├── .gitattributes ├── .gitignore ├── 01.Coldairarrow.Util.Sockets ├── 01.Coldairarrow.Util.Sockets.csproj ├── Properties │ └── AssemblyInfo.cs ├── SocketClient.cs ├── SocketConnection.cs └── SocketServer.cs ├── 02.Sockets_Server ├── 02.Sockets_Server.csproj ├── App.config ├── Program.cs └── Properties │ └── AssemblyInfo.cs ├── 03.Sockets_Client ├── 03.Sockets_Client.csproj ├── App.config ├── Program.cs └── Properties │ └── AssemblyInfo.cs ├── README.md ├── SocketsDemo.sln └── 测试截图.png /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). 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Backup files are not needed, 207 | # because we have git ;-) 208 | _UpgradeReport_Files/ 209 | Backup*/ 210 | UpgradeLog*.XML 211 | UpgradeLog*.htm 212 | 213 | # SQL Server files 214 | *.mdf 215 | *.ldf 216 | 217 | # Business Intelligence projects 218 | *.rdl.data 219 | *.bim.layout 220 | *.bim_*.settings 221 | 222 | # Microsoft Fakes 223 | FakesAssemblies/ 224 | 225 | # GhostDoc plugin setting file 226 | *.GhostDoc.xml 227 | 228 | # Node.js Tools for Visual Studio 229 | .ntvs_analysis.dat 230 | 231 | # Visual Studio 6 build log 232 | *.plg 233 | 234 | # Visual Studio 6 workspace options file 235 | *.opt 236 | 237 | # Visual Studio LightSwitch build output 238 | **/*.HTMLClient/GeneratedArtifacts 239 | **/*.DesktopClient/GeneratedArtifacts 240 | **/*.DesktopClient/ModelManifest.xml 241 | **/*.Server/GeneratedArtifacts 242 | **/*.Server/ModelManifest.xml 243 | _Pvt_Extensions 244 | 245 | # Paket dependency manager 246 | .paket/paket.exe 247 | paket-files/ 248 | 249 | # FAKE - F# Make 250 | .fake/ 251 | 252 | # JetBrains Rider 253 | .idea/ 254 | *.sln.iml 255 | 256 | # CodeRush 257 | .cr/ 258 | 259 | # Python Tools for Visual Studio (PTVS) 260 | __pycache__/ 261 | *.pyc -------------------------------------------------------------------------------- /01.Coldairarrow.Util.Sockets/01.Coldairarrow.Util.Sockets.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {5DF7AFDF-6B88-42AD-B855-4EB9BF0E2495} 8 | Library 9 | Properties 10 | Coldairarrow.Util.Sockets 11 | Coldairarrow.Util.Sockets 12 | v4.0 13 | 512 14 | 15 | 16 | 17 | true 18 | full 19 | false 20 | bin\Debug\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | bin\Debug\Coldairarrow.Util.Sockets.xml 25 | 26 | 27 | pdbonly 28 | true 29 | bin\Release\ 30 | TRACE 31 | prompt 32 | 4 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | -------------------------------------------------------------------------------- /01.Coldairarrow.Util.Sockets/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // 有关程序集的一般信息由以下 6 | // 控制。更改这些特性值可修改 7 | // 与程序集关联的信息。 8 | [assembly: AssemblyTitle("01.Coldairarrow.Util.Sockets")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("01.Coldairarrow.Util.Sockets")] 13 | [assembly: AssemblyCopyright("Copyright © 2017")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // 将 ComVisible 设置为 false 会使此程序集中的类型 18 | //对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型 19 | //请将此类型的 ComVisible 特性设置为 true。 20 | [assembly: ComVisible(false)] 21 | 22 | // 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID 23 | [assembly: Guid("5df7afdf-6b88-42ad-b855-4eb9bf0e2495")] 24 | 25 | // 程序集的版本信息由下列四个值组成: 26 | // 27 | // 主版本 28 | // 次版本 29 | // 生成号 30 | // 修订号 31 | // 32 | // 可以指定所有值,也可以使用以下所示的 "*" 预置版本号和修订号 33 | //通过使用 "*",如下所示: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /01.Coldairarrow.Util.Sockets/SocketClient.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Net; 3 | using System.Net.Sockets; 4 | using System.Text; 5 | 6 | namespace Coldairarrow.Util.Sockets 7 | { 8 | /// 9 | /// Socket客户端 10 | /// 11 | public class SocketClient 12 | { 13 | #region 构造函数 14 | 15 | /// 16 | /// 构造函数,连接服务器IP地址默认为本机127.0.0.1 17 | /// 18 | /// 监听的端口 19 | public SocketClient(int port) 20 | { 21 | _ip = "127.0.0.1"; 22 | _port = port; 23 | } 24 | 25 | /// 26 | /// 构造函数 27 | /// 28 | /// 监听的IP地址 29 | /// 监听的端口 30 | public SocketClient(string ip, int port) 31 | { 32 | _ip = ip; 33 | _port = port; 34 | } 35 | 36 | #endregion 37 | 38 | #region 内部成员 39 | 40 | private Socket _socket = null; 41 | private string _ip = ""; 42 | private int _port = 0; 43 | private bool _isRec=true; 44 | private bool IsSocketConnected() 45 | { 46 | bool part1 = _socket.Poll(1000, SelectMode.SelectRead); 47 | bool part2 = (_socket.Available == 0); 48 | if (part1 && part2) 49 | return false; 50 | else 51 | return true; 52 | } 53 | 54 | /// 55 | /// 开始接受客户端消息 56 | /// 57 | public void StartRecMsg() 58 | { 59 | try 60 | { 61 | byte[] container = new byte[1024 * 1024 * 2]; 62 | _socket.BeginReceive(container, 0, container.Length, SocketFlags.None, asyncResult => 63 | { 64 | try 65 | { 66 | int length = _socket.EndReceive(asyncResult); 67 | 68 | //马上进行下一轮接受,增加吞吐量 69 | if (length > 0 && _isRec && IsSocketConnected()) 70 | StartRecMsg(); 71 | 72 | if (length > 0) 73 | { 74 | byte[] recBytes = new byte[length]; 75 | Array.Copy(container, 0, recBytes, 0, length); 76 | 77 | //处理消息 78 | HandleRecMsg?.BeginInvoke(recBytes, this,null,null); 79 | } 80 | else 81 | Close(); 82 | } 83 | catch (Exception ex) 84 | { 85 | HandleException?.BeginInvoke(ex,null,null); 86 | Close(); 87 | } 88 | }, null); 89 | } 90 | catch (Exception ex) 91 | { 92 | HandleException?.BeginInvoke(ex,null,null); 93 | Close(); 94 | } 95 | } 96 | 97 | #endregion 98 | 99 | #region 外部接口 100 | 101 | /// 102 | /// 开始服务,连接服务端 103 | /// 104 | public void StartClient() 105 | { 106 | try 107 | { 108 | //实例化 套接字 (ip4寻址协议,流式传输,TCP协议) 109 | _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); 110 | //创建 ip对象 111 | IPAddress address = IPAddress.Parse(_ip); 112 | //创建网络节点对象 包含 ip和port 113 | IPEndPoint endpoint = new IPEndPoint(address, _port); 114 | //将 监听套接字 绑定到 对应的IP和端口 115 | _socket.BeginConnect(endpoint, asyncResult => 116 | { 117 | try 118 | { 119 | _socket.EndConnect(asyncResult); 120 | //开始接受服务器消息 121 | StartRecMsg(); 122 | 123 | HandleClientStarted?.BeginInvoke(this,null,null); 124 | } 125 | catch (Exception ex) 126 | { 127 | HandleException?.BeginInvoke(ex,null,null); 128 | } 129 | }, null); 130 | } 131 | catch (Exception ex) 132 | { 133 | HandleException?.BeginInvoke(ex,null,null); 134 | } 135 | } 136 | 137 | /// 138 | /// 发送数据 139 | /// 140 | /// 数据字节 141 | public void Send(byte[] bytes) 142 | { 143 | try 144 | { 145 | _socket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, asyncResult => 146 | { 147 | try 148 | { 149 | int length = _socket.EndSend(asyncResult); 150 | HandleSendMsg?.BeginInvoke(bytes, this,null,null); 151 | } 152 | catch (Exception ex) 153 | { 154 | HandleException?.BeginInvoke(ex,null,null); 155 | } 156 | }, null); 157 | } 158 | catch (Exception ex) 159 | { 160 | HandleException?.BeginInvoke(ex,null,null); 161 | } 162 | } 163 | 164 | /// 165 | /// 发送字符串(默认使用UTF-8编码) 166 | /// 167 | /// 字符串 168 | public void Send(string msgStr) 169 | { 170 | Send(Encoding.UTF8.GetBytes(msgStr)); 171 | } 172 | 173 | /// 174 | /// 发送字符串(使用自定义编码) 175 | /// 176 | /// 字符串消息 177 | /// 使用的编码 178 | public void Send(string msgStr, Encoding encoding) 179 | { 180 | Send(encoding.GetBytes(msgStr)); 181 | } 182 | 183 | /// 184 | /// 传入自定义属性 185 | /// 186 | public object Property { get; set; } 187 | 188 | /// 189 | /// 关闭与服务器的连接 190 | /// 191 | public void Close() 192 | { 193 | try 194 | { 195 | _isRec = false; 196 | _socket.Disconnect(false); 197 | HandleClientClose?.BeginInvoke(this,null,null); 198 | } 199 | catch (Exception ex) 200 | { 201 | HandleException?.BeginInvoke(ex,null,null); 202 | } 203 | finally 204 | { 205 | _socket.Dispose(); 206 | GC.Collect(); 207 | } 208 | } 209 | 210 | #endregion 211 | 212 | #region 事件处理 213 | 214 | /// 215 | /// 客户端连接建立后回调 216 | /// 217 | public Action HandleClientStarted { get; set; } 218 | 219 | /// 220 | /// 处理接受消息的委托 221 | /// 222 | public Action HandleRecMsg { get; set; } 223 | 224 | /// 225 | /// 客户端连接发送消息后回调 226 | /// 227 | public Action HandleSendMsg { get; set; } 228 | 229 | /// 230 | /// 客户端连接关闭后回调 231 | /// 232 | public Action HandleClientClose { get; set; } 233 | 234 | /// 235 | /// 异常处理程序 236 | /// 237 | public Action HandleException { get; set; } 238 | 239 | #endregion 240 | } 241 | } 242 | -------------------------------------------------------------------------------- /01.Coldairarrow.Util.Sockets/SocketConnection.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Net.Sockets; 3 | using System.Text; 4 | 5 | namespace Coldairarrow.Util.Sockets 6 | { 7 | /// 8 | /// Socket连接,双向通信 9 | /// 10 | public class SocketConnection 11 | { 12 | #region 构造函数 13 | 14 | /// 15 | /// 构造函数 16 | /// 17 | /// 维护的Socket对象 18 | /// 维护此连接的服务对象 19 | public SocketConnection(Socket socket,SocketServer server) 20 | { 21 | _socket = socket; 22 | _server = server; 23 | } 24 | 25 | #endregion 26 | 27 | #region 私有成员 28 | 29 | private readonly Socket _socket; 30 | private bool _isRec=true; 31 | private SocketServer _server = null; 32 | private bool IsSocketConnected() 33 | { 34 | bool part1 = _socket.Poll(1000, SelectMode.SelectRead); 35 | bool part2 = (_socket.Available == 0); 36 | if (part1 && part2) 37 | return false; 38 | else 39 | return true; 40 | } 41 | 42 | #endregion 43 | 44 | #region 外部接口 45 | 46 | /// 47 | /// 开始接受客户端消息 48 | /// 49 | public void StartRecMsg() 50 | { 51 | try 52 | { 53 | byte[] container = new byte[1024 * 1024 * 4]; 54 | _socket.BeginReceive(container, 0, container.Length, SocketFlags.None, asyncResult => 55 | { 56 | try 57 | { 58 | int length = _socket.EndReceive(asyncResult); 59 | 60 | //马上进行下一轮接受,增加吞吐量 61 | if (length > 0 && _isRec && IsSocketConnected()) 62 | StartRecMsg(); 63 | 64 | if (length > 0) 65 | { 66 | byte[] recBytes = new byte[length]; 67 | Array.Copy(container, 0, recBytes, 0, length); 68 | try 69 | { 70 | //处理消息 71 | HandleRecMsg?.BeginInvoke(recBytes, this, _server, null, null); 72 | } 73 | catch (Exception ex) 74 | { 75 | HandleException?.Invoke(ex); 76 | } 77 | } 78 | else 79 | Close(); 80 | } 81 | catch (Exception ex) 82 | { 83 | HandleException?.BeginInvoke(ex,null,null); 84 | Close(); 85 | } 86 | }, null); 87 | } 88 | catch (Exception ex) 89 | { 90 | HandleException?.BeginInvoke(ex,null,null); 91 | Close(); 92 | } 93 | } 94 | 95 | /// 96 | /// 发送数据 97 | /// 98 | /// 数据字节 99 | public void Send(byte[] bytes) 100 | { 101 | try 102 | { 103 | _socket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, asyncResult => 104 | { 105 | try 106 | { 107 | int length = _socket.EndSend(asyncResult); 108 | HandleSendMsg?.BeginInvoke(bytes, this, _server,null,null); 109 | } 110 | catch (Exception ex) 111 | { 112 | HandleException?.BeginInvoke(ex,null,null); 113 | } 114 | }, null); 115 | } 116 | catch (Exception ex) 117 | { 118 | HandleException?.BeginInvoke(ex,null,null); 119 | } 120 | } 121 | 122 | /// 123 | /// 发送字符串(默认使用UTF-8编码) 124 | /// 125 | /// 字符串 126 | public void Send(string msgStr) 127 | { 128 | Send(Encoding.UTF8.GetBytes(msgStr)); 129 | } 130 | 131 | /// 132 | /// 发送字符串(使用自定义编码) 133 | /// 134 | /// 字符串消息 135 | /// 使用的编码 136 | public void Send(string msgStr,Encoding encoding) 137 | { 138 | Send(encoding.GetBytes(msgStr)); 139 | } 140 | 141 | /// 142 | /// 传入自定义属性 143 | /// 144 | public object Property { get; set; } 145 | 146 | /// 147 | /// 关闭当前连接 148 | /// 149 | public void Close() 150 | { 151 | try 152 | { 153 | _isRec = false; 154 | _socket.Disconnect(false); 155 | _server.RemoveConnection(this); 156 | HandleClientClose?.BeginInvoke(this, _server,null,null); 157 | } 158 | catch (Exception ex) 159 | { 160 | HandleException?.BeginInvoke(ex,null,null); 161 | } 162 | finally 163 | { 164 | _socket.Dispose(); 165 | GC.Collect(); 166 | } 167 | } 168 | 169 | #endregion 170 | 171 | #region 事件处理 172 | 173 | /// 174 | /// 客户端连接接受新的消息后调用 175 | /// 176 | public Action HandleRecMsg { get; set; } 177 | 178 | /// 179 | /// 客户端连接发送消息后回调 180 | /// 181 | public Action HandleSendMsg { get; set; } 182 | 183 | /// 184 | /// 客户端连接关闭后回调 185 | /// 186 | public Action HandleClientClose { get; set; } 187 | 188 | /// 189 | /// 异常处理程序 190 | /// 191 | public Action HandleException { get; set; } 192 | 193 | #endregion 194 | } 195 | } 196 | -------------------------------------------------------------------------------- /01.Coldairarrow.Util.Sockets/SocketServer.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Net; 5 | using System.Net.Sockets; 6 | using System.Threading; 7 | 8 | namespace Coldairarrow.Util.Sockets 9 | { 10 | /// 11 | /// Socket服务端 12 | /// 13 | public class SocketServer 14 | { 15 | #region 构造函数 16 | 17 | /// 18 | /// 构造函数 19 | /// 20 | /// 监听的IP地址 21 | /// 监听的端口 22 | public SocketServer(string ip, int port) 23 | { 24 | _ip = ip; 25 | _port = port; 26 | } 27 | 28 | /// 29 | /// 构造函数,监听IP地址默认为本机0.0.0.0 30 | /// 31 | /// 监听的端口 32 | public SocketServer(int port) 33 | { 34 | _ip = "0.0.0.0"; 35 | _port = port; 36 | } 37 | 38 | #endregion 39 | 40 | #region 内部成员 41 | 42 | private Socket _socket { get; set; } = null; 43 | private string _ip { get; set; } = ""; 44 | private int _port { get; set; } = 0; 45 | private bool _isListen { get; set; } = true; 46 | private void StartListen() 47 | { 48 | try 49 | { 50 | _socket.BeginAccept(asyncResult => 51 | { 52 | try 53 | { 54 | Socket newSocket = _socket.EndAccept(asyncResult); 55 | 56 | //马上进行下一轮监听,增加吞吐量 57 | if (_isListen) 58 | StartListen(); 59 | 60 | SocketConnection newConnection = new SocketConnection(newSocket, this) 61 | { 62 | HandleRecMsg = HandleRecMsg == null ? null : new Action(HandleRecMsg), 63 | HandleClientClose = HandleClientClose == null ? null : new Action(HandleClientClose), 64 | HandleSendMsg = HandleSendMsg == null ? null : new Action(HandleSendMsg), 65 | HandleException = HandleException == null ? null : new Action(HandleException) 66 | }; 67 | 68 | newConnection.StartRecMsg(); 69 | AddConnection(newConnection); 70 | HandleNewClientConnected?.BeginInvoke(this, newConnection, null, null); 71 | } 72 | catch (Exception ex) 73 | { 74 | HandleException?.BeginInvoke(ex, null, null); 75 | } 76 | }, null); 77 | } 78 | catch (Exception ex) 79 | { 80 | HandleException?.BeginInvoke(ex, null, null); 81 | } 82 | } 83 | private LinkedList _clientList { get; } = new LinkedList(); 84 | 85 | #endregion 86 | 87 | #region 外部接口 88 | 89 | /// 90 | /// 开始服务,监听客户端 91 | /// 92 | public void StartServer() 93 | { 94 | try 95 | { 96 | //实例化套接字(ip4寻址协议,流式传输,TCP协议) 97 | _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); 98 | //创建ip对象 99 | IPAddress address = IPAddress.Parse(_ip); 100 | //创建网络节点对象包含ip和port 101 | IPEndPoint endpoint = new IPEndPoint(address, _port); 102 | //将 监听套接字绑定到 对应的IP和端口 103 | _socket.Bind(endpoint); 104 | //设置监听队列长度为Int32最大值(同时能够处理连接请求数量) 105 | _socket.Listen(int.MaxValue); 106 | //开始监听客户端 107 | StartListen(); 108 | HandleServerStarted?.BeginInvoke(this, null, null); 109 | } 110 | catch (Exception ex) 111 | { 112 | HandleException?.BeginInvoke(ex, null, null); 113 | } 114 | } 115 | 116 | /// 117 | /// 维护客户端列表的读写锁 118 | /// 119 | public ReaderWriterLockSlim RWLock_ClientList { get; } = new ReaderWriterLockSlim(); 120 | 121 | /// 122 | /// 关闭指定客户端连接 123 | /// 124 | /// 指定的客户端连接 125 | public void CloseConnection(SocketConnection theConnection) 126 | { 127 | theConnection.Close(); 128 | } 129 | 130 | /// 131 | /// 添加客户端连接 132 | /// 133 | /// 需要添加的客户端连接 134 | public void AddConnection(SocketConnection theConnection) 135 | { 136 | RWLock_ClientList.EnterWriteLock(); 137 | try 138 | { 139 | _clientList.AddLast(theConnection); 140 | } 141 | finally 142 | { 143 | RWLock_ClientList.ExitWriteLock(); 144 | } 145 | } 146 | 147 | /// 148 | /// 删除指定的客户端连接 149 | /// 150 | /// 指定的客户端连接 151 | public void RemoveConnection(SocketConnection theConnection) 152 | { 153 | RWLock_ClientList.EnterWriteLock(); 154 | try 155 | { 156 | _clientList.Remove(theConnection); 157 | } 158 | finally 159 | { 160 | RWLock_ClientList.ExitWriteLock(); 161 | } 162 | } 163 | 164 | /// 165 | /// 通过条件获取客户端连接列表 166 | /// 167 | /// 筛选条件 168 | /// 169 | public IEnumerable GetConnectionList(Func predicate) 170 | { 171 | RWLock_ClientList.EnterReadLock(); 172 | try 173 | { 174 | return _clientList.Where(predicate); 175 | } 176 | finally 177 | { 178 | RWLock_ClientList.ExitReadLock(); 179 | } 180 | } 181 | 182 | /// 183 | /// 获取所有客户端连接列表 184 | /// 185 | /// 186 | public IEnumerable GetConnectionList() 187 | { 188 | return _clientList; 189 | } 190 | 191 | /// 192 | /// 寻找特定条件的客户端连接 193 | /// 194 | /// 筛选条件 195 | /// 196 | public SocketConnection GetTheConnection(Func predicate) 197 | { 198 | RWLock_ClientList.EnterReadLock(); 199 | try 200 | { 201 | return _clientList.Where(predicate).FirstOrDefault(); 202 | } 203 | finally 204 | { 205 | RWLock_ClientList.ExitReadLock(); 206 | } 207 | } 208 | 209 | /// 210 | /// 获取客户端连接数 211 | /// 212 | /// 213 | public int GetConnectionCount() 214 | { 215 | RWLock_ClientList.EnterReadLock(); 216 | try 217 | { 218 | return _clientList.Count; 219 | } 220 | finally 221 | { 222 | RWLock_ClientList.ExitReadLock(); 223 | } 224 | } 225 | 226 | #endregion 227 | 228 | #region 公共事件 229 | 230 | /// 231 | /// 异常处理程序 232 | /// 233 | public Action HandleException { get; set; } 234 | 235 | #endregion 236 | 237 | #region 服务端事件 238 | 239 | /// 240 | /// 服务启动后执行 241 | /// 242 | public Action HandleServerStarted { get; set; } 243 | 244 | /// 245 | /// 当新客户端连接后执行 246 | /// 247 | public Action HandleNewClientConnected { get; set; } 248 | 249 | /// 250 | /// 服务端关闭客户端后执行 251 | /// 252 | public Action HandleCloseClient { get; set; } 253 | 254 | #endregion 255 | 256 | #region 客户端连接事件 257 | 258 | /// 259 | /// 客户端连接接受新的消息后调用 260 | /// 261 | public Action HandleRecMsg { get; set; } 262 | 263 | /// 264 | /// 客户端连接发送消息后回调 265 | /// 266 | public Action HandleSendMsg { get; set; } 267 | 268 | /// 269 | /// 客户端连接关闭后回调 270 | /// 271 | public Action HandleClientClose { get; set; } 272 | 273 | #endregion 274 | } 275 | } 276 | -------------------------------------------------------------------------------- /02.Sockets_Server/02.Sockets_Server.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {9A6B2C8C-913E-49E3-9245-99FEB3962108} 8 | Exe 9 | _02.Sockets_Server 10 | 02.Sockets_Server 11 | v4.5 12 | 512 13 | 14 | 15 | AnyCPU 16 | true 17 | full 18 | false 19 | bin\Debug\ 20 | DEBUG;TRACE 21 | prompt 22 | 4 23 | 24 | 25 | AnyCPU 26 | pdbonly 27 | true 28 | bin\Release\ 29 | TRACE 30 | prompt 31 | 4 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | {5df7afdf-6b88-42ad-b855-4eb9bf0e2495} 53 | 01.Coldairarrow.Util.Sockets 54 | 55 | 56 | 57 | -------------------------------------------------------------------------------- /02.Sockets_Server/App.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /02.Sockets_Server/Program.cs: -------------------------------------------------------------------------------- 1 | using Coldairarrow.Util.Sockets; 2 | using System; 3 | using System.Text; 4 | 5 | namespace Console_Server 6 | { 7 | class Program 8 | { 9 | static void Main(string[] args) 10 | { 11 | //创建服务器对象,默认监听本机0.0.0.0,端口12345 12 | SocketServer server = new SocketServer(12345); 13 | 14 | //处理从客户端收到的消息 15 | server.HandleRecMsg = new Action((bytes, client, theServer) => 16 | { 17 | string msg = Encoding.UTF8.GetString(bytes); 18 | Console.WriteLine($"收到消息:{msg}"); 19 | }); 20 | 21 | //处理服务器启动后事件 22 | server.HandleServerStarted = new Action(theServer => 23 | { 24 | Console.WriteLine("服务已启动************"); 25 | }); 26 | 27 | //处理新的客户端连接后的事件 28 | server.HandleNewClientConnected = new Action((theServer, theCon) => 29 | { 30 | Console.WriteLine($@"一个新的客户端接入,当前连接数:{theServer.GetConnectionCount()}"); 31 | }); 32 | 33 | //处理客户端连接关闭后的事件 34 | server.HandleClientClose = new Action((theCon, theServer) => 35 | { 36 | Console.WriteLine($@"一个客户端关闭,当前连接数为:{theServer.GetConnectionCount()}"); 37 | }); 38 | 39 | //处理异常 40 | server.HandleException = new Action(ex => 41 | { 42 | Console.WriteLine(ex.Message); 43 | }); 44 | 45 | //服务器启动 46 | server.StartServer(); 47 | 48 | while (true) 49 | { 50 | Console.WriteLine("输入:quit,关闭服务器"); 51 | string op = Console.ReadLine(); 52 | if (op == "quit") 53 | break; 54 | } 55 | } 56 | } 57 | } 58 | -------------------------------------------------------------------------------- /02.Sockets_Server/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // 有关程序集的一般信息由以下 6 | // 控制。更改这些特性值可修改 7 | // 与程序集关联的信息。 8 | [assembly: AssemblyTitle("02.Sockets_Server")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("02.Sockets_Server")] 13 | [assembly: AssemblyCopyright("Copyright © 2017")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // 将 ComVisible 设置为 false 会使此程序集中的类型 18 | //对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型 19 | //请将此类型的 ComVisible 特性设置为 true。 20 | [assembly: ComVisible(false)] 21 | 22 | // 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID 23 | [assembly: Guid("9a6b2c8c-913e-49e3-9245-99feb3962108")] 24 | 25 | // 程序集的版本信息由下列四个值组成: 26 | // 27 | // 主版本 28 | // 次版本 29 | // 生成号 30 | // 修订号 31 | // 32 | // 可以指定所有值,也可以使用以下所示的 "*" 预置版本号和修订号 33 | // 方法是按如下所示使用“*”: : 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /03.Sockets_Client/03.Sockets_Client.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {5844268A-DE58-4192-9989-D7A22D2ACCFA} 8 | Exe 9 | _03.Sockets_Client 10 | 03.Sockets_Client 11 | v4.5 12 | 512 13 | 14 | 15 | AnyCPU 16 | true 17 | full 18 | false 19 | bin\Debug\ 20 | DEBUG;TRACE 21 | prompt 22 | 4 23 | 24 | 25 | AnyCPU 26 | pdbonly 27 | true 28 | bin\Release\ 29 | TRACE 30 | prompt 31 | 4 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | {5df7afdf-6b88-42ad-b855-4eb9bf0e2495} 53 | 01.Coldairarrow.Util.Sockets 54 | 55 | 56 | 57 | -------------------------------------------------------------------------------- /03.Sockets_Client/App.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /03.Sockets_Client/Program.cs: -------------------------------------------------------------------------------- 1 | using Coldairarrow.Util.Sockets; 2 | using System; 3 | using System.Text; 4 | 5 | namespace Console_Client 6 | { 7 | class Program 8 | { 9 | static void Main(string[] args) 10 | { 11 | //创建客户端对象,默认连接本机127.0.0.1,端口为12345 12 | SocketClient client = new SocketClient(12345); 13 | 14 | //绑定当收到服务器发送的消息后的处理事件 15 | client.HandleRecMsg = new Action((bytes, theClient) => 16 | { 17 | string msg = Encoding.UTF8.GetString(bytes); 18 | Console.WriteLine($"收到消息:{msg}"); 19 | }); 20 | 21 | //绑定向服务器发送消息后的处理事件 22 | client.HandleSendMsg = new Action((bytes, theClient) => 23 | { 24 | string msg = Encoding.UTF8.GetString(bytes); 25 | Console.WriteLine($"向服务器发送消息:{msg}"); 26 | }); 27 | 28 | //开始运行客户端 29 | client.StartClient(); 30 | 31 | while (true) 32 | { 33 | Console.WriteLine("输入:quit关闭客户端,输入其它消息发送到服务器"); 34 | string str = Console.ReadLine(); 35 | if (str == "quit") 36 | { 37 | client.Close(); 38 | break; 39 | } 40 | else 41 | { 42 | client.Send(str); 43 | } 44 | } 45 | } 46 | } 47 | } 48 | -------------------------------------------------------------------------------- /03.Sockets_Client/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // 有关程序集的一般信息由以下 6 | // 控制。更改这些特性值可修改 7 | // 与程序集关联的信息。 8 | [assembly: AssemblyTitle("03.Sockets_Client")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("03.Sockets_Client")] 13 | [assembly: AssemblyCopyright("Copyright © 2017")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // 将 ComVisible 设置为 false 会使此程序集中的类型 18 | //对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型 19 | //请将此类型的 ComVisible 特性设置为 true。 20 | [assembly: ComVisible(false)] 21 | 22 | // 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID 23 | [assembly: Guid("5844268a-de58-4192-9989-d7a22d2accfa")] 24 | 25 | // 程序集的版本信息由下列四个值组成: 26 | // 27 | // 主版本 28 | // 次版本 29 | // 生成号 30 | // 修订号 31 | // 32 | // 可以指定所有值,也可以使用以下所示的 "*" 预置版本号和修订号 33 | // 方法是按如下所示使用“*”: : 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Sockets 2 | A very helpful C# Sockets framework 3 |
4 | How to use it is here:http://www.cnblogs.com/coldairarrow/p/7501645.html 5 | 6 | 如何使用?
7 | 框架核心类:
8 | SocketServer//Socket服务端
9 | SocketConnection//Socket连接对象,双向通信
10 | SocketClient//Socket客户端
11 | 1、建立连接
12 | 服务端:
13 | SocketServer server = new SocketServer(12345);//默认监听地址0.0.0.0 端口12345,构造函数重载可以修改
14 | server.StartServer();
15 | 客户端:
16 | SocketClient client = new SocketClient(12345);//默认连接地址127.0.0.1 端口12345,构造函数重载可以修改
17 | client.StartClient();
18 | 2、消息收发
19 | 服务端:
20 | 服务端主要就是维护一个客户端连接队列,每当新的客户端连接到服务端时,都会将新的连接对象添加到连接队列中。
21 | 因此,服务端要向客户端发送消息,必须先找到需要发送消息的连接对象。
22 | 那么才能如何找到需要发送消息的连接呢?
23 | 思路:当我们要寻找某些东西的时候,肯定需要某些东西的特征,比如说我们要确认一个人的身份,我们只需要知道这个人的身份证(黑的不算),那么我们就可以轻易的知道这个人的身份信息了。同样道理,我已经预先给SocketConnection开放了一个自定义属性Property,其类型为object,也就是说,你可以传字符串,也可以传自定义对象,这个Property就可以作为当前连接的身份标志了,当连接拥有身份标志之后,就可以通过Lambda表达式查询出来(不会的自己去补充基础),服务端调用GetConnectionList方法,传入筛选条件,即可找到符合条件的IEnumerable,也可以调用GetTheConnection方法,传入筛选条件,找到符合条件的一个SocketConnection,使用示例如下:
24 | var theConnection= server.GetTheConnection(x =>
25 | {
26 | var Id = (string)x.Property;
27 | return Id == "Admin";
28 | });
29 |
30 | 看代码吃力的,请补充基础
31 |
32 | 发送消息:
33 | theConnection.Send("Hello World!");//默认UTF-8编码格式发送字符串,有重载方法,不详解了
34 | 客户端:
35 | 发送消息:
36 | client.Send("OK!");//默认UTF-8编码格式发送字符串,有重载方法,不详解了
37 | 38 | 事件处理:
39 | 客户端连接到服务端之后,双方肯定要进行通信,也就是收发数据,这里我只讲最常用的事件
40 | 1、新的客户端连接到服务端时触发(可以选择这个时候给对应的SocketConnection传入身份标识Property)
41 | server.HandleNewClientConnected = new Action((theServer,theCon) =>
42 | {
43 | theCon.Property = "Admin";//身份标志,也可以传别的对象,自己定义,用的时候强制转下(不懂,百度:多态)
44 | Console.WriteLine($@"当前连接数:{theServer.GetConnectionCount()}");
45 | });
46 | 2、服务端接收到客户端发送的消息时触发
47 | //bytes为收到的数据(字节数组),client为对应的SocketConnection,theServer为维护连接的服务对象
48 | server.HandleRecMsg = new Action((bytes,client,theServer)=>
49 | { 50 | string msg = Encoding.UTF8.GetString(bytes);
51 | client.Send($"服务端已收到收到消息:{msg}");
52 | Console.WriteLine($"收到消息:{msg}");
53 | });
54 | 3、客户端端接收到客户端发送的消息时触发
55 | client.HandleRecMsg = new Action((bytes, theClient) =>
56 | {
57 | string msg = Encoding.UTF8.GetString(bytes);
58 | Console.WriteLine($"收到消息:{msg}");
59 | });
60 | 61 | 最后:其它还有很多操作,请看三个类的外部接口 62 | -------------------------------------------------------------------------------- /SocketsDemo.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 15 4 | VisualStudioVersion = 15.0.26730.10 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "01.Coldairarrow.Util.Sockets", "01.Coldairarrow.Util.Sockets\01.Coldairarrow.Util.Sockets.csproj", "{5DF7AFDF-6B88-42AD-B855-4EB9BF0E2495}" 7 | EndProject 8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "02.Sockets_Server", "02.Sockets_Server\02.Sockets_Server.csproj", "{9A6B2C8C-913E-49E3-9245-99FEB3962108}" 9 | EndProject 10 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "03.Sockets_Client", "03.Sockets_Client\03.Sockets_Client.csproj", "{5844268A-DE58-4192-9989-D7A22D2ACCFA}" 11 | EndProject 12 | Global 13 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 14 | Debug|Any CPU = Debug|Any CPU 15 | Release|Any CPU = Release|Any CPU 16 | EndGlobalSection 17 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 18 | {5DF7AFDF-6B88-42AD-B855-4EB9BF0E2495}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 19 | {5DF7AFDF-6B88-42AD-B855-4EB9BF0E2495}.Debug|Any CPU.Build.0 = Debug|Any CPU 20 | {5DF7AFDF-6B88-42AD-B855-4EB9BF0E2495}.Release|Any CPU.ActiveCfg = Release|Any CPU 21 | {5DF7AFDF-6B88-42AD-B855-4EB9BF0E2495}.Release|Any CPU.Build.0 = Release|Any CPU 22 | {9A6B2C8C-913E-49E3-9245-99FEB3962108}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 23 | {9A6B2C8C-913E-49E3-9245-99FEB3962108}.Debug|Any CPU.Build.0 = Debug|Any CPU 24 | {9A6B2C8C-913E-49E3-9245-99FEB3962108}.Release|Any CPU.ActiveCfg = Release|Any CPU 25 | {9A6B2C8C-913E-49E3-9245-99FEB3962108}.Release|Any CPU.Build.0 = Release|Any CPU 26 | {5844268A-DE58-4192-9989-D7A22D2ACCFA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 27 | {5844268A-DE58-4192-9989-D7A22D2ACCFA}.Debug|Any CPU.Build.0 = Debug|Any CPU 28 | {5844268A-DE58-4192-9989-D7A22D2ACCFA}.Release|Any CPU.ActiveCfg = Release|Any CPU 29 | {5844268A-DE58-4192-9989-D7A22D2ACCFA}.Release|Any CPU.Build.0 = Release|Any CPU 30 | EndGlobalSection 31 | GlobalSection(SolutionProperties) = preSolution 32 | HideSolutionNode = FALSE 33 | EndGlobalSection 34 | GlobalSection(ExtensibilityGlobals) = postSolution 35 | SolutionGuid = {7E5390DD-1DCB-4059-AB32-F3B9B84A377F} 36 | EndGlobalSection 37 | EndGlobal 38 | -------------------------------------------------------------------------------- /测试截图.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Coldairarrow/Sockets/29c7e8ca9440147a90193d59bb9f89d19a1d152c/测试截图.png --------------------------------------------------------------------------------