459 | give under the previous paragraph, plus a right to possession of the
460 | Corresponding Source of the work from the predecessor in interest, if
461 | the predecessor has it or can get it with reasonable efforts.
462 |
463 | You may not impose any further restrictions on the exercise of the
464 | rights granted or affirmed under this License. For example, you may
465 | not impose a license fee, royalty, or other charge for exercise of
466 | rights granted under this License, and you may not initiate litigation
467 | (including a cross-claim or counterclaim in a lawsuit) alleging that
468 | any patent claim is infringed by making, using, selling, offering for
469 | sale, or importing the Program or any portion of it.
470 |
471 | 11. Patents.
472 |
473 | A "contributor" is a copyright holder who authorizes use under this
474 | License of the Program or a work on which the Program is based. The
475 | work thus licensed is called the contributor's "contributor version".
476 |
477 | A contributor's "essential patent claims" are all patent claims
478 | owned or controlled by the contributor, whether already acquired or
479 | hereafter acquired, that would be infringed by some manner, permitted
480 | by this License, of making, using, or selling its contributor version,
481 | but do not include claims that would be infringed only as a
482 | consequence of further modification of the contributor version. For
483 | purposes of this definition, "control" includes the right to grant
484 | patent sublicenses in a manner consistent with the requirements of
485 | this License.
486 |
487 | Each contributor grants you a non-exclusive, worldwide, royalty-free
488 | patent license under the contributor's essential patent claims, to
489 | make, use, sell, offer for sale, import and otherwise run, modify and
490 | propagate the contents of its contributor version.
491 |
492 | In the following three paragraphs, a "patent license" is any express
493 | agreement or commitment, however denominated, not to enforce a patent
494 | (such as an express permission to practice a patent or covenant not to
495 | sue for patent infringement). To "grant" such a patent license to a
496 | party means to make such an agreement or commitment not to enforce a
497 | patent against the party.
498 |
499 | If you convey a covered work, knowingly relying on a patent license,
500 | and the Corresponding Source of the work is not available for anyone
501 | to copy, free of charge and under the terms of this License, through a
502 | publicly available network server or other readily accessible means,
503 | then you must either (1) cause the Corresponding Source to be so
504 | available, or (2) arrange to deprive yourself of the benefit of the
505 | patent license for this particular work, or (3) arrange, in a manner
506 | consistent with the requirements of this License, to extend the patent
507 | license to downstream recipients. "Knowingly relying" means you have
508 | actual knowledge that, but for the patent license, your conveying the
509 | covered work in a country, or your recipient's use of the covered work
510 | in a country, would infringe one or more identifiable patents in that
511 | country that you have reason to believe are valid.
512 |
513 | If, pursuant to or in connection with a single transaction or
514 | arrangement, you convey, or propagate by procuring conveyance of, a
515 | covered work, and grant a patent license to some of the parties
516 | receiving the covered work authorizing them to use, propagate, modify
517 | or convey a specific copy of the covered work, then the patent license
518 | you grant is automatically extended to all recipients of the covered
519 | work and works based on it.
520 |
521 | A patent license is "discriminatory" if it does not include within
522 | the scope of its coverage, prohibits the exercise of, or is
523 | conditioned on the non-exercise of one or more of the rights that are
524 | specifically granted under this License. You may not convey a covered
525 | work if you are a party to an arrangement with a third party that is
526 | in the business of distributing software, under which you make payment
527 | to the third party based on the extent of your activity of conveying
528 | the work, and under which the third party grants, to any of the
529 | parties who would receive the covered work from you, a discriminatory
530 | patent license (a) in connection with copies of the covered work
531 | conveyed by you (or copies made from those copies), or (b) primarily
532 | for and in connection with specific products or compilations that
533 | contain the covered work, unless you entered into that arrangement,
534 | or that patent license was granted, prior to 28 March 2007.
535 |
536 | Nothing in this License shall be construed as excluding or limiting
537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
543 | otherwise) that contradict the conditions of this License, they do not
544 | excuse you from the conditions of this License. If you cannot convey a
545 | covered work so as to satisfy simultaneously your obligations under this
546 | License and any other pertinent obligations, then as a consequence you may
547 | not convey it at all. For example, if you agree to terms that obligate you
548 | to collect a royalty for further conveying from those to whom you convey
549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
556 | under version 3 of the GNU Affero General Public License into a single
557 | combined work, and to convey the resulting work. The terms of this
558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # AniView
2 | 
3 |
4 | Windows GIF Image Viewer
5 |
6 | ## Dependencies
7 |
8 | * [Syncfusion for WPF](https://www.syncfusion.com/) ([Community edition available](https://www.syncfusion.com/products/communitylicense))
9 | * [UpdateManager](https://github.com/CodeDead/UpdateManager)
10 | * [XamlAnimatedGif](https://github.com/XamlAnimatedGif/XamlAnimatedGif)
11 | * [.NET Framework 4.8](https://dotnet.microsoft.com/download/dotnet-framework/net48)
12 | * [icons8](https://icons8.com) (Icon set)
13 | * [small-n-flat](https://github.com/paomedia/small-n-flat) (Icon set)
14 |
15 | ## About
16 |
17 | This library is maintained by CodeDead. You can find more about us using the following links:
18 | * [Website](https://codedead.com)
19 | * [Twitter](https://twitter.com/C0DEDEAD)
20 | * [Facebook](https://facebook.com/deadlinecodedead)
21 | * [Reddit](https://reddit.com/r/CodeDead/)
22 |
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