├── assets
├── emd.png
├── sgd.png
├── dhgs.png
├── drone.png
├── ggrt.png
├── gspr.png
├── ho-gs.png
├── hugs1.png
├── hugs2.png
├── pvg1.png
├── pvg2.png
├── citygs1.png
├── citygs2.png
├── desiregs.png
├── hugsim.png
├── omnire.png
├── splatad.png
├── tclc-gs.png
├── vastgs1.png
├── vastgs2.png
├── hgsmapping.png
├── horizongs.png
├── s3gaussian.png
├── splatflow.png
├── extrapolated.png
├── gaussianbev.png
├── gaussiancity.png
├── gaussianpro.png
├── gaussianpro1.png
├── magicdrive3d.png
├── streetsurfgs.png
├── drivingforward.png
├── gaussiandriving.png
├── gaussianformer.png
├── streetgaussian.png
└── streetunveiler.png
└── README.md
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/README.md:
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1 |
2 | 3D Gaussian Splatting Papers Relating to Large-Scale Scene
3 |
4 |
5 | - [Scene](#3d-gaussian-splatting-papers-relating-to-large-scale-scene)
6 | - [Street](#Street)
7 | - [City](#City)
8 | - [Codebase](#codebase)
9 |
10 |
11 | ## Street
12 |
13 |
14 | ### 2024
15 |
16 | DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenes
17 |
18 | [[paper]](https://arxiv.org/abs/2411.11921) [[code]](https://github.com/chengweialan/DeSiRe-GS) [[project page]]
19 |
20 |
21 | method
22 |
23 |

24 |
25 |
26 |
27 | ---
28 |
29 | Drone-assisted Road Gaussian Splatting with Cross-view Uncertainty
30 |
31 | [[paper]](https://arxiv.org/abs/2408.15242) [[code]](https://github.com/SainingZhang/uc-gs/) [[project page]](https://sainingzhang.github.io/project/uc-gs/)
32 |
33 |
34 | method
35 |
36 |

37 |
38 |
39 |
40 | ---
41 |
42 | 3D StreetUnveiler with Semantic-Aware 2DGS
43 |
44 | [[paper]](https://arxiv.org/abs/2405.18416) [[code(not yet)]](https://github.com/DavidXu-JJ/StreetUnveiler) [[project page]](https://streetunveiler.github.io/)
45 |
46 |
47 | method
48 |
49 |

50 |
51 |
52 |
53 | ---
54 |
55 | StreetSurfGS: Scalable Urban Street Surface Reconstruction with Planar-based Gaussian Splatting
56 |
57 | [[paper]](https://arxiv.org/abs/2410.04354) [[code]] [[project page]]
58 |
59 |
60 | method
61 |
62 |

63 |
64 |
65 |
66 |
67 | ---
68 |
69 | Extrapolated Urban View Synthesis Benchmark
70 |
71 | [[paper]](https://arxiv.org/abs/2412.05256) [[code]](https://github.com/ai4ce/EUVS-Benchmark/) [[project page]](https://ai4ce.github.io/EUVS-Benchmark/)
72 |
73 |
74 | method
75 |
76 |

77 |
78 |
79 |
80 | ---
81 |
82 | EMD: Explicit Motion Modeling for High-Quality Street Gaussian Splatting
83 |
84 | [[paper]](https://arxiv.org/abs/2411.15582) [code(comming soon)] [[project page]](https://qingpowuwu.github.io/emdgaussian.github.io/)
85 |
86 |
87 | method
88 |
89 |

90 |
91 |
92 |
93 | ---
94 |
95 | SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving
96 |
97 | [[paper]](https://arxiv.org/abs/2411.16816) [code] [[project page]](https://research.zenseact.com/publications/splatad/)
98 |
99 |
100 | method
101 |
102 |

103 |
104 |
105 |
106 | ---
107 |
108 | GSPR: Multimodal Place Recognition Using 3D Gaussian Splatting for Autonomous Driving
109 |
110 | [[paper]](https://arxiv.org/abs/2410.00299) [[code(not yet)]](https://github.com/QiZS-BIT/GSPR) [project page]
111 |
112 |
113 | method
114 |
115 |

116 |
117 |
118 |
119 | ---
120 |
121 | DrivingForward: Feed-forward 3D Gaussian Splatting for Driving Scene Reconstruction from Flexible Surround-view Input
122 |
123 | [[paper]](https://arxiv.org/abs/2409.12753) [[code]](https://github.com/fangzhou2000/DrivingForward) [[project page]](https://fangzhou2000.github.io/projects/drivingforward/)
124 |
125 |
126 | method
127 |
128 |

129 |
130 |
131 |
132 | ---
133 |
134 | GaussianBeV: 3D Gaussian Representation meets Perception Models for BeV Segmentation[WACV2025]
135 |
136 | [[paper]](https://arxiv.org/abs/2407.14108) [code] [project page]
137 |
138 |
139 | method
140 |
141 |

142 |
143 |
144 |
145 | ---
146 |
147 | GaussianFormer: Scene as Gaussians for Vision-Based 3D Semantic Occupancy Prediction[ECCV2024]
148 |
149 | [[paper]](https://arxiv.org/abs/2405.17429) [[code]](https://github.com/huang-yh/GaussianFormer) [project page]
150 |
151 |
152 | method
153 |
154 |

155 |
156 |
157 |
158 | ---
159 |
160 | MagicDrive3D: Controllable 3D Generation for Any-View Rendering in Street Scenes
161 |
162 | [[paper]](https://arxiv.org/abs/2405.14475) [[code]](https://github.com/flymin/MagicDrive3D) [[project page]](https://gaoruiyuan.com/magicdrive3d/)
163 |
164 |
165 | method
166 |
167 |

168 |
169 |
170 |
171 | ---
172 |
173 | HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Driving
174 |
175 | [[paper]](https://arxiv.org/abs/2412.01718) [[code]](https://github.com/hyzhou404/HUGSIM) [[project page]](https://xdimlab.github.io/HUGSIM)
176 |
177 |
178 | method
179 |
180 |

181 |
182 |
183 |
184 | ----
185 |
186 | SplatFlow: Self-Supervised Dynamic Gaussian Splatting in Neural Motion Flow Field for Autonomous Driving
187 |
188 | [[paper]](https://arxiv.org/abs/2411.15482) [code] [project page]
189 |
190 |
191 | method
192 |
193 |

194 |
195 |
196 |
197 | ---
198 |
199 | OmniRe: Omni Urban Scene Reconstruction
200 |
201 | [[paper]](https://arxiv.org/abs/2408.16760) [[code]](https://github.com/ziyc/drivestudio) [[project page]](https://ziyc.github.io/omnire/)
202 |
203 |
204 | method
205 |
206 |

207 |
208 |
209 |
210 | ---
211 |
212 | DHGS: Decoupled Hybrid Gaussian Splatting for Driving Scene
213 |
214 | [[paper]](https://arxiv.org/abs/2407.16600) [code] [[project page]](https://ironbrotherstyle.github.io/dhgs_web/)
215 |
216 |
217 | method
218 |
219 |

220 |
221 |
222 |
223 | ---
224 |
225 | S3Gaussian: Self-Supervised Street Gaussians for Autonomous Driving
226 |
227 | [[paper]](https://arxiv.org/abs/2405.20323) [[code]](https://github.com/nnanhuang/S3Gaussian/) [[project page]](https://wzzheng.net/S3Gaussian)
228 |
229 |
230 | method
231 |
232 |

233 |
234 |
235 |
236 |
237 | ---
238 |
239 | GGRt: Towards Pose-free Generalizable 3D Gaussian Splatting in Real-time[ECCV2024]
240 |
241 | [[paper]](https://arxiv.org/abs/2403.10147) [[code]](https://github.com/lifuguan/GGRt_official) [[project page]](https://3d-aigc.github.io/GGRt/)
242 |
243 |
244 | method
245 |
246 |

247 |
248 |
249 |
250 | ---
251 |
252 | DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes
253 |
254 | [[paper]](https://arxiv.org/pdf/2312.07920.pdf) [code] [[project page]](https://pkuvdig.github.io/DrivingGaussian/)
255 |
256 |
257 | method
258 |
259 |

260 |
261 |
262 |
263 | ---
264 |
265 | Street Gaussians for Modeling Dynamic Urban Scenes
266 |
267 | [[paper]](https://arxiv.org/pdf/2401.01339.pdf) [code] [[project page]](https://zju3dv.github.io/street_gaussians/)
268 |
269 |
270 | method
271 |
272 |

273 |
274 |
275 |
276 | ---
277 |
278 | GaussianPro: 3D Gaussian Splatting with Progressive Propagation
279 |
280 | [[paper]](https://arxiv.org/abs/2402.14650) [[code]](https://github.com/kcheng1021/GaussianPro) [[project page]](https://kcheng1021.github.io/gaussianpro.github.io/)
281 |
282 |
283 | method
284 |
285 |

286 |

287 |
288 |
289 |
290 | ---
291 | Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Rendering
292 |
293 | [[paper]](https://arxiv.org/abs/2311.18561) [[code]](https://github.com/fudan-zvg/PVG) [[project page]](https://fudan-zvg.github.io/PVG)
294 |
295 |
296 | method
297 |
298 |

299 |

300 |
301 |
302 |
303 | ---
304 | HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting
305 |
306 | [[paper]](https://arxiv.org/abs/2403.12722) [[code(coming soon)]] [[project page]](https://xdimlab.github.io/hugs_website/)
307 |
308 |
309 | method
310 |
311 |

312 |

313 |
314 |
315 |
316 | ---
317 | HO-Gaussian: Hybrid Optimization of 3D Gaussian Splatting for Urban Scenes
318 |
319 | [[paper]](https://arxiv.org/abs/2403.20032)
320 |
321 |
322 | method
323 |
324 |

325 |
326 |
327 |
328 | ---
329 | HGS-Mapping: Online Dense Mapping Using Hybrid Gaussian Representation in Urban Scenes
330 |
331 | [[paper]](https://arxiv.org/abs/2403.20159)
332 |
333 |
334 | method
335 |
336 |

337 |
338 |
339 |
340 | ---
341 | SGD: Street View Synthesis with Gaussian Splatting and Diffusion Prior
342 |
343 | [[paper]](https://arxiv.org/abs/2403.20079)
344 |
345 |
346 | method
347 |
348 |

349 |
350 |
351 |
352 | ---
353 | TCLC-GS: Tightly Coupled LiDAR-Camera
354 | Gaussian Splatting for Surrounding Autonomous
355 | Driving Scenes
356 |
357 | [[paper]](https://arxiv.org/abs/2404.02410)
358 |
359 |
360 | method
361 |
362 |

363 |
364 |
365 |
366 | ---
367 |
368 | ## City
369 |
370 | GaussianCity: Generative Gaussian Splatting for Unbounded 3D City Generation
371 |
372 | [[paper]](https://arxiv.org/abs/2406.06526) [[code]](https://github.com/hzxie/GaussianCity) [[project page]](https://haozhexie.com/project/gaussian-city)
373 |
374 |
375 | method
376 |
377 |

378 |
379 |
380 |
381 | ---
382 |
383 | Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes
384 |
385 | [[paper]](https://arxiv.org/abs/2412.01745) [[code]] [[project page]](https://city-super.github.io/horizon-gs/)
386 |
387 |
388 | method
389 |
390 |

391 |
392 |
393 |
394 | ---
395 |
396 | VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction
397 |
398 | [[paper]](https://arxiv.org/abs/2402.17427) [code(soon)] [[project page]](https://vastgaussian.github.io/)
399 |
400 |
401 | method
402 |
403 |

404 |

405 |
406 |
407 |
408 | ---
409 | CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians
410 |
411 | [[paper]](https://arxiv.org/abs/2404.01133) [code(soon)] [[project page]](https://dekuliutesla.github.io/citygs/)
412 |
413 |
414 | method
415 |
416 |

417 |

418 |
419 |
420 |
421 | ---
422 |
423 | # Survey
424 | 3D Gaussian as a New Vision Era: A Survey
425 |
426 | [paper](https://arxiv.org/abs/2402.07181)
427 |
428 | ---
429 | Forging Vision Foundation Models for Autonomous Driving: Challenges, Methodologies, and Opportunities
430 |
431 | [paper](https://arxiv.org/abs/2401.08045)
432 |
433 | # Codebase
434 |
435 | [3dgs](https://github.com/graphdeco-inria/gaussian-splatting)
436 |
437 | [GauStudio: A Modular Framework for 3D Gaussian Splatting and Beyond](https://github.com/GAP-LAB-CUHK-SZ/gaustudio
438 | )
439 |
440 | # Other
441 |
442 | [awesome-3d-gaussian-splatting](https://github.com/MrNeRF/awesome-3D-gaussian-splatting)
443 |
444 |
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