├── ProjectSettings ├── ProjectVersion.txt ├── NetworkManager.asset ├── TimeManager.asset ├── UnityAnalyticsManager.asset ├── UnityAdsSettings.asset ├── EditorBuildSettings.asset ├── AudioManager.asset ├── EditorSettings.asset ├── DynamicsManager.asset ├── TagManager.asset ├── Physics2DSettings.asset ├── NavMeshAreas.asset ├── GraphicsSettings.asset ├── QualitySettings.asset ├── InputManager.asset └── ProjectSettings.asset ├── Assets ├── Pixel.png ├── GameScreen.unity.meta ├── LoadingScreen.unity.meta ├── TitleScreen.unity.meta ├── BouncingSquare.anim.meta ├── Pixel.controller.meta ├── Singleton.cs.meta ├── FadeSprite.cs.meta ├── ScreenManager.cs.meta ├── DontDestroyOnLoad.cs.meta ├── LoadingSceneManager.cs.meta ├── DontDestroyOnLoad.cs ├── LoadingSceneManager.cs ├── Pixel.png.meta ├── Singleton.cs ├── Pixel.controller ├── ScreenManager.cs ├── FadeSprite.cs ├── GameScreen.unity ├── LoadingScreen.unity ├── BouncingSquare.anim └── TitleScreen.unity ├── .gitattributes └── .gitignore /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 5.2.1f1 2 | m_StandardAssetsVersion: 0 3 | -------------------------------------------------------------------------------- /Assets/Pixel.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/CodingDino/Bounder-ExampleLoadingScreen/HEAD/Assets/Pixel.png -------------------------------------------------------------------------------- /ProjectSettings/NetworkManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!149 &1 4 | NetworkManager: 5 | m_ObjectHideFlags: 0 6 | m_DebugLevel: 0 7 | m_Sendrate: 15 8 | m_AssetToPrefab: {} 9 | -------------------------------------------------------------------------------- /Assets/GameScreen.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4ba9e9e878e47fb4ab6493003cab0ea7 3 | timeCreated: 1449000084 4 | licenseType: Free 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/LoadingScreen.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 52c9117ab6dc0094ba00bcdd46c34158 3 | timeCreated: 1448999469 4 | licenseType: Free 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TitleScreen.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a0dbce2b19a139843a14282c9d08a5d3 3 | timeCreated: 1448998472 4 | licenseType: Free 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/BouncingSquare.anim.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f06dd5f474c062d418ecfd9ffdf7543a 3 | timeCreated: 1448999571 4 | licenseType: Free 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Pixel.controller.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3261713788ae5cf4e983463525c0c863 3 | timeCreated: 1448999571 4 | licenseType: Free 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: .0199999996 7 | Maximum Allowed Timestep: .333333343 8 | m_TimeScale: 1 9 | -------------------------------------------------------------------------------- /ProjectSettings/UnityAnalyticsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!303 &1 4 | UnityAnalyticsManager: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_InitializeOnStartup: 1 8 | m_TestMode: 0 9 | m_TestEventUrl: 10 | m_TestConfigUrl: 11 | -------------------------------------------------------------------------------- /ProjectSettings/UnityAdsSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!292 &1 4 | UnityAdsSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_InitializeOnStartup: 1 8 | m_TestMode: 0 9 | m_EnabledPlatforms: 4294967295 10 | m_IosGameId: 11 | m_AndroidGameId: 12 | -------------------------------------------------------------------------------- /Assets/Singleton.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 25411c3f40d64bf48ae8a17dfb764523 3 | timeCreated: 1449000210 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/FadeSprite.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9e34718ec1f5f2b4eba76be43e42fd8c 3 | timeCreated: 1448998584 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/ScreenManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: af444f7d5c5b87e4fa5a30c01bea6fa4 3 | timeCreated: 1449000156 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/DontDestroyOnLoad.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 128f9b2bffffe13408e94f36207fe753 3 | timeCreated: 1448999362 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/LoadingSceneManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e981bfb59838352429d021cce9dda020 3 | timeCreated: 1449000427 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: 8 | - enabled: 1 9 | path: Assets/TitleScreen.unity 10 | - enabled: 1 11 | path: Assets/LoadingScreen.unity 12 | - enabled: 1 13 | path: Assets/GameScreen.unity 14 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | Doppler Factor: 1 9 | Default Speaker Mode: 2 10 | m_SampleRate: 0 11 | m_DSPBufferSize: 0 12 | m_VirtualVoiceCount: 512 13 | m_RealVoiceCount: 32 14 | m_SpatializerPlugin: 15 | m_DisableAudio: 0 16 | -------------------------------------------------------------------------------- /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | 4 | # Custom for Visual Studio 5 | *.cs diff=csharp 6 | 7 | # Standard to msysgit 8 | *.doc diff=astextplain 9 | *.DOC diff=astextplain 10 | *.docx diff=astextplain 11 | *.DOCX diff=astextplain 12 | *.dot diff=astextplain 13 | *.DOT diff=astextplain 14 | *.pdf diff=astextplain 15 | *.PDF diff=astextplain 16 | *.rtf diff=astextplain 17 | *.RTF diff=astextplain 18 | -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 3 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_WebSecurityEmulationEnabled: 0 10 | m_WebSecurityEmulationHostUrl: http://www.mydomain.com/mygame.unity3d 11 | m_DefaultBehaviorMode: 1 12 | m_SpritePackerMode: 2 13 | m_SpritePackerPaddingPower: 1 14 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd 15 | m_ProjectGenerationRootNamespace: 16 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # =============== # 2 | # Unity generated # 3 | # =============== # 4 | [Tt]emp/ 5 | [Oo]bj/ 6 | [Bb]uild 7 | [Ll]ibrary/ 8 | sysinfo.txt 9 | Builds/* 10 | 11 | # ===================================== # 12 | # Visual Studio / MonoDevelop generated # 13 | # ===================================== # 14 | [Ee]xported[Oo]bj/ 15 | /*.userprefs 16 | /*.csproj 17 | /*.pidb 18 | /*.suo 19 | /*.sln* 20 | /*.user 21 | /*.unityproj 22 | /*.booproj 23 | 24 | # ============ # 25 | # OS generated # 26 | # ============ # 27 | .DS_Store* 28 | ._* 29 | .Spotlight-V100 30 | .Trashes 31 | ehthumbs.db 32 | *[Tt]humbs.db* -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Gravity: {x: 0, y: -9.81000042, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: .00499999989 11 | m_DefaultContactOffset: .00999999978 12 | m_SolverIterationCount: 6 13 | m_QueriesHitTriggers: 1 14 | m_EnableAdaptiveForce: 0 15 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 16 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | - name: LoadingScreen 45 | uniqueID: 717831021 46 | locked: 0 47 | - name: ScreenCover 48 | uniqueID: 629266475 49 | locked: 0 50 | -------------------------------------------------------------------------------- /ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!19 &1 4 | Physics2DSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Gravity: {x: 0, y: -9.81000042} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_VelocityIterations: 8 10 | m_PositionIterations: 3 11 | m_VelocityThreshold: 1 12 | m_MaxLinearCorrection: .200000003 13 | m_MaxAngularCorrection: 8 14 | m_MaxTranslationSpeed: 100 15 | m_MaxRotationSpeed: 360 16 | m_MinPenetrationForPenalty: .00999999978 17 | m_BaumgarteScale: .200000003 18 | m_BaumgarteTimeOfImpactScale: .75 19 | m_TimeToSleep: .5 20 | m_LinearSleepTolerance: .00999999978 21 | m_AngularSleepTolerance: 2 22 | m_QueriesHitTriggers: 1 23 | m_QueriesStartInColliders: 1 24 | m_ChangeStopsCallbacks: 0 25 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 26 | -------------------------------------------------------------------------------- /Assets/DontDestroyOnLoad.cs: -------------------------------------------------------------------------------- 1 | // ************************************************************************ 2 | // File Name: DontDestroyOnLoad.cs 3 | // Purpose: Keeps object from being destroyed during scene changes 4 | // Project: Framework 5 | // Author: Sarah Herzog 6 | // Copyright: 2014 Bounder Games 7 | // ************************************************************************ 8 | 9 | 10 | // ************************************************************************ 11 | // Imports 12 | // ************************************************************************ 13 | using UnityEngine; 14 | 15 | 16 | // ************************************************************************ 17 | // Class: DontDestroyOnLoad 18 | // ************************************************************************ 19 | public class DontDestroyOnLoad : MonoBehaviour { 20 | 21 | 22 | // ******************************************************************** 23 | // Function: Awake() 24 | // Purpose: Run when new instance of the object is created. 25 | // ******************************************************************** 26 | void Awake () { 27 | DontDestroyOnLoad(gameObject); 28 | } 29 | 30 | } -------------------------------------------------------------------------------- /ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshAreas: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 | cost: 1 34 | - name: 35 | cost: 1 36 | - name: 37 | cost: 1 38 | - name: 39 | cost: 1 40 | - name: 41 | cost: 1 42 | - name: 43 | cost: 1 44 | - name: 45 | cost: 1 46 | - name: 47 | cost: 1 48 | - name: 49 | cost: 1 50 | - name: 51 | cost: 1 52 | - name: 53 | cost: 1 54 | - name: 55 | cost: 1 56 | - name: 57 | cost: 1 58 | - name: 59 | cost: 1 60 | - name: 61 | cost: 1 62 | - name: 63 | cost: 1 64 | - name: 65 | cost: 1 66 | - name: 67 | cost: 1 68 | - name: 69 | cost: 1 70 | - name: 71 | cost: 1 72 | -------------------------------------------------------------------------------- /Assets/LoadingSceneManager.cs: -------------------------------------------------------------------------------- 1 | // ************************************************************************ 2 | // File Name: ScreenManager.cs 3 | // Purpose: Transfers between scenes 4 | // Project: Framework 5 | // Author: Sarah Herzog 6 | // Copyright: 2015 Bounder Games 7 | // ************************************************************************ 8 | 9 | 10 | // ************************************************************************ 11 | // Imports 12 | // ************************************************************************ 13 | using UnityEngine; 14 | using System.Collections; 15 | 16 | 17 | // ************************************************************************ 18 | // Class: LoadingSceneManager 19 | // ************************************************************************ 20 | public class LoadingSceneManager : Singleton 21 | { 22 | 23 | // ******************************************************************** 24 | // Function: UnloadLoadingScene() 25 | // Purpose: Destroys the loading scene 26 | // ******************************************************************** 27 | public static void UnloadLoadingScene() 28 | { 29 | GameObject.Destroy(instance.gameObject); 30 | } 31 | } 32 | -------------------------------------------------------------------------------- /ProjectSettings/GraphicsSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!30 &1 4 | GraphicsSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 4 7 | m_Deferred: 8 | m_Mode: 1 9 | m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} 10 | m_DeferredReflections: 11 | m_Mode: 1 12 | m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0} 13 | m_LegacyDeferred: 14 | m_Mode: 1 15 | m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0} 16 | m_AlwaysIncludedShaders: 17 | - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} 18 | - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0} 19 | - {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0} 20 | - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0} 21 | - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} 22 | - {fileID: 10782, guid: 0000000000000000f000000000000000, type: 0} 23 | m_PreloadedShaders: [] 24 | m_LightmapStripping: 0 25 | m_LightmapKeepPlain: 1 26 | m_LightmapKeepDirCombined: 1 27 | m_LightmapKeepDirSeparate: 1 28 | m_LightmapKeepDynamicPlain: 1 29 | m_LightmapKeepDynamicDirCombined: 1 30 | m_LightmapKeepDynamicDirSeparate: 1 31 | m_FogStripping: 0 32 | m_FogKeepLinear: 1 33 | m_FogKeepExp: 1 34 | m_FogKeepExp2: 1 35 | -------------------------------------------------------------------------------- /Assets/Pixel.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cdb97d4066bb7744ebe4210b9530a272 3 | timeCreated: 1448998506 4 | licenseType: Free 5 | TextureImporter: 6 | fileIDToRecycleName: {} 7 | serializedVersion: 2 8 | mipmaps: 9 | mipMapMode: 0 10 | enableMipMap: 1 11 | linearTexture: 0 12 | correctGamma: 0 13 | fadeOut: 0 14 | borderMipMap: 0 15 | mipMapFadeDistanceStart: 1 16 | mipMapFadeDistanceEnd: 3 17 | bumpmap: 18 | convertToNormalMap: 0 19 | externalNormalMap: 0 20 | heightScale: .25 21 | normalMapFilter: 0 22 | isReadable: 0 23 | grayScaleToAlpha: 0 24 | generateCubemap: 0 25 | cubemapConvolution: 0 26 | cubemapConvolutionSteps: 8 27 | cubemapConvolutionExponent: 1.5 28 | seamlessCubemap: 0 29 | textureFormat: -1 30 | maxTextureSize: 2048 31 | textureSettings: 32 | filterMode: -1 33 | aniso: -1 34 | mipBias: -1 35 | wrapMode: 1 36 | nPOTScale: 0 37 | lightmap: 0 38 | rGBM: 0 39 | compressionQuality: 50 40 | allowsAlphaSplitting: 0 41 | spriteMode: 1 42 | spriteExtrude: 1 43 | spriteMeshType: 1 44 | alignment: 0 45 | spritePivot: {x: .5, y: .5} 46 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 47 | spritePixelsToUnits: 100 48 | alphaIsTransparency: 1 49 | textureType: 8 50 | buildTargetSettings: [] 51 | spriteSheet: 52 | sprites: [] 53 | spritePackingTag: 54 | userData: 55 | assetBundleName: 56 | assetBundleVariant: 57 | -------------------------------------------------------------------------------- /Assets/Singleton.cs: -------------------------------------------------------------------------------- 1 | // ************************************************************************ 2 | // File Name: Singleton.cs 3 | // Purpose: Singleton pattern 4 | // Project: Framework 5 | // Author: Sarah Herzog 6 | // Copyright: 2015 Bounder Games 7 | // ************************************************************************ 8 | 9 | 10 | // ************************************************************************ 11 | // Imports 12 | // ************************************************************************ 13 | using UnityEngine; 14 | using System.Collections; 15 | 16 | 17 | // ************************************************************************ 18 | // Class: Singleton 19 | // ************************************************************************ 20 | public class Singleton : MonoBehaviour where T : MonoBehaviour 21 | { 22 | // ******************************************************************** 23 | // Static Data Members 24 | // ******************************************************************** 25 | protected static T s_instance; 26 | 27 | 28 | // ******************************************************************** 29 | // Properties 30 | // ******************************************************************** 31 | public static T instance { get { 32 | // Check if the instance already exists in the scene 33 | if (s_instance == null) 34 | s_instance = (T)FindObjectOfType(typeof(T)); 35 | 36 | // Creates an instance if it doesn't exist 37 | //if (s_instance == null) 38 | //{ 39 | // GameObject newGameObject = new GameObject(); 40 | // newGameObject.AddComponent(typeof(T)); 41 | // s_instance = (T)newGameObject.GetComponent(typeof(T)); 42 | //} 43 | 44 | return s_instance; 45 | } 46 | } 47 | } 48 | -------------------------------------------------------------------------------- /Assets/Pixel.controller: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!91 &9100000 4 | AnimatorController: 5 | m_ObjectHideFlags: 0 6 | m_PrefabParentObject: {fileID: 0} 7 | m_PrefabInternal: {fileID: 0} 8 | m_Name: Pixel 9 | serializedVersion: 5 10 | m_AnimatorParameters: [] 11 | m_AnimatorLayers: 12 | - serializedVersion: 5 13 | m_Name: Base Layer 14 | m_StateMachine: {fileID: 110770656} 15 | m_Mask: {fileID: 0} 16 | m_Motions: [] 17 | m_Behaviours: [] 18 | m_BlendingMode: 0 19 | m_SyncedLayerIndex: -1 20 | m_DefaultWeight: 0 21 | m_IKPass: 0 22 | m_SyncedLayerAffectsTiming: 0 23 | m_Controller: {fileID: 9100000} 24 | --- !u!1102 &110286588 25 | AnimatorState: 26 | serializedVersion: 5 27 | m_ObjectHideFlags: 1 28 | m_PrefabParentObject: {fileID: 0} 29 | m_PrefabInternal: {fileID: 0} 30 | m_Name: BouncingSquare 31 | m_Speed: 1 32 | m_CycleOffset: 0 33 | m_Transitions: [] 34 | m_StateMachineBehaviours: [] 35 | m_Position: {x: 50, y: 50, z: 0} 36 | m_IKOnFeet: 0 37 | m_WriteDefaultValues: 1 38 | m_Mirror: 0 39 | m_SpeedParameterActive: 0 40 | m_MirrorParameterActive: 0 41 | m_CycleOffsetParameterActive: 0 42 | m_Motion: {fileID: 7400000, guid: f06dd5f474c062d418ecfd9ffdf7543a, type: 2} 43 | m_Tag: 44 | m_SpeedParameter: 45 | m_MirrorParameter: 46 | m_CycleOffsetParameter: 47 | --- !u!1107 &110770656 48 | AnimatorStateMachine: 49 | serializedVersion: 5 50 | m_ObjectHideFlags: 1 51 | m_PrefabParentObject: {fileID: 0} 52 | m_PrefabInternal: {fileID: 0} 53 | m_Name: Base Layer 54 | m_ChildStates: 55 | - serializedVersion: 1 56 | m_State: {fileID: 110286588} 57 | m_Position: {x: 200, y: 0, z: 0} 58 | m_ChildStateMachines: [] 59 | m_AnyStateTransitions: [] 60 | m_EntryTransitions: [] 61 | m_StateMachineTransitions: {} 62 | m_StateMachineBehaviours: [] 63 | m_AnyStatePosition: {x: 50, y: 20, z: 0} 64 | m_EntryPosition: {x: 50, y: 120, z: 0} 65 | m_ExitPosition: {x: 800, y: 120, z: 0} 66 | m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} 67 | m_DefaultState: {fileID: 110286588} 68 | -------------------------------------------------------------------------------- /Assets/ScreenManager.cs: -------------------------------------------------------------------------------- 1 | // ************************************************************************ 2 | // File Name: ScreenManager.cs 3 | // Purpose: Transfers between scenes 4 | // Project: Framework 5 | // Author: Sarah Herzog 6 | // Copyright: 2015 Bounder Games 7 | // ************************************************************************ 8 | 9 | 10 | // ************************************************************************ 11 | // Imports 12 | // ************************************************************************ 13 | using UnityEngine; 14 | using System.Collections; 15 | 16 | 17 | // ************************************************************************ 18 | // Class: ScreenManager 19 | // ************************************************************************ 20 | public class ScreenManager : MonoBehaviour { 21 | 22 | 23 | // ******************************************************************** 24 | // Exposed Data Members 25 | // ******************************************************************** 26 | [SerializeField] 27 | private FadeSprite m_blackScreenCover; 28 | [SerializeField] 29 | private float m_minDuration = 1.5f; 30 | 31 | 32 | // ******************************************************************** 33 | // Function: Update() 34 | // Purpose: Called once per frame. 35 | // ******************************************************************** 36 | void Update() 37 | { 38 | if (Input.GetMouseButtonDown(0)) 39 | { 40 | StartCoroutine(LoadSceneAsync("GameScreen")); 41 | } 42 | } 43 | 44 | 45 | // ******************************************************************** 46 | // Function: LoadScene() 47 | // Purpose: Loads the supplied scene 48 | // ******************************************************************** 49 | public IEnumerator LoadSceneAsync(string sceneName) 50 | { 51 | // Fade to black 52 | yield return StartCoroutine(m_blackScreenCover.FadeIn()); 53 | 54 | // Load loading screen 55 | yield return Application.LoadLevelAsync("LoadingScreen"); 56 | 57 | // !!! unload old screen (automatic) 58 | 59 | // Fade to loading screen 60 | yield return StartCoroutine(m_blackScreenCover.FadeOut()); 61 | 62 | float endTime = Time.time + m_minDuration; 63 | 64 | // Load level async 65 | yield return Application.LoadLevelAdditiveAsync(sceneName); 66 | 67 | while (Time.time < endTime) 68 | yield return null; 69 | 70 | // Play music or perform other misc tasks 71 | 72 | // Fade to black 73 | yield return StartCoroutine(m_blackScreenCover.FadeIn()); 74 | 75 | // !!! unload loading screen 76 | LoadingSceneManager.UnloadLoadingScene(); 77 | 78 | // Fade to new screen 79 | yield return StartCoroutine(m_blackScreenCover.FadeOut()); 80 | } 81 | 82 | 83 | } 84 | -------------------------------------------------------------------------------- /Assets/FadeSprite.cs: -------------------------------------------------------------------------------- 1 | // ************************************************************************ 2 | // File Name: FadeSprite.cs 3 | // Purpose: Fades sprite in or out. 4 | // Project: Framework 5 | // Author: Sarah Herzog 6 | // Copyright: 2013 Bounder Games 7 | // ************************************************************************ 8 | 9 | 10 | // ************************************************************************ 11 | // Imports 12 | // ************************************************************************ 13 | using UnityEngine; 14 | using System.Collections; 15 | using System.Collections.Generic; 16 | 17 | 18 | // ************************************************************************ 19 | // Class: FadeSprite 20 | // ************************************************************************ 21 | public class FadeSprite : MonoBehaviour { 22 | 23 | 24 | // ******************************************************************** 25 | // Exposed Data Members 26 | // ******************************************************************** 27 | [SerializeField] 28 | private bool m_startsVisible = false; 29 | [SerializeField] 30 | private bool m_fadeOnAwake = false; 31 | [SerializeField] 32 | private bool m_continuous = false; 33 | [SerializeField] 34 | private float m_fadeSpeed = 1.0f; 35 | [SerializeField] 36 | private float m_minAlpha = 0; 37 | [SerializeField] 38 | private float m_maxAlpha = 1.0f; 39 | 40 | 41 | // ******************************************************************** 42 | // Private Data Members 43 | // ******************************************************************** 44 | private SpriteRenderer m_sprite = null; 45 | 46 | 47 | // ******************************************************************** 48 | // Properties 49 | // ******************************************************************** 50 | public bool isVisible { 51 | get { 52 | if (m_sprite.color.a == m_maxAlpha) 53 | return true; 54 | else return false; 55 | } 56 | } 57 | public bool isHidden { 58 | get { 59 | if (m_sprite.color.a == m_minAlpha) 60 | return true; 61 | else return false; 62 | } 63 | } 64 | public float fadeSpeed { 65 | get { return m_fadeSpeed; } 66 | set { m_fadeSpeed = value; } 67 | } 68 | public float minAlpha { 69 | get { return m_minAlpha; } 70 | set { m_minAlpha = value; } 71 | } 72 | public float maxAlpha { 73 | get { return m_maxAlpha; } 74 | set { m_maxAlpha = value; } 75 | } 76 | public bool continuous { 77 | get { return m_continuous; } 78 | set { m_continuous = value; } 79 | } 80 | 81 | 82 | // ******************************************************************** 83 | // Function: Start() 84 | // Purpose: Run when new instance of the object is created. 85 | // ******************************************************************** 86 | void Start () { 87 | m_sprite = GetComponent(); 88 | if (m_sprite == null) 89 | { 90 | Debug.LogError("FadeSprite: No SpriteRenderer found!"); 91 | return; 92 | } 93 | 94 | 95 | if (m_startsVisible) 96 | { 97 | Color spriteColor = m_sprite.color; 98 | spriteColor.a = m_maxAlpha; 99 | m_sprite.color = spriteColor; 100 | if (m_fadeOnAwake) 101 | StartCoroutine(FadeOut()); 102 | } 103 | else 104 | { 105 | Color spriteColor = m_sprite.color; 106 | spriteColor.a = m_minAlpha; 107 | m_sprite.color = spriteColor; 108 | if (m_fadeOnAwake) 109 | StartCoroutine(FadeIn()); 110 | } 111 | } 112 | 113 | 114 | // ******************************************************************** 115 | // Function: Fade() 116 | // Purpose: Tells the sprite to fade in or out 117 | // ******************************************************************** 118 | public IEnumerator FadeIn() 119 | { 120 | Color spriteColor = m_sprite.color; 121 | 122 | while (spriteColor.a < m_maxAlpha) 123 | { 124 | yield return null; 125 | spriteColor.a += m_fadeSpeed * Time.deltaTime; 126 | m_sprite.color = spriteColor; 127 | } 128 | 129 | spriteColor.a = m_maxAlpha; 130 | m_sprite.color = spriteColor; 131 | 132 | if (m_continuous) 133 | StartCoroutine(FadeOut()); 134 | } 135 | 136 | // ******************************************************************** 137 | // Function: FadeIn() 138 | // Purpose: Tells the sprite to fade in 139 | // ******************************************************************** 140 | public IEnumerator FadeOut() 141 | { 142 | Color spriteColor = m_sprite.color; 143 | 144 | while (spriteColor.a > m_minAlpha) 145 | { 146 | yield return null; 147 | spriteColor.a -= m_fadeSpeed * Time.deltaTime; 148 | m_sprite.color = spriteColor; 149 | } 150 | spriteColor.a = m_minAlpha; 151 | m_sprite.color = spriteColor; 152 | 153 | if 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| psp2PackagePassword: F69AzBlax3CF3EDNhm3soLBPh71Yexui 285 | psp2KeystoneFile: 286 | psp2MemoryExpansionMode: 0 287 | psp2DRMType: 0 288 | psp2StorageType: 0 289 | psp2MediaCapacity: 0 290 | psp2DLCConfigPath: 291 | psp2ThumbnailPath: 292 | psp2BackgroundPath: 293 | psp2SoundPath: 294 | psp2TrophyCommId: 295 | psp2TrophyPackagePath: 296 | psp2PackagedResourcesPath: 297 | psp2SaveDataQuota: 10240 298 | psp2ParentalLevel: 1 299 | psp2ShortTitle: Not Set 300 | psp2ContentID: IV0000-ABCD12345_00-0123456789ABCDEF 301 | psp2Category: 0 302 | psp2MasterVersion: 01.00 303 | psp2AppVersion: 01.00 304 | psp2TVBootMode: 0 305 | psp2EnterButtonAssignment: 2 306 | psp2TVDisableEmu: 0 307 | psp2AllowTwitterDialog: 1 308 | psp2Upgradable: 0 309 | psp2HealthWarning: 0 310 | psp2UseLibLocation: 0 311 | psp2InfoBarOnStartup: 0 312 | psp2InfoBarColor: 0 313 | psmSplashimage: {fileID: 0} 314 | spritePackerPolicy: 315 | scriptingDefineSymbols: {} 316 | metroPackageName: Example Loading Screen 317 | metroPackageLogo: 318 | metroPackageLogo140: 319 | metroPackageLogo180: 320 | metroPackageLogo240: 321 | metroPackageVersion: 322 | metroCertificatePath: 323 | metroCertificatePassword: 324 | metroCertificateSubject: 325 | metroCertificateIssuer: 326 | metroCertificateNotAfter: 0000000000000000 327 | metroApplicationDescription: Example Loading Screen 328 | metroStoreTileLogo80: 329 | metroStoreTileLogo: 330 | metroStoreTileLogo140: 331 | metroStoreTileLogo180: 332 | metroStoreTileWideLogo80: 333 | metroStoreTileWideLogo: 334 | metroStoreTileWideLogo140: 335 | metroStoreTileWideLogo180: 336 | metroStoreTileSmallLogo80: 337 | metroStoreTileSmallLogo: 338 | metroStoreTileSmallLogo140: 339 | metroStoreTileSmallLogo180: 340 | metroStoreSmallTile80: 341 | metroStoreSmallTile: 342 | metroStoreSmallTile140: 343 | metroStoreSmallTile180: 344 | metroStoreLargeTile80: 345 | metroStoreLargeTile: 346 | metroStoreLargeTile140: 347 | metroStoreLargeTile180: 348 | metroStoreSplashScreenImage: 349 | metroStoreSplashScreenImage140: 350 | metroStoreSplashScreenImage180: 351 | metroPhoneAppIcon: 352 | metroPhoneAppIcon140: 353 | metroPhoneAppIcon240: 354 | metroPhoneSmallTile: 355 | metroPhoneSmallTile140: 356 | metroPhoneSmallTile240: 357 | metroPhoneMediumTile: 358 | metroPhoneMediumTile140: 359 | metroPhoneMediumTile240: 360 | metroPhoneWideTile: 361 | metroPhoneWideTile140: 362 | metroPhoneWideTile240: 363 | metroPhoneSplashScreenImage: 364 | metroPhoneSplashScreenImage140: 365 | metroPhoneSplashScreenImage240: 366 | metroTileShortName: 367 | metroCommandLineArgsFile: 368 | metroTileShowName: 0 369 | metroMediumTileShowName: 0 370 | metroLargeTileShowName: 0 371 | metroWideTileShowName: 0 372 | metroDefaultTileSize: 1 373 | metroTileForegroundText: 1 374 | metroTileBackgroundColor: {r: 0, g: 0, b: 0, a: 1} 375 | metroSplashScreenBackgroundColor: {r: 0, g: 0, b: 0, a: 1} 376 | metroSplashScreenUseBackgroundColor: 0 377 | platformCapabilities: {} 378 | metroFTAName: 379 | metroFTAFileTypes: [] 380 | metroProtocolName: 381 | metroCompilationOverrides: 1 382 | blackberryDeviceAddress: 383 | blackberryDevicePassword: 384 | blackberryTokenPath: 385 | blackberryTokenExires: 386 | blackberryTokenAuthor: 387 | blackberryTokenAuthorId: 388 | blackberryCskPassword: 389 | blackberrySaveLogPath: 390 | blackberrySharedPermissions: 0 391 | blackberryCameraPermissions: 0 392 | blackberryGPSPermissions: 0 393 | blackberryDeviceIDPermissions: 0 394 | blackberryMicrophonePermissions: 0 395 | blackberryGamepadSupport: 0 396 | blackberryBuildId: 0 397 | blackberryLandscapeSplashScreen: {fileID: 0} 398 | blackberryPortraitSplashScreen: {fileID: 0} 399 | blackberrySquareSplashScreen: {fileID: 0} 400 | tizenProductDescription: 401 | tizenProductURL: 402 | tizenSigningProfileName: 403 | tizenGPSPermissions: 0 404 | tizenMicrophonePermissions: 0 405 | n3dsUseExtSaveData: 0 406 | n3dsCompressStaticMem: 1 407 | n3dsExtSaveDataNumber: 0x12345 408 | n3dsStackSize: 131072 409 | n3dsTargetPlatform: 2 410 | n3dsRegion: 7 411 | n3dsMediaSize: 0 412 | n3dsLogoStyle: 3 413 | n3dsTitle: GameName 414 | n3dsProductCode: 415 | n3dsApplicationId: 0xFF3FF 416 | stvDeviceAddress: 417 | stvProductDescription: 418 | stvProductAuthor: 419 | stvProductAuthorEmail: 420 | stvProductLink: 421 | stvProductCategory: 0 422 | XboxOneProductId: 423 | XboxOneUpdateKey: 424 | XboxOneSandboxId: 425 | XboxOneContentId: 426 | XboxOneTitleId: 427 | XboxOneSCId: 428 | XboxOneGameOsOverridePath: 429 | XboxOnePackagingOverridePath: 430 | XboxOneAppManifestOverridePath: 431 | XboxOnePackageEncryption: 0 432 | XboxOnePackageUpdateGranularity: 2 433 | XboxOneDescription: 434 | XboxOneIsContentPackage: 0 435 | XboxOneEnableGPUVariability: 0 436 | XboxOneSockets: {} 437 | XboxOneSplashScreen: {fileID: 0} 438 | XboxOneAllowedProductIds: [] 439 | XboxOnePersistentLocalStorageSize: 0 440 | intPropertyNames: 441 | - Android::ScriptingBackend 442 | - Metro::ScriptingBackend 443 | - Standalone::ScriptingBackend 444 | - WP8::ScriptingBackend 445 | - WebGL::ScriptingBackend 446 | - WebGL::audioCompressionFormat 447 | - WebGL::exceptionSupport 448 | - WebGL::memorySize 449 | - WebPlayer::ScriptingBackend 450 | - iOS::Architecture 451 | - iOS::EnableIncrementalBuildSupportForIl2cpp 452 | - iOS::ScriptingBackend 453 | Android::ScriptingBackend: 0 454 | Metro::ScriptingBackend: 2 455 | Standalone::ScriptingBackend: 0 456 | WP8::ScriptingBackend: 2 457 | WebGL::ScriptingBackend: 1 458 | WebGL::audioCompressionFormat: 4 459 | WebGL::exceptionSupport: 1 460 | WebGL::memorySize: 256 461 | WebPlayer::ScriptingBackend: 0 462 | iOS::Architecture: 2 463 | iOS::EnableIncrementalBuildSupportForIl2cpp: 0 464 | iOS::ScriptingBackend: 1 465 | boolPropertyNames: 466 | - WebGL::analyzeBuildSize 467 | - WebGL::dataCaching 468 | - WebGL::useEmbeddedResources 469 | - XboxOne::enus 470 | WebGL::analyzeBuildSize: 0 471 | WebGL::dataCaching: 0 472 | WebGL::useEmbeddedResources: 0 473 | XboxOne::enus: 1 474 | stringPropertyNames: 475 | - WebGL::emscriptenArgs 476 | - WebGL::template 477 | - additionalIl2CppArgs::additionalIl2CppArgs 478 | WebGL::emscriptenArgs: 479 | WebGL::template: APPLICATION:Default 480 | additionalIl2CppArgs::additionalIl2CppArgs: 481 | firstStreamedSceneWithResources: 0 482 | cloudProjectId: 483 | projectName: 484 | organizationId: 485 | cloudEnabled: 0 486 | --------------------------------------------------------------------------------