├── NetSimplifiedExample ├── description.txt ├── lib │ ├── NetSimplified.dll │ └── NetSimplified.xml ├── build.txt ├── Items │ ├── ExamplePacketSender.png │ ├── ExampleAggregateSender.png │ ├── ExamplePacketSender.cs │ └── ExampleAggregateSender.cs ├── Properties │ └── launchSettings.json ├── NetSimplifiedExample.cs ├── NetSimplifiedExample.csproj └── Packets │ ├── SystemTimePacket.cs │ ├── RandomStringPacket.cs │ └── InventoryPacket.cs ├── tModLoader.targets ├── src ├── Syncing │ ├── AutoSyncAttribute.cs │ ├── SyncInformationAttributes.cs │ └── AutoSyncHandler.cs ├── NetSimplified.csproj ├── AggregateModule.cs ├── NetModuleLoader.cs ├── Extensions.cs ├── NetModule.cs └── NetModuleDiagnostics.cs ├── NetSimplified.sln ├── .gitattributes ├── README.md ├── .gitignore └── LICENSE /NetSimplifiedExample/description.txt: -------------------------------------------------------------------------------- 1 | 这是 Net Simplified 库的示例模组 -------------------------------------------------------------------------------- /NetSimplifiedExample/lib/NetSimplified.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Cyrillya/NetSimplified-tModLoader/HEAD/NetSimplifiedExample/lib/NetSimplified.dll -------------------------------------------------------------------------------- /NetSimplifiedExample/build.txt: -------------------------------------------------------------------------------- 1 | displayName = Net Simplified Example 2 | author = Cyrilly 3 | version = 1.0 4 | includeSource = true 5 | dllReferences = NetSimplified -------------------------------------------------------------------------------- /NetSimplifiedExample/Items/ExamplePacketSender.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Cyrillya/NetSimplified-tModLoader/HEAD/NetSimplifiedExample/Items/ExamplePacketSender.png -------------------------------------------------------------------------------- /NetSimplifiedExample/Items/ExampleAggregateSender.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Cyrillya/NetSimplified-tModLoader/HEAD/NetSimplifiedExample/Items/ExampleAggregateSender.png -------------------------------------------------------------------------------- /tModLoader.targets: -------------------------------------------------------------------------------- 1 | 2 | 3 | -------------------------------------------------------------------------------- /NetSimplifiedExample/Properties/launchSettings.json: -------------------------------------------------------------------------------- 1 | { 2 | "profiles": { 3 | "Terraria": { 4 | "commandName": "Executable", 5 | "executablePath": "dotnet", 6 | "commandLineArgs": "$(tMLPath)", 7 | "workingDirectory": "$(tMLSteamPath)" 8 | }, 9 | "TerrariaServer": { 10 | "commandName": "Executable", 11 | "executablePath": "dotnet", 12 | "commandLineArgs": "$(tMLServerPath)", 13 | "workingDirectory": "$(tMLSteamPath)" 14 | } 15 | } 16 | } -------------------------------------------------------------------------------- /NetSimplifiedExample/NetSimplifiedExample.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.IO; 3 | using NetSimplified; 4 | using Terraria.ModLoader; 5 | 6 | namespace NetSimplifiedExample; 7 | 8 | public class NetSimplifiedExample : Mod 9 | { 10 | // 在这里调用 AddContent 以加载 AggregateModule, 自动传输等功能,必不可少 11 | public override void Load() { 12 | AddContent(); 13 | } 14 | 15 | // 调用 NetModule.ReceiveModule 以进行收包处理,必不可少 16 | public override void HandlePacket(BinaryReader reader, int whoAmI) { 17 | NetModule.ReceiveModule(reader, whoAmI); 18 | } 19 | } -------------------------------------------------------------------------------- /NetSimplifiedExample/NetSimplifiedExample.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | NetSimplifiedExample 6 | net6.0 7 | AnyCPU 8 | latest 9 | 10 | 11 | 12 | 13 | 14 | 15 | lib\NetSimplified.dll 16 | 17 | 18 | -------------------------------------------------------------------------------- /src/Syncing/AutoSyncAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Microsoft.Xna.Framework; 3 | using Terraria; 4 | using Terraria.DataStructures; 5 | 6 | namespace NetSimplified.Syncing; 7 | 8 | /// 9 | /// 此特性允许变量自动发包传输
10 | /// 支持的变量类型: 及其数组类型, , , , , , , , , , , , , , , , 及其数组类型 11 | ///
12 | [AttributeUsage(AttributeTargets.Class | AttributeTargets.Field)] 13 | public class AutoSyncAttribute : Attribute 14 | { 15 | } -------------------------------------------------------------------------------- /NetSimplifiedExample/Packets/SystemTimePacket.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Linq; 3 | using NetSimplified; 4 | using NetSimplified.Syncing; 5 | using Terraria; 6 | using Terraria.GameContent.UI.Chat; 7 | using Terraria.ID; 8 | 9 | namespace NetSimplifiedExample.Packets; 10 | 11 | // 使用 AutoSync 特性以使变量自动传输,免去自己写 Send 和 Receive 的功夫 12 | [AutoSync] 13 | public class SystemTimePacket : NetModule 14 | { 15 | private string _time; 16 | 17 | public static SystemTimePacket Get(string time) { 18 | var module = NetModuleLoader.Get(); 19 | module._time = time; 20 | return module; 21 | } 22 | 23 | public override void Receive() { 24 | if (Main.netMode is not NetmodeID.MultiplayerClient) return; 25 | 26 | Main.NewText($"服务器系统时间: {_time}"); 27 | } 28 | } -------------------------------------------------------------------------------- /NetSimplifiedExample/Packets/RandomStringPacket.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.IO; 3 | using System.Linq; 4 | using NetSimplified; 5 | using NetSimplified.Syncing; 6 | using Terraria; 7 | using Terraria.GameContent.UI.Chat; 8 | using Terraria.ID; 9 | using Terraria.ModLoader; 10 | 11 | namespace NetSimplifiedExample.Packets; 12 | 13 | // 这个例子演示了如何自己写发包 14 | public class RandomStringPacket : NetModule 15 | { 16 | private char _rdChar; 17 | 18 | public static RandomStringPacket Get() { 19 | var module = NetModuleLoader.Get(); 20 | module._rdChar = Main.rand.Next(new[] { 'a', 'b', 'c', 'd'}); 21 | return module; 22 | } 23 | 24 | public override void Send(ModPacket p) { 25 | p.Write(_rdChar); 26 | } 27 | 28 | public override void Read(BinaryReader r) { 29 | _rdChar = r.ReadChar(); 30 | } 31 | 32 | public override void Receive() { 33 | if (Main.netMode is not NetmodeID.MultiplayerClient) return; 34 | 35 | Main.NewText($"服务器随机发的字母: {_rdChar}"); 36 | } 37 | } -------------------------------------------------------------------------------- /NetSimplifiedExample/Items/ExamplePacketSender.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using NetSimplified; 3 | using NetSimplifiedExample.Packets; 4 | using Terraria; 5 | using Terraria.ID; 6 | using Terraria.ModLoader; 7 | 8 | namespace NetSimplifiedExample.Items; 9 | 10 | public class ExamplePacketSender : ModItem 11 | { 12 | public override void SetDefaults() { 13 | Item.damage = 50; 14 | Item.DamageType = DamageClass.Melee; 15 | Item.width = 40; 16 | Item.height = 40; 17 | Item.useTime = 20; 18 | Item.useAnimation = 20; 19 | Item.useStyle = ItemUseStyleID.Swing; 20 | Item.knockBack = 6; 21 | Item.value = 10000; 22 | Item.rare = ItemRarityID.Green; 23 | Item.UseSound = SoundID.Item1; 24 | Item.autoReuse = true; 25 | } 26 | 27 | public override bool CanUseItem(Player player) { 28 | if (Main.netMode is NetmodeID.Server) { 29 | InventoryPacket.Get(player.whoAmI).Send(toClient: player.whoAmI); 30 | } 31 | 32 | return base.CanUseItem(player); 33 | } 34 | 35 | public override void AddRecipes() { 36 | CreateRecipe() 37 | .AddIngredient(ItemID.DirtBlock, 10) 38 | .AddTile(TileID.WorkBenches) 39 | .Register(); 40 | } 41 | } -------------------------------------------------------------------------------- /src/NetSimplified.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | NetSimplified 6 | net6.0 7 | AnyCPU 8 | latest 9 | True 10 | False 11 | 1.1.3 12 | Net Simplified 13 | Cyrilly 14 | https://github.com/Cyrillya/NetSimplified-tModLoader/blob/master/LICENSE.txt 15 | https://github.com/Cyrillya/NetSimplified-tModLoader 16 | DLL Library 17 | true 18 | 1.1.3 19 | 1.1.3 20 | zh-Hans 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | -------------------------------------------------------------------------------- /src/Syncing/SyncInformationAttributes.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Microsoft.Xna.Framework; 3 | using Terraria; 4 | 5 | namespace NetSimplified.Syncing; 6 | 7 | /// 8 | /// 用于决定是否传输 信息的特性 9 | /// 10 | [AttributeUsage(AttributeTargets.Field)] 11 | public class ItemSyncAttribute : Attribute 12 | { 13 | internal readonly bool SyncStack; 14 | internal readonly bool SyncFavorite; 15 | 16 | /// 17 | /// 18 | /// 19 | /// 是否传输物品的 信息 20 | /// 是否传输物品的 信息 21 | public ItemSyncAttribute(bool syncStack = true, bool syncFavorite = false) { 22 | SyncStack = syncStack; 23 | SyncFavorite = syncFavorite; 24 | } 25 | } 26 | 27 | /// 28 | /// 用于决定是否传输 信息的特性 29 | /// 30 | [AttributeUsage(AttributeTargets.Field)] 31 | public class ColorSyncAttribute : Attribute 32 | { 33 | internal readonly bool SyncAlpha; 34 | 35 | /// 36 | /// 37 | /// 38 | /// 是否传输 信息 39 | public ColorSyncAttribute(bool syncAlpha = false) { 40 | SyncAlpha = syncAlpha; 41 | } 42 | } -------------------------------------------------------------------------------- /NetSimplifiedExample/Packets/InventoryPacket.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Linq; 3 | using NetSimplified; 4 | using NetSimplified.Syncing; 5 | using Terraria; 6 | using Terraria.GameContent.UI.Chat; 7 | using Terraria.ID; 8 | 9 | namespace NetSimplifiedExample.Packets; 10 | 11 | // 使用 AutoSync 特性以使变量自动传输,免去自己写 Send 和 Receive 的功夫 12 | [AutoSync] 13 | public class InventoryPacket : NetModule 14 | { 15 | // 如果你不想对全部变量进行自动传输,AutoSync 也可以对于某一个单独的变量使用,例如下面这个例子: 16 | // [AutoSync] private byte _whoAmI; 17 | // 注意: 这种情况下类不应该使用 AutoSync 特性,否则还是会全部变量自动传输 18 | 19 | private byte _whoAmI; 20 | private Item _holdItem; // 这个物品会传输 stack 变量,但不会传输 favorite 变量。这是物品传输的默认行为 21 | [ItemSync(syncStack: false)] private Item[] _items; // 这一数组的物品不会传输 stack 和 favorite 变量 22 | 23 | public static InventoryPacket Get(int plr) { 24 | var module = NetModuleLoader.Get(); 25 | module._whoAmI = (byte) plr; 26 | module._holdItem = Main.player[plr].HeldItem; 27 | module._items = Main.player[plr].inventory[10..20]; 28 | return module; 29 | } 30 | 31 | public override void Receive() { 32 | if (Main.netMode is not NetmodeID.MultiplayerClient) return; 33 | 34 | // 以接收到的物品数组生成聊天框Tag文本 [i:xxx] 35 | var output = _items.Where(item => !item.IsAir) 36 | .Aggregate("", (current, item) => current + ItemTagHandler.GenerateTag(item)); 37 | 38 | Main.NewText($"你的whoAmI: {_whoAmI}"); 39 | Main.NewText($"你手持的物品: {ItemTagHandler.GenerateTag(_holdItem)}"); 40 | Main.NewText($"你物品栏第二行的物品: {output}"); 41 | } 42 | } -------------------------------------------------------------------------------- /NetSimplified.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 17 4 | VisualStudioVersion = 17.2.32630.192 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NetSimplifiedExample", "NetSimplifiedExample\NetSimplifiedExample.csproj", "{29E9A188-544B-4F91-B698-0E530619675B}" 7 | EndProject 8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NetSimplified", "src\NetSimplified.csproj", "{AA0D8A4C-D0A8-41DE-ABC4-33180B1896B1}" 9 | EndProject 10 | Global 11 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 12 | Debug|Any CPU = Debug|Any CPU 13 | Release|Any CPU = Release|Any CPU 14 | EndGlobalSection 15 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 16 | {29E9A188-544B-4F91-B698-0E530619675B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 17 | {29E9A188-544B-4F91-B698-0E530619675B}.Debug|Any CPU.Build.0 = Debug|Any CPU 18 | {29E9A188-544B-4F91-B698-0E530619675B}.Release|Any CPU.ActiveCfg = Release|Any CPU 19 | {29E9A188-544B-4F91-B698-0E530619675B}.Release|Any CPU.Build.0 = Release|Any CPU 20 | {AA0D8A4C-D0A8-41DE-ABC4-33180B1896B1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 21 | {AA0D8A4C-D0A8-41DE-ABC4-33180B1896B1}.Debug|Any CPU.Build.0 = Debug|Any CPU 22 | {AA0D8A4C-D0A8-41DE-ABC4-33180B1896B1}.Release|Any CPU.ActiveCfg = Release|Any CPU 23 | {AA0D8A4C-D0A8-41DE-ABC4-33180B1896B1}.Release|Any CPU.Build.0 = Release|Any CPU 24 | EndGlobalSection 25 | GlobalSection(SolutionProperties) = preSolution 26 | HideSolutionNode = FALSE 27 | EndGlobalSection 28 | GlobalSection(ExtensibilityGlobals) = postSolution 29 | SolutionGuid = {845148DA-8811-4BAC-BC66-CA62D9392A98} 30 | EndGlobalSection 31 | EndGlobal 32 | -------------------------------------------------------------------------------- /NetSimplifiedExample/Items/ExampleAggregateSender.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Globalization; 4 | using NetSimplified; 5 | using NetSimplifiedExample.Packets; 6 | using Terraria; 7 | using Terraria.ID; 8 | using Terraria.ModLoader; 9 | 10 | namespace NetSimplifiedExample.Items; 11 | 12 | /// 13 | /// 这个例子演示了如何使用 AggregateModule 合并发送两个包 14 | /// 15 | public class ExampleAggregateSender : ModItem 16 | { 17 | public override void SetDefaults() { 18 | Item.damage = 50; 19 | Item.DamageType = DamageClass.Melee; 20 | Item.width = 40; 21 | Item.height = 40; 22 | Item.useTime = 20; 23 | Item.useAnimation = 20; 24 | Item.useStyle = ItemUseStyleID.Swing; 25 | Item.knockBack = 6; 26 | Item.value = 10000; 27 | Item.rare = ItemRarityID.Green; 28 | Item.UseSound = SoundID.Item1; 29 | Item.autoReuse = true; 30 | } 31 | 32 | public override bool CanUseItem(Player player) { 33 | if (Main.netMode is NetmodeID.Server) { 34 | // 获取包含了多个 NetModule 包的 AggregateModule 包实例 35 | AggregateModule.Get(new List { 36 | // 第一个 NetModule 包 37 | SystemTimePacket.Get(DateTime.Now.ToString(CultureInfo.InvariantCulture)), // 注意逗号 38 | // 第二个 NetModule 包 39 | RandomStringPacket.Get() 40 | }).Send(toClient: player.whoAmI); // 发送 41 | } 42 | 43 | return base.CanUseItem(player); 44 | } 45 | 46 | public override void AddRecipes() { 47 | CreateRecipe() 48 | .AddIngredient(ItemID.DirtBlock, 10) 49 | .AddTile(TileID.WorkBenches) 50 | .Register(); 51 | } 52 | } -------------------------------------------------------------------------------- /src/AggregateModule.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.IO; 4 | using NetSimplified.Syncing; 5 | using Terraria; 6 | using Terraria.ID; 7 | using Terraria.ModLoader; 8 | 9 | namespace NetSimplified 10 | { 11 | /// 12 | /// 以一个 包的形式发送多个 包, 能有效避免分散性地多次发包。
13 | /// 与普通包一样, 发包时调用 即可 14 | ///
15 | public sealed class AggregateModule : NetModule 16 | { 17 | /// 所有要发的包 18 | public List Modules { get; set; } 19 | 20 | /// 21 | /// 创建一个 包实例 22 | /// 23 | /// 所有要发的 包 24 | public static AggregateModule Get(List modules) { 25 | var module = NetModuleLoader.Get(); 26 | module.Modules = modules; 27 | return module; 28 | } 29 | 30 | /// 31 | public override void Read(BinaryReader r) { 32 | int count = r.ReadInt32(); 33 | Modules = new List(); 34 | for (int i = 0; i < count; i++) { 35 | int type = r.ReadInt32(); 36 | var module = NetModuleLoader.Get(type); 37 | AutoSyncHandler.HandleAutoRead(module, r); 38 | module.Read(r); 39 | Modules.Add(module); 40 | } 41 | } 42 | 43 | /// 44 | public override void Send(ModPacket p) { 45 | p.Write(Modules.Count); 46 | foreach (var module in Modules) { 47 | p.Write(module.Type); 48 | AutoSyncHandler.HandleAutoSend(module, p); 49 | module.Send(p); 50 | } 51 | } 52 | 53 | /// 54 | public override void Receive() { 55 | foreach (var module in Modules) { 56 | module.Receive(); 57 | } 58 | } 59 | } 60 | } -------------------------------------------------------------------------------- /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). Diff markers may cause the following 21 | # file extensions to fail to load in VS. An alternative would be to treat 22 | # these files as binary and thus will always conflict and require user 23 | # intervention with every merge. To do so, just uncomment the entries below 24 | ############################################################################### 25 | #*.sln merge=binary 26 | #*.csproj merge=binary 27 | #*.vbproj merge=binary 28 | #*.vcxproj merge=binary 29 | #*.vcproj merge=binary 30 | #*.dbproj merge=binary 31 | #*.fsproj merge=binary 32 | #*.lsproj merge=binary 33 | #*.wixproj merge=binary 34 | #*.modelproj merge=binary 35 | #*.sqlproj merge=binary 36 | #*.wwaproj merge=binary 37 | 38 | ############################################################################### 39 | # behavior for image files 40 | # 41 | # image files are treated as binary by default. 42 | ############################################################################### 43 | #*.jpg binary 44 | #*.png binary 45 | #*.gif binary 46 | 47 | ############################################################################### 48 | # diff behavior for common document formats 49 | # 50 | # Convert binary document formats to text before diffing them. This feature 51 | # is only available from the command line. Turn it on by uncommenting the 52 | # entries below. 53 | ############################################################################### 54 | #*.doc diff=astextplain 55 | #*.DOC diff=astextplain 56 | #*.docx diff=astextplain 57 | #*.DOCX diff=astextplain 58 | #*.dot diff=astextplain 59 | #*.DOT diff=astextplain 60 | #*.pdf diff=astextplain 61 | #*.PDF diff=astextplain 62 | #*.rtf diff=astextplain 63 | #*.RTF diff=astextplain 64 | -------------------------------------------------------------------------------- /src/NetModuleLoader.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Reflection; 5 | using NetSimplified.Syncing; 6 | using Terraria; 7 | using Terraria.ModLoader; 8 | using Terraria.UI; 9 | 10 | namespace NetSimplified; 11 | 12 | /// 13 | /// 用于加载 的类。 14 | /// 需要在 中对此类调用 以添加实质内容 15 | /// 16 | public class NetModuleLoader : ModSystem 17 | { 18 | /// 19 | /// 用于记录各 NetModule 的传输量 20 | /// 21 | public static NetModuleDiagnostics NetModuleDiagnosticsUI { get; private set; } 22 | internal static Dictionary FieldInfos = new(); 23 | private static List _modules = new(); 24 | 25 | /// 26 | public override void PostSetupContent() { 27 | NetModuleDiagnosticsUI = Main.dedServ ? null : new NetModuleDiagnostics(_modules); 28 | } 29 | 30 | /// 31 | public override void PreSaveAndQuit() { 32 | NetModuleDiagnosticsUI.Reset(); 33 | } 34 | 35 | /// 36 | public override void Load() { 37 | Mod.AddContent(); 38 | } 39 | 40 | /// 41 | public override void Unload() { 42 | _modules = null; 43 | FieldInfos = null; 44 | NetModuleDiagnosticsUI = null; 45 | } 46 | 47 | internal static void Register(NetModule netModule) { 48 | _modules ??= new List(); 49 | FieldInfos ??= new Dictionary(); 50 | 51 | if (_modules.Contains(netModule)) { 52 | throw new Exception("不能重复注册! " + netModule.Name); 53 | } 54 | 55 | netModule.Type = _modules.Count; 56 | _modules.Add(netModule); 57 | 58 | // 设立 fieldInfo 列表 59 | var fieldsIncluded = netModule.GetType() 60 | .GetFields(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public); 61 | var isClassAutoSync = Attribute.IsDefined(netModule.GetType(), typeof(AutoSyncAttribute)); 62 | 63 | // 只有类或变量被标记AutoSync且是支持的变量类型才能纳入 64 | var fields = fieldsIncluded.Where(fieldInfo => 65 | (isClassAutoSync || Attribute.IsDefined(fieldInfo, typeof(AutoSyncAttribute))) && 66 | AutoSyncHandler.SupportedTypes.Contains(fieldInfo.FieldType)); 67 | var fieldInfos = fields as FieldInfo[] ?? fields.ToArray(); 68 | if (fieldInfos.Any()) { 69 | FieldInfos[netModule.Type] = fieldInfos.ToArray(); 70 | } 71 | } 72 | 73 | /// 74 | /// 根据 获取相应的 实例 75 | /// 76 | /// 实例 77 | public static NetModule Get(int type) => _modules[type]; 78 | 79 | /// 80 | /// 获取带有Mod与Type信息的 实例 81 | /// 82 | /// 实例 83 | public static T Get() where T : NetModule => ModContent.GetInstance(); 84 | } -------------------------------------------------------------------------------- /src/Extensions.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.Xna.Framework; 2 | using System.IO; 3 | using Terraria; 4 | using Terraria.DataStructures; 5 | using Terraria.ModLoader.IO; 6 | 7 | namespace NetSimplified 8 | { 9 | /// 10 | /// 发包的一些实用方法 11 | /// 12 | public static class Extensions 13 | { 14 | /// 15 | /// 写入 RGBA值
16 | /// 对应: 17 | ///
18 | public static void WriteRGBA(this BinaryWriter w, Color color) { 19 | w.Write(color.R); 20 | w.Write(color.G); 21 | w.Write(color.B); 22 | w.Write(color.A); 23 | } 24 | 25 | /// 26 | /// 读取 RGBA值
27 | /// 对应: 28 | ///
29 | public static Color ReadRGBA(this BinaryReader r) => new(r.ReadByte(), r.ReadByte(), r.ReadByte(), r.ReadByte()); 30 | 31 | /// 32 | /// 写入 坐标
33 | /// 对应: 34 | ///
35 | public static void Write(this BinaryWriter w, Point point) { 36 | w.Write(point.X); 37 | w.Write(point.Y); 38 | } 39 | 40 | /// 41 | /// 读取 坐标
42 | /// 对应: 43 | ///
44 | public static Point ReadPoint(this BinaryReader r) => new(r.ReadInt32(), r.ReadInt32()); 45 | 46 | /// 47 | /// 写入 坐标
48 | /// 对应: 49 | ///
50 | public static void Write(this BinaryWriter w, Point16 point) { 51 | w.Write(point.X); 52 | w.Write(point.Y); 53 | } 54 | 55 | /// 56 | /// 读取 坐标
57 | /// 对应: 58 | ///
59 | public static Point16 ReadPoint16(this BinaryReader r) => new(r.ReadInt16(), r.ReadInt16()); 60 | 61 | /// 62 | /// 写入 若值为 则直接实例化一个空
63 | /// 对应: 64 | ///
65 | public static void Write(this BinaryWriter w, Item item, bool writeStack = true, bool writeFavorite = false) => 66 | ItemIO.Send(item ?? new(), w, writeStack, writeFavorite); 67 | 68 | /// 69 | /// 读取
70 | /// 对应: 71 | ///
72 | public static Item ReadItem(this BinaryReader r, bool readStack = true, bool readFavorite = false) => 73 | ItemIO.Receive(r, readStack, readFavorite); 74 | 75 | /// 76 | /// 写入 数组, 若存在值为 的物品则直接实例化一个空
77 | /// 对应: 78 | ///
79 | public static void Write(this BinaryWriter w, Item[] items, bool writeStack = true, bool writeFavorite = false) { 80 | w.Write(items.Length); 81 | for (int i = 0; i < items.Length; i++) { 82 | ItemIO.Send(items[i] ?? new(), w, writeStack, writeFavorite); 83 | } 84 | } 85 | 86 | /// 87 | /// 读取 数组
88 | /// 对应: 89 | ///
90 | public static Item[] ReadItemArray(this BinaryReader r, bool readStack = true, bool readFavorite = false) { 91 | int length = r.ReadInt32(); 92 | var items = new Item[length]; 93 | for (int i = 0; i < length; i++) { 94 | items[i] = ItemIO.Receive(r, readStack, readFavorite); 95 | } 96 | return items; 97 | } 98 | } 99 | } 100 | -------------------------------------------------------------------------------- /src/NetModule.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.IO; 3 | using System.Linq; 4 | using System.Reflection; 5 | using NetSimplified.Syncing; 6 | using Terraria; 7 | using Terraria.ID; 8 | using Terraria.ModLoader; 9 | 10 | namespace NetSimplified; 11 | 12 | /// 13 | /// 用于写入、读取 的基类 14 | /// 15 | public abstract class NetModule : ModType 16 | { 17 | #pragma warning disable CS1591 // 缺少对公共可见类型或成员的 XML 注释 18 | 19 | public sealed override void SetupContent() => SetStaticDefaults(); 20 | 21 | protected sealed override void Register() { 22 | NetModuleLoader.Register(this); 23 | } 24 | 25 | protected sealed override void ValidateType() { 26 | var fields = GetType().GetFields(BindingFlags.Instance | BindingFlags.Static | 27 | BindingFlags.NonPublic | BindingFlags.Public); 28 | if (fields.Any(f => 29 | !AutoSyncHandler.SupportedTypes.Contains(f.FieldType) && 30 | Attribute.IsDefined(f, typeof(AutoSyncAttribute)))) { 31 | throw new NotSupportedException("字段不支持自动传输"); 32 | } 33 | } 34 | 35 | #pragma warning restore CS1591 // 缺少对公共可见类型或成员的 XML 注释 36 | 37 | /// 包的发送者 38 | protected int Sender { get; private set; } = Main.myPlayer; 39 | 40 | /// 被分配到的ID 41 | public int Type { get; internal set; } 42 | 43 | /// 44 | /// 使用这个函数来自行发送字段 45 | /// 46 | /// 用于发包的 实例 47 | public virtual void Send(ModPacket p) { 48 | } 49 | 50 | /// 51 | /// 通过 发包 52 | /// 53 | /// 如果不是 -1, 则包只会发送给对应的客户端 54 | /// 如果不是 -1, 则包不会发送给对应的客户端 55 | /// 如果为 则在发包时会调用 方法 56 | public void Send(int toClient = -1, int ignoreClient = -1, bool runLocally = false) { 57 | if (PreSend(toClient, ignoreClient)) { 58 | if (Main.netMode != NetmodeID.SinglePlayer) { 59 | var mp = Mod.GetPacket(); 60 | mp.Write(Type); // 包类型 ID 61 | AutoSyncHandler.HandleAutoSend(this, mp); 62 | Send(mp); 63 | // 发送 64 | mp.Send(toClient, ignoreClient); 65 | 66 | ushort len = (ushort) mp.GetType().GetField("len", BindingFlags.NonPublic | BindingFlags.Instance)?.GetValue(mp)!; 67 | if (Main.netMode is NetmodeID.MultiplayerClient && Type >= 0) 68 | NetModuleLoader.NetModuleDiagnosticsUI.CountSentMessage(Type, len - 4); // 4 bytes for the id 69 | } 70 | 71 | if (runLocally) { 72 | Receive(); 73 | } 74 | } 75 | } 76 | 77 | /// 78 | /// 使用这个函数来自行读取字段 79 | /// 80 | /// 用于读取的 实例 81 | public virtual void Read(BinaryReader r) { 82 | } 83 | 84 | /// 85 | /// 使用这个函数来进行接收后的操作 (与 分开以适配 runLocally) 86 | /// 87 | public abstract void Receive(); 88 | 89 | /// 发包前调用, 返回 则不会发包, 也不会调用 。 默认为 . 90 | protected virtual bool PreSend(int toClient = -1, int ignoreClient = -1) => true; 91 | 92 | /// 接收来自你的Mod的发包, 请在 调用 93 | public static void ReceiveModule(BinaryReader reader, int whoAmI) { 94 | int start = (int) reader.BaseStream.Position; 95 | 96 | int id = reader.ReadInt32(); 97 | var module = NetModuleLoader.Get(id); 98 | module.Sender = whoAmI; 99 | AutoSyncHandler.HandleAutoRead(module, reader); 100 | module.Read(reader); 101 | module.Receive(); 102 | 103 | int length = (int) reader.BaseStream.Position - start; 104 | if (Main.netMode is NetmodeID.MultiplayerClient && id >= 0) 105 | NetModuleLoader.NetModuleDiagnosticsUI.CountReadMessage(id, length - 4); // 4 bytes for the id 106 | } 107 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 |

Net Simplified

2 | 3 |
4 | 5 | [最新版本](https://github.com/Crapsky233/NetSimplified-tModLoader/releases/latest) 6 | 7 | 一个用于tModLoader联机代码的类库,不需要Mod强引用 8 | 9 |
10 | 11 | ## 编译 12 | 如果你想编译这个库,请将源码clone到本地或下载zip并解压,然后将tModLoader Mod源码文件夹(即ModSources)下的 `tModLoader.targets` 文件复制并替换到该项目根目录 13 | 14 | ## 添加到你的Mod中 15 | 在Mod根目录创建一个 `lib/` 文件夹,将 `dll` 与 `xml` 文件放入(在[Releases](https://github.com/Crapsky233/NetSimplified-tModLoader/releases/latest)界面下载最新版的这两个文件) 16 | 在 `build.txt` 添加: `dllReferences = NetSimplified` 17 | 最后在VS添加引用即可 18 | 19 | 要是你还不懂,建议查看[配套示例](NetSimplifiedExample) 20 | 21 | *p.s. `dll` 文件为类库,即本体,`xml` 文件为注释* 22 | 23 | ### 建立框架 24 | 对于你的模组,你只需要编写两处激活性质的代码即可正常使用此库的全部内容: 25 | 26 | 在 `Mod` [主类](NetSimplifiedExample/NetSimplifiedExample.cs)中: 27 | - 在 `Load` 调用 `AddContent()`,以激活 `AggregateModule` 和自动传输功能 28 | - 在 `HandlePacket` 调用 `NetModule.ReceiveModule`,以让库接收并处理二进制数据包 29 | 30 | 你可以参考[示例模组](NetSimplifiedExample/NetSimplifiedExample.cs)中的写法 31 | 32 | ## 配套示例模组 33 | 34 | 关于这个库的基本用法的演示,可以看[此示例模组](NetSimplifiedExample),以下是简要内容: 35 | 36 | - `build.txt` 中添加了: `dllReferences = NetSimplified` 37 | - `Mod` [主类](NetSimplifiedExample/NetSimplifiedExample.cs)中: 38 | - 在 `Load` 调用 `AddContent()` 39 | - 在 `HandlePacket` 调用 `NetModule.ReceiveModule` 40 | - 三个 `NetModule` 类的[例子](NetSimplifiedExample/Packets) 41 | - 一个发单独包的[例子](NetSimplifiedExample/Items/ExamplePacketSender.cs) 42 | - 一个发 AggregateModule 合并包的[例子](NetSimplifiedExample/Items/ExampleAggregateSender.cs) 43 | 44 | ## AutoSync 自动传输特性 45 | 46 | 此库提供了一个自动通过 `Write` 与 `Read` 系列方法传输数据的功能,可以通过对类或字段标记 `[AutoSync]` 特性以使其自动同步,[这个例子](NetSimplifiedExample/Packets/InventoryPacket.cs)可以展示了它的使用方法。 47 | 48 | 目前,自动传输支持的变量为: ` byte, byte[], bool, short, int, long, sbyte, ushort, uint, ulong, float, double, char, string, Vector2, Color, Point, Point16, Item, Item[]` 49 | 50 | **注意: 对于不支持的变量,无法使用自动传输,你仍需要自行编写传输代码** 51 | 52 | ### 对类使用特性 53 | 54 | 对类使用 `AutoSync` 特性可以让此类中所有支持自动传输的字段传输,用法示例如下: 55 | 56 | ```csharp 57 | // 使用 AutoSync 特性以使变量自动传输,免去自己写 Send 和 Receive 的功夫 58 | [AutoSync] 59 | public class ExamplePacket : NetModule { 60 | private byte _exampleByte; 61 | [ItemSync(syncStack: true, syncFavorite: true)] private Item _exampleItem; 62 | } 63 | ``` 64 | 65 | 在这个例子中,`_exampleByte` 与 `_exampleItem` 变量均会自动传输,不需要手动写 `packet.Write(_exampleByte)` 与 `_exampleByte = reader.ReadByte()` 这类麻烦的代码。 66 | 67 | 其中,`_exampleItem` 使用了特性 `[ItemSync(syncStack: true, syncFavorite: true)]`,这意味着它会同时传输堆叠与是否被标记为收藏的信息,若 `Item` 类型传输不使用特性,则默认只传输堆叠,而不传输收藏信息。对于 `Color` 类型,可以使用 `ColorSync` 特性来决定是否传输 `Alpha` 信息(透明度) 68 | 69 | ### 对字段使用特性 70 | 71 | 对字段使用 `AutoSync` 特性可以选择性地自动传输需要的变量,用法示例如下: 72 | 73 | ```csharp 74 | public class ExamplePacket : NetModule { 75 | // 使用 AutoSync 特性以使变量自动传输,免去自己写 Send 和 Receive 的功夫 76 | [AutoSync] private byte _exampleByte; 77 | private Item _exampleItem; 78 | 79 | public override void Send(ModPacket p) { 80 | p.Write(_exmapleItem, writeStack: true, writeFavorite: true); 81 | } 82 | 83 | public override void Read(BinaryReader r) { 84 | _exmapleItem = r.ReadItem(readStack: true, readFavorite: true); 85 | } 86 | } 87 | ``` 88 | 89 | 在这个例子中,只有 `_exampleByte` 会自动传输,而 `_exmapleItem` 则通过手动编写代码传输。这种方法可以使字段有选择性地自动传输,而在不同的情况下传输不同的变量,便于对数据包的特定操作。 90 | 91 | *** 92 | 93 | ## [NetModule 类](src/NetModule.cs) 94 | 这是一个基本的网络传输类,用于控制 `ModPacket` 包的发送/接收 95 | 如果你要自定义发包,直接新建一个类并继承 `NetModule` 类即可(注意引用命名空间 `using NetSimplified`) 96 | 97 | 一个 `NetModule` 类应包含以下函数 98 | 99 | ### Send(ModPacket p) 100 | 该重写函数用于发包时向 `ModPacket` 写入数据,直接使用 `p.Write(xx)` 即可 101 | 102 | 本模组对于数据类型 `Point`, `Point16`, `Item`, `Item[]` 添加了 `ModPacket.Write()` 扩展方法,可参考[该文件](src/Extensions.cs) 103 | 104 | ### Read(BinaryReader r) 105 | *不要与 `Receive()` 相混淆* 106 | 107 | 该重写函数用于读取数据,需要按照在 `Send(ModPacket p)` 中写入的顺序使用 `r.ReadXX()` 依次读取 108 | 109 | 本模组对于数据类型 `Point`, `Point16`, `Item`, `Item[]` 添加了 `BinaryReader.ReadXX()` 扩展方法,可参考[该文件](src/Extensions.cs) 110 | 111 | ### Receive() 112 | 该重写函数用于对接收到的数据进行操作,将其与 `Read(BinaryReader r)` 分开以规范程序并且实现发包时的 `runLocally` 功能,在下面会讲到 113 | 114 | ### 实例化 115 | `NetModule` 类继承了类 `ModType`,即会在模组加载时自动读取并创建一个实例类,因此你不能重写构造函数,而应该使用 [`NetModuleLoader`](src/NetModuleLoader.cs) 内的方法来获取你想要的 `NetModule` 实例 116 | 建议使用 `NetModuleLoader.Get()` 方法,使用方法就和 `ModContent.ItemType()` 什么的差不多,这里不多赘述了 117 | 118 | ### 例子 119 | `NetModule` 结构可参考: [InventoryPacket](NetSimplifiedExample/Packets/InventoryPacket.cs) 120 | 121 | 发包可参考: [ExamplePacketSender](NetSimplifiedExample/Items/ExamplePacketSender.cs) 122 | 123 | *** 124 | 125 | ## [AggregateModule 类](src/AggregateModule.cs) 126 | 以一个 `ModPacket` 包的形式发送多个 `NetModule` 包, 能有效避免分散性地多次发包 127 | 128 | 与普通包一样, 发包时要调用 `AggregateModule.Send(Mod, int, int, bool)`, 注意有一个 `Mod` 参数在前面的,而不是一般的 `NetModule.Send(int, int, bool)` 129 | 130 | 正常情况下, 其 `NetModule.Type` 应为0, 获取时应调用 `AggregateModule.Get(List)` 而不是 `NetModuleLoader.Get`, 否则会获取到 `null` 值 131 | 132 | 就是一次性把好几个包一起发出去,避免延迟上多包不同步导致的问题,非常的好用 133 | ### 例子 134 | 来自配套的示例Mod,[文件在这](NetSimplifiedExample/Items/ExampleAggregateSender.cs) 135 | ```CSharp 136 | // 获取包含了多个 NetModule 包的 AggregateModule 包实例 137 | AggregateModule.Get(new List { 138 | // 第一个 NetModule 包 139 | SystemTimePacket.Get(DateTime.Now.ToString(CultureInfo.InvariantCulture)), // 注意逗号 140 | // 第二个 NetModule 包 141 | RandomStringPacket.Get() 142 | }).Send(toClient: player.whoAmI); // 发送 143 | ``` 144 | 145 | *** 146 | 147 | ## 发包 148 | 发包调用 `NetModule.Send` 即可,获取包实例看上面的 149 | ### 传参 150 | - `toClient` -> 如果不是 `-1`, 则包只会发送给对应的客户端 151 | - `ignoreClient` -> 如果不是 `-1`, 则包不会发送给对应的客户端 152 | - `runLocally` -> 如果为 `true` 则在发包时会调用相应 `NetModule` 包的 `NetModule.Receive()` 方法,默认为 `false` 153 | 154 | 若 `toClient` 和 `ignoreClient` 皆为 `-1` 时 155 | - 在服务器调用 `Send` -> 发给所有客户端 156 | - 在客户端调用 `Send` -> 发给服务器 157 | 158 | *** 159 | 160 | ## 扩展方法 161 | 直接看 [Extensions](src/Extensions.cs) 吧(摆烂 162 | -------------------------------------------------------------------------------- /src/NetModuleDiagnostics.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Data; 4 | using System.Linq; 5 | using Microsoft.Xna.Framework; 6 | using Microsoft.Xna.Framework.Graphics; 7 | using ReLogic.Content; 8 | using ReLogic.Graphics; 9 | using Terraria; 10 | using Terraria.GameContent; 11 | using Terraria.ModLoader; 12 | using Terraria.UI; 13 | 14 | namespace NetSimplified; 15 | 16 | /// 17 | /// 基本上是抄的 tModLoader 源码的 UIModNetDiagnostics
18 | /// 用于记录各 NetModule 的传输量 19 | ///
20 | #pragma warning disable CS1591 21 | public class NetModuleDiagnostics : INetDiagnosticsUI 22 | { 23 | // Copied from vanilla, adjusted 24 | private struct CounterForMessage 25 | { 26 | public int TimesReceived; 27 | public int TimesSent; 28 | public int BytesReceived; 29 | public int BytesSent; 30 | 31 | public void CountReadMessage(int messageLength) { 32 | TimesReceived++; 33 | BytesReceived += messageLength; 34 | } 35 | 36 | public void CountSentMessage(int messageLength) { 37 | TimesSent++; 38 | BytesSent += messageLength; 39 | } 40 | } 41 | 42 | private const float TextScale = 0.7f; 43 | private const string Suffix = ": "; 44 | private const string NetModuleString = "NetModule"; 45 | private const string RxTxString = "Received(#, Bytes) Sent(#, Bytes)"; 46 | 47 | private static Asset FontAsset => FontAssets.MouseText; 48 | 49 | private readonly NetModule[] _netModules; 50 | private CounterForMessage[] _counterByModuleId; 51 | private int _highestFoundSentBytes = 1; 52 | private int _highestFoundReadBytes = 1; 53 | private float _firstColumnWidth; 54 | 55 | internal NetModuleDiagnostics(IEnumerable netModules) { 56 | _netModules = netModules.ToArray(); 57 | Reset(); 58 | } 59 | 60 | /// 61 | /// 重置计数器 62 | /// 63 | public void Reset() { 64 | _counterByModuleId = new CounterForMessage[_netModules.Length]; 65 | 66 | var font = FontAsset.Value; 67 | _firstColumnWidth = font.MeasureString(NetModuleString).X; // Default in case no modules are loaded 68 | 69 | for (int i = 0; i < _netModules.Length; i++) { 70 | float length = font.MeasureString(_netModules[i].Name).X; 71 | if (_firstColumnWidth < length) 72 | _firstColumnWidth = length; 73 | } 74 | 75 | _firstColumnWidth += font.MeasureString(Suffix).X + 2; 76 | _firstColumnWidth *= TextScale; 77 | } 78 | 79 | public void CountReadMessage(int messageId, int messageLength) { 80 | int index = Array.FindIndex(_netModules, module => module.Type == messageId); 81 | if (index > -1) 82 | _counterByModuleId[index].CountReadMessage(messageLength); 83 | } 84 | 85 | public void CountSentMessage(int messageId, int messageLength) { 86 | int index = Array.FindIndex(_netModules, mod => mod.Type == messageId); 87 | if (index > -1) 88 | _counterByModuleId[index].CountSentMessage(messageLength); 89 | } 90 | 91 | [Obsolete("Use Draw(SpriteBatch, int, int) instead", true)] 92 | public void Draw(SpriteBatch spriteBatch) { 93 | throw new ConstraintException(); 94 | } 95 | 96 | public void Draw(SpriteBatch spriteBatch, int x, int y) { 97 | int count = _counterByModuleId.Length; 98 | const int maxLinesPerCol = 50; 99 | int numCols = (count - 1) / maxLinesPerCol; 100 | int xBuf = x + 10; 101 | int yBuf = y + 10; 102 | 103 | int width = 232; 104 | // Adjust based on left column width and right column width 105 | width += (int) (_firstColumnWidth + 106 | FontAsset.Value.MeasureString(_highestFoundSentBytes.ToString()).X * TextScale); 107 | int widthBuf = width + 10; 108 | int lineHeight = 13; 109 | 110 | for (int i = 0; i <= numCols; i++) { 111 | int lineCountInCol = i == numCols ? 1 + (count - 1) % maxLinesPerCol : maxLinesPerCol; 112 | int height = lineHeight * (lineCountInCol + 2); 113 | int heightBuf = height + 10; 114 | Utils.DrawInvBG(spriteBatch, x + widthBuf * i, y, width, heightBuf); 115 | 116 | Vector2 modPos = new Vector2(xBuf + widthBuf * i, yBuf); 117 | Vector2 headerPos = modPos + new Vector2(_firstColumnWidth, 0); 118 | DrawText(spriteBatch, RxTxString, headerPos, Color.White); 119 | DrawText(spriteBatch, NetModuleString, modPos, Color.White); 120 | } 121 | 122 | Vector2 position = default; 123 | for (int j = 0; j < count; j++) { 124 | int colNum = j / maxLinesPerCol; 125 | int lineNum = j - colNum * maxLinesPerCol; 126 | position.X = xBuf + colNum * widthBuf; 127 | position.Y = yBuf + lineHeight + lineNum * lineHeight; 128 | 129 | DrawCounter(spriteBatch, _counterByModuleId[j], _netModules[j].Name, position); 130 | } 131 | } 132 | 133 | // Copied from vanilla, adjusted 134 | private void DrawCounter(SpriteBatch spriteBatch, CounterForMessage counter, string title, Vector2 position) { 135 | if (_highestFoundSentBytes < counter.BytesSent) 136 | _highestFoundSentBytes = counter.BytesSent; 137 | 138 | if (_highestFoundReadBytes < counter.BytesReceived) 139 | _highestFoundReadBytes = counter.BytesReceived; 140 | 141 | Vector2 pos = position; 142 | string lineName = title + Suffix; 143 | float num = Utils.Remap(counter.BytesReceived, 0f, _highestFoundReadBytes, 0f, 1f); 144 | Color color = Main.hslToRgb(0.3f * (1f - num), 1f, 0.5f); 145 | 146 | string drawText = lineName; 147 | DrawText(spriteBatch, drawText, pos, color); 148 | pos.X += _firstColumnWidth; 149 | drawText = "rx:" + string.Format("{0,0}", counter.TimesReceived); 150 | DrawText(spriteBatch, drawText, pos, color); 151 | pos.X += 70f; 152 | drawText = string.Format("{0,0}", counter.BytesReceived); 153 | DrawText(spriteBatch, drawText, pos, color); 154 | pos.X += 70f; 155 | drawText = "tx:" + string.Format("{0,0}", counter.TimesSent); 156 | DrawText(spriteBatch, drawText, pos, color); 157 | pos.X += 70f; 158 | drawText = string.Format("{0,0}", counter.BytesSent); 159 | DrawText(spriteBatch, drawText, pos, color); 160 | } 161 | 162 | private void DrawText(SpriteBatch spriteBatch, string text, Vector2 pos, Color color) => 163 | spriteBatch.DrawString(FontAsset.Value, text, pos, color, 0f, Vector2.Zero, TextScale, SpriteEffects.None, 0f); 164 | 165 | // Not needed 166 | public void CountReadModuleMessage(int moduleMessageId, int messageLength) => throw new ConstraintException(); 167 | public void CountSentModuleMessage(int moduleMessageId, int messageLength) => throw new ConstraintException(); 168 | } 169 | #pragma warning restore CS1591 -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | ## 4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore 5 | 6 | # User-specific files 7 | *.rsuser 8 | *.suo 9 | *.user 10 | *.userosscache 11 | *.sln.docstates 12 | 13 | # User-specific files (MonoDevelop/Xamarin Studio) 14 | *.userprefs 15 | 16 | # Mono auto generated files 17 | mono_crash.* 18 | 19 | # Build results 20 | [Dd]ebug/ 21 | [Dd]ebugPublic/ 22 | [Rr]elease/ 23 | [Rr]eleases/ 24 | x64/ 25 | x86/ 26 | [Ww][Ii][Nn]32/ 27 | [Aa][Rr][Mm]/ 28 | [Aa][Rr][Mm]64/ 29 | bld/ 30 | [Bb]in/ 31 | [Oo]bj/ 32 | [Oo]ut/ 33 | [Ll]og/ 34 | [Ll]ogs/ 35 | 36 | # Visual Studio 2015/2017 cache/options directory 37 | .vs/ 38 | # Uncomment if you have tasks that create the project's static files in wwwroot 39 | #wwwroot/ 40 | 41 | # Visual Studio 2017 auto generated files 42 | Generated\ Files/ 43 | 44 | # MSTest test Results 45 | [Tt]est[Rr]esult*/ 46 | [Bb]uild[Ll]og.* 47 | 48 | # NUnit 49 | *.VisualState.xml 50 | TestResult.xml 51 | nunit-*.xml 52 | 53 | # Build Results of an ATL Project 54 | [Dd]ebugPS/ 55 | [Rr]eleasePS/ 56 | dlldata.c 57 | 58 | # Benchmark Results 59 | BenchmarkDotNet.Artifacts/ 60 | 61 | # .NET Core 62 | project.lock.json 63 | project.fragment.lock.json 64 | artifacts/ 65 | 66 | # ASP.NET Scaffolding 67 | ScaffoldingReadMe.txt 68 | 69 | # StyleCop 70 | StyleCopReport.xml 71 | 72 | # Files built by Visual Studio 73 | *_i.c 74 | *_p.c 75 | *_h.h 76 | *.ilk 77 | *.meta 78 | *.obj 79 | *.iobj 80 | *.pch 81 | *.pdb 82 | *.ipdb 83 | *.pgc 84 | *.pgd 85 | *.rsp 86 | *.sbr 87 | *.tlb 88 | *.tli 89 | *.tlh 90 | *.tmp 91 | *.tmp_proj 92 | *_wpftmp.csproj 93 | *.log 94 | *.vspscc 95 | *.vssscc 96 | .builds 97 | *.pidb 98 | *.svclog 99 | *.scc 100 | 101 | # Chutzpah Test files 102 | _Chutzpah* 103 | 104 | # Visual C++ cache files 105 | ipch/ 106 | *.aps 107 | *.ncb 108 | *.opendb 109 | *.opensdf 110 | *.sdf 111 | *.cachefile 112 | *.VC.db 113 | *.VC.VC.opendb 114 | 115 | # Visual Studio profiler 116 | *.psess 117 | *.vsp 118 | *.vspx 119 | *.sap 120 | 121 | # Visual Studio Trace Files 122 | *.e2e 123 | 124 | # TFS 2012 Local Workspace 125 | $tf/ 126 | 127 | # Guidance Automation Toolkit 128 | *.gpState 129 | 130 | # ReSharper is a .NET coding add-in 131 | _ReSharper*/ 132 | *.[Rr]e[Ss]harper 133 | *.DotSettings.user 134 | 135 | # TeamCity is a build add-in 136 | _TeamCity* 137 | 138 | # DotCover is a Code Coverage Tool 139 | *.dotCover 140 | 141 | # AxoCover is a Code Coverage Tool 142 | .axoCover/* 143 | !.axoCover/settings.json 144 | 145 | # Coverlet is a free, cross platform Code Coverage Tool 146 | coverage*.json 147 | coverage*.xml 148 | coverage*.info 149 | 150 | # Visual Studio code coverage results 151 | *.coverage 152 | *.coveragexml 153 | 154 | # NCrunch 155 | _NCrunch_* 156 | .*crunch*.local.xml 157 | nCrunchTemp_* 158 | 159 | # MightyMoose 160 | *.mm.* 161 | AutoTest.Net/ 162 | 163 | # Web workbench (sass) 164 | .sass-cache/ 165 | 166 | # Installshield output folder 167 | [Ee]xpress/ 168 | 169 | # DocProject is a documentation generator add-in 170 | DocProject/buildhelp/ 171 | DocProject/Help/*.HxT 172 | DocProject/Help/*.HxC 173 | DocProject/Help/*.hhc 174 | DocProject/Help/*.hhk 175 | DocProject/Help/*.hhp 176 | DocProject/Help/Html2 177 | DocProject/Help/html 178 | 179 | # Click-Once directory 180 | publish/ 181 | 182 | # Publish Web Output 183 | *.[Pp]ublish.xml 184 | *.azurePubxml 185 | # Note: Comment the next line if you want to checkin your web deploy settings, 186 | # but database connection strings (with potential passwords) will be unencrypted 187 | *.pubxml 188 | *.publishproj 189 | 190 | # Microsoft Azure Web App publish settings. Comment the next line if you want to 191 | # checkin your Azure Web App publish settings, but sensitive information contained 192 | # in these scripts will be unencrypted 193 | PublishScripts/ 194 | 195 | # NuGet Packages 196 | *.nupkg 197 | # NuGet Symbol Packages 198 | *.snupkg 199 | # The packages folder can be ignored because of Package Restore 200 | **/[Pp]ackages/* 201 | # except build/, which is used as an MSBuild target. 202 | !**/[Pp]ackages/build/ 203 | # Uncomment if necessary however generally it will be regenerated when needed 204 | #!**/[Pp]ackages/repositories.config 205 | # NuGet v3's project.json files produces more ignorable files 206 | *.nuget.props 207 | *.nuget.targets 208 | 209 | # Microsoft Azure Build Output 210 | csx/ 211 | *.build.csdef 212 | 213 | # Microsoft Azure Emulator 214 | ecf/ 215 | rcf/ 216 | 217 | # Windows Store app package directories and files 218 | AppPackages/ 219 | BundleArtifacts/ 220 | Package.StoreAssociation.xml 221 | _pkginfo.txt 222 | *.appx 223 | *.appxbundle 224 | *.appxupload 225 | 226 | # Visual Studio cache files 227 | # files ending in .cache can be ignored 228 | *.[Cc]ache 229 | # but keep track of directories ending in .cache 230 | !?*.[Cc]ache/ 231 | 232 | # Others 233 | ClientBin/ 234 | ~$* 235 | *~ 236 | *.dbmdl 237 | *.dbproj.schemaview 238 | *.jfm 239 | *.pfx 240 | *.publishsettings 241 | orleans.codegen.cs 242 | 243 | # Including strong name files can present a security risk 244 | # (https://github.com/github/gitignore/pull/2483#issue-259490424) 245 | #*.snk 246 | 247 | # Since there are multiple workflows, uncomment next line to ignore bower_components 248 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) 249 | #bower_components/ 250 | 251 | # RIA/Silverlight projects 252 | Generated_Code/ 253 | 254 | # Backup & report files from converting an old project file 255 | # to a newer Visual Studio version. Backup files are not needed, 256 | # because we have git ;-) 257 | _UpgradeReport_Files/ 258 | Backup*/ 259 | UpgradeLog*.XML 260 | UpgradeLog*.htm 261 | ServiceFabricBackup/ 262 | *.rptproj.bak 263 | 264 | # SQL Server files 265 | *.mdf 266 | *.ldf 267 | *.ndf 268 | 269 | # Business Intelligence projects 270 | *.rdl.data 271 | *.bim.layout 272 | *.bim_*.settings 273 | *.rptproj.rsuser 274 | *- [Bb]ackup.rdl 275 | *- [Bb]ackup ([0-9]).rdl 276 | *- [Bb]ackup ([0-9][0-9]).rdl 277 | 278 | # Microsoft Fakes 279 | FakesAssemblies/ 280 | 281 | # GhostDoc plugin setting file 282 | *.GhostDoc.xml 283 | 284 | # Node.js Tools for Visual Studio 285 | .ntvs_analysis.dat 286 | node_modules/ 287 | 288 | # Visual Studio 6 build log 289 | *.plg 290 | 291 | # Visual Studio 6 workspace options file 292 | *.opt 293 | 294 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.) 295 | *.vbw 296 | 297 | # Visual Studio LightSwitch build output 298 | **/*.HTMLClient/GeneratedArtifacts 299 | **/*.DesktopClient/GeneratedArtifacts 300 | **/*.DesktopClient/ModelManifest.xml 301 | **/*.Server/GeneratedArtifacts 302 | **/*.Server/ModelManifest.xml 303 | _Pvt_Extensions 304 | 305 | # Paket dependency manager 306 | .paket/paket.exe 307 | paket-files/ 308 | 309 | # FAKE - F# Make 310 | .fake/ 311 | 312 | # CodeRush personal settings 313 | .cr/personal 314 | 315 | # Python Tools for Visual Studio (PTVS) 316 | __pycache__/ 317 | *.pyc 318 | 319 | # Cake - Uncomment if you are using it 320 | # tools/** 321 | # !tools/packages.config 322 | 323 | # Tabs Studio 324 | *.tss 325 | 326 | # Telerik's JustMock configuration file 327 | *.jmconfig 328 | 329 | # BizTalk build output 330 | *.btp.cs 331 | *.btm.cs 332 | *.odx.cs 333 | *.xsd.cs 334 | 335 | # OpenCover UI analysis results 336 | OpenCover/ 337 | 338 | # Azure Stream Analytics local run output 339 | ASALocalRun/ 340 | 341 | # MSBuild Binary and Structured Log 342 | *.binlog 343 | 344 | # NVidia Nsight GPU debugger configuration file 345 | *.nvuser 346 | 347 | # MFractors (Xamarin productivity tool) working folder 348 | .mfractor/ 349 | 350 | # Local History for Visual Studio 351 | .localhistory/ 352 | 353 | # BeatPulse healthcheck temp database 354 | healthchecksdb 355 | 356 | # Backup folder for Package Reference Convert tool in Visual Studio 2017 357 | MigrationBackup/ 358 | 359 | # Ionide (cross platform F# VS Code tools) working folder 360 | .ionide/ 361 | 362 | # Fody - auto-generated XML schema 363 | FodyWeavers.xsd -------------------------------------------------------------------------------- /src/Syncing/AutoSyncHandler.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.IO; 4 | using System.Linq; 5 | using System.Reflection; 6 | using Microsoft.Xna.Framework; 7 | using Terraria; 8 | using Terraria.DataStructures; 9 | 10 | namespace NetSimplified.Syncing; 11 | 12 | internal static class AutoSyncHandler 13 | { 14 | /// 15 | /// 自动传输支持的数据类型 16 | /// 17 | public static readonly Type[] SupportedTypes = { 18 | typeof(byte), typeof(bool), typeof(short), typeof(int), typeof(long), typeof(sbyte), typeof(ushort), 19 | typeof(uint), typeof(ulong), typeof(float), typeof(double), typeof(char), typeof(string), typeof(Vector2), 20 | typeof(Color), typeof(Point), typeof(Point16), typeof(Item), typeof(Item[]), typeof(byte[]) 21 | }; 22 | 23 | internal static void HandleAutoSend(NetModule netModule, BinaryWriter bw) { 24 | if (!NetModuleLoader.FieldInfos.TryGetValue(netModule.Type, out var fields)) { 25 | return; 26 | } 27 | 28 | foreach (var fieldInfo in fields) { 29 | if (fieldInfo.FieldType == typeof(byte)) { 30 | bw.Write((byte) fieldInfo.GetValue(netModule)!); 31 | } 32 | 33 | if (fieldInfo.FieldType == typeof(byte[])) { 34 | var buffer = (byte[]) fieldInfo.GetValue(netModule)!; 35 | bw.Write(buffer.Length); 36 | bw.Write(buffer); 37 | } 38 | 39 | if (fieldInfo.FieldType == typeof(bool)) { 40 | bw.Write((bool) fieldInfo.GetValue(netModule)!); 41 | } 42 | 43 | if (fieldInfo.FieldType == typeof(short)) { 44 | bw.Write((short) fieldInfo.GetValue(netModule)!); 45 | } 46 | 47 | if (fieldInfo.FieldType == typeof(int)) { 48 | bw.Write((int) fieldInfo.GetValue(netModule)!); 49 | } 50 | 51 | if (fieldInfo.FieldType == typeof(long)) { 52 | bw.Write((long) fieldInfo.GetValue(netModule)!); 53 | } 54 | 55 | if (fieldInfo.FieldType == typeof(sbyte)) { 56 | bw.Write((sbyte) fieldInfo.GetValue(netModule)!); 57 | } 58 | 59 | if (fieldInfo.FieldType == typeof(ushort)) { 60 | bw.Write((ushort) fieldInfo.GetValue(netModule)!); 61 | } 62 | 63 | if (fieldInfo.FieldType == typeof(uint)) { 64 | bw.Write((uint) fieldInfo.GetValue(netModule)!); 65 | } 66 | 67 | if (fieldInfo.FieldType == typeof(ulong)) { 68 | bw.Write((ulong) fieldInfo.GetValue(netModule)!); 69 | } 70 | 71 | if (fieldInfo.FieldType == typeof(float)) { 72 | bw.Write((float) fieldInfo.GetValue(netModule)!); 73 | } 74 | 75 | if (fieldInfo.FieldType == typeof(double)) { 76 | bw.Write((double) fieldInfo.GetValue(netModule)!); 77 | } 78 | 79 | if (fieldInfo.FieldType == typeof(char)) { 80 | bw.Write((char) fieldInfo.GetValue(netModule)!); 81 | } 82 | 83 | if (fieldInfo.FieldType == typeof(string)) { 84 | bw.Write((string) fieldInfo.GetValue(netModule)!); 85 | } 86 | 87 | if (fieldInfo.FieldType == typeof(Vector2)) { 88 | bw.WriteVector2((Vector2) fieldInfo.GetValue(netModule)!); 89 | } 90 | 91 | if (fieldInfo.FieldType == typeof(Point)) { 92 | bw.Write((Point) fieldInfo.GetValue(netModule)!); 93 | } 94 | 95 | if (fieldInfo.FieldType == typeof(Point16)) { 96 | bw.Write((Point16) fieldInfo.GetValue(netModule)!); 97 | } 98 | 99 | if (fieldInfo.FieldType == typeof(Color)) { 100 | var syncAlpha = true; 101 | if (TryGetCustomAttribute(fieldInfo, out var colorSyncAttr)) { 102 | syncAlpha = colorSyncAttr.SyncAlpha; 103 | } 104 | 105 | if (syncAlpha) { 106 | bw.WriteRGBA((Color) fieldInfo.GetValue(netModule)!); 107 | } 108 | else { 109 | bw.WriteRGB((Color) fieldInfo.GetValue(netModule)!); 110 | } 111 | } 112 | 113 | bool syncStack = true; 114 | bool syncFavorite = false; 115 | 116 | if (Attribute.IsDefined(fieldInfo, typeof(ItemSyncAttribute))) { 117 | var attr = fieldInfo.GetCustomAttribute(typeof(ItemSyncAttribute)); 118 | if (attr is ItemSyncAttribute itemSyncAttr) { 119 | syncStack = itemSyncAttr.SyncStack; 120 | syncFavorite = itemSyncAttr.SyncFavorite; 121 | } 122 | } 123 | 124 | if (fieldInfo.FieldType == typeof(Item)) { 125 | bw.Write((Item) fieldInfo.GetValue(netModule)!, syncStack, syncFavorite); 126 | } 127 | 128 | if (fieldInfo.FieldType == typeof(Item[])) { 129 | bw.Write((Item[]) fieldInfo.GetValue(netModule)!, syncStack, syncFavorite); 130 | } 131 | } 132 | } 133 | 134 | internal static void HandleAutoRead(NetModule netModule, BinaryReader r) { 135 | if (!NetModuleLoader.FieldInfos.TryGetValue(netModule.Type, out var fields)) { 136 | return; 137 | } 138 | 139 | foreach (var fieldInfo in fields) { 140 | if (fieldInfo.FieldType == typeof(byte)) { 141 | fieldInfo.SetValue(netModule, r.ReadByte()); 142 | } 143 | 144 | if (fieldInfo.FieldType == typeof(byte[])) { 145 | int length = r.ReadInt32(); 146 | fieldInfo.SetValue(netModule, r.ReadBytes(length)); 147 | } 148 | 149 | if (fieldInfo.FieldType == typeof(bool)) { 150 | fieldInfo.SetValue(netModule, r.ReadBoolean()); 151 | } 152 | 153 | if (fieldInfo.FieldType == typeof(short)) { 154 | fieldInfo.SetValue(netModule, r.ReadInt16()); 155 | } 156 | 157 | if (fieldInfo.FieldType == typeof(int)) { 158 | fieldInfo.SetValue(netModule, r.ReadInt32()); 159 | } 160 | 161 | if (fieldInfo.FieldType == typeof(long)) { 162 | fieldInfo.SetValue(netModule, r.ReadInt64()); 163 | } 164 | 165 | if (fieldInfo.FieldType == typeof(sbyte)) { 166 | fieldInfo.SetValue(netModule, r.ReadSByte()); 167 | } 168 | 169 | if (fieldInfo.FieldType == typeof(ushort)) { 170 | fieldInfo.SetValue(netModule, r.ReadUInt16()); 171 | } 172 | 173 | if (fieldInfo.FieldType == typeof(uint)) { 174 | fieldInfo.SetValue(netModule, r.ReadUInt32()); 175 | } 176 | 177 | if (fieldInfo.FieldType == typeof(ulong)) { 178 | fieldInfo.SetValue(netModule, r.ReadUInt64()); 179 | } 180 | 181 | if (fieldInfo.FieldType == typeof(float)) { 182 | fieldInfo.SetValue(netModule, r.ReadSingle()); 183 | } 184 | 185 | if (fieldInfo.FieldType == typeof(double)) { 186 | fieldInfo.SetValue(netModule, r.ReadDouble()); 187 | } 188 | 189 | if (fieldInfo.FieldType == typeof(char)) { 190 | fieldInfo.SetValue(netModule, r.ReadChar()); 191 | } 192 | 193 | if (fieldInfo.FieldType == typeof(string)) { 194 | fieldInfo.SetValue(netModule, r.ReadString()); 195 | } 196 | 197 | if (fieldInfo.FieldType == typeof(Vector2)) { 198 | fieldInfo.SetValue(netModule, r.ReadVector2()); 199 | } 200 | 201 | if (fieldInfo.FieldType == typeof(Point)) { 202 | fieldInfo.SetValue(netModule, r.ReadPoint()); 203 | } 204 | 205 | if (fieldInfo.FieldType == typeof(Point16)) { 206 | fieldInfo.SetValue(netModule, r.ReadPoint16()); 207 | } 208 | 209 | if (fieldInfo.FieldType == typeof(Color)) { 210 | var syncAlpha = true; 211 | if (TryGetCustomAttribute(fieldInfo, out var colorSyncAttr)) { 212 | syncAlpha = colorSyncAttr.SyncAlpha; 213 | } 214 | 215 | fieldInfo.SetValue(netModule, syncAlpha ? r.ReadRGBA() : r.ReadRGB()); 216 | } 217 | 218 | bool syncStack = true; 219 | bool syncFavorite = false; 220 | 221 | if (TryGetCustomAttribute(fieldInfo, out var itemSyncAttr)) { 222 | syncStack = itemSyncAttr.SyncStack; 223 | syncFavorite = itemSyncAttr.SyncFavorite; 224 | } 225 | 226 | if (fieldInfo.FieldType == typeof(Item)) { 227 | fieldInfo.SetValue(netModule, r.ReadItem(syncStack, syncFavorite)); 228 | } 229 | 230 | if (fieldInfo.FieldType == typeof(Item[])) { 231 | fieldInfo.SetValue(netModule, r.ReadItemArray(syncStack, syncFavorite)); 232 | } 233 | } 234 | } 235 | 236 | private static bool TryGetCustomAttribute(MemberInfo fieldInfo, out T attribute) where T : Attribute { 237 | if (Attribute.IsDefined(fieldInfo, typeof(T))) { 238 | var customAttribute = fieldInfo.GetCustomAttribute(typeof(T)); 239 | if (customAttribute is T attr) { 240 | attribute = attr; 241 | return true; 242 | } 243 | } 244 | 245 | attribute = null; 246 | return false; 247 | } 248 | } -------------------------------------------------------------------------------- /NetSimplifiedExample/lib/NetSimplified.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | NetSimplified 5 | 6 | 7 | 8 | 9 | 以一个 包的形式发送多个 包, 能有效避免分散性地多次发包。
10 | 与普通包一样, 发包时调用 即可 11 |
12 |
13 | 14 | 所有要发的包 15 | 16 | 17 | 18 | 创建一个 包实例 19 | 20 | 所有要发的 包 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 发包的一些实用方法 34 | 35 | 36 | 37 | 38 | 写入 RGBA值
39 | 对应: 40 |
41 |
42 | 43 | 44 | 读取 RGBA值
45 | 对应: 46 |
47 |
48 | 49 | 50 | 写入 坐标
51 | 对应: 52 |
53 |
54 | 55 | 56 | 读取 坐标
57 | 对应: 58 |
59 |
60 | 61 | 62 | 写入 坐标
63 | 对应: 64 |
65 |
66 | 67 | 68 | 读取 坐标
69 | 对应: 70 |
71 |
72 | 73 | 74 | 写入 若值为 则直接实例化一个空
75 | 对应: 76 |
77 |
78 | 79 | 80 | 读取
81 | 对应: 82 |
83 |
84 | 85 | 86 | 写入 数组, 若存在值为 的物品则直接实例化一个空
87 | 对应: 88 |
89 |
90 | 91 | 92 | 读取 数组
93 | 对应: 94 |
95 |
96 | 97 | 98 | 用于写入、读取 的基类 99 | 100 | 101 | 102 | 包的发送者 103 | 104 | 105 | 被分配到的ID 106 | 107 | 108 | 109 | 使用这个函数来自行发送字段 110 | 111 | 用于发包的 实例 112 | 113 | 114 | 115 | 通过 发包 116 | 117 | 如果不是 -1, 则包只会发送给对应的客户端 118 | 如果不是 -1, 则包不会发送给对应的客户端 119 | 如果为 则在发包时会调用 方法 120 | 121 | 122 | 123 | 使用这个函数来自行读取字段 124 | 125 | 用于读取的 实例 126 | 127 | 128 | 129 | 使用这个函数来进行接收后的操作 (与 分开以适配 runLocally) 130 | 131 | 132 | 133 | 发包前调用, 返回 则不会发包, 也不会调用 。 默认为 . 134 | 135 | 136 | 接收来自你的Mod的发包, 请在 调用 137 | 138 | 139 | 140 | 基本上是抄的 tModLoader 源码的 UIModNetDiagnostics
141 | 用于记录各 NetModule 的传输量 142 |
143 |
144 | 145 | 146 | 重置计数器 147 | 148 | 149 | 150 | 151 | 用于加载 的类。 152 | 需要在 中对此类调用 以添加实质内容 153 | 154 | 155 | 156 | 157 | 用于记录各 NetModule 的传输量 158 | 159 | 160 | 161 | 162 | 163 | 164 | 165 | 166 | 167 | 168 | 169 | 170 | 171 | 172 | 173 | 174 | 根据 获取相应的 实例 175 | 176 | 实例 177 | 178 | 179 | 180 | 获取带有Mod与Type信息的 实例 181 | 182 | 实例 183 | 184 | 185 | 186 | 此特性允许变量自动发包传输
187 | 支持的变量类型: 及其数组类型, , , , , , , , , , , , , , , , 及其数组类型 188 |
189 |
190 | 191 | 192 | 自动传输支持的数据类型 193 | 194 | 195 | 196 | 197 | 用于决定是否传输 信息的特性 198 | 199 | 200 | 201 | 202 | 203 | 204 | 是否传输物品的 信息 205 | 是否传输物品的 信息 206 | 207 | 208 | 209 | 用于决定是否传输 信息的特性 210 | 211 | 212 | 213 | 214 | 215 | 216 | 是否传输 信息 217 | 218 |
219 |
220 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. By contrast, 15 | the GNU General Public License is intended to guarantee your freedom to 16 | share and change all versions of a program--to make sure it remains free 17 | software for all its users. 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Use with the GNU Affero General Public License. 553 | 554 | Notwithstanding any other provision of this License, you have 555 | permission to link or combine any covered work with a work licensed 556 | under version 3 of the GNU Affero General Public License into a single 557 | combined work, and to convey the resulting work. The terms of this 558 | License will continue to apply to the part which is the covered work, 559 | but the special requirements of the GNU Affero General Public License, 560 | section 13, concerning interaction through a network will apply to the 561 | combination as such. 562 | 563 | 14. Revised Versions of this License. 564 | 565 | The Free Software Foundation may publish revised and/or new versions of 566 | the GNU General Public License from time to time. 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Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 2023 Administrator 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 2023 Administrator 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | --------------------------------------------------------------------------------