├── Imgs ├── 1.png └── 2.png ├── LICENSE ├── Menu ├── KeyBordManager.cs ├── Managed.cs ├── MenuBase.cs ├── MenuItem.cs ├── MenuItemID.cs ├── MenuItemTypes.cs └── Utils2D.cs └── README.md /Imgs/1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/CorrM/OverlayGameMenu/93d98c0d92954d3946be16d4452482a4a1bcdd57/Imgs/1.png -------------------------------------------------------------------------------- /Imgs/2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/CorrM/OverlayGameMenu/93d98c0d92954d3946be16d4452482a4a1bcdd57/Imgs/2.png -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /Menu/KeyBordManager.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using System.Threading; 3 | using WindowsInput; 4 | using WindowsInput.Native; 5 | 6 | namespace OverlayGameMenu 7 | { 8 | public static class KeyBordManager 9 | { 10 | private static InputSimulator input = new InputSimulator(); 11 | private static bool IsKeyThreadRunning = false; 12 | 13 | private static bool IsKeyPressed(this IInputDeviceStateAdaptor adaptor, VirtualKeyCode keyCode) 14 | { 15 | if(adaptor.IsKeyDown(keyCode)) 16 | { 17 | while (!adaptor.IsKeyUp(keyCode)) 18 | Thread.Sleep(1); 19 | 20 | return true; 21 | } 22 | return false; 23 | } 24 | 25 | public static void KeyDetector(MenuBase menu, List keyCodesToHandle) 26 | { 27 | if (!IsKeyThreadRunning) 28 | { 29 | IsKeyThreadRunning = true; 30 | new Thread(() => 31 | { 32 | while (true) 33 | { 34 | for (int i = 0; i < keyCodesToHandle.Count; i++) 35 | if (input.InputDeviceState.IsKeyPressed(keyCodesToHandle[i])) 36 | menu.MenuKeyPressed(keyCodesToHandle[i]); 37 | 38 | Thread.Sleep(2); 39 | } 40 | }).Start(); 41 | } 42 | } 43 | } 44 | } 45 | -------------------------------------------------------------------------------- /Menu/Managed.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Linq; 3 | using System.Runtime.InteropServices; 4 | 5 | namespace OverlayGameMenu 6 | { 7 | class Managed 8 | { 9 | // READ FLAGS 10 | public static uint PROCESS_ALL_ACCESS = 0x1F0FFF; 11 | public static uint PROCESS_VM_READ = 0x0010; 12 | public static uint PROCESS_VM_WRITE = 0x0020; 13 | public static uint PROCESS_VM_OPERATION = 0x0008; 14 | public static uint PAGE_READWRITE = 0x0004; 15 | 16 | // WINDOW FLAGS 17 | public static uint WS_MAXIMIZE = 0x1000000; 18 | public static uint WS_CAPTION = 0xC00000; // WS_BORDER or WS_DLGFRAME 19 | public static uint WS_BORDER = 0x800000; 20 | public static uint WS_VISIBLE = 0x10000000; 21 | public static int GWL_STYLE = (-16); 22 | 23 | // KEYS 24 | public const int KEY_PRESSED = 0x8000; 25 | public const int VK_LBUTTON = 0x01; 26 | public const int VK_RBUTTON = 0x02; 27 | public const int VK_INSERT = 0x2D; 28 | public const int VK_LEFT = 0x25; 29 | public const int VK_UP = 0x26; 30 | public const int VK_RIGHT = 0x27; 31 | public const int VK_DOWN = 0x28; 32 | 33 | // SetWindowPos 34 | public const short SWP_NOMOVE = 0X2; 35 | public const short SWP_NOSIZE = 1; 36 | public const short SWP_NOZORDER = 0X4; 37 | public const int SWP_SHOWWINDOW = 0x0040; 38 | 39 | [DllImport("user32.dll")] 40 | public static extern IntPtr GetForegroundWindow(); 41 | 42 | [DllImport("user32.dll")] 43 | [return: MarshalAs(UnmanagedType.Bool)] 44 | public static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags); 45 | 46 | [DllImport("user32.dll")] 47 | public static extern int SetWindowLong(IntPtr hWnd, int nIndex, long dwNewLong); 48 | 49 | [DllImport("user32.dll")] 50 | public static extern short GetKeyState(int KeyStates); 51 | 52 | [DllImport("dwmapi.dll")] 53 | public static extern void DwmExtendFrameIntoClientArea(IntPtr hWnd, ref int[] pMargins); 54 | 55 | [DllImport("kernel32.dll")] 56 | public static extern IntPtr OpenProcess(UInt32 dwAccess, bool inherit, int pid); 57 | 58 | [DllImport("kernel32.dll")] 59 | public static extern bool CloseHandle(IntPtr handle); 60 | 61 | [DllImport("kernel32.dll", SetLastError = true)] 62 | public static extern bool VirtualProtectEx(IntPtr hProcess, IntPtr lpAddress, UInt32 dwSize, uint flNewProtect, out uint lpflOldProtect); 63 | 64 | [DllImport("kernel32.dll", SetLastError = true)] 65 | public static extern bool ReadProcessMemory(IntPtr hProcess, Int64 lpBaseAddress, [In, Out] byte[] lpBuffer, UInt64 dwSize, out IntPtr lpNumberOfBytesRead); 66 | 67 | [DllImport("kernel32.dll")] 68 | public static extern bool WriteProcessMemory(IntPtr hProcess, Int64 lpBaseAddress, [In, Out] byte[] lpBuffer, UInt64 dwSize, out IntPtr lpNumberOfBytesWritten); 69 | 70 | [DllImport("user32.dll")] 71 | [return: MarshalAs(UnmanagedType.Bool)] 72 | public static extern bool GetWindowRect(IntPtr hWnd, out RECT lpRect); 73 | 74 | [DllImport("user32.dll", SetLastError = true)] 75 | public static extern IntPtr FindWindow(string lpClassName, string lpWindowName); 76 | 77 | [DllImport("user32.dll", CharSet = CharSet.Unicode)] 78 | public static extern IntPtr FindWindowEx(IntPtr parentHandle, IntPtr childAfter, string lclassName, string windowTitle); 79 | 80 | [DllImport("user32.dll")] 81 | public static extern bool GetClientRect(IntPtr hWnd, out RECT lpRect); 82 | 83 | [DllImport("user32.dll", SetLastError = true)] 84 | public static extern int GetWindowLong(IntPtr hWnd, int nIndex); 85 | 86 | [DllImport("User32.dll")] 87 | public static extern bool MoveWindow(IntPtr handle, int x, int y, int width, int height, bool redraw); 88 | } 89 | 90 | [StructLayout(LayoutKind.Sequential)] 91 | public struct RECT 92 | { 93 | public int Left; // x position of upper-left corner 94 | public int Top; // y position of upper-left corner 95 | public int Right; // x position of lower-right corner 96 | public int Bottom; // y position of lower-right corner 97 | } 98 | } 99 | -------------------------------------------------------------------------------- /Menu/MenuBase.cs: -------------------------------------------------------------------------------- 1 | using GameMath; 2 | using Overlay.NET.Directx; 3 | using System; 4 | using System.Collections.Generic; 5 | using System.Drawing; 6 | using System.Linq; 7 | using WindowsInput.Native; 8 | 9 | namespace OverlayGameMenu 10 | { 11 | public class MenuBase 12 | { 13 | // Events 14 | public delegate void _OnOptionToggled(MenuItem item); 15 | public event _OnOptionToggled OnOptionToggled; 16 | 17 | private List Options { get; set; } = new List(); 18 | private List keyCodes = new List() 19 | { 20 | VirtualKeyCode.INSERT, 21 | VirtualKeyCode.UP, 22 | VirtualKeyCode.DOWN, 23 | VirtualKeyCode.LEFT, 24 | VirtualKeyCode.RIGHT 25 | }; 26 | 27 | private DirectXOverlayWindow OverlayWindow; 28 | private Direct2DRenderer g; 29 | 30 | private bool _inti; 31 | private int _lastParent, _selectedIndex; 32 | private int bodyY, _titleHeight = 24; 33 | private int halfWidth, safeSpace = 7; 34 | private int optHeight = 20; 35 | 36 | private MenuItem selectedOpt; 37 | 38 | private D2DSolidColorBrush _backGroundColor, _borderColor, _titleColor, _footerColor, _optOnColor, _optOffColor, _subOptOnColor, _subOptOffColor, _selectedColor, _selectSubColor, _textColor; 39 | private D2DSolidColorBrush _blackBrush, _greenBrush, _redBrush, _whiteBrush; 40 | 41 | private D2DFont _smalFont, _midFont, _bigFont, _optFont; 42 | 43 | public D2DFont OptFont { set => _optFont = value; } 44 | 45 | public Color BackGroundColor { set => _backGroundColor = g.CreateSolidColorBrush(value); } 46 | public Color BorderColor { set => _borderColor = g.CreateSolidColorBrush(value); } 47 | public Color SelectOptColor { set => _selectedColor = g.CreateSolidColorBrush(value); } 48 | public Color SelectSubColor { set => _selectSubColor = g.CreateSolidColorBrush(value); } 49 | public Color TextColor { set => _textColor = g.CreateSolidColorBrush(value); } 50 | 51 | public Color OptOnColor { set => _optOnColor = g.CreateSolidColorBrush(value); } 52 | public Color OptOffColor { set => _optOffColor = g.CreateSolidColorBrush(value); } 53 | public Color SubOptOnColor { set => _subOptOnColor = g.CreateSolidColorBrush(value); } 54 | public Color SubOptOffColor { set => _subOptOffColor = g.CreateSolidColorBrush(value); } 55 | 56 | public Color TitleColor { set => _titleColor = g.CreateSolidColorBrush(value); } 57 | public Color FooterColor { set => _footerColor = g.CreateSolidColorBrush(value); } 58 | 59 | public string Title { get; set; } 60 | public string Footer { get; set; } 61 | public int X { get; set; } 62 | public int Y { get; set; } 63 | public int Width { get; set; } 64 | public bool Visible { get; set; } 65 | 66 | public MenuBase(DirectXOverlayWindow overlayWindow, bool showByDefault = false) 67 | { 68 | Visible = showByDefault; 69 | OverlayWindow = overlayWindow; 70 | g = overlayWindow.Graphics; 71 | 72 | halfWidth = Width / 2; 73 | 74 | _inti = false; 75 | KeyBordManager.KeyDetector(this, keyCodes); 76 | } 77 | 78 | public void MenuKeyPressed(VirtualKeyCode virtualKey) 79 | { 80 | if (virtualKey == VirtualKeyCode.INSERT) 81 | { 82 | Visible = !Visible; 83 | return; 84 | } 85 | 86 | if (!Visible) 87 | return; 88 | 89 | switch (virtualKey) 90 | { 91 | case VirtualKeyCode.UP: 92 | selectedOpt = GetPrevItem(); 93 | break; 94 | 95 | case VirtualKeyCode.DOWN: 96 | selectedOpt = GetNextItem(); 97 | break; 98 | 99 | case VirtualKeyCode.RIGHT: 100 | selectedOpt.NextValue(); 101 | OnOptionToggled?.Invoke(selectedOpt); 102 | break; 103 | 104 | case VirtualKeyCode.LEFT: 105 | selectedOpt.PrevValue(); 106 | OnOptionToggled?.Invoke(selectedOpt); 107 | break; 108 | } 109 | } 110 | public void Inti() 111 | { 112 | _inti = true; 113 | 114 | _blackBrush = OverlayWindow.Graphics.CreateSolidColorBrush(Color.Black); 115 | _greenBrush = OverlayWindow.Graphics.CreateSolidColorBrush(Color.Green); 116 | _redBrush = OverlayWindow.Graphics.CreateSolidColorBrush(Color.Red); 117 | _whiteBrush = OverlayWindow.Graphics.CreateSolidColorBrush(Color.White); 118 | 119 | _smalFont = OverlayWindow.Graphics.CreateFont("Segoe UI", 14); 120 | _midFont = OverlayWindow.Graphics.CreateFont("Segoe UI", 16); 121 | _bigFont = OverlayWindow.Graphics.CreateFont("Segoe UI", 18); 122 | 123 | selectedOpt = Options[0]; 124 | } 125 | public bool Update() 126 | { 127 | if (!_inti || !Visible) 128 | return false; 129 | 130 | // Title 131 | DrawTitleBox(); 132 | 133 | // Body 134 | DrawBody(); 135 | 136 | // Footer 137 | DrawFooter(); 138 | 139 | return true; 140 | } 141 | 142 | public void AddOpt(MenuItem Option) 143 | { 144 | // Check There item with the same id 145 | if (Options.Find(i => i.ItemID.ID == Option.ItemID.ID) != null) 146 | throw new Exception("There is another item with the same id."); 147 | 148 | Option.index = Options.Count; 149 | if (Option.OptType == OptionType.Expanded && !Option.IsSubOpt) 150 | _lastParent = Option.index; 151 | 152 | Options.Add(Option); 153 | } 154 | public void AddSubOption(MenuItem Option) 155 | { 156 | // Check There item with the same id 157 | if (Options.Find(i => i.ItemID.ID == Option.ItemID.ID) != null) 158 | throw new Exception("There is another item with the same id."); 159 | 160 | if (Options[_lastParent].OptType != OptionType.Expanded) 161 | throw new Exception("The Parent not Expanded item !!"); 162 | 163 | Option.index = Options.Count; 164 | Option.IsSubOpt = true; 165 | Option.Parent = Options[_lastParent]; 166 | Options[_lastParent].ChieldCount += 1; 167 | Options.Add(Option); 168 | } 169 | 170 | private MenuItem GetNextItem() 171 | { 172 | // Check if there more item 173 | if (Options.ElementAtOrDefault(selectedOpt.index + 1) != null) 174 | { 175 | // if the expanded 176 | if (Options[_selectedIndex].OptType == OptionType.Expanded) 177 | { 178 | // opt is expanded 179 | if (Options[_selectedIndex].OptState != (int)MenuItemTypes.OnOffItem.Off) 180 | { 181 | _selectedIndex += 1; 182 | } 183 | else // not expanded 184 | { 185 | // Check if there more item 186 | if (Options.ElementAtOrDefault(selectedOpt.index + Options[_lastParent].ChieldCount + 1) != null) 187 | { 188 | _selectedIndex += Options[_lastParent].ChieldCount + 1; 189 | } 190 | } 191 | } 192 | else 193 | { 194 | _selectedIndex += 1; 195 | } 196 | } 197 | 198 | return Options[_selectedIndex]; 199 | } 200 | private MenuItem GetPrevItem() 201 | { 202 | // Check if there more item 203 | if (Options.ElementAtOrDefault(selectedOpt.index - 1) != null) 204 | { 205 | // Is SubOpt 206 | if (Options[_selectedIndex - 1].IsSubOpt) 207 | { 208 | // The parent is expanded type 209 | if (Options[_selectedIndex - 1].Parent.OptType == OptionType.Expanded) 210 | { 211 | if (Options[_selectedIndex - 1].Parent.OptState != (int)MenuItemTypes.OnOffItem.Off) 212 | { 213 | _selectedIndex -= 1; 214 | } 215 | else 216 | { 217 | _selectedIndex -= Options[_lastParent].ChieldCount + 1; 218 | } 219 | } 220 | } 221 | else 222 | { 223 | _selectedIndex -= 1; 224 | } 225 | } 226 | 227 | return Options[_selectedIndex]; 228 | } 229 | 230 | private void DrawTitleBox() 231 | { 232 | Size titleSize = Utils2D.GetDrawingTextSize(Title, "Segoe UI", 14); 233 | 234 | Vector2 p = Utils2D.CenterOfPoint(new Vector2(Width, _titleHeight), new Vector2(titleSize.Width, titleSize.Height)); 235 | int textX = (int)p.X + X + 5; 236 | int textY = (int)p.Y + Y; 237 | 238 | g.BorderedRectangle(X, Y, Width, _titleHeight, 1, 2, _borderColor, _backGroundColor); 239 | g.DrawBox2D(X, Y, Width, _titleHeight, 0, _borderColor, _blackBrush); 240 | g.DrawText(Title, _smalFont, _titleColor, textX, textY); 241 | } 242 | private void DrawItem(int x, int y, MenuItem item) 243 | { 244 | D2DSolidColorBrush stateColor; 245 | D2DSolidColorBrush subDotColor; 246 | string stateText; 247 | 248 | if (item.OptState == (int)MenuItemTypes.OnOffItem.Off) 249 | { 250 | stateColor = _optOffColor; 251 | subDotColor = _subOptOffColor; 252 | stateText = item.GetValueName(); 253 | } 254 | else 255 | { 256 | stateColor = _optOnColor; 257 | subDotColor = _subOptOnColor; 258 | stateText = item.GetValueName(); 259 | } 260 | 261 | // Highlight 262 | if (item.index == selectedOpt.index) 263 | g.DrawBox2D(x - safeSpace, y - 2, Width, optHeight, 0, _selectedColor, _selectedColor); 264 | 265 | // Expended Option ??, Option Name 266 | if (item.OptType == OptionType.Expanded && item.OptState != (int)MenuItemTypes.OnOffItem.Off) 267 | g.DrawText("≪ " + item.OptName, _optFont, _textColor, x, y - 3); 268 | else if (item.OptType == OptionType.Expanded && item.OptState != (int)MenuItemTypes.OnOffItem.Off) 269 | g.DrawText("≫ " + item.OptName, _optFont, _textColor, x, y - 3); 270 | else 271 | g.DrawText(item.OptName, _optFont, _textColor, x, y); 272 | 273 | // Option State 274 | Size nameSize = Utils2D.GetDrawingTextSize(stateText, "Courier New", 14); 275 | int stateX = (Width - nameSize.Width) + X; 276 | g.DrawText(stateText, _optFont, stateColor, stateX, y); 277 | bodyY += optHeight; 278 | 279 | // Draw Childs 280 | if (item.OptType == OptionType.Expanded && item.OptState != (int)MenuItemTypes.OnOffItem.Off) 281 | { 282 | for (int xi = 1; xi < item.ChieldCount + 1; xi++) 283 | { 284 | var subItem = Options[item.index + xi]; 285 | 286 | if (!subItem.IsSubOpt) 287 | break; 288 | 289 | if (subItem.OptState == (int)MenuItemTypes.OnOffItem.Off) 290 | { 291 | stateColor = _subOptOffColor; 292 | subDotColor = _redBrush; 293 | stateText = subItem.GetValueName(); 294 | } 295 | else 296 | { 297 | stateColor = _subOptOnColor; 298 | subDotColor = _greenBrush; 299 | stateText = subItem.GetValueName(); 300 | } 301 | 302 | // Highlight 303 | if (subItem.index == selectedOpt.index) 304 | g.DrawBox2D(X, bodyY - 1, Width, optHeight, 0, _selectSubColor, _selectSubColor); 305 | 306 | // Option Dot 307 | g.FillCircle(x + (safeSpace * 2), bodyY + (optHeight / 2), 2, subDotColor); 308 | 309 | // Option Name 310 | g.DrawText(subItem.OptName, _optFont, _whiteBrush, x + (safeSpace * 4), bodyY + 1); 311 | 312 | // Option State 313 | nameSize = Utils2D.GetDrawingTextSize(stateText, "Courier New", 14); 314 | stateX = (Width - nameSize.Width) + X; 315 | g.DrawText(stateText, _optFont, stateColor, stateX, bodyY); 316 | 317 | bodyY += optHeight; 318 | } 319 | } 320 | } 321 | private void DrawBody() 322 | { 323 | // Calc body heigh 324 | int bodyHeight = 0; 325 | bool lastExpandSatetOn = false; 326 | for (int i = 0; i < Options.Count - 1; i++) 327 | { 328 | bodyHeight += 1; 329 | 330 | bool lastExpand = (Options[i].OptType == OptionType.Expanded && !Options[i].IsSubOpt); 331 | lastExpandSatetOn = Options[i].OptState != (int)MenuItemTypes.OnOffItem.Off; 332 | 333 | if (lastExpand && lastExpandSatetOn) 334 | { 335 | bodyHeight += Options[i].ChieldCount; 336 | i += Options[i].ChieldCount; 337 | } 338 | else if (lastExpand && !lastExpandSatetOn) 339 | { 340 | i += Options[i].ChieldCount; 341 | } 342 | } 343 | 344 | bodyHeight *= optHeight; 345 | bodyY = Y + _titleHeight + safeSpace; 346 | 347 | g.BorderedRectangle(X, bodyY, Width, bodyHeight + 2, 1, 2, _borderColor, _backGroundColor); 348 | g.DrawBox2D(X, bodyY, Width, bodyHeight + 2, 0, _borderColor, _backGroundColor); 349 | 350 | int itemX = X + safeSpace; 351 | bodyY += 2; 352 | 353 | for (int i = 0; i < Options.Count; i++) 354 | { 355 | var item = Options[i]; 356 | DrawItem(itemX, bodyY, item); 357 | i += item.ChieldCount; 358 | } 359 | } 360 | private void DrawFooter() 361 | { 362 | Size textSize = Utils2D.GetDrawingTextSize(Footer, "Segoe UI", 14); 363 | 364 | int footerY = bodyY; 365 | int textX = (Width - textSize.Width) / 2 + X + 5; 366 | int textY = (_titleHeight - textSize.Height) / 2 + footerY + safeSpace; 367 | 368 | g.BorderedRectangle(X, footerY + safeSpace, Width, _titleHeight, 1, 2, _borderColor, _backGroundColor); 369 | g.DrawBox2D(X, footerY + safeSpace, Width, _titleHeight, 0, _borderColor, _blackBrush); 370 | g.DrawText(Footer, _smalFont, _footerColor, textX, textY); 371 | } 372 | } 373 | } 374 | -------------------------------------------------------------------------------- /Menu/MenuItem.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace OverlayGameMenu 4 | { 5 | public enum OptionType 6 | { 7 | Expanded, 8 | Custom 9 | } 10 | 11 | public class MenuItem 12 | { 13 | public int index; 14 | 15 | public MenuItemID ItemID { get; set; } 16 | public Type EnumType { get; set; } 17 | public MenuItem Parent { get; set; } 18 | 19 | public bool IsSubOpt { get; set; } 20 | public int ChieldCount { get; set; } 21 | 22 | public string OptName { get; set; } 23 | public OptionType OptType { get; set; } 24 | 25 | public int OptState { 26 | get { return ItemID.ChoseID; } 27 | set { ItemID.ChoseID = value; ItemID.Activated = value != (int)MenuItemTypes.OnOffItem.Off; } 28 | } 29 | 30 | /// 31 | /// To inti normal and sub option 32 | /// 33 | public MenuItem(MenuItemID OptionID, string OptionName, Type EnumType, bool Expanded = false) 34 | { 35 | Inti(OptionID, OptionName, EnumType, Expanded); 36 | } 37 | 38 | private void Inti(MenuItemID OptionID, string OptionName, Type EnumType, bool Expanded) 39 | { 40 | if (!EnumType.IsEnum) 41 | throw new ArgumentException("EnumType must be an enumerated type"); 42 | 43 | this.EnumType = EnumType; 44 | this.OptName = OptionName; 45 | this.ItemID = OptionID; 46 | this.OptType = Expanded ? OptionType.Expanded : OptionType.Custom; 47 | this.OptState = (int)Enum.GetValues(EnumType).GetValue(0); 48 | } 49 | 50 | public void NextValue() 51 | { 52 | if (OptState < Enum.GetValues(EnumType).Length - 1) 53 | OptState++; 54 | } 55 | public void PrevValue() 56 | { 57 | if (OptState > 0) 58 | OptState--; 59 | } 60 | public string GetValueName() 61 | { 62 | return System.Text.RegularExpressions.Regex.Replace(Enum.GetName(EnumType, OptState), "(\\B[A-Z])", " $1"); 63 | } 64 | } 65 | } 66 | -------------------------------------------------------------------------------- /Menu/MenuItemID.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace OverlayGameMenu 4 | { 5 | public class MenuItemID 6 | { 7 | public int ID { get; private set; } 8 | 9 | private bool _activated; 10 | private int choseID; 11 | 12 | public bool Activated 13 | { 14 | get 15 | { 16 | return _activated; 17 | } 18 | set 19 | { 20 | _activated = value; 21 | if (value == false) 22 | ChoseID = 0; 23 | } 24 | } 25 | public int ChoseID 26 | { 27 | get 28 | { 29 | return choseID; 30 | } 31 | set 32 | { 33 | choseID = value; 34 | _activated = value != 0; 35 | } 36 | } 37 | 38 | public MenuItemID(int ID, bool Activated) 39 | { 40 | this.ID = ID; 41 | this.Activated = Activated; 42 | this.ChoseID = 0; 43 | } 44 | } 45 | } 46 | -------------------------------------------------------------------------------- /Menu/MenuItemTypes.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace OverlayGameMenu 4 | { 5 | public class MenuItemTypes 6 | { 7 | // off must be 0 8 | public enum OnOffItem 9 | { 10 | Off, 11 | On 12 | } 13 | public enum EspMethod 14 | { 15 | Off, 16 | Sig, 17 | Array 18 | } 19 | public enum AimbotItem 20 | { 21 | Off, 22 | RightClick, 23 | Shift 24 | } 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /Menu/Utils2D.cs: -------------------------------------------------------------------------------- 1 | using GameMath; 2 | using Overlay.NET.Directx; 3 | using System; 4 | using System.Drawing; 5 | 6 | namespace OverlayGameMenu 7 | { 8 | public static class Utils2D 9 | { 10 | public static Rectangle GetWindowRect(IntPtr ControlHandle, out Vector2 WindowSize) 11 | { 12 | RECT rect = new RECT(); 13 | Managed.GetWindowRect(ControlHandle, out rect); 14 | WindowSize = new Vector2(rect.Right - rect.Left, rect.Bottom - rect.Top); 15 | 16 | return new Rectangle(rect.Left, rect.Top, rect.Right, rect.Bottom); 17 | } 18 | public static Size GetDrawingTextSize(string text, D2DFont font) 19 | { 20 | Font stringFont = new Font(font.FontFamilyName, font.FontSize, FontStyle.Regular, GraphicsUnit.Pixel); 21 | Image fakeImage = new Bitmap(1, 1); 22 | Graphics graphics = Graphics.FromImage(fakeImage); 23 | SizeF textSize = graphics.MeasureString(text, stringFont); 24 | 25 | int x1SizeW = (int)textSize.Width; 26 | int x1SizeH = (int)textSize.Height; 27 | return new Size(x1SizeW, x1SizeH); 28 | } 29 | public static Size GetDrawingTextSize(string text, string fontName, float fontSize) 30 | { 31 | Font stringFont = new Font(fontName, fontSize, FontStyle.Regular, GraphicsUnit.Pixel); 32 | Image fakeImage = new Bitmap(1, 1); 33 | Graphics graphics = Graphics.FromImage(fakeImage); 34 | SizeF textSize = graphics.MeasureString(text, stringFont); 35 | 36 | int x1SizeW = (int)textSize.Width; 37 | int x1SizeH = (int)textSize.Height; 38 | return new Size(x1SizeW, x1SizeH); 39 | } 40 | public static Vector2 CenterOfPoint(Vector2 p1WidthHight, Vector2 p2WidthHight) 41 | { 42 | return new Vector2((p1WidthHight.X - p2WidthHight.X) / 2, (p1WidthHight.Y - p2WidthHight.Y) / 2); 43 | } 44 | } 45 | } 46 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # OverlayGameMenu 2 | Full Dynamic external overlay game menu to easy controlling options. 3 | 4 | # Features 5 | 1. Full Dynamic. 6 | 2. Sub Item. 7 | 3. Full Custome Items. 8 | 4. Full Color Controle. 9 | 10 | 11 | # ScreenShots 12 | ![#1](https://github.com/CorrM/OverlayGameMenu/blob/master/Imgs/1.png?raw=true) 13 | ![#2](https://github.com/CorrM/OverlayGameMenu/blob/master/Imgs/2.png?raw=true) 14 | 15 | # Requirements 16 | 1. Overlay.Net My Edition [HERE](https://github.com/CorrM/Overlay.NET) [use it as like the orignal version and use my own version] (just compile and refrance it) 17 | 2. GameMath.Net [HERE](https://www.nuget.org/packages/GameMath.Net/) 18 | 3. InputSimulator [HERE](https://www.nuget.org/packages/InputSimulator) 19 | 20 | # Example 21 | ``` 22 | // (Menu Items) 23 | public static MenuItemID Esp = new MenuItemID(0, true); 24 | public static MenuItemID Esp_Player = new MenuItemID(1, true); 25 | public static MenuItemID Esp_Items = new MenuItemID(2, true); 26 | 27 | public static MenuItemID AimBot = new MenuItemID(10, true); 28 | public static MenuItemID NoGrass = new MenuItemID(20, true); 29 | 30 | public static MenuItemID DEBUG = new MenuItemID(200, false); 31 | public static MenuItemID DEBUG_Player = new MenuItemID(201, false); 32 | public static MenuItemID DEBUG_Items = new MenuItemID(202, false); 33 | ``` 34 | 35 | - *Initialize*, You can set this code in in your `DirectXOverlayPlugin` `Initialize` fucntion. 36 | ``` 37 | // OverlayWindow is your DirectXOverlayPlugin 38 | // Menu (in your DirectXOverlayPlugin Initialize func) 39 | var MainMenu = new MenuBase(OverlayWindow, true) 40 | { 41 | OptFont = OverlayWindow.Graphics.CreateFont("Courier New", 14), 42 | Title = "~|@| Pubgm CorrM |@|~", 43 | Footer = "Good Hack", 44 | TitleColor = Color.White, 45 | X = 40, 46 | Y = 30, 47 | Width = 250, 48 | BackGroundColor = Color.FromArgb(8, 8, 8), 49 | SelectOptColor = Color.FromArgb(25, 42, 86), 50 | SelectSubColor = Color.FromArgb(38, 38, 38), 51 | BorderColor = Color.Black, 52 | FooterColor = Color.Red, 53 | OptOnColor = Color.FromArgb(106, 176, 76), 54 | OptOffColor = Color.FromArgb(235, 77, 75), 55 | SubOptOnColor = Color.Green, 56 | SubOptOffColor = Color.Red, 57 | TextColor = Color.Orange 58 | }; 59 | 60 | // ESP 61 | MainMenu.AddOpt(new MenuItem(Esp, "ESP", typeof(MenuItemTypes.OnOffItem), true) { OptState = (int)MenuItemTypes.OnOffItem.On }); 62 | MainMenu.AddSubOption(new MenuItem(Esp_Player, "Players", typeof(MenuItemTypes.EspMethod)) { OptState = (int)MenuItemTypes.EspMethod.Array }); 63 | MainMenu.AddSubOption(new MenuItem(Esp_Items, "Items", typeof(MenuItemTypes.OnOffItem)) { OptState = (int)MenuItemTypes.OnOffItem.On }); 64 | 65 | // Main Hacks 66 | MainMenu.AddOpt(new MenuItem(AimBot, "Aimbot", typeof(MenuItemTypes.AimbotItem)) { OptState = (int)MenuItemTypes.AimbotItem.Off }); 67 | MainMenu.AddOpt(new MenuItem(NoGrass, "No Grass", typeof(MenuItemTypes.OnOffItem)) { OptState = (int)MenuItemTypes.OnOffItem.Off }); 68 | 69 | // Debug 70 | MainMenu.AddOpt(new MenuItem(DEBUG, "DEBUG", typeof(MenuItemTypes.OnOffItem), true) { OptState = (int)MenuItemTypes.OnOffItem.Off }); 71 | MainMenu.AddSubOption(new MenuItem(DEBUG_Player, "Players", typeof(MenuItemTypes.OnOffItem)) { OptState = (int)MenuItemTypes.OnOffItem.Off }); 72 | MainMenu.AddSubOption(new MenuItem(DEBUG_Items, "Items", typeof(MenuItemTypes.OnOffItem)) { OptState = (int)MenuItemTypes.OnOffItem.Off }); 73 | 74 | MainMenu.OnOptionToggled += Menu_OnOptionToggled; 75 | MainMenu.Inti(); 76 | ``` 77 | 78 | - *Item Toggle Handler* 79 | ``` 80 | public static void Menu_OnOptionToggled(MenuItem item) 81 | { 82 | bool IsOff = item.OptState == (int)MenuItemTypes.OnOffItem.Off; // Off must be equal 0 in any menu item enum (First Enum Option) 83 | 84 | if (item.ItemID.ID == Esp.ID) 85 | { 86 | // Do Stuff 87 | } 88 | } 89 | ``` 90 | 91 | - Set this before `Graphics.EndScene()`. 92 | ``` 93 | MainMenu.Update(); 94 | ``` 95 | --------------------------------------------------------------------------------