├── .clang-format ├── .gitattributes ├── .github ├── ISSUE_TEMPLATE │ ├── bug_report.yml │ ├── config.yml │ └── feature_rquest.yml ├── actions │ ├── orchestrator-build │ │ └── action.yml │ └── setup-emsdk │ │ └── action.yml ├── dependabot.yml └── workflows │ ├── android_builds.yml │ ├── artifact_builds.yml │ ├── change-log.yml │ ├── linux_builds.yml │ ├── macos_builds.yml │ ├── runner.yml │ ├── security-scan.yml │ ├── web_builds.yml │ └── windows_builds.yml ├── .gitignore ├── .gitmodules ├── AUTHORS.md ├── CHANGELOG.md ├── CMakeLists.txt ├── CMakePresets.json ├── DONORS.md ├── LICENSE ├── README.md ├── VERSION ├── cmake ├── clang-format.cmake ├── cmake-utils.cmake ├── generate-authors.cmake ├── generate-donors.cmake ├── generate-license.cmake ├── generate-version.cmake ├── godot-dev-configuration.cmake ├── godot-docs-generator.cmake ├── godot-extension-db-generator.cmake ├── markdown-utils.cmake ├── scripts │ ├── generate_godot_docs.py │ └── generate_godot_extension_db.py └── templates │ ├── authors.h.in │ ├── donors.h.in │ ├── extension_db.cpp.in │ ├── extension_db.h.in │ ├── license.h.in │ ├── version.h.in │ └── windows.rc.in ├── doc_classes ├── OScript.xml ├── OScriptEditablePinNode.xml ├── OScriptFunction.xml ├── OScriptGraph.xml ├── OScriptNode.xml ├── OScriptNodeArrayAddElement.xml ├── OScriptNodeArrayAppend.xml ├── OScriptNodeArrayClear.xml ├── OScriptNodeArrayFind.xml ├── OScriptNodeArrayGet.xml ├── OScriptNodeArrayRemoveElement.xml ├── OScriptNodeArrayRemoveIndex.xml ├── OScriptNodeArraySet.xml ├── OScriptNodeAssignLocalVariable.xml ├── OScriptNodeAutoload.xml ├── OScriptNodeAwaitSignal.xml ├── OScriptNodeBranch.xml ├── OScriptNodeCallBuiltinFunction.xml ├── OScriptNodeCallFunction.xml ├── OScriptNodeCallMemberFunction.xml ├── OScriptNodeCallScriptFunction.xml ├── OScriptNodeCallStaticFunction.xml ├── OScriptNodeChance.xml ├── OScriptNodeClassConstant.xml ├── OScriptNodeClassConstantBase.xml ├── OScriptNodeCoercion.xml ├── OScriptNodeComment.xml ├── OScriptNodeCompose.xml ├── OScriptNodeComposeFrom.xml ├── OScriptNodeConstant.xml ├── OScriptNodeDecompose.xml ├── OScriptNodeDelay.xml ├── OScriptNodeDialogueChoice.xml ├── OScriptNodeDialogueMessage.xml ├── OScriptNodeDictionarySet.xml ├── OScriptNodeEmitMemberSignal.xml ├── OScriptNodeEmitSignal.xml ├── OScriptNodeEngineSingleton.xml ├── OScriptNodeEvent.xml ├── OScriptNodeForEach.xml ├── OScriptNodeForLoop.xml ├── OScriptNodeFree.xml ├── OScriptNodeFunctionEntry.xml ├── OScriptNodeFunctionResult.xml ├── OScriptNodeFunctionTerminator.xml ├── OScriptNodeGlobalConstant.xml ├── OScriptNodeInputAction.xml ├── OScriptNodeInstantiateScene.xml ├── OScriptNodeLocalVariable.xml ├── OScriptNodeMakeArray.xml ├── OScriptNodeMakeDictionary.xml ├── OScriptNodeMathConstant.xml ├── OScriptNodeNew.xml ├── OScriptNodeOperator.xml ├── OScriptNodePreload.xml ├── OScriptNodePrintString.xml ├── OScriptNodeProperty.xml ├── OScriptNodePropertyGet.xml ├── OScriptNodePropertySet.xml ├── OScriptNodeRandom.xml ├── OScriptNodeResourcePath.xml ├── OScriptNodeSceneNode.xml ├── OScriptNodeSceneTree.xml ├── OScriptNodeSelect.xml ├── OScriptNodeSelf.xml ├── OScriptNodeSequence.xml ├── OScriptNodeSingletonConstant.xml ├── OScriptNodeSwitch.xml ├── OScriptNodeSwitchEditablePin.xml ├── OScriptNodeSwitchEnum.xml ├── OScriptNodeSwitchInteger.xml ├── OScriptNodeSwitchString.xml ├── OScriptNodeTypeCast.xml ├── OScriptNodeTypeConstant.xml ├── OScriptNodeVariable.xml ├── OScriptNodeVariableGet.xml ├── OScriptNodeVariableSet.xml ├── OScriptNodeWhile.xml ├── OScriptSignal.xml └── OScriptVariable.xml ├── project ├── addons │ └── orchestrator │ │ ├── editor │ │ └── icons │ │ │ ├── CircleReference.svg │ │ │ ├── CircleReference.svg.import │ │ │ ├── CircleValue.svg │ │ │ ├── CircleValue.svg.import │ │ │ ├── Compose.svg │ │ │ ├── Decompose.svg │ │ │ └── FilenameFilter.svg │ │ ├── icons │ │ ├── Orchestrator_16x16.png │ │ ├── Orchestrator_16x16.png.import │ │ ├── Orchestrator_Logo.svg │ │ └── Orchestrator_Logo.svg.import │ │ ├── orchestrator.gdextension │ │ └── scenes │ │ ├── dialogue_message.gd │ │ └── dialogue_message.tscn ├── icon.svg ├── project.godot └── scenes │ └── world_3d │ ├── camera.torch │ ├── camera.tscn │ ├── manny_area.torch │ ├── manny_npc.tscn │ ├── manny_rotate.torch │ ├── player.torch │ ├── player.tscn │ └── world_3d.tscn ├── release_manifests.json └── src ├── api ├── extension_db.cpp ├── extension_db.h ├── extension_interface.cpp └── extension_interface.h ├── common ├── callable_lambda.h ├── dictionary_utils.cpp ├── dictionary_utils.h ├── file_utils.cpp ├── file_utils.h ├── godot_utils.cpp ├── godot_utils.h ├── godot_version.h ├── guid.cpp ├── guid.h ├── macros.h ├── memory_utils.cpp ├── memory_utils.h ├── method_utils.cpp ├── method_utils.h ├── name_utils.cpp ├── name_utils.h ├── property_utils.cpp ├── property_utils.h ├── resource_utils.cpp ├── resource_utils.h ├── scene_utils.cpp ├── scene_utils.h ├── settings.cpp ├── settings.h ├── string_utils.cpp ├── string_utils.h ├── variant_operators.cpp ├── variant_operators.h ├── variant_utils.cpp ├── variant_utils.h ├── varray.h ├── version.h └── weak_ref.h ├── editor ├── about_dialog.cpp ├── about_dialog.h ├── actions │ ├── definition.cpp │ ├── definition.h │ ├── filter_engine.cpp │ ├── filter_engine.h │ ├── help.cpp │ ├── help.h │ ├── introspector.cpp │ ├── introspector.h │ ├── menu.cpp │ ├── menu.h │ ├── registry.cpp │ ├── registry.h │ └── rules │ │ ├── action_type_rule.cpp │ │ ├── action_type_rule.h │ │ ├── any_rule.cpp │ │ ├── any_rule.h │ │ ├── class_hierarchy_rule.cpp │ │ ├── class_hierarchy_rule.h │ │ ├── graph_type_rule.cpp │ │ ├── graph_type_rule.h │ │ ├── port_rule.cpp │ │ ├── port_rule.h │ │ ├── rule.cpp │ │ ├── rule.h │ │ ├── rules.h │ │ ├── search_text_rule.cpp │ │ ├── search_text_rule.h │ │ ├── virtual_function_rule.cpp │ │ └── virtual_function_rule.h ├── autowire_connection_dialog.cpp ├── autowire_connection_dialog.h ├── build_output_panel.cpp ├── build_output_panel.h ├── component_panels │ ├── component_panel.cpp │ ├── component_panel.h │ ├── functions_panel.cpp │ ├── functions_panel.h │ ├── graphs_panel.cpp │ ├── graphs_panel.h │ ├── macros_panel.cpp │ ├── macros_panel.h │ ├── signals_panel.cpp │ ├── signals_panel.h │ ├── variables_panel.cpp │ └── variables_panel.h ├── context_menu.cpp ├── context_menu.h ├── editor_cache.cpp ├── editor_cache.h ├── editor_panel.cpp ├── editor_panel.h ├── editor_viewport.cpp ├── editor_viewport.h ├── file_dialog.cpp ├── file_dialog.h ├── getting_started.cpp ├── getting_started.h ├── goto_node_dialog.cpp ├── goto_node_dialog.h ├── graph │ ├── graph_edit.cpp │ ├── graph_edit.h │ ├── graph_knot.cpp │ ├── graph_knot.h │ ├── graph_node.cpp │ ├── graph_node.h │ ├── graph_node_pin.cpp │ ├── graph_node_pin.h │ ├── nodes │ │ ├── graph_node_comment.cpp │ │ ├── graph_node_comment.h │ │ ├── graph_node_default.cpp │ │ ├── graph_node_default.h │ │ ├── graph_node_factory.cpp │ │ └── graph_node_factory.h │ └── pins │ │ ├── graph_node_pin_bitfield.cpp │ │ ├── graph_node_pin_bitfield.h │ │ ├── graph_node_pin_bool.cpp │ │ ├── graph_node_pin_bool.h │ │ ├── graph_node_pin_color.cpp │ │ ├── graph_node_pin_color.h │ │ ├── graph_node_pin_enum.cpp │ │ ├── graph_node_pin_enum.h │ │ ├── graph_node_pin_exec.cpp │ │ ├── graph_node_pin_exec.h │ │ ├── graph_node_pin_factory.cpp │ │ ├── graph_node_pin_factory.h │ │ ├── graph_node_pin_file.cpp │ │ ├── graph_node_pin_file.h │ │ ├── graph_node_pin_input_action.cpp │ │ ├── graph_node_pin_input_action.h │ │ ├── graph_node_pin_node_path.cpp │ │ ├── graph_node_pin_node_path.h │ │ ├── graph_node_pin_numeric.cpp │ │ ├── graph_node_pin_numeric.h │ │ ├── graph_node_pin_object.cpp │ │ ├── graph_node_pin_object.h │ │ ├── graph_node_pin_string.cpp │ │ ├── graph_node_pin_string.h │ │ ├── graph_node_pin_struct.cpp │ │ ├── graph_node_pin_struct.h │ │ └── graph_node_pins.h ├── inspector │ ├── editor_property_class_name.cpp │ ├── editor_property_class_name.h │ ├── property_info_container_property.cpp │ ├── property_info_container_property.h │ ├── property_type_button_property.cpp │ └── property_type_button_property.h ├── plugins │ ├── inspector_plugins.cpp │ ├── inspector_plugins.h │ ├── orchestration_editor_export_plugin.cpp │ ├── orchestration_editor_export_plugin.h │ ├── orchestrator_editor_debugger_plugin.cpp │ ├── orchestrator_editor_debugger_plugin.h │ ├── orchestrator_editor_plugin.cpp │ └── orchestrator_editor_plugin.h ├── property_selector.cpp ├── property_selector.h ├── register_editor_types.cpp ├── register_editor_types.h ├── scene_node_selector.cpp ├── scene_node_selector.h ├── script_connection.cpp ├── script_connections.h ├── script_editor_viewport.cpp ├── script_editor_viewport.h ├── search │ ├── search_dialog.cpp │ └── search_dialog.h ├── select_class_dialog.cpp ├── select_class_dialog.h ├── select_type_dialog.cpp ├── select_type_dialog.h ├── theme │ ├── theme_cache.cpp │ └── theme_cache.h ├── updater.cpp ├── updater.h ├── window_wrapper.cpp └── window_wrapper.h ├── orchestration ├── build_log.cpp ├── build_log.h ├── orchestration.cpp └── orchestration.h └── script ├── action.cpp ├── action.h ├── connection.cpp ├── connection.h ├── function.cpp ├── function.h ├── graph.cpp ├── graph.h ├── instances ├── instance_base.cpp ├── instance_base.h ├── node_instance.cpp ├── node_instance.h ├── script_instance.cpp ├── script_instance.h ├── script_instance_placeholder.cpp └── script_instance_placeholder.h ├── language.cpp ├── language.h ├── node.cpp ├── node.h ├── node_factory.cpp ├── node_factory.h ├── node_pin.cpp ├── node_pin.h ├── nodes ├── constants │ ├── constants.cpp │ └── constants.h ├── data │ ├── arrays.cpp │ ├── arrays.h │ ├── coercion_node.cpp │ ├── coercion_node.h │ ├── compose.cpp │ ├── compose.h │ ├── decompose.cpp │ ├── decompose.h │ ├── dictionary.cpp │ ├── dictionary.h │ ├── type_cast.cpp │ └── type_cast.h ├── dialogue │ ├── dialogue_choice.cpp │ ├── dialogue_choice.h │ ├── dialogue_message.cpp │ └── dialogue_message.h ├── editable_pin_node.cpp ├── editable_pin_node.h ├── flow_control │ ├── branch.cpp │ ├── branch.h │ ├── chance.cpp │ ├── chance.h │ ├── delay.cpp │ ├── delay.h │ ├── for.cpp │ ├── for.h │ ├── for_each.cpp │ ├── for_each.h │ ├── random.cpp │ ├── random.h │ ├── select.cpp │ ├── select.h │ ├── sequence.cpp │ ├── sequence.h │ ├── switch.cpp │ ├── switch.h │ ├── while.cpp │ └── while.h ├── functions │ ├── call_builtin_function.cpp │ ├── call_builtin_function.h │ ├── call_function.cpp │ ├── call_function.h │ ├── call_member_function.cpp │ ├── call_member_function.h │ ├── call_script_function.cpp │ ├── call_script_function.h │ ├── call_static_function.cpp │ ├── call_static_function.h │ ├── event.cpp │ ├── event.h │ ├── function_entry.cpp │ ├── function_entry.h │ ├── function_result.cpp │ ├── function_result.h │ ├── function_terminator.cpp │ └── function_terminator.h ├── input │ ├── input_action.cpp │ └── input_action.h ├── math │ ├── operator_node.cpp │ └── operator_node.h ├── memory │ ├── memory.cpp │ └── memory.h ├── properties │ ├── property.cpp │ ├── property.h │ ├── property_get.cpp │ ├── property_get.h │ ├── property_set.cpp │ └── property_set.h ├── resources │ ├── preload.cpp │ ├── preload.h │ ├── resource_path.cpp │ └── resource_path.h ├── scene │ ├── instantiate_scene.cpp │ ├── instantiate_scene.h │ ├── scene_node.cpp │ ├── scene_node.h │ ├── scene_tree.cpp │ └── scene_tree.h ├── script_nodes.cpp ├── script_nodes.h ├── signals │ ├── await_signal.cpp │ ├── await_signal.h │ ├── emit_member_signal.cpp │ ├── emit_member_signal.h │ ├── emit_signal.cpp │ └── emit_signal.h ├── utilities │ ├── autoload.cpp │ ├── autoload.h │ ├── comment.cpp │ ├── comment.h │ ├── engine_singleton.cpp │ ├── engine_singleton.h │ ├── print_string.cpp │ ├── print_string.h │ ├── self.cpp │ └── self.h └── variables │ ├── local_variable.cpp │ ├── local_variable.h │ ├── variable.cpp │ ├── variable.h │ ├── variable_get.cpp │ ├── variable_get.h │ ├── 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