├── .gitattributes ├── .gitignore ├── Chunker.gd ├── chunks └── node_3d.tscn │ ├── (0, 0, 0).tscn │ ├── (0, 0, 1).tscn │ ├── (1, 0, 0).tscn │ ├── (1, 0, 2).tscn │ ├── (2, 0, 0).tscn │ └── (2, 0, 1).tscn ├── icon.svg ├── icon.svg.import ├── node_3d.tscn ├── noise_texture_albedo.tres ├── noise_texture_height.tres ├── project.godot ├── readme.md ├── tree.gd └── world_texture.tres /.gitattributes: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/DigitallyTailored/godot4-auto-chunk/HEAD/.gitattributes -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # Godot 4+ specific ignores 2 | .godot/ 3 | -------------------------------------------------------------------------------- /Chunker.gd: -------------------------------------------------------------------------------- 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/noise_texture_albedo.tres: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/DigitallyTailored/godot4-auto-chunk/HEAD/noise_texture_albedo.tres -------------------------------------------------------------------------------- /noise_texture_height.tres: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/DigitallyTailored/godot4-auto-chunk/HEAD/noise_texture_height.tres -------------------------------------------------------------------------------- /project.godot: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/DigitallyTailored/godot4-auto-chunk/HEAD/project.godot -------------------------------------------------------------------------------- /readme.md: -------------------------------------------------------------------------------- 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