├── assets ├── emd.png ├── sgd.png ├── dhgs.png ├── drone.png ├── ggrt.png ├── gspr.png ├── ho-gs.png ├── hugs1.png ├── hugs2.png ├── pvg1.png ├── pvg2.png ├── citygs1.png ├── citygs2.png ├── desiregs.png ├── hugsim.png ├── omnire.png ├── splatad.png ├── tclc-gs.png ├── vastgs1.png ├── vastgs2.png ├── hgsmapping.png ├── horizongs.png ├── s3gaussian.png ├── splatflow.png ├── extrapolated.png ├── gaussianbev.png ├── gaussiancity.png ├── gaussianpro.png ├── gaussianpro1.png ├── magicdrive3d.png ├── streetsurfgs.png ├── drivingforward.png ├── gaussiandriving.png ├── gaussianformer.png ├── streetgaussian.png └── streetunveiler.png └── README.md /assets/emd.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/DeepLabc/LargeScale_3DGS/HEAD/assets/emd.png -------------------------------------------------------------------------------- /assets/sgd.png: 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| - [City](#City) 8 | - [Codebase](#codebase) 9 | 10 | 11 | ## Street 12 | 13 | 14 | ### 2024 15 | 16 | DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenes 17 | 18 | [[paper]](https://arxiv.org/abs/2411.11921) [[code]](https://github.com/chengweialan/DeSiRe-GS) [[project page]] 19 | 20 |
21 | method 22 |
23 | 24 |
25 |
26 | 27 | --- 28 | 29 | Drone-assisted Road Gaussian Splatting with Cross-view Uncertainty 30 | 31 | [[paper]](https://arxiv.org/abs/2408.15242) [[code]](https://github.com/SainingZhang/uc-gs/) [[project page]](https://sainingzhang.github.io/project/uc-gs/) 32 | 33 |
34 | method 35 |
36 | 37 |
38 |
39 | 40 | --- 41 | 42 | 3D StreetUnveiler with Semantic-Aware 2DGS 43 | 44 | [[paper]](https://arxiv.org/abs/2405.18416) [[code(not yet)]](https://github.com/DavidXu-JJ/StreetUnveiler) [[project page]](https://streetunveiler.github.io/) 45 | 46 |
47 | method 48 |
49 | 50 |
51 |
52 | 53 | --- 54 | 55 | StreetSurfGS: Scalable Urban Street Surface Reconstruction with Planar-based Gaussian Splatting 56 | 57 | [[paper]](https://arxiv.org/abs/2410.04354) [[code]] [[project page]] 58 | 59 |
60 | method 61 |
62 | 63 |
64 |
65 | 66 | 67 | --- 68 | 69 | Extrapolated Urban View Synthesis Benchmark 70 | 71 | [[paper]](https://arxiv.org/abs/2412.05256) [[code]](https://github.com/ai4ce/EUVS-Benchmark/) [[project page]](https://ai4ce.github.io/EUVS-Benchmark/) 72 | 73 |
74 | method 75 |
76 | 77 |
78 |
79 | 80 | --- 81 | 82 | EMD: Explicit Motion Modeling for High-Quality Street Gaussian Splatting 83 | 84 | [[paper]](https://arxiv.org/abs/2411.15582) [code(comming soon)] [[project page]](https://qingpowuwu.github.io/emdgaussian.github.io/) 85 | 86 |
87 | method 88 |
89 | 90 |
91 |
92 | 93 | --- 94 | 95 | SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving 96 | 97 | [[paper]](https://arxiv.org/abs/2411.16816) [code] [[project page]](https://research.zenseact.com/publications/splatad/) 98 | 99 |
100 | method 101 |
102 | 103 |
104 |
105 | 106 | --- 107 | 108 | GSPR: Multimodal Place Recognition Using 3D Gaussian Splatting for Autonomous Driving 109 | 110 | [[paper]](https://arxiv.org/abs/2410.00299) [[code(not yet)]](https://github.com/QiZS-BIT/GSPR) [project page] 111 | 112 |
113 | method 114 |
115 | 116 |
117 |
118 | 119 | --- 120 | 121 | DrivingForward: Feed-forward 3D Gaussian Splatting for Driving Scene Reconstruction from Flexible Surround-view Input 122 | 123 | [[paper]](https://arxiv.org/abs/2409.12753) [[code]](https://github.com/fangzhou2000/DrivingForward) [[project page]](https://fangzhou2000.github.io/projects/drivingforward/) 124 | 125 |
126 | method 127 |
128 | 129 |
130 |
131 | 132 | --- 133 | 134 | GaussianBeV: 3D Gaussian Representation meets Perception Models for BeV Segmentation[WACV2025] 135 | 136 | [[paper]](https://arxiv.org/abs/2407.14108) [code] [project page] 137 | 138 |
139 | method 140 |
141 | 142 |
143 |
144 | 145 | --- 146 | 147 | GaussianFormer: Scene as Gaussians for Vision-Based 3D Semantic Occupancy Prediction[ECCV2024] 148 | 149 | [[paper]](https://arxiv.org/abs/2405.17429) [[code]](https://github.com/huang-yh/GaussianFormer) [project page] 150 | 151 |
152 | method 153 |
154 | 155 |
156 |
157 | 158 | --- 159 | 160 | MagicDrive3D: Controllable 3D Generation for Any-View Rendering in Street Scenes 161 | 162 | [[paper]](https://arxiv.org/abs/2405.14475) [[code]](https://github.com/flymin/MagicDrive3D) [[project page]](https://gaoruiyuan.com/magicdrive3d/) 163 | 164 |
165 | method 166 |
167 | 168 |
169 |
170 | 171 | --- 172 | 173 | HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Driving 174 | 175 | [[paper]](https://arxiv.org/abs/2412.01718) [[code]](https://github.com/hyzhou404/HUGSIM) [[project page]](https://xdimlab.github.io/HUGSIM) 176 | 177 |
178 | method 179 |
180 | 181 |
182 |
183 | 184 | ---- 185 | 186 | SplatFlow: Self-Supervised Dynamic Gaussian Splatting in Neural Motion Flow Field for Autonomous Driving 187 | 188 | [[paper]](https://arxiv.org/abs/2411.15482) [code] [project page] 189 | 190 |
191 | method 192 |
193 | 194 |
195 |
196 | 197 | --- 198 | 199 | OmniRe: Omni Urban Scene Reconstruction 200 | 201 | [[paper]](https://arxiv.org/abs/2408.16760) [[code]](https://github.com/ziyc/drivestudio) [[project page]](https://ziyc.github.io/omnire/) 202 | 203 |
204 | method 205 |
206 | 207 |
208 |
209 | 210 | --- 211 | 212 | DHGS: Decoupled Hybrid Gaussian Splatting for Driving Scene 213 | 214 | [[paper]](https://arxiv.org/abs/2407.16600) [code] [[project page]](https://ironbrotherstyle.github.io/dhgs_web/) 215 | 216 |
217 | method 218 |
219 | 220 |
221 |
222 | 223 | --- 224 | 225 | S3Gaussian: Self-Supervised Street Gaussians for Autonomous Driving 226 | 227 | [[paper]](https://arxiv.org/abs/2405.20323) [[code]](https://github.com/nnanhuang/S3Gaussian/) [[project page]](https://wzzheng.net/S3Gaussian) 228 | 229 |
230 | method 231 |
232 | 233 |
234 |
235 | 236 | 237 | --- 238 | 239 | GGRt: Towards Pose-free Generalizable 3D Gaussian Splatting in Real-time[ECCV2024] 240 | 241 | [[paper]](https://arxiv.org/abs/2403.10147) [[code]](https://github.com/lifuguan/GGRt_official) [[project page]](https://3d-aigc.github.io/GGRt/) 242 | 243 |
244 | method 245 |
246 | 247 |
248 |
249 | 250 | --- 251 | 252 | DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes 253 | 254 | [[paper]](https://arxiv.org/pdf/2312.07920.pdf) [code] [[project page]](https://pkuvdig.github.io/DrivingGaussian/) 255 | 256 |
257 | method 258 |
259 | 260 |
261 |
262 | 263 | --- 264 | 265 | Street Gaussians for Modeling Dynamic Urban Scenes 266 | 267 | [[paper]](https://arxiv.org/pdf/2401.01339.pdf) [code] [[project page]](https://zju3dv.github.io/street_gaussians/) 268 | 269 |
270 | method 271 |
272 | 273 |
274 |
275 | 276 | --- 277 | 278 | GaussianPro: 3D Gaussian Splatting with Progressive Propagation 279 | 280 | [[paper]](https://arxiv.org/abs/2402.14650) [[code]](https://github.com/kcheng1021/GaussianPro) [[project page]](https://kcheng1021.github.io/gaussianpro.github.io/) 281 | 282 |
283 | method 284 |
285 | 286 | 287 |
288 |
289 | 290 | --- 291 | Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Rendering 292 | 293 | [[paper]](https://arxiv.org/abs/2311.18561) [[code]](https://github.com/fudan-zvg/PVG) [[project page]](https://fudan-zvg.github.io/PVG) 294 | 295 |
296 | method 297 |
298 | 299 | 300 |
301 |
302 | 303 | --- 304 | HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting 305 | 306 | [[paper]](https://arxiv.org/abs/2403.12722) [[code(coming soon)]] [[project page]](https://xdimlab.github.io/hugs_website/) 307 | 308 |
309 | method 310 |
311 | 312 | 313 |
314 |
315 | 316 | --- 317 | HO-Gaussian: Hybrid Optimization of 3D Gaussian Splatting for Urban Scenes 318 | 319 | [[paper]](https://arxiv.org/abs/2403.20032) 320 | 321 |
322 | method 323 |
324 | 325 |
326 |
327 | 328 | --- 329 | HGS-Mapping: Online Dense Mapping Using Hybrid Gaussian Representation in Urban Scenes 330 | 331 | [[paper]](https://arxiv.org/abs/2403.20159) 332 | 333 |
334 | method 335 |
336 | 337 |
338 |
339 | 340 | --- 341 | SGD: Street View Synthesis with Gaussian Splatting and Diffusion Prior 342 | 343 | [[paper]](https://arxiv.org/abs/2403.20079) 344 | 345 |
346 | method 347 |
348 | 349 |
350 |
351 | 352 | --- 353 | TCLC-GS: Tightly Coupled LiDAR-Camera 354 | Gaussian Splatting for Surrounding Autonomous 355 | Driving Scenes 356 | 357 | [[paper]](https://arxiv.org/abs/2404.02410) 358 | 359 |
360 | method 361 |
362 | 363 |
364 |
365 | 366 | --- 367 | 368 | ## City 369 | 370 | GaussianCity: Generative Gaussian Splatting for Unbounded 3D City Generation 371 | 372 | [[paper]](https://arxiv.org/abs/2406.06526) [[code]](https://github.com/hzxie/GaussianCity) [[project page]](https://haozhexie.com/project/gaussian-city) 373 | 374 |
375 | method 376 |
377 | 378 |
379 |
380 | 381 | --- 382 | 383 | Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes 384 | 385 | [[paper]](https://arxiv.org/abs/2412.01745) [[code]] [[project page]](https://city-super.github.io/horizon-gs/) 386 | 387 |
388 | method 389 |
390 | 391 |
392 |
393 | 394 | --- 395 | 396 | VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction 397 | 398 | [[paper]](https://arxiv.org/abs/2402.17427) [code(soon)] [[project page]](https://vastgaussian.github.io/) 399 | 400 |
401 | method 402 |
403 | 404 | 405 |
406 |
407 | 408 | --- 409 | CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians 410 | 411 | [[paper]](https://arxiv.org/abs/2404.01133) [code(soon)] [[project page]](https://dekuliutesla.github.io/citygs/) 412 | 413 |
414 | method 415 |
416 | 417 | 418 |
419 |
420 | 421 | --- 422 | 423 | # Survey 424 | 3D Gaussian as a New Vision Era: A Survey 425 | 426 | [paper](https://arxiv.org/abs/2402.07181) 427 | 428 | --- 429 | Forging Vision Foundation Models for Autonomous Driving: Challenges, Methodologies, and Opportunities 430 | 431 | [paper](https://arxiv.org/abs/2401.08045) 432 | 433 | # Codebase 434 | 435 | [3dgs](https://github.com/graphdeco-inria/gaussian-splatting) 436 | 437 | [GauStudio: A Modular Framework for 3D Gaussian Splatting and Beyond](https://github.com/GAP-LAB-CUHK-SZ/gaustudio 438 | ) 439 | 440 | # Other 441 | 442 | [awesome-3d-gaussian-splatting](https://github.com/MrNeRF/awesome-3D-gaussian-splatting) 443 | 444 | --------------------------------------------------------------------------------