├── .gitattributes ├── .gitignore ├── PlaneWar.sln ├── PlaneWar ├── Ball.cpp ├── Ball.h ├── Blood.cpp ├── Blood.h ├── Bomb.cpp ├── Bomb.h ├── Boss.cpp ├── Boss.h ├── ClassDiagram.cd ├── ClassView.cpp ├── ClassView.h ├── Enemy.cpp ├── Enemy.h ├── Explosion.cpp ├── Explosion.h ├── FileView.cpp ├── FileView.h ├── GameObject.cpp ├── GameObject.h ├── MainFrm.cpp ├── MainFrm.h ├── MyDialog.cpp ├── MyDialog.h ├── MyMessageDialog.cpp ├── MyPlane.cpp ├── MyPlane.h ├── OutputWnd.cpp ├── OutputWnd.h ├── PlaneWar.cpp ├── PlaneWar.h ├── PlaneWar.rc ├── PlaneWar.vcxproj ├── PlaneWar.vcxproj.filters ├── PlaneWarDoc.cpp ├── PlaneWarDoc.h ├── PlaneWarView.cpp ├── PlaneWarView.h ├── PropertiesWnd.cpp ├── PropertiesWnd.h ├── ReadMe.txt ├── RestartDialog.cpp ├── RestartDialog.h ├── Scene.cpp ├── Scene.h ├── UserImages.bmp ├── ViewTree.cpp ├── ViewTree.h ├── image │ ├── background1.bmp │ ├── background2.bmp │ ├── background3.bmp │ ├── background4.bmp │ ├── background5.bmp │ ├── background6.bmp │ ├── background7.bmp │ ├── balldown.bmp │ ├── ballup.bmp │ ├── blood.bmp │ ├── bomb.bmp │ ├── bomb1.bmp │ ├── boss.bmp │ ├── enemyDown.bmp │ ├── enemyUp.bmp │ ├── explosion.BMP │ ├── me.bmp │ ├── me1.bmp │ ├── protect.bmp │ ├── start.bmp │ └── title.bmp ├── res │ ├── PlaneWar.ico │ ├── PlaneWar.rc2 │ ├── PlaneWarDoc.ico │ ├── Toolbar.bmp │ ├── Toolbar256.bmp │ ├── class_view.ico │ ├── class_view_hc.ico │ ├── classview.bmp │ ├── classview_hc.bmp │ ├── explorer.bmp │ ├── explorer_hc.bmp │ ├── file_view.ico │ ├── file_view_hc.ico │ ├── fileview.bmp │ ├── fileview_hc.bmp │ ├── icon1.ico │ ├── menuimages.bmp │ ├── menuimages_hc.bmp │ ├── output_wnd.ico │ ├── output_wnd_hc.ico │ ├── properties.bmp │ ├── properties_hc.bmp │ ├── properties_wnd.ico │ ├── properties_wnd_hc.ico │ ├── sort.bmp │ └── sort_hc.bmp ├── resource.h ├── sound │ ├── background.mp3 │ ├── background.wav │ ├── ball.wav │ ├── blood.wav │ ├── bomb.wav │ ├── dazhao.wav │ ├── explosion.wav │ ├── game_over.wav │ ├── protect.wav │ └── update.wav ├── stdafx.cpp ├── stdafx.h └── targetver.h ├── README.md ├── screenshot ├── 1.png └── 2.png ├── 可执行文件 ├── PlaneWar.exe ├── PlaneWar.iobj ├── PlaneWar.ipdb ├── image │ ├── background1.bmp │ ├── background2.bmp │ ├── background3.bmp │ ├── background4.bmp │ ├── background5.bmp │ ├── background6.bmp │ ├── background7.bmp │ ├── balldown.bmp │ ├── ballup.bmp │ ├── blood.bmp │ ├── bomb.bmp │ ├── bomb1.bmp │ ├── boss.bmp │ ├── enemyDown.bmp │ ├── enemyUp.bmp │ ├── explosion.BMP │ ├── me.bmp │ ├── me1.bmp │ ├── protect.bmp │ ├── start.bmp │ └── title.bmp ├── res │ ├── PlaneWar.ico │ ├── PlaneWar.rc2 │ ├── PlaneWarDoc.ico │ ├── Toolbar.bmp │ ├── Toolbar256.bmp │ ├── class_view.ico │ ├── class_view_hc.ico │ ├── classview.bmp │ ├── classview_hc.bmp │ ├── explorer.bmp │ ├── explorer_hc.bmp │ ├── file_view.ico │ ├── file_view_hc.ico │ ├── fileview.bmp │ ├── fileview_hc.bmp │ ├── icon1.ico │ ├── menuimages.bmp │ ├── menuimages_hc.bmp │ ├── output_wnd.ico │ ├── output_wnd_hc.ico │ ├── properties.bmp │ ├── properties_hc.bmp │ ├── properties_wnd.ico │ ├── properties_wnd_hc.ico │ ├── sort.bmp │ └── sort_hc.bmp └── sound │ ├── background.mp3 │ ├── background.wav │ ├── ball.wav │ ├── blood.wav │ ├── bomb.wav │ ├── dazhao.wav │ ├── explosion.wav │ ├── game_over.wav │ ├── protect.wav │ └── update.wav └── 文档 ├── 定时器产生敌机流程图.vsd ├── 游戏流程.vsd ├── 类UML图.vsd ├── 血包流程图.vsd └── 飞机大战实践设计报告.doc /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). 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PlaneWar.h 16 | 这是应用程序的主头文件。 17 | 其中包括其他项目特定的标头(包括 Resource.h),并声明 CPlaneWarApp 应用程序类。 18 | 19 | PlaneWar.cpp 20 | 这是包含应用程序类 CPlaneWarApp 的主应用程序源文件。 21 | 22 | PlaneWar.rc 23 | 这是程序使用的所有 Microsoft Windows 资源的列表。它包括 RES 子目录中存储的图标、位图和光标。此文件可以直接在 Microsoft Visual C++ 中进行编辑。项目资源包含在 2052 中。 24 | 25 | res\PlaneWar.ico 26 | 这是用作应用程序图标的图标文件。此图标包括在主资源文件 PlaneWar.rc 中。 27 | 28 | res\PlaneWar.rc2 29 | 此文件包含不在 Microsoft Visual C++ 中进行编辑的资源。您应该将不可由资源编辑器编辑的所有资源放在此文件中。 30 | 31 | ///////////////////////////////////////////////////////////////////////////// 32 | 33 | 对于主框架窗口: 34 | 该项目包含一个标准的 MFC 接口。 35 | 36 | MainFrm.h, MainFrm.cpp 37 | 这些文件中包含框架类 CMainFrame,该类派生自 38 | CFrameWnd 并控制所有 SDI 框架功能。 39 | 40 | res\Toolbar.bmp 41 | 此位图文件用于为工具栏创建平铺图像。 42 | 初始工具栏和状态栏在 CMainFrame 类中构造。使用资源编辑器编辑此工具栏位图,并更新 PlaneWar.rc 中的 IDR_MAINFRAME TOOLBAR 数组以添加工具栏按钮。 43 | ///////////////////////////////////////////////////////////////////////////// 44 | 45 | 应用程序向导创建一种文档类型和一个视图: 46 | 47 | PlaneWarDoc.h、PlaneWarDoc.cpp - 文档 48 | 这些文件包含 CPlaneWarDoc 类。编辑这些文件以添加特殊文档数据并实现文件保存和加载(通过 CPlaneWarDoc::Serialize)。 49 | 50 | PlaneWarView.h、PlaneWarView.cpp - 文档视图 51 | 这些文件包含 CPlaneWarView 类。 52 | CPlaneWarView 对象用于查看 CPlaneWarDoc 对象。 53 | 54 | 55 | 56 | 57 | ///////////////////////////////////////////////////////////////////////////// 58 | 59 | 其他功能: 60 | 61 | ActiveX 控件 62 | 该应用程序包含对使用 ActiveX 控件的支持。 63 | 64 | 打印和打印预览支持 65 | 应用程序向导通过从 MFC 库调用 CView 类中的成员函数生成代码,来处理打印、打印设置和打印预览命令。 66 | 67 | ///////////////////////////////////////////////////////////////////////////// 68 | 69 | 其他标准文件: 70 | 71 | StdAfx.h, StdAfx.cpp 72 | 这些文件用于生成名为 PlaneWar.pch 的预编译头 (PCH) 文件和名为 StdAfx.obj 的预编译类型文件。 73 | 74 | Resource.h 75 | 这是标准头文件,可用于定义新的资源 ID。Microsoft Visual C++ 将读取并更新此文件。 76 | 77 | PlaneWar.manifest 78 | Windows XP 使用应用程序清单文件来描述特定版本的并行程序集的应用程序依赖项。加载程序使用这些信息来从程序集缓存中加载相应的程序集,并保护其不被应用程序访问。应用程序清单可能会包含在内,以作为与应用程序可执行文件安装在同一文件夹中的外部 .manifest 文件进行重新分发,它还可能以资源的形式包含在可执行文件中。 79 | ///////////////////////////////////////////////////////////////////////////// 80 | 81 | 其他注释: 82 | 83 | 应用程序向导使用“TODO:”来指示应添加或自定义的源代码部分。 84 | 85 | 如果应用程序使用共享 DLL 中的 MFC,您将需要重新分发 MFC DLL。如果应用程序所使用的语言与操作系统的区域设置不同,则还需要重新分发相应的本地化资源 mfc110XXX.DLL。 86 | 有关上述话题的更多信息,请参见 MSDN 文档中有关重新分发 Visual C++ 应用程序的部分。 87 | 88 | ///////////////////////////////////////////////////////////////////////////// 89 | -------------------------------------------------------------------------------- /PlaneWar/RestartDialog.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Coselding/PlaneWar-MFC/a4f3c0cee546c45776d748e01bd507264627817b/PlaneWar/RestartDialog.cpp -------------------------------------------------------------------------------- /PlaneWar/RestartDialog.h: -------------------------------------------------------------------------------- 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