├── .github
└── FUNDING.yml
├── .gitignore
├── .travis.yml
├── CODE_OF_CONDUCT.md
├── CONTRIBUTING.md
├── LICENSE
├── README.md
├── c2vsc3.md
└── package.json
/.github/FUNDING.yml:
--------------------------------------------------------------------------------
1 | # These are supported funding model platforms
2 |
3 | github: armaldio
4 | custom: https://paypal.me/armaldio
5 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | .vscode/
2 | .idea/
3 | awesome-construct.iml
4 | node_modules/
5 | yarn.lock
6 | package-lock.json
--------------------------------------------------------------------------------
/.travis.yml:
--------------------------------------------------------------------------------
1 | language: node_js
2 | node_js:
3 | - 'node'
4 |
--------------------------------------------------------------------------------
/CODE_OF_CONDUCT.md:
--------------------------------------------------------------------------------
1 | # Contributor Covenant Code of Conduct
2 |
3 | ## Our Pledge
4 |
5 | In the interest of fostering an open and welcoming environment, we as
6 | contributors and maintainers pledge to making participation in our project and
7 | our community a harassment-free experience for everyone, regardless of age, body
8 | size, disability, ethnicity, gender identity and expression, level of experience,
9 | nationality, personal appearance, race, religion, or sexual identity and
10 | orientation.
11 |
12 | ## Our Standards
13 |
14 | Examples of behavior that contributes to creating a positive environment
15 | include:
16 |
17 | * Using welcoming and inclusive language
18 | * Being respectful of differing viewpoints and experiences
19 | * Gracefully accepting constructive criticism
20 | * Focusing on what is best for the community
21 | * Showing empathy towards other community members
22 |
23 | Examples of unacceptable behavior by participants include:
24 |
25 | * The use of sexualized language or imagery and unwelcome sexual attention or
26 | advances
27 | * Trolling, insulting/derogatory comments, and personal or political attacks
28 | * Public or private harassment
29 | * Publishing others' private information, such as a physical or electronic
30 | address, without explicit permission
31 | * Other conduct which could reasonably be considered inappropriate in a
32 | professional setting
33 |
34 | ## Our Responsibilities
35 |
36 | Project maintainers are responsible for clarifying the standards of acceptable
37 | behavior and are expected to take appropriate and fair corrective action in
38 | response to any instances of unacceptable behavior.
39 |
40 | Project maintainers have the right and responsibility to remove, edit, or
41 | reject comments, commits, code, wiki edits, issues, and other contributions
42 | that are not aligned to this Code of Conduct, or to ban temporarily or
43 | permanently any contributor for other behaviors that they deem inappropriate,
44 | threatening, offensive, or harmful.
45 |
46 | ## Scope
47 |
48 | This Code of Conduct applies both within project spaces and in public spaces
49 | when an individual is representing the project or its community. Examples of
50 | representing a project or community include using an official project e-mail
51 | address, posting via an official social media account, or acting as an appointed
52 | representative at an online or offline event. Representation of a project may be
53 | further defined and clarified by project maintainers.
54 |
55 | ## Enforcement
56 |
57 | Instances of abusive, harassing, or otherwise unacceptable behavior may be
58 | reported by contacting the project team at armaldio@gmail.com. All
59 | complaints will be reviewed and investigated and will result in a response that
60 | is deemed necessary and appropriate to the circumstances. The project team is
61 | obligated to maintain confidentiality with regard to the reporter of an incident.
62 | Further details of specific enforcement policies may be posted separately.
63 |
64 | Project maintainers who do not follow or enforce the Code of Conduct in good
65 | faith may face temporary or permanent repercussions as determined by other
66 | members of the project's leadership.
67 |
68 | ## Attribution
69 |
70 | This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4,
71 | available at [http://contributor-covenant.org/version/1/4][version]
72 |
73 | [homepage]: http://contributor-covenant.org
74 | [version]: http://contributor-covenant.org/version/1/4/
75 |
--------------------------------------------------------------------------------
/CONTRIBUTING.md:
--------------------------------------------------------------------------------
1 | # Contribution Guidelines
2 |
3 | Please note that this project is released with a [Contributor Code of Conduct](code-of-conduct.md). By participating in this project you agree to abide by its terms.
4 |
5 | ## The pull request should have a useful title. Pull requests with `Update readme.md` as title will be closed right away.
6 |
7 | Ensure your pull request adheres to the following guidelines:
8 |
9 | ### Beforehand
10 |
11 | - If you submit a project that is similar to an existing project in the list, argument how it's better.
12 | - Search previous suggestions before making a new one, as yours may be a duplicate.
13 | - Make an individual pull request for each suggestion.
14 |
15 | ### Format
16 |
17 | - Use the following format: `- [Name](link) - Description.`
18 | - Keep descriptions short and simple, but descriptive.
19 | - Start the description with a capital and end with a full stop/period.
20 | - Don't start the description with `A` or `An`.
21 | - Check your spelling and grammar.
22 |
23 | **Examples:**
24 |
25 | - ✅ `- [iOS](…) - Mobile operating system for Apple phones and tablets.`
26 | - ✅ `- [Framer](…) - Prototyping interactive UI designs.`
27 | - ❌ `- [iOS](…) - Resources and tools for iOS development.`
28 | - ❌ `- [Framer](…)`
29 | - ❌ `- [Framer](…) - prototyping interactive UI designs`
30 |
31 | **About Content:**
32 |
33 | For content be sure to follow any of these conventions:
34 | - `- [Author's Name](link) - Description.` If your content must be referred to in a generic non-identifiable way.
35 | - `- [Author: Name](link) - Description.` If your content has a concrete identifiable name.
36 |
37 | ### Considerations
38 |
39 | - Don't mention `Construct 2` or `Construct 3` in the description as it's implied. If it's strictly necessary, just use `Construct`.
40 | - Always prefer to link to the GitHub repo if any.
41 | - Additions should be added in an alphabetical way on the relevant category.
42 | - Make sure your text editor is set to remove trailing whitespace.
43 | - New categories or improvements to the existing categorization are welcome, but should be done in a separate pull request.
44 |
45 | Thank you for your suggestion!
46 |
47 | ### Updating your PR
48 |
49 | A lot of times, making a PR adhere to the standards above can be difficult. If the maintainers notice anything that we'd like changed, we'll ask you to edit your PR before we merge it. If you're not sure how to do that, [here is a guide](https://github.com/RichardLitt/docs/blob/master/amending-a-commit-guide.md) on the different ways you can update your PR so that we can merge it.
50 |
--------------------------------------------------------------------------------
/LICENSE:
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/README.md:
--------------------------------------------------------------------------------
1 | # Awesome Construct [](https://github.com/sindresorhus/awesome)
2 |
3 |
4 |
5 | > You can create the game of your dreams. Build brain tickling puzzles, stunning platformers and immersive RPGs - or break the mould and make something new.
6 | > Create what you want, how you want with [Construct](https://www.construct.net).
7 | >
8 | > — Ashley (Scirra Founder)
9 |
10 | A curated list of the best tools, tutorials and examples related to the Construct game engine on all its versions.
11 |
12 | [How to contribute?](https://github.com/armaldio/awesome-construct/blob/master/CONTRIBUTING.md)
13 |
14 |
15 |
16 | ## Contents
17 |
18 |
19 |
20 | - [Scirra](#scirra)
21 | - [Community](#community)
22 | - [Made With Construct](#made-with-construct)
23 | - [Hosting](#hosting)
24 | - [Export](#export)
25 | - [Addons](#addons)
26 | - [Tools](#tools)
27 | - [Addon Development](#addon-development)
28 | - [YouTube Channels](#youtube-channels)
29 | - [Learning](#learning)
30 | - [Teaching](#teaching)
31 | - [Useful Links](#useful-links)
32 |
33 |
34 |
35 | ## Scirra
36 |
37 | Official Scirra channels.
38 |
39 | - [Forums](https://www.construct.net/forum)
40 | - [Reddit](https://www.reddit.com/r/construct/)
41 | - [Twitter](https://twitter.com/constructteam)
42 | - [Bluesky](https://bsky.app/profile/construct.net)
43 | - [Facebook](https://www.facebook.com/ConstructTeam/)
44 |
45 | ## Community
46 |
47 | Community supported channels.
48 |
49 | - [Discord Server](https://discord.gg/8RJBHbX)
50 | - [Bluesky List](https://bsky.app/profile/tackertacker.com/lists/3lh4xy2o5nx2q)
51 | - [Bluesky Starter Pack](https://bsky.app/starter-pack/tackertacker.com/3lbrn56cxcf2z)
52 |
53 | ## Made With Construct
54 |
55 | - [Games on Steam](https://steamdb.info/tech/Engine/Construct/) - List of Steam games made with the engine.
56 | - [Games on itch.io](https://itch.io/games/tag-construct-2/tag-construct-3) - List of itch.io games made with the engine.
57 | - [Games made with Construct](https://www.madewithconstruct.com/) - A website that list all the games made with the engine.
58 | - [Games shared on Twitter](https://x.com/search?q=%23madewithconstruct&src=typed_query&f=top) - Tweets using the #MadeWithConstruct hashtag.
59 |
60 | ## Hosting
61 |
62 | - [itch.io](https://www.itch.io) - Platform where to host, showcase, promote or sell your games - **Free**.
63 | - [GameJolt](https://gamejolt.com) - Similar platform to itch.io, with a focus on social communities and gamification - **Free**.
64 | - [GitHub Pages](https://pages.github.com) - Platform where to host an exported game as a static website - **Free**.
65 | - [Surge](https://surge.sh/) - Platform where to host an exported game as a static website - **Free/Paid**.
66 | - [Vercel](https://vercel.com/) - Platform where to host an exported game as a static website or cloud functions - **Free/Paid**.
67 | - [Netlify](https://www.netlify.com/) - Platform where to host an exported game as a static website - **Free/Paid**.
68 |
69 | ## Export
70 |
71 | ### Construct 3
72 |
73 | - [Chowdren](https://mp2.dk/chowdren/) - Blazingly fast runtime for Clickteam Fusion and Scirra Construct.
74 | - [Pipelab](https://pipelab.app/) - Fully automated export pipeline.
75 |
76 | ### Construct 2
77 |
78 | - [AppPlayer-Electron](https://github.com/Floflis/AppPlayer-Electron) - Preview apps/games in an Electron prebuilt exe - as if Electron were a normal browser! Currently Windows only, but soon™ for Mac and Linux.
79 | - [Neo NW](https://github.com/kckarnige/NeoNWjsForC2) - Easily setup exporting for the latest version of NW.js, replacing the outdated "NW.js for Construct 2" installer.
80 | - [website Reinarte](https://reinarte.com.br/) - Plugins, Behaviors and examples.
81 |
82 | ## Addons
83 |
84 | ### Construct 3
85 |
86 | - [piranha305's Addons](https://itch.io/c/5333183/construct-addons) - Plugins and Behaviors.
87 | - [Master Pose's Addons](https://itch.io/c/2390490/asset-store-) - Plugins, Behaviors and Themes.
88 |
89 | ### Construct 2
90 |
91 | - [Kyatric's Plugins](https://www.construct.net/forum/extending-construct-2/addons-29/c2-plugins-and-behaviors-list-42712) - Plugins and Behaviors.
92 | - [Kyatric's Effects](https://www.construct.net/forum/extending-construct-2/effects-31/webgl-effects-list-51897) - WebGL Effects.
93 | - [skwp's Plugins](https://itch.io/c/4077852/-my-c2-plugins) - Ported Construct 3 Plugins to Construct 2.
94 | - [skwp's Behaviors](https://itch.io/c/5297919/-my-c2-behaviors) - Ported Construct 3 Behaviors to Construct 2.
95 |
96 | ## Tools
97 |
98 | ### Construct 2
99 |
100 | - [Rex's Plugins Tool](https://rexrainbow.github.io/C2RexDoc/c2rexplugins.weebly.com/index.html) - The personal addon manager of Rex Rainbow.
101 | - [Array Editor for C2](https://curious-pixie-60ff1a.netlify.app/) - A tool to edit arrays in Construct 2.
102 | - [Sprite Font Generator - v3](https://www.construct.net/en/forum/game-development/tools-and-resources-27/sprite-font-generator-v3-64038) - Tool to generate sprite fonts for Construct.
103 |
104 | ## Addon Development
105 |
106 | ### Construct 3
107 |
108 | - [Construct Addon SDK](https://github.com/Scirra/Construct-Addon-SDK) - Scirra's official SDK to develop plugins.
109 | - [C3IDE2-cli](https://github.com/ConstructFund/c3ide2-cli) - C3IDE succesor framework.
110 | - [C3 Framework](https://github.com/c3framework) - Automated addon development.
111 | - [Lost Framework](https://github.com/lostinmind-dev/lost-c3) - Easy making of addons.
112 |
113 | ### Construct 2
114 |
115 | - [C3IDE](https://www.construct.net/en/forum/construct-3/plugin-sdk-10/c3ide-construct-plugin-ide-141201) - IDE for addon development.
116 | - [Fábio Smuu](https://github.com/FabioSmuu/SDK_PluginC2) - SDK Plugins.
117 |
118 | ## YouTube Channels
119 |
120 | - [ScirraVideos](https://www.youtube.com/@Construct) - Official Scirra's YouTube channel.
121 |
122 | ### Construct 3
123 |
124 | - [AJ Ordaz](https://www.youtube.com/@AJOrdaz) - Successful Construct developer shares his experiences.
125 | - [FoozleCC](https://www.youtube.com/@FoozleCC) - In-depth showcases of addons and features.
126 | - [Game Design with Reilly](https://www.youtube.com/@gamedesignwithreilly) - Explaining every detail of the engine.
127 | - [Marcos Game Dev](https://www.youtube.com/@MarcosGameDev) - Tutorials & more.
128 | - [Master Pose](https://www.youtube.com/@Masterpose) - Spanish tutorials, top lists & news.
129 | - [Pens 'N' Pixels](https://www.youtube.com/@PensnPixels) - Devlogs of indie developer.
130 | - [Lessis Games](https://www.youtube.com/@lessisgames8555) - Devlogs of an indie developer.
131 | - [Vimlark](https://www.youtube.com/@Vimlark) - Indie developer influencer who mainly uses Construct.
132 |
133 | ### Construct 2
134 |
135 | - [ArcadEdGames](https://www.youtube.com/@Learnconstruct2) - YouTube channel about making all sort of stuff.
136 | - [Diego Lizarazo](https://www.youtube.com/@DiegoLizarazo) - Random Construct tutorials stuff.
137 | - [Jerementor](https://www.youtube.com/@Jerementor/) - Extensive library of tutorials.
138 | - [GameDev](https://www.youtube.com/@GameDevelopmentChannel) - General tutorials.
139 | - [Gamer Z](https://www.youtube.com/@gamerz7204) - General tutorials.
140 |
141 | ## Learning
142 |
143 | ### Series / Courses
144 |
145 | #### Construct 3
146 |
147 | - [Marcos Game Dev: Plataforma Gostosinho - Técnicas de Polimento](https://www.youtube.com/playlist?list=PLuDpKE2ECBovsRiINMYss6iOHJYCN8MNe) - It all started with one question: 'Can you polish a game without adding new art?' The 'Plataforma Gostosinho' series answers this by transforming a basic platformer into a game that is fun to play in Construct 3!
148 | - [Rafael Trigo's Tutorials](https://www.construct.net/en/tutorials/construct-tutorials-2525) - List of Construct 3 tutorials.
149 |
150 | #### Construct 2
151 |
152 | - [English Acorn: Editor](https://www.youtube.com/playlist?list=PLusL6SZZRaWr4zqm6GrQHmOuShwtypRJ5) - General tutorials about the editor interface.
153 | - [English Acorn: Plugins and Objects](https://www.youtube.com/playlist?list=PLusL6SZZRaWqP6UmVPs9Ml8BRo2t-wvnT) - Tutorials about plugins and how they work inside the Editor.
154 |
155 | - [John Maksym's Tutorials](https://www.youtube.com/playlist?list=PLq6aUvz66jtfnuyOKnPXO5dZly6CB8naA) - General tutorials.
156 |
157 | - [Lee Stemkoski: Breakout Clone](https://www.youtube.com/playlist?list=PL59F92017DA9887DB) - Learn how to create a Brakeout game.
158 |
159 | - [Let's Make Games: PONG](https://www.youtube.com/watch?v=cvItNHEMB80) - Tutorials on how to create a Pong clone.
160 | - [Let's Make Games: ASTEROIDS](https://www.youtube.com/watch?v=nYULTk2BpKY) - Tutorials on how to create an Asteroids clone.
161 | - [Let's Make Games: Flappy Bird](https://www.youtube.com/watch?v=eBccn1qMB_U) - Tutorials on how to create a Flappy Bird clone.
162 |
163 | - [LividProductions: Platformer Series](https://www.youtube.com/playlist?list=PLz66pfeeD4TcPN9kO7JlqiITpgi_WWgn7) - This series will teach you how to make a platformer.
164 |
165 | - [Nicholas Dingle's Tutorials](https://www.youtube.com/playlist?list=PLsJBMeqEdtggBJBiuX8bnF10ewHjdE20e) - Number of tutorials covering different games you can create and different tricks.
166 |
167 | - [Marcos Game Dev: Curso Metroidvania 1.0](https://www.youtube.com/playlist?list=PLuDpKE2ECBou-kcov-1DdbnNHLjxGiwDp) - The version 1.0 of the Metroidvania Course, recorded in 2018, is now free! Follow the lessons to create your own metroidvania in Construct!
168 | - [Marcos Game Dev: Curso Beat'em Up](https://www.youtube.com/playlist?list=PLuDpKE2ECBovMW6iHOWwa0zy5_g_7KL2l) - Create an amazing beat'em up with combos, local 4-player multiplayer, multiple enemies, and more in Construct! Not recommended for beginners.
169 | - [Marcos Game Dev: Criando Roguelike](https://www.youtube.com/playlist?list=PLuDpKE2ECBosjwzkBzyTCOGr8WDLXflY6) - Learn to create a roguelike with RANDOM LEVEL GENERATION, multiple enemies, and a complete platformer character! NOT recommended for beginners.
170 | - [Marcos Game Dev: Super Mario Bros.](https://www.youtube.com/playlist?list=PLuDpKE2ECBou7QX1vZa7dFt6n3mTbnYAD) - Learn how to create Super Mario Bros. mechanics in Construct, faithfully recreated from the NES classic!
171 | - [Marcos Game Dev: Recriando Megaman X](https://www.youtube.com/playlist?list=PLuDpKE2ECBovmH0TG_ye_Wrg9CATAiB1p) - Learn to create Megaman X mechanics like the iconic X-buster, intense boss battles, and special powers in Construct! Detailed, intermediate-level videos (with some advanced content).
172 | - [Marcos Game Dev: Criando Menu Principal](https://www.youtube.com/playlist?list=PLuDpKE2ECBoulD0kDJNLmFc32nphXvY3U) - Learn to create a main menu that works for almost any game (focus on desktop). Includes fullscreen/window mode, control mapping, language switch, audio settings, and more.
173 |
174 | - [thenewboston: Game Development w/ Construct](https://www.youtube.com/playlist?list=PL6gx4Cwl9DGAfHxsK6bji7trLS-N0nKF-) - The official playlist for thenewboston Game Development.
175 | - [thenewboston: Platform Game Development](https://www.youtube.com/playlist?list=PL6gx4Cwl9DGAp287UuTE0-K7Ty-b8rGAX) - Official playlist for thenewboston Platform Game Development.
176 | - [thenewboston: Physics Puzzle Game Development](https://www.youtube.com/playlist?list=PL6gx4Cwl9DGDexNbWi0uPBP6buduUZO3Q) - The official playlist for thenewboston Physics Puzzle Game Development Tutorials.
177 |
178 | - [TodaysTuts: Behaviors](https://www.youtube.com/playlist?list=PLO3K3VFvlU6B1InGyrx7Iz7w_MDizWlXK) - Tutorials about Behaviors.
179 |
180 | - [Udemy: Creating a Pixel Platformer in HTML5!](https://www.udemy.com/learn-construct-2-creating-a-pixel-platformer-in-html5/) - By the end, you will have gone from beginner to advanced in no time! **(Free)**
181 |
182 | ### Other Sources
183 |
184 | #### Construct 3
185 |
186 | - [How To Construct Demo](https://howtoconstructdemos.com/) - Construct 2 & Construct 3 example demos.
187 |
188 | #### Construct 2
189 |
190 | - [FAQ](https://www.construct.net/forum/construct-2/how-do-i-18/how-do-i-frequently-asked-ques-41236) - The all frequently asked questions megrathread.
191 | - [Level Zero](https://www.construct.net/blogs/construct-official-blog-1/level-zero-free-construct-2-book-853) - Complete book on how to make games.
192 |
193 | ## Teaching
194 |
195 | ### Construct 3
196 |
197 | - [Level Up - The Educator's Edition](https://www.construct.net/en/make-games/education/resources/ebook) - The ideal companion for anyone using Construct in the classroom.
198 | - [Construct 3 Starter Curriculum](https://www.construct.net/en/make-games/education/resources/curriculum) - Free starter curriculum for Construct aimed at teaching students the basics of Computer Science.
199 |
200 | ## Useful Links
201 |
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/c2vsc3.md:
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1 | # Construct 2 :vs: Construct 3
2 |
3 | | Feature | Construct 2 | Construct 3 |
4 | |:-------:|:-----------:|:-----------:|
5 | | __**General**__ | | |
6 | | Facebook Instant Games | :x: | :white_check_mark: |
7 | | OS | Windows only | Any (work in the browser) |
8 | | Data Editor | :x: | :white_check_mark: |
9 | | Build Service | :x: | :white_check_mark: |
10 | | Advanced Project Statistics | :x: | :white_check_mark: |
11 | | Live Previews | :x: | :white_check_mark: |
12 | | Debugger | Regular | Advanced |
13 | | Custom Color (Comments & Groups) | :x: | :white_check_mark: |
14 | | BBCode in Event Sheet | :x: | :white_check_mark: |
15 | | Boolean (Global & Local) | :x: | :white_check_mark: |
16 | | Bundled Addons | :x: | :white_check_mark: |
17 | | Create Object by Name | :x: | :white_check_mark: |
18 | | Build system | Integrated build system | Cloud build system |
19 | | Support | Maintenance mode (*some features added*) | Active |
20 | | Price | One-Time purchase | Yearly license |
21 |
22 | # Extending this table
23 | You can extend this table by submitting a pull request.
24 |
25 | You can submit one or more lines.
26 |
27 | Each line must be formatted ike the following
28 |
29 | ```
30 | | Feature name | :white_check_mark: | :x: |
31 | ```
32 |
33 | If it’s not a exist / does not exist case, just put what’s relevant inside the cell
34 |
35 | ```
36 | | OS | Windows only | Any |
37 | ```
38 |
39 | # Notes
40 | We always compare features of the Constrcut 2 and the c2runtime and Construct 3 and the c3runtime.
41 |
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/package.json:
--------------------------------------------------------------------------------
1 | {
2 | "name": "awesome-construct",
3 | "version": "1.0.0",
4 | "main": "index.js",
5 | "repository": "https://github.com/ConstructCommunity/awesome-construct",
6 | "author": "Armaldio ",
7 | "license": "MIT",
8 | "devDependencies": {
9 | "awesome-lint": "^1.2.0"
10 | },
11 | "scripts": {
12 | "test": "awesome-lint"
13 | }
14 | }
15 |
--------------------------------------------------------------------------------