├── .gitignore ├── Core ├── BitonicSort.cpp ├── BitonicSort.h ├── BuddyAllocator.cpp ├── BuddyAllocator.h ├── BufferManager.cpp ├── BufferManager.h ├── Camera.cpp ├── Camera.h ├── CameraController.cpp ├── CameraController.h ├── Color.cpp ├── Color.h ├── ColorBuffer.cpp ├── ColorBuffer.h ├── CommandAllocatorPool.cpp ├── CommandAllocatorPool.h ├── CommandContext.cpp ├── CommandContext.h ├── CommandListManager.cpp ├── CommandListManager.h ├── CommandSignature.cpp ├── CommandSignature.h ├── Core_VS15.vcxproj ├── Core_VS15.vcxproj.filters ├── Core_VS15.vcxproj.user ├── DDSTextureLoader.cpp ├── DDSTextureLoader.h ├── DepthBuffer.cpp ├── DepthBuffer.h ├── DepthOfField.cpp ├── DepthOfField.h ├── DescriptorHeap.cpp ├── DescriptorHeap.h ├── DynamicDescriptorHeap.cpp ├── DynamicDescriptorHeap.h ├── DynamicUploadBuffer.cpp ├── DynamicUploadBuffer.h ├── EngineProfiling.cpp ├── EngineProfiling.h ├── EngineTuning.cpp ├── EngineTuning.h ├── EsramAllocator.h ├── FXAA.cpp ├── FXAA.h ├── FileUtility.cpp ├── FileUtility.h ├── Fonts │ └── consola24.h ├── GameCore.cpp ├── GameCore.h ├── GameInput.cpp ├── GameInput.h ├── GpuBuffer.cpp ├── GpuBuffer.h ├── GpuResource.h ├── GpuTimeManager.cpp ├── GpuTimeManager.h ├── GraphRenderer.cpp ├── GraphRenderer.h ├── GraphicsCommon.cpp ├── GraphicsCommon.h ├── GraphicsCore.cpp ├── GraphicsCore.h ├── Hash.h ├── LICENSE ├── LinearAllocator.cpp ├── LinearAllocator.h ├── Math │ ├── BoundingPlane.h │ ├── BoundingSphere.h │ ├── Common.h │ ├── Frustum.cpp │ ├── Frustum.h │ ├── Functions.inl │ ├── Matrix3.h │ ├── Matrix4.h │ ├── Quaternion.h │ ├── Random.cpp │ ├── Random.h │ ├── Scalar.h │ ├── Transform.h │ └── Vector.h ├── MotionBlur.cpp ├── MotionBlur.h ├── ParticleEffect.cpp ├── ParticleEffect.h ├── ParticleEffectManager.cpp ├── ParticleEffectManager.h ├── ParticleEffectProperties.h ├── ParticleEmissionProperties.cpp ├── ParticleShaderStructs.h ├── PipelineState.cpp ├── PipelineState.h ├── PixelBuffer.cpp ├── PixelBuffer.h ├── PostEffects.cpp ├── PostEffects.h ├── ReadbackBuffer.cpp ├── ReadbackBuffer.h ├── RootSignature.cpp ├── RootSignature.h ├── SSAO.cpp ├── SSAO.h ├── SamplerManager.cpp ├── SamplerManager.h ├── Shaders │ ├── AdaptExposureCS.hlsl │ ├── AoBlurAndUpsampleCS.hlsli │ ├── AoBlurUpsampleBlendOutCS.hlsl │ ├── AoBlurUpsampleCS.hlsl │ ├── AoBlurUpsamplePreMinBlendOutCS.hlsl │ ├── AoBlurUpsamplePreMinCS.hlsl │ ├── AoPrepareDepthBuffers1CS.hlsl │ ├── AoPrepareDepthBuffers2CS.hlsl │ ├── AoRender1CS.hlsl │ ├── AoRender2CS.hlsl │ ├── AoRenderCS.hlsli │ ├── ApplyBloom2CS.hlsl │ ├── ApplyBloomCS.hlsl │ ├── AverageLumaCS.hlsl │ ├── BicubicHorizontalUpsamplePS.hlsl │ ├── BicubicUpsampleGammaPS.hlsl │ ├── BicubicUpsamplePS.hlsl │ ├── BicubicVerticalUpsamplePS.hlsl │ ├── BilinearUpsamplePS.hlsl │ ├── Bitonic32InnerSortCS.hlsl │ ├── Bitonic32OuterSortCS.hlsl │ ├── Bitonic32PreSortCS.hlsl │ ├── Bitonic64InnerSortCS.hlsl │ ├── Bitonic64OuterSortCS.hlsl │ ├── Bitonic64PreSortCS.hlsl │ ├── BitonicIndirectArgsCS.hlsl │ ├── BitonicSortCommon.hlsli │ ├── BloomExtractAndDownsampleHdrCS.hlsl │ ├── BloomExtractAndDownsampleLdrCS.hlsl │ ├── BlurCS.hlsl │ ├── BoundNeighborhoodCS.hlsl │ ├── BufferCopyPS.hlsl │ ├── CameraMotionBlurPrePassCS.hlsl │ ├── CameraMotionBlurPrePassLinearZCS.hlsl │ ├── CameraVelocityCS.hlsl │ ├── ColorSpaceUtility.hlsli │ ├── CopyBackPostBufferCS.hlsl │ ├── DebugDrawHistogramCS.hlsl │ ├── DebugLuminanceHdr2CS.hlsl │ ├── DebugLuminanceHdrCS.hlsl │ ├── DebugLuminanceLdr2CS.hlsl │ ├── DebugLuminanceLdrCS.hlsl │ ├── DebugSSAOCS.hlsl │ ├── DoFCombine2CS.hlsl │ ├── DoFCombineCS.hlsl │ ├── DoFCombineFast2CS.hlsl │ ├── DoFCombineFastCS.hlsl │ ├── DoFCommon.hlsli │ ├── DoFDebugBlueCS.hlsl │ ├── DoFDebugGreenCS.hlsl │ ├── DoFDebugRedCS.hlsl │ ├── DoFMedianFilterCS.hlsl │ ├── DoFMedianFilterFixupCS.hlsl │ ├── DoFMedianFilterSepAlphaCS.hlsl │ ├── DoFPass1CS.hlsl │ ├── DoFPass2CS.hlsl │ ├── DoFPass2DebugCS.hlsl │ ├── DoFPass2FastCS.hlsl │ ├── DoFPass2FixupCS.hlsl │ ├── DoFPreFilterCS.hlsl │ ├── DoFPreFilterFastCS.hlsl │ ├── DoFPreFilterFixupCS.hlsl │ ├── DoFRS.hlsli │ ├── DoFTilePassCS.hlsl │ ├── DoFTilePassFixupCS.hlsl │ ├── DownsampleBloomAllCS.hlsl │ ├── DownsampleBloomCS.hlsl │ ├── ExtractLumaCS.hlsl │ ├── FXAAPass1CS.hlsli │ ├── FXAAPass1_Luma2_CS.hlsl │ ├── FXAAPass1_Luma_CS.hlsl │ ├── FXAAPass1_RGB2_CS.hlsl │ ├── FXAAPass1_RGB_CS.hlsl │ ├── FXAAPass2CS.hlsli │ ├── FXAAPass2H2CS.hlsl │ ├── FXAAPass2HCS.hlsl │ ├── FXAAPass2HDebug2CS.hlsl │ ├── FXAAPass2HDebugCS.hlsl │ ├── FXAAPass2V2CS.hlsl │ ├── FXAAPass2VCS.hlsl │ ├── FXAAPass2VDebug2CS.hlsl │ ├── FXAAPass2VDebugCS.hlsl │ ├── FXAAResolveWorkQueueCS.hlsl │ ├── FXAARootSignature.hlsli │ ├── GenerateHistogramCS.hlsl │ ├── GenerateMipsCS.hlsli │ ├── GenerateMipsGammaCS.hlsl │ ├── GenerateMipsGammaOddCS.hlsl │ ├── GenerateMipsGammaOddXCS.hlsl │ ├── GenerateMipsGammaOddYCS.hlsl │ ├── GenerateMipsLinearCS.hlsl │ ├── GenerateMipsLinearOddCS.hlsl │ ├── GenerateMipsLinearOddXCS.hlsl │ ├── GenerateMipsLinearOddYCS.hlsl │ ├── LinearizeDepthCS.hlsl │ ├── MagnifyPixelsPS.hlsl │ ├── MotionBlurFinalPassCS.hlsl │ ├── MotionBlurFinalPassPS.hlsl │ ├── MotionBlurPrePassCS.hlsl │ ├── MotionBlurRS.hlsli │ ├── ParticleBinCullingCS.hlsl │ ├── ParticleDepthBoundsCS.hlsl │ ├── ParticleDispatchIndirectArgsCS.hlsl │ ├── ParticleFinalDispatchIndirectArgsCS.hlsl │ ├── ParticleLargeBinCullingCS.hlsl │ ├── ParticleNoSortVS.hlsl │ ├── ParticlePS.hlsl │ ├── ParticlePreSortCS.hlsl │ ├── ParticleRS.hlsli │ ├── ParticleSortIndirectArgsCS.hlsl │ ├── ParticleSpawnCS.hlsl │ ├── ParticleTileCullingCS.hlsl │ ├── ParticleTileRender2CS.hlsl │ ├── ParticleTileRenderCS.hlsl │ ├── ParticleTileRenderFast2CS.hlsl │ ├── ParticleTileRenderFastCS.hlsl │ ├── ParticleTileRenderFastDynamic2CS.hlsl │ ├── ParticleTileRenderFastDynamicCS.hlsl │ ├── ParticleTileRenderFastLowRes2CS.hlsl │ ├── ParticleTileRenderFastLowResCS.hlsl │ ├── ParticleTileRenderSlowDynamic2CS.hlsl │ ├── ParticleTileRenderSlowDynamicCS.hlsl │ ├── ParticleTileRenderSlowLowRes2CS.hlsl │ ├── ParticleTileRenderSlowLowResCS.hlsl │ ├── ParticleUpdateCS.hlsl │ ├── ParticleUpdateCommon.hlsli │ ├── ParticleUtility.hlsli │ ├── ParticleVS.hlsl │ ├── PerfGraphBackgroundVS.hlsl │ ├── PerfGraphPS.hlsl │ ├── PerfGraphRS.hlsli │ ├── PerfGraphVS.hlsl │ ├── PixelPacking.hlsli │ ├── PixelPacking_LUV.hlsli │ ├── PixelPacking_R11G11B10.hlsli │ ├── PixelPacking_RGBE.hlsli │ ├── PixelPacking_RGBM.hlsli │ ├── PixelPacking_Velocity.hlsli │ ├── PostEffectsRS.hlsli │ ├── PresentHDRPS.hlsl │ ├── PresentRS.hlsli │ ├── PresentSDRPS.hlsl │ ├── ResolveTAACS.hlsl │ ├── SSAORS.hlsli │ ├── ScreenQuadVS.hlsl │ ├── ShaderUtility.hlsli │ ├── SharpenTAACS.hlsl │ ├── SharpeningUpsampleGammaPS.hlsl │ ├── SharpeningUpsamplePS.hlsl │ ├── TemporalBlendCS.hlsl │ ├── TemporalRS.hlsli │ ├── TextAntialiasPS.hlsl │ ├── TextRS.hlsli │ ├── TextShadowPS.hlsl │ ├── TextVS.hlsl │ ├── ToneMap2CS.hlsl │ ├── ToneMapCS.hlsl │ ├── ToneMapHDR2CS.hlsl │ ├── ToneMapHDRCS.hlsl │ ├── ToneMappingUtility.hlsli │ └── UpsampleAndBlurCS.hlsl ├── ShadowBuffer.cpp ├── ShadowBuffer.h ├── ShadowCamera.cpp ├── ShadowCamera.h ├── SystemTime.cpp ├── SystemTime.h ├── TemporalEffects.cpp ├── TemporalEffects.h ├── TextRenderer.cpp ├── TextRenderer.h ├── TextureManager.cpp ├── TextureManager.h ├── Utility.cpp ├── Utility.h ├── VectorMath.h ├── d3dx12.h ├── dds.h ├── packages.config ├── pch.cpp └── pch.h ├── LGHDemo ├── FreeImage.dll ├── LGHDemo.exe ├── LGHDemo.sln ├── LGHDemo.vcxproj ├── LGHDemo.vcxproj.filters ├── LGHDemo.vcxproj.user ├── Models │ ├── sponza.h3d │ ├── teapot.mtl │ └── teapot.obj ├── SceneDescription.xml ├── Shaders │ ├── AtrousFilterCS.hlsl │ ├── BilateralFilters │ │ ├── BilateralFilteringCS.hlsl │ │ ├── DenoiseNECS.hlsl │ │ └── NoiseEstimationCS.hlsl │ ├── ComputeGradLinearDepthPS.hlsl │ ├── DepthViewerPS.hlsl │ ├── DepthViewerVS.hlsl │ ├── InterleavedSampling │ │ ├── BlurInterleaveCS.hlsl │ │ ├── DeinterleaveGBufferCS.hlsl │ │ ├── DiscontinuityCS.hlsl │ │ ├── Downsampling2PS.hlsl │ │ ├── DownsamplingPS.hlsl │ │ ├── InterleaveCS.hlsl │ │ ├── InterleaveShadowSamplesCS.hlsl │ │ ├── LightingComputationInterleavePS.hlsl │ │ └── LightingComputationInterleaveVS.hlsl │ ├── LGHConstruction │ │ ├── CellNormalizeCS.hlsl │ │ ├── ClearVPLBufferCS.hlsl │ │ ├── DefaultBlockSize.hlsli │ │ ├── FindVPLBboxMaxCS.hlsl │ │ ├── FindVPLBboxMinCS.hlsl │ │ ├── GenVPLIndexKeyListCS.hlsl │ │ ├── MergeLevelsCS.hlsl │ │ ├── MergeLevelsInterleaveCS.hlsl │ │ ├── ReorderVplsCS.hlsl │ │ ├── ScanCS.hlsli │ │ ├── VertGatherCS.hlsl │ │ ├── VertGatherHigh_1CS.hlsl │ │ ├── VertGatherHigh_2CS.hlsl │ │ ├── VplCompactionCS.hlsl │ │ ├── VplPreScanCS.hlsl │ │ ├── VplScan1CS.hlsl │ │ ├── VplScan2CS.hlsl │ │ ├── VplScan3CS.hlsl │ │ └── VplSplatToVertexCS.hlsl │ ├── LightingComputationPS.hlsl │ ├── LightingComputationVS.hlsl │ ├── ModelViewerPS.hlsl │ ├── ModelViewerVS.hlsl │ ├── RandomGenerator.hlsli │ ├── RayTracing │ │ ├── HitCommon.hlsli │ │ ├── IRRayGen.hlsl │ │ ├── IRRayLib.hlsli │ │ ├── LGHShadowRayGen.hlsl │ │ ├── LightHit.hlsl │ │ ├── LightRayGen.hlsl │ │ ├── LightRayLib.hlsli │ │ └── ShadowHit.hlsl │ ├── SVGF │ │ ├── SVGFAtrousCS.hlsl │ │ ├── SVGFCommon.hlsli │ │ ├── SVGFMomentsFilterCS.hlsl │ │ └── SVGFReprojectionCS.hlsl │ ├── ScreenShaderPS.hlsl │ └── ScreenShaderVS.hlsl ├── Source │ ├── Application.cpp │ ├── CPUColor.h │ ├── CPUMath.h │ ├── CPUModel.h │ ├── Cube.h │ ├── ImageIO.cpp │ ├── ImageIO.h │ ├── InstantRadiosityRenderer.cpp │ ├── InstantRadiosityRenderer.h │ ├── LGHBuilder.cpp │ ├── LGHBuilder.h │ ├── LGHDemo.cpp │ ├── LGHDemo.h │ ├── LGHRenderer.cpp │ ├── LGHRenderer.h │ ├── ModelLoader.cpp │ ├── ModelLoader.h │ ├── Quad.h │ ├── RTXHelper.cpp │ ├── RTXHelper.h │ ├── RayTracingHlslCompat.h │ ├── SVGFDenoiser.cpp │ ├── SVGFDenoiser.h │ ├── SceneFileParser.cpp │ ├── VPLManager.cpp │ ├── VPLManager.h │ └── ViewHelper.h ├── Textures │ ├── LDR_RGBA_0.DDS │ ├── LDR_RGBA_1.DDS │ ├── LDR_RGBA_2.DDS │ ├── LDR_RGBA_3.DDS │ ├── Models │ │ ├── background.DDS │ │ ├── background_normal.DDS │ │ ├── chain_texture.DDS │ │ ├── chain_texture_normal.DDS │ │ ├── gi_flag.DDS │ │ ├── lion.DDS │ │ ├── lion_normal.DDS │ │ ├── spnza_bricks_a.DDS │ │ ├── spnza_bricks_a_normal.DDS │ │ ├── spnza_bricks_a_specular.DDS │ │ ├── sponza_arch.DDS │ │ ├── sponza_arch_normal.DDS │ │ ├── sponza_arch_specular.DDS │ │ ├── sponza_ceiling_a.DDS │ │ ├── sponza_ceiling_a_specular.DDS │ │ ├── sponza_column_a.DDS │ │ ├── sponza_column_a_normal.DDS │ │ ├── sponza_column_a_specular.DDS │ │ ├── sponza_column_b.DDS │ │ ├── sponza_column_b_normal.DDS │ │ ├── sponza_column_b_specular.DDS │ │ ├── sponza_column_c.DDS │ │ ├── sponza_column_c_normal.DDS │ │ ├── sponza_column_c_specular.DDS │ │ ├── sponza_curtain.DDS │ │ ├── sponza_curtain_blue.DDS │ │ ├── sponza_curtain_green.DDS │ │ ├── sponza_details.DDS │ │ ├── sponza_details_specular.DDS │ │ ├── sponza_fabric.DDS │ │ ├── sponza_fabric_blue.DDS │ │ ├── sponza_fabric_green.DDS │ │ ├── sponza_fabric_specular.DDS │ │ ├── sponza_flagpole.DDS │ │ ├── sponza_flagpole_specular.DDS │ │ ├── sponza_floor_a.DDS │ │ ├── sponza_floor_a_specular.DDS │ │ ├── sponza_roof.DDS │ │ ├── sponza_thorn.DDS │ │ ├── sponza_thorn_normal.DDS │ │ ├── sponza_thorn_specular.DDS │ │ ├── vase.DDS │ │ ├── vase_hanging.DDS │ │ ├── vase_normal.DDS │ │ ├── vase_plant.DDS │ │ ├── vase_plant_specular.DDS │ │ ├── vase_round.DDS │ │ ├── vase_round_normal.DDS │ │ ├── vase_round_specular.DDS │ │ └── white.DDS │ ├── default.DDS │ ├── default_normal.DDS │ ├── default_specular.DDS │ └── license.txt ├── WinPixEventRuntime.dll ├── WinPixEventRuntime_UAP.dll ├── assimp-vc140-mt.dll └── dxrfallbackcompiler.dll ├── LICENSE.txt ├── NuGet.Config ├── Packages ├── D3D12RaytracingFallback │ ├── Data │ │ ├── FallbackLayerASBuildPrimitiveBuffer.png │ │ └── MiniEngineASVisualization.png │ ├── Include │ │ ├── D3D12RaytracingFallback.h │ │ ├── D3D12RaytracingHelpers.hpp │ │ ├── d3d12.h │ │ ├── d3d12_1.h │ │ ├── d3d12video.h │ │ ├── d3dx12.h │ │ └── dxcapi.h │ ├── contributing.md │ ├── developerguide.md │ ├── lib │ │ ├── FallbackLayer.lib │ │ └── FallbackLayerDebug.lib │ ├── readme.md │ └── src │ │ ├── AccelerationStructureBuilder.h │ │ ├── AccelerationStructureBuilderFactory.cpp │ │ ├── AccelerationStructureBuilderFactory.h │ │ ├── AccelerationStructureValidator.cpp │ │ ├── AccelerationStructureValidator.h │ │ ├── BVHTraversalShaderBuilder.cpp │ │ ├── BVHTraversalShaderBuilder.h │ │ ├── BVHValidator.cpp │ │ ├── BVHValidator.h │ │ ├── BitonicIndirectArgsCS.hlsl │ │ ├── BitonicInnerSortCS.hlsl │ │ ├── BitonicOuterSortCS.hlsl │ │ ├── BitonicPreSortCS.hlsl │ │ ├── BitonicSort.cpp │ │ ├── BitonicSort.h │ │ ├── BitonicSortCommon.hlsli │ │ ├── BottomLevelBuildBVHSplits.hlsl │ │ ├── BottomLevelComputeAABBs.hlsl │ │ ├── BottomLevelLoadTriangles.hlsli │ │ ├── BottomLevelPrepareForComputeAABBs.hlsl │ │ ├── BuildBVHSplits.hlsli │ │ ├── CalculateMortonCodes.hlsli │ │ ├── CalculateMortonCodesBindings.h │ │ ├── CalculateMortonCodesForAABBs.hlsl │ │ ├── CalculateMortonCodesForPrimitives.hlsl │ │ ├── CalculateSceneAABBBindings.h │ │ ├── CalculateSceneAABBFromAABBs.hlsl │ │ ├── CalculateSceneAABBFromBVHs.hlsl │ │ ├── CalculateSceneAABBFromPrimitives.hlsl │ │ ├── ClearBuffers.hlsl │ │ ├── ComObject.h │ │ ├── ComputeAABBs.hlsli │ │ ├── ConstructAABBBindings.h │ │ ├── ConstructAABBPass.cpp │ │ ├── ConstructAABBPass.h │ │ ├── ConstructHierarchyBindings.h │ │ ├── ConstructHierarchyPass.cpp │ │ ├── ConstructHierarchyPass.h │ │ ├── CpuBVH2Builder.cpp │ │ ├── D3D12RaytracingFallback.cpp │ │ ├── DebugLog.h │ │ ├── DebugLog.hlsli │ │ ├── DxbcParser.cpp │ │ ├── DxbcParser.h │ │ ├── DxilShaderPatcher.cpp │ │ ├── DxilShaderPatcher.h │ │ ├── DynamicIndexTest.hlsl │ │ ├── EmulatedPointer.hlsli │ │ ├── EmulatedPointerIntrinsics.hlsli │ │ ├── ExperimentalRaytracing.h │ │ ├── FallbackDebug.cpp │ │ ├── FallbackDebug.h │ │ ├── FallbackDxil.h │ │ ├── FallbackLayer.cpp │ │ ├── FallbackLayer.h │ │ ├── FallbackLayer.vcxproj │ │ ├── FallbackLayer.vcxproj.filters │ │ ├── FallbackLayer.vcxproj.user │ │ ├── FallbackLayerUnitTests │ │ ├── D3D12Context.cpp │ │ ├── D3D12Context.h │ │ ├── D3DTestHelper.h │ │ ├── DynamicIndexTest.hlsl │ │ ├── FallbackLayerUnitTests.vcxproj │ │ ├── FallbackLayerUnitTests.vcxproj.filters │ │ ├── FallbackLayerUnitTests.vcxproj.user │ │ ├── ReadDataBuffer.hlsl │ │ ├── ReadDataRWBuffer.hlsl │ │ ├── ReadDataRWByteAddressBuffer.hlsl │ │ ├── ReadDataRWTexture1D.hlsl │ │ ├── ReadDataRWTexture1DArray.hlsl │ │ ├── ReadDataRWTexture2D.hlsl │ │ ├── ReadDataRWTexture2DArray.hlsl │ │ ├── ReadDataRWTexture3D.hlsl │ │ ├── ReadDataTexture1D.hlsl │ │ ├── ReadDataTexture1DArray.hlsl │ │ ├── ReadDataTexture2D.hlsl │ │ ├── ReadDataTexture2DArray.hlsl │ │ ├── ReadRootConstants.hlsl │ │ ├── SharedReadData.hlsli │ │ ├── SimpleRayTracing.hlsl │ │ ├── SimpleRaygen.hlsl │ │ ├── Validate.hlsli │ │ ├── fallbacklayerunittests.cpp │ │ ├── packages.config │ │ ├── stdafx.cpp │ │ ├── stdafx.h │ │ └── targetver.h │ │ ├── FindTreelets.hlsl │ │ ├── GetBVHCompactedSize.hlsl │ │ ├── GetBVHCompactedSizeBindings.h │ │ ├── GpuBVH2Builder.cpp │ │ ├── GpuBVH2Copy.cpp │ │ ├── GpuBvh2Builder.h │ │ ├── GpuBvh2Copy.h │ │ ├── GpuBvh2Copy.hlsl │ │ ├── GpuBvh2CopyBindings.h │ │ ├── HLSLRayTracingInternalPrototypes.h │ │ ├── HlslCompat.h │ │ ├── LoadInstancesBindings.h │ │ ├── LoadInstancesPass.cpp │ │ ├── LoadInstancesPass.h │ │ ├── LoadPrimitivesBindings.h │ │ ├── LoadPrimitivesPass.cpp │ │ ├── LoadPrimitivesPass.h │ │ ├── LoadProceduralGeometry.hlsl │ │ ├── LoadTrianglesFromR16IndexBuffer.hlsl │ │ ├── LoadTrianglesFromR32IndexBuffer.hlsl │ │ ├── LoadTrianglesNoIndexBuffer.hlsl │ │ ├── MinimalTraverseShaderLib.hlsl │ │ ├── MortonCodesCalculator.cpp │ │ ├── MortonCodesCalculator.h │ │ ├── NativeRayTracing.h │ │ ├── NullTraverseLib.hlsl │ │ ├── PostBuildInfoQuery.cpp │ │ ├── PostBuildInfoQuery.h │ │ ├── PropertySheets │ │ ├── Debug.props │ │ ├── OrganizedBuild.props │ │ ├── Profile.props │ │ ├── Release.props │ │ ├── UWP.props │ │ ├── VS14.props │ │ ├── VS15.props │ │ └── Win32.props │ │ ├── RayTracingHelper.hlsli │ │ ├── RayTracingHlslCompat.h │ │ ├── RayTracingProgram.h │ │ ├── RayTracingProgramFactory.cpp │ │ ├── RayTracingProgramFactory.h │ │ ├── RaytracingCompatibilityDebug.h │ │ ├── RearrangeBVHs.hlsl │ │ ├── RearrangeElementsPass.cpp │ │ ├── RearrangeElementsPass.h │ │ ├── RearrangeTriangles.hlsl │ │ ├── RearrangeTrianglesBindings.h │ │ ├── SceneAABBCalculator.cpp │ │ ├── SceneAABBCalculator.h │ │ ├── ShaderPass.h │ │ ├── ShaderUtil.hlsli │ │ ├── SharedReadData.hlsli │ │ ├── SimpleRayTracing.hlsl │ │ ├── SimpleRaygen.hlsl │ │ ├── StateMachineLib.hlsl │ │ ├── StateObjectProcessing.cpp │ │ ├── StateObjectProcessing.hpp │ │ ├── TopLevelBuildBVHSplits.hlsl │ │ ├── TopLevelComputeAABBs.hlsl │ │ ├── TopLevelLoadAABBs.hlsli │ │ ├── TopLevelLoadAABBsFromArrayOfInstances.hlsl │ │ ├── TopLevelLoadAABBsFromArrayOfPointers.hlsl │ │ ├── TopLevelPrepareForComputeAABBs.hlsl │ │ ├── TraversalShaderBuilder.h │ │ ├── TraverseFunction.hlsli │ │ ├── TraverseShader.hlsli │ │ ├── TraverseShaderLib.hlsl │ │ ├── TreeletReorder.cpp │ │ ├── TreeletReorder.h │ │ ├── TreeletReorder.hlsl │ │ ├── TreeletReorderBindings.h │ │ ├── UberShaderBindings.h │ │ ├── UberShaderRayTracingProgram.cpp │ │ ├── UberShaderRayTracingProgram.h │ │ ├── Util.h │ │ ├── WaveDimensions.h │ │ ├── dxc │ │ ├── dxcapi.h │ │ ├── dxcapi.use.h │ │ ├── dxcdxrfallbackcompiler.h │ │ └── hlsl │ │ │ ├── DxilConstants.h │ │ │ ├── DxilContainer.h │ │ │ ├── DxilRuntimeReflection.h │ │ │ └── DxilRuntimeReflection.inl │ │ ├── fallbacklayerunittests.cpp │ │ ├── packages.config │ │ ├── pch.cpp │ │ └── pch.h ├── D3DX12 │ ├── d3dx12.h │ └── readme.md ├── D3DX12AffinityLayer │ ├── Desktop │ │ ├── CD3DX12AffinityCommandAllocator.cpp │ │ ├── CD3DX12AffinityCommandAllocator.h │ │ ├── CD3DX12AffinityCommandList.cpp │ │ ├── CD3DX12AffinityCommandList.h │ │ ├── CD3DX12AffinityCommandQueue.cpp │ │ ├── CD3DX12AffinityCommandQueue.h │ │ ├── CD3DX12AffinityCommandSignature.cpp │ │ ├── CD3DX12AffinityCommandSignature.h │ │ ├── CD3DX12AffinityDescriptorHeap.cpp │ │ ├── CD3DX12AffinityDescriptorHeap.h │ │ ├── CD3DX12AffinityDevice.cpp │ │ ├── CD3DX12AffinityDevice.h │ │ ├── CD3DX12AffinityDeviceChild.cpp │ │ ├── CD3DX12AffinityDeviceChild.h │ │ ├── CD3DX12AffinityFence.cpp │ │ ├── CD3DX12AffinityFence.h │ │ ├── CD3DX12AffinityGraphicsCommandList.cpp │ │ ├── CD3DX12AffinityGraphicsCommandList.h │ │ ├── CD3DX12AffinityHeap.cpp │ │ ├── CD3DX12AffinityHeap.h │ │ ├── CD3DX12AffinityObject.cpp │ │ ├── CD3DX12AffinityObject.h │ │ ├── CD3DX12AffinityPageable.cpp │ │ ├── CD3DX12AffinityPageable.h │ │ ├── CD3DX12AffinityPipelineState.cpp │ │ ├── CD3DX12AffinityPipelineState.h │ │ ├── CD3DX12AffinityQueryHeap.cpp │ │ ├── CD3DX12AffinityQueryHeap.h │ │ ├── CD3DX12AffinityResource.cpp │ │ ├── CD3DX12AffinityResource.h │ │ ├── CD3DX12AffinityRootSignature.cpp │ │ ├── CD3DX12AffinityRootSignature.h │ │ ├── CDXGIAffinitySwapChain.cpp │ │ ├── CDXGIAffinitySwapChain.h │ │ ├── D3DX12AffinityCreateMultiDevice.cpp │ │ ├── D3DX12AffinityLayer.vcxproj │ │ ├── D3DX12AffinityLayer.vcxproj.filters │ │ ├── DXGIXAffinityCreateLDASwapChain.cpp │ │ ├── DXGIXAffinityCreateSingleWindowSwapChain.cpp │ │ ├── Utils.cpp │ │ ├── Utils.h │ │ ├── d3dx12.h │ │ ├── d3dx12affinity.cpp │ │ ├── d3dx12affinity.h │ │ ├── d3dx12affinity_d3dx12.h │ │ └── d3dx12affinity_structs.h │ ├── UWP │ │ ├── CD3DX12AffinityCommandAllocator.cpp │ │ ├── CD3DX12AffinityCommandAllocator.h │ │ ├── CD3DX12AffinityCommandList.cpp │ │ ├── CD3DX12AffinityCommandList.h │ │ ├── CD3DX12AffinityCommandQueue.cpp │ │ ├── CD3DX12AffinityCommandQueue.h │ │ ├── CD3DX12AffinityCommandSignature.cpp │ │ ├── CD3DX12AffinityCommandSignature.h │ │ ├── CD3DX12AffinityDescriptorHeap.cpp │ │ ├── CD3DX12AffinityDescriptorHeap.h │ │ ├── CD3DX12AffinityDevice.cpp │ │ ├── CD3DX12AffinityDevice.h │ │ ├── CD3DX12AffinityDeviceChild.cpp │ │ ├── CD3DX12AffinityDeviceChild.h │ │ ├── CD3DX12AffinityFence.cpp │ │ ├── CD3DX12AffinityFence.h │ │ ├── CD3DX12AffinityGraphicsCommandList.cpp │ │ ├── CD3DX12AffinityGraphicsCommandList.h │ │ ├── CD3DX12AffinityHeap.cpp │ │ ├── CD3DX12AffinityHeap.h │ │ ├── CD3DX12AffinityObject.cpp │ │ ├── CD3DX12AffinityObject.h │ │ ├── CD3DX12AffinityPageable.cpp │ │ ├── CD3DX12AffinityPageable.h │ │ ├── CD3DX12AffinityPipelineState.cpp │ │ ├── CD3DX12AffinityPipelineState.h │ │ ├── CD3DX12AffinityQueryHeap.cpp │ │ ├── CD3DX12AffinityQueryHeap.h │ │ ├── CD3DX12AffinityResource.cpp │ │ ├── CD3DX12AffinityResource.h │ │ ├── CD3DX12AffinityRootSignature.cpp │ │ ├── CD3DX12AffinityRootSignature.h │ │ ├── CDXGIAffinitySwapChain.cpp │ │ ├── CDXGIAffinitySwapChain.h │ │ ├── D3DX12AffinityCreateMultiDevice.cpp │ │ ├── D3DX12AffinityLayer.vcxproj │ │ ├── D3DX12AffinityLayer.vcxproj.filters │ │ ├── DXGIXAffinityCreateLDASwapChain.cpp │ │ ├── DXGIXAffinityCreateSingleWindowSwapChain.cpp │ │ ├── Utils.cpp │ │ ├── Utils.h │ │ ├── d3dx12.h │ │ ├── d3dx12affinity.cpp │ │ ├── d3dx12affinity.h │ │ ├── d3dx12affinity_d3dx12.h │ │ └── d3dx12affinity_structs.h │ └── readme.md ├── D3DX12Residency │ ├── d3dx12Residency.h │ └── readme.md ├── WinPixEventRuntime.1.0.180612001 │ ├── .signature.p7s │ ├── Include │ │ └── WinPixEventRuntime │ │ │ ├── PIXEventsCommon.h │ │ │ ├── PIXEventsGenerated.h │ │ │ ├── pix3.h │ │ │ └── pix3_win.h │ ├── ThirdPartyNotices.txt │ ├── WinPixEventRuntime.1.0.180612001.nupkg │ ├── bin │ │ ├── WinPixEventRuntime.dll │ │ ├── WinPixEventRuntime.lib │ │ ├── WinPixEventRuntime_UAP.dll │ │ └── WinPixEventRuntime_UAP.lib │ └── build │ │ └── WinPixEventRuntime.targets └── zlib-vc140-static-64.1.2.11 │ ├── .signature.p7s │ ├── build │ └── native │ │ └── zlib-vc140-static-64.targets │ ├── lib │ └── native │ │ ├── include │ │ ├── crc32.h │ │ ├── deflate.h │ │ ├── gzguts.h │ │ ├── inffast.h │ │ ├── inffixed.h │ │ ├── inflate.h │ │ ├── inftrees.h │ │ ├── trees.h │ │ ├── zconf.h │ │ ├── zlib.h │ │ └── zutil.h │ │ └── libs │ │ └── x64 │ │ └── static │ │ ├── Debug │ │ └── zlibstatic.lib │ │ └── Release │ │ └── zlibstatic.lib │ └── zlib-vc140-static-64.1.2.11.nupkg ├── PropertySheets ├── Debug.props ├── OrganizedBuild.props ├── Profile.props ├── Release.props ├── UWP.props ├── VS14.props ├── VS15.props └── Win32.props ├── README.md ├── include ├── FreeImage.h ├── assimp │ ├── Compiler │ │ ├── poppack1.h │ │ ├── pstdint.h │ │ └── pushpack1.h │ ├── DefaultLogger.hpp │ ├── Exporter.hpp │ ├── IOStream.hpp │ ├── IOSystem.hpp │ ├── Importer.hpp │ ├── License.txt │ ├── LogStream.hpp │ ├── Logger.hpp │ ├── NullLogger.hpp │ ├── ProgressHandler.hpp │ ├── ai_assert.h │ ├── anim.h │ ├── camera.h │ ├── cexport.h │ ├── cfileio.h │ ├── cimport.h │ ├── color4.h │ ├── color4.inl │ ├── config.h │ ├── defs.h │ ├── importerdesc.h │ ├── light.h │ ├── material.h │ ├── material.inl │ ├── matrix3x3.h │ ├── matrix3x3.inl │ ├── matrix4x4.h │ ├── matrix4x4.inl │ ├── mesh.h │ ├── metadata.h │ ├── postprocess.h │ ├── quaternion.h │ ├── quaternion.inl │ ├── scene.h │ ├── texture.h │ ├── types.h │ ├── vector2.h │ ├── vector2.inl │ ├── vector3.h │ ├── vector3.inl │ └── version.h ├── dxc │ ├── dxcapi.h │ └── dxcapi.use.h ├── glm │ ├── License.txt │ ├── common.hpp │ ├── detail │ │ ├── _features.hpp │ │ ├── _fixes.hpp │ │ ├── _noise.hpp │ │ ├── _swizzle.hpp │ │ ├── _swizzle_func.hpp │ │ ├── _vectorize.hpp │ │ ├── dummy.cpp │ │ ├── func_common.hpp │ │ ├── func_common.inl │ │ ├── func_exponential.hpp │ │ ├── func_exponential.inl │ │ ├── func_geometric.hpp │ │ ├── func_geometric.inl │ │ ├── func_integer.hpp │ │ ├── func_integer.inl │ │ ├── func_matrix.hpp │ │ ├── func_matrix.inl │ │ ├── func_packing.hpp │ │ ├── func_packing.inl │ │ ├── func_trigonometric.hpp │ │ ├── func_trigonometric.inl │ │ ├── func_vector_relational.hpp │ │ ├── func_vector_relational.inl │ │ ├── glm.cpp │ │ ├── intrinsic_common.hpp │ │ ├── intrinsic_common.inl │ │ ├── intrinsic_exponential.hpp │ │ ├── intrinsic_exponential.inl │ │ ├── intrinsic_geometric.hpp │ │ ├── intrinsic_geometric.inl │ │ ├── intrinsic_integer.hpp │ │ ├── intrinsic_integer.inl │ │ ├── intrinsic_matrix.hpp │ │ ├── intrinsic_matrix.inl │ │ ├── intrinsic_trigonometric.hpp │ │ ├── intrinsic_trigonometric.inl │ │ ├── intrinsic_vector_relational.hpp │ │ ├── intrinsic_vector_relational.inl │ │ ├── precision.hpp │ │ ├── setup.hpp │ │ ├── type_float.hpp │ │ ├── type_gentype.hpp │ │ ├── type_gentype.inl │ │ ├── type_half.hpp │ │ ├── type_half.inl │ │ ├── type_int.hpp │ │ ├── type_mat.hpp │ │ ├── type_mat.inl │ │ ├── type_mat2x2.hpp │ │ ├── type_mat2x2.inl │ │ ├── type_mat2x3.hpp │ │ ├── type_mat2x3.inl │ │ ├── type_mat2x4.hpp │ │ ├── type_mat2x4.inl │ │ ├── type_mat3x2.hpp │ │ ├── type_mat3x2.inl │ │ ├── type_mat3x3.hpp │ │ ├── type_mat3x3.inl │ │ ├── type_mat3x4.hpp │ │ ├── type_mat3x4.inl │ │ ├── type_mat4x2.hpp │ │ ├── type_mat4x2.inl │ │ ├── type_mat4x3.hpp │ │ ├── type_mat4x3.inl │ │ ├── type_mat4x4.hpp │ │ ├── type_mat4x4.inl │ │ ├── type_vec.hpp │ │ ├── type_vec.inl │ │ ├── type_vec1.hpp │ │ ├── type_vec1.inl │ │ ├── type_vec2.hpp │ │ ├── type_vec2.inl │ │ ├── type_vec3.hpp │ │ ├── type_vec3.inl │ │ ├── type_vec4.hpp │ │ ├── type_vec4.inl │ │ ├── type_vec4_avx.inl │ │ ├── type_vec4_avx2.inl │ │ └── type_vec4_sse2.inl │ ├── exponential.hpp │ ├── ext.hpp │ ├── fwd.hpp │ ├── geometric.hpp │ ├── glm.hpp │ ├── gtc │ │ ├── bitfield.hpp │ │ ├── bitfield.inl │ │ ├── color_space.hpp │ │ ├── color_space.inl │ │ ├── constants.hpp │ │ ├── constants.inl │ │ ├── epsilon.hpp │ │ ├── epsilon.inl │ │ ├── integer.hpp │ │ ├── integer.inl │ │ ├── matrix_access.hpp │ │ ├── matrix_access.inl │ │ ├── matrix_integer.hpp │ │ ├── matrix_inverse.hpp │ │ ├── matrix_inverse.inl │ │ ├── matrix_transform.hpp │ │ ├── matrix_transform.inl │ │ ├── noise.hpp │ │ ├── noise.inl │ │ ├── packing.hpp │ │ ├── packing.inl │ │ ├── quaternion.hpp │ │ ├── quaternion.inl │ │ ├── random.hpp │ │ ├── random.inl │ │ ├── reciprocal.hpp │ │ ├── reciprocal.inl │ │ ├── round.hpp │ │ ├── round.inl │ │ ├── type_precision.hpp │ │ ├── type_precision.inl │ │ ├── type_ptr.hpp │ │ ├── type_ptr.inl │ │ ├── ulp.hpp │ │ ├── ulp.inl │ │ ├── vec1.hpp │ │ └── vec1.inl │ ├── gtx │ │ ├── associated_min_max.hpp │ │ ├── associated_min_max.inl │ │ ├── bit.hpp │ │ ├── bit.inl │ │ ├── closest_point.hpp │ │ ├── closest_point.inl │ │ ├── color_space.hpp │ │ ├── color_space.inl │ │ ├── color_space_YCoCg.hpp │ │ ├── color_space_YCoCg.inl │ │ ├── common.hpp │ │ ├── common.inl │ │ ├── compatibility.hpp │ │ ├── compatibility.inl │ │ ├── component_wise.hpp │ │ ├── component_wise.inl │ │ ├── dual_quaternion.hpp │ │ ├── dual_quaternion.inl │ │ ├── euler_angles.hpp │ │ ├── euler_angles.inl │ │ ├── extend.hpp │ │ ├── extend.inl │ │ ├── extented_min_max.hpp │ │ ├── extented_min_max.inl │ │ ├── fast_exponential.hpp │ │ ├── fast_exponential.inl │ │ ├── fast_square_root.hpp │ │ ├── fast_square_root.inl │ │ ├── fast_trigonometry.hpp │ │ ├── fast_trigonometry.inl │ │ ├── gradient_paint.hpp │ │ ├── gradient_paint.inl │ │ ├── handed_coordinate_space.hpp │ │ ├── handed_coordinate_space.inl │ │ ├── hash.hpp │ │ ├── hash.inl │ │ ├── integer.hpp │ │ ├── integer.inl │ │ ├── intersect.hpp │ │ ├── intersect.inl │ │ ├── io.hpp │ │ ├── io.inl │ │ ├── log_base.hpp │ │ ├── log_base.inl │ │ ├── matrix_cross_product.hpp │ │ ├── matrix_cross_product.inl │ │ ├── matrix_decompose.hpp │ │ ├── matrix_decompose.inl │ │ ├── matrix_interpolation.hpp │ │ ├── matrix_interpolation.inl │ │ ├── matrix_major_storage.hpp │ │ ├── matrix_major_storage.inl │ │ ├── matrix_operation.hpp │ │ ├── matrix_operation.inl │ │ ├── matrix_query.hpp │ │ ├── matrix_query.inl │ │ ├── matrix_transform_2d.hpp │ │ ├── matrix_transform_2d.inl │ │ ├── mixed_product.hpp │ │ ├── mixed_product.inl │ │ ├── norm.hpp │ │ ├── norm.inl │ │ ├── normal.hpp │ │ ├── normal.inl │ │ ├── normalize_dot.hpp │ │ ├── normalize_dot.inl │ │ ├── number_precision.hpp │ │ ├── number_precision.inl │ │ ├── optimum_pow.hpp │ │ ├── optimum_pow.inl │ │ ├── orthonormalize.hpp │ │ ├── orthonormalize.inl │ │ ├── perpendicular.hpp │ │ ├── perpendicular.inl │ │ ├── polar_coordinates.hpp │ │ ├── polar_coordinates.inl │ │ ├── projection.hpp │ │ ├── projection.inl │ │ ├── quaternion.hpp │ │ ├── quaternion.inl │ │ ├── range.hpp │ │ ├── raw_data.hpp │ │ ├── raw_data.inl │ │ ├── rotate_normalized_axis.hpp │ │ ├── rotate_normalized_axis.inl │ │ ├── rotate_vector.hpp │ │ ├── rotate_vector.inl │ │ ├── scalar_multiplication.hpp │ │ ├── scalar_relational.hpp │ │ ├── scalar_relational.inl │ │ ├── simd_mat4.hpp │ │ ├── simd_mat4.inl │ │ ├── simd_quat.hpp │ │ ├── simd_quat.inl │ │ ├── simd_vec4.hpp │ │ ├── simd_vec4.inl │ │ ├── spline.hpp │ │ ├── spline.inl │ │ ├── std_based_type.hpp │ │ ├── std_based_type.inl │ │ ├── string_cast.hpp │ │ ├── string_cast.inl │ │ ├── transform.hpp │ │ ├── transform.inl │ │ ├── transform2.hpp │ │ ├── transform2.inl │ │ ├── type_aligned.hpp │ │ ├── type_aligned.inl │ │ ├── vector_angle.hpp │ │ ├── vector_angle.inl │ │ ├── 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