├── .gitignore ├── LICENSE ├── README.md ├── client ├── loot.lua └── main.lua ├── config.lua ├── fxmanifest.lua └── server └── main.lua /.gitignore: -------------------------------------------------------------------------------- 1 | # Compiled Lua sources 2 | luac.out 3 | 4 | # luarocks build files 5 | *.src.rock 6 | *.zip 7 | *.tar.gz 8 | 9 | # Object files 10 | *.o 11 | *.os 12 | *.ko 13 | *.obj 14 | *.elf 15 | 16 | # Precompiled Headers 17 | *.gch 18 | *.pch 19 | 20 | # Libraries 21 | *.lib 22 | *.a 23 | *.la 24 | *.lo 25 | *.def 26 | *.exp 27 | 28 | # Shared objects (inc. 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Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # esx_zombiesystem 2 | This is a zombie system, complemented with ESX 3 | * Loot from zombies (Weapons, items and money) 4 | * Loot probability 5 | * Follow the closest player 6 | * Hordes 7 | * Zombie attack proximity 8 | * Safe Zones 9 | * Loot Objects 10 | 11 | ## How install 12 | 1. Download the github repository 13 | 2. Drop the files in your [resource] folder 14 | 3. Don't forget add ensure esx_zombiesystem in your server.cfg file 15 | 4. Configure to your liking 16 | 17 | ## Screenshots 18 | ![Image description](https://i.imgur.com/D5DvLeg.png) 19 | -------------------------------------------------------------------------------- /client/loot.lua: -------------------------------------------------------------------------------- 1 | ESX = nil 2 | 3 | Citizen.CreateThread(function() 4 | while ESX == nil do 5 | TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) 6 | Citizen.Wait(0) 7 | end 8 | end) 9 | 10 | RegisterNetEvent('esx:playerLoaded') 11 | AddEventHandler('esx:playerLoaded', function(xPlayer) 12 | PlayerData = xPlayer 13 | end) 14 | 15 | objects = {} 16 | 17 | if Config.ObjectDropLoot then 18 | Citizen.CreateThread(function() 19 | while true do 20 | Wait(0) 21 | for k,v in pairs(Config.ObjectsLoot) do 22 | local player = GetPlayerPed(-1) 23 | local distanceobject = 2.2 24 | local obj = GetClosestObjectOfType(GetEntityCoords(player).x, GetEntityCoords(player).y, GetEntityCoords(player).z, distanceobject, v, false, true ,true) 25 | local distance = GetDistanceBetweenCoords(GetEntityCoords(player), GetEntityCoords(obj), true) 26 | 27 | 28 | 29 | if distance <= distanceobject then 30 | 31 | local ObjectCoords = GetEntityCoords(obj) 32 | 33 | if not objects[obj] then 34 | ESX.Game.Utils.DrawText3D(ObjectCoords + vector3(0.0, 0.0, 0.5), '~c~PRESS ~b~[E]~c~ TO SEARCH', 1, 4) 35 | end 36 | 37 | if IsControlJustReleased(0, 38) then 38 | if not objects[obj] then 39 | 40 | SetCurrentPedWeapon(GetPlayerPed(-1), 0xA2719263, true) 41 | RequestAnimDict("anim@amb@clubhouse@tutorial@bkr_tut_ig3@") 42 | while not HasAnimDictLoaded("anim@amb@clubhouse@tutorial@bkr_tut_ig3@") do 43 | Citizen.Wait(10) 44 | end 45 | TaskPlayAnim(PlayerPedId(), "anim@amb@clubhouse@tutorial@bkr_tut_ig3@", "machinic_loop_mechandplayer", 2.0, 2.0, 4000, 30, 0, 0, 0, 0) 46 | Citizen.Wait(4000) 47 | randomChance = math.random(1, 100) 48 | randomWeapon = Config.WeaponLootObject[math.random(1, #Config.WeaponLootObject)] 49 | randomItem = Config.ItemLootObject[math.random(1, #Config.ItemLootObject)] 50 | 51 | if randomChance > 0 and randomChance < Config.ProbabilityWeaponLootObject then 52 | local randomAmmo = math.random(1, 30) 53 | GiveWeaponToPed(GetPlayerPed(-1), randomWeapon, randomAmmo, true, false) 54 | ESX.ShowNotification('You found ' .. randomWeapon) 55 | elseif randomChance >= Config.ProbabilityWeaponLootObject and randomChance < Config.ProbabilityMoneyLootObject then 56 | TriggerServerEvent('esx_zombiesystem:moneyloot') 57 | elseif randomChance >= Config.ProbabilityMoneyLootObject and randomChance < Config.ProbabilityItemLootObject then 58 | TriggerServerEvent('esx_zombiesystem:itemloot', randomItem) 59 | elseif randomChance >= Config.ProbabilityItemLootObject and randomChance < 100 then 60 | ESX.ShowNotification('You not found nothing') 61 | end 62 | objects[obj] = true 63 | end 64 | end 65 | end 66 | end 67 | end 68 | end) 69 | end 70 | -------------------------------------------------------------------------------- /client/main.lua: -------------------------------------------------------------------------------- 1 | ESX = nil 2 | 3 | Citizen.CreateThread(function() 4 | while ESX == nil do 5 | TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) 6 | Citizen.Wait(0) 7 | end 8 | end) 9 | 10 | RegisterNetEvent('esx:playerLoaded') 11 | AddEventHandler('esx:playerLoaded', function(xPlayer) 12 | PlayerData = xPlayer 13 | end) 14 | 15 | local Models = { 16 | "A_F_M_Beach_01", 17 | "A_F_M_BevHills_01", 18 | "A_F_M_BevHills_02", 19 | "A_F_M_BodyBuild_01", 20 | "A_F_M_Business_02", 21 | "A_F_M_Downtown_01", 22 | "A_F_M_EastSA_01", 23 | "A_F_M_EastSA_02", 24 | "A_F_M_FatBla_01", 25 | "A_F_M_FatCult_01", 26 | "A_F_M_FatWhite_01", 27 | "A_F_M_KTown_01", 28 | "A_F_M_KTown_02", 29 | "A_F_M_ProlHost_01", 30 | "A_F_M_Salton_01", 31 | "A_F_M_SkidRow_01", 32 | "A_F_M_SouCentMC_01", 33 | "A_F_M_SouCent_01", 34 | "A_F_M_SouCent_02", 35 | "A_F_M_Tourist_01", 36 | "A_F_M_TrampBeac_01", 37 | "A_F_M_Tramp_01", 38 | "A_F_O_GenStreet_01", 39 | "A_F_O_Indian_01", 40 | "A_F_O_KTown_01", 41 | "A_F_O_Salton_01", 42 | "A_F_O_SouCent_01", 43 | "A_F_O_SouCent_02", 44 | "A_F_Y_Beach_01", 45 | "A_F_Y_BevHills_01", 46 | "A_F_Y_BevHills_02", 47 | "A_F_Y_BevHills_03", 48 | "A_F_Y_BevHills_04", 49 | "A_F_Y_Business_01", 50 | "A_F_Y_Business_02", 51 | "A_F_Y_Business_03", 52 | "A_F_Y_Business_04", 53 | "A_F_Y_EastSA_01", 54 | "A_F_Y_EastSA_02", 55 | "A_F_Y_EastSA_03", 56 | "A_F_Y_Epsilon_01", 57 | "A_F_Y_Fitness_01", 58 | "A_F_Y_Fitness_02", 59 | "A_F_Y_GenHot_01", 60 | "A_F_Y_Golfer_01", 61 | "A_F_Y_Hiker_01", 62 | "A_F_Y_Hippie_01", 63 | "A_F_Y_Hipster_01", 64 | "A_F_Y_Hipster_02", 65 | "A_F_Y_Hipster_03", 66 | "A_F_Y_Hipster_04", 67 | "A_F_Y_Indian_01", 68 | "A_F_Y_Juggalo_01", 69 | "A_F_Y_Runner_01", 70 | "A_F_Y_RurMeth_01", 71 | "A_F_Y_SCDressy_01", 72 | "A_F_Y_Skater_01", 73 | "A_F_Y_SouCent_01", 74 | "A_F_Y_SouCent_02", 75 | "A_F_Y_SouCent_03", 76 | "A_F_Y_Tennis_01", 77 | "A_F_Y_Topless_01", 78 | "A_F_Y_Tourist_01", 79 | "A_F_Y_Tourist_02", 80 | "A_F_Y_Vinewood_01", 81 | "A_F_Y_Vinewood_02", 82 | "A_F_Y_Vinewood_03", 83 | "A_F_Y_Vinewood_04", 84 | "A_F_Y_Yoga_01", 85 | "A_M_M_AfriAmer_01", 86 | "A_M_M_Beach_01", 87 | "A_M_M_Beach_02", 88 | "A_M_M_BevHills_01", 89 | "A_M_M_BevHills_02", 90 | "A_M_M_Business_01", 91 | "A_M_M_EastSA_01", 92 | "A_M_M_EastSA_02", 93 | "A_M_M_Farmer_01", 94 | "A_M_M_FatLatin_01", 95 | "A_M_M_GenFat_01", 96 | "A_M_M_GenFat_02", 97 | "A_M_M_Golfer_01", 98 | "A_M_M_HasJew_01", 99 | "A_M_M_Hillbilly_01", 100 | "A_M_M_Hillbilly_02", 101 | "A_M_M_Indian_01", 102 | "A_M_M_KTown_01", 103 | "A_M_M_Malibu_01", 104 | "A_M_M_MexCntry_01", 105 | "A_M_M_MexLabor_01", 106 | "A_M_M_OG_Boss_01", 107 | "A_M_M_Paparazzi_01", 108 | "A_M_M_Polynesian_01", 109 | "A_M_M_ProlHost_01", 110 | "A_M_M_RurMeth_01", 111 | "A_M_M_Salton_01", 112 | "A_M_M_Salton_02", 113 | "A_M_M_Salton_03", 114 | "A_M_M_Salton_04", 115 | "A_M_M_Skater_01", 116 | "A_M_M_Skidrow_01", 117 | "A_M_M_SoCenLat_01", 118 | "A_M_M_SouCent_01", 119 | "A_M_M_SouCent_02", 120 | "A_M_M_SouCent_03", 121 | "A_M_M_SouCent_04", 122 | "A_M_M_StLat_02", 123 | "A_M_M_Tennis_01", 124 | "A_M_M_Tourist_01", 125 | "A_M_M_TrampBeac_01", 126 | "A_M_M_Tramp_01", 127 | "A_M_M_TranVest_01", 128 | "A_M_M_TranVest_02", 129 | "A_M_O_ACult_01", 130 | "A_M_O_ACult_02", 131 | "A_M_O_Beach_01", 132 | "A_M_O_GenStreet_01", 133 | "A_M_O_KTown_01", 134 | "A_M_O_Salton_01", 135 | "A_M_O_SouCent_01", 136 | "A_M_O_SouCent_02", 137 | "A_M_O_SouCent_03", 138 | "A_M_O_Tramp_01", 139 | "A_M_Y_ACult_02", 140 | "A_M_Y_BeachVesp_01", 141 | "A_M_Y_BeachVesp_02", 142 | "A_M_Y_Beach_01", 143 | "A_M_Y_Beach_02", 144 | "A_M_Y_Beach_03", 145 | "A_M_Y_BevHills_01", 146 | "A_M_Y_BevHills_02", 147 | "A_M_Y_BreakDance_01", 148 | "A_M_Y_BusiCas_01", 149 | "A_M_Y_Business_01", 150 | "A_M_Y_Business_02", 151 | "A_M_Y_Business_03", 152 | "A_M_Y_Cyclist_01", 153 | "A_M_Y_DHill_01", 154 | "A_M_Y_Downtown_01", 155 | "A_M_Y_EastSA_01", 156 | "A_M_Y_EastSA_02", 157 | "A_M_Y_Epsilon_01", 158 | "A_M_Y_Epsilon_02", 159 | "A_M_Y_Gay_01", 160 | "A_M_Y_Gay_02", 161 | "A_M_Y_GenStreet_01", 162 | "A_M_Y_GenStreet_02", 163 | "A_M_Y_Golfer_01", 164 | "A_M_Y_HasJew_01", 165 | "A_M_Y_Hiker_01", 166 | "A_M_Y_Hippy_01", 167 | "A_M_Y_Hipster_01", 168 | "A_M_Y_Hipster_02", 169 | "A_M_Y_Hipster_03", 170 | "A_M_Y_Indian_01", 171 | "A_M_Y_Jetski_01", 172 | "A_M_Y_Juggalo_01", 173 | "A_M_Y_KTown_01", 174 | "A_M_Y_KTown_02", 175 | "A_M_Y_Latino_01", 176 | "A_M_Y_MethHead_01", 177 | "A_M_Y_MexThug_01", 178 | "A_M_Y_MotoX_01", 179 | "A_M_Y_MotoX_02", 180 | "A_M_Y_MusclBeac_01", 181 | "A_M_Y_MusclBeac_02", 182 | "A_M_Y_Polynesian_01", 183 | "A_M_Y_RoadCyc_01", 184 | "A_M_Y_Runner_01", 185 | "A_M_Y_Runner_02", 186 | "A_M_Y_Salton_01", 187 | "A_M_Y_Skater_01", 188 | "A_M_Y_Skater_02", 189 | "A_M_Y_SouCent_01", 190 | "A_M_Y_SouCent_02", 191 | "A_M_Y_SouCent_03", 192 | "A_M_Y_SouCent_04", 193 | "A_M_Y_StBla_01", 194 | "A_M_Y_StBla_02", 195 | "A_M_Y_StLat_01", 196 | "A_M_Y_StWhi_01", 197 | "A_M_Y_StWhi_02", 198 | "A_M_Y_Sunbathe_01", 199 | "A_M_Y_Surfer_01", 200 | "A_M_Y_VinDouche_01", 201 | "A_M_Y_Vinewood_01", 202 | "A_M_Y_Vinewood_02", 203 | "A_M_Y_Vinewood_03", 204 | "A_M_Y_Vinewood_04", 205 | "A_M_Y_Yoga_01", 206 | "G_F_Y_ballas_01", 207 | "G_F_Y_Families_01", 208 | "G_F_Y_Lost_01", 209 | "G_F_Y_Vagos_01", 210 | "G_M_M_ArmBoss_01", 211 | "G_M_M_ArmGoon_01", 212 | "G_M_M_ArmLieut_01", 213 | "G_M_M_ChemWork_01", 214 | "G_M_M_ChiBoss_01", 215 | "G_M_M_ChiCold_01", 216 | "G_M_M_ChiGoon_01", 217 | "G_M_M_ChiGoon_02", 218 | "G_M_M_KorBoss_01", 219 | "G_M_M_MexBoss_01", 220 | "G_M_M_MexBoss_02", 221 | "G_M_Y_ArmGoon_02", 222 | "G_M_Y_Azteca_01", 223 | "G_M_Y_BallaEast_01", 224 | "G_M_Y_BallaOrig_01", 225 | "G_M_Y_BallaSout_01", 226 | "G_M_Y_FamCA_01", 227 | "G_M_Y_FamDNF_01", 228 | "G_M_Y_FamFor_01", 229 | "G_M_Y_Korean_01", 230 | "G_M_Y_Korean_02", 231 | "G_M_Y_KorLieut_01", 232 | "G_M_Y_Lost_01", 233 | "G_M_Y_Lost_02", 234 | "G_M_Y_Lost_03", 235 | "G_M_Y_MexGang_01", 236 | "G_M_Y_MexGoon_01", 237 | "G_M_Y_MexGoon_02", 238 | "G_M_Y_MexGoon_03", 239 | "G_M_Y_PoloGoon_01", 240 | "G_M_Y_PoloGoon_02", 241 | "G_M_Y_SalvaBoss_01", 242 | "G_M_Y_SalvaGoon_01", 243 | "G_M_Y_SalvaGoon_02", 244 | "G_M_Y_SalvaGoon_03", 245 | "G_M_Y_StrPunk_01", 246 | "G_M_Y_StrPunk_02", 247 | "IG_Abigail", 248 | "IG_Ashley", 249 | "IG_Bankman", 250 | "IG_Barry", 251 | "IG_BestMen", 252 | "IG_Beverly", 253 | "IG_Bride", 254 | "IG_Car3guy1", 255 | "IG_Car3guy2", 256 | "IG_Chef", 257 | "IG_ChengSr", 258 | "IG_ChrisFormage", 259 | "IG_Clay", 260 | "IG_ClayPain", 261 | "IG_Cletus", 262 | "IG_Dale", 263 | "IG_Dreyfuss", 264 | "IG_FBISuit_01", 265 | "IG_Groom", 266 | "IG_Hao", 267 | "IG_Hunter", 268 | "IG_Janet", 269 | "IG_JewelAss", 270 | "IG_JimmyBoston", 271 | "IG_JoeMinuteMan", 272 | "IG_Josef", 273 | "IG_Josh", 274 | "IG_KerryMcIntosh", 275 | "IG_LifeInvad_01", 276 | "IG_LifeInvad_02", 277 | "IG_Magenta", 278 | "IG_Manuel", 279 | "IG_Marnie", 280 | "IG_MaryAnn", 281 | "IG_Maude", 282 | "IG_Michelle", 283 | "IG_MrsPhillips", 284 | "IG_MRS_Thornhill", 285 | "IG_Natalia", 286 | "IG_Nigel", 287 | "IG_Old_Man1A", 288 | "IG_Old_Man2", 289 | "IG_ONeil", 290 | "IG_Ortega", 291 | "IG_Paper", 292 | "IG_Priest", 293 | "IG_ProlSec_02", 294 | "IG_Ramp_Gang", 295 | "IG_Ramp_Hic", 296 | "IG_Ramp_Hipster", 297 | "IG_Ramp_Mex", 298 | "IG_RoccoPelosi", 299 | "IG_RussianDrunk", 300 | "IG_Screen_Writer", 301 | "IG_Talina", 302 | "IG_Tanisha" 303 | } 304 | 305 | local walks = { 306 | "move_m@drunk@verydrunk", 307 | "move_m@drunk@moderatedrunk", 308 | "move_m@drunk@a", 309 | "anim_group_move_ballistic", 310 | "move_lester_CaneUp", 311 | } 312 | 313 | players = {} 314 | 315 | RegisterNetEvent("esx_zombiesystem:playerupdate") 316 | AddEventHandler("esx_zombiesystem:playerupdate", function(mPlayers) 317 | players = mPlayers 318 | end) 319 | 320 | entitys = {} 321 | 322 | TriggerServerEvent("RegisterNewZombie") 323 | TriggerServerEvent("esx_zombiesystem:newplayer", PlayerId()) 324 | 325 | RegisterNetEvent("ZombieSync") 326 | AddEventHandler("ZombieSync", function() 327 | 328 | AddRelationshipGroup("zombie") 329 | SetRelationshipBetweenGroups(0, GetHashKey("zombie"), GetHashKey("PLAYER")) 330 | SetRelationshipBetweenGroups(2, GetHashKey("PLAYER"), GetHashKey("zombie")) 331 | 332 | while true do 333 | Citizen.Wait(1) 334 | if #entitys < Config.SpawnZombie then 335 | 336 | x, y, z = table.unpack(GetEntityCoords(GetPlayerPed(-1), true)) 337 | 338 | EntityModel = Models[math.random(1, #Models)] 339 | EntityModel = string.upper(EntityModel) 340 | RequestModel(GetHashKey(EntityModel)) 341 | while not HasModelLoaded(GetHashKey(EntityModel)) or not HasCollisionForModelLoaded(GetHashKey(EntityModel)) do 342 | Wait(1) 343 | end 344 | 345 | local posX = x 346 | local posY = y 347 | local posZ = z + 999.0 348 | 349 | repeat 350 | Wait(1) 351 | 352 | posX = x + math.random(-Config.MaxSpawnDistance, Config.MaxSpawnDistance) 353 | posY = y + math.random(-Config.MaxSpawnDistance, Config.MaxSpawnDistance) 354 | 355 | _,posZ = GetGroundZFor_3dCoord(posX+.0,posY+.0,z,1) 356 | 357 | for _, player in pairs(players) do 358 | Wait(1) 359 | playerX, playerY = table.unpack(GetEntityCoords(GetPlayerPed(player), true)) 360 | if posX > playerX - Config.MinSpawnDistance and posX < playerX + Config.MinSpawnDistance or posY > playerY - Config.MinSpawnDistance and posY < playerY + Config.MinSpawnDistance then 361 | canSpawn = false 362 | break 363 | else 364 | canSpawn = true 365 | end 366 | end 367 | until canSpawn 368 | entity = CreatePed(4, GetHashKey(EntityModel), posX, posY, posZ, 0.0, true, false) 369 | 370 | walk = walks[math.random(1, #walks)] 371 | 372 | RequestAnimSet(walk) 373 | while not HasAnimSetLoaded(walk) do 374 | Citizen.Wait(1) 375 | end 376 | --TaskGoToEntity(entity, GetPlayerPed(-1), -1, 0.0, 1.0, 1073741824, 0) 377 | SetPedMovementClipset(entity, walk, 1.0) 378 | TaskWanderStandard(entity, 1.0, 10) 379 | SetCanAttackFriendly(entity, true, true) 380 | SetPedCanEvasiveDive(entity, false) 381 | SetPedRelationshipGroupHash(entity, GetHashKey("zombie")) 382 | SetPedCombatAbility(entity, 0) 383 | SetPedCombatRange(entity,0) 384 | SetPedCombatMovement(entity, 0) 385 | SetPedAlertness(entity,0) 386 | SetPedIsDrunk(entity, true) 387 | SetPedConfigFlag(entity,100,1) 388 | ApplyPedDamagePack(entity,"BigHitByVehicle", 0.0, 9.0) 389 | ApplyPedDamagePack(entity,"SCR_Dumpster", 0.0, 9.0) 390 | ApplyPedDamagePack(entity,"SCR_Torture", 0.0, 9.0) 391 | DisablePedPainAudio(entity, true) 392 | StopPedSpeaking(entity,true) 393 | SetEntityAsMissionEntity(entity, true, true) 394 | 395 | if not NetworkGetEntityIsNetworked(entity) then 396 | NetworkRegisterEntityAsNetworked(entity) 397 | end 398 | 399 | table.insert(entitys, entity) 400 | --Citizen.Trace("Zombie Spawned\n") 401 | end 402 | 403 | for i, entity in pairs(entitys) do 404 | if not DoesEntityExist(entity) then 405 | SetEntityAsNoLongerNeeded(entity) 406 | table.remove(entitys, i) 407 | else 408 | local playerX, playerY, playerZ = table.unpack(GetEntityCoords(GetPlayerPed(-1), true)) 409 | local pedX, pedY, pedZ = table.unpack(GetEntityCoords(entity, true)) 410 | 411 | if pedX < playerX - Config.DespawnDistance or pedX > playerX + Config.DespawnDistance or pedY < playerY - Config.DespawnDistance or pedY > playerY + Config.DespawnDistance then 412 | local model = GetEntityModel(entity) 413 | SetEntityAsNoLongerNeeded(entity) 414 | SetModelAsNoLongerNeeded(model) 415 | --Citizen.Trace("Zombie Eliminated\n") 416 | table.remove(entitys, i) 417 | end 418 | end 419 | 420 | if IsEntityInWater(entity) then 421 | local model = GetEntityModel(entity) 422 | SetEntityAsNoLongerNeeded(entity) 423 | SetModelAsNoLongerNeeded(model) 424 | DeleteEntity(entity) 425 | table.remove(entitys,i) 426 | --Citizen.Trace("Zombie Eliminated from Water\n") 427 | end 428 | end 429 | end 430 | end) 431 | 432 | Citizen.CreateThread(function() 433 | while true do 434 | Citizen.Wait(1000) 435 | for i, entity in pairs(entitys) do 436 | for j, player in pairs(players) do 437 | local playerX, playerY, playerZ = table.unpack(GetEntityCoords(GetPlayerPed(player), true)) 438 | local distance = GetDistanceBetweenCoords(GetEntityCoords(GetPlayerPed(player)), GetEntityCoords(entity), true) 439 | if distance <= 25.0 then 440 | --TaskGoStraightToCoord(entity, playerX, playerY, playerZ, 1.0, -1, 0,0) 441 | TaskGoToEntity(entity, GetPlayerPed(player), -1, 0.0, 1.0, 1073741824, 0) 442 | end 443 | end 444 | end 445 | end 446 | end) 447 | 448 | 449 | Citizen.CreateThread(function() 450 | while true do 451 | Citizen.Wait(1) 452 | for i, entity in pairs(entitys) do 453 | playerX, playerY, playerZ = table.unpack(GetEntityCoords(GetPlayerPed(-1), true)) 454 | pedX, pedY, pedZ = table.unpack(GetEntityCoords(entity, true)) 455 | if IsPedDeadOrDying(entity, 1) == 1 then 456 | --none :v 457 | else 458 | if(Vdist(playerX, playerY, playerZ, pedX, pedY, pedZ) < 0.6)then 459 | if IsPedRagdoll(entity, 1) ~= 1 then 460 | if not IsPedGettingUp(entity) then 461 | RequestAnimDict("misscarsteal4@actor") 462 | TaskPlayAnim(entity,"misscarsteal4@actor","stumble",1.0, 1.0, 500, 9, 1.0, 0, 0, 0) 463 | local playerPed = (GetPlayerPed(-1)) 464 | local maxHealth = GetEntityMaxHealth(playerPed) 465 | local health = GetEntityHealth(playerPed) 466 | local newHealth = math.min(maxHealth, math.floor(health - maxHealth / 8)) 467 | SetEntityHealth(playerPed, newHealth) 468 | Wait(2000) 469 | TaskGoToEntity(entity, GetPlayerPed(-1), -1, 0.0, 1.0, 1073741824, 0) 470 | --TaskGoStraightToCoord(entity, playerX, playerY, playerZ, 1.0, 0, 0,0) 471 | end 472 | end 473 | end 474 | end 475 | end 476 | end 477 | end) 478 | 479 | if Config.NotHealthRecharge then 480 | SetPlayerHealthRechargeMultiplier(PlayerId(), 0.0) 481 | end 482 | 483 | if Config.MuteAmbience then 484 | StartAudioScene('CHARACTER_CHANGE_IN_SKY_SCENE') 485 | end 486 | 487 | SetBlackout(Config.Blackout) 488 | 489 | if Config.ZombieDropLoot then 490 | Citizen.CreateThread(function() 491 | while true do 492 | Citizen.Wait(1) 493 | for i, entity in pairs(entitys) do 494 | playerX, playerY, playerZ = table.unpack(GetEntityCoords(GetPlayerPed(-1), true)) 495 | pedX, pedY, pedZ = table.unpack(GetEntityCoords(entity, true)) 496 | if DoesEntityExist(entity) == false then 497 | table.remove(entitys, i) 498 | end 499 | if IsPedDeadOrDying(entity, 1) == 1 then 500 | if GetPedSourceOfDeath(entity) == PlayerPedId() then 501 | playerX, playerY, playerZ = table.unpack(GetEntityCoords(GetPlayerPed(-1), true)) 502 | pedX, pedY, pedZ = table.unpack(GetEntityCoords(entity, true)) 503 | if not IsPedInAnyVehicle(PlayerPedId(), false) then 504 | if(Vdist(playerX, playerY, playerZ, pedX, pedY, pedZ) < 1.5) then 505 | ESX.Game.Utils.DrawText3D({x = pedX, y = pedY, z = pedZ + 0.2}, '~c~PRESS ~b~[E]~c~ TO SEARCH', 0.8, 4) 506 | if IsControlJustReleased(1, 51) then 507 | if DoesEntityExist(GetPlayerPed(-1)) then 508 | RequestAnimDict("random@domestic") 509 | while not HasAnimDictLoaded("random@domestic") do 510 | Citizen.Wait(1) 511 | end 512 | TaskPlayAnim(PlayerPedId(), "random@domestic", "pickup_low", 8.0, -8, 2000, 2, 0, 0, 0, 0) 513 | 514 | Citizen.Wait(2000) 515 | randomChance = math.random(1, 100) 516 | randomWeapon = Config.WeaponLoot[math.random(1, #Config.WeaponLoot)] 517 | randomItem = Config.ItemLoot[math.random(1, #Config.ItemLoot)] 518 | 519 | if randomChance > 0 and randomChance < Config.ProbabilityWeaponLoot then 520 | local randomAmmo = math.random(1, 30) 521 | GiveWeaponToPed(PlayerPedId(), randomWeapon, randomAmmo, true, false) 522 | ESX.ShowNotification('You found ' .. randomWeapon) 523 | elseif randomChance >= Config.ProbabilityWeaponLoot and randomChance < Config.ProbabilityMoneyLoot then 524 | TriggerServerEvent('esx_zombiesystem:moneyloot') 525 | elseif randomChance >= Config.ProbabilityMoneyLoot and randomChance < Config.ProbabilityItemLoot then 526 | TriggerServerEvent('esx_zombiesystem:itemloot', randomItem) 527 | elseif randomChance >= Config.ProbabilityItemLoot and randomChance < 100 then 528 | ESX.ShowNotification('You not found nothing') 529 | end 530 | ClearPedSecondaryTask(GetPlayerPed(-1)) 531 | local model = GetEntityModel(entity) 532 | SetEntityAsNoLongerNeeded(entity) 533 | SetModelAsNoLongerNeeded(model) 534 | table.remove(entitys, i) 535 | end 536 | end 537 | end 538 | end 539 | end 540 | end 541 | end 542 | end 543 | end) 544 | end 545 | 546 | if Config.SafeZoneRadioBlip then 547 | for k, v in pairs(Config.SafeZoneCoords) do 548 | blip = AddBlipForRadius(v.x, v.y, v.z, v.radio) 549 | SetBlipHighDetail(blip, true) 550 | SetBlipColour(blip, 2) 551 | SetBlipAlpha (blip, 128) 552 | end 553 | end 554 | 555 | if Config.SafeZone then 556 | Citizen.CreateThread(function() 557 | while true do 558 | Citizen.Wait(1) 559 | for k, v in pairs(Config.SafeZoneCoords) do 560 | for i, entity in pairs(entitys) do 561 | pedX, pedY, pedZ = table.unpack(GetEntityCoords(entity, true)) 562 | if(Vdist(pedX, pedY, pedZ, v.x, v.y, v.z) < v.radio)then 563 | --Citizen.Trace("Zombie Eliminated from refuge\n") 564 | SetEntityHealth(entity, 0) 565 | SetEntityAsNoLongerNeeded(entity) 566 | DeleteEntity(entity) 567 | table.remove(entitys, i) 568 | end 569 | end 570 | end 571 | end 572 | end) 573 | end 574 | 575 | RegisterNetEvent('esx_zombiesystem:clear') 576 | AddEventHandler('esx_zombiesystem:clear', function() 577 | for i, entity in pairs(entitys) do 578 | local model = GetEntityModel(entity) 579 | SetEntityAsNoLongerNeeded(entity) 580 | SetModelAsNoLongerNeeded(model) 581 | table.remove(entitys, i) 582 | --Citizen.Trace("Zombie Eliminated\n") 583 | end 584 | end) 585 | 586 | if Config.Debug then 587 | Citizen.CreateThread(function() 588 | while true do 589 | Citizen.Wait(1) 590 | for i, entity in pairs(entitys) do 591 | local playerX, playerY, playerZ = table.unpack(GetEntityCoords(PlayerPedId(), true)) 592 | local pedX, pedY, pedZ = table.unpack(GetEntityCoords(entity, false)) 593 | DrawLine(playerX, playerY, playerZ, pedX, pedY, pedZ, 250,0,0,250) 594 | end 595 | end 596 | end) 597 | end 598 | 599 | if Config.NoPeds then 600 | Citizen.CreateThread(function() 601 | while true do 602 | Citizen.Wait(1) 603 | SetVehicleDensityMultiplierThisFrame(0.0) 604 | SetPedDensityMultiplierThisFrame(0.0) 605 | SetRandomVehicleDensityMultiplierThisFrame(0.0) 606 | SetParkedVehicleDensityMultiplierThisFrame(0.0) 607 | SetScenarioPedDensityMultiplierThisFrame(0.0, 0.0) 608 | local playerPed = GetPlayerPed(-1) 609 | local pos = GetEntityCoords(playerPed) 610 | RemoveVehiclesFromGeneratorsInArea(pos['x'] - 500.0, pos['y'] - 500.0, pos['z'] - 500.0, pos['x'] + 500.0, pos['y'] + 500.0, pos['z'] + 500.0); 611 | SetGarbageTrucks(0) 612 | SetRandomBoats(0) 613 | end 614 | end) 615 | end 616 | -------------------------------------------------------------------------------- /config.lua: -------------------------------------------------------------------------------- 1 | Config = {} 2 | 3 | Config.SpawnZombie = 10 4 | Config.MinSpawnDistance = 80 5 | Config.MaxSpawnDistance = 100 6 | Config.DespawnDistance = 120 7 | 8 | Config.ZombieDropLoot = true 9 | Config.ProbabilityWeaponLoot = 3 -- 3% 10 | Config.ProbabilityMoneyLoot = 33 -- 3-33 = 30% 11 | Config.ProbabilityItemLoot = 53 -- 53-43-3 = 7% 12 | --Weapons and Money are 40% and 60% is 'you not found nothing' alert, see the code to understand. 13 | Config.WeaponLoot = { 14 | "WEAPON_ASSAULTRIFLE", 15 | "WEAPON_PUMPSHOTGUN", 16 | "WEAPON_PISTOL", 17 | "WEAPON_MACHETE", 18 | "WEAPON_CROWBAR", 19 | "WEAPON_BAT", 20 | "WEAPON_HATCHET" 21 | } 22 | Config.ItemLoot = { 23 | 'bandage', 24 | 'medikit' 25 | } 26 | 27 | 28 | 29 | Config.ObjectDropLoot = true --false if you experience low performance of server 30 | Config.ObjectsLoot = { 31 | 'prop_box_ammo03a' 32 | } 33 | 34 | Config.ProbabilityWeaponLootObject = 2 -- 2% 35 | Config.ProbabilityMoneyLootObject = 22 -- 22-2 20% 36 | Config.ProbabilityItemLootObject = 42 -- 52-22-2 18% 37 | --Weapons and Money are 40% and 60% is 'you not found nothing' alert, see the code to understand. 38 | Config.WeaponLootObject ={ 39 | "WEAPON_ASSAULTRIFLE", 40 | "WEAPON_PUMPSHOTGUN", 41 | "WEAPON_PISTOL", 42 | "WEAPON_MACHETE", 43 | "WEAPON_CROWBAR", 44 | "WEAPON_BAT", 45 | "WEAPON_HATCHET" 46 | } 47 | Config.ItemLootObject = { 48 | 'bread', 49 | 'water' 50 | } 51 | 52 | 53 | 54 | Config.NoPeds = true 55 | Config.Blackout = true 56 | Config.MuteAmbience = true 57 | Config.NotHealthRecharge = true 58 | Config.SafeZone = true 59 | Config.SafeZoneRadioBlip = true 60 | Config.SafeZoneCoords = { 61 | {x = 226.56, y = -1993.84, z = 19.55, radio = 30.0} 62 | } 63 | 64 | Config.Debug = false 65 | -------------------------------------------------------------------------------- /fxmanifest.lua: -------------------------------------------------------------------------------- 1 | fx_version 'bodacious' 2 | games { 'gta5' } 3 | 4 | author 'Dislaik' 5 | description 'Zombie System for ESX Framework' 6 | version '1.2.9' 7 | 8 | client_scripts { 9 | 'config.lua', 10 | 'client/main.lua', 11 | 'client/loot.lua' 12 | } 13 | 14 | server_script { 15 | 'server/main.lua' 16 | } 17 | -------------------------------------------------------------------------------- /server/main.lua: -------------------------------------------------------------------------------- 1 | ESX = nil 2 | 3 | TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) 4 | 5 | players = {} 6 | 7 | RegisterServerEvent("esx_zombiesystem:newplayer") 8 | AddEventHandler("esx_zombiesystem:newplayer", function(id) 9 | players[source] = id 10 | TriggerClientEvent("esx_zombiesystem:playerupdate", -1, players) 11 | end) 12 | 13 | AddEventHandler("playerDropped", function(reason) 14 | players[source] = nil 15 | TriggerClientEvent("esx_zombiesystem:clear", source) 16 | TriggerClientEvent("esx_zombiesystem:playerupdate", -1, players) 17 | end) 18 | 19 | AddEventHandler("onResourceStop", function() 20 | TriggerClientEvent("esx_zombiesystem:clear", -1) 21 | end) 22 | 23 | RegisterServerEvent('esx_zombiesystem:moneyloot') 24 | AddEventHandler('esx_zombiesystem:moneyloot', function() 25 | local xPlayer = ESX.GetPlayerFromId(source) 26 | local random = math.random(1, 20) 27 | xPlayer.addMoney(random) 28 | TriggerClientEvent("esx:showNotification", xPlayer.source, ('You found ~g~$' .. random .. ' dolars')) 29 | end) 30 | 31 | RegisterServerEvent('esx_zombiesystem:itemloot') 32 | AddEventHandler('esx_zombiesystem:itemloot', function(item) 33 | local xPlayer = ESX.GetPlayerFromId(source) 34 | local random = math.random(1, 3) 35 | if xPlayer.canCarryItem(item, random) then 36 | xPlayer.addInventoryItem(item, random) 37 | TriggerClientEvent("esx:showNotification", xPlayer.source, ('You found ~y~' .. random .. 'x ~b~' .. item)) 38 | else 39 | xPlayer.showNotification('You cannot pickup that because your inventory is full!') 40 | end 41 | end) 42 | 43 | entitys = {} 44 | 45 | RegisterServerEvent("RegisterNewZombie") 46 | AddEventHandler("RegisterNewZombie", function(entity) 47 | TriggerClientEvent("ZombieSync", -1, entity) 48 | table.insert(entitys, entity) 49 | end) 50 | --------------------------------------------------------------------------------