├── .gitignore
├── .vscode
├── c_cpp_properties.json
├── launch.json
├── settings.json
└── tasks.json
├── CMakeLists.txt
├── LICENSE
├── README.md
├── cover.png
├── include
├── ModConfig.hpp
├── Play3rdPerViewController.hpp
└── main.hpp
├── mod.template.json
├── qpm.json
├── qpm.shared.json
├── scripts
├── build.ps1
├── copy.ps1
├── ndk-stack.ps1
├── pull-tombstone.ps1
├── restart-game.ps1
├── start-logging.ps1
└── validate-modjson.ps1
└── src
├── Play3rdPerViewController.cpp
└── main.cpp
/.gitignore:
--------------------------------------------------------------------------------
1 | # Prerequisites
2 | *.d
3 |
4 | # Compiled Object files
5 | *.slo
6 | *.lo
7 | *.o
8 | *.obj
9 |
10 | # Precompiled Headers
11 | *.gch
12 | *.pch
13 |
14 | # Compiled Dynamic libraries
15 | *.so
16 | *.dylib
17 | *.dll
18 |
19 | # Fortran module files
20 | *.mod
21 | *.smod
22 |
23 | # Compiled Static libraries
24 | *.lai
25 | *.la
26 | *.a
27 | *.lib
28 |
29 | # Executables
30 | *.exe
31 | *.out
32 | *.app
33 |
34 | # VSCode config stuff
35 | !.vscode/c_cpp_properties.json
36 | !.vscode/tasks.json
37 | !.vscode/settings.json
38 |
39 | # Jetbrains IDEs
40 | .idea/
41 |
42 | # NDK stuff
43 | out/
44 | [Ll]ib/
45 | [Ll]ibs/
46 | [Oo]bj/
47 | [Oo]bjs/
48 | ndkpath.txt
49 | *.zip
50 | *.txt
51 | *.log
52 | Android.mk.backup
53 |
54 | # QPM stuff
55 | [Ee]xtern/
56 | *.qmod
57 | mod.json
58 | qpm_defines.cmake
59 | ![Cc][Mm]ake[Ll]ists.txt
60 |
61 | # CMake stuff
62 | [Bb]uild/
63 | cmake-build-*/
64 | extern.cmake
65 |
66 | # QMOD Schema
67 | mod.json.schema
--------------------------------------------------------------------------------
/.vscode/c_cpp_properties.json:
--------------------------------------------------------------------------------
1 | {
2 | "configurations": [
3 | {
4 | "defines": [
5 | "MOD_ID=\"#{id}\"",
6 | "VERSION=\"#{version}\"",
7 | "__GNUC__",
8 | "__aarch64__"
9 | ],
10 | "includePath": [
11 | "${workspaceFolder}/extern/includes/libil2cpp/il2cpp/libil2cpp",
12 | "${workspaceFolder}/extern/includes/codegen/include",
13 | "${workspaceFolder}/extern/includes",
14 | "${workspaceFolder}/include",
15 | "${workspaceFolder}/shared",
16 | "${workspaceFolder}",
17 |
18 | "#{ndkpath}/**",
19 | "${default}"
20 | ],
21 | "name": "Quest",
22 | "cStandard": "c11",
23 | "cppStandard": "c++20",
24 | "intelliSenseMode": "clang-x64",
25 | "compileCommands": "${workspaceFolder}/build/compile_commands.json"
26 | }
27 | ],
28 | "version": 4
29 | }
--------------------------------------------------------------------------------
/.vscode/launch.json:
--------------------------------------------------------------------------------
1 | {
2 | "version": "0.2.0",
3 | "configurations": [
4 | {
5 | "name": "Launch Beat Saber",
6 | "type": "fb-lldb",
7 | "request": "launch",
8 | "preLaunchTask": "Powershell Build and Copy",
9 | "android": {
10 | "application": {
11 | "package": "com.beatgames.beatsaber",
12 | "activity": "com.unity3d.player.UnityPlayerActivity"
13 | },
14 | "lldbConfig": {
15 | "sourceMaps": [],
16 | "librarySearchPaths": [
17 | "${workspaceFolder}/build/debug/",
18 | "${workspaceFolder}/extern/libs/"
19 | ]
20 | }
21 | }
22 | },
23 | {
24 | "name": "Attach to running Beat Saber Instance",
25 | "type": "fb-lldb",
26 | "request": "attach",
27 | "android": {
28 | "application": {
29 | "package": "com.beatgames.beatsaber",
30 | "activity": "com.unity3d.player.UnityPlayerActivity"
31 | },
32 | "lldbConfig": {
33 | "sourceMaps": [],
34 | "librarySearchPaths": [
35 | "${workspaceFolder}/build/debug/",
36 | "${workspaceFolder}/extern/libs/",
37 | ]
38 | }
39 | }
40 | }
41 | ]
42 | }
43 |
--------------------------------------------------------------------------------
/.vscode/settings.json:
--------------------------------------------------------------------------------
1 | {
2 | "files.associations": {
3 | "iosfwd": "cpp",
4 | "__config": "cpp",
5 | "__nullptr": "cpp",
6 | "thread": "cpp",
7 | "any": "cpp",
8 | "deque": "cpp",
9 | "list": "cpp",
10 | "map": "cpp",
11 | "optional": "cpp",
12 | "queue": "cpp",
13 | "set": "cpp",
14 | "stack": "cpp",
15 | "unordered_map": "cpp",
16 | "unordered_set": "cpp",
17 | "variant": "cpp",
18 | "vector": "cpp",
19 | "__bit_reference": "cpp",
20 | "__debug": "cpp",
21 | "__errc": "cpp",
22 | "__functional_base": "cpp",
23 | "__hash_table": "cpp",
24 | "__locale": "cpp",
25 | "__mutex_base": "cpp",
26 | "__node_handle": "cpp",
27 | "__split_buffer": "cpp",
28 | "__string": "cpp",
29 | "__threading_support": "cpp",
30 | "__tree": "cpp",
31 | "__tuple": "cpp",
32 | "algorithm": "cpp",
33 | "array": "cpp",
34 | "atomic": "cpp",
35 | "bit": "cpp",
36 | "bitset": "cpp",
37 | "cctype": "cpp",
38 | "cfenv": "cpp",
39 | "charconv": "cpp",
40 | "chrono": "cpp",
41 | "cinttypes": "cpp",
42 | "clocale": "cpp",
43 | "cmath": "cpp",
44 | "codecvt": "cpp",
45 | "compare": "cpp",
46 | "complex": "cpp",
47 | "condition_variable": "cpp",
48 | "csetjmp": "cpp",
49 | "csignal": "cpp",
50 | "cstdarg": "cpp",
51 | "cstddef": "cpp",
52 | "cstdint": "cpp",
53 | "cstdio": "cpp",
54 | "cstdlib": "cpp",
55 | "cstring": "cpp",
56 | "ctime": "cpp",
57 | "cwchar": "cpp",
58 | "cwctype": "cpp",
59 | "exception": "cpp",
60 | "coroutine": "cpp",
61 | "propagate_const": "cpp",
62 | "forward_list": "cpp",
63 | "fstream": "cpp",
64 | "functional": "cpp",
65 | "future": "cpp",
66 | "initializer_list": "cpp",
67 | "iomanip": "cpp",
68 | "ios": "cpp",
69 | "iostream": "cpp",
70 | "istream": "cpp",
71 | "iterator": "cpp",
72 | "limits": "cpp",
73 | "locale": "cpp",
74 | "memory": "cpp",
75 | "mutex": "cpp",
76 | "new": "cpp",
77 | "numeric": "cpp",
78 | "ostream": "cpp",
79 | "random": "cpp",
80 | "ratio": "cpp",
81 | "regex": "cpp",
82 | "scoped_allocator": "cpp",
83 | "span": "cpp",
84 | "sstream": "cpp",
85 | "stdexcept": "cpp",
86 | "streambuf": "cpp",
87 | "string": "cpp",
88 | "string_view": "cpp",
89 | "strstream": "cpp",
90 | "system_error": "cpp",
91 | "tuple": "cpp",
92 | "type_traits": "cpp",
93 | "typeindex": "cpp",
94 | "typeinfo": "cpp",
95 | "utility": "cpp",
96 | "valarray": "cpp",
97 | "xstring": "cpp",
98 | "xlocale": "cpp",
99 | "xlocbuf": "cpp",
100 | "concepts": "cpp",
101 | "filesystem": "cpp",
102 | "shared_mutex": "cpp",
103 | "xfacet": "cpp",
104 | "xhash": "cpp",
105 | "xiosbase": "cpp",
106 | "xlocinfo": "cpp",
107 | "xlocmes": "cpp",
108 | "xlocmon": "cpp",
109 | "xlocnum": "cpp",
110 | "xloctime": "cpp",
111 | "xmemory": "cpp",
112 | "xstddef": "cpp",
113 | "xtr1common": "cpp",
114 | "xtree": "cpp",
115 | "xutility": "cpp"
116 | }
117 | }
--------------------------------------------------------------------------------
/.vscode/tasks.json:
--------------------------------------------------------------------------------
1 | {
2 | "version": "2.0.0",
3 | "tasks": [
4 | {
5 | "label": "NDK Build",
6 | "detail": "Builds the library using ndk-build.cmd",
7 | "type": "shell",
8 | "command": "ndk-build",
9 | "windows": {
10 | "command": "ndk-build.cmd"
11 | },
12 | "args": ["NDK_PROJECT_PATH=.", "APP_BUILD_SCRIPT=./Android.mk", "NDK_APPLICATION_MK=./Application.mk"],
13 | "group": "build",
14 | "options": {
15 | "env": {}
16 | }
17 | },
18 | {
19 | "label": "Powershell Build",
20 | "detail": "Builds the library using Powershell (recommended)",
21 | "type": "shell",
22 | "command": "./build.ps1",
23 | "windows": {
24 | "command": "./build.ps1"
25 | },
26 | "group": {
27 | "kind": "build",
28 | "isDefault": true
29 | },
30 | "options": {
31 | "env": {}
32 | }
33 | },
34 | {
35 | "label": "Powershell Build and Copy",
36 | "detail": "Builds and copies the library to the Quest using ADB and force-quits Beat Saber",
37 | "type": "shell",
38 | "command": "./copy.ps1",
39 | "windows": {
40 | "command": "./copy.ps1"
41 | },
42 | "group": "build",
43 | "options": {
44 | "env": {}
45 | }
46 | },
47 | {
48 | "label": "QMOD Build",
49 | "detail": "Builds a .qmod to be installed into BMBF or QuestPatcher",
50 | "type": "shell",
51 | "command": "./buildQMOD.ps1",
52 | "windows": {
53 | "command": "./buildQMOD.ps1"
54 | },
55 | "args": [],
56 | "group": "build",
57 | "options": {
58 | "env": {}
59 | }
60 | },
61 | {
62 | "label": "Start logging",
63 | "detail": "Begin logging from the Quest to the console",
64 | "type": "shell",
65 | "command": "./start-logging.ps1",
66 | "windows": {
67 | "command": "./start-logging.ps1"
68 | }
69 | },
70 | {
71 | "label": "Start logging to file",
72 | "detail": "Begin logging from the Quest to the console and saving output to a file 'logcat.log'",
73 | "type": "shell",
74 | "command": "./start-logging.ps1 --file",
75 | "windows": {
76 | "command": "./start-logging.ps1 --file"
77 | }
78 | },
79 | {
80 | "label": "Restart Beat Saber",
81 | "detail": "Force-quits and restarts Beat Saber on the Quest",
82 | "type": "shell",
83 | "command": "./start-logging.ps1",
84 | "windows": {
85 | "command": "./start-logging.ps1"
86 | }
87 | }
88 | ]
89 | }
90 |
--------------------------------------------------------------------------------
/CMakeLists.txt:
--------------------------------------------------------------------------------
1 | # include some defines automatically made by qpm
2 | include(qpm_defines.cmake)
3 |
4 | # override mod id
5 | set(MOD_ID "Play3rdPer")
6 |
7 | # Enable link time optimization
8 | # In my experience, this can be highly unstable but it nets a huge size optimization and likely performance
9 | # However, the instability was seen using Android.mk/ndk-build builds. With Ninja + CMake, this problem seems to have been solved.
10 | # As always, test thoroughly
11 | # - Fern
12 | # set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE)
13 |
14 | cmake_minimum_required(VERSION 3.21)
15 | project(${COMPILE_ID})
16 |
17 | # export compile commands for significantly better intellisense
18 | set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
19 |
20 | # c++ standard
21 | set(CMAKE_CXX_STANDARD 20)
22 | set(CMAKE_CXX_STANDARD_REQUIRED 20)
23 |
24 | # define that stores the actual source directory
25 | set(SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/src)
26 | set(INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/include)
27 |
28 | # compile options used
29 | add_compile_options(-frtti -fexceptions -fvisibility=hidden)
30 | add_compile_options(-O3)
31 | # compile definitions used
32 | add_compile_definitions(VERSION=\"${MOD_VERSION}\")
33 | add_compile_definitions(MOD_ID=\"${MOD_ID}\")
34 |
35 | # recursively get all src files
36 | RECURSE_FILES(cpp_file_list ${SOURCE_DIR}/*.cpp)
37 | RECURSE_FILES(c_file_list ${SOURCE_DIR}/*.c)
38 |
39 | # add all src files to compile
40 | add_library(
41 | ${COMPILE_ID}
42 | SHARED
43 | ${cpp_file_list}
44 | ${c_file_list}
45 | )
46 |
47 | target_include_directories(${COMPILE_ID} PRIVATE .)
48 |
49 | # add src dir as include dir
50 | target_include_directories(${COMPILE_ID} PRIVATE ${SOURCE_DIR})
51 | # add include dir as include dir
52 | target_include_directories(${COMPILE_ID} PRIVATE ${INCLUDE_DIR})
53 | # add shared dir as include dir
54 | target_include_directories(${COMPILE_ID} PUBLIC ${SHARED_DIR})
55 | # codegen includes
56 | target_include_directories(${COMPILE_ID} PRIVATE ${EXTERN_DIR}/includes/${CODEGEN_ID}/include)
57 |
58 | target_link_libraries(${COMPILE_ID} PRIVATE -llog)
59 | # add extern stuff like libs and other includes
60 | include(extern.cmake)
61 |
62 | add_custom_command(TARGET ${COMPILE_ID} POST_BUILD
63 | COMMAND ${CMAKE_STRIP} -d --strip-all
64 | "lib${COMPILE_ID}.so" -o "stripped_lib${COMPILE_ID}.so"
65 | COMMENT "Strip debug symbols done on final binary.")
66 |
67 | add_custom_command(TARGET ${COMPILE_ID} POST_BUILD
68 | COMMAND ${CMAKE_COMMAND} -E make_directory debug
69 | COMMENT "Make directory for debug symbols"
70 | )
71 |
72 | add_custom_command(TARGET ${COMPILE_ID} POST_BUILD
73 | COMMAND ${CMAKE_COMMAND} -E rename lib${COMPILE_ID}.so debug/lib${COMPILE_ID}.so
74 | COMMENT "Rename the lib to debug_ since it has debug symbols"
75 | )
76 |
77 | # strip debug symbols from the .so and all dependencies
78 | add_custom_command(TARGET ${COMPILE_ID} POST_BUILD
79 | COMMAND ${CMAKE_COMMAND} -E rename stripped_lib${COMPILE_ID}.so lib${COMPILE_ID}.so
80 | COMMENT "Rename the stripped lib to regular"
81 | )
82 | foreach(so_file ${so_list})
83 | cmake_path(GET so_file FILENAME file)
84 |
85 | add_custom_command(TARGET ${COMPILE_ID} POST_BUILD
86 | COMMAND ${CMAKE_COMMAND} -E copy ${so_file} debug/${file}
87 | COMMENT "Copy so files for ndk stack"
88 | )
89 |
90 | add_custom_command(TARGET ${COMPILE_ID} POST_BUILD
91 | COMMAND ${CMAKE_STRIP} -g -S -d --strip-all ${so_file} -o ${file}
92 | COMMENT "Strip debug symbols from the dependencies")
93 | endforeach()
94 |
95 | foreach(a_file ${a_list})
96 | cmake_path(GET a_file FILENAME file)
97 |
98 | add_custom_command(TARGET ${COMPILE_ID} POST_BUILD
99 | COMMAND ${CMAKE_COMMAND} -E copy ${a_file} debug/${file}
100 | COMMENT "Copy a files for ndk stack")
101 | endforeach()
102 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | GNU GENERAL PUBLIC LICENSE
2 | Version 3, 29 June 2007
3 |
4 | Copyright (C) 2007 Free Software Foundation, Inc.
5 | Everyone is permitted to copy and distribute verbatim copies
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674 | .
675 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # 3rd Person Mod
2 |
3 | Allows you to play in third Person
4 |
5 | ## Credits
6 |
7 | * [zoller27osu](https://github.com/zoller27osu), [Sc2ad](https://github.com/Sc2ad) and [jakibaki](https://github.com/jakibaki) - [beatsaber-hook](https://github.com/sc2ad/beatsaber-hook)
8 | * [raftario](https://github.com/raftario) - [vscode-bsqm](https://github.com/raftario/vscode-bsqm) and [this template](https://github.com/raftario/bmbf-mod-template)
9 |
--------------------------------------------------------------------------------
/cover.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/ComputerElite/play3rdper/186f44ab3306caa304afd1aaea9e7a4a64b62d3c/cover.png
--------------------------------------------------------------------------------
/include/ModConfig.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 | #include "config-utils/shared/config-utils.hpp"
3 |
4 | DECLARE_CONFIG(ModConfig,
5 |
6 | CONFIG_VALUE(Active, bool, "Active", true);
7 | CONFIG_VALUE(Fixed, bool, "Fixed camera position", false);
8 | CONFIG_VALUE(LeftSaber, bool, "camera to saber", false);
9 | CONFIG_VALUE(SwapSaber, bool, "Swap saber", false);
10 | CONFIG_VALUE(ApplyOffsets, bool, "Also apply offsets", false);
11 | CONFIG_VALUE(OnlyPos, bool, "Only apply position", false);
12 | CONFIG_VALUE(MoveWhilePlaying, bool, "Move camera while playing", true);
13 | CONFIG_VALUE(DisableWhileReplay, bool, "Disable While Replay", true);
14 | CONFIG_VALUE(WashingMachine, bool, "Spin camera", false);
15 | CONFIG_VALUE(WashingMachineSpeed, float, "Spinning speed", 0);
16 | CONFIG_VALUE(XOffset, float, "X Offset", 2.0);
17 | CONFIG_VALUE(YOffset, float, "Y Offset", 1.0);
18 | CONFIG_VALUE(ZOffset, float, "Z Offset", -2.0);
19 | CONFIG_VALUE(XRot, float, "X Rot", 0);
20 | CONFIG_VALUE(YRot, float, "Y Rot", 0);
21 | CONFIG_VALUE(ZRot, float, "Z Rot", 0);
22 | CONFIG_VALUE(MoveMultiplier, float, "Change movement multipler", 5.0f);
23 | CONFIG_VALUE(MoveController, int, "Controls for moving the camera", 0);
24 | )
--------------------------------------------------------------------------------
/include/Play3rdPerViewController.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | #include "HMUI/ViewController.hpp"
4 |
5 | void DidActivate(HMUI::ViewController* self, bool firstActivation, bool addedToHierarchy, bool screenSystemEnabling);
--------------------------------------------------------------------------------
/include/main.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | #include "scotland2/shared/modloader.h"
4 |
5 | #include "beatsaber-hook/shared/utils/logging.hpp"
6 | #include "beatsaber-hook/shared/config/config-utils.hpp"
7 | #include "beatsaber-hook/shared/utils/il2cpp-functions.hpp"
8 |
9 | #include "paper/shared/logger.hpp"
10 |
11 | constexpr auto Logger = Paper::ConstLoggerContext("Play3rdPerson");
12 |
13 | #define PLAY_3RD_PERSON_EXPORT extern "C" __attribute__((visibility("default")))
--------------------------------------------------------------------------------
/mod.template.json:
--------------------------------------------------------------------------------
1 | {
2 | "_QPVersion": "0.1.1",
3 | "name": "${mod_name}",
4 | "id": "${mod_id}",
5 | "version": "${version}",
6 | "coverImage": "cover.png",
7 | "author": "ComputerElite",
8 | "packageId": "com.beatgames.beatsaber",
9 | "packageVersion": "1.35.0_8016709773",
10 | "lateModFiles": ["${binary}"],
11 | "libraryFiles": [],
12 | "dependencies": [],
13 | "fileCopies": []
14 | }
--------------------------------------------------------------------------------
/qpm.json:
--------------------------------------------------------------------------------
1 | {
2 | "version": "0.1.0",
3 | "sharedDir": "shared",
4 | "dependenciesDir": "extern",
5 | "info": {
6 | "name": "Third Person Mod",
7 | "id": "Play3rdPer",
8 | "version": "0.13.0",
9 | "url": null,
10 | "additionalData": {
11 | "overrideSoName": "libPlay3rdPer.so",
12 | "cmake": true
13 | }
14 | },
15 | "workspace": {
16 | "scripts": {
17 | "build": [
18 | "pwsh ./scripts/build.ps1"
19 | ],
20 | "clean": [
21 | "pwsh ./scripts/build.ps1 -clean"
22 | ],
23 | "copy": [
24 | "pwsh ./scripts/copy.ps1 $0:?"
25 | ],
26 | "logcat": [
27 | "pwsh ./scripts/start-logging.ps1"
28 | ],
29 | "qmod": [
30 | "pwsh ./scripts/build.ps1",
31 | "qpm qmod zip"
32 | ],
33 | "restart": [
34 | "pwsh ./scripts/restart-game.ps1"
35 | ],
36 | "stack": [
37 | "pwsh ./scripts/ndk-stack.ps1"
38 | ],
39 | "tomb": [
40 | "pwsh ./scripts/pull-tombstone.ps1"
41 | ]
42 | },
43 | "qmodIncludeDirs": [
44 | "./build",
45 | "./extern/libs"
46 | ],
47 | "qmodIncludeFiles": [],
48 | "qmodOutput": "Play3rdPer"
49 | },
50 | "dependencies": [
51 | {
52 | "id": "bs-cordl",
53 | "versionRange": "3500.*",
54 | "additionalData": {}
55 | },
56 | {
57 | "id": "beatsaber-hook",
58 | "versionRange": "^5.1.6",
59 | "additionalData": {}
60 | },
61 | {
62 | "id": "scotland2",
63 | "versionRange": "^0.1.4",
64 | "additionalData": {
65 | "includeQmod": false
66 | }
67 | },
68 | {
69 | "id": "custom-types",
70 | "versionRange": "^0.17.7",
71 | "additionalData": {}
72 | },
73 | {
74 | "id": "bsml",
75 | "versionRange": "^0.4.25",
76 | "additionalData": {}
77 | },
78 | {
79 | "id": "config-utils",
80 | "versionRange": "^1.4.2",
81 | "additionalData": {}
82 | },
83 | {
84 | "id": "paper",
85 | "versionRange": "^3.6.3",
86 | "additionalData": {}
87 | }
88 | ]
89 | }
--------------------------------------------------------------------------------
/qpm.shared.json:
--------------------------------------------------------------------------------
1 | {
2 | "config": {
3 | "version": "0.1.0",
4 | "sharedDir": "shared",
5 | "dependenciesDir": "extern",
6 | "info": {
7 | "name": "Third Person Mod",
8 | "id": "Play3rdPer",
9 | "version": "0.13.0",
10 | "url": null,
11 | "additionalData": {
12 | "overrideSoName": "libPlay3rdPer.so",
13 | "cmake": true
14 | }
15 | },
16 | "workspace": {
17 | "scripts": {
18 | "build": [
19 | "pwsh ./scripts/build.ps1"
20 | ],
21 | "clean": [
22 | "pwsh ./scripts/build.ps1 -clean"
23 | ],
24 | "copy": [
25 | "pwsh ./scripts/copy.ps1 $0:?"
26 | ],
27 | "logcat": [
28 | "pwsh ./scripts/start-logging.ps1"
29 | ],
30 | "qmod": [
31 | "pwsh ./scripts/build.ps1",
32 | "qpm qmod zip"
33 | ],
34 | "restart": [
35 | "pwsh ./scripts/restart-game.ps1"
36 | ],
37 | "stack": [
38 | "pwsh ./scripts/ndk-stack.ps1"
39 | ],
40 | "tomb": [
41 | "pwsh ./scripts/pull-tombstone.ps1"
42 | ]
43 | },
44 | "qmodIncludeDirs": [
45 | "./build",
46 | "./extern/libs"
47 | ],
48 | "qmodIncludeFiles": [],
49 | "qmodOutput": "Play3rdPer"
50 | },
51 | "dependencies": [
52 | {
53 | "id": "bs-cordl",
54 | "versionRange": "3500.*",
55 | "additionalData": {}
56 | },
57 | {
58 | "id": "beatsaber-hook",
59 | "versionRange": "^5.1.6",
60 | "additionalData": {}
61 | },
62 | {
63 | "id": "scotland2",
64 | "versionRange": "^0.1.4",
65 | "additionalData": {
66 | "includeQmod": false
67 | }
68 | },
69 | {
70 | "id": "custom-types",
71 | "versionRange": "^0.17.7",
72 | "additionalData": {}
73 | },
74 | {
75 | "id": "bsml",
76 | "versionRange": "^0.4.25",
77 | "additionalData": {}
78 | },
79 | {
80 | "id": "config-utils",
81 | "versionRange": "^1.4.2",
82 | "additionalData": {}
83 | },
84 | {
85 | "id": "paper",
86 | "versionRange": "^3.6.3",
87 | "additionalData": {}
88 | }
89 | ]
90 | },
91 | "restoredDependencies": [
92 | {
93 | "dependency": {
94 | "id": "paper",
95 | "versionRange": "=3.6.3",
96 | "additionalData": {
97 | "soLink": "https://github.com/Fernthedev/paperlog/releases/download/v3.6.3/libpaperlog.so",
98 | "debugSoLink": "https://github.com/Fernthedev/paperlog/releases/download/v3.6.3/debug_libpaperlog.so",
99 | "overrideSoName": "libpaperlog.so",
100 | "modLink": "https://github.com/Fernthedev/paperlog/releases/download/v3.6.3/paperlog.qmod",
101 | "branchName": "version/v3_6_3",
102 | "compileOptions": {
103 | "systemIncludes": [
104 | "shared/utfcpp/source"
105 | ]
106 | },
107 | "cmake": false
108 | }
109 | },
110 | "version": "3.6.3"
111 | },
112 | {
113 | "dependency": {
114 | "id": "bsml",
115 | "versionRange": "=0.4.31",
116 | "additionalData": {
117 | "soLink": "https://github.com/RedBrumbler/Quest-BSML/releases/download/v0.4.31/libbsml.so",
118 | "debugSoLink": "https://github.com/RedBrumbler/Quest-BSML/releases/download/v0.4.31/debug_libbsml.so",
119 | "overrideSoName": "libbsml.so",
120 | "modLink": "https://github.com/RedBrumbler/Quest-BSML/releases/download/v0.4.31/BSML.qmod",
121 | "branchName": "version/v0_4_31",
122 | "cmake": true
123 | }
124 | },
125 | "version": "0.4.31"
126 | },
127 | {
128 | "dependency": {
129 | "id": "rapidjson-macros",
130 | "versionRange": "=1.2.1",
131 | "additionalData": {
132 | "headersOnly": true,
133 | "branchName": "version/v1_2_1",
134 | "cmake": true
135 | }
136 | },
137 | "version": "1.2.1"
138 | },
139 | {
140 | "dependency": {
141 | "id": "config-utils",
142 | "versionRange": "=1.4.2",
143 | "additionalData": {
144 | "headersOnly": true,
145 | "soLink": "https://github.com/darknight1050/config-utils/releases/download/v1.4.2/libconfig-utils_test.so",
146 | "overrideSoName": "libconfig-utils_test.so",
147 | "branchName": "version/v1_4_2",
148 | "cmake": true
149 | }
150 | },
151 | "version": "1.4.2"
152 | },
153 | {
154 | "dependency": {
155 | "id": "custom-types",
156 | "versionRange": "=0.17.7",
157 | "additionalData": {
158 | "soLink": "https://github.com/QuestPackageManager/Il2CppQuestTypePatching/releases/download/v0.17.7/libcustom-types.so",
159 | "debugSoLink": "https://github.com/QuestPackageManager/Il2CppQuestTypePatching/releases/download/v0.17.7/debug_libcustom-types.so",
160 | "overrideSoName": "libcustom-types.so",
161 | "modLink": "https://github.com/QuestPackageManager/Il2CppQuestTypePatching/releases/download/v0.17.7/CustomTypes.qmod",
162 | "branchName": "version/v0_17_7",
163 | "compileOptions": {
164 | "cppFlags": [
165 | "-Wno-invalid-offsetof"
166 | ]
167 | },
168 | "cmake": true
169 | }
170 | },
171 | "version": "0.17.7"
172 | },
173 | {
174 | "dependency": {
175 | "id": "libil2cpp",
176 | "versionRange": "=0.3.2",
177 | "additionalData": {
178 | "headersOnly": true,
179 | "cmake": false
180 | }
181 | },
182 | "version": "0.3.2"
183 | },
184 | {
185 | "dependency": {
186 | "id": "bs-cordl",
187 | "versionRange": "=3500.0.0",
188 | "additionalData": {
189 | "headersOnly": true,
190 | "branchName": "version/v3500_0_0",
191 | "compileOptions": {
192 | "includePaths": [
193 | "include"
194 | ],
195 | "cppFeatures": [],
196 | "cppFlags": [
197 | "-DNEED_UNSAFE_CSHARP",
198 | "-fdeclspec",
199 | "-DUNITY_2021",
200 | "-DHAS_CODEGEN"
201 | ]
202 | }
203 | }
204 | },
205 | "version": "3500.0.0"
206 | },
207 | {
208 | "dependency": {
209 | "id": "beatsaber-hook",
210 | "versionRange": "=5.1.6",
211 | "additionalData": {
212 | "soLink": "https://github.com/QuestPackageManager/beatsaber-hook/releases/download/v5.1.6/libbeatsaber-hook_5_1_6.so",
213 | "debugSoLink": "https://github.com/QuestPackageManager/beatsaber-hook/releases/download/v5.1.6/debug_libbeatsaber-hook_5_1_6.so",
214 | "branchName": "version/v5_1_6",
215 | "cmake": true
216 | }
217 | },
218 | "version": "5.1.6"
219 | },
220 | {
221 | "dependency": {
222 | "id": "scotland2",
223 | "versionRange": "=0.1.4",
224 | "additionalData": {
225 | "soLink": "https://github.com/sc2ad/scotland2/releases/download/v0.1.4/libsl2.so",
226 | "debugSoLink": "https://github.com/sc2ad/scotland2/releases/download/v0.1.4/debug_libsl2.so",
227 | "overrideSoName": "libsl2.so",
228 | "branchName": "version/v0_1_4"
229 | }
230 | },
231 | "version": "0.1.4"
232 | },
233 | {
234 | "dependency": {
235 | "id": "fmt",
236 | "versionRange": "=10.0.0",
237 | "additionalData": {
238 | "headersOnly": true,
239 | "branchName": "version/v10_0_0",
240 | "compileOptions": {
241 | "systemIncludes": [
242 | "fmt/include/"
243 | ],
244 | "cppFlags": [
245 | "-DFMT_HEADER_ONLY"
246 | ]
247 | }
248 | }
249 | },
250 | "version": "10.0.0"
251 | },
252 | {
253 | "dependency": {
254 | "id": "tinyxml2",
255 | "versionRange": "=10.0.0",
256 | "additionalData": {
257 | "soLink": "https://github.com/MillzyDev/NDK-tinyxml2/releases/download/v10.0.0/libtinyxml2.so",
258 | "debugSoLink": "https://github.com/MillzyDev/NDK-tinyxml2/releases/download/v10.0.0/debug_libtinyxml2.so",
259 | "overrideSoName": "libtinyxml2.so",
260 | "modLink": "https://github.com/MillzyDev/NDK-tinyxml2/releases/download/v10.0.0/tinyxml2.qmod",
261 | "branchName": "version/v10_0_0",
262 | "cmake": true
263 | }
264 | },
265 | "version": "10.0.0"
266 | }
267 | ]
268 | }
--------------------------------------------------------------------------------
/scripts/build.ps1:
--------------------------------------------------------------------------------
1 | Param(
2 | [Parameter(Mandatory=$false)]
3 | [Switch] $clean,
4 |
5 | [Parameter(Mandatory=$false)]
6 | [Switch] $help
7 | )
8 |
9 | if ($help -eq $true) {
10 | Write-Output "`"Build`" - Copiles your mod into a `".so`" or a `".a`" library"
11 | Write-Output "`n-- Arguments --`n"
12 |
13 | Write-Output "-Clean `t`t Deletes the `"build`" folder, so that the entire library is rebuilt"
14 |
15 | exit
16 | }
17 |
18 | # if user specified clean, remove all build files
19 | if ($clean.IsPresent) {
20 | if (Test-Path -Path "build") {
21 | remove-item build -R -Force
22 | }
23 | }
24 |
25 |
26 | if (($clean.IsPresent) -or (-not (Test-Path -Path "build"))) {
27 | new-item -Path build -ItemType Directory
28 | }
29 |
30 | & cmake -G "Ninja" -DCMAKE_BUILD_TYPE="RelWithDebInfo" -B build
31 | & cmake --build ./build
32 |
--------------------------------------------------------------------------------
/scripts/copy.ps1:
--------------------------------------------------------------------------------
1 | Param(
2 | [Parameter(Mandatory=$false)]
3 | [Switch] $clean,
4 |
5 | [Parameter(Mandatory=$false)]
6 | [Switch] $log,
7 |
8 | [Parameter(Mandatory=$false)]
9 | [Switch] $useDebug,
10 |
11 | [Parameter(Mandatory=$false)]
12 | [Switch] $self,
13 |
14 | [Parameter(Mandatory=$false)]
15 | [Switch] $all,
16 |
17 | [Parameter(Mandatory=$false)]
18 | [String] $custom="",
19 |
20 | [Parameter(Mandatory=$false)]
21 | [String] $file="",
22 |
23 | [Parameter(Mandatory=$false)]
24 | [Switch] $help
25 | )
26 |
27 | if ($help -eq $true) {
28 | Write-Output "`"Copy`" - Builds and copies your mod to your quest, and also starts Beat Saber with optional logging"
29 | Write-Output "`n-- Arguments --`n"
30 |
31 | Write-Output "-Clean `t`t Performs a clean build (equvilant to running `"build -clean`")"
32 | Write-Output "-UseDebug `t Copies the debug version of the mod to your quest"
33 | Write-Output "-Log `t`t Logs Beat Saber using the `"Start-Logging`" command"
34 |
35 | Write-Output "`n-- Logging Arguments --`n"
36 |
37 | & $PSScriptRoot/start-logging.ps1 -help -excludeHeader
38 |
39 | exit
40 | }
41 |
42 | & $PSScriptRoot/build.ps1 -clean:$clean
43 |
44 | if ($LASTEXITCODE -ne 0) {
45 | Write-Output "Failed to build, exiting..."
46 | exit $LASTEXITCODE
47 | }
48 |
49 | & $PSScriptRoot/validate-modjson.ps1
50 | if ($LASTEXITCODE -ne 0) {
51 | exit $LASTEXITCODE
52 | }
53 | $modJson = Get-Content "./mod.json" -Raw | ConvertFrom-Json
54 |
55 | $modFiles = $modJson.modFiles
56 |
57 | foreach ($fileName in $modFiles) {
58 | if ($useDebug -eq $true) {
59 | & adb push build/debug/$fileName /sdcard/ModData/com.beatgames.beatsaber/Modloader/early_mods/$fileName
60 | } else {
61 | & adb push build/$fileName /sdcard/ModData/com.beatgames.beatsaber/Modloader/early_mods/$fileName
62 | }
63 | }
64 |
65 | $lateModFiles = $modJson.lateModFiles
66 |
67 | foreach ($fileName in $lateModFiles) {
68 | if ($useDebug -eq $true) {
69 | & adb push build/debug/$fileName /sdcard/ModData/com.beatgames.beatsaber/Modloader/mods/$fileName
70 | } else {
71 | & adb push build/$fileName /sdcard/ModData/com.beatgames.beatsaber/Modloader/mods/$fileName
72 | }
73 | }
74 |
75 |
76 | & $PSScriptRoot/restart-game.ps1
77 |
78 | if ($log -eq $true) {
79 | & adb logcat -c
80 | & $PSScriptRoot/start-logging.ps1 -self:$self -all:$all -custom:$custom -file:$file
81 | }
--------------------------------------------------------------------------------
/scripts/ndk-stack.ps1:
--------------------------------------------------------------------------------
1 | Param(
2 | [Parameter(Mandatory=$false)]
3 | [String] $logName = "RecentCrash.log",
4 |
5 | [Parameter(Mandatory=$false)]
6 | [Switch] $help
7 | )
8 |
9 | if ($help -eq $true) {
10 | Write-Output "`"NDK-Stack`" - Processes a tombstone using the debug .so to find file locations"
11 | Write-Output "`n-- Arguments --`n"
12 |
13 | Write-Output "LogName `t`t The file name of the tombstone to process"
14 |
15 | exit
16 | }
17 |
18 | if (Test-Path "./ndkpath.txt") {
19 | $NDKPath = Get-Content ./ndkpath.txt
20 | } else {
21 | $NDKPath = $ENV:ANDROID_NDK_HOME
22 | }
23 |
24 | $stackScript = "$NDKPath/ndk-stack"
25 | if (-not ($PSVersionTable.PSEdition -eq "Core")) {
26 | $stackScript += ".cmd"
27 | }
28 |
29 | Get-Content $logName | & $stackScript -sym ./build/debug/ > "$($logName)_processed.log"
30 |
--------------------------------------------------------------------------------
/scripts/pull-tombstone.ps1:
--------------------------------------------------------------------------------
1 | Param(
2 | [Parameter(Mandatory=$false)]
3 | [String] $fileName = "RecentCrash.log",
4 |
5 | [Parameter(Mandatory=$false)]
6 | [Switch] $analyze,
7 |
8 | [Parameter(Mandatory=$false)]
9 | [Switch] $help
10 | )
11 |
12 | if ($help -eq $true) {
13 | Write-Output "`"Pull-Tombstone`" - Finds and pulls the most recent tombstone from your quest, optionally analyzing it with ndk-stack"
14 | Write-Output "`n-- Arguments --`n"
15 |
16 | Write-Output "-FileName `t The name for the output file, defaulting to RecentCrash.log"
17 | Write-Output "-Analyze `t Runs ndk-stack on the file after pulling"
18 |
19 | exit
20 | }
21 |
22 | $global:currentDate = get-date
23 | $global:recentDate = $Null
24 | $global:recentTombstone = $Null
25 |
26 | for ($i = 0; $i -lt 3; $i++) {
27 | $stats = & adb shell stat /sdcard/Android/data/com.beatgames.beatsaber/files/tombstone_0$i
28 | $date = (Select-String -Input $stats -Pattern "(?<=Modify: )\d{4}-\d{2}-\d{2} \d{2}:\d{2}:\d{2}(?=.\d{9})").Matches.Value
29 | if([string]::IsNullOrEmpty($date)) {
30 | Write-Output "Failed to pull tombstone, exiting..."
31 | exit 1;
32 | }
33 | $dateObj = [datetime]::ParseExact($date, "yyyy-MM-dd HH:mm:ss", $Null)
34 | $difference = [math]::Round(($currentDate - $dateObj).TotalMinutes)
35 | if ($difference -eq 1) {
36 | Write-Output "Found tombstone_0$i $difference minute ago"
37 | } else {
38 | Write-Output "Found tombstone_0$i $difference minutes ago"
39 | }
40 | if (-not $recentDate -or $recentDate -lt $dateObj) {
41 | $recentDate = $dateObj
42 | $recentTombstone = $i
43 | }
44 | }
45 |
46 | Write-Output "Latest tombstone was tombstone_0$recentTombstone"
47 |
48 | & adb pull /sdcard/Android/data/com.beatgames.beatsaber/files/tombstone_0$recentTombstone $fileName
49 |
50 | if ($analyze) {
51 | & $PSScriptRoot/ndk-stack.ps1 -logName:$fileName
52 | }
53 |
--------------------------------------------------------------------------------
/scripts/restart-game.ps1:
--------------------------------------------------------------------------------
1 | adb shell am force-stop com.beatgames.beatsaber
2 | adb shell am start com.beatgames.beatsaber/com.unity3d.player.UnityPlayerActivity
3 |
--------------------------------------------------------------------------------
/scripts/start-logging.ps1:
--------------------------------------------------------------------------------
1 | Param(
2 | [Parameter(Mandatory=$false)]
3 | [Switch] $self,
4 |
5 | [Parameter(Mandatory=$false)]
6 | [Switch] $all,
7 |
8 | [Parameter(Mandatory=$false)]
9 | [String] $custom="",
10 |
11 | [Parameter(Mandatory=$false)]
12 | [String] $file="",
13 |
14 | [Parameter(Mandatory=$false)]
15 | [Switch] $help,
16 |
17 | [Parameter(Mandatory=$false)]
18 | [Switch] $excludeHeader
19 | )
20 |
21 | if ($help -eq $true) {
22 | if ($excludeHeader -eq $false) {
23 | Write-Output "`"Start-Logging`" - Logs Beat Saber using `"adb logcat`""
24 | Write-Output "`n-- Arguments --`n"
25 | }
26 |
27 | Write-Output "-Self `t`t Only Logs your mod and Crashes"
28 | Write-Output "-All `t`t Logs everything, including logs made by the Quest itself"
29 | Write-Output "-Custom `t Specify a specific logging pattern, e.g `"custom-types|questui`""
30 | Write-Output "`t`t NOTE: The pattern `"AndroidRuntime|CRASH|scotland2|Unity`" is always appended to a custom pattern"
31 | Write-Output "-File `t`t Saves the output of the log to the file name given"
32 |
33 | exit
34 | }
35 |
36 | $bspid = adb shell pidof com.beatgames.beatsaber
37 | $command = "adb logcat "
38 |
39 | if ($all -eq $false) {
40 | $loops = 0
41 | while ([string]::IsNullOrEmpty($bspid) -and $loops -lt 3) {
42 | Start-Sleep -Milliseconds 100
43 | $bspid = adb shell pidof com.beatgames.beatsaber
44 | $loops += 1
45 | }
46 |
47 | if ([string]::IsNullOrEmpty($bspid)) {
48 | Write-Output "Could not connect to adb, exiting..."
49 | exit 1
50 | }
51 |
52 | $command += "--pid $bspid"
53 | }
54 |
55 | if ($all -eq $false) {
56 | $pattern = "("
57 | if ($self -eq $true) {
58 | & $PSScriptRoot/validate-modjson.ps1
59 | $modID = (Get-Content "./mod.json" -Raw | ConvertFrom-Json).id
60 | $pattern += "$modID|"
61 | }
62 | if (![string]::IsNullOrEmpty($custom)) {
63 | $pattern += "$custom|"
64 | }
65 | if ($pattern -eq "(") {
66 | $pattern = "( INFO| DEBUG| WARN| ERROR| CRITICAL|"
67 | }
68 | $pattern += "AndroidRuntime|CRASH|scotland2|Unity )"
69 | $command += " | Select-String -pattern `"$pattern`""
70 | }
71 |
72 | if (![string]::IsNullOrEmpty($file)) {
73 | $command += " | Out-File -FilePath $PSScriptRoot\$file"
74 | }
75 |
76 | Write-Output "Logging using Command `"$command`""
77 | adb logcat -c
78 | Invoke-Expression $command
79 |
--------------------------------------------------------------------------------
/scripts/validate-modjson.ps1:
--------------------------------------------------------------------------------
1 | $mod = "./mod.json"
2 | $modTemplate = "./mod.template.json"
3 | $qpmShared = "./qpm.shared.json"
4 |
5 | if (Test-Path -Path $modTemplate) {
6 | $update = -not (Test-Path -Path $mod)
7 |
8 | if (-not $update) {
9 | $update = (Get-Item $modTemplate).LastWriteTime -gt (Get-Item $mod).LastWriteTime
10 | }
11 |
12 | if (-not $update -and (Test-Path -Path $qpmShared)) {
13 | $update = (Get-Item $qpmShared).LastWriteTime -gt (Get-Item $mod).LastWriteTime
14 | }
15 |
16 | if ($update) {
17 | & qpm qmod manifest
18 | if ($LASTEXITCODE -ne 0) {
19 | exit $LASTEXITCODE
20 | }
21 | }
22 | }
23 | elseif (-not (Test-Path -Path $mod)) {
24 | Write-Output "Error: mod.json and mod.template.json were not present"
25 | exit 1
26 | }
27 |
28 | Write-Output "Creating qmod from mod.json"
29 |
30 | $psVersion = $PSVersionTable.PSVersion.Major
31 | if ($psVersion -ge 6) {
32 | $schemaUrl = "https://raw.githubusercontent.com/Lauriethefish/QuestPatcher.QMod/main/QuestPatcher.QMod/Resources/qmod.schema.json"
33 | Invoke-WebRequest $schemaUrl -OutFile ./mod.schema.json
34 |
35 | $schema = "./mod.schema.json"
36 | $modJsonRaw = Get-Content $mod -Raw
37 | $modSchemaRaw = Get-Content $schema -Raw
38 |
39 | Remove-Item $schema
40 |
41 | Write-Output "Validating mod.json..."
42 | if (-not ($modJsonRaw | Test-Json -Schema $modSchemaRaw)) {
43 | Write-Output "Error: mod.json is not valid"
44 | exit 1
45 | }
46 | }
47 | else {
48 | Write-Output "Could not validate mod.json with schema: powershell version was too low (< 6)"
49 | }
50 | exit
51 |
--------------------------------------------------------------------------------
/src/Play3rdPerViewController.cpp:
--------------------------------------------------------------------------------
1 | #include "Play3rdPerViewController.hpp"
2 | #include "ModConfig.hpp"
3 | #include "config-utils/shared/config-utils.hpp"
4 |
5 | #include "UnityEngine/RectOffset.hpp"
6 | #include "UnityEngine/RectTransform.hpp"
7 | #include "UnityEngine/Vector2.hpp"
8 | #include "UnityEngine/UI/Image.hpp"
9 | #include "UnityEngine/UI/Toggle.hpp"
10 | #include "UnityEngine/UI/LayoutElement.hpp"
11 | #include "UnityEngine/Events/UnityAction.hpp"
12 | #include "UnityEngine/Events/UnityAction_1.hpp"
13 | #include "HMUI/ScrollView.hpp"
14 | #include "HMUI/ModalView.hpp"
15 | #include "HMUI/Touchable.hpp"
16 | #include "main.hpp"
17 |
18 | #include
19 |
20 | using namespace BSML::Lite;
21 | using namespace UnityEngine;
22 | using namespace UnityEngine::UI;
23 | using namespace UnityEngine::Events;
24 | using namespace HMUI;
25 |
26 |
27 | void DidActivate(ViewController* self, bool firstActivation, bool addedToHierarchy, bool screenSystemEnabling){
28 | if(firstActivation) {
29 | self->get_gameObject()->AddComponent();
30 | GameObject* container = CreateScrollableSettingsContainer(self->get_transform());
31 |
32 | // Active
33 | AddConfigValueToggle(container->get_transform(), getModConfig().Active);
34 |
35 | // Fixed
36 | AddHoverHint(AddConfigValueToggle(container->get_transform(), getModConfig().Fixed)->get_gameObject(), "Can make you dizzy and motion sick");
37 |
38 | // Saber
39 | AddHoverHint(AddConfigValueToggle(container->get_transform(), getModConfig().LeftSaber)->get_gameObject(), "Will most likely make you motion sick. fixes the camera to the left saber");
40 |
41 | // SwapSaber
42 | AddHoverHint(AddConfigValueToggle(container->get_transform(), getModConfig().SwapSaber)->get_gameObject(), "Will swap the saber the camera is attached to");
43 |
44 | // ApplyOffsets
45 | AddHoverHint(AddConfigValueToggle(container->get_transform(), getModConfig().ApplyOffsets)->get_gameObject(), "Wether to also add the offsets from below if the camera is attached to a saber");
46 |
47 | // OnlyPos
48 | AddHoverHint(AddConfigValueToggle(container->get_transform(), getModConfig().OnlyPos)->get_gameObject(), "only the position gets applied to the camera and NOT the Rotation");
49 |
50 | // MoveWhilePlaying
51 | AddHoverHint(AddConfigValueToggle(container->get_transform(), getModConfig().MoveWhilePlaying)->get_gameObject(), "If this is activated you can move the camera while playing if you press Y");
52 |
53 | // MoveMultiplier
54 | AddHoverHint(AddConfigValueIncrementFloat(container->get_transform(), getModConfig().MoveMultiplier, 1, 1.0f, -100, 100)->get_gameObject(), "If you hold the Y button while moving your head, you can adjust the camera position while playing. This multiplier decides how fast you move the camera.");
55 |
56 | // WashingMachine
57 | AddHoverHint(AddConfigValueToggle(container->get_transform(), getModConfig().WashingMachine)->get_gameObject(), "Wanna rotate a lot? Here ya go");
58 |
59 | // WashingMachineSpeed
60 | AddHoverHint(AddConfigValueIncrementFloat(container->get_transform(), getModConfig().WashingMachineSpeed, 1, 0.5f, -100, 100)->get_gameObject(), "Speed at which you are rotating");
61 |
62 | /*
63 | Enable later once replay is out
64 | // DisableWhileReplay
65 | auto DisableWhileReplayPress = il2cpp_utils::MakeDelegate*>(
66 | classof(UnityEngine::Events::UnityAction_1*), this, SetDisableWhileReplay);
67 | UnityEngine::UI::Toggle* DisableWhileReplayObject = CreateToggle(container->get_transform(), "Disable while viewing Replays", getConfig().config["DisableWhileReplay"].GetBool(), DisableWhileReplayPress);
68 | AddHoverHint(DisableWhileReplayObject->get_gameObject(), "While viewing a replay, the Replay mod has it's own camera control system! Enabling this setting will result in Third person mod being disabled while you view a replay.");
69 | */
70 |
71 | // X
72 | AddHoverHint(AddConfigValueIncrementFloat(container->get_transform(), getModConfig().XOffset, 1, 0.1f, -100, 100)->get_gameObject(), "Offset on the x coordinate");
73 |
74 | // Y
75 | AddHoverHint(AddConfigValueIncrementFloat(container->get_transform(), getModConfig().YOffset, 1, 0.1f, -100, 100)->get_gameObject(), "Offset on the y coordinate");
76 |
77 | // Z
78 | AddHoverHint(AddConfigValueIncrementFloat(container->get_transform(), getModConfig().ZOffset, 1, 0.1f, -100, 100)->get_gameObject(), "Offset on the z coordinate");
79 |
80 |
81 | // XR
82 | AddHoverHint(AddConfigValueIncrementFloat(container->get_transform(), getModConfig().XRot, 0, 5.0f, -360, 360)->get_gameObject(), "Offset on the x rotation");
83 |
84 | // YR
85 | AddHoverHint(AddConfigValueIncrementFloat(container->get_transform(), getModConfig().YRot, 0, 5.0f, -360, 360)->get_gameObject(), "Offset on the y rotation");
86 |
87 | // ZR
88 | AddHoverHint(AddConfigValueIncrementFloat(container->get_transform(), getModConfig().ZRot, 0, 5.0f, -360, 360)->get_gameObject(), "Offset on the z rotation");
89 |
90 | // MoveController
91 | AddHoverHint(AddConfigValueIncrementInt(container->get_transform(), getModConfig().MoveController, 1, 0, 2)->get_gameObject(), "What is used to move the camera (0 = Head, 1 = Left Controller, 2 = Right Controller)");
92 | }
93 | }
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/src/main.cpp:
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1 | #include "main.hpp"
2 | #include "ModConfig.hpp"
3 | #include "GlobalNamespace/LightManager.hpp"
4 | #include "GlobalNamespace/VRController.hpp"
5 | #include "GlobalNamespace/Saber.hpp"
6 | #include "GlobalNamespace/SaberManager.hpp"
7 | #include "GlobalNamespace/OVRInput.hpp"
8 | #include "GlobalNamespace/AudioTimeSyncController.hpp"
9 |
10 | #include "beatsaber-hook/shared/utils/typedefs.h"
11 | #include "beatsaber-hook/shared/utils/il2cpp-utils.hpp"
12 | #include "beatsaber-hook/shared/utils/logging.hpp"
13 | #include "beatsaber-hook/shared/utils/utils.h"
14 | #include "beatsaber-hook/shared/utils/hooking.hpp"
15 | #include "beatsaber-hook/shared/utils/il2cpp-type-check.hpp"
16 |
17 | #include "UnityEngine/Transform.hpp"
18 | #include "UnityEngine/Resources.hpp"
19 | #include "UnityEngine/Camera.hpp"
20 | #include "UnityEngine/GameObject.hpp"
21 | #include "UnityEngine/Quaternion.hpp"
22 | #include "UnityEngine/Matrix4x4.hpp"
23 | #include "UnityEngine/SceneManagement/Scene.hpp"
24 | #include "UnityEngine/SceneManagement/SceneManager.hpp"
25 |
26 | #include "Play3rdPerViewController.hpp"
27 |
28 | #include "bsml/shared/BSML.hpp"
29 |
30 | #include
31 |
32 | using namespace GlobalNamespace;
33 |
34 | static modloader::ModInfo modInfo{MOD_ID, VERSION, 0};
35 |
36 | UnityEngine::Matrix4x4 TranslateMatrix(UnityEngine::Vector3 vector)
37 | {
38 | UnityEngine::Matrix4x4 result;
39 | result.m00 = 1;
40 | result.m01 = 0;
41 | result.m02 = 0;
42 | result.m03 = vector.x;
43 | result.m10 = 0;
44 | result.m11 = 1;
45 | result.m12 = 0;
46 | result.m13 = vector.y;
47 | result.m20 = 0;
48 | result.m21 = 0;
49 | result.m22 = 1;
50 | result.m23 = vector.z;
51 | result.m30 = 0;
52 | result.m31 = 0;
53 | result.m32 = 0;
54 | result.m33 = 1;
55 | return result;
56 | }
57 |
58 | VRController* rightController = nullptr;
59 | VRController* leftController = nullptr;
60 | UnityEngine::Vector3 saberRot;
61 | UnityEngine::Vector3 saberPos;
62 |
63 | UnityEngine::Vector3 prevPos = UnityEngine::Vector3(0.0f, 0.0f, 0.0f);
64 |
65 | bool replay = false;
66 | bool shouldGetControllers = true;
67 | float rotated = 0.0f;
68 | int framesPressed = 0;
69 | int frame = 0;
70 |
71 | MAKE_HOOK_MATCH(LightManager_OnWillRenderObject, &LightManager::OnCameraPreRender, void, LightManager* self, UnityEngine::Camera* camera) {
72 | // Do stuff when this function is called
73 | LightManager_OnWillRenderObject(self, camera);
74 | frame++;
75 | if(!getModConfig().Active.GetValue() || frame < 20) return;
76 | frame = 20;
77 |
78 | if(shouldGetControllers) {
79 | ArrayW controllers = UnityEngine::Resources::FindObjectsOfTypeAll();
80 | for (int i = 0; i < controllers.size(); i++) {
81 | if(controllers[i]->get_node() == UnityEngine::XR::XRNode::LeftHand) {
82 | leftController = controllers[i];
83 | } else if(controllers[i]->get_node() == UnityEngine::XR::XRNode::RightHand){
84 | rightController = controllers[i];
85 | }
86 | }
87 | shouldGetControllers = false;
88 | }
89 |
90 | UnityEngine::Camera* c = UnityEngine::Camera::get_main();
91 | if(!c) return;
92 | UnityEngine::Vector3 rot = c->get_transform()->get_eulerAngles();
93 | UnityEngine::Vector3 pos = c->get_transform()->get_position();
94 |
95 |
96 | if(getModConfig().LeftSaber.GetValue() && getModConfig().SwapSaber.GetValue() && rightController != nullptr) {
97 | saberPos = rightController->get_position();
98 | saberRot = rightController->get_rotation().get_eulerAngles();
99 | } else if(getModConfig().LeftSaber.GetValue() && leftController != nullptr) {
100 | saberPos = leftController->get_position();
101 | saberRot = leftController->get_rotation().get_eulerAngles();
102 | }
103 |
104 | if(GlobalNamespace::OVRInput::Get(GlobalNamespace::OVRInput::Button::One, OVRInput::Controller::Touch) && GlobalNamespace::OVRInput::Get(GlobalNamespace::OVRInput::Button::Two, OVRInput::Controller::Touch) && GlobalNamespace::OVRInput::Get(GlobalNamespace::OVRInput::Button::Three, OVRInput::Controller::Touch) && GlobalNamespace::OVRInput::Get(GlobalNamespace::OVRInput::Button::Four, OVRInput::Controller::Touch) && GlobalNamespace::OVRInput::Get(GlobalNamespace::OVRInput::Button::PrimaryHandTrigger, OVRInput::Controller::Touch) && GlobalNamespace::OVRInput::Get(GlobalNamespace::OVRInput::Button::PrimaryIndexTrigger, OVRInput::Controller::Touch) && GlobalNamespace::OVRInput::Get(GlobalNamespace::OVRInput::Button::SecondaryHandTrigger, OVRInput::Controller::Touch) && GlobalNamespace::OVRInput::Get(GlobalNamespace::OVRInput::Button::SecondaryIndexTrigger, OVRInput::Controller::Touch)) {
105 | framesPressed++;
106 | if(framesPressed >= 1000) {
107 | getModConfig().XOffset.SetValue(0.0f);
108 | getModConfig().YOffset.SetValue(0.0f);
109 | getModConfig().ZOffset.SetValue(0.0f);
110 | getModConfig().XRot.SetValue(0.0f);
111 | getModConfig().YRot.SetValue(0.0f);
112 | getModConfig().ZRot.SetValue(0.0f);
113 | getModConfig().WashingMachine.SetValue(false);
114 | getModConfig().Active.SetValue(false);
115 | framesPressed = 0;
116 | }
117 | }
118 | else if(getModConfig().MoveWhilePlaying.GetValue()) {
119 | UnityEngine::Vector3 diffPos = getModConfig().MoveController.GetValue() == 0 ? c->get_transform()->get_position() : (getModConfig().MoveController.GetValue() == 1 ? leftController->get_position() : rightController->get_position());
120 | GlobalNamespace::OVRInput::Update();
121 | if(GlobalNamespace::OVRInput::Get(GlobalNamespace::OVRInput::Button::Four, OVRInput::Controller::Touch)) {
122 | UnityEngine::Vector3 posDifference = UnityEngine::Vector3::op_Subtraction(diffPos, prevPos);
123 |
124 | getModConfig().XOffset.SetValue(posDifference.x * getModConfig().MoveMultiplier.GetValue() + getModConfig().XOffset.GetValue());
125 | getModConfig().YOffset.SetValue(posDifference.y * getModConfig().MoveMultiplier.GetValue() + getModConfig().YOffset.GetValue());
126 | getModConfig().ZOffset.SetValue(posDifference.z * getModConfig().MoveMultiplier.GetValue() + getModConfig().ZOffset.GetValue());
127 | }
128 | prevPos = diffPos;
129 | }
130 | else framesPressed = 0;
131 |
132 | UnityEngine::Vector3 offsetRot = UnityEngine::Vector3(getModConfig().XRot.GetValue(), getModConfig().YRot.GetValue(), getModConfig().ZRot.GetValue());
133 | UnityEngine::Vector3 offsetPos = UnityEngine::Vector3(getModConfig().XOffset.GetValue(), getModConfig().YOffset.GetValue(), getModConfig().ZOffset.GetValue());
134 |
135 | typedef function_ptr_t type;
136 | auto method = *reinterpret_cast(il2cpp_functions::resolve_icall("UnityEngine.Camera::set_cullingMatrix_Injected"));
137 |
138 | auto vector = UnityEngine::Vector3::op_Multiply(UnityEngine::Vector3::get_forward(), -99999 / 2);
139 | auto matrix = UnityEngine::Matrix4x4::op_Multiply(UnityEngine::Matrix4x4::Ortho(-99999, 99999, -99999, 99999, 0.001f, 99999), TranslateMatrix(vector));
140 | matrix = UnityEngine::Matrix4x4::op_Multiply(matrix, c->get_worldToCameraMatrix());
141 |
142 | method(c, matrix);
143 |
144 | if(getModConfig().Fixed.GetValue()) {
145 | if(getModConfig().LeftSaber.GetValue()) {
146 | pos.x = saberPos.x + (getModConfig().ApplyOffsets.GetValue() ? offsetPos.x : 0.0f);
147 | pos.y = saberPos.y + (getModConfig().ApplyOffsets.GetValue() ? offsetPos.y : 0.0f);
148 | pos.z = saberPos.z + (getModConfig().ApplyOffsets.GetValue() ? offsetPos.z : 0.0f);
149 |
150 | if(!getModConfig().OnlyPos.GetValue()) {
151 | rot.x = saberRot.x + (getModConfig().ApplyOffsets.GetValue() ? offsetRot.x : 0.0f);
152 | rot.y = saberRot.y + (getModConfig().ApplyOffsets.GetValue() ? offsetRot.y : 0.0f);
153 | rot.z = saberRot.z + (getModConfig().ApplyOffsets.GetValue() ? offsetRot.z : 0.0f);
154 | }
155 | } else {
156 | pos.x = offsetPos.x;
157 | pos.y = offsetPos.y;
158 | pos.z = offsetPos.z;
159 |
160 | if(!getModConfig().OnlyPos.GetValue()) {
161 | rot.x = offsetRot.z;
162 | rot.y = offsetRot.y;
163 | rot.z = offsetRot.z;
164 | }
165 | }
166 | } else {
167 | if(getModConfig().LeftSaber.GetValue()) {
168 | pos.x += saberPos.x + (getModConfig().ApplyOffsets.GetValue() ? offsetPos.x : 0.0f);
169 | pos.y += saberPos.y + (getModConfig().ApplyOffsets.GetValue() ? offsetPos.y : 0.0f);
170 | pos.z += saberPos.z + (getModConfig().ApplyOffsets.GetValue() ? offsetPos.z : 0.0f);
171 |
172 | if(!getModConfig().OnlyPos.GetValue()) {
173 | rot.x += saberRot.x + (getModConfig().ApplyOffsets.GetValue() ? offsetRot.x : 0.0f);
174 | rot.y += saberRot.y + (getModConfig().ApplyOffsets.GetValue() ? offsetRot.y : 0.0f);
175 | rot.z += saberRot.z + (getModConfig().ApplyOffsets.GetValue() ? offsetRot.z : 0.0f);
176 | }
177 | } else {
178 | pos.x += offsetPos.x;
179 | pos.y += offsetPos.y;
180 | pos.z += offsetPos.z;
181 |
182 | if(!getModConfig().OnlyPos.GetValue()) {
183 | rot.x += offsetRot.z;
184 | rot.y += offsetRot.y;
185 | rot.z += offsetRot.z;
186 | }
187 | }
188 | }
189 |
190 | if(getModConfig().WashingMachine.GetValue()) {
191 | rotated = remainderf(getModConfig().WashingMachineSpeed.GetValue() + rotated, 360.0f);
192 | rot.z += rotated;
193 | }
194 |
195 | c->get_transform()->set_position(pos);
196 | c->get_transform()->set_eulerAngles(rot);
197 | }
198 |
199 | MAKE_HOOK_MATCH(AudioTimeSyncController_Start, &AudioTimeSyncController::Start, void, AudioTimeSyncController* self) {
200 | AudioTimeSyncController_Start(self);
201 | if(getModConfig().DisableWhileReplay.GetValue() && (strcmp(getenv("ViewingReplay"), "true") == 0)) replay = true;
202 | }
203 |
204 | MAKE_HOOK_MATCH(SceneManager_ActiveSceneChanged, &UnityEngine::SceneManagement::SceneManager::Internal_ActiveSceneChanged, void, UnityEngine::SceneManagement::Scene previousActiveScene, UnityEngine::SceneManagement::Scene nextActiveScene) {
205 | shouldGetControllers = true;
206 | frame = 0;
207 | SceneManager_ActiveSceneChanged(previousActiveScene, nextActiveScene);
208 | }
209 |
210 | PLAY_3RD_PERSON_EXPORT void setup(CModInfo* info) {
211 | *info = modInfo.to_c();
212 |
213 | Paper::Logger::RegisterFileContextId(Logger.tag);
214 |
215 | getModConfig().Init(modInfo);
216 | Logger.info("Completed setup!");
217 | }
218 |
219 | PLAY_3RD_PERSON_EXPORT void late_load() {
220 | il2cpp_functions::Init();
221 |
222 | Logger.info("Installing hooks...");
223 |
224 | BSML::Init();
225 | BSML::Register::RegisterMainMenu("Play3rdPerson", "Play3rdPerson", "Play3rdPerson mod settings", DidActivate);
226 | BSML::Register::RegisterSettingsMenu("Play3rdPerson", DidActivate, false);
227 | // Install our hooks
228 | INSTALL_HOOK(Logger, LightManager_OnWillRenderObject);
229 | INSTALL_HOOK(Logger, SceneManager_ActiveSceneChanged);
230 |
231 | Logger.info("Installed all hooks!");
232 | }
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