├── .gitattributes
├── .gitignore
├── PlaneWar.sln
├── PlaneWar
├── Ball.cpp
├── Ball.h
├── Blood.cpp
├── Blood.h
├── Bomb.cpp
├── Bomb.h
├── Boss.cpp
├── Boss.h
├── ClassDiagram.cd
├── ClassView.cpp
├── ClassView.h
├── Enemy.cpp
├── Enemy.h
├── Explosion.cpp
├── Explosion.h
├── FileView.cpp
├── FileView.h
├── GameObject.cpp
├── GameObject.h
├── MainFrm.cpp
├── MainFrm.h
├── MyDialog.cpp
├── MyDialog.h
├── MyMessageDialog.cpp
├── MyPlane.cpp
├── MyPlane.h
├── OutputWnd.cpp
├── OutputWnd.h
├── PlaneWar.cpp
├── PlaneWar.h
├── PlaneWar.rc
├── PlaneWar.vcxproj
├── PlaneWar.vcxproj.filters
├── PlaneWarDoc.cpp
├── PlaneWarDoc.h
├── PlaneWarView.cpp
├── PlaneWarView.h
├── PropertiesWnd.cpp
├── PropertiesWnd.h
├── ReadMe.txt
├── RestartDialog.cpp
├── RestartDialog.h
├── Scene.cpp
├── Scene.h
├── UserImages.bmp
├── ViewTree.cpp
├── ViewTree.h
├── image
│ ├── background1.bmp
│ ├── background2.bmp
│ ├── background3.bmp
│ ├── background4.bmp
│ ├── background5.bmp
│ ├── background6.bmp
│ ├── background7.bmp
│ ├── balldown.bmp
│ ├── ballup.bmp
│ ├── blood.bmp
│ ├── bomb.bmp
│ ├── bomb1.bmp
│ ├── boss.bmp
│ ├── enemyDown.bmp
│ ├── enemyUp.bmp
│ ├── explosion.BMP
│ ├── me.bmp
│ ├── me1.bmp
│ ├── protect.bmp
│ ├── start.bmp
│ └── title.bmp
├── res
│ ├── PlaneWar.ico
│ ├── PlaneWar.rc2
│ ├── PlaneWarDoc.ico
│ ├── Toolbar.bmp
│ ├── Toolbar256.bmp
│ ├── class_view.ico
│ ├── class_view_hc.ico
│ ├── classview.bmp
│ ├── classview_hc.bmp
│ ├── explorer.bmp
│ ├── explorer_hc.bmp
│ ├── file_view.ico
│ ├── file_view_hc.ico
│ ├── fileview.bmp
│ ├── fileview_hc.bmp
│ ├── icon1.ico
│ ├── menuimages.bmp
│ ├── menuimages_hc.bmp
│ ├── output_wnd.ico
│ ├── output_wnd_hc.ico
│ ├── properties.bmp
│ ├── properties_hc.bmp
│ ├── properties_wnd.ico
│ ├── properties_wnd_hc.ico
│ ├── sort.bmp
│ └── sort_hc.bmp
├── resource.h
├── sound
│ ├── background.mp3
│ ├── background.wav
│ ├── ball.wav
│ ├── blood.wav
│ ├── bomb.wav
│ ├── dazhao.wav
│ ├── explosion.wav
│ ├── game_over.wav
│ ├── protect.wav
│ └── update.wav
├── stdafx.cpp
├── stdafx.h
└── targetver.h
├── README.md
├── screenshot
├── 1.png
└── 2.png
├── 可执行文件
├── PlaneWar.exe
├── PlaneWar.iobj
├── PlaneWar.ipdb
├── image
│ ├── background1.bmp
│ ├── background2.bmp
│ ├── background3.bmp
│ ├── background4.bmp
│ ├── background5.bmp
│ ├── background6.bmp
│ ├── background7.bmp
│ ├── balldown.bmp
│ ├── ballup.bmp
│ ├── blood.bmp
│ ├── bomb.bmp
│ ├── bomb1.bmp
│ ├── boss.bmp
│ ├── enemyDown.bmp
│ ├── enemyUp.bmp
│ ├── explosion.BMP
│ ├── me.bmp
│ ├── me1.bmp
│ ├── protect.bmp
│ ├── start.bmp
│ └── title.bmp
├── res
│ ├── PlaneWar.ico
│ ├── PlaneWar.rc2
│ ├── PlaneWarDoc.ico
│ ├── Toolbar.bmp
│ ├── Toolbar256.bmp
│ ├── class_view.ico
│ ├── class_view_hc.ico
│ ├── classview.bmp
│ ├── classview_hc.bmp
│ ├── explorer.bmp
│ ├── explorer_hc.bmp
│ ├── file_view.ico
│ ├── file_view_hc.ico
│ ├── fileview.bmp
│ ├── fileview_hc.bmp
│ ├── icon1.ico
│ ├── menuimages.bmp
│ ├── menuimages_hc.bmp
│ ├── output_wnd.ico
│ ├── output_wnd_hc.ico
│ ├── properties.bmp
│ ├── properties_hc.bmp
│ ├── properties_wnd.ico
│ ├── properties_wnd_hc.ico
│ ├── sort.bmp
│ └── sort_hc.bmp
└── sound
│ ├── background.mp3
│ ├── background.wav
│ ├── ball.wav
│ ├── blood.wav
│ ├── bomb.wav
│ ├── dazhao.wav
│ ├── explosion.wav
│ ├── game_over.wav
│ ├── protect.wav
│ └── update.wav
└── 文档
├── 定时器产生敌机流程图.vsd
├── 游戏流程.vsd
├── 类UML图.vsd
├── 血包流程图.vsd
└── 飞机大战实践设计报告.doc
/.gitattributes:
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2 | # Set default behavior to automatically normalize line endings.
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7 | # Set default behavior for command prompt diff.
8 | #
9 | # This is need for earlier builds of msysgit that does not have it on by
10 | # default for csharp files.
11 | # Note: This is only used by command line
12 | ###############################################################################
13 | #*.cs diff=csharp
14 |
15 | ###############################################################################
16 | # Set the merge driver for project and solution files
17 | #
18 | # Merging from the command prompt will add diff markers to the files if there
19 | # are conflicts (Merging from VS is not affected by the settings below, in VS
20 | # the diff markers are never inserted). Diff markers may cause the following
21 | # file extensions to fail to load in VS. An alternative would be to treat
22 | # these files as binary and thus will always conflict and require user
23 | # intervention with every merge. To do so, just uncomment the entries below
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25 | #*.sln merge=binary
26 | #*.csproj merge=binary
27 | #*.vbproj merge=binary
28 | #*.vcxproj merge=binary
29 | #*.vcproj merge=binary
30 | #*.dbproj merge=binary
31 | #*.fsproj merge=binary
32 | #*.lsproj merge=binary
33 | #*.wixproj merge=binary
34 | #*.modelproj merge=binary
35 | #*.sqlproj merge=binary
36 | #*.wwaproj merge=binary
37 |
38 | ###############################################################################
39 | # behavior for image files
40 | #
41 | # image files are treated as binary by default.
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43 | #*.jpg binary
44 | #*.png binary
45 | #*.gif binary
46 |
47 | ###############################################################################
48 | # diff behavior for common document formats
49 | #
50 | # Convert binary document formats to text before diffing them. This feature
51 | # is only available from the command line. Turn it on by uncommenting the
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53 | ###############################################################################
54 | #*.doc diff=astextplain
55 | #*.DOC diff=astextplain
56 | #*.docx diff=astextplain
57 | #*.DOCX diff=astextplain
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1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 |
4 | # User-specific files
5 | *.suo
6 | *.user
7 | *.userosscache
8 | *.sln.docstates
9 |
10 | # User-specific files (MonoDevelop/Xamarin Studio)
11 | *.userprefs
12 |
13 | # Build results
14 | [Dd]ebug/
15 | [Dd]ebugPublic/
16 | [Rr]elease/
17 | [Rr]eleases/
18 | x64/
19 | x86/
20 | build/
21 | bld/
22 | [Bb]in/
23 | [Oo]bj/
24 |
25 | # Visual Studio 2015 cache/options directory
26 | .vs/
27 |
28 | # MSTest test Results
29 | [Tt]est[Rr]esult*/
30 | [Bb]uild[Ll]og.*
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32 | # NUNIT
33 | *.VisualState.xml
34 | TestResult.xml
35 |
36 | # Build Results of an ATL Project
37 | [Dd]ebugPS/
38 | [Rr]eleasePS/
39 | dlldata.c
40 |
41 | # DNX
42 | project.lock.json
43 | artifacts/
44 |
45 | *_i.c
46 | *_p.c
47 | *_i.h
48 | *.ilk
49 | *.meta
50 | *.obj
51 | *.pch
52 | *.pdb
53 | *.pgc
54 | *.pgd
55 | *.rsp
56 | *.sbr
57 | *.tlb
58 | *.tli
59 | *.tlh
60 | *.tmp
61 | *.tmp_proj
62 | *.log
63 | *.vspscc
64 | *.vssscc
65 | .builds
66 | *.pidb
67 | *.svclog
68 | *.scc
69 |
70 | # Chutzpah Test files
71 | _Chutzpah*
72 |
73 | # Visual C++ cache files
74 | ipch/
75 | *.aps
76 | *.ncb
77 | *.opensdf
78 | *.sdf
79 | *.cachefile
80 |
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83 | *.vsp
84 | *.vspx
85 |
86 | # TFS 2012 Local Workspace
87 | $tf/
88 |
89 | # Guidance Automation Toolkit
90 | *.gpState
91 |
92 | # ReSharper is a .NET coding add-in
93 | _ReSharper*/
94 | *.[Rr]e[Ss]harper
95 | *.DotSettings.user
96 |
97 | # JustCode is a .NET coding add-in
98 | .JustCode
99 |
100 | # TeamCity is a build add-in
101 | _TeamCity*
102 |
103 | # DotCover is a Code Coverage Tool
104 | *.dotCover
105 |
106 | # NCrunch
107 | _NCrunch_*
108 | .*crunch*.local.xml
109 |
110 | # MightyMoose
111 | *.mm.*
112 | AutoTest.Net/
113 |
114 | # Web workbench (sass)
115 | .sass-cache/
116 |
117 | # Installshield output folder
118 | [Ee]xpress/
119 |
120 | # DocProject is a documentation generator add-in
121 | DocProject/buildhelp/
122 | DocProject/Help/*.HxT
123 | DocProject/Help/*.HxC
124 | DocProject/Help/*.hhc
125 | DocProject/Help/*.hhk
126 | DocProject/Help/*.hhp
127 | DocProject/Help/Html2
128 | DocProject/Help/html
129 |
130 | # Click-Once directory
131 | publish/
132 |
133 | # Publish Web Output
134 | *.[Pp]ublish.xml
135 | *.azurePubxml
136 | ## TODO: Comment the next line if you want to checkin your
137 | ## web deploy settings but do note that will include unencrypted
138 | ## passwords
139 | #*.pubxml
140 |
141 | *.publishproj
142 |
143 | # NuGet Packages
144 | *.nupkg
145 | # The packages folder can be ignored because of Package Restore
146 | **/packages/*
147 | # except build/, which is used as an MSBuild target.
148 | !**/packages/build/
149 | # Uncomment if necessary however generally it will be regenerated when needed
150 | #!**/packages/repositories.config
151 |
152 | # Windows Azure Build Output
153 | csx/
154 | *.build.csdef
155 |
156 | # Windows Store app package directory
157 | AppPackages/
158 |
159 | # Visual Studio cache files
160 | # files ending in .cache can be ignored
161 | *.[Cc]ache
162 | # but keep track of directories ending in .cache
163 | !*.[Cc]ache/
164 |
165 | # Others
166 | ClientBin/
167 | [Ss]tyle[Cc]op.*
168 | ~$*
169 | *~
170 | *.dbmdl
171 | *.dbproj.schemaview
172 | *.pfx
173 | *.publishsettings
174 | node_modules/
175 | orleans.codegen.cs
176 |
177 | # RIA/Silverlight projects
178 | Generated_Code/
179 |
180 | # Backup & report files from converting an old project file
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182 | # because we have git ;-)
183 | _UpgradeReport_Files/
184 | Backup*/
185 | UpgradeLog*.XML
186 | UpgradeLog*.htm
187 |
188 | # SQL Server files
189 | *.mdf
190 | *.ldf
191 |
192 | # Business Intelligence projects
193 | *.rdl.data
194 | *.bim.layout
195 | *.bim_*.settings
196 |
197 | # Microsoft Fakes
198 | FakesAssemblies/
199 |
200 | # Node.js Tools for Visual Studio
201 | .ntvs_analysis.dat
202 |
203 | # Visual Studio 6 build log
204 | *.plg
205 |
206 | # Visual Studio 6 workspace options file
207 | *.opt
208 |
209 | # LightSwitch generated files
210 | GeneratedArtifacts/
211 | _Pvt_Extensions/
212 | ModelManifest.xml
213 |
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1 | ================================================================================
2 | MICROSOFT 基础类库 : PlaneWar 项目概述
3 | ===============================================================================
4 |
5 | 应用程序向导已为您创建了此 PlaneWar 应用程序。此应用程序不仅演示 Microsoft 基础类的基本使用方法,还可作为您编写应用程序的起点。
6 |
7 | 本文件概要介绍组成 PlaneWar 应用程序的每个文件的内容。
8 |
9 | PlaneWar.vcxproj
10 | 这是使用应用程序向导生成的 VC++ 项目的主项目文件,其中包含生成该文件的 Visual C++ 的版本信息,以及有关使用应用程序向导选择的平台、配置和项目功能的信息。
11 |
12 | PlaneWar.vcxproj.filters
13 | 这是使用“应用程序向导”生成的 VC++ 项目筛选器文件。它包含有关项目文件与筛选器之间的关联信息。在 IDE 中,通过这种关联,在特定节点下以分组形式显示具有相似扩展名的文件。例如,“.cpp”文件与“源文件”筛选器关联。
14 |
15 | PlaneWar.h
16 | 这是应用程序的主头文件。
17 | 其中包括其他项目特定的标头(包括 Resource.h),并声明 CPlaneWarApp 应用程序类。
18 |
19 | PlaneWar.cpp
20 | 这是包含应用程序类 CPlaneWarApp 的主应用程序源文件。
21 |
22 | PlaneWar.rc
23 | 这是程序使用的所有 Microsoft Windows 资源的列表。它包括 RES 子目录中存储的图标、位图和光标。此文件可以直接在 Microsoft Visual C++ 中进行编辑。项目资源包含在 2052 中。
24 |
25 | res\PlaneWar.ico
26 | 这是用作应用程序图标的图标文件。此图标包括在主资源文件 PlaneWar.rc 中。
27 |
28 | res\PlaneWar.rc2
29 | 此文件包含不在 Microsoft Visual C++ 中进行编辑的资源。您应该将不可由资源编辑器编辑的所有资源放在此文件中。
30 |
31 | /////////////////////////////////////////////////////////////////////////////
32 |
33 | 对于主框架窗口:
34 | 该项目包含一个标准的 MFC 接口。
35 |
36 | MainFrm.h, MainFrm.cpp
37 | 这些文件中包含框架类 CMainFrame,该类派生自
38 | CFrameWnd 并控制所有 SDI 框架功能。
39 |
40 | res\Toolbar.bmp
41 | 此位图文件用于为工具栏创建平铺图像。
42 | 初始工具栏和状态栏在 CMainFrame 类中构造。使用资源编辑器编辑此工具栏位图,并更新 PlaneWar.rc 中的 IDR_MAINFRAME TOOLBAR 数组以添加工具栏按钮。
43 | /////////////////////////////////////////////////////////////////////////////
44 |
45 | 应用程序向导创建一种文档类型和一个视图:
46 |
47 | PlaneWarDoc.h、PlaneWarDoc.cpp - 文档
48 | 这些文件包含 CPlaneWarDoc 类。编辑这些文件以添加特殊文档数据并实现文件保存和加载(通过 CPlaneWarDoc::Serialize)。
49 |
50 | PlaneWarView.h、PlaneWarView.cpp - 文档视图
51 | 这些文件包含 CPlaneWarView 类。
52 | CPlaneWarView 对象用于查看 CPlaneWarDoc 对象。
53 |
54 |
55 |
56 |
57 | /////////////////////////////////////////////////////////////////////////////
58 |
59 | 其他功能:
60 |
61 | ActiveX 控件
62 | 该应用程序包含对使用 ActiveX 控件的支持。
63 |
64 | 打印和打印预览支持
65 | 应用程序向导通过从 MFC 库调用 CView 类中的成员函数生成代码,来处理打印、打印设置和打印预览命令。
66 |
67 | /////////////////////////////////////////////////////////////////////////////
68 |
69 | 其他标准文件:
70 |
71 | StdAfx.h, StdAfx.cpp
72 | 这些文件用于生成名为 PlaneWar.pch 的预编译头 (PCH) 文件和名为 StdAfx.obj 的预编译类型文件。
73 |
74 | Resource.h
75 | 这是标准头文件,可用于定义新的资源 ID。Microsoft Visual C++ 将读取并更新此文件。
76 |
77 | PlaneWar.manifest
78 | Windows XP 使用应用程序清单文件来描述特定版本的并行程序集的应用程序依赖项。加载程序使用这些信息来从程序集缓存中加载相应的程序集,并保护其不被应用程序访问。应用程序清单可能会包含在内,以作为与应用程序可执行文件安装在同一文件夹中的外部 .manifest 文件进行重新分发,它还可能以资源的形式包含在可执行文件中。
79 | /////////////////////////////////////////////////////////////////////////////
80 |
81 | 其他注释:
82 |
83 | 应用程序向导使用“TODO:”来指示应添加或自定义的源代码部分。
84 |
85 | 如果应用程序使用共享 DLL 中的 MFC,您将需要重新分发 MFC DLL。如果应用程序所使用的语言与操作系统的区域设置不同,则还需要重新分发相应的本地化资源 mfc110XXX.DLL。
86 | 有关上述话题的更多信息,请参见 MSDN 文档中有关重新分发 Visual C++ 应用程序的部分。
87 |
88 | /////////////////////////////////////////////////////////////////////////////
89 |
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/README.md:
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1 | # PlaneWar-MFC
2 | MFC版本的飞机大战!程序设计综合实践完成的MFC飞机大战,无MFC基础,菜鸟一个。
3 | 实现了多关卡,多命,血条,魔法值,Boss及血条,暂停和重开,无敌模式,战机大招,
4 | 战机升级,护盾,血包,背景音乐和滚动等功能,战机帧动画效果,运行较为稳定,偶尔有些不是很清楚
5 | 的Bug,毕竟MFC刚接触,API也不熟,调试很久,算是可以了哈哈哈。
6 |
7 | 
8 |
9 |
10 | 
11 |
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