├── AMS-AssignCheatButton.exe
├── AMS-AssignCheatButton
├── Icon.ico
├── Resources
│ ├── Icon.ico
│ └── Icon.png
├── App.config
├── Properties
│ ├── Settings.settings
│ ├── Settings.Designer.cs
│ ├── AssemblyInfo.cs
│ ├── Resources.Designer.cs
│ └── Resources.resx
├── App.xaml.cs
├── App.xaml
├── AMS-AssignCheatButton.csproj
├── MainWindow.xaml
└── MainWindow.xaml.cs
├── AMS-AssignCheatButton.sln
├── README.md
├── .gitattributes
└── .gitignore
/AMS-AssignCheatButton.exe:
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https://raw.githubusercontent.com/DarkFlare69/AMS-Cheat-Button-Assigner/HEAD/AMS-AssignCheatButton.exe
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/AMS-AssignCheatButton/Icon.ico:
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https://raw.githubusercontent.com/DarkFlare69/AMS-Cheat-Button-Assigner/HEAD/AMS-AssignCheatButton/Icon.ico
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/AMS-AssignCheatButton/Resources/Icon.ico:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/DarkFlare69/AMS-Cheat-Button-Assigner/HEAD/AMS-AssignCheatButton/Resources/Icon.ico
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/AMS-AssignCheatButton/Resources/Icon.png:
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https://raw.githubusercontent.com/DarkFlare69/AMS-Cheat-Button-Assigner/HEAD/AMS-AssignCheatButton/Resources/Icon.png
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/AMS-AssignCheatButton/App.config:
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3 |
4 |
5 |
6 |
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/AMS-AssignCheatButton/Properties/Settings.settings:
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2 |
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4 |
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6 |
7 |
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/AMS-AssignCheatButton/App.xaml.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Configuration;
4 | using System.Data;
5 | using System.Linq;
6 | using System.Threading.Tasks;
7 | using System.Windows;
8 |
9 | namespace AMS_AssignCheatButton
10 | {
11 | ///
12 | /// Interaction logic for App.xaml
13 | ///
14 | public partial class App : Application
15 | {
16 | }
17 | }
18 |
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/AMS-AssignCheatButton/App.xaml:
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1 |
6 |
7 |
8 |
9 |
10 |
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/AMS-AssignCheatButton/Properties/Settings.Designer.cs:
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1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace AMS_AssignCheatButton.Properties
12 | {
13 |
14 |
15 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
16 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
17 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
18 | {
19 |
20 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
21 |
22 | public static Settings Default
23 | {
24 | get
25 | {
26 | return defaultInstance;
27 | }
28 | }
29 | }
30 | }
31 |
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/AMS-AssignCheatButton.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio 15
4 | VisualStudioVersion = 15.0.28307.572
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AMS-AssignCheatButton", "AMS-AssignCheatButton\AMS-AssignCheatButton.csproj", "{6019C312-A192-40FF-9685-B7D20357E203}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Release|Any CPU = Release|Any CPU
12 | EndGlobalSection
13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 | {6019C312-A192-40FF-9685-B7D20357E203}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15 | {6019C312-A192-40FF-9685-B7D20357E203}.Debug|Any CPU.Build.0 = Debug|Any CPU
16 | {6019C312-A192-40FF-9685-B7D20357E203}.Release|Any CPU.ActiveCfg = Release|Any CPU
17 | {6019C312-A192-40FF-9685-B7D20357E203}.Release|Any CPU.Build.0 = Release|Any CPU
18 | EndGlobalSection
19 | GlobalSection(SolutionProperties) = preSolution
20 | HideSolutionNode = FALSE
21 | EndGlobalSection
22 | GlobalSection(ExtensibilityGlobals) = postSolution
23 | SolutionGuid = {1D0FE81E-8B12-43B6-A6E9-86A2C7EDB19B}
24 | EndGlobalSection
25 | EndGlobal
26 |
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/README.md:
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1 | # About
2 | Atmosphere Cheat Button Assigner is a tool that I made for use with Atmosphere or SX OS codes on the Nintendo Switch. This will accept codes as input and allow you to change any button activators present in the code. This will allow anyone to modify pre-existing codes with their own desired activators, regardless of coding knowledge level. This will also be useful for cheat creators to release their codes with activators formatted using placeholders (such as 8000XXXX) and then allow the users to choose the activator.
3 |
4 | Screenshot:
5 |
6 | 
7 |
8 | # Usage
9 | 1) Paste your Atmosphere codes into the text box, or open them from any txt file. Input formatting does not matter.
10 | 2) Click the "Load Codes" button.
11 | 3) Use the "Next Activator" and "Previous Activator" buttons to cycle through any present button activators.
12 | 4) To change an activator, check/uncheck the appropriate boxes and click "Save Current Activator" when done.
13 | 5) All the new codes will be in the same text box. Copy them wherever you want.
14 |
15 | # Links
16 | Download: https://github.com/DarkFlare69/AMS-Cheat-Button-Assigner/raw/master/AMS-AssignCheatButton.exe
17 |
18 | GBAtemp Thread: https://gbatemp.net/threads/atmosphere-cheat-code-button-assigner-gui.567244/
19 |
20 | YouTube Video: https://www.youtube.com/watch?v=9r82goYAV_M
21 |
22 | # Credits
23 | -Program by DarkFlare
24 |
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/AMS-AssignCheatButton/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Resources;
3 | using System.Runtime.CompilerServices;
4 | using System.Runtime.InteropServices;
5 | using System.Windows;
6 |
7 | // General Information about an assembly is controlled through the following
8 | // set of attributes. Change these attribute values to modify the information
9 | // associated with an assembly.
10 | [assembly: AssemblyTitle("AMS-AssignCheatButton")]
11 | [assembly: AssemblyDescription("")]
12 | [assembly: AssemblyConfiguration("")]
13 | [assembly: AssemblyCompany("")]
14 | [assembly: AssemblyProduct("AMS-AssignCheatButton")]
15 | [assembly: AssemblyCopyright("Copyright © 2020")]
16 | [assembly: AssemblyTrademark("")]
17 | [assembly: AssemblyCulture("")]
18 |
19 | // Setting ComVisible to false makes the types in this assembly not visible
20 | // to COM components. If you need to access a type in this assembly from
21 | // COM, set the ComVisible attribute to true on that type.
22 | [assembly: ComVisible(false)]
23 |
24 | //In order to begin building localizable applications, set
25 | //CultureYouAreCodingWith in your .csproj file
26 | //inside a . For example, if you are using US english
27 | //in your source files, set the to en-US. Then uncomment
28 | //the NeutralResourceLanguage attribute below. Update the "en-US" in
29 | //the line below to match the UICulture setting in the project file.
30 |
31 | //[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
32 |
33 |
34 | [assembly: ThemeInfo(
35 | ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
36 | //(used if a resource is not found in the page,
37 | // or application resource dictionaries)
38 | ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
39 | //(used if a resource is not found in the page,
40 | // app, or any theme specific resource dictionaries)
41 | )]
42 |
43 |
44 | // Version information for an assembly consists of the following four values:
45 | //
46 | // Major Version
47 | // Minor Version
48 | // Build Number
49 | // Revision
50 | //
51 | // You can specify all the values or you can default the Build and Revision Numbers
52 | // by using the '*' as shown below:
53 | // [assembly: AssemblyVersion("1.0.*")]
54 | [assembly: AssemblyVersion("1.0.0.0")]
55 | [assembly: AssemblyFileVersion("1.0.0.0")]
56 |
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/.gitattributes:
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1 | ###############################################################################
2 | # Set default behavior to automatically normalize line endings.
3 | ###############################################################################
4 | * text=auto
5 |
6 | ###############################################################################
7 | # Set default behavior for command prompt diff.
8 | #
9 | # This is need for earlier builds of msysgit that does not have it on by
10 | # default for csharp files.
11 | # Note: This is only used by command line
12 | ###############################################################################
13 | #*.cs diff=csharp
14 |
15 | ###############################################################################
16 | # Set the merge driver for project and solution files
17 | #
18 | # Merging from the command prompt will add diff markers to the files if there
19 | # are conflicts (Merging from VS is not affected by the settings below, in VS
20 | # the diff markers are never inserted). Diff markers may cause the following
21 | # file extensions to fail to load in VS. An alternative would be to treat
22 | # these files as binary and thus will always conflict and require user
23 | # intervention with every merge. To do so, just uncomment the entries below
24 | ###############################################################################
25 | #*.sln merge=binary
26 | #*.csproj merge=binary
27 | #*.vbproj merge=binary
28 | #*.vcxproj merge=binary
29 | #*.vcproj merge=binary
30 | #*.dbproj merge=binary
31 | #*.fsproj merge=binary
32 | #*.lsproj merge=binary
33 | #*.wixproj merge=binary
34 | #*.modelproj merge=binary
35 | #*.sqlproj merge=binary
36 | #*.wwaproj merge=binary
37 |
38 | ###############################################################################
39 | # behavior for image files
40 | #
41 | # image files are treated as binary by default.
42 | ###############################################################################
43 | #*.jpg binary
44 | #*.png binary
45 | #*.gif binary
46 |
47 | ###############################################################################
48 | # diff behavior for common document formats
49 | #
50 | # Convert binary document formats to text before diffing them. This feature
51 | # is only available from the command line. Turn it on by uncommenting the
52 | # entries below.
53 | ###############################################################################
54 | #*.doc diff=astextplain
55 | #*.DOC diff=astextplain
56 | #*.docx diff=astextplain
57 | #*.DOCX diff=astextplain
58 | #*.dot diff=astextplain
59 | #*.DOT diff=astextplain
60 | #*.pdf diff=astextplain
61 | #*.PDF diff=astextplain
62 | #*.rtf diff=astextplain
63 | #*.RTF diff=astextplain
64 |
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/AMS-AssignCheatButton/Properties/Resources.Designer.cs:
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1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace AMS_AssignCheatButton.Properties
12 | {
13 |
14 |
15 | ///
16 | /// A strongly-typed resource class, for looking up localized strings, etc.
17 | ///
18 | // This class was auto-generated by the StronglyTypedResourceBuilder
19 | // class via a tool like ResGen or Visual Studio.
20 | // To add or remove a member, edit your .ResX file then rerun ResGen
21 | // with the /str option, or rebuild your VS project.
22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 | internal class Resources
26 | {
27 |
28 | private static global::System.Resources.ResourceManager resourceMan;
29 |
30 | private static global::System.Globalization.CultureInfo resourceCulture;
31 |
32 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
33 | internal Resources()
34 | {
35 | }
36 |
37 | ///
38 | /// Returns the cached ResourceManager instance used by this class.
39 | ///
40 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
41 | internal static global::System.Resources.ResourceManager ResourceManager
42 | {
43 | get
44 | {
45 | if ((resourceMan == null))
46 | {
47 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AMS_AssignCheatButton.Properties.Resources", typeof(Resources).Assembly);
48 | resourceMan = temp;
49 | }
50 | return resourceMan;
51 | }
52 | }
53 |
54 | ///
55 | /// Overrides the current thread's CurrentUICulture property for all
56 | /// resource lookups using this strongly typed resource class.
57 | ///
58 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
59 | internal static global::System.Globalization.CultureInfo Culture
60 | {
61 | get
62 | {
63 | return resourceCulture;
64 | }
65 | set
66 | {
67 | resourceCulture = value;
68 | }
69 | }
70 | }
71 | }
72 |
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/AMS-AssignCheatButton/AMS-AssignCheatButton.csproj:
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1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {6019C312-A192-40FF-9685-B7D20357E203}
8 | WinExe
9 | AMS_AssignCheatButton
10 | AMS-AssignCheatButton
11 | v4.7.2
12 | 512
13 | {60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
14 | 4
15 | true
16 | true
17 |
18 |
19 | AnyCPU
20 | true
21 | full
22 | false
23 | bin\Debug\
24 | DEBUG;TRACE
25 | prompt
26 | 4
27 |
28 |
29 | AnyCPU
30 | pdbonly
31 | true
32 | bin\Release\
33 | TRACE
34 | prompt
35 | 4
36 |
37 |
38 | Icon.ico
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 | 4.0
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 | MSBuild:Compile
59 | Designer
60 |
61 |
62 | MSBuild:Compile
63 | Designer
64 |
65 |
66 | App.xaml
67 | Code
68 |
69 |
70 | MainWindow.xaml
71 | Code
72 |
73 |
74 |
75 |
76 | Code
77 |
78 |
79 | True
80 | True
81 | Resources.resx
82 |
83 |
84 | True
85 | Settings.settings
86 | True
87 |
88 |
89 | ResXFileCodeGenerator
90 | Resources.Designer.cs
91 |
92 |
93 | SettingsSingleFileGenerator
94 | Settings.Designer.cs
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
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/.gitignore:
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1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 |
4 | # User-specific files
5 | *.suo
6 | *.user
7 | *.userosscache
8 | *.sln.docstates
9 |
10 | # User-specific files (MonoDevelop/Xamarin Studio)
11 | *.userprefs
12 |
13 | # Build results
14 | [Dd]ebug/
15 | [Dd]ebugPublic/
16 | [Rr]elease/
17 | [Rr]eleases/
18 | x64/
19 | x86/
20 | bld/
21 | [Bb]in/
22 | [Oo]bj/
23 | [Ll]og/
24 |
25 | # Visual Studio 2015 cache/options directory
26 | .vs/
27 | # Uncomment if you have tasks that create the project's static files in wwwroot
28 | #wwwroot/
29 |
30 | # MSTest test Results
31 | [Tt]est[Rr]esult*/
32 | [Bb]uild[Ll]og.*
33 |
34 | # NUNIT
35 | *.VisualState.xml
36 | TestResult.xml
37 |
38 | # Build Results of an ATL Project
39 | [Dd]ebugPS/
40 | [Rr]eleasePS/
41 | dlldata.c
42 |
43 | # DNX
44 | project.lock.json
45 | project.fragment.lock.json
46 | artifacts/
47 |
48 | *_i.c
49 | *_p.c
50 | *_i.h
51 | *.ilk
52 | *.meta
53 | *.obj
54 | *.pch
55 | *.pdb
56 | *.pgc
57 | *.pgd
58 | *.rsp
59 | *.sbr
60 | *.tlb
61 | *.tli
62 | *.tlh
63 | *.tmp
64 | *.tmp_proj
65 | *.log
66 | *.vspscc
67 | *.vssscc
68 | .builds
69 | *.pidb
70 | *.svclog
71 | *.scc
72 |
73 | # Chutzpah Test files
74 | _Chutzpah*
75 |
76 | # Visual C++ cache files
77 | ipch/
78 | *.aps
79 | *.ncb
80 | *.opendb
81 | *.opensdf
82 | *.sdf
83 | *.cachefile
84 | *.VC.db
85 | *.VC.VC.opendb
86 |
87 | # Visual Studio profiler
88 | *.psess
89 | *.vsp
90 | *.vspx
91 | *.sap
92 |
93 | # TFS 2012 Local Workspace
94 | $tf/
95 |
96 | # Guidance Automation Toolkit
97 | *.gpState
98 |
99 | # ReSharper is a .NET coding add-in
100 | _ReSharper*/
101 | *.[Rr]e[Ss]harper
102 | *.DotSettings.user
103 |
104 | # JustCode is a .NET coding add-in
105 | .JustCode
106 |
107 | # TeamCity is a build add-in
108 | _TeamCity*
109 |
110 | # DotCover is a Code Coverage Tool
111 | *.dotCover
112 |
113 | # NCrunch
114 | _NCrunch_*
115 | .*crunch*.local.xml
116 | nCrunchTemp_*
117 |
118 | # MightyMoose
119 | *.mm.*
120 | AutoTest.Net/
121 |
122 | # Web workbench (sass)
123 | .sass-cache/
124 |
125 | # Installshield output folder
126 | [Ee]xpress/
127 |
128 | # DocProject is a documentation generator add-in
129 | DocProject/buildhelp/
130 | DocProject/Help/*.HxT
131 | DocProject/Help/*.HxC
132 | DocProject/Help/*.hhc
133 | DocProject/Help/*.hhk
134 | DocProject/Help/*.hhp
135 | DocProject/Help/Html2
136 | DocProject/Help/html
137 |
138 | # Click-Once directory
139 | publish/
140 |
141 | # Publish Web Output
142 | *.[Pp]ublish.xml
143 | *.azurePubxml
144 | # TODO: Comment the next line if you want to checkin your web deploy settings
145 | # but database connection strings (with potential passwords) will be unencrypted
146 | #*.pubxml
147 | *.publishproj
148 |
149 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
150 | # checkin your Azure Web App publish settings, but sensitive information contained
151 | # in these scripts will be unencrypted
152 | PublishScripts/
153 |
154 | # NuGet Packages
155 | *.nupkg
156 | # The packages folder can be ignored because of Package Restore
157 | **/packages/*
158 | # except build/, which is used as an MSBuild target.
159 | !**/packages/build/
160 | # Uncomment if necessary however generally it will be regenerated when needed
161 | #!**/packages/repositories.config
162 | # NuGet v3's project.json files produces more ignoreable files
163 | *.nuget.props
164 | *.nuget.targets
165 |
166 | # Microsoft Azure Build Output
167 | csx/
168 | *.build.csdef
169 |
170 | # Microsoft Azure Emulator
171 | ecf/
172 | rcf/
173 |
174 | # Windows Store app package directories and files
175 | AppPackages/
176 | BundleArtifacts/
177 | Package.StoreAssociation.xml
178 | _pkginfo.txt
179 |
180 | # Visual Studio cache files
181 | # files ending in .cache can be ignored
182 | *.[Cc]ache
183 | # but keep track of directories ending in .cache
184 | !*.[Cc]ache/
185 |
186 | # Others
187 | ClientBin/
188 | ~$*
189 | *~
190 | *.dbmdl
191 | *.dbproj.schemaview
192 | *.jfm
193 | *.pfx
194 | *.publishsettings
195 | node_modules/
196 | orleans.codegen.cs
197 |
198 | # Since there are multiple workflows, uncomment next line to ignore bower_components
199 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
200 | #bower_components/
201 |
202 | # RIA/Silverlight projects
203 | Generated_Code/
204 |
205 | # Backup & report files from converting an old project file
206 | # to a newer Visual Studio version. Backup files are not needed,
207 | # because we have git ;-)
208 | _UpgradeReport_Files/
209 | Backup*/
210 | UpgradeLog*.XML
211 | UpgradeLog*.htm
212 |
213 | # SQL Server files
214 | *.mdf
215 | *.ldf
216 |
217 | # Business Intelligence projects
218 | *.rdl.data
219 | *.bim.layout
220 | *.bim_*.settings
221 |
222 | # Microsoft Fakes
223 | FakesAssemblies/
224 |
225 | # GhostDoc plugin setting file
226 | *.GhostDoc.xml
227 |
228 | # Node.js Tools for Visual Studio
229 | .ntvs_analysis.dat
230 |
231 | # Visual Studio 6 build log
232 | *.plg
233 |
234 | # Visual Studio 6 workspace options file
235 | *.opt
236 |
237 | # Visual Studio LightSwitch build output
238 | **/*.HTMLClient/GeneratedArtifacts
239 | **/*.DesktopClient/GeneratedArtifacts
240 | **/*.DesktopClient/ModelManifest.xml
241 | **/*.Server/GeneratedArtifacts
242 | **/*.Server/ModelManifest.xml
243 | _Pvt_Extensions
244 |
245 | # Paket dependency manager
246 | .paket/paket.exe
247 | paket-files/
248 |
249 | # FAKE - F# Make
250 | .fake/
251 |
252 | # JetBrains Rider
253 | .idea/
254 | *.sln.iml
255 |
256 | # CodeRush
257 | .cr/
258 |
259 | # Python Tools for Visual Studio (PTVS)
260 | __pycache__/
261 | *.pyc
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/AMS-AssignCheatButton/Properties/Resources.resx:
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105 |
106 | text/microsoft-resx
107 |
108 |
109 | 2.0
110 |
111 |
112 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
113 |
114 |
115 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
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/AMS-AssignCheatButton/MainWindow.xaml:
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/AMS-AssignCheatButton/MainWindow.xaml.cs:
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1 | using Microsoft.Win32;
2 | using System;
3 | using System.Collections.Generic;
4 | using System.IO;
5 | using System.Windows;
6 |
7 | namespace AMS_AssignCheatButton
8 | {
9 | public partial class MainWindow : Window
10 | {
11 | public MainWindow()
12 | {
13 | InitializeComponent();
14 | }
15 |
16 | int lineCount = 0;
17 | int currentActivator = 0;
18 | static List buttonValues = new List();
19 | static List linesWithButtons = new List();
20 | static List codeNames = new List();
21 | static List linesWithNames = new List();
22 |
23 | private void Button_Click(object sender, RoutedEventArgs e) // Next Button
24 | {
25 | if (textBox1.Text.Length < 8 || buttonValues.Count < 1)
26 | {
27 | ThrowError();
28 | return;
29 | }
30 | currentActivator++;
31 | if (currentActivator >= buttonValues.Count)
32 | {
33 | currentActivator = 0;
34 | textBoxName.Text = "Code name not found";
35 | }
36 | textBox2.Text = "Value: " + buttonValues[currentActivator].ToString("X");
37 | SetAllCheckBoxes(false);
38 | SetButtonValues(currentActivator);
39 | textBox3.Text = "Instance: " + (currentActivator + 1).ToString();
40 | TextBoxLine.Text = "Line: " + linesWithButtons[currentActivator].ToString();
41 | for (int i = 0; i < linesWithNames.Count; i++)
42 | if (linesWithButtons[currentActivator] > linesWithNames[i])
43 | textBoxName.Text = codeNames[i];
44 | }
45 |
46 | private void Button_Click_3(object sender, RoutedEventArgs e) // Previous Button
47 | {
48 | if (textBox1.Text.Length < 8 || buttonValues.Count < 1)
49 | {
50 | ThrowError();
51 | return;
52 | }
53 | currentActivator = (--currentActivator >= 1 ? currentActivator : 0);
54 | textBoxName.Text = "Code name not found";
55 | textBox2.Text = "Value: " + buttonValues[currentActivator].ToString("X");
56 | SetAllCheckBoxes(false);
57 | SetButtonValues(currentActivator);
58 | textBox3.Text = "Instance: " + (currentActivator + 1).ToString();
59 | TextBoxLine.Text = "Line: " + linesWithButtons[currentActivator].ToString();
60 | for (int i = 0; i < linesWithNames.Count; i++)
61 | if (linesWithButtons[currentActivator] > linesWithNames[i])
62 | textBoxName.Text = codeNames[i];
63 | }
64 |
65 | private void Button_Click_2(object sender, RoutedEventArgs e) // Save Current Activator
66 | {
67 | if (textBox1.Text.Length < 8 || buttonValues.Count < 1)
68 | {
69 | ThrowError();
70 | return;
71 | }
72 | string button = (SR.IsChecked == true ? "1" : "0") + (SL.IsChecked == true ? "1" : "0") + (RightStickDown.IsChecked == true ? "1" : "0") + (RightStickRight.IsChecked == true ? "1" : "0") + (RightStickUp.IsChecked == true ? "1" : "0") + (RightStickLeft.IsChecked == true ? "1" : "0") + (LeftStickDown.IsChecked == true ? "1" : "0") + (LeftStickRight.IsChecked == true ? "1" : "0") + (LeftStickUp.IsChecked == true ? "1" : "0") + (LeftStickleft.IsChecked == true ? "1" : "0") + (Down.IsChecked == true ? "1" : "0") + (Right1.IsChecked == true ? "1" : "0") + (Up.IsChecked == true ? "1" : "0") + (Left1.IsChecked == true ? "1" : "0") + (Minus.IsChecked == true ? "1" : "0") + (Plus.IsChecked == true ? "1" : "0") + (ZR.IsChecked == true ? "1" : "0") + (ZL.IsChecked == true ? "1" : "0") + (R.IsChecked == true ? "1" : "0") + (L.IsChecked == true ? "1" : "0") + (RightStickpressed.IsChecked == true ? "1" : "0") + (LeftStickPressed.IsChecked == true ? "1" : "0") + (Y.IsChecked == true ? "1" : "0") + (X.IsChecked == true ? "1" : "0") + (B.IsChecked == true ? "1" : "0") + (A.IsChecked == true ? "1" : "0");
73 | int but = Convert.ToInt32(button, 2);
74 | buttonValues[currentActivator] = but;
75 | List allText = new List();
76 | allText.Clear();
77 | StringReader lineString = new StringReader(textBox1.Text);
78 | while (textBox1.Text != null)
79 | {
80 | string line = lineString.ReadLine();
81 | if (line == null)
82 | break;
83 | allText.Add(line);
84 | }
85 | textBox2.Text = "Value: " + but.ToString("X");
86 | allText[linesWithButtons[currentActivator] - 1] = "8" + but.ToString("X").PadLeft(7, '0');
87 | textBox1.Text = "";
88 | foreach (string i in allText)
89 | textBox1.Text += i + "\n";
90 | }
91 |
92 | public void Button_Click_1(object sender, RoutedEventArgs e) // Load Code: get all button activators into ArrayList 'buttonValues' and load names
93 | {
94 | buttonValues.Clear();
95 | linesWithButtons.Clear();
96 | codeNames.Clear();
97 | linesWithNames.Clear();
98 | lineCount = 0;
99 | currentActivator = 0;
100 | if (textBox1.Text == "")
101 | {
102 | ThrowError();
103 | return;
104 | }
105 | StringReader lineString = new StringReader(textBox1.Text);
106 | while (textBox1.Text != null)
107 | {
108 | string line = lineString.ReadLine();
109 | if (line == null)
110 | break;
111 | lineCount++;
112 | if (line.StartsWith("8") && line.Length >= 8)
113 | {
114 | if (System.Text.RegularExpressions.Regex.IsMatch(line.Substring(1, 7), @"\A\b[0-9a-fA-F]+\b\Z")) // would rather not use regex but it works
115 | buttonValues.Add(Convert.ToInt32(line.Substring(1, 7), 16));
116 | else
117 | buttonValues.Add(0);
118 | linesWithButtons.Add(lineCount);
119 | textBox2.Text = "Value: " + buttonValues[0].ToString("X");
120 | SetAllCheckBoxes(false);
121 | SetButtonValues(0);
122 | textBox3.Text = "Instance: 1";
123 | TextBoxLine.Text = "Line: " + linesWithButtons[currentActivator].ToString();
124 | }
125 | if (line.StartsWith("[") && line.Contains("]"))
126 | {
127 | codeNames.Add(line.Substring(1, line.Length - 2));
128 | linesWithNames.Add(lineCount);
129 | }
130 | if (linesWithButtons.Count > 0 && linesWithNames.Count > 0 && linesWithButtons[0] > linesWithNames[0])
131 | textBoxName.Text = codeNames[0];
132 | else
133 | textBoxName.Text = "Code name not found";
134 | for (int i = 0; i < linesWithNames.Count; i++)
135 | if (linesWithButtons.Count > 0 && linesWithButtons[0] > linesWithNames[i])
136 | textBoxName.Text = codeNames[i];
137 | }
138 | if (buttonValues.Count == 0)
139 | MessageBox.Show("No button activators found in your codes.", "Info");
140 | }
141 |
142 | private void LoadTextFile_Click(object sender, EventArgs e) // Text file loading
143 | {
144 | {
145 | OpenFileDialog dialogue = new OpenFileDialog();
146 | dialogue.Title = "Open Text File";
147 | dialogue.Filter = "TXT files|*.txt";
148 | if (dialogue.ShowDialog() != DialogResult.HasValue)
149 | {
150 | string filename = dialogue.FileName;
151 | string[] filelinesWithButtons = File.ReadAllLines(filename);
152 | textBox1.Text = "";
153 | foreach (string line in filelinesWithButtons)
154 | textBox1.Text += line + "\n";
155 | }
156 | }
157 | }
158 |
159 | private void SetButtonValues(int activator) // Set the checked status of each box
160 | {
161 | for (int i = 0; i < 26; i++)
162 | if ((Convert.ToInt32(buttonValues[activator]) & (1 << i)) != 0) // wish i didnt have to do this, dont mind how gross the code is
163 | switch (i)
164 | {
165 | case 0:
166 | {
167 | A.IsChecked = true;
168 | continue;
169 | }
170 | case 1:
171 | {
172 | B.IsChecked = true;
173 | continue;
174 | }
175 | case 2:
176 | {
177 | X.IsChecked = true;
178 | continue;
179 | }
180 | case 3:
181 | {
182 | Y.IsChecked = true;
183 | continue;
184 | }
185 | case 4:
186 | {
187 | LeftStickPressed.IsChecked = true;
188 | continue;
189 | }
190 | case 5:
191 | {
192 | RightStickpressed.IsChecked = true;
193 | continue;
194 | }
195 | case 6:
196 | {
197 | L.IsChecked = true;
198 | continue;
199 | }
200 | case 7:
201 | {
202 | R.IsChecked = true;
203 | continue;
204 | }
205 | case 8:
206 | {
207 | ZL.IsChecked = true;
208 | continue;
209 | }
210 | case 9:
211 | {
212 | ZR.IsChecked = true;
213 | continue;
214 | }
215 | case 10:
216 | {
217 | Plus.IsChecked = true;
218 | continue;
219 | }
220 | case 11:
221 | {
222 | Minus.IsChecked = true;
223 | continue;
224 | }
225 | case 12:
226 | {
227 | Left1.IsChecked = true;
228 | continue;
229 | }
230 | case 13:
231 | {
232 | Up.IsChecked = true;
233 | continue;
234 | }
235 | case 14:
236 | {
237 | Right1.IsChecked = true;
238 | continue;
239 | }
240 | case 15:
241 | {
242 | Down.IsChecked = true;
243 | continue;
244 | }
245 | case 16:
246 | {
247 | LeftStickleft.IsChecked = true;
248 | continue;
249 | }
250 | case 17:
251 | {
252 | LeftStickUp.IsChecked = true;
253 | continue;
254 | }
255 | case 18:
256 | {
257 | LeftStickRight.IsChecked = true;
258 | continue;
259 | }
260 | case 19:
261 | {
262 | LeftStickDown.IsChecked = true;
263 | continue;
264 | }
265 | case 20:
266 | {
267 | RightStickLeft.IsChecked = true;
268 | continue;
269 | }
270 | case 21:
271 | {
272 | RightStickUp.IsChecked = true;
273 | continue;
274 | }
275 | case 22:
276 | {
277 | RightStickRight.IsChecked = true;
278 | continue;
279 | }
280 | case 23:
281 | {
282 | RightStickDown.IsChecked = true;
283 | continue;
284 | }
285 | case 24:
286 | {
287 | SL.IsChecked = true;
288 | continue;
289 | }
290 | case 25:
291 | {
292 | SR.IsChecked = true;
293 | continue;
294 | }
295 | default:
296 | break;
297 | }
298 | }
299 |
300 | private void SetAllCheckBoxes(bool value) // set all check boxes
301 | {
302 | A.IsChecked = value;
303 | B.IsChecked = value;
304 | X.IsChecked = value;
305 | Y.IsChecked = value;
306 | LeftStickPressed.IsChecked = value;
307 | RightStickpressed.IsChecked = value;
308 | L.IsChecked = value;
309 | R.IsChecked = value;
310 | ZL.IsChecked = value;
311 | ZR.IsChecked = value;
312 | Plus.IsChecked = value;
313 | Minus.IsChecked = value;
314 | Left1.IsChecked = value;
315 | Up.IsChecked = value;
316 | Right1.IsChecked = value;
317 | Down.IsChecked = value;
318 | LeftStickleft.IsChecked = value;
319 | LeftStickUp.IsChecked = value;
320 | LeftStickRight.IsChecked = value;
321 | LeftStickDown.IsChecked = value;
322 | RightStickLeft.IsChecked = value;
323 | RightStickUp.IsChecked = value;
324 | RightStickRight.IsChecked = value;
325 | RightStickDown.IsChecked = value;
326 | SL.IsChecked = value;
327 | SR.IsChecked = value;
328 | }
329 |
330 | private void Info_Click(object sender, RoutedEventArgs e) // Info tab
331 | {
332 | MessageBox.Show("This is a program that will accept Atmosphere or SX OS codes as an input and read/change their button activators. This can be useful since everyone has a different taste in what buttons they would like to use, often different from the code creator.\n\nCredits:\n\n-Program and conversions by DarkFlare", "About");
333 | }
334 |
335 | void ThrowError() // generic
336 | {
337 | MessageBox.Show("Enter codes in the textbox on the right or load them from a txt file. Once completed, press the \"Load Codes\" button.", "Info");
338 | }
339 | }
340 | }
341 |
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