├── DynamicsPlayground ├── en.lproj │ └── InfoPlist.strings ├── ViewController.h ├── Images.xcassets │ ├── AppIcon.appiconset │ │ └── Contents.json │ └── LaunchImage.launchimage │ │ └── Contents.json ├── AppDelegate.h ├── DynamicsPlayground-Prefix.pch ├── main.m ├── DynamicsPlayground-Info.plist ├── Base.lproj │ └── Main.storyboard ├── AppDelegate.m └── ViewController.m ├── DynamicsPlaygroundTests ├── en.lproj │ └── InfoPlist.strings ├── DynamicsPlaygroundTests.m └── DynamicsPlaygroundTests-Info.plist ├── README.md ├── DynamicsPlayground.xcodeproj ├── project.xcworkspace │ └── contents.xcworkspacedata ├── xcuserdata │ └── ceberhardt.xcuserdatad │ │ └── xcschemes │ │ ├── xcschememanagement.plist │ │ └── DynamicsPlayground.xcscheme └── project.pbxproj └── .gitignore /DynamicsPlayground/en.lproj/InfoPlist.strings: -------------------------------------------------------------------------------- 1 | /* Localized versions of Info.plist keys */ 2 | 3 | -------------------------------------------------------------------------------- /DynamicsPlaygroundTests/en.lproj/InfoPlist.strings: -------------------------------------------------------------------------------- 1 | /* Localized versions of Info.plist keys */ 2 | 3 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | UIKit-Dynamics-Playground 2 | ========================= 3 | 4 | The code to accompany the article published here: http://www.raywenderlich.com/50197/uikit-dynamics-tutorial 5 | -------------------------------------------------------------------------------- /DynamicsPlayground.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /DynamicsPlayground/ViewController.h: -------------------------------------------------------------------------------- 1 | // 2 | // ViewController.h 3 | // DynamicsPlayground 4 | // 5 | // Created by Colin Eberhardt on 24/07/2013. 6 | // Copyright (c) 2013 Colin Eberhardt. All rights reserved. 7 | // 8 | 9 | #import 10 | 11 | @interface ViewController : UIViewController 12 | 13 | @end 14 | -------------------------------------------------------------------------------- /DynamicsPlayground/Images.xcassets/AppIcon.appiconset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "iphone", 5 | "size" : "29x29", 6 | "scale" : "2x" 7 | }, 8 | { 9 | "idiom" : "iphone", 10 | "size" : "60x60", 11 | "scale" : "2x" 12 | } 13 | ], 14 | "info" : { 15 | "version" : 1, 16 | "author" : "xcode" 17 | } 18 | } -------------------------------------------------------------------------------- /DynamicsPlayground/AppDelegate.h: -------------------------------------------------------------------------------- 1 | // 2 | // AppDelegate.h 3 | // DynamicsPlayground 4 | // 5 | // Created by Colin Eberhardt on 24/07/2013. 6 | // Copyright (c) 2013 Colin Eberhardt. All rights reserved. 7 | // 8 | 9 | #import 10 | 11 | @interface AppDelegate : UIResponder 12 | 13 | @property (strong, nonatomic) UIWindow *window; 14 | 15 | @end 16 | -------------------------------------------------------------------------------- /DynamicsPlayground/DynamicsPlayground-Prefix.pch: -------------------------------------------------------------------------------- 1 | // 2 | // Prefix header 3 | // 4 | // The contents of this file are implicitly included at the beginning of every source file. 5 | // 6 | 7 | #import 8 | 9 | #ifndef __IPHONE_5_0 10 | #warning "This project uses features only available in iOS SDK 5.0 and later." 11 | #endif 12 | 13 | #ifdef __OBJC__ 14 | #import 15 | #import 16 | #endif 17 | -------------------------------------------------------------------------------- /DynamicsPlayground/main.m: -------------------------------------------------------------------------------- 1 | // 2 | // main.m 3 | // DynamicsPlayground 4 | // 5 | // Created by Colin Eberhardt on 24/07/2013. 6 | // Copyright (c) 2013 Colin Eberhardt. All rights reserved. 7 | // 8 | 9 | #import 10 | 11 | #import "AppDelegate.h" 12 | 13 | int main(int argc, char * argv[]) 14 | { 15 | @autoreleasepool { 16 | return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class])); 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /DynamicsPlayground/Images.xcassets/LaunchImage.launchimage/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "orientation" : "portrait", 5 | "idiom" : "iphone", 6 | "extent" : "full-screen", 7 | "minimum-system-version" : "7.0", 8 | "scale" : "2x" 9 | }, 10 | { 11 | "orientation" : "portrait", 12 | "idiom" : "iphone", 13 | "subtype" : "retina4", 14 | "extent" : "full-screen", 15 | "minimum-system-version" : "7.0", 16 | "scale" : "2x" 17 | } 18 | ], 19 | "info" : { 20 | "version" : 1, 21 | "author" : "xcode" 22 | } 23 | } -------------------------------------------------------------------------------- /DynamicsPlaygroundTests/DynamicsPlaygroundTests.m: -------------------------------------------------------------------------------- 1 | // 2 | // DynamicsPlaygroundTests.m 3 | // DynamicsPlaygroundTests 4 | // 5 | // Created by Colin Eberhardt on 24/07/2013. 6 | // Copyright (c) 2013 Colin Eberhardt. All rights reserved. 7 | // 8 | 9 | #import 10 | 11 | @interface DynamicsPlaygroundTests : XCTestCase 12 | 13 | @end 14 | 15 | @implementation DynamicsPlaygroundTests 16 | 17 | - (void)setUp 18 | { 19 | [super setUp]; 20 | 21 | // Set-up code here. 22 | } 23 | 24 | - (void)tearDown 25 | { 26 | // Tear-down code here. 27 | 28 | [super tearDown]; 29 | } 30 | 31 | - (void)testExample 32 | { 33 | XCTFail(@"No implementation for \"%s\"", __PRETTY_FUNCTION__); 34 | } 35 | 36 | @end 37 | -------------------------------------------------------------------------------- /DynamicsPlayground.xcodeproj/xcuserdata/ceberhardt.xcuserdatad/xcschemes/xcschememanagement.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | SchemeUserState 6 | 7 | DynamicsPlayground.xcscheme 8 | 9 | orderHint 10 | 0 11 | 12 | 13 | SuppressBuildableAutocreation 14 | 15 | 7268D76817A001D5002D4C1A 16 | 17 | primary 18 | 19 | 20 | 7268D78917A001D5002D4C1A 21 | 22 | primary 23 | 24 | 25 | 26 | 27 | 28 | -------------------------------------------------------------------------------- /DynamicsPlaygroundTests/DynamicsPlaygroundTests-Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | en 7 | CFBundleExecutable 8 | ${EXECUTABLE_NAME} 9 | CFBundleIdentifier 10 | com.razeware.${PRODUCT_NAME:rfc1034identifier} 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundlePackageType 14 | BNDL 15 | CFBundleShortVersionString 16 | 1.0 17 | CFBundleSignature 18 | ???? 19 | CFBundleVersion 20 | 1 21 | 22 | 23 | -------------------------------------------------------------------------------- /DynamicsPlayground/DynamicsPlayground-Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | en 7 | CFBundleDisplayName 8 | ${PRODUCT_NAME} 9 | CFBundleExecutable 10 | ${EXECUTABLE_NAME} 11 | CFBundleIdentifier 12 | com.razeware.${PRODUCT_NAME:rfc1034identifier} 13 | CFBundleInfoDictionaryVersion 14 | 6.0 15 | CFBundleName 16 | ${PRODUCT_NAME} 17 | CFBundlePackageType 18 | APPL 19 | CFBundleShortVersionString 20 | 1.0 21 | CFBundleSignature 22 | ???? 23 | CFBundleVersion 24 | 1.0 25 | LSRequiresIPhoneOS 26 | 27 | UIMainStoryboardFile 28 | Main 29 | UIRequiredDeviceCapabilities 30 | 31 | armv7 32 | 33 | UISupportedInterfaceOrientations 34 | 35 | UIInterfaceOrientationPortrait 36 | UIInterfaceOrientationLandscapeLeft 37 | UIInterfaceOrientationLandscapeRight 38 | 39 | 40 | 41 | -------------------------------------------------------------------------------- /DynamicsPlayground/Base.lproj/Main.storyboard: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | -------------------------------------------------------------------------------- /DynamicsPlayground/AppDelegate.m: -------------------------------------------------------------------------------- 1 | // 2 | // AppDelegate.m 3 | // DynamicsPlayground 4 | // 5 | // Created by Colin Eberhardt on 24/07/2013. 6 | // Copyright (c) 2013 Colin Eberhardt. All rights reserved. 7 | // 8 | 9 | #import "AppDelegate.h" 10 | 11 | @implementation AppDelegate 12 | 13 | - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions 14 | { 15 | // Override point for customization after application launch. 16 | return YES; 17 | } 18 | 19 | - (void)applicationWillResignActive:(UIApplication *)application 20 | { 21 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. 22 | // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game. 23 | } 24 | 25 | - (void)applicationDidEnterBackground:(UIApplication *)application 26 | { 27 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 28 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. 29 | } 30 | 31 | - (void)applicationWillEnterForeground:(UIApplication *)application 32 | { 33 | // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background. 34 | } 35 | 36 | - (void)applicationDidBecomeActive:(UIApplication *)application 37 | { 38 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. 39 | } 40 | 41 | - (void)applicationWillTerminate:(UIApplication *)application 42 | { 43 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:. 44 | } 45 | 46 | @end 47 | -------------------------------------------------------------------------------- /DynamicsPlayground/ViewController.m: -------------------------------------------------------------------------------- 1 | // 2 | // ViewController.m 3 | // DynamicsPlayground 4 | // 5 | // Created by Colin Eberhardt on 24/07/2013. 6 | // Copyright (c) 2013 Colin Eberhardt. All rights reserved. 7 | // 8 | 9 | #import "ViewController.h" 10 | 11 | @interface ViewController () 12 | 13 | @end 14 | 15 | @implementation ViewController 16 | { 17 | UIDynamicAnimator* _animator; 18 | UIGravityBehavior* _gravity; 19 | UICollisionBehavior* _collision; 20 | BOOL _firstContact; 21 | } 22 | 23 | - (void)viewDidLoad 24 | { 25 | [super viewDidLoad]; 26 | // Do any additional setup after loading the view, typically from a nib. 27 | 28 | UIView* square = [[UIView alloc] initWithFrame:CGRectMake(100, 100, 100, 100)]; 29 | square.backgroundColor = [UIColor grayColor]; 30 | [self.view addSubview:square]; 31 | 32 | UIView* barrier = [[UIView alloc] initWithFrame:CGRectMake(0, 300, 130, 20)]; 33 | barrier.backgroundColor = [UIColor redColor]; 34 | [self.view addSubview:barrier]; 35 | 36 | _animator = [[UIDynamicAnimator alloc] initWithReferenceView:self.view]; 37 | 38 | _gravity = [[UIGravityBehavior alloc] initWithItems:@[square]]; 39 | [_animator addBehavior:_gravity]; 40 | 41 | _collision = [[UICollisionBehavior alloc] initWithItems:@[square]]; 42 | [_collision addBoundaryWithIdentifier:@"barrier" fromPoint:barrier.frame.origin toPoint:CGPointMake(barrier.frame.origin.x + barrier.frame.size.width, barrier.frame.origin.y)]; 43 | _collision.translatesReferenceBoundsIntoBoundary = YES; 44 | _collision.collisionDelegate = self; 45 | 46 | UIDynamicItemBehavior* itemBehaviour = [[UIDynamicItemBehavior alloc] initWithItems:@[square]]; 47 | itemBehaviour.elasticity = 0.5; 48 | [_animator addBehavior:itemBehaviour]; 49 | 50 | [_animator addBehavior:_collision]; 51 | } 52 | 53 | - (void)collisionBehavior:(UICollisionBehavior *)behavior beganContactForItem:(id)item withBoundaryIdentifier:(id)identifier atPoint:(CGPoint)p { 54 | 55 | UIView* view = (UIView*)item; 56 | view.backgroundColor = [UIColor yellowColor]; 57 | [UIView animateWithDuration:0.3 58 | animations:^{ 59 | view.backgroundColor = [UIColor grayColor]; 60 | }]; 61 | 62 | if (!_firstContact) 63 | { 64 | _firstContact = YES; 65 | 66 | UIView* square = [[UIView alloc] initWithFrame:CGRectMake(30, 0, 100, 100)]; 67 | square.backgroundColor = [UIColor grayColor]; 68 | [self.view addSubview:square]; 69 | 70 | [_collision addItem:square]; 71 | [_gravity addItem:square]; 72 | 73 | UIPushBehavior* push = [[UIPushBehavior alloc] initWithItems:@[view] mode:UIPushBehaviorModeInstantaneous]; 74 | [push setAngle:-M_PI/2 magnitude:8.0f]; 75 | [_animator addBehavior:push]; 76 | 77 | UIAttachmentBehavior* attach = [[UIAttachmentBehavior alloc] initWithItem:view attachedToItem:square]; 78 | [_animator addBehavior:attach]; 79 | } 80 | 81 | 82 | } 83 | 84 | 85 | 86 | - (void)didReceiveMemoryWarning 87 | { 88 | [super didReceiveMemoryWarning]; 89 | // Dispose of any resources that can be recreated. 90 | } 91 | 92 | @end 93 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ######################### 2 | # .gitignore file for Xcode4 / OS X Source projects 3 | # 4 | # Version 2.0 5 | # For latest version, see: http://stackoverflow.com/questions/49478/git-ignore-file-for-xcode-projects 6 | # 7 | # 2013 updates: 8 | # - fixed the broken "save personal Schemes" 9 | # 10 | # NB: if you are storing "built" products, this WILL NOT WORK, 11 | # and you should use a different .gitignore (or none at all) 12 | # This file is for SOURCE projects, where there are many extra 13 | # files that we want to exclude 14 | # 15 | ######################### 16 | 17 | ##### 18 | # OS X temporary files that should never be committed 19 | 20 | .DS_Store 21 | *.swp 22 | *.lock 23 | profile 24 | 25 | 26 | #### 27 | # Xcode temporary files that should never be committed 28 | # 29 | # NB: NIB/XIB files still exist even on Storyboard projects, so we want this... 30 | 31 | *~.nib 32 | 33 | 34 | #### 35 | # Xcode build files - 36 | # 37 | # NB: slash on the end, so we only remove the FOLDER, not any files that were badly named "DerivedData" 38 | 39 | DerivedData/ 40 | 41 | # NB: slash on the end, so we only remove the FOLDER, not any files that were badly named "build" 42 | 43 | build/ 44 | 45 | 46 | ##### 47 | # Xcode private settings (window sizes, bookmarks, breakpoints, custom executables, smart groups) 48 | # 49 | # This is complicated: 50 | # 51 | # SOMETIMES you need to put this file in version control. 52 | # Apple designed it poorly - if you use "custom executables", they are 53 | # saved in this file. 54 | # 99% of projects do NOT use those, so they do NOT want to version control this file. 55 | # ..but if you're in the 1%, comment out the line "*.pbxuser" 56 | 57 | *.pbxuser 58 | *.mode1v3 59 | *.mode2v3 60 | *.perspectivev3 61 | # NB: also, whitelist the default ones, some projects need to use these 62 | !default.pbxuser 63 | !default.mode1v3 64 | !default.mode2v3 65 | !default.perspectivev3 66 | 67 | 68 | #### 69 | # Xcode 4 - semi-personal settings 70 | # 71 | # 72 | # OPTION 1: --------------------------------- 73 | # throw away ALL personal settings (including custom schemes! 74 | # - unless they are "shared") 75 | # 76 | # NB: this is exclusive with OPTION 2 below 77 | xcuserdata 78 | 79 | # OPTION 2: --------------------------------- 80 | # get rid of ALL personal settings, but KEEP SOME OF THEM 81 | # - NB: you must manually uncomment the bits you want to keep 82 | # 83 | # NB: this is exclusive with OPTION 1 above 84 | # 85 | #xcuserdata/**/* 86 | 87 | # (requires option 2 above): Personal Schemes 88 | # 89 | #!xcuserdata/**/xcschemes/* 90 | 91 | #### 92 | # XCode 4 workspaces - more detailed 93 | # 94 | # Workspaces are important! They are a core feature of Xcode - don't exclude them :) 95 | # 96 | # Workspace layout is quite spammy. For reference: 97 | # 98 | # /(root)/ 99 | # /(project-name).xcodeproj/ 100 | # project.pbxproj 101 | # /project.xcworkspace/ 102 | # contents.xcworkspacedata 103 | # /xcuserdata/ 104 | # /(your name)/xcuserdatad/ 105 | # UserInterfaceState.xcuserstate 106 | # /xcsshareddata/ 107 | # /xcschemes/ 108 | # (shared scheme name).xcscheme 109 | # /xcuserdata/ 110 | # /(your name)/xcuserdatad/ 111 | # (private scheme).xcscheme 112 | # xcschememanagement.plist 113 | # 114 | # 115 | 116 | #### 117 | # Xcode 4 - Deprecated classes 118 | # 119 | # Allegedly, if you manually "deprecate" your classes, they get moved here. 120 | # 121 | # We're using source-control, so this is a "feature" that we do not want! 122 | 123 | *.moved-aside 124 | 125 | #### 126 | # Cocoapods: cocoapods.org 127 | # 128 | # Ignoring these files means that whoever uses the code will first have to run: 129 | # pod install 130 | # in the App.xcodeproj directory. 131 | # This ensures the latest dependencies are used. 132 | Pods/ 133 | Podfile.lock 134 | 135 | 136 | #### 137 | # UNKNOWN: recommended by others, but I can't discover what these files are 138 | # 139 | # ...none. Everything is now explained. -------------------------------------------------------------------------------- /DynamicsPlayground.xcodeproj/xcuserdata/ceberhardt.xcuserdatad/xcschemes/DynamicsPlayground.xcscheme: -------------------------------------------------------------------------------- 1 | 2 | 5 | 8 | 9 | 15 | 21 | 22 | 23 | 24 | 25 | 30 | 31 | 33 | 39 | 40 | 41 | 42 | 43 | 49 | 50 | 51 | 52 | 61 | 62 | 68 | 69 | 70 | 71 | 72 | 73 | 79 | 80 | 86 | 87 | 88 | 89 | 91 | 92 | 95 | 96 | 97 | -------------------------------------------------------------------------------- /DynamicsPlayground.xcodeproj/project.pbxproj: -------------------------------------------------------------------------------- 1 | // !$*UTF8*$! 2 | { 3 | archiveVersion = 1; 4 | classes = { 5 | }; 6 | objectVersion = 46; 7 | objects = { 8 | 9 | /* Begin PBXBuildFile section */ 10 | 7268D76D17A001D5002D4C1A /* Foundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 7268D76C17A001D5002D4C1A /* Foundation.framework */; 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