├── .gitignore ├── Hello World ├── Assets │ ├── HelloWorld.cs │ ├── HelloWorld.cs.meta │ ├── Scenes.meta │ └── Scenes │ │ ├── SampleScene.unity │ │ └── SampleScene.unity.meta ├── Packages │ └── manifest.json └── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── PresetManager.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ └── UnityConnectSettings.asset ├── LICENSE └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | [Bb]uilds/ 6 | Assets/AssetStoreTools* 7 | 8 | # Visual Studio cache directory 9 | .vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 | .consulo/ 14 | *.csproj 15 | *.unityproj 16 | *.sln 17 | *.suo 18 | *.tmp 19 | *.user 20 | *.userprefs 21 | *.pidb 22 | *.booproj 23 | *.svd 24 | *.pdb 25 | *.opendb 26 | 27 | # Unity3D generated meta files 28 | *.pidb.meta 29 | *.pdb.meta 30 | 31 | # Unity3D Generated File On Crash Reports 32 | sysinfo.txt 33 | 34 | # Builds 35 | *.apk 36 | *.unitypackage 37 | -------------------------------------------------------------------------------- /Hello World/Assets/HelloWorld.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class HelloWorld : MonoBehaviour { 6 | 7 | // Use this for initialization 8 | void Start () { 9 | print("Hello World"); 10 | } 11 | 12 | // Update is called once per frame 13 | void Update () { 14 | 15 | } 16 | } 17 | 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-------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.0167 7 | Maximum Allowed Timestep: 0.1 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /Hello World/ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | m_TestInitMode: 0 11 | CrashReportingSettings: 12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_NativeEventUrl: https://perf-events.cloud.unity3d.com/symbolicate 14 | m_Enabled: 0 15 | m_CaptureEditorExceptions: 1 16 | UnityPurchasingSettings: 17 | m_Enabled: 0 18 | m_TestMode: 0 19 | UnityAnalyticsSettings: 20 | m_Enabled: 1 21 | m_InitializeOnStartup: 1 22 | m_TestMode: 0 23 | m_TestEventUrl: 24 | m_TestConfigUrl: 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2018 GameDev.tv - Complete Unity Developer 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Complete Unity Developer 2D - Section 1 - Intro & Setup 2 | 3 | This is the [Complete Unity Developer](http://gdev.tv/cudgithub) - one of the most successful e-learning courses on the internet! Completely re-worked from scratch with brand-new projects and our latest teaching techniques. You will benefit from the fact we have already taught over 360,336 students game development, many shipping commercial games as a result. 4 | 5 | You're welcome to download, fork or do whatever else legal with all the files! The real value is in our huge, high-quality online tutorials that accompany this repo. You can check out the course here: [Complete Unity Developer](http://gdev.tv/cudgithub) 6 | 7 | ## In This Section 8 | Get Unity 2018 with Unity Hub, and Visual Studio downloading on Mac and PC. Test it works, and learn how to us the course (Section REF: IN_CUD) 9 | 10 | ## How To Build / Compile 11 | 12 | ## Lecture List 13 | Here are the lectures of the course for this section. In future sections you will also be able to see all the code we add and remove in each lecture, but more about that later! 14 | 15 | 16 | ### 1 Why You Should Buy This Course ### 17 | 18 | **In this video (objectives)…** 19 | 20 | 1. We make learning Unity & C# easy 21 | 2. Introducing Ben & Rick 22 | 3. What the course covers 23 | 4. 40,000 reviews can't be wrong! 24 | 25 | 26 | **After watching (learning outcomes)…** 27 | Recall why you were motivated to buy this course. 28 | 29 | 30 | ### 2 Download Unity & Visual Studio ### 31 | 32 | **In this video (objectives)…** 33 | 34 | 1. Navigate to Unity's download page 35 | 2. Download Unity Hub 36 | 3. Select the latest version of Unity to download 37 | 4. Select your download options from the list 38 | 39 | 40 | **After watching (learning outcomes)…** 41 | Get Unity and Visual Studio downloading. 42 | 43 | 44 | ### 3 Your First Code ### 45 | 46 | **In this video (objectives)…** 47 | 48 | 1. Create a new Unity project 49 | 2. Create a .cs script 50 | 3. Add a simple print statement 51 | 4. Attach script to camera game object 52 | 5. Run script and see our statement printed to the console 53 | 54 | 55 | **After watching (learning outcomes)…** 56 | Create a script and print a simple statement to the Unity console. 57 | 58 | 59 | ### 4 Notes For Mac Users ### 60 | 61 | **In this video (objectives)…** 62 | 63 | 1. We use PC mostly throughout the course 64 | 2. General differences you'll see on Mac versus PC 65 | 3. Specific Unity and Visual Studio differences you'll see on a Mac. 66 | 67 | 68 | **After watching (learning outcomes)…** 69 | Understand what difference to look for if on a Mac. 70 | 71 | 72 | ### 5 Community & Support ### 73 | 74 | **In this video (objectives)…** 75 | 76 | 1. Options for getting help & support 77 | 2. Using the Udemy Q&A section 78 | 3. GameDev.tv community forum 79 | 4. Discord chat server 80 | 5. Facebook community group 81 | 6. Google slides and close captions. 82 | 83 | 84 | **After watching (learning outcomes)…** 85 | Exactly how and where to get help and support. 86 | 87 | 88 | ### 6 Section Wrap Up ### 89 | 90 | **In this video (objectives)…** 91 | 92 | 1. Great work on getting set up 93 | 2. Let's dive into the next section. 94 | 95 | 96 | **After watching (learning outcomes)…** 97 | You'll be set up and ready to go. --------------------------------------------------------------------------------