├── .github └── FUNDING.yml ├── .gitignore ├── Assets ├── Book-Page Curl.meta └── Book-Page Curl │ ├── Example.meta │ ├── Example │ ├── podium material.mat │ ├── podium material.mat.meta │ ├── prefabs.meta │ ├── prefabs │ │ ├── Book.prefab │ │ └── Book.prefab.meta │ ├── scenes.meta │ ├── scenes │ │ ├── Example_1_Basic Book.unity │ │ ├── Example_1_Basic Book.unity.meta │ │ ├── Example_2_Controled Flipping.unity │ │ ├── Example_2_Controled Flipping.unity.meta │ │ ├── Example_3_WorldSpace.unity │ │ └── Example_3_WorldSpace.unity.meta │ ├── sprites.meta │ └── sprites │ │ ├── P0_Back.png │ │ ├── P0_Back.png.meta │ │ ├── P1_Front.png │ │ ├── P1_Front.png.meta │ │ ├── P2_Back^P3_Front.png │ │ ├── P2_Back^P3_Front.png.meta │ │ ├── P3_Back.png │ │ ├── P3_Back.png.meta │ │ ├── P4_Front.png │ │ ├── P4_Front.png.meta │ │ ├── TransparentGraybackgtound.png │ │ ├── TransparentGraybackgtound.png.meta │ │ ├── background.png │ │ ├── background.png.meta │ │ ├── page0.png │ │ ├── page0.png.meta │ │ ├── page1.png │ │ ├── page1.png.meta │ │ ├── page2.png │ │ ├── page2.png.meta │ │ ├── page3.png │ │ ├── page3.png.meta │ │ ├── page4.png │ │ ├── page4.png.meta │ │ ├── page5.png │ │ ├── page5.png.meta │ │ ├── page6.png │ │ ├── page6.png.meta │ │ ├── page7.png │ │ └── page7.png.meta │ ├── README.pdf │ ├── README.pdf.meta │ ├── scripts.meta │ ├── scripts │ ├── AutoFlip.cs │ ├── AutoFlip.cs.meta │ ├── Book.cs │ └── Book.cs.meta │ ├── sprites.meta │ └── sprites │ ├── shadow.png │ ├── shadow.png.meta │ ├── shadowLTR.png │ └── shadowLTR.png.meta ├── LICENSE ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NavMeshLayers.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset ├── README.md └── docs ├── bookFlippingpreview.gif └── bookWorldSpace.gif /.github/FUNDING.yml: -------------------------------------------------------------------------------- 1 | 2 | github: Dandarawy 3 | custom: https://www.paypal.me/aldandarawy 4 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Uu]ser[Ss]ettings/ 12 | 13 | # MemoryCaptures can get excessive in size. 14 | # They also could contain extremely sensitive data 15 | /[Mm]emoryCaptures/ 16 | 17 | # Asset meta data should only be ignored when the corresponding asset is also ignored 18 | !/[Aa]ssets/**/*.meta 19 | 20 | # Uncomment this line if you wish to ignore the asset store tools plugin 21 | # /[Aa]ssets/AssetStoreTools* 22 | 23 | # Autogenerated Jetbrains Rider plugin 24 | /[Aa]ssets/Plugins/Editor/JetBrains* 25 | 26 | # Visual Studio cache directory 27 | .vs/ 28 | 29 | # Gradle cache directory 30 | .gradle/ 31 | 32 | # Autogenerated VS/MD/Consulo solution and project files 33 | ExportedObj/ 34 | .consulo/ 35 | *.csproj 36 | *.unityproj 37 | *.sln 38 | *.suo 39 | *.tmp 40 | *.user 41 | *.userprefs 42 | *.pidb 43 | *.booproj 44 | *.svd 45 | *.pdb 46 | *.mdb 47 | *.opendb 48 | *.VC.db 49 | 50 | # Unity3D generated meta files 51 | *.pidb.meta 52 | *.pdb.meta 53 | *.mdb.meta 54 | 55 | # Unity3D generated file on crash reports 56 | sysinfo.txt 57 | 58 | # Builds 59 | *.apk 60 | *.aab 61 | *.unitypackage 62 | 63 | # Crashlytics generated file 64 | 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spriteMeshType: 1 46 | alignment: 0 47 | spritePivot: {x: 0.5, y: 0.5} 48 | spritePixelsToUnits: 100 49 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 50 | spriteGenerateFallbackPhysicsShape: 1 51 | alphaUsage: 1 52 | alphaIsTransparency: 1 53 | spriteTessellationDetail: -1 54 | textureType: 8 55 | textureShape: 1 56 | singleChannelComponent: 0 57 | maxTextureSizeSet: 0 58 | compressionQualitySet: 0 59 | textureFormatSet: 0 60 | applyGammaDecoding: 1 61 | platformSettings: 62 | - serializedVersion: 3 63 | buildTarget: DefaultTexturePlatform 64 | maxTextureSize: 2048 65 | resizeAlgorithm: 0 66 | textureFormat: -1 67 | textureCompression: 1 68 | compressionQuality: 50 69 | crunchedCompression: 0 70 | allowsAlphaSplitting: 0 71 | overridden: 0 72 | androidETC2FallbackOverride: 0 73 | forceMaximumCompressionQuality_BC6H_BC7: 0 74 | spriteSheet: 75 | serializedVersion: 2 76 | sprites: [] 77 | outline: [] 78 | physicsShape: [] 79 | bones: [] 80 | spriteID: 5e97eb03825dee720800000000000000 81 | internalID: 0 82 | vertices: [] 83 | indices: 84 | edges: [] 85 | weights: [] 86 | secondaryTextures: [] 87 | spritePackingTag: 88 | pSDRemoveMatte: 0 89 | pSDShowRemoveMatteOption: 0 90 | userData: 91 | assetBundleName: 92 | assetBundleVariant: 93 | -------------------------------------------------------------------------------- /Assets/Book-Page Curl/README.pdf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Dandarawy/UnityBookPageCurl/c0504237e1efcae9f33f5eeee78a1c8da1ec9f60/Assets/Book-Page Curl/README.pdf -------------------------------------------------------------------------------- /Assets/Book-Page Curl/README.pdf.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1b8389afff7d31b4f85b9cf83d9a5450 3 | timeCreated: 1456196467 4 | licenseType: Free 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Book-Page Curl/scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e82f5ce82214c764f8eaeec32725a805 3 | folderAsset: yes 4 | timeCreated: 1454769465 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Book-Page Curl/scripts/AutoFlip.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | [RequireComponent(typeof(Book))] 4 | public class AutoFlip : MonoBehaviour { 5 | public FlipMode Mode; 6 | public float PageFlipTime = 1; 7 | public float TimeBetweenPages = 1; 8 | public float DelayBeforeStarting = 0; 9 | public bool AutoStartFlip=true; 10 | public Book ControledBook; 11 | public int AnimationFramesCount = 40; 12 | bool isFlipping = false; 13 | // Use this for initialization 14 | void Start () { 15 | if (!ControledBook) 16 | ControledBook = GetComponent(); 17 | if (AutoStartFlip) 18 | StartFlipping(); 19 | ControledBook.OnFlip.AddListener(new UnityEngine.Events.UnityAction(PageFlipped)); 20 | } 21 | void PageFlipped() 22 | { 23 | isFlipping = false; 24 | } 25 | public void StartFlipping() 26 | { 27 | StartCoroutine(FlipToEnd()); 28 | } 29 | public void FlipRightPage() 30 | { 31 | if (isFlipping) return; 32 | if (ControledBook.currentPage >= ControledBook.TotalPageCount) return; 33 | isFlipping = true; 34 | float frameTime = PageFlipTime / AnimationFramesCount; 35 | float xc = (ControledBook.EndBottomRight.x + ControledBook.EndBottomLeft.x) / 2; 36 | float xl = ((ControledBook.EndBottomRight.x - ControledBook.EndBottomLeft.x) / 2) * 0.9f; 37 | //float h = ControledBook.Height * 0.5f; 38 | float h = Mathf.Abs(ControledBook.EndBottomRight.y) * 0.9f; 39 | float dx = (xl)*2 / AnimationFramesCount; 40 | StartCoroutine(FlipRTL(xc, xl, h, frameTime, dx)); 41 | } 42 | public void FlipLeftPage() 43 | { 44 | if (isFlipping) return; 45 | if (ControledBook.currentPage <= 0) return; 46 | isFlipping = true; 47 | float frameTime = PageFlipTime / AnimationFramesCount; 48 | float xc = (ControledBook.EndBottomRight.x + ControledBook.EndBottomLeft.x) / 2; 49 | float xl = ((ControledBook.EndBottomRight.x - ControledBook.EndBottomLeft.x) / 2) * 0.9f; 50 | //float h = ControledBook.Height * 0.5f; 51 | float h = Mathf.Abs(ControledBook.EndBottomRight.y) * 0.9f; 52 | float dx = (xl) * 2 / AnimationFramesCount; 53 | StartCoroutine(FlipLTR(xc, xl, h, frameTime, dx)); 54 | } 55 | IEnumerator FlipToEnd() 56 | { 57 | yield return new WaitForSeconds(DelayBeforeStarting); 58 | float frameTime = PageFlipTime / AnimationFramesCount; 59 | float xc = (ControledBook.EndBottomRight.x + ControledBook.EndBottomLeft.x) / 2; 60 | float xl = ((ControledBook.EndBottomRight.x - ControledBook.EndBottomLeft.x) / 2)*0.9f; 61 | //float h = ControledBook.Height * 0.5f; 62 | float h = Mathf.Abs(ControledBook.EndBottomRight.y)*0.9f; 63 | //y=-(h/(xl)^2)*(x-xc)^2 64 | // y 65 | // | 66 | // | 67 | // | 68 | //_______________|_________________x 69 | // o|o | 70 | // o | o | 71 | // o | o | h 72 | // o | o | 73 | // o------xc-------o - 74 | // |<--xl--> 75 | // | 76 | // | 77 | float dx = (xl)*2 / AnimationFramesCount; 78 | switch (Mode) 79 | { 80 | case FlipMode.RightToLeft: 81 | while (ControledBook.currentPage < ControledBook.TotalPageCount) 82 | { 83 | StartCoroutine(FlipRTL(xc, xl, h, frameTime, dx)); 84 | yield return new WaitForSeconds(TimeBetweenPages); 85 | } 86 | break; 87 | case FlipMode.LeftToRight: 88 | while (ControledBook.currentPage > 0) 89 | { 90 | StartCoroutine(FlipLTR(xc, xl, h, frameTime, dx)); 91 | yield return new WaitForSeconds(TimeBetweenPages); 92 | } 93 | break; 94 | } 95 | } 96 | IEnumerator FlipRTL(float xc, float xl, float h, float frameTime, float dx) 97 | { 98 | float x = xc + xl; 99 | float y = (-h / (xl * xl)) * (x - xc) * (x - xc); 100 | 101 | ControledBook.DragRightPageToPoint(new Vector3(x, y, 0)); 102 | for (int i = 0; i < AnimationFramesCount; i++) 103 | { 104 | y = (-h / (xl * xl)) * (x - xc) * (x - xc); 105 | ControledBook.UpdateBookRTLToPoint(new Vector3(x, y, 0)); 106 | yield return new WaitForSeconds(frameTime); 107 | x -= dx; 108 | } 109 | ControledBook.ReleasePage(); 110 | } 111 | IEnumerator FlipLTR(float xc, float xl, float h, float frameTime, float dx) 112 | { 113 | float x = xc - xl; 114 | float y = (-h / (xl * xl)) * (x - xc) * (x - xc); 115 | ControledBook.DragLeftPageToPoint(new Vector3(x, y, 0)); 116 | for (int i = 0; i < AnimationFramesCount; i++) 117 | { 118 | y = (-h / (xl * xl)) * (x - xc) * (x - xc); 119 | ControledBook.UpdateBookLTRToPoint(new Vector3(x, y, 0)); 120 | yield return new WaitForSeconds(frameTime); 121 | x += dx; 122 | } 123 | ControledBook.ReleasePage(); 124 | } 125 | } 126 | -------------------------------------------------------------------------------- /Assets/Book-Page Curl/scripts/AutoFlip.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bef881b4c6ed71248b493dcd92c831a5 3 | timeCreated: 1454509075 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Book-Page Curl/scripts/Book.cs: -------------------------------------------------------------------------------- 1 | //The implementation is based on this article:http://rbarraza.com/html5-canvas-pageflip/ 2 | //As the rbarraza.com website is not live anymore you can get an archived version from web archive 3 | //or check an archived version that I uploaded on my website: https://dandarawy.com/html5-canvas-pageflip/ 4 | 5 | using UnityEngine; 6 | using System.Collections; 7 | using UnityEngine.UI; 8 | using UnityEngine.Events; 9 | public enum FlipMode 10 | { 11 | RightToLeft, 12 | LeftToRight 13 | } 14 | [ExecuteInEditMode] 15 | public class Book : MonoBehaviour { 16 | public Canvas canvas; 17 | [SerializeField] 18 | RectTransform BookPanel; 19 | public Sprite background; 20 | public Sprite[] bookPages; 21 | public bool interactable=true; 22 | public bool enableShadowEffect=true; 23 | //represent the index of the sprite shown in the right page 24 | public int currentPage = 0; 25 | public int TotalPageCount 26 | { 27 | get { return bookPages.Length; } 28 | } 29 | public Vector3 EndBottomLeft 30 | { 31 | get { return ebl; } 32 | } 33 | public Vector3 EndBottomRight 34 | { 35 | get { return ebr; } 36 | } 37 | public float Height 38 | { 39 | get 40 | { 41 | return BookPanel.rect.height ; 42 | } 43 | } 44 | public Image ClippingPlane; 45 | public Image NextPageClip; 46 | public Image Shadow; 47 | public Image ShadowLTR; 48 | public Image Left; 49 | public Image LeftNext; 50 | public Image Right; 51 | public Image RightNext; 52 | public UnityEvent OnFlip; 53 | float radius1, radius2; 54 | //Spine Bottom 55 | Vector3 sb; 56 | //Spine Top 57 | Vector3 st; 58 | //corner of the page 59 | Vector3 c; 60 | //Edge Bottom Right 61 | Vector3 ebr; 62 | //Edge Bottom Left 63 | Vector3 ebl; 64 | //follow point 65 | Vector3 f; 66 | bool pageDragging = false; 67 | //current flip mode 68 | FlipMode mode; 69 | 70 | void Start() 71 | { 72 | if (!canvas) canvas=GetComponentInParent(); 73 | if (!canvas) Debug.LogError("Book should be a child to canvas"); 74 | 75 | Left.gameObject.SetActive(false); 76 | Right.gameObject.SetActive(false); 77 | UpdateSprites(); 78 | CalcCurlCriticalPoints(); 79 | 80 | float pageWidth = BookPanel.rect.width / 2.0f; 81 | float pageHeight = BookPanel.rect.height; 82 | NextPageClip.rectTransform.sizeDelta = new Vector2(pageWidth, pageHeight + pageHeight * 2); 83 | 84 | 85 | ClippingPlane.rectTransform.sizeDelta = new Vector2(pageWidth * 2 + pageHeight, pageHeight + pageHeight * 2); 86 | 87 | //hypotenous (diagonal) page length 88 | float hyp = Mathf.Sqrt(pageWidth * pageWidth + pageHeight * pageHeight); 89 | float shadowPageHeight = pageWidth / 2 + hyp; 90 | 91 | Shadow.rectTransform.sizeDelta = new Vector2(pageWidth, shadowPageHeight); 92 | Shadow.rectTransform.pivot = new Vector2(1, (pageWidth / 2) / shadowPageHeight); 93 | 94 | ShadowLTR.rectTransform.sizeDelta = new Vector2(pageWidth, shadowPageHeight); 95 | ShadowLTR.rectTransform.pivot = new Vector2(0, (pageWidth / 2) / shadowPageHeight); 96 | 97 | } 98 | 99 | private void CalcCurlCriticalPoints() 100 | { 101 | sb = new Vector3(0, -BookPanel.rect.height / 2); 102 | ebr = new Vector3(BookPanel.rect.width / 2, -BookPanel.rect.height / 2); 103 | ebl = new Vector3(-BookPanel.rect.width / 2, -BookPanel.rect.height / 2); 104 | st = new Vector3(0, BookPanel.rect.height / 2); 105 | radius1 = Vector2.Distance(sb, ebr); 106 | float pageWidth = BookPanel.rect.width / 2.0f; 107 | float pageHeight = BookPanel.rect.height; 108 | radius2 = Mathf.Sqrt(pageWidth * pageWidth + pageHeight * pageHeight); 109 | } 110 | 111 | public Vector3 transformPoint(Vector3 mouseScreenPos) 112 | { 113 | if (canvas.renderMode == RenderMode.ScreenSpaceCamera) 114 | { 115 | Vector3 mouseWorldPos = canvas.worldCamera.ScreenToWorldPoint(new Vector3(mouseScreenPos.x, mouseScreenPos.y, canvas.planeDistance)); 116 | Vector2 localPos = BookPanel.InverseTransformPoint(mouseWorldPos); 117 | 118 | return localPos; 119 | } 120 | else if (canvas.renderMode == RenderMode.WorldSpace) 121 | { 122 | Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); 123 | Vector3 globalEBR = transform.TransformPoint(ebr); 124 | Vector3 globalEBL = transform.TransformPoint(ebl); 125 | Vector3 globalSt = transform.TransformPoint(st); 126 | Plane p = new Plane(globalEBR, globalEBL, globalSt); 127 | float distance; 128 | p.Raycast(ray, out distance); 129 | Vector2 localPos = BookPanel.InverseTransformPoint(ray.GetPoint(distance)); 130 | return localPos; 131 | } 132 | else 133 | { 134 | //Screen Space Overlay 135 | Vector2 localPos = BookPanel.InverseTransformPoint(mouseScreenPos); 136 | return localPos; 137 | } 138 | } 139 | void Update() 140 | { 141 | if (pageDragging && interactable) 142 | { 143 | UpdateBook(); 144 | } 145 | } 146 | public void UpdateBook() 147 | { 148 | f = Vector3.Lerp(f, transformPoint(Input.mousePosition), Time.deltaTime * 10); 149 | if (mode == FlipMode.RightToLeft) 150 | UpdateBookRTLToPoint(f); 151 | else 152 | UpdateBookLTRToPoint(f); 153 | } 154 | public void UpdateBookLTRToPoint(Vector3 followLocation) 155 | { 156 | mode = FlipMode.LeftToRight; 157 | f = followLocation; 158 | ShadowLTR.transform.SetParent(ClippingPlane.transform, true); 159 | ShadowLTR.transform.localPosition = new Vector3(0, 0, 0); 160 | ShadowLTR.transform.localEulerAngles = new Vector3(0, 0, 0); 161 | Left.transform.SetParent(ClippingPlane.transform, true); 162 | 163 | Right.transform.SetParent(BookPanel.transform, true); 164 | Right.transform.localEulerAngles = Vector3.zero; 165 | LeftNext.transform.SetParent(BookPanel.transform, true); 166 | 167 | c = Calc_C_Position(followLocation); 168 | Vector3 t1; 169 | float clipAngle = CalcClipAngle(c, ebl, out t1); 170 | //0 < T0_T1_Angle < 180 171 | clipAngle = (clipAngle + 180) % 180; 172 | 173 | ClippingPlane.transform.localEulerAngles = new Vector3(0, 0, clipAngle - 90); 174 | ClippingPlane.transform.position = BookPanel.TransformPoint(t1); 175 | 176 | //page position and angle 177 | Left.transform.position = BookPanel.TransformPoint(c); 178 | float C_T1_dy = t1.y - c.y; 179 | float C_T1_dx = t1.x - c.x; 180 | float C_T1_Angle = Mathf.Atan2(C_T1_dy, C_T1_dx) * Mathf.Rad2Deg; 181 | Left.transform.localEulerAngles = new Vector3(0, 0, C_T1_Angle - 90 - clipAngle); 182 | 183 | NextPageClip.transform.localEulerAngles = new Vector3(0, 0, clipAngle - 90); 184 | NextPageClip.transform.position = BookPanel.TransformPoint(t1); 185 | LeftNext.transform.SetParent(NextPageClip.transform, true); 186 | Right.transform.SetParent(ClippingPlane.transform, true); 187 | Right.transform.SetAsFirstSibling(); 188 | 189 | ShadowLTR.rectTransform.SetParent(Left.rectTransform, true); 190 | } 191 | public void UpdateBookRTLToPoint(Vector3 followLocation) 192 | { 193 | mode = FlipMode.RightToLeft; 194 | f = followLocation; 195 | Shadow.transform.SetParent(ClippingPlane.transform, true); 196 | Shadow.transform.localPosition = Vector3.zero; 197 | Shadow.transform.localEulerAngles = Vector3.zero; 198 | Right.transform.SetParent(ClippingPlane.transform, true); 199 | 200 | Left.transform.SetParent(BookPanel.transform, true); 201 | Left.transform.localEulerAngles = Vector3.zero; 202 | RightNext.transform.SetParent(BookPanel.transform, true); 203 | c = Calc_C_Position(followLocation); 204 | Vector3 t1; 205 | float clipAngle = CalcClipAngle(c, ebr, out t1); 206 | if (clipAngle > -90) clipAngle += 180; 207 | 208 | ClippingPlane.rectTransform.pivot = new Vector2(1, 0.35f); 209 | ClippingPlane.transform.localEulerAngles = new Vector3(0, 0, clipAngle + 90); 210 | ClippingPlane.transform.position = BookPanel.TransformPoint(t1); 211 | 212 | //page position and angle 213 | Right.transform.position = BookPanel.TransformPoint(c); 214 | float C_T1_dy = t1.y - c.y; 215 | float C_T1_dx = t1.x - c.x; 216 | float C_T1_Angle = Mathf.Atan2(C_T1_dy, C_T1_dx) * Mathf.Rad2Deg; 217 | Right.transform.localEulerAngles = new Vector3(0, 0, C_T1_Angle - (clipAngle + 90)); 218 | 219 | NextPageClip.transform.localEulerAngles = new Vector3(0, 0, clipAngle + 90); 220 | NextPageClip.transform.position = BookPanel.TransformPoint(t1); 221 | RightNext.transform.SetParent(NextPageClip.transform, true); 222 | Left.transform.SetParent(ClippingPlane.transform, true); 223 | Left.transform.SetAsFirstSibling(); 224 | 225 | Shadow.rectTransform.SetParent(Right.rectTransform, true); 226 | } 227 | private float CalcClipAngle(Vector3 c,Vector3 bookCorner,out Vector3 t1) 228 | { 229 | Vector3 t0 = (c + bookCorner) / 2; 230 | float T0_CORNER_dy = bookCorner.y - t0.y; 231 | float T0_CORNER_dx = bookCorner.x - t0.x; 232 | float T0_CORNER_Angle = Mathf.Atan2(T0_CORNER_dy, T0_CORNER_dx); 233 | float T0_T1_Angle = 90 - T0_CORNER_Angle; 234 | 235 | float T1_X = t0.x - T0_CORNER_dy * Mathf.Tan(T0_CORNER_Angle); 236 | T1_X = normalizeT1X(T1_X, bookCorner, sb); 237 | t1 = new Vector3(T1_X, sb.y, 0); 238 | 239 | //clipping plane angle=T0_T1_Angle 240 | float T0_T1_dy = t1.y - t0.y; 241 | float T0_T1_dx = t1.x - t0.x; 242 | T0_T1_Angle = Mathf.Atan2(T0_T1_dy, T0_T1_dx) * Mathf.Rad2Deg; 243 | return T0_T1_Angle; 244 | } 245 | private float normalizeT1X(float t1,Vector3 corner,Vector3 sb) 246 | { 247 | if (t1 > sb.x && sb.x > corner.x) 248 | return sb.x; 249 | if (t1 < sb.x && sb.x < corner.x) 250 | return sb.x; 251 | return t1; 252 | } 253 | private Vector3 Calc_C_Position(Vector3 followLocation) 254 | { 255 | Vector3 c; 256 | f = followLocation; 257 | float F_SB_dy = f.y - sb.y; 258 | float F_SB_dx = f.x - sb.x; 259 | float F_SB_Angle = Mathf.Atan2(F_SB_dy, F_SB_dx); 260 | Vector3 r1 = new Vector3(radius1 * Mathf.Cos(F_SB_Angle),radius1 * Mathf.Sin(F_SB_Angle), 0) + sb; 261 | 262 | float F_SB_distance = Vector2.Distance(f, sb); 263 | if (F_SB_distance < radius1) 264 | c = f; 265 | else 266 | c = r1; 267 | float F_ST_dy = c.y - st.y; 268 | float F_ST_dx = c.x - st.x; 269 | float F_ST_Angle = Mathf.Atan2(F_ST_dy, F_ST_dx); 270 | Vector3 r2 = new Vector3(radius2 * Mathf.Cos(F_ST_Angle), 271 | radius2 * Mathf.Sin(F_ST_Angle), 0) + st; 272 | float C_ST_distance = Vector2.Distance(c, st); 273 | if (C_ST_distance > radius2) 274 | c = r2; 275 | return c; 276 | } 277 | public void DragRightPageToPoint(Vector3 point) 278 | { 279 | if (currentPage >= bookPages.Length) return; 280 | pageDragging = true; 281 | mode = FlipMode.RightToLeft; 282 | f = point; 283 | 284 | 285 | NextPageClip.rectTransform.pivot = new Vector2(0, 0.12f); 286 | ClippingPlane.rectTransform.pivot = new Vector2(1, 0.35f); 287 | 288 | Left.gameObject.SetActive(true); 289 | Left.rectTransform.pivot = new Vector2(0, 0); 290 | Left.transform.position = RightNext.transform.position; 291 | Left.transform.eulerAngles = new Vector3(0, 0, 0); 292 | Left.sprite = (currentPage < bookPages.Length) ? bookPages[currentPage] : background; 293 | Left.transform.SetAsFirstSibling(); 294 | 295 | Right.gameObject.SetActive(true); 296 | Right.transform.position = RightNext.transform.position; 297 | Right.transform.eulerAngles = new Vector3(0, 0, 0); 298 | Right.sprite = (currentPage < bookPages.Length - 1) ? bookPages[currentPage + 1] : background; 299 | 300 | RightNext.sprite = (currentPage < bookPages.Length - 2) ? bookPages[currentPage + 2] : background; 301 | 302 | LeftNext.transform.SetAsFirstSibling(); 303 | if (enableShadowEffect) Shadow.gameObject.SetActive(true); 304 | UpdateBookRTLToPoint(f); 305 | } 306 | public void OnMouseDragRightPage() 307 | { 308 | if (interactable) 309 | DragRightPageToPoint(transformPoint(Input.mousePosition)); 310 | 311 | } 312 | public void DragLeftPageToPoint(Vector3 point) 313 | { 314 | if (currentPage <= 0) return; 315 | pageDragging = true; 316 | mode = FlipMode.LeftToRight; 317 | f = point; 318 | 319 | NextPageClip.rectTransform.pivot = new Vector2(1, 0.12f); 320 | ClippingPlane.rectTransform.pivot = new Vector2(0, 0.35f); 321 | 322 | Right.gameObject.SetActive(true); 323 | Right.transform.position = LeftNext.transform.position; 324 | Right.sprite = bookPages[currentPage - 1]; 325 | Right.transform.eulerAngles = new Vector3(0, 0, 0); 326 | Right.transform.SetAsFirstSibling(); 327 | 328 | Left.gameObject.SetActive(true); 329 | Left.rectTransform.pivot = new Vector2(1, 0); 330 | Left.transform.position = LeftNext.transform.position; 331 | Left.transform.eulerAngles = new Vector3(0, 0, 0); 332 | Left.sprite = (currentPage >= 2) ? bookPages[currentPage - 2] : background; 333 | 334 | LeftNext.sprite = (currentPage >= 3) ? bookPages[currentPage - 3] : background; 335 | 336 | RightNext.transform.SetAsFirstSibling(); 337 | if (enableShadowEffect) ShadowLTR.gameObject.SetActive(true); 338 | UpdateBookLTRToPoint(f); 339 | } 340 | public void OnMouseDragLeftPage() 341 | { 342 | if (interactable) 343 | DragLeftPageToPoint(transformPoint(Input.mousePosition)); 344 | 345 | } 346 | public void OnMouseRelease() 347 | { 348 | if (interactable) 349 | ReleasePage(); 350 | } 351 | public void ReleasePage() 352 | { 353 | if (pageDragging) 354 | { 355 | pageDragging = false; 356 | float distanceToLeft = Vector2.Distance(c, ebl); 357 | float distanceToRight = Vector2.Distance(c, ebr); 358 | if (distanceToRight < distanceToLeft && mode == FlipMode.RightToLeft) 359 | TweenBack(); 360 | else if (distanceToRight > distanceToLeft && mode == FlipMode.LeftToRight) 361 | TweenBack(); 362 | else 363 | TweenForward(); 364 | } 365 | } 366 | Coroutine currentCoroutine; 367 | void UpdateSprites() 368 | { 369 | LeftNext.sprite= (currentPage > 0 && currentPage <= bookPages.Length) ? bookPages[currentPage-1] : background; 370 | RightNext.sprite=(currentPage>=0 &¤tPage { Flip(); })); 376 | else 377 | currentCoroutine = StartCoroutine(TweenTo(ebr, 0.15f, () => { Flip(); })); 378 | } 379 | void Flip() 380 | { 381 | if (mode == FlipMode.RightToLeft) 382 | currentPage += 2; 383 | else 384 | currentPage -= 2; 385 | LeftNext.transform.SetParent(BookPanel.transform, true); 386 | Left.transform.SetParent(BookPanel.transform, true); 387 | LeftNext.transform.SetParent(BookPanel.transform, true); 388 | Left.gameObject.SetActive(false); 389 | Right.gameObject.SetActive(false); 390 | Right.transform.SetParent(BookPanel.transform, true); 391 | RightNext.transform.SetParent(BookPanel.transform, true); 392 | UpdateSprites(); 393 | Shadow.gameObject.SetActive(false); 394 | ShadowLTR.gameObject.SetActive(false); 395 | if (OnFlip != null) 396 | OnFlip.Invoke(); 397 | } 398 | public void TweenBack() 399 | { 400 | if (mode == FlipMode.RightToLeft) 401 | { 402 | currentCoroutine = StartCoroutine(TweenTo(ebr,0.15f, 403 | () => 404 | { 405 | UpdateSprites(); 406 | RightNext.transform.SetParent(BookPanel.transform); 407 | Right.transform.SetParent(BookPanel.transform); 408 | 409 | Left.gameObject.SetActive(false); 410 | Right.gameObject.SetActive(false); 411 | pageDragging = false; 412 | } 413 | )); 414 | } 415 | else 416 | { 417 | currentCoroutine = StartCoroutine(TweenTo(ebl, 0.15f, 418 | () => 419 | { 420 | UpdateSprites(); 421 | 422 | LeftNext.transform.SetParent(BookPanel.transform); 423 | Left.transform.SetParent(BookPanel.transform); 424 | 425 | Left.gameObject.SetActive(false); 426 | Right.gameObject.SetActive(false); 427 | pageDragging = false; 428 | } 429 | )); 430 | } 431 | } 432 | public IEnumerator TweenTo(Vector3 to, float duration, System.Action onFinish) 433 | { 434 | int steps = (int)(duration / 0.025f); 435 | Vector3 displacement = (to - f) / steps; 436 | for (int i = 0; i < steps-1; i++) 437 | { 438 | if(mode== FlipMode.RightToLeft) 439 | UpdateBookRTLToPoint( f + displacement); 440 | else 441 | UpdateBookLTRToPoint(f + displacement); 442 | 443 | yield return new WaitForSeconds(0.025f); 444 | } 445 | if (onFinish != null) 446 | onFinish(); 447 | } 448 | } 449 | -------------------------------------------------------------------------------- /Assets/Book-Page Curl/scripts/Book.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4446b7192d8bf914ebaf797b64fe8b86 3 | timeCreated: 1454769561 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: 8 | - BookPanel: {instanceID: 0} 9 | - background: {instanceID: 0} 10 | - ClippingPlane: {instanceID: 0} 11 | - 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-------------------------------------------------------------------------------- /Assets/Book-Page Curl/sprites/shadowLTR.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1ddd2406e37c66e4aa67410433cd3f8b 3 | TextureImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 11 7 | mipmaps: 8 | mipMapMode: 0 9 | enableMipMap: 1 10 | sRGBTexture: 1 11 | linearTexture: 0 12 | fadeOut: 0 13 | borderMipMap: 0 14 | mipMapsPreserveCoverage: 0 15 | alphaTestReferenceValue: 0.5 16 | mipMapFadeDistanceStart: 1 17 | mipMapFadeDistanceEnd: 3 18 | bumpmap: 19 | convertToNormalMap: 0 20 | externalNormalMap: 0 21 | heightScale: 0.25 22 | normalMapFilter: 0 23 | isReadable: 0 24 | streamingMipmaps: 0 25 | streamingMipmapsPriority: 0 26 | grayScaleToAlpha: 0 27 | generateCubemap: 6 28 | cubemapConvolution: 0 29 | seamlessCubemap: 0 30 | textureFormat: -1 31 | maxTextureSize: 2048 32 | textureSettings: 33 | serializedVersion: 2 34 | filterMode: -1 35 | aniso: -1 36 | mipBias: -100 37 | wrapU: 1 38 | wrapV: 1 39 | wrapW: 1 40 | nPOTScale: 0 41 | lightmap: 0 42 | compressionQuality: 50 43 | spriteMode: 1 44 | spriteExtrude: 1 45 | spriteMeshType: 1 46 | alignment: 0 47 | spritePivot: {x: 0.5, y: 0.5} 48 | spritePixelsToUnits: 100 49 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 50 | spriteGenerateFallbackPhysicsShape: 1 51 | alphaUsage: 1 52 | alphaIsTransparency: 1 53 | spriteTessellationDetail: -1 54 | textureType: 8 55 | textureShape: 1 56 | singleChannelComponent: 0 57 | maxTextureSizeSet: 0 58 | compressionQualitySet: 0 59 | textureFormatSet: 0 60 | applyGammaDecoding: 1 61 | platformSettings: 62 | - serializedVersion: 3 63 | buildTarget: DefaultTexturePlatform 64 | maxTextureSize: 2048 65 | resizeAlgorithm: 0 66 | textureFormat: -1 67 | textureCompression: 1 68 | compressionQuality: 50 69 | crunchedCompression: 0 70 | allowsAlphaSplitting: 0 71 | overridden: 0 72 | androidETC2FallbackOverride: 0 73 | forceMaximumCompressionQuality_BC6H_BC7: 0 74 | spriteSheet: 75 | serializedVersion: 2 76 | sprites: [] 77 | outline: [] 78 | physicsShape: [] 79 | bones: [] 80 | spriteID: 5e97eb03825dee720800000000000000 81 | internalID: 0 82 | vertices: [] 83 | indices: 84 | edges: [] 85 | weights: [] 86 | secondaryTextures: [] 87 | spritePackingTag: 88 | pSDRemoveMatte: 0 89 | pSDShowRemoveMatteOption: 0 90 | userData: 91 | assetBundleName: 92 | assetBundleVariant: 93 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU LESSER GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | 9 | This version of the GNU Lesser General Public License incorporates 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Revised Versions of the GNU Lesser General Public License. 145 | 146 | The Free Software Foundation may publish revised and/or new versions 147 | of the GNU Lesser General Public License from time to time. Such new 148 | versions will be similar in spirit to the present version, but may 149 | differ in detail to address new problems or concerns. 150 | 151 | Each version is given a distinguishing version number. If the 152 | Library as you received it specifies that a certain numbered version 153 | of the GNU Lesser General Public License "or any later version" 154 | applies to it, you have the option of following the terms and 155 | conditions either of that published version or of any later version 156 | published by the Free Software Foundation. If the Library as you 157 | received it does not specify a version number of the GNU Lesser 158 | General Public License, you may choose any version of the GNU Lesser 159 | General Public License ever published by the Free Software Foundation. 160 | 161 | If the Library as you received it specifies that a proxy can decide 162 | whether future versions of the GNU Lesser General Public License shall 163 | apply, that proxy's public statement of acceptance of any version is 164 | permanent authorization for you to choose that version for the 165 | Library. 166 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.2d.sprite": "1.0.0", 4 | "com.unity.collab-proxy": "1.2.16", 5 | "com.unity.ide.rider": "1.1.4", 6 | "com.unity.ide.vscode": "1.2.1", 7 | "com.unity.test-framework": "1.1.14", 8 | "com.unity.textmeshpro": "2.0.1", 9 | "com.unity.timeline": "1.2.14", 10 | "com.unity.ugui": "1.0.0", 11 | "com.unity.modules.ai": "1.0.0", 12 | "com.unity.modules.androidjni": "1.0.0", 13 | "com.unity.modules.animation": "1.0.0", 14 | "com.unity.modules.assetbundle": "1.0.0", 15 | "com.unity.modules.audio": "1.0.0", 16 | "com.unity.modules.cloth": "1.0.0", 17 | "com.unity.modules.director": "1.0.0", 18 | "com.unity.modules.imageconversion": "1.0.0", 19 | "com.unity.modules.imgui": "1.0.0", 20 | "com.unity.modules.jsonserialize": "1.0.0", 21 | "com.unity.modules.particlesystem": "1.0.0", 22 | "com.unity.modules.physics": "1.0.0", 23 | "com.unity.modules.physics2d": "1.0.0", 24 | "com.unity.modules.screencapture": "1.0.0", 25 | "com.unity.modules.terrain": "1.0.0", 26 | "com.unity.modules.terrainphysics": "1.0.0", 27 | "com.unity.modules.tilemap": "1.0.0", 28 | "com.unity.modules.ui": "1.0.0", 29 | "com.unity.modules.uielements": "1.0.0", 30 | "com.unity.modules.umbra": "1.0.0", 31 | "com.unity.modules.unityanalytics": "1.0.0", 32 | "com.unity.modules.unitywebrequest": "1.0.0", 33 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 34 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 35 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 36 | "com.unity.modules.unitywebrequestwww": "1.0.0", 37 | "com.unity.modules.vehicles": "1.0.0", 38 | "com.unity.modules.video": "1.0.0", 39 | "com.unity.modules.vr": "1.0.0", 40 | "com.unity.modules.wind": "1.0.0", 41 | "com.unity.modules.xr": "1.0.0" 42 | } 43 | } 44 | -------------------------------------------------------------------------------- /Packages/packages-lock.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.2d.sprite": { 4 | "version": "1.0.0", 5 | "depth": 0, 6 | "source": "builtin", 7 | "dependencies": {} 8 | }, 9 | "com.unity.collab-proxy": { 10 | "version": "1.2.16", 11 | "depth": 0, 12 | "source": "registry", 13 | "dependencies": {}, 14 | "url": "https://packages.unity.com" 15 | }, 16 | "com.unity.ext.nunit": { 17 | "version": "1.0.0", 18 | "depth": 1, 19 | "source": "registry", 20 | "dependencies": {}, 21 | "url": "https://packages.unity.com" 22 | }, 23 | "com.unity.ide.rider": { 24 | "version": "1.1.4", 25 | "depth": 0, 26 | "source": "registry", 27 | "dependencies": { 28 | "com.unity.test-framework": "1.1.1" 29 | }, 30 | "url": "https://packages.unity.com" 31 | }, 32 | "com.unity.ide.vscode": { 33 | "version": "1.2.1", 34 | "depth": 0, 35 | "source": "registry", 36 | "dependencies": {}, 37 | "url": "https://packages.unity.com" 38 | }, 39 | "com.unity.test-framework": { 40 | "version": "1.1.14", 41 | "depth": 0, 42 | "source": "registry", 43 | "dependencies": { 44 | "com.unity.ext.nunit": "1.0.0", 45 | "com.unity.modules.imgui": "1.0.0", 46 | "com.unity.modules.jsonserialize": "1.0.0" 47 | }, 48 | "url": "https://packages.unity.com" 49 | }, 50 | "com.unity.textmeshpro": { 51 | "version": 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VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_StripUpdateShader: {fileID: 0} 10 | m_RenderPipeSettingsPath: 11 | m_FixedTimeStep: 0.016666668 12 | m_MaxDeltaTime: 0.05 13 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity3D Book Page Curl 2 | A simple unity3D package to create a "book page flip" effect using unity native 2D tools 3 | 4 | ![Unity3D Book Page Curl Screenshot](https://dl.dropboxusercontent.com/s/85w7gpkjqno4u3j/screanshot.png?dl=0) 5 | # Features: 6 | - Support Left to Right and Right to Left Flipping. 7 | - Configurable Auto Flip Option. 8 | - Works with different Anchor sets. 9 | - Works with Canvas Scaler. 10 | - Works with all canvas's rendering modes 11 | 12 | # Documentation 13 | Check [Wiki](https://github.com/Dandarawy/Unity3DBookPageCurl/wiki) Section 14 | 15 | 16 | # Asset store 17 | Download the latest unity package from unity [Asset Store](http://u3d.as/odF) 18 |

19 | 20 |

21 | 22 | 23 | ## Now working with all canvas's rendering modes (Screen Space & World Space) 24 | 25 |

26 | 27 |

28 | -------------------------------------------------------------------------------- /docs/bookFlippingpreview.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Dandarawy/UnityBookPageCurl/c0504237e1efcae9f33f5eeee78a1c8da1ec9f60/docs/bookFlippingpreview.gif -------------------------------------------------------------------------------- /docs/bookWorldSpace.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Dandarawy/UnityBookPageCurl/c0504237e1efcae9f33f5eeee78a1c8da1ec9f60/docs/bookWorldSpace.gif --------------------------------------------------------------------------------