├── .gitignore ├── lua ├── buildWebbook.bat ├── wb_build.lua ├── template_index.html ├── template_ssSearch.html ├── generate-manual-tree-javascript.lua ├── faq.php ├── template_wb_title.html └── template_wb_bar.html ├── index ├── simQQ3D.json ├── simCodeEditor.json ├── simLDraw.json ├── simOpenMesh.json ├── simSurfRec.json ├── simICP.json ├── simURDF.json ├── simSDF.json ├── simConvex.json ├── simPython.json ├── simEvents.json ├── simCmd.json ├── simURLDrop.json ├── simSubprocess.json ├── simMIDI.json ├── simMujoco.json ├── simAssimp.json ├── simWS.json ├── simQML.json ├── simGLTF.json └── simB0.json ├── ssSearch.class ├── wb_img ├── Thumbs.db ├── blank.png ├── lng_en.png ├── lng_es.png ├── lng_pt.png ├── next.png ├── node.png ├── sync.png ├── wblank.png ├── hideall.png ├── nodelast.png ├── plusnode.png ├── previous.png ├── sepblank.png ├── sepnode.png ├── showall.png ├── vertline.png ├── barlineleft.png ├── lng_en_over.png ├── lng_es_over.png ├── lng_pt_over.png ├── minusnode.png ├── next_over.png ├── sepvertline.png ├── sync_over.png ├── barlineright.png ├── hideall_over.png ├── minusnodelast.png ├── plusnodelast.png ├── previous_over.png ├── showall_over.png └── title_background.png ├── en ├── images │ ├── pages.jpg │ ├── spot.png │ ├── assembly.png │ ├── cameras1.jpg │ ├── cameras2.jpg │ ├── cameras4.jpg │ ├── cameras5.jpg │ ├── dummies1.jpg │ ├── dummies2.jpg │ ├── graphs1.jpg │ ├── graphs2.jpg │ ├── homeImg.png │ ├── ikTut1.jpg │ ├── ikTut2.jpg │ ├── ikTut3.jpg │ ├── ikTut5.jpg │ ├── ikTut6.jpg │ ├── ikTut9.jpg │ ├── joints1.jpg │ ├── joints2.jpg │ ├── lights1.jpg │ ├── lights2.jpg │ ├── lights3.jpg │ ├── models0.jpg │ ├── models1.png │ ├── octrees1.jpg │ ├── octrees2.jpg │ ├── odeLogo.jpg │ ├── openPath.jpg │ ├── rosTut1.jpg │ ├── shapes1.jpg │ ├── shapes2.jpg │ ├── shapes3.jpg │ ├── shapes4.jpg │ ├── shapes5.jpg │ ├── shapes6.jpg │ ├── shapes7.jpg │ ├── shapes8.jpg │ ├── shapes9.jpg │ ├── softBody.jpg │ ├── stepped.jpg │ ├── texture1.jpg │ ├── texture2.jpg │ ├── texture3.jpg │ ├── texture6.jpg │ ├── texture7.jpg │ ├── toolbar1.jpg │ ├── toolbar2.jpg │ ├── welcome.png │ ├── allScripts.jpg │ ├── bulletLogo.jpg │ ├── convexHull.jpg │ ├── dynamics2.jpg │ ├── entities1.jpg │ ├── ikBasics1.jpg │ ├── ikBasics2.jpg │ ├── ikBasics3.jpg │ ├── ikBasics4.jpg │ ├── ikBasics5.jpg │ ├── ikBasics6.jpg │ ├── ikSolving1.jpg │ ├── licensing.png │ ├── matrix3x3.jpg │ ├── matrix4x4.jpg │ ├── matrixops.png │ ├── modelTut1.jpg │ ├── modelTut10.jpg │ ├── modelTut11.jpg │ ├── modelTut12.jpg │ ├── modelTut13.jpg │ ├── modelTut14.jpg │ ├── modelTut15.jpg │ ├── modelTut16.jpg │ ├── modelTut17.jpg │ ├── modelTut18.jpg │ ├── modelTut19.jpg │ ├── modelTut2.jpg │ ├── modelTut20.jpg │ ├── modelTut21.jpg │ ├── modelTut22.jpg │ ├── modelTut23.jpg │ ├── modelTut24.jpg │ ├── modelTut25.jpg │ ├── modelTut3.jpg │ ├── modelTut4.jpg │ ├── modelTut5.jpg │ ├── modelTut6.jpg │ ├── modelTut7.jpg │ ├── modelTut8.jpg │ ├── modelTut9.jpg │ ├── mujocoLogo.gif │ ├── nakedPath.jpg │ ├── newtonLogo.jpg │ ├── remoteApi1.jpg │ ├── remoteApi2.jpg │ ├── settings1.jpg │ ├── settings2.jpg │ ├── squarePath.jpg │ ├── vortexLogo.gif │ ├── CoppeliaSim.png │ ├── aviRecorder1.jpg │ ├── aviRecorder2.jpg │ ├── bubbleRobTut1.jpg │ ├── bubbleRobTut2.jpg │ ├── bubbleRobTut3.jpg │ ├── bubbleRobTut4.jpg │ ├── childScripts1.jpg │ ├── circularPath.jpg │ ├── collections.jpg │ ├── dummyDialog1.jpg │ ├── edgeEditMode1.jpg │ ├── edgeEditMode2.jpg │ ├── environment1.jpg │ ├── eulerAngles.jpg │ ├── features │ │ ├── api.png │ │ ├── ik.png │ │ ├── graphs.png │ │ ├── 2DElement.png │ │ ├── collision.png │ │ ├── distance.png │ │ ├── dynamics.png │ │ ├── editModes.png │ │ ├── hierarchy.png │ │ ├── remoteApi.png │ │ ├── tablebg2.png │ │ ├── wireless.png │ │ ├── forceSensor.png │ │ ├── interaction.png │ │ ├── modularity.png │ │ ├── softBodies.png │ │ ├── crossPlatform.png │ │ ├── importExport.png │ │ ├── modelBrowser.png │ │ ├── pathPlanning.png │ │ ├── rrs-reflexxes.png │ │ ├── proximitySensor.png │ │ ├── renderingSensor.png │ │ ├── sixProgApproaches.png │ │ ├── CoppeliaSimEduSquare.png │ │ └── CoppeliaSimLiteSquare.png │ ├── floorPlanZoom.png │ ├── forceSensors1.jpg │ ├── forceSensors2.jpg │ ├── forceSensors3.jpg │ ├── forceSensors4.jpg │ ├── graphDialog1.jpg │ ├── jointDialog1.jpg │ ├── luaCommander.jpg │ ├── mainScript1.jpg │ ├── mainScript3.jpg │ ├── mainScript4.jpg │ ├── modelBrowser.jpg │ ├── octreeDialog1.jpg │ ├── overviewV4-5.png │ ├── overviewV4-6.png │ ├── pageConfigs.jpg │ ├── parentAsProxy.png │ ├── pointClouds1.jpg │ ├── pointClouds2.jpg │ ├── positionDlg1.jpg │ ├── positionDlg2.jpg │ ├── positionDlg3.jpg │ ├── positionDlg4.jpg │ ├── primitives1.jpg │ ├── primitives2.jpg │ ├── primitives3.jpg │ ├── robLangTut1.jpg │ ├── robLangTut3.jpg │ ├── robLangTut4.jpg │ ├── robLangTut5.jpg │ ├── rosBubbleRob.jpg │ ├── sceneAndModel.png │ ├── sceneObjects1.jpg │ ├── scriptDialog1.jpg │ ├── scriptEditor1.jpg │ ├── scriptObject.jpg │ ├── shapeFrame1.jpg │ ├── simulation1.jpg │ ├── simulation2.png │ ├── simulation3.jpg │ ├── simulation4.jpg │ ├── simulation5.jpg │ ├── simulation6.jpg │ ├── simulation7.jpg │ ├── userInterface.png │ ├── controlEntities.jpg │ ├── dynamicContent.jpg │ ├── dynamicsDesign1.jpg │ ├── dynamicsDesign2.jpg │ ├── dynamicsDesign3.jpg │ ├── dynamicsDesign4.jpg │ ├── dynamicsDesign5.jpg │ ├── dynamicsDesign6.jpg │ ├── dynamicsDesign7.jpg │ ├── dynamicsDesign8.jpg │ ├── edgeEditModeDlg.jpg │ ├── embeddedScripts.jpg │ ├── environmentIcon.jpg │ ├── fitToViewButton.jpg │ ├── folderStructure.jpg │ ├── geometryDialog.jpg │ ├── layerSelection1.jpg │ ├── layerSelection2.jpg │ ├── lbubbleRobTut1.jpg │ ├── lbubbleRobTut2.jpg │ ├── lbubbleRobTut4.jpg │ ├── objectMovement1.jpg │ ├── openGlSettings.jpg │ ├── orientationDlg1.jpg │ ├── orientationDlg2.jpg │ ├── orientationDlg3.jpg │ ├── pagesAndViews1.jpg │ ├── pagesAndViews2.jpg │ ├── pagesAndViews3.jpg │ ├── realTimeButton.jpg │ ├── sceneHierarchy.png │ ├── shapeEditMode1.jpg │ ├── vertexEditMode1.jpg │ ├── vertexEditMode2.jpg │ ├── visionSensors1.jpg │ ├── visionSensors2.png │ ├── cameraProperties1.jpg │ ├── cameraShiftButton.jpg │ ├── dnaTransferButton.jpg │ ├── dynamicsDesign10.jpg │ ├── dynamicsDesign11.jpg │ ├── dynamicsDesign12.jpg │ ├── dynamicsDesign13.jpg │ ├── dynamicsDesign14.jpg │ ├── dynamicsDesign14b.jpg │ ├── dynamicsDesign15.jpg │ ├── dynamicsDesign16.jpg │ ├── engineProperties.jpg │ ├── externalFrontEnd.jpg │ ├── forceSensorDialog1.jpg │ ├── inverseKinematics1.jpg │ ├── jointDescription1.jpg │ ├── jointDescription2.jpg │ ├── jointDescription3.jpg │ ├── lightProperties1.jpg │ ├── luaAndPythonLogo.jpg │ ├── newScriptObjects.png │ ├── newScriptObjects2.png │ ├── objectCommonDlg2.jpg │ ├── objectCommonDlg3.jpg │ ├── objectRotateButton.jpg │ ├── objectShiftButton.jpg │ ├── pointCloudDialog1.jpg │ ├── proximitySensors1.jpg │ ├── proximitySensors2.png │ ├── remoteApiBlocking.jpg │ ├── scriptSimParams1.jpg │ ├── shapeProperties1.jpg │ ├── simulationDialog1.jpg │ ├── simulationDialog2.jpg │ ├── tendonConstraint.jpg │ ├── triangleEditMode1.jpg │ ├── triangleEditMode2.jpg │ ├── userConfigCallback.jpg │ ├── vertexEditModeDlg.jpg │ ├── yawPitchRollAngles.jpg │ ├── collisionDetection1.jpg │ ├── distanceCalculation1.jpg │ ├── dynamicContentButton.jpg │ ├── dynamicContentColors.jpg │ ├── remoteApiCommPaused.jpg │ ├── remoteApiNonBlocking.jpg │ ├── remoteApiSynchronous.jpg │ ├── scriptTreeTraversal1.jpg │ ├── scriptTreeTraversal2.jpg │ ├── shapeEditModeButton.jpg │ ├── triangleEditModeDlg.jpg │ ├── userConfigCallback2.jpg │ ├── visionSensorDialog1.jpg │ ├── visionSensorDialog2.jpg │ ├── visionSensorDialog3.jpg │ ├── assemblyToolbarButtons.png │ ├── customizationScriptIcon.jpg │ ├── externalControllerTut1.jpg │ ├── groupedShapeEditMode1.jpg │ ├── groupedShapeEditMode2.jpg │ ├── proximitySensorDialog1.jpg │ ├── proximitySensorDialog2.jpg │ ├── proximitySensorDialog3.jpg │ ├── proximitySensorDialog4.jpg │ ├── proximitySensorDialog5.jpg │ ├── proximitySensorDialog6.jpg │ ├── proximitySensorDialog7.jpg │ ├── qtBasedCustomUIExample.jpg │ ├── remoteApiDataStreaming.jpg │ ├── simulationAcceleration.jpg │ ├── usedByScripts │ │ ├── lua-logo.png │ │ └── python-logo.png │ ├── jointDynamicsProperties1.jpg │ ├── shapeDynamicsProperties1.jpg │ ├── visionSensorDescription1.jpg │ ├── visionSensorDescription2.jpg │ ├── objectPropertyToolbarButton.jpg │ ├── proximitySensorDescription1.jpg │ ├── proximitySensorDescription2.jpg │ ├── proximitySensorVolumeDialog.jpg │ ├── remoteApiSynchronousUpdate1.jpg │ ├── remoteApiSynchronousUpdate2.jpg │ ├── propertyExplorerAndEventViewer.png │ ├── collectionSelfCollisionIndicator.jpg │ └── proximitySensorDetectionParameterDialog.jpg ├── deprecated │ └── _readme.txt ├── sim-1 │ ├── _readme.txt │ ├── simAddParticleObjectItem.htm │ ├── simGetClosestPosOnPath.htm │ ├── simGetClosestPosOnPath_cpp.htm │ ├── simSetDebugWatchList.htm │ ├── simGetObjectHandle.htm │ ├── simSetJointForce.htm │ ├── simGetBoolParameter.htm │ ├── simGetArrayParameter.htm │ ├── simGetFloatParameter.htm │ ├── simGetIntegerSignal.htm │ ├── simSetBoolParameter.htm │ ├── simSetInt32Parameter.htm │ ├── simSetIntegerSignal.htm │ └── simGetInt32Parameter.htm ├── pathEditMode.htm ├── pathShaping.htm ├── simIK.htm ├── simIM.htm ├── simUI.htm ├── pathImportExport.htm ├── simCmd.htm ├── simICP.htm ├── simIGL.htm ├── simQML.htm ├── simROS.htm ├── simSDF.htm ├── simZMQ.htm ├── imageApi.htm ├── pathMovementAlongAPath.htm ├── pathPropertiesDialog.htm ├── apiOverview.htm ├── icpApi.htm ├── jointDescription.htm ├── simGLTF.htm ├── simGeom.htm ├── simMIDI.htm ├── simOMPL.htm ├── simROS2.htm ├── simURDF.htm ├── colladaPlugin.htm ├── customUIPluginApi.htm ├── gltfApi.htm ├── omplApi.htm ├── pathPositionCalculationMethod.htm ├── rosInterfaceApi.htm ├── simEigen.htm ├── simLDraw.htm ├── pathsControlPointsAndBezierPoints.htm ├── sdfPlugin.htm ├── simAssimp.htm ├── simConvex.htm ├── simEvents.htm ├── simMujoco.htm ├── simVision.htm ├── visionPlugin.htm ├── apiFunctionListAlphabetical.htm ├── apiFunctionListCategory.htm ├── assimpApi.htm ├── ros2InterfaceApi.htm ├── simSurfRec.htm ├── simURLDrop.htm ├── cgalApi.htm ├── childScripts.htm ├── simOpenMesh.htm ├── urdfPlugin.htm ├── vrepFeatures.htm ├── scriptProperties.htm ├── mainClientApplication.htm ├── basicsOnIkGroupsAndIkElements.htm ├── customUIPluginXMLSyntax.htm ├── dynamicsDialog.htm ├── simCodeEditor.htm ├── simSubprocess.htm ├── accessingGeneralObjects.htm ├── dynamicsEngineDialog.htm ├── jointDynamicEngineProperties.htm ├── shapeDynamicEngineProperties.htm ├── eulerAngles.htm ├── visionPlugin-specialSensors.htm ├── visionPlugin-imageProcessing.htm ├── coppeliaGeometricRoutinesApi.htm ├── coppeliaKinematicsRoutinesApi.htm ├── coppeliaGeometricRoutinesApi-category.htm ├── coppeliaGeometricRoutinesApi-alphabetic.htm ├── coppeliaKinematicsRoutinesApi-category.htm ├── coppeliaKinematicsRoutinesApi-alphabetic.htm ├── mainAndChildScripts.htm ├── userParameters.htm ├── customUserInterfaces.htm ├── rosTutorial.htm ├── callbackScripts.htm ├── calculationModules.htm ├── entities.htm ├── viewableObjects.htm ├── generalCallbackScript.htm ├── contactCallbackScript.htm ├── jointCtrlCallbackScripts.htm ├── tutorials.htm ├── coordinateDialog.htm ├── PyRep.htm ├── miscellaneousFunctionality.htm ├── environment.htm ├── convexDecomposition.htm ├── geometricPlugin.htm ├── externalFrontEnd.htm ├── proximitySensors.htm ├── pathsAndTrajectories.htm ├── geometricCalculations.htm ├── apisOverview.htm ├── sandboxScript.htm ├── scenesAndModels.htm ├── functionality.htm ├── measurableObjects.htm ├── pointClouds.htm ├── assembly.htm └── scriptObjects.htm ├── ssSearchThread.class ├── inject_calltips.py ├── index.html ├── ssSearch.html ├── gSearch.html ├── gfSearch.html ├── CMakeLists.txt ├── js └── hljs │ └── 11.8.0 │ └── styles │ └── default.min.css └── wb_bar.html /.gitignore: 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"ImportOptions": "simSDF/simSDF.htm#struct:ImportOptions" 6 | } 7 | } -------------------------------------------------------------------------------- /index/simConvex.json: -------------------------------------------------------------------------------- 1 | { 2 | "simConvex": { 3 | "hacd": "simConvex.htm#simConvex.hacd", 4 | "vhacd": "simConvex.htm#simConvex.vhacd", 5 | "hull": "simConvex.htm#simConvex.hull", 6 | "qhull": "simConvex.htm#simConvex.qhull" 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /index/simPython.json: -------------------------------------------------------------------------------- 1 | { 2 | "simPython": { 3 | "getVersion": "simPython.htm#getVersion", 4 | "create": "simPython.htm#create", 5 | "destroy": "simPython.htm#destroy", 6 | "run": "simPython.htm#run", 7 | "call": "simPython.htm#call" 8 | } 9 | } -------------------------------------------------------------------------------- /index/simEvents.json: 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13 | 14 | 15 | -------------------------------------------------------------------------------- /en/simEvents.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | simEvents 8 | 9 | 10 | 11 | 12 |

Please follow this link.

13 | 14 | 15 | -------------------------------------------------------------------------------- /en/simMujoco.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | simMujoco 8 | 9 | 10 | 11 | 12 |

Please follow this link.

13 | 14 | 15 | -------------------------------------------------------------------------------- /en/simVision.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | simVision 8 | 9 | 10 | 11 | 12 |

Please follow this link.

13 | 14 | 15 | -------------------------------------------------------------------------------- /en/visionPlugin.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | Synthetic vision 8 | 9 | 10 | 11 | 12 |

Please follow this link.

13 | 14 | 15 | -------------------------------------------------------------------------------- /en/apiFunctionListAlphabetical.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | apiFunctions 8 | 9 | 10 | 11 | 12 |

Please follow this link.

13 | 14 | 15 | -------------------------------------------------------------------------------- /en/apiFunctionListCategory.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | apiFunctions 8 | 9 | 10 | 11 | 12 |

Please follow this link.

13 | 14 | 15 | -------------------------------------------------------------------------------- /en/assimpApi.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | simAssimp 8 | 9 | 10 | 11 | 12 |

Please follow this link.

13 | 14 | 15 | 16 | -------------------------------------------------------------------------------- /en/ros2InterfaceApi.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | simROS2 8 | 9 | 10 | 11 | 12 |

Please follow this link.

13 | 14 | 15 | 16 | -------------------------------------------------------------------------------- /en/simSurfRec.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | simSurfRec 8 | 9 | 10 | 11 | 12 |

Please follow this link.

13 | 14 | 15 | -------------------------------------------------------------------------------- /en/simURLDrop.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | simURLDrop 8 | 9 | 10 | 11 | 12 |

Please follow this link.

13 | 14 | 15 | -------------------------------------------------------------------------------- /en/cgalApi.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | simSurfRec 8 | 9 | 10 | 11 | 12 |

Please follow this link.

13 | 14 | 15 | 16 | -------------------------------------------------------------------------------- /en/childScripts.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | Simulation scripts 8 | 9 | 10 | 11 | 12 |

Please follow this link.

13 | 14 | 15 | -------------------------------------------------------------------------------- /en/simOpenMesh.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | simOpenMesh 8 | 9 | 10 | 11 | 12 |

Please follow this link.

13 | 14 | 15 | -------------------------------------------------------------------------------- /en/urdfPlugin.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | URDF importer/exporter 8 | 9 | 10 | 11 | 12 |

Please follow this link.

13 | 14 | 15 | -------------------------------------------------------------------------------- /en/vrepFeatures.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | mainFeatures 8 | 9 | 10 | 11 | 12 |

Please follow this link.

13 | 14 | 15 | 16 | -------------------------------------------------------------------------------- /index/simURLDrop.json: -------------------------------------------------------------------------------- 1 | { 2 | "simURLDrop": { 3 | "openURL": "simURLDrop/simURLDrop.htm#openURL", 4 | "getURL": "simURLDrop/simURLDrop.htm#getURL", 5 | "download_mode": "simURLDrop/simURLDrop.htm#enum:download_mode", 6 | "download_mode.file": "simURLDrop/simURLDrop.htm#enum:download_mode", 7 | "download_mode.buffer": "simURLDrop/simURLDrop.htm#enum:download_mode" 8 | } 9 | } -------------------------------------------------------------------------------- /en/scriptProperties.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | Script dialog 8 | 9 | 10 | 11 | 12 |

Please follow this link.

13 | 14 | 15 | -------------------------------------------------------------------------------- /en/mainClientApplication.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | CoppeliaSim's library 8 | 9 | 10 | 11 | 12 |

Please follow this link.

13 | 14 | 15 | -------------------------------------------------------------------------------- /en/basicsOnIkGroupsAndIkElements.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | Solving IK and IK 8 | 9 | 10 | 11 | 12 |

Please follow this link.

13 | 14 | 15 | 16 | -------------------------------------------------------------------------------- /en/customUIPluginXMLSyntax.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | simUI Widgets 8 | 9 | 10 | 11 | 12 |

Please follow this link.

13 | 14 | 15 | 16 | -------------------------------------------------------------------------------- /en/dynamicsDialog.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | Simulation dialog 8 | 9 | 10 | 11 | 12 |

Please follow this link.

13 | 14 | 15 | -------------------------------------------------------------------------------- /en/simCodeEditor.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | simCodeEditor 8 | 9 | 10 | 11 | 12 |

Please follow this link.

13 | 14 | 15 | -------------------------------------------------------------------------------- /en/simSubprocess.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | simSubprocess 8 | 9 | 10 | 11 | 12 |

Please follow this link.

13 | 14 | 15 | -------------------------------------------------------------------------------- /en/accessingGeneralObjects.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | Accessing scene objects 8 | 9 | 10 | 11 | 12 |

Please follow this link.

13 | 14 | 15 | -------------------------------------------------------------------------------- /en/dynamicsEngineDialog.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | Simulation dialog 8 | 9 | 10 | 11 | 12 |

Please follow this link.

13 | 14 | 15 | -------------------------------------------------------------------------------- /en/jointDynamicEngineProperties.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | Joint dynamics dialog 8 | 9 | 10 | 11 | 12 |

Please follow this link.

13 | 14 | 15 | -------------------------------------------------------------------------------- /en/shapeDynamicEngineProperties.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | Shape dynamics dialog 8 | 9 | 10 | 11 | 12 |

Please follow this link.

13 | 14 | 15 | -------------------------------------------------------------------------------- /en/eulerAngles.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | Positions and orientations 8 | 9 | 10 | 11 | 12 |

Please follow this link.

13 | 14 | 15 | -------------------------------------------------------------------------------- /en/visionPlugin-specialSensors.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | simVision 8 | 9 | 10 | 11 | 12 |

Please follow this link.

13 | 14 | 15 | -------------------------------------------------------------------------------- /en/visionPlugin-imageProcessing.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | simVision 8 | 9 | 10 | 11 | 12 |

Please follow this link.

13 | 14 | 15 | 16 | -------------------------------------------------------------------------------- /en/coppeliaGeometricRoutinesApi.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | coppeliaGeometricRoutines-api 8 | 9 | 10 | 11 | 12 |

Please follow this link.

13 | 14 | 15 | -------------------------------------------------------------------------------- /en/coppeliaKinematicsRoutinesApi.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | coppeliaKinematicsRoutines-api 8 | 9 | 10 | 11 | 12 |

Please follow this link.

13 | 14 | 15 | -------------------------------------------------------------------------------- /en/coppeliaGeometricRoutinesApi-category.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | coppeliaGeometricRoutines-api 8 | 9 | 10 | 11 | 12 |

Please follow this link.

13 | 14 | 15 | -------------------------------------------------------------------------------- /en/coppeliaGeometricRoutinesApi-alphabetic.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | coppeliaGeometricRoutines-api 8 | 9 | 10 | 11 | 12 |

Please follow this link.

13 | 14 | 15 | -------------------------------------------------------------------------------- /en/coppeliaKinematicsRoutinesApi-category.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | coppeliaKinematicsRoutines-api 8 | 9 | 10 | 11 | 12 |

Please follow this link.

13 | 14 | 15 | -------------------------------------------------------------------------------- /en/coppeliaKinematicsRoutinesApi-alphabetic.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | coppeliaKinematicsRoutines-api 8 | 9 | 10 | 11 | 12 |

Please follow this link.

13 | 14 | 15 | -------------------------------------------------------------------------------- /index/simSubprocess.json: -------------------------------------------------------------------------------- 1 | { 2 | "simSubprocess": { 3 | "exec": "simSubprocess/simSubprocess.htm#exec", 4 | "execAsync": "simSubprocess/simSubprocess.htm#execAsync", 5 | "isRunning": "simSubprocess/simSubprocess.htm#isRunning", 6 | "wait": "simSubprocess/simSubprocess.htm#wait", 7 | "kill": "simSubprocess/simSubprocess.htm#kill", 8 | "getpid": "simSubprocess/simSubprocess.htm#getpid", 9 | "exec_opts": "simSubprocess/simSubprocess.htm#struct:exec_opts" 10 | } 11 | } -------------------------------------------------------------------------------- /index/simMIDI.json: -------------------------------------------------------------------------------- 1 | { 2 | "simMIDI": { 3 | "openMidiIn": "simMIDI/simMIDI.htm#openMidiIn", 4 | "closeMidiIn": "simMIDI/simMIDI.htm#closeMidiIn", 5 | "ignoreTypes": "simMIDI/simMIDI.htm#ignoreTypes", 6 | "getMessage": "simMIDI/simMIDI.htm#getMessage", 7 | "openMidiOut": "simMIDI/simMIDI.htm#openMidiOut", 8 | "closeMidiOut": "simMIDI/simMIDI.htm#closeMidiOut", 9 | "sendMessage": "simMIDI/simMIDI.htm#sendMessage", 10 | "processIncomingMessages": "simMIDI/simMIDI.htm#processIncomingMessages" 11 | } 12 | } -------------------------------------------------------------------------------- /inject_calltips.py: -------------------------------------------------------------------------------- 1 | import sys 2 | import xml.etree.ElementTree as ET 3 | 4 | from pathlib import Path 5 | 6 | from coppeliasim_zmqremoteapi_client import RemoteAPIClient 7 | 8 | 9 | client = RemoteAPIClient() 10 | sim = client.require('sim') 11 | 12 | curDir = Path(__file__).absolute().parent 13 | 14 | tree = ET.parse(curDir / 'regularApi.xml') 15 | root = tree.getroot() 16 | 17 | for func in root: 18 | name = func.find('api-function-name').text.strip() 19 | calltip = sim.getApiInfo(-1, name) 20 | if calltip: 21 | ET.SubElement(func, 'api-calltip').text = calltip 22 | 23 | ET.dump(tree) 24 | -------------------------------------------------------------------------------- /index/simMujoco.json: -------------------------------------------------------------------------------- 1 | { 2 | "simMujoco": { 3 | "composite": "simMujoco.htm#simMujoco.composite", 4 | "addFlexcomp": "simMujoco.htm#simMujoco.addFlexcomp", 5 | "getCompositeInfo": "simMujoco.htm#simMujoco.getCompositeInfo", 6 | "getFlexcompInfo": "simMujoco.htm#simMujoco.getFlexcompInfo", 7 | "getInfo": "simMujoco.htm#simMujoco.getInfo", 8 | "addInjection": "simMujoco.htm#simMujoco.addInjection", 9 | "removeInjection": "simMujoco.htm#simMujoco.removeInjection", 10 | "injectXML": "simMujoco.htm#simMujoco.addInjection", 11 | "removeXML": "simMujoco.htm#simMujoco.removeInjection" 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /en/mainAndChildScripts.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | Main and simulation scripts 7 | 8 | 9 | 10 | 11 | 12 |
13 | 14 | 15 | 24 |
16 |

17 | 18 | 19 |

See embedded scripts.

20 | 21 |
22 |
23 |
25 |
26 | 27 | 28 | 29 | 30 | 31 | -------------------------------------------------------------------------------- /en/userParameters.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | User parameters 7 | 8 | 9 | 10 | 11 | 12 |
13 | 14 | 15 | 24 |
16 |

17 | 18 | 19 | 20 |

See user config callback functions.

21 |
22 |
23 |
25 |
26 | 27 | 28 | 29 | 30 | 31 | -------------------------------------------------------------------------------- /en/customUserInterfaces.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | custom User Interfaces 7 | 8 | 9 | 10 | 11 | 12 |
13 | 14 | 15 | 26 |
16 |

17 | 18 | 19 | 20 |

Redirected to here

21 | 22 | 23 |


24 |
25 |

27 |
28 | 29 | 30 | 31 | 32 | 33 | -------------------------------------------------------------------------------- /en/rosTutorial.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | ROS tutorial 7 | 8 | 9 | 10 | 11 | 12 |
13 | 14 | 15 | 28 |
16 |

17 | 18 | 19 | 20 |

ROS Tutorials

21 | 22 |
  • ROS tutorial
  • 23 |
  • ROS2 tutorial
  • 24 |
    25 |
    26 | 27 |
    29 |
    30 | 31 | 32 | 33 | 34 | 35 | -------------------------------------------------------------------------------- /en/callbackScripts.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | Callback scripts 7 | 8 | 9 | 10 | 11 | 12 |
    13 | 14 | 15 | 29 |
    16 |

    17 | 18 | 19 | 20 |

    Callback scripts

    21 | 22 |

    Callback scripts are deprecated. Use instead callback functions.

    23 | 24 | 25 | 26 |
    27 |
    28 |
    30 |
    31 | 32 | 33 | 34 | 35 | 36 | -------------------------------------------------------------------------------- /en/calculationModules.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | Calculation modules 7 | 8 | 9 | 10 | 11 | 12 |
    13 | 14 | 15 | 28 |
    16 |

    17 | 18 | 19 | 20 |

    Calculation modules

    21 | 22 |

    You should be redirected to the functionality overview page in a few moments

    23 | 24 | 25 |
    26 |
    27 |
    29 |
    30 | 31 | 32 | 33 | 34 | 35 | -------------------------------------------------------------------------------- /index.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | CoppeliaSim User Manual 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | <body> 18 | 19 | <p>This page uses frames, but your browser doesn&#39;t support them.</p> 20 | 21 | </body> 22 | 23 | 24 | 25 | -------------------------------------------------------------------------------- /lua/template_index.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | WB_TITLE 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | <body> 18 | 19 | <p>This page uses frames, but your browser doesn&#39;t support them.</p> 20 | 21 | </body> 22 | 23 | 24 | 25 | -------------------------------------------------------------------------------- /ssSearch.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | ssSearch 4 | 5 | 6 | 7 |

    Simple Search

    8 |
    9 |
    10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
    21 |
    22 | 23 | -------------------------------------------------------------------------------- /lua/template_ssSearch.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | ssSearch 4 | 5 | 6 | 7 |

    WB_SEARCH

    8 |
    9 |
    10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
    21 |
    22 | 23 | -------------------------------------------------------------------------------- /index/simAssimp.json: -------------------------------------------------------------------------------- 1 | { 2 | "simAssimp": { 3 | "importShapes": "simAssimp/simAssimp.htm#importShapes", 4 | "exportShapes": "simAssimp/simAssimp.htm#exportShapes", 5 | "getImportFormat": "simAssimp/simAssimp.htm#getImportFormat", 6 | "getExportFormat": "simAssimp/simAssimp.htm#getExportFormat", 7 | "importMeshes": "simAssimp/simAssimp.htm#importMeshes", 8 | "exportMeshes": "simAssimp/simAssimp.htm#exportMeshes", 9 | "importShapesDlg": "simAssimp/simAssimp.htm#importShapesDlg", 10 | "exportShapesDlg": "simAssimp/simAssimp.htm#exportShapesDlg", 11 | "upVector": "simAssimp/simAssimp.htm#enum:upVector", 12 | "upVector.auto": "simAssimp/simAssimp.htm#enum:upVector", 13 | "upVector.z": "simAssimp/simAssimp.htm#enum:upVector", 14 | "upVector.y": "simAssimp/simAssimp.htm#enum:upVector" 15 | } 16 | } -------------------------------------------------------------------------------- /lua/generate-manual-tree-javascript.lua: -------------------------------------------------------------------------------- 1 | dofile('wb_usr.lua') 2 | json = require "dkjson" 3 | 4 | function conv(x) 5 | local anchors={} 6 | local pp = '../en' 7 | local f = io.open(pp..'/'..x.link, "r") 8 | if f then 9 | local c = f:read("*all") 10 | f:close() 11 | for w in string.gmatch(c, ' 2 | 3 | 4 | 5 | 6 | Entities 7 | 8 | 9 | 10 | 11 | 12 |
    13 | 14 | 15 | 33 |
    16 |

    17 | 18 | 19 | 20 |

    Entities

    21 | 22 |

    An entity is a term that refers to a scene object or a collection. Following figure illustrates the relationship between scene objects, collections and entities:
    23 |

    24 | 25 |

    26 |

    [Entities: scene objects and collections]

    27 | 28 | 29 |
    30 |
    31 | 32 |
    34 |
    35 | 36 | 37 | 38 | 39 | 40 | -------------------------------------------------------------------------------- /gSearch.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | gSearch 5 | 6 | 7 | 18 | 19 | 20 | 21 |

    This feature will search in the CoppeliaSim user manual using Google. It works only when online.

    22 | 23 | 35 | 36 | 37 | 38 | 39 | -------------------------------------------------------------------------------- /gfSearch.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | gSearch 5 | 6 | 7 | 18 | 19 | 20 | 21 |

    This feature will search in the CoppeliaSim/V-REP forum using Google. It works only when online.

    22 | 23 | 35 | 36 | 37 | 38 | 39 | -------------------------------------------------------------------------------- /en/viewableObjects.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | Viewable objects 7 | 8 | 9 | 10 | 11 | 12 |
    13 | 14 | 15 | 32 |
    16 |

    17 | 18 | 19 | 20 |

    Viewable objects

    21 | 22 |

    Viewable objects are objects that can be looked through , looked at, or that can display some image content. They include:

    23 | 24 |
  • Cameras
  • 25 |
  • Vision sensors
  • 26 | 27 |

    Viewable objects can be associated with views that will display their image content.

    28 |
    29 |
    30 | 31 |
    33 |
    34 | 35 | 36 | 37 | 38 | 39 | -------------------------------------------------------------------------------- /en/generalCallbackScript.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | General callback script 7 | 8 | 9 | 10 | 11 | 12 |
    13 | 14 | 15 | 27 |
    16 |

    17 | 18 | 19 | 20 |

    General callback script

    21 | 22 | 23 |

    The general callback script is deprecated. Instead, a customization script should be used. An already in place general callback scripts will however still operate, but edition is disabled. To temporarily enabled edition of the deprecated general callback script, edit value enableOldGeneralCallbackScriptEdition to true in file system/usrset.txt.

    24 |
    25 |
    26 |
    28 |
    29 | 30 | 31 | 32 | 33 | 34 | -------------------------------------------------------------------------------- /en/contactCallbackScript.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | The contact callback script 7 | 8 | 9 | 10 | 11 | 12 |
    13 | 14 | 15 | 27 |
    16 |

    17 | 18 | 19 | 20 |

    Contact callback script

    21 | 22 |

    The contact callback script is deprecated. Instead, a contact callback function should be used. An already in place contact callback script will however still operate, but edition is disabled. To temporarily enabled edition of the deprecated contact callback script, edit value enableOldCustomContactHandlingEdition to true in file system/usrset.txt.

    23 | 24 |
    25 |
    26 |
    28 |
    29 | 30 | 31 | 32 | 33 | 34 | -------------------------------------------------------------------------------- /lua/faq.php: -------------------------------------------------------------------------------- 1 | 7 | * @license GNU General Public License, version 2 (GPL-2.0) 8 | * 9 | * For full copyright and license information, please see 10 | * the docs/CREDITS.txt file. 11 | * 12 | */ 13 | 14 | /** 15 | * @ignore 16 | */ 17 | define('IN_PHPBB', true); 18 | $phpbb_root_path = (defined('PHPBB_ROOT_PATH')) ? PHPBB_ROOT_PATH : './'; 19 | $phpEx = substr(strrchr(__FILE__, '.'), 1); 20 | include($phpbb_root_path . 'common.' . $phpEx); 21 | 22 | // Start session management 23 | $user->session_begin(); 24 | $auth->acl($user->data); 25 | $user->setup(); 26 | 27 | /** @var \phpbb\controller\helper $controller_helper */ 28 | $controller_helper = $phpbb_container->get('controller.helper'); 29 | 30 | $response = new \Symfony\Component\HttpFoundation\RedirectResponse( 31 | $controller_helper->route( 32 | $request->variable('mode', 'faq') === 'bbcode' ? 'phpbb_help_bbcode_controller' : 'phpbb_help_faq_controller' 33 | ), 34 | 301 35 | ); 36 | $response->send(); 37 | -------------------------------------------------------------------------------- /CMakeLists.txt: -------------------------------------------------------------------------------- 1 | cmake_minimum_required(VERSION 3.12) 2 | project(manual) 3 | 4 | find_package(Python3 REQUIRED COMPONENTS Interpreter) 5 | 6 | if(NOT COPPELIASIM_INCLUDE_DIR) 7 | if(DEFINED ENV{COPPELIASIM_ROOT_DIR}) 8 | set(COPPELIASIM_INCLUDE_DIR $ENV{COPPELIASIM_ROOT_DIR}/programming/include) 9 | else() 10 | set(COPPELIASIM_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../include) 11 | endif() 12 | endif() 13 | list(APPEND CMAKE_MODULE_PATH ${COPPELIASIM_INCLUDE_DIR}/cmake) 14 | find_package(CoppeliaSim 4.5.0.7 REQUIRED) 15 | 16 | add_custom_target(genRegularApi ALL 17 | COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/apiDoc/generate.py 18 | ) 19 | 20 | file(GLOB HELP_FILES CONFIGURE_DEPENDS *.html *.lua *.class *.css *.txt) 21 | list(FILTER HELP_FILES EXCLUDE REGEX "/CMakeLists\\.txt$") 22 | foreach(HELP_FILE IN LISTS HELP_FILES) 23 | coppeliasim_add_manual(${HELP_FILE} SUBDIR .) 24 | endforeach() 25 | coppeliasim_add_manual_directory(en) 26 | coppeliasim_add_manual_directory(index) 27 | coppeliasim_add_manual_directory(wb_img) 28 | coppeliasim_add_manual_directory(js) 29 | -------------------------------------------------------------------------------- /en/jointCtrlCallbackScripts.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | Joint control callback scripts 7 | 8 | 9 | 10 | 11 | 12 |
    13 | 14 | 15 | 27 |
    16 |

    17 | 18 | 19 | 20 |

    Joint control callback scripts

    21 | 22 |

    Joint control callback scripts are deprecated. Instead, joint callback functions should be used. Already in place joint control callback scripts will however still operate, but edition is disabled. To temporarily enabled edition of the deprecated joint control callback scripts, edit value enableOldJointCallbackScriptEdition to true in file system/usrset.txt.

    23 | 24 |
    25 |
    26 |
    28 |
    29 | 30 | 31 | 32 | 33 | 34 | -------------------------------------------------------------------------------- /js/hljs/11.8.0/styles/default.min.css: -------------------------------------------------------------------------------- 1 | /*! 2 | Theme: Default 3 | Description: Original highlight.js style 4 | Author: (c) Ivan Sagalaev 5 | Maintainer: @highlightjs/core-team 6 | Website: https://highlightjs.org/ 7 | License: see project LICENSE 8 | Touched: 2021 9 | */pre code.hljs{display:block;overflow-x:auto;padding:1em}code.hljs{padding:3px 5px}.hljs{background:#f3f3f3;color:#444}.hljs-comment{color:#697070}.hljs-punctuation,.hljs-tag{color:#444a}.hljs-tag .hljs-attr,.hljs-tag .hljs-name{color:#444}.hljs-attribute,.hljs-doctag,.hljs-keyword,.hljs-meta .hljs-keyword,.hljs-name,.hljs-selector-tag{font-weight:700}.hljs-deletion,.hljs-number,.hljs-quote,.hljs-selector-class,.hljs-selector-id,.hljs-string,.hljs-template-tag,.hljs-type{color:#800}.hljs-section,.hljs-title{color:#800;font-weight:700}.hljs-link,.hljs-operator,.hljs-regexp,.hljs-selector-attr,.hljs-selector-pseudo,.hljs-symbol,.hljs-template-variable,.hljs-variable{color:#ab5656}.hljs-literal{color:#695}.hljs-addition,.hljs-built_in,.hljs-bullet,.hljs-code{color:#397300}.hljs-meta{color:#1f7199}.hljs-meta .hljs-string{color:#38a}.hljs-emphasis{font-style:italic}.hljs-strong{font-weight:700} -------------------------------------------------------------------------------- /index/simWS.json: -------------------------------------------------------------------------------- 1 | { 2 | "simWS": { 3 | "start": "simWS/simWS.htm#start", 4 | "setOpenHandler": "simWS/simWS.htm#setOpenHandler", 5 | "setFailHandler": "simWS/simWS.htm#setFailHandler", 6 | "setCloseHandler": "simWS/simWS.htm#setCloseHandler", 7 | "setMessageHandler": "simWS/simWS.htm#setMessageHandler", 8 | "setHTTPHandler": "simWS/simWS.htm#setHTTPHandler", 9 | "send": "simWS/simWS.htm#send", 10 | "stop": "simWS/simWS.htm#stop", 11 | "connect": "simWS/simWS.htm#connect", 12 | "disconnect": "simWS/simWS.htm#disconnect", 13 | "opcode": "simWS/simWS.htm#enum:opcode", 14 | "opcode.continuation": "simWS/simWS.htm#enum:opcode", 15 | "opcode.text": "simWS/simWS.htm#enum:opcode", 16 | "opcode.binary": "simWS/simWS.htm#enum:opcode", 17 | "openCallback": "simWS/simWS.htm#scriptfun:openCallback", 18 | "failCallback": "simWS/simWS.htm#scriptfun:failCallback", 19 | "closeCallback": "simWS/simWS.htm#scriptfun:closeCallback", 20 | "messageCallback": "simWS/simWS.htm#scriptfun:messageCallback", 21 | "httpCallback": "simWS/simWS.htm#scriptfun:httpCallback" 22 | } 23 | } -------------------------------------------------------------------------------- /lua/template_wb_title.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Title 5 | 6 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 |
    WB_BAR_TITLE
    42 | 43 | 44 | 45 | 46 | -------------------------------------------------------------------------------- /en/tutorials.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | Tutorials 7 | 8 | 9 | 10 | 11 | 12 |
    13 | 14 | 15 | 34 |
    16 |

    17 | 18 | 19 | 20 |

    Tutorials

    21 | 22 |
  • BubbleRob tutorial
  • 23 |
  • Building a clean model tutorial
  • 24 |
  • Line following BubbleRob tutorial
  • 25 |
  • Inverse kinematics tutorial
  • 26 |
  • External controller tutorial
  • 27 |
  • Plugin tutorial
  • 28 |
  • Robot language interpreter integration tutorial
  • 29 |
  • ROS tutorial
  • 30 | 31 |
    32 |
    33 |
    35 |
    36 | 37 | 38 | 39 | 40 | 41 | -------------------------------------------------------------------------------- /en/coordinateDialog.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | Position/orientation manipulation 7 | 8 | 9 | 10 | 11 | 12 |
    13 | 14 | 15 | 36 |
    16 |

    17 | 18 | 19 | 20 |

    Position/orientation manipulation

    21 | 22 | 23 |

    The user can modify and manipulate and object or item's pose by using one of following toolbar buttons: 24 |

    25 | 26 |

    27 |

    [Manipulation toolbar buttons (position and orientation)]

    28 |
    29 | 30 |

    The first displays the position dialog, while the second displays the orientation dialog. In both cases, the user will also be able to move the selected objects or items with the mouse.

    31 | 32 |
    33 |
    34 | 35 |
    37 |
    38 | 39 | 40 | 41 | 42 | 43 | -------------------------------------------------------------------------------- /index/simQML.json: -------------------------------------------------------------------------------- 1 | { 2 | "simQML": { 3 | "createEngine": "simQML/simQML.htm#createEngine", 4 | "destroyEngine": "simQML/simQML.htm#destroyEngine", 5 | "load": "simQML/simQML.htm#load", 6 | "loadData": "simQML/simQML.htm#loadData", 7 | "setEventHandlerRaw": "simQML/simQML.htm#setEventHandlerRaw", 8 | "sendEventRaw": "simQML/simQML.htm#sendEventRaw", 9 | "imageDataURL": "simQML/simQML.htm#imageDataURL", 10 | "qtVersion": "simQML/simQML.htm#qtVersion", 11 | "sendEvent": "simQML/simQML.htm#sendEvent", 12 | "setEventHandler": "simQML/simQML.htm#setEventHandler", 13 | "image_data_format": "simQML/simQML.htm#enum:image_data_format", 14 | "image_data_format.gray8": "simQML/simQML.htm#enum:image_data_format", 15 | "image_data_format.rgb888": "simQML/simQML.htm#enum:image_data_format", 16 | "image_data_format.bgr888": "simQML/simQML.htm#enum:image_data_format", 17 | "image_data_format.rgbx8888": "simQML/simQML.htm#enum:image_data_format", 18 | "image_data_format.rgb32": "simQML/simQML.htm#enum:image_data_format", 19 | "image_data_format.argb32": "simQML/simQML.htm#enum:image_data_format", 20 | "onEventReceivedRaw": "simQML/simQML.htm#scriptfun:onEventReceivedRaw" 21 | } 22 | } -------------------------------------------------------------------------------- /en/PyRep.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | PyRep 6 | 7 | 8 | 9 | 10 |
    11 | 12 | 13 | 26 |
    14 |

    15 | 16 | 17 | 18 |

    PyRep

    19 | 20 |

    PyRep is a toolkit for robot learning research, built on top of CoppeliaSim/V-REP. It allows to launch CoppeliaSim's simulation thread from Python. Because of this, one is able to execute PyRep python code synchronously with the simulation loop, thus greatly increasing speed compared to a Python client that would interact with CoppeliaSim via remote procedure calls. This is particularly interesting for learning algorithms in the areas of reinforcement learning, imitation learning, state estimation, etc.. PyRep was written and is courtesy by Stephen James (Imperial College London).

    21 |

    PyRep install and usage examples can be found in the PyRep repository.

    22 | 23 |
    24 |
    25 |
    27 |
    28 | 29 | 30 | -------------------------------------------------------------------------------- /en/miscellaneousFunctionality.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | miscellaneous functionality 7 | 8 | 9 | 10 | 11 | 12 |
    13 | 14 | 15 | 35 |
    16 |

    17 | 18 | 19 | 20 |

    Miscellaneous functionality

    21 | 22 |

    Since CoppeliaSim can easily be extended via a plugin or an add-on, the scope of functionality that can be achieved is virtually unlimited. Following plugin also ship with CoppeliaSim:

    23 | 24 |
  • CGAL plugin (surface reconstruction).
  • 25 |
  • ICP plugin (point cloud matching).
  • 26 |
  • Subprocess plugin (launch and handle subprocesses).
  • 27 |
  • Eigen plugin (matrix operations).
  • 28 | 29 | 30 | 31 | 32 |
    33 |
    34 |
    36 |
    37 | 38 | 39 | 40 | 41 | 42 | -------------------------------------------------------------------------------- /index/simGLTF.json: -------------------------------------------------------------------------------- 1 | { 2 | "simGLTF": { 3 | "clear": "simGLTF/simGLTF.htm#clear", 4 | "loadASCII": "simGLTF/simGLTF.htm#loadASCII", 5 | "loadBinary": "simGLTF/simGLTF.htm#loadBinary", 6 | "saveASCII": "simGLTF/simGLTF.htm#saveASCII", 7 | "saveBinary": "simGLTF/simGLTF.htm#saveBinary", 8 | "serialize": "simGLTF/simGLTF.htm#serialize", 9 | "exportShape": "simGLTF/simGLTF.htm#exportShape", 10 | "exportObject": "simGLTF/simGLTF.htm#exportObject", 11 | "exportAllObjects": "simGLTF/simGLTF.htm#exportAllObjects", 12 | "exportSelectedObjects": "simGLTF/simGLTF.htm#exportSelectedObjects", 13 | "exportObjects": "simGLTF/simGLTF.htm#exportObjects", 14 | "exportAnimation": "simGLTF/simGLTF.htm#exportAnimation", 15 | "animationFrameCount": "simGLTF/simGLTF.htm#animationFrameCount", 16 | "recordAnimation": "simGLTF/simGLTF.htm#recordAnimation", 17 | "setExportTextureFormat": "simGLTF/simGLTF.htm#setExportTextureFormat", 18 | "getExportTextureFormat": "simGLTF/simGLTF.htm#getExportTextureFormat", 19 | "TextureFormat": "simGLTF/simGLTF.htm#enum:TextureFormat", 20 | "TextureFormat.bmp": "simGLTF/simGLTF.htm#enum:TextureFormat", 21 | "TextureFormat.png": "simGLTF/simGLTF.htm#enum:TextureFormat", 22 | "TextureFormat.jpg": "simGLTF/simGLTF.htm#enum:TextureFormat" 23 | } 24 | } -------------------------------------------------------------------------------- /en/environment.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | environment 7 | 8 | 9 | 10 | 11 | 12 |
    13 | 14 | 15 | 47 |
    16 |

    17 | 18 | 19 | 20 |

    Environment

    21 | 22 |

    The environment in CoppeliaSim defines properties and parameters that are part of a scene, but that are not scene objects. Environment properties and parameters are not saved when a model is saved, but only when a scene is saved.

    23 | 24 |

    25 | An environment defines following properties and parameters: 26 |

    27 | 28 |
  • 29 | Background colors. 30 |
  • 31 |
  • 32 | Fog parameters. Fog parameters are not directly interacting with scene objects, except with cameras or vision sensors if the corresponding option was selected.
  • 33 |
  • 34 | Ambient light 35 |
  • 36 |
  • 37 | Scene creation information 38 |
  • 39 |
  • 40 | Additional settings 41 |
  • 42 | 43 |
    44 |
    45 | 46 |
    48 |
    49 | 50 | 51 | 52 | 53 | 54 | -------------------------------------------------------------------------------- /en/convexDecomposition.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | Convex hull 7 | 8 | 9 | 10 | 11 | 12 |
    13 | 14 | 15 | 37 |
    16 |

    17 | 18 | 19 | 20 |

    Convex decomposition

    21 | 22 | 23 |

    CoppeliaSim allows calculating and adding the convex decomposition of specified shapes. Convex shapes perform faster and are more stable that random shapes, in regards to dynamic collision response calculation. They are however not as fast nor as stable as primitive shapes.

    24 | 25 |

    You can generate the convex decomposition equivalent of a shape with [Modules > Geometry / Mesh > Convex decomposition]:

    26 | 27 |

    28 |

    [Non-convex model (left) and corresponding convex-decomposed model (right)]

    29 |
    30 | 31 |

    See also the simOpenMesh API and calculation of a shape's convex hull.

    32 | 33 |
    34 |
    35 | 36 |
    38 |
    39 | 40 | 41 | 42 | 43 | 44 | -------------------------------------------------------------------------------- /en/geometricPlugin.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | Geometric plugin 7 | 8 | 9 | 10 | 11 | 12 |
    13 | 14 | 15 | 29 |
    16 |

    17 | 18 | 19 | 20 |

    Geometric Plugin

    21 | 22 |

    Performing collision detection and distance calculation is easily handled via dedicated API functions that operate on scene objects, e.g. such as sim.checkCollision or sim.checkDistance.

    23 |

    The same functionality is however also available at a lower level, via the geometric plugin, and allows to perform the same kind of calculations, but in an independent manner from CoppeliaSim scene objects, e.g. you are able to create mesh, OC-tree and point cloud data structures and perform collision detection or distance calculations on them, without having to create scene content. This works by directly interacting with the geometric plugin's API.

    24 | 25 | 26 |
    27 |
    28 |
    30 |
    31 | 32 | 33 | 34 | 35 | 36 | 37 | -------------------------------------------------------------------------------- /en/externalFrontEnd.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | Web-browser based front-end 7 | 8 | 9 | 10 | 11 | 12 |
    13 | 14 | 15 | 35 |
    16 |

    17 | 18 | 19 | 20 |

    Web-browser based front-end

    21 | 22 |

    The callback function sysCall_event, together with the sim.setEventFilters and the sim.getGenesisEvents API function allow tracking most changes that happen in CoppeliaSim, and by correctly publishing and interpreting them, one can easily implement an external front-end for CoppeliaSim. This is what the Three.js front-end for CoppeliaSim does:

    23 | 24 |

    25 |

    [Three.js front-end, and corresponding CoppeliaSim instance]

    26 |
    27 | 28 |

    To enable it, enable first the visualization stream add-on via [Modules > Connectivity > Visualization stream], then open a web-browser and type http://127.0.0.1:23020

    29 | 30 | 31 |
    32 |
    33 | 34 |
    36 |
    37 | 38 | 39 | 40 | 41 | 42 | -------------------------------------------------------------------------------- /en/proximitySensors.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | Proximity sensors 7 | 8 | 9 | 10 | 11 | 12 |
    13 | 14 | 15 | 39 |
    16 |

    17 | 18 | 19 | 20 |

    Proximity sensors

    21 | 22 | 23 |

    CoppeliaSim offers a very powerful and efficient way to simulate proximity sensors. The user can model almost any type of proximity sensor, from ultrasonic to infrared, and so on. The scene objects that allow for this functionality are proximity sensors (which are different from vision sensors), which can detect detectable entities. Following figures illustrates simulations using proximity sensors:

    24 | 25 |

    26 |

    [Mobile robot using proximity sensors]

    27 |
    28 | 29 |

    Proximity sensors are added to the scene with [Add > Proximity sensor]. 30 |

    31 | 32 |

    The proximity sensor detection routines used by the proximity sensors are also available as stand-alone routines via the Coppelia geometric routines.

    33 | 34 | 35 |
    36 |
    37 | 38 |
    40 |
    41 | 42 | 43 | 44 | 45 | 46 | -------------------------------------------------------------------------------- /en/pathsAndTrajectories.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | paths/trajectories 7 | 8 | 9 | 10 | 11 | 12 |
    13 | 14 | 15 | 34 |
    16 |

    17 | 18 | 19 | 20 |

    Paths/trajectories

    21 | 22 |

    A path or trajectory is basically just data or a data structure appropriately generated or interpreted. The type of underlying data can be very varied and can represent 1D, 2D or 3D positions, but also orientations, poses, robot configurations/states, etc. For that reason it really depends on the user how that data structure is implemented in code. CoppeliaSim offers several helper API functions related to paths/trajectories, meant to create, interpret and manipulate basic path/trajectory data.

    23 |

    There is however one particular type of path data that is often used and that can also be represented in 3D space: poses, i.e. positions and orientations. CoppeliaSim offers for this type of data a path object, that also allows simple visual creation of such data sets, by allowing to manipulate control points, which act as support of the underlying curve:

    24 |

    25 |

    [Simple path object, composed of 100 pose data points]

    26 | 27 | 28 | 29 | 30 |
    31 |
    32 | 33 |
    35 |
    36 | 37 | 38 | 39 | 40 | 41 | -------------------------------------------------------------------------------- /en/geometricCalculations.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | Geometry / mesh 7 | 8 | 9 | 10 | 11 | 12 |
    13 | 14 | 15 | 36 |
    16 |

    17 | 18 | 19 | 20 |

    Geometry / Mesh Calculations

    21 | 22 |

    CoppeliaSim handles major geometric calculations via the Coppelia Geometric Routines, which is a collection of c++ functions that can be embedded into stand-alone applications. Those routines are wrapped in the geometric plugin for CoppeliaSim, which is in charge of handling:

    23 |
  • collision detection
  • 24 |
  • distance calculation
  • 25 |
  • proximity sensor simulation
  • 26 | 27 |

    Other geometry / mesh functionality is supported via dedicated plugins:

    28 |
  • simConvex, offers e.g. convex hull and convex decomposition operations
  • 29 |
  • simOpenMesh, offers e.g. mesh decimation operations
  • 30 |
  • simIGL, offers boolean and other operations
  • 31 | 32 | 33 |
    34 |
    35 |
    37 |
    38 | 39 | 40 | 41 | 42 | 43 | -------------------------------------------------------------------------------- /en/apisOverview.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | CoppeliaSim API framework 7 | 8 | 9 | 10 | 11 | 12 |
    13 | 14 | 15 | 37 |
    16 |

    17 | 18 | 19 | 20 |

    CoppeliaSim API framework

    21 | 22 |

    Within CoppeliaSim, one can distinguish between two group of functions:

    23 | 24 |
      25 |
    • the regular API: those are functions made available by CoppeliaSim itself, and can be seen as the main functions. They are grouped under the sim namespace:
    • 26 |
        27 |
      • sim-1 (version 1)
      • 28 |
      • sim-2 (current version)
      • 29 |
      30 |
    • the other API functions: those are functions made available by specific plugins. Each plugin groups its functions under a unique namespace, e.g. simOMPL, simUI, simIK, etc. Description and API references to those functions can be found in the functionality section.
    • 31 |
    32 |

    From an external application, there are many different API mechanisms available to communicate and interact with CoppeliaSim.

    33 | 34 |
    35 |
    36 |
    38 |
    39 | 40 | 41 | 42 | 43 | -------------------------------------------------------------------------------- /wb_bar.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Bar 6 | 7 | 19 | 20 | 21 | 22 |
    26 | 27 | 28 | -------------------------------------------------------------------------------- /lua/template_wb_bar.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Bar 6 | 7 | 19 | 20 | 21 | 22 | 26 | 27 | 28 | -------------------------------------------------------------------------------- /index/simB0.json: -------------------------------------------------------------------------------- 1 | { 2 | "simB0": { 3 | "nodeCreate": "simB0.htm#nodeCreate", 4 | "nodeSetAnnounceTimeout": "simB0.htm#nodeSetAnnounceTimeout", 5 | "nodeInit": "simB0.htm#nodeInit", 6 | "nodeSpinOnce": "simB0.htm#nodeSpinOnce", 7 | "nodeCleanup": "simB0.htm#nodeCleanup", 8 | "nodeDestroy": "simB0.htm#nodeDestroy", 9 | "socketInit": "simB0.htm#socketInit", 10 | "socketSpinOnce": "simB0.htm#socketSpinOnce", 11 | "socketPoll": "simB0.htm#socketPoll", 12 | "socketRead": "simB0.htm#socketRead", 13 | "socketWrite": "simB0.htm#socketWrite", 14 | "socketCleanup": "simB0.htm#socketCleanup", 15 | "publisherCreate": "simB0.htm#publisherCreate", 16 | "publisherPublish": "simB0.htm#publisherPublish", 17 | "publisherDestroy": "simB0.htm#publisherDestroy", 18 | "subscriberCreate": "simB0.htm#subscriberCreate", 19 | "subscriberDestroy": "simB0.htm#subscriberDestroy", 20 | "serviceClientCreate": "simB0.htm#serviceClientCreate", 21 | "serviceClientCall": "simB0.htm#serviceClientCall", 22 | "serviceClientDestroy": "simB0.htm#serviceClientDestroy", 23 | "serviceServerCreate": "simB0.htm#serviceServerCreate", 24 | "serviceServerDestroy": "simB0.htm#serviceServerDestroy", 25 | "socketSetCompression": "simB0.htm#socketSetCompression", 26 | "socketSetOption": "simB0.htm#socketSetOption", 27 | "getHandles": "simB0.htm#getHandles", 28 | "nodeSpin": "simB0.htm#nodeSpin", 29 | "pingResolver": "simB0.htm#pingResolver", 30 | "serviceClientCallJSON": "simB0.htm#serviceClientCallJSON", 31 | "topicCallback": "simB0.htm#scriptfun:topicCallback", 32 | "serviceCallback": "simB0.htm#scriptfun:serviceCallback" 33 | } 34 | } -------------------------------------------------------------------------------- /en/sandboxScript.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | The sandbox 6 | 7 | 8 | 9 | 10 |
    11 | 12 | 13 | 34 |
    14 |

    15 | 16 | 17 | 18 |

    The sandbox

    19 | 20 |

    The sandbox is quite similar to an add-on: 21 | it is automatically loaded at program start-up, and allows CoppeliaSim's 22 | functionality to be extended by user-written functionality or 23 | functions. In addition to that, the sandbox is extensively used in CoppeliaSim's commander plugin (read-eval-print loop), that adds a text input to the CoppeliaSim status bar, allowing entering and executing code on the fly, like in a terminal. It is persistent across all opened scenes, and is executed 24 | constantly, effectively running in the 25 | background. For that reason, it should only execute minimalistic code everytime called, since the whole application would otherwise slow down. 26 | The sandbox is called via system callback functions, and follows a precise execution order in relation to other script types.

    27 | 28 |

    The sandbox is loaded from python/sandboxScript.py (and/or from lua/sandboxscript.lua) at start-up, can run threaded or non-threaded, and should be segmented into several system callback functions.

    29 | 30 | 31 |
    32 |
    33 |
    35 |
    36 | 37 | 38 | 39 | -------------------------------------------------------------------------------- /en/scenesAndModels.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | scenesAndModels 7 | 8 | 9 | 10 | 11 | 12 |
    13 | 14 | 15 | 54 |
    16 |

    17 | 18 | 19 | 20 |

    Scenes and models

    21 | 22 |

    Scenes and models are CoppeliaSim's main simulation elements. A model is a sub-element of a scene, clearly marked as model. A scene may contain any number of models. Following figure illustrates the scene-model relationship: 23 |

    24 | 25 |

    26 |

    [Scene and model]

    27 |
    28 | 29 |

    Both, scenes and models, may contain one or several of following elements: 30 |

    31 | 32 |
  • 33 | Scene objects
  • 34 |
  • 35 | Simulation scripts
  • 36 |

    37 | In addition to above elements, a scene will also contain following elements: 38 |

    39 | 40 |
  • 41 | The environment
  • 42 |
  • 43 | The main script
  • 44 |
  • 45 | Pages and views
  • 46 | 47 | 48 |

    Scenes are saved in "*.ttt"-files, and models are saved in "*.ttm"-files. Both file types can be opened by dragging them from the explorer window and dropping them into the CoppeliaSim application. They can also be opened with a double-click.

    49 | 50 |
    51 |
    52 | 53 |
    55 |
    56 | 57 | 58 | 59 | 60 | 61 | -------------------------------------------------------------------------------- /en/functionality.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | Functionality 7 | 8 | 9 | 10 | 11 | 12 |
    13 | 14 | 15 | 55 |
    16 |

    17 | 18 | 19 | 20 |

    Functionality Overview

    21 | 22 |

    CoppeliaSim offers powerful functions enabled by CoppeliaSim itself, enabled via plugins, add-ons, Python packages, or Lua modules. Following gives an overview of CoppeliaSim's main functions:

    23 | 24 |
  • Geometry / Mesh
  • 25 | 26 |
  • Kinematics
  • 27 | 28 |
  • Dynamics
  • 29 | 30 |
  • Data visualization/output
  • 31 | 32 |
  • Data manipulation/transformation
  • 33 | 34 |
  • Messaging/interfaces/connectivity
  • 35 | 36 |
  • Paths/trajectories
  • 37 | 38 |
  • Path planning
  • 39 | 40 |
  • Synthetic vision
  • 41 | 42 |
  • Custom user interfaces
  • 43 | 44 |
  • Import/Export
  • 45 | 46 |
  • Commands/settings
  • 47 | 48 |
  • Miscellaneous
  • 49 | 50 | 51 |

     

    52 |
    53 |
    54 |
    56 |
    57 | 58 | 59 | 60 | 61 | 62 | -------------------------------------------------------------------------------- /en/measurableObjects.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | Measurable objects 7 | 8 | 9 | 10 | 11 | 12 |
    13 | 14 | 15 | 41 |
    16 |

    17 | 18 | 19 | 20 |

    Measurable objects

    21 | 22 |

    Measurable objects are objects that can be used for minimum distance calculation against other measurable objects. They include: 23 |

    24 | 25 |
  • Dummies
  • 26 |
  • Shapes
  • 27 |
  • OC trees
  • 28 |
  • Point clouds
  • 29 | 30 |

    31 | Collections are also measurable, since they might contain measurable objects.

    32 |

    Measurable objects can have their measurable property individually enabled or disabled (enabled by default for non-primitive shapes, OC trees and point clouds). This can be set in the general scene object properties dialog or through the sim.setObjectSpecialProperty API function.
    33 |

    34 |

    Additionally, measurable objects can have their measurable property overridden depending on their related model properties (if they are part of a model). Refer to the model dialog for more information.

    35 | 36 | 37 |
    38 |
    39 | 40 |
    42 |
    43 | 44 | 45 | 46 | 47 | 48 | -------------------------------------------------------------------------------- /en/sim-1/simSetDebugWatchList.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | sim.setDebugWatchList 7 | 8 | 9 | 10 | 11 | 12 |
    13 | 14 | 15 | 71 | 72 |
    16 |

    17 | 18 |

    Regular API function

    19 |

    sim.setDebugWatchList (in sim-1)

    20 | 21 | 22 | 25 | 26 | 27 | 28 | 31 | 32 | 33 | 34 | 35 | 38 | 39 | 40 | 43 | 46 | 47 | 48 | 51 | 52 | 53 | 54 | 55 | 57 | 58 | 59 | 62 | 65 | 66 |
    23 | Description 24 | Not supoported anymore.
    29 | C/C++
    synopsis 30 |
    C/C++
    parameters
    36 | 37 |
    41 | C/C++
    return value 42 |
    44 | 45 |
    49 | Lua
    synopsis 50 |
    Lua
    parameters
    56 |
    60 | Lua
    return values 61 |
    63 | 64 |
    67 | 68 | 69 |
    70 |
    73 |
    74 | 75 | 76 | -------------------------------------------------------------------------------- /en/sim-1/simGetObjectHandle.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | sim.getObjectHandle 7 | 8 | 9 | 10 | 11 | 12 |
    13 | 14 | 15 | 71 | 72 |
    16 |

    17 | 18 |

    Regular API function

    19 |

    sim.getObjectHandle (in sim-1)

    20 | 21 | 22 | 25 | 26 | 27 | 28 | 31 | 32 | 33 | 34 | 35 | 37 | 38 | 39 | 42 | 44 | 45 | 46 | 49 | 50 | 51 | 52 | 53 | 55 | 56 | 57 | 60 | 62 | 63 | 64 | 65 | 66 |
    23 | Description 24 | Deprecated. Use sim.getObject instead.
    29 | C/C++
    synopsis 30 |
    C/C++
    parameters
    36 |
    40 | C/C++
    return value 41 |
    43 |
    47 | Lua
    synopsis 48 |
    Lua
    parameters
    54 |
    58 | Lua
    return values 59 |
    61 |
    67 | 68 | 69 |
    70 |
    73 |
    74 | 75 | 76 | -------------------------------------------------------------------------------- /en/sim-1/simSetJointForce.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | simSetJointForce 7 | 8 | 9 | 10 | 11 | 12 |
    13 | 14 | 15 | 71 | 72 |
    16 |

    17 | 18 |

    Regular API function

    19 |

    simSetJointForce / sim.setJointForce (in sim-1)

    20 | 21 | 22 | 25 | 26 | 27 | 28 | 31 | 32 | 33 | 34 | 35 | 37 | 38 | 39 | 42 | 44 | 45 | 46 | 49 | 50 | 51 | 52 | 53 | 55 | 56 | 57 | 60 | 62 | 63 | 64 | 65 | 66 |
    23 | Description 24 | Deprecated. See sim.setJointTargetForce instead.
    29 | C/C++
    synopsis 30 |
    C/C++
    parameters
    36 |
    40 | C/C++
    return value 41 |
    43 |
    47 | Lua
    synopsis 48 |
    Lua
    parameters
    54 |
    58 | Lua
    return values 59 |
    61 |
    67 | 68 | 69 |
    70 |
    73 |
    74 | 75 | 76 | -------------------------------------------------------------------------------- /en/pointClouds.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | Point clouds 7 | 8 | 9 | 10 | 11 | 12 |
    13 | 14 | 15 | 47 |
    16 |

    17 | 18 | 19 | 20 |

    Point clouds

    21 | 22 | 23 |

    A point cloud is an object that acts as an OC tree based container of points:
    24 |

    25 | 26 |

    27 |

    [Point cloud]

    28 |
    29 | 30 |

    Point clouds are collidable, measurable and detectable objects. This means that point clouds:
    31 |

    32 | 33 |
  • can be used in collision detections with other collidable objects that are volume based, such as OC trees.
  • 34 |
  • can be used in minimum distance calculations with other measurable objects.
  • 35 |
  • can be detected by proximity sensors. 36 |
  • 37 | 38 |

    Point clouds can be added to the scene with [Add > Point cloud], and edited via the point cloud dialog.

    39 | 40 |

    The point cloud calculations (i.e. collision, distance and proximity sensor calculations) available in CoppeliaSim are also available as stand-alone routines via the Coppelia geometric routines.

    41 | 42 | 43 |
    44 |
    45 | 46 |
    48 |
    49 | 50 | 51 | 52 | 53 | 54 | -------------------------------------------------------------------------------- /en/sim-1/simGetBoolParameter.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | simGetBoolParameter 7 | 8 | 9 | 10 | 11 | 12 |
    13 | 14 | 15 | 70 | 71 |
    16 |

    17 | 18 |

    Regular API function

    19 |

    simGetBoolParameter / sim.getBoolParameter (in sim-1)

    20 | 21 | 22 | 25 | 26 | 27 | 28 | 31 | 32 | 33 | 34 | 35 | 37 | 38 | 39 | 42 | 44 | 45 | 46 | 49 | 50 | 51 | 52 | 53 | 55 | 56 | 57 | 60 | 62 | 63 | 64 | 65 |
    23 | Description 24 | Deprecated. See sim.getBoolParam instead.
    29 | C/C++
    synopsis 30 |
    C/C++
    parameters
    36 |
    40 | C/C++
    return value 41 |
    43 |
    47 | Lua
    synopsis 48 |
    Lua
    parameters
    54 |
    58 | Lua
    return values 59 |
    61 |
    66 | 67 | 68 |
    69 |
    72 |
    73 | 74 | 75 | -------------------------------------------------------------------------------- /en/assembly.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | Assembly operation 7 | 8 | 9 | 10 | 11 | 12 |
    13 | 14 | 15 | 47 |
    16 |

    17 | 18 | 19 | 20 |

    Assembly operation

    21 | 22 |

    Scene objects are usually attached to each other via a parent-child relationship. In order to be able to precisely control where the two objects should connect or come together, one can use assembly-type dummies on both the parent and child object, which are then taken into account in a subsequent assemble operation via the related assemble toolbar button:
    23 |

    24 | 25 |

    26 |

    [Assemble / disassemble toolbar buttons]

    27 | 28 |

    The assembly operation contains 3 steps:

    29 |
      30 |
    • Select the child object
    • 31 |
    • Select the parent dummy (i.e. the desired attachment point)
    • 32 |
    • Click the assemble toolbar button
    • 33 |
    34 | 35 |

    After a successful assembly operation, both dummies (i.e. the parent- and child-dummy) will overlap. An assembly compatibility tag can be specified for assembly-type dummies with the assemblyTag property. Items can also be assembled via the sim.setObjectParent API function.

    36 | 37 |

    38 |

    [Assembly, initial and assembled state]

    39 | 40 | 41 | 42 |
    43 |
    44 | 45 | 46 |
    48 |
    49 | 50 | 51 | 52 | 53 | 54 | -------------------------------------------------------------------------------- /en/sim-1/simGetArrayParameter.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | simGetArrayParameter 7 | 8 | 9 | 10 | 11 | 12 |
    13 | 14 | 15 | 71 | 72 |
    16 |

    17 | 18 |

    Regular API function

    19 |

    simGetArrayParameter / sim.getArrayParameter (in sim-1)

    20 | 21 | 22 | 25 | 26 | 27 | 28 | 31 | 32 | 33 | 34 | 35 | 37 | 38 | 39 | 42 | 44 | 45 | 46 | 49 | 51 | 52 | 53 | 54 | 56 | 57 | 58 | 61 | 63 | 64 | 65 | 66 |
    23 | Description 24 | Deprecated. See sim.getArrayParam instead.
    29 | C/C++
    synopsis 30 |
    C/C++
    parameters
    36 |
    40 | C/C++
    return value 41 |
    43 |
    47 | Lua
    synopsis 48 |
    50 |
    Lua
    parameters
    55 |
    59 | Lua
    return values 60 |
    62 |
    67 | 68 | 69 |
    70 |
    73 |
    74 | 75 | 76 | -------------------------------------------------------------------------------- /en/sim-1/simGetFloatParameter.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | simGetFloatParameter 7 | 8 | 9 | 10 | 11 | 12 |
    13 | 14 | 15 | 71 | 72 |
    16 |

    17 | 18 |

    Regular API function

    19 |

    simGetFloatParameter / sim.getFloatParameter (in sim-1)

    20 | 21 | 22 | 25 | 26 | 27 | 28 | 31 | 32 | 33 | 34 | 35 | 37 | 38 | 39 | 42 | 44 | 45 | 46 | 49 | 51 | 52 | 53 | 54 | 56 | 57 | 58 | 61 | 63 | 64 | 65 | 66 |
    23 | Description 24 | Deprecated. See sim.getFloatParam instead.
    29 | C/C++
    synopsis 30 |
    C/C++
    parameters
    36 |
    40 | C/C++
    return value 41 |
    43 |
    47 | Lua
    synopsis 48 |
    50 |
    Lua
    parameters
    55 |
    59 | Lua
    return values 60 |
    62 |
    67 | 68 | 69 |
    70 |
    73 |
    74 | 75 | 76 | -------------------------------------------------------------------------------- /en/sim-1/simGetIntegerSignal.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | simGetIntegerSignal 7 | 8 | 9 | 10 | 11 | 12 |
    13 | 14 | 15 | 71 | 72 |
    16 |

    17 | 18 |

    Regular API function

    19 |

    simGetIntegerSignal / sim.getIntegerSignal (in sim-1)

    20 | 21 | 22 | 25 | 26 | 27 | 28 | 31 | 32 | 33 | 34 | 35 | 37 | 38 | 39 | 42 | 44 | 45 | 46 | 49 | 51 | 52 | 53 | 54 | 56 | 57 | 58 | 61 | 63 | 64 | 65 | 66 |
    23 | Description 24 | Deprecated. See sim.getInt32Signal instead.
    29 | C/C++
    synopsis 30 |
    C/C++
    parameters
    36 |
    40 | C/C++
    return value 41 |
    43 |
    47 | Lua
    synopsis 48 |
    50 |
    Lua
    parameters
    55 |
    59 | Lua
    return values 60 |
    62 |
    67 | 68 | 69 |
    70 |
    73 |
    74 | 75 | 76 | -------------------------------------------------------------------------------- /en/sim-1/simSetBoolParameter.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | simSetBoolParameter 7 | 8 | 9 | 10 | 11 | 12 |
    13 | 14 | 15 | 72 | 73 |
    16 |

    17 | 18 |

    Regular API function

    19 |

    simSetBoolParameter / sim.setBoolParameter (in sim-1)

    20 | 21 | 22 | 25 | 26 | 27 | 28 | 31 | 33 | 34 | 35 | 36 | 38 | 39 | 40 | 43 | 45 | 46 | 47 | 50 | 52 | 53 | 54 | 55 | 57 | 58 | 59 | 62 | 64 | 65 | 66 | 67 |
    23 | Description 24 | Deprecated. See sim.setBoolParam instead.
    29 | C/C++
    synopsis 30 |
    32 |
    C/C++
    parameters
    37 |
    41 | C/C++
    return value 42 |
    44 |
    48 | Lua
    synopsis 49 |
    51 |
    Lua
    parameters
    56 |
    60 | Lua
    return values 61 |
    63 |
    68 | 69 | 70 |
    71 |
    74 |
    75 | 76 | 77 | -------------------------------------------------------------------------------- /en/sim-1/simSetInt32Parameter.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | simSetInt32Parameter 7 | 8 | 9 | 10 | 11 | 12 |
    13 | 14 | 15 | 71 | 72 |
    16 |

    17 | 18 |

    Regular API function

    19 |

    simSetInt32Parameter / sim.setInt32Parameter (in sim-1)

    20 | 21 | 22 | 25 | 26 | 27 | 28 | 31 | 32 | 33 | 34 | 35 | 37 | 38 | 39 | 42 | 44 | 45 | 46 | 49 | 51 | 52 | 53 | 54 | 56 | 57 | 58 | 61 | 63 | 64 | 65 | 66 |
    23 | Description 24 | Deprecated. See sim.setInt32Param instead.
    29 | C/C++
    synopsis 30 |
    C/C++
    parameters
    36 |
    40 | C/C++
    return value 41 |
    43 |
    47 | Lua
    synopsis 48 |
    50 |
    Lua
    parameters
    55 |
    59 | Lua
    return values 60 |
    62 |
    67 | 68 | 69 |
    70 |
    73 |
    74 | 75 | 76 | -------------------------------------------------------------------------------- /en/sim-1/simSetIntegerSignal.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | simSetIntegerSignal 7 | 8 | 9 | 10 | 11 | 12 |
    13 | 14 | 15 | 72 | 73 |
    16 |

    17 | 18 |

    Regular API function

    19 |

    simSetIntegerSignal / sim.setIntegerSignal (in sim-1)

    20 | 21 | 22 | 25 | 26 | 27 | 28 | 31 | 32 | 33 | 34 | 35 | 37 | 38 | 39 | 42 | 44 | 45 | 46 | 49 | 51 | 52 | 53 | 54 | 57 | 58 | 59 | 62 | 64 | 65 | 66 | 67 |
    23 | Description 24 | Deprecated. See sim.setInt32Signal instead..
    29 | C/C++
    synopsis 30 |
    C/C++
    parameters
    36 |
    40 | C/C++
    return value 41 |
    43 |
    47 | Lua
    synopsis 48 |
    50 |
    Lua
    parameters
    55 | 56 |
    60 | Lua
    return values 61 |
    63 |
    68 | 69 | 70 |
    71 |
    74 |
    75 | 76 | 77 | -------------------------------------------------------------------------------- /en/scriptObjects.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | Script objects 7 | 8 | 9 | 10 | 11 | 12 |
    13 | 14 | 15 | 49 |
    16 |

    17 | 18 | 19 | 20 |

    Script objects

    21 | 22 | 23 |

    A script object is a scene object that encapsulates a script. It has no role as a 3D object in a scene, but handles specific parts of a model. Following figure shows a script object:
    24 |

    25 | 26 |

    27 |

    [Script object (most of the time hidden)]

    28 |
    29 | 30 |

    Script objects come in two flavors:
    31 |

    32 | 33 |
  • simulation scripts: a simulation script represents code that handles a particular function in a simulation. It runs only when simulation is running.
  • 34 |
  • customization scripts: a customization script represents code that handles a particular customization aspect in a scene or model. It runs also when simulation is not running.
  • 35 | 36 |

    A double-click on a script object in the scene hierarchy opens the script dialog and the script editor.
    37 |

    38 | 39 |

    Script objects can be added to the scene with [Add > Script], or created via sim.createScript.
    40 |

    41 | 42 | 43 | 44 | 45 |
    46 |
    47 | 48 |
    50 |
    51 | 52 | 53 | 54 | 55 | 56 | -------------------------------------------------------------------------------- /en/sim-1/simGetInt32Parameter.htm: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | simGetInt32Parameter 7 | 8 | 9 | 10 | 11 | 12 |
    13 | 14 | 15 | 72 | 73 |
    16 |

    17 | 18 |

    Regular API function

    19 |

    simGetInt32Parameter / sim.getInt32Parameter (in sim-1)

    20 | 21 | 22 | 25 | 26 | 27 | 28 | 31 | 33 | 34 | 35 | 36 | 38 | 39 | 40 | 43 | 45 | 46 | 47 | 50 | 52 | 53 | 54 | 55 | 57 | 58 | 59 | 62 | 64 | 65 | 66 | 67 |
    23 | Description 24 | Deprecated. See sim.getInt32Param instead.
    29 | C/C++
    synopsis 30 |
    32 |
    C/C++
    parameters
    37 |
    41 | C/C++
    return value 42 |
    44 |
    48 | Lua
    synopsis 49 |
    51 |
    Lua
    parameters
    56 |
    60 | Lua
    return values 61 |
    63 |
    68 | 69 | 70 |
    71 |
    74 |
    75 | 76 | 77 | --------------------------------------------------------------------------------