├── .gitignore ├── Assets ├── ExampleAssets.meta ├── ExampleAssets │ ├── Materials.meta │ ├── Materials │ │ ├── ConstructionLight_Mat.mat │ │ ├── ConstructionLight_Mat.mat.meta │ │ ├── DryWallPainted_Mat.mat │ │ ├── DryWallPainted_Mat.mat.meta │ │ ├── DryWall_Mat.mat │ │ ├── DryWall_Mat.mat.meta │ │ ├── Ground_Mat.mat │ │ ├── Ground_Mat.mat.meta │ │ ├── Hammer_Mat.mat │ │ ├── Hammer_Mat.mat.meta │ │ ├── HardHat_Mat.mat │ │ ├── HardHat_Mat.mat.meta │ │ ├── Jigsaw_Mat.mat │ │ ├── Jigsaw_Mat.mat.meta │ │ ├── LightBulb_Mat.mat │ │ ├── LightBulb_Mat.mat.meta │ │ ├── Liquid_Mat.mat │ │ ├── Liquid_Mat.mat.meta │ │ ├── Metal_Blue_Simple_Mat.mat │ │ ├── Metal_Blue_Simple_Mat.mat.meta │ │ ├── Metal_Simple_Mat.mat │ │ ├── Metal_Simple_Mat.mat.meta │ │ ├── OBS_Mat.mat │ │ ├── OBS_Mat.mat.meta │ │ ├── Paint1G_WAnim_Material.mat │ │ ├── Paint1G_WAnim_Material.mat.meta │ │ ├── PaintBrush_Mat.mat │ │ ├── PaintBrush_Mat.mat.meta │ │ ├── PaintLabel_Mat.mat │ │ ├── PaintLabel_Mat.mat.meta │ │ ├── Plastic_Black_Mat.mat │ │ ├── Plastic_Black_Mat.mat.meta │ │ ├── Plastic_Gray_Mat.mat │ │ ├── Plastic_Gray_Mat.mat.meta │ │ ├── Plastic_Ridges_Mat.mat │ │ ├── Plastic_Ridges_Mat.mat.meta │ │ ├── Plastic_Rough_Mat.mat │ │ ├── Plastic_Rough_Mat.mat.meta │ │ ├── Plastic_Transparent.mat │ │ ├── Plastic_Transparent.mat.meta │ │ ├── Plastic_White_Mat.mat │ │ ├── Plastic_White_Mat.mat.meta │ │ ├── Plastic_Yellow_Mat.mat │ │ ├── Plastic_Yellow_Mat.mat.meta │ │ ├── Strap_Mat.mat │ │ ├── Strap_Mat.mat.meta │ │ ├── Stud_Mat.mat │ │ └── Stud_Mat.mat.meta │ ├── Models.meta │ ├── Models │ │ ├── ConstructionLight_Low.fbx │ │ ├── ConstructionLight_Low.fbx.meta │ │ ├── Stud.fbx │ │ ├── Stud.fbx.meta │ │ ├── Workbench.fbx │ │ ├── Workbench.fbx.meta │ │ ├── Workbench_Low.fbx │ │ ├── Workbench_Low.fbx.meta │ │ ├── Workshop_Set.fbx │ │ ├── Workshop_Set.fbx.meta │ │ ├── brush_low.fbx │ │ ├── brush_low.fbx.meta │ │ ├── hammer_low.fbx │ │ ├── hammer_low.fbx.meta │ │ ├── jigsaw_low.fbx │ │ ├── jigsaw_low.fbx.meta │ │ ├── magneticlevel_low.fbx │ │ ├── magneticlevel_low.fbx.meta │ │ ├── paintbucket_low.fbx │ │ ├── paintbucket_low.fbx.meta │ │ ├── safetygoggles_low.fbx │ │ ├── safetygoggles_low.fbx.meta │ │ ├── safetyhat_low.fbx │ │ ├── safetyhat_low.fbx.meta │ │ ├── small_plane.fbx │ │ └── small_plane.fbx.meta │ ├── Prefabs.meta │ ├── Prefabs │ │ ├── Construction Light Low.prefab │ │ ├── Construction Light Low.prefab.meta │ │ ├── Paint Supplies.prefab │ │ ├── Paint Supplies.prefab.meta │ │ ├── Props.prefab │ │ ├── Props.prefab.meta │ │ ├── Workbench.prefab │ │ ├── Workbench.prefab.meta │ │ ├── Workbench_LOD0.prefab │ │ ├── Workbench_LOD0.prefab.meta │ │ ├── Workbench_LOD1.prefab │ │ ├── Workbench_LOD1.prefab.meta │ │ ├── Workshop Set.prefab │ │ └── Workshop Set.prefab.meta │ ├── Shaders.meta │ ├── Shaders │ │ ├── Paint1G_WAnim_Shader.ShaderGraph │ │ └── Paint1G_WAnim_Shader.ShaderGraph.meta │ ├── Textures.meta │ └── Textures │ │ ├── Concrete.meta │ │ ├── Concrete │ │ ├── Ground_Albedo.tif │ │ ├── Ground_Albedo.tif.meta │ │ ├── Ground_MetallicOcculusionSmoothness.tif │ │ ├── Ground_MetallicOcculusionSmoothness.tif.meta │ │ ├── Ground_Normal.tif │ │ └── Ground_Normal.tif.meta │ │ ├── Drywall.meta │ │ ├── Drywall │ │ ├── DrywallPainted_Normal.tif │ │ ├── DrywallPainted_Normal.tif.meta │ │ ├── Drywall_Albedo.tif │ │ ├── Drywall_Albedo.tif.meta │ │ ├── Drywall_AlbedoSmoothness.tif │ │ ├── Drywall_AlbedoSmoothness.tif.meta │ │ ├── Drywall_Normal.tif │ │ └── Drywall_Normal.tif.meta │ │ ├── Metal.meta │ │ ├── Metal │ │ ├── Metal_Albedo.tif │ │ ├── Metal_Albedo.tif.meta │ │ ├── Metal_MetallicSmoothness.tif │ │ ├── Metal_MetallicSmoothness.tif.meta │ │ ├── Metal_Normal.tif │ │ └── Metal_Normal.tif.meta │ │ ├── Plastic.meta │ │ ├── Plastic │ │ ├── Elastic_MetallicOcculusionSmoothness.tif │ │ ├── Elastic_MetallicOcculusionSmoothness.tif.meta │ │ ├── Elastic_Normal.tif │ │ ├── Elastic_Normal.tif.meta │ │ ├── PlasticRidges_Albedo.tif │ │ ├── PlasticRidges_Albedo.tif.meta │ │ ├── PlasticRidges_MetallicOcculusionSmoothness.tif │ │ ├── PlasticRidges_MetallicOcculusionSmoothness.tif.meta │ │ ├── PlasticRidges_Normal.tif │ │ ├── PlasticRidges_Normal.tif.meta │ │ ├── PlasticRough_Albedo.tif │ │ ├── PlasticRough_Albedo.tif.meta │ │ ├── PlasticRough_MetallicOcculusionSmoothness.tif │ │ ├── PlasticRough_MetallicOcculusionSmoothness.tif.meta │ │ ├── Plastic_AlbedoSmoothness.tif │ │ ├── Plastic_AlbedoSmoothness.tif.meta │ │ ├── Plastic_Normal.tif │ │ └── Plastic_Normal.tif.meta │ │ ├── Props.meta │ │ ├── Props │ │ ├── Construction_Light.meta │ │ ├── Construction_Light │ │ │ ├── ConstructionLight_Albedo.tif │ │ │ ├── ConstructionLight_Albedo.tif.meta │ │ │ ├── ConstructionLight_MetallicOcculusionSmoothness.tif │ │ │ └── ConstructionLight_MetallicOcculusionSmoothness.tif.meta │ │ ├── Hammer.meta │ │ ├── Hammer │ │ │ ├── Hammer_Albedo.tif │ │ │ ├── Hammer_Albedo.tif.meta │ │ │ ├── Hammer_MetallicOcculusionSmoothness.tif │ │ │ ├── Hammer_MetallicOcculusionSmoothness.tif.meta │ │ │ ├── Hammer_Normal.tif │ │ │ └── Hammer_Normal.tif.meta │ │ ├── HardHat.meta │ │ ├── HardHat │ │ │ ├── SafetyHat_Albedo.tif │ │ │ ├── SafetyHat_Albedo.tif.meta │ │ │ ├── SafetyHat_MetallicOcculusionSmoothness.tif │ │ │ ├── SafetyHat_MetallicOcculusionSmoothness.tif.meta │ │ │ ├── SafetyHat_Normal.tif │ │ │ └── SafetyHat_Normal.tif.meta │ │ ├── Jigsaw.meta │ │ ├── Jigsaw │ │ │ ├── Jigsaw_Albedo.tif │ │ │ ├── Jigsaw_Albedo.tif.meta │ │ │ ├── Jigsaw_MetallicOcculusionSmoothness.tif │ │ │ ├── Jigsaw_MetallicOcculusionSmoothness.tif.meta │ │ │ ├── Jigsaw_Normal.tif │ │ │ └── Jigsaw_Normal.tif.meta │ │ ├── Paint.meta │ │ └── Paint │ │ │ ├── Paint1G_Albedo.tif │ │ │ ├── Paint1G_Albedo.tif.meta │ │ │ ├── Paint1G_MetallicOcculusionRoughness.tif │ │ │ ├── Paint1G_MetallicOcculusionRoughness.tif.meta │ │ │ ├── Paint1G_Normal.tif │ │ │ ├── Paint1G_Normal.tif.meta │ │ │ ├── Paint5G_AlbedoSmoothness.tif │ │ │ ├── Paint5G_AlbedoSmoothness.tif.meta │ │ │ ├── PaintAnimMask.tif │ │ │ ├── PaintAnimMask.tif.meta │ │ │ ├── PaintLabel.tif │ │ │ ├── PaintLabel.tif.meta │ │ │ ├── Paintbrush_Albedo.tif │ │ │ ├── Paintbrush_Albedo.tif.meta │ │ │ ├── Paintbrush_MetallicOcculusionSmoothness.tif │ │ │ ├── Paintbrush_MetallicOcculusionSmoothness.tif.meta │ │ │ ├── Paintbrush_Normal.tif │ │ │ └── Paintbrush_Normal.tif.meta │ │ ├── Wood.meta │ │ └── Wood │ │ ├── OBS_Albedo.tif │ │ ├── OBS_Albedo.tif.meta │ │ ├── OBS_MetallicOcculusionSmoothness.tif │ │ ├── OBS_MetallicOcculusionSmoothness.tif.meta │ │ ├── OBS_Normal.tif │ │ ├── OBS_Normal.tif.meta │ │ ├── Plywood_Albedo.tif │ │ ├── Plywood_Albedo.tif.meta │ │ ├── Plywood_MetallicOcculusionSmoothness.tif │ │ ├── Plywood_MetallicOcculusionSmoothness.tif.meta │ │ ├── Plywood_Normal.tif │ │ └── Plywood_Normal.tif.meta ├── Materials.meta ├── Materials │ ├── Skybox_Mat.mat │ └── Skybox_Mat.mat.meta ├── Presets.meta ├── Presets │ ├── AudioCompressedInMemory.preset │ ├── AudioCompressedInMemory.preset.meta │ ├── AudioStreaming.preset │ ├── AudioStreaming.preset.meta │ ├── Defaults.meta │ ├── Defaults │ │ ├── AlbedoTexture_Default.preset │ │ ├── AlbedoTexture_Default.preset.meta │ │ ├── AudioDecompressOnLoad.preset │ │ ├── AudioDecompressOnLoad.preset.meta │ │ ├── DirectionalLight_Default.preset │ │ └── DirectionalLight_Default.preset.meta │ ├── NormalTexture.preset │ ├── NormalTexture.preset.meta │ ├── UtilityTexture.preset │ └── UtilityTexture.preset.meta ├── Readme.asset ├── Readme.asset.meta ├── Scenes.meta ├── Scenes │ ├── SampleScene.meta │ ├── SampleScene.unity │ ├── SampleScene.unity.meta │ └── SampleScene │ │ ├── LightingData.asset │ │ ├── LightingData.asset.meta │ │ ├── Lightmap-0_comp_light.exr │ │ ├── Lightmap-0_comp_light.exr.meta │ │ ├── ReflectionProbe-0.exr │ │ ├── ReflectionProbe-0.exr.meta │ │ ├── ReflectionProbe-1.exr │ │ ├── ReflectionProbe-1.exr.meta │ │ ├── ReflectionProbe-2.exr │ │ ├── ReflectionProbe-2.exr.meta │ │ ├── ReflectionProbe-3.exr │ │ └── ReflectionProbe-3.exr.meta ├── Scripts.meta ├── Scripts │ ├── Editor.meta │ ├── Editor │ │ ├── ScreenshotsCapture.cs │ │ └── ScreenshotsCapture.cs.meta │ ├── SimpleCameraController.cs │ └── SimpleCameraController.cs.meta ├── Settings.meta ├── Settings │ ├── ForwardRenderer.asset │ ├── ForwardRenderer.asset.meta │ ├── SampleSceneProfile.asset │ ├── SampleSceneProfile.asset.meta │ ├── UniversalRP-HighQuality.asset │ ├── UniversalRP-HighQuality.asset.meta │ ├── UniversalRP-LowQuality.asset │ ├── UniversalRP-LowQuality.asset.meta │ ├── UniversalRP-MediumQuality.asset │ └── UniversalRP-MediumQuality.asset.meta ├── TutorialInfo.meta ├── TutorialInfo │ ├── Icons.meta │ ├── Icons │ │ ├── Help_Icon.png │ │ ├── Help_Icon.png.meta │ │ ├── UniversalIcon.png │ │ └── UniversalIcon.png.meta │ ├── Layout.wlt │ ├── Layout.wlt.meta │ ├── Scripts.meta │ └── Scripts │ │ ├── Editor.meta │ │ ├── Editor │ │ ├── ReadmeEditor.cs │ │ └── ReadmeEditor.cs.meta │ │ ├── Readme.cs │ │ └── Readme.cs.meta ├── com.unity.render-pipelines.universal.meta ├── com.unity.render-pipelines.universal │ ├── CHANGELOG.md │ ├── CHANGELOG.md.meta │ ├── Documentation~ │ │ ├── 2DLightProperties.md │ │ ├── 2DRendererData_overview.md │ │ ├── 2DShadows.md │ │ ├── 2d-index.md │ │ ├── 2d-pixelperfect.md │ │ ├── Building-For-Consoles.md │ │ ├── EffectList.md │ │ ├── HDREmulationScale.md │ │ ├── Images │ │ │ ├── 2D │ │ │ │ ├── 2DLightBasics.png │ │ │ │ ├── 2D_Pix_image_0.png │ │ │ │ ├── 2D_Pix_image_1.png │ │ │ │ ├── 2D_Pix_image_2.png │ │ │ │ ├── 2D_Pix_image_3.png │ │ │ │ ├── 2D_Pix_image_4.png │ │ │ │ ├── 2D_Pix_image_5.png │ │ │ │ ├── 2D_Pix_image_6.png │ │ │ │ ├── 2D_Pix_image_7.png │ │ │ │ ├── 2D_Pix_image_8.png │ │ │ │ ├── 2D_Pix_image_9.png │ │ │ │ ├── 2dRendererData_properties.png │ │ │ │ ├── 2dRendererData_properties_updated.png │ │ │ │ ├── LightType_FreeForm.png │ │ │ │ ├── LightType_Parametric.png │ │ │ │ ├── LightType_Point.png │ │ │ │ ├── LightType_Sprite.png │ │ │ │ ├── RendSilhou_disabled_SS_false-1567347975031.png │ │ │ │ ├── RendSilhou_disabled_SS_false.png │ │ │ │ ├── RendSilhou_disabled_SS_true_-1567348054952.png │ │ │ │ ├── RendSilhou_disabled_SS_true_.png │ │ │ │ ├── RendSilhou_enabled_SS_false-1567348020330.png │ │ │ │ ├── RendSilhou_enabled_SS_false.png │ │ │ │ ├── RendSilhou_enabled_SS_true-1567348111977.png │ │ │ │ ├── RendSilhou_enabled_SS_true.png │ │ │ │ ├── ShadowIntensity0-1566813584467.png │ │ │ │ ├── ShadowIntensity0.png │ │ │ │ ├── ShadowIntensity05-1566813620123.png │ │ │ │ ├── ShadowIntensity05.png │ │ │ │ ├── ShadowIntensity100-1566813654802.png │ │ │ │ ├── ShadowIntensity100.png │ │ │ │ ├── cine_2Dpixelperfect_ex.png │ │ │ │ ├── image_0.png │ │ │ │ ├── image_1.png │ │ │ │ ├── image_10.png │ │ │ │ ├── image_11.png │ │ │ │ ├── image_12.png │ │ │ │ ├── image_13.png │ │ │ │ ├── image_14.png │ │ │ │ ├── image_15.png │ │ │ │ ├── image_16.png │ │ │ │ ├── image_17.png │ │ │ │ ├── image_18.png │ │ │ │ ├── image_19.png │ │ │ │ ├── image_2.png │ │ │ │ ├── image_20.png │ │ │ │ ├── image_21.png │ │ │ │ ├── image_22.png │ │ │ │ ├── image_23.png │ │ │ │ ├── image_24.png │ │ │ │ ├── image_25.png │ │ │ │ ├── image_26.png │ │ │ │ ├── image_27.png │ │ │ │ ├── image_28.png │ │ │ │ ├── image_29.png │ │ │ │ ├── image_3.png │ │ │ │ ├── image_30.png │ │ │ │ ├── image_31.png │ │ │ │ ├── image_32.png │ │ │ │ ├── image_33.png │ │ │ │ ├── image_34.png │ │ │ │ ├── image_35.png │ │ │ │ ├── image_36.png │ │ │ │ ├── image_37.png │ │ │ │ ├── image_38.png │ │ │ │ ├── image_39.png │ │ │ │ ├── image_4.png │ │ │ │ ├── image_40.png │ │ │ │ ├── image_41.png │ │ │ │ ├── image_42.png │ │ │ │ ├── image_43.png │ │ │ │ ├── image_44.png │ │ │ │ ├── image_45.png │ │ │ │ ├── image_46.png │ │ │ │ ├── image_47.png │ │ │ │ ├── image_48.png │ │ │ │ ├── image_49.png │ │ │ │ ├── image_5.png │ │ │ │ ├── image_50.png │ │ │ │ ├── image_51.png │ │ │ │ ├── image_52.png │ │ │ │ ├── image_53.png │ │ │ │ ├── image_54.png │ │ │ │ ├── image_6.png │ │ │ │ ├── image_7.png │ │ │ │ ├── image_8.png │ │ │ │ ├── image_9.png │ │ │ │ ├── w_composite_shadow.png │ │ │ │ ├── wo_composite_shadow-1567350239236.png │ │ │ │ └── wo_composite_shadow.png │ │ │ ├── AssetShots │ │ │ │ └── Beauty │ │ │ │ │ ├── Overview.png │ │ │ │ │ ├── SceneWithPost.png │ │ │ │ │ └── SceneWithoutPost.png │ │ │ ├── Graphics │ │ │ │ └── Rendering_Flowchart.png │ │ │ ├── Inspectors │ │ │ │ ├── Bloom.png │ │ │ │ ├── BokehDepthOfField.png │ │ │ │ ├── ChannelMixer.png │ │ │ │ ├── ChromaticAberration.png │ │ │ │ ├── ColorAdjustments.png │ │ │ │ ├── ColorCurves.png │ │ │ │ ├── ColorLookup.png │ │ │ │ ├── FilmGrain.png │ │ │ │ ├── GaussianDepthOfField.png │ │ │ │ ├── LensDistortion.png │ │ │ │ ├── LiftGammaGain.png │ │ │ │ ├── MotionBlur.png │ │ │ │ ├── PaniniProjection.png │ │ │ │ ├── Shaders │ │ │ │ │ ├── BakedLit.png │ │ │ │ │ ├── Lit.png │ │ │ │ │ ├── ParticlesExtra.png │ │ │ │ │ ├── ParticlesLit.png │ │ │ │ │ ├── ParticlesSimpleLit.png │ │ │ │ │ ├── ParticlesUnlit.png │ │ │ │ │ ├── SimpleLit.png │ │ │ │ │ └── Unlit.png │ │ │ │ ├── ShadowsMidtonesHighlights.png │ │ │ │ ├── SplitToning.png │ │ │ │ ├── Tonemapping.png │ │ │ │ ├── Vignette.png │ │ │ │ ├── Volume1.png │ │ │ │ ├── VolumeProfile.png │ │ │ │ ├── WhiteBalance.png │ │ │ │ └── light-inspector.png │ │ │ ├── camera-icon-base.png │ │ │ ├── camera-icon-overlay.png │ │ │ ├── camera-inspector-base.png │ │ │ ├── camera-inspector-output-target.png │ │ │ ├── camera-inspector-overlay.png │ │ │ ├── camera-inspector-render-type.png │ │ │ ├── camera-split-screen-viewport.png │ │ │ ├── camera-stack-add-camera.png │ │ │ ├── camera-stack-remove-camera.png │ │ │ ├── camera-stack-reorder.png │ │ │ └── camera-stacking-example.png │ │ ├── InstallURPIntoAProject.md │ │ ├── InstallingAndConfiguringURP.md │ │ ├── LightBlendStyles.md │ │ ├── LightTypes.md │ │ ├── Lights-2D-intro.md │ │ ├── Post-Processing-Channel-Mixer.md │ │ ├── Post-Processing-Color-Adjustments.md │ │ ├── Post-Processing-Color-Curves.md │ │ ├── Post-Processing-Film-Grain.md │ │ ├── Post-Processing-Lens-Distortion.md │ │ ├── Post-Processing-Lift-Gamma-Gain.md │ │ ├── Post-Processing-Motion-Blur.md │ │ ├── Post-Processing-Panini-Projection.md │ │ ├── Post-Processing-Shadows-Midtones-Highlights.md │ │ ├── Post-Processing-Split-Toning.md │ │ ├── Post-Processing-White-Balance.md │ │ ├── PrepShader.md │ │ ├── SecondaryTextures.md │ │ ├── Setup.md │ │ ├── ShaderGraph.md │ │ ├── TableOfContents.md │ │ ├── VolumeOverrides.md │ │ ├── VolumeProfile.md │ │ ├── Volumes.md │ │ ├── baked-lit-shader.md │ │ ├── camera-component-reference.md │ │ ├── camera-stacking.md │ │ ├── camera-types-and-render-type.md │ │ ├── cameras-advanced.md │ │ ├── cameras-multiple.md │ │ ├── cameras.md │ │ ├── configuring-universalrp-for-use.md │ │ ├── creating-a-new-project-with-universalrp.md │ │ ├── creating-a-new-project-with-urp.md │ │ ├── faq.md │ │ ├── filter.yml │ │ ├── forward-renderer.md │ │ ├── index.md │ │ ├── inside-universalrp.md │ │ ├── integration-with-post-processing.md │ │ ├── light-component.md │ │ ├── lighting.md │ │ ├── lit-shader.md │ │ ├── particles-lit-shader.md │ │ ├── particles-simple-lit-shader.md │ │ ├── particles-unlit-shader.md │ │ ├── pixel-cinemachine.md │ │ ├── post-processing-bloom.md │ │ ├── post-processing-chromatic-aberration.md │ │ ├── post-processing-depth-of-field.md │ │ ├── post-processing-tonemapping.md │ │ ├── post-processing-vignette.md │ │ ├── realtime-lighting-in-universalrp.md │ │ ├── rendering-in-universalrp.md │ │ ├── rendering-to-a-render-texture.md │ │ ├── rendering-to-the-same-render-target.md │ │ ├── shader-stripping.md │ │ ├── shaders-in-universalrp.md │ │ ├── shading-model.md │ │ ├── simple-lit-shader.md │ │ ├── speedtree.md │ │ ├── universal-additional-camera-data.md │ │ ├── universal-additional-light-data.md │ │ ├── universalrp-asset.md │ │ ├── universalrp-builtin-feature-comparison.md │ │ ├── unlit-shader.md │ │ ├── upgrade-guide-7-2-0.md │ │ ├── upgrade-guide-7-3-0.md │ │ ├── upgrade-guides.md │ │ ├── upgrade-lwrp-to-urp.md │ │ └── upgrading-your-shaders.md │ ├── Editor.meta │ ├── Editor │ │ ├── 2D.meta │ │ ├── 2D │ │ │ ├── CinemachineUniversalPixelPerfectEditor.cs │ │ │ ├── CinemachineUniversalPixelPerfectEditor.cs.meta │ │ │ ├── CompositeShadowCaster2DEditor.cs │ │ │ ├── CompositeShadowCaster2DEditor.cs.meta │ │ │ ├── Light2DEditor.cs │ │ │ ├── Light2DEditor.cs.meta │ │ │ ├── Light2DEditorUtility.cs │ │ │ ├── Light2DEditorUtility.cs.meta │ │ │ ├── PixelPerfectCameraEditor.cs │ │ │ ├── PixelPerfectCameraEditor.cs.meta │ │ │ ├── Renderer2DAnalytics.cs │ │ │ ├── Renderer2DAnalytics.cs.meta │ │ │ ├── Renderer2DDataEditor.cs │ │ │ ├── Renderer2DDataEditor.cs.meta │ │ │ ├── Renderer2DMenus.cs │ │ │ ├── Renderer2DMenus.cs.meta │ │ │ ├── Renderer2DUpgrader.cs │ │ │ ├── Renderer2DUpgrader.cs.meta │ │ │ ├── Resources.meta │ │ │ ├── Resources │ │ │ │ ├── Cinemachine.png │ │ │ │ ├── Cinemachine.png.meta │ │ │ │ ├── InspectorIcons.meta │ │ │ │ ├── InspectorIcons │ │ │ │ │ ├── FreeformLight.png │ │ │ │ │ ├── FreeformLight.png.meta │ │ │ │ │ ├── GlobalLight.png │ │ │ │ │ ├── GlobalLight.png.meta │ │ │ │ │ ├── ParametricLight.png │ │ │ │ │ ├── ParametricLight.png.meta │ │ │ │ │ ├── PointLight.png │ │ │ │ │ ├── PointLight.png.meta │ │ │ │ │ ├── SpriteLight.png │ │ │ │ │ └── SpriteLight.png.meta │ │ │ │ ├── LightCapBottomLeft.png │ │ │ │ ├── LightCapBottomLeft.png.meta │ │ │ │ ├── LightCapBottomRight.png │ │ │ │ ├── LightCapBottomRight.png.meta │ │ │ │ ├── LightCapDown.png │ │ │ │ ├── LightCapDown.png.meta │ │ │ │ ├── LightCapTopLeft.png │ │ │ │ ├── LightCapTopLeft.png.meta │ │ │ │ ├── LightCapTopRight.png │ │ │ │ ├── LightCapTopRight.png.meta │ │ │ │ ├── LightCapUp.png │ │ │ │ ├── LightCapUp.png.meta │ │ │ │ ├── PixelPerfectCamera.png │ │ │ │ ├── PixelPerfectCamera.png.meta │ │ │ │ ├── SceneViewIcons.meta │ │ │ │ └── SceneViewIcons │ │ │ │ │ ├── FreeformLight.png │ │ │ │ │ ├── FreeformLight.png.meta │ │ │ │ │ ├── GlobalLight.png │ │ │ │ │ ├── GlobalLight.png.meta │ │ │ │ │ ├── ParametricLight.png │ │ │ │ │ ├── ParametricLight.png.meta │ │ │ │ │ ├── PointLight.png │ │ │ │ │ ├── PointLight.png.meta │ │ │ │ │ ├── SpriteLight.png │ │ │ │ │ └── SpriteLight.png.meta │ │ │ ├── ShadowCaster2DEditor.cs │ │ │ ├── ShadowCaster2DEditor.cs.meta │ │ │ ├── ShadowCaster2DShapeTool.cs │ │ │ ├── ShadowCaster2DShapeTool.cs.meta │ │ │ ├── ShapeEditor.meta │ │ │ ├── ShapeEditor │ │ │ │ ├── EditablePath.meta │ │ │ │ ├── EditablePath │ │ │ │ │ ├── BezierUtility.cs │ │ │ │ │ ├── BezierUtility.cs.meta │ │ │ │ │ ├── ControlPoint.cs │ │ │ │ │ ├── ControlPoint.cs.meta │ │ │ │ │ ├── EditablePath.cs │ │ │ │ │ ├── EditablePath.cs.meta │ │ │ │ │ ├── EditablePathController.cs │ │ │ │ │ ├── EditablePathController.cs.meta │ │ │ │ │ ├── EditablePathExtensions.cs │ │ │ │ │ ├── EditablePathExtensions.cs.meta │ │ │ │ │ ├── EditablePathUtility.cs │ │ │ │ │ ├── EditablePathUtility.cs.meta │ │ │ │ │ ├── IEditablePath.cs │ │ │ │ │ ├── IEditablePath.cs.meta │ │ │ │ │ ├── IEditablePathController.cs │ │ │ │ │ ├── IEditablePathController.cs.meta │ │ │ │ │ ├── ISnapping.cs │ │ │ │ │ ├── ISnapping.cs.meta │ │ │ │ │ ├── IUndoObject.cs │ │ │ │ │ ├── IUndoObject.cs.meta │ │ │ │ │ ├── MultipleEditablePathController.cs │ │ │ │ │ ├── MultipleEditablePathController.cs.meta │ │ │ │ │ ├── Snapping.cs │ │ │ │ │ └── Snapping.cs.meta │ │ │ │ ├── EditorTool.meta │ │ │ │ ├── EditorTool │ │ │ │ │ ├── GenericScriptablePath.cs │ │ │ │ │ ├── GenericScriptablePath.cs.meta │ │ │ │ │ ├── GenericScriptablePathInspector.cs │ │ │ │ │ ├── GenericScriptablePathInspector.cs.meta │ │ │ │ │ ├── PathComponentEditor.cs │ │ │ │ │ ├── PathComponentEditor.cs.meta │ │ │ │ │ ├── PathEditorTool.cs │ │ │ │ │ ├── PathEditorTool.cs.meta │ │ │ │ │ ├── PathEditorToolExtensions.cs │ │ │ │ │ ├── PathEditorToolExtensions.cs.meta │ │ │ │ │ ├── ScriptableData.cs │ │ │ │ │ ├── ScriptableData.cs.meta │ │ │ │ │ ├── ScriptablePath.cs │ │ │ │ │ ├── ScriptablePath.cs.meta │ │ │ │ │ ├── ScriptablePathInspector.cs │ │ │ │ │ └── ScriptablePathInspector.cs.meta │ │ │ │ ├── GUIFramework.meta │ │ │ │ ├── GUIFramework │ │ │ │ │ ├── ClickAction.cs │ │ │ │ │ ├── ClickAction.cs.meta │ │ │ │ │ ├── CommandAction.cs │ │ │ │ │ ├── CommandAction.cs.meta │ │ │ │ │ ├── Control.cs │ │ │ │ │ ├── Control.cs.meta │ │ │ │ │ ├── DefaultControl.cs │ │ │ │ │ ├── DefaultControl.cs.meta │ │ │ │ │ ├── GUIAction.cs │ │ │ │ │ ├── GUIAction.cs.meta │ │ │ │ │ ├── GUIState.cs │ │ │ │ │ ├── GUIState.cs.meta │ │ │ │ │ ├── GUISystem.cs │ │ │ │ │ ├── GUISystem.cs.meta │ │ │ │ │ ├── GenericControl.cs │ │ │ │ │ ├── GenericControl.cs.meta │ │ │ │ │ ├── GenericDefaultControl.cs │ │ │ │ │ ├── GenericDefaultControl.cs.meta │ │ │ │ │ ├── HoveredControlAction.cs │ │ │ │ │ ├── HoveredControlAction.cs.meta │ │ │ │ │ ├── IGUIState.cs │ │ │ │ │ ├── IGUIState.cs.meta │ │ │ │ │ ├── LayoutData.cs │ │ │ │ │ ├── LayoutData.cs.meta │ │ │ │ │ ├── SliderAction.cs │ │ │ │ │ └── SliderAction.cs.meta │ │ │ │ ├── Resources.meta │ │ │ │ ├── Resources │ │ │ │ │ ├── Path.meta │ │ │ │ │ ├── Path │ │ │ │ │ │ ├── pointHovered.png │ │ │ │ │ │ ├── pointHovered.png.meta │ │ │ │ │ │ ├── pointNormal.png │ │ │ │ │ │ ├── pointNormal.png.meta │ │ │ │ │ │ ├── pointPreview.png │ │ │ │ │ │ ├── pointPreview.png.meta │ │ │ │ │ │ ├── pointRemovePreview.png │ │ │ │ │ │ ├── pointRemovePreview.png.meta │ │ │ │ │ │ ├── pointSelected.png │ │ │ │ │ │ ├── pointSelected.png.meta │ │ │ │ │ │ ├── tangentNormal.png │ │ │ │ │ │ └── tangentNormal.png.meta │ │ │ │ │ ├── ShapeTool.png │ │ │ │ │ ├── ShapeTool.png.meta │ │ │ │ │ ├── ShapeToolPro.png │ │ │ │ │ ├── ShapeToolPro.png.meta │ │ │ │ │ ├── TangentBroken.png │ │ │ │ │ ├── TangentBroken.png.meta │ │ │ │ │ ├── TangentBrokenPro.png │ │ │ │ │ ├── TangentBrokenPro.png.meta │ │ │ │ │ ├── TangentContinuous.png │ │ │ │ │ ├── TangentContinuous.png.meta │ │ │ │ │ ├── TangentContinuousPro.png │ │ │ │ │ ├── TangentContinuousPro.png.meta │ │ │ │ │ ├── TangentLinear.png │ │ │ │ │ ├── TangentLinear.png.meta │ │ │ │ │ ├── TangentLinearPro.png │ │ │ │ │ └── TangentLinearPro.png.meta │ │ │ │ ├── Selection.meta │ │ │ │ ├── Selection │ │ │ │ │ ├── ISelectable.cs │ │ │ │ │ ├── ISelectable.cs.meta │ │ │ │ │ ├── ISelection.cs │ │ │ │ │ ├── ISelection.cs.meta │ │ │ │ │ ├── ISelector.cs │ │ │ │ │ ├── ISelector.cs.meta │ │ │ │ │ ├── IndexedSelection.cs │ │ │ │ │ ├── IndexedSelection.cs.meta │ │ │ │ │ ├── PointRectSelector.cs │ │ │ │ │ ├── PointRectSelector.cs.meta │ │ │ │ │ ├── RectSelector.cs │ │ │ │ │ ├── RectSelector.cs.meta │ │ │ │ │ ├── SerializableSelection.cs │ │ │ │ │ └── SerializableSelection.cs.meta │ │ │ │ ├── Shapes.meta │ │ │ │ ├── Shapes │ │ │ │ │ ├── IShape.cs │ │ │ │ │ ├── IShape.cs.meta │ │ │ │ │ ├── Polygon.cs │ │ │ │ │ ├── Polygon.cs.meta │ │ │ │ │ ├── ShapeExtensions.cs │ │ │ │ │ ├── ShapeExtensions.cs.meta │ │ │ │ │ ├── Spline.cs │ │ │ │ │ └── Spline.cs.meta │ │ │ │ ├── View.meta │ │ │ │ └── View │ │ │ │ │ ├── CreatePointAction.cs │ │ │ │ │ ├── CreatePointAction.cs.meta │ │ │ │ │ ├── Drawer.cs │ │ │ │ │ ├── Drawer.cs.meta │ │ │ │ │ ├── EditablePathView.cs │ │ │ │ │ ├── EditablePathView.cs.meta │ │ │ │ │ ├── IDrawer.cs │ │ │ │ │ ├── IDrawer.cs.meta │ │ │ │ │ ├── IEditablePathView.cs │ │ │ │ │ └── IEditablePathView.cs.meta │ │ │ ├── SortingLayerDropDown.cs │ │ │ └── SortingLayerDropDown.cs.meta │ │ ├── AssetPostProcessors.meta │ │ ├── AssetPostProcessors │ │ │ ├── AutodeskInteractiveMaterialImport.cs │ │ │ ├── AutodeskInteractiveMaterialImport.cs.meta │ │ │ ├── FBXArnoldSurfaceMaterialDescriptionPreprocessor.cs │ │ │ ├── FBXArnoldSurfaceMaterialDescriptionPreprocessor.cs.meta │ │ │ ├── FBXMaterialDescriptionPreprocessor.cs │ │ │ ├── FBXMaterialDescriptionPreprocessor.cs.meta │ │ │ ├── MaterialPostprocessor.cs │ │ │ ├── MaterialPostprocessor.cs.meta │ │ │ ├── PhysicalMaterial3DsMaxPreprocessor.cs │ │ │ ├── PhysicalMaterial3DsMaxPreprocessor.cs.meta │ │ │ ├── SketchupMaterialDescriptionPostprocessor.cs │ │ │ ├── SketchupMaterialDescriptionPostprocessor.cs.meta │ │ │ ├── ThreeDSMaterialDescriptionPostprocessor.cs │ │ │ └── ThreeDSMaterialDescriptionPostprocessor.cs.meta │ │ ├── AssetVersion.cs │ │ ├── AssetVersion.cs.meta │ │ ├── DefaultScene.meta │ │ ├── DefaultScene │ │ │ ├── UniversalProjectSettings.cs │ │ │ └── UniversalProjectSettings.cs.meta │ │ ├── Deprecated.cs │ │ ├── Deprecated.cs.meta │ │ ├── EditorUtils.cs │ │ ├── EditorUtils.cs.meta │ │ ├── ForwardRendererDataEditor.cs │ │ ├── ForwardRendererDataEditor.cs.meta │ │ ├── Gizmos.meta │ │ ├── Gizmos │ │ │ ├── Camera_Base.png │ │ │ ├── Camera_Base.png.meta │ │ │ ├── Camera_Offscreen.png │ │ │ ├── Camera_Offscreen.png.meta │ │ │ ├── Camera_Overlay.png │ │ │ ├── Camera_Overlay.png.meta │ │ │ ├── Camera_PostProcessing.png │ │ │ ├── Camera_PostProcessing.png.meta │ │ │ ├── Camera_UI.png │ │ │ └── Camera_UI.png.meta │ │ ├── LightExplorer.cs │ │ ├── LightExplorer.cs.meta │ │ ├── Overrides.meta │ │ ├── Overrides │ │ │ ├── BloomEditor.cs │ │ │ ├── BloomEditor.cs.meta │ │ │ ├── ChannelMixerEditor.cs │ │ │ ├── ChannelMixerEditor.cs.meta │ │ │ ├── ChromaticAberrationEditor.cs │ │ │ ├── ChromaticAberrationEditor.cs.meta │ │ │ ├── ColorAdjustmentsEditor.cs │ │ │ ├── ColorAdjustmentsEditor.cs.meta │ │ │ ├── ColorCurvesEditor.cs │ │ │ ├── ColorCurvesEditor.cs.meta │ │ │ ├── ColorLookupEditor.cs │ │ │ ├── ColorLookupEditor.cs.meta │ │ │ ├── DepthOfFieldEditor.cs │ │ │ ├── DepthOfFieldEditor.cs.meta │ │ │ ├── FilmGrainEditor.cs │ │ │ ├── FilmGrainEditor.cs.meta │ │ │ ├── LensDistortionEditor.cs │ │ │ ├── LensDistortionEditor.cs.meta │ │ │ ├── LiftGammaGainEditor.cs │ │ │ ├── LiftGammaGainEditor.cs.meta │ │ │ ├── MotionBlurEditor.cs │ │ │ ├── MotionBlurEditor.cs.meta │ │ │ ├── PaniniProjectionEditor.cs │ │ │ ├── PaniniProjectionEditor.cs.meta │ │ │ ├── Shaders.meta │ │ │ ├── Shaders │ │ │ │ ├── CurveBackground.shader │ │ │ │ ├── CurveBackground.shader.meta │ │ │ │ ├── ShadowsMidtonesHighlightsCurves.shader │ │ │ │ ├── ShadowsMidtonesHighlightsCurves.shader.meta │ │ │ │ ├── TrackballEditor.shader │ │ │ │ └── TrackballEditor.shader.meta │ │ │ ├── ShadowsMidtonesHighlightsEditor.cs │ │ │ ├── ShadowsMidtonesHighlightsEditor.cs.meta │ │ │ ├── SplitToningEditor.cs │ │ │ ├── SplitToningEditor.cs.meta │ │ │ ├── TonemappingEditor.cs │ │ │ ├── TonemappingEditor.cs.meta │ │ │ ├── VignetteEditor.cs │ │ │ ├── VignetteEditor.cs.meta │ │ │ ├── WhiteBalanceEditor.cs │ │ │ └── WhiteBalanceEditor.cs.meta │ │ ├── PostProcessDataEditor.cs │ │ ├── PostProcessDataEditor.cs.meta │ │ ├── RenderStateDataEditor.cs │ │ ├── RenderStateDataEditor.cs.meta │ │ ├── RendererFeatures.meta │ │ ├── RendererFeatures │ │ │ ├── NewRendererFeature.cs.txt │ │ │ ├── NewRendererFeature.cs.txt.meta │ │ │ ├── NewRendererFeatureDropdownItem.cs │ │ │ ├── NewRendererFeatureDropdownItem.cs.meta │ │ │ ├── RenderObjectsPassFeatureEditor.cs │ │ │ └── RenderObjectsPassFeatureEditor.cs.meta │ │ ├── SavedParameter.cs │ │ ├── SavedParameter.cs.meta │ │ ├── ScriptableRendererDataEditor.cs │ │ ├── ScriptableRendererDataEditor.cs.meta │ │ ├── ScriptableRendererFeatureEditor.cs │ │ ├── ScriptableRendererFeatureEditor.cs.meta │ │ ├── ShaderGUI.meta │ │ ├── ShaderGUI │ │ │ ├── BaseShaderGUI.cs │ │ │ ├── BaseShaderGUI.cs.meta │ │ │ ├── ParticleGUI.cs │ │ │ ├── ParticleGUI.cs.meta │ │ │ ├── Shaders.meta │ │ │ ├── Shaders │ │ │ │ ├── BakedLitShader.cs │ │ │ │ ├── BakedLitShader.cs.meta │ │ │ │ ├── LitShader.cs │ │ │ │ ├── LitShader.cs.meta │ │ │ │ ├── ParticlesLitShader.cs │ │ │ │ ├── ParticlesLitShader.cs.meta │ │ │ │ ├── ParticlesSimpleLitShader.cs │ │ │ │ ├── ParticlesSimpleLitShader.cs.meta │ │ │ │ ├── ParticlesUnlitShader.cs │ │ │ │ ├── ParticlesUnlitShader.cs.meta │ │ │ │ ├── SimpleLitShader.cs │ │ │ │ ├── SimpleLitShader.cs.meta │ │ │ │ ├── UnlitShader.cs │ │ │ │ └── UnlitShader.cs.meta │ │ │ ├── ShadingModels.meta │ │ │ ├── ShadingModels │ │ │ │ ├── BakedLitGUI.cs │ │ │ │ ├── BakedLitGUI.cs.meta │ │ │ │ ├── LitGUI.cs │ │ │ │ ├── LitGUI.cs.meta │ │ │ │ ├── SimpleLitGUI.cs │ │ │ │ └── SimpleLitGUI.cs.meta │ │ │ ├── TerrainLitShaderGUI.cs │ │ │ └── TerrainLitShaderGUI.cs.meta │ │ ├── ShaderGraph.meta │ │ ├── ShaderGraph │ │ │ ├── AssetCallbacks.meta │ │ │ ├── AssetCallbacks │ │ │ │ ├── CreateSpriteLitShaderGraph.cs │ │ │ │ ├── CreateSpriteLitShaderGraph.cs.meta │ │ │ │ ├── CreateSpriteUnlitShaderGraph.cs │ │ │ │ └── CreateSpriteUnlitShaderGraph.cs.meta │ │ │ ├── Includes.meta │ │ │ ├── Includes │ │ │ │ ├── DepthOnlyPass.hlsl │ │ │ │ ├── DepthOnlyPass.hlsl.meta │ │ │ │ ├── LightingMetaPass.hlsl │ │ │ │ ├── LightingMetaPass.hlsl.meta │ │ │ │ ├── PBR2DPass.hlsl │ │ │ │ ├── PBR2DPass.hlsl.meta │ │ │ │ ├── PBRForwardPass.hlsl │ │ │ │ ├── PBRForwardPass.hlsl.meta │ │ │ │ ├── ShadowCasterPass.hlsl │ │ │ │ ├── ShadowCasterPass.hlsl.meta │ │ │ │ ├── SpriteForwardPass.hlsl │ │ │ │ ├── SpriteForwardPass.hlsl.meta │ │ │ │ ├── SpriteLitPass.hlsl │ │ │ │ ├── SpriteLitPass.hlsl.meta │ │ │ │ ├── SpriteNormalPass.hlsl │ │ │ │ ├── SpriteNormalPass.hlsl.meta │ │ │ │ ├── SpriteUnlitPass.hlsl │ │ │ │ ├── SpriteUnlitPass.hlsl.meta │ │ │ │ ├── UnlitPass.hlsl │ │ │ │ ├── UnlitPass.hlsl.meta │ │ │ │ ├── Varyings.hlsl │ │ │ │ └── Varyings.hlsl.meta │ │ │ ├── Interfaces.meta │ │ │ ├── Interfaces │ │ │ │ ├── ISpriteLitSubShader.cs │ │ │ │ ├── ISpriteLitSubShader.cs.meta │ │ │ │ ├── ISpriteUnlitSubShader.cs │ │ │ │ └── ISpriteUnlitSubShader.cs.meta │ │ │ ├── MasterNodes.meta │ │ │ ├── MasterNodes │ │ │ │ ├── SpriteLitMasterNode.cs │ │ │ │ ├── SpriteLitMasterNode.cs.meta │ │ │ │ ├── SpriteUnlitMasterNode.cs │ │ │ │ └── SpriteUnlitMasterNode.cs.meta │ │ │ ├── SubShaders.meta │ │ │ ├── SubShaders │ │ │ │ ├── UniversalPBRSubShader.cs │ │ │ │ ├── UniversalPBRSubShader.cs.meta │ │ │ │ ├── UniversalSpriteLitSubShader.cs │ │ │ │ ├── UniversalSpriteLitSubShader.cs.meta │ │ │ │ ├── UniversalSpriteUnlitSubShader.cs │ │ │ │ ├── UniversalSpriteUnlitSubShader.cs.meta │ │ │ │ ├── UniversalUnlitSubShader.cs │ │ │ │ └── UniversalUnlitSubShader.cs.meta │ │ │ ├── Templates.meta │ │ │ ├── Templates │ │ │ │ ├── BuildSurfaceDescriptionInputs.template.hlsl │ │ │ │ ├── BuildSurfaceDescriptionInputs.template.hlsl.meta │ │ │ │ ├── BuildVertexDescriptionInputs.template.hlsl │ │ │ │ └── BuildVertexDescriptionInputs.template.hlsl.meta │ │ │ ├── UniversalShaderGraphResources.cs │ │ │ ├── UniversalShaderGraphResources.cs.meta │ │ │ ├── UniversalShaderGraphUtils.cs │ │ │ └── UniversalShaderGraphUtils.cs.meta │ │ ├── ShaderPreprocessor.cs │ │ ├── ShaderPreprocessor.cs.meta │ │ ├── Shadow.meta │ │ ├── Shadow │ │ │ ├── ShadowCascadeSplitGUI.cs │ │ │ └── ShadowCascadeSplitGUI.cs.meta │ │ ├── TrackballUIDrawer.cs │ │ ├── TrackballUIDrawer.cs.meta │ │ ├── Unity.RenderPipelines.Universal.Editor.asmdef │ │ ├── Unity.RenderPipelines.Universal.Editor.asmdef.meta │ │ ├── UniversalAdditionalCameraDataEditor.cs │ │ ├── UniversalAdditionalCameraDataEditor.cs.meta │ │ ├── UniversalAdditionalLightDataEditor.cs │ │ ├── UniversalAdditionalLightDataEditor.cs.meta │ │ ├── UniversalAnalytics.cs │ │ ├── UniversalAnalytics.cs.meta │ │ ├── UniversalRenderPipelineAssetEditor.cs │ │ ├── UniversalRenderPipelineAssetEditor.cs.meta │ │ ├── UniversalRenderPipelineCameraEditor.cs │ │ ├── UniversalRenderPipelineCameraEditor.cs.meta │ │ ├── UniversalRenderPipelineLightEditor.cs │ │ ├── UniversalRenderPipelineLightEditor.cs.meta │ │ ├── UniversalRenderPipelineMaterialUpgrader.cs │ │ ├── UniversalRenderPipelineMaterialUpgrader.cs.meta │ │ ├── UpgradeCommon.cs │ │ └── UpgradeCommon.cs.meta │ ├── LICENSE.md │ ├── LICENSE.md.meta │ ├── Runtime.meta │ ├── Runtime │ │ ├── 2D.meta │ │ ├── 2D │ │ │ ├── CinemachineUniversalPixelPerfect.cs │ │ │ ├── CinemachineUniversalPixelPerfect.cs.meta │ │ │ ├── CompositeShadowCaster2D.cs │ │ │ ├── CompositeShadowCaster2D.cs.meta │ │ │ ├── Light2D.cs │ │ │ ├── Light2D.cs.meta │ │ │ ├── Light2DBlendStyle.cs │ │ │ ├── Light2DBlendStyle.cs.meta │ │ │ ├── Light2DPoint.cs │ │ │ ├── Light2DPoint.cs.meta │ │ │ ├── Light2DShape.cs │ │ │ ├── Light2DShape.cs.meta │ │ │ ├── Light2DStub.cs │ │ │ ├── Light2DStub.cs.meta │ │ │ ├── LightUtility.cs │ │ │ ├── LightUtility.cs.meta │ │ │ ├── Passes.meta │ │ │ ├── Passes │ │ │ │ ├── Render2DLightingPass.cs │ │ │ │ ├── Render2DLightingPass.cs.meta │ │ │ │ ├── Utility.meta │ │ │ │ └── Utility │ │ │ │ │ ├── Light2DLookupTexture.cs │ │ │ │ │ ├── Light2DLookupTexture.cs.meta │ │ │ │ │ ├── RendererLighting.cs │ │ │ │ │ └── RendererLighting.cs.meta │ │ │ ├── PixelPerfectCamera.cs │ │ │ ├── PixelPerfectCamera.cs.meta │ │ │ ├── PixelPerfectCameraInternal.cs │ │ │ ├── PixelPerfectCameraInternal.cs.meta │ │ │ ├── Renderer2D.cs │ │ │ ├── Renderer2D.cs.meta │ │ │ ├── Renderer2DData.cs │ │ │ ├── Renderer2DData.cs.meta │ │ │ ├── ShadowCaster2D.cs │ │ │ ├── ShadowCaster2D.cs.meta │ │ │ ├── Shadows.meta │ │ │ └── Shadows │ │ │ │ ├── ShadowCasterGroup2D.cs │ │ │ │ ├── ShadowCasterGroup2D.cs.meta │ │ │ │ ├── ShadowCasterGroup2DManager.cs │ │ │ │ ├── ShadowCasterGroup2DManager.cs.meta │ │ │ │ ├── ShadowUtility.cs │ │ │ │ └── ShadowUtility.cs.meta │ │ ├── AssemblyInfo.cs │ │ ├── AssemblyInfo.cs.meta │ │ ├── Data.meta │ │ ├── Data │ │ │ ├── ForwardRendererData.asset │ │ │ ├── ForwardRendererData.asset.meta │ │ │ ├── PostProcessData.asset │ │ │ ├── PostProcessData.asset.meta │ │ │ ├── PostProcessData.cs │ │ │ ├── PostProcessData.cs.meta │ │ │ ├── RenderStateData.cs │ │ │ ├── RenderStateData.cs.meta │ │ │ ├── UniversalRenderPipelineAsset.cs │ │ │ ├── UniversalRenderPipelineAsset.cs.meta │ │ │ ├── UniversalRenderPipelineEditorResources.asset │ │ │ ├── UniversalRenderPipelineEditorResources.asset.meta │ │ │ ├── UniversalRenderPipelineEditorResources.cs │ │ │ └── UniversalRenderPipelineEditorResources.cs.meta │ │ ├── External.meta │ │ ├── External │ │ │ ├── LibTessDotNet.meta │ │ │ └── LibTessDotNet │ │ │ │ ├── Dict.cs │ │ │ │ ├── Dict.cs.meta │ │ │ │ ├── Geom.cs │ │ │ │ ├── Geom.cs.meta │ │ │ │ ├── LICENSE.txt │ │ │ │ ├── LICENSE.txt.meta │ │ │ │ ├── Mesh.cs │ │ │ │ ├── Mesh.cs.meta │ │ │ │ ├── MeshUtils.cs │ │ │ │ ├── MeshUtils.cs.meta │ │ │ │ ├── PriorityHeap.cs │ │ │ │ ├── PriorityHeap.cs.meta │ │ │ │ ├── PriorityQueue.cs │ │ │ │ ├── PriorityQueue.cs.meta │ │ │ │ ├── Sweep.cs │ │ │ │ ├── Sweep.cs.meta │ │ │ │ ├── Tess.cs │ │ │ │ └── Tess.cs.meta │ │ ├── ForwardLights.cs │ │ ├── ForwardLights.cs.meta │ │ ├── ForwardRenderer.cs │ │ ├── ForwardRenderer.cs.meta │ │ ├── ForwardRendererData.cs │ │ ├── ForwardRendererData.cs.meta │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── ArnoldStandardSurface.meta │ │ │ ├── ArnoldStandardSurface │ │ │ │ ├── ArnoldStandardSurface.shadergraph │ │ │ │ ├── ArnoldStandardSurface.shadergraph.meta │ │ │ │ ├── ArnoldStandardSurfaceTransparent.shadergraph │ │ │ │ └── ArnoldStandardSurfaceTransparent.shadergraph.meta │ │ │ ├── Lit.mat │ │ │ ├── Lit.mat.meta │ │ │ ├── ParticlesLit.mat │ │ │ ├── ParticlesLit.mat.meta │ │ │ ├── PhysicalMaterial3DsMax.meta │ │ │ ├── PhysicalMaterial3DsMax │ │ │ │ ├── PhysicalMaterial3DsMax.shadergraph │ │ │ │ ├── PhysicalMaterial3DsMax.shadergraph.meta │ │ │ │ ├── PhysicalMaterial3DsMaxTransparent.shadergraph │ │ │ │ └── PhysicalMaterial3DsMaxTransparent.shadergraph.meta │ │ │ ├── SimpleLit.mat │ │ │ ├── SimpleLit.mat.meta │ │ │ ├── Sprite-Lit-Default.mat │ │ │ ├── Sprite-Lit-Default.mat.meta │ │ │ ├── Sprite-Unlit-Default.mat │ │ │ ├── Sprite-Unlit-Default.mat.meta │ │ │ ├── TerrainLit.mat │ │ │ └── TerrainLit.mat.meta │ │ ├── Overrides.meta │ │ ├── Overrides │ │ │ ├── Bloom.cs │ │ │ ├── Bloom.cs.meta │ │ │ ├── ChannelMixer.cs │ │ │ ├── ChannelMixer.cs.meta │ │ │ ├── ChromaticAberration.cs │ │ │ ├── ChromaticAberration.cs.meta │ │ │ ├── ColorAdjustments.cs │ │ │ ├── ColorAdjustments.cs.meta │ │ │ ├── ColorCurves.cs │ │ │ ├── ColorCurves.cs.meta │ │ │ ├── ColorLookup.cs │ │ │ ├── ColorLookup.cs.meta │ │ │ ├── DepthOfField.cs │ │ │ ├── DepthOfField.cs.meta │ │ │ ├── FilmGrain.cs │ │ │ ├── FilmGrain.cs.meta │ │ │ ├── LensDistortion.cs │ │ │ ├── LensDistortion.cs.meta │ │ │ ├── LiftGammaGain.cs │ │ │ ├── LiftGammaGain.cs.meta │ │ │ ├── MotionBlur.cs │ │ │ ├── MotionBlur.cs.meta │ │ │ ├── PaniniProjection.cs │ │ │ ├── PaniniProjection.cs.meta │ │ │ ├── ShadowsMidtonesHighlights.cs │ │ │ ├── ShadowsMidtonesHighlights.cs.meta │ │ │ ├── SplitToning.cs │ │ │ ├── SplitToning.cs.meta │ │ │ ├── Tonemapping.cs │ │ │ ├── Tonemapping.cs.meta │ │ │ ├── Vignette.cs │ │ │ ├── Vignette.cs.meta │ │ │ ├── WhiteBalance.cs │ │ │ └── WhiteBalance.cs.meta │ │ ├── Passes.meta │ │ ├── Passes │ │ │ ├── AdditionalLightsShadowCasterPass.cs │ │ │ ├── AdditionalLightsShadowCasterPass.cs.meta │ │ │ ├── CapturePass.cs │ │ │ ├── CapturePass.cs.meta │ │ │ ├── ColorGradingLutPass.cs │ │ │ ├── ColorGradingLutPass.cs.meta │ │ │ ├── CopyColorPass.cs │ │ │ ├── CopyColorPass.cs.meta │ │ │ ├── CopyDepthPass.cs │ │ │ ├── CopyDepthPass.cs.meta │ │ │ ├── DepthOnlyPass.cs │ │ │ ├── DepthOnlyPass.cs.meta │ │ │ ├── DrawObjectsPass.cs │ │ │ ├── DrawObjectsPass.cs.meta │ │ │ ├── DrawSkyboxPass.cs │ │ │ ├── DrawSkyboxPass.cs.meta │ │ │ ├── FinalBlitPass.cs │ │ │ ├── FinalBlitPass.cs.meta │ │ │ ├── InvokeOnRenderObjectCallbackPass.cs │ │ │ ├── InvokeOnRenderObjectCallbackPass.cs.meta │ │ │ ├── MainLightShadowCasterPass.cs │ │ │ ├── MainLightShadowCasterPass.cs.meta │ │ │ ├── PostProcessPass.cs │ │ │ ├── PostProcessPass.cs.meta │ │ │ ├── PostProcessPassCompat.cs │ │ │ ├── PostProcessPassCompat.cs.meta │ │ │ ├── RenderObjectsPass.cs │ │ │ ├── RenderObjectsPass.cs.meta │ │ │ ├── SceneViewDepthCopy.cs │ │ │ ├── SceneViewDepthCopy.cs.meta │ │ │ ├── ScreenSpaceShadowResolvePass.cs │ │ │ ├── ScreenSpaceShadowResolvePass.cs.meta │ │ │ ├── ScriptableRenderPass.cs │ │ │ ├── ScriptableRenderPass.cs.meta │ │ │ ├── TransparentSettingsPass.cs │ │ │ └── TransparentSettingsPass.cs.meta │ │ ├── PostProcessUtils.cs │ │ ├── PostProcessUtils.cs.meta │ │ ├── RenderTargetHandle.cs │ │ ├── RenderTargetHandle.cs.meta │ │ ├── RendererFeatures.meta │ │ ├── RendererFeatures │ │ │ ├── RenderObjects.cs │ │ │ └── RenderObjects.cs.meta │ │ ├── RenderingUtils.cs │ │ ├── RenderingUtils.cs.meta │ │ ├── SampleCount.cs │ │ ├── SampleCount.cs.meta │ │ ├── SceneViewDrawMode.cs │ │ ├── SceneViewDrawMode.cs.meta │ │ ├── ScriptableRenderer.cs │ │ ├── ScriptableRenderer.cs.meta │ │ ├── ScriptableRendererData.cs │ │ ├── ScriptableRendererData.cs.meta │ │ ├── ScriptableRendererFeature.cs │ │ ├── ScriptableRendererFeature.cs.meta │ │ ├── ShaderData.cs │ │ ├── ShaderData.cs.meta │ │ ├── ShaderUtils.cs │ │ ├── ShaderUtils.cs.meta │ │ ├── ShadowUtils.cs │ │ ├── ShadowUtils.cs.meta │ │ ├── Unity.RenderPipelines.Universal.Runtime.asmdef │ │ ├── Unity.RenderPipelines.Universal.Runtime.asmdef.meta │ │ ├── UniversalAdditionalCameraData.cs │ │ ├── UniversalAdditionalCameraData.cs.meta │ │ ├── UniversalAdditionalLightData.cs │ │ ├── UniversalAdditionalLightData.cs.meta │ │ ├── UniversalRenderPipeline.cs │ │ ├── UniversalRenderPipeline.cs.meta │ │ ├── UniversalRenderPipelineCore.cs │ │ └── UniversalRenderPipelineCore.cs.meta │ ├── ShaderLibrary.meta │ ├── ShaderLibrary │ │ ├── Core.hlsl │ │ ├── Core.hlsl.meta │ │ ├── DeclareDepthTexture.hlsl │ │ ├── DeclareDepthTexture.hlsl.meta │ │ ├── DeclareOpaqueTexture.hlsl │ │ ├── DeclareOpaqueTexture.hlsl.meta │ │ ├── Deprecated.hlsl │ │ ├── Deprecated.hlsl.meta │ │ ├── Input.hlsl │ │ ├── Input.hlsl.meta │ │ ├── Lighting.hlsl │ │ ├── Lighting.hlsl.meta │ │ ├── MetaInput.hlsl │ │ ├── MetaInput.hlsl.meta │ │ ├── Particles.hlsl │ │ ├── Particles.hlsl.meta │ │ ├── ShaderGraphFunctions.hlsl │ │ ├── ShaderGraphFunctions.hlsl.meta │ │ ├── ShaderTypes.cs │ │ ├── ShaderTypes.cs.hlsl │ │ ├── ShaderTypes.cs.hlsl.meta │ │ ├── ShaderTypes.cs.meta │ │ ├── Shadows.hlsl │ │ ├── Shadows.hlsl.meta │ │ ├── SurfaceInput.hlsl │ │ ├── SurfaceInput.hlsl.meta │ │ ├── Unity.RenderPipelines.Universal.ShaderLibrary.asmdef │ │ ├── Unity.RenderPipelines.Universal.ShaderLibrary.asmdef.meta │ │ ├── UnityInput.hlsl │ │ └── UnityInput.hlsl.meta │ ├── Shaders.meta │ ├── Shaders │ │ ├── 2D.meta │ │ ├── 2D │ │ │ ├── Include.meta │ │ │ ├── Include │ │ │ │ ├── CombinedShapeLightShared.hlsl │ │ │ │ ├── CombinedShapeLightShared.hlsl.meta │ │ │ │ ├── LightingUtility.hlsl │ │ │ │ ├── LightingUtility.hlsl.meta │ │ │ │ ├── NormalsRenderingShared.hlsl │ │ │ │ └── NormalsRenderingShared.hlsl.meta │ │ │ ├── Light2D-Point-Volumetric.shader │ │ │ ├── Light2D-Point-Volumetric.shader.meta │ │ │ ├── Light2D-Point.shader │ │ │ ├── Light2D-Point.shader.meta │ │ │ ├── Light2D-Shape-Volumetric.shader │ │ │ ├── Light2D-Shape-Volumetric.shader.meta │ │ │ ├── Light2D-Shape.shader │ │ │ ├── Light2D-Shape.shader.meta │ │ │ ├── Shadow2DRemoveSelf.shader │ │ │ ├── Shadow2DRemoveSelf.shader.meta │ │ │ ├── ShadowGroup2D.shader │ │ │ ├── ShadowGroup2D.shader.meta │ │ │ ├── Sprite-Lit-Default.shader │ │ │ └── Sprite-Lit-Default.shader.meta │ │ ├── Autodesk Interactive.meta │ │ ├── Autodesk Interactive │ │ │ ├── Autodesk Interactive Masked.shadergraph │ │ │ ├── Autodesk Interactive Masked.shadergraph.meta │ │ │ ├── Autodesk Interactive Transparent.shadergraph │ │ │ ├── Autodesk Interactive Transparent.shadergraph.meta │ │ │ ├── Autodesk Interactive.shadergraph │ │ │ └── Autodesk Interactive.shadergraph.meta │ │ ├── BakedLit.shader │ │ ├── BakedLit.shader.meta │ │ ├── BakedLitInput.hlsl │ │ ├── BakedLitInput.hlsl.meta │ │ ├── BakedLitMetaPass.hlsl │ │ ├── BakedLitMetaPass.hlsl.meta │ │ ├── DepthOnlyPass.hlsl │ │ ├── DepthOnlyPass.hlsl.meta │ │ ├── Lit.shader │ │ ├── Lit.shader.meta │ │ ├── LitForwardPass.hlsl │ │ ├── LitForwardPass.hlsl.meta │ │ ├── LitInput.hlsl │ │ ├── LitInput.hlsl.meta │ │ ├── LitMetaPass.hlsl │ │ ├── LitMetaPass.hlsl.meta │ │ ├── Nature.meta │ │ ├── Nature │ │ │ ├── SpeedTree7.shader │ │ │ ├── SpeedTree7.shader.meta │ │ │ ├── SpeedTree7Billboard.shader │ │ │ ├── SpeedTree7Billboard.shader.meta │ │ │ ├── SpeedTree7BillboardInput.hlsl │ │ │ ├── SpeedTree7BillboardInput.hlsl.meta │ │ │ ├── SpeedTree7BillboardPasses.hlsl │ │ │ ├── SpeedTree7BillboardPasses.hlsl.meta │ │ │ ├── SpeedTree7CommonInput.hlsl │ │ │ ├── SpeedTree7CommonInput.hlsl.meta │ │ │ ├── SpeedTree7CommonPasses.hlsl │ │ │ ├── SpeedTree7CommonPasses.hlsl.meta │ │ │ ├── SpeedTree7Input.hlsl │ │ │ ├── SpeedTree7Input.hlsl.meta │ │ │ ├── SpeedTree7Passes.hlsl │ │ │ ├── SpeedTree7Passes.hlsl.meta │ │ │ ├── SpeedTree8.shader │ │ │ ├── SpeedTree8.shader.meta │ │ │ ├── SpeedTree8Input.hlsl │ │ │ ├── SpeedTree8Input.hlsl.meta │ │ │ ├── SpeedTree8Passes.hlsl │ │ │ └── SpeedTree8Passes.hlsl.meta │ │ ├── Particles.meta │ │ ├── Particles │ │ │ ├── ParticlesLit.shader │ │ │ ├── ParticlesLit.shader.meta │ │ │ ├── ParticlesLitForwardPass.hlsl │ │ │ ├── ParticlesLitForwardPass.hlsl.meta │ │ │ ├── ParticlesLitInput.hlsl │ │ │ ├── ParticlesLitInput.hlsl.meta │ │ │ ├── ParticlesSimpleLit.shader │ │ │ ├── ParticlesSimpleLit.shader.meta │ │ │ ├── ParticlesSimpleLitForwardPass.hlsl │ │ │ ├── ParticlesSimpleLitForwardPass.hlsl.meta │ │ │ ├── ParticlesSimpleLitInput.hlsl │ │ │ ├── ParticlesSimpleLitInput.hlsl.meta │ │ │ ├── ParticlesUnlit.shader │ │ │ ├── ParticlesUnlit.shader.meta │ │ │ ├── ParticlesUnlitForwardPass.hlsl │ │ │ ├── ParticlesUnlitForwardPass.hlsl.meta │ │ │ ├── ParticlesUnlitInput.hlsl │ │ │ └── ParticlesUnlitInput.hlsl.meta │ │ ├── PostProcessing.meta │ │ ├── PostProcessing │ │ │ ├── Bloom.shader │ │ │ ├── Bloom.shader.meta │ │ │ ├── BokehDepthOfField.shader │ │ │ ├── BokehDepthOfField.shader.meta │ │ │ ├── CameraMotionBlur.shader │ │ │ ├── CameraMotionBlur.shader.meta │ │ │ ├── Common.hlsl │ │ │ ├── Common.hlsl.meta │ │ │ ├── FinalPost.shader │ │ │ ├── FinalPost.shader.meta │ │ │ ├── GaussianDepthOfField.shader │ │ │ ├── GaussianDepthOfField.shader.meta │ │ │ ├── LutBuilderHdr.shader │ │ │ ├── LutBuilderHdr.shader.meta │ │ │ ├── LutBuilderLdr.shader │ │ │ ├── LutBuilderLdr.shader.meta │ │ │ ├── PaniniProjection.shader │ │ │ ├── PaniniProjection.shader.meta │ │ │ ├── StopNaN.shader │ │ │ ├── StopNaN.shader.meta │ │ │ ├── SubpixelMorphologicalAntialiasing.hlsl │ │ │ ├── SubpixelMorphologicalAntialiasing.hlsl.meta │ │ │ ├── SubpixelMorphologicalAntialiasing.shader │ │ │ ├── SubpixelMorphologicalAntialiasing.shader.meta │ │ │ ├── SubpixelMorphologicalAntialiasingBridge.hlsl │ │ │ ├── SubpixelMorphologicalAntialiasingBridge.hlsl.meta │ │ │ ├── UberPost.shader │ │ │ └── UberPost.shader.meta │ │ ├── Shaders.cs │ │ ├── Shaders.cs.meta │ │ ├── ShadowCasterPass.hlsl │ │ ├── ShadowCasterPass.hlsl.meta │ │ ├── SimpleLit.shader │ │ ├── SimpleLit.shader.meta │ │ ├── SimpleLitForwardPass.hlsl │ │ ├── SimpleLitForwardPass.hlsl.meta │ │ ├── SimpleLitInput.hlsl │ │ ├── SimpleLitInput.hlsl.meta │ │ ├── SimpleLitMetaPass.hlsl │ │ ├── SimpleLitMetaPass.hlsl.meta │ │ ├── Terrain.meta │ │ ├── Terrain │ │ │ ├── TerrainDetailLit.shader │ │ │ ├── TerrainDetailLit.shader.meta │ │ │ ├── TerrainLit.shader │ │ │ ├── TerrainLit.shader.meta │ │ │ ├── TerrainLitAdd.shader │ │ │ ├── TerrainLitAdd.shader.meta │ │ │ ├── TerrainLitBase.shader │ │ │ ├── TerrainLitBase.shader.meta │ │ │ ├── TerrainLitBasemapGen.shader │ │ │ ├── TerrainLitBasemapGen.shader.meta │ │ │ ├── TerrainLitInput.hlsl │ │ │ ├── TerrainLitInput.hlsl.meta │ │ │ ├── TerrainLitMetaPass.hlsl │ │ │ ├── TerrainLitMetaPass.hlsl.meta │ │ │ ├── TerrainLitPasses.hlsl │ │ │ ├── TerrainLitPasses.hlsl.meta │ │ │ ├── WavingGrass.shader │ │ │ ├── WavingGrass.shader.meta │ │ │ ├── WavingGrassBillboard.shader │ │ │ ├── WavingGrassBillboard.shader.meta │ │ │ ├── WavingGrassInput.hlsl │ │ │ ├── WavingGrassInput.hlsl.meta │ │ │ ├── WavingGrassPasses.hlsl │ │ │ └── WavingGrassPasses.hlsl.meta │ │ ├── Unity.RenderPipelines.Universal.Shaders.asmdef │ │ ├── Unity.RenderPipelines.Universal.Shaders.asmdef.meta │ │ ├── Unlit.shader │ │ ├── Unlit.shader.meta │ │ ├── UnlitInput.hlsl │ │ ├── UnlitInput.hlsl.meta │ │ ├── UnlitMetaPass.hlsl │ │ ├── UnlitMetaPass.hlsl.meta │ │ ├── Utils.meta │ │ └── Utils │ │ │ ├── Blit.shader │ │ │ ├── Blit.shader.meta │ │ │ ├── CopyDepth.shader │ │ │ ├── CopyDepth.shader.meta │ │ │ ├── CopyDepthPass.hlsl │ │ │ ├── CopyDepthPass.hlsl.meta │ │ │ ├── FallbackError.shader │ │ │ ├── FallbackError.shader.meta │ │ │ ├── Sampling.shader │ │ │ ├── Sampling.shader.meta │ │ │ ├── ScreenSpaceShadows.shader │ │ │ ├── ScreenSpaceShadows.shader.meta │ │ │ ├── Universal2D.hlsl │ │ │ └── Universal2D.hlsl.meta │ ├── Tests.meta │ ├── Tests │ │ ├── .tests.json │ │ ├── Editor.meta │ │ ├── Editor │ │ │ ├── EditorTests.cs │ │ │ ├── EditorTests.cs.meta │ │ │ ├── Unity.RenderPipelines.Universal.Editor.Tests.asmdef │ │ │ └── Unity.RenderPipelines.Universal.Editor.Tests.asmdef.meta │ │ ├── Runtime.meta │ │ └── Runtime │ │ │ ├── Light2DTests.cs │ │ │ ├── Light2DTests.cs.meta │ │ │ ├── PixelPerfectCameraTests.cs │ │ │ ├── PixelPerfectCameraTests.cs.meta │ │ │ ├── RuntimeTests.cs │ │ │ ├── RuntimeTests.cs.meta │ │ │ ├── Unity.RenderPipelines.Universal.Runtime.Tests.asmdef │ │ │ └── Unity.RenderPipelines.Universal.Runtime.Tests.asmdef.meta │ ├── Textures.meta │ ├── Textures │ │ ├── BlueNoise16.meta │ │ ├── BlueNoise16 │ │ │ ├── L.meta │ │ │ └── L │ │ │ │ ├── LDR_LLL1_0.png │ │ │ │ ├── LDR_LLL1_0.png.meta │ │ │ │ ├── LDR_LLL1_1.png │ │ │ │ ├── LDR_LLL1_1.png.meta │ │ │ │ ├── LDR_LLL1_10.png │ │ │ │ ├── LDR_LLL1_10.png.meta │ │ │ │ ├── LDR_LLL1_11.png │ │ │ │ ├── LDR_LLL1_11.png.meta │ │ │ │ ├── LDR_LLL1_12.png │ │ │ │ ├── LDR_LLL1_12.png.meta │ │ │ │ ├── LDR_LLL1_13.png │ │ │ │ ├── LDR_LLL1_13.png.meta │ │ │ │ ├── LDR_LLL1_14.png │ │ │ │ ├── LDR_LLL1_14.png.meta │ │ │ │ ├── LDR_LLL1_15.png │ │ │ │ ├── LDR_LLL1_15.png.meta │ │ │ │ ├── LDR_LLL1_16.png │ │ │ │ ├── LDR_LLL1_16.png.meta │ │ │ │ ├── LDR_LLL1_17.png │ │ │ │ ├── LDR_LLL1_17.png.meta │ │ │ │ ├── LDR_LLL1_18.png │ │ │ │ ├── LDR_LLL1_18.png.meta │ │ │ │ ├── LDR_LLL1_19.png │ │ │ │ ├── LDR_LLL1_19.png.meta │ │ │ │ ├── LDR_LLL1_2.png │ │ │ │ ├── LDR_LLL1_2.png.meta │ │ │ │ ├── LDR_LLL1_20.png │ │ │ │ ├── LDR_LLL1_20.png.meta │ │ │ │ ├── LDR_LLL1_21.png │ │ │ │ ├── LDR_LLL1_21.png.meta │ │ │ │ ├── LDR_LLL1_22.png │ │ │ │ ├── LDR_LLL1_22.png.meta │ │ │ │ ├── LDR_LLL1_23.png │ │ │ │ ├── LDR_LLL1_23.png.meta │ │ │ │ ├── LDR_LLL1_24.png │ │ │ │ ├── LDR_LLL1_24.png.meta │ │ │ │ ├── LDR_LLL1_25.png │ │ │ │ ├── LDR_LLL1_25.png.meta │ │ │ │ ├── LDR_LLL1_26.png │ │ │ │ ├── LDR_LLL1_26.png.meta │ │ │ │ ├── LDR_LLL1_27.png │ │ │ │ ├── LDR_LLL1_27.png.meta │ │ │ │ ├── LDR_LLL1_28.png │ │ │ │ ├── LDR_LLL1_28.png.meta │ │ │ │ ├── LDR_LLL1_29.png │ │ │ │ ├── LDR_LLL1_29.png.meta │ │ │ │ ├── LDR_LLL1_3.png │ │ │ │ ├── LDR_LLL1_3.png.meta │ │ │ │ ├── LDR_LLL1_30.png │ │ │ │ ├── LDR_LLL1_30.png.meta │ │ │ │ ├── LDR_LLL1_31.png │ │ │ │ ├── LDR_LLL1_31.png.meta │ │ │ │ ├── LDR_LLL1_4.png │ │ │ │ ├── LDR_LLL1_4.png.meta │ │ │ │ ├── LDR_LLL1_5.png │ │ │ │ ├── LDR_LLL1_5.png.meta │ │ │ │ ├── LDR_LLL1_6.png │ │ │ │ ├── LDR_LLL1_6.png.meta │ │ │ │ ├── LDR_LLL1_7.png │ │ │ │ ├── LDR_LLL1_7.png.meta │ │ │ │ ├── LDR_LLL1_8.png │ │ │ │ ├── LDR_LLL1_8.png.meta │ │ │ │ ├── LDR_LLL1_9.png │ │ │ │ └── LDR_LLL1_9.png.meta │ │ ├── FilmGrain.meta │ │ ├── FilmGrain │ │ │ ├── Large01.png │ │ │ ├── Large01.png.meta │ │ │ ├── Large02.png │ │ │ ├── Large02.png.meta │ │ │ ├── Medium01.png │ │ │ ├── Medium01.png.meta │ │ │ ├── Medium02.png │ │ │ ├── Medium02.png.meta │ │ │ ├── Medium03.png │ │ │ ├── Medium03.png.meta │ │ │ ├── Medium04.png │ │ │ ├── Medium04.png.meta │ │ │ ├── Medium05.png │ │ │ ├── Medium05.png.meta │ │ │ ├── Medium06.png │ │ │ ├── Medium06.png.meta │ │ │ ├── Thin01.png │ │ │ ├── Thin01.png.meta │ │ │ ├── Thin02.png │ │ │ └── Thin02.png.meta │ │ ├── SMAA.meta │ │ └── SMAA │ │ │ ├── AreaTex.tga │ │ │ ├── AreaTex.tga.meta │ │ │ ├── SearchTex.tga │ │ │ └── SearchTex.tga.meta │ ├── package.json │ └── package.json.meta ├── com.unity.shadergraph.meta └── com.unity.shadergraph │ ├── CHANGELOG.md │ ├── CHANGELOG.md.meta │ ├── Documentation~ │ ├── Absolute-Node.md │ ├── Add-Node.md │ ├── All-Node.md │ ├── Ambient-Node.md │ ├── And-Node.md │ ├── Any-Node.md │ ├── Arccosine-Node.md │ ├── Arcsine-Node.md │ ├── Arctangent-Node.md │ ├── Arctangent2-Node.md │ ├── Artistic-Nodes.md │ ├── Baked-GI-Node.md │ ├── Bitangent-Vector-Node.md │ ├── Blackboard.md │ ├── Blend-Node.md │ ├── Boolean-Node.md │ ├── Branch-Node.md │ ├── Camera-Node.md │ ├── Ceiling-Node.md │ ├── Channel-Mask-Node.md │ ├── Channel-Mixer-Node.md │ ├── Channel-Nodes.md │ ├── Checkerboard-Node.md │ ├── Clamp-Node.md │ ├── Color-Mask-Node.md │ ├── Color-Modes.md │ ├── Color-Node.md │ ├── Colorspace-Conversion-Node.md │ ├── Combine-Node.md │ ├── Comparison-Node.md │ ├── Constant-Node.md │ ├── Contrast-Node.md │ ├── Cosine-Node.md │ ├── Create-Node-Menu.md │ ├── Create-Shader-Graph.md │ ├── Cross-Product-Node.md │ ├── Cubemap-Asset-Node.md │ ├── Custom-Function-Node.md │ ├── Custom-Port-Menu.md │ ├── DDX-Node.md │ ├── DDXY-Node.md │ ├── DDY-Node.md │ ├── Data-Types.md │ ├── Degrees-To-Radians-Node.md │ ├── Dielectric-Specular-Node.md │ ├── Distance-Node.md │ ├── Dither-Node.md │ ├── Divide-Node.md │ ├── Dot-Product-Node.md │ ├── Edge.md │ ├── Ellipse-Node.md │ ├── Exponential-Node.md │ ├── First-Shader-Graph.md │ ├── Flip-Node.md │ ├── Flipbook-Node.md │ ├── Floor-Node.md │ ├── Fog-Node.md │ ├── Fraction-Node.md │ ├── Fresnel-Effect-Node.md │ ├── Getting-Started.md │ ├── Gradient-Node.md │ ├── Gradient-Noise-Node.md │ ├── Hue-Node.md │ ├── Hyperbolic-Cosine-Node.md │ ├── Hyperbolic-Sine-Node.md │ ├── Hyperbolic-Tangent-Node.md │ ├── Input-Nodes.md │ ├── Integer-Node.md │ ├── Inverse-Lerp-Node.md │ ├── Invert-Colors-Node.md │ ├── Is-Front-Face.md │ ├── Is-Infinite-Node.md │ ├── Is-NaN-Node.md │ ├── Keyword-Node.md │ ├── Keywords.md │ ├── Length-Node.md │ ├── Lerp-Node.md │ ├── Log-Node.md │ ├── Master-Node.md │ ├── Master-Nodes.md │ ├── Master-Preview.md │ ├── Math-Nodes.md │ ├── Matrix-2x2-Node.md │ ├── Matrix-3x3-Node.md │ ├── Matrix-4x4-Node.md │ ├── Matrix-Construction-Node.md │ ├── Matrix-Determinant-Node.md │ ├── Matrix-Split-Node.md │ ├── Matrix-Transpose-Node.md │ ├── Maximum-Node.md │ ├── Metal-Reflectance-Node.md │ ├── Minimum-Node.md │ ├── Modulo-Node.md │ ├── Multiply-Node.md │ ├── Nand-Node.md │ ├── Negate-Node.md │ ├── Node-Library.md │ ├── Node.md │ ├── Noise-Sine-Wave-Node.md │ ├── Normal-Blend-Node.md │ ├── Normal-From-Height-Node.md │ ├── Normal-From-Texture-Node.md │ ├── Normal-Reconstruct-Z-Node.md │ ├── Normal-Strength-Node.md │ ├── Normal-Unpack-Node.md │ ├── Normal-Vector-Node.md │ ├── Normalize-Node.md │ ├── Not-Node.md │ ├── Object-Node.md │ ├── One-Minus-Node.md │ ├── Or-Node.md │ ├── PBR-Master-Node.md │ ├── Polar-Coordinates-Node.md │ ├── Polygon-Node.md │ ├── Port-Bindings.md │ ├── Port.md │ ├── Position-Node.md │ ├── Posterize-Node.md │ ├── Power-Node.md │ ├── Precision-Modes.md │ ├── Precision-Types.md │ ├── Preview-Node.md │ ├── Procedural-Nodes.md │ ├── Projection-Node.md │ ├── Property-Types.md │ ├── Radial-Shear-Node.md │ ├── Radians-To-Degrees-Node.md │ ├── Random-Range-Node.md │ ├── Reciprocal-Node.md │ ├── Reciprocal-Square-Root-Node.md │ ├── Rectangle-Node.md │ ├── Reflection-Node.md │ ├── Reflection-Probe-Node.md │ ├── Rejection-Node.md │ ├── Remap-Node.md │ ├── Replace-Color-Node.md │ ├── Rotate-About-Axis-Node.md │ ├── Rotate-Node.md │ ├── Round-Node.md │ ├── Rounded-Rectangle-Node.md │ ├── Sample-Cubemap-Node.md │ ├── Sample-Gradient-Node.md │ ├── Sample-Texture-2D-Array-Node.md │ ├── Sample-Texture-2D-LOD-Node.md │ ├── Sample-Texture-2D-Node.md │ ├── Sample-Texture-3D-Node.md │ ├── Sampler-State-Node.md │ ├── Saturate-Node.md │ ├── Saturation-Node.md │ ├── Sawtooth-Wave-Node.md │ ├── Scene-Color-Node.md │ ├── Scene-Depth-Node.md │ ├── Screen-Node.md │ ├── Screen-Position-Node.md │ ├── Shader-Graph-Asset.md │ ├── Shader-Graph-Window.md │ ├── Shader-Stage.md │ ├── ShaderGraph-Samples.md │ ├── Sign-Node.md │ ├── Simple-Noise-Node.md │ ├── Sine-Node.md │ ├── Slider-Node.md │ ├── Smoothstep-Node.md │ ├── Sphere-Mask-Node.md │ ├── Spherize-Node.md │ ├── Split-Node.md │ ├── Square-Root-Node.md │ ├── Square-Wave-Node.md │ ├── Step-Node.md │ ├── Sub-graph-Asset.md │ ├── Sub-graph-Node.md │ ├── Sub-graph.md │ ├── Subtract-Node.md │ ├── Swizzle-Node.md │ ├── TableOfContents.md │ ├── Tangent-Node.md │ ├── Tangent-Vector-Node.md │ ├── Texel-Size-Node.md │ ├── Texture-2D-Array-Asset-Node.md │ ├── Texture-2D-Asset-Node.md │ ├── Texture-3D-Asset-Node.md │ ├── Tiling-And-Offset-Node.md │ ├── Time-Node.md │ ├── Transform-Node.md │ ├── Transformation-Matrix-Node.md │ ├── Triange-Wave-Node.md │ ├── Triplanar-Node.md │ ├── Truncate-Node.md │ ├── Twirl-Node.md │ ├── UV-Node.md │ ├── UV-Nodes.md │ ├── Unlit-Master-Node.md │ ├── Utility-Nodes.md │ ├── Vector-1-Node.md │ ├── Vector-2-Node.md │ ├── Vector-3-Node.md │ ├── Vector-4-Node.md │ ├── Vertex-Color-Node.md │ ├── View-Direction-Node.md │ ├── Voronoi-Node.md │ ├── White-Balance-Node.md │ ├── images │ │ ├── AbsoluteNodeThumb.png │ │ ├── AddNodePage01.png │ │ ├── AddNodeThumb.png │ │ ├── AllNodeThumb.png │ │ ├── AmbientNodeThumb.png │ │ ├── AndNodeThumb.png │ │ ├── AnyNodeThumb.png │ │ ├── ArccosineNodeThumb.png │ │ ├── ArcsineNodeThumb.png │ │ ├── Arctangent2NodeThumb.png │ │ ├── ArctangentNodeThumb.png │ │ ├── BitangentVectorNodeThumb.png │ │ ├── Blackboard.png │ │ ├── BlendNodeThumb.png │ │ ├── BooleanNodeThumb.png │ │ ├── BranchNodeThumb.png │ │ ├── CameraNodeThumb.png │ │ ├── CeilingNodeThumb.png │ │ ├── ChannelMaskNodeThumb.png │ │ ├── ChannelMixerNodeThumb.png │ │ ├── CheckerboardNodeThumb.png │ │ ├── ClampNodeThumb.png │ │ ├── Color-Mode-Category.PNG │ │ ├── Color-Mode-Precision.PNG │ │ ├── Color-Mode-User-Defined.png │ │ ├── ColorMaskNodeThumb.png │ │ ├── ColorNodeThumb.png │ │ ├── ColorspaceConversionNodeThumb.png │ │ ├── CombineNodeThumb.png │ │ ├── ComparisonNodeThumb.png │ │ ├── ConstantNodeThumb.png │ │ ├── ContrastNodeThumb.png │ │ ├── CosineNodeThumb.png │ │ ├── CrossProductNodeThumb.png │ │ ├── CubemapAssetNodeThumb.png │ │ ├── Custom-Function-Node-File-Function-01.png │ │ ├── Custom-Function-Node-File-Function-02.png │ │ ├── Custom-Function-Node-File-Function-03.png │ │ ├── Custom-Function-Node-File-Function-04.png │ │ ├── Custom-Function-Node-File-wFunction.png │ │ ├── Custom-Function-Node-File.png │ │ ├── Custom-Function-Node-String-Output.png │ │ ├── Custom-Function-Node-String-wFunction.png │ │ ├── Custom-Function-Node-String.png │ │ ├── Custom-Function-Node-Subgraph.png │ │ ├── Custom-Function-Node.png │ │ ├── Custom-Port-Menu-Add.png │ │ ├── Custom-Port-Menu-Empty.png │ │ ├── Custom-Port-Menu-Remove.png │ │ ├── Custom-Port-Menu-Rename.png │ │ ├── Custom-Port-Menu-Type.png │ │ ├── DDXNodeThumb.png │ │ ├── DDXYNodeThumb.png │ │ ├── DDYNodeThumb.png │ │ ├── DegreesToRadiansNodeThumb.png │ │ ├── DielectricSpecularNodeThumb.png │ │ ├── DistanceNodeThumb.png │ │ ├── DitherNodeThumb.png │ │ ├── DivideNodeThumb.png │ │ ├── DotProductNodeThumb.png │ │ ├── EllipseNodeThumb.png │ │ ├── ExponentialNodeThumb.png │ │ ├── FlipNodeThumb.png │ │ ├── FlipbookNodeThumb.png │ │ ├── FloorNodeThumb.png │ │ ├── FogNodeThumb.png │ │ ├── FractionNodeThumb.png │ │ ├── FresnelEffectNodeThumb.png │ │ ├── GradientNodeThumb.png │ │ ├── GradientNoiseNodeThumb.png │ │ ├── HueNodeThumb.png │ │ ├── HyperbolicCosineNodeThumb.png │ │ ├── HyperbolicSineNodeThumb.png │ │ ├── HyperbolicTangentNodeThumb.png │ │ ├── IntegerNodeThumb.png │ │ ├── InverseLerpNodeThumb.png │ │ ├── InvertColorsNodeThumb.png │ │ ├── IsFrontFaceNodeThumb.png │ │ ├── IsInfiniteNodeThumb.png │ │ ├── IsNaNNodeThumb.png │ │ ├── LengthNodePage02.png │ │ ├── LengthNodePage03.png │ │ ├── LengthNodeThumb.png │ │ ├── LerpNodeThumb.png │ │ ├── LightProbeNodeThumb.png │ │ ├── LogNodePage01.png │ │ ├── LogNodePage02.png │ │ ├── LogNodeThumb.png │ │ ├── MainPreview.png │ │ ├── MasterNode.png │ │ ├── Matrix2x2NodeThumb.png │ │ ├── Matrix3x3NodeThumb.png │ │ ├── Matrix4x4NodeThumb.png │ │ ├── MatrixConstructionNodeThumb.png │ │ ├── MatrixDeterminantNodeThumb.png │ │ ├── MatrixSplitNodeThumb.png │ │ ├── MatrixTransposeNodeThumb.png │ │ ├── MaximumNodeThumb.png │ │ ├── MetalReflectanceNodeThumb.png │ │ ├── MinimumNodeThumb.png │ │ ├── ModuloNodeThumb.png │ │ ├── MultiplyNodeThumb.png │ │ ├── MyFirstShaderGraph_01.png │ │ ├── MyFirstShaderGraph_02.png │ │ ├── MyFirstShaderGraph_03.png │ │ ├── MyFirstShaderGraph_04.png │ │ ├── MyFirstShaderGraph_05.png │ │ ├── MyFirstShaderGraph_06.png │ │ ├── MyFirstShaderGraph_07.png │ │ ├── MyFirstShaderGraph_08.png │ │ ├── MyFirstShaderGraph_09.png │ │ ├── MyFirstShaderGraph_10.png │ │ ├── MyFirstShaderGraph_11.png │ │ ├── NandNodeThumb.png │ │ ├── NegateNodeThumb.png │ │ ├── NoiseSineWaveNodeThumb.png │ │ ├── NormalBlendNodeThumb.png │ │ ├── NormalFromHeightNodeThumb.png │ │ ├── NormalFromTextureNodeThumb.png │ │ ├── NormalReconstructZNodeThumb.png │ │ ├── NormalStrengthNodeThumb.png │ │ ├── NormalUnpackNodeThumb.png │ │ ├── NormalVectorNodeThumb.png │ │ ├── NormalizeNodeThumb.png │ │ ├── NotNodeThumb.png │ │ ├── ObjectNodeThumb.png │ │ ├── OneMinusNodeThumb.png │ │ ├── OrNodeThumb.png │ │ ├── PBRMasterNodeThumb.png │ │ ├── PatternSamples_01.png │ │ ├── PatternSamples_02.png │ │ ├── Patterns_Page.PNG │ │ ├── PolarCoordinatesNodeThumb.png │ │ ├── PolygonNodeThumb.png │ │ ├── PositionNodeThumb.png │ │ ├── PosterizeNodeThumb.png │ │ ├── PowerNodeThumb.png │ │ ├── Precision_DropDown.png │ │ ├── Precision_Inheritance_01.png │ │ ├── Precision_Inheritance_02.png │ │ ├── Precision_Inheritance_03.png │ │ ├── Precision_Inheritance_04.png │ │ ├── Precision_Per_Node.png │ │ ├── Precision_SubGraph_01.png │ │ ├── Precision_SubGraph_02.png │ │ ├── Precision_SubGraph_03.png │ │ ├── PreviewNodeThumb.png │ │ ├── ProjectionNodeThumb.png │ │ ├── RadialShearNodeThumb.png │ │ ├── RadiansToDegreesNodeThumb.png │ │ ├── RandomRangeNodeThumb.png │ │ ├── ReciprocalNodeThumb.png │ │ ├── ReciprocalSquareRootNodeThumb.png │ │ ├── RectangleNodeThumb.png │ │ ├── ReflectionNodeThumb.png │ │ ├── ReflectionProbeNodeThumb.png │ │ ├── RejectionNodeThumb.png │ │ ├── RemapNodeThumb.png │ │ ├── ReplaceColorNodeThumb.png │ │ ├── RotateAboutAxisNodeThumb.png │ │ ├── RotateNodeThumb.png │ │ ├── RoundNodeThumb.png │ │ ├── RoundedRectangleNodeThumb.png │ │ ├── SampleCubemapNodeThumb.png │ │ ├── SampleGradientNodeThumb.png │ │ ├── SampleTexture2DArrayNodeThumb.png │ │ ├── SampleTexture2DLODNodeThumb.png │ │ ├── SampleTexture2DNodeThumb.png │ │ ├── SampleTexture3DNodeThumb.png │ │ ├── SamplerStateNodeThumb.png │ │ ├── SaturateNodeThumb.png │ │ ├── SaturationNodeThumb.png │ │ ├── SawtoothWaveNodeThumb.png │ │ ├── SceneColorNodeThumb.png │ │ ├── SceneDepthNodeThumb.png │ │ ├── ScreenNodeThumb.png │ │ ├── ScreenPositionNodeThumb.png │ │ ├── Shader-Graph-Toolbar.png │ │ ├── ShaderGraphWindow.png │ │ ├── SignNodeThumb.png │ │ ├── SimpleNoiseNodeThumb.png │ │ ├── SineNodeThumb.png │ │ ├── SliderNodeThumb.png │ │ ├── SmoothstepNodeThumb.png │ │ ├── SphereMaskNodeThumb.png │ │ ├── SpherizeNodeThumb.png │ │ ├── SplitNodeThumb.png │ │ ├── SquareRootNodeThumb.png │ │ ├── SquareWaveNodeThumb.png │ │ ├── StepNodeThumb.png │ │ ├── SubgraphNodeThumb.png │ │ ├── SubtractNodeThumb.png │ │ ├── SwizzleNodeThumb.png │ │ ├── TangentNodeThumb.png │ │ ├── TangentVectorNodeThumb.png │ │ ├── TexelSizeNodeThumb.png │ │ ├── Texture2DArrayAssetNodeThumb.png │ │ ├── Texture2DAssetNodeThumb.png │ │ ├── Texture3DAssetNodeThumb.png │ │ ├── TilingAndOffsetNodeThumb.png │ │ ├── TimeNodeThumb.png │ │ ├── TransformNodeThumb.png │ │ ├── TransformationMatrixNodeThumb.png │ │ ├── TriangleWaveNodeThumb.png │ │ ├── TriplanarNodeThumb.png │ │ ├── TruncateNodeThumb.png │ │ ├── TwirlNodeThumb.png │ │ ├── UVNodeThumb.png │ │ ├── UnlitMasterNodeThumb.png │ │ ├── Vector1NodeThumb.png │ │ ├── Vector2NodeThumb.png │ │ ├── Vector3NodeThumb.png │ │ ├── Vector4NodeThumb.png │ │ ├── VertexColorNodeThumb.png │ │ ├── ViewDirectionNodeThumb.png │ │ ├── VoronoiNodeThumb.png │ │ ├── WhiteBalanceNodeThumb.png │ │ ├── blackboard_shadergraph_path.png │ │ ├── blackboard_subgraph_path.png │ │ ├── keywords_boolean.png │ │ ├── keywords_built-in.png │ │ └── keywords_enum.png │ └── index.md │ ├── Editor.meta │ ├── Editor │ ├── AssemblyInfo.cs │ ├── AssemblyInfo.cs.meta │ ├── AssetCallbacks.meta │ ├── AssetCallbacks │ │ ├── CreateShaderGraph.cs │ │ ├── CreateShaderGraph.cs.meta │ │ ├── CreateShaderSubGraph.cs │ │ └── CreateShaderSubGraph.cs.meta │ ├── CodeGen.meta │ ├── CodeGen │ │ ├── ActiveFields.cs │ │ ├── ActiveFields.cs.meta │ │ ├── GenerationResults.cs │ │ ├── GenerationResults.cs.meta │ │ ├── GenerationUtils.cs │ │ ├── GenerationUtils.cs.meta │ │ ├── GraphCompilationResult.cs │ │ ├── GraphCompilationResult.cs.meta │ │ ├── MatrixNames.cs │ │ ├── MatrixNames.cs.meta │ │ ├── PropertyCollector.cs │ │ ├── PropertyCollector.cs.meta │ │ ├── ShaderGenerator.cs │ │ ├── ShaderGenerator.cs.meta │ │ ├── ShaderGeneratorNames.cs │ │ ├── ShaderGeneratorNames.cs.meta │ │ ├── ShaderSourceMap.cs │ │ ├── ShaderSourceMap.cs.meta │ │ ├── ShaderSpliceUtil.cs │ │ ├── ShaderSpliceUtil.cs.meta │ │ ├── ShaderStringBuilder.cs │ │ ├── ShaderStringBuilder.cs.meta │ │ ├── SubShaderGenerator.cs │ │ └── SubShaderGenerator.cs.meta │ ├── Data.meta │ ├── Data │ │ ├── Attributes.meta │ │ ├── Attributes │ │ │ ├── BuiltinKeywordAttribute.cs │ │ │ └── BuiltinKeywordAttribute.cs.meta │ │ ├── Enumerations.meta │ │ ├── Enumerations │ │ │ ├── Precision.cs │ │ │ └── Precision.cs.meta │ │ ├── Graphs.meta │ │ ├── Graphs │ │ │ ├── AbstractMaterialGraphAsset.cs │ │ │ ├── AbstractMaterialGraphAsset.cs.meta │ │ │ ├── AbstractShaderProperty.cs │ │ │ ├── AbstractShaderProperty.cs.meta │ │ │ ├── BitangentMaterialSlot.cs │ │ │ ├── BitangentMaterialSlot.cs.meta │ │ │ ├── BooleanMaterialSlot.cs │ │ │ ├── BooleanMaterialSlot.cs.meta │ │ │ ├── BooleanShaderProperty.cs │ │ │ ├── BooleanShaderProperty.cs.meta │ │ │ ├── ColorMaterialSlot.cs │ │ │ ├── ColorMaterialSlot.cs.meta │ │ │ ├── ColorRGBMaterialSlot.cs │ │ │ ├── ColorRGBMaterialSlot.cs.meta │ │ │ ├── ColorShaderProperty.cs │ │ │ ├── ColorShaderProperty.cs.meta │ │ │ ├── CubemapInputMaterialSlot.cs │ │ │ ├── CubemapInputMaterialSlot.cs.meta │ │ │ ├── CubemapMaterialSlot.cs │ │ │ ├── CubemapMaterialSlot.cs.meta │ │ │ ├── CubemapShaderProperty.cs │ │ │ ├── CubemapShaderProperty.cs.meta │ │ │ ├── DynamicMatrixMaterialSlot.cs │ │ │ ├── DynamicMatrixMaterialSlot.cs.meta │ │ │ ├── DynamicValueMaterialSlot.cs │ │ │ ├── DynamicValueMaterialSlot.cs.meta │ │ │ ├── DynamicVectorMaterialSlot.cs │ │ │ ├── DynamicVectorMaterialSlot.cs.meta │ │ │ ├── GradientInputMaterialSlot.cs │ │ │ ├── GradientInputMaterialSlot.cs.meta │ │ │ ├── GradientMaterialSlot.cs │ │ │ ├── GradientMaterialSlot.cs.meta │ │ │ ├── GradientShaderProperty.cs │ │ │ ├── GradientShaderProperty.cs.meta │ │ │ ├── GraphData.cs │ │ │ ├── GraphData.cs.meta │ │ │ ├── GroupData.cs │ │ │ ├── GroupData.cs.meta │ │ │ ├── IMaterialGraphAsset.cs │ │ │ ├── IMaterialGraphAsset.cs.meta │ │ │ ├── IMaterialSlotHasValue.cs │ │ │ ├── IMaterialSlotHasValue.cs.meta │ │ │ ├── MaterialSlot.cs │ │ │ ├── MaterialSlot.cs.meta │ │ │ ├── Matrix2MaterialSlot.cs │ │ │ ├── Matrix2MaterialSlot.cs.meta │ │ │ ├── Matrix2ShaderProperty.cs │ │ │ ├── Matrix2ShaderProperty.cs.meta │ │ │ ├── Matrix3MaterialSlot.cs │ │ │ ├── Matrix3MaterialSlot.cs.meta │ │ │ ├── Matrix3ShaderProperty.cs │ │ │ ├── Matrix3ShaderProperty.cs.meta │ │ │ ├── Matrix4MaterialSlot.cs │ │ │ ├── Matrix4MaterialSlot.cs.meta │ │ │ ├── Matrix4ShaderProperty.cs │ │ │ ├── Matrix4ShaderProperty.cs.meta │ │ │ ├── MatrixShaderProperty.cs │ │ │ ├── MatrixShaderProperty.cs.meta │ │ │ ├── MinimalGraphData.cs │ │ │ ├── MinimalGraphData.cs.meta │ │ │ ├── NormalMaterialSlot.cs │ │ │ ├── NormalMaterialSlot.cs.meta │ │ │ ├── ParentGroupChange.cs │ │ │ ├── ParentGroupChange.cs.meta │ │ │ ├── PositionMaterialSlot.cs │ │ │ ├── PositionMaterialSlot.cs.meta │ │ │ ├── PreviewMode.cs │ │ │ ├── PreviewMode.cs.meta │ │ │ ├── PreviewProperty.cs │ │ │ ├── PreviewProperty.cs.meta │ │ │ ├── SamplerStateMaterialSlot.cs │ │ │ ├── SamplerStateMaterialSlot.cs.meta │ │ │ ├── SamplerStateShaderProperty.cs │ │ │ ├── SamplerStateShaderProperty.cs.meta │ │ │ ├── ScreenPositionMaterialSlot.cs │ │ │ ├── ScreenPositionMaterialSlot.cs.meta │ │ │ ├── SerializableCubemap.cs │ │ │ ├── SerializableCubemap.cs.meta │ │ │ ├── SerializableGuid.cs │ │ │ ├── SerializableGuid.cs.meta │ │ │ ├── SerializableMesh.cs │ │ │ ├── SerializableMesh.cs.meta │ │ │ ├── SerializableTexture.cs │ │ │ ├── SerializableTexture.cs.meta │ │ │ ├── SerializableTextureArray.cs │ │ │ ├── SerializableTextureArray.cs.meta │ │ │ ├── ShaderGraphRequirements.cs │ │ │ ├── ShaderGraphRequirements.cs.meta │ │ │ ├── ShaderInput.cs │ │ │ ├── ShaderInput.cs.meta │ │ │ ├── ShaderKeyword.cs │ │ │ ├── ShaderKeyword.cs.meta │ │ │ ├── SpaceMaterialSlot.cs │ │ │ ├── SpaceMaterialSlot.cs.meta │ │ │ ├── StickyNoteData.cs │ │ │ ├── StickyNoteData.cs.meta │ │ │ ├── TangentMaterialSlot.cs │ │ │ ├── TangentMaterialSlot.cs.meta │ │ │ ├── Texture2DArrayInputMaterialSlot.cs │ │ │ ├── Texture2DArrayInputMaterialSlot.cs.meta │ │ │ ├── Texture2DArrayMaterialSlot.cs │ │ │ ├── Texture2DArrayMaterialSlot.cs.meta │ │ │ ├── Texture2DArrayShaderProperty.cs │ │ │ ├── Texture2DArrayShaderProperty.cs.meta │ │ │ ├── Texture2DInputMaterialSlot.cs │ │ │ ├── Texture2DInputMaterialSlot.cs.meta │ │ │ ├── Texture2DMaterialSlot.cs │ │ │ ├── Texture2DMaterialSlot.cs.meta │ │ │ ├── Texture2DShaderProperty.cs │ │ │ ├── Texture2DShaderProperty.cs.meta │ │ │ ├── Texture3DInputMaterialSlot.cs │ │ │ ├── Texture3DInputMaterialSlot.cs.meta │ │ │ ├── Texture3DMaterialSlot.cs │ │ │ ├── Texture3DMaterialSlot.cs.meta │ │ │ ├── Texture3DShaderProperty.cs │ │ │ ├── Texture3DShaderProperty.cs.meta │ │ │ ├── TextureSamplerState.cs │ │ │ ├── TextureSamplerState.cs.meta │ │ │ ├── UVMaterialSlot.cs │ │ │ ├── UVMaterialSlot.cs.meta │ │ │ ├── Vector1MaterialSlot.cs │ │ │ ├── Vector1MaterialSlot.cs.meta │ │ │ ├── Vector1ShaderProperty.cs │ │ │ ├── Vector1ShaderProperty.cs.meta │ │ │ ├── Vector2MaterialSlot.cs │ │ │ ├── Vector2MaterialSlot.cs.meta │ │ │ ├── Vector2ShaderProperty.cs │ │ │ ├── Vector2ShaderProperty.cs.meta │ │ │ ├── Vector3MaterialSlot.cs │ │ │ ├── Vector3MaterialSlot.cs.meta │ │ │ ├── Vector3ShaderProperty.cs │ │ │ ├── Vector3ShaderProperty.cs.meta │ │ │ ├── Vector4MaterialSlot.cs │ │ │ ├── Vector4MaterialSlot.cs.meta │ │ │ ├── Vector4ShaderProperty.cs │ │ │ ├── Vector4ShaderProperty.cs.meta │ │ │ ├── VectorShaderProperty.cs │ │ │ ├── VectorShaderProperty.cs.meta │ │ │ ├── VertexColorMaterialSlot.cs │ │ │ ├── VertexColorMaterialSlot.cs.meta │ │ │ ├── ViewDirectionMaterialSlot.cs │ │ │ └── ViewDirectionMaterialSlot.cs.meta │ │ ├── Implementation.meta │ │ ├── Implementation │ │ │ ├── Edge.cs │ │ │ ├── Edge.cs.meta │ │ │ ├── GraphObject.cs │ │ │ ├── GraphObject.cs.meta │ │ │ ├── HasDependenciesAttribute.cs │ │ │ ├── HasDependenciesAttribute.cs.meta │ │ │ ├── IHasDependencies.cs │ │ │ ├── IHasDependencies.cs.meta │ │ │ ├── NodeUtils.cs │ │ │ ├── NodeUtils.cs.meta │ │ │ ├── SlotType.cs │ │ │ └── SlotType.cs.meta │ │ ├── Interfaces.meta │ │ ├── Interfaces │ │ │ ├── GenerationMode.cs │ │ │ ├── GenerationMode.cs.meta │ │ │ ├── Graph.meta │ │ │ ├── Graph │ │ │ │ ├── DrawState.cs │ │ │ │ ├── DrawState.cs.meta │ │ │ │ ├── GraphDrawingData.cs │ │ │ │ ├── GraphDrawingData.cs.meta │ │ │ │ ├── IEdge.cs │ │ │ │ ├── IEdge.cs.meta │ │ │ │ ├── INode.cs │ │ │ │ ├── INode.cs.meta │ │ │ │ ├── IOnAssetEnabled.cs │ │ │ │ ├── IOnAssetEnabled.cs.meta │ │ │ │ ├── ISlot.cs │ │ │ │ ├── ISlot.cs.meta │ │ │ │ ├── SlotReference.cs │ │ │ │ └── SlotReference.cs.meta │ │ │ ├── IGeneratesBodyCode.cs │ │ │ ├── IGeneratesBodyCode.cs.meta │ │ │ ├── IGeneratesFunction.cs │ │ │ ├── IGeneratesFunction.cs.meta │ │ │ ├── IGroupItem.cs │ │ │ ├── IGroupItem.cs.meta │ │ │ ├── IHasSettings.cs │ │ │ ├── IHasSettings.cs.meta │ │ │ ├── IMayRequireBitangent.cs │ │ │ ├── IMayRequireBitangent.cs.meta │ │ │ ├── IMayRequireCameraOpaqueTexture.cs │ │ │ ├── IMayRequireCameraOpaqueTexture.cs.meta │ │ │ ├── IMayRequireDepthTexture.cs │ │ │ ├── IMayRequireDepthTexture.cs.meta │ │ │ ├── IMayRequireFaceSign.cs │ │ │ ├── IMayRequireFaceSign.cs.meta │ │ │ ├── IMayRequireMeshUV.cs │ │ │ ├── IMayRequireMeshUV.cs.meta │ │ │ ├── IMayRequireNormal.cs │ │ │ ├── IMayRequireNormal.cs.meta │ │ │ ├── IMayRequirePosition.cs │ │ │ ├── IMayRequirePosition.cs.meta │ │ │ ├── IMayRequireScreenPosition.cs │ │ │ ├── IMayRequireScreenPosition.cs.meta │ │ │ ├── IMayRequireTangent.cs │ │ │ ├── IMayRequireTangent.cs.meta │ │ │ ├── IMayRequireTime.cs │ │ │ ├── IMayRequireTime.cs.meta │ │ │ ├── IMayRequireVertexColor.cs │ │ │ ├── IMayRequireVertexColor.cs.meta │ │ │ ├── IMayRequireVertexSkinning.cs │ │ │ ├── IMayRequireVertexSkinning.cs.meta │ │ │ ├── IMayRequireViewDirection.cs │ │ │ ├── IMayRequireViewDirection.cs.meta │ │ │ ├── NeededCoordinateSpace.cs │ │ │ └── NeededCoordinateSpace.cs.meta │ │ ├── MasterNodes.meta │ │ ├── MasterNodes │ │ │ ├── AlphaMode.cs │ │ │ ├── AlphaMode.cs.meta │ │ │ ├── DistortionMode.cs │ │ │ ├── DistortionMode.cs.meta │ │ │ ├── DoubleSidedMode.cs │ │ │ ├── DoubleSidedMode.cs.meta │ │ │ ├── EmissionGIMode.cs │ │ │ ├── EmissionGIMode.cs.meta │ │ │ ├── IPBRSubShader.cs │ │ │ ├── IPBRSubShader.cs.meta │ │ │ ├── ISubShader.cs │ │ │ ├── ISubShader.cs.meta │ │ │ ├── IUnlitSubShader.cs │ │ │ ├── IUnlitSubShader.cs.meta │ │ │ ├── PBRMasterNode.cs │ │ │ ├── PBRMasterNode.cs.meta │ │ │ ├── SpecularOcclusionMode.cs │ │ │ ├── SpecularOcclusionMode.cs.meta │ │ │ ├── UnlitMasterNode.cs │ │ │ ├── UnlitMasterNode.cs.meta │ │ │ ├── VfxMasterNode.cs │ │ │ └── VfxMasterNode.cs.meta │ │ ├── Nodes.meta │ │ ├── Nodes │ │ │ ├── AbstractMaterialNode.cs │ │ │ ├── AbstractMaterialNode.cs.meta │ │ │ ├── Artistic.meta │ │ │ ├── Artistic │ │ │ │ ├── Adjustment.meta │ │ │ │ ├── Adjustment │ │ │ │ │ ├── ChannelMixerNode.cs │ │ │ │ │ ├── ChannelMixerNode.cs.meta │ │ │ │ │ ├── ContrastNode.cs │ │ │ │ │ ├── ContrastNode.cs.meta │ │ │ │ │ ├── HueNode.cs │ │ │ │ │ ├── HueNode.cs.meta │ │ │ │ │ ├── InvertColorsNode.cs │ │ │ │ │ ├── InvertColorsNode.cs.meta │ │ │ │ │ ├── ReplaceColorNode.cs │ │ │ │ │ ├── ReplaceColorNode.cs.meta │ │ │ │ │ ├── SaturationNode.cs │ │ │ │ │ ├── SaturationNode.cs.meta │ │ │ │ │ ├── WhiteBalanceNode.cs │ │ │ │ │ └── WhiteBalanceNode.cs.meta │ │ │ │ ├── Blend.meta │ │ │ │ ├── Blend │ │ │ │ │ ├── BlendMode.cs │ │ │ │ │ ├── BlendMode.cs.meta │ │ │ │ │ ├── BlendNode.cs │ │ │ │ │ └── BlendNode.cs.meta │ │ │ │ ├── Filter.meta │ │ │ │ ├── Filter │ │ │ │ │ ├── DitherNode.cs │ │ │ │ │ └── DitherNode.cs.meta │ │ │ │ ├── Mask.meta │ │ │ │ ├── Mask │ │ │ │ │ ├── ChannelMaskNode.cs │ │ │ │ │ ├── ChannelMaskNode.cs.meta │ │ │ │ │ ├── ColorMaskNode.cs │ │ │ │ │ └── ColorMaskNode.cs.meta │ │ │ │ ├── Normal.meta │ │ │ │ ├── Normal │ │ │ │ │ ├── NormalBlendNode.cs │ │ │ │ │ ├── NormalBlendNode.cs.meta │ │ │ │ │ ├── NormalFromHeightNode.cs │ │ │ │ │ ├── NormalFromHeightNode.cs.meta │ │ │ │ │ ├── NormalFromTextureNode.cs │ │ │ │ │ ├── NormalFromTextureNode.cs.meta │ │ │ │ │ ├── NormalReconstructZNode.cs │ │ │ │ │ ├── NormalReconstructZNode.cs.meta │ │ │ │ │ ├── NormalStrengthNode.cs │ │ │ │ │ ├── NormalStrengthNode.cs.meta │ │ │ │ │ ├── NormalUnpackNode.cs │ │ │ │ │ └── NormalUnpackNode.cs.meta │ │ │ │ ├── Utility.meta │ │ │ │ └── Utility │ │ │ │ │ ├── ColorspaceConversion.cs │ │ │ │ │ └── ColorspaceConversion.cs.meta │ │ │ ├── Channel.meta │ │ │ ├── Channel │ │ │ │ ├── CombineNode.cs │ │ │ │ ├── CombineNode.cs.meta │ │ │ │ ├── FlipNode.cs │ │ │ │ ├── FlipNode.cs.meta │ │ │ │ ├── SplitNode.cs │ │ │ │ ├── SplitNode.cs.meta │ │ │ │ ├── SwizzleNode.cs │ │ │ │ └── SwizzleNode.cs.meta │ │ │ ├── CodeFunctionNode.cs │ │ │ ├── CodeFunctionNode.cs.meta │ │ │ ├── FormerNameAttribute.cs │ │ │ ├── FormerNameAttribute.cs.meta │ │ │ ├── FunctionMultiInput.cs │ │ │ ├── FunctionMultiInput.cs.meta │ │ │ ├── GeometryNode.cs │ │ │ ├── GeometryNode.cs.meta │ │ │ ├── GuidEncoder.cs │ │ │ ├── GuidEncoder.cs.meta │ │ │ ├── IMasterNode.cs │ │ │ ├── IMasterNode.cs.meta │ │ │ ├── IPropertyFromNode.cs │ │ │ ├── IPropertyFromNode.cs.meta │ │ │ ├── Input.meta │ │ │ ├── Input │ │ │ │ ├── Basic.meta │ │ │ │ ├── Basic │ │ │ │ │ ├── BooleanNode.cs │ │ │ │ │ ├── BooleanNode.cs.meta │ │ │ │ │ ├── ColorNode.cs │ │ │ │ │ ├── ColorNode.cs.meta │ │ │ │ │ ├── ConstantNode.cs │ │ │ │ │ ├── ConstantNode.cs.meta │ │ │ │ │ ├── IntegerNode.cs │ │ │ │ │ ├── IntegerNode.cs.meta │ │ │ │ │ ├── SliderNode.cs │ │ │ │ │ ├── SliderNode.cs.meta │ │ │ │ │ ├── TimeNode.cs │ │ │ │ │ ├── TimeNode.cs.meta │ │ │ │ │ ├── Vector1Node.cs │ │ │ │ │ ├── Vector1Node.cs.meta │ │ │ │ │ ├── Vector2Node.cs │ │ │ │ │ ├── Vector2Node.cs.meta │ │ │ │ │ ├── Vector3Node.cs │ │ │ │ │ ├── Vector3Node.cs.meta │ │ │ │ │ ├── Vector4Node.cs │ │ │ │ │ └── Vector4Node.cs.meta │ │ │ │ ├── Geometry.meta │ │ │ │ ├── Geometry │ │ │ │ │ ├── BitangentVectorNode.cs │ │ │ │ │ ├── BitangentVectorNode.cs.meta │ │ │ │ │ ├── NormalVectorNode.cs │ │ │ │ │ ├── NormalVectorNode.cs.meta │ │ │ │ │ ├── PositionNode.cs │ │ │ │ │ ├── PositionNode.cs.meta │ │ │ │ │ ├── ScreenPositionNode.cs │ │ │ │ │ ├── ScreenPositionNode.cs.meta │ │ │ │ │ ├── TangentVectorNode.cs │ │ │ │ │ ├── TangentVectorNode.cs.meta │ │ │ │ │ ├── UVNode.cs │ │ │ │ │ ├── UVNode.cs.meta │ │ │ │ │ ├── VertexColorNode.cs │ │ │ │ │ ├── VertexColorNode.cs.meta │ │ │ │ │ ├── ViewDirectionNode.cs │ │ │ │ │ └── ViewDirectionNode.cs.meta │ │ │ │ ├── Gradient.meta │ │ │ │ ├── Gradient │ │ │ │ │ ├── GradientNode.cs │ │ │ │ │ ├── GradientNode.cs.meta │ │ │ │ │ ├── SampleGradientNode.cs │ │ │ │ │ └── SampleGradientNode.cs.meta │ │ │ │ ├── Lighting.meta │ │ │ │ ├── Lighting │ │ │ │ │ ├── AmbientNode.cs │ │ │ │ │ ├── AmbientNode.cs.meta │ │ │ │ │ ├── BakedGINode.cs │ │ │ │ │ ├── BakedGINode.cs.meta │ │ │ │ │ ├── ReflectionProbeNode.cs │ │ │ │ │ └── ReflectionProbeNode.cs.meta │ │ │ │ ├── Matrix.meta │ │ │ │ ├── Matrix │ │ │ │ │ ├── Matrix2Node.cs │ │ │ │ │ ├── Matrix2Node.cs.meta │ │ │ │ │ ├── Matrix3Node.cs │ │ │ │ │ ├── Matrix3Node.cs.meta │ │ │ │ │ ├── Matrix4Node.cs │ │ │ │ │ ├── Matrix4Node.cs.meta │ │ │ │ │ ├── TransformationMatrixNode.cs │ │ │ │ │ └── TransformationMatrixNode.cs.meta │ │ │ │ ├── PBR.meta │ │ │ │ ├── PBR │ │ │ │ │ ├── DielectricSpecularNode.cs │ │ │ │ │ ├── DielectricSpecularNode.cs.meta │ │ │ │ │ ├── MetalReflectanceNode.cs │ │ │ │ │ └── MetalReflectanceNode.cs.meta │ │ │ │ ├── PropertyNode.cs │ │ │ │ ├── PropertyNode.cs.meta │ │ │ │ ├── Scene.meta │ │ │ │ ├── Scene │ │ │ │ │ ├── CameraNode.cs │ │ │ │ │ ├── CameraNode.cs.meta │ │ │ │ │ ├── FogNode.cs │ │ │ │ │ ├── FogNode.cs.meta │ │ │ │ │ ├── ObjectNode.cs │ │ │ │ │ ├── ObjectNode.cs.meta │ │ │ │ │ ├── SceneColorNode.cs │ │ │ │ │ ├── SceneColorNode.cs.meta │ │ │ │ │ ├── SceneDepthNode.cs │ │ │ │ │ ├── SceneDepthNode.cs.meta │ │ │ │ │ ├── ScreenNode.cs │ │ │ │ │ └── ScreenNode.cs.meta │ │ │ │ ├── Texture.meta │ │ │ │ └── Texture │ │ │ │ │ ├── CubemapAssetNode.cs │ │ │ │ │ ├── CubemapAssetNode.cs.meta │ │ │ │ │ ├── SampleCubemapNode.cs │ │ │ │ │ ├── SampleCubemapNode.cs.meta │ │ │ │ │ ├── SampleTexture2DArrayNode.cs │ │ │ │ │ ├── SampleTexture2DArrayNode.cs.meta │ │ │ │ │ ├── SampleTexture2DLODNode.cs │ │ │ │ │ ├── SampleTexture2DLODNode.cs.meta │ │ │ │ │ ├── SampleTexture2DNode.cs │ │ │ │ │ ├── SampleTexture2DNode.cs.meta │ │ │ │ │ ├── SampleTexture3DNode.cs │ │ │ │ │ ├── SampleTexture3DNode.cs.meta │ │ │ │ │ ├── SamplerStateNode.cs │ │ │ │ │ ├── SamplerStateNode.cs.meta │ │ │ │ │ ├── TexelSizeNode.cs │ │ │ │ │ ├── TexelSizeNode.cs.meta │ │ │ │ │ ├── Texture2DArrayAssetNode.cs │ │ │ │ │ ├── Texture2DArrayAssetNode.cs.meta │ │ │ │ │ ├── Texture2DAssetNode.cs │ │ │ │ │ ├── Texture2DAssetNode.cs.meta │ │ │ │ │ ├── Texture3DAssetNode.cs │ │ │ │ │ └── Texture3DAssetNode.cs.meta │ │ │ ├── MasterNode.cs │ │ │ ├── MasterNode.cs.meta │ │ │ ├── Math.meta │ │ │ ├── Math │ │ │ │ ├── Advanced.meta │ │ │ │ ├── Advanced │ │ │ │ │ ├── AbsoluteNode.cs │ │ │ │ │ ├── AbsoluteNode.cs.meta │ │ │ │ │ ├── ExponentialNode.cs │ │ │ │ │ ├── ExponentialNode.cs.meta │ │ │ │ │ ├── LengthNode.cs │ │ │ │ │ ├── LengthNode.cs.meta │ │ │ │ │ ├── LogNode.cs │ │ │ │ │ ├── LogNode.cs.meta │ │ │ │ │ ├── ModuloNode.cs │ │ │ │ │ ├── ModuloNode.cs.meta │ │ │ │ │ ├── NegateNode.cs │ │ │ │ │ ├── NegateNode.cs.meta │ │ │ │ │ ├── NormalizeNode.cs │ │ │ │ │ ├── NormalizeNode.cs.meta │ │ │ │ │ ├── PosterizeNode.cs │ │ │ │ │ ├── PosterizeNode.cs.meta │ │ │ │ │ ├── ReciprocalNode.cs │ │ │ │ │ ├── ReciprocalNode.cs.meta │ │ │ │ │ ├── ReciprocalSquareRootNode.cs │ │ │ │ │ └── ReciprocalSquareRootNode.cs.meta │ │ │ │ ├── Basic.meta │ │ │ │ ├── Basic │ │ │ │ │ ├── AddNode.cs │ │ │ │ │ ├── AddNode.cs.meta │ │ │ │ │ ├── DivideNode.cs │ │ │ │ │ ├── DivideNode.cs.meta │ │ │ │ │ ├── MultiplyNode.cs │ │ │ │ │ ├── MultiplyNode.cs.meta │ │ │ │ │ ├── PowerNode.cs │ │ │ │ │ ├── PowerNode.cs.meta │ │ │ │ │ ├── SquareRootNode.cs │ │ │ │ │ ├── SquareRootNode.cs.meta │ │ │ │ │ ├── SubtractNode.cs │ │ │ │ │ └── SubtractNode.cs.meta │ │ │ │ ├── Derivative.meta │ │ │ │ ├── Derivative │ │ │ │ │ ├── DDXNode.cs │ │ │ │ │ ├── DDXNode.cs.meta │ │ │ │ │ ├── DDXYNode.cs │ │ │ │ │ ├── DDXYNode.cs.meta │ │ │ │ │ ├── DDYNode.cs │ │ │ │ │ └── DDYNode.cs.meta │ │ │ │ ├── Interpolation.meta │ │ │ │ ├── Interpolation │ │ │ │ │ ├── InverseLerpNode.cs │ │ │ │ │ ├── InverseLerpNode.cs.meta │ │ │ │ │ ├── LerpNode.cs │ │ │ │ │ ├── LerpNode.cs.meta │ │ │ │ │ ├── SmoothstepNode.cs │ │ │ │ │ └── SmoothstepNode.cs.meta │ │ │ │ ├── Matrix.meta │ │ │ │ ├── Matrix │ │ │ │ │ ├── MatrixConstructionNode.cs │ │ │ │ │ ├── MatrixConstructionNode.cs.meta │ │ │ │ │ ├── MatrixDeterminantNode.cs │ │ │ │ │ ├── MatrixDeterminantNode.cs.meta │ │ │ │ │ ├── MatrixSplitNode.cs │ │ │ │ │ ├── MatrixSplitNode.cs.meta │ │ │ │ │ ├── MatrixTransposeNode.cs │ │ │ │ │ └── MatrixTransposeNode.cs.meta │ │ │ │ ├── Range.meta │ │ │ │ ├── Range │ │ │ │ │ ├── ClampNode.cs │ │ │ │ │ ├── ClampNode.cs.meta │ │ │ │ │ ├── FractionNode.cs │ │ │ │ │ ├── FractionNode.cs.meta │ │ │ │ │ ├── MaximumNode.cs │ │ │ │ │ ├── MaximumNode.cs.meta │ │ │ │ │ ├── MinimumNode.cs │ │ │ │ │ ├── MinimumNode.cs.meta │ │ │ │ │ ├── OneMinusNode.cs │ │ │ │ │ ├── OneMinusNode.cs.meta │ │ │ │ │ ├── RandomRangeNode.cs │ │ │ │ │ ├── RandomRangeNode.cs.meta │ │ │ │ │ ├── RemapNode.cs │ │ │ │ │ ├── RemapNode.cs.meta │ │ │ │ │ ├── SaturateNode.cs │ │ │ │ │ └── SaturateNode.cs.meta │ │ │ │ ├── Round.meta │ │ │ │ ├── Round │ │ │ │ │ ├── CeilingNode.cs │ │ │ │ │ ├── CeilingNode.cs.meta │ │ │ │ │ ├── FloorNode.cs │ │ │ │ │ ├── FloorNode.cs.meta │ │ │ │ │ ├── RoundNode.cs │ │ │ │ │ ├── RoundNode.cs.meta │ │ │ │ │ ├── SignNode.cs │ │ │ │ │ ├── SignNode.cs.meta │ │ │ │ │ ├── StepNode.cs │ │ │ │ │ ├── StepNode.cs.meta │ │ │ │ │ ├── TruncateNode.cs │ │ │ │ │ └── TruncateNode.cs.meta │ │ │ │ ├── Trigonometry.meta │ │ │ │ ├── Trigonometry │ │ │ │ │ ├── ArccosineNode.cs │ │ │ │ │ ├── ArccosineNode.cs.meta │ │ │ │ │ ├── ArcsineNode.cs │ │ │ │ │ ├── ArcsineNode.cs.meta │ │ │ │ │ ├── Arctangent2Node.cs │ │ │ │ │ ├── Arctangent2Node.cs.meta │ │ │ │ │ ├── ArctangentNode.cs │ │ │ │ │ ├── ArctangentNode.cs.meta │ │ │ │ │ ├── CosineNode.cs │ │ │ │ │ ├── CosineNode.cs.meta │ │ │ │ │ ├── DegreesToRadiansNode.cs │ │ │ │ │ ├── DegreesToRadiansNode.cs.meta │ │ │ │ │ ├── HyperbolicCosineNode.cs │ │ │ │ │ ├── HyperbolicCosineNode.cs.meta │ │ │ │ │ ├── HyperbolicSineNode.cs │ │ │ │ │ ├── HyperbolicSineNode.cs.meta │ │ │ │ │ ├── HyperbolicTangentNode.cs │ │ │ │ │ ├── HyperbolicTangentNode.cs.meta │ │ │ │ │ ├── RadiansToDegreesNode.cs │ │ │ │ │ ├── RadiansToDegreesNode.cs.meta │ │ │ │ │ ├── SineNode.cs │ │ │ │ │ ├── SineNode.cs.meta │ │ │ │ │ ├── TangentNode.cs │ │ │ │ │ └── TangentNode.cs.meta │ │ │ │ ├── Vector.meta │ │ │ │ ├── Vector │ │ │ │ │ ├── CrossProductNode.cs │ │ │ │ │ ├── CrossProductNode.cs.meta │ │ │ │ │ ├── DistanceNode.cs │ │ │ │ │ ├── DistanceNode.cs.meta │ │ │ │ │ ├── DotProductNode.cs │ │ │ │ │ ├── DotProductNode.cs.meta │ │ │ │ │ ├── FresnelEffectNode.cs │ │ │ │ │ ├── FresnelEffectNode.cs.meta │ │ │ │ │ ├── ProjectionNode.cs │ │ │ │ │ ├── ProjectionNode.cs.meta │ │ │ │ │ ├── ReflectionNode.cs │ │ │ │ │ ├── ReflectionNode.cs.meta │ │ │ │ │ ├── RejectionNode.cs │ │ │ │ │ ├── RejectionNode.cs.meta │ │ │ │ │ ├── RotateAboutAxisNode.cs │ │ │ │ │ ├── RotateAboutAxisNode.cs.meta │ │ │ │ │ ├── SphereMaskNode.cs │ │ │ │ │ ├── SphereMaskNode.cs.meta │ │ │ │ │ ├── TransformNode.cs │ │ │ │ │ └── TransformNode.cs.meta │ │ │ │ ├── Wave.meta │ │ │ │ └── Wave │ │ │ │ │ ├── NoiseSineWaveNode.cs │ │ │ │ │ ├── NoiseSineWaveNode.cs.meta │ │ │ │ │ ├── SawtoothWaveNode.cs │ │ │ │ │ ├── SawtoothWaveNode.cs.meta │ │ │ │ │ ├── SquareWaveNode.cs │ │ │ │ │ ├── SquareWaveNode.cs.meta │ │ │ │ │ ├── TriangleWaveNode.cs │ │ │ │ │ └── TriangleWaveNode.cs.meta │ │ │ ├── NormalMapSpace.cs │ │ │ ├── NormalMapSpace.cs.meta │ │ │ ├── Procedural.meta │ │ │ ├── Procedural │ │ │ │ ├── CheckerboardNode.cs │ │ │ │ ├── CheckerboardNode.cs.meta │ │ │ │ ├── Noise.meta │ │ │ │ ├── Noise │ │ │ │ │ ├── GradientNoiseNode.cs │ │ │ │ │ ├── GradientNoiseNode.cs.meta │ │ │ │ │ ├── SimpleNoiseNode.cs │ │ │ │ │ ├── SimpleNoiseNode.cs.meta │ │ │ │ │ ├── VoronoiNode.cs │ │ │ │ │ └── VoronoiNode.cs.meta │ │ │ │ ├── Shape.meta │ │ │ │ └── Shape │ │ │ │ │ ├── EllipseNode.cs │ │ │ │ │ ├── EllipseNode.cs.meta │ │ │ │ │ ├── PolygonNode.cs │ │ │ │ │ ├── PolygonNode.cs.meta │ │ │ │ │ ├── RectangleNode.cs │ │ │ │ │ ├── RectangleNode.cs.meta │ │ │ │ │ ├── RoundedRectangleNode.cs │ │ │ │ │ └── RoundedRectangleNode.cs.meta │ │ │ ├── ShaderStage.cs │ │ │ ├── ShaderStage.cs.meta │ │ │ ├── SlotValue.cs │ │ │ ├── SlotValue.cs.meta │ │ │ ├── TitleAttribute.cs │ │ │ ├── TitleAttribute.cs.meta │ │ │ ├── UV.meta │ │ │ ├── UV │ │ │ │ ├── FlipbookNode.cs │ │ │ │ ├── FlipbookNode.cs.meta │ │ │ │ ├── PolarCoordinatesNode.cs │ │ │ │ ├── PolarCoordinatesNode.cs.meta │ │ │ │ ├── RadialShearNode.cs │ │ │ │ ├── RadialShearNode.cs.meta │ │ │ │ ├── RotateNode.cs │ │ │ │ ├── RotateNode.cs.meta │ │ │ │ ├── SpherizeNode.cs │ │ │ │ ├── SpherizeNode.cs.meta │ │ │ │ ├── TilingAndOffsetNode.cs │ │ │ │ ├── TilingAndOffsetNode.cs.meta │ │ │ │ ├── TriplanarNode.cs │ │ │ │ ├── TriplanarNode.cs.meta │ │ │ │ ├── TwirlNode.cs │ │ │ │ └── TwirlNode.cs.meta │ │ │ ├── Utility.meta │ │ │ ├── Utility │ │ │ │ ├── CustomFunctionNode.cs │ │ │ │ ├── CustomFunctionNode.cs.meta │ │ │ │ ├── KeywordNode.cs │ │ │ │ ├── KeywordNode.cs.meta │ │ │ │ ├── Logic.meta │ │ │ │ ├── Logic │ │ │ │ │ ├── AllNode.cs │ │ │ │ │ ├── AllNode.cs.meta │ │ │ │ │ ├── AndNode.cs │ │ │ │ │ ├── AndNode.cs.meta │ │ │ │ │ ├── AnyNode.cs │ │ │ │ │ ├── AnyNode.cs.meta │ │ │ │ │ ├── BranchNode.cs │ │ │ │ │ ├── BranchNode.cs.meta │ │ │ │ │ ├── ComparisonNode.cs │ │ │ │ │ ├── ComparisonNode.cs.meta │ │ │ │ │ ├── IsFrontFaceNode.cs │ │ │ │ │ ├── IsFrontFaceNode.cs.meta │ │ │ │ │ ├── IsInfiniteNode.cs │ │ │ │ │ ├── IsInfiniteNode.cs.meta │ │ │ │ │ ├── IsNanNode.cs │ │ │ │ │ ├── IsNanNode.cs.meta │ │ │ │ │ ├── NandNode.cs │ │ │ │ │ ├── NandNode.cs.meta │ │ │ │ │ ├── NotNode.cs │ │ │ │ │ ├── NotNode.cs.meta │ │ │ │ │ ├── OrNode.cs │ │ │ │ │ └── OrNode.cs.meta │ │ │ │ ├── PreviewNode.cs │ │ │ │ ├── PreviewNode.cs.meta │ │ │ │ ├── SubGraphNode.cs │ │ │ │ └── SubGraphNode.cs.meta │ │ │ ├── Vertex Skinning.meta │ │ │ └── Vertex Skinning │ │ │ │ ├── LinearBlendSkinningNode.cs │ │ │ │ └── LinearBlendSkinningNode.cs.meta │ │ ├── SubGraph.meta │ │ ├── SubGraph │ │ │ ├── SubGraphAsset.cs │ │ │ ├── SubGraphAsset.cs.meta │ │ │ ├── SubGraphOutputNode.cs │ │ │ └── SubGraphOutputNode.cs.meta │ │ ├── SurfaceModel.meta │ │ ├── SurfaceModel │ │ │ ├── SurfaceMaterialOptions.cs │ │ │ ├── SurfaceMaterialOptions.cs.meta │ │ │ ├── SurfaceMaterialTags.cs │ │ │ └── SurfaceMaterialTags.cs.meta │ │ ├── UniversalPipeline.meta │ │ ├── UniversalPipeline │ │ │ ├── UniversalFastBlinnMasterNode.cs │ │ │ └── UniversalFastBlinnMasterNode.cs.meta │ │ ├── Util.meta │ │ └── Util │ │ │ ├── DictionaryPool.cs │ │ │ ├── DictionaryPool.cs.meta │ │ │ ├── FunctionRegistry.cs │ │ │ ├── FunctionRegistry.cs.meta │ │ │ ├── GradientUtil.cs │ │ │ ├── GradientUtil.cs.meta │ │ │ ├── GraphUtil.cs │ │ │ ├── GraphUtil.cs.meta │ │ │ ├── Identifier.cs │ │ │ ├── Identifier.cs.meta │ │ │ ├── IndexSetPool.cs │ │ │ ├── IndexSetPool.cs.meta │ │ │ ├── KeywordCollector.cs │ │ │ ├── KeywordCollector.cs.meta │ │ │ ├── KeywordDependentCollection.cs │ │ │ ├── KeywordDependentCollection.cs.meta │ │ │ ├── KeywordUtil.cs │ │ │ ├── KeywordUtil.cs.meta │ │ │ ├── ListPool.cs │ │ │ ├── ListPool.cs.meta │ │ │ ├── Logging.cs │ │ │ ├── Logging.cs.meta │ │ │ ├── ObjectPool.cs │ │ │ ├── ObjectPool.cs.meta │ │ │ ├── PooledList.cs │ │ │ ├── PooledList.cs.meta │ │ │ ├── PooledObject.cs │ │ │ ├── PooledObject.cs.meta │ │ │ ├── PrecisionUtil.cs │ │ │ ├── PrecisionUtil.cs.meta │ │ │ ├── PropertyUtil.cs │ │ │ ├── PropertyUtil.cs.meta │ │ │ ├── QueuePool.cs │ │ │ ├── QueuePool.cs.meta │ │ │ ├── ScreenSpaceType.cs │ │ │ ├── ScreenSpaceType.cs.meta │ │ │ ├── SerializationHelper.cs │ │ │ ├── SerializationHelper.cs.meta │ │ │ ├── ShaderGraphRequirementsPerKeyword.cs │ │ │ ├── ShaderGraphRequirementsPerKeyword.cs.meta │ │ │ ├── SlotValueTypeUtil.cs │ │ │ ├── SlotValueTypeUtil.cs.meta │ │ │ ├── StackPool.cs │ │ │ ├── StackPool.cs.meta │ │ │ ├── TextUtil.cs │ │ │ ├── TextUtil.cs.meta │ │ │ ├── UvChannel.cs │ │ │ └── UvChannel.cs.meta │ ├── DefaultShaderIncludes.cs │ ├── DefaultShaderIncludes.cs.meta │ ├── Drawing.meta │ ├── Drawing │ │ ├── Blackboard.meta │ │ ├── Blackboard │ │ │ ├── BlackboardFieldKeywordView.cs │ │ │ ├── BlackboardFieldKeywordView.cs.meta │ │ │ ├── BlackboardFieldPropertyView.cs │ │ │ ├── BlackboardFieldPropertyView.cs.meta │ │ │ ├── BlackboardFieldView.cs │ │ │ ├── BlackboardFieldView.cs.meta │ │ │ ├── BlackboardProvider.cs │ │ │ └── BlackboardProvider.cs.meta │ │ ├── Colors.meta │ │ ├── Colors │ │ │ ├── CategoryColors.cs │ │ │ ├── CategoryColors.cs.meta │ │ │ ├── ColorManager.cs │ │ │ ├── ColorManager.cs.meta │ │ │ ├── CustomColorData.cs │ │ │ ├── CustomColorData.cs.meta │ │ │ ├── IColorProvider.cs │ │ │ ├── IColorProvider.cs.meta │ │ │ ├── NoColors.cs │ │ │ ├── NoColors.cs.meta │ │ │ ├── PrecisionColors.cs │ │ │ ├── PrecisionColors.cs.meta │ │ │ ├── UserColors.cs │ │ │ └── UserColors.cs.meta │ │ ├── Controls.meta │ │ ├── Controls │ │ │ ├── ButtonControl.cs │ │ │ ├── ButtonControl.cs.meta │ │ │ ├── ChannelEnumControl.cs │ │ │ ├── ChannelEnumControl.cs.meta │ │ │ ├── ChannelEnumMaskControl.cs │ │ │ ├── ChannelEnumMaskControl.cs.meta │ │ │ ├── ChannelMixerControl.cs │ │ │ ├── ChannelMixerControl.cs.meta │ │ │ ├── ColorControl.cs │ │ │ ├── ColorControl.cs.meta │ │ │ ├── CubemapControl.cs │ │ │ ├── CubemapControl.cs.meta │ │ │ ├── DefaultControl.cs │ │ │ ├── DefaultControl.cs.meta │ │ │ ├── DielectricSpecularControl.cs │ │ │ ├── DielectricSpecularControl.cs.meta │ │ │ ├── EnumControl.cs │ │ │ ├── EnumControl.cs.meta │ │ │ ├── EnumConversionControl.cs │ │ │ ├── EnumConversionControl.cs.meta │ │ │ ├── GradientControl.cs │ │ │ ├── GradientControl.cs.meta │ │ │ ├── IControlAttribute.cs │ │ │ ├── IControlAttribute.cs.meta │ │ │ ├── IntegerControl.cs │ │ │ ├── IntegerControl.cs.meta │ │ │ ├── ObjectControl.cs │ │ │ ├── ObjectControl.cs.meta │ │ │ ├── PopupControl.cs │ │ │ ├── PopupControl.cs.meta │ │ │ ├── SliderControl.cs │ │ │ ├── SliderControl.cs.meta │ │ │ ├── Texture3DControl.cs │ │ │ ├── Texture3DControl.cs.meta │ │ │ ├── TextureArrayControl.cs │ │ │ ├── TextureArrayControl.cs.meta │ │ │ ├── TextureControl.cs │ │ │ ├── TextureControl.cs.meta │ │ │ ├── ToggleControl.cs │ │ │ ├── ToggleControl.cs.meta │ │ │ ├── VectorControl.cs │ │ │ └── VectorControl.cs.meta │ │ ├── EdgeConnectorListener.cs │ │ ├── EdgeConnectorListener.cs.meta │ │ ├── INodeModificationListener.cs │ │ ├── INodeModificationListener.cs.meta │ │ ├── Inspector.meta │ │ ├── Inspector │ │ │ ├── MasterPreviewView.cs │ │ │ ├── MasterPreviewView.cs.meta │ │ │ ├── WindowDockingLayout.cs │ │ │ └── WindowDockingLayout.cs.meta │ │ ├── Manipulators.meta │ │ ├── Manipulators │ │ │ ├── Draggable.cs │ │ │ ├── Draggable.cs.meta │ │ │ ├── ResizeBorderFrame.cs │ │ │ ├── ResizeBorderFrame.cs.meta │ │ │ ├── ResizeSideHandle.cs │ │ │ ├── ResizeSideHandle.cs.meta │ │ │ ├── Scrollable.cs │ │ │ ├── Scrollable.cs.meta │ │ │ ├── WindowDraggable.cs │ │ │ └── WindowDraggable.cs.meta │ │ ├── MaterialGraphEditWindow.cs │ │ ├── MaterialGraphEditWindow.cs.meta │ │ ├── MaterialGraphPreviewGenerator.cs │ │ ├── MaterialGraphPreviewGenerator.cs.meta │ │ ├── PreviewManager.cs │ │ ├── PreviewManager.cs.meta │ │ ├── PreviewRate.cs │ │ ├── PreviewRate.cs.meta │ │ ├── SearchWindowProvider.cs │ │ ├── SearchWindowProvider.cs.meta │ │ ├── Views.meta │ │ └── Views │ │ │ ├── FloatField.cs │ │ │ ├── FloatField.cs.meta │ │ │ ├── GradientEdge.cs │ │ │ ├── GradientEdge.cs.meta │ │ │ ├── GraphEditorView.cs │ │ │ ├── GraphEditorView.cs.meta │ │ │ ├── HlslFunctionView.cs │ │ │ ├── HlslFunctionView.cs.meta │ │ │ ├── IShaderNodeView.cs │ │ │ ├── IShaderNodeView.cs.meta │ │ │ ├── MaterialGraphView.cs │ │ │ ├── MaterialGraphView.cs.meta │ │ │ ├── MaterialNodeView.cs │ │ │ ├── MaterialNodeView.cs.meta │ │ │ ├── NodeSettingsView.cs │ │ │ ├── NodeSettingsView.cs.meta │ │ │ ├── PBRSettingsView.cs │ │ │ ├── PBRSettingsView.cs.meta │ │ │ ├── PortInputView.cs │ │ │ ├── PortInputView.cs.meta │ │ │ ├── PreviewSceneResources.cs │ │ │ ├── PreviewSceneResources.cs.meta │ │ │ ├── PropertyNodeView.cs │ │ │ ├── PropertyNodeView.cs.meta │ │ │ ├── PropertyRow.cs │ │ │ ├── PropertyRow.cs.meta │ │ │ ├── PropertySheet.cs │ │ │ ├── PropertySheet.cs.meta │ │ │ ├── ReorderableSlotListView.cs │ │ │ ├── ReorderableSlotListView.cs.meta │ │ │ ├── ShaderGroup.cs │ │ │ ├── ShaderGroup.cs.meta │ │ │ ├── ShaderPort.cs │ │ │ ├── ShaderPort.cs.meta │ │ │ ├── Slots.meta │ │ │ ├── Slots │ │ │ ├── BooleanSlotControlView.cs │ │ │ ├── BooleanSlotControlView.cs.meta │ │ │ ├── ColorRGBSlotControlView.cs │ │ │ ├── ColorRGBSlotControlView.cs.meta │ │ │ ├── ColorSlotControlView.cs │ │ │ ├── ColorSlotControlView.cs.meta │ │ │ ├── CubemapSlotControlView.cs │ │ │ ├── CubemapSlotControlView.cs.meta │ │ │ ├── GradientSlotControlView.cs │ │ │ ├── GradientSlotControlView.cs.meta │ │ │ ├── LabelSlotControlView.cs │ │ │ ├── LabelSlotControlView.cs.meta │ │ │ ├── MultiFloatSlotControlView.cs │ │ │ ├── MultiFloatSlotControlView.cs.meta │ │ │ ├── ScreenPositionSlotControlView.cs │ │ │ ├── ScreenPositionSlotControlView.cs.meta │ │ │ ├── Texture3DSlotControlView.cs │ │ │ ├── Texture3DSlotControlView.cs.meta │ │ │ ├── TextureArraySlotControlView.cs │ │ │ ├── TextureArraySlotControlView.cs.meta │ │ │ ├── TextureSlotControlView.cs │ │ │ ├── TextureSlotControlView.cs.meta │ │ │ ├── UVSlotControlView.cs │ │ │ └── UVSlotControlView.cs.meta │ │ │ ├── StickyNote.cs │ │ │ ├── StickyNote.cs.meta │ │ │ ├── UnlitSettingsView.cs │ │ │ └── UnlitSettingsView.cs.meta │ ├── Importers.meta │ ├── Importers │ │ ├── ShaderGraphAssetPostProcessor.cs │ │ ├── ShaderGraphAssetPostProcessor.cs.meta │ │ ├── ShaderGraphImporter.cs │ │ ├── ShaderGraphImporter.cs.meta │ │ ├── ShaderGraphImporterEditor.cs │ │ ├── ShaderGraphImporterEditor.cs.meta │ │ ├── ShaderGraphMetadata.cs │ │ ├── ShaderGraphMetadata.cs.meta │ │ ├── ShaderSubGraphImporter.cs │ │ ├── ShaderSubGraphImporter.cs.meta │ │ ├── ShaderSubGraphImporterEditor.cs │ │ ├── ShaderSubGraphImporterEditor.cs.meta │ │ ├── _.sgsubgraphdb │ │ └── _.sgsubgraphdb.meta │ ├── Internal.meta │ ├── Internal │ │ ├── Data.meta │ │ ├── Data │ │ │ ├── KeywordDescriptor.cs │ │ │ ├── KeywordDescriptor.cs.meta │ │ │ ├── KeywordEntry.cs │ │ │ ├── KeywordEntry.cs.meta │ │ │ ├── ShaderPass.cs │ │ │ └── ShaderPass.cs.meta │ │ ├── Enumerations.meta │ │ ├── Enumerations │ │ │ ├── KeywordDefinition.cs │ │ │ ├── KeywordDefinition.cs.meta │ │ │ ├── KeywordScope.cs │ │ │ ├── KeywordScope.cs.meta │ │ │ ├── KeywordType.cs │ │ │ ├── KeywordType.cs.meta │ │ │ ├── NormalDropOffSpace.cs │ │ │ ├── NormalDropOffSpace.cs.meta │ │ │ ├── PropertyType.cs │ │ │ └── PropertyType.cs.meta │ │ ├── GraphCode.cs │ │ ├── GraphCode.cs.meta │ │ ├── OutputMetadata.cs │ │ ├── OutputMetadata.cs.meta │ │ ├── ShaderGraphVfxAsset.cs │ │ └── ShaderGraphVfxAsset.cs.meta │ ├── Resources.meta │ ├── Resources │ │ ├── GraphView.meta │ │ ├── GraphView │ │ │ ├── Nodes.meta │ │ │ └── Nodes │ │ │ │ ├── BlackboardFieldExposed.png │ │ │ │ ├── BlackboardFieldExposed.png.meta │ │ │ │ ├── BlackboardFieldPillBackground.png │ │ │ │ ├── BlackboardFieldPillBackground.png.meta │ │ │ │ ├── NodeChevronDown.png │ │ │ │ ├── NodeChevronDown.png.meta │ │ │ │ ├── NodeChevronDown@2x.png │ │ │ │ ├── NodeChevronDown@2x.png.meta │ │ │ │ ├── NodeChevronLeft.png │ │ │ │ ├── NodeChevronLeft.png.meta │ │ │ │ ├── NodeChevronLeft@2x.png │ │ │ │ ├── NodeChevronLeft@2x.png.meta │ │ │ │ ├── NodeChevronRight.png │ │ │ │ ├── NodeChevronRight.png.meta │ │ │ │ ├── NodeChevronRight@2x.png │ │ │ │ ├── NodeChevronRight@2x.png.meta │ │ │ │ ├── NodeChevronUp.png │ │ │ │ ├── NodeChevronUp.png.meta │ │ │ │ ├── NodeChevronUp@2x.png │ │ │ │ ├── NodeChevronUp@2x.png.meta │ │ │ │ ├── PreviewCollapse.png │ │ │ │ ├── PreviewCollapse.png.meta │ │ │ │ ├── PreviewCollapse@2x.png │ │ │ │ ├── PreviewCollapse@2x.png.meta │ │ │ │ ├── PreviewExpand.png │ │ │ │ ├── PreviewExpand.png.meta │ │ │ │ ├── PreviewExpand@2x.png │ │ │ │ └── PreviewExpand@2x.png.meta │ │ ├── Icons.meta │ │ ├── Icons │ │ │ ├── SettingsIcons.png │ │ │ ├── SettingsIcons.png.meta │ │ │ ├── SettingsIcons@2x.png │ │ │ ├── SettingsIcons@2x.png.meta │ │ │ ├── SettingsIcons_hover.png │ │ │ ├── SettingsIcons_hover.png.meta │ │ │ ├── SettingsIcons_hover@2x.png │ │ │ ├── SettingsIcons_hover@2x.png.meta │ │ │ ├── Settings_Flyout_9slice.png │ │ │ ├── Settings_Flyout_9slice.png.meta │ │ │ ├── Settings_Flyout_9slice@2x.png │ │ │ ├── Settings_Flyout_9slice@2x.png.meta │ │ │ ├── settings_button.png │ │ │ ├── settings_button.png.meta │ │ │ ├── settingsbutton.png │ │ │ ├── settingsbutton.png.meta │ │ │ ├── sg_graph_icon@64.png │ │ │ ├── sg_graph_icon@64.png.meta │ │ │ ├── sg_graph_icon_gray_dark@16.png │ │ │ ├── sg_graph_icon_gray_dark@16.png.meta │ │ │ ├── sg_graph_icon_gray_light@16.png │ │ │ ├── sg_graph_icon_gray_light@16.png.meta │ │ │ ├── sg_subgraph_icon@64.png │ │ │ ├── sg_subgraph_icon@64.png.meta │ │ │ ├── sg_subgraph_icon_gray_dark@16.png │ │ │ ├── sg_subgraph_icon_gray_dark@16.png.meta │ │ │ ├── sg_subgraph_icon_gray_light@16.png │ │ │ └── sg_subgraph_icon_gray_light@16.png.meta │ │ ├── Resizable.uss │ │ ├── Resizable.uss.meta │ │ ├── Selectable.uss │ │ ├── Selectable.uss.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ │ ├── BlitNoAlpha.shader │ │ │ ├── BlitNoAlpha.shader.meta │ │ │ ├── Checkerboard.shader │ │ │ ├── Checkerboard.shader.meta │ │ │ ├── FallbackError.shader │ │ │ └── FallbackError.shader.meta │ │ ├── StickyNote.uss │ │ ├── StickyNote.uss.meta │ │ ├── Styles.meta │ │ ├── Styles │ │ │ ├── Blackboard.uss │ │ │ ├── Blackboard.uss.meta │ │ │ ├── ColorMode.uss │ │ │ ├── ColorMode.uss.meta │ │ │ ├── Controls.meta │ │ │ ├── Controls │ │ │ │ ├── BooleanSlotControlView.uss │ │ │ │ ├── BooleanSlotControlView.uss.meta │ │ │ │ ├── ChannelEnumControlView.uss │ │ │ │ ├── ChannelEnumControlView.uss.meta │ │ │ │ ├── ChannelEnumMaskControlView.uss │ │ │ │ ├── ChannelEnumMaskControlView.uss.meta │ │ │ │ ├── ChannelMixerControlView.uss │ │ │ │ ├── ChannelMixerControlView.uss.meta │ │ │ │ ├── ColorControlView.uss │ │ │ │ ├── ColorControlView.uss.meta │ │ │ │ ├── ColorRGBASlotControlView.uss │ │ │ │ ├── ColorRGBASlotControlView.uss.meta │ │ │ │ ├── ColorRGBSlotControlView.uss │ │ │ │ ├── ColorRGBSlotControlView.uss.meta │ │ │ │ ├── CubemapSlotControlView.uss │ │ │ │ ├── CubemapSlotControlView.uss.meta │ │ │ │ ├── DielectricSpecularControlView.uss │ │ │ │ ├── DielectricSpecularControlView.uss.meta │ │ │ │ ├── EnumControlView.uss │ │ │ │ ├── EnumControlView.uss.meta │ │ │ │ ├── EnumConversionControlView.uss │ │ │ │ ├── EnumConversionControlView.uss.meta │ │ │ │ ├── GradientControlView.uss │ │ │ │ ├── GradientControlView.uss.meta │ │ │ │ ├── GradientSlotControlView.uss │ │ │ │ ├── GradientSlotControlView.uss.meta │ │ │ │ ├── IntegerControlView.uss │ │ │ │ ├── IntegerControlView.uss.meta │ │ │ │ ├── MultiFloatControlView.uss │ │ │ │ ├── MultiFloatControlView.uss.meta │ │ │ │ ├── MultiFloatSlotControlView.uss │ │ │ │ ├── MultiFloatSlotControlView.uss.meta │ │ │ │ ├── PopupControlView.uss │ │ │ │ ├── PopupControlView.uss.meta │ │ │ │ ├── ScreenPositionSlotControlView.uss │ │ │ │ ├── ScreenPositionSlotControlView.uss.meta │ │ │ │ ├── SliderControlView.uss │ │ │ │ ├── SliderControlView.uss.meta │ │ │ │ ├── Texture3DSlotControlView.uss │ │ │ │ ├── Texture3DSlotControlView.uss.meta │ │ │ │ ├── TextureArraySlotControlView.uss │ │ │ │ ├── TextureArraySlotControlView.uss.meta │ │ │ │ ├── TextureSlotControlView.uss │ │ │ │ ├── TextureSlotControlView.uss.meta │ │ │ │ ├── ToggleControlView.uss │ │ │ │ ├── ToggleControlView.uss.meta │ │ │ │ ├── UVSlotControlView.uss │ │ │ │ └── UVSlotControlView.uss.meta │ │ │ ├── GraphEditorView.uss │ │ │ ├── GraphEditorView.uss.meta │ │ │ ├── HlslFunctionView.uss │ │ │ ├── HlslFunctionView.uss.meta │ │ │ ├── MasterPreviewView.uss │ │ │ ├── MasterPreviewView.uss.meta │ │ │ ├── MaterialGraph.uss │ │ │ ├── MaterialGraph.uss.meta │ │ │ ├── MaterialGraphView.uss │ │ │ ├── MaterialGraphView.uss.meta │ │ │ ├── MaterialNodeView.uss │ │ │ ├── MaterialNodeView.uss.meta │ │ │ ├── NodeSettings.uss │ │ │ ├── NodeSettings.uss.meta │ │ │ ├── PixelCacheProfiler.uss │ │ │ ├── PixelCacheProfiler.uss.meta │ │ │ ├── PortInputView.uss │ │ │ ├── PortInputView.uss.meta │ │ │ ├── PropertyNameReferenceField.uss │ │ │ ├── PropertyNameReferenceField.uss.meta │ │ │ ├── PropertyNodeView.uss │ │ │ ├── PropertyNodeView.uss.meta │ │ │ ├── PropertyRow.uss │ │ │ ├── PropertyRow.uss.meta │ │ │ ├── PropertySheet.uss │ │ │ ├── PropertySheet.uss.meta │ │ │ ├── ReorderableSlotListView.uss │ │ │ ├── ReorderableSlotListView.uss.meta │ │ │ ├── ShaderGraphBlackboard.uss │ │ │ ├── ShaderGraphBlackboard.uss.meta │ │ │ ├── ShaderPort.uss │ │ │ ├── ShaderPort.uss.meta │ │ │ ├── ShaderPropertyView.uss │ │ │ └── ShaderPropertyView.uss.meta │ │ ├── UXML.meta │ │ └── UXML │ │ │ ├── GraphView.meta │ │ │ ├── GraphView │ │ │ ├── Blackboard.uxml │ │ │ ├── Blackboard.uxml.meta │ │ │ ├── BlackboardField.uxml │ │ │ ├── BlackboardField.uxml.meta │ │ │ ├── BlackboardRow.uxml │ │ │ ├── BlackboardRow.uxml.meta │ │ │ ├── BlackboardSection.uxml │ │ │ └── BlackboardSection.uxml.meta │ │ │ ├── NodeSettings.uxml │ │ │ ├── NodeSettings.uxml.meta │ │ │ ├── PixelCacheProfiler.uxml │ │ │ ├── PixelCacheProfiler.uxml.meta │ │ │ ├── Resizable.uxml │ │ │ ├── Resizable.uxml.meta │ │ │ ├── StickyNote.uxml │ │ │ └── StickyNote.uxml.meta │ ├── ShaderGUI.meta │ ├── ShaderGUI │ │ ├── PBRMasterGUI.cs │ │ └── PBRMasterGUI.cs.meta │ ├── ShaderGraphAnalytics.cs │ ├── ShaderGraphAnalytics.cs.meta │ ├── ShaderGraphPreferences.cs │ ├── ShaderGraphPreferences.cs.meta │ ├── Templates.meta │ ├── Templates │ │ ├── PassMesh.template │ │ └── PassMesh.template.meta │ ├── Unity.ShaderGraph.Editor.asmdef │ ├── Unity.ShaderGraph.Editor.asmdef.meta │ ├── Util.meta │ ├── Util │ │ ├── CompatibilityExtensions.cs │ │ ├── CompatibilityExtensions.cs.meta │ │ ├── CopyPasteGraph.cs │ │ ├── CopyPasteGraph.cs.meta │ │ ├── CreateSerializableGraph.cs │ │ ├── CreateSerializableGraph.cs.meta │ │ ├── Documentation.cs │ │ ├── Documentation.cs.meta │ │ ├── FileUtilities.cs │ │ ├── FileUtilities.cs.meta │ │ ├── IndexSet.cs │ │ ├── IndexSet.cs.meta │ │ ├── MessageManager.cs │ │ ├── MessageManager.cs.meta │ │ ├── TypeMapper.cs │ │ ├── TypeMapper.cs.meta │ │ ├── TypeMapping.cs │ │ ├── TypeMapping.cs.meta │ │ ├── UIUtilities.cs │ │ └── UIUtilities.cs.meta │ ├── Utilities.meta │ └── Utilities │ │ ├── AssemblyInfo.cs │ │ ├── AssemblyInfo.cs.meta │ │ ├── EnumInfo.cs │ │ ├── EnumInfo.cs.meta │ │ ├── StringBuilderExtensions.cs │ │ ├── StringBuilderExtensions.cs.meta │ │ ├── Unity.ShaderGraph.Utilities.asmdef │ │ └── Unity.ShaderGraph.Utilities.asmdef.meta │ ├── LICENSE.md │ ├── LICENSE.md.meta │ ├── README.md │ ├── README.md.meta │ ├── Samples~ │ └── ProceduralPatterns │ │ ├── .sample.json │ │ ├── Bacteria.ShaderSubGraph │ │ ├── Bacteria.ShaderSubGraph.meta │ │ ├── BacteriaSmoothstep.shadersubgraph │ │ ├── BacteriaSmoothstep.shadersubgraph.meta │ │ ├── Brick.ShaderSubGraph │ │ ├── Brick.ShaderSubGraph.meta │ │ ├── Dots.ShaderSubGraph │ │ ├── Dots.ShaderSubGraph.meta │ │ ├── Grid.ShaderSubGraph │ │ ├── Grid.ShaderSubGraph.meta │ │ ├── Herringbone.ShaderSubGraph │ │ ├── Herringbone.ShaderSubGraph.meta │ │ ├── Hex Lattice.ShaderSubGraph │ │ ├── Hex Lattice.ShaderSubGraph.meta │ │ ├── Houndstooth.ShaderSubGraph │ │ ├── Houndstooth.ShaderSubGraph.meta │ │ ├── Smooth Wave.ShaderSubGraph │ │ ├── Smooth Wave.ShaderSubGraph.meta │ │ ├── Spiral.ShaderSubGraph │ │ ├── Spiral.ShaderSubGraph.meta │ │ ├── Stripes.ShaderSubGraph │ │ ├── Stripes.ShaderSubGraph.meta │ │ ├── Truchet.ShaderSubGraph │ │ ├── Truchet.ShaderSubGraph.meta │ │ ├── Whirl.ShaderSubGraph │ │ ├── Whirl.ShaderSubGraph.meta │ │ ├── Zig Zag.ShaderSubGraph │ │ └── Zig Zag.ShaderSubGraph.meta │ ├── ShaderGraphLibrary.meta │ ├── ShaderGraphLibrary │ ├── DummyShaderGraphLibrary.cs │ ├── DummyShaderGraphLibrary.cs.meta │ ├── Functions.hlsl │ ├── Functions.hlsl.meta │ ├── GeometricTools.hlsl │ ├── GeometricTools.hlsl.meta │ ├── ShaderConfig.cs.hlsl │ ├── ShaderConfig.cs.hlsl.meta │ ├── ShaderVariables.hlsl │ ├── ShaderVariables.hlsl.meta │ ├── ShaderVariablesFunctions.hlsl │ ├── ShaderVariablesFunctions.hlsl.meta │ ├── ShaderVariablesMatrixDefsLegacyUnity.hlsl │ ├── ShaderVariablesMatrixDefsLegacyUnity.hlsl.meta │ ├── Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.asmdef │ └── Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.asmdef.meta │ ├── Tests.meta │ ├── Tests │ ├── .tests.json │ ├── Editor.meta │ └── Editor │ │ ├── IntegrationTests.meta │ │ ├── IntegrationTests │ │ ├── SerializationTests.cs │ │ └── SerializationTests.cs.meta │ │ ├── TestNode.cs │ │ ├── TestNode.cs.meta │ │ ├── TestSlot.cs │ │ ├── TestSlot.cs.meta │ │ ├── UnitTests.meta │ │ ├── UnitTests │ │ ├── AbstractMaterialGraphTests.cs │ │ ├── AbstractMaterialGraphTests.cs.meta │ │ ├── DynamicSlotTests.cs │ │ ├── DynamicSlotTests.cs.meta │ │ ├── FixedSlotTests.cs │ │ ├── FixedSlotTests.cs.meta │ │ ├── MaterialGraphTests.cs │ │ ├── MaterialGraphTests.cs.meta │ │ ├── MaterialNodeTests.cs │ │ ├── MaterialNodeTests.cs.meta │ │ ├── MaterialSlotTests.cs │ │ ├── MaterialSlotTests.cs.meta │ │ ├── MessageManagerTests.cs │ │ ├── MessageManagerTests.cs.meta │ │ ├── PixelShaderNodeTests.cs │ │ ├── PixelShaderNodeTests.cs.meta │ │ ├── PropertyChunkTests.cs │ │ ├── PropertyChunkTests.cs.meta │ │ ├── PropertyGeneratorTests.cs │ │ ├── PropertyGeneratorTests.cs.meta │ │ ├── PropertyNodeTests.cs │ │ ├── PropertyNodeTests.cs.meta │ │ ├── SerializedGraphTests.cs │ │ ├── SerializedGraphTests.cs.meta │ │ ├── ShaderGeneratorTests.cs │ │ ├── ShaderGeneratorTests.cs.meta │ │ ├── ShaderSourceMapTests.cs │ │ └── ShaderSourceMapTests.cs.meta │ │ ├── Unity.ShaderGraph.Editor.Tests.asmdef │ │ └── Unity.ShaderGraph.Editor.Tests.asmdef.meta │ ├── package.json │ └── package.json.meta ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── URPProjectSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset ├── README.md └── Screenshots ├── Gamma_NoCorrection.png ├── Gamma_Step1_ColorsCorrection.png ├── Gamma_Step2_GI Correction.png ├── Gamma_Step3_CorrectionFinalResult.png └── Linear.png /Assets/ExampleAssets.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 990f5c2df70993f4987a388ca178996a 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/ExampleAssets/Materials.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ffd318dbb37362c4f8d87863d082b2fd 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/ExampleAssets/Materials/DryWallPainted_Mat.mat.meta: 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-------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Data/Graphs/Vector3ShaderProperty.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 34a68571f5ae4ebe8221824597dc0675 3 | timeCreated: 1505346931 -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Data/Graphs/Vector4ShaderProperty.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3989871719194dbdba09613ac74761b3 3 | timeCreated: 1505346935 -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Data/Graphs/VectorShaderProperty.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4f83ebb04c5c4df184601ef18aa7d89d 3 | timeCreated: 1505408377 -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Data/Implementation/GraphObject.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 463ff292c8554dc18fb52fb725707a21 3 | timeCreated: 1508144011 -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Data/Implementation/SlotType.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.Graphing 2 | { 3 | enum SlotType 4 | { 5 | Input, 6 | Output 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Data/Interfaces/Graph.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 20d63795c62940409089af61496db945 3 | timeCreated: 1513348939 -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Data/Interfaces/Graph/IOnAssetEnabled.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.Graphing 2 | { 3 | interface IOnAssetEnabled 4 | { 5 | void OnEnable(); 6 | } 7 | } 8 | -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Data/Interfaces/IGeneratesBodyCode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.ShaderGraph 2 | { 3 | interface IGeneratesBodyCode 4 | { 5 | void GenerateNodeCode(ShaderStringBuilder sb, GenerationMode generationMode); 6 | } 7 | } 8 | -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Data/Interfaces/IGroupItem.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.ShaderGraph 4 | { 5 | interface IGroupItem 6 | { 7 | Guid groupGuid { get; set; } 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Data/Interfaces/IHasSettings.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine.UIElements; 2 | 3 | namespace UnityEditor.Graphing 4 | { 5 | interface IHasSettings 6 | { 7 | VisualElement CreateSettingsElement(); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireFaceSign.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 23f5d9c2f1ec442a7b8c59e893a6724d 3 | timeCreated: 1512469767 -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireMeshUV.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c23e123c3ff140c997d68b663b484f29 3 | timeCreated: 1512469718 -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireNormal.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 51bb8f11fbcf43f9bcec6418f1991397 3 | timeCreated: 1504092018 -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireScreenPosition.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f7223ad4b07146cc98966aad000f017d 3 | timeCreated: 1512469767 -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireVertexColor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 04d654703054418c8db537b52ae070dc 3 | timeCreated: 1512469863 -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Data/Interfaces/NeededCoordinateSpace.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8ad845bb8ef34e4589bcf630a8a8a31a 3 | timeCreated: 1505627582 -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Data/MasterNodes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: be7d4ec304eccd8489095f90e0909d93 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Data/MasterNodes/DistortionMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.ShaderGraph 4 | { 5 | enum DistortionMode 6 | { 7 | Add, 8 | Multiply, 9 | Replace 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Data/MasterNodes/EmissionGIMode.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.ShaderGraph 4 | { 5 | enum EmissionGIMode 6 | { 7 | Disabled, 8 | Realtime, 9 | Baked, 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Data/MasterNodes/IPBRSubShader.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.ShaderGraph 4 | { 5 | interface IPBRSubShader : ISubShader 6 | { 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Data/MasterNodes/IUnlitSubShader.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.ShaderGraph 4 | { 5 | interface IUnlitSubShader : ISubShader 6 | {} 7 | } 8 | -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Data/Nodes/Artistic/Blend.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f85e7557d4bb9874882ec3fa3044a53e 3 | folderAsset: yes 4 | DefaultImporter: 5 | 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/Assets/com.unity.shadergraph/Editor/Data/Nodes/FormerNameAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ae5b0289aecc42c2b6f5b5b08b80bdd9 3 | timeCreated: 1513592955 -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Data/Nodes/Input/Basic.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b43ef3944c134a74995e6582de94d21b 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Data/Nodes/Input/Gradient.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6c3178830acf943f8bf39e5a651057f2 3 | folderAsset: yes 4 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-------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Data/Nodes/Math/Derivative.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c10838deaed74574a94a340e53c2b229 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Data/Nodes/Math/Wave.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 24b10579e42f5f845a9f2ab79f921476 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Data/Nodes/NormalMapSpace.cs: 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9 | -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Internal/Enumerations.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d0cb1fc17ee65684592babcd1dba61b9 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Internal/Enumerations/KeywordDefinition.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.ShaderGraph 2 | { 3 | public enum KeywordDefinition 4 | { 5 | ShaderFeature, 6 | MultiCompile, 7 | Predefined 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Internal/Enumerations/KeywordScope.cs: 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-------------------------------------------------------------------------------- 1 | .unity-imgui-container { 2 | margin-top: 4; 3 | margin-bottom: 4; 4 | margin-left: 8; 5 | margin-right: 8; 6 | } 7 | -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Resources/UXML.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e14441797a82fb84fb4e43064342bcb5 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Resources/UXML/GraphView.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d50f8ede1b641034a8c4d807ac62b84d 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/ShaderGUI.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bf98f2305896d48cd92f7f68d48060d6 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/ShaderGraphAnalytics.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 95acb2cb7fb743a7917a08a07a783b66 3 | timeCreated: 1582291906 -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Templates/PassMesh.template.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1d356e56081caed46bb576bcdf392666 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Unity.ShaderGraph.Editor.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: be0903cd8e1546f498710afdc59db5eb 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Util/CompatibilityExtensions.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7c1717b624ad45ccbb3fa6bec28af711 3 | timeCreated: 1519741123 -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Util/CreateSerializableGraph.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.Graphing 2 | { 3 | } 4 | -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Util/IndexSet.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 41c67c52dd54464fa78d8ab286eb501b 3 | timeCreated: 1514376310 -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Utilities.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f09c1bd643b38480bba505d3a9023457 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Editor/Utilities/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Runtime.CompilerServices; 2 | 3 | [assembly: InternalsVisibleTo("Unity.ShaderGraph.Editor")] 4 | -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/LICENSE.md.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3627da0ec84594020b79e02cec8d0b41 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/README.md.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 08534868baca5cc4092711da8c94e981 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/ShaderGraphLibrary.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c1bc9b92d5eaa40f8a85c1f48ba87de9 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/ShaderGraphLibrary/DummyShaderGraphLibrary.cs: -------------------------------------------------------------------------------- 1 | // This file is only to force Unity to load the ShaderLibrary's hlsl files in visual studio project via asmdef file, so they can be browse. 2 | class DummyShaderGraphLibrary 3 | { 4 | 5 | } 6 | -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Tests.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b67edcfd84add6e4a97f27f155b61a7b 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Tests/.tests.json: -------------------------------------------------------------------------------- 1 | { 2 | "createSeparatePackage": false 3 | } 4 | -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Tests/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8453a00e344fd7e408223e92fc924cc2 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Tests/Editor/TestNode.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEditor.ShaderGraph 2 | { 3 | class TestNode : AbstractMaterialNode 4 | { 5 | } 6 | } 7 | -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Tests/Editor/TestNode.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5b3ff0f8519f4c0aa38ae4251a329e34 3 | timeCreated: 1513341923 -------------------------------------------------------------------------------- /Assets/com.unity.shadergraph/Tests/Editor/TestSlot.cs.meta: -------------------------------------------------------------------------------- 1 | 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