├── .gitignore ├── LICENSE ├── README.md ├── client └── client.lua ├── config.lua └── fxmanifest.lua /.gitignore: -------------------------------------------------------------------------------- 1 | # Compiled Lua sources 2 | luac.out 3 | 4 | # luarocks build files 5 | *.src.rock 6 | *.zip 7 | *.tar.gz 8 | 9 | # Object files 10 | *.o 11 | *.os 12 | *.ko 13 | *.obj 14 | *.elf 15 | 16 | # Precompiled Headers 17 | *.gch 18 | *.pch 19 | 20 | # Libraries 21 | *.lib 22 | *.a 23 | *.la 24 | *.lo 25 | *.def 26 | *.exp 27 | 28 | # Shared objects (inc. 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Interpretation of Sections 15 and 16. 611 | 612 | If the disclaimer of warranty and limitation of liability provided 613 | above cannot be given local legal effect according to their terms, 614 | reviewing courts shall apply local law that most closely approximates 615 | an absolute waiver of all civil liability in connection with the 616 | Program, unless a warranty or assumption of liability accompanies a 617 | copy of the Program in return for a fee. 618 | 619 | END OF TERMS AND CONDITIONS 620 | 621 | How to Apply These Terms to Your New Programs 622 | 623 | If you develop a new program, and you want it to be of the greatest 624 | possible use to the public, the best way to achieve this is to make it 625 | free software which everyone can redistribute and change under these terms. 626 | 627 | To do so, attach the following notices to the program. It is safest 628 | to attach them to the start of each source file to most effectively 629 | state the exclusion of warranty; and each file should have at least 630 | the "copyright" line and a pointer to where the full notice is found. 631 | 632 | 633 | Copyright (C) 634 | 635 | This program is free software: you can redistribute it and/or modify 636 | it under the terms of the GNU Affero General Public License as published 637 | by the Free Software Foundation, either version 3 of the License, or 638 | (at your option) any later version. 639 | 640 | This program is distributed in the hope that it will be useful, 641 | but WITHOUT ANY WARRANTY; without even the implied warranty of 642 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 643 | GNU Affero General Public License for more details. 644 | 645 | You should have received a copy of the GNU Affero General Public License 646 | along with this program. If not, see . 647 | 648 | Also add information on how to contact you by electronic and paper mail. 649 | 650 | If your software can interact with users remotely through a computer 651 | network, you should also make sure that it provides a way for users to 652 | get its source. For example, if your program is a web application, its 653 | interface could display a "Source" link that leads users to an archive 654 | of the code. There are many ways you could offer source, and different 655 | solutions will be better for different programs; see section 13 for the 656 | specific requirements. 657 | 658 | You should also get your employer (if you work as a programmer) or school, 659 | if any, to sign a "copyright disclaimer" for the program, if necessary. 660 | For more information on this, and how to apply and follow the GNU AGPL, see 661 | . 662 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # ShowCase 2 | 0.00ms resmon 3 | 4 | ![image](https://github.com/CodeWizardsDev/wizard-blips/assets/94300419/4af4413d-394c-4f9a-8a97-132027f0884c) 5 | 6 | 7 | 8 | # Features 9 | - 🧨 QBox, QBCore and ESX Ready (OTHER FRAMEWORKS ON THE WAY!) 10 | 11 | - 🗒️ Customizable Blip Name 12 | - 🗒️ Customizable Blip Display (Show On Map, MiniMap Or Both) 13 | - 🗒️ Customizable Blip Selecting (You Can Remove Blip From GTA Blips List And Make That UnSelectable) 14 | - 🗒️ Customizable Blip Type 15 | - 🗒️ Customizable Blip Color 16 | - 🗒️ Customizable Blip Opacity (0 - 100, HIGHER VALUE = LOWER TRANSPARENCY) 17 | - 🗒️ Customizable Blip Job/Job Grade 18 | - 🗒️ Customizable Blip Gang/Gang Grade 19 | - 🗒️ Customizable Blip Range (ShortRange Or HighRange, HIGHRANGE WILL PIN BLIP ON MINIMAP) 20 | - 🗒️ Customizable Blip Flashing Effect 21 | - 🗒️ Customizable Blip Flashing Effect Timer 22 | - 🗒️ Customizable Blip Shrink Effect 23 | - 🗒️ Customizable Blip Route Mode (With This, Blip Will Be Player's Custom WayPoint) 24 | - 🗒️ Customizable Blip Route Color 25 | - 🗒️ Customizable Blip Coords 26 | 27 | # Depencies 28 | - [qb-core] or [qbx_core] or [esx] 29 | 30 | # Installation 31 | - Drag and drop the file in your `resources` folder 32 | - Add this to your server cfg server.cfg `ensure wizard-blips` 33 | 34 | - Customize the script as you want! 35 | 36 | ## Customizing 37 | - All config options are easy to understand! 38 | 39 | # Support 40 | - [Discord Server](https://discord.gg/ZBvacHyczY) 41 | - Discord ID: the_hs5 42 | -------------------------------------------------------------------------------- /client/client.lua: -------------------------------------------------------------------------------- 1 | local Framework = nil 2 | local PlayerData = {} 3 | local blips = {} 4 | 5 | Citizen.CreateThread(function() 6 | if Config.Framework == 'esx' then 7 | while Framework == nil do 8 | Framework = exports["es_extended"]:getSharedObject() 9 | Citizen.Wait(0) 10 | end 11 | while Framework.GetPlayerData().job == nil do 12 | Citizen.Wait(10) 13 | end 14 | PlayerData = Framework.GetPlayerData() 15 | else 16 | Framework = exports['qb-core']:GetCoreObject() 17 | PlayerData = Framework.Functions.GetPlayerData() 18 | end 19 | generateBlips() 20 | end) 21 | 22 | if Config.Framework == 'esx' then 23 | RegisterNetEvent('esx:setJob') 24 | AddEventHandler('esx:setJob', function(job) 25 | PlayerData.job = job 26 | Wait(100) 27 | removeBlips() 28 | generateBlips() 29 | end) 30 | else 31 | RegisterNetEvent('QBCore:Client:OnGangUpdate') 32 | AddEventHandler('QBCore:Client:OnGangUpdate', function(InfoGang) 33 | PlayerData.gang = InfoGang 34 | Wait(100) 35 | removeBlips() 36 | generateBlips() 37 | end) 38 | RegisterNetEvent('QBCore:Client:OnJobUpdate') 39 | AddEventHandler('QBCore:Client:OnJobUpdate', function(InfoJob) 40 | PlayerData.job = InfoJob 41 | Wait(100) 42 | removeBlips() 43 | generateBlips() 44 | end) 45 | end 46 | 47 | function generateBlips() 48 | removeBlips() 49 | if Config.Framework == 'esx' then 50 | PlayerData = Framework.GetPlayerData() 51 | else 52 | PlayerData = Framework.Functions.GetPlayerData() 53 | end 54 | if Config.EnableSingle then 55 | for _, v in pairs(Config.Singles) do 56 | local isValidBlip = true 57 | if v.gang and Config.Framework == 'qb' and (not PlayerData.gang or PlayerData.gang.name ~= v.gang or 58 | (v.ganggrade and PlayerData.gang.grade.level < v.ganggrade)) then 59 | isValidBlip = false 60 | elseif v.gang and Config.Framework == 'qbx' and (not PlayerData.gang or PlayerData.gang.name ~= v.gang or 61 | (v.ganggrade and PlayerData.gang.grade.level < v.ganggrade)) then 62 | isValidBlip = false 63 | end 64 | if v.job then 65 | if Config.Framework == 'esx' and (not PlayerData.job or PlayerData.job.name ~= v.job or 66 | (v.jobgrade and PlayerData.job.grade < v.jobgrade)) then 67 | isValidBlip = false 68 | elseif Config.Framework == 'qb' and (not PlayerData.job or PlayerData.job.name ~= v.job or 69 | (v.jobgrade and PlayerData.job.grade.level < v.jobgrade)) then 70 | isValidBlip = false 71 | elseif Config.Framework == 'qbx' and (not PlayerData.job or PlayerData.job.name ~= v.job or 72 | (v.jobgrade and PlayerData.job.grade.level < v.jobgrade)) then 73 | isValidBlip = false 74 | end 75 | end 76 | 77 | if isValidBlip then 78 | local blip = AddBlipForCoord(v.coords.x, v.coords.y, v.coords.z) 79 | SetBlipAlpha(blip, v.opacity * 10) 80 | SetBlipSprite(blip, v.sprite) 81 | SetBlipColour(blip, v.color) 82 | SetBlipAsShortRange(blip, v.shortrange) 83 | BeginTextCommandSetBlipName("STRING") 84 | AddTextComponentString(v.name) 85 | EndTextCommandSetBlipName(blip) 86 | 87 | if v.display == 'none' then 88 | SetBlipDisplay(blip, 0) 89 | elseif v.display == 'all' then 90 | SetBlipDisplay(blip, v.selectable and 2 or 8) 91 | elseif v.display == 'main' then 92 | SetBlipDisplay(blip, 3) 93 | elseif v.display == 'minimap' then 94 | SetBlipDisplay(blip, 5) 95 | else 96 | SetBlipDisplay(blip, 2) 97 | end 98 | 99 | if v.route then 100 | SetBlipRoute(blip, true) 101 | if v.routecolor then 102 | SetBlipRouteColour(blip, v.routecolor) 103 | end 104 | else 105 | SetBlipRoute(blip, false) 106 | end 107 | 108 | if v.flashing then 109 | SetBlipFlashes(blip, true) 110 | SetBlipFlashInterval(blip, v.flashinginv and v.flashinginv * 1000 or 1000) 111 | else 112 | SetBlipFlashes(blip, false) 113 | end 114 | 115 | if v.shrink then 116 | Citizen.CreateThread(function() 117 | local scaleValues = {v.scale - 0.5, v.scale - 0.4, v.scale - 0.3, v.scale - 0.2, v.scale - 0.1, 118 | v.scale, v.scale + 0.1, v.scale + 0.2, v.scale + 0.3, v.scale + 0.4, v.scale + 0.5, v.scale + 0.4, 119 | v.scale + 0.3, v.scale + 0.2, v.scale + 0.1, v.scale, v.scale - 0.1, v.scale - 0.2, v.scale - 0.3, 120 | v.scale - 0.4, v.scale - 0.5} 121 | 122 | while v.shrink do 123 | for _, scale in ipairs(scaleValues) do 124 | SetBlipScale(blip, scale) 125 | Citizen.Wait(50) 126 | end 127 | end 128 | end) 129 | else 130 | SetBlipScale(blip, v.scale) 131 | end 132 | table.insert(blips, blip) 133 | end 134 | end 135 | end 136 | 137 | if Config.EnableRadius then 138 | for _, v in pairs(Config.Radiuses) do 139 | local blip = AddBlipForRadius(v.coords.x, v.coords.y, v.coords.z, v.radius) 140 | SetBlipSprite(blip, v.sprite) 141 | SetBlipColour(blip, v.color) 142 | SetBlipAlpha(blip, v.opacity * 10) 143 | table.insert(blips, blip) 144 | end 145 | end 146 | end 147 | 148 | function removeBlips() 149 | for _, blip in ipairs(blips) do 150 | RemoveBlip(blip) 151 | end 152 | blips = {} 153 | end -------------------------------------------------------------------------------- /config.lua: -------------------------------------------------------------------------------- 1 | -- ┍━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┑ 2 | -- │ │ 3 | -- │ ░█████╗░░█████╗░██████╗░███████╗  ░██╗░░░░░░░██╗██╗███████╗░█████╗░██████╗░██████╗░░██████╗ │ 4 | -- │ ██╔══██╗██╔══██╗██╔══██╗██╔════╝  ░██║░░██╗░░██║██║╚════██║██╔══██╗██╔══██╗██╔══██╗██╔════╝ │ 5 | -- │ ██║░░╚═╝██║░░██║██║░░██║█████╗░░  ░╚██╗████╗██╔╝██║░░███╔═╝███████║██████╔╝██║░░██║╚█████╗░ │ 6 | -- │ ██║░░██╗██║░░██║██║░░██║██╔══╝░░  ░░████╔═████║░██║██╔══╝░░██╔══██║██╔══██╗██║░░██║░╚═══██╗ │ 7 | -- │ ╚█████╔╝╚█████╔╝██████╔╝███████╗  ░░╚██╔╝░╚██╔╝░██║███████╗██║░░██║██║░░██║██████╔╝██████╔╝ │ 8 | -- │ ░╚════╝░░╚════╝░╚═════╝░╚══════╝  ░░░╚═╝░░░╚═╝░░╚═╝╚══════╝╚═╝░░╚═╝╚═╝░░╚═╝╚═════╝░╚═════╝░ │ 9 | -- │ │ 10 | -- │ │ 11 | -- │ █▄▄ █░░ █ █▀█ █▀ │ 12 | -- │ █▄█ █▄▄ █ █▀▀ ▄█ │ 13 | -- │ │ 14 | -- └─────────────────────────────────────────────────────────────────────────────────────────────────────┘ 15 | -- 16 | -- Thank you for downloading our script! we're glad to help you to make your server better:) 17 | -- Feel free to contact us if you have any problem/idea for this script! 18 | -- 19 | -- Script Wiki: none 20 | -- 21 | -- CodeWizards Discord Server: https://discord.gg/ZBvacHyczY 22 | -- CodeWizards Github: https://github.com/CodeWizardsDev 23 | -- CodeWizards WebSite: SOON! 24 | 25 | 26 | 27 | 28 | 29 | 30 | Config = {} 31 | 32 | Config.Framework = 'qbx' -- 'qb', 'qbx' or 'esx' 33 | 34 | Config.EnableSingle = true 35 | Config.Singles = { 36 | [1] = { 37 | name = 'Prison', -- Blip name on the map 38 | 39 | display = 'all', ---- 'none' = Won't show at all 40 | ---- 'all' = Shows on both main map and minimap 41 | ---- 'main' = Shows on main map only 42 | ---- 'minimap' = Shows on main map only 43 | 44 | selectable = true, -- Should we allow players to select this blip on map while display = 'all'? (while false, we will it remove from blips list on the map) 45 | 46 | sprite = 252, -- Blip type 47 | color = 47, -- Blip color 48 | opacity = 100, -- Blip Opacity (0 - 100) 49 | scale = 0.8, -- Blip scale 50 | shortrange = true, -- While true, we will pin the blip on minimap 51 | flashing = false, -- While true, blip will start flashing 52 | flashinginv = 1, -- While flashing is true, blip flashing invertal (IN SECONDS) 53 | shrink = false, -- While true, blip will shrink slowly (MAY CAUSE HIGH RESMON) 54 | route = false, -- While true, we will set this blip as waypoint route 55 | routecolor = 1, -- While routecolor is true, what is your favorite color for route? 56 | coords = vector3(1845.903, 2585.873, 45.672) 57 | }, 58 | 59 | [2] = { 60 | name = 'LostMC - Garage', -- Blip name on the map 61 | 62 | display = 'all', ---- 'none' = Won't show at all 63 | ---- 'all' = Shows on both main map and minimap 64 | ---- 'main' = Shows on main map only 65 | ---- 'minimap' = Shows on main map only 66 | 67 | selectable = true, -- Should we allow players to select this blip on map while display = 'all'? (while false, we will it remove from blips list on the map) 68 | 69 | gang = 'lostmc', -- Required gang to show blip 70 | ganggrade = 0, -- Required gang grade to show blip, 0 for all grades 71 | sprite = 357, -- Blip type 72 | color = 28, -- Blip color 73 | opacity = 100, -- Blip Opacity (0 - 100) 74 | scale = 0.8, -- Blip scale 75 | shortrange = true, -- While true, we will pin the blip on minimap 76 | flashing = false, -- While true, blip will start flashing 77 | flashinginv = 1, -- While flashing is true, blip flashing invertal (IN SECONDS) 78 | shrink = false, -- While true, blip will shrink slowly (MAY CAUSE HIGH RESMON) 79 | route = false, -- While true, we will set this blip as waypoint route 80 | routecolor = 1, -- While routecolor is true, what is your favorite color for route? 81 | coords = vector3(112.28, 3613.63, 40.27) 82 | }, 83 | [3] = { -- SIMPLE EXAMPLE FOR ALL AMBULANCE GRADES 84 | name = 'Ambulabce - Garage', -- Blip name on the map 85 | 86 | display = 'all', ---- 'none' = Won't show at all 87 | ---- 'all' = Shows on both main map and minimap 88 | ---- 'main' = Shows on main map only 89 | ---- 'minimap' = Shows on main map only 90 | selectable = true, -- Should we allow players to select this blip on map while display = 'all'? (while false, we will it remove from blips list on the map) 91 | 92 | job = 'ambulance', -- Required job to show blip 93 | jobgrade = 0, -- Required job grade to show blip, 0 for all grades 94 | sprite = 357, -- Blip type 95 | color = 1, -- Blip color 96 | opacity = 100, -- Blip Opacity (0 - 100) 97 | scale = 0.8, -- Blip scale 98 | shortrange = true, -- While true, we will pin the blip on minimap 99 | flashing = false, -- While true, blip will start flashing 100 | flashinginv = 1, -- While flashing is true, blip flashing invertal (IN SECONDS) 101 | shrink = false, -- While true, blip will shrink slowly (MAY CAUSE HIGH RESMON) 102 | route = false, -- While true, we will set this blip as waypoint route 103 | routecolor = 1, -- While routecolor is true, what is your favorite color for route? 104 | coords = vector3(297.8, -607.31, 43.37) -- Blip location on the map! 105 | }, 106 | } 107 | 108 | Config.EnableRadius = true 109 | Config.Radiuses = { 110 | [1] = { 111 | sprite = 9, 112 | color = 1, 113 | coords = vector3(-778.03, -375.33, 69.45), 114 | radius = 100.0, 115 | opacity = 9, 116 | }, 117 | } 118 | -------------------------------------------------------------------------------- /fxmanifest.lua: -------------------------------------------------------------------------------- 1 | fx_version 'cerulean' 2 | game 'gta5' 3 | 4 | author 'The_Hs5' 5 | description 'Fivem advanced blips script!' 6 | version '1.1.0' 7 | 8 | shared_script { 9 | 'config.lua', 10 | } 11 | 12 | client_scripts { 13 | 'client/client.lua' 14 | } 15 | 16 | lua54 'yes' --------------------------------------------------------------------------------