├── DynamicsPlayground
├── en.lproj
│ └── InfoPlist.strings
├── ViewController.h
├── Images.xcassets
│ ├── AppIcon.appiconset
│ │ └── Contents.json
│ └── LaunchImage.launchimage
│ │ └── Contents.json
├── AppDelegate.h
├── DynamicsPlayground-Prefix.pch
├── main.m
├── DynamicsPlayground-Info.plist
├── Base.lproj
│ └── Main.storyboard
├── AppDelegate.m
└── ViewController.m
├── DynamicsPlaygroundTests
├── en.lproj
│ └── InfoPlist.strings
├── DynamicsPlaygroundTests.m
└── DynamicsPlaygroundTests-Info.plist
├── README.md
├── DynamicsPlayground.xcodeproj
├── project.xcworkspace
│ └── contents.xcworkspacedata
├── xcuserdata
│ └── ceberhardt.xcuserdatad
│ │ └── xcschemes
│ │ ├── xcschememanagement.plist
│ │ └── DynamicsPlayground.xcscheme
└── project.pbxproj
└── .gitignore
/DynamicsPlayground/en.lproj/InfoPlist.strings:
--------------------------------------------------------------------------------
1 | /* Localized versions of Info.plist keys */
2 |
3 |
--------------------------------------------------------------------------------
/DynamicsPlaygroundTests/en.lproj/InfoPlist.strings:
--------------------------------------------------------------------------------
1 | /* Localized versions of Info.plist keys */
2 |
3 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | UIKit-Dynamics-Playground
2 | =========================
3 |
4 | The code to accompany the article published here: http://www.raywenderlich.com/50197/uikit-dynamics-tutorial
5 |
--------------------------------------------------------------------------------
/DynamicsPlayground.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
--------------------------------------------------------------------------------
1 |
2 |
4 |
6 |
7 |
8 |
--------------------------------------------------------------------------------
/DynamicsPlayground/ViewController.h:
--------------------------------------------------------------------------------
1 | //
2 | // ViewController.h
3 | // DynamicsPlayground
4 | //
5 | // Created by Colin Eberhardt on 24/07/2013.
6 | // Copyright (c) 2013 Colin Eberhardt. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface ViewController : UIViewController
12 |
13 | @end
14 |
--------------------------------------------------------------------------------
/DynamicsPlayground/Images.xcassets/AppIcon.appiconset/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "size" : "29x29",
6 | "scale" : "2x"
7 | },
8 | {
9 | "idiom" : "iphone",
10 | "size" : "60x60",
11 | "scale" : "2x"
12 | }
13 | ],
14 | "info" : {
15 | "version" : 1,
16 | "author" : "xcode"
17 | }
18 | }
--------------------------------------------------------------------------------
/DynamicsPlayground/AppDelegate.h:
--------------------------------------------------------------------------------
1 | //
2 | // AppDelegate.h
3 | // DynamicsPlayground
4 | //
5 | // Created by Colin Eberhardt on 24/07/2013.
6 | // Copyright (c) 2013 Colin Eberhardt. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface AppDelegate : UIResponder
12 |
13 | @property (strong, nonatomic) UIWindow *window;
14 |
15 | @end
16 |
--------------------------------------------------------------------------------
/DynamicsPlayground/DynamicsPlayground-Prefix.pch:
--------------------------------------------------------------------------------
1 | //
2 | // Prefix header
3 | //
4 | // The contents of this file are implicitly included at the beginning of every source file.
5 | //
6 |
7 | #import
8 |
9 | #ifndef __IPHONE_5_0
10 | #warning "This project uses features only available in iOS SDK 5.0 and later."
11 | #endif
12 |
13 | #ifdef __OBJC__
14 | #import
15 | #import
16 | #endif
17 |
--------------------------------------------------------------------------------
/DynamicsPlayground/main.m:
--------------------------------------------------------------------------------
1 | //
2 | // main.m
3 | // DynamicsPlayground
4 | //
5 | // Created by Colin Eberhardt on 24/07/2013.
6 | // Copyright (c) 2013 Colin Eberhardt. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | #import "AppDelegate.h"
12 |
13 | int main(int argc, char * argv[])
14 | {
15 | @autoreleasepool {
16 | return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/DynamicsPlayground/Images.xcassets/LaunchImage.launchimage/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "images" : [
3 | {
4 | "orientation" : "portrait",
5 | "idiom" : "iphone",
6 | "extent" : "full-screen",
7 | "minimum-system-version" : "7.0",
8 | "scale" : "2x"
9 | },
10 | {
11 | "orientation" : "portrait",
12 | "idiom" : "iphone",
13 | "subtype" : "retina4",
14 | "extent" : "full-screen",
15 | "minimum-system-version" : "7.0",
16 | "scale" : "2x"
17 | }
18 | ],
19 | "info" : {
20 | "version" : 1,
21 | "author" : "xcode"
22 | }
23 | }
--------------------------------------------------------------------------------
/DynamicsPlaygroundTests/DynamicsPlaygroundTests.m:
--------------------------------------------------------------------------------
1 | //
2 | // DynamicsPlaygroundTests.m
3 | // DynamicsPlaygroundTests
4 | //
5 | // Created by Colin Eberhardt on 24/07/2013.
6 | // Copyright (c) 2013 Colin Eberhardt. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface DynamicsPlaygroundTests : XCTestCase
12 |
13 | @end
14 |
15 | @implementation DynamicsPlaygroundTests
16 |
17 | - (void)setUp
18 | {
19 | [super setUp];
20 |
21 | // Set-up code here.
22 | }
23 |
24 | - (void)tearDown
25 | {
26 | // Tear-down code here.
27 |
28 | [super tearDown];
29 | }
30 |
31 | - (void)testExample
32 | {
33 | XCTFail(@"No implementation for \"%s\"", __PRETTY_FUNCTION__);
34 | }
35 |
36 | @end
37 |
--------------------------------------------------------------------------------
/DynamicsPlayground.xcodeproj/xcuserdata/ceberhardt.xcuserdatad/xcschemes/xcschememanagement.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | SchemeUserState
6 |
7 | DynamicsPlayground.xcscheme
8 |
9 | orderHint
10 | 0
11 |
12 |
13 | SuppressBuildableAutocreation
14 |
15 | 7268D76817A001D5002D4C1A
16 |
17 | primary
18 |
19 |
20 | 7268D78917A001D5002D4C1A
21 |
22 | primary
23 |
24 |
25 |
26 |
27 |
28 |
--------------------------------------------------------------------------------
/DynamicsPlaygroundTests/DynamicsPlaygroundTests-Info.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | en
7 | CFBundleExecutable
8 | ${EXECUTABLE_NAME}
9 | CFBundleIdentifier
10 | com.razeware.${PRODUCT_NAME:rfc1034identifier}
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundlePackageType
14 | BNDL
15 | CFBundleShortVersionString
16 | 1.0
17 | CFBundleSignature
18 | ????
19 | CFBundleVersion
20 | 1
21 |
22 |
23 |
--------------------------------------------------------------------------------
/DynamicsPlayground/DynamicsPlayground-Info.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | en
7 | CFBundleDisplayName
8 | ${PRODUCT_NAME}
9 | CFBundleExecutable
10 | ${EXECUTABLE_NAME}
11 | CFBundleIdentifier
12 | com.razeware.${PRODUCT_NAME:rfc1034identifier}
13 | CFBundleInfoDictionaryVersion
14 | 6.0
15 | CFBundleName
16 | ${PRODUCT_NAME}
17 | CFBundlePackageType
18 | APPL
19 | CFBundleShortVersionString
20 | 1.0
21 | CFBundleSignature
22 | ????
23 | CFBundleVersion
24 | 1.0
25 | LSRequiresIPhoneOS
26 |
27 | UIMainStoryboardFile
28 | Main
29 | UIRequiredDeviceCapabilities
30 |
31 | armv7
32 |
33 | UISupportedInterfaceOrientations
34 |
35 | UIInterfaceOrientationPortrait
36 | UIInterfaceOrientationLandscapeLeft
37 | UIInterfaceOrientationLandscapeRight
38 |
39 |
40 |
41 |
--------------------------------------------------------------------------------
/DynamicsPlayground/Base.lproj/Main.storyboard:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
--------------------------------------------------------------------------------
/DynamicsPlayground/AppDelegate.m:
--------------------------------------------------------------------------------
1 | //
2 | // AppDelegate.m
3 | // DynamicsPlayground
4 | //
5 | // Created by Colin Eberhardt on 24/07/2013.
6 | // Copyright (c) 2013 Colin Eberhardt. All rights reserved.
7 | //
8 |
9 | #import "AppDelegate.h"
10 |
11 | @implementation AppDelegate
12 |
13 | - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
14 | {
15 | // Override point for customization after application launch.
16 | return YES;
17 | }
18 |
19 | - (void)applicationWillResignActive:(UIApplication *)application
20 | {
21 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
22 | // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
23 | }
24 |
25 | - (void)applicationDidEnterBackground:(UIApplication *)application
26 | {
27 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
28 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
29 | }
30 |
31 | - (void)applicationWillEnterForeground:(UIApplication *)application
32 | {
33 | // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
34 | }
35 |
36 | - (void)applicationDidBecomeActive:(UIApplication *)application
37 | {
38 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
39 | }
40 |
41 | - (void)applicationWillTerminate:(UIApplication *)application
42 | {
43 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
44 | }
45 |
46 | @end
47 |
--------------------------------------------------------------------------------
/DynamicsPlayground/ViewController.m:
--------------------------------------------------------------------------------
1 | //
2 | // ViewController.m
3 | // DynamicsPlayground
4 | //
5 | // Created by Colin Eberhardt on 24/07/2013.
6 | // Copyright (c) 2013 Colin Eberhardt. All rights reserved.
7 | //
8 |
9 | #import "ViewController.h"
10 |
11 | @interface ViewController ()
12 |
13 | @end
14 |
15 | @implementation ViewController
16 | {
17 | UIDynamicAnimator* _animator;
18 | UIGravityBehavior* _gravity;
19 | UICollisionBehavior* _collision;
20 | BOOL _firstContact;
21 | }
22 |
23 | - (void)viewDidLoad
24 | {
25 | [super viewDidLoad];
26 | // Do any additional setup after loading the view, typically from a nib.
27 |
28 | UIView* square = [[UIView alloc] initWithFrame:CGRectMake(100, 100, 100, 100)];
29 | square.backgroundColor = [UIColor grayColor];
30 | [self.view addSubview:square];
31 |
32 | UIView* barrier = [[UIView alloc] initWithFrame:CGRectMake(0, 300, 130, 20)];
33 | barrier.backgroundColor = [UIColor redColor];
34 | [self.view addSubview:barrier];
35 |
36 | _animator = [[UIDynamicAnimator alloc] initWithReferenceView:self.view];
37 |
38 | _gravity = [[UIGravityBehavior alloc] initWithItems:@[square]];
39 | [_animator addBehavior:_gravity];
40 |
41 | _collision = [[UICollisionBehavior alloc] initWithItems:@[square]];
42 | [_collision addBoundaryWithIdentifier:@"barrier" fromPoint:barrier.frame.origin toPoint:CGPointMake(barrier.frame.origin.x + barrier.frame.size.width, barrier.frame.origin.y)];
43 | _collision.translatesReferenceBoundsIntoBoundary = YES;
44 | _collision.collisionDelegate = self;
45 |
46 | UIDynamicItemBehavior* itemBehaviour = [[UIDynamicItemBehavior alloc] initWithItems:@[square]];
47 | itemBehaviour.elasticity = 0.5;
48 | [_animator addBehavior:itemBehaviour];
49 |
50 | [_animator addBehavior:_collision];
51 | }
52 |
53 | - (void)collisionBehavior:(UICollisionBehavior *)behavior beganContactForItem:(id)item withBoundaryIdentifier:(id)identifier atPoint:(CGPoint)p {
54 |
55 | UIView* view = (UIView*)item;
56 | view.backgroundColor = [UIColor yellowColor];
57 | [UIView animateWithDuration:0.3
58 | animations:^{
59 | view.backgroundColor = [UIColor grayColor];
60 | }];
61 |
62 | if (!_firstContact)
63 | {
64 | _firstContact = YES;
65 |
66 | UIView* square = [[UIView alloc] initWithFrame:CGRectMake(30, 0, 100, 100)];
67 | square.backgroundColor = [UIColor grayColor];
68 | [self.view addSubview:square];
69 |
70 | [_collision addItem:square];
71 | [_gravity addItem:square];
72 |
73 | UIPushBehavior* push = [[UIPushBehavior alloc] initWithItems:@[view] mode:UIPushBehaviorModeInstantaneous];
74 | [push setAngle:-M_PI/2 magnitude:8.0f];
75 | [_animator addBehavior:push];
76 |
77 | UIAttachmentBehavior* attach = [[UIAttachmentBehavior alloc] initWithItem:view attachedToItem:square];
78 | [_animator addBehavior:attach];
79 | }
80 |
81 |
82 | }
83 |
84 |
85 |
86 | - (void)didReceiveMemoryWarning
87 | {
88 | [super didReceiveMemoryWarning];
89 | // Dispose of any resources that can be recreated.
90 | }
91 |
92 | @end
93 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | #########################
2 | # .gitignore file for Xcode4 / OS X Source projects
3 | #
4 | # Version 2.0
5 | # For latest version, see: http://stackoverflow.com/questions/49478/git-ignore-file-for-xcode-projects
6 | #
7 | # 2013 updates:
8 | # - fixed the broken "save personal Schemes"
9 | #
10 | # NB: if you are storing "built" products, this WILL NOT WORK,
11 | # and you should use a different .gitignore (or none at all)
12 | # This file is for SOURCE projects, where there are many extra
13 | # files that we want to exclude
14 | #
15 | #########################
16 |
17 | #####
18 | # OS X temporary files that should never be committed
19 |
20 | .DS_Store
21 | *.swp
22 | *.lock
23 | profile
24 |
25 |
26 | ####
27 | # Xcode temporary files that should never be committed
28 | #
29 | # NB: NIB/XIB files still exist even on Storyboard projects, so we want this...
30 |
31 | *~.nib
32 |
33 |
34 | ####
35 | # Xcode build files -
36 | #
37 | # NB: slash on the end, so we only remove the FOLDER, not any files that were badly named "DerivedData"
38 |
39 | DerivedData/
40 |
41 | # NB: slash on the end, so we only remove the FOLDER, not any files that were badly named "build"
42 |
43 | build/
44 |
45 |
46 | #####
47 | # Xcode private settings (window sizes, bookmarks, breakpoints, custom executables, smart groups)
48 | #
49 | # This is complicated:
50 | #
51 | # SOMETIMES you need to put this file in version control.
52 | # Apple designed it poorly - if you use "custom executables", they are
53 | # saved in this file.
54 | # 99% of projects do NOT use those, so they do NOT want to version control this file.
55 | # ..but if you're in the 1%, comment out the line "*.pbxuser"
56 |
57 | *.pbxuser
58 | *.mode1v3
59 | *.mode2v3
60 | *.perspectivev3
61 | # NB: also, whitelist the default ones, some projects need to use these
62 | !default.pbxuser
63 | !default.mode1v3
64 | !default.mode2v3
65 | !default.perspectivev3
66 |
67 |
68 | ####
69 | # Xcode 4 - semi-personal settings
70 | #
71 | #
72 | # OPTION 1: ---------------------------------
73 | # throw away ALL personal settings (including custom schemes!
74 | # - unless they are "shared")
75 | #
76 | # NB: this is exclusive with OPTION 2 below
77 | xcuserdata
78 |
79 | # OPTION 2: ---------------------------------
80 | # get rid of ALL personal settings, but KEEP SOME OF THEM
81 | # - NB: you must manually uncomment the bits you want to keep
82 | #
83 | # NB: this is exclusive with OPTION 1 above
84 | #
85 | #xcuserdata/**/*
86 |
87 | # (requires option 2 above): Personal Schemes
88 | #
89 | #!xcuserdata/**/xcschemes/*
90 |
91 | ####
92 | # XCode 4 workspaces - more detailed
93 | #
94 | # Workspaces are important! They are a core feature of Xcode - don't exclude them :)
95 | #
96 | # Workspace layout is quite spammy. For reference:
97 | #
98 | # /(root)/
99 | # /(project-name).xcodeproj/
100 | # project.pbxproj
101 | # /project.xcworkspace/
102 | # contents.xcworkspacedata
103 | # /xcuserdata/
104 | # /(your name)/xcuserdatad/
105 | # UserInterfaceState.xcuserstate
106 | # /xcsshareddata/
107 | # /xcschemes/
108 | # (shared scheme name).xcscheme
109 | # /xcuserdata/
110 | # /(your name)/xcuserdatad/
111 | # (private scheme).xcscheme
112 | # xcschememanagement.plist
113 | #
114 | #
115 |
116 | ####
117 | # Xcode 4 - Deprecated classes
118 | #
119 | # Allegedly, if you manually "deprecate" your classes, they get moved here.
120 | #
121 | # We're using source-control, so this is a "feature" that we do not want!
122 |
123 | *.moved-aside
124 |
125 | ####
126 | # Cocoapods: cocoapods.org
127 | #
128 | # Ignoring these files means that whoever uses the code will first have to run:
129 | # pod install
130 | # in the App.xcodeproj directory.
131 | # This ensures the latest dependencies are used.
132 | Pods/
133 | Podfile.lock
134 |
135 |
136 | ####
137 | # UNKNOWN: recommended by others, but I can't discover what these files are
138 | #
139 | # ...none. Everything is now explained.
--------------------------------------------------------------------------------
/DynamicsPlayground.xcodeproj/xcuserdata/ceberhardt.xcuserdatad/xcschemes/DynamicsPlayground.xcscheme:
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25 |
30 |
31 |
33 |
39 |
40 |
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43 |
49 |
50 |
51 |
52 |
61 |
62 |
68 |
69 |
70 |
71 |
72 |
73 |
79 |
80 |
86 |
87 |
88 |
89 |
91 |
92 |
95 |
96 |
97 |
--------------------------------------------------------------------------------
/DynamicsPlayground.xcodeproj/project.pbxproj:
--------------------------------------------------------------------------------
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5 | };
6 | objectVersion = 46;
7 | objects = {
8 |
9 | /* Begin PBXBuildFile section */
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