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1 |

2 |
3 | # Deicidium Engine
4 | **Deicidium** (aka Saikou Engine) is a high-performance game engine with cutting-edge technolgoies targeting Microsoft Windows (x64) powered by the [Jenova Framework](https://github.com/Jenova-Framework).
5 |
6 | It builds upon the architectural foundation of [Godot Engine](https://github.com/TheAenema/godot-jenova), introducing a restructured core designed for speed, precision and developer autonomy. By removing legacy constraints, Deicidium provides a streamlined environment optimized for modern game development workflows and real-time execution. It uses C++ to extend engine capabilities while maintaining optimal performance and low-level control.
7 |
8 | 
9 |
10 | ## Current Features
11 | - Real-Time C++ Scripting with Maximum Performance
12 | - Fully-Featured Builtin C++ Integrated Development Environment
13 | - High Performance Hair and Fur Rendering (GPU Fiber)
14 | - Raytraced Shadows, Global Illumination, Reflections and Refractions
15 | - NVIDIA State-of-the-Art Real-Time Path-Tracing
16 | - NVIDIA Deep Learning Super Sampling (DLSS4)
17 | - User-Mode Secured Virtual File System (SVFS)
18 | - Native [Six-Way Volumetric Lighting](https://github.com/TheAenema/Godot-Six-Way-Volumetric-Shader) & Parallel Vertex Animation Texture
19 | - CUDA Powered Real-Time Physics Engine
20 | - Integrated AI-Powered Terminal Interface
21 |
22 | ## Showcases
23 | Some features are demonstrated in the following videos.
24 |
25 | ### Fully Dynamic Real-Time Path-Tracing (DLSS4 RR)
26 | https://github.com/user-attachments/assets/ca5e3cc1-9a89-49dc-9916-3520a7205455
27 | ### Fully Dynamic Real-Time Hybrid Raytracing (SDFGI + RTX)
28 | https://github.com/user-attachments/assets/99246df3-ea1c-407e-90e6-a8f064cbf96e
29 |
30 | ### CUDA-Accelerated Real-Time Demolition
31 | https://github.com/user-attachments/assets/0b9dd9b7-18d5-4edf-aa89-cf4b4bdbcd26
32 | ### CUDA-Accelerated Real-Time Ragdoll Physics
33 | https://github.com/user-attachments/assets/a883f511-9646-415f-8dff-40f2fdeb8a36
34 | ### CUDA-Accelerated Real-Time Glass Shattering
35 | https://github.com/user-attachments/assets/499fe15a-2c63-4cce-a61d-86e7e6432d38
36 |
37 | ### Real-Time Hair & Fur Rendering Using GPU Fibers
38 | https://github.com/user-attachments/assets/adcc186f-029f-4706-88ae-74da1b7d3b38
39 |
40 | ### Parallel Vertex Animation Texture (PVAT)
41 | https://github.com/user-attachments/assets/2a344169-18eb-4647-861a-a79839c0d62b
42 |
43 | ## Closed Source
44 | Deicidium is a **closed-source** project.
45 | Its source code is **not publicly available** and distribution or modification is restricted under its licensing terms.
46 |
47 | ## Development Status & Release
48 | Deicidium Engine is currently in development. While not yet publicly released, some features will be made available as standalone plugins in future updates.
49 | Stay tuned for upcoming announcements, changelogs and early access opportunities.
50 |
51 | If you have any question about the project, [Ask here](https://github.com/Jenova-Framework/J.E.N.O.V.A/discussions/categories/deicidium).
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