├── .gitignore
├── LICENSE
├── README.md
├── client
└── client.lua
├── config.lua
└── fxmanifest.lua
/.gitignore:
--------------------------------------------------------------------------------
1 | # Compiled Lua sources
2 | luac.out
3 |
4 | # luarocks build files
5 | *.src.rock
6 | *.zip
7 | *.tar.gz
8 |
9 | # Object files
10 | *.o
11 | *.os
12 | *.ko
13 | *.obj
14 | *.elf
15 |
16 | # Precompiled Headers
17 | *.gch
18 | *.pch
19 |
20 | # Libraries
21 | *.lib
22 | *.a
23 | *.la
24 | *.lo
25 | *.def
26 | *.exp
27 |
28 | # Shared objects (inc. Windows DLLs)
29 | *.dll
30 | *.so
31 | *.so.*
32 | *.dylib
33 |
34 | # Executables
35 | *.exe
36 | *.out
37 | *.app
38 | *.i*86
39 | *.x86_64
40 | *.hex
41 |
42 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
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564 | the GNU Affero General Public License from time to time. Such new versions
565 | will be similar in spirit to the present version, but may differ in detail to
566 | address new problems or concerns.
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568 | Each version is given a distinguishing version number. If the
569 | Program specifies that a certain numbered version of the GNU Affero General
570 | Public License "or any later version" applies to it, you have the
571 | option of following the terms and conditions either of that numbered
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575 | by the Free Software Foundation.
576 |
577 | If the Program specifies that a proxy can decide which future
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579 | public statement of acceptance of a version permanently authorizes you
580 | to choose that version for the Program.
581 |
582 | Later license versions may give you additional or different
583 | permissions. However, no additional obligations are imposed on any
584 | author or copyright holder as a result of your choosing to follow a
585 | later version.
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587 | 15. Disclaimer of Warranty.
588 |
589 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
590 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
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595 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
596 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
597 |
598 | 16. Limitation of Liability.
599 |
600 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
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603 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
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606 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
607 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
608 | SUCH DAMAGES.
609 |
610 | 17. Interpretation of Sections 15 and 16.
611 |
612 | If the disclaimer of warranty and limitation of liability provided
613 | above cannot be given local legal effect according to their terms,
614 | reviewing courts shall apply local law that most closely approximates
615 | an absolute waiver of all civil liability in connection with the
616 | Program, unless a warranty or assumption of liability accompanies a
617 | copy of the Program in return for a fee.
618 |
619 | END OF TERMS AND CONDITIONS
620 |
621 | How to Apply These Terms to Your New Programs
622 |
623 | If you develop a new program, and you want it to be of the greatest
624 | possible use to the public, the best way to achieve this is to make it
625 | free software which everyone can redistribute and change under these terms.
626 |
627 | To do so, attach the following notices to the program. It is safest
628 | to attach them to the start of each source file to most effectively
629 | state the exclusion of warranty; and each file should have at least
630 | the "copyright" line and a pointer to where the full notice is found.
631 |
632 |
633 | Copyright (C)
634 |
635 | This program is free software: you can redistribute it and/or modify
636 | it under the terms of the GNU Affero General Public License as published
637 | by the Free Software Foundation, either version 3 of the License, or
638 | (at your option) any later version.
639 |
640 | This program is distributed in the hope that it will be useful,
641 | but WITHOUT ANY WARRANTY; without even the implied warranty of
642 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
643 | GNU Affero General Public License for more details.
644 |
645 | You should have received a copy of the GNU Affero General Public License
646 | along with this program. If not, see .
647 |
648 | Also add information on how to contact you by electronic and paper mail.
649 |
650 | If your software can interact with users remotely through a computer
651 | network, you should also make sure that it provides a way for users to
652 | get its source. For example, if your program is a web application, its
653 | interface could display a "Source" link that leads users to an archive
654 | of the code. There are many ways you could offer source, and different
655 | solutions will be better for different programs; see section 13 for the
656 | specific requirements.
657 |
658 | You should also get your employer (if you work as a programmer) or school,
659 | if any, to sign a "copyright disclaimer" for the program, if necessary.
660 | For more information on this, and how to apply and follow the GNU AGPL, see
661 | .
662 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # ShowCase
2 | 0.00ms resmon
3 |
4 | 
5 |
6 |
7 |
8 | # Features
9 | - 🧨 QBox, QBCore and ESX Ready (OTHER FRAMEWORKS ON THE WAY!)
10 |
11 | - 🗒️ Customizable Blip Name
12 | - 🗒️ Customizable Blip Display (Show On Map, MiniMap Or Both)
13 | - 🗒️ Customizable Blip Selecting (You Can Remove Blip From GTA Blips List And Make That UnSelectable)
14 | - 🗒️ Customizable Blip Type
15 | - 🗒️ Customizable Blip Color
16 | - 🗒️ Customizable Blip Opacity (0 - 100, HIGHER VALUE = LOWER TRANSPARENCY)
17 | - 🗒️ Customizable Blip Job/Job Grade
18 | - 🗒️ Customizable Blip Gang/Gang Grade
19 | - 🗒️ Customizable Blip Range (ShortRange Or HighRange, HIGHRANGE WILL PIN BLIP ON MINIMAP)
20 | - 🗒️ Customizable Blip Flashing Effect
21 | - 🗒️ Customizable Blip Flashing Effect Timer
22 | - 🗒️ Customizable Blip Shrink Effect
23 | - 🗒️ Customizable Blip Route Mode (With This, Blip Will Be Player's Custom WayPoint)
24 | - 🗒️ Customizable Blip Route Color
25 | - 🗒️ Customizable Blip Coords
26 |
27 | # Depencies
28 | - [qb-core] or [qbx_core] or [esx]
29 |
30 | # Installation
31 | - Drag and drop the file in your `resources` folder
32 | - Add this to your server cfg server.cfg `ensure wizard-blips`
33 |
34 | - Customize the script as you want!
35 |
36 | ## Customizing
37 | - All config options are easy to understand!
38 |
39 | # Support
40 | - [Discord Server](https://discord.gg/ZBvacHyczY)
41 | - Discord ID: the_hs5
42 |
--------------------------------------------------------------------------------
/client/client.lua:
--------------------------------------------------------------------------------
1 | local Framework = nil
2 | local PlayerData = {}
3 | local blips = {}
4 |
5 | Citizen.CreateThread(function()
6 | if Config.Framework == 'esx' then
7 | while Framework == nil do
8 | Framework = exports["es_extended"]:getSharedObject()
9 | Citizen.Wait(0)
10 | end
11 | while Framework.GetPlayerData().job == nil do
12 | Citizen.Wait(10)
13 | end
14 | PlayerData = Framework.GetPlayerData()
15 | else
16 | Framework = exports['qb-core']:GetCoreObject()
17 | PlayerData = Framework.Functions.GetPlayerData()
18 | end
19 | generateBlips()
20 | end)
21 |
22 | if Config.Framework == 'esx' then
23 | RegisterNetEvent('esx:setJob')
24 | AddEventHandler('esx:setJob', function(job)
25 | PlayerData.job = job
26 | Wait(100)
27 | removeBlips()
28 | generateBlips()
29 | end)
30 | else
31 | RegisterNetEvent('QBCore:Client:OnGangUpdate')
32 | AddEventHandler('QBCore:Client:OnGangUpdate', function(InfoGang)
33 | PlayerData.gang = InfoGang
34 | Wait(100)
35 | removeBlips()
36 | generateBlips()
37 | end)
38 | RegisterNetEvent('QBCore:Client:OnJobUpdate')
39 | AddEventHandler('QBCore:Client:OnJobUpdate', function(InfoJob)
40 | PlayerData.job = InfoJob
41 | Wait(100)
42 | removeBlips()
43 | generateBlips()
44 | end)
45 | end
46 |
47 | function generateBlips()
48 | removeBlips()
49 | if Config.Framework == 'esx' then
50 | PlayerData = Framework.GetPlayerData()
51 | else
52 | PlayerData = Framework.Functions.GetPlayerData()
53 | end
54 | if Config.EnableSingle then
55 | for _, v in pairs(Config.Singles) do
56 | local isValidBlip = true
57 | if v.gang and Config.Framework == 'qb' and (not PlayerData.gang or PlayerData.gang.name ~= v.gang or
58 | (v.ganggrade and PlayerData.gang.grade.level < v.ganggrade)) then
59 | isValidBlip = false
60 | elseif v.gang and Config.Framework == 'qbx' and (not PlayerData.gang or PlayerData.gang.name ~= v.gang or
61 | (v.ganggrade and PlayerData.gang.grade.level < v.ganggrade)) then
62 | isValidBlip = false
63 | end
64 | if v.job then
65 | if Config.Framework == 'esx' and (not PlayerData.job or PlayerData.job.name ~= v.job or
66 | (v.jobgrade and PlayerData.job.grade < v.jobgrade)) then
67 | isValidBlip = false
68 | elseif Config.Framework == 'qb' and (not PlayerData.job or PlayerData.job.name ~= v.job or
69 | (v.jobgrade and PlayerData.job.grade.level < v.jobgrade)) then
70 | isValidBlip = false
71 | elseif Config.Framework == 'qbx' and (not PlayerData.job or PlayerData.job.name ~= v.job or
72 | (v.jobgrade and PlayerData.job.grade.level < v.jobgrade)) then
73 | isValidBlip = false
74 | end
75 | end
76 |
77 | if isValidBlip then
78 | local blip = AddBlipForCoord(v.coords.x, v.coords.y, v.coords.z)
79 | SetBlipAlpha(blip, v.opacity * 10)
80 | SetBlipSprite(blip, v.sprite)
81 | SetBlipColour(blip, v.color)
82 | SetBlipAsShortRange(blip, v.shortrange)
83 | BeginTextCommandSetBlipName("STRING")
84 | AddTextComponentString(v.name)
85 | EndTextCommandSetBlipName(blip)
86 |
87 | if v.display == 'none' then
88 | SetBlipDisplay(blip, 0)
89 | elseif v.display == 'all' then
90 | SetBlipDisplay(blip, v.selectable and 2 or 8)
91 | elseif v.display == 'main' then
92 | SetBlipDisplay(blip, 3)
93 | elseif v.display == 'minimap' then
94 | SetBlipDisplay(blip, 5)
95 | else
96 | SetBlipDisplay(blip, 2)
97 | end
98 |
99 | if v.route then
100 | SetBlipRoute(blip, true)
101 | if v.routecolor then
102 | SetBlipRouteColour(blip, v.routecolor)
103 | end
104 | else
105 | SetBlipRoute(blip, false)
106 | end
107 |
108 | if v.flashing then
109 | SetBlipFlashes(blip, true)
110 | SetBlipFlashInterval(blip, v.flashinginv and v.flashinginv * 1000 or 1000)
111 | else
112 | SetBlipFlashes(blip, false)
113 | end
114 |
115 | if v.shrink then
116 | Citizen.CreateThread(function()
117 | local scaleValues = {v.scale - 0.5, v.scale - 0.4, v.scale - 0.3, v.scale - 0.2, v.scale - 0.1,
118 | v.scale, v.scale + 0.1, v.scale + 0.2, v.scale + 0.3, v.scale + 0.4, v.scale + 0.5, v.scale + 0.4,
119 | v.scale + 0.3, v.scale + 0.2, v.scale + 0.1, v.scale, v.scale - 0.1, v.scale - 0.2, v.scale - 0.3,
120 | v.scale - 0.4, v.scale - 0.5}
121 |
122 | while v.shrink do
123 | for _, scale in ipairs(scaleValues) do
124 | SetBlipScale(blip, scale)
125 | Citizen.Wait(50)
126 | end
127 | end
128 | end)
129 | else
130 | SetBlipScale(blip, v.scale)
131 | end
132 | table.insert(blips, blip)
133 | end
134 | end
135 | end
136 |
137 | if Config.EnableRadius then
138 | for _, v in pairs(Config.Radiuses) do
139 | local blip = AddBlipForRadius(v.coords.x, v.coords.y, v.coords.z, v.radius)
140 | SetBlipSprite(blip, v.sprite)
141 | SetBlipColour(blip, v.color)
142 | SetBlipAlpha(blip, v.opacity * 10)
143 | table.insert(blips, blip)
144 | end
145 | end
146 | end
147 |
148 | function removeBlips()
149 | for _, blip in ipairs(blips) do
150 | RemoveBlip(blip)
151 | end
152 | blips = {}
153 | end
--------------------------------------------------------------------------------
/config.lua:
--------------------------------------------------------------------------------
1 | -- ┍━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┑
2 | -- │ │
3 | -- │ ░█████╗░░█████╗░██████╗░███████╗ ░██╗░░░░░░░██╗██╗███████╗░█████╗░██████╗░██████╗░░██████╗ │
4 | -- │ ██╔══██╗██╔══██╗██╔══██╗██╔════╝ ░██║░░██╗░░██║██║╚════██║██╔══██╗██╔══██╗██╔══██╗██╔════╝ │
5 | -- │ ██║░░╚═╝██║░░██║██║░░██║█████╗░░ ░╚██╗████╗██╔╝██║░░███╔═╝███████║██████╔╝██║░░██║╚█████╗░ │
6 | -- │ ██║░░██╗██║░░██║██║░░██║██╔══╝░░ ░░████╔═████║░██║██╔══╝░░██╔══██║██╔══██╗██║░░██║░╚═══██╗ │
7 | -- │ ╚█████╔╝╚█████╔╝██████╔╝███████╗ ░░╚██╔╝░╚██╔╝░██║███████╗██║░░██║██║░░██║██████╔╝██████╔╝ │
8 | -- │ ░╚════╝░░╚════╝░╚═════╝░╚══════╝ ░░░╚═╝░░░╚═╝░░╚═╝╚══════╝╚═╝░░╚═╝╚═╝░░╚═╝╚═════╝░╚═════╝░ │
9 | -- │ │
10 | -- │ │
11 | -- │ █▄▄ █░░ █ █▀█ █▀ │
12 | -- │ █▄█ █▄▄ █ █▀▀ ▄█ │
13 | -- │ │
14 | -- └─────────────────────────────────────────────────────────────────────────────────────────────────────┘
15 | --
16 | -- Thank you for downloading our script! we're glad to help you to make your server better:)
17 | -- Feel free to contact us if you have any problem/idea for this script!
18 | --
19 | -- Script Wiki: none
20 | --
21 | -- CodeWizards Discord Server: https://discord.gg/ZBvacHyczY
22 | -- CodeWizards Github: https://github.com/CodeWizardsDev
23 | -- CodeWizards WebSite: SOON!
24 |
25 |
26 |
27 |
28 |
29 |
30 | Config = {}
31 |
32 | Config.Framework = 'qbx' -- 'qb', 'qbx' or 'esx'
33 |
34 | Config.EnableSingle = true
35 | Config.Singles = {
36 | [1] = {
37 | name = 'Prison', -- Blip name on the map
38 |
39 | display = 'all', ---- 'none' = Won't show at all
40 | ---- 'all' = Shows on both main map and minimap
41 | ---- 'main' = Shows on main map only
42 | ---- 'minimap' = Shows on main map only
43 |
44 | selectable = true, -- Should we allow players to select this blip on map while display = 'all'? (while false, we will it remove from blips list on the map)
45 |
46 | sprite = 252, -- Blip type
47 | color = 47, -- Blip color
48 | opacity = 100, -- Blip Opacity (0 - 100)
49 | scale = 0.8, -- Blip scale
50 | shortrange = true, -- While true, we will pin the blip on minimap
51 | flashing = false, -- While true, blip will start flashing
52 | flashinginv = 1, -- While flashing is true, blip flashing invertal (IN SECONDS)
53 | shrink = false, -- While true, blip will shrink slowly (MAY CAUSE HIGH RESMON)
54 | route = false, -- While true, we will set this blip as waypoint route
55 | routecolor = 1, -- While routecolor is true, what is your favorite color for route?
56 | coords = vector3(1845.903, 2585.873, 45.672)
57 | },
58 |
59 | [2] = {
60 | name = 'LostMC - Garage', -- Blip name on the map
61 |
62 | display = 'all', ---- 'none' = Won't show at all
63 | ---- 'all' = Shows on both main map and minimap
64 | ---- 'main' = Shows on main map only
65 | ---- 'minimap' = Shows on main map only
66 |
67 | selectable = true, -- Should we allow players to select this blip on map while display = 'all'? (while false, we will it remove from blips list on the map)
68 |
69 | gang = 'lostmc', -- Required gang to show blip
70 | ganggrade = 0, -- Required gang grade to show blip, 0 for all grades
71 | sprite = 357, -- Blip type
72 | color = 28, -- Blip color
73 | opacity = 100, -- Blip Opacity (0 - 100)
74 | scale = 0.8, -- Blip scale
75 | shortrange = true, -- While true, we will pin the blip on minimap
76 | flashing = false, -- While true, blip will start flashing
77 | flashinginv = 1, -- While flashing is true, blip flashing invertal (IN SECONDS)
78 | shrink = false, -- While true, blip will shrink slowly (MAY CAUSE HIGH RESMON)
79 | route = false, -- While true, we will set this blip as waypoint route
80 | routecolor = 1, -- While routecolor is true, what is your favorite color for route?
81 | coords = vector3(112.28, 3613.63, 40.27)
82 | },
83 | [3] = { -- SIMPLE EXAMPLE FOR ALL AMBULANCE GRADES
84 | name = 'Ambulabce - Garage', -- Blip name on the map
85 |
86 | display = 'all', ---- 'none' = Won't show at all
87 | ---- 'all' = Shows on both main map and minimap
88 | ---- 'main' = Shows on main map only
89 | ---- 'minimap' = Shows on main map only
90 | selectable = true, -- Should we allow players to select this blip on map while display = 'all'? (while false, we will it remove from blips list on the map)
91 |
92 | job = 'ambulance', -- Required job to show blip
93 | jobgrade = 0, -- Required job grade to show blip, 0 for all grades
94 | sprite = 357, -- Blip type
95 | color = 1, -- Blip color
96 | opacity = 100, -- Blip Opacity (0 - 100)
97 | scale = 0.8, -- Blip scale
98 | shortrange = true, -- While true, we will pin the blip on minimap
99 | flashing = false, -- While true, blip will start flashing
100 | flashinginv = 1, -- While flashing is true, blip flashing invertal (IN SECONDS)
101 | shrink = false, -- While true, blip will shrink slowly (MAY CAUSE HIGH RESMON)
102 | route = false, -- While true, we will set this blip as waypoint route
103 | routecolor = 1, -- While routecolor is true, what is your favorite color for route?
104 | coords = vector3(297.8, -607.31, 43.37) -- Blip location on the map!
105 | },
106 | }
107 |
108 | Config.EnableRadius = true
109 | Config.Radiuses = {
110 | [1] = {
111 | sprite = 9,
112 | color = 1,
113 | coords = vector3(-778.03, -375.33, 69.45),
114 | radius = 100.0,
115 | opacity = 9,
116 | },
117 | }
118 |
--------------------------------------------------------------------------------
/fxmanifest.lua:
--------------------------------------------------------------------------------
1 | fx_version 'cerulean'
2 | game 'gta5'
3 |
4 | author 'The_Hs5'
5 | description 'Fivem advanced blips script!'
6 | version '1.1.0'
7 |
8 | shared_script {
9 | 'config.lua',
10 | }
11 |
12 | client_scripts {
13 | 'client/client.lua'
14 | }
15 |
16 | lua54 'yes'
--------------------------------------------------------------------------------