(startupPath, serverPath);
37 | }
38 | catch (Exception e)
39 | {
40 | ErrorLogger.LogError(new Exception($"Corrupt OpenVR Paths file found... (Has SteamVR been run once?)\n\nMessage: {e}"));
41 | return null;
42 | }
43 | }
44 |
45 | public static string GetOculusPath()
46 | {
47 | string oculusPath = Environment.GetEnvironmentVariable("OculusBase");
48 | if (string.IsNullOrEmpty(oculusPath))
49 | {
50 | ErrorLogger.LogError(new Exception("Oculus installation environment not found..."));
51 | return null;
52 | }
53 |
54 | oculusPath = Path.Combine(oculusPath, @"Support\oculus-runtime\OVRServer_x64.exe");
55 | if (!File.Exists(oculusPath))
56 | {
57 | ErrorLogger.LogError(new Exception("Oculus server executable not found..."));
58 | return null;
59 | }
60 |
61 | return oculusPath;
62 | }
63 |
64 | public static Process FindProcessByPath(string processName, string path)
65 | {
66 | return Process.GetProcessesByName(processName)
67 | .FirstOrDefault(p =>
68 | {
69 | try
70 | {
71 | return p.MainModule.FileName == path;
72 | }
73 | catch
74 | {
75 | return false;
76 | }
77 | });
78 | }
79 | }
80 | }
--------------------------------------------------------------------------------
/OculusKiller/Utilities/ErrorLogger.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.IO;
3 | using System.Windows.Forms;
4 |
5 | namespace OculusKiller.Utilities
6 | {
7 | public static class ErrorLogger
8 | {
9 | // Path for the log file
10 | private static readonly string logPath = Path.Combine(
11 | Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
12 | "OculusKiller",
13 | "OculusKiller.log");
14 |
15 | // Maximum size of the log file in bytes (10 MB in this example)
16 | private const long MaxLogSize = 10 * 1024 * 1024;
17 |
18 | // Method to log general messages
19 | public static void Log(string message)
20 | {
21 | CheckAndRotateLog(); // Check if log rotation is needed
22 | string formattedMessage = $"{DateTime.Now:yyyy-MM-dd HH:mm:ss.fff} [INFO] {message}";
23 | File.AppendAllText(logPath, formattedMessage + Environment.NewLine);
24 | }
25 |
26 | // Method to log exceptions
27 | public static void LogError(Exception exception, bool isCritical = false)
28 | {
29 | CheckAndRotateLog(); // Check if log rotation is needed
30 | string errorMessage = FormatExceptionMessage(exception);
31 | File.AppendAllText(logPath, errorMessage + Environment.NewLine);
32 |
33 | if (isCritical)
34 | {
35 | MessageBox.Show(errorMessage, "Critical Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
36 | }
37 | }
38 |
39 | // Helper method to format exception messages
40 | private static string FormatExceptionMessage(Exception exception)
41 | {
42 | string message = $"{DateTime.Now:yyyy-MM-dd HH:mm:ss.fff} [ERROR] An error occurred: {exception.Message}\n" +
43 | $"Source: {exception.Source}\n" +
44 | $"Target Site: {exception.TargetSite}\n" +
45 | $"Stack Trace: {exception.StackTrace}";
46 |
47 | // Log inner exception if present
48 | if (exception.InnerException != null)
49 | {
50 | message += $"\nInner Exception: {exception.InnerException.Message}\n" +
51 | $"Inner Stack Trace: {exception.InnerException.StackTrace}";
52 | }
53 |
54 | return message;
55 | }
56 |
57 | // Ensures the log directory exists
58 | private static void InitializeLogging()
59 | {
60 | string directory = Path.GetDirectoryName(logPath);
61 | if (!Directory.Exists(directory))
62 | {
63 | Directory.CreateDirectory(directory);
64 | }
65 | }
66 |
67 | // Checks the size of the log file and rotates it if necessary
68 | private static void CheckAndRotateLog()
69 | {
70 | InitializeLogging(); // Ensure the log directory exists
71 |
72 | FileInfo logFileInfo = new FileInfo(logPath);
73 | if (logFileInfo.Exists && logFileInfo.Length > MaxLogSize)
74 | {
75 | // Rotate the log file by renaming it with a timestamp
76 | string newLogPath = logPath + DateTime.Now.ToString("_yyyy-MM-dd_HH-mm-ss") + ".log";
77 | File.Move(logPath, newLogPath);
78 | }
79 | }
80 | }
81 | }
--------------------------------------------------------------------------------
/OculusKiller/OculusKiller.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {D991AD78-285B-44C1-BDAF-B3B51C5D2B26}
8 | WinExe
9 | OculusKiller
10 | OculusDash
11 | v4.8.1
12 | 512
13 | true
14 | true
15 |
16 | false
17 | publish\
18 | true
19 | Disk
20 | false
21 | Foreground
22 | 7
23 | Days
24 | false
25 | false
26 | true
27 | 0
28 | 1.0.0.%2a
29 | false
30 | true
31 |
32 |
33 | true
34 | bin\x64\Debug\
35 | DEBUG;TRACE
36 | full
37 | x64
38 | 7.3
39 | prompt
40 | true
41 |
42 |
43 | bin\x64\Release\
44 | TRACE
45 | true
46 | pdbonly
47 | x64
48 | 8.0
49 | prompt
50 | true
51 |
52 |
53 |
54 |
55 |
56 | icon-killer.ico
57 |
58 |
59 |
60 |
61 |
62 |
63 | C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.8\System.Web.Extensions.dll
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 | False
83 | Microsoft .NET Framework 4.8.1 %28x86 and x64%29
84 | true
85 |
86 |
87 | False
88 | .NET Framework 3.5 SP1
89 | false
90 |
91 |
92 |
93 |
94 |
95 |
96 |
--------------------------------------------------------------------------------
/assets/images/logo-black.svg:
--------------------------------------------------------------------------------
1 |
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/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 | ##
4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
5 |
6 | # User-specific files
7 | *.rsuser
8 | *.suo
9 | *.user
10 | *.userosscache
11 | *.sln.docstates
12 |
13 | # User-specific files (MonoDevelop/Xamarin Studio)
14 | *.userprefs
15 |
16 | # Mono auto generated files
17 | mono_crash.*
18 |
19 | # Build results
20 | [Dd]ebug/
21 | [Dd]ebugPublic/
22 | [Rr]elease/
23 | [Rr]eleases/
24 | x64/
25 | x86/
26 | [Aa][Rr][Mm]/
27 | [Aa][Rr][Mm]64/
28 | bld/
29 | [Bb]in/
30 | [Oo]bj/
31 | [Ll]og/
32 | [Ll]ogs/
33 |
34 | # Visual Studio 2015/2017 cache/options directory
35 | .vs/
36 | # Uncomment if you have tasks that create the project's static files in wwwroot
37 | #wwwroot/
38 |
39 | # Visual Studio 2017 auto generated files
40 | Generated\ Files/
41 |
42 | # MSTest test Results
43 | [Tt]est[Rr]esult*/
44 | [Bb]uild[Ll]og.*
45 |
46 | # NUnit
47 | *.VisualState.xml
48 | TestResult.xml
49 | nunit-*.xml
50 |
51 | # Build Results of an ATL Project
52 | [Dd]ebugPS/
53 | [Rr]eleasePS/
54 | dlldata.c
55 |
56 | # Benchmark Results
57 | BenchmarkDotNet.Artifacts/
58 |
59 | # .NET Core
60 | project.lock.json
61 | project.fragment.lock.json
62 | artifacts/
63 |
64 | # StyleCop
65 | StyleCopReport.xml
66 |
67 | # Files built by Visual Studio
68 | *_i.c
69 | *_p.c
70 | *_h.h
71 | *.ilk
72 | *.meta
73 | *.obj
74 | *.iobj
75 | *.pch
76 | *.pdb
77 | *.ipdb
78 | *.pgc
79 | *.pgd
80 | *.rsp
81 | *.sbr
82 | *.tlb
83 | *.tli
84 | *.tlh
85 | *.tmp
86 | *.tmp_proj
87 | *_wpftmp.csproj
88 | *.log
89 | *.vspscc
90 | *.vssscc
91 | .builds
92 | *.pidb
93 | *.svclog
94 | *.scc
95 |
96 | # Chutzpah Test files
97 | _Chutzpah*
98 |
99 | # Visual C++ cache files
100 | ipch/
101 | *.aps
102 | *.ncb
103 | *.opendb
104 | *.opensdf
105 | *.sdf
106 | *.cachefile
107 | *.VC.db
108 | *.VC.VC.opendb
109 |
110 | # Visual Studio profiler
111 | *.psess
112 | *.vsp
113 | *.vspx
114 | *.sap
115 |
116 | # Visual Studio Trace Files
117 | *.e2e
118 |
119 | # TFS 2012 Local Workspace
120 | $tf/
121 |
122 | # Guidance Automation Toolkit
123 | *.gpState
124 |
125 | # ReSharper is a .NET coding add-in
126 | _ReSharper*/
127 | *.[Rr]e[Ss]harper
128 | *.DotSettings.user
129 |
130 | # TeamCity is a build add-in
131 | _TeamCity*
132 |
133 | # DotCover is a Code Coverage Tool
134 | *.dotCover
135 |
136 | # AxoCover is a Code Coverage Tool
137 | .axoCover/*
138 | !.axoCover/settings.json
139 |
140 | # Visual Studio code coverage results
141 | *.coverage
142 | *.coveragexml
143 |
144 | # NCrunch
145 | _NCrunch_*
146 | .*crunch*.local.xml
147 | nCrunchTemp_*
148 |
149 | # MightyMoose
150 | *.mm.*
151 | AutoTest.Net/
152 |
153 | # Web workbench (sass)
154 | .sass-cache/
155 |
156 | # Installshield output folder
157 | [Ee]xpress/
158 |
159 | # DocProject is a documentation generator add-in
160 | DocProject/buildhelp/
161 | DocProject/Help/*.HxT
162 | DocProject/Help/*.HxC
163 | DocProject/Help/*.hhc
164 | DocProject/Help/*.hhk
165 | DocProject/Help/*.hhp
166 | DocProject/Help/Html2
167 | DocProject/Help/html
168 |
169 | # Click-Once directory
170 | publish/
171 |
172 | # Publish Web Output
173 | *.[Pp]ublish.xml
174 | *.azurePubxml
175 | # Note: Comment the next line if you want to checkin your web deploy settings,
176 | # but database connection strings (with potential passwords) will be unencrypted
177 | *.pubxml
178 | *.publishproj
179 |
180 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
181 | # checkin your Azure Web App publish settings, but sensitive information contained
182 | # in these scripts will be unencrypted
183 | PublishScripts/
184 |
185 | # NuGet Packages
186 | *.nupkg
187 | # NuGet Symbol Packages
188 | *.snupkg
189 | # The packages folder can be ignored because of Package Restore
190 | **/[Pp]ackages/*
191 | # except build/, which is used as an MSBuild target.
192 | !**/[Pp]ackages/build/
193 | # Uncomment if necessary however generally it will be regenerated when needed
194 | #!**/[Pp]ackages/repositories.config
195 | # NuGet v3's project.json files produces more ignorable files
196 | *.nuget.props
197 | *.nuget.targets
198 |
199 | # Microsoft Azure Build Output
200 | csx/
201 | *.build.csdef
202 |
203 | # Microsoft Azure Emulator
204 | ecf/
205 | rcf/
206 |
207 | # Windows Store app package directories and files
208 | AppPackages/
209 | BundleArtifacts/
210 | Package.StoreAssociation.xml
211 | _pkginfo.txt
212 | *.appx
213 | *.appxbundle
214 | *.appxupload
215 |
216 | # Visual Studio cache files
217 | # files ending in .cache can be ignored
218 | *.[Cc]ache
219 | # but keep track of directories ending in .cache
220 | !?*.[Cc]ache/
221 |
222 | # Others
223 | ClientBin/
224 | ~$*
225 | *~
226 | *.dbmdl
227 | *.dbproj.schemaview
228 | *.jfm
229 | *.pfx
230 | *.publishsettings
231 | orleans.codegen.cs
232 |
233 | # Including strong name files can present a security risk
234 | # (https://github.com/github/gitignore/pull/2483#issue-259490424)
235 | #*.snk
236 |
237 | # Since there are multiple workflows, uncomment next line to ignore bower_components
238 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
239 | #bower_components/
240 |
241 | # RIA/Silverlight projects
242 | Generated_Code/
243 |
244 | # Backup & report files from converting an old project file
245 | # to a newer Visual Studio version. Backup files are not needed,
246 | # because we have git ;-)
247 | _UpgradeReport_Files/
248 | Backup*/
249 | UpgradeLog*.XML
250 | UpgradeLog*.htm
251 | ServiceFabricBackup/
252 | *.rptproj.bak
253 |
254 | # SQL Server files
255 | *.mdf
256 | *.ldf
257 | *.ndf
258 |
259 | # Business Intelligence projects
260 | *.rdl.data
261 | *.bim.layout
262 | *.bim_*.settings
263 | *.rptproj.rsuser
264 | *- [Bb]ackup.rdl
265 | *- [Bb]ackup ([0-9]).rdl
266 | *- [Bb]ackup ([0-9][0-9]).rdl
267 |
268 | # Microsoft Fakes
269 | FakesAssemblies/
270 |
271 | # GhostDoc plugin setting file
272 | *.GhostDoc.xml
273 |
274 | # Node.js Tools for Visual Studio
275 | .ntvs_analysis.dat
276 | node_modules/
277 |
278 | # Visual Studio 6 build log
279 | *.plg
280 |
281 | # Visual Studio 6 workspace options file
282 | *.opt
283 |
284 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
285 | *.vbw
286 |
287 | # Visual Studio LightSwitch build output
288 | **/*.HTMLClient/GeneratedArtifacts
289 | **/*.DesktopClient/GeneratedArtifacts
290 | **/*.DesktopClient/ModelManifest.xml
291 | **/*.Server/GeneratedArtifacts
292 | **/*.Server/ModelManifest.xml
293 | _Pvt_Extensions
294 |
295 | # Paket dependency manager
296 | .paket/paket.exe
297 | paket-files/
298 |
299 | # FAKE - F# Make
300 | .fake/
301 |
302 | # CodeRush personal settings
303 | .cr/personal
304 |
305 | # Python Tools for Visual Studio (PTVS)
306 | __pycache__/
307 | *.pyc
308 |
309 | # Cake - Uncomment if you are using it
310 | # tools/**
311 | # !tools/packages.config
312 |
313 | # Tabs Studio
314 | *.tss
315 |
316 | # Telerik's JustMock configuration file
317 | *.jmconfig
318 |
319 | # BizTalk build output
320 | *.btp.cs
321 | *.btm.cs
322 | *.odx.cs
323 | *.xsd.cs
324 |
325 | # OpenCover UI analysis results
326 | OpenCover/
327 |
328 | # Azure Stream Analytics local run output
329 | ASALocalRun/
330 |
331 | # MSBuild Binary and Structured Log
332 | *.binlog
333 |
334 | # NVidia Nsight GPU debugger configuration file
335 | *.nvuser
336 |
337 | # MFractors (Xamarin productivity tool) working folder
338 | .mfractor/
339 |
340 | # Local History for Visual Studio
341 | .localhistory/
342 |
343 | # BeatPulse healthcheck temp database
344 | healthchecksdb
345 |
346 | # Backup folder for Package Reference Convert tool in Visual Studio 2017
347 | MigrationBackup/
348 |
349 | # Ionide (cross platform F# VS Code tools) working folder
350 | .ionide/
351 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | 🛑 **Important Update on OculusKiller**
2 |
3 | As the world of VR technology continues to evolve, so do our tools and methods for enhancing your virtual reality experience. With great pride in what OculusKiller has achieved, we announce a significant change:
4 |
5 | 🔗 **OculusKiller is No Longer Maintained**
6 | 🌐 [Steam Link Now Available on the Oculus Store](https://www.meta.com/en-gb/experiences/5841245619310585/)
7 |
8 | Steam Link represents a new chapter in VR gaming, streaming your favorite games directly from your Steam library to your Meta Quest headset. This powerful, intuitive solution offers a high-fidelity and seamless way to enjoy your games wirelessly, using the robust capabilities of your computer.
9 |
10 | 🌟 **Key Features of Steam Link:**
11 | - **Seamless Integration:** Wirelessly connects to your computer on the same network with Steam running.
12 | - **High-Quality Streaming:** Leverages your computer's power for a superior gaming experience.
13 | - **Access to Steam Library:** Play, discuss, and explore your Steam games and desktop apps.
14 |
15 | 👉 **Getting Started:**
16 | 1. **Download Steam Link** onto your Meta Quest headset.
17 | 2. **Follow the Setup Guide** for wireless connection to your computer with Steam.
18 |
19 | **Minimum System Requirements:**
20 | - OS: Windows 10 or newer
21 | - GPU: NVIDIA GTX970 or better
22 | - Router: 5GHz, Wi-Fi 5
23 | - Headset: Meta Quest 2, 3, or Pro
24 |
25 | **Recommended Setup:**
26 | - Processor: Intel Core i5-4590/AMD FX 8350 or better
27 | - Memory: 16 GB RAM
28 | - GPU: NVIDIA RTX2070 or better
29 | - Internet: Broadband connection
30 | - Router: Wi-Fi 6 or 6E
31 | - Wired network connection for the computer
32 |
33 | 🙏 **A Heartfelt Thank You to Our Community**
34 | The journey with OculusKiller has been nothing short of remarkable, thanks to your unwavering support and enthusiasm. As we pivot to embrace new technologies like Steam Link, we want to express our deepest gratitude to everyone who downloaded, used, and contributed to OculusKiller and its ReVamped edition.
35 |
36 | Your engagement and feedback were the lifeblood of this project, driving us to innovate and improve continuously. We are immensely thankful to our dedicated team, contributors, and users for their invaluable input and support.
37 |
38 | 🗃 **Archiving the Repository**
39 | While we step into this new phase, the OculusKiller repository will be archived but remain accessible for historical reference and any future needs. This marks not an end, but a transformation, as we continue to push the boundaries of virtual reality experiences.
40 |
41 | 🌟 **Thank You Again**
42 | Your support has been the cornerstone of OculusKiller's success. We look forward to your continued engagement as we explore new horizons in VR technology.
43 |
44 | With appreciation and excitement for the future,
45 |
46 | **The Oculus Killer Team** 🚀
47 |
48 |
49 | # Oculus Killer 🚀
50 |
51 | Oculus Killer has evolved! Now more efficient and user-friendly, it focuses on enhancing your VR experience by terminating unnecessary Oculus processes and seamlessly launching SteamVR. This latest version is a leap forward, featuring a modular design, smoother and faster performance, and an advanced logging system for better error tracking and process monitoring.
52 |
53 | **Original Author:** [@kaitlyndotmoe](https://github.com/kaitlyndotmoe)
54 | **Contributors:** @UnusualNorm, @HyrumGG
55 | **Original Repository:** [OculusKiller](https://github.com/kaitlyndotmoe/OculusKiller)
56 |
57 | This tool is a perfect companion to the [Oculus VR Dash Manager](https://github.com/DevOculus-Meta-Quest/Oculus-VR-Dash-Manager), ensuring a comprehensive and optimized VR experience.
58 |
59 |
60 |
61 | ## 🚩 Index
62 | - [Features](#-features)
63 | - [Download](#-download-)
64 | - [Installation](#-installation)
65 | - [Common Fixes](#-common-fixes)
66 | - [Support](#-support-oculus-killer)
67 | - [Changelog](Changelog.md)
68 | - [Logging](#-logging)
69 | - [Acknowledgements](#-acknowledgements)
70 |
71 | ## 🌟 Features
72 | - Modular Design for Enhanced Flexibility
73 | - Improved Performance for a Smoother Experience
74 | - Advanced Error Handling for Reliability
75 | - Real-Time Process Monitoring
76 | - Graceful Exit Detection for SteamVR
77 | - Efficient Logging System with Log Rotation
78 |
79 | ## ⬇️ Download ⬇️
80 |
81 | Grab the latest release [here](https://github.com/DevOculus-Meta-Quest/OculusKiller/releases).
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 | ## 📜 Logging
93 | - **Log Location:** All log files are located at `C:\Users\\AppData\Local\OculusKiller\OculusKiller.log`.
94 | - **Log Rotation:** To ensure efficiency and manageability, Oculus Killer implements a log rotation system. This means older logs are archived periodically, keeping the active log file fresh and concise.
95 | - **Error and Process Monitoring:** The logging system meticulously records all significant events, errors, and process activities. This allows for easy troubleshooting and understanding of the application's behavior.
96 | - **Reading Logs:** You can view the logs using any text editor. They provide detailed insights into the application's operations, including any issues encountered and actions taken by the software.
97 |
98 | ## 🚀 Support Oculus Killer
99 | 🚀 [Support Us with a Donation](https://www.paypal.com/donate/?business=X76ZW4RHA6T9C&no_recurring=0&item_name=Support+the+evolution+of+Oculus+VR+Dash+Manager%21+Your+donation+fuels+innovation+and+enhanced+virtual+experiences.+%F0%9F%9A%80%F0%9F%8C%90¤cy_code=USD)
100 |
101 | Every contribution, no matter the size, makes a monumental difference. Thank you for believing in Oculus Killer and for being an integral part of our community. Together, we're not just playing games; we're setting new standards for virtual reality.
102 |
103 | With gratitude,
104 |
105 | The Oculus Killer Team 🌟
106 |
107 |
108 | ## 🔄 Recent Updates
109 | - **Removed Auto-Restart:** We've removed the automatic restart function due to its potential to cause issues. Oculus Killer now focuses on efficiently terminating processes and monitoring for a more stable experience.
110 | - **Enhanced Exit Detection:** The process monitoring has been refined to better detect when users exit SteamVR, ensuring a more responsive and accurate shutdown of unnecessary processes.
111 | - **Advanced Logging:** The logging system has been upgraded for more detailed and informative logs, making it easier to track the application's performance and troubleshoot any issues.
112 |
113 | ## 🛠 Installation
114 | 1. Open Task Manager, go to Services and look for OVRService, right click on it and stop it. (If you have the Oculus app or any VR games open, they WILL close when stopping OVRService.)
115 | 2. Go to `C:\Program Files\Oculus\Support\oculus-dash\dash\bin` in Explorer.
116 | 3. Rename the original `OculusDash.exe` to `OculusDash.exe.bak` and move my replacement `OculusDash.exe` into the folder you just opened in Explorer.
117 | 4. Go back to Task Manager, look for OVRService again, right click on it and start it.
118 |
119 | ## 🛠 Common Fixes
120 | ### Headset Infinitely Loads (SteamVR doesn't launch)
121 | - Open "File Explorer"
122 | - Click the "View" tab (at the top)
123 | - Enable "File name extensions"
124 | - Follow the installation instructions
125 |
126 | ## 🙏 Acknowledgements
127 | We extend our heartfelt gratitude to everyone who has contributed to the development and evolution of Oculus Killer. This project is not just a product of our team's hard work but also a reflection of the invaluable support and feedback from our user community.
128 |
129 | **Special Thanks:**
130 | - **[@kaitlyndotmoe](https://github.com/kaitlyndotmoe):** For initiating this project and laying the foundation for what Oculus Killer has become today.
131 | - **Community Contributors:** To all the developers, testers, and users who have contributed their time, skills, and insights to improve Oculus Killer. Your pull requests, bug reports, and suggestions have been instrumental in shaping this tool.
132 | - **Oculus VR Dash Manager Team:** For their collaboration and support, which has been crucial in ensuring compatibility and enhancing the overall VR experience.
133 | - **Our Users:** To every individual who has downloaded, used, and provided feedback on Oculus Killer. Your engagement and enthusiasm keep us motivated and focused on continuous improvement.
134 |
135 | **Donors and Supporters:**
136 | - We are immensely thankful to those who have supported us through donations. Your generosity helps us keep the project alive and thriving.
137 |
138 | **Family and Friends:**
139 | - A special mention to our families and friends for their understanding, encouragement, and patience. Balancing development time with personal life is a challenge, and your support makes it all possible.
140 |
141 | As we continue to develop Oculus Killer, we remain committed to our community's needs and aspirations. Your ongoing support and feedback are the driving forces behind our innovation and dedication.
142 |
143 | Thank you for being a part of our journey. Together, we are not just enhancing a tool; we are shaping the future of virtual reality experiences.
144 |
145 | **The Oculus Killer Team** 🚀
146 |
147 | ---
148 |
149 | Oculus Killer continues to evolve, driven by community feedback and a commitment to enhancing your VR experience. Stay tuned for more updates and improvements! 🌟
150 |
--------------------------------------------------------------------------------