├── BM_Update.exe
├── BM_Update
├── App.config
├── App.xaml
├── App.xaml.cs
├── BM_Update.csproj
├── MainWindow.xaml
├── MainWindow.xaml.cs
├── Properties
│ ├── AssemblyInfo.cs
│ ├── Resources.Designer.cs
│ ├── Resources.resx
│ ├── Settings.Designer.cs
│ └── Settings.settings
├── SimpleJSON.cs
├── bin
│ └── Release
│ │ ├── BM_Update.exe
│ │ ├── BM_Update.exe.config
│ │ └── BM_Update.pdb
└── obj
│ ├── Debug
│ ├── App.g.i.cs
│ ├── BM_Update.csprojAssemblyReference.cache
│ ├── BM_Update_MarkupCompile.i.cache
│ ├── BM_Update_MarkupCompile.i.lref
│ ├── DesignTimeResolveAssemblyReferencesInput.cache
│ └── MainWindow.g.i.cs
│ └── Release
│ ├── App.g.cs
│ ├── App.g.i.cs
│ ├── BM_Update.Properties.Resources.resources
│ ├── BM_Update.csproj.CoreCompileInputs.cache
│ ├── BM_Update.csproj.FileListAbsolute.txt
│ ├── BM_Update.csproj.GenerateResource.cache
│ ├── BM_Update.csprojAssemblyReference.cache
│ ├── BM_Update.exe
│ ├── BM_Update.g.resources
│ ├── BM_Update.pdb
│ ├── BM_Update_MarkupCompile.cache
│ ├── BM_Update_MarkupCompile.i.cache
│ ├── BM_Update_MarkupCompile.i.lref
│ ├── BM_Update_MarkupCompile.lref
│ ├── DesignTimeResolveAssemblyReferences.cache
│ ├── DesignTimeResolveAssemblyReferencesInput.cache
│ ├── MainWindow.baml
│ ├── MainWindow.g.cs
│ ├── MainWindow.g.i.cs
│ └── TempPE
│ └── Properties.Resources.Designer.cs.dll
├── C#
├── App.config
├── App.xaml
├── App.xaml.cs
├── BBBU.png
├── BBBU.xaml
├── BBBU.xaml.cs
├── BBBU2_A.png
├── BBBU2_B.png
├── BBBU3.png
├── BBBU4.png
├── BBBU5_A.png
├── BBBU5_B.png
├── BList.cs
├── BMBF Manager.csproj
├── BMBFConfig.cs
├── BPLists.png
├── BPLists.xaml
├── BPLists.xaml.cs
├── BPLists2.png
├── BeatSaber.cs
├── BeatSaverAPI.cs
├── ComputerUtils.cs
├── Config.cs
├── DCRP.cs
├── HitSound2.png
├── HitSound3.png
├── HitSounds.xaml
├── HitSounds.xaml.cs
├── Language.cs
├── Logo.ico
├── Logo.png
├── Main10.png
├── Main11.png
├── Main2.png
├── Main4.png
├── Main5.png
├── Main6.png
├── Main7.png
├── Main8.png
├── Main9.png
├── MainWindow.xaml
├── MainWindow.xaml.cs
├── ModObjects.cs
├── Mods.xaml
├── Mods.xaml.cs
├── Mods2.png
├── Mods3.png
├── Mods4.png
├── Mods5.png
├── Mods6.png
├── OnStart.cs
├── PlaylistEditor.png
├── PlaylistEditor.xaml
├── PlaylistEditor.xaml.cs
├── PlaylistEditor2.png
├── PlaylistEditor3.png
├── PlaylistEditor4.png
├── Properties
│ ├── AssemblyInfo.cs
│ ├── Resources.Designer.cs
│ ├── Resources.resx
│ ├── Settings.Designer.cs
│ └── Settings.settings
├── QSU.xaml
├── QSU.xaml.cs
├── QSU2.png
├── QSU3.png
├── QSU4.png
├── QSU5.png
├── QosmeticObjects.cs
├── Qosmetics.png
├── Qosmetics.xaml
├── Qosmetics.xaml.cs
├── Qosmetics2.png
├── RegExTemplates.cs
├── SimpleJSON.cs
├── Songs.xaml
├── Songs.xaml.cs
├── Songs3.png
├── Songs4.png
├── Songs5.png
├── Support.png
├── Support.xaml
├── Support.xaml.cs
├── Support2.png
├── Support3.png
├── Support4.png
├── Support5.png
├── Support6.png
├── Support8.png
├── TimeoutWebClient.cs
├── Utils.cs
├── bin
│ └── Release
│ │ ├── BMBF Manager.exe
│ │ ├── BMBF Manager.exe.config
│ │ ├── BMBF Manager.pdb
│ │ ├── Microsoft.WindowsAPICodePack.Shell.dll
│ │ ├── Microsoft.WindowsAPICodePack.Shell.xml
│ │ ├── Microsoft.WindowsAPICodePack.dll
│ │ ├── Microsoft.WindowsAPICodePack.xml
│ │ ├── Newtonsoft.Json.dll
│ │ ├── Newtonsoft.Json.xml
│ │ ├── registry.reg
│ │ └── tmp
│ │ └── BMBF.txt
├── obj
│ ├── Debug
│ │ ├── App.g.cs
│ │ ├── App.g.i.cs
│ │ ├── BBBU.baml
│ │ ├── BBBU.g.cs
│ │ ├── BBBU.g.i.cs
│ │ ├── BMBF Manager.csproj.CoreCompileInputs.cache
│ │ ├── BMBF Manager.csproj.FileListAbsolute.txt
│ │ ├── BMBF Manager.csproj.GenerateResource.cache
│ │ ├── BMBF Manager.csprojAssemblyReference.cache
│ │ ├── BMBF Manager.exe
│ │ ├── BMBF Manager.g.resources
│ │ ├── BMBF Manager.pdb
│ │ ├── BMBF Manager_MarkupCompile.cache
│ │ ├── BMBF Manager_MarkupCompile.i.cache
│ │ ├── BMBF Manager_MarkupCompile.i.lref
│ │ ├── BMBF Manager_MarkupCompile.lref
│ │ ├── BMBF_Manager.Properties.Resources.resources
│ │ ├── BPLists.baml
│ │ ├── BPLists.g.cs
│ │ ├── BPLists.g.i.cs
│ │ ├── DesignTimeResolveAssemblyReferences.cache
│ │ ├── DesignTimeResolveAssemblyReferencesInput.cache
│ │ ├── HitSounds.baml
│ │ ├── HitSounds.g.cs
│ │ ├── HitSounds.g.i.cs
│ │ ├── MainWindow.baml
│ │ ├── MainWindow.g.cs
│ │ ├── MainWindow.g.i.cs
│ │ ├── Mods.baml
│ │ ├── Mods.g.cs
│ │ ├── Mods.g.i.cs
│ │ ├── Songs.baml
│ │ ├── Songs.g.cs
│ │ ├── Songs.g.i.cs
│ │ ├── Support.baml
│ │ ├── Support.g.cs
│ │ ├── Support.g.i.cs
│ │ └── TempPE
│ │ │ └── Properties.Resources.Designer.cs.dll
│ └── Release
│ │ ├── Advanced.g.i.cs
│ │ ├── App.g.cs
│ │ ├── App.g.i.cs
│ │ ├── BBBU.baml
│ │ ├── BBBU.g.cs
│ │ ├── BBBU.g.i.cs
│ │ ├── BMBF Manager.csproj.CoreCompileInputs.cache
│ │ ├── BMBF Manager.csproj.FileListAbsolute.txt
│ │ ├── BMBF Manager.csproj.GenerateResource.cache
│ │ ├── BMBF Manager.csprojAssemblyReference.cache
│ │ ├── BMBF Manager.exe
│ │ ├── BMBF Manager.g.resources
│ │ ├── BMBF Manager.pdb
│ │ ├── BMBF Manager_Content.g.i.cs
│ │ ├── BMBF Manager_MarkupCompile.cache
│ │ ├── BMBF Manager_MarkupCompile.i.cache
│ │ ├── BMBF Manager_MarkupCompile.i.lref
│ │ ├── BMBF Manager_MarkupCompile.lref
│ │ ├── BMBF_Manager.Properties.Resources.resources
│ │ ├── BPLists.baml
│ │ ├── BPLists.g.cs
│ │ ├── BPLists.g.i.cs
│ │ ├── DesignTimeResolveAssemblyReferences.cache
│ │ ├── DesignTimeResolveAssemblyReferencesInput.cache
│ │ ├── HitSounds.baml
│ │ ├── HitSounds.g.cs
│ │ ├── HitSounds.g.i.cs
│ │ ├── MainWindow.baml
│ │ ├── MainWindow.g.cs
│ │ ├── MainWindow.g.i.cs
│ │ ├── Mods.baml
│ │ ├── Mods.g.cs
│ │ ├── Mods.g.i.cs
│ │ ├── Songs.baml
│ │ ├── Songs.g.cs
│ │ ├── Songs.g.i.cs
│ │ ├── Support.baml
│ │ ├── Support.g.cs
│ │ ├── Support.g.i.cs
│ │ └── TempPE
│ │ └── Properties.Resources.Designer.cs.dll
└── packages.config
├── LICENSE
├── OldQosmetics.json
├── Qosmetics.json
├── README.md
├── Update.txt
├── languages
├── en.json
├── gt_Dansk.json
├── gt_Deutsch.json
├── gt_chinese.json
└── gt_français.json
├── mods.json
├── testing.json
└── update.json
/BM_Update.exe:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/ComputerElite/BM/898a410d261bcb765c240bdf5142a4457d367cd1/BM_Update.exe
--------------------------------------------------------------------------------
/BM_Update/App.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
--------------------------------------------------------------------------------
/BM_Update/App.xaml:
--------------------------------------------------------------------------------
1 |
6 |
7 |
8 |
9 |
10 |
--------------------------------------------------------------------------------
/BM_Update/App.xaml.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Configuration;
4 | using System.Data;
5 | using System.Linq;
6 | using System.Threading.Tasks;
7 | using System.Windows;
8 |
9 | namespace BM_Update
10 | {
11 | ///
12 | /// Interaktionslogik für "App.xaml"
13 | ///
14 | public partial class App : Application
15 | {
16 | }
17 | }
18 |
--------------------------------------------------------------------------------
/BM_Update/BM_Update.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {B7210EDD-1A8A-45EE-AD2D-9047400B6673}
8 | WinExe
9 | BM_Update
10 | BM_Update
11 | v4.7.2
12 | 512
13 | {60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
14 | 4
15 | true
16 | true
17 |
18 |
19 | AnyCPU
20 | true
21 | full
22 | false
23 | bin\Debug\
24 | DEBUG;TRACE
25 | prompt
26 | 4
27 |
28 |
29 | AnyCPU
30 | pdbonly
31 | true
32 | bin\Release\
33 | TRACE
34 | prompt
35 | 4
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 | 4.0
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 | MSBuild:Compile
58 | Designer
59 |
60 |
61 |
62 | MSBuild:Compile
63 | Designer
64 |
65 |
66 | App.xaml
67 | Code
68 |
69 |
70 | MainWindow.xaml
71 | Code
72 |
73 |
74 |
75 |
76 | Code
77 |
78 |
79 | True
80 | True
81 | Resources.resx
82 |
83 |
84 | True
85 | Settings.settings
86 | True
87 |
88 |
89 | ResXFileCodeGenerator
90 | Resources.Designer.cs
91 |
92 |
93 | SettingsSingleFileGenerator
94 | Settings.Designer.cs
95 |
96 |
97 |
98 |
99 |
100 |
101 |
--------------------------------------------------------------------------------
/BM_Update/MainWindow.xaml:
--------------------------------------------------------------------------------
1 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
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/BM_Update/MainWindow.xaml.cs:
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1 | using SimpleJSON;
2 | using System;
3 | using System.Collections.Generic;
4 | using System.ComponentModel;
5 | using System.Diagnostics;
6 | using System.IO;
7 | using System.IO.Compression;
8 | using System.Linq;
9 | using System.Net;
10 | using System.Text;
11 | using System.Threading;
12 | using System.Threading.Tasks;
13 | using System.Windows;
14 | using System.Windows.Controls;
15 | using System.Windows.Data;
16 | using System.Windows.Documents;
17 | using System.Windows.Input;
18 | using System.Windows.Media;
19 | using System.Windows.Media.Imaging;
20 | using System.Windows.Navigation;
21 | using System.Windows.Shapes;
22 | using System.Windows.Threading;
23 |
24 | namespace BM_Update
25 | {
26 | ///
27 | /// Interaktionslogik für MainWindow.xaml
28 | ///
29 | public partial class MainWindow : Window
30 | {
31 | String exe = AppDomain.CurrentDomain.BaseDirectory.Substring(0, AppDomain.CurrentDomain.BaseDirectory.Length - 1);
32 |
33 | public MainWindow()
34 | {
35 | InitializeComponent();
36 | Application.Current.Dispatcher.Invoke(DispatcherPriority.Background, new Action(delegate { }));
37 |
38 | if (!Directory.Exists(exe + "\\tmp"))
39 | {
40 | Directory.CreateDirectory(exe + "\\tmp");
41 | }
42 |
43 | JSONNode Update = JSON.Parse("{}");
44 |
45 | using (WebClient client = new WebClient())
46 | {
47 | Update = JSON.Parse(client.DownloadString("https://raw.githubusercontent.com/ComputerElite/BM/main/update.json"));
48 | }
49 |
50 | txtbox.Text = "Downloading BMBF Manager";
51 |
52 | using (WebClient client = new WebClient())
53 | {
54 | client.DownloadProgressChanged += new DownloadProgressChangedEventHandler(client_DownloadProgressChanged);
55 | client.DownloadFileCompleted += new AsyncCompletedEventHandler(client_DownloadFileCompleted);
56 | client.DownloadFileAsync(new Uri(Update["Updates"][0]["Download"]), exe + "\\tmp\\BM.zip");
57 | }
58 | }
59 |
60 | private void client_DownloadFileCompleted(object sender, AsyncCompletedEventArgs e)
61 | {
62 | using (ZipArchive archive = ZipFile.OpenRead(exe + "\\tmp\\BM.zip"))
63 | {
64 | foreach (ZipArchiveEntry entry in archive.Entries)
65 | {
66 | String name = entry.FullName;
67 | if (name.EndsWith("/")) continue;
68 | if (name.Contains("/")) Directory.CreateDirectory(exe + "\\" + System.IO.Path.GetDirectoryName(name));
69 | entry.ExtractToFile(exe + "\\" + entry.FullName, true);
70 | }
71 | }
72 | File.Delete(exe + "\\tmp\\BM.zip");
73 | try
74 | {
75 | Process.Start(exe + "\\BMBF Manager.exe");
76 | Process.GetCurrentProcess().Kill();
77 | }
78 | catch
79 | {
80 | }
81 | }
82 |
83 | private void client_DownloadProgressChanged(object sender, DownloadProgressChangedEventArgs e)
84 | {
85 | double bytesIn = double.Parse(e.BytesReceived.ToString());
86 | double totalBytes = double.Parse(e.TotalBytesToReceive.ToString());
87 | double percentage = bytesIn / totalBytes * 100;
88 | Progress.Value = int.Parse(Math.Truncate(percentage).ToString());
89 | }
90 | }
91 | }
92 |
--------------------------------------------------------------------------------
/BM_Update/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Resources;
3 | using System.Runtime.CompilerServices;
4 | using System.Runtime.InteropServices;
5 | using System.Windows;
6 |
7 | // Allgemeine Informationen über eine Assembly werden über die folgenden
8 | // Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
9 | // die einer Assembly zugeordnet sind.
10 | [assembly: AssemblyTitle("BM_Update")]
11 | [assembly: AssemblyDescription("")]
12 | [assembly: AssemblyConfiguration("")]
13 | [assembly: AssemblyCompany("ComputerElite")]
14 | [assembly: AssemblyProduct("")]
15 | [assembly: AssemblyCopyright("")]
16 | [assembly: AssemblyTrademark("")]
17 | [assembly: AssemblyCulture("")]
18 |
19 | // Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly
20 | // für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von
21 | // COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen.
22 | [assembly: ComVisible(false)]
23 |
24 | //Um mit dem Erstellen lokalisierbarer Anwendungen zu beginnen, legen Sie
25 | //ImCodeVerwendeteKultur in der .csproj-Datei
26 | //in einer fest. Wenn Sie in den Quelldateien beispielsweise Deutsch
27 | //(Deutschland) verwenden, legen Sie auf \"de-DE\" fest. Heben Sie dann die Auskommentierung
28 | //des nachstehenden NeutralResourceLanguage-Attributs auf. Aktualisieren Sie "en-US" in der nachstehenden Zeile,
29 | //sodass es mit der UICulture-Einstellung in der Projektdatei übereinstimmt.
30 |
31 | //[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
32 |
33 |
34 | [assembly: ThemeInfo(
35 | ResourceDictionaryLocation.None, //Speicherort der designspezifischen Ressourcenwörterbücher
36 | //(wird verwendet, wenn eine Ressource auf der Seite nicht gefunden wird,
37 | // oder in den Anwendungsressourcen-Wörterbüchern nicht gefunden werden kann.)
38 | ResourceDictionaryLocation.SourceAssembly //Speicherort des generischen Ressourcenwörterbuchs
39 | //(wird verwendet, wenn eine Ressource auf der Seite nicht gefunden wird,
40 | // designspezifischen Ressourcenwörterbuch nicht gefunden werden kann.)
41 | )]
42 |
43 |
44 | // Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
45 | //
46 | // Hauptversion
47 | // Nebenversion
48 | // Buildnummer
49 | // Revision
50 | //
51 | // Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden,
52 | // indem Sie "*" wie unten gezeigt eingeben:
53 | // [assembly: AssemblyVersion("1.0.*")]
54 | [assembly: AssemblyVersion("1.0.0.0")]
55 | [assembly: AssemblyFileVersion("1.0.0.0")]
56 |
--------------------------------------------------------------------------------
/BM_Update/Properties/Resources.Designer.cs:
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1 | //------------------------------------------------------------------------------
2 | //
3 | // Dieser Code wurde von einem Tool generiert.
4 | // Laufzeitversion: 4.0.30319.42000
5 | //
6 | // Änderungen an dieser Datei können fehlerhaftes Verhalten verursachen und gehen verloren, wenn
7 | // der Code erneut generiert wird.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace BM_Update.Properties
12 | {
13 |
14 |
15 | ///
16 | /// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
17 | ///
18 | // Diese Klasse wurde von der StronglyTypedResourceBuilder-Klasse
19 | // über ein Tool wie ResGen oder Visual Studio automatisch generiert.
20 | // Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
21 | // mit der Option /str erneut aus, oder erstellen Sie Ihr VS-Projekt neu.
22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 | internal class Resources
26 | {
27 |
28 | private static global::System.Resources.ResourceManager resourceMan;
29 |
30 | private static global::System.Globalization.CultureInfo resourceCulture;
31 |
32 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
33 | internal Resources()
34 | {
35 | }
36 |
37 | ///
38 | /// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
39 | ///
40 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
41 | internal static global::System.Resources.ResourceManager ResourceManager
42 | {
43 | get
44 | {
45 | if ((resourceMan == null))
46 | {
47 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("BM_Update.Properties.Resources", typeof(Resources).Assembly);
48 | resourceMan = temp;
49 | }
50 | return resourceMan;
51 | }
52 | }
53 |
54 | ///
55 | /// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
56 | /// Ressourcenlookups, die diese stark typisierte Ressourcenklasse verwenden.
57 | ///
58 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
59 | internal static global::System.Globalization.CultureInfo Culture
60 | {
61 | get
62 | {
63 | return resourceCulture;
64 | }
65 | set
66 | {
67 | resourceCulture = value;
68 | }
69 | }
70 | }
71 | }
72 |
--------------------------------------------------------------------------------
/BM_Update/Properties/Resources.resx:
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1 |
2 |
3 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 | text/microsoft-resx
107 |
108 |
109 | 2.0
110 |
111 |
112 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
113 |
114 |
115 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
--------------------------------------------------------------------------------
/BM_Update/Properties/Settings.Designer.cs:
--------------------------------------------------------------------------------
1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace BM_Update.Properties
12 | {
13 |
14 |
15 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
16 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
17 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
18 | {
19 |
20 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
21 |
22 | public static Settings Default
23 | {
24 | get
25 | {
26 | return defaultInstance;
27 | }
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/BM_Update/Properties/Settings.settings:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
--------------------------------------------------------------------------------
/BM_Update/bin/Release/BM_Update.exe:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/ComputerElite/BM/898a410d261bcb765c240bdf5142a4457d367cd1/BM_Update/bin/Release/BM_Update.exe
--------------------------------------------------------------------------------
/BM_Update/bin/Release/BM_Update.exe.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
--------------------------------------------------------------------------------
/BM_Update/bin/Release/BM_Update.pdb:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/ComputerElite/BM/898a410d261bcb765c240bdf5142a4457d367cd1/BM_Update/bin/Release/BM_Update.pdb
--------------------------------------------------------------------------------
/BM_Update/obj/Debug/App.g.i.cs:
--------------------------------------------------------------------------------
1 | #pragma checksum "..\..\App.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "A6F4B473E29881A494314C0B1B5DEBA27776D270FAAA8C823F4FD268C689B76E"
2 | //------------------------------------------------------------------------------
3 | //
4 | // Dieser Code wurde von einem Tool generiert.
5 | // Laufzeitversion:4.0.30319.42000
6 | //
7 | // Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
8 | // der Code erneut generiert wird.
9 | //
10 | //------------------------------------------------------------------------------
11 |
12 | using BM_Update;
13 | using System;
14 | using System.Diagnostics;
15 | using System.Windows;
16 | using System.Windows.Automation;
17 | using System.Windows.Controls;
18 | using System.Windows.Controls.Primitives;
19 | using System.Windows.Data;
20 | using System.Windows.Documents;
21 | using System.Windows.Ink;
22 | using System.Windows.Input;
23 | using System.Windows.Markup;
24 | using System.Windows.Media;
25 | using System.Windows.Media.Animation;
26 | using System.Windows.Media.Effects;
27 | using System.Windows.Media.Imaging;
28 | using System.Windows.Media.Media3D;
29 | using System.Windows.Media.TextFormatting;
30 | using System.Windows.Navigation;
31 | using System.Windows.Shapes;
32 | using System.Windows.Shell;
33 |
34 |
35 | namespace BM_Update {
36 |
37 |
38 | ///
39 | /// App
40 | ///
41 | public partial class App : System.Windows.Application {
42 |
43 | ///
44 | /// InitializeComponent
45 | ///
46 | [System.Diagnostics.DebuggerNonUserCodeAttribute()]
47 | [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
48 | public void InitializeComponent() {
49 |
50 | #line 5 "..\..\App.xaml"
51 | this.StartupUri = new System.Uri("MainWindow.xaml", System.UriKind.Relative);
52 |
53 | #line default
54 | #line hidden
55 | }
56 |
57 | ///
58 | /// Application Entry Point.
59 | ///
60 | [System.STAThreadAttribute()]
61 | [System.Diagnostics.DebuggerNonUserCodeAttribute()]
62 | [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
63 | public static void Main() {
64 | BM_Update.App app = new BM_Update.App();
65 | app.InitializeComponent();
66 | app.Run();
67 | }
68 | }
69 | }
70 |
71 |
--------------------------------------------------------------------------------
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1 | BM_Update
2 |
3 |
4 | winexe
5 | C#
6 | .cs
7 | D:\Visual Studio\BM_Update\BM_Update\obj\Debug\
8 | BM_Update
9 | none
10 | false
11 | DEBUG;TRACE
12 | D:\Visual Studio\BM_Update\BM_Update\App.xaml
13 | 11151548125
14 |
15 | 61434861427
16 | 15931940256
17 | MainWindow.xaml;
18 |
19 | True
20 |
21 |
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1 |
2 |
3 | FD:\Visual Studio\BM_Update\BM_Update\MainWindow.xaml;;
4 |
5 |
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/BM_Update/obj/Debug/MainWindow.g.i.cs:
--------------------------------------------------------------------------------
1 | #pragma checksum "..\..\MainWindow.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "43AFD09AC684B14E7A33486C1817D199DD9AFDC1A8700DA58C4D18DF293B06A2"
2 | //------------------------------------------------------------------------------
3 | //
4 | // Dieser Code wurde von einem Tool generiert.
5 | // Laufzeitversion:4.0.30319.42000
6 | //
7 | // Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
8 | // der Code erneut generiert wird.
9 | //
10 | //------------------------------------------------------------------------------
11 |
12 | using BM_Update;
13 | using System;
14 | using System.Diagnostics;
15 | using System.Windows;
16 | using System.Windows.Automation;
17 | using System.Windows.Controls;
18 | using System.Windows.Controls.Primitives;
19 | using System.Windows.Data;
20 | using System.Windows.Documents;
21 | using System.Windows.Ink;
22 | using System.Windows.Input;
23 | using System.Windows.Markup;
24 | using System.Windows.Media;
25 | using System.Windows.Media.Animation;
26 | using System.Windows.Media.Effects;
27 | using System.Windows.Media.Imaging;
28 | using System.Windows.Media.Media3D;
29 | using System.Windows.Media.TextFormatting;
30 | using System.Windows.Navigation;
31 | using System.Windows.Shapes;
32 | using System.Windows.Shell;
33 |
34 |
35 | namespace BM_Update {
36 |
37 |
38 | ///
39 | /// MainWindow
40 | ///
41 | public partial class MainWindow : System.Windows.Window, System.Windows.Markup.IComponentConnector {
42 |
43 |
44 | #line 10 "..\..\MainWindow.xaml"
45 | [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
46 | internal System.Windows.Controls.TextBox txtbox;
47 |
48 | #line default
49 | #line hidden
50 |
51 | private bool _contentLoaded;
52 |
53 | ///
54 | /// InitializeComponent
55 | ///
56 | [System.Diagnostics.DebuggerNonUserCodeAttribute()]
57 | [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
58 | public void InitializeComponent() {
59 | if (_contentLoaded) {
60 | return;
61 | }
62 | _contentLoaded = true;
63 | System.Uri resourceLocater = new System.Uri("/BM_Update;component/mainwindow.xaml", System.UriKind.Relative);
64 |
65 | #line 1 "..\..\MainWindow.xaml"
66 | System.Windows.Application.LoadComponent(this, resourceLocater);
67 |
68 | #line default
69 | #line hidden
70 | }
71 |
72 | [System.Diagnostics.DebuggerNonUserCodeAttribute()]
73 | [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
74 | [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
75 | [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
76 | [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
77 | [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
78 | void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
79 | switch (connectionId)
80 | {
81 | case 1:
82 | this.txtbox = ((System.Windows.Controls.TextBox)(target));
83 | return;
84 | }
85 | this._contentLoaded = true;
86 | }
87 | }
88 | }
89 |
90 |
--------------------------------------------------------------------------------
/BM_Update/obj/Release/App.g.cs:
--------------------------------------------------------------------------------
1 | #pragma checksum "..\..\App.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "A6F4B473E29881A494314C0B1B5DEBA27776D270FAAA8C823F4FD268C689B76E"
2 | //------------------------------------------------------------------------------
3 | //
4 | // Dieser Code wurde von einem Tool generiert.
5 | // Laufzeitversion:4.0.30319.42000
6 | //
7 | // Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
8 | // der Code erneut generiert wird.
9 | //
10 | //------------------------------------------------------------------------------
11 |
12 | using BM_Update;
13 | using System;
14 | using System.Diagnostics;
15 | using System.Windows;
16 | using System.Windows.Automation;
17 | using System.Windows.Controls;
18 | using System.Windows.Controls.Primitives;
19 | using System.Windows.Data;
20 | using System.Windows.Documents;
21 | using System.Windows.Ink;
22 | using System.Windows.Input;
23 | using System.Windows.Markup;
24 | using System.Windows.Media;
25 | using System.Windows.Media.Animation;
26 | using System.Windows.Media.Effects;
27 | using System.Windows.Media.Imaging;
28 | using System.Windows.Media.Media3D;
29 | using System.Windows.Media.TextFormatting;
30 | using System.Windows.Navigation;
31 | using System.Windows.Shapes;
32 | using System.Windows.Shell;
33 |
34 |
35 | namespace BM_Update {
36 |
37 |
38 | ///
39 | /// App
40 | ///
41 | public partial class App : System.Windows.Application {
42 |
43 | ///
44 | /// InitializeComponent
45 | ///
46 | [System.Diagnostics.DebuggerNonUserCodeAttribute()]
47 | [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
48 | public void InitializeComponent() {
49 |
50 | #line 5 "..\..\App.xaml"
51 | this.StartupUri = new System.Uri("MainWindow.xaml", System.UriKind.Relative);
52 |
53 | #line default
54 | #line hidden
55 | }
56 |
57 | ///
58 | /// Application Entry Point.
59 | ///
60 | [System.STAThreadAttribute()]
61 | [System.Diagnostics.DebuggerNonUserCodeAttribute()]
62 | [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
63 | public static void Main() {
64 | BM_Update.App app = new BM_Update.App();
65 | app.InitializeComponent();
66 | app.Run();
67 | }
68 | }
69 | }
70 |
71 |
--------------------------------------------------------------------------------
/BM_Update/obj/Release/App.g.i.cs:
--------------------------------------------------------------------------------
1 | #pragma checksum "..\..\App.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "A6F4B473E29881A494314C0B1B5DEBA27776D270FAAA8C823F4FD268C689B76E"
2 | //------------------------------------------------------------------------------
3 | //
4 | // Dieser Code wurde von einem Tool generiert.
5 | // Laufzeitversion:4.0.30319.42000
6 | //
7 | // Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
8 | // der Code erneut generiert wird.
9 | //
10 | //------------------------------------------------------------------------------
11 |
12 | using BM_Update;
13 | using System;
14 | using System.Diagnostics;
15 | using System.Windows;
16 | using System.Windows.Automation;
17 | using System.Windows.Controls;
18 | using System.Windows.Controls.Primitives;
19 | using System.Windows.Data;
20 | using System.Windows.Documents;
21 | using System.Windows.Ink;
22 | using System.Windows.Input;
23 | using System.Windows.Markup;
24 | using System.Windows.Media;
25 | using System.Windows.Media.Animation;
26 | using System.Windows.Media.Effects;
27 | using System.Windows.Media.Imaging;
28 | using System.Windows.Media.Media3D;
29 | using System.Windows.Media.TextFormatting;
30 | using System.Windows.Navigation;
31 | using System.Windows.Shapes;
32 | using System.Windows.Shell;
33 |
34 |
35 | namespace BM_Update {
36 |
37 |
38 | ///
39 | /// App
40 | ///
41 | public partial class App : System.Windows.Application {
42 |
43 | ///
44 | /// InitializeComponent
45 | ///
46 | [System.Diagnostics.DebuggerNonUserCodeAttribute()]
47 | [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
48 | public void InitializeComponent() {
49 |
50 | #line 5 "..\..\App.xaml"
51 | this.StartupUri = new System.Uri("MainWindow.xaml", System.UriKind.Relative);
52 |
53 | #line default
54 | #line hidden
55 | }
56 |
57 | ///
58 | /// Application Entry Point.
59 | ///
60 | [System.STAThreadAttribute()]
61 | [System.Diagnostics.DebuggerNonUserCodeAttribute()]
62 | [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
63 | public static void Main() {
64 | BM_Update.App app = new BM_Update.App();
65 | app.InitializeComponent();
66 | app.Run();
67 | }
68 | }
69 | }
70 |
71 |
--------------------------------------------------------------------------------
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2 |
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1 | D:\Visual Studio\BM_Update\BM_Update\bin\Release\BM_Update.exe.config
2 | D:\Visual Studio\BM_Update\BM_Update\bin\Release\BM_Update.exe
3 | D:\Visual Studio\BM_Update\BM_Update\bin\Release\BM_Update.pdb
4 | D:\Visual Studio\BM_Update\BM_Update\obj\Release\BM_Update.csprojAssemblyReference.cache
5 | D:\Visual Studio\BM_Update\BM_Update\obj\Release\MainWindow.g.cs
6 | D:\Visual Studio\BM_Update\BM_Update\obj\Release\App.g.cs
7 | D:\Visual Studio\BM_Update\BM_Update\obj\Release\BM_Update_MarkupCompile.cache
8 | D:\Visual Studio\BM_Update\BM_Update\obj\Release\BM_Update_MarkupCompile.lref
9 | D:\Visual Studio\BM_Update\BM_Update\obj\Release\MainWindow.baml
10 | D:\Visual Studio\BM_Update\BM_Update\obj\Release\BM_Update.g.resources
11 | D:\Visual Studio\BM_Update\BM_Update\obj\Release\BM_Update.Properties.Resources.resources
12 | D:\Visual Studio\BM_Update\BM_Update\obj\Release\BM_Update.csproj.GenerateResource.cache
13 | D:\Visual Studio\BM_Update\BM_Update\obj\Release\BM_Update.csproj.CoreCompileInputs.cache
14 | D:\Visual Studio\BM_Update\BM_Update\obj\Release\BM_Update.exe
15 | D:\Visual Studio\BM_Update\BM_Update\obj\Release\BM_Update.pdb
16 |
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1 | BM_Update
2 |
3 |
4 | winexe
5 | C#
6 | .cs
7 | D:\Visual Studio\BM_Update\BM_Update\obj\Release\
8 | BM_Update
9 | none
10 | false
11 | TRACE
12 | D:\Visual Studio\BM_Update\BM_Update\App.xaml
13 | 11151548125
14 |
15 | 6-2013201437
16 | 15931940256
17 | MainWindow.xaml;
18 |
19 | False
20 |
21 |
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1 | BM_Update
2 |
3 |
4 | winexe
5 | C#
6 | .cs
7 | D:\Visual Studio\BM_Update\BM_Update\obj\Release\
8 | BM_Update
9 | none
10 | false
11 | TRACE
12 | D:\Visual Studio\BM_Update\BM_Update\App.xaml
13 | 11151548125
14 |
15 | 71204187027
16 | 15931940256
17 | MainWindow.xaml;
18 |
19 | True
20 |
21 |
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1 |
2 |
3 | FD:\Visual Studio\BM_Update\BM_Update\MainWindow.xaml;;
4 |
5 |
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4 |
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1 | #pragma checksum "..\..\MainWindow.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "37E2C12D46DF9A9E21C8593A9C743EC90615CA0A88C8EA4DE2AB17E48AA205CB"
2 | //------------------------------------------------------------------------------
3 | //
4 | // Dieser Code wurde von einem Tool generiert.
5 | // Laufzeitversion:4.0.30319.42000
6 | //
7 | // Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
8 | // der Code erneut generiert wird.
9 | //
10 | //------------------------------------------------------------------------------
11 |
12 | using BM_Update;
13 | using System;
14 | using System.Diagnostics;
15 | using System.Windows;
16 | using System.Windows.Automation;
17 | using System.Windows.Controls;
18 | using System.Windows.Controls.Primitives;
19 | using System.Windows.Data;
20 | using System.Windows.Documents;
21 | using System.Windows.Ink;
22 | using System.Windows.Input;
23 | using System.Windows.Markup;
24 | using System.Windows.Media;
25 | using System.Windows.Media.Animation;
26 | using System.Windows.Media.Effects;
27 | using System.Windows.Media.Imaging;
28 | using System.Windows.Media.Media3D;
29 | using System.Windows.Media.TextFormatting;
30 | using System.Windows.Navigation;
31 | using System.Windows.Shapes;
32 | using System.Windows.Shell;
33 |
34 |
35 | namespace BM_Update {
36 |
37 |
38 | ///
39 | /// MainWindow
40 | ///
41 | public partial class MainWindow : System.Windows.Window, System.Windows.Markup.IComponentConnector {
42 |
43 |
44 | #line 10 "..\..\MainWindow.xaml"
45 | [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
46 | internal System.Windows.Controls.AccessText txtbox;
47 |
48 | #line default
49 | #line hidden
50 |
51 |
52 | #line 11 "..\..\MainWindow.xaml"
53 | [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
54 | internal System.Windows.Controls.ProgressBar Progress;
55 |
56 | #line default
57 | #line hidden
58 |
59 | private bool _contentLoaded;
60 |
61 | ///
62 | /// InitializeComponent
63 | ///
64 | [System.Diagnostics.DebuggerNonUserCodeAttribute()]
65 | [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
66 | public void InitializeComponent() {
67 | if (_contentLoaded) {
68 | return;
69 | }
70 | _contentLoaded = true;
71 | System.Uri resourceLocater = new System.Uri("/BM_Update;component/mainwindow.xaml", System.UriKind.Relative);
72 |
73 | #line 1 "..\..\MainWindow.xaml"
74 | System.Windows.Application.LoadComponent(this, resourceLocater);
75 |
76 | #line default
77 | #line hidden
78 | }
79 |
80 | [System.Diagnostics.DebuggerNonUserCodeAttribute()]
81 | [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
82 | [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
83 | [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
84 | [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
85 | [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
86 | void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
87 | switch (connectionId)
88 | {
89 | case 1:
90 | this.txtbox = ((System.Windows.Controls.AccessText)(target));
91 | return;
92 | case 2:
93 | this.Progress = ((System.Windows.Controls.ProgressBar)(target));
94 | return;
95 | }
96 | this._contentLoaded = true;
97 | }
98 | }
99 | }
100 |
101 |
--------------------------------------------------------------------------------
/BM_Update/obj/Release/MainWindow.g.i.cs:
--------------------------------------------------------------------------------
1 | #pragma checksum "..\..\MainWindow.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "37E2C12D46DF9A9E21C8593A9C743EC90615CA0A88C8EA4DE2AB17E48AA205CB"
2 | //------------------------------------------------------------------------------
3 | //
4 | // Dieser Code wurde von einem Tool generiert.
5 | // Laufzeitversion:4.0.30319.42000
6 | //
7 | // Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
8 | // der Code erneut generiert wird.
9 | //
10 | //------------------------------------------------------------------------------
11 |
12 | using BM_Update;
13 | using System;
14 | using System.Diagnostics;
15 | using System.Windows;
16 | using System.Windows.Automation;
17 | using System.Windows.Controls;
18 | using System.Windows.Controls.Primitives;
19 | using System.Windows.Data;
20 | using System.Windows.Documents;
21 | using System.Windows.Ink;
22 | using System.Windows.Input;
23 | using System.Windows.Markup;
24 | using System.Windows.Media;
25 | using System.Windows.Media.Animation;
26 | using System.Windows.Media.Effects;
27 | using System.Windows.Media.Imaging;
28 | using System.Windows.Media.Media3D;
29 | using System.Windows.Media.TextFormatting;
30 | using System.Windows.Navigation;
31 | using System.Windows.Shapes;
32 | using System.Windows.Shell;
33 |
34 |
35 | namespace BM_Update {
36 |
37 |
38 | ///
39 | /// MainWindow
40 | ///
41 | public partial class MainWindow : System.Windows.Window, System.Windows.Markup.IComponentConnector {
42 |
43 |
44 | #line 10 "..\..\MainWindow.xaml"
45 | [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
46 | internal System.Windows.Controls.AccessText txtbox;
47 |
48 | #line default
49 | #line hidden
50 |
51 |
52 | #line 11 "..\..\MainWindow.xaml"
53 | [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
54 | internal System.Windows.Controls.ProgressBar Progress;
55 |
56 | #line default
57 | #line hidden
58 |
59 | private bool _contentLoaded;
60 |
61 | ///
62 | /// InitializeComponent
63 | ///
64 | [System.Diagnostics.DebuggerNonUserCodeAttribute()]
65 | [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
66 | public void InitializeComponent() {
67 | if (_contentLoaded) {
68 | return;
69 | }
70 | _contentLoaded = true;
71 | System.Uri resourceLocater = new System.Uri("/BM_Update;component/mainwindow.xaml", System.UriKind.Relative);
72 |
73 | #line 1 "..\..\MainWindow.xaml"
74 | System.Windows.Application.LoadComponent(this, resourceLocater);
75 |
76 | #line default
77 | #line hidden
78 | }
79 |
80 | [System.Diagnostics.DebuggerNonUserCodeAttribute()]
81 | [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
82 | [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
83 | [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
84 | [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
85 | [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
86 | void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
87 | switch (connectionId)
88 | {
89 | case 1:
90 | this.txtbox = ((System.Windows.Controls.AccessText)(target));
91 | return;
92 | case 2:
93 | this.Progress = ((System.Windows.Controls.ProgressBar)(target));
94 | return;
95 | }
96 | this._contentLoaded = true;
97 | }
98 | }
99 | }
100 |
101 |
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/C#/App.xaml:
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/C#/App.xaml.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Configuration;
4 | using System.Data;
5 | using System.Linq;
6 | using System.Threading.Tasks;
7 | using System.Windows;
8 |
9 | namespace BMBF_Manager
10 | {
11 | ///
12 | /// Interaktionslogik für "App.xaml"
13 | ///
14 | public partial class App : Application
15 | {
16 | }
17 | }
18 |
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/C#/BList.cs:
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1 |
2 |
3 | using System;
4 | using System.Collections.Generic;
5 |
6 | namespace BMBFManager.Playlists
7 | {
8 | public class BList
9 | {
10 | public string title { get; set; } = "";
11 | public string author { get; set; } = "";
12 | public string description { get; set; } = "";
13 | public Dictionary customData { get; set; } = new Dictionary();
14 | public List maps { get; set; } = new List();
15 | public string cover { get; set; } = "";
16 | }
17 |
18 | public class BListSong
19 | {
20 | public Dictionary customData { get; set; } = new Dictionary();
21 | public DateTime date { get; set; } = DateTime.Now;
22 | public string hash { get; set; } = "";
23 | public string key { get; set; } = "";
24 | public string levelID { get; set; } = "";
25 | public List difficulties{ get; set; } = new List();
26 | public BListType type = BListType.Hash;
27 | }
28 |
29 | public enum BListType
30 | {
31 | Hash,
32 | Key,
33 | LevelID
34 | }
35 |
36 | public class BListSongDifficulty
37 | {
38 | public string characteristic { get; set; } = "";
39 | public string name { get; set; } = "";
40 | }
41 | }
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/C#/BMBFConfig.cs:
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1 | using System.Collections.Generic;
2 | using System;
3 | using System.Text.Json;
4 |
5 | namespace BMBF.Config
6 | {
7 | public class BMBFC
8 | {
9 | public BMBFConfig Config { get; set; } = new BMBFConfig();
10 | public String BeatSaberVersion { get; set; } = "";
11 | }
12 |
13 | public class Mod
14 | {
15 | public string Id { get; set; } = "";
16 | public string Path { get; set; } = "";
17 | public string Version { get; set; } = "";
18 | public string TargetBeatsaberVersion { get; set; } = "";
19 | public string Author { get; set; } = "";
20 | public string Name { get; set; } = "";
21 | public string CoverImageFilename { get; set; } = "";
22 | public string Description { get; set; } = "";
23 | public bool Installed { get; set; } = false;
24 | public bool IsAwaitingSync { get; set; } = false;
25 | public bool Uninstallable { get; set; } = false;
26 | public JsonElement Porter { get; set; } = new JsonElement();
27 | }
28 |
29 | public class BMBFConfig
30 | {
31 | public string ModsPath { get; set; } = "/sdcard/BMBFData/Mods/";
32 | public string PlaylistsPath { get; set; } = "/sdcard/BMBFData/Playlists";
33 | public List Playlists { get; set; } = new List();
34 | public List Mods { get; set; } = new List();
35 | public Dictionary KnownSongs { get; set; } = new Dictionary();
36 |
37 | public List GetAllSongs()
38 | {
39 | List songs = new List();
40 | foreach(String s in KnownSongs.Keys)
41 | {
42 | songs.Add(KnownSongs[s]);
43 | //Console.WriteLine(KnownSongs[s].Hash);
44 | }
45 | return songs;
46 | }
47 |
48 | public int GetTotalSongsCount()
49 | {
50 | return GetAllSongs().Count;
51 | }
52 | }
53 |
54 | public class BMBFPlaylist
55 | {
56 | public String PlaylistId { get; set; } = "";
57 | public String PlaylistName { get; set; } = "N/A";
58 | public List SongList { get; set; } = new List();
59 | public string Path { get; set; } = "";
60 | public string CoverImageFilename { get; set; } = null;
61 |
62 | public void Init()
63 | {
64 | this.PlaylistId = PlaylistName + DateTimeOffset.UtcNow.ToUnixTimeSeconds().ToString();
65 | }
66 |
67 | public int GetSongCount()
68 | {
69 | return SongList.Count;
70 | }
71 | }
72 |
73 | public class BMBFSong
74 | {
75 | public String Hash { get; set; } = "";
76 | public String SongName { get; set; } = "";
77 | public String SongSubName { get; set; } = "";
78 | public String SongAuthorName { get; set; } = "";
79 | public String LevelAuthorName { get; set; } = "";
80 | public String Path { get; set; } = null;
81 |
82 | public override bool Equals(object obj)
83 | {
84 | BMBFSong s = (BMBFSong)obj;
85 | return Hash == s.Hash && SongName == s.SongName && SongSubName == s.SongSubName && SongAuthorName == s.SongAuthorName && LevelAuthorName == s.LevelAuthorName && Path == s.Path;
86 | }
87 | }
88 |
89 | public class BPList
90 | {
91 | public string playlistTitle { get; set; } = "N/A";
92 | public string playlistAuthor { get; set; } = "BMBF Manager";
93 | public string image { get; set; } = "";
94 | public List songs { get; set; } = new List();
95 | }
96 |
97 | public class BPListSong
98 | {
99 | public string hash { get; set; } = "";
100 | public string songName { get; set; } = "";
101 | }
102 |
103 | public class BSKFile
104 | {
105 | public List knownLevelIds { get; set; } = new List();
106 | public List knownLevelPackIds { get; set; } = new List();
107 | }
108 |
109 | public class BMBFlocal
110 | {
111 | public String version { get; set; } = "1.13.0";
112 | public bool isNightly { get; set; } = false;
113 | }
114 |
115 | public class BMBFModstatus
116 | {
117 | public String BMBFVersion { get; set; } = "1.13.0";
118 | public String CurrentStatus { get; set; } = "1.13.0";
119 | public bool IsBeatSaberInstalled { get; set; } = true;
120 | public bool HasGoodBackup { get; set; } = true;
121 | public bool HasHalfAssBackup { get; set; } = true;
122 | }
123 |
124 | public class BMBFStableVersions
125 | {
126 | public int id { get; set; } = 0;
127 | public String name { get; set; } = "N/A";
128 | public String tag { get; set; } = "N/A";
129 | public String body { get; set; } = "N/A";
130 | public String created { get; set; } = "N/A";
131 | public String updated { get; set; } = "N/A";
132 | public List assets { get; set; } = new List();
133 | }
134 |
135 | public class BMBFAssets {
136 | public int id { get; set; } = 0;
137 | public String name { get; set; } = "N/A";
138 | public int size { get; set; } = 0;
139 | public String checksum { get; set; } = "N/A";
140 | public String created { get; set; } = "N/A";
141 | public String updated { get; set; } = "N/A";
142 | public String content_type { get; set; } = "N/A";
143 | }
144 |
145 | public class SongLibraryMoveSong
146 | {
147 | public String sourceFolder { get; set; } = "";
148 | public String hash { get; set; } = "";
149 | public String targetFolder { get; set; } = "";
150 | public String songName { get; set; } = "";
151 | public String key { get; set; } = "";
152 | public String songArtist { get; set; } = "";
153 | public String Playlist { get; set; } = "default";
154 | }
155 | }
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/C#/BeatSaber.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Net;
4 | using System.Text.Json;
5 | using System.Text.Json.Serialization;
6 | using System.Threading.Tasks;
7 |
8 | namespace BeatSaber.Stats
9 | {
10 | public class PlayerData
11 | {
12 | public string version { get; set; } = "";
13 | public List localPlayers { get; set; } = new List();
14 | }
15 |
16 | public class LocalPlayer
17 | {
18 | public string playerId { get; set; } = "";
19 | public string playerName { get; set; } = "";
20 | public PlayerStats playerAllOverallStatsData { get; set; } = new PlayerStats();
21 | }
22 |
23 | public class PlayerStats
24 | {
25 | public ModusStats campaignOverallStatsData { get; set; } = new ModusStats();
26 | public ModusStats soloFreePlayOverallStatsData { get; set; } = new ModusStats();
27 | public ModusStats partyFreePlayOverallStatsData { get; set; } = new ModusStats();
28 |
29 | public int overallGoodCutsCount { get
30 | {
31 | return campaignOverallStatsData.goodCutsCount + soloFreePlayOverallStatsData.goodCutsCount + partyFreePlayOverallStatsData.goodCutsCount;
32 | }
33 | }
34 |
35 | public int overallBadCutsCount
36 | {
37 | get
38 | {
39 | return campaignOverallStatsData.badCutsCount + soloFreePlayOverallStatsData.badCutsCount + partyFreePlayOverallStatsData.badCutsCount;
40 | }
41 | }
42 |
43 | public int overallMissedCutsCount
44 | {
45 | get
46 | {
47 | return campaignOverallStatsData.missedCutsCount + soloFreePlayOverallStatsData.missedCutsCount + partyFreePlayOverallStatsData.missedCutsCount;
48 | }
49 | }
50 |
51 | public int overallTotalScore
52 | {
53 | get
54 | {
55 | return campaignOverallStatsData.totalScore + soloFreePlayOverallStatsData.totalScore + partyFreePlayOverallStatsData.totalScore;
56 | }
57 | }
58 |
59 | public int overallPlayedLevelsCount
60 | {
61 | get
62 | {
63 | return campaignOverallStatsData.playedLevelsCount + soloFreePlayOverallStatsData.playedLevelsCount + partyFreePlayOverallStatsData.playedLevelsCount;
64 | }
65 | }
66 |
67 | public int overallCleardLevelsCount
68 | {
69 | get
70 | {
71 | return campaignOverallStatsData.cleardLevelsCount + soloFreePlayOverallStatsData.cleardLevelsCount + partyFreePlayOverallStatsData.cleardLevelsCount;
72 | }
73 | }
74 |
75 | public int overallFailedLevelsCount
76 | {
77 | get
78 | {
79 | return campaignOverallStatsData.failedLevelsCount + soloFreePlayOverallStatsData.failedLevelsCount + partyFreePlayOverallStatsData.failedLevelsCount;
80 | }
81 | }
82 |
83 | public int overallFullComboCount
84 | {
85 | get
86 | {
87 | return campaignOverallStatsData.fullComboCount + soloFreePlayOverallStatsData.fullComboCount + partyFreePlayOverallStatsData.fullComboCount;
88 | }
89 | }
90 |
91 | public double overallTimePlayed
92 | {
93 | get
94 | {
95 | return campaignOverallStatsData.timePlayed + soloFreePlayOverallStatsData.timePlayed + partyFreePlayOverallStatsData.timePlayed;
96 | }
97 | }
98 |
99 | public double overallHandDistanceTravelled
100 | {
101 | get
102 | {
103 | return campaignOverallStatsData.handDistanceTravelled + soloFreePlayOverallStatsData.handDistanceTravelled + partyFreePlayOverallStatsData.handDistanceTravelled;
104 | }
105 | }
106 |
107 | public double overallCummulativeCutScoreWithoutMultiplier
108 | {
109 | get
110 | {
111 | return campaignOverallStatsData.cummulativeCutScoreWithoutMultiplier + soloFreePlayOverallStatsData.cummulativeCutScoreWithoutMultiplier + partyFreePlayOverallStatsData.cummulativeCutScoreWithoutMultiplier;
112 | }
113 | }
114 | }
115 |
116 | public class ModusStats
117 | {
118 | public int goodCutsCount { get; set; } = 0;
119 | public int badCutsCount { get; set; } = 0;
120 | public int missedCutsCount { get; set; } = 0;
121 | public int totalScore { get; set; } = 0;
122 | public int playedLevelsCount { get; set; } = 0;
123 | public int cleardLevelsCount { get; set; } = 0;
124 | public int failedLevelsCount { get; set; } = 0;
125 | public int fullComboCount { get; set; } = 0;
126 | public double timePlayed { get; set; } = 0.0;
127 | public double handDistanceTravelled { get; set; } = 0.0;
128 | public double cummulativeCutScoreWithoutMultiplier { get; set; } = 0.0;
129 | }
130 | }
131 |
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/C#/ComputerUtils.cs:
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1 | namespace ComputerUtils.StringFormatters
2 | {
3 | public class StringFormatter
4 | {
5 | public static string FileNameSafe(string input)
6 | {
7 | input = input.Replace("/", "");
8 | input = input.Replace(":", "");
9 | input = input.Replace("*", "");
10 | input = input.Replace("?", "");
11 | input = input.Replace("\"", "");
12 | input = input.Replace("<", "");
13 | input = input.Replace(">", "");
14 | input = input.Replace("|", "");
15 | input = input.Replace(@"\", "");
16 | input.Trim();
17 | return input;
18 | }
19 | }
20 | }
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/C#/Config.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.IO;
4 | using System.Text.Json;
5 |
6 | namespace BMBFManager.Config
7 | {
8 | public class BackupConfig
9 | {
10 | public int BackupType { get; set; } = 0;
11 | public bool BSBackup { get; set; } = false;
12 | public bool BMBFBackup { get; set; } = false;
13 | public Version BSVersion { get; set; } = new Version(1, 13, 2);
14 | }
15 | public class ConfigFile
16 | {
17 | public string IP { get; set; } = "";
18 | public string Version { get; set; } = "";
19 | public string Location { get; set; } = "";
20 | public string CustomImageSource { get; set; } = "N/A";
21 | public string GameVersion { get; set; } = "1.13.0";
22 | public string language { get; set; } = "en";
23 | public bool NotFirstRun { get; set; } = false;
24 | public bool CustomProtocols { get; set; } = false;
25 | public bool QSoundsInstalled { get; set; } = false;
26 | public bool QosmeticsInstalled { get; set; } = false;
27 | public bool CustomImage { get; set; } = false;
28 | public bool ComeFromUpdate { get; set; } = false;
29 | public bool BBBUTransfered { get; set; } = false;
30 | public bool QSUTransfered { get; set; } = false;
31 | public bool ShowADB { get; set; } = false;
32 | public bool Converted { get; set; } = false;
33 | public bool OneClick { get; set; } = false;
34 | public bool KeepAlive { get; set; } = true;
35 | public bool QosmeticsWarningShown { get; set; } = false;
36 | public bool PEWarningShown { get; set; } = false;
37 | public bool DCRPE { get; set; } = false;
38 | public List CachedADBPaths { get; set; } = new List();
39 |
40 | public static ConfigFile LoadConfig(string path)
41 | {
42 | return JsonSerializer.Deserialize(File.ReadAllText(path), new JsonSerializerOptions() { IgnoreNullValues = true});
43 | }
44 |
45 | public void SaveConfig()
46 | {
47 | File.WriteAllText(AppDomain.CurrentDomain.BaseDirectory + "Config.json", JsonSerializer.Serialize(this));
48 | }
49 | }
50 | }
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/C#/DCRP.cs:
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1 | using BMBF_Manager;
2 | using DiscordRPC;
3 | using System;
4 |
5 | namespace DCRPManager
6 | {
7 | public class PresenceManager
8 | {
9 | DiscordRpcClient client;
10 | Button[] buttons = new Button[0];
11 | bool enabled = true;
12 |
13 | public PresenceManager(String AppID, bool enabled = true)
14 | {
15 | this.enabled = enabled;
16 | if (!this.enabled) return;
17 | client = new DiscordRpcClient(AppID);
18 | client.Initialize();
19 | }
20 |
21 | public void SetActivity(String activity)
22 | {
23 | if (!enabled) return;
24 | RichPresence r = new RichPresence();
25 | r.Details = activity;
26 | r.Buttons = buttons;
27 | Assets a = new Assets();
28 | a.LargeImageKey = "logo";
29 | r.Assets = a;
30 | client.SetPresence(r);
31 | }
32 |
33 | public void SetOneButton(String label, String url)
34 | {
35 | if (!enabled) return;
36 | buttons = new Button[] { new Button() };
37 | buttons[0].Label = label;
38 | buttons[0].Url = url;
39 | }
40 |
41 | public void AddButton(String label, String url)
42 | {
43 | if (!enabled) return;
44 | Button[] tmp = new Button[buttons.Length + 1];
45 | int i = 0;
46 | foreach(Button b in buttons)
47 | {
48 | tmp[i] = b;
49 | i++;
50 | }
51 | buttons = tmp;
52 | buttons[buttons.Length - 1] = new Button();
53 | buttons[buttons.Length - 1].Label = label;
54 | buttons[buttons.Length - 1].Url = url;
55 | }
56 |
57 | public void RemoveButtons()
58 | {
59 | if (!enabled) return;
60 | buttons = new Button[0];
61 | }
62 | }
63 |
64 | }
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/C#/OnStart.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Threading.Tasks;
4 | using System.Windows;
5 | namespace BMBF_Manager
6 | {
7 | public partial class App : Application
8 | {
9 |
10 | public void Application_StartupAsync(object sender, StartupEventArgs e)
11 | {
12 | MainWindow wnd = new MainWindow();
13 | wnd.Show();
14 | if (e.Args.Length == 1)
15 | {
16 | wnd.CustomProto(e.Args[0]);
17 | }
18 |
19 | }
20 | }
21 | }
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/C#/Properties/AssemblyInfo.cs:
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1 | using System.Reflection;
2 | using System.Resources;
3 | using System.Runtime.CompilerServices;
4 | using System.Runtime.InteropServices;
5 | using System.Windows;
6 |
7 | // Allgemeine Informationen über eine Assembly werden über die folgenden
8 | // Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
9 | // die einer Assembly zugeordnet sind.
10 | [assembly: AssemblyTitle("BMBF Manager")]
11 | [assembly: AssemblyDescription("")]
12 | [assembly: AssemblyConfiguration("")]
13 | [assembly: AssemblyCompany("ComputerElite")]
14 | [assembly: AssemblyProduct("")]
15 | [assembly: AssemblyCopyright("")]
16 | [assembly: AssemblyTrademark("")]
17 | [assembly: AssemblyCulture("")]
18 |
19 | // Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly
20 | // für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von
21 | // COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen.
22 | [assembly: ComVisible(false)]
23 |
24 | //Um mit dem Erstellen lokalisierbarer Anwendungen zu beginnen, legen Sie
25 | //ImCodeVerwendeteKultur in der .csproj-Datei
26 | //in einer fest. Wenn Sie in den Quelldateien beispielsweise Deutsch
27 | //(Deutschland) verwenden, legen Sie auf \"de-DE\" fest. Heben Sie dann die Auskommentierung
28 | //des nachstehenden NeutralResourceLanguage-Attributs auf. Aktualisieren Sie "en-US" in der nachstehenden Zeile,
29 | //sodass es mit der UICulture-Einstellung in der Projektdatei übereinstimmt.
30 |
31 | //[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
32 |
33 |
34 | [assembly: ThemeInfo(
35 | ResourceDictionaryLocation.None, //Speicherort der designspezifischen Ressourcenwörterbücher
36 | //(wird verwendet, wenn eine Ressource auf der Seite nicht gefunden wird,
37 | // oder in den Anwendungsressourcen-Wörterbüchern nicht gefunden werden kann.)
38 | ResourceDictionaryLocation.SourceAssembly //Speicherort des generischen Ressourcenwörterbuchs
39 | //(wird verwendet, wenn eine Ressource auf der Seite nicht gefunden wird,
40 | // designspezifischen Ressourcenwörterbuch nicht gefunden werden kann.)
41 | )]
42 |
43 |
44 | // Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
45 | //
46 | // Hauptversion
47 | // Nebenversion
48 | // Buildnummer
49 | // Revision
50 | //
51 | // Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden,
52 | // indem Sie "*" wie unten gezeigt eingeben:
53 | // [assembly: AssemblyVersion("1.0.*")]
54 | [assembly: AssemblyVersion("1.0.0.0")]
55 | [assembly: AssemblyFileVersion("1.0.0.0")]
56 |
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/C#/Properties/Resources.Designer.cs:
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1 | //------------------------------------------------------------------------------
2 | //
3 | // Dieser Code wurde von einem Tool generiert.
4 | // Laufzeitversion: 4.0.30319.42000
5 | //
6 | // Änderungen an dieser Datei können fehlerhaftes Verhalten verursachen und gehen verloren, wenn
7 | // der Code erneut generiert wird.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace BMBF_Manager.Properties
12 | {
13 |
14 |
15 | ///
16 | /// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
17 | ///
18 | // Diese Klasse wurde von der StronglyTypedResourceBuilder-Klasse
19 | // über ein Tool wie ResGen oder Visual Studio automatisch generiert.
20 | // Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
21 | // mit der Option /str erneut aus, oder erstellen Sie Ihr VS-Projekt neu.
22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 | internal class Resources
26 | {
27 |
28 | private static global::System.Resources.ResourceManager resourceMan;
29 |
30 | private static global::System.Globalization.CultureInfo resourceCulture;
31 |
32 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
33 | internal Resources()
34 | {
35 | }
36 |
37 | ///
38 | /// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
39 | ///
40 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
41 | internal static global::System.Resources.ResourceManager ResourceManager
42 | {
43 | get
44 | {
45 | if ((resourceMan == null))
46 | {
47 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("BMBF_Manager.Properties.Resources", typeof(Resources).Assembly);
48 | resourceMan = temp;
49 | }
50 | return resourceMan;
51 | }
52 | }
53 |
54 | ///
55 | /// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
56 | /// Ressourcenlookups, die diese stark typisierte Ressourcenklasse verwenden.
57 | ///
58 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
59 | internal static global::System.Globalization.CultureInfo Culture
60 | {
61 | get
62 | {
63 | return resourceCulture;
64 | }
65 | set
66 | {
67 | resourceCulture = value;
68 | }
69 | }
70 | }
71 | }
72 |
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/C#/Properties/Resources.resx:
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104 |
105 |
106 | text/microsoft-resx
107 |
108 |
109 | 2.0
110 |
111 |
112 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
113 |
114 |
115 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
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/C#/Properties/Settings.Designer.cs:
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1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace BMBF_Manager.Properties
12 | {
13 |
14 |
15 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
16 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
17 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
18 | {
19 |
20 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
21 |
22 | public static Settings Default
23 | {
24 | get
25 | {
26 | return defaultInstance;
27 | }
28 | }
29 | }
30 | }
31 |
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/C#/QosmeticObjects.cs:
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1 | /*
2 | Nice that you are here.
3 | */
4 |
5 | using System.Collections.Generic;
6 | using System.Text.Json;
7 |
8 | namespace Qosmetics
9 | {
10 | public class QosmeticsJSON
11 | {
12 | public List modelerQSabers { get; set; } = new List();
13 | public List publicQSabers { get; set; } = new List();
14 | public List qWalls { get; set; } = new List();
15 | public List qBloqs { get; set; } = new List();
16 | public List AllQSabers { get; set; } = new List();
17 |
18 | public string ToJSON()
19 | {
20 | return JsonSerializer.Serialize(this);
21 | }
22 |
23 | public void SetMixedSabers()
24 | {
25 | List finished = new List();
26 |
27 | List bigger = new List(publicQSabers);
28 | List smaller = new List(modelerQSabers);
29 | if(modelerQSabers.Count > publicQSabers.Count)
30 | {
31 | bigger = new List(modelerQSabers);
32 | smaller = new List(publicQSabers);
33 | }
34 | int i = 0;
35 | foreach(QosmeticsObject o in smaller)
36 | {
37 | finished.Add(bigger[0]);
38 | finished.Add(o);
39 | bigger.RemoveAt(0);
40 | i++;
41 | }
42 | foreach(QosmeticsObject o in bigger)
43 | {
44 | finished.Add(o);
45 | }
46 | AllQSabers = finished;
47 | }
48 | }
49 |
50 | public class QosmeticsObject
51 | {
52 | public string name { get; set; } = "N/A";
53 | public string author { get; set; } = "N/A";
54 | public string orgmessage { get; set; } = "N/A";
55 | public string imageURL { get; set; } = "N/A";
56 | public string downloadURL { get; set; } = "N/A";
57 | }
58 | }
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/C#/Qosmetics.xaml:
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/C#/RegExTemplates.cs:
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1 | using System;
2 | using System.Text.RegularExpressions;
3 |
4 | namespace ComputerUtils.RegxTemplates
5 | {
6 | public class RegexTemplates
7 | {
8 | public static String SystemDirFolderRegex = @"[A-Z]:\\(Program Files( x86)?|Windows)";
9 | public static bool IsIP(String input)
10 | {
11 | return Regex.IsMatch(input, "((2(5[0-5]|[0-4][0-9])|1?[0-9]?[0-9])\\.){3}(2(5[0-5]|[0-4][0-9])|1?[0-9]?[0-9])");
12 | }
13 |
14 | public static String GetIP(String input)
15 | {
16 | Match found = Regex.Match(input, "((2(5[0-5]|[0-4][0-9])|1?[0-9]?[0-9])\\.){3}(2(5[0-5]|[0-4][0-9])|1?[0-9]?[0-9])");
17 | if (!found.Success) return "";
18 | return found.Value;
19 | }
20 |
21 | public static String RemoveUserName(String input)
22 | {
23 | return Regex.Replace(input, @"([A-Z]{1}\:\\[Uu]sers\\)([^\\]*\\)(.*)", "$1$3");
24 | }
25 |
26 | public static bool IsInSystemFolder(String input)
27 | {
28 | return Regex.IsMatch(input, SystemDirFolderRegex);
29 | }
30 | }
31 | }
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/C#/Songs.xaml:
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1 |
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33 |
34 |
35 |
36 |
37 | Song Name
38 |
39 |
40 |
41 |
42 | Mapper
43 |
44 |
45 |
46 |
47 | Artist
48 |
49 |
50 |
51 |
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59 |
60 |
61 |
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/C#/TimeoutWebClient.cs:
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1 | using System;
2 | using System.Net;
3 |
4 | internal class TimeoutWebClient : WebClient
5 | {
6 | protected override WebRequest GetWebRequest(Uri uri)
7 | {
8 | WebRequest w = base.GetWebRequest(uri);
9 | // 3 minutes
10 | w.Timeout = 3 * 60 * 1000;
11 | return w;
12 | }
13 | }
14 |
15 | internal class TimeoutWebClientShort : WebClient
16 | {
17 | protected override WebRequest GetWebRequest(Uri uri)
18 | {
19 | WebRequest w = base.GetWebRequest(uri);
20 | // 10 seconds
21 | w.Timeout = 10 * 1000;
22 | return w;
23 | }
24 | }
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/C#/bin/Release/registry.reg:
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1 | Windows Registry Editor Version 5.00
2 |
3 | [HKEY_CLASSES_ROOT\bm]
4 | @="URL: bm"
5 | "URL Protocol"="bm"
6 |
7 | [HKEY_CLASSES_ROOT\bm]
8 | @="D:\\Visual Studio\\BMBF Manager\\BMBF Manager\\bin\\Release\\BMBF Manager.exe"
9 |
10 | [HKEY_CLASSES_ROOT\bm\shell]
11 |
12 | [HKEY_CLASSES_ROOT\bm\shell\open]
13 |
14 | [HKEY_CLASSES_ROOT\bm\shell\open\command]
15 | @="D:\\Visual Studio\\BMBF Manager\\BMBF Manager\\bin\\Release\\BMBF Manager.exe \"%1\""
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/C#/obj/Debug/App.g.cs:
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1 | #pragma checksum "..\..\App.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "8197B6D1F46B5107F6FEF91F1D92BC60E01CB0160C969036DAC71DDDEA87D592"
2 | //------------------------------------------------------------------------------
3 | //
4 | // Dieser Code wurde von einem Tool generiert.
5 | // Laufzeitversion:4.0.30319.42000
6 | //
7 | // Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
8 | // der Code erneut generiert wird.
9 | //
10 | //------------------------------------------------------------------------------
11 |
12 | using BMBF_Manager;
13 | using System;
14 | using System.Diagnostics;
15 | using System.Windows;
16 | using System.Windows.Automation;
17 | using System.Windows.Controls;
18 | using System.Windows.Controls.Primitives;
19 | using System.Windows.Data;
20 | using System.Windows.Documents;
21 | using System.Windows.Ink;
22 | using System.Windows.Input;
23 | using System.Windows.Markup;
24 | using System.Windows.Media;
25 | using System.Windows.Media.Animation;
26 | using System.Windows.Media.Effects;
27 | using System.Windows.Media.Imaging;
28 | using System.Windows.Media.Media3D;
29 | using System.Windows.Media.TextFormatting;
30 | using System.Windows.Navigation;
31 | using System.Windows.Shapes;
32 | using System.Windows.Shell;
33 |
34 |
35 | namespace BMBF_Manager {
36 |
37 |
38 | ///
39 | /// App
40 | ///
41 | public partial class App : System.Windows.Application {
42 |
43 | ///
44 | /// InitializeComponent
45 | ///
46 | [System.Diagnostics.DebuggerNonUserCodeAttribute()]
47 | [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
48 | public void InitializeComponent() {
49 |
50 | #line 5 "..\..\App.xaml"
51 | this.Startup += new System.Windows.StartupEventHandler(this.Application_StartupAsync);
52 |
53 | #line default
54 | #line hidden
55 | }
56 |
57 | ///
58 | /// Application Entry Point.
59 | ///
60 | [System.STAThreadAttribute()]
61 | [System.Diagnostics.DebuggerNonUserCodeAttribute()]
62 | [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
63 | public static void Main() {
64 | BMBF_Manager.App app = new BMBF_Manager.App();
65 | app.InitializeComponent();
66 | app.Run();
67 | }
68 | }
69 | }
70 |
71 |
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/C#/obj/Debug/App.g.i.cs:
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1 | #pragma checksum "..\..\App.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "8197B6D1F46B5107F6FEF91F1D92BC60E01CB0160C969036DAC71DDDEA87D592"
2 | //------------------------------------------------------------------------------
3 | //
4 | // Dieser Code wurde von einem Tool generiert.
5 | // Laufzeitversion:4.0.30319.42000
6 | //
7 | // Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
8 | // der Code erneut generiert wird.
9 | //
10 | //------------------------------------------------------------------------------
11 |
12 | using BMBF_Manager;
13 | using System;
14 | using System.Diagnostics;
15 | using System.Windows;
16 | using System.Windows.Automation;
17 | using System.Windows.Controls;
18 | using System.Windows.Controls.Primitives;
19 | using System.Windows.Data;
20 | using System.Windows.Documents;
21 | using System.Windows.Ink;
22 | using System.Windows.Input;
23 | using System.Windows.Markup;
24 | using System.Windows.Media;
25 | using System.Windows.Media.Animation;
26 | using System.Windows.Media.Effects;
27 | using System.Windows.Media.Imaging;
28 | using System.Windows.Media.Media3D;
29 | using System.Windows.Media.TextFormatting;
30 | using System.Windows.Navigation;
31 | using System.Windows.Shapes;
32 | using System.Windows.Shell;
33 |
34 |
35 | namespace BMBF_Manager {
36 |
37 |
38 | ///
39 | /// App
40 | ///
41 | public partial class App : System.Windows.Application {
42 |
43 | ///
44 | /// InitializeComponent
45 | ///
46 | [System.Diagnostics.DebuggerNonUserCodeAttribute()]
47 | [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
48 | public void InitializeComponent() {
49 |
50 | #line 5 "..\..\App.xaml"
51 | this.Startup += new System.Windows.StartupEventHandler(this.Application_StartupAsync);
52 |
53 | #line default
54 | #line hidden
55 | }
56 |
57 | ///
58 | /// Application Entry Point.
59 | ///
60 | [System.STAThreadAttribute()]
61 | [System.Diagnostics.DebuggerNonUserCodeAttribute()]
62 | [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
63 | public static void Main() {
64 | BMBF_Manager.App app = new BMBF_Manager.App();
65 | app.InitializeComponent();
66 | app.Run();
67 | }
68 | }
69 | }
70 |
71 |
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18 | D:\Visual Studio\BMBF Manager\BMBF Manager\obj\Debug\BBBU.g.cs
19 | D:\Visual Studio\BMBF Manager\BMBF Manager\obj\Debug\BPLists.g.cs
20 | D:\Visual Studio\BMBF Manager\BMBF Manager\obj\Debug\HitSounds.g.cs
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22 | D:\Visual Studio\BMBF Manager\BMBF Manager\obj\Debug\Support.g.cs
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1 | #pragma checksum "..\..\Mods.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "2C0A23805AA5B617AF550A5F338C1DE2279056F74FE0C6ACF1E3EDC3E3A2703D"
2 | //------------------------------------------------------------------------------
3 | //
4 | // Dieser Code wurde von einem Tool generiert.
5 | // Laufzeitversion:4.0.30319.42000
6 | //
7 | // Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
8 | // der Code erneut generiert wird.
9 | //
10 | //------------------------------------------------------------------------------
11 |
12 | using BMBF_Manager;
13 | using System;
14 | using System.Diagnostics;
15 | using System.Windows;
16 | using System.Windows.Automation;
17 | using System.Windows.Controls;
18 | using System.Windows.Controls.Primitives;
19 | using System.Windows.Data;
20 | using System.Windows.Documents;
21 | using System.Windows.Ink;
22 | using System.Windows.Input;
23 | using System.Windows.Markup;
24 | using System.Windows.Media;
25 | using System.Windows.Media.Animation;
26 | using System.Windows.Media.Effects;
27 | using System.Windows.Media.Imaging;
28 | using System.Windows.Media.Media3D;
29 | using System.Windows.Media.TextFormatting;
30 | using System.Windows.Navigation;
31 | using System.Windows.Shapes;
32 | using System.Windows.Shell;
33 |
34 |
35 | namespace BMBF_Manager {
36 |
37 |
38 | ///
39 | /// Mods
40 | ///
41 | public partial class Mods : System.Windows.Window, System.Windows.Markup.IComponentConnector {
42 |
43 |
44 | #line 25 "..\..\Mods.xaml"
45 | [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
46 | internal System.Windows.Controls.TextBox Quest;
47 |
48 | #line default
49 | #line hidden
50 |
51 |
52 | #line 27 "..\..\Mods.xaml"
53 | [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
54 | internal System.Windows.Controls.TextBox txtbox;
55 |
56 | #line default
57 | #line hidden
58 |
59 |
60 | #line 30 "..\..\Mods.xaml"
61 | [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
62 | internal System.Windows.Controls.ListView ModList;
63 |
64 | #line default
65 | #line hidden
66 |
67 | private bool _contentLoaded;
68 |
69 | ///
70 | /// InitializeComponent
71 | ///
72 | [System.Diagnostics.DebuggerNonUserCodeAttribute()]
73 | [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
74 | public void InitializeComponent() {
75 | if (_contentLoaded) {
76 | return;
77 | }
78 | _contentLoaded = true;
79 | System.Uri resourceLocater = new System.Uri("/BMBF Manager;component/mods.xaml", System.UriKind.Relative);
80 |
81 | #line 1 "..\..\Mods.xaml"
82 | System.Windows.Application.LoadComponent(this, resourceLocater);
83 |
84 | #line default
85 | #line hidden
86 | }
87 |
88 | [System.Diagnostics.DebuggerNonUserCodeAttribute()]
89 | [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
90 | [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
91 | [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
92 | [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
93 | [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
94 | void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
95 | switch (connectionId)
96 | {
97 | case 1:
98 |
99 | #line 10 "..\..\Mods.xaml"
100 | ((BMBF_Manager.Mods)(target)).MouseMove += new System.Windows.Input.MouseEventHandler(this.Drag);
101 |
102 | #line default
103 | #line hidden
104 | return;
105 | case 2:
106 |
107 | #line 14 "..\..\Mods.xaml"
108 | ((System.Windows.Controls.Button)(target)).MouseEnter += new System.Windows.Input.MouseEventHandler(this.noDrag);
109 |
110 | #line default
111 | #line hidden
112 |
113 | #line 14 "..\..\Mods.xaml"
114 | ((System.Windows.Controls.Button)(target)).MouseLeave += new System.Windows.Input.MouseEventHandler(this.doDrag);
115 |
116 | #line default
117 | #line hidden
118 |
119 | #line 14 "..\..\Mods.xaml"
120 | ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.Close);
121 |
122 | #line default
123 | #line hidden
124 | return;
125 | case 3:
126 |
127 | #line 15 "..\..\Mods.xaml"
128 | ((System.Windows.Controls.Button)(target)).MouseEnter += new System.Windows.Input.MouseEventHandler(this.noDrag);
129 |
130 | #line default
131 | #line hidden
132 |
133 | #line 15 "..\..\Mods.xaml"
134 | ((System.Windows.Controls.Button)(target)).MouseLeave += new System.Windows.Input.MouseEventHandler(this.doDrag);
135 |
136 | #line default
137 | #line hidden
138 |
139 | #line 15 "..\..\Mods.xaml"
140 | ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.Mini);
141 |
142 | #line default
143 | #line hidden
144 | return;
145 | case 4:
146 | this.Quest = ((System.Windows.Controls.TextBox)(target));
147 |
148 | #line 25 "..\..\Mods.xaml"
149 | this.Quest.LostFocus += new System.Windows.RoutedEventHandler(this.QuestIPCheck);
150 |
151 | #line default
152 | #line hidden
153 |
154 | #line 25 "..\..\Mods.xaml"
155 | this.Quest.GotFocus += new System.Windows.RoutedEventHandler(this.ClearText);
156 |
157 | #line default
158 | #line hidden
159 |
160 | #line 25 "..\..\Mods.xaml"
161 | this.Quest.MouseEnter += new System.Windows.Input.MouseEventHandler(this.noDrag);
162 |
163 | #line default
164 | #line hidden
165 |
166 | #line 25 "..\..\Mods.xaml"
167 | this.Quest.MouseLeave += new System.Windows.Input.MouseEventHandler(this.doDrag);
168 |
169 | #line default
170 | #line hidden
171 | return;
172 | case 5:
173 | this.txtbox = ((System.Windows.Controls.TextBox)(target));
174 |
175 | #line 27 "..\..\Mods.xaml"
176 | this.txtbox.MouseEnter += new System.Windows.Input.MouseEventHandler(this.noDrag);
177 |
178 | #line default
179 | #line hidden
180 |
181 | #line 27 "..\..\Mods.xaml"
182 | this.txtbox.MouseLeave += new System.Windows.Input.MouseEventHandler(this.doDrag);
183 |
184 | #line default
185 | #line hidden
186 | return;
187 | case 6:
188 |
189 | #line 29 "..\..\Mods.xaml"
190 | ((System.Windows.Controls.Button)(target)).MouseEnter += new System.Windows.Input.MouseEventHandler(this.noDrag);
191 |
192 | #line default
193 | #line hidden
194 |
195 | #line 29 "..\..\Mods.xaml"
196 | ((System.Windows.Controls.Button)(target)).MouseLeave += new System.Windows.Input.MouseEventHandler(this.doDrag);
197 |
198 | #line default
199 | #line hidden
200 |
201 | #line 29 "..\..\Mods.xaml"
202 | ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.InstallMod);
203 |
204 | #line default
205 | #line hidden
206 | return;
207 | case 7:
208 | this.ModList = ((System.Windows.Controls.ListView)(target));
209 |
210 | #line 30 "..\..\Mods.xaml"
211 | this.ModList.MouseEnter += new System.Windows.Input.MouseEventHandler(this.noDrag);
212 |
213 | #line default
214 | #line hidden
215 |
216 | #line 30 "..\..\Mods.xaml"
217 | this.ModList.MouseLeave += new System.Windows.Input.MouseEventHandler(this.doDrag);
218 |
219 | #line default
220 | #line hidden
221 | return;
222 | case 8:
223 |
224 | #line 56 "..\..\Mods.xaml"
225 | ((System.Windows.Controls.Button)(target)).MouseEnter += new System.Windows.Input.MouseEventHandler(this.noDrag);
226 |
227 | #line default
228 | #line hidden
229 |
230 | #line 56 "..\..\Mods.xaml"
231 | ((System.Windows.Controls.Button)(target)).MouseLeave += new System.Windows.Input.MouseEventHandler(this.doDrag);
232 |
233 | #line default
234 | #line hidden
235 |
236 | #line 56 "..\..\Mods.xaml"
237 | ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.MoreInfo);
238 |
239 | #line default
240 | #line hidden
241 | return;
242 | }
243 | this._contentLoaded = true;
244 | }
245 | }
246 | }
247 |
248 |
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/C#/obj/Release/Advanced.g.i.cs:
--------------------------------------------------------------------------------
1 | #pragma checksum "..\..\Advanced.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "92FB9D6BF85ED1FDE0C7DD8AD2A4128F784A8E5D61C03F6A62E6CCE9D4FB705D"
2 | //------------------------------------------------------------------------------
3 | //
4 | // Dieser Code wurde von einem Tool generiert.
5 | // Laufzeitversion:4.0.30319.42000
6 | //
7 | // Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
8 | // der Code erneut generiert wird.
9 | //
10 | //------------------------------------------------------------------------------
11 |
12 | using BMBF_Manager;
13 | using System;
14 | using System.Diagnostics;
15 | using System.Windows;
16 | using System.Windows.Automation;
17 | using System.Windows.Controls;
18 | using System.Windows.Controls.Primitives;
19 | using System.Windows.Data;
20 | using System.Windows.Documents;
21 | using System.Windows.Ink;
22 | using System.Windows.Input;
23 | using System.Windows.Markup;
24 | using System.Windows.Media;
25 | using System.Windows.Media.Animation;
26 | using System.Windows.Media.Effects;
27 | using System.Windows.Media.Imaging;
28 | using System.Windows.Media.Media3D;
29 | using System.Windows.Media.TextFormatting;
30 | using System.Windows.Navigation;
31 | using System.Windows.Shapes;
32 | using System.Windows.Shell;
33 |
34 |
35 | namespace BMBF_Manager {
36 |
37 |
38 | ///
39 | /// Advanced
40 | ///
41 | public partial class Advanced : System.Windows.Window, System.Windows.Markup.IComponentConnector {
42 |
43 |
44 | #line 24 "..\..\Advanced.xaml"
45 | [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
46 | internal System.Windows.Controls.TextBox txtbox;
47 |
48 | #line default
49 | #line hidden
50 |
51 | private bool _contentLoaded;
52 |
53 | ///
54 | /// InitializeComponent
55 | ///
56 | [System.Diagnostics.DebuggerNonUserCodeAttribute()]
57 | [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
58 | public void InitializeComponent() {
59 | if (_contentLoaded) {
60 | return;
61 | }
62 | _contentLoaded = true;
63 | System.Uri resourceLocater = new System.Uri("/BMBF Manager;component/advanced.xaml", System.UriKind.Relative);
64 |
65 | #line 1 "..\..\Advanced.xaml"
66 | System.Windows.Application.LoadComponent(this, resourceLocater);
67 |
68 | #line default
69 | #line hidden
70 | }
71 |
72 | [System.Diagnostics.DebuggerNonUserCodeAttribute()]
73 | [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
74 | [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
75 | [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
76 | [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
77 | [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
78 | void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
79 | switch (connectionId)
80 | {
81 | case 1:
82 |
83 | #line 10 "..\..\Advanced.xaml"
84 | ((BMBF_Manager.Advanced)(target)).MouseMove += new System.Windows.Input.MouseEventHandler(this.Drag);
85 |
86 | #line default
87 | #line hidden
88 | return;
89 | case 2:
90 |
91 | #line 13 "..\..\Advanced.xaml"
92 | ((System.Windows.Controls.Button)(target)).MouseEnter += new System.Windows.Input.MouseEventHandler(this.noDrag);
93 |
94 | #line default
95 | #line hidden
96 |
97 | #line 13 "..\..\Advanced.xaml"
98 | ((System.Windows.Controls.Button)(target)).MouseLeave += new System.Windows.Input.MouseEventHandler(this.doDrag);
99 |
100 | #line default
101 | #line hidden
102 |
103 | #line 13 "..\..\Advanced.xaml"
104 | ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.Close);
105 |
106 | #line default
107 | #line hidden
108 | return;
109 | case 3:
110 |
111 | #line 14 "..\..\Advanced.xaml"
112 | ((System.Windows.Controls.Button)(target)).MouseEnter += new System.Windows.Input.MouseEventHandler(this.noDrag);
113 |
114 | #line default
115 | #line hidden
116 |
117 | #line 14 "..\..\Advanced.xaml"
118 | ((System.Windows.Controls.Button)(target)).MouseLeave += new System.Windows.Input.MouseEventHandler(this.doDrag);
119 |
120 | #line default
121 | #line hidden
122 |
123 | #line 14 "..\..\Advanced.xaml"
124 | ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.Mini);
125 |
126 | #line default
127 | #line hidden
128 | return;
129 | case 4:
130 | this.txtbox = ((System.Windows.Controls.TextBox)(target));
131 |
132 | #line 24 "..\..\Advanced.xaml"
133 | this.txtbox.MouseEnter += new System.Windows.Input.MouseEventHandler(this.noDrag);
134 |
135 | #line default
136 | #line hidden
137 |
138 | #line 24 "..\..\Advanced.xaml"
139 | this.txtbox.MouseLeave += new System.Windows.Input.MouseEventHandler(this.doDrag);
140 |
141 | #line default
142 | #line hidden
143 | return;
144 | }
145 | this._contentLoaded = true;
146 | }
147 | }
148 | }
149 |
150 |
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/C#/obj/Release/App.g.cs:
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1 | #pragma checksum "..\..\App.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "8197B6D1F46B5107F6FEF91F1D92BC60E01CB0160C969036DAC71DDDEA87D592"
2 | //------------------------------------------------------------------------------
3 | //
4 | // Dieser Code wurde von einem Tool generiert.
5 | // Laufzeitversion:4.0.30319.42000
6 | //
7 | // Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
8 | // der Code erneut generiert wird.
9 | //
10 | //------------------------------------------------------------------------------
11 |
12 | using BMBF_Manager;
13 | using System;
14 | using System.Diagnostics;
15 | using System.Windows;
16 | using System.Windows.Automation;
17 | using System.Windows.Controls;
18 | using System.Windows.Controls.Primitives;
19 | using System.Windows.Data;
20 | using System.Windows.Documents;
21 | using System.Windows.Ink;
22 | using System.Windows.Input;
23 | using System.Windows.Markup;
24 | using System.Windows.Media;
25 | using System.Windows.Media.Animation;
26 | using System.Windows.Media.Effects;
27 | using System.Windows.Media.Imaging;
28 | using System.Windows.Media.Media3D;
29 | using System.Windows.Media.TextFormatting;
30 | using System.Windows.Navigation;
31 | using System.Windows.Shapes;
32 | using System.Windows.Shell;
33 |
34 |
35 | namespace BMBF_Manager {
36 |
37 |
38 | ///
39 | /// App
40 | ///
41 | public partial class App : System.Windows.Application {
42 |
43 | ///
44 | /// InitializeComponent
45 | ///
46 | [System.Diagnostics.DebuggerNonUserCodeAttribute()]
47 | [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
48 | public void InitializeComponent() {
49 |
50 | #line 5 "..\..\App.xaml"
51 | this.Startup += new System.Windows.StartupEventHandler(this.Application_StartupAsync);
52 |
53 | #line default
54 | #line hidden
55 | }
56 |
57 | ///
58 | /// Application Entry Point.
59 | ///
60 | [System.STAThreadAttribute()]
61 | [System.Diagnostics.DebuggerNonUserCodeAttribute()]
62 | [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
63 | public static void Main() {
64 | BMBF_Manager.App app = new BMBF_Manager.App();
65 | app.InitializeComponent();
66 | app.Run();
67 | }
68 | }
69 | }
70 |
71 |
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/C#/obj/Release/App.g.i.cs:
--------------------------------------------------------------------------------
1 | #pragma checksum "..\..\App.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "8197B6D1F46B5107F6FEF91F1D92BC60E01CB0160C969036DAC71DDDEA87D592"
2 | //------------------------------------------------------------------------------
3 | //
4 | // Dieser Code wurde von einem Tool generiert.
5 | // Laufzeitversion:4.0.30319.42000
6 | //
7 | // Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
8 | // der Code erneut generiert wird.
9 | //
10 | //------------------------------------------------------------------------------
11 |
12 | using BMBF_Manager;
13 | using System;
14 | using System.Diagnostics;
15 | using System.Windows;
16 | using System.Windows.Automation;
17 | using System.Windows.Controls;
18 | using System.Windows.Controls.Primitives;
19 | using System.Windows.Data;
20 | using System.Windows.Documents;
21 | using System.Windows.Ink;
22 | using System.Windows.Input;
23 | using System.Windows.Markup;
24 | using System.Windows.Media;
25 | using System.Windows.Media.Animation;
26 | using System.Windows.Media.Effects;
27 | using System.Windows.Media.Imaging;
28 | using System.Windows.Media.Media3D;
29 | using System.Windows.Media.TextFormatting;
30 | using System.Windows.Navigation;
31 | using System.Windows.Shapes;
32 | using System.Windows.Shell;
33 |
34 |
35 | namespace BMBF_Manager {
36 |
37 |
38 | ///
39 | /// App
40 | ///
41 | public partial class App : System.Windows.Application {
42 |
43 | ///
44 | /// InitializeComponent
45 | ///
46 | [System.Diagnostics.DebuggerNonUserCodeAttribute()]
47 | [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
48 | public void InitializeComponent() {
49 |
50 | #line 5 "..\..\App.xaml"
51 | this.Startup += new System.Windows.StartupEventHandler(this.Application_StartupAsync);
52 |
53 | #line default
54 | #line hidden
55 | }
56 |
57 | ///
58 | /// Application Entry Point.
59 | ///
60 | [System.STAThreadAttribute()]
61 | [System.Diagnostics.DebuggerNonUserCodeAttribute()]
62 | [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
63 | public static void Main() {
64 | BMBF_Manager.App app = new BMBF_Manager.App();
65 | app.InitializeComponent();
66 | app.Run();
67 | }
68 | }
69 | }
70 |
71 |
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2 | D:\Visual Studio\BMBF Manager\BMBF Manager\bin\Release\BMBF Manager.exe
3 | D:\Visual Studio\BMBF Manager\BMBF Manager\bin\Release\BMBF Manager.pdb
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5 | D:\Visual Studio\BMBF Manager\BMBF Manager\obj\Release\Songs.g.cs
6 | D:\Visual Studio\BMBF Manager\BMBF Manager\obj\Release\App.g.cs
7 | D:\Visual Studio\BMBF Manager\BMBF Manager\obj\Release\BMBF Manager_MarkupCompile.cache
8 | D:\Visual Studio\BMBF Manager\BMBF Manager\obj\Release\BMBF Manager_MarkupCompile.lref
9 | D:\Visual Studio\BMBF Manager\BMBF Manager\obj\Release\MainWindow.baml
10 | D:\Visual Studio\BMBF Manager\BMBF Manager\obj\Release\Songs.baml
11 | D:\Visual Studio\BMBF Manager\BMBF Manager\obj\Release\BMBF Manager.g.resources
12 | D:\Visual Studio\BMBF Manager\BMBF Manager\obj\Release\BMBF_Manager.Properties.Resources.resources
13 | D:\Visual Studio\BMBF Manager\BMBF Manager\obj\Release\BMBF Manager.csproj.GenerateResource.cache
14 | D:\Visual Studio\BMBF Manager\BMBF Manager\obj\Release\BMBF Manager.csproj.CoreCompileInputs.cache
15 | D:\Visual Studio\BMBF Manager\BMBF Manager\obj\Release\BMBF Manager.exe
16 | D:\Visual Studio\BMBF Manager\BMBF Manager\obj\Release\BMBF Manager.pdb
17 | D:\Visual Studio\BMBF Manager\BMBF Manager\obj\Release\BMBF Manager.csprojAssemblyReference.cache
18 | D:\Visual Studio\BMBF Manager\BMBF Manager\obj\Release\Mods.g.cs
19 | D:\Visual Studio\BMBF Manager\BMBF Manager\obj\Release\Mods.baml
20 | D:\Visual Studio\BMBF Manager\BMBF Manager\obj\Release\BPLists.g.cs
21 | D:\Visual Studio\BMBF Manager\BMBF Manager\obj\Release\BPLists.baml
22 | D:\Visual Studio\BMBF Manager\BMBF Manager\obj\Release\Support.g.cs
23 | D:\Visual Studio\BMBF Manager\BMBF Manager\obj\Release\Support.baml
24 | D:\Visual Studio\BMBF Manager\BMBF Manager\obj\Release\HitSounds.g.cs
25 | D:\Visual Studio\BMBF Manager\BMBF Manager\obj\Release\HitSounds.baml
26 | D:\Visual Studio\BMBF Manager\BMBF Manager\obj\Release\BBBU.g.cs
27 | D:\Visual Studio\BMBF Manager\BMBF Manager\obj\Release\BBBU.baml
28 |
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1 | //------------------------------------------------------------------------------
2 | //
3 | // Dieser Code wurde von einem Tool generiert.
4 | // Laufzeitversion:4.0.30319.42000
5 | //
6 | // Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
7 | // der Code erneut generiert wird.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | [assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("logo.ico")]
12 |
13 |
14 |
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1 | BMBF Manager
2 |
3 |
4 | winexe
5 | C#
6 | .cs
7 | D:\Visual Studio\BMBF Manager\BMBF Manager\obj\Release\
8 | BMBF_Manager
9 | none
10 | false
11 | TRACE
12 | D:\Visual Studio\BMBF Manager\BMBF Manager\App.xaml
13 | 7-2092981587
14 |
15 | 14-1636255513
16 | 15931940256
17 | BBBU.xaml;BPLists.xaml;HitSounds.xaml;MainWindow.xaml;Mods.xaml;Songs.xaml;Support.xaml;
18 |
19 | False
20 |
21 |
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1 | BMBF Manager
2 |
3 |
4 | winexe
5 | C#
6 | .cs
7 | D:\Visual Studio\BMBF Manager\BMBF Manager\obj\Release\
8 | BMBF_Manager
9 | none
10 | false
11 | TRACE
12 | D:\Visual Studio\BMBF Manager\BMBF Manager\App.xaml
13 | 7-2092981587
14 |
15 | 151581132951
16 | 15931940256
17 | BBBU.xaml;BPLists.xaml;HitSounds.xaml;MainWindow.xaml;Mods.xaml;Songs.xaml;Support.xaml;
18 |
19 | True
20 |
21 |
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1 |
2 |
3 | FD:\Visual Studio\BMBF Manager\BMBF Manager\BBBU.xaml;;
4 |
5 |
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1 |
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6 | FD:\Visual Studio\BMBF Manager\BMBF Manager\MainWindow.xaml;;
7 | FD:\Visual Studio\BMBF Manager\BMBF Manager\Mods.xaml;;
8 | FD:\Visual Studio\BMBF Manager\BMBF Manager\Songs.xaml;;
9 | FD:\Visual Studio\BMBF Manager\BMBF Manager\Support.xaml;;
10 |
11 |
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
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/README.md:
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1 | # BMBF Manager
2 | The utility to install songs, install mods, install/update BMBF, install HitSounds, download automatically made playlists, get better support, switch between the modded and unmodded Beat Saber Version, do full backups, edit playlists, transfer your song library, install Qosmetics and way more
3 | # How-to
4 | **Note: BMBF Manager only works natively on Windows.**
5 | ## **Go to [releases](https://github.com/ComputerElite/BM/releases) and download the latest zip file (named BM.zip) first. Then right click the downloaded zip and click "extract all". Then open the exe with the `BM` as icon**
6 | ## **For BMBF Manager to work properly you have to enable developer mode on your Quest. You can find a written guide [here](https://github.com/ComputerElite/wiki/wiki/Enable-Developer-Mode-for-OQ)**
7 | ## The First Time you launch the program it asks you for administrative access. If you want the best support click yes. otherwise no. (can be changed any time in the settings)
8 |
9 | # All Instructions are [here](https://github.com/ComputerElite/wiki/wiki/BM)
10 |
11 | ## Info
12 | Currently a big BMBF update is in the working. As I can see from the test releases (those are only for testing and can make you factory reset your Quest so **Don't use them**) much changed. Since nothing is finalised yet I can't really start but I'll do my best to make BMBF Manager compatible with this and all future BMBF releases as soon as possible.
13 |
14 | # Credits
15 | - [ComputerElite](https://github.com/ComputerElite) (They guy that made the program from ground up based on his other projects)
16 | - [Bunny83](https://github.com/Bunny83) with [SimpleJSON.cs](https://github.com/Bunny83/SimpleJSON/blob/master/SimpleJSON.cs)
17 | - darkuni (helped me making the Playlist backuping and restoring possible. Check out his nice program: [Playlist Editor Pro](https://beatsaberquest.com/bmbf/my-tools/playlist-editor-pro/#:~:text=Playlist%20Editor%20Pro%20is%20a,details%20and%20download%20it%20here.))
18 | - [Sc2ad](https://github.com/sc2ad) (made automatic modding possible)
19 | - [ppotatoo](https://github.com/ppotatoo) (Suggested a change in the readme)
20 | - ofc the unicorns for making [BMBF](https://bmbf.dev/)
21 |
22 | - Used services
23 | - [Top_Cat with BeatSaver](https://beatsaver.com/) (Public song distribution service)
24 | - [ScoreSaber Team](https://scoresaber.com/faq) (Leaderboards for Custom Songs)
25 | - [QuestBoard Team](https://www.questmodding.com/) (Quest mods and more)
26 | - [BeastSaber Team](https://bsaber.com/) (A place for articles, songs, playlists and more)
27 | - [All amazing modelers on Qosmetics](https://discord.gg/qosmetics) (All modelers which made the models in the Qosmetics section)
28 | - [SkyStudioApps](https://skystudioapps.com/) with [BS Viewer](https://skystudioapps.com/bs-viewer/) (Lets you view Beat Saber maps in your Browser)
29 |
30 | # Known Issues
31 | - N/A
32 |
33 | # To-Do
34 | - N/A
35 |
36 |
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/Update.txt:
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1 | https://github.com/ComputerElite/BM/releases/download/1.7.1/BM.zip
2 | 1
3 | 7
4 | 1
5 |
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