├── images
├── README.ME
├── ws.png
├── about.png
├── aboutws3.webp
├── waveSharp.ico
├── waveSharp2.ico
├── waveSharp3.ico
├── wavesharpv1_0beta.png
├── Screenshot at 2022-12-17 09-03-24.png
├── Screenshot at 2022-12-17 09-31-35.png
├── Screenshot at 2023-12-08 11-39-43.jpg
└── Screenshot at 2023-12-08 11-51-13.png
├── latest_version.txt
├── .github
└── ISSUE_TEMPLATE
│ └── wavesharp-bug-error-report.md
└── README.md
/images/README.ME:
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1 |
2 |
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/latest_version.txt:
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1 | 0.2.0.20
2 |
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/images/ws.png:
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https://raw.githubusercontent.com/CorBer/waveSharp/HEAD/images/ws.png
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/images/about.png:
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https://raw.githubusercontent.com/CorBer/waveSharp/HEAD/images/about.png
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/images/aboutws3.webp:
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https://raw.githubusercontent.com/CorBer/waveSharp/HEAD/images/aboutws3.webp
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/images/waveSharp.ico:
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https://raw.githubusercontent.com/CorBer/waveSharp/HEAD/images/waveSharp.ico
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/images/waveSharp2.ico:
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https://raw.githubusercontent.com/CorBer/waveSharp/HEAD/images/waveSharp2.ico
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/images/waveSharp3.ico:
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https://raw.githubusercontent.com/CorBer/waveSharp/HEAD/images/waveSharp3.ico
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/images/wavesharpv1_0beta.png:
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https://raw.githubusercontent.com/CorBer/waveSharp/HEAD/images/wavesharpv1_0beta.png
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/images/Screenshot at 2022-12-17 09-03-24.png:
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https://raw.githubusercontent.com/CorBer/waveSharp/HEAD/images/Screenshot at 2022-12-17 09-03-24.png
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/images/Screenshot at 2022-12-17 09-31-35.png:
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https://raw.githubusercontent.com/CorBer/waveSharp/HEAD/images/Screenshot at 2022-12-17 09-31-35.png
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/images/Screenshot at 2023-12-08 11-39-43.jpg:
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https://raw.githubusercontent.com/CorBer/waveSharp/HEAD/images/Screenshot at 2023-12-08 11-39-43.jpg
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/images/Screenshot at 2023-12-08 11-51-13.png:
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https://raw.githubusercontent.com/CorBer/waveSharp/HEAD/images/Screenshot at 2023-12-08 11-51-13.png
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/.github/ISSUE_TEMPLATE/wavesharp-bug-error-report.md:
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1 | ---
2 | name: waveSharp Bug/Error report
3 | about: Please create a detailed step-by-step report to help us improve
4 | title: 'waveSharp bug/error : '
5 | labels: ''
6 | assignees: CorBer
7 |
8 | ---
9 |
10 | **Describe the bug**
11 | A clear and concise description of what the bug/error is.
12 |
13 | **To Reproduce**
14 | Steps to reproduce the behavior from the start of waveSharp.
15 | 1. start waveSharp
16 | 2. Click on '....'
17 | 3. ...
18 | 4. See enclosed error
19 |
20 | **Expected behavior**
21 | A clear and concise description of what you expected to happen.
22 |
23 | **Screenshots**
24 | If applicable, add a screenshot to help explain your problem.
25 |
26 | **Operating system and version**
27 | - OS: [e.g. iOS]
28 | - Version [e.g. 22]
29 |
30 | **Additional context**
31 | Add any other context about the problem here.
32 |
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/README.md:
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1 | #  waveSharp3 released (2025 12 09)
2 | 
3 |
4 | We have released waveSharp 3 on the **9th of december 2025 09_00 local time (Netherlands)**.
5 | The past months the testing team has been using/testing a new version of waveSharp.
6 | ## More information on this release is available from:
7 | https://github.com/CorBer/waveSharp/releases
8 |
9 | We also have the following documentation available:
10 | - 
11 | - 
12 | - 
13 |
14 |
15 |
16 | #  waveSharp2 release available (2024 12 09)
17 | Today one year has passed since we released waveSharp1. Information on how to download/install (windows and Linux) is available see https://github.com/CorBer/waveSharp/releases.
18 |
19 | **documentation**
20 | The 
21 |
22 | The following HOW-To documents are available for download
23 | From Don:
24 | - 
25 | - 
26 | - 
27 |
28 | From Grant:
29 | - 
30 |
31 | From Mike:
32 | - 
33 | - 
34 |
35 |
36 | The largest changes in this version :
37 | - python is used for most calculations
38 | - the default colour-model is OKlab (see https://bottosson.github.io/posts/oklab/)
39 | - RGB balance (in the histogram) can be used with a threshold
40 | - Denoising has been improved (also works for larger images and is a lot faster) and is easier to use
41 | - BackGround Enhance tool allows to brighten moons around planets without affecting the planet
42 | - De-Rind Tool allows to soften the sometimes visible rind on the edge of planets
43 | - Disable Background tool allows inspecting the image in new ways
44 | - Batchprocessing allows images to be derotated/aligned based on a user choosen reference-image
45 | - Animations can use pause-sections (both after the forward and after the reverse)
46 | - Many GUI functions have been generalized
47 |
48 |
49 |
50 | # waveSharp2 development tools (2024 11 21)
51 | WaveSharp was Built using only free tools. The sourcecode for all versions was build using the **Lazarus IDE** (https://www.lazarus-ide.org/) and using the **FreePascal** Compiler(https://www.freepascal.org/) these free and well designed tools have allowed me to create at the same time windows and linux versions. In the new V2 version we will also be using **Python** (https://www.python.org/) as a workhorse for more complex operations that would be either difficult to design in pascal or are too slow. To do this we needed a bridge between Lazarus/FreePascal and Python to allow fast/easy flow of data. The **Python4Delphi** (https://github.com/pyscripter/python4delphi) libraries/components have proven to allow all of this. Finally to make installing for new users as easy as possible we used **InnoSetup** (https://jrsoftware.org).
52 | I want to thank all the developers involved in creating/providing all of the above (free) tools.
53 |
54 | # waveSharp2 final stage (2024 11 15)
55 |
56 | Since august we have been working on a new version of waveSharp based on python-libraries. We are expecting
57 | to release the next version early december. We have redesigned both the interface and functionality and this release
58 | also comes with a set of completely new routines. You can for instance show dim moons around a planet without changing the planet
59 | itself.
60 |
61 | # waveSharp2 development with Python (2024 08 16)
62 | The code for waveSharp is written in Pascal/Lazarus and although thats a "compiled" language
63 | it seems that its not the fastest for certain tasks we do. During the development of last years denoising
64 | routine we found that it is slow and limited (up to 4096x4096px images). Currently we are testing a
65 | new way to run waveSharp using Python code. This allows us to use fast and speed-optimized calculation routines
66 | Python has available from several libraries.
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 | # waveSharp 1.0 beta released (2023-12-09)
76 | On the 9th of december 2023 we have released the 1st beta-version of waveSharp 1.0
77 | Further information available at https://github.com/CorBer/waveSharp/releases/tag/v1.0beta
78 |
79 |
80 |
81 |
82 |
83 |
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