└── ReadMe.md /ReadMe.md: -------------------------------------------------------------------------------- 1 |

GitHubLogo

2 | 3 | # Deicidium Engine 4 | **Deicidium** (aka Saikou Engine) is a high-performance game engine with cutting-edge technolgoies targeting Microsoft Windows (x64) powered by the [Jenova Framework](https://github.com/Jenova-Framework). 5 | 6 | It builds upon the architectural foundation of [Godot Engine](https://github.com/TheAenema/godot-jenova), introducing a restructured core designed for speed, precision and developer autonomy. By removing legacy constraints, Deicidium provides a streamlined environment optimized for modern game development workflows and real-time execution. It uses C++ to extend engine capabilities while maintaining optimal performance and low-level control. 7 | 8 | ![deicidium_screenshot](https://github.com/user-attachments/assets/410c10ee-b51c-4bb8-81f7-36848aa22595) 9 | 10 | ## Current Features 11 | - Real-Time C++ Scripting with Maximum Performance 12 | - Fully-Featured Builtin C++ Integrated Development Environment 13 | - High Performance Hair and Fur Rendering (GPU Fiber) 14 | - Raytraced Shadows, Global Illumination, Reflections and Refractions 15 | - NVIDIA State-of-the-Art Real-Time Path-Tracing 16 | - NVIDIA Deep Learning Super Sampling (DLSS4) 17 | - User-Mode Secured Virtual File System (SVFS) 18 | - Native [Six-Way Volumetric Lighting](https://github.com/TheAenema/Godot-Six-Way-Volumetric-Shader) & Parallel Vertex Animation Texture 19 | - CUDA Powered Real-Time Physics Engine 20 | - Integrated AI-Powered Terminal Interface 21 | 22 | ## Showcases 23 | Some features are demonstrated in the following videos. 24 | 25 | ### Fully Dynamic Real-Time Path-Tracing (DLSS4 RR) 26 | https://github.com/user-attachments/assets/ca5e3cc1-9a89-49dc-9916-3520a7205455 27 | ### Fully Dynamic Real-Time Hybrid Raytracing (SDFGI + RTX) 28 | https://github.com/user-attachments/assets/99246df3-ea1c-407e-90e6-a8f064cbf96e 29 | 30 | ### CUDA-Accelerated Real-Time Demolition 31 | https://github.com/user-attachments/assets/0b9dd9b7-18d5-4edf-aa89-cf4b4bdbcd26 32 | ### CUDA-Accelerated Real-Time Ragdoll Physics 33 | https://github.com/user-attachments/assets/a883f511-9646-415f-8dff-40f2fdeb8a36 34 | ### CUDA-Accelerated Real-Time Glass Shattering 35 | https://github.com/user-attachments/assets/499fe15a-2c63-4cce-a61d-86e7e6432d38 36 | 37 | ### Real-Time Hair & Fur Rendering Using GPU Fibers 38 | https://github.com/user-attachments/assets/adcc186f-029f-4706-88ae-74da1b7d3b38 39 | 40 | ### Parallel Vertex Animation Texture (PVAT) 41 | https://github.com/user-attachments/assets/2a344169-18eb-4647-861a-a79839c0d62b 42 | 43 | ## Closed Source 44 | Deicidium is a **closed-source** project. 45 | Its source code is **not publicly available** and distribution or modification is restricted under its licensing terms. 46 | 47 | ## Development Status & Release 48 | Deicidium Engine is currently in development. While not yet publicly released, some features will be made available as standalone plugins in future updates. 49 | Stay tuned for upcoming announcements, changelogs and early access opportunities. 50 | 51 | If you have any question about the project, [Ask here](https://github.com/Jenova-Framework/J.E.N.O.V.A/discussions/categories/deicidium). 52 | --------------------------------------------------------------------------------