', logs)
278 | if grp.mapSettings.triggers:
279 | self.assertInLogs('set hightag to ', logs)
280 | self.assertInLogs('
', logs)
281 | return newMd5s
282 |
283 | def assertInLogs(self, text, logs):
284 | if text.lower() not in logs.lower():
285 | self.fail(text + ' not found in logs')
286 |
287 | def Md5GameFiles(self, testname:str, grp:GrpBase, basepath:Path) -> dict:
288 | with self.subTest('MD5 '+testname):
289 | maps = grp.GetAllFilesEndsWith('.map')
290 | cons = list(grp.gameSettings.conFiles.keys())
291 | return self.Md5Files(basepath, (maps+cons))
292 |
293 | def Md5Files(self, basepath: Path, filenames: list) -> dict:
294 | md5s = {}
295 | for f in filenames:
296 | t = self.Md5File(Path(basepath, f))
297 | md5s[f] = t
298 | trace('Md5Files ', basepath, ': ', md5s)
299 | return md5s
300 |
301 | def Md5File(self, filename:Path):
302 | with open(filename) as file, mmap(file.fileno(), 0, access=ACCESS_READ) as file:
303 | md5sum = md5(file).hexdigest()
304 | return md5sum
305 |
306 | def test_walls(self):
307 | with self.subTest('test PointIsInShape'):
308 | walls = [(0,0), (10,0), (10,10), (0,10)]
309 | self.assertEqual(buildmapbase.PointIsInShape(walls, (5,5), 0) % 2, 1)
310 | self.assertEqual(buildmapbase.PointIsInShape(walls, (15,15), 0) % 2, 0)
311 |
312 | def test_blood_crypt(self):
313 | # ensure it's reversible
314 | data = bytearray(b'123456')
315 | d2 = buildmap.MapCrypt(data, 451)
316 | d2 = buildmap.MapCrypt(d2, 451)
317 | d2 = RffCrypt(d2, 451)
318 | d2 = RffCrypt(d2, 451)
319 | self.assertEqual(data, d2)
320 |
321 | data = bytearray(b'dfgdfghcvbngertguhyrtujityr3456436fdghsdfgxcvb')
322 | d2 = buildmap.MapCrypt(data, 0x7474614d)
323 | d2 = buildmap.MapCrypt(d2, 0x7474614d)
324 | d2 = RffCrypt(d2, 451)
325 | d2 = RffCrypt(d2, 451)
326 | self.assertEqual(data, d2)
327 |
328 | def test_mirror(self):
329 | orig = [12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1] # verticies are counter-clockwise, right?
330 | desired = [12, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11]
331 | result = buildmapbase.MirrorList(orig)
332 | self.assertListEqual(result, desired, 'mirror')
333 |
334 |
335 |
336 | def CreateGrpFile(frompath: Path, outpath: Path, filenames: list) -> None:
337 | with GrpOutput(outpath, 'test', len(filenames), '', 'GAME.CON', None, 0, 0) as out:
338 | for name in filenames:
339 | with open(Path(frompath, name), 'rb') as f:
340 | d = f.read()
341 | out.write(str(name), d)
342 |
343 | def runtests():
344 | unittest.main(verbosity=9, warnings="error", failfast=True)
345 |
346 |
347 | if __name__ == "__main__":
348 | try:
349 | if os.path.isdir(temp):
350 | shutil.rmtree(temp)
351 | if profiling:
352 | setVerbose(-10)
353 | cProfile.run("runtests()", sort="cumtime")
354 | else:
355 | runtests()
356 | finally:
357 | # if os.path.isdir(temp):
358 | # shutil.rmtree(temp)
359 | pass
360 |
--------------------------------------------------------------------------------
/BuildLibs/buildmapbase.py:
--------------------------------------------------------------------------------
1 | import abc
2 | import binascii
3 | import copy
4 | import random
5 | import struct
6 | from pathlib import Path
7 | from typing import OrderedDict, Union
8 |
9 | from BuildLibs import crc32, error, info, swapobjkey, trace, warning, FancyPacker
10 | import BuildGames
11 |
12 | class CStat:
13 |
14 | def __init__(self, cstat):
15 | self.blocking = bool(cstat & 1)
16 | self.facing = cstat & 0x30
17 | self.onesided = cstat & 0x40
18 | self.blockingHitscan = bool(cstat & 0x800)
19 | self.invisible = bool(cstat & 0x8000)
20 |
21 |
22 | class Sector:
23 |
24 | def __init__(self, data:dict):
25 | self.__dict__ = data
26 |
27 | def defaults(self, data:dict):
28 | self.wallptr: int = data.get('wallptr', 0)
29 | self.wallnum: int = data.get('wallnum', 0)
30 | self.ceilingz: int = data.get('ceilingz', 0)
31 | self.floorz: int = data.get('floorz', 0)
32 | self.ceilingstat: int = data.get('ceilingstat', 0)
33 | self.floorstat: int = data.get('floorstat', 0)
34 | self.ceilingpicnum: int = data.get('ceilingpicnum', 0)
35 | self.ceilingheinum: int = data.get('ceilingheinum', 0)
36 | self.ceilingshade: int = data.get('ceilingshade', 0)
37 | self.ceiling_palette: int = data.get('ceiling_palette', 0)
38 | self.ceiling_texcoords: list = data.get('ceiling_texcoords', [0, 0])
39 | self.floorpicnum: int = data.get('floorpicnum', 0)
40 | self.floorheinum: int = data.get('floorheinum', 0)
41 | self.floorshade: int = data.get('floorshade', 0)
42 | self.floor_palette: int = data.get('floor_palette', 0)
43 | self.floor_texcoords: list = data.get('floor_texcoords', [0, 0])
44 | self.visibility: int = data.get('visibility', 0)
45 | self.filler: int = data.get('filler', 0)
46 | self.lowtag: int = data.get('lowtag', 0)
47 | self.hightag: int = data.get('hightag', 0)
48 | self.extra: int = data.get('extra', -1)
49 | self.length: int = data.get('length', 0)
50 | self.ceilingxpanning: int = data.get('ceilingxpanning', 0)
51 | self.floorxpanning: int = data.get('floorxpanning', 0)
52 | self.ceilingypanning: int = data.get('ceilingypanning', 0)
53 | self.floorypanning: int = data.get('floorypanning', 0)
54 |
55 | self.walls: Union[list, None] = data.get('walls', None)
56 | self.nearbySectors: Union[set, None] = data.get('nearbySectors', None)
57 | self.shapes: Union[list, None] = data.get('shapes', None)
58 |
59 |
60 | class Wall:
61 |
62 | def __init__(self, data:dict):
63 | self.__dict__ = data
64 |
65 | def defaults(self, data:dict):
66 | self.pos: list = data.get('pos', [0, 0])
67 | self.next_wall: int = data.get('next_wall', 0)
68 | self.next_sector_wall: int = data.get('next_sector_wall', -1)
69 | self.next_sector: int = data.get('next_sector', -1)
70 | self.cstat: int = data.get('cstat', 0)
71 | self.picnum: int = data.get('picnum', 0)
72 | self.overpicnum: int = data.get('overpicnum', 0)
73 | self.shade: int = data.get('shade', 0)
74 | self.palette: int = data.get('palette', 0)
75 | self.texcoords: list = data.get('texcoords', [0, 0, 0, 0])
76 | self.lowtag: int = data.get('lowtag', 0)
77 | self.hightag: int = data.get('hightag', 0)
78 | self.extra: int = data.get('extra', -1)
79 | self.length: int = data.get('length', 0)
80 |
81 |
82 | class Sprite:
83 |
84 | def __init__(self, data:dict):
85 | self.__dict__ = data
86 |
87 | def defaults(self, data:dict):
88 | self.pos: list = data.get('pos', [0, 0, 0])
89 | self.cstat: int = data.get('cstat', 0)
90 | self.picnum: int = data.get('picnum', 0)
91 | self.shade: int = data.get('shade', 0)
92 | self.palette: int = data.get('palette', 0)
93 | self.clipdist: int = data.get('clipdist', 0)
94 | self.filler: int = data.get('filler', 0)
95 | self.texcoords: list = data.get('texcoords', [0, 0, 0, 0])
96 | self.sectnum: int = data.get('sectnum', 0)
97 | self.statnum: int = data.get('statnum', 0)
98 | self.angle: int = data.get('angle', 0)
99 | self.owner: int = data.get('owner', 0)
100 | self.velocity: list = data.get('velocity', [0, 0, 0])
101 | self.lowtag: int = data.get('lowtag', 0)
102 | self.hightag: int = data.get('hightag', 0)
103 | self.extra: int = data.get('extra', -1)
104 | self.extraData = data.get('extraData')
105 | self.length: int = data.get('length', 0)
106 |
107 | def __copy__(self) -> 'Sprite':
108 | cls = self.__class__
109 | copied = cls.__new__(cls)
110 | copied.__dict__.update(self.__dict__)
111 | copied.pos = copied.pos[:]
112 | copied.texcoords = copied.texcoords[:]
113 | copied.velocity = copied.velocity[:]
114 | return copied
115 |
116 |
117 | class MapFileBase(metaclass=abc.ABCMeta):
118 |
119 | """
120 | https://moddingwiki.shikadi.net/wiki/MAP_Format_(Build)
121 |
122 | """
123 |
124 | def __init__(self, gameName, name, data: bytearray = None):
125 | self.full_rewrite:bool = False
126 | self.gameSettings = BuildGames.GetGameMapSettings(gameName)
127 | self.name = name
128 | self.data = data
129 | info('\n', name, len(data) if data is not None else None)
130 |
131 | self.version = 0
132 | self.startPos = [0, 0, 0]
133 | self.startAngle = 0
134 | self.startSect = 0
135 | self.num_sectors = 0
136 | self.num_sprites = 0
137 | self.num_walls = 0
138 |
139 | self.crypt = 0
140 |
141 | self.header2Len = 0
142 | self.x_sector_size = 0
143 | self.x_wall_size = 0
144 | self.x_sprite_size = 0
145 |
146 | self.CreateHeaderPacker()
147 | self.CreateSectorPacker()
148 | self.CreateWallPacker()
149 | self.CreateSpritePacker()
150 |
151 | assert self.HEADER_SIZE == self.headerPacker.calcsize()
152 | assert self.SECTOR_SIZE == self.sectorPacker.calcsize()
153 | assert self.WALL_SIZE == self.wallPacker.calcsize()
154 | assert self.SPRITE_SIZE == self.spritePacker.calcsize()
155 |
156 | self.sectors = []
157 | self.walls = []
158 | self.items = []
159 | self.enemies = []
160 | self.triggers = []
161 | self.other_sprites = []
162 | self.sectorCache = {}
163 |
164 | if self.gameSettings.idType == 'lowtag':
165 | self.AppendSprite = self.AppendSpriteLowtag
166 | self.GetSpriteType = self.GetSpriteTypeLowtag
167 | elif self.gameSettings.swappableItems or self.gameSettings.swappableEnemies:
168 | self.AppendSprite = self.AppendSpriteId
169 | self.GetSpriteType = self.GetSpriteTypeId
170 | else:
171 | self.AppendSprite = self.BasicAppendSprite
172 | self.GetSpriteType = self.BasicGetSpriteType
173 | warning('using fallback sprite identification methods!')
174 |
175 | if data is not None:
176 | self.ReadData()
177 | assert len(self.sectors) > 0
178 | assert len(self.walls) > 0
179 | if name != 'maps/null.map':
180 | assert len(self.sprites) > 0
181 |
182 | def __str__(self):
183 | lines = []
184 | lines.append(f'MapFile: {self.name}')
185 |
186 | lines.append(f' version: {self.version}')
187 | lines.append(f' startPos: {self.startPos}')
188 | lines.append(f' startAngle: {self.startAngle}')
189 | lines.append(f' startSect: {self.startSect}')
190 |
191 | lines.append(f' num sectors: {self.num_sectors}')
192 | lines.append(f' num walls: {self.num_walls}')
193 | lines.append(f' num sprites: {self.num_sprites}')
194 | lines.append(f' len sectors: {len(self.sectors)}')
195 | lines.append(f' len walls: {len(self.walls)}')
196 | lines.append(f' len sprites: {len(self.sprites)}')
197 | lines.append(f' len data: {len(self.data) if self.data is not None else None}')
198 |
199 | return '\n'.join(lines)
200 |
201 | @property
202 | def sprites(self):
203 | return self.items + self.enemies + self.triggers + self.other_sprites
204 |
205 | def Randomize(self, seed:int, settings:dict, spoilerlog):
206 | try:
207 | spoilerlog.SetFilename(Path(self.name))
208 | spoilerlog.SetGameMapSettings(self.gameSettings)
209 | self.spoilerlog = spoilerlog
210 | self._Randomize(seed, settings)
211 | except:
212 | error('Randomize', self.name)
213 | raise
214 | finally:
215 | self.spoilerlog = None
216 | spoilerlog.FinishRandomizingFile()
217 |
218 | def _Randomize(self, seed:int, settings:dict):
219 | self.spoilerlog.write('before: '
220 | + 'items: ' + str(len(self.items)) + ', enemies: ' + str(len(self.enemies))
221 | + ', triggers: ' + str(len(self.triggers)) + ', other_sprites: ' + str(len(self.other_sprites))
222 | )
223 |
224 | chanceDupeItem:float = settings['MapFile.chanceDupeItem']
225 | chanceDeleteItem:float = settings['MapFile.chanceDeleteItem']
226 |
227 | chanceDupeEnemy:float = settings['MapFile.chanceDupeEnemy']
228 | chanceDeleteEnemy:float = settings['MapFile.chanceDeleteEnemy']
229 |
230 | itemVariety:float = settings['MapFile.itemVariety']
231 | enemyVariety:float = settings['MapFile.enemyVariety']
232 |
233 | rng = random.Random(crc32('map dupe items', self.name, seed))
234 | self.DupeSprites(rng, self.items, chanceDupeItem, 1, self.gameSettings.swappableItems, itemVariety, 'item')
235 |
236 | rng = random.Random(crc32('map shuffle items', self.name, seed))
237 | self.SwapAllSprites(rng, self.items, 'item')
238 |
239 | rng = random.Random(crc32('map reduce items', self.name, seed))
240 | self.ReduceSprites(rng, self.items, chanceDeleteItem, 'item')
241 | trace('\n')
242 |
243 | if self.gameSettings.gameName == 'Blood':
244 | # TODO: need to parse the extraData to determine if an enemy is important
245 | chanceDupeEnemy = max(chanceDupeEnemy - chanceDeleteEnemy, 0)
246 | chanceDeleteEnemy = 0
247 |
248 | rng = random.Random(crc32('map dupe enemies', self.name, seed))
249 | enemiesReplacements = {}
250 | for i in self.gameSettings.addableEnemies:
251 | enemiesReplacements[i] = self.gameSettings.swappableEnemies[i]
252 | self.DupeSprites(rng, self.enemies, chanceDupeEnemy, 2, enemiesReplacements, enemyVariety, 'enemy')
253 |
254 | rng = random.Random(crc32('map shuffle enemies', self.name, seed))
255 | self.SwapAllSprites(rng, self.enemies, 'enemy')
256 |
257 | rng = random.Random(crc32('map reduce enemies', self.name, seed))
258 | self.ReduceSprites(rng, self.enemies, chanceDeleteEnemy, 'enemy')
259 | trace('\n')
260 |
261 | rng = random.Random(crc32('map rando triggers', self.name, seed))
262 | self.RandomizeTriggers(rng, self.triggers, self.gameSettings.triggers)
263 |
264 | rng = random.Random(crc32('map additions', self.name, seed))
265 | for add in self.gameSettings.additions.get(self.name.lower(), []):
266 | self.AddSprite(rng, add)
267 |
268 | #self.MirrorMap()
269 | self.WriteData()
270 |
271 | self.spoilerlog.ListSprites('item', self.items)
272 | self.spoilerlog.ListSprites('enemy', self.enemies)
273 |
274 | self.spoilerlog.write('after: '
275 | + 'items: ' + str(len(self.items)) + ', enemies: ' + str(len(self.enemies))
276 | + ', triggers: ' + str(len(self.triggers)) + ', other_sprites: ' + str(len(self.other_sprites))
277 | )
278 |
279 | def IsItem(self, sprite:Sprite, cstat: CStat) -> bool:
280 | if self.gameSettings.swappableItems and sprite.picnum not in self.gameSettings.swappableItems:
281 | return False
282 | elif (not self.gameSettings.swappableItems) and sprite.picnum < 10:
283 | return False
284 | #elif (self.game_name == 'Ion Fury' and not cstat.blocking) or cstat.blockingHitscan or cstat.invisible or cstat.onesided or cstat.facing != 0:
285 | elif cstat.blockingHitscan or cstat.invisible or cstat.onesided or cstat.facing != 0:
286 | return False
287 | return True
288 |
289 | def SwapSprites(self, spritetype:str, a:Sprite, b:Sprite):
290 | self.spoilerlog.SwapSprites(spritetype, a, b)
291 |
292 | swapobjkey(a, b, 'pos')
293 | swapobjkey(a, b, 'sectnum')
294 | swapobjkey(a, b, 'angle')
295 | #swapobjkey(a, b, 'hightag')
296 | #swapobjkey(a, b, 'lowtag')# this seems to cause problems with shadow warrior enemies changing types?
297 | a.length, b.length = b.length, a.length
298 | a.extra, b.extra = b.extra, a.extra
299 | a.extraData, b.extraData = b.extraData, a.extraData
300 |
301 | def DupeSprite(self, rng: random.Random, sprite:Sprite, spacing: float, possibleReplacements:dict, replacementChance:float, spritetype: str) -> Union[Sprite,None]:
302 | sprite = copy.copy(sprite)
303 | if rng.random() < replacementChance:
304 | replace = rng.choice((*possibleReplacements.keys(), sprite.picnum))
305 | if replace != sprite.picnum:
306 | r = possibleReplacements[replace]
307 | sprite.lowtag = r.get('lowtag', sprite.lowtag)
308 | xrepeat = r.get('xrepeat', sprite.texcoords[0])
309 | yrepeat = r.get('yrepeat', sprite.texcoords[1])
310 | palettes = r.get('palettes', [0])
311 | sprite.palette = rng.choice(palettes)
312 | sprite.texcoords = [xrepeat, yrepeat, 0, 0]
313 | sprite.picnum = replace
314 | for i in range(20):
315 | x = rng.choice([-350, -250, -150, 0, 150, 250, 350])
316 | y = rng.choice([-350, -250, -150, 0, 150, 250, 350])
317 | if x == 0 and y == 0:
318 | continue
319 | sprite.pos[0] += x * spacing
320 | sprite.pos[1] += y * spacing
321 | newsect = self.GetContainingSectorNearby(sprite.sectnum, sprite.pos)
322 | if newsect is not None:
323 | sprite.sectnum = newsect
324 | self.spoilerlog.AddSprite(spritetype, sprite)
325 | return sprite
326 | return None
327 |
328 | def SwapAllSprites(self, rng, toSwap, spritetype:str):
329 | for a in range(len(toSwap)):
330 | b = rng.randrange(0, len(toSwap))
331 | if a == b:
332 | continue
333 | a = toSwap[a]
334 | b = toSwap[b]
335 | self.SwapSprites(spritetype, a, b)
336 |
337 | def DupeSprites(self, rng: random.Random, items: list, rate: float, spacing: float, possibleReplacements:dict, replacementChance:float, spritetype: str):
338 | for sprite in items.copy():
339 | if rng.random() > rate:
340 | continue
341 | newsprite = self.DupeSprite(rng, sprite, spacing, possibleReplacements, replacementChance, spritetype)
342 | if newsprite:
343 | items.append(newsprite)
344 |
345 | def ReduceSprites(self, rng: random.Random, items: list, rate: float, spritetype: str):
346 | for i in range(len(items)-1, -1, -1):
347 | if rng.random() > rate:
348 | continue
349 | self.spoilerlog.DelSprite(spritetype, items[i])
350 | items[i] = items[-1]
351 | items.pop()
352 |
353 | def RandomizeTriggers(self, rng: random.Random, sprites: list, triggerSettings: dict) -> None:
354 | if not triggerSettings:
355 | return
356 | sprite:Sprite
357 | for sprite in sprites:
358 | settings = triggerSettings.get(sprite.picnum)
359 | if not settings:
360 | continue
361 | if sprite.hightag in settings.get('not_hightags', []):
362 | continue
363 | hightags = settings.get('hightags')
364 | if hightags:
365 | sprite.hightag = rng.choice([*hightags, sprite.hightag])
366 | self.spoilerlog.SpriteChangedTag('hightag', sprite, sprite.hightag)
367 | lowtags = settings.get('lowtags')
368 | if lowtags:
369 | sprite.lowtag = rng.choice([*lowtags, sprite.lowtag])
370 | self.spoilerlog.SpriteChangedTag('lowtag', sprite, sprite.lowtag)
371 |
372 | def AddSprite(self, rng: random.Random, add: dict) -> None:
373 | # keep up to date with CreateSpritePacker
374 | add = {
375 | 'picnum': rng.choice(add['choices']),
376 | 'cstat': 0,
377 | 'shade': 0,
378 | 'palette': 0,
379 | 'clipdist': 32,
380 | 'filler': 0,
381 | 'texcoords': [32,32,0,0],
382 | 'statnum': 0,
383 | 'angle': 1536,
384 | 'owner': -1,
385 | 'velocity': [0,0,0],
386 | 'lowtag': 0,
387 | 'hightag': 0,
388 | 'extra': -1,
389 | 'length': self.SPRITE_SIZE,
390 | **add.copy()
391 | }
392 | del add['choices']
393 |
394 | sprite = Sprite(add)
395 | self.AppendSprite(sprite)
396 | spritetype = self.GetSpriteType(sprite)
397 | self.spoilerlog.AddSprite(spritetype, sprite)
398 |
399 |
400 | def MirrorMap(self):
401 | # TODO, need to figure out re-ordering of walls, they need to be counterclockwise
402 | # probably need to compare coordinates and do some sorting
403 | # actually reversing the list might be good enough, maybe the issue is with all the pointer/index dependencies?
404 | self.full_rewrite = True
405 | x=1
406 | y=-1
407 |
408 | self.startPos[0] *= x
409 | self.startPos[1] *= y
410 |
411 | for w in self.walls:
412 | w.pos[0] *= x
413 | w.pos[1] *= y
414 |
415 | for sect in self.sectors:
416 | shapes = [[]]
417 | wallptr = sect.wallptr
418 | numwalls = sect.wallnum
419 | for i in range(wallptr, wallptr + numwalls):
420 | shapes[-1].append(i)
421 | if self.walls[i].next_wall != -1:
422 | shapes.append([])
423 |
424 | for shape in shapes:
425 | #rev = shape.copy()
426 | #rev.reverse()
427 | rev = MirrorList(shape)
428 | for a, b in zip(shape, rev):
429 | if a >= b:
430 | break
431 | walla:Wall = self.walls[a]
432 | wallb:Wall = self.walls[b]
433 |
434 | next_wall_a = walla.next_wall
435 | next_sector_wall_a = walla.next_sector_wall
436 | next_sector_a = walla.next_sector
437 |
438 | next_wall_b = wallb.next_wall
439 | next_sector_wall_b = wallb.next_sector_wall
440 | next_sector_b = wallb.next_sector
441 |
442 | walla.next_wall = next_wall_b
443 | walla.next_sector_wall = next_sector_wall_b
444 | walla.next_sector = next_sector_b
445 |
446 | wallb.next_wall = next_wall_a
447 | wallb.next_sector_wall = next_sector_wall_a
448 | wallb.next_sector = next_sector_a
449 |
450 | self.walls[a] = wallb
451 | self.walls[b] = walla
452 |
453 | # need to fix all the references to these points...
454 |
455 | for s in self.sprites:
456 | s.pos[0] *= x
457 | s.pos[1] *= y
458 |
459 | def AppendSector(self, sector: Sector) -> None:
460 | self.sectors.append(sector)
461 |
462 | def AppendWall(self, wall: Wall) -> None:
463 | self.walls.append(wall)
464 |
465 | def BasicAppendSprite(self, sprite: Sprite) -> None:
466 | cstat = CStat(sprite.cstat)
467 | if self.IsItem(sprite, cstat):
468 | self.items.append(sprite)
469 | else:
470 | self.other_sprites.append(sprite)
471 |
472 | def AppendSpriteId(self, sprite: Sprite) -> None:
473 | if sprite.picnum in self.gameSettings.swappableItems:
474 | self.items.append(sprite)
475 | elif sprite.picnum in self.gameSettings.triggers:
476 | self.triggers.append(sprite)
477 | elif sprite.picnum in self.gameSettings.swappableEnemies and not CStat(sprite.cstat).invisible:
478 | self.enemies.append(sprite)
479 | else:
480 | self.other_sprites.append(sprite)
481 |
482 | def AppendSpriteLowtag(self, sprite: Sprite) -> None:
483 | if sprite.lowtag in self.gameSettings.swappableItems:
484 | self.items.append(sprite)
485 | elif sprite.lowtag in self.gameSettings.triggers:
486 | self.triggers.append(sprite)
487 | elif sprite.lowtag in self.gameSettings.swappableEnemies and not CStat(sprite.cstat).invisible:
488 | self.enemies.append(sprite)
489 | else:
490 | self.other_sprites.append(sprite)
491 |
492 | def BasicGetSpriteType(self, sprite:Sprite) -> str:
493 | cstat = CStat(sprite.cstat)
494 | if self.IsItem(sprite, cstat):
495 | return 'item'
496 | else:
497 | return 'other'
498 |
499 | def GetSpriteTypeId(self, sprite:Sprite) -> str:
500 | if sprite.picnum in self.gameSettings.swappableItems:
501 | return 'item'
502 | elif sprite.picnum in self.gameSettings.triggers:
503 | return 'trigger'
504 | elif sprite.picnum in self.gameSettings.swappableEnemies and not CStat(sprite.cstat).invisible:
505 | return 'enemy'
506 | else:
507 | return 'other'
508 |
509 | def GetSpriteTypeLowtag(self, sprite:Sprite) -> str:
510 | if sprite.lowtag in self.gameSettings.swappableItems:
511 | return 'item'
512 | elif sprite.lowtag in self.gameSettings.triggers:
513 | return 'trigger'
514 | elif sprite.lowtag in self.gameSettings.swappableEnemies and not CStat(sprite.cstat).invisible:
515 | return 'enemy'
516 | else:
517 | return 'other'
518 |
519 | def GetSector(self, pos) -> Sector:
520 | data = self.data[pos:pos + self.SECTOR_SIZE]
521 |
522 | if self.crypt and self.version == 7:
523 | data = MapCrypt(data, self.mapRevision * self.SECTOR_SIZE)
524 |
525 | sector = Sector(self.sectorPacker.unpack(data))
526 | sector.length = self.SECTOR_SIZE
527 | if sector.extra > 0:
528 | pos += self.SECTOR_SIZE
529 | sector.extraData = self.data[pos:pos + self.x_sector_size]
530 | sector.length += self.x_sector_size
531 | return sector
532 |
533 | def GetWall(self, pos) -> Wall:
534 | data = self.data[pos:pos + self.WALL_SIZE]
535 |
536 | if self.crypt and self.version == 7:
537 | data = MapCrypt(data, (self.mapRevision * self.SECTOR_SIZE) | 0x7474614d)
538 |
539 | wall = Wall(self.wallPacker.unpack(data))
540 | wall.length = self.WALL_SIZE
541 | if wall.extra > 0:
542 | pos += self.WALL_SIZE
543 | wall.extraData = self.data[pos:pos + self.x_wall_size]
544 | wall.length += self.x_wall_size
545 | return wall
546 |
547 | def GetSprite(self, pos) -> Sprite:
548 | data = self.data[pos:pos + self.SPRITE_SIZE]
549 |
550 | if self.crypt and self.version == 7:
551 | data = MapCrypt(data, (self.mapRevision * self.SPRITE_SIZE) | 0x7474614d)
552 |
553 | sprite = Sprite(self.spritePacker.unpack(data))
554 | sprite.length = self.SPRITE_SIZE
555 | sprite.extraData = None
556 | if sprite.extra > 0:
557 | pos += self.SPRITE_SIZE
558 | sprite.extraData = self.data[pos:pos + self.x_sprite_size]
559 | sprite.length += self.x_sprite_size
560 | return sprite
561 |
562 | @abc.abstractmethod
563 | def CreateHeaderPacker(self):
564 | return
565 |
566 | @abc.abstractmethod
567 | def CreateSectorPacker(self):
568 | # keep AddSector up to date with this
569 | return
570 |
571 | @abc.abstractmethod
572 | def CreateWallPacker(self):
573 | # keep AddWall up to date with this
574 | return
575 |
576 | @abc.abstractmethod
577 | def CreateSpritePacker(self):
578 | # keep AddSprite up to date with this
579 | return
580 |
581 | def ReadHeaders(self) -> int:
582 | self.__dict__.update(self.headerPacker.unpack(self.data[:self.HEADER_SIZE]))
583 | return self.HEADER_SIZE
584 |
585 | def WriteHeaders(self) -> int:
586 | # TODO: Create header object
587 | newdata = self.headerPacker.pack(self.__dict__)
588 | self.data.extend(newdata)
589 | return len(newdata)
590 |
591 | def ReadNumSectors(self, start) -> int:
592 | stop = start + 2
593 | (self.num_sectors,) = struct.unpack(' int:
597 | new_data = struct.pack(' int:
602 | stop = start + 2
603 | (self.num_walls, ) = struct.unpack(' int:
607 | new_data = struct.pack(' int:
612 | stop = start + 2
613 | (self.num_sprites, ) = struct.unpack(' int:
617 | new_data = struct.pack(' int:
622 | GetSector = self.GetSector
623 | AppendSector = self.AppendSector
624 | for i in range(self.num_sectors):
625 | sector = GetSector(pos)
626 | AppendSector(sector)
627 | pos += sector.length
628 | return pos
629 |
630 | def WriteSector(self, sector: Sector):
631 | newdata = self.sectorPacker.pack(sector.__dict__)
632 |
633 | if self.crypt and self.version == 7:
634 | newdata = bytearray(newdata)
635 | newdata = MapCrypt(newdata, self.mapRevision * self.SECTOR_SIZE)
636 |
637 | if sector.extra > 0:
638 | newdata += sector.extraData
639 | self.data.extend(newdata)
640 |
641 | def WriteSectors(self, pos) -> int:
642 | WriteSector = self.WriteSector
643 | for sector in self.sectors:
644 | WriteSector(sector)
645 | pos += sector.length
646 | return pos
647 |
648 | def ReadWalls(self, pos) -> int:
649 | GetWall = self.GetWall
650 | AppendWall = self.AppendWall
651 | for i in range(self.num_walls):
652 | wall = GetWall(pos)
653 | AppendWall(wall)
654 | pos += wall.length
655 | return pos
656 |
657 | def WriteWall(self, wall: Wall):
658 | newdata = self.wallPacker.pack(wall.__dict__)
659 |
660 | if self.crypt and self.version == 7:
661 | newdata = bytearray(newdata)
662 | newdata = MapCrypt(newdata, (self.mapRevision * self.SECTOR_SIZE) | 0x7474614d)
663 |
664 | if wall.extra > 0:
665 | newdata += wall.extraData
666 | self.data.extend(newdata)
667 |
668 | def WriteWalls(self, pos) -> int:
669 | for wall in self.walls:
670 | self.WriteWall(wall)
671 | pos += wall.length
672 | return pos
673 |
674 | def ReadSprites(self, pos) -> int:
675 | GetSprite = self.GetSprite
676 | AppendSprite = self.AppendSprite
677 | for i in range(self.num_sprites):
678 | sprite = GetSprite(pos)
679 | AppendSprite(sprite)
680 | pos += sprite.length
681 | return pos
682 |
683 | def WriteSprite(self, sprite: Sprite):
684 | newdata = self.spritePacker.pack(sprite.__dict__)
685 |
686 | newdata = bytearray(newdata)
687 | if self.crypt and self.version == 7:
688 | newdata = MapCrypt(newdata, (self.mapRevision * self.SPRITE_SIZE) | 0x7474614d)
689 |
690 | if sprite.extra > 0:
691 | newdata.extend(sprite.extraData)
692 | self.data.extend(newdata)
693 |
694 | def WriteSprites(self, pos) -> int:
695 | WriteSprite = self.WriteSprite
696 | for sprite in self.sprites:
697 | WriteSprite(sprite)
698 | pos += sprite.length
699 | return pos
700 |
701 | @abc.abstractmethod
702 | def ReadData(self):
703 | return
704 |
705 | @abc.abstractmethod
706 | def WriteData(self):
707 | return
708 |
709 | def GetSectorInfo(self, sector:int) -> Sector:
710 | if sector in self.sectorCache:
711 | return self.sectorCache[sector]
712 |
713 | assert sector >= 0
714 | assert sector < len(self.sectors)
715 |
716 | wallptr = self.sectors[sector].wallptr
717 | numwalls = self.sectors[sector].wallnum
718 |
719 | walls = {}
720 | nearbySectors = set()
721 | shapes = [[]]
722 | for i in range(numwalls):
723 | w = self.walls[wallptr]
724 | nearbySectors.add(w.next_sector)
725 | walls[wallptr] = w.pos
726 | shapes[-1].append(w.pos)
727 | if w.next_wall in walls:
728 | shapes.append([])
729 | wallptr += 1
730 |
731 | shapes.pop(-1)
732 | nearbySectors.discard(-1)
733 | nearbySectors.discard(sector)
734 | sect = Sector({'walls': walls, 'nearbySectors': nearbySectors, 'shapes': shapes})
735 | self.sectorCache[sector] = sect
736 | return sect
737 |
738 | def GetContainingSectorNearby(self, sector:int, point) -> Union[int,None]:
739 | sectorInfo:Sector = self.GetSectorInfo(sector)
740 | if PointIsInSector(sectorInfo, point):
741 | return sector
742 | for sect2 in sectorInfo.nearbySectors:
743 | sectorInfo2:Sector = self.GetSectorInfo(sect2)
744 | if PointIsInSector(sectorInfo2, point):
745 | return sect2
746 | return None
747 |
748 |
749 |
750 | def PointIsInSector(sect:Sector, testpos:list) -> bool:
751 | intersects = 0
752 | for shape in sect.shapes:
753 | intersects = PointIsInShape(shape, testpos, intersects)
754 | return (intersects%2)==1
755 |
756 |
757 | def PointIsInShape(walls, p, intersects) -> int:
758 | # https://stackoverflow.com/a/2922778
759 | i=0
760 | n=len(walls)
761 | j=n-1
762 | while i < n:
763 | # ensure the wall straddles the point on the Y axis
764 | if ((walls[i][1] > p[1]) != (walls[j][1] > p[1])):
765 | # check slope?
766 | wallXSize = walls[j][0]-walls[i][0]
767 | wallYSize = walls[j][1]-walls[i][1]
768 | pointYDist = p[1]-walls[i][1]
769 | if p[0] < wallXSize * pointYDist / wallYSize + walls[i][0]:
770 | intersects += 1
771 | j=i
772 | i+=1
773 | return intersects
774 |
775 |
776 | def MapCrypt(data:bytearray, key:int) -> bytearray:
777 | # reversible/symmetrical
778 | for i in range(len(data)):
779 | data[i] = data[i] ^ (key & 0xff)
780 | key += 1
781 | return data
782 |
783 | def MirrorList(l):
784 | # ensure proper vertex order
785 | return l[0:1] + l[-1:0:-1]
786 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
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2 | Version 3, 19 November 2007
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329 | unpacking, reading or copying.
330 |
331 | 7. Additional Terms.
332 |
333 | "Additional permissions" are terms that supplement the terms of this
334 | License by making exceptions from one or more of its conditions.
335 | Additional permissions that are applicable to the entire Program shall
336 | be treated as though they were included in this License, to the extent
337 | that they are valid under applicable law. If additional permissions
338 | apply only to part of the Program, that part may be used separately
339 | under those permissions, but the entire Program remains governed by
340 | this License without regard to the additional permissions.
341 |
342 | When you convey a copy of a covered work, you may at your option
343 | remove any additional permissions from that copy, or from any part of
344 | it. (Additional permissions may be written to require their own
345 | removal in certain cases when you modify the work.) You may place
346 | additional permissions on material, added by you to a covered work,
347 | for which you have or can give appropriate copyright permission.
348 |
349 | Notwithstanding any other provision of this License, for material you
350 | add to a covered work, you may (if authorized by the copyright holders of
351 | that material) supplement the terms of this License with terms:
352 |
353 | a) Disclaiming warranty or limiting liability differently from the
354 | terms of sections 15 and 16 of this License; or
355 |
356 | b) Requiring preservation of specified reasonable legal notices or
357 | author attributions in that material or in the Appropriate Legal
358 | Notices displayed by works containing it; or
359 |
360 | c) Prohibiting misrepresentation of the origin of that material, or
361 | requiring that modified versions of such material be marked in
362 | reasonable ways as different from the original version; or
363 |
364 | d) Limiting the use for publicity purposes of names of licensors or
365 | authors of the material; or
366 |
367 | e) Declining to grant rights under trademark law for use of some
368 | trade names, trademarks, or service marks; or
369 |
370 | f) Requiring indemnification of licensors and authors of that
371 | material by anyone who conveys the material (or modified versions of
372 | it) with contractual assumptions of liability to the recipient, for
373 | any liability that these contractual assumptions directly impose on
374 | those licensors and authors.
375 |
376 | All other non-permissive additional terms are considered "further
377 | restrictions" within the meaning of section 10. If the Program as you
378 | received it, or any part of it, contains a notice stating that it is
379 | governed by this License along with a term that is a further
380 | restriction, you may remove that term. If a license document contains
381 | a further restriction but permits relicensing or conveying under this
382 | License, you may add to a covered work material governed by the terms
383 | of that license document, provided that the further restriction does
384 | not survive such relicensing or conveying.
385 |
386 | If you add terms to a covered work in accord with this section, you
387 | must place, in the relevant source files, a statement of the
388 | additional terms that apply to those files, or a notice indicating
389 | where to find the applicable terms.
390 |
391 | Additional terms, permissive or non-permissive, may be stated in the
392 | form of a separately written license, or stated as exceptions;
393 | the above requirements apply either way.
394 |
395 | 8. Termination.
396 |
397 | You may not propagate or modify a covered work except as expressly
398 | provided under this License. Any attempt otherwise to propagate or
399 | modify it is void, and will automatically terminate your rights under
400 | this License (including any patent licenses granted under the third
401 | paragraph of section 11).
402 |
403 | However, if you cease all violation of this License, then your
404 | license from a particular copyright holder is reinstated (a)
405 | provisionally, unless and until the copyright holder explicitly and
406 | finally terminates your license, and (b) permanently, if the copyright
407 | holder fails to notify you of the violation by some reasonable means
408 | prior to 60 days after the cessation.
409 |
410 | Moreover, your license from a particular copyright holder is
411 | reinstated permanently if the copyright holder notifies you of the
412 | violation by some reasonable means, this is the first time you have
413 | received notice of violation of this License (for any work) from that
414 | copyright holder, and you cure the violation prior to 30 days after
415 | your receipt of the notice.
416 |
417 | Termination of your rights under this section does not terminate the
418 | licenses of parties who have received copies or rights from you under
419 | this License. If your rights have been terminated and not permanently
420 | reinstated, you do not qualify to receive new licenses for the same
421 | material under section 10.
422 |
423 | 9. Acceptance Not Required for Having Copies.
424 |
425 | You are not required to accept this License in order to receive or
426 | run a copy of the Program. Ancillary propagation of a covered work
427 | occurring solely as a consequence of using peer-to-peer transmission
428 | to receive a copy likewise does not require acceptance. However,
429 | nothing other than this License grants you permission to propagate or
430 | modify any covered work. These actions infringe copyright if you do
431 | not accept this License. Therefore, by modifying or propagating a
432 | covered work, you indicate your acceptance of this License to do so.
433 |
434 | 10. Automatic Licensing of Downstream Recipients.
435 |
436 | Each time you convey a covered work, the recipient automatically
437 | receives a license from the original licensors, to run, modify and
438 | propagate that work, subject to this License. You are not responsible
439 | for enforcing compliance by third parties with this License.
440 |
441 | An "entity transaction" is a transaction transferring control of an
442 | organization, or substantially all assets of one, or subdividing an
443 | organization, or merging organizations. If propagation of a covered
444 | work results from an entity transaction, each party to that
445 | transaction who receives a copy of the work also receives whatever
446 | licenses to the work the party's predecessor in interest had or could
447 | give under the previous paragraph, plus a right to possession of the
448 | Corresponding Source of the work from the predecessor in interest, if
449 | the predecessor has it or can get it with reasonable efforts.
450 |
451 | You may not impose any further restrictions on the exercise of the
452 | rights granted or affirmed under this License. For example, you may
453 | not impose a license fee, royalty, or other charge for exercise of
454 | rights granted under this License, and you may not initiate litigation
455 | (including a cross-claim or counterclaim in a lawsuit) alleging that
456 | any patent claim is infringed by making, using, selling, offering for
457 | sale, or importing the Program or any portion of it.
458 |
459 | 11. Patents.
460 |
461 | A "contributor" is a copyright holder who authorizes use under this
462 | License of the Program or a work on which the Program is based. The
463 | work thus licensed is called the contributor's "contributor version".
464 |
465 | A contributor's "essential patent claims" are all patent claims
466 | owned or controlled by the contributor, whether already acquired or
467 | hereafter acquired, that would be infringed by some manner, permitted
468 | by this License, of making, using, or selling its contributor version,
469 | but do not include claims that would be infringed only as a
470 | consequence of further modification of the contributor version. For
471 | purposes of this definition, "control" includes the right to grant
472 | patent sublicenses in a manner consistent with the requirements of
473 | this License.
474 |
475 | Each contributor grants you a non-exclusive, worldwide, royalty-free
476 | patent license under the contributor's essential patent claims, to
477 | make, use, sell, offer for sale, import and otherwise run, modify and
478 | propagate the contents of its contributor version.
479 |
480 | In the following three paragraphs, a "patent license" is any express
481 | agreement or commitment, however denominated, not to enforce a patent
482 | (such as an express permission to practice a patent or covenant not to
483 | sue for patent infringement). To "grant" such a patent license to a
484 | party means to make such an agreement or commitment not to enforce a
485 | patent against the party.
486 |
487 | If you convey a covered work, knowingly relying on a patent license,
488 | and the Corresponding Source of the work is not available for anyone
489 | to copy, free of charge and under the terms of this License, through a
490 | publicly available network server or other readily accessible means,
491 | then you must either (1) cause the Corresponding Source to be so
492 | available, or (2) arrange to deprive yourself of the benefit of the
493 | patent license for this particular work, or (3) arrange, in a manner
494 | consistent with the requirements of this License, to extend the patent
495 | license to downstream recipients. "Knowingly relying" means you have
496 | actual knowledge that, but for the patent license, your conveying the
497 | covered work in a country, or your recipient's use of the covered work
498 | in a country, would infringe one or more identifiable patents in that
499 | country that you have reason to believe are valid.
500 |
501 | If, pursuant to or in connection with a single transaction or
502 | arrangement, you convey, or propagate by procuring conveyance of, a
503 | covered work, and grant a patent license to some of the parties
504 | receiving the covered work authorizing them to use, propagate, modify
505 | or convey a specific copy of the covered work, then the patent license
506 | you grant is automatically extended to all recipients of the covered
507 | work and works based on it.
508 |
509 | A patent license is "discriminatory" if it does not include within
510 | the scope of its coverage, prohibits the exercise of, or is
511 | conditioned on the non-exercise of one or more of the rights that are
512 | specifically granted under this License. You may not convey a covered
513 | work if you are a party to an arrangement with a third party that is
514 | in the business of distributing software, under which you make payment
515 | to the third party based on the extent of your activity of conveying
516 | the work, and under which the third party grants, to any of the
517 | parties who would receive the covered work from you, a discriminatory
518 | patent license (a) in connection with copies of the covered work
519 | conveyed by you (or copies made from those copies), or (b) primarily
520 | for and in connection with specific products or compilations that
521 | contain the covered work, unless you entered into that arrangement,
522 | or that patent license was granted, prior to 28 March 2007.
523 |
524 | Nothing in this License shall be construed as excluding or limiting
525 | any implied license or other defenses to infringement that may
526 | otherwise be available to you under applicable patent law.
527 |
528 | 12. No Surrender of Others' Freedom.
529 |
530 | If conditions are imposed on you (whether by court order, agreement or
531 | otherwise) that contradict the conditions of this License, they do not
532 | excuse you from the conditions of this License. If you cannot convey a
533 | covered work so as to satisfy simultaneously your obligations under this
534 | License and any other pertinent obligations, then as a consequence you may
535 | not convey it at all. For example, if you agree to terms that obligate you
536 | to collect a royalty for further conveying from those to whom you convey
537 | the Program, the only way you could satisfy both those terms and this
538 | License would be to refrain entirely from conveying the Program.
539 |
540 | 13. Remote Network Interaction; Use with the GNU General Public License.
541 |
542 | Notwithstanding any other provision of this License, if you modify the
543 | Program, your modified version must prominently offer all users
544 | interacting with it remotely through a computer network (if your version
545 | supports such interaction) an opportunity to receive the Corresponding
546 | Source of your version by providing access to the Corresponding Source
547 | from a network server at no charge, through some standard or customary
548 | means of facilitating copying of software. This Corresponding Source
549 | shall include the Corresponding Source for any work covered by version 3
550 | of the GNU General Public License that is incorporated pursuant to the
551 | following paragraph.
552 |
553 | Notwithstanding any other provision of this License, you have
554 | permission to link or combine any covered work with a work licensed
555 | under version 3 of the GNU General Public License into a single
556 | combined work, and to convey the resulting work. The terms of this
557 | License will continue to apply to the part which is the covered work,
558 | but the work with which it is combined will remain governed by version
559 | 3 of the GNU General Public License.
560 |
561 | 14. Revised Versions of this License.
562 |
563 | The Free Software Foundation may publish revised and/or new versions of
564 | the GNU Affero General Public License from time to time. Such new versions
565 | will be similar in spirit to the present version, but may differ in detail to
566 | address new problems or concerns.
567 |
568 | Each version is given a distinguishing version number. If the
569 | Program specifies that a certain numbered version of the GNU Affero General
570 | Public License "or any later version" applies to it, you have the
571 | option of following the terms and conditions either of that numbered
572 | version or of any later version published by the Free Software
573 | Foundation. If the Program does not specify a version number of the
574 | GNU Affero General Public License, you may choose any version ever published
575 | by the Free Software Foundation.
576 |
577 | If the Program specifies that a proxy can decide which future
578 | versions of the GNU Affero General Public License can be used, that proxy's
579 | public statement of acceptance of a version permanently authorizes you
580 | to choose that version for the Program.
581 |
582 | Later license versions may give you additional or different
583 | permissions. However, no additional obligations are imposed on any
584 | author or copyright holder as a result of your choosing to follow a
585 | later version.
586 |
587 | 15. Disclaimer of Warranty.
588 |
589 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
590 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
591 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
592 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
593 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
594 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
595 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
596 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
597 |
598 | 16. Limitation of Liability.
599 |
600 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
601 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
602 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
603 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
604 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
605 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
606 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
607 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
608 | SUCH DAMAGES.
609 |
610 | 17. Interpretation of Sections 15 and 16.
611 |
612 | If the disclaimer of warranty and limitation of liability provided
613 | above cannot be given local legal effect according to their terms,
614 | reviewing courts shall apply local law that most closely approximates
615 | an absolute waiver of all civil liability in connection with the
616 | Program, unless a warranty or assumption of liability accompanies a
617 | copy of the Program in return for a fee.
618 |
619 | END OF TERMS AND CONDITIONS
620 |
621 | How to Apply These Terms to Your New Programs
622 |
623 | If you develop a new program, and you want it to be of the greatest
624 | possible use to the public, the best way to achieve this is to make it
625 | free software which everyone can redistribute and change under these terms.
626 |
627 | To do so, attach the following notices to the program. It is safest
628 | to attach them to the start of each source file to most effectively
629 | state the exclusion of warranty; and each file should have at least
630 | the "copyright" line and a pointer to where the full notice is found.
631 |
632 |
633 | Copyright (C)
634 |
635 | This program is free software: you can redistribute it and/or modify
636 | it under the terms of the GNU Affero General Public License as published
637 | by the Free Software Foundation, either version 3 of the License, or
638 | (at your option) any later version.
639 |
640 | This program is distributed in the hope that it will be useful,
641 | but WITHOUT ANY WARRANTY; without even the implied warranty of
642 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
643 | GNU Affero General Public License for more details.
644 |
645 | You should have received a copy of the GNU Affero General Public License
646 | along with this program. If not, see .
647 |
648 | Also add information on how to contact you by electronic and paper mail.
649 |
650 | If your software can interact with users remotely through a computer
651 | network, you should also make sure that it provides a way for users to
652 | get its source. For example, if your program is a web application, its
653 | interface could display a "Source" link that leads users to an archive
654 | of the code. There are many ways you could offer source, and different
655 | solutions will be better for different programs; see section 13 for the
656 | specific requirements.
657 |
658 | You should also get your employer (if you work as a programmer) or school,
659 | if any, to sign a "copyright disclaimer" for the program, if necessary.
660 | For more information on this, and how to apply and follow the GNU AGPL, see
661 | .
662 |
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