├── .gitignore ├── .vscode ├── c_cpp_properties.json ├── launch.json ├── settings.json └── tasks.json ├── CMakeLists.txt ├── LICENSE ├── README.md ├── cover.png ├── include ├── ModConfig.hpp ├── Play3rdPerViewController.hpp └── main.hpp ├── mod.template.json ├── qpm.json ├── qpm.shared.json ├── scripts ├── build.ps1 ├── copy.ps1 ├── ndk-stack.ps1 ├── pull-tombstone.ps1 ├── restart-game.ps1 ├── start-logging.ps1 └── validate-modjson.ps1 └── src ├── Play3rdPerViewController.cpp └── main.cpp /.gitignore: -------------------------------------------------------------------------------- 1 | # Prerequisites 2 | *.d 3 | 4 | # Compiled Object files 5 | *.slo 6 | *.lo 7 | *.o 8 | *.obj 9 | 10 | # Precompiled Headers 11 | *.gch 12 | *.pch 13 | 14 | # Compiled Dynamic libraries 15 | *.so 16 | *.dylib 17 | *.dll 18 | 19 | # Fortran module files 20 | *.mod 21 | *.smod 22 | 23 | # Compiled Static libraries 24 | *.lai 25 | *.la 26 | *.a 27 | *.lib 28 | 29 | # Executables 30 | *.exe 31 | *.out 32 | *.app 33 | 34 | # VSCode config stuff 35 | !.vscode/c_cpp_properties.json 36 | !.vscode/tasks.json 37 | !.vscode/settings.json 38 | 39 | # Jetbrains IDEs 40 | .idea/ 41 | 42 | # NDK stuff 43 | out/ 44 | [Ll]ib/ 45 | [Ll]ibs/ 46 | [Oo]bj/ 47 | [Oo]bjs/ 48 | ndkpath.txt 49 | *.zip 50 | *.txt 51 | *.log 52 | Android.mk.backup 53 | 54 | # QPM stuff 55 | [Ee]xtern/ 56 | *.qmod 57 | mod.json 58 | qpm_defines.cmake 59 | ![Cc][Mm]ake[Ll]ists.txt 60 | 61 | # CMake stuff 62 | [Bb]uild/ 63 | cmake-build-*/ 64 | extern.cmake 65 | 66 | # QMOD Schema 67 | mod.json.schema -------------------------------------------------------------------------------- /.vscode/c_cpp_properties.json: -------------------------------------------------------------------------------- 1 | { 2 | "configurations": [ 3 | { 4 | "defines": [ 5 | "MOD_ID=\"#{id}\"", 6 | "VERSION=\"#{version}\"", 7 | "__GNUC__", 8 | "__aarch64__" 9 | ], 10 | "includePath": [ 11 | "${workspaceFolder}/extern/includes/libil2cpp/il2cpp/libil2cpp", 12 | "${workspaceFolder}/extern/includes/codegen/include", 13 | "${workspaceFolder}/extern/includes", 14 | "${workspaceFolder}/include", 15 | "${workspaceFolder}/shared", 16 | "${workspaceFolder}", 17 | 18 | "#{ndkpath}/**", 19 | "${default}" 20 | ], 21 | "name": "Quest", 22 | "cStandard": "c11", 23 | "cppStandard": "c++20", 24 | "intelliSenseMode": "clang-x64", 25 | "compileCommands": "${workspaceFolder}/build/compile_commands.json" 26 | } 27 | ], 28 | "version": 4 29 | } -------------------------------------------------------------------------------- /.vscode/launch.json: -------------------------------------------------------------------------------- 1 | { 2 | "version": "0.2.0", 3 | "configurations": [ 4 | { 5 | "name": "Launch Beat Saber", 6 | "type": "fb-lldb", 7 | "request": "launch", 8 | "preLaunchTask": "Powershell Build and Copy", 9 | "android": { 10 | "application": { 11 | "package": "com.beatgames.beatsaber", 12 | "activity": "com.unity3d.player.UnityPlayerActivity" 13 | }, 14 | "lldbConfig": { 15 | "sourceMaps": [], 16 | "librarySearchPaths": [ 17 | "${workspaceFolder}/build/debug/", 18 | "${workspaceFolder}/extern/libs/" 19 | ] 20 | } 21 | } 22 | }, 23 | { 24 | "name": "Attach to running Beat Saber Instance", 25 | "type": "fb-lldb", 26 | "request": "attach", 27 | "android": { 28 | "application": { 29 | "package": "com.beatgames.beatsaber", 30 | "activity": "com.unity3d.player.UnityPlayerActivity" 31 | }, 32 | "lldbConfig": { 33 | "sourceMaps": [], 34 | "librarySearchPaths": [ 35 | "${workspaceFolder}/build/debug/", 36 | "${workspaceFolder}/extern/libs/", 37 | ] 38 | } 39 | } 40 | } 41 | ] 42 | } 43 | -------------------------------------------------------------------------------- /.vscode/settings.json: -------------------------------------------------------------------------------- 1 | { 2 | "files.associations": { 3 | "iosfwd": "cpp", 4 | "__config": "cpp", 5 | "__nullptr": "cpp", 6 | "thread": "cpp", 7 | "any": "cpp", 8 | "deque": "cpp", 9 | "list": "cpp", 10 | "map": "cpp", 11 | "optional": "cpp", 12 | "queue": "cpp", 13 | "set": "cpp", 14 | "stack": "cpp", 15 | "unordered_map": "cpp", 16 | "unordered_set": "cpp", 17 | "variant": "cpp", 18 | "vector": "cpp", 19 | "__bit_reference": "cpp", 20 | "__debug": "cpp", 21 | "__errc": "cpp", 22 | "__functional_base": "cpp", 23 | "__hash_table": "cpp", 24 | "__locale": "cpp", 25 | "__mutex_base": "cpp", 26 | "__node_handle": "cpp", 27 | "__split_buffer": "cpp", 28 | "__string": "cpp", 29 | "__threading_support": "cpp", 30 | "__tree": "cpp", 31 | "__tuple": "cpp", 32 | "algorithm": "cpp", 33 | "array": "cpp", 34 | "atomic": "cpp", 35 | "bit": "cpp", 36 | "bitset": "cpp", 37 | "cctype": "cpp", 38 | "cfenv": "cpp", 39 | "charconv": "cpp", 40 | "chrono": "cpp", 41 | "cinttypes": "cpp", 42 | "clocale": "cpp", 43 | "cmath": "cpp", 44 | "codecvt": "cpp", 45 | "compare": "cpp", 46 | "complex": "cpp", 47 | "condition_variable": "cpp", 48 | "csetjmp": "cpp", 49 | "csignal": "cpp", 50 | "cstdarg": "cpp", 51 | "cstddef": "cpp", 52 | "cstdint": "cpp", 53 | "cstdio": "cpp", 54 | "cstdlib": "cpp", 55 | "cstring": "cpp", 56 | "ctime": "cpp", 57 | "cwchar": "cpp", 58 | "cwctype": "cpp", 59 | "exception": "cpp", 60 | "coroutine": "cpp", 61 | "propagate_const": "cpp", 62 | "forward_list": "cpp", 63 | "fstream": "cpp", 64 | "functional": "cpp", 65 | "future": "cpp", 66 | "initializer_list": "cpp", 67 | "iomanip": "cpp", 68 | "ios": "cpp", 69 | "iostream": "cpp", 70 | "istream": "cpp", 71 | "iterator": "cpp", 72 | "limits": "cpp", 73 | "locale": "cpp", 74 | "memory": "cpp", 75 | "mutex": "cpp", 76 | "new": "cpp", 77 | "numeric": "cpp", 78 | "ostream": "cpp", 79 | "random": "cpp", 80 | "ratio": "cpp", 81 | "regex": "cpp", 82 | "scoped_allocator": "cpp", 83 | "span": "cpp", 84 | "sstream": "cpp", 85 | "stdexcept": "cpp", 86 | "streambuf": "cpp", 87 | "string": "cpp", 88 | "string_view": "cpp", 89 | "strstream": "cpp", 90 | "system_error": "cpp", 91 | "tuple": "cpp", 92 | "type_traits": "cpp", 93 | "typeindex": "cpp", 94 | "typeinfo": "cpp", 95 | "utility": "cpp", 96 | "valarray": "cpp", 97 | "xstring": "cpp", 98 | "xlocale": "cpp", 99 | "xlocbuf": "cpp", 100 | "concepts": "cpp", 101 | "filesystem": "cpp", 102 | "shared_mutex": "cpp", 103 | "xfacet": "cpp", 104 | "xhash": "cpp", 105 | "xiosbase": "cpp", 106 | "xlocinfo": "cpp", 107 | "xlocmes": "cpp", 108 | "xlocmon": "cpp", 109 | "xlocnum": "cpp", 110 | "xloctime": "cpp", 111 | "xmemory": "cpp", 112 | "xstddef": "cpp", 113 | "xtr1common": "cpp", 114 | "xtree": "cpp", 115 | "xutility": "cpp" 116 | } 117 | } -------------------------------------------------------------------------------- /.vscode/tasks.json: -------------------------------------------------------------------------------- 1 | { 2 | "version": "2.0.0", 3 | "tasks": [ 4 | { 5 | "label": "NDK Build", 6 | "detail": "Builds the library using ndk-build.cmd", 7 | "type": "shell", 8 | "command": "ndk-build", 9 | "windows": { 10 | "command": "ndk-build.cmd" 11 | }, 12 | "args": ["NDK_PROJECT_PATH=.", "APP_BUILD_SCRIPT=./Android.mk", "NDK_APPLICATION_MK=./Application.mk"], 13 | "group": "build", 14 | "options": { 15 | "env": {} 16 | } 17 | }, 18 | { 19 | "label": "Powershell Build", 20 | "detail": "Builds the library using Powershell (recommended)", 21 | "type": "shell", 22 | "command": "./build.ps1", 23 | "windows": { 24 | "command": "./build.ps1" 25 | }, 26 | "group": { 27 | "kind": "build", 28 | "isDefault": true 29 | }, 30 | "options": { 31 | "env": {} 32 | } 33 | }, 34 | { 35 | "label": "Powershell Build and Copy", 36 | "detail": "Builds and copies the library to the Quest using ADB and force-quits Beat Saber", 37 | "type": "shell", 38 | "command": "./copy.ps1", 39 | "windows": { 40 | "command": "./copy.ps1" 41 | }, 42 | "group": "build", 43 | "options": { 44 | "env": {} 45 | } 46 | }, 47 | { 48 | "label": "QMOD Build", 49 | "detail": "Builds a .qmod to be installed into BMBF or QuestPatcher", 50 | "type": "shell", 51 | "command": "./buildQMOD.ps1", 52 | "windows": { 53 | "command": "./buildQMOD.ps1" 54 | }, 55 | "args": [], 56 | "group": "build", 57 | "options": { 58 | "env": {} 59 | } 60 | }, 61 | { 62 | "label": "Start logging", 63 | "detail": "Begin logging from the Quest to the console", 64 | "type": "shell", 65 | "command": "./start-logging.ps1", 66 | "windows": { 67 | "command": "./start-logging.ps1" 68 | } 69 | }, 70 | { 71 | "label": "Start logging to file", 72 | "detail": "Begin logging from the Quest to the console and saving output to a file 'logcat.log'", 73 | "type": "shell", 74 | "command": "./start-logging.ps1 --file", 75 | "windows": { 76 | "command": "./start-logging.ps1 --file" 77 | } 78 | }, 79 | { 80 | "label": "Restart Beat Saber", 81 | "detail": "Force-quits and restarts Beat Saber on the Quest", 82 | "type": "shell", 83 | "command": "./start-logging.ps1", 84 | "windows": { 85 | "command": "./start-logging.ps1" 86 | } 87 | } 88 | ] 89 | } 90 | -------------------------------------------------------------------------------- /CMakeLists.txt: -------------------------------------------------------------------------------- 1 | # include some defines automatically made by qpm 2 | include(qpm_defines.cmake) 3 | 4 | # override mod id 5 | set(MOD_ID "Play3rdPer") 6 | 7 | # Enable link time optimization 8 | # In my experience, this can be highly unstable but it nets a huge size optimization and likely performance 9 | # However, the instability was seen using Android.mk/ndk-build builds. With Ninja + CMake, this problem seems to have been solved. 10 | # As always, test thoroughly 11 | # - Fern 12 | # set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE) 13 | 14 | cmake_minimum_required(VERSION 3.21) 15 | project(${COMPILE_ID}) 16 | 17 | # export compile commands for significantly better intellisense 18 | set(CMAKE_EXPORT_COMPILE_COMMANDS ON) 19 | 20 | # c++ standard 21 | set(CMAKE_CXX_STANDARD 20) 22 | set(CMAKE_CXX_STANDARD_REQUIRED 20) 23 | 24 | # define that stores the actual source directory 25 | set(SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/src) 26 | set(INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/include) 27 | 28 | # compile options used 29 | add_compile_options(-frtti -fexceptions -fvisibility=hidden) 30 | add_compile_options(-O3) 31 | # compile definitions used 32 | add_compile_definitions(VERSION=\"${MOD_VERSION}\") 33 | add_compile_definitions(MOD_ID=\"${MOD_ID}\") 34 | 35 | # recursively get all src files 36 | RECURSE_FILES(cpp_file_list ${SOURCE_DIR}/*.cpp) 37 | RECURSE_FILES(c_file_list ${SOURCE_DIR}/*.c) 38 | 39 | # add all src files to compile 40 | add_library( 41 | ${COMPILE_ID} 42 | SHARED 43 | ${cpp_file_list} 44 | ${c_file_list} 45 | ) 46 | 47 | target_include_directories(${COMPILE_ID} PRIVATE .) 48 | 49 | # add src dir as include dir 50 | target_include_directories(${COMPILE_ID} PRIVATE ${SOURCE_DIR}) 51 | # add include dir as include dir 52 | target_include_directories(${COMPILE_ID} PRIVATE ${INCLUDE_DIR}) 53 | # add shared dir as include dir 54 | target_include_directories(${COMPILE_ID} PUBLIC ${SHARED_DIR}) 55 | # codegen includes 56 | target_include_directories(${COMPILE_ID} PRIVATE ${EXTERN_DIR}/includes/${CODEGEN_ID}/include) 57 | 58 | target_link_libraries(${COMPILE_ID} PRIVATE -llog) 59 | # add extern stuff like libs and other includes 60 | include(extern.cmake) 61 | 62 | add_custom_command(TARGET ${COMPILE_ID} POST_BUILD 63 | COMMAND ${CMAKE_STRIP} -d --strip-all 64 | "lib${COMPILE_ID}.so" -o "stripped_lib${COMPILE_ID}.so" 65 | COMMENT "Strip debug symbols done on final binary.") 66 | 67 | add_custom_command(TARGET ${COMPILE_ID} POST_BUILD 68 | COMMAND ${CMAKE_COMMAND} -E make_directory debug 69 | COMMENT "Make directory for debug symbols" 70 | ) 71 | 72 | add_custom_command(TARGET ${COMPILE_ID} POST_BUILD 73 | COMMAND ${CMAKE_COMMAND} -E rename lib${COMPILE_ID}.so debug/lib${COMPILE_ID}.so 74 | COMMENT "Rename the lib to debug_ since it has debug symbols" 75 | ) 76 | 77 | # strip debug symbols from the .so and all dependencies 78 | add_custom_command(TARGET ${COMPILE_ID} POST_BUILD 79 | COMMAND ${CMAKE_COMMAND} -E rename stripped_lib${COMPILE_ID}.so lib${COMPILE_ID}.so 80 | COMMENT "Rename the stripped lib to regular" 81 | ) 82 | foreach(so_file ${so_list}) 83 | cmake_path(GET so_file FILENAME file) 84 | 85 | add_custom_command(TARGET ${COMPILE_ID} POST_BUILD 86 | COMMAND ${CMAKE_COMMAND} -E copy ${so_file} debug/${file} 87 | COMMENT "Copy so files for ndk stack" 88 | ) 89 | 90 | add_custom_command(TARGET ${COMPILE_ID} POST_BUILD 91 | COMMAND ${CMAKE_STRIP} -g -S -d --strip-all ${so_file} -o ${file} 92 | COMMENT "Strip debug symbols from the dependencies") 93 | endforeach() 94 | 95 | foreach(a_file ${a_list}) 96 | cmake_path(GET a_file FILENAME file) 97 | 98 | add_custom_command(TARGET ${COMPILE_ID} POST_BUILD 99 | COMMAND ${CMAKE_COMMAND} -E copy ${a_file} debug/${file} 100 | COMMENT "Copy a files for ndk stack") 101 | endforeach() 102 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # 3rd Person Mod 2 | 3 | Allows you to play in third Person 4 | 5 | ## Credits 6 | 7 | * [zoller27osu](https://github.com/zoller27osu), [Sc2ad](https://github.com/Sc2ad) and [jakibaki](https://github.com/jakibaki) - [beatsaber-hook](https://github.com/sc2ad/beatsaber-hook) 8 | * [raftario](https://github.com/raftario) - [vscode-bsqm](https://github.com/raftario/vscode-bsqm) and [this template](https://github.com/raftario/bmbf-mod-template) 9 | -------------------------------------------------------------------------------- /cover.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ComputerElite/play3rdper/186f44ab3306caa304afd1aaea9e7a4a64b62d3c/cover.png -------------------------------------------------------------------------------- /include/ModConfig.hpp: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include "config-utils/shared/config-utils.hpp" 3 | 4 | DECLARE_CONFIG(ModConfig, 5 | 6 | CONFIG_VALUE(Active, bool, "Active", true); 7 | CONFIG_VALUE(Fixed, bool, "Fixed camera position", false); 8 | CONFIG_VALUE(LeftSaber, bool, "camera to saber", false); 9 | CONFIG_VALUE(SwapSaber, bool, "Swap saber", false); 10 | CONFIG_VALUE(ApplyOffsets, bool, "Also apply offsets", false); 11 | CONFIG_VALUE(OnlyPos, bool, "Only apply position", false); 12 | CONFIG_VALUE(MoveWhilePlaying, bool, "Move camera while playing", true); 13 | CONFIG_VALUE(DisableWhileReplay, bool, "Disable While Replay", true); 14 | CONFIG_VALUE(WashingMachine, bool, "Spin camera", false); 15 | CONFIG_VALUE(WashingMachineSpeed, float, "Spinning speed", 0); 16 | CONFIG_VALUE(XOffset, float, "X Offset", 2.0); 17 | CONFIG_VALUE(YOffset, float, "Y Offset", 1.0); 18 | CONFIG_VALUE(ZOffset, float, "Z Offset", -2.0); 19 | CONFIG_VALUE(XRot, float, "X Rot", 0); 20 | CONFIG_VALUE(YRot, float, "Y Rot", 0); 21 | CONFIG_VALUE(ZRot, float, "Z Rot", 0); 22 | CONFIG_VALUE(MoveMultiplier, float, "Change movement multipler", 5.0f); 23 | CONFIG_VALUE(MoveController, int, "Controls for moving the camera", 0); 24 | ) -------------------------------------------------------------------------------- /include/Play3rdPerViewController.hpp: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "HMUI/ViewController.hpp" 4 | 5 | void DidActivate(HMUI::ViewController* self, bool firstActivation, bool addedToHierarchy, bool screenSystemEnabling); -------------------------------------------------------------------------------- /include/main.hpp: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "scotland2/shared/modloader.h" 4 | 5 | #include "beatsaber-hook/shared/utils/logging.hpp" 6 | #include "beatsaber-hook/shared/config/config-utils.hpp" 7 | #include "beatsaber-hook/shared/utils/il2cpp-functions.hpp" 8 | 9 | #include "paper/shared/logger.hpp" 10 | 11 | constexpr auto Logger = Paper::ConstLoggerContext("Play3rdPerson"); 12 | 13 | #define PLAY_3RD_PERSON_EXPORT extern "C" __attribute__((visibility("default"))) -------------------------------------------------------------------------------- /mod.template.json: -------------------------------------------------------------------------------- 1 | { 2 | "_QPVersion": "0.1.1", 3 | "name": "${mod_name}", 4 | "id": "${mod_id}", 5 | "version": "${version}", 6 | "coverImage": "cover.png", 7 | "author": "ComputerElite", 8 | "packageId": "com.beatgames.beatsaber", 9 | "packageVersion": "1.35.0_8016709773", 10 | "lateModFiles": ["${binary}"], 11 | "libraryFiles": [], 12 | "dependencies": [], 13 | "fileCopies": [] 14 | } -------------------------------------------------------------------------------- /qpm.json: -------------------------------------------------------------------------------- 1 | { 2 | "version": "0.1.0", 3 | "sharedDir": "shared", 4 | "dependenciesDir": "extern", 5 | "info": { 6 | "name": "Third Person Mod", 7 | "id": "Play3rdPer", 8 | "version": "0.13.0", 9 | "url": null, 10 | "additionalData": { 11 | "overrideSoName": "libPlay3rdPer.so", 12 | "cmake": true 13 | } 14 | }, 15 | "workspace": { 16 | "scripts": { 17 | "build": [ 18 | "pwsh ./scripts/build.ps1" 19 | ], 20 | "clean": [ 21 | "pwsh ./scripts/build.ps1 -clean" 22 | ], 23 | "copy": [ 24 | "pwsh ./scripts/copy.ps1 $0:?" 25 | ], 26 | "logcat": [ 27 | "pwsh ./scripts/start-logging.ps1" 28 | ], 29 | "qmod": [ 30 | "pwsh ./scripts/build.ps1", 31 | "qpm qmod zip" 32 | ], 33 | "restart": [ 34 | "pwsh ./scripts/restart-game.ps1" 35 | ], 36 | "stack": [ 37 | "pwsh ./scripts/ndk-stack.ps1" 38 | ], 39 | "tomb": [ 40 | "pwsh ./scripts/pull-tombstone.ps1" 41 | ] 42 | }, 43 | "qmodIncludeDirs": [ 44 | "./build", 45 | "./extern/libs" 46 | ], 47 | "qmodIncludeFiles": [], 48 | "qmodOutput": "Play3rdPer" 49 | }, 50 | "dependencies": [ 51 | { 52 | "id": "bs-cordl", 53 | "versionRange": "3500.*", 54 | "additionalData": {} 55 | }, 56 | { 57 | "id": "beatsaber-hook", 58 | "versionRange": "^5.1.6", 59 | "additionalData": {} 60 | }, 61 | { 62 | "id": "scotland2", 63 | "versionRange": "^0.1.4", 64 | "additionalData": { 65 | "includeQmod": false 66 | } 67 | }, 68 | { 69 | "id": "custom-types", 70 | "versionRange": "^0.17.7", 71 | "additionalData": {} 72 | }, 73 | { 74 | "id": "bsml", 75 | "versionRange": "^0.4.25", 76 | "additionalData": {} 77 | }, 78 | { 79 | "id": "config-utils", 80 | "versionRange": "^1.4.2", 81 | "additionalData": {} 82 | }, 83 | { 84 | "id": "paper", 85 | "versionRange": "^3.6.3", 86 | "additionalData": {} 87 | } 88 | ] 89 | } -------------------------------------------------------------------------------- /qpm.shared.json: -------------------------------------------------------------------------------- 1 | { 2 | "config": { 3 | "version": "0.1.0", 4 | "sharedDir": "shared", 5 | "dependenciesDir": "extern", 6 | "info": { 7 | "name": "Third Person Mod", 8 | "id": "Play3rdPer", 9 | "version": "0.13.0", 10 | "url": null, 11 | "additionalData": { 12 | "overrideSoName": "libPlay3rdPer.so", 13 | "cmake": true 14 | } 15 | }, 16 | "workspace": { 17 | "scripts": { 18 | "build": [ 19 | "pwsh ./scripts/build.ps1" 20 | ], 21 | "clean": [ 22 | "pwsh ./scripts/build.ps1 -clean" 23 | ], 24 | "copy": [ 25 | "pwsh ./scripts/copy.ps1 $0:?" 26 | ], 27 | "logcat": [ 28 | "pwsh ./scripts/start-logging.ps1" 29 | ], 30 | "qmod": [ 31 | "pwsh ./scripts/build.ps1", 32 | "qpm qmod zip" 33 | ], 34 | "restart": [ 35 | "pwsh ./scripts/restart-game.ps1" 36 | ], 37 | "stack": [ 38 | "pwsh ./scripts/ndk-stack.ps1" 39 | ], 40 | "tomb": [ 41 | "pwsh ./scripts/pull-tombstone.ps1" 42 | ] 43 | }, 44 | "qmodIncludeDirs": [ 45 | "./build", 46 | "./extern/libs" 47 | ], 48 | "qmodIncludeFiles": [], 49 | "qmodOutput": "Play3rdPer" 50 | }, 51 | "dependencies": [ 52 | { 53 | "id": "bs-cordl", 54 | "versionRange": "3500.*", 55 | "additionalData": {} 56 | }, 57 | { 58 | "id": "beatsaber-hook", 59 | "versionRange": "^5.1.6", 60 | "additionalData": {} 61 | }, 62 | { 63 | "id": "scotland2", 64 | "versionRange": "^0.1.4", 65 | "additionalData": { 66 | "includeQmod": false 67 | } 68 | }, 69 | { 70 | "id": "custom-types", 71 | "versionRange": "^0.17.7", 72 | "additionalData": {} 73 | }, 74 | { 75 | "id": "bsml", 76 | "versionRange": "^0.4.25", 77 | "additionalData": {} 78 | }, 79 | { 80 | "id": "config-utils", 81 | "versionRange": "^1.4.2", 82 | "additionalData": {} 83 | }, 84 | { 85 | "id": "paper", 86 | "versionRange": "^3.6.3", 87 | "additionalData": {} 88 | } 89 | ] 90 | }, 91 | "restoredDependencies": [ 92 | { 93 | "dependency": { 94 | "id": "paper", 95 | "versionRange": "=3.6.3", 96 | "additionalData": { 97 | "soLink": "https://github.com/Fernthedev/paperlog/releases/download/v3.6.3/libpaperlog.so", 98 | "debugSoLink": "https://github.com/Fernthedev/paperlog/releases/download/v3.6.3/debug_libpaperlog.so", 99 | "overrideSoName": "libpaperlog.so", 100 | "modLink": "https://github.com/Fernthedev/paperlog/releases/download/v3.6.3/paperlog.qmod", 101 | "branchName": "version/v3_6_3", 102 | "compileOptions": { 103 | "systemIncludes": [ 104 | "shared/utfcpp/source" 105 | ] 106 | }, 107 | "cmake": false 108 | } 109 | }, 110 | "version": "3.6.3" 111 | }, 112 | { 113 | "dependency": { 114 | "id": "bsml", 115 | "versionRange": "=0.4.31", 116 | "additionalData": { 117 | "soLink": "https://github.com/RedBrumbler/Quest-BSML/releases/download/v0.4.31/libbsml.so", 118 | "debugSoLink": "https://github.com/RedBrumbler/Quest-BSML/releases/download/v0.4.31/debug_libbsml.so", 119 | "overrideSoName": "libbsml.so", 120 | "modLink": "https://github.com/RedBrumbler/Quest-BSML/releases/download/v0.4.31/BSML.qmod", 121 | "branchName": "version/v0_4_31", 122 | "cmake": true 123 | } 124 | }, 125 | "version": "0.4.31" 126 | }, 127 | { 128 | "dependency": { 129 | "id": "rapidjson-macros", 130 | "versionRange": "=1.2.1", 131 | "additionalData": { 132 | "headersOnly": true, 133 | "branchName": "version/v1_2_1", 134 | "cmake": true 135 | } 136 | }, 137 | "version": "1.2.1" 138 | }, 139 | { 140 | "dependency": { 141 | "id": "config-utils", 142 | "versionRange": "=1.4.2", 143 | "additionalData": { 144 | "headersOnly": true, 145 | "soLink": "https://github.com/darknight1050/config-utils/releases/download/v1.4.2/libconfig-utils_test.so", 146 | "overrideSoName": "libconfig-utils_test.so", 147 | "branchName": "version/v1_4_2", 148 | "cmake": true 149 | } 150 | }, 151 | "version": "1.4.2" 152 | }, 153 | { 154 | "dependency": { 155 | "id": "custom-types", 156 | "versionRange": "=0.17.7", 157 | "additionalData": { 158 | "soLink": "https://github.com/QuestPackageManager/Il2CppQuestTypePatching/releases/download/v0.17.7/libcustom-types.so", 159 | "debugSoLink": "https://github.com/QuestPackageManager/Il2CppQuestTypePatching/releases/download/v0.17.7/debug_libcustom-types.so", 160 | "overrideSoName": "libcustom-types.so", 161 | "modLink": "https://github.com/QuestPackageManager/Il2CppQuestTypePatching/releases/download/v0.17.7/CustomTypes.qmod", 162 | "branchName": "version/v0_17_7", 163 | "compileOptions": { 164 | "cppFlags": [ 165 | "-Wno-invalid-offsetof" 166 | ] 167 | }, 168 | "cmake": true 169 | } 170 | }, 171 | "version": "0.17.7" 172 | }, 173 | { 174 | "dependency": { 175 | "id": "libil2cpp", 176 | "versionRange": "=0.3.2", 177 | "additionalData": { 178 | "headersOnly": true, 179 | "cmake": false 180 | } 181 | }, 182 | "version": "0.3.2" 183 | }, 184 | { 185 | "dependency": { 186 | "id": "bs-cordl", 187 | "versionRange": "=3500.0.0", 188 | "additionalData": { 189 | "headersOnly": true, 190 | "branchName": "version/v3500_0_0", 191 | "compileOptions": { 192 | "includePaths": [ 193 | "include" 194 | ], 195 | "cppFeatures": [], 196 | "cppFlags": [ 197 | "-DNEED_UNSAFE_CSHARP", 198 | "-fdeclspec", 199 | "-DUNITY_2021", 200 | "-DHAS_CODEGEN" 201 | ] 202 | } 203 | } 204 | }, 205 | "version": "3500.0.0" 206 | }, 207 | { 208 | "dependency": { 209 | "id": "beatsaber-hook", 210 | "versionRange": "=5.1.6", 211 | "additionalData": { 212 | "soLink": "https://github.com/QuestPackageManager/beatsaber-hook/releases/download/v5.1.6/libbeatsaber-hook_5_1_6.so", 213 | "debugSoLink": "https://github.com/QuestPackageManager/beatsaber-hook/releases/download/v5.1.6/debug_libbeatsaber-hook_5_1_6.so", 214 | "branchName": "version/v5_1_6", 215 | "cmake": true 216 | } 217 | }, 218 | "version": "5.1.6" 219 | }, 220 | { 221 | "dependency": { 222 | "id": "scotland2", 223 | "versionRange": "=0.1.4", 224 | "additionalData": { 225 | "soLink": "https://github.com/sc2ad/scotland2/releases/download/v0.1.4/libsl2.so", 226 | "debugSoLink": "https://github.com/sc2ad/scotland2/releases/download/v0.1.4/debug_libsl2.so", 227 | "overrideSoName": "libsl2.so", 228 | "branchName": "version/v0_1_4" 229 | } 230 | }, 231 | "version": "0.1.4" 232 | }, 233 | { 234 | "dependency": { 235 | "id": "fmt", 236 | "versionRange": "=10.0.0", 237 | "additionalData": { 238 | "headersOnly": true, 239 | "branchName": "version/v10_0_0", 240 | "compileOptions": { 241 | "systemIncludes": [ 242 | "fmt/include/" 243 | ], 244 | "cppFlags": [ 245 | "-DFMT_HEADER_ONLY" 246 | ] 247 | } 248 | } 249 | }, 250 | "version": "10.0.0" 251 | }, 252 | { 253 | "dependency": { 254 | "id": "tinyxml2", 255 | "versionRange": "=10.0.0", 256 | "additionalData": { 257 | "soLink": "https://github.com/MillzyDev/NDK-tinyxml2/releases/download/v10.0.0/libtinyxml2.so", 258 | "debugSoLink": "https://github.com/MillzyDev/NDK-tinyxml2/releases/download/v10.0.0/debug_libtinyxml2.so", 259 | "overrideSoName": "libtinyxml2.so", 260 | "modLink": "https://github.com/MillzyDev/NDK-tinyxml2/releases/download/v10.0.0/tinyxml2.qmod", 261 | "branchName": "version/v10_0_0", 262 | "cmake": true 263 | } 264 | }, 265 | "version": "10.0.0" 266 | } 267 | ] 268 | } -------------------------------------------------------------------------------- /scripts/build.ps1: -------------------------------------------------------------------------------- 1 | Param( 2 | [Parameter(Mandatory=$false)] 3 | [Switch] $clean, 4 | 5 | [Parameter(Mandatory=$false)] 6 | [Switch] $help 7 | ) 8 | 9 | if ($help -eq $true) { 10 | Write-Output "`"Build`" - Copiles your mod into a `".so`" or a `".a`" library" 11 | Write-Output "`n-- Arguments --`n" 12 | 13 | Write-Output "-Clean `t`t Deletes the `"build`" folder, so that the entire library is rebuilt" 14 | 15 | exit 16 | } 17 | 18 | # if user specified clean, remove all build files 19 | if ($clean.IsPresent) { 20 | if (Test-Path -Path "build") { 21 | remove-item build -R -Force 22 | } 23 | } 24 | 25 | 26 | if (($clean.IsPresent) -or (-not (Test-Path -Path "build"))) { 27 | new-item -Path build -ItemType Directory 28 | } 29 | 30 | & cmake -G "Ninja" -DCMAKE_BUILD_TYPE="RelWithDebInfo" -B build 31 | & cmake --build ./build 32 | -------------------------------------------------------------------------------- /scripts/copy.ps1: -------------------------------------------------------------------------------- 1 | Param( 2 | [Parameter(Mandatory=$false)] 3 | [Switch] $clean, 4 | 5 | [Parameter(Mandatory=$false)] 6 | [Switch] $log, 7 | 8 | [Parameter(Mandatory=$false)] 9 | [Switch] $useDebug, 10 | 11 | [Parameter(Mandatory=$false)] 12 | [Switch] $self, 13 | 14 | [Parameter(Mandatory=$false)] 15 | [Switch] $all, 16 | 17 | [Parameter(Mandatory=$false)] 18 | [String] $custom="", 19 | 20 | [Parameter(Mandatory=$false)] 21 | [String] $file="", 22 | 23 | [Parameter(Mandatory=$false)] 24 | [Switch] $help 25 | ) 26 | 27 | if ($help -eq $true) { 28 | Write-Output "`"Copy`" - Builds and copies your mod to your quest, and also starts Beat Saber with optional logging" 29 | Write-Output "`n-- Arguments --`n" 30 | 31 | Write-Output "-Clean `t`t Performs a clean build (equvilant to running `"build -clean`")" 32 | Write-Output "-UseDebug `t Copies the debug version of the mod to your quest" 33 | Write-Output "-Log `t`t Logs Beat Saber using the `"Start-Logging`" command" 34 | 35 | Write-Output "`n-- Logging Arguments --`n" 36 | 37 | & $PSScriptRoot/start-logging.ps1 -help -excludeHeader 38 | 39 | exit 40 | } 41 | 42 | & $PSScriptRoot/build.ps1 -clean:$clean 43 | 44 | if ($LASTEXITCODE -ne 0) { 45 | Write-Output "Failed to build, exiting..." 46 | exit $LASTEXITCODE 47 | } 48 | 49 | & $PSScriptRoot/validate-modjson.ps1 50 | if ($LASTEXITCODE -ne 0) { 51 | exit $LASTEXITCODE 52 | } 53 | $modJson = Get-Content "./mod.json" -Raw | ConvertFrom-Json 54 | 55 | $modFiles = $modJson.modFiles 56 | 57 | foreach ($fileName in $modFiles) { 58 | if ($useDebug -eq $true) { 59 | & adb push build/debug/$fileName /sdcard/ModData/com.beatgames.beatsaber/Modloader/early_mods/$fileName 60 | } else { 61 | & adb push build/$fileName /sdcard/ModData/com.beatgames.beatsaber/Modloader/early_mods/$fileName 62 | } 63 | } 64 | 65 | $lateModFiles = $modJson.lateModFiles 66 | 67 | foreach ($fileName in $lateModFiles) { 68 | if ($useDebug -eq $true) { 69 | & adb push build/debug/$fileName /sdcard/ModData/com.beatgames.beatsaber/Modloader/mods/$fileName 70 | } else { 71 | & adb push build/$fileName /sdcard/ModData/com.beatgames.beatsaber/Modloader/mods/$fileName 72 | } 73 | } 74 | 75 | 76 | & $PSScriptRoot/restart-game.ps1 77 | 78 | if ($log -eq $true) { 79 | & adb logcat -c 80 | & $PSScriptRoot/start-logging.ps1 -self:$self -all:$all -custom:$custom -file:$file 81 | } -------------------------------------------------------------------------------- /scripts/ndk-stack.ps1: -------------------------------------------------------------------------------- 1 | Param( 2 | [Parameter(Mandatory=$false)] 3 | [String] $logName = "RecentCrash.log", 4 | 5 | [Parameter(Mandatory=$false)] 6 | [Switch] $help 7 | ) 8 | 9 | if ($help -eq $true) { 10 | Write-Output "`"NDK-Stack`" - Processes a tombstone using the debug .so to find file locations" 11 | Write-Output "`n-- Arguments --`n" 12 | 13 | Write-Output "LogName `t`t The file name of the tombstone to process" 14 | 15 | exit 16 | } 17 | 18 | if (Test-Path "./ndkpath.txt") { 19 | $NDKPath = Get-Content ./ndkpath.txt 20 | } else { 21 | $NDKPath = $ENV:ANDROID_NDK_HOME 22 | } 23 | 24 | $stackScript = "$NDKPath/ndk-stack" 25 | if (-not ($PSVersionTable.PSEdition -eq "Core")) { 26 | $stackScript += ".cmd" 27 | } 28 | 29 | Get-Content $logName | & $stackScript -sym ./build/debug/ > "$($logName)_processed.log" 30 | -------------------------------------------------------------------------------- /scripts/pull-tombstone.ps1: -------------------------------------------------------------------------------- 1 | Param( 2 | [Parameter(Mandatory=$false)] 3 | [String] $fileName = "RecentCrash.log", 4 | 5 | [Parameter(Mandatory=$false)] 6 | [Switch] $analyze, 7 | 8 | [Parameter(Mandatory=$false)] 9 | [Switch] $help 10 | ) 11 | 12 | if ($help -eq $true) { 13 | Write-Output "`"Pull-Tombstone`" - Finds and pulls the most recent tombstone from your quest, optionally analyzing it with ndk-stack" 14 | Write-Output "`n-- Arguments --`n" 15 | 16 | Write-Output "-FileName `t The name for the output file, defaulting to RecentCrash.log" 17 | Write-Output "-Analyze `t Runs ndk-stack on the file after pulling" 18 | 19 | exit 20 | } 21 | 22 | $global:currentDate = get-date 23 | $global:recentDate = $Null 24 | $global:recentTombstone = $Null 25 | 26 | for ($i = 0; $i -lt 3; $i++) { 27 | $stats = & adb shell stat /sdcard/Android/data/com.beatgames.beatsaber/files/tombstone_0$i 28 | $date = (Select-String -Input $stats -Pattern "(?<=Modify: )\d{4}-\d{2}-\d{2} \d{2}:\d{2}:\d{2}(?=.\d{9})").Matches.Value 29 | if([string]::IsNullOrEmpty($date)) { 30 | Write-Output "Failed to pull tombstone, exiting..." 31 | exit 1; 32 | } 33 | $dateObj = [datetime]::ParseExact($date, "yyyy-MM-dd HH:mm:ss", $Null) 34 | $difference = [math]::Round(($currentDate - $dateObj).TotalMinutes) 35 | if ($difference -eq 1) { 36 | Write-Output "Found tombstone_0$i $difference minute ago" 37 | } else { 38 | Write-Output "Found tombstone_0$i $difference minutes ago" 39 | } 40 | if (-not $recentDate -or $recentDate -lt $dateObj) { 41 | $recentDate = $dateObj 42 | $recentTombstone = $i 43 | } 44 | } 45 | 46 | Write-Output "Latest tombstone was tombstone_0$recentTombstone" 47 | 48 | & adb pull /sdcard/Android/data/com.beatgames.beatsaber/files/tombstone_0$recentTombstone $fileName 49 | 50 | if ($analyze) { 51 | & $PSScriptRoot/ndk-stack.ps1 -logName:$fileName 52 | } 53 | -------------------------------------------------------------------------------- /scripts/restart-game.ps1: -------------------------------------------------------------------------------- 1 | adb shell am force-stop com.beatgames.beatsaber 2 | adb shell am start com.beatgames.beatsaber/com.unity3d.player.UnityPlayerActivity 3 | -------------------------------------------------------------------------------- /scripts/start-logging.ps1: -------------------------------------------------------------------------------- 1 | Param( 2 | [Parameter(Mandatory=$false)] 3 | [Switch] $self, 4 | 5 | [Parameter(Mandatory=$false)] 6 | [Switch] $all, 7 | 8 | [Parameter(Mandatory=$false)] 9 | [String] $custom="", 10 | 11 | [Parameter(Mandatory=$false)] 12 | [String] $file="", 13 | 14 | [Parameter(Mandatory=$false)] 15 | [Switch] $help, 16 | 17 | [Parameter(Mandatory=$false)] 18 | [Switch] $excludeHeader 19 | ) 20 | 21 | if ($help -eq $true) { 22 | if ($excludeHeader -eq $false) { 23 | Write-Output "`"Start-Logging`" - Logs Beat Saber using `"adb logcat`"" 24 | Write-Output "`n-- Arguments --`n" 25 | } 26 | 27 | Write-Output "-Self `t`t Only Logs your mod and Crashes" 28 | Write-Output "-All `t`t Logs everything, including logs made by the Quest itself" 29 | Write-Output "-Custom `t Specify a specific logging pattern, e.g `"custom-types|questui`"" 30 | Write-Output "`t`t NOTE: The pattern `"AndroidRuntime|CRASH|scotland2|Unity`" is always appended to a custom pattern" 31 | Write-Output "-File `t`t Saves the output of the log to the file name given" 32 | 33 | exit 34 | } 35 | 36 | $bspid = adb shell pidof com.beatgames.beatsaber 37 | $command = "adb logcat " 38 | 39 | if ($all -eq $false) { 40 | $loops = 0 41 | while ([string]::IsNullOrEmpty($bspid) -and $loops -lt 3) { 42 | Start-Sleep -Milliseconds 100 43 | $bspid = adb shell pidof com.beatgames.beatsaber 44 | $loops += 1 45 | } 46 | 47 | if ([string]::IsNullOrEmpty($bspid)) { 48 | Write-Output "Could not connect to adb, exiting..." 49 | exit 1 50 | } 51 | 52 | $command += "--pid $bspid" 53 | } 54 | 55 | if ($all -eq $false) { 56 | $pattern = "(" 57 | if ($self -eq $true) { 58 | & $PSScriptRoot/validate-modjson.ps1 59 | $modID = (Get-Content "./mod.json" -Raw | ConvertFrom-Json).id 60 | $pattern += "$modID|" 61 | } 62 | if (![string]::IsNullOrEmpty($custom)) { 63 | $pattern += "$custom|" 64 | } 65 | if ($pattern -eq "(") { 66 | $pattern = "( INFO| DEBUG| WARN| ERROR| CRITICAL|" 67 | } 68 | $pattern += "AndroidRuntime|CRASH|scotland2|Unity )" 69 | $command += " | Select-String -pattern `"$pattern`"" 70 | } 71 | 72 | if (![string]::IsNullOrEmpty($file)) { 73 | $command += " | Out-File -FilePath $PSScriptRoot\$file" 74 | } 75 | 76 | Write-Output "Logging using Command `"$command`"" 77 | adb logcat -c 78 | Invoke-Expression $command 79 | -------------------------------------------------------------------------------- /scripts/validate-modjson.ps1: -------------------------------------------------------------------------------- 1 | $mod = "./mod.json" 2 | $modTemplate = "./mod.template.json" 3 | $qpmShared = "./qpm.shared.json" 4 | 5 | if (Test-Path -Path $modTemplate) { 6 | $update = -not (Test-Path -Path $mod) 7 | 8 | if (-not $update) { 9 | $update = (Get-Item $modTemplate).LastWriteTime -gt (Get-Item $mod).LastWriteTime 10 | } 11 | 12 | if (-not $update -and (Test-Path -Path $qpmShared)) { 13 | $update = (Get-Item $qpmShared).LastWriteTime -gt (Get-Item $mod).LastWriteTime 14 | } 15 | 16 | if ($update) { 17 | & qpm qmod manifest 18 | if ($LASTEXITCODE -ne 0) { 19 | exit $LASTEXITCODE 20 | } 21 | } 22 | } 23 | elseif (-not (Test-Path -Path $mod)) { 24 | Write-Output "Error: mod.json and mod.template.json were not present" 25 | exit 1 26 | } 27 | 28 | Write-Output "Creating qmod from mod.json" 29 | 30 | $psVersion = $PSVersionTable.PSVersion.Major 31 | if ($psVersion -ge 6) { 32 | $schemaUrl = "https://raw.githubusercontent.com/Lauriethefish/QuestPatcher.QMod/main/QuestPatcher.QMod/Resources/qmod.schema.json" 33 | Invoke-WebRequest $schemaUrl -OutFile ./mod.schema.json 34 | 35 | $schema = "./mod.schema.json" 36 | $modJsonRaw = Get-Content $mod -Raw 37 | $modSchemaRaw = Get-Content $schema -Raw 38 | 39 | Remove-Item $schema 40 | 41 | Write-Output "Validating mod.json..." 42 | if (-not ($modJsonRaw | Test-Json -Schema $modSchemaRaw)) { 43 | Write-Output "Error: mod.json is not valid" 44 | exit 1 45 | } 46 | } 47 | else { 48 | Write-Output "Could not validate mod.json with schema: powershell version was too low (< 6)" 49 | } 50 | exit 51 | -------------------------------------------------------------------------------- /src/Play3rdPerViewController.cpp: -------------------------------------------------------------------------------- 1 | #include "Play3rdPerViewController.hpp" 2 | #include "ModConfig.hpp" 3 | #include "config-utils/shared/config-utils.hpp" 4 | 5 | #include "UnityEngine/RectOffset.hpp" 6 | #include "UnityEngine/RectTransform.hpp" 7 | #include "UnityEngine/Vector2.hpp" 8 | #include "UnityEngine/UI/Image.hpp" 9 | #include "UnityEngine/UI/Toggle.hpp" 10 | #include "UnityEngine/UI/LayoutElement.hpp" 11 | #include "UnityEngine/Events/UnityAction.hpp" 12 | #include "UnityEngine/Events/UnityAction_1.hpp" 13 | #include "HMUI/ScrollView.hpp" 14 | #include "HMUI/ModalView.hpp" 15 | #include "HMUI/Touchable.hpp" 16 | #include "main.hpp" 17 | 18 | #include 19 | 20 | using namespace BSML::Lite; 21 | using namespace UnityEngine; 22 | using namespace UnityEngine::UI; 23 | using namespace UnityEngine::Events; 24 | using namespace HMUI; 25 | 26 | 27 | void DidActivate(ViewController* self, bool firstActivation, bool addedToHierarchy, bool screenSystemEnabling){ 28 | if(firstActivation) { 29 | self->get_gameObject()->AddComponent(); 30 | GameObject* container = CreateScrollableSettingsContainer(self->get_transform()); 31 | 32 | // Active 33 | AddConfigValueToggle(container->get_transform(), getModConfig().Active); 34 | 35 | // Fixed 36 | AddHoverHint(AddConfigValueToggle(container->get_transform(), getModConfig().Fixed)->get_gameObject(), "Can make you dizzy and motion sick"); 37 | 38 | // Saber 39 | AddHoverHint(AddConfigValueToggle(container->get_transform(), getModConfig().LeftSaber)->get_gameObject(), "Will most likely make you motion sick. fixes the camera to the left saber"); 40 | 41 | // SwapSaber 42 | AddHoverHint(AddConfigValueToggle(container->get_transform(), getModConfig().SwapSaber)->get_gameObject(), "Will swap the saber the camera is attached to"); 43 | 44 | // ApplyOffsets 45 | AddHoverHint(AddConfigValueToggle(container->get_transform(), getModConfig().ApplyOffsets)->get_gameObject(), "Wether to also add the offsets from below if the camera is attached to a saber"); 46 | 47 | // OnlyPos 48 | AddHoverHint(AddConfigValueToggle(container->get_transform(), getModConfig().OnlyPos)->get_gameObject(), "only the position gets applied to the camera and NOT the Rotation"); 49 | 50 | // MoveWhilePlaying 51 | AddHoverHint(AddConfigValueToggle(container->get_transform(), getModConfig().MoveWhilePlaying)->get_gameObject(), "If this is activated you can move the camera while playing if you press Y"); 52 | 53 | // MoveMultiplier 54 | AddHoverHint(AddConfigValueIncrementFloat(container->get_transform(), getModConfig().MoveMultiplier, 1, 1.0f, -100, 100)->get_gameObject(), "If you hold the Y button while moving your head, you can adjust the camera position while playing. This multiplier decides how fast you move the camera."); 55 | 56 | // WashingMachine 57 | AddHoverHint(AddConfigValueToggle(container->get_transform(), getModConfig().WashingMachine)->get_gameObject(), "Wanna rotate a lot? Here ya go"); 58 | 59 | // WashingMachineSpeed 60 | AddHoverHint(AddConfigValueIncrementFloat(container->get_transform(), getModConfig().WashingMachineSpeed, 1, 0.5f, -100, 100)->get_gameObject(), "Speed at which you are rotating"); 61 | 62 | /* 63 | Enable later once replay is out 64 | // DisableWhileReplay 65 | auto DisableWhileReplayPress = il2cpp_utils::MakeDelegate*>( 66 | classof(UnityEngine::Events::UnityAction_1*), this, SetDisableWhileReplay); 67 | UnityEngine::UI::Toggle* DisableWhileReplayObject = CreateToggle(container->get_transform(), "Disable while viewing Replays", getConfig().config["DisableWhileReplay"].GetBool(), DisableWhileReplayPress); 68 | AddHoverHint(DisableWhileReplayObject->get_gameObject(), "While viewing a replay, the Replay mod has it's own camera control system! Enabling this setting will result in Third person mod being disabled while you view a replay."); 69 | */ 70 | 71 | // X 72 | AddHoverHint(AddConfigValueIncrementFloat(container->get_transform(), getModConfig().XOffset, 1, 0.1f, -100, 100)->get_gameObject(), "Offset on the x coordinate"); 73 | 74 | // Y 75 | AddHoverHint(AddConfigValueIncrementFloat(container->get_transform(), getModConfig().YOffset, 1, 0.1f, -100, 100)->get_gameObject(), "Offset on the y coordinate"); 76 | 77 | // Z 78 | AddHoverHint(AddConfigValueIncrementFloat(container->get_transform(), getModConfig().ZOffset, 1, 0.1f, -100, 100)->get_gameObject(), "Offset on the z coordinate"); 79 | 80 | 81 | // XR 82 | AddHoverHint(AddConfigValueIncrementFloat(container->get_transform(), getModConfig().XRot, 0, 5.0f, -360, 360)->get_gameObject(), "Offset on the x rotation"); 83 | 84 | // YR 85 | AddHoverHint(AddConfigValueIncrementFloat(container->get_transform(), getModConfig().YRot, 0, 5.0f, -360, 360)->get_gameObject(), "Offset on the y rotation"); 86 | 87 | // ZR 88 | AddHoverHint(AddConfigValueIncrementFloat(container->get_transform(), getModConfig().ZRot, 0, 5.0f, -360, 360)->get_gameObject(), "Offset on the z rotation"); 89 | 90 | // MoveController 91 | AddHoverHint(AddConfigValueIncrementInt(container->get_transform(), getModConfig().MoveController, 1, 0, 2)->get_gameObject(), "What is used to move the camera (0 = Head, 1 = Left Controller, 2 = Right Controller)"); 92 | } 93 | } -------------------------------------------------------------------------------- /src/main.cpp: -------------------------------------------------------------------------------- 1 | #include "main.hpp" 2 | #include "ModConfig.hpp" 3 | #include "GlobalNamespace/LightManager.hpp" 4 | #include "GlobalNamespace/VRController.hpp" 5 | #include "GlobalNamespace/Saber.hpp" 6 | #include "GlobalNamespace/SaberManager.hpp" 7 | #include "GlobalNamespace/OVRInput.hpp" 8 | #include "GlobalNamespace/AudioTimeSyncController.hpp" 9 | 10 | #include "beatsaber-hook/shared/utils/typedefs.h" 11 | #include "beatsaber-hook/shared/utils/il2cpp-utils.hpp" 12 | #include "beatsaber-hook/shared/utils/logging.hpp" 13 | #include "beatsaber-hook/shared/utils/utils.h" 14 | #include "beatsaber-hook/shared/utils/hooking.hpp" 15 | #include "beatsaber-hook/shared/utils/il2cpp-type-check.hpp" 16 | 17 | #include "UnityEngine/Transform.hpp" 18 | #include "UnityEngine/Resources.hpp" 19 | #include "UnityEngine/Camera.hpp" 20 | #include "UnityEngine/GameObject.hpp" 21 | #include "UnityEngine/Quaternion.hpp" 22 | #include "UnityEngine/Matrix4x4.hpp" 23 | #include "UnityEngine/SceneManagement/Scene.hpp" 24 | #include "UnityEngine/SceneManagement/SceneManager.hpp" 25 | 26 | #include "Play3rdPerViewController.hpp" 27 | 28 | #include "bsml/shared/BSML.hpp" 29 | 30 | #include 31 | 32 | using namespace GlobalNamespace; 33 | 34 | static modloader::ModInfo modInfo{MOD_ID, VERSION, 0}; 35 | 36 | UnityEngine::Matrix4x4 TranslateMatrix(UnityEngine::Vector3 vector) 37 | { 38 | UnityEngine::Matrix4x4 result; 39 | result.m00 = 1; 40 | result.m01 = 0; 41 | result.m02 = 0; 42 | result.m03 = vector.x; 43 | result.m10 = 0; 44 | result.m11 = 1; 45 | result.m12 = 0; 46 | result.m13 = vector.y; 47 | result.m20 = 0; 48 | result.m21 = 0; 49 | result.m22 = 1; 50 | result.m23 = vector.z; 51 | result.m30 = 0; 52 | result.m31 = 0; 53 | result.m32 = 0; 54 | result.m33 = 1; 55 | return result; 56 | } 57 | 58 | VRController* rightController = nullptr; 59 | VRController* leftController = nullptr; 60 | UnityEngine::Vector3 saberRot; 61 | UnityEngine::Vector3 saberPos; 62 | 63 | UnityEngine::Vector3 prevPos = UnityEngine::Vector3(0.0f, 0.0f, 0.0f); 64 | 65 | bool replay = false; 66 | bool shouldGetControllers = true; 67 | float rotated = 0.0f; 68 | int framesPressed = 0; 69 | int frame = 0; 70 | 71 | MAKE_HOOK_MATCH(LightManager_OnWillRenderObject, &LightManager::OnCameraPreRender, void, LightManager* self, UnityEngine::Camera* camera) { 72 | // Do stuff when this function is called 73 | LightManager_OnWillRenderObject(self, camera); 74 | frame++; 75 | if(!getModConfig().Active.GetValue() || frame < 20) return; 76 | frame = 20; 77 | 78 | if(shouldGetControllers) { 79 | ArrayW controllers = UnityEngine::Resources::FindObjectsOfTypeAll(); 80 | for (int i = 0; i < controllers.size(); i++) { 81 | if(controllers[i]->get_node() == UnityEngine::XR::XRNode::LeftHand) { 82 | leftController = controllers[i]; 83 | } else if(controllers[i]->get_node() == UnityEngine::XR::XRNode::RightHand){ 84 | rightController = controllers[i]; 85 | } 86 | } 87 | shouldGetControllers = false; 88 | } 89 | 90 | UnityEngine::Camera* c = UnityEngine::Camera::get_main(); 91 | if(!c) return; 92 | UnityEngine::Vector3 rot = c->get_transform()->get_eulerAngles(); 93 | UnityEngine::Vector3 pos = c->get_transform()->get_position(); 94 | 95 | 96 | if(getModConfig().LeftSaber.GetValue() && getModConfig().SwapSaber.GetValue() && rightController != nullptr) { 97 | saberPos = rightController->get_position(); 98 | saberRot = rightController->get_rotation().get_eulerAngles(); 99 | } else if(getModConfig().LeftSaber.GetValue() && leftController != nullptr) { 100 | saberPos = leftController->get_position(); 101 | saberRot = leftController->get_rotation().get_eulerAngles(); 102 | } 103 | 104 | if(GlobalNamespace::OVRInput::Get(GlobalNamespace::OVRInput::Button::One, OVRInput::Controller::Touch) && GlobalNamespace::OVRInput::Get(GlobalNamespace::OVRInput::Button::Two, OVRInput::Controller::Touch) && GlobalNamespace::OVRInput::Get(GlobalNamespace::OVRInput::Button::Three, OVRInput::Controller::Touch) && GlobalNamespace::OVRInput::Get(GlobalNamespace::OVRInput::Button::Four, OVRInput::Controller::Touch) && GlobalNamespace::OVRInput::Get(GlobalNamespace::OVRInput::Button::PrimaryHandTrigger, OVRInput::Controller::Touch) && GlobalNamespace::OVRInput::Get(GlobalNamespace::OVRInput::Button::PrimaryIndexTrigger, OVRInput::Controller::Touch) && GlobalNamespace::OVRInput::Get(GlobalNamespace::OVRInput::Button::SecondaryHandTrigger, OVRInput::Controller::Touch) && GlobalNamespace::OVRInput::Get(GlobalNamespace::OVRInput::Button::SecondaryIndexTrigger, OVRInput::Controller::Touch)) { 105 | framesPressed++; 106 | if(framesPressed >= 1000) { 107 | getModConfig().XOffset.SetValue(0.0f); 108 | getModConfig().YOffset.SetValue(0.0f); 109 | getModConfig().ZOffset.SetValue(0.0f); 110 | getModConfig().XRot.SetValue(0.0f); 111 | getModConfig().YRot.SetValue(0.0f); 112 | getModConfig().ZRot.SetValue(0.0f); 113 | getModConfig().WashingMachine.SetValue(false); 114 | getModConfig().Active.SetValue(false); 115 | framesPressed = 0; 116 | } 117 | } 118 | else if(getModConfig().MoveWhilePlaying.GetValue()) { 119 | UnityEngine::Vector3 diffPos = getModConfig().MoveController.GetValue() == 0 ? c->get_transform()->get_position() : (getModConfig().MoveController.GetValue() == 1 ? leftController->get_position() : rightController->get_position()); 120 | GlobalNamespace::OVRInput::Update(); 121 | if(GlobalNamespace::OVRInput::Get(GlobalNamespace::OVRInput::Button::Four, OVRInput::Controller::Touch)) { 122 | UnityEngine::Vector3 posDifference = UnityEngine::Vector3::op_Subtraction(diffPos, prevPos); 123 | 124 | getModConfig().XOffset.SetValue(posDifference.x * getModConfig().MoveMultiplier.GetValue() + getModConfig().XOffset.GetValue()); 125 | getModConfig().YOffset.SetValue(posDifference.y * getModConfig().MoveMultiplier.GetValue() + getModConfig().YOffset.GetValue()); 126 | getModConfig().ZOffset.SetValue(posDifference.z * getModConfig().MoveMultiplier.GetValue() + getModConfig().ZOffset.GetValue()); 127 | } 128 | prevPos = diffPos; 129 | } 130 | else framesPressed = 0; 131 | 132 | UnityEngine::Vector3 offsetRot = UnityEngine::Vector3(getModConfig().XRot.GetValue(), getModConfig().YRot.GetValue(), getModConfig().ZRot.GetValue()); 133 | UnityEngine::Vector3 offsetPos = UnityEngine::Vector3(getModConfig().XOffset.GetValue(), getModConfig().YOffset.GetValue(), getModConfig().ZOffset.GetValue()); 134 | 135 | typedef function_ptr_t type; 136 | auto method = *reinterpret_cast(il2cpp_functions::resolve_icall("UnityEngine.Camera::set_cullingMatrix_Injected")); 137 | 138 | auto vector = UnityEngine::Vector3::op_Multiply(UnityEngine::Vector3::get_forward(), -99999 / 2); 139 | auto matrix = UnityEngine::Matrix4x4::op_Multiply(UnityEngine::Matrix4x4::Ortho(-99999, 99999, -99999, 99999, 0.001f, 99999), TranslateMatrix(vector)); 140 | matrix = UnityEngine::Matrix4x4::op_Multiply(matrix, c->get_worldToCameraMatrix()); 141 | 142 | method(c, matrix); 143 | 144 | if(getModConfig().Fixed.GetValue()) { 145 | if(getModConfig().LeftSaber.GetValue()) { 146 | pos.x = saberPos.x + (getModConfig().ApplyOffsets.GetValue() ? offsetPos.x : 0.0f); 147 | pos.y = saberPos.y + (getModConfig().ApplyOffsets.GetValue() ? offsetPos.y : 0.0f); 148 | pos.z = saberPos.z + (getModConfig().ApplyOffsets.GetValue() ? offsetPos.z : 0.0f); 149 | 150 | if(!getModConfig().OnlyPos.GetValue()) { 151 | rot.x = saberRot.x + (getModConfig().ApplyOffsets.GetValue() ? offsetRot.x : 0.0f); 152 | rot.y = saberRot.y + (getModConfig().ApplyOffsets.GetValue() ? offsetRot.y : 0.0f); 153 | rot.z = saberRot.z + (getModConfig().ApplyOffsets.GetValue() ? offsetRot.z : 0.0f); 154 | } 155 | } else { 156 | pos.x = offsetPos.x; 157 | pos.y = offsetPos.y; 158 | pos.z = offsetPos.z; 159 | 160 | if(!getModConfig().OnlyPos.GetValue()) { 161 | rot.x = offsetRot.z; 162 | rot.y = offsetRot.y; 163 | rot.z = offsetRot.z; 164 | } 165 | } 166 | } else { 167 | if(getModConfig().LeftSaber.GetValue()) { 168 | pos.x += saberPos.x + (getModConfig().ApplyOffsets.GetValue() ? offsetPos.x : 0.0f); 169 | pos.y += saberPos.y + (getModConfig().ApplyOffsets.GetValue() ? offsetPos.y : 0.0f); 170 | pos.z += saberPos.z + (getModConfig().ApplyOffsets.GetValue() ? offsetPos.z : 0.0f); 171 | 172 | if(!getModConfig().OnlyPos.GetValue()) { 173 | rot.x += saberRot.x + (getModConfig().ApplyOffsets.GetValue() ? offsetRot.x : 0.0f); 174 | rot.y += saberRot.y + (getModConfig().ApplyOffsets.GetValue() ? offsetRot.y : 0.0f); 175 | rot.z += saberRot.z + (getModConfig().ApplyOffsets.GetValue() ? offsetRot.z : 0.0f); 176 | } 177 | } else { 178 | pos.x += offsetPos.x; 179 | pos.y += offsetPos.y; 180 | pos.z += offsetPos.z; 181 | 182 | if(!getModConfig().OnlyPos.GetValue()) { 183 | rot.x += offsetRot.z; 184 | rot.y += offsetRot.y; 185 | rot.z += offsetRot.z; 186 | } 187 | } 188 | } 189 | 190 | if(getModConfig().WashingMachine.GetValue()) { 191 | rotated = remainderf(getModConfig().WashingMachineSpeed.GetValue() + rotated, 360.0f); 192 | rot.z += rotated; 193 | } 194 | 195 | c->get_transform()->set_position(pos); 196 | c->get_transform()->set_eulerAngles(rot); 197 | } 198 | 199 | MAKE_HOOK_MATCH(AudioTimeSyncController_Start, &AudioTimeSyncController::Start, void, AudioTimeSyncController* self) { 200 | AudioTimeSyncController_Start(self); 201 | if(getModConfig().DisableWhileReplay.GetValue() && (strcmp(getenv("ViewingReplay"), "true") == 0)) replay = true; 202 | } 203 | 204 | MAKE_HOOK_MATCH(SceneManager_ActiveSceneChanged, &UnityEngine::SceneManagement::SceneManager::Internal_ActiveSceneChanged, void, UnityEngine::SceneManagement::Scene previousActiveScene, UnityEngine::SceneManagement::Scene nextActiveScene) { 205 | shouldGetControllers = true; 206 | frame = 0; 207 | SceneManager_ActiveSceneChanged(previousActiveScene, nextActiveScene); 208 | } 209 | 210 | PLAY_3RD_PERSON_EXPORT void setup(CModInfo* info) { 211 | *info = modInfo.to_c(); 212 | 213 | Paper::Logger::RegisterFileContextId(Logger.tag); 214 | 215 | getModConfig().Init(modInfo); 216 | Logger.info("Completed setup!"); 217 | } 218 | 219 | PLAY_3RD_PERSON_EXPORT void late_load() { 220 | il2cpp_functions::Init(); 221 | 222 | Logger.info("Installing hooks..."); 223 | 224 | BSML::Init(); 225 | BSML::Register::RegisterMainMenu("Play3rdPerson", "Play3rdPerson", "Play3rdPerson mod settings", DidActivate); 226 | BSML::Register::RegisterSettingsMenu("Play3rdPerson", DidActivate, false); 227 | // Install our hooks 228 | INSTALL_HOOK(Logger, LightManager_OnWillRenderObject); 229 | INSTALL_HOOK(Logger, SceneManager_ActiveSceneChanged); 230 | 231 | Logger.info("Installed all hooks!"); 232 | } --------------------------------------------------------------------------------