├── README.md
└── SuiceExample
├── .gitignore
├── Assets
├── Plugins.meta
├── Plugins
│ ├── Suice.meta
│ └── Suice
│ │ ├── Castle.Core.dll
│ │ ├── Castle.Core.dll.mdb
│ │ ├── Castle.Core.dll.mdb.meta
│ │ ├── Castle.Core.dll.meta
│ │ ├── Castle.Core.pdb
│ │ ├── Castle.Core.pdb.meta
│ │ ├── Castle.Core.xml
│ │ ├── Castle.Core.xml.meta
│ │ ├── suice.dll
│ │ ├── suice.dll.mdb
│ │ ├── suice.dll.mdb.meta
│ │ ├── suice.dll.meta
│ │ ├── suice.pdb
│ │ └── suice.pdb.meta
├── SuiceExample.meta
├── SuiceExample
│ ├── Resources.meta
│ ├── Resources
│ │ ├── Snowman.prefab
│ │ └── Snowman.prefab.meta
│ ├── Scenes.meta
│ ├── Scenes
│ │ ├── ExampleScene.unity
│ │ └── ExampleScene.unity.meta
│ ├── Scripts.meta
│ └── Scripts
│ │ ├── Editor.meta
│ │ ├── Editor
│ │ ├── Test.meta
│ │ └── Test
│ │ │ ├── InitialSnowmanSpawnerTest.cs
│ │ │ ├── InitialSnowmanSpawnerTest.cs.meta
│ │ │ ├── SnowmanControllerTest.cs
│ │ │ ├── SnowmanControllerTest.cs.meta
│ │ │ ├── SnowmanFactoryExampleTest.cs
│ │ │ ├── SnowmanFactoryExampleTest.cs.meta
│ │ │ ├── SnowmanRandomSpawnerTest.cs
│ │ │ ├── SnowmanRandomSpawnerTest.cs.meta
│ │ │ ├── TaskExampleTest.cs
│ │ │ └── TaskExampleTest.cs.meta
│ │ ├── Event.meta
│ │ ├── Factory.meta
│ │ ├── Injector.meta
│ │ ├── Injector
│ │ ├── SuiceExampleInjector.cs
│ │ └── SuiceExampleInjector.cs.meta
│ │ ├── Platform.meta
│ │ ├── Platform
│ │ ├── AndroidPlatformExample.cs
│ │ ├── AndroidPlatformExample.cs.meta
│ │ ├── DefaultPlatformExample.cs
│ │ ├── DefaultPlatformExample.cs.meta
│ │ ├── IPlatformExample.cs
│ │ ├── IPlatformExample.cs.meta
│ │ ├── PlatformExampleModule.cs
│ │ ├── PlatformExampleModule.cs.meta
│ │ ├── PlatformTaskServiceExample.cs
│ │ ├── PlatformTaskServiceExample.cs.meta
│ │ ├── iOSPlatformExample.cs
│ │ └── iOSPlatformExample.cs.meta
│ │ ├── Snowman.meta
│ │ ├── Snowman
│ │ ├── IInitialSnowmanSpawner.cs
│ │ ├── IInitialSnowmanSpawner.cs.meta
│ │ ├── ISnowmanController.cs
│ │ ├── ISnowmanController.cs.meta
│ │ ├── ISnowmanMoveComponent.cs
│ │ ├── ISnowmanMoveComponent.cs.meta
│ │ ├── ISnowmanPoolManager.cs
│ │ ├── ISnowmanPoolManager.cs.meta
│ │ ├── ISnowmanRandomSpawner.cs
│ │ ├── ISnowmanRandomSpawner.cs.meta
│ │ ├── InitialSnowmanSpawner.cs
│ │ ├── InitialSnowmanSpawner.cs.meta
│ │ ├── SnowmanController.cs
│ │ ├── SnowmanController.cs.meta
│ │ ├── SnowmanMoveComponent.cs
│ │ ├── SnowmanMoveComponent.cs.meta
│ │ ├── SnowmanPoolManager.cs
│ │ ├── SnowmanPoolManager.cs.meta
│ │ ├── SnowmanRandomSpawner.cs
│ │ └── SnowmanRandomSpawner.cs.meta
│ │ ├── Task.meta
│ │ ├── Task
│ │ ├── ITaskExample.cs
│ │ ├── ITaskExample.cs.meta
│ │ ├── TaskExample.cs
│ │ └── TaskExample.cs.meta
│ │ ├── UnityEvent.meta
│ │ └── UnityEvent
│ │ ├── IUnityEventExample.cs
│ │ ├── IUnityEventExample.cs.meta
│ │ ├── UnityEventExample.cs
│ │ └── UnityEventExample.cs.meta
├── UnitySuiceCommons.meta
├── UnitySuiceCommons
│ ├── Scripts.meta
│ └── Scripts
│ │ ├── EventDispatcher.meta
│ │ ├── EventDispatcher
│ │ ├── DispatchedEvent.cs
│ │ ├── DispatchedEvent.cs.meta
│ │ ├── EventDispatcher.cs
│ │ ├── EventDispatcher.cs.meta
│ │ ├── EventListener.cs
│ │ ├── EventListener.cs.meta
│ │ ├── Exception.meta
│ │ ├── Exception
│ │ │ ├── EventListenerMethodMustBePublic.cs
│ │ │ ├── EventListenerMethodMustBePublic.cs.meta
│ │ │ ├── InvalidEventListenerParamException.cs
│ │ │ └── InvalidEventListenerParamException.cs.meta
│ │ ├── GlobalEventDispatcher.cs
│ │ ├── GlobalEventDispatcher.cs.meta
│ │ ├── GlobalEventDispatcherModule.cs
│ │ ├── GlobalEventDispatcherModule.cs.meta
│ │ ├── IGlobalEventDispatcher.cs
│ │ ├── IGlobalEventDispatcher.cs.meta
│ │ ├── LICENSE
│ │ ├── LICENSE.meta
│ │ ├── Unity.meta
│ │ └── Unity
│ │ │ ├── UnityEvent.meta
│ │ │ ├── UnityEvent
│ │ │ ├── UnityApplicationFocusEvent.cs
│ │ │ ├── UnityApplicationFocusEvent.cs.meta
│ │ │ ├── UnityApplicationPauseEvent.cs
│ │ │ ├── UnityApplicationPauseEvent.cs.meta
│ │ │ ├── UnityApplicationQuitEvent.cs
│ │ │ ├── UnityApplicationQuitEvent.cs.meta
│ │ │ ├── UnityFixedUpdateEvent.cs
│ │ │ ├── UnityFixedUpdateEvent.cs.meta
│ │ │ ├── UnityLateUpdateEvent.cs
│ │ │ ├── UnityLateUpdateEvent.cs.meta
│ │ │ ├── UnityStartEvent.cs
│ │ │ ├── UnityStartEvent.cs.meta
│ │ │ ├── UnityUpdateEvent.cs
│ │ │ └── UnityUpdateEvent.cs.meta
│ │ │ ├── UnityEventDispatcher.cs
│ │ │ ├── UnityEventDispatcher.cs.meta
│ │ │ ├── UnityEventDispatcherComponent.cs
│ │ │ └── UnityEventDispatcherComponent.cs.meta
│ │ ├── Injector.meta
│ │ ├── Injector
│ │ ├── UnityInjector.cs
│ │ └── UnityInjector.cs.meta
│ │ ├── Resource.meta
│ │ ├── Resource
│ │ ├── IUnityResources.cs
│ │ ├── IUnityResources.cs.meta
│ │ ├── UnityResources.cs
│ │ └── UnityResources.cs.meta
│ │ ├── TaskManager.meta
│ │ └── TaskManager
│ │ ├── IUnityTaskManager.cs
│ │ ├── IUnityTaskManager.cs.meta
│ │ ├── UnityTaskManager.cs
│ │ ├── UnityTaskManager.cs.meta
│ │ ├── UnityTaskManagerModule.cs
│ │ └── UnityTaskManagerModule.cs.meta
├── UnityTestTools.meta
└── UnityTestTools
│ ├── Assertions.meta
│ ├── Assertions
│ ├── AssertionComponent.cs
│ ├── AssertionComponent.cs.meta
│ ├── AssertionException.cs
│ ├── AssertionException.cs.meta
│ ├── Assertions.cs
│ ├── Assertions.cs.meta
│ ├── CheckMethod.cs
│ ├── CheckMethod.cs.meta
│ ├── Comparers.meta
│ ├── Comparers
│ │ ├── ActionBase.cs
│ │ ├── ActionBase.cs.meta
│ │ ├── BoolComparer.cs
│ │ ├── BoolComparer.cs.meta
│ │ ├── ColliderComparer.cs
│ │ ├── ColliderComparer.cs.meta
│ │ ├── ComparerBase.cs
│ │ ├── ComparerBase.cs.meta
│ │ ├── FloatComparer.cs
│ │ ├── FloatComparer.cs.meta
│ │ ├── GeneralComparer.cs
│ │ ├── GeneralComparer.cs.meta
│ │ ├── IntComparer.cs
│ │ ├── IntComparer.cs.meta
│ │ ├── IsRenderedByCamera.cs
│ │ ├── IsRenderedByCamera.cs.meta
│ │ ├── StringComparer.cs
│ │ ├── StringComparer.cs.meta
│ │ ├── TransformComparer.cs
│ │ ├── TransformComparer.cs.meta
│ │ ├── ValueDoesNotChange.cs
│ │ ├── ValueDoesNotChange.cs.meta
│ │ ├── Vector2Comparer.cs
│ │ ├── Vector2Comparer.cs.meta
│ │ ├── Vector3Comparer.cs
│ │ ├── Vector3Comparer.cs.meta
│ │ ├── Vector4Comparer.cs
│ │ ├── Vector4Comparer.cs.meta
│ │ ├── VectorComparerBase.cs
│ │ └── VectorComparerBase.cs.meta
│ ├── Editor.meta
│ ├── Editor
│ │ ├── AssertionComponentEditor.cs
│ │ ├── AssertionComponentEditor.cs.meta
│ │ ├── AssertionExplorerWindow.cs
│ │ ├── AssertionExplorerWindow.cs.meta
│ │ ├── AssertionListRenderer.cs
│ │ ├── AssertionListRenderer.cs.meta
│ │ ├── AssertionStripper.cs
│ │ ├── AssertionStripper.cs.meta
│ │ ├── DropDownControl.cs
│ │ ├── DropDownControl.cs.meta
│ │ ├── GroupByComparerRenderer.cs
│ │ ├── GroupByComparerRenderer.cs.meta
│ │ ├── GroupByExecutionMethodRenderer.cs
│ │ ├── GroupByExecutionMethodRenderer.cs.meta
│ │ ├── GroupByGORenderer.cs
│ │ ├── GroupByGORenderer.cs.meta
│ │ ├── GroupByNothingRenderer.cs
│ │ ├── GroupByNothingRenderer.cs.meta
│ │ ├── GroupByTestsRenderer.cs
│ │ ├── GroupByTestsRenderer.cs.meta
│ │ ├── PropertyPathSelector.cs
│ │ ├── PropertyPathSelector.cs.meta
│ │ ├── PropertyResolver.cs
│ │ └── PropertyResolver.cs.meta
│ ├── InvalidPathException.cs
│ ├── InvalidPathException.cs.meta
│ ├── MemberResolver.cs
│ └── MemberResolver.cs.meta
│ ├── Common.meta
│ ├── Common
│ ├── Editor.meta
│ ├── Editor
│ │ ├── Icons.cs
│ │ ├── Icons.cs.meta
│ │ ├── ProjectSettingsBase.cs
│ │ ├── ProjectSettingsBase.cs.meta
│ │ ├── ResultWriter.meta
│ │ ├── ResultWriter
│ │ │ ├── ResultSummarizer.cs
│ │ │ ├── ResultSummarizer.cs.meta
│ │ │ ├── StackTraceFilter.cs
│ │ │ ├── StackTraceFilter.cs.meta
│ │ │ ├── XmlResultWriter.cs
│ │ │ └── XmlResultWriter.cs.meta
│ │ ├── Styles.cs
│ │ ├── Styles.cs.meta
│ │ ├── TestFilterSettings.cs
│ │ ├── TestFilterSettings.cs.meta
│ │ ├── icons.meta
│ │ └── icons
│ │ │ ├── create-darktheme.png
│ │ │ ├── create-darktheme.png.meta
│ │ │ ├── create-lighttheme.png
│ │ │ ├── create-lighttheme.png.meta
│ │ │ ├── failed.png
│ │ │ ├── failed.png.meta
│ │ │ ├── ignored.png
│ │ │ ├── ignored.png.meta
│ │ │ ├── inconclusive.png
│ │ │ ├── inconclusive.png.meta
│ │ │ ├── normal.png
│ │ │ ├── normal.png.meta
│ │ │ ├── options-darktheme.png
│ │ │ ├── options-darktheme.png.meta
│ │ │ ├── options-lighttheme.png
│ │ │ ├── options-lighttheme.png.meta
│ │ │ ├── passed.png
│ │ │ ├── passed.png.meta
│ │ │ ├── play-darktheme.png
│ │ │ ├── play-darktheme.png.meta
│ │ │ ├── play-lighttheme.png
│ │ │ ├── play-lighttheme.png.meta
│ │ │ ├── play_selected-darktheme.png
│ │ │ ├── play_selected-darktheme.png.meta
│ │ │ ├── play_selected-lighttheme.png
│ │ │ ├── play_selected-lighttheme.png.meta
│ │ │ ├── rerun-darktheme.png
│ │ │ ├── rerun-darktheme.png.meta
│ │ │ ├── rerun-lighttheme.png
│ │ │ ├── rerun-lighttheme.png.meta
│ │ │ ├── stopwatch.png
│ │ │ └── stopwatch.png.meta
│ ├── ITestResult.cs
│ ├── ITestResult.cs.meta
│ ├── Settings.meta
│ ├── Settings
│ │ ├── IntegrationTestsRunnerSettings.asset
│ │ ├── IntegrationTestsRunnerSettings.asset.meta
│ │ ├── UnitTestsRunnerSettings.asset
│ │ └── UnitTestsRunnerSettings.asset.meta
│ ├── TestResultState.cs
│ └── TestResultState.cs.meta
│ ├── Documentation.url
│ ├── Documentation.url.meta
│ ├── Examples.meta
│ ├── Examples
│ ├── AssertionExample.meta
│ ├── AssertionExample
│ │ ├── AssertionsExample.unity
│ │ ├── AssertionsExample.unity.meta
│ │ ├── Ball.physicMaterial
│ │ ├── Ball.physicMaterial.meta
│ │ ├── BouncingPlane.physicMaterial
│ │ ├── BouncingPlane.physicMaterial.meta
│ │ ├── BouncingSphere.prefab
│ │ ├── BouncingSphere.prefab.meta
│ │ ├── Materials.meta
│ │ ├── Materials
│ │ │ ├── checkerTexture.mat
│ │ │ └── checkerTexture.mat.meta
│ │ ├── NotBouncingPlane.physicMaterial
│ │ ├── NotBouncingPlane.physicMaterial.meta
│ │ ├── checkerTexture.png
│ │ └── checkerTexture.png.meta
│ ├── IntegrationTestsFrameworkExamples.meta
│ ├── IntegrationTestsFrameworkExamples
│ │ ├── AngryBotsTests.meta
│ │ ├── AngryBotsTests
│ │ │ ├── Animations.meta
│ │ │ ├── Animations
│ │ │ │ ├── ShootAdditive.anim
│ │ │ │ └── ShootAdditive.anim.meta
│ │ │ ├── ExampleABTests.unity
│ │ │ ├── ExampleABTests.unity.meta
│ │ │ ├── Explosions.meta
│ │ │ ├── Explosions
│ │ │ │ ├── Materials.meta
│ │ │ │ ├── Materials
│ │ │ │ │ ├── Blob_Storm.mat
│ │ │ │ │ ├── Blob_Storm.mat.meta
│ │ │ │ │ ├── BloodA.mat
│ │ │ │ │ ├── BloodA.mat.meta
│ │ │ │ │ ├── ElectricShockwave.mat
│ │ │ │ │ ├── ElectricShockwave.mat.meta
│ │ │ │ │ ├── EleeectricSparksHitA.mat
│ │ │ │ │ ├── EleeectricSparksHitA.mat.meta
│ │ │ │ │ ├── FireBall_Blue.mat
│ │ │ │ │ ├── FireBall_Blue.mat.meta
│ │ │ │ │ ├── FireballA.mat
│ │ │ │ │ ├── FireballA.mat.meta
│ │ │ │ │ ├── ShockWave_Simple.mat
│ │ │ │ │ ├── ShockWave_Simple.mat.meta
│ │ │ │ │ ├── SmokeA.mat
│ │ │ │ │ ├── SmokeA.mat.meta
│ │ │ │ │ ├── scorchMarkSpider.mat
│ │ │ │ │ └── scorchMarkSpider.mat.meta
│ │ │ │ ├── Scripts.meta
│ │ │ │ ├── Scripts
│ │ │ │ │ ├── EffectSequencer.js
│ │ │ │ │ ├── EffectSequencer.js.meta
│ │ │ │ │ ├── MuzzleFlashAnimate.js
│ │ │ │ │ └── MuzzleFlashAnimate.js.meta
│ │ │ │ ├── SequenceParts.meta
│ │ │ │ ├── SequenceParts
│ │ │ │ │ ├── ElectricSparksA.prefab
│ │ │ │ │ ├── ElectricSparksA.prefab.meta
│ │ │ │ │ ├── ElectricSparksC.prefab
│ │ │ │ │ ├── ElectricSparksC.prefab.meta
│ │ │ │ │ ├── ElectricSparksHitA.prefab
│ │ │ │ │ ├── ElectricSparksHitA.prefab.meta
│ │ │ │ │ ├── Fire_Spider.prefab
│ │ │ │ │ ├── Fire_Spider.prefab.meta
│ │ │ │ │ ├── Fire_Spider_Detonate.prefab
│ │ │ │ │ ├── Fire_Spider_Detonate.prefab.meta
│ │ │ │ │ ├── ShockwaveA.prefab
│ │ │ │ │ ├── ShockwaveA.prefab.meta
│ │ │ │ │ ├── Smoke_Spider_Missile.prefab
│ │ │ │ │ └── Smoke_Spider_Missile.prefab.meta
│ │ │ │ ├── Sequences.meta
│ │ │ │ ├── Sequences
│ │ │ │ │ ├── ExplosionSequenceSpider.prefab
│ │ │ │ │ ├── ExplosionSequenceSpider.prefab.meta
│ │ │ │ │ ├── ExplosionSequenceSpiderDetonate.prefab
│ │ │ │ │ └── ExplosionSequenceSpiderDetonate.prefab.meta
│ │ │ │ ├── Standalone.meta
│ │ │ │ ├── Standalone
│ │ │ │ │ ├── Blood_Splatter.prefab
│ │ │ │ │ └── Blood_Splatter.prefab.meta
│ │ │ │ ├── Textures.meta
│ │ │ │ └── Textures
│ │ │ │ │ ├── AfterExplosion_B.psd
│ │ │ │ │ ├── AfterExplosion_B.psd.meta
│ │ │ │ │ ├── BloodA_test.psd
│ │ │ │ │ ├── BloodA_test.psd.meta
│ │ │ │ │ ├── ElectricShockwave1.psd
│ │ │ │ │ ├── ElectricShockwave1.psd.meta
│ │ │ │ │ ├── Fireball_Blue_UVA.psd
│ │ │ │ │ ├── Fireball_Blue_UVA.psd.meta
│ │ │ │ │ ├── Fireball_Storm_UVA_01_test.psd
│ │ │ │ │ ├── Fireball_Storm_UVA_01_test.psd.meta
│ │ │ │ │ ├── Muzzle_Flash_Front_A.psd
│ │ │ │ │ ├── Muzzle_Flash_Front_A.psd.meta
│ │ │ │ │ ├── Shockwave.psd
│ │ │ │ │ ├── Shockwave.psd.meta
│ │ │ │ │ ├── Smoke.psd
│ │ │ │ │ ├── Smoke.psd.meta
│ │ │ │ │ ├── Smoke_Storm_UVA_02_test.psd
│ │ │ │ │ ├── Smoke_Storm_UVA_02_test.psd.meta
│ │ │ │ │ ├── blob.psd
│ │ │ │ │ ├── blob.psd.meta
│ │ │ │ │ ├── whiteBlob.psd
│ │ │ │ │ └── whiteBlob.psd.meta
│ │ │ ├── Materials.meta
│ │ │ ├── Materials
│ │ │ │ ├── Cursor.mat
│ │ │ │ ├── Cursor.mat.meta
│ │ │ │ ├── Decal.mat
│ │ │ │ ├── Decal.mat.meta
│ │ │ │ ├── GlowPlane.mat
│ │ │ │ ├── GlowPlane.mat.meta
│ │ │ │ ├── LaserDot.mat
│ │ │ │ ├── LaserDot.mat.meta
│ │ │ │ ├── LaserMaterial.mat
│ │ │ │ ├── LaserMaterial.mat.meta
│ │ │ │ ├── Reflection.mat
│ │ │ │ ├── Reflection.mat.meta
│ │ │ │ ├── Trail.mat
│ │ │ │ ├── Trail.mat.meta
│ │ │ │ ├── healthbar_player.mat
│ │ │ │ ├── healthbar_player.mat.meta
│ │ │ │ ├── minebot_diffuse.mat
│ │ │ │ ├── minebot_diffuse.mat.meta
│ │ │ │ ├── weapon.mat
│ │ │ │ └── weapon.mat.meta
│ │ │ ├── Objects.meta
│ │ │ ├── Objects
│ │ │ │ ├── Enemies.meta
│ │ │ │ ├── Enemies
│ │ │ │ │ ├── mine_bot.FBX
│ │ │ │ │ ├── mine_bot.FBX.meta
│ │ │ │ │ ├── mine_bot@awake.FBX
│ │ │ │ │ ├── mine_bot@awake.FBX.meta
│ │ │ │ │ ├── mine_bot@back.FBX
│ │ │ │ │ ├── mine_bot@back.FBX.meta
│ │ │ │ │ ├── mine_bot@forward.FBX
│ │ │ │ │ ├── mine_bot@forward.FBX.meta
│ │ │ │ │ ├── mine_bot@left.FBX
│ │ │ │ │ ├── mine_bot@left.FBX.meta
│ │ │ │ │ ├── mine_bot@right.FBX
│ │ │ │ │ └── mine_bot@right.FBX.meta
│ │ │ │ ├── Misc.meta
│ │ │ │ ├── Misc
│ │ │ │ │ ├── Bullet.FBX
│ │ │ │ │ ├── Bullet.FBX.meta
│ │ │ │ │ ├── Materials.meta
│ │ │ │ │ ├── Materials
│ │ │ │ │ │ ├── Bullet-bullet.mat
│ │ │ │ │ │ ├── Bullet-bullet.mat.meta
│ │ │ │ │ │ ├── PlaneSmall-lambert2.mat
│ │ │ │ │ │ ├── PlaneSmall-lambert2.mat.meta
│ │ │ │ │ │ ├── plane-lambert2.mat
│ │ │ │ │ │ └── plane-lambert2.mat.meta
│ │ │ │ │ ├── Plane.fbx
│ │ │ │ │ ├── Plane.fbx.meta
│ │ │ │ │ ├── PlaneSmall.fbx
│ │ │ │ │ └── PlaneSmall.fbx.meta
│ │ │ │ ├── Player.meta
│ │ │ │ └── Player
│ │ │ │ │ ├── Materials.meta
│ │ │ │ │ ├── Materials
│ │ │ │ │ ├── muzzleFlash-lambert21.mat
│ │ │ │ │ ├── muzzleFlash-lambert21.mat.meta
│ │ │ │ │ ├── player-01 - default.mat
│ │ │ │ │ ├── player-01 - default.mat.meta
│ │ │ │ │ ├── player-healthglow.mat
│ │ │ │ │ └── player-healthglow.mat.meta
│ │ │ │ │ ├── MuzzleFlash.fbx
│ │ │ │ │ ├── MuzzleFlash.fbx.meta
│ │ │ │ │ ├── Player.FBX
│ │ │ │ │ └── Player.FBX.meta
│ │ │ ├── PhysicMaterials.meta
│ │ │ ├── PhysicMaterials
│ │ │ │ ├── Enemy.physicMaterial
│ │ │ │ ├── Enemy.physicMaterial.meta
│ │ │ │ ├── Frictionless.physicMaterial
│ │ │ │ └── Frictionless.physicMaterial.meta
│ │ │ ├── Prefabs.meta
│ │ │ ├── Prefabs
│ │ │ │ ├── Enemies.meta
│ │ │ │ ├── Enemies
│ │ │ │ │ ├── EnemySpider.prefab
│ │ │ │ │ ├── EnemySpider.prefab.meta
│ │ │ │ │ ├── spiderScorchMark.prefab
│ │ │ │ │ └── spiderScorchMark.prefab.meta
│ │ │ │ ├── Misc.meta
│ │ │ │ ├── Misc
│ │ │ │ │ ├── Joystick.prefab
│ │ │ │ │ └── Joystick.prefab.meta
│ │ │ │ ├── Player.meta
│ │ │ │ ├── Player
│ │ │ │ │ ├── Cursor.prefab
│ │ │ │ │ ├── Cursor.prefab.meta
│ │ │ │ │ ├── PlayerPrefab.prefab
│ │ │ │ │ └── PlayerPrefab.prefab.meta
│ │ │ │ ├── Weapons.meta
│ │ │ │ └── Weapons
│ │ │ │ │ ├── InstantBullet.prefab
│ │ │ │ │ └── InstantBullet.prefab.meta
│ │ │ ├── Scripts.meta
│ │ │ ├── Scripts
│ │ │ │ ├── AI.meta
│ │ │ │ ├── AI
│ │ │ │ │ ├── AI.js
│ │ │ │ │ ├── AI.js.meta
│ │ │ │ │ ├── DisableOutsideRadius.js
│ │ │ │ │ ├── DisableOutsideRadius.js.meta
│ │ │ │ │ ├── PatrolPoint.js
│ │ │ │ │ ├── PatrolPoint.js.meta
│ │ │ │ │ ├── SpiderAttackMoveController.js
│ │ │ │ │ ├── SpiderAttackMoveController.js.meta
│ │ │ │ │ ├── SpiderReturnMoveController.js
│ │ │ │ │ └── SpiderReturnMoveController.js.meta
│ │ │ │ ├── Animation.meta
│ │ │ │ ├── Animation
│ │ │ │ │ ├── FanRotate.js
│ │ │ │ │ ├── FanRotate.js.meta
│ │ │ │ │ ├── FootstepHandler.js
│ │ │ │ │ ├── FootstepHandler.js.meta
│ │ │ │ │ ├── MechAnimation.js
│ │ │ │ │ ├── MechAnimation.js.meta
│ │ │ │ │ ├── MechAnimationTest.js
│ │ │ │ │ ├── MechAnimationTest.js.meta
│ │ │ │ │ ├── PlayerAnimation.js
│ │ │ │ │ ├── PlayerAnimation.js.meta
│ │ │ │ │ ├── SpiderAnimation.js
│ │ │ │ │ ├── SpiderAnimation.js.meta
│ │ │ │ │ ├── SpiderAnimationTest.js
│ │ │ │ │ ├── SpiderAnimationTest.js.meta
│ │ │ │ │ ├── conveyorBelt.js
│ │ │ │ │ └── conveyorBelt.js.meta
│ │ │ │ ├── Fx.meta
│ │ │ │ ├── Fx
│ │ │ │ │ ├── GlowPlane.js
│ │ │ │ │ ├── GlowPlane.js.meta
│ │ │ │ │ ├── GlowPlaneAngleFade.js
│ │ │ │ │ ├── GlowPlaneAngleFade.js.meta
│ │ │ │ │ ├── LaserScope.js
│ │ │ │ │ ├── LaserScope.js.meta
│ │ │ │ │ ├── SelfIlluminationBlink.js
│ │ │ │ │ └── SelfIlluminationBlink.js.meta
│ │ │ │ ├── GameScore.cs
│ │ │ │ ├── GameScore.cs.meta
│ │ │ │ ├── Managers.meta
│ │ │ │ ├── Managers
│ │ │ │ │ ├── Spawner.js
│ │ │ │ │ └── Spawner.js.meta
│ │ │ │ ├── Modules.meta
│ │ │ │ ├── Modules
│ │ │ │ │ ├── DestroyObject.js
│ │ │ │ │ ├── DestroyObject.js.meta
│ │ │ │ │ ├── PlaySound.js
│ │ │ │ │ ├── PlaySound.js.meta
│ │ │ │ │ ├── SignalSender.js
│ │ │ │ │ ├── SignalSender.js.meta
│ │ │ │ │ ├── SpawnAtCheckpoint.js
│ │ │ │ │ ├── SpawnAtCheckpoint.js.meta
│ │ │ │ │ ├── SpawnObject.js
│ │ │ │ │ ├── SpawnObject.js.meta
│ │ │ │ │ ├── TriggerOnMouseOrJoystick.js
│ │ │ │ │ └── TriggerOnMouseOrJoystick.js.meta
│ │ │ │ ├── Movement.meta
│ │ │ │ ├── Movement
│ │ │ │ │ ├── FreeMovementMotor.js
│ │ │ │ │ ├── FreeMovementMotor.js.meta
│ │ │ │ │ ├── Joystick.js
│ │ │ │ │ ├── Joystick.js.meta
│ │ │ │ │ ├── MovementMotor.js
│ │ │ │ │ ├── MovementMotor.js.meta
│ │ │ │ │ ├── PlayerMoveController.js
│ │ │ │ │ └── PlayerMoveController.js.meta
│ │ │ │ ├── Weapons.meta
│ │ │ │ └── Weapons
│ │ │ │ │ ├── AutoFire.js
│ │ │ │ │ ├── AutoFire.js.meta
│ │ │ │ │ ├── Health.js
│ │ │ │ │ ├── Health.js.meta
│ │ │ │ │ ├── HealthFlash.js
│ │ │ │ │ ├── HealthFlash.js.meta
│ │ │ │ │ ├── PerFrameRaycast.js
│ │ │ │ │ ├── PerFrameRaycast.js.meta
│ │ │ │ │ ├── SimpleBullet.js
│ │ │ │ │ └── SimpleBullet.js.meta
│ │ │ ├── Shaders.meta
│ │ │ ├── Shaders
│ │ │ │ ├── BackgroundAndCharacters.meta
│ │ │ │ ├── BackgroundAndCharacters
│ │ │ │ │ ├── AngryInclude.cginc
│ │ │ │ │ ├── AngryInclude.cginc.meta
│ │ │ │ │ ├── CharacterSelfIlluminationReflective.shader
│ │ │ │ │ ├── CharacterSelfIlluminationReflective.shader.meta
│ │ │ │ │ ├── EnemySelfIlluminationReflective.shader
│ │ │ │ │ ├── EnemySelfIlluminationReflective.shader.meta
│ │ │ │ │ ├── Fallback.shader
│ │ │ │ │ ├── Fallback.shader.meta
│ │ │ │ │ ├── PlanarRealtimeReflection.shader
│ │ │ │ │ ├── PlanarRealtimeReflection.shader.meta
│ │ │ │ │ ├── ReflectiveBackgroundPlanar.shader
│ │ │ │ │ ├── ReflectiveBackgroundPlanar.shader.meta
│ │ │ │ │ ├── SuperSimpleSelfIllumination.shader
│ │ │ │ │ └── SuperSimpleSelfIllumination.shader.meta
│ │ │ │ ├── Fx.meta
│ │ │ │ └── Fx
│ │ │ │ │ ├── Additive.shader
│ │ │ │ │ ├── Additive.shader.meta
│ │ │ │ │ ├── Cursor.shader
│ │ │ │ │ ├── Cursor.shader.meta
│ │ │ │ │ ├── LaserScope.shader
│ │ │ │ │ ├── LaserScope.shader.meta
│ │ │ │ │ ├── Multiply.shader
│ │ │ │ │ ├── Multiply.shader.meta
│ │ │ │ │ ├── ParticleAdditive.shader
│ │ │ │ │ ├── ParticleAdditive.shader.meta
│ │ │ │ │ ├── ParticleAdditiveBlend.shader
│ │ │ │ │ ├── ParticleAdditiveBlend.shader.meta
│ │ │ │ │ ├── ParticleBlend.shader
│ │ │ │ │ └── ParticleBlend.shader.meta
│ │ │ ├── Sounds.meta
│ │ │ ├── Sounds
│ │ │ │ ├── Enemy.meta
│ │ │ │ ├── Enemy
│ │ │ │ │ ├── enemy_Spider_AlertSound.wav
│ │ │ │ │ ├── enemy_Spider_AlertSound.wav.meta
│ │ │ │ │ ├── enemy_Spider_DestroyedExplosion.wav
│ │ │ │ │ ├── enemy_Spider_DestroyedExplosion.wav.meta
│ │ │ │ │ ├── enemy_Spider_Proximity.wav
│ │ │ │ │ ├── enemy_Spider_Proximity.wav.meta
│ │ │ │ │ ├── enemy_Spider_SelfDestruct.wav
│ │ │ │ │ ├── enemy_Spider_SelfDestruct.wav.meta
│ │ │ │ │ ├── enemy_Spider_skidding.wav
│ │ │ │ │ └── enemy_Spider_skidding.wav.meta
│ │ │ │ ├── Player.meta
│ │ │ │ └── Player
│ │ │ │ │ ├── player_hit.wav
│ │ │ │ │ ├── player_hit.wav.meta
│ │ │ │ │ ├── player_killed_1.wav
│ │ │ │ │ ├── player_killed_1.wav.meta
│ │ │ │ │ ├── player_shooting.wav
│ │ │ │ │ └── player_shooting.wav.meta
│ │ │ ├── Textures.meta
│ │ │ └── Textures
│ │ │ │ ├── Effects.meta
│ │ │ │ ├── Effects
│ │ │ │ ├── HealthBar.tif
│ │ │ │ ├── HealthBar.tif.meta
│ │ │ │ ├── LaserDot.psd
│ │ │ │ ├── LaserDot.psd.meta
│ │ │ │ ├── LaserTexture.psd
│ │ │ │ ├── LaserTexture.psd.meta
│ │ │ │ ├── Materials.meta
│ │ │ │ ├── Materials
│ │ │ │ │ ├── SimpleNoise.mat
│ │ │ │ │ └── SimpleNoise.mat.meta
│ │ │ │ ├── Reflections.meta
│ │ │ │ ├── Reflections
│ │ │ │ │ ├── CubeMaps.meta
│ │ │ │ │ └── CubeMaps
│ │ │ │ │ │ ├── LobbyRoom.cubemap
│ │ │ │ │ │ └── LobbyRoom.cubemap.meta
│ │ │ │ ├── SimpleNoise.psd
│ │ │ │ └── SimpleNoise.psd.meta
│ │ │ │ ├── Minebot.tif
│ │ │ │ ├── Minebot.tif.meta
│ │ │ │ ├── Player.tif
│ │ │ │ ├── Player.tif.meta
│ │ │ │ ├── ThumbStickPad.psd
│ │ │ │ ├── ThumbStickPad.psd.meta
│ │ │ │ ├── Weapon.tif
│ │ │ │ └── Weapon.tif.meta
│ │ ├── AssertionExampleScene.unity
│ │ ├── AssertionExampleScene.unity.meta
│ │ ├── CodeBasedAssertionExample.cs
│ │ ├── CodeBasedAssertionExample.cs.meta
│ │ ├── CustomComponent.cs
│ │ ├── CustomComponent.cs.meta
│ │ ├── DynamicIntegrationTest.cs
│ │ ├── DynamicIntegrationTest.cs.meta
│ │ ├── ExampleIntegrationTests.unity
│ │ ├── ExampleIntegrationTests.unity.meta
│ │ ├── ThrowCustomException.cs
│ │ └── ThrowCustomException.cs.meta
│ ├── UnitTestExamples.meta
│ └── UnitTestExamples
│ │ ├── Editor.meta
│ │ └── Editor
│ │ ├── SampleTests.cs
│ │ └── SampleTests.cs.meta
│ ├── IntegrationTestsFramework.meta
│ ├── IntegrationTestsFramework
│ ├── TestRunner.meta
│ ├── TestRunner
│ │ ├── DTOFormatter.cs
│ │ ├── DTOFormatter.cs.meta
│ │ ├── Editor.meta
│ │ ├── Editor
│ │ │ ├── Batch.cs
│ │ │ ├── Batch.cs.meta
│ │ │ ├── EditorReferencesUtil.cs
│ │ │ ├── EditorReferencesUtil.cs.meta
│ │ │ ├── IntegrationTestsHierarchyAnnotation.cs
│ │ │ ├── IntegrationTestsHierarchyAnnotation.cs.meta
│ │ │ ├── IntegrationTestsRunnerSettings.cs
│ │ │ ├── IntegrationTestsRunnerSettings.cs.meta
│ │ │ ├── IntegrationTestsRunnerWindow.cs
│ │ │ ├── IntegrationTestsRunnerWindow.cs.meta
│ │ │ ├── PlatformRunner.meta
│ │ │ ├── PlatformRunner
│ │ │ │ ├── NetworkResultsReceiver.cs
│ │ │ │ ├── NetworkResultsReceiver.cs.meta
│ │ │ │ ├── PlatformRunner.cs
│ │ │ │ ├── PlatformRunner.cs.meta
│ │ │ │ ├── PlatformRunnerConfiguration.cs
│ │ │ │ ├── PlatformRunnerConfiguration.cs.meta
│ │ │ │ ├── PlatformRunnerSettings.cs
│ │ │ │ ├── PlatformRunnerSettings.cs.meta
│ │ │ │ ├── PlatformRunnerSettingsWindow.cs
│ │ │ │ ├── PlatformRunnerSettingsWindow.cs.meta
│ │ │ │ ├── PlayerSettingConfigurator.cs
│ │ │ │ └── PlayerSettingConfigurator.cs.meta
│ │ │ ├── Renderer.meta
│ │ │ ├── Renderer
│ │ │ │ ├── IntegrationTestGroupLine.cs
│ │ │ │ ├── IntegrationTestGroupLine.cs.meta
│ │ │ │ ├── IntegrationTestLine.cs
│ │ │ │ ├── IntegrationTestLine.cs.meta
│ │ │ │ ├── IntegrationTestRendererBase.cs
│ │ │ │ └── IntegrationTestRendererBase.cs.meta
│ │ │ ├── TestComponentEditor.cs
│ │ │ └── TestComponentEditor.cs.meta
│ │ ├── ITestRunnerCallback.cs
│ │ ├── ITestRunnerCallback.cs.meta
│ │ ├── IntegrationTest.cs
│ │ ├── IntegrationTest.cs.meta
│ │ ├── IntegrationTestAttribute.cs
│ │ ├── IntegrationTestAttribute.cs.meta
│ │ ├── IntegrationTestsProvider.cs
│ │ ├── IntegrationTestsProvider.cs.meta
│ │ ├── NetworkResultSender.cs
│ │ ├── NetworkResultSender.cs.meta
│ │ ├── ResultDTO.cs
│ │ ├── ResultDTO.cs.meta
│ │ ├── TestComponent.cs
│ │ ├── TestComponent.cs.meta
│ │ ├── TestResult.cs
│ │ ├── TestResult.cs.meta
│ │ ├── TestResultRenderer.cs
│ │ ├── TestResultRenderer.cs.meta
│ │ ├── TestRunner.cs
│ │ ├── TestRunner.cs.meta
│ │ ├── TestRunnerCallbackList.cs
│ │ ├── TestRunnerCallbackList.cs.meta
│ │ ├── TestRunnerConfigurator.cs
│ │ └── TestRunnerConfigurator.cs.meta
│ ├── TestingAssets.meta
│ └── TestingAssets
│ │ ├── CallTesting.cs
│ │ ├── CallTesting.cs.meta
│ │ ├── CubeCollisionFailure.prefab
│ │ ├── CubeCollisionFailure.prefab.meta
│ │ ├── CubeCollisionSuccess.prefab
│ │ ├── CubeCollisionSuccess.prefab.meta
│ │ ├── CubeTriggerFailure.prefab
│ │ ├── CubeTriggerFailure.prefab.meta
│ │ ├── CubeTriggerSuccess.prefab
│ │ ├── CubeTriggerSuccess.prefab.meta
│ │ ├── Materials.meta
│ │ ├── Materials
│ │ ├── green.mat
│ │ ├── green.mat.meta
│ │ ├── red.mat
│ │ └── red.mat.meta
│ │ ├── green.png
│ │ ├── green.png.meta
│ │ ├── red.png
│ │ └── red.png.meta
│ ├── LICENSE.txt
│ ├── LICENSE.txt.meta
│ ├── UnitTesting.meta
│ ├── UnitTesting
│ ├── Editor.meta
│ └── Editor
│ │ ├── Batch.cs
│ │ ├── Batch.cs.meta
│ │ ├── NSubstitute.meta
│ │ ├── NSubstitute
│ │ ├── NSubstitute.dll
│ │ └── NSubstitute.dll.meta
│ │ ├── NUnit.meta
│ │ ├── NUnit
│ │ ├── Libs.meta
│ │ ├── Libs
│ │ │ ├── Mono.Cecil.Mdb 1.dll
│ │ │ ├── Mono.Cecil.Mdb 1.dll.meta
│ │ │ ├── Mono.Cecil.Mdb.dll
│ │ │ ├── Mono.Cecil.Mdb.dll.meta
│ │ │ ├── Mono.Cecil.dll
│ │ │ ├── Mono.Cecil.dll.meta
│ │ │ ├── nunit.core.dll
│ │ │ ├── nunit.core.dll.meta
│ │ │ ├── nunit.core.interfaces.dll
│ │ │ ├── nunit.core.interfaces.dll.meta
│ │ │ ├── nunit.framework.dll
│ │ │ └── nunit.framework.dll.meta
│ │ ├── Renderer.meta
│ │ └── Renderer
│ │ │ ├── GroupLine.cs
│ │ │ ├── GroupLine.cs.meta
│ │ │ ├── RenderingOptions.cs
│ │ │ ├── RenderingOptions.cs.meta
│ │ │ ├── TestLine.cs
│ │ │ ├── TestLine.cs.meta
│ │ │ ├── UnitTestRendererLine.cs
│ │ │ └── UnitTestRendererLine.cs.meta
│ │ ├── TestRunner.meta
│ │ ├── TestRunner
│ │ ├── BackgroundRunner.cs
│ │ ├── BackgroundRunner.cs.meta
│ │ ├── GuiHelper.cs
│ │ ├── GuiHelper.cs.meta
│ │ ├── ITestRunnerCallback.cs
│ │ ├── ITestRunnerCallback.cs.meta
│ │ ├── IUnitTestEngine.cs
│ │ ├── IUnitTestEngine.cs.meta
│ │ ├── NUnitExtensions.cs
│ │ ├── NUnitExtensions.cs.meta
│ │ ├── NUnitTestEngine.cs
│ │ ├── NUnitTestEngine.cs.meta
│ │ ├── TestRunner.cs
│ │ ├── TestRunner.cs.meta
│ │ ├── TestRunnerCallbackList.cs
│ │ ├── TestRunnerCallbackList.cs.meta
│ │ ├── UnitTestInfo.cs
│ │ ├── UnitTestInfo.cs.meta
│ │ ├── UnitTestResult.cs
│ │ ├── UnitTestResult.cs.meta
│ │ ├── UnitTestView.cs
│ │ └── UnitTestView.cs.meta
│ │ ├── UnitTestsRunnerSettings.cs
│ │ ├── UnitTestsRunnerSettings.cs.meta
│ │ ├── UnityUnitTest.cs
│ │ └── UnityUnitTest.cs.meta
│ ├── changelog.txt
│ └── changelog.txt.meta
└── ProjectSettings
├── AudioManager.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── NavMeshAreas.asset
├── NavMeshLayers.asset
├── NetworkManager.asset
├── Physics2DSettings.asset
├── ProjectSettings.asset
├── ProjectVersion.txt
├── QualitySettings.asset
├── TagManager.asset
├── TimeManager.asset
├── UnityAdsSettings.asset
└── UnityAnalyticsManager.asset
/README.md:
--------------------------------------------------------------------------------
1 | UnitySuice
2 | ==========
3 |
4 | This is the original project from Disturibing, updated to work with Unity 5.2
5 |
6 | Following is original readme:
7 |
8 | Example project of using Suice Dependency Injection in Unity 4.6+
9 |
10 | NOTE: Requires Unity 4.6
11 |
12 | Suice has been battle tested on over 5 MILLION devices to date for iOS/PC/MAC/Android on Unity 4.6+
13 |
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1 | /Library
2 | /obj
3 | /Temp
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1 | using SuiceExample.Platform;
2 | using UnitySuiceCommons.Injector;
3 |
4 | ///
5 | /// @author DisTurBinG
6 | ///
7 | public class SuiceExampleInjector : UnityInjector {
8 |
9 | protected override void RegisterModules()
10 | {
11 | // Registers platform example module here - which is used to manually bind dependencies based on platform type
12 | Injector.RegisterModule(new PlatformExampleModule());
13 | }
14 | }
15 |
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1 | using UnityEngine;
2 |
3 | namespace SuiceExample.Platform
4 | {
5 | #if UNITY_ANDROID
6 | ///
7 | /// Android platform example implementation
8 | ///
9 | /// @author DisTurBinG
10 | ///
11 | public class AndroidPlatformExample : IPlatformExample
12 | {
13 | public void RunPlatformTask()
14 | {
15 | Debug.Log("Running platform specific task for Android!");
16 | }
17 | }
18 | #endif
19 | }
20 |
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1 | using UnityEngine;
2 |
3 | namespace SuiceExample.Platform
4 | {
5 | ///
6 | /// DefaultPlatform example implementation
7 | ///
8 | /// @author DisTurBinG
9 | ///
10 | public class DefaultPlatformExample : IPlatformExample
11 | {
12 | public void RunPlatformTask()
13 | {
14 | Debug.Log("Running platform specific task for DefaultPlatformExample!");
15 | }
16 | }
17 | }
18 |
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1 | namespace SuiceExample.Platform
2 | {
3 | ///
4 | /// An example of using suice for platform specific implementations.
5 | /// Be sure to checkout the PlatformModule class on how it works!
6 | ///
7 | /// @author DisTurBinG
8 | ///
9 | public interface IPlatformExample
10 | {
11 | void RunPlatformTask();
12 | }
13 | }
14 |
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1 | using DTools.Suice;
2 |
3 | namespace SuiceExample.Platform
4 | {
5 | public class PlatformExampleModule : AbstractModule
6 | {
7 | protected override void Configure()
8 | {
9 | #if UNITY_IOS
10 | Bind().To().In(Scope.EAGER_SINGLETON);
11 |
12 | #elif UNITY_ANDROID
13 | Bind().To().In(Scope.EAGER_SINGLETON);
14 |
15 | #else
16 | Bind().To().In(Scope.EAGER_SINGLETON);
17 | #endif
18 | }
19 | }
20 | }
21 |
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1 | using UnityEngine;
2 |
3 | namespace SuiceExample.Platform
4 | {
5 | #if UNITY_IOS
6 | ///
7 | /// iOS platform example implementation
8 | ///
9 | /// @author DisTurBinG
10 | ///
11 | public class iOSPlatformExample : IPlatformExample
12 | {
13 | public void RunPlatformTask()
14 | {
15 | Debug.Log("Running platform specific task for DefaultPlatformExample!");
16 | }
17 | }
18 | #endif
19 | }
20 |
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1 | using DTools.Suice;
2 |
3 | namespace SuiceExample.Snowman
4 | {
5 | ///
6 | /// Initial snowman spawner class. Once the two snowmen are spawned, it will begin the random spawner.
7 | ///
8 | /// @author DisTurBinG
9 | ///
10 | [ImplementedBy(typeof(InitialSnowmanSpawner))]
11 | public interface IDoubleSnowmanSpawner { }
12 | }
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1 | using UnityEngine;
2 |
3 | namespace SuiceExample.Factory
4 | {
5 | ///
6 | /// Interface for Snowman View (3D object in scene)
7 | /// It would be best to have this extend some common monobehaviour/gameobject interface
8 | ///
9 | /// @author DisTurBinG
10 | ///
11 | public interface ISnowmanMoveComponent
12 | {
13 | GameObject gameObject { get; }
14 | void WalkToPosition(Vector3 targetMovePosition, float timeToGetToPosition);
15 | bool IsMoving();
16 | }
17 | }
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1 | using DTools.Suice;
2 | using SuiceExample.Factory;
3 |
4 | namespace SuiceExample.Snowman
5 | {
6 | ///
7 | /// Creates Snowman Objects! They may be created via injecting ISnowmanController or injecting this factory and manually calling the provide method.
8 | ///
9 | /// @author DisTurBinG
10 | ///
11 | [ImplementedBy(typeof(SnowmanPoolManager))]
12 | public interface ISnowmanPoolManager
13 | {
14 | void ReturnToPool(ISnowmanController component);
15 | new ISnowmanController Provide();
16 | }
17 | }
18 |
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1 | using DTools.Suice;
2 |
3 | namespace SuiceExample.Snowman
4 | {
5 | ///
6 | /// Randomly spawns a snowman then moves it. Once moved, it will then be destroyed and spawn another.
7 | ///
8 | /// @author DisTurBinG
9 | ///
10 | [ImplementedBy(typeof(SnowmanRandomSpawner))]
11 | public interface ISnowmanRandomSpawner
12 | {
13 | void Start();
14 | }
15 | }
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1 | using DTools.Suice;
2 |
3 | namespace SuiceExample.Task
4 | {
5 | ///
6 | /// Used to show example of how to use co-routines in Suice.
7 | ///
8 | /// @author DisTurBinG
9 | ///
10 | [ImplementedBy(typeof(TaskExample))]
11 | public interface ITaskExample
12 | {
13 | void Initialize();
14 | }
15 | }
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1 | using DTools.Suice;
2 |
3 | namespace UnitySuiceCommons.UnityEvent
4 | {
5 | ///
6 | /// We use interfaces all the time to not only allow testability, but to hide event calls so that other's may not accidently call it.
7 | ///
8 | /// @author DisTurBinG
9 | ///
10 | [ImplementedBy(typeof(UnityEventExample))]
11 | public interface IUnityEventExample
12 | {
13 |
14 | }
15 | }
16 |
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/SuiceExample/Assets/SuiceExample/Scripts/UnityEvent/UnityEventExample.cs:
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1 | using DTools.Suice;
2 | using UnityEngine;
3 | using UnitySuiceCommons.EventDispatcher;
4 | using UnitySuiceCommons.EventDispatcher.Unity.UnityEvent;
5 |
6 | namespace UnitySuiceCommons.UnityEvent
7 | {
8 | ///
9 | /// Example of listening to unity events automatically using Suice!
10 | ///
11 | /// @author DisTurBinG
12 | ///
13 | [Singleton(Scope.EAGER_SINGLETON)]
14 | public class UnityEventExample : IUnityEventExample
15 | {
16 | [EventListener]
17 | public void OnStart(UnityStartEvent startEvent)
18 | {
19 | Debug.Log("Unity Start Event Called!");
20 | }
21 | }
22 | }
23 |
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1 | namespace UnitySuiceCommons.EventDispatcher
2 | {
3 | ///
4 | /// Base event type which is needed to be implemented in all events that can be dispatched to methods using EventDispatcher.
5 | ///
6 | /// @author DisTurBinG
7 | ///
8 | public interface IDispatchedEvent
9 | {
10 |
11 | }
12 | }
13 |
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1 | using System;
2 |
3 | namespace UnitySuiceCommons.EventDispatcher
4 | {
5 | ///
6 | /// Attribute flag on Private methods to register the method as a listener for a particular event
7 | ///
8 | /// @author DisTurBinG
9 | ///
10 | [AttributeUsage(AttributeTargets.Method)]
11 | public class EventListener : Attribute
12 | {
13 |
14 | }
15 | }
16 |
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/SuiceExample/Assets/UnitySuiceCommons/Scripts/EventDispatcher/GlobalEventDispatcherModule.cs:
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1 | using DTools.Suice;
2 |
3 | namespace UnitySuiceCommons.EventDispatcher
4 | {
5 | ///
6 | /// Module which registers global event dispatcher to Suice system.
7 | ///
8 | /// @author DisTurBInG
9 | ///
10 | public class GlobalEventDispatcherModule : AbstractModule
11 | {
12 | internal readonly GlobalEventDispatcher GlobalEventDispatcher = new GlobalEventDispatcher();
13 |
14 | protected override void Configure()
15 | {
16 | Bind().ToInstance(GlobalEventDispatcher);
17 | }
18 | }
19 | }
20 |
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/SuiceExample/Assets/UnitySuiceCommons/Scripts/EventDispatcher/IGlobalEventDispatcher.cs:
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1 | namespace UnitySuiceCommons.EventDispatcher
2 | {
3 | ///
4 | /// @author DisTurBinG
5 | ///
6 | public interface IGlobalEventDispatcher
7 | {
8 | void BroadcastEvent(IDispatchedEvent ev);
9 | void RegisterListener(object listener);
10 | void RemoveListener(object listener);
11 | }
12 | }
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1 | namespace UnitySuiceCommons.EventDispatcher.Unity.UnityEvent
2 | {
3 | ///
4 | /// Unity's Monobehaviour#OnApplicationFocus event.
5 | ///
6 | /// @author DisTurBinG
7 | ///
8 | public struct UnityApplicationFocusEvent : IDispatchedEvent
9 | {
10 | public readonly bool IsFocused;
11 |
12 | public UnityApplicationFocusEvent(bool isFocused)
13 | {
14 | IsFocused = isFocused;
15 | }
16 | }
17 | }
18 |
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/SuiceExample/Assets/UnitySuiceCommons/Scripts/EventDispatcher/Unity/UnityEvent/UnityApplicationFocusEvent.cs.meta:
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1 | fileFormatVersion: 2
2 | guid: f1cec5042cd0cdb4a80dd66fb15b85ea
3 | MonoImporter:
4 | serializedVersion: 2
5 | defaultReferences: []
6 | executionOrder: 0
7 | icon: {instanceID: 0}
8 | userData:
9 |
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/SuiceExample/Assets/UnitySuiceCommons/Scripts/EventDispatcher/Unity/UnityEvent/UnityApplicationPauseEvent.cs:
--------------------------------------------------------------------------------
1 | namespace UnitySuiceCommons.EventDispatcher.Unity.UnityEvent
2 | {
3 | ///
4 | /// Unity's Monobehaviour#OnApplicationPause event.
5 | ///
6 | /// @author DisTurBinG
7 | ///
8 | public struct UnityApplicationPauseEvent : IDispatchedEvent
9 | {
10 | public readonly bool IsPaused;
11 |
12 | public UnityApplicationPauseEvent(bool isPaused)
13 | {
14 | IsPaused = isPaused;
15 | }
16 | }
17 | }
18 |
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/SuiceExample/Assets/UnitySuiceCommons/Scripts/EventDispatcher/Unity/UnityEvent/UnityApplicationPauseEvent.cs.meta:
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1 | fileFormatVersion: 2
2 | guid: 453ad4ada4cda4c41a019e82c2afd9d2
3 | MonoImporter:
4 | serializedVersion: 2
5 | defaultReferences: []
6 | executionOrder: 0
7 | icon: {instanceID: 0}
8 | userData:
9 |
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/SuiceExample/Assets/UnitySuiceCommons/Scripts/EventDispatcher/Unity/UnityEvent/UnityApplicationQuitEvent.cs:
--------------------------------------------------------------------------------
1 | namespace UnitySuiceCommons.EventDispatcher.Unity.UnityEvent
2 | {
3 | ///
4 | /// Unity's Monobehaviour#OnApplicationQuit event.
5 | ///
6 | /// @author DisTurBinG
7 | ///
8 | public struct UnityApplicationQuitEvent : IDispatchedEvent
9 | {
10 |
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/SuiceExample/Assets/UnitySuiceCommons/Scripts/EventDispatcher/Unity/UnityEvent/UnityApplicationQuitEvent.cs.meta:
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1 | fileFormatVersion: 2
2 | guid: dc0ec2e99c9455d4097cdb4fc70f452a
3 | MonoImporter:
4 | serializedVersion: 2
5 | defaultReferences: []
6 | executionOrder: 0
7 | icon: {instanceID: 0}
8 | userData:
9 |
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/SuiceExample/Assets/UnitySuiceCommons/Scripts/EventDispatcher/Unity/UnityEvent/UnityFixedUpdateEvent.cs:
--------------------------------------------------------------------------------
1 | namespace UnitySuiceCommons.EventDispatcher.Unity.UnityEvent
2 | {
3 | ///
4 | /// Unity's Monobehaviour#OnFixedUpdateEvent event.
5 | ///
6 | /// @author DisTurBinG
7 | ///
8 | public struct UnityFixedUpdateEvent : IDispatchedEvent
9 | {
10 |
11 | }
12 | }
13 |
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/SuiceExample/Assets/UnitySuiceCommons/Scripts/EventDispatcher/Unity/UnityEvent/UnityFixedUpdateEvent.cs.meta:
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1 | fileFormatVersion: 2
2 | guid: 3cae6cea25baf144d8fd90ec111d2b35
3 | MonoImporter:
4 | serializedVersion: 2
5 | defaultReferences: []
6 | executionOrder: 0
7 | icon: {instanceID: 0}
8 | userData:
9 |
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/SuiceExample/Assets/UnitySuiceCommons/Scripts/EventDispatcher/Unity/UnityEvent/UnityLateUpdateEvent.cs:
--------------------------------------------------------------------------------
1 | namespace UnitySuiceCommons.EventDispatcher.Unity.UnityEvent
2 | {
3 | ///
4 | /// Unity's Monobehaviour#OnLateUpdate event.
5 | ///
6 | /// @author DisTurBinG
7 | ///
8 | public struct UnityLateUpdateEvent : IDispatchedEvent
9 | {
10 |
11 | }
12 | }
13 |
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/SuiceExample/Assets/UnitySuiceCommons/Scripts/EventDispatcher/Unity/UnityEvent/UnityLateUpdateEvent.cs.meta:
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2 | guid: 70c4f6ab3690cd4408265e38b21ed0be
3 | MonoImporter:
4 | serializedVersion: 2
5 | defaultReferences: []
6 | executionOrder: 0
7 | icon: {instanceID: 0}
8 | userData:
9 |
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/SuiceExample/Assets/UnitySuiceCommons/Scripts/EventDispatcher/Unity/UnityEvent/UnityStartEvent.cs:
--------------------------------------------------------------------------------
1 | namespace UnitySuiceCommons.EventDispatcher.Unity.UnityEvent
2 | {
3 | ///
4 | /// Unity's Monobehaviour#OnStart event.
5 | ///
6 | /// @author DisTurBinG
7 | ///
8 | public struct UnityStartEvent : IDispatchedEvent
9 | {
10 |
11 | }
12 | }
13 |
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/SuiceExample/Assets/UnitySuiceCommons/Scripts/EventDispatcher/Unity/UnityEvent/UnityStartEvent.cs.meta:
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1 | fileFormatVersion: 2
2 | guid: b9674c0286ca6af44bb1434f20099ad2
3 | MonoImporter:
4 | serializedVersion: 2
5 | defaultReferences: []
6 | executionOrder: 0
7 | icon: {instanceID: 0}
8 | userData:
9 |
--------------------------------------------------------------------------------
/SuiceExample/Assets/UnitySuiceCommons/Scripts/EventDispatcher/Unity/UnityEvent/UnityUpdateEvent.cs:
--------------------------------------------------------------------------------
1 | namespace UnitySuiceCommons.EventDispatcher.Unity.UnityEvent
2 | {
3 | ///
4 | /// Unity's Monobehaviour#OnUpdate event.
5 | ///
6 | /// @author DisTurBinG
7 | ///
8 | public struct UnityUpdateEvent : IDispatchedEvent
9 | {
10 |
11 | }
12 | }
13 |
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3 | MonoImporter:
4 | serializedVersion: 2
5 | defaultReferences: []
6 | executionOrder: 0
7 | icon: {instanceID: 0}
8 | userData:
9 |
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3 | MonoImporter:
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6 | executionOrder: 0
7 | icon: {instanceID: 0}
8 | userData:
9 |
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3 | MonoImporter:
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8 | userData:
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3 | folderAsset: yes
4 | DefaultImporter:
5 | userData:
6 |
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2 | guid: a5c5ef0333b1bae41a8b37adf1556dd8
3 | MonoImporter:
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8 | userData:
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3 | folderAsset: yes
4 | DefaultImporter:
5 | userData:
6 |
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1 | fileFormatVersion: 2
2 | guid: 2c9e2d153f5663741be9d7966bb91dab
3 | MonoImporter:
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6 | executionOrder: 0
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8 | userData:
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2 | guid: db78a142155a93a4b8e366ed36f38212
3 | MonoImporter:
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1 | fileFormatVersion: 2
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3 | folderAsset: yes
4 | DefaultImporter:
5 | userData:
6 |
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/SuiceExample/Assets/UnitySuiceCommons/Scripts/TaskManager/IUnityTaskManager.cs:
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1 | using System;
2 | using UnityEngine;
3 |
4 | namespace UnitySuiceCommons.TaskManager
5 | {
6 | ///
7 | /// @author DisTurBinG
8 | ///
9 | public interface IUnityTaskManager
10 | {
11 | void AddRepetableTask(Func taskFunction, double delayInMillis, bool runNow = false);
12 | void AddTask(Action taskFunction, double delayInMillis = 0, bool deleteDuplicateTask = false);
13 | void LoadWWW(string url, Action onCompleteCallback);
14 | }
15 | }
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8 | userData:
9 |
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/SuiceExample/Assets/UnityTestTools/Assertions/AssertionException.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | namespace UnityTest
6 | {
7 | public class AssertionException : Exception
8 | {
9 | private readonly AssertionComponent m_Assertion;
10 |
11 | public AssertionException(AssertionComponent assertion) : base(assertion.Action.GetFailureMessage())
12 | {
13 | m_Assertion = assertion;
14 | }
15 |
16 | public override string StackTrace
17 | {
18 | get
19 | {
20 | return "Created in " + m_Assertion.GetCreationLocation();
21 | }
22 | }
23 | }
24 | }
25 |
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8 | userData:
9 |
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/SuiceExample/Assets/UnityTestTools/Assertions/Comparers/BoolComparer.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | namespace UnityTest
6 | {
7 | public class BoolComparer : ComparerBaseGeneric
8 | {
9 | protected override bool Compare(bool a, bool b)
10 | {
11 | return a == b;
12 | }
13 | }
14 | }
15 |
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/SuiceExample/Assets/UnityTestTools/Assertions/Comparers/GeneralComparer.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | namespace UnityTest
6 | {
7 | public class GeneralComparer : ComparerBase
8 | {
9 | public enum CompareType { AEqualsB, ANotEqualsB }
10 |
11 | public CompareType compareType;
12 |
13 | protected override bool Compare(object a, object b)
14 | {
15 | if (compareType == CompareType.AEqualsB)
16 | return a.Equals(b);
17 | if (compareType == CompareType.ANotEqualsB)
18 | return !a.Equals(b);
19 | throw new Exception();
20 | }
21 | }
22 | }
23 |
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/SuiceExample/Assets/UnityTestTools/Assertions/Comparers/ValueDoesNotChange.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | namespace UnityTest
6 | {
7 | public class ValueDoesNotChange : ActionBase
8 | {
9 | private object m_Value;
10 |
11 | protected override bool Compare(object a)
12 | {
13 | if (m_Value == null)
14 | m_Value = a;
15 | if (!m_Value.Equals(a))
16 | return false;
17 | return true;
18 | }
19 | }
20 | }
21 |
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/SuiceExample/Assets/UnityTestTools/Assertions/Comparers/VectorComparerBase.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | namespace UnityTest
6 | {
7 | public abstract class VectorComparerBase : ComparerBaseGeneric
8 | {
9 | protected bool AreVectorMagnitudeEqual(float a, float b, double floatingPointError)
10 | {
11 | if (Math.Abs(a) < floatingPointError && Math.Abs(b) < floatingPointError)
12 | return true;
13 | if (Math.Abs(a - b) < floatingPointError)
14 | return true;
15 | return false;
16 | }
17 | }
18 | }
19 |
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/SuiceExample/Assets/UnityTestTools/Assertions/Editor/GroupByComparerRenderer.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using UnityEngine;
5 |
6 | namespace UnityTest
7 | {
8 | public class GroupByComparerRenderer : AssertionListRenderer
9 | {
10 | protected override IEnumerable> GroupResult(IEnumerable assertionComponents)
11 | {
12 | return assertionComponents.GroupBy(c => c.Action.GetType());
13 | }
14 |
15 | protected override string GetStringKey(Type key)
16 | {
17 | return key.Name;
18 | }
19 | }
20 | }
21 |
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using UnityEngine;
5 |
6 | namespace UnityTest
7 | {
8 | public class GroupByNothingRenderer : AssertionListRenderer
9 | {
10 | protected override IEnumerable> GroupResult(IEnumerable assertionComponents)
11 | {
12 | return assertionComponents.GroupBy(c => "");
13 | }
14 |
15 | protected override string GetStringKey(string key)
16 | {
17 | return "";
18 | }
19 | }
20 | }
21 |
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1 | using System;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | namespace UnityTest
6 | {
7 | public class InvalidPathException : Exception
8 | {
9 | public InvalidPathException(string path)
10 | : base("Invalid path part " + path)
11 | {
12 | }
13 | }
14 | }
15 |
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1 | using System;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 | using UnityTest;
5 |
6 | public interface ITestResult
7 | {
8 | TestResultState ResultState { get; }
9 |
10 | string Message { get; }
11 |
12 | string Logs { get; }
13 |
14 | bool Executed { get; }
15 |
16 | string Name { get; }
17 |
18 | string FullName { get; }
19 |
20 | string Id { get; }
21 |
22 | bool IsSuccess { get; }
23 |
24 | double Duration { get; }
25 |
26 | string StackTrace { get; }
27 |
28 | bool IsIgnored { get; }
29 | }
30 |
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1 | #pragma strict
2 |
3 | var position : Vector3;
4 |
5 | function Awake () {
6 | position = transform.position;
7 | }
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1 |
2 | #pragma strict
3 |
4 | var thisMesh : Mesh;
5 | var uvs : Vector2[];
6 |
7 | #if !UNITY_IPHONE && !UNITY_ANDROID && !UNITY_WP8 && !UNITY_BLACKBERRY
8 |
9 | function Start ()
10 | {
11 | thisMesh = GetComponent(MeshFilter).mesh;
12 | uvs = thisMesh.uv;
13 | }
14 |
15 | function Update()
16 | {
17 | for (var i : int = 0; i < uvs.length; i++)
18 | {
19 | uvs[i].y = (uvs[i].y + 0.25);
20 | }
21 |
22 | thisMesh.uv = uvs;
23 | }
24 |
25 | #endif
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1 |
2 | #pragma strict
3 |
4 | var scrollSpeed : float = 0.1;
5 | var mat : Material;
6 |
7 | function Start () {
8 | enabled = false;
9 | }
10 |
11 | function OnBecameVisible () {
12 | enabled = true;
13 | }
14 |
15 | function OnBecameInvisible () {
16 | enabled = false;
17 | }
18 |
19 | function Update () {
20 | var offset : float = (Time.time * scrollSpeed) % 1.0;
21 |
22 | mat.SetTextureOffset ("_MainTex", Vector2(0, -offset));
23 | mat.SetTextureOffset ("_BumpMap", Vector2(0, -offset));
24 | }
25 |
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1 |
2 | #pragma strict
3 |
4 | var cameraTransform : Transform;
5 | var glowColor : Color = Color.grey;
6 | private var dot : float = 0.5f;
7 |
8 | function Start () {
9 | if (!cameraTransform)
10 | cameraTransform = Camera.main.transform;
11 | }
12 |
13 | function Update () {
14 | dot = 1.5f * Mathf.Clamp01 (Vector3.Dot (cameraTransform.forward, -transform.up) - 0.25f);
15 | }
16 |
17 | function OnWillRenderObject () {
18 | GetComponent.().sharedMaterial.SetColor ("_TintColor", glowColor * dot);
19 | }
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1 |
2 | #pragma strict
3 |
4 | public var blink : float = 0.0f;
5 |
6 | function OnWillRenderObject () {
7 | GetComponent.().sharedMaterial.SetFloat ("_SelfIllumStrength", blink);
8 | }
9 |
10 | function Blink () {
11 | blink = 1.0f - blink;
12 | }
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1 | #pragma strict
2 |
3 | var objectToDestroy : GameObject;
4 |
5 | function OnSignal () {
6 | Spawner.Destroy (objectToDestroy);
7 | }
8 |
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1 | #pragma strict
2 |
3 | var audioSource : AudioSource;
4 | var sound : AudioClip;
5 |
6 | function Awake () {
7 | if (!audioSource && GetComponent.())
8 | audioSource = GetComponent.();
9 | }
10 |
11 | function OnSignal () {
12 | if (sound)
13 | audioSource.clip = sound;
14 | audioSource.Play ();
15 | }
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1 | #pragma strict
2 | #pragma downcast
3 |
4 | var checkpoint : Transform;
5 |
6 | function OnSignal () {
7 | transform.position = checkpoint.position;
8 | transform.rotation = checkpoint.rotation;
9 |
10 | ResetHealthOnAll ();
11 | }
12 |
13 | static function ResetHealthOnAll () {
14 | var healthObjects : Health[] = FindObjectsOfType (Health);
15 | for (var health : Health in healthObjects) {
16 | health.dead = false;
17 | health.health = health.maxHealth;
18 | }
19 | }
20 |
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1 |
2 | #pragma strict
3 |
4 | public var playerHealth : Health;
5 | public var healthMaterial : Material;
6 |
7 | private var healthBlink : float = 1.0f;
8 | private var oneOverMaxHealth : float = 0.5f;
9 |
10 | function Start () {
11 | oneOverMaxHealth = 1.0f / playerHealth.maxHealth;
12 | }
13 |
14 | function Update () {
15 | var relativeHealth : float = playerHealth.health * oneOverMaxHealth;
16 | healthMaterial.SetFloat ("_SelfIllumination", relativeHealth * 2.0f * healthBlink);
17 |
18 | if (relativeHealth < 0.45f)
19 | healthBlink = Mathf.PingPong (Time.time * 6.0f, 2.0f);
20 | else
21 | healthBlink = 1.0f;
22 | }
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1 | #pragma strict
2 |
3 | private var hitInfo : RaycastHit;
4 | private var tr : Transform;
5 |
6 | function Awake () {
7 | tr = transform;
8 | }
9 |
10 | function Update () {
11 | // Cast a ray to find out the end point of the laser
12 | hitInfo = RaycastHit ();
13 | Physics.Raycast (tr.position, tr.forward, hitInfo);
14 | }
15 |
16 | function GetHitInfo () : RaycastHit {
17 | return hitInfo;
18 | }
19 |
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1 | using System;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | namespace UnityTest
6 | {
7 | public class CustomComponent : MonoBehaviour
8 | {
9 | public float MyFloatProp { get; set; }
10 | public float MyFloatField = 3;
11 | }
12 | }
13 |
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1 | using System;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | [IntegrationTest.DynamicTestAttribute("ExampleIntegrationTests")]
6 | // [IntegrationTest.Ignore]
7 | [IntegrationTest.ExpectExceptions(false, typeof(ArgumentException))]
8 | [IntegrationTest.SucceedWithAssertions]
9 | [IntegrationTest.TimeoutAttribute(1)]
10 | [IntegrationTest.ExcludePlatformAttribute(RuntimePlatform.Android, RuntimePlatform.LinuxPlayer)]
11 | public class DynamicIntegrationTest : MonoBehaviour
12 | {
13 | public void Start()
14 | {
15 | IntegrationTest.Pass(gameObject);
16 | }
17 | }
18 |
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1 | using System;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | public class ThrowCustomException : MonoBehaviour
6 | {
7 | public void Start()
8 | {
9 | throw new CustomException();
10 | }
11 |
12 | private class CustomException : Exception
13 | {
14 | }
15 | }
16 |
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1 | using System;
2 | using UnityEngine;
3 |
4 | namespace UnityTest
5 | {
6 | public class PlatformRunnerSettings : ProjectSettingsBase
7 | {
8 | public string resultsPath;
9 | public bool sendResultsOverNetwork = true;
10 | public int port = 0;
11 | }
12 | }
13 |
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1 | using System;
2 | using System.Collections.Generic;
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4 |
5 | namespace UnityTest.IntegrationTestRunner
6 | {
7 | public interface ITestRunnerCallback
8 | {
9 | void RunStarted(string platform, List testsToRun);
10 | void RunFinished(List testResults);
11 | void AllScenesFinished();
12 | void TestStarted(TestResult test);
13 | void TestFinished(TestResult test);
14 | void TestRunInterrupted(List testsNotRun);
15 | }
16 | }
17 |
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