├── Route2Netch
├── App.config
├── Properties
│ ├── Settings.settings
│ ├── AssemblyInfo.cs
│ ├── Settings.Designer.cs
│ ├── Resources.Designer.cs
│ └── Resources.resx
├── Program.cs
├── Route2Netch.csproj
├── Form1.Designer.cs
├── Form1.resx
└── Form1.cs
├── README.md
├── LICENSE
├── Route2Netch.sln
└── .gitignore
/Route2Netch/App.config:
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4 |
5 |
6 |
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/Route2Netch/Properties/Settings.settings:
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2 |
3 |
4 |
5 |
6 |
7 |
8 |
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/README.md:
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1 | # Route2Netch
2 | A tool help you make your own Netch/SSTap rule from game accelerator.
3 | 一个帮助你将加速器路由表转换成Netch/SSTap模式文件的小工具。
4 | 测试过的:小黑盒加速器模式1,腾讯加速器模式1,UU加速器模式3
5 | 原理/要求见[这里](https://github.com/FQrabbit/SSTap-Rule/blob/master/doc/UU-extract.md)
6 | 不确保完全兼容其他加速器,如果要进行兼容请求请在issue里附带抓取的路由表
7 |
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/Route2Netch/Program.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Threading.Tasks;
5 | using System.Windows.Forms;
6 |
7 | namespace Route2Netch
8 | {
9 | static class Program
10 | {
11 | ///
12 | /// 应用程序的主入口点。
13 | ///
14 | [STAThread]
15 | static void Main()
16 | {
17 | Application.EnableVisualStyles();
18 | Application.SetCompatibleTextRenderingDefault(false);
19 | Application.Run(new Form1());
20 | }
21 | }
22 | }
23 |
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/Route2Netch/Properties/AssemblyInfo.cs:
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1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // 有关程序集的一般信息由以下
6 | // 控制。更改这些特性值可修改
7 | // 与程序集关联的信息。
8 | [assembly: AssemblyTitle("Route2Netch")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("Route2Netch")]
13 | [assembly: AssemblyCopyright("Copyright © 2020")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // 将 ComVisible 设置为 false 会使此程序集中的类型
18 | //对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
19 | //请将此类型的 ComVisible 特性设置为 true。
20 | [assembly: ComVisible(false)]
21 |
22 | // 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
23 | [assembly: Guid("4c0997a0-193d-474a-9d8a-18dd86774e04")]
24 |
25 | // 程序集的版本信息由下列四个值组成:
26 | //
27 | // 主版本
28 | // 次版本
29 | // 生成号
30 | // 修订号
31 | //
32 | //可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
33 | //通过使用 "*",如下所示:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2020 ColdThunder11
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/Route2Netch.sln:
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1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 16
4 | VisualStudioVersion = 16.0.29806.167
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Route2Netch", "Route2Netch\Route2Netch.csproj", "{4C0997A0-193D-474A-9D8A-18DD86774E04}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Release|Any CPU = Release|Any CPU
12 | EndGlobalSection
13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 | {4C0997A0-193D-474A-9D8A-18DD86774E04}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15 | {4C0997A0-193D-474A-9D8A-18DD86774E04}.Debug|Any CPU.Build.0 = Debug|Any CPU
16 | {4C0997A0-193D-474A-9D8A-18DD86774E04}.Release|Any CPU.ActiveCfg = Release|Any CPU
17 | {4C0997A0-193D-474A-9D8A-18DD86774E04}.Release|Any CPU.Build.0 = Release|Any CPU
18 | EndGlobalSection
19 | GlobalSection(SolutionProperties) = preSolution
20 | HideSolutionNode = FALSE
21 | EndGlobalSection
22 | GlobalSection(ExtensibilityGlobals) = postSolution
23 | SolutionGuid = {A8C927A0-492C-4C24-B1DF-1EFE78311ECB}
24 | EndGlobalSection
25 | EndGlobal
26 |
--------------------------------------------------------------------------------
/Route2Netch/Properties/Settings.Designer.cs:
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1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace Route2Netch.Properties
12 | {
13 |
14 |
15 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
16 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
17 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
18 | {
19 |
20 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
21 |
22 | public static Settings Default
23 | {
24 | get
25 | {
26 | return defaultInstance;
27 | }
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/Route2Netch/Properties/Resources.Designer.cs:
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1 | //------------------------------------------------------------------------------
2 | //
3 | // 此代码由工具生成。
4 | // 运行时版本: 4.0.30319.42000
5 | //
6 | // 对此文件的更改可能导致不正确的行为,如果
7 | // 重新生成代码,则所做更改将丢失。
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace Route2Netch.Properties
12 | {
13 |
14 |
15 | ///
16 | /// 强类型资源类,用于查找本地化字符串等。
17 | ///
18 | // 此类是由 StronglyTypedResourceBuilder
19 | // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
20 | // 若要添加或删除成员,请编辑 .ResX 文件,然后重新运行 ResGen
21 | // (以 /str 作为命令选项),或重新生成 VS 项目。
22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 | internal class Resources
26 | {
27 |
28 | private static global::System.Resources.ResourceManager resourceMan;
29 |
30 | private static global::System.Globalization.CultureInfo resourceCulture;
31 |
32 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
33 | internal Resources()
34 | {
35 | }
36 |
37 | ///
38 | /// 返回此类使用的缓存 ResourceManager 实例。
39 | ///
40 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
41 | internal static global::System.Resources.ResourceManager ResourceManager
42 | {
43 | get
44 | {
45 | if ((resourceMan == null))
46 | {
47 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Route2Netch.Properties.Resources", typeof(Resources).Assembly);
48 | resourceMan = temp;
49 | }
50 | return resourceMan;
51 | }
52 | }
53 |
54 | ///
55 | /// 覆盖当前线程的 CurrentUICulture 属性
56 | /// 使用此强类型的资源类的资源查找。
57 | ///
58 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
59 | internal static global::System.Globalization.CultureInfo Culture
60 | {
61 | get
62 | {
63 | return resourceCulture;
64 | }
65 | set
66 | {
67 | resourceCulture = value;
68 | }
69 | }
70 | }
71 | }
72 |
--------------------------------------------------------------------------------
/Route2Netch/Route2Netch.csproj:
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1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {4C0997A0-193D-474A-9D8A-18DD86774E04}
8 | WinExe
9 | Route2Netch
10 | Route2Netch
11 | v4.5
12 | 512
13 | true
14 |
15 |
16 | AnyCPU
17 | true
18 | full
19 | false
20 | bin\Debug\
21 | DEBUG;TRACE
22 | prompt
23 | 4
24 |
25 |
26 | AnyCPU
27 | pdbonly
28 | true
29 | bin\Release\
30 | TRACE
31 | prompt
32 | 4
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 | Form
50 |
51 |
52 | Form1.cs
53 |
54 |
55 |
56 |
57 | Form1.cs
58 |
59 |
60 | ResXFileCodeGenerator
61 | Resources.Designer.cs
62 | Designer
63 |
64 |
65 | True
66 | Resources.resx
67 |
68 |
69 | SettingsSingleFileGenerator
70 | Settings.Designer.cs
71 |
72 |
73 | True
74 | Settings.settings
75 | True
76 |
77 |
78 |
79 |
80 |
81 |
82 |
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/Route2Netch/Form1.Designer.cs:
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1 | namespace Route2Netch
2 | {
3 | partial class Form1
4 | {
5 | ///
6 | /// 必需的设计器变量。
7 | ///
8 | private System.ComponentModel.IContainer components = null;
9 |
10 | ///
11 | /// 清理所有正在使用的资源。
12 | ///
13 | /// 如果应释放托管资源,为 true;否则为 false。
14 | protected override void Dispose(bool disposing)
15 | {
16 | if (disposing && (components != null))
17 | {
18 | components.Dispose();
19 | }
20 | base.Dispose(disposing);
21 | }
22 |
23 | #region Windows 窗体设计器生成的代码
24 |
25 | ///
26 | /// 设计器支持所需的方法 - 不要修改
27 | /// 使用代码编辑器修改此方法的内容。
28 | ///
29 | private void InitializeComponent()
30 | {
31 | this.button1 = new System.Windows.Forms.Button();
32 | this.textBox1 = new System.Windows.Forms.TextBox();
33 | this.label1 = new System.Windows.Forms.Label();
34 | this.button2 = new System.Windows.Forms.Button();
35 | this.label2 = new System.Windows.Forms.Label();
36 | this.button3 = new System.Windows.Forms.Button();
37 | this.SuspendLayout();
38 | //
39 | // button1
40 | //
41 | this.button1.Location = new System.Drawing.Point(203, 140);
42 | this.button1.Name = "button1";
43 | this.button1.Size = new System.Drawing.Size(170, 37);
44 | this.button1.TabIndex = 0;
45 | this.button1.Text = "抓取为Netch规则";
46 | this.button1.UseVisualStyleBackColor = true;
47 | this.button1.Click += new System.EventHandler(this.button1_Click);
48 | //
49 | // textBox1
50 | //
51 | this.textBox1.Font = new System.Drawing.Font("宋体", 9F);
52 | this.textBox1.Location = new System.Drawing.Point(37, 46);
53 | this.textBox1.Name = "textBox1";
54 | this.textBox1.Size = new System.Drawing.Size(286, 28);
55 | this.textBox1.TabIndex = 4;
56 | //
57 | // label1
58 | //
59 | this.label1.AutoSize = true;
60 | this.label1.Location = new System.Drawing.Point(12, 9);
61 | this.label1.Name = "label1";
62 | this.label1.Size = new System.Drawing.Size(62, 18);
63 | this.label1.TabIndex = 5;
64 | this.label1.Text = "游戏名";
65 | //
66 | // button2
67 | //
68 | this.button2.Location = new System.Drawing.Point(12, 140);
69 | this.button2.Name = "button2";
70 | this.button2.Size = new System.Drawing.Size(170, 37);
71 | this.button2.TabIndex = 6;
72 | this.button2.Text = "抓取为SSTap规则";
73 | this.button2.UseVisualStyleBackColor = true;
74 | this.button2.Click += new System.EventHandler(this.button2_Click);
75 | //
76 | // label2
77 | //
78 | this.label2.AutoSize = true;
79 | this.label2.Location = new System.Drawing.Point(34, 96);
80 | this.label2.Name = "label2";
81 | this.label2.Size = new System.Drawing.Size(80, 18);
82 | this.label2.TabIndex = 7;
83 | this.label2.Text = "等待任务";
84 | //
85 | // button3
86 | //
87 | this.button3.Location = new System.Drawing.Point(15, 183);
88 | this.button3.Name = "button3";
89 | this.button3.Size = new System.Drawing.Size(358, 37);
90 | this.button3.TabIndex = 8;
91 | this.button3.Text = "小孩子才做选择,我全都要";
92 | this.button3.UseVisualStyleBackColor = true;
93 | this.button3.Click += new System.EventHandler(this.button3_Click);
94 | //
95 | // Form1
96 | //
97 | this.AutoScaleDimensions = new System.Drawing.SizeF(9F, 18F);
98 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
99 | this.ClientSize = new System.Drawing.Size(385, 231);
100 | this.Controls.Add(this.button3);
101 | this.Controls.Add(this.label2);
102 | this.Controls.Add(this.button2);
103 | this.Controls.Add(this.label1);
104 | this.Controls.Add(this.textBox1);
105 | this.Controls.Add(this.button1);
106 | this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
107 | this.Name = "Form1";
108 | this.Text = "路由表规则抓取";
109 | this.ResumeLayout(false);
110 | this.PerformLayout();
111 |
112 | }
113 |
114 | #endregion
115 |
116 | private System.Windows.Forms.Button button1;
117 | private System.Windows.Forms.TextBox textBox1;
118 | private System.Windows.Forms.Label label1;
119 | private System.Windows.Forms.Button button2;
120 | private System.Windows.Forms.Label label2;
121 | private System.Windows.Forms.Button button3;
122 | }
123 | }
124 |
125 |
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/Route2Netch/Properties/Resources.resx:
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97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 | text/microsoft-resx
107 |
108 |
109 | 2.0
110 |
111 |
112 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
113 |
114 |
115 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
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/Route2Netch/Form1.resx:
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108 |
109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
119 |
120 |
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/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 | ##
4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
5 |
6 | # User-specific files
7 | *.rsuser
8 | *.suo
9 | *.user
10 | *.userosscache
11 | *.sln.docstates
12 |
13 | # User-specific files (MonoDevelop/Xamarin Studio)
14 | *.userprefs
15 |
16 | # Mono auto generated files
17 | mono_crash.*
18 |
19 | # Build results
20 | [Dd]ebug/
21 | [Dd]ebugPublic/
22 | [Rr]elease/
23 | [Rr]eleases/
24 | x64/
25 | x86/
26 | [Aa][Rr][Mm]/
27 | [Aa][Rr][Mm]64/
28 | bld/
29 | [Bb]in/
30 | [Oo]bj/
31 | [Ll]og/
32 | [Ll]ogs/
33 |
34 | # Visual Studio 2015/2017 cache/options directory
35 | .vs/
36 | # Uncomment if you have tasks that create the project's static files in wwwroot
37 | #wwwroot/
38 |
39 | # Visual Studio 2017 auto generated files
40 | Generated\ Files/
41 |
42 | # MSTest test Results
43 | [Tt]est[Rr]esult*/
44 | [Bb]uild[Ll]og.*
45 |
46 | # NUnit
47 | *.VisualState.xml
48 | TestResult.xml
49 | nunit-*.xml
50 |
51 | # Build Results of an ATL Project
52 | [Dd]ebugPS/
53 | [Rr]eleasePS/
54 | dlldata.c
55 |
56 | # Benchmark Results
57 | BenchmarkDotNet.Artifacts/
58 |
59 | # .NET Core
60 | project.lock.json
61 | project.fragment.lock.json
62 | artifacts/
63 |
64 | # StyleCop
65 | StyleCopReport.xml
66 |
67 | # Files built by Visual Studio
68 | *_i.c
69 | *_p.c
70 | *_h.h
71 | *.ilk
72 | *.meta
73 | *.obj
74 | *.iobj
75 | *.pch
76 | *.pdb
77 | *.ipdb
78 | *.pgc
79 | *.pgd
80 | *.rsp
81 | *.sbr
82 | *.tlb
83 | *.tli
84 | *.tlh
85 | *.tmp
86 | *.tmp_proj
87 | *_wpftmp.csproj
88 | *.log
89 | *.vspscc
90 | *.vssscc
91 | .builds
92 | *.pidb
93 | *.svclog
94 | *.scc
95 |
96 | # Chutzpah Test files
97 | _Chutzpah*
98 |
99 | # Visual C++ cache files
100 | ipch/
101 | *.aps
102 | *.ncb
103 | *.opendb
104 | *.opensdf
105 | *.sdf
106 | *.cachefile
107 | *.VC.db
108 | *.VC.VC.opendb
109 |
110 | # Visual Studio profiler
111 | *.psess
112 | *.vsp
113 | *.vspx
114 | *.sap
115 |
116 | # Visual Studio Trace Files
117 | *.e2e
118 |
119 | # TFS 2012 Local Workspace
120 | $tf/
121 |
122 | # Guidance Automation Toolkit
123 | *.gpState
124 |
125 | # ReSharper is a .NET coding add-in
126 | _ReSharper*/
127 | *.[Rr]e[Ss]harper
128 | *.DotSettings.user
129 |
130 | # TeamCity is a build add-in
131 | _TeamCity*
132 |
133 | # DotCover is a Code Coverage Tool
134 | *.dotCover
135 |
136 | # AxoCover is a Code Coverage Tool
137 | .axoCover/*
138 | !.axoCover/settings.json
139 |
140 | # Visual Studio code coverage results
141 | *.coverage
142 | *.coveragexml
143 |
144 | # NCrunch
145 | _NCrunch_*
146 | .*crunch*.local.xml
147 | nCrunchTemp_*
148 |
149 | # MightyMoose
150 | *.mm.*
151 | AutoTest.Net/
152 |
153 | # Web workbench (sass)
154 | .sass-cache/
155 |
156 | # Installshield output folder
157 | [Ee]xpress/
158 |
159 | # DocProject is a documentation generator add-in
160 | DocProject/buildhelp/
161 | DocProject/Help/*.HxT
162 | DocProject/Help/*.HxC
163 | DocProject/Help/*.hhc
164 | DocProject/Help/*.hhk
165 | DocProject/Help/*.hhp
166 | DocProject/Help/Html2
167 | DocProject/Help/html
168 |
169 | # Click-Once directory
170 | publish/
171 |
172 | # Publish Web Output
173 | *.[Pp]ublish.xml
174 | *.azurePubxml
175 | # Note: Comment the next line if you want to checkin your web deploy settings,
176 | # but database connection strings (with potential passwords) will be unencrypted
177 | *.pubxml
178 | *.publishproj
179 |
180 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
181 | # checkin your Azure Web App publish settings, but sensitive information contained
182 | # in these scripts will be unencrypted
183 | PublishScripts/
184 |
185 | # NuGet Packages
186 | *.nupkg
187 | # NuGet Symbol Packages
188 | *.snupkg
189 | # The packages folder can be ignored because of Package Restore
190 | **/[Pp]ackages/*
191 | # except build/, which is used as an MSBuild target.
192 | !**/[Pp]ackages/build/
193 | # Uncomment if necessary however generally it will be regenerated when needed
194 | #!**/[Pp]ackages/repositories.config
195 | # NuGet v3's project.json files produces more ignorable files
196 | *.nuget.props
197 | *.nuget.targets
198 |
199 | # Microsoft Azure Build Output
200 | csx/
201 | *.build.csdef
202 |
203 | # Microsoft Azure Emulator
204 | ecf/
205 | rcf/
206 |
207 | # Windows Store app package directories and files
208 | AppPackages/
209 | BundleArtifacts/
210 | Package.StoreAssociation.xml
211 | _pkginfo.txt
212 | *.appx
213 | *.appxbundle
214 | *.appxupload
215 |
216 | # Visual Studio cache files
217 | # files ending in .cache can be ignored
218 | *.[Cc]ache
219 | # but keep track of directories ending in .cache
220 | !?*.[Cc]ache/
221 |
222 | # Others
223 | ClientBin/
224 | ~$*
225 | *~
226 | *.dbmdl
227 | *.dbproj.schemaview
228 | *.jfm
229 | *.pfx
230 | *.publishsettings
231 | orleans.codegen.cs
232 |
233 | # Including strong name files can present a security risk
234 | # (https://github.com/github/gitignore/pull/2483#issue-259490424)
235 | #*.snk
236 |
237 | # Since there are multiple workflows, uncomment next line to ignore bower_components
238 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
239 | #bower_components/
240 |
241 | # RIA/Silverlight projects
242 | Generated_Code/
243 |
244 | # Backup & report files from converting an old project file
245 | # to a newer Visual Studio version. Backup files are not needed,
246 | # because we have git ;-)
247 | _UpgradeReport_Files/
248 | Backup*/
249 | UpgradeLog*.XML
250 | UpgradeLog*.htm
251 | ServiceFabricBackup/
252 | *.rptproj.bak
253 |
254 | # SQL Server files
255 | *.mdf
256 | *.ldf
257 | *.ndf
258 |
259 | # Business Intelligence projects
260 | *.rdl.data
261 | *.bim.layout
262 | *.bim_*.settings
263 | *.rptproj.rsuser
264 | *- [Bb]ackup.rdl
265 | *- [Bb]ackup ([0-9]).rdl
266 | *- [Bb]ackup ([0-9][0-9]).rdl
267 |
268 | # Microsoft Fakes
269 | FakesAssemblies/
270 |
271 | # GhostDoc plugin setting file
272 | *.GhostDoc.xml
273 |
274 | # Node.js Tools for Visual Studio
275 | .ntvs_analysis.dat
276 | node_modules/
277 |
278 | # Visual Studio 6 build log
279 | *.plg
280 |
281 | # Visual Studio 6 workspace options file
282 | *.opt
283 |
284 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
285 | *.vbw
286 |
287 | # Visual Studio LightSwitch build output
288 | **/*.HTMLClient/GeneratedArtifacts
289 | **/*.DesktopClient/GeneratedArtifacts
290 | **/*.DesktopClient/ModelManifest.xml
291 | **/*.Server/GeneratedArtifacts
292 | **/*.Server/ModelManifest.xml
293 | _Pvt_Extensions
294 |
295 | # Paket dependency manager
296 | .paket/paket.exe
297 | paket-files/
298 |
299 | # FAKE - F# Make
300 | .fake/
301 |
302 | # CodeRush personal settings
303 | .cr/personal
304 |
305 | # Python Tools for Visual Studio (PTVS)
306 | __pycache__/
307 | *.pyc
308 |
309 | # Cake - Uncomment if you are using it
310 | # tools/**
311 | # !tools/packages.config
312 |
313 | # Tabs Studio
314 | *.tss
315 |
316 | # Telerik's JustMock configuration file
317 | *.jmconfig
318 |
319 | # BizTalk build output
320 | *.btp.cs
321 | *.btm.cs
322 | *.odx.cs
323 | *.xsd.cs
324 |
325 | # OpenCover UI analysis results
326 | OpenCover/
327 |
328 | # Azure Stream Analytics local run output
329 | ASALocalRun/
330 |
331 | # MSBuild Binary and Structured Log
332 | *.binlog
333 |
334 | # NVidia Nsight GPU debugger configuration file
335 | *.nvuser
336 |
337 | # MFractors (Xamarin productivity tool) working folder
338 | .mfractor/
339 |
340 | # Local History for Visual Studio
341 | .localhistory/
342 |
343 | # BeatPulse healthcheck temp database
344 | healthchecksdb
345 |
346 | # Backup folder for Package Reference Convert tool in Visual Studio 2017
347 | MigrationBackup/
348 |
349 | # Ionide (cross platform F# VS Code tools) working folder
350 | .ionide/
351 |
--------------------------------------------------------------------------------
/Route2Netch/Form1.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.ComponentModel;
4 | using System.Data;
5 | using System.Drawing;
6 | using System.Linq;
7 | using System.Text;
8 | using System.Threading.Tasks;
9 | using System.Windows.Forms;
10 | using System.IO;
11 | using System.Net;
12 |
13 | namespace Route2Netch
14 | {
15 | public partial class Form1 : Form
16 | {
17 | public Form1()
18 | {
19 | InitializeComponent();
20 | }
21 |
22 | private void button1_Click(object sender, EventArgs e)
23 | {
24 | if (textBox1.Text == string.Empty) return;
25 | if (!IsFileNameValid(textBox1.Text))
26 | {
27 | MessageBox.Show("游戏名存在不合法文件名,请修改");
28 | return;
29 | }
30 | var gameName = textBox1.Text;
31 | label2.Text = "正在抓取路由表,可能需要较长时间";
32 | CatchRoute();
33 | label2.Text = "正在创建模式文件";
34 | var rule= Route2Rule(Path.Combine(Environment.CurrentDirectory, "route.txt"));
35 | if (!Directory.Exists(Path.Combine(Environment.CurrentDirectory, "mode")))
36 | Directory.CreateDirectory(Path.Combine(Environment.CurrentDirectory, "mode"));
37 | string firstLine = "# " + gameName + " (TUN/TAP)" + ", 1, 0\r\n";
38 | File.WriteAllText(Path.Combine(Environment.CurrentDirectory, "mode", gameName + " (TUN-TAP).txt"),
39 | firstLine + rule);
40 | File.Delete(Path.Combine(Environment.CurrentDirectory, "route.txt"));
41 | label2.Text = "抓取完成";
42 | }
43 | private void button2_Click(object sender, EventArgs e)
44 | {
45 | if (textBox1.Text == string.Empty) return;
46 | if (!IsFileNameValid(textBox1.Text))
47 | {
48 | MessageBox.Show("游戏名存在不合法文件名,请修改");
49 | return;
50 | }
51 | var gameName = textBox1.Text;
52 | label2.Text = "正在抓取路由表,可能需要较长时间";
53 | CatchRoute();
54 | label2.Text = "正在创建模式文件";
55 | var rule = Route2Rule(Path.Combine(Environment.CurrentDirectory, "route.txt"));
56 | if (!Directory.Exists(Path.Combine(Environment.CurrentDirectory, "rules")))
57 | Directory.CreateDirectory(Path.Combine(Environment.CurrentDirectory, "rules"));
58 | string firstLine = "#" + gameName + "," + gameName + ",0,0,1,0,1,0,By-Route2Netch" + Environment.NewLine;
59 | File.WriteAllText(Path.Combine(Environment.CurrentDirectory, "rules", gameName + ".rules"),
60 | firstLine + rule);
61 | File.Delete(Path.Combine(Environment.CurrentDirectory, "route.txt"));
62 | label2.Text = "抓取完成";
63 | }
64 | private void button3_Click(object sender, EventArgs e)
65 | {
66 | if (textBox1.Text == string.Empty) return;
67 | if (!IsFileNameValid(textBox1.Text))
68 | {
69 | MessageBox.Show("游戏名存在不合法文件名,请修改");
70 | return;
71 | }
72 | var gameName = textBox1.Text;
73 | label2.Text = "正在抓取路由表,可能需要较长时间";
74 | CatchRoute();
75 | label2.Text = "正在创建模式文件";
76 | var rule = Route2Rule(Path.Combine(Environment.CurrentDirectory, "route.txt"));
77 | if (!Directory.Exists(Path.Combine(Environment.CurrentDirectory, "mode")))
78 | Directory.CreateDirectory(Path.Combine(Environment.CurrentDirectory, "mode"));
79 | string firstLine = "# " + gameName + " (TUN/TAP)" + ", 1, 0\r\n";
80 | File.WriteAllText(Path.Combine(Environment.CurrentDirectory, "mode", gameName + " (TUN-TAP).txt"),
81 | firstLine + rule);
82 | rule = Route2Rule(Path.Combine(Environment.CurrentDirectory, "route.txt"));
83 | if (!Directory.Exists(Path.Combine(Environment.CurrentDirectory, "rules")))
84 | Directory.CreateDirectory(Path.Combine(Environment.CurrentDirectory, "rules"));
85 | firstLine = "#" + gameName + "," + gameName + ",0,0,1,0,1,0,By-Route2Netch" + Environment.NewLine;
86 | File.WriteAllText(Path.Combine(Environment.CurrentDirectory, "rules", gameName + ".rules"),
87 | firstLine + rule);
88 | File.Delete(Path.Combine(Environment.CurrentDirectory, "route.txt"));
89 | label2.Text = "抓取完成";
90 | }
91 | private bool IsFileNameValid(string name)
92 | {
93 | bool isFilename = true;
94 | string[] errorStr = new string[] { "/", "\\", ":", ",", "*", "?", "\"", "<", ">", "|" };
95 |
96 | if (string.IsNullOrEmpty(name))
97 | {
98 | isFilename = false;
99 | }
100 | else
101 | {
102 | for (int i = 0; i < errorStr.Length; i++)
103 | {
104 | if (name.Contains(errorStr[i]))
105 | {
106 | isFilename = false;
107 | break;
108 | }
109 | }
110 | }
111 | return isFilename;
112 | }
113 | void CatchRoute()
114 | {
115 | System.Diagnostics.Process p = new System.Diagnostics.Process();
116 | p.StartInfo.FileName = "cmd.exe";
117 | p.StartInfo.UseShellExecute = false; //是否使用操作系统shell启动
118 | p.StartInfo.RedirectStandardInput = true;//接受来自调用程序的输入信息
119 | p.StartInfo.RedirectStandardOutput = true;//由调用程序获取输出信息
120 | p.StartInfo.RedirectStandardError = true;//重定向标准错误输出
121 | p.StartInfo.CreateNoWindow = true;//不显示程序窗口
122 | p.Start();//启动程序
123 | p.StandardInput.WriteLine("route print -4 >> " + Path.Combine(Environment.CurrentDirectory, "route.txt"));
124 | p.StandardInput.AutoFlush = true;
125 | p.StandardInput.WriteLine("exit");
126 | p.WaitForExit();
127 | p.Close();
128 | }
129 | string Route2Rule(string routePath)
130 | {
131 | var routeLines = File.ReadAllLines(routePath);
132 | int partFlag = 0;
133 | bool startFlag = false;
134 | string metric = string.Empty;
135 | var sb = new StringBuilder();
136 | for(int i=0; i < routeLines.Length; i++)
137 | {
138 | if (routeLines[i].StartsWith("="))
139 | {
140 | partFlag++;
141 | continue;
142 | }
143 | if (partFlag == 3 && !startFlag)
144 | {
145 | i += 1;
146 | startFlag = true;
147 | continue;
148 | }
149 | if (startFlag && partFlag == 3)
150 | {
151 | List avaArr = new List();
152 | var splitParts = routeLines[i].Split(' ');
153 | foreach(var str in splitParts)
154 | {
155 | if (str != "")
156 | {
157 | avaArr.Add(str);
158 | }
159 | }
160 | if (avaArr[0].Split('.')[0] == "10") continue;
161 | if (avaArr[0].Split('.')[0] == "172" &&
162 | (int.Parse(avaArr[0].Split('.')[1]) >= 16 && int.Parse(avaArr[0].Split('.')[1]) < 32))
163 | continue;
164 | if (avaArr[0].Split('.')[0] == "192"&& avaArr[0].Split('.')[1] == "168") continue;
165 | if (avaArr[0] == "0.0.0.0") continue;
166 | if (avaArr[0].StartsWith("127.0.0.")) continue;
167 | if (avaArr[0].StartsWith("224.0.0.")) continue;
168 | if (avaArr[0]=="255.255.255.255") continue;
169 | sb.Append(avaArr[0]);
170 | int netmask = 0;
171 | var nm = avaArr[1].Split('.');
172 | for(int k = 0; k < 4; k++)
173 | {
174 | int t = int.Parse(nm[k]);
175 | if (t != 0)
176 | {
177 | var dexstr = Convert.ToString(t, 2);
178 | netmask += dexstr.Length;
179 | }
180 | }
181 | sb.Append("/" + netmask.ToString());sb.Append(Environment.NewLine);
182 | }
183 | if (partFlag > 3)
184 | {
185 | break;
186 | }
187 | }
188 | return sb.ToString();
189 | }
190 |
191 | }
192 | }
193 |
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