├── .gitignore ├── LICENSE ├── Number Wizard Console ├── Assets │ ├── NumberWizard.cs │ ├── NumberWizard.cs.meta │ ├── NumberWizard.unity │ ├── NumberWizard.unity.meta │ ├── Scenes.meta │ └── Scenes │ │ ├── SampleScene.unity │ │ └── SampleScene.unity.meta ├── Packages │ └── manifest.json └── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── PresetManager.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ └── UnityConnectSettings.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | [Bb]uilds/ 6 | Assets/AssetStoreTools* 7 | 8 | # Visual Studio cache directory 9 | .vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 | .consulo/ 14 | *.csproj 15 | *.unityproj 16 | *.sln 17 | *.suo 18 | *.tmp 19 | *.user 20 | *.userprefs 21 | *.pidb 22 | *.booproj 23 | *.svd 24 | *.pdb 25 | *.opendb 26 | 27 | # Unity3D generated meta files 28 | *.pidb.meta 29 | *.pdb.meta 30 | 31 | # Unity3D Generated File On Crash Reports 32 | sysinfo.txt 33 | 34 | # Builds 35 | *.apk 36 | *.unitypackage 37 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2018 GameDev.tv - Complete Unity Developer 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Number Wizard Console/Assets/NumberWizard.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class NumberWizard : MonoBehaviour { 6 | 7 | int max; 8 | int min; 9 | int guess; 10 | 11 | // Use this for initialization 12 | void Start () 13 | { 14 | StartGame(); 15 | } 16 | 17 | void StartGame() 18 | { 19 | max = 1000; 20 | min = 1; 21 | guess = 500; 22 | 23 | Debug.Log("G'day mate, welcome to numba wiz-ud..."); 24 | Debug.Log("Pick a number, don't tell me what it is..."); 25 | Debug.Log("The highest number you can pick is: " + max); 26 | Debug.Log("The lowest number you can pick is: " + min); 27 | Debug.Log("Tell me if your number is higher or lower than: " + guess); 28 | Debug.Log("Push Up = Higher, Push Down = Lower, Push Enter = Correct"); 29 | max = max + 1; 30 | } 31 | 32 | // Update is called once per frame 33 | void Update () 34 | { 35 | if (Input.GetKeyDown(KeyCode.UpArrow)) 36 | { 37 | min = guess; 38 | NextGuess(); 39 | } 40 | else if (Input.GetKeyDown(KeyCode.DownArrow)) 41 | { 42 | max = guess; 43 | NextGuess(); 44 | } 45 | else if (Input.GetKeyDown(KeyCode.Return)) 46 | { 47 | Debug.Log("I am a genius!"); 48 | StartGame(); 49 | } 50 | } 51 | void NextGuess() 52 | { 53 | guess = (max + min) / 2; 54 | Debug.Log("Is it higher or lower than..." + guess); 55 | } 56 | } 57 | -------------------------------------------------------------------------------- /Number Wizard Console/Assets/NumberWizard.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aad3a5976b543ea44a8d72abcc2ffe53 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Number Wizard Console/Assets/NumberWizard.unity: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!29 &1 4 | OcclusionCullingSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_OcclusionBakeSettings: 8 | smallestOccluder: 5 9 | smallestHole: 0.25 10 | backfaceThreshold: 100 11 | m_SceneGUID: 00000000000000000000000000000000 12 | m_OcclusionCullingData: {fileID: 0} 13 | --- !u!104 &2 14 | RenderSettings: 15 | m_ObjectHideFlags: 0 16 | serializedVersion: 9 17 | m_Fog: 0 18 | m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} 19 | m_FogMode: 3 20 | m_FogDensity: 0.01 21 | m_LinearFogStart: 0 22 | m_LinearFogEnd: 300 23 | m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} 24 | m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} 25 | m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} 26 | m_AmbientIntensity: 1 27 | m_AmbientMode: 3 28 | m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} 29 | m_SkyboxMaterial: {fileID: 0} 30 | m_HaloStrength: 0.5 31 | m_FlareStrength: 1 32 | m_FlareFadeSpeed: 3 33 | m_HaloTexture: {fileID: 0} 34 | m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} 35 | m_DefaultReflectionMode: 0 36 | m_DefaultReflectionResolution: 128 37 | m_ReflectionBounces: 1 38 | m_ReflectionIntensity: 1 39 | m_CustomReflection: {fileID: 0} 40 | m_Sun: {fileID: 0} 41 | m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1} 42 | m_UseRadianceAmbientProbe: 0 43 | --- !u!157 &3 44 | LightmapSettings: 45 | m_ObjectHideFlags: 0 46 | serializedVersion: 11 47 | m_GIWorkflowMode: 1 48 | m_GISettings: 49 | serializedVersion: 2 50 | m_BounceScale: 1 51 | m_IndirectOutputScale: 1 52 | m_AlbedoBoost: 1 53 | m_TemporalCoherenceThreshold: 1 54 | m_EnvironmentLightingMode: 0 55 | m_EnableBakedLightmaps: 0 56 | m_EnableRealtimeLightmaps: 0 57 | m_LightmapEditorSettings: 58 | serializedVersion: 10 59 | m_Resolution: 2 60 | m_BakeResolution: 40 61 | m_AtlasSize: 1024 62 | m_AO: 0 63 | m_AOMaxDistance: 1 64 | m_CompAOExponent: 1 65 | m_CompAOExponentDirect: 0 66 | m_Padding: 2 67 | m_LightmapParameters: {fileID: 0} 68 | m_LightmapsBakeMode: 1 69 | m_TextureCompression: 1 70 | m_FinalGather: 0 71 | m_FinalGatherFiltering: 1 72 | m_FinalGatherRayCount: 256 73 | m_ReflectionCompression: 2 74 | m_MixedBakeMode: 2 75 | m_BakeBackend: 0 76 | m_PVRSampling: 1 77 | m_PVRDirectSampleCount: 32 78 | m_PVRSampleCount: 500 79 | m_PVRBounces: 2 80 | m_PVRFilterTypeDirect: 0 81 | m_PVRFilterTypeIndirect: 0 82 | m_PVRFilterTypeAO: 0 83 | m_PVRFilteringMode: 1 84 | m_PVRCulling: 1 85 | m_PVRFilteringGaussRadiusDirect: 1 86 | m_PVRFilteringGaussRadiusIndirect: 5 87 | m_PVRFilteringGaussRadiusAO: 2 88 | m_PVRFilteringAtrousPositionSigmaDirect: 0.5 89 | m_PVRFilteringAtrousPositionSigmaIndirect: 2 90 | m_PVRFilteringAtrousPositionSigmaAO: 1 91 | m_ShowResolutionOverlay: 1 92 | m_LightingDataAsset: {fileID: 0} 93 | m_UseShadowmask: 1 94 | --- !u!196 &4 95 | NavMeshSettings: 96 | serializedVersion: 2 97 | m_ObjectHideFlags: 0 98 | m_BuildSettings: 99 | serializedVersion: 2 100 | agentTypeID: 0 101 | agentRadius: 0.5 102 | agentHeight: 2 103 | agentSlope: 45 104 | agentClimb: 0.4 105 | ledgeDropHeight: 0 106 | maxJumpAcrossDistance: 0 107 | minRegionArea: 2 108 | manualCellSize: 0 109 | cellSize: 0.16666667 110 | manualTileSize: 0 111 | tileSize: 256 112 | accuratePlacement: 0 113 | debug: 114 | m_Flags: 0 115 | m_NavMeshData: {fileID: 0} 116 | --- !u!1 &519420028 117 | GameObject: 118 | m_ObjectHideFlags: 0 119 | m_PrefabParentObject: {fileID: 0} 120 | m_PrefabInternal: {fileID: 0} 121 | serializedVersion: 5 122 | m_Component: 123 | - component: {fileID: 519420032} 124 | - component: {fileID: 519420031} 125 | - component: {fileID: 519420029} 126 | - component: {fileID: 519420030} 127 | m_Layer: 0 128 | m_Name: Main Camera 129 | m_TagString: MainCamera 130 | m_Icon: {fileID: 0} 131 | m_NavMeshLayer: 0 132 | m_StaticEditorFlags: 0 133 | m_IsActive: 1 134 | --- !u!81 &519420029 135 | AudioListener: 136 | m_ObjectHideFlags: 0 137 | m_PrefabParentObject: {fileID: 0} 138 | m_PrefabInternal: {fileID: 0} 139 | m_GameObject: {fileID: 519420028} 140 | m_Enabled: 1 141 | --- !u!114 &519420030 142 | MonoBehaviour: 143 | m_ObjectHideFlags: 0 144 | m_PrefabParentObject: {fileID: 0} 145 | m_PrefabInternal: {fileID: 0} 146 | m_GameObject: {fileID: 519420028} 147 | m_Enabled: 1 148 | m_EditorHideFlags: 0 149 | m_Script: {fileID: 11500000, guid: aad3a5976b543ea44a8d72abcc2ffe53, type: 3} 150 | m_Name: 151 | m_EditorClassIdentifier: 152 | --- !u!20 &519420031 153 | Camera: 154 | m_ObjectHideFlags: 0 155 | m_PrefabParentObject: {fileID: 0} 156 | m_PrefabInternal: {fileID: 0} 157 | m_GameObject: {fileID: 519420028} 158 | m_Enabled: 1 159 | serializedVersion: 2 160 | m_ClearFlags: 2 161 | m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0} 162 | m_NormalizedViewPortRect: 163 | serializedVersion: 2 164 | x: 0 165 | y: 0 166 | width: 1 167 | height: 1 168 | near clip plane: 0.3 169 | far clip plane: 1000 170 | field of view: 60 171 | orthographic: 1 172 | orthographic size: 5 173 | m_Depth: -1 174 | m_CullingMask: 175 | serializedVersion: 2 176 | m_Bits: 4294967295 177 | m_RenderingPath: -1 178 | m_TargetTexture: {fileID: 0} 179 | m_TargetDisplay: 0 180 | m_TargetEye: 0 181 | m_HDR: 1 182 | m_AllowMSAA: 0 183 | m_AllowDynamicResolution: 0 184 | m_ForceIntoRT: 0 185 | m_OcclusionCulling: 0 186 | m_StereoConvergence: 10 187 | m_StereoSeparation: 0.022 188 | --- !u!4 &519420032 189 | Transform: 190 | m_ObjectHideFlags: 0 191 | m_PrefabParentObject: {fileID: 0} 192 | m_PrefabInternal: {fileID: 0} 193 | m_GameObject: {fileID: 519420028} 194 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 195 | m_LocalPosition: {x: 0, y: 0, z: -10} 196 | m_LocalScale: {x: 1, y: 1, z: 1} 197 | m_Children: [] 198 | m_Father: {fileID: 0} 199 | m_RootOrder: 0 200 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 201 | -------------------------------------------------------------------------------- /Number Wizard Console/Assets/NumberWizard.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ffaa1da27e851b44ead6492716cf9fcf 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Number Wizard Console/Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 131a6b21c8605f84396be9f6751fb6e3 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Number Wizard Console/Assets/Scenes/SampleScene.unity: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!29 &1 4 | OcclusionCullingSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_OcclusionBakeSettings: 8 | smallestOccluder: 5 9 | smallestHole: 0.25 10 | backfaceThreshold: 100 11 | m_SceneGUID: 00000000000000000000000000000000 12 | m_OcclusionCullingData: {fileID: 0} 13 | --- !u!104 &2 14 | RenderSettings: 15 | m_ObjectHideFlags: 0 16 | serializedVersion: 9 17 | m_Fog: 0 18 | m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} 19 | m_FogMode: 3 20 | m_FogDensity: 0.01 21 | m_LinearFogStart: 0 22 | m_LinearFogEnd: 300 23 | m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} 24 | m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} 25 | m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} 26 | m_AmbientIntensity: 1 27 | m_AmbientMode: 3 28 | m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} 29 | m_SkyboxMaterial: {fileID: 0} 30 | m_HaloStrength: 0.5 31 | m_FlareStrength: 1 32 | m_FlareFadeSpeed: 3 33 | m_HaloTexture: {fileID: 0} 34 | m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} 35 | m_DefaultReflectionMode: 0 36 | m_DefaultReflectionResolution: 128 37 | m_ReflectionBounces: 1 38 | m_ReflectionIntensity: 1 39 | m_CustomReflection: {fileID: 0} 40 | m_Sun: {fileID: 0} 41 | m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1} 42 | m_UseRadianceAmbientProbe: 0 43 | --- !u!157 &3 44 | LightmapSettings: 45 | m_ObjectHideFlags: 0 46 | serializedVersion: 11 47 | m_GIWorkflowMode: 1 48 | m_GISettings: 49 | serializedVersion: 2 50 | m_BounceScale: 1 51 | m_IndirectOutputScale: 1 52 | m_AlbedoBoost: 1 53 | m_TemporalCoherenceThreshold: 1 54 | m_EnvironmentLightingMode: 0 55 | m_EnableBakedLightmaps: 0 56 | m_EnableRealtimeLightmaps: 0 57 | m_LightmapEditorSettings: 58 | serializedVersion: 10 59 | m_Resolution: 2 60 | m_BakeResolution: 40 61 | m_AtlasSize: 1024 62 | m_AO: 0 63 | m_AOMaxDistance: 1 64 | m_CompAOExponent: 1 65 | m_CompAOExponentDirect: 0 66 | m_Padding: 2 67 | m_LightmapParameters: {fileID: 0} 68 | m_LightmapsBakeMode: 1 69 | m_TextureCompression: 1 70 | m_FinalGather: 0 71 | m_FinalGatherFiltering: 1 72 | m_FinalGatherRayCount: 256 73 | m_ReflectionCompression: 2 74 | m_MixedBakeMode: 2 75 | m_BakeBackend: 0 76 | m_PVRSampling: 1 77 | m_PVRDirectSampleCount: 32 78 | m_PVRSampleCount: 500 79 | m_PVRBounces: 2 80 | m_PVRFilterTypeDirect: 0 81 | m_PVRFilterTypeIndirect: 0 82 | m_PVRFilterTypeAO: 0 83 | m_PVRFilteringMode: 1 84 | m_PVRCulling: 1 85 | m_PVRFilteringGaussRadiusDirect: 1 86 | m_PVRFilteringGaussRadiusIndirect: 5 87 | m_PVRFilteringGaussRadiusAO: 2 88 | m_PVRFilteringAtrousPositionSigmaDirect: 0.5 89 | m_PVRFilteringAtrousPositionSigmaIndirect: 2 90 | m_PVRFilteringAtrousPositionSigmaAO: 1 91 | m_ShowResolutionOverlay: 1 92 | m_LightingDataAsset: {fileID: 0} 93 | m_UseShadowmask: 1 94 | --- !u!196 &4 95 | NavMeshSettings: 96 | serializedVersion: 2 97 | m_ObjectHideFlags: 0 98 | m_BuildSettings: 99 | serializedVersion: 2 100 | agentTypeID: 0 101 | agentRadius: 0.5 102 | agentHeight: 2 103 | agentSlope: 45 104 | agentClimb: 0.4 105 | ledgeDropHeight: 0 106 | maxJumpAcrossDistance: 0 107 | minRegionArea: 2 108 | manualCellSize: 0 109 | cellSize: 0.16666667 110 | manualTileSize: 0 111 | tileSize: 256 112 | accuratePlacement: 0 113 | debug: 114 | m_Flags: 0 115 | m_NavMeshData: {fileID: 0} 116 | --- !u!1 &519420028 117 | GameObject: 118 | m_ObjectHideFlags: 0 119 | m_PrefabParentObject: {fileID: 0} 120 | m_PrefabInternal: {fileID: 0} 121 | serializedVersion: 5 122 | m_Component: 123 | - component: {fileID: 519420032} 124 | - component: {fileID: 519420031} 125 | - component: {fileID: 519420029} 126 | m_Layer: 0 127 | m_Name: Main Camera 128 | m_TagString: MainCamera 129 | m_Icon: {fileID: 0} 130 | m_NavMeshLayer: 0 131 | m_StaticEditorFlags: 0 132 | m_IsActive: 1 133 | --- !u!81 &519420029 134 | AudioListener: 135 | m_ObjectHideFlags: 0 136 | m_PrefabParentObject: {fileID: 0} 137 | m_PrefabInternal: {fileID: 0} 138 | m_GameObject: {fileID: 519420028} 139 | m_Enabled: 1 140 | --- !u!20 &519420031 141 | Camera: 142 | m_ObjectHideFlags: 0 143 | m_PrefabParentObject: {fileID: 0} 144 | m_PrefabInternal: {fileID: 0} 145 | m_GameObject: {fileID: 519420028} 146 | m_Enabled: 1 147 | serializedVersion: 2 148 | m_ClearFlags: 2 149 | m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0} 150 | m_NormalizedViewPortRect: 151 | serializedVersion: 2 152 | x: 0 153 | y: 0 154 | width: 1 155 | height: 1 156 | near clip plane: 0.3 157 | far clip plane: 1000 158 | field of view: 60 159 | orthographic: 1 160 | orthographic size: 5 161 | m_Depth: -1 162 | m_CullingMask: 163 | serializedVersion: 2 164 | m_Bits: 4294967295 165 | m_RenderingPath: -1 166 | m_TargetTexture: {fileID: 0} 167 | m_TargetDisplay: 0 168 | m_TargetEye: 0 169 | m_HDR: 1 170 | m_AllowMSAA: 0 171 | m_AllowDynamicResolution: 0 172 | m_ForceIntoRT: 0 173 | m_OcclusionCulling: 0 174 | m_StereoConvergence: 10 175 | m_StereoSeparation: 0.022 176 | --- !u!4 &519420032 177 | Transform: 178 | m_ObjectHideFlags: 0 179 | m_PrefabParentObject: {fileID: 0} 180 | m_PrefabInternal: {fileID: 0} 181 | m_GameObject: {fileID: 519420028} 182 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 183 | m_LocalPosition: {x: 0, y: 0, z: -10} 184 | m_LocalScale: {x: 1, y: 1, z: 1} 185 | m_Children: [] 186 | m_Father: {fileID: 0} 187 | m_RootOrder: 0 188 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 189 | -------------------------------------------------------------------------------- /Number Wizard Console/Assets/Scenes/SampleScene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2cda990e2423bbf4892e6590ba056729 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Number Wizard Console/Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | } 4 | } 5 | -------------------------------------------------------------------------------- /Number Wizard Console/ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | Doppler Factor: 1 9 | Default Speaker Mode: 2 10 | m_SampleRate: 0 11 | m_DSPBufferSize: 1024 12 | m_VirtualVoiceCount: 512 13 | m_RealVoiceCount: 32 14 | m_SpatializerPlugin: 15 | m_AmbisonicDecoderPlugin: 16 | m_DisableAudio: 0 17 | m_VirtualizeEffects: 1 18 | -------------------------------------------------------------------------------- /Number Wizard Console/ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /Number Wizard Console/ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 7 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_ClothInterCollisionDistance: 0 18 | m_ClothInterCollisionStiffness: 0 19 | m_ContactsGeneration: 1 20 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 21 | m_AutoSimulation: 1 22 | m_AutoSyncTransforms: 1 23 | m_ClothInterCollisionSettingsToggle: 0 24 | m_ContactPairsMode: 0 25 | m_BroadphaseType: 0 26 | m_WorldBounds: 27 | m_Center: {x: 0, y: 0, z: 0} 28 | m_Extent: {x: 250, y: 250, z: 250} 29 | m_WorldSubdivisions: 8 30 | -------------------------------------------------------------------------------- /Number Wizard Console/ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: 8 | - enabled: 1 9 | path: Assets/Scenes/SampleScene.unity 10 | guid: 2cda990e2423bbf4892e6590ba056729 11 | m_configObjects: {} 12 | -------------------------------------------------------------------------------- /Number Wizard Console/ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 7 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_LineEndingsForNewScripts: 2 10 | m_DefaultBehaviorMode: 1 11 | m_SpritePackerMode: 4 12 | m_SpritePackerPaddingPower: 1 13 | m_EtcTextureCompressorBehavior: 1 14 | m_EtcTextureFastCompressor: 1 15 | m_EtcTextureNormalCompressor: 2 16 | m_EtcTextureBestCompressor: 4 17 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd 18 | m_ProjectGenerationRootNamespace: 19 | m_UserGeneratedProjectSuffix: 20 | m_CollabEditorSettings: 21 | inProgressEnabled: 1 22 | -------------------------------------------------------------------------------- /Number Wizard Console/ProjectSettings/GraphicsSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!30 &1 4 | GraphicsSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 12 7 | m_Deferred: 8 | m_Mode: 1 9 | m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} 10 | m_DeferredReflections: 11 | m_Mode: 1 12 | m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0} 13 | m_ScreenSpaceShadows: 14 | m_Mode: 1 15 | m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0} 16 | m_LegacyDeferred: 17 | m_Mode: 1 18 | m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0} 19 | m_DepthNormals: 20 | m_Mode: 1 21 | m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0} 22 | m_MotionVectors: 23 | m_Mode: 1 24 | m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0} 25 | m_LightHalo: 26 | m_Mode: 1 27 | m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0} 28 | m_LensFlare: 29 | m_Mode: 1 30 | m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0} 31 | m_AlwaysIncludedShaders: 32 | - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} 33 | - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} 34 | m_PreloadedShaders: [] 35 | m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, 36 | type: 0} 37 | m_CustomRenderPipeline: {fileID: 0} 38 | m_TransparencySortMode: 0 39 | m_TransparencySortAxis: {x: 0, y: 0, z: 1} 40 | m_DefaultRenderingPath: 1 41 | m_DefaultMobileRenderingPath: 1 42 | m_TierSettings: [] 43 | m_LightmapStripping: 0 44 | m_FogStripping: 0 45 | m_InstancingStripping: 0 46 | m_LightmapKeepPlain: 1 47 | m_LightmapKeepDirCombined: 1 48 | m_LightmapKeepDynamicPlain: 1 49 | m_LightmapKeepDynamicDirCombined: 1 50 | m_LightmapKeepShadowMask: 1 51 | m_LightmapKeepSubtractive: 1 52 | m_FogKeepLinear: 1 53 | m_FogKeepExp: 1 54 | m_FogKeepExp2: 1 55 | m_AlbedoSwatchInfos: [] 56 | m_LightsUseLinearIntensity: 0 57 | m_LightsUseColorTemperature: 0 58 | -------------------------------------------------------------------------------- /Number Wizard Console/ProjectSettings/InputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!13 &1 4 | InputManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Axes: 8 | - serializedVersion: 3 9 | m_Name: Horizontal 10 | descriptiveName: 11 | descriptiveNegativeName: 12 | negativeButton: left 13 | positiveButton: right 14 | altNegativeButton: a 15 | altPositiveButton: d 16 | gravity: 3 17 | dead: 0.001 18 | sensitivity: 3 19 | snap: 1 20 | invert: 0 21 | type: 0 22 | axis: 0 23 | joyNum: 0 24 | - serializedVersion: 3 25 | m_Name: Vertical 26 | descriptiveName: 27 | descriptiveNegativeName: 28 | negativeButton: down 29 | positiveButton: up 30 | altNegativeButton: s 31 | altPositiveButton: w 32 | gravity: 3 33 | dead: 0.001 34 | sensitivity: 3 35 | snap: 1 36 | invert: 0 37 | type: 0 38 | axis: 0 39 | joyNum: 0 40 | - serializedVersion: 3 41 | m_Name: Fire1 42 | descriptiveName: 43 | descriptiveNegativeName: 44 | negativeButton: 45 | positiveButton: left ctrl 46 | altNegativeButton: 47 | altPositiveButton: mouse 0 48 | gravity: 1000 49 | dead: 0.001 50 | sensitivity: 1000 51 | snap: 0 52 | invert: 0 53 | type: 0 54 | axis: 0 55 | joyNum: 0 56 | - serializedVersion: 3 57 | m_Name: Fire2 58 | descriptiveName: 59 | descriptiveNegativeName: 60 | negativeButton: 61 | positiveButton: left alt 62 | altNegativeButton: 63 | altPositiveButton: mouse 1 64 | gravity: 1000 65 | dead: 0.001 66 | sensitivity: 1000 67 | snap: 0 68 | invert: 0 69 | type: 0 70 | axis: 0 71 | joyNum: 0 72 | - serializedVersion: 3 73 | m_Name: Fire3 74 | descriptiveName: 75 | descriptiveNegativeName: 76 | negativeButton: 77 | positiveButton: left shift 78 | altNegativeButton: 79 | altPositiveButton: mouse 2 80 | gravity: 1000 81 | dead: 0.001 82 | sensitivity: 1000 83 | snap: 0 84 | invert: 0 85 | type: 0 86 | axis: 0 87 | joyNum: 0 88 | - serializedVersion: 3 89 | m_Name: Jump 90 | descriptiveName: 91 | descriptiveNegativeName: 92 | negativeButton: 93 | positiveButton: space 94 | altNegativeButton: 95 | altPositiveButton: 96 | gravity: 1000 97 | dead: 0.001 98 | sensitivity: 1000 99 | snap: 0 100 | invert: 0 101 | type: 0 102 | axis: 0 103 | joyNum: 0 104 | - serializedVersion: 3 105 | m_Name: Mouse X 106 | descriptiveName: 107 | descriptiveNegativeName: 108 | negativeButton: 109 | positiveButton: 110 | altNegativeButton: 111 | altPositiveButton: 112 | gravity: 0 113 | dead: 0 114 | sensitivity: 0.1 115 | snap: 0 116 | invert: 0 117 | type: 1 118 | axis: 0 119 | joyNum: 0 120 | - serializedVersion: 3 121 | m_Name: Mouse Y 122 | descriptiveName: 123 | descriptiveNegativeName: 124 | negativeButton: 125 | positiveButton: 126 | altNegativeButton: 127 | altPositiveButton: 128 | gravity: 0 129 | dead: 0 130 | sensitivity: 0.1 131 | snap: 0 132 | invert: 0 133 | type: 1 134 | axis: 1 135 | joyNum: 0 136 | - serializedVersion: 3 137 | m_Name: Mouse ScrollWheel 138 | descriptiveName: 139 | descriptiveNegativeName: 140 | negativeButton: 141 | positiveButton: 142 | altNegativeButton: 143 | altPositiveButton: 144 | gravity: 0 145 | dead: 0 146 | sensitivity: 0.1 147 | snap: 0 148 | invert: 0 149 | type: 1 150 | axis: 2 151 | joyNum: 0 152 | - serializedVersion: 3 153 | m_Name: Horizontal 154 | descriptiveName: 155 | descriptiveNegativeName: 156 | negativeButton: 157 | positiveButton: 158 | altNegativeButton: 159 | altPositiveButton: 160 | gravity: 0 161 | dead: 0.19 162 | sensitivity: 1 163 | snap: 0 164 | invert: 0 165 | type: 2 166 | axis: 0 167 | joyNum: 0 168 | - serializedVersion: 3 169 | m_Name: Vertical 170 | descriptiveName: 171 | descriptiveNegativeName: 172 | negativeButton: 173 | positiveButton: 174 | altNegativeButton: 175 | altPositiveButton: 176 | gravity: 0 177 | dead: 0.19 178 | sensitivity: 1 179 | snap: 0 180 | invert: 1 181 | type: 2 182 | axis: 1 183 | joyNum: 0 184 | - serializedVersion: 3 185 | m_Name: Fire1 186 | descriptiveName: 187 | descriptiveNegativeName: 188 | negativeButton: 189 | positiveButton: joystick button 0 190 | altNegativeButton: 191 | altPositiveButton: 192 | gravity: 1000 193 | dead: 0.001 194 | sensitivity: 1000 195 | snap: 0 196 | invert: 0 197 | type: 0 198 | axis: 0 199 | joyNum: 0 200 | - serializedVersion: 3 201 | m_Name: Fire2 202 | descriptiveName: 203 | descriptiveNegativeName: 204 | negativeButton: 205 | positiveButton: joystick button 1 206 | altNegativeButton: 207 | altPositiveButton: 208 | gravity: 1000 209 | dead: 0.001 210 | sensitivity: 1000 211 | snap: 0 212 | invert: 0 213 | type: 0 214 | axis: 0 215 | joyNum: 0 216 | - serializedVersion: 3 217 | m_Name: Fire3 218 | descriptiveName: 219 | descriptiveNegativeName: 220 | negativeButton: 221 | positiveButton: joystick button 2 222 | altNegativeButton: 223 | altPositiveButton: 224 | gravity: 1000 225 | dead: 0.001 226 | sensitivity: 1000 227 | snap: 0 228 | invert: 0 229 | type: 0 230 | axis: 0 231 | joyNum: 0 232 | - serializedVersion: 3 233 | m_Name: Jump 234 | descriptiveName: 235 | descriptiveNegativeName: 236 | negativeButton: 237 | positiveButton: joystick button 3 238 | altNegativeButton: 239 | altPositiveButton: 240 | gravity: 1000 241 | dead: 0.001 242 | sensitivity: 1000 243 | snap: 0 244 | invert: 0 245 | type: 0 246 | axis: 0 247 | joyNum: 0 248 | - serializedVersion: 3 249 | m_Name: Submit 250 | descriptiveName: 251 | descriptiveNegativeName: 252 | negativeButton: 253 | positiveButton: return 254 | altNegativeButton: 255 | altPositiveButton: joystick button 0 256 | gravity: 1000 257 | dead: 0.001 258 | sensitivity: 1000 259 | snap: 0 260 | invert: 0 261 | type: 0 262 | axis: 0 263 | joyNum: 0 264 | - serializedVersion: 3 265 | m_Name: Submit 266 | descriptiveName: 267 | descriptiveNegativeName: 268 | negativeButton: 269 | positiveButton: enter 270 | altNegativeButton: 271 | altPositiveButton: space 272 | gravity: 1000 273 | dead: 0.001 274 | sensitivity: 1000 275 | snap: 0 276 | invert: 0 277 | type: 0 278 | axis: 0 279 | joyNum: 0 280 | - serializedVersion: 3 281 | m_Name: Cancel 282 | descriptiveName: 283 | descriptiveNegativeName: 284 | negativeButton: 285 | positiveButton: escape 286 | altNegativeButton: 287 | altPositiveButton: joystick button 1 288 | gravity: 1000 289 | dead: 0.001 290 | sensitivity: 1000 291 | snap: 0 292 | invert: 0 293 | type: 0 294 | axis: 0 295 | joyNum: 0 296 | -------------------------------------------------------------------------------- /Number Wizard Console/ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshProjectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 | cost: 1 34 | - name: 35 | cost: 1 36 | - name: 37 | cost: 1 38 | - name: 39 | cost: 1 40 | - name: 41 | cost: 1 42 | - name: 43 | cost: 1 44 | - name: 45 | cost: 1 46 | - name: 47 | cost: 1 48 | - name: 49 | cost: 1 50 | - name: 51 | cost: 1 52 | - name: 53 | cost: 1 54 | - name: 55 | cost: 1 56 | - name: 57 | cost: 1 58 | - name: 59 | cost: 1 60 | - name: 61 | cost: 1 62 | - name: 63 | cost: 1 64 | - name: 65 | cost: 1 66 | - name: 67 | cost: 1 68 | - name: 69 | cost: 1 70 | - name: 71 | cost: 1 72 | m_LastAgentTypeID: -887442657 73 | m_Settings: 74 | - serializedVersion: 2 75 | agentTypeID: 0 76 | agentRadius: 0.5 77 | agentHeight: 2 78 | agentSlope: 45 79 | agentClimb: 0.75 80 | ledgeDropHeight: 0 81 | maxJumpAcrossDistance: 0 82 | minRegionArea: 2 83 | manualCellSize: 0 84 | cellSize: 0.16666667 85 | manualTileSize: 0 86 | tileSize: 256 87 | accuratePlacement: 0 88 | debug: 89 | m_Flags: 0 90 | m_SettingNames: 91 | - Humanoid 92 | -------------------------------------------------------------------------------- /Number Wizard Console/ProjectSettings/NetworkManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!149 &1 4 | NetworkManager: 5 | m_ObjectHideFlags: 0 6 | m_DebugLevel: 0 7 | m_Sendrate: 15 8 | m_AssetToPrefab: {} 9 | -------------------------------------------------------------------------------- /Number Wizard Console/ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!19 &1 4 | Physics2DSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 3 7 | m_Gravity: {x: 0, y: -9.81} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_VelocityIterations: 8 10 | m_PositionIterations: 3 11 | m_VelocityThreshold: 1 12 | m_MaxLinearCorrection: 0.2 13 | m_MaxAngularCorrection: 8 14 | m_MaxTranslationSpeed: 100 15 | m_MaxRotationSpeed: 360 16 | m_BaumgarteScale: 0.2 17 | m_BaumgarteTimeOfImpactScale: 0.75 18 | m_TimeToSleep: 0.5 19 | m_LinearSleepTolerance: 0.01 20 | m_AngularSleepTolerance: 2 21 | m_DefaultContactOffset: 0.01 22 | m_AutoSimulation: 1 23 | m_QueriesHitTriggers: 1 24 | m_QueriesStartInColliders: 1 25 | m_ChangeStopsCallbacks: 0 26 | m_CallbacksOnDisable: 1 27 | m_AutoSyncTransforms: 1 28 | m_AlwaysShowColliders: 0 29 | m_ShowColliderSleep: 1 30 | m_ShowColliderContacts: 0 31 | m_ShowColliderAABB: 0 32 | m_ContactArrowScale: 0.2 33 | m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412} 34 | m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} 35 | m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} 36 | m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} 37 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 38 | -------------------------------------------------------------------------------- /Number Wizard Console/ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | m_DefaultList: 7 | - type: 8 | m_NativeTypeID: 20 9 | m_ManagedTypePPtr: {fileID: 0} 10 | m_ManagedTypeFallback: 11 | defaultPresets: 12 | - m_Preset: {fileID: 2655988077585873504, guid: bfcfc320427f8224bbb7a96f3d3aebad, 13 | type: 2} 14 | -------------------------------------------------------------------------------- /Number Wizard Console/ProjectSettings/ProjectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!129 &1 4 | PlayerSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 15 7 | productGUID: 15a398204e9501b48b649a277fc4c0d6 8 | AndroidProfiler: 0 9 | AndroidFilterTouchesWhenObscured: 0 10 | AndroidEnableSustainedPerformanceMode: 0 11 | defaultScreenOrientation: 4 12 | targetDevice: 2 13 | useOnDemandResources: 0 14 | accelerometerFrequency: 60 15 | companyName: DefaultCompany 16 | productName: Number Wizard Console 17 | defaultCursor: {fileID: 0} 18 | cursorHotspot: {x: 0, y: 0} 19 | m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} 20 | m_ShowUnitySplashScreen: 1 21 | m_ShowUnitySplashLogo: 1 22 | m_SplashScreenOverlayOpacity: 1 23 | m_SplashScreenAnimation: 1 24 | m_SplashScreenLogoStyle: 1 25 | m_SplashScreenDrawMode: 0 26 | m_SplashScreenBackgroundAnimationZoom: 1 27 | m_SplashScreenLogoAnimationZoom: 1 28 | m_SplashScreenBackgroundLandscapeAspect: 1 29 | m_SplashScreenBackgroundPortraitAspect: 1 30 | m_SplashScreenBackgroundLandscapeUvs: 31 | serializedVersion: 2 32 | x: 0 33 | y: 0 34 | width: 1 35 | height: 1 36 | m_SplashScreenBackgroundPortraitUvs: 37 | serializedVersion: 2 38 | x: 0 39 | y: 0 40 | width: 1 41 | height: 1 42 | m_SplashScreenLogos: [] 43 | m_VirtualRealitySplashScreen: {fileID: 0} 44 | m_HolographicTrackingLossScreen: {fileID: 0} 45 | defaultScreenWidth: 1024 46 | defaultScreenHeight: 768 47 | defaultScreenWidthWeb: 960 48 | defaultScreenHeightWeb: 600 49 | m_StereoRenderingPath: 0 50 | m_ActiveColorSpace: 0 51 | m_MTRendering: 1 52 | m_StackTraceTypes: 010000000100000001000000010000000100000001000000 53 | iosShowActivityIndicatorOnLoading: -1 54 | androidShowActivityIndicatorOnLoading: -1 55 | tizenShowActivityIndicatorOnLoading: -1 56 | iosAppInBackgroundBehavior: 0 57 | displayResolutionDialog: 1 58 | iosAllowHTTPDownload: 1 59 | allowedAutorotateToPortrait: 1 60 | allowedAutorotateToPortraitUpsideDown: 1 61 | allowedAutorotateToLandscapeRight: 1 62 | allowedAutorotateToLandscapeLeft: 1 63 | useOSAutorotation: 1 64 | use32BitDisplayBuffer: 1 65 | preserveFramebufferAlpha: 0 66 | disableDepthAndStencilBuffers: 0 67 | androidBlitType: 0 68 | defaultIsNativeResolution: 1 69 | macRetinaSupport: 1 70 | runInBackground: 1 71 | captureSingleScreen: 0 72 | muteOtherAudioSources: 0 73 | Prepare IOS For Recording: 0 74 | Force IOS Speakers When Recording: 0 75 | deferSystemGesturesMode: 0 76 | hideHomeButton: 0 77 | submitAnalytics: 1 78 | usePlayerLog: 1 79 | bakeCollisionMeshes: 0 80 | forceSingleInstance: 0 81 | resizableWindow: 0 82 | useMacAppStoreValidation: 0 83 | macAppStoreCategory: public.app-category.games 84 | gpuSkinning: 0 85 | graphicsJobs: 0 86 | xboxPIXTextureCapture: 0 87 | xboxEnableAvatar: 0 88 | xboxEnableKinect: 0 89 | xboxEnableKinectAutoTracking: 0 90 | xboxEnableFitness: 0 91 | visibleInBackground: 1 92 | allowFullscreenSwitch: 1 93 | graphicsJobMode: 0 94 | fullscreenMode: 1 95 | xboxSpeechDB: 0 96 | xboxEnableHeadOrientation: 0 97 | xboxEnableGuest: 0 98 | xboxEnablePIXSampling: 0 99 | metalFramebufferOnly: 0 100 | n3dsDisableStereoscopicView: 0 101 | n3dsEnableSharedListOpt: 1 102 | n3dsEnableVSync: 0 103 | xboxOneResolution: 0 104 | xboxOneSResolution: 0 105 | xboxOneXResolution: 3 106 | xboxOneMonoLoggingLevel: 0 107 | xboxOneLoggingLevel: 1 108 | xboxOneDisableEsram: 0 109 | xboxOnePresentImmediateThreshold: 0 110 | switchQueueCommandMemory: 0 111 | videoMemoryForVertexBuffers: 0 112 | psp2PowerMode: 0 113 | psp2AcquireBGM: 1 114 | m_SupportedAspectRatios: 115 | 4:3: 1 116 | 5:4: 1 117 | 16:10: 1 118 | 16:9: 1 119 | Others: 1 120 | bundleVersion: 0.1 121 | preloadedAssets: [] 122 | metroInputSource: 0 123 | wsaTransparentSwapchain: 0 124 | m_HolographicPauseOnTrackingLoss: 1 125 | xboxOneDisableKinectGpuReservation: 0 126 | xboxOneEnable7thCore: 0 127 | vrSettings: 128 | cardboard: 129 | depthFormat: 0 130 | enableTransitionView: 0 131 | daydream: 132 | depthFormat: 0 133 | useSustainedPerformanceMode: 0 134 | enableVideoLayer: 0 135 | useProtectedVideoMemory: 0 136 | minimumSupportedHeadTracking: 0 137 | maximumSupportedHeadTracking: 1 138 | hololens: 139 | depthFormat: 1 140 | depthBufferSharingEnabled: 0 141 | enable360StereoCapture: 0 142 | oculus: 143 | sharedDepthBuffer: 0 144 | dashSupport: 0 145 | protectGraphicsMemory: 0 146 | useHDRDisplay: 0 147 | m_ColorGamuts: 00000000 148 | targetPixelDensity: 30 149 | resolutionScalingMode: 0 150 | androidSupportedAspectRatio: 1 151 | androidMaxAspectRatio: 2.1 152 | applicationIdentifier: 153 | Standalone: com.Company.ProductName 154 | buildNumber: {} 155 | AndroidBundleVersionCode: 1 156 | AndroidMinSdkVersion: 16 157 | AndroidTargetSdkVersion: 0 158 | AndroidPreferredInstallLocation: 1 159 | aotOptions: 160 | stripEngineCode: 1 161 | iPhoneStrippingLevel: 0 162 | iPhoneScriptCallOptimization: 0 163 | ForceInternetPermission: 0 164 | ForceSDCardPermission: 0 165 | CreateWallpaper: 0 166 | APKExpansionFiles: 0 167 | keepLoadedShadersAlive: 0 168 | StripUnusedMeshComponents: 1 169 | VertexChannelCompressionMask: 4054 170 | iPhoneSdkVersion: 988 171 | iOSTargetOSVersionString: 8.0 172 | tvOSSdkVersion: 0 173 | tvOSRequireExtendedGameController: 0 174 | tvOSTargetOSVersionString: 9.0 175 | uIPrerenderedIcon: 0 176 | uIRequiresPersistentWiFi: 0 177 | uIRequiresFullScreen: 1 178 | uIStatusBarHidden: 1 179 | uIExitOnSuspend: 0 180 | uIStatusBarStyle: 0 181 | iPhoneSplashScreen: {fileID: 0} 182 | iPhoneHighResSplashScreen: {fileID: 0} 183 | iPhoneTallHighResSplashScreen: {fileID: 0} 184 | iPhone47inSplashScreen: {fileID: 0} 185 | iPhone55inPortraitSplashScreen: {fileID: 0} 186 | iPhone55inLandscapeSplashScreen: {fileID: 0} 187 | iPhone58inPortraitSplashScreen: {fileID: 0} 188 | iPhone58inLandscapeSplashScreen: {fileID: 0} 189 | iPadPortraitSplashScreen: {fileID: 0} 190 | iPadHighResPortraitSplashScreen: {fileID: 0} 191 | iPadLandscapeSplashScreen: {fileID: 0} 192 | iPadHighResLandscapeSplashScreen: {fileID: 0} 193 | appleTVSplashScreen: {fileID: 0} 194 | appleTVSplashScreen2x: {fileID: 0} 195 | tvOSSmallIconLayers: [] 196 | tvOSSmallIconLayers2x: [] 197 | tvOSLargeIconLayers: [] 198 | tvOSLargeIconLayers2x: [] 199 | tvOSTopShelfImageLayers: [] 200 | tvOSTopShelfImageLayers2x: [] 201 | tvOSTopShelfImageWideLayers: [] 202 | tvOSTopShelfImageWideLayers2x: [] 203 | iOSLaunchScreenType: 0 204 | iOSLaunchScreenPortrait: {fileID: 0} 205 | iOSLaunchScreenLandscape: {fileID: 0} 206 | iOSLaunchScreenBackgroundColor: 207 | serializedVersion: 2 208 | rgba: 0 209 | iOSLaunchScreenFillPct: 100 210 | iOSLaunchScreenSize: 100 211 | iOSLaunchScreenCustomXibPath: 212 | iOSLaunchScreeniPadType: 0 213 | iOSLaunchScreeniPadImage: {fileID: 0} 214 | iOSLaunchScreeniPadBackgroundColor: 215 | serializedVersion: 2 216 | rgba: 0 217 | iOSLaunchScreeniPadFillPct: 100 218 | iOSLaunchScreeniPadSize: 100 219 | iOSLaunchScreeniPadCustomXibPath: 220 | iOSUseLaunchScreenStoryboard: 0 221 | iOSLaunchScreenCustomStoryboardPath: 222 | iOSDeviceRequirements: [] 223 | iOSURLSchemes: [] 224 | iOSBackgroundModes: 0 225 | iOSMetalForceHardShadows: 0 226 | metalEditorSupport: 1 227 | metalAPIValidation: 1 228 | iOSRenderExtraFrameOnPause: 0 229 | appleDeveloperTeamID: 230 | iOSManualSigningProvisioningProfileID: 231 | tvOSManualSigningProvisioningProfileID: 232 | iOSManualSigningProvisioningProfileType: 0 233 | tvOSManualSigningProvisioningProfileType: 0 234 | appleEnableAutomaticSigning: 0 235 | iOSRequireARKit: 0 236 | appleEnableProMotion: 0 237 | clonedFromGUID: fe97a795c6621624a9fc94fd2443b1a8 238 | templatePackageId: com.unity.template.2d@1.0.0 239 | templateDefaultScene: Assets/Scenes/SampleScene.unity 240 | AndroidTargetArchitectures: 5 241 | AndroidSplashScreenScale: 0 242 | androidSplashScreen: {fileID: 0} 243 | AndroidKeystoreName: 244 | AndroidKeyaliasName: 245 | AndroidTVCompatibility: 1 246 | AndroidIsGame: 1 247 | AndroidEnableTango: 0 248 | androidEnableBanner: 1 249 | androidUseLowAccuracyLocation: 0 250 | m_AndroidBanners: 251 | - width: 320 252 | height: 180 253 | banner: {fileID: 0} 254 | androidGamepadSupportLevel: 0 255 | resolutionDialogBanner: {fileID: 0} 256 | m_BuildTargetIcons: [] 257 | m_BuildTargetPlatformIcons: [] 258 | m_BuildTargetBatching: 259 | - m_BuildTarget: Standalone 260 | m_StaticBatching: 1 261 | m_DynamicBatching: 0 262 | - m_BuildTarget: iPhone 263 | m_StaticBatching: 1 264 | m_DynamicBatching: 0 265 | - m_BuildTarget: tvOS 266 | m_StaticBatching: 1 267 | m_DynamicBatching: 0 268 | - m_BuildTarget: Android 269 | m_StaticBatching: 1 270 | m_DynamicBatching: 0 271 | - m_BuildTarget: WebGL 272 | m_StaticBatching: 0 273 | m_DynamicBatching: 0 274 | m_BuildTargetGraphicsAPIs: 275 | - m_BuildTarget: iOSSupport 276 | m_APIs: 10000000 277 | m_Automatic: 1 278 | - m_BuildTarget: AppleTVSupport 279 | m_APIs: 10000000 280 | m_Automatic: 0 281 | - m_BuildTarget: AndroidPlayer 282 | m_APIs: 0b00000015000000 283 | m_Automatic: 1 284 | - m_BuildTarget: WebGLSupport 285 | m_APIs: 0b000000 286 | m_Automatic: 1 287 | m_BuildTargetVRSettings: [] 288 | m_BuildTargetEnableVuforiaSettings: [] 289 | openGLRequireES31: 0 290 | openGLRequireES31AEP: 0 291 | m_TemplateCustomTags: {} 292 | mobileMTRendering: 293 | Android: 1 294 | iPhone: 1 295 | tvOS: 1 296 | m_BuildTargetGroupLightmapEncodingQuality: [] 297 | playModeTestRunnerEnabled: 0 298 | runPlayModeTestAsEditModeTest: 0 299 | actionOnDotNetUnhandledException: 1 300 | enableInternalProfiler: 0 301 | logObjCUncaughtExceptions: 1 302 | enableCrashReportAPI: 0 303 | cameraUsageDescription: 304 | locationUsageDescription: 305 | microphoneUsageDescription: 306 | switchNetLibKey: 307 | switchSocketMemoryPoolSize: 6144 308 | switchSocketAllocatorPoolSize: 128 309 | switchSocketConcurrencyLimit: 14 310 | switchScreenResolutionBehavior: 2 311 | switchUseCPUProfiler: 0 312 | switchApplicationID: 0x01004b9000490000 313 | switchNSODependencies: 314 | switchTitleNames_0: 315 | switchTitleNames_1: 316 | switchTitleNames_2: 317 | switchTitleNames_3: 318 | switchTitleNames_4: 319 | switchTitleNames_5: 320 | switchTitleNames_6: 321 | switchTitleNames_7: 322 | switchTitleNames_8: 323 | switchTitleNames_9: 324 | switchTitleNames_10: 325 | switchTitleNames_11: 326 | switchTitleNames_12: 327 | switchTitleNames_13: 328 | switchTitleNames_14: 329 | switchPublisherNames_0: 330 | switchPublisherNames_1: 331 | switchPublisherNames_2: 332 | switchPublisherNames_3: 333 | switchPublisherNames_4: 334 | switchPublisherNames_5: 335 | switchPublisherNames_6: 336 | switchPublisherNames_7: 337 | switchPublisherNames_8: 338 | switchPublisherNames_9: 339 | switchPublisherNames_10: 340 | switchPublisherNames_11: 341 | switchPublisherNames_12: 342 | switchPublisherNames_13: 343 | switchPublisherNames_14: 344 | switchIcons_0: {fileID: 0} 345 | switchIcons_1: {fileID: 0} 346 | switchIcons_2: {fileID: 0} 347 | switchIcons_3: {fileID: 0} 348 | switchIcons_4: {fileID: 0} 349 | switchIcons_5: {fileID: 0} 350 | switchIcons_6: {fileID: 0} 351 | switchIcons_7: {fileID: 0} 352 | switchIcons_8: {fileID: 0} 353 | switchIcons_9: {fileID: 0} 354 | switchIcons_10: {fileID: 0} 355 | switchIcons_11: {fileID: 0} 356 | switchIcons_12: {fileID: 0} 357 | switchIcons_13: {fileID: 0} 358 | switchIcons_14: {fileID: 0} 359 | switchSmallIcons_0: {fileID: 0} 360 | switchSmallIcons_1: {fileID: 0} 361 | switchSmallIcons_2: {fileID: 0} 362 | switchSmallIcons_3: {fileID: 0} 363 | switchSmallIcons_4: {fileID: 0} 364 | switchSmallIcons_5: {fileID: 0} 365 | switchSmallIcons_6: {fileID: 0} 366 | switchSmallIcons_7: {fileID: 0} 367 | switchSmallIcons_8: {fileID: 0} 368 | switchSmallIcons_9: {fileID: 0} 369 | switchSmallIcons_10: {fileID: 0} 370 | switchSmallIcons_11: {fileID: 0} 371 | switchSmallIcons_12: {fileID: 0} 372 | switchSmallIcons_13: {fileID: 0} 373 | switchSmallIcons_14: {fileID: 0} 374 | switchManualHTML: 375 | switchAccessibleURLs: 376 | switchLegalInformation: 377 | switchMainThreadStackSize: 1048576 378 | switchPresenceGroupId: 379 | switchLogoHandling: 0 380 | switchReleaseVersion: 0 381 | switchDisplayVersion: 1.0.0 382 | switchStartupUserAccount: 0 383 | switchTouchScreenUsage: 0 384 | switchSupportedLanguagesMask: 0 385 | switchLogoType: 0 386 | switchApplicationErrorCodeCategory: 387 | switchUserAccountSaveDataSize: 0 388 | switchUserAccountSaveDataJournalSize: 0 389 | switchApplicationAttribute: 0 390 | switchCardSpecSize: -1 391 | switchCardSpecClock: -1 392 | switchRatingsMask: 0 393 | switchRatingsInt_0: 0 394 | switchRatingsInt_1: 0 395 | switchRatingsInt_2: 0 396 | switchRatingsInt_3: 0 397 | switchRatingsInt_4: 0 398 | switchRatingsInt_5: 0 399 | switchRatingsInt_6: 0 400 | switchRatingsInt_7: 0 401 | switchRatingsInt_8: 0 402 | switchRatingsInt_9: 0 403 | switchRatingsInt_10: 0 404 | switchRatingsInt_11: 0 405 | switchLocalCommunicationIds_0: 406 | switchLocalCommunicationIds_1: 407 | switchLocalCommunicationIds_2: 408 | switchLocalCommunicationIds_3: 409 | switchLocalCommunicationIds_4: 410 | switchLocalCommunicationIds_5: 411 | switchLocalCommunicationIds_6: 412 | switchLocalCommunicationIds_7: 413 | switchParentalControl: 0 414 | switchAllowsScreenshot: 1 415 | switchAllowsVideoCapturing: 1 416 | switchAllowsRuntimeAddOnContentInstall: 0 417 | switchDataLossConfirmation: 0 418 | switchSupportedNpadStyles: 3 419 | switchSocketConfigEnabled: 0 420 | switchTcpInitialSendBufferSize: 32 421 | switchTcpInitialReceiveBufferSize: 64 422 | switchTcpAutoSendBufferSizeMax: 256 423 | switchTcpAutoReceiveBufferSizeMax: 256 424 | switchUdpSendBufferSize: 9 425 | switchUdpReceiveBufferSize: 42 426 | switchSocketBufferEfficiency: 4 427 | switchSocketInitializeEnabled: 1 428 | switchNetworkInterfaceManagerInitializeEnabled: 1 429 | switchPlayerConnectionEnabled: 1 430 | ps4NPAgeRating: 12 431 | ps4NPTitleSecret: 432 | ps4NPTrophyPackPath: 433 | ps4ParentalLevel: 11 434 | ps4ContentID: ED1633-NPXX51362_00-0000000000000000 435 | ps4Category: 0 436 | ps4MasterVersion: 01.00 437 | ps4AppVersion: 01.00 438 | ps4AppType: 0 439 | ps4ParamSfxPath: 440 | ps4VideoOutPixelFormat: 0 441 | ps4VideoOutInitialWidth: 1920 442 | ps4VideoOutBaseModeInitialWidth: 1920 443 | ps4VideoOutReprojectionRate: 60 444 | ps4PronunciationXMLPath: 445 | ps4PronunciationSIGPath: 446 | ps4BackgroundImagePath: 447 | ps4StartupImagePath: 448 | ps4StartupImagesFolder: 449 | ps4IconImagesFolder: 450 | ps4SaveDataImagePath: 451 | ps4SdkOverride: 452 | ps4BGMPath: 453 | ps4ShareFilePath: 454 | ps4ShareOverlayImagePath: 455 | ps4PrivacyGuardImagePath: 456 | ps4NPtitleDatPath: 457 | ps4RemotePlayKeyAssignment: -1 458 | ps4RemotePlayKeyMappingDir: 459 | ps4PlayTogetherPlayerCount: 0 460 | ps4EnterButtonAssignment: 1 461 | ps4ApplicationParam1: 0 462 | ps4ApplicationParam2: 0 463 | ps4ApplicationParam3: 0 464 | ps4ApplicationParam4: 0 465 | ps4DownloadDataSize: 0 466 | ps4GarlicHeapSize: 2048 467 | ps4ProGarlicHeapSize: 2560 468 | ps4Passcode: frAQBc8Wsa1xVPfvJcrgRYwTiizs2trQ 469 | ps4pnSessions: 1 470 | ps4pnPresence: 1 471 | ps4pnFriends: 1 472 | ps4pnGameCustomData: 1 473 | playerPrefsSupport: 0 474 | enableApplicationExit: 0 475 | restrictedAudioUsageRights: 0 476 | ps4UseResolutionFallback: 0 477 | ps4ReprojectionSupport: 0 478 | ps4UseAudio3dBackend: 0 479 | ps4SocialScreenEnabled: 0 480 | ps4ScriptOptimizationLevel: 0 481 | ps4Audio3dVirtualSpeakerCount: 14 482 | ps4attribCpuUsage: 0 483 | ps4PatchPkgPath: 484 | ps4PatchLatestPkgPath: 485 | ps4PatchChangeinfoPath: 486 | ps4PatchDayOne: 0 487 | ps4attribUserManagement: 0 488 | ps4attribMoveSupport: 0 489 | ps4attrib3DSupport: 0 490 | ps4attribShareSupport: 0 491 | ps4attribExclusiveVR: 0 492 | ps4disableAutoHideSplash: 0 493 | ps4videoRecordingFeaturesUsed: 0 494 | ps4contentSearchFeaturesUsed: 0 495 | ps4attribEyeToEyeDistanceSettingVR: 0 496 | ps4IncludedModules: [] 497 | monoEnv: 498 | psp2Splashimage: {fileID: 0} 499 | psp2NPTrophyPackPath: 500 | psp2NPSupportGBMorGJP: 0 501 | psp2NPAgeRating: 12 502 | psp2NPTitleDatPath: 503 | psp2NPCommsID: 504 | psp2NPCommunicationsID: 505 | psp2NPCommsPassphrase: 506 | psp2NPCommsSig: 507 | psp2ParamSfxPath: 508 | psp2ManualPath: 509 | psp2LiveAreaGatePath: 510 | psp2LiveAreaBackroundPath: 511 | psp2LiveAreaPath: 512 | psp2LiveAreaTrialPath: 513 | psp2PatchChangeInfoPath: 514 | psp2PatchOriginalPackage: 515 | psp2PackagePassword: F69AzBlax3CF3EDNhm3soLBPh71Yexui 516 | psp2KeystoneFile: 517 | psp2MemoryExpansionMode: 0 518 | psp2DRMType: 0 519 | psp2StorageType: 0 520 | psp2MediaCapacity: 0 521 | psp2DLCConfigPath: 522 | psp2ThumbnailPath: 523 | psp2BackgroundPath: 524 | psp2SoundPath: 525 | psp2TrophyCommId: 526 | psp2TrophyPackagePath: 527 | psp2PackagedResourcesPath: 528 | psp2SaveDataQuota: 10240 529 | psp2ParentalLevel: 1 530 | psp2ShortTitle: Not Set 531 | psp2ContentID: IV0000-ABCD12345_00-0123456789ABCDEF 532 | psp2Category: 0 533 | psp2MasterVersion: 01.00 534 | psp2AppVersion: 01.00 535 | psp2TVBootMode: 0 536 | psp2EnterButtonAssignment: 2 537 | psp2TVDisableEmu: 0 538 | psp2AllowTwitterDialog: 1 539 | psp2Upgradable: 0 540 | psp2HealthWarning: 0 541 | psp2UseLibLocation: 0 542 | psp2InfoBarOnStartup: 0 543 | psp2InfoBarColor: 0 544 | psp2ScriptOptimizationLevel: 0 545 | splashScreenBackgroundSourceLandscape: {fileID: 0} 546 | splashScreenBackgroundSourcePortrait: {fileID: 0} 547 | spritePackerPolicy: 548 | webGLMemorySize: 256 549 | webGLExceptionSupport: 1 550 | webGLNameFilesAsHashes: 0 551 | webGLDataCaching: 0 552 | webGLDebugSymbols: 0 553 | webGLEmscriptenArgs: 554 | webGLModulesDirectory: 555 | webGLTemplate: APPLICATION:Default 556 | webGLAnalyzeBuildSize: 0 557 | webGLUseEmbeddedResources: 0 558 | webGLCompressionFormat: 1 559 | webGLLinkerTarget: 0 560 | scriptingDefineSymbols: {} 561 | platformArchitecture: {} 562 | scriptingBackend: {} 563 | il2cppCompilerConfiguration: {} 564 | incrementalIl2cppBuild: {} 565 | allowUnsafeCode: 0 566 | additionalIl2CppArgs: 567 | scriptingRuntimeVersion: 0 568 | apiCompatibilityLevelPerPlatform: {} 569 | m_RenderingPath: 1 570 | m_MobileRenderingPath: 1 571 | metroPackageName: Template_2D 572 | metroPackageVersion: 573 | metroCertificatePath: 574 | metroCertificatePassword: 575 | metroCertificateSubject: 576 | metroCertificateIssuer: 577 | metroCertificateNotAfter: 0000000000000000 578 | metroApplicationDescription: Template_2D 579 | wsaImages: {} 580 | metroTileShortName: 581 | metroCommandLineArgsFile: 582 | metroTileShowName: 0 583 | metroMediumTileShowName: 0 584 | metroLargeTileShowName: 0 585 | metroWideTileShowName: 0 586 | metroDefaultTileSize: 1 587 | metroTileForegroundText: 2 588 | metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0} 589 | metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628, 590 | a: 1} 591 | metroSplashScreenUseBackgroundColor: 0 592 | platformCapabilities: {} 593 | metroFTAName: 594 | metroFTAFileTypes: [] 595 | metroProtocolName: 596 | metroCompilationOverrides: 1 597 | tizenProductDescription: 598 | tizenProductURL: 599 | tizenSigningProfileName: 600 | tizenGPSPermissions: 0 601 | tizenMicrophonePermissions: 0 602 | tizenDeploymentTarget: 603 | tizenDeploymentTargetType: -1 604 | tizenMinOSVersion: 1 605 | n3dsUseExtSaveData: 0 606 | n3dsCompressStaticMem: 1 607 | n3dsExtSaveDataNumber: 0x12345 608 | n3dsStackSize: 131072 609 | n3dsTargetPlatform: 2 610 | n3dsRegion: 7 611 | n3dsMediaSize: 0 612 | n3dsLogoStyle: 3 613 | n3dsTitle: GameName 614 | n3dsProductCode: 615 | n3dsApplicationId: 0xFF3FF 616 | XboxOneProductId: 617 | XboxOneUpdateKey: 618 | XboxOneSandboxId: 619 | XboxOneContentId: 620 | XboxOneTitleId: 621 | XboxOneSCId: 622 | XboxOneGameOsOverridePath: 623 | XboxOnePackagingOverridePath: 624 | XboxOneAppManifestOverridePath: 625 | XboxOnePackageEncryption: 0 626 | XboxOnePackageUpdateGranularity: 2 627 | XboxOneDescription: 628 | XboxOneLanguage: 629 | - enus 630 | XboxOneCapability: [] 631 | XboxOneGameRating: {} 632 | XboxOneIsContentPackage: 0 633 | XboxOneEnableGPUVariability: 0 634 | XboxOneSockets: {} 635 | XboxOneSplashScreen: {fileID: 0} 636 | XboxOneAllowedProductIds: [] 637 | XboxOnePersistentLocalStorageSize: 0 638 | XboxOneXTitleMemory: 8 639 | xboxOneScriptCompiler: 0 640 | vrEditorSettings: 641 | daydream: 642 | daydreamIconForeground: {fileID: 0} 643 | daydreamIconBackground: {fileID: 0} 644 | cloudServicesEnabled: 645 | UNet: 1 646 | facebookSdkVersion: 7.9.4 647 | apiCompatibilityLevel: 2 648 | cloudProjectId: 649 | projectName: Template_2D 650 | organizationId: 651 | cloudEnabled: 0 652 | enableNativePlatformBackendsForNewInputSystem: 0 653 | disableOldInputManagerSupport: 0 654 | -------------------------------------------------------------------------------- /Number Wizard Console/ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2018.1.0f2 2 | -------------------------------------------------------------------------------- /Number Wizard Console/ProjectSettings/QualitySettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!47 &1 4 | QualitySettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 5 7 | m_CurrentQuality: 3 8 | m_QualitySettings: 9 | - serializedVersion: 2 10 | name: Very Low 11 | pixelLightCount: 0 12 | shadows: 0 13 | shadowResolution: 0 14 | shadowProjection: 1 15 | shadowCascades: 1 16 | shadowDistance: 15 17 | shadowNearPlaneOffset: 3 18 | shadowCascade2Split: 0.33333334 19 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 20 | shadowmaskMode: 0 21 | blendWeights: 1 22 | textureQuality: 1 23 | anisotropicTextures: 0 24 | antiAliasing: 0 25 | softParticles: 0 26 | softVegetation: 0 27 | realtimeReflectionProbes: 0 28 | billboardsFaceCameraPosition: 0 29 | vSyncCount: 0 30 | lodBias: 0.3 31 | maximumLODLevel: 0 32 | particleRaycastBudget: 4 33 | asyncUploadTimeSlice: 2 34 | asyncUploadBufferSize: 4 35 | resolutionScalingFixedDPIFactor: 1 36 | excludedTargetPlatforms: [] 37 | - serializedVersion: 2 38 | name: Low 39 | pixelLightCount: 0 40 | shadows: 0 41 | shadowResolution: 0 42 | shadowProjection: 1 43 | shadowCascades: 1 44 | shadowDistance: 20 45 | shadowNearPlaneOffset: 3 46 | shadowCascade2Split: 0.33333334 47 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 48 | shadowmaskMode: 0 49 | blendWeights: 2 50 | textureQuality: 0 51 | anisotropicTextures: 0 52 | antiAliasing: 0 53 | softParticles: 0 54 | softVegetation: 0 55 | realtimeReflectionProbes: 0 56 | billboardsFaceCameraPosition: 0 57 | vSyncCount: 0 58 | lodBias: 0.4 59 | maximumLODLevel: 0 60 | particleRaycastBudget: 16 61 | asyncUploadTimeSlice: 2 62 | asyncUploadBufferSize: 4 63 | resolutionScalingFixedDPIFactor: 1 64 | excludedTargetPlatforms: [] 65 | - serializedVersion: 2 66 | name: Medium 67 | pixelLightCount: 1 68 | shadows: 0 69 | shadowResolution: 0 70 | shadowProjection: 1 71 | shadowCascades: 1 72 | shadowDistance: 20 73 | shadowNearPlaneOffset: 3 74 | shadowCascade2Split: 0.33333334 75 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 76 | shadowmaskMode: 0 77 | blendWeights: 2 78 | textureQuality: 0 79 | anisotropicTextures: 0 80 | antiAliasing: 0 81 | softParticles: 0 82 | softVegetation: 0 83 | realtimeReflectionProbes: 0 84 | billboardsFaceCameraPosition: 0 85 | vSyncCount: 1 86 | lodBias: 0.7 87 | maximumLODLevel: 0 88 | particleRaycastBudget: 64 89 | asyncUploadTimeSlice: 2 90 | asyncUploadBufferSize: 4 91 | resolutionScalingFixedDPIFactor: 1 92 | excludedTargetPlatforms: [] 93 | - serializedVersion: 2 94 | name: High 95 | pixelLightCount: 2 96 | shadows: 0 97 | shadowResolution: 1 98 | shadowProjection: 1 99 | shadowCascades: 2 100 | shadowDistance: 40 101 | shadowNearPlaneOffset: 3 102 | shadowCascade2Split: 0.33333334 103 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 104 | shadowmaskMode: 1 105 | blendWeights: 2 106 | textureQuality: 0 107 | anisotropicTextures: 0 108 | antiAliasing: 0 109 | softParticles: 0 110 | softVegetation: 1 111 | realtimeReflectionProbes: 0 112 | billboardsFaceCameraPosition: 0 113 | vSyncCount: 1 114 | lodBias: 1 115 | maximumLODLevel: 0 116 | particleRaycastBudget: 256 117 | asyncUploadTimeSlice: 2 118 | asyncUploadBufferSize: 4 119 | resolutionScalingFixedDPIFactor: 1 120 | excludedTargetPlatforms: [] 121 | - serializedVersion: 2 122 | name: Very High 123 | pixelLightCount: 3 124 | shadows: 0 125 | shadowResolution: 2 126 | shadowProjection: 1 127 | shadowCascades: 2 128 | shadowDistance: 70 129 | shadowNearPlaneOffset: 3 130 | shadowCascade2Split: 0.33333334 131 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 132 | shadowmaskMode: 1 133 | blendWeights: 4 134 | textureQuality: 0 135 | anisotropicTextures: 0 136 | antiAliasing: 0 137 | softParticles: 0 138 | softVegetation: 1 139 | realtimeReflectionProbes: 0 140 | billboardsFaceCameraPosition: 0 141 | vSyncCount: 1 142 | lodBias: 1.5 143 | maximumLODLevel: 0 144 | particleRaycastBudget: 1024 145 | asyncUploadTimeSlice: 2 146 | asyncUploadBufferSize: 4 147 | resolutionScalingFixedDPIFactor: 1 148 | excludedTargetPlatforms: [] 149 | - serializedVersion: 2 150 | name: Ultra 151 | pixelLightCount: 4 152 | shadows: 0 153 | shadowResolution: 0 154 | shadowProjection: 1 155 | shadowCascades: 4 156 | shadowDistance: 150 157 | shadowNearPlaneOffset: 3 158 | shadowCascade2Split: 0.33333334 159 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 160 | shadowmaskMode: 1 161 | blendWeights: 4 162 | textureQuality: 0 163 | anisotropicTextures: 0 164 | antiAliasing: 0 165 | softParticles: 0 166 | softVegetation: 1 167 | realtimeReflectionProbes: 0 168 | billboardsFaceCameraPosition: 0 169 | vSyncCount: 1 170 | lodBias: 2 171 | maximumLODLevel: 0 172 | particleRaycastBudget: 4096 173 | asyncUploadTimeSlice: 2 174 | asyncUploadBufferSize: 4 175 | resolutionScalingFixedDPIFactor: 1 176 | excludedTargetPlatforms: [] 177 | m_PerPlatformDefaultQuality: 178 | Android: 2 179 | Nintendo 3DS: 5 180 | Nintendo Switch: 5 181 | PS4: 5 182 | PSM: 5 183 | PSP2: 2 184 | Standalone: 5 185 | Tizen: 2 186 | WebGL: 3 187 | WiiU: 5 188 | Windows Store Apps: 5 189 | XboxOne: 5 190 | iPhone: 2 191 | tvOS: 2 192 | -------------------------------------------------------------------------------- /Number Wizard Console/ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /Number Wizard Console/ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.0167 7 | Maximum Allowed Timestep: 0.1 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /Number Wizard Console/ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | m_TestInitMode: 0 11 | CrashReportingSettings: 12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_NativeEventUrl: https://perf-events.cloud.unity3d.com/symbolicate 14 | m_Enabled: 0 15 | m_CaptureEditorExceptions: 1 16 | UnityPurchasingSettings: 17 | m_Enabled: 0 18 | m_TestMode: 0 19 | UnityAnalyticsSettings: 20 | m_Enabled: 1 21 | m_InitializeOnStartup: 1 22 | m_TestMode: 0 23 | m_TestEventUrl: 24 | m_TestConfigUrl: 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Complete Unity Developer 2D - Number Wizard Console 2 | 3 | This is the [Complete Unity Developer](http://gdev.tv/cudgithub) - one of the most successful e-learning courses on the internet! Completely re-worked from scratch with brand-new projects and our latest teaching techniques. You will benefit from the fact we have already taught nearly half a million students game development, many shipping commercial games as a result. 4 | 5 | You're welcome to download, fork or do whatever else legal with all the files! The real value is in our huge, high-quality online tutorials that accompany this repo. You can check out the course here: [Complete Unity Developer](http://gdev.tv/cudgithub) 6 | 7 | ## In This Section 8 | Basic introduction to coding using C# (ref: NC_CUD) 9 | 10 | ## How To Build / Compile 11 | 12 | ## Lecture List 13 | Here are the lectures of the course for this section. In future sections you will also be able to see all the code we add and remove in each lecture, but more about that later! 14 | 15 | 16 | ### 1 Welcome To Number Wizard Console ### 17 | 18 | **In this video (objectives)…** 19 | 20 | 1. Overview of this section 21 | 2. Code is mostly the same as the original code 22 | 3. Let's get started! 23 | 24 | 25 | **After watching (learning outcomes)…** 26 | Ready and raring to start. 27 | 28 | 29 | ### 2 Print To Console With Debug.Log() ### 30 | 31 | **In this video (objectives)…** 32 | 33 | 1. Understand the game flow for the simple game we are making. 34 | 2. Use Debug.Log() to print our welcome to the player 35 | 3. Add three additional statements to give the player the requirements 36 | 37 | 38 | **After watching (learning outcomes)…** 39 | Be able to print to the console using Debug.Log(). 40 | 41 | 42 | ### 3 Introducing Variables ### 43 | 44 | **In this video (objectives)…** 45 | 46 | 1. Discuss that variables are like boxes which store data. 47 | 2. Create an integer variable to store our maximum guess value. 48 | 3. Create an integer variable to store our minimum guess value. 49 | 50 | 51 | **After watching (learning outcomes)…** 52 | Be capable of creating an integer type variable. 53 | 54 | 55 | ### 3b Fixing Visual Studio Problems ### 56 | 57 | **In this video (objectives)…** 58 | 59 | 1. Checklist for troubleshooting if Visual Studio seems to be not working properly. 60 | 61 | 62 | **After watching (learning outcomes)…** 63 | Armed with knowledge on how to fix Visual Studio problems. 64 | 65 | 66 | ### 4 Respond To Player Input ### 67 | 68 | **In this video (objectives)…** 69 | 70 | 1. Problem solving discussion using Unity docs. 71 | 2. Use Input.GetKeyDown() to recognise when a key is pressed. 72 | 3. Use the KeyCode keyword to determine which key is pressed. 73 | 4. Discuss white space, code blocks and bracketing. 74 | 5. Introduce commenting. 75 | 76 | 77 | **After watching (learning outcomes)…** 78 | Understand how to recognise player input using Input.GetKeyDown(). 79 | 80 | 81 | ### 5 Using if, else if & else ### 82 | 83 | **In this video (objectives)…** 84 | 85 | 1. Consider the problem we have of multiple key presses being possible. 86 | 2. Discuss the difference between if, else if & else conditional statements. 87 | 3. Implement an approach that makes our key presses mutually exclusive of one another. 88 | 89 | 90 | **After watching (learning outcomes)…** 91 | Use if and else if statements to make key presses mutually exclusive. 92 | 93 | 94 | ### 6 Scope And Context Of Variables ### 95 | 96 | **In this video (objectives)…** 97 | 98 | 1. Discuss how C# is organised / grouped. 99 | 2. Address the problem of scope and with our variables not being accessible. 100 | 3. Create a guess variable. 101 | 102 | 103 | **After watching (learning outcomes)…** 104 | 105 | Be cool with how scope applies to declaring and using variables. 106 | 107 | 108 | ### 7 Calculate Guess Variable ### 109 | 110 | **In this video (objectives)…** 111 | 112 | 1. Implement the simple calculation to guess the midpoint of our min and max. 113 | 2. Fix an issue with the maximum guess not reaching 1000. 114 | 3. Tidy up our text. 115 | 4. Use github to access our code updates and lecture changes. 116 | 117 | 118 | **After watching (learning outcomes)…** 119 | 120 | Implement a simple calculation that updates our guess based upon player feedback. 121 | 122 | 123 | ### 8 Functions & Encapsulating ### 124 | 125 | **In this video (objectives)…** 126 | 127 | 1. Create a new function for StartGame(). 128 | 2. Create a new function for NextGuess(). 129 | 3. Discussion encapsulating as it relates to C#. 130 | 4. Finish our game. 131 | 132 | 133 | **After watching (learning outcomes)…** 134 | 135 | Create your first functions and finish off our simple game. 136 | 137 | 138 | ### 9 Number Wizard Console Wrap Up ### 139 | 140 | **In this video (objectives)…** 141 | 142 | 1. Great work for completing this section. 143 | 2. You're not supposed to understand everything yet. 144 | 3. Keep pushing forward into the next section. 145 | 146 | 147 | **After watching (learning outcomes)…** 148 | 149 | Celebrate completing this section and push on to the next one. --------------------------------------------------------------------------------