├── Full Project ├── Library │ ├── BuildPlayer.prefs │ ├── AssetImportState │ ├── ScriptAssemblies │ │ ├── BuiltinAssemblies.stamp │ │ ├── Assembly-CSharp.dll │ │ └── Assembly-CSharp.dll.mdb │ ├── LibraryFormatVersion.txt │ ├── LastSceneManagerSetup.txt │ ├── ScriptMapper │ ├── ShaderCache.db │ ├── assetDatabase3 │ ├── expandedItems │ ├── shadercompiler-UnityShaderCompiler.exe0.log │ ├── AnnotationManager │ ├── AssetServerCacheV3 │ ├── AssetVersioning.db │ ├── BuildSettings.asset │ ├── CurrentLayout.dwlt │ ├── MonoManager.asset │ ├── ProjectSettings.asset │ ├── EditorUserSettings.asset │ ├── EditorUserBuildSettings.asset │ ├── InspectorExpandedItems.asset │ ├── metadata │ │ ├── 73 │ │ │ ├── 739bbd9f364b4268874f9fd86ab3beef │ │ │ └── 739bbd9f364b4268874f9fd86ab3beef.info │ │ ├── 80 │ │ │ ├── 80a3616ca19596e4da0f10f14d241e9f │ │ │ └── 80a3616ca19596e4da0f10f14d241e9f.info │ │ ├── 82 │ │ │ ├── 828cf916065f8c940b4213c9b62e6d70 │ │ │ └── 828cf916065f8c940b4213c9b62e6d70.info │ │ ├── 85 │ │ │ ├── 852e56802eb941638acbb491814497b0 │ │ │ └── 852e56802eb941638acbb491814497b0.info │ │ ├── 87 │ │ │ ├── 870353891bb340e2b2a9c8707e7419ba │ │ │ └── 870353891bb340e2b2a9c8707e7419ba.info │ │ ├── 97 │ │ │ ├── 97decbdab0634cdd991f8d23ddf0dead │ │ │ └── 97decbdab0634cdd991f8d23ddf0dead.info │ │ ├── 00 │ │ │ ├── 00000000000000001000000000000000 │ │ │ ├── 00000000000000002000000000000000 │ │ │ ├── 00000000000000003000000000000000 │ │ │ ├── 00000000000000004000000000000000 │ │ │ ├── 00000000000000004100000000000000 │ │ │ ├── 00000000000000005000000000000000 │ │ │ ├── 00000000000000005100000000000000 │ │ │ ├── 00000000000000006000000000000000 │ │ │ ├── 00000000000000006100000000000000 │ │ │ ├── 00000000000000007000000000000000 │ │ │ ├── 00000000000000007100000000000000 │ │ │ ├── 00000000000000008000000000000000 │ │ │ ├── 00000000000000008100000000000000 │ │ │ ├── 00000000000000009000000000000000 │ │ │ ├── 0000000000000000a000000000000000 │ │ │ ├── 0000000000000000a100000000000000 │ │ │ ├── 0000000000000000b000000000000000 │ │ │ ├── 0000000000000000c000000000000000 │ │ │ ├── 00000000000000005000000000000000.info │ │ │ ├── 00000000000000003000000000000000.info │ │ │ ├── 00000000000000001000000000000000.info │ │ │ ├── 00000000000000002000000000000000.info │ │ │ ├── 00000000000000004000000000000000.info │ │ │ ├── 00000000000000004100000000000000.info │ │ │ ├── 00000000000000006000000000000000.info │ │ │ ├── 00000000000000007000000000000000.info │ │ │ ├── 00000000000000008000000000000000.info │ │ │ ├── 00000000000000009000000000000000.info │ │ │ ├── 0000000000000000a000000000000000.info │ │ │ ├── 0000000000000000c000000000000000.info │ │ │ ├── 00000000000000005100000000000000.info │ │ │ ├── 00000000000000006100000000000000.info │ │ │ ├── 00000000000000007100000000000000.info │ │ │ ├── 00000000000000008100000000000000.info │ │ │ ├── 0000000000000000b000000000000000.info │ │ │ └── 0000000000000000a100000000000000.info │ │ ├── 3c │ │ │ ├── 3c0ad459c1534645b5d603b7cc258f97 │ │ │ └── 3c0ad459c1534645b5d603b7cc258f97.info │ │ ├── 5f │ │ │ ├── 5f32cd94baa94578a686d4b9d6b660f7 │ │ │ └── 5f32cd94baa94578a686d4b9d6b660f7.info │ │ ├── 6e │ │ │ ├── 6e2bea7e604deaa48af4fa4e115633d3 │ │ │ └── 6e2bea7e604deaa48af4fa4e115633d3.info │ │ ├── 7c │ │ │ ├── 7cbab2be89b54486bbd23a6fe637d30e │ │ │ └── 7cbab2be89b54486bbd23a6fe637d30e.info │ │ ├── 8e │ │ │ ├── 8e0cd8ed44d4412cbe0642067abc9e44 │ │ │ └── 8e0cd8ed44d4412cbe0642067abc9e44.info │ │ ├── a0 │ │ │ ├── a02635807ba30044b8200e489d8cbdb9 │ │ │ └── a02635807ba30044b8200e489d8cbdb9.info │ │ ├── ad │ │ │ ├── adc2ca5a5aafdb04a935d8b8ff9383df │ │ │ ├── adebbd281f1a4ef3a30be7f21937e02f │ │ │ ├── adc2ca5a5aafdb04a935d8b8ff9383df.info │ │ │ └── adebbd281f1a4ef3a30be7f21937e02f.info │ │ ├── c0 │ │ │ ├── c08f2d2aec61cff40bb9138516f02ecc │ │ │ └── c08f2d2aec61cff40bb9138516f02ecc.info │ │ ├── dc │ │ │ ├── dc4fb477cd4a4fb4991a133a970b028c │ │ │ └── dc4fb477cd4a4fb4991a133a970b028c.info │ │ ├── dd │ │ │ ├── ddbf897f9a3f2a04c82360e94d84e7d1 │ │ │ └── ddbf897f9a3f2a04c82360e94d84e7d1.info │ │ ├── f4 │ │ │ ├── f4a6837d61db4a74282c383024c7fdca │ │ │ └── f4a6837d61db4a74282c383024c7fdca.info │ │ ├── f5 │ │ │ ├── f5f67c52d1564df4a8936ccd202a3bd8 │ │ │ └── f5f67c52d1564df4a8936ccd202a3bd8.info │ │ ├── f9 │ │ │ ├── f976af85a2ee3a44aa3a84d7638fbc5e │ │ │ └── f976af85a2ee3a44aa3a84d7638fbc5e.info │ │ └── fb │ │ │ ├── fb02c4d728818c147b0a10791eac223c │ │ │ └── fb02c4d728818c147b0a10791eac223c.info │ └── ShaderCache │ │ ├── 0 │ │ ├── 02e676441f0a1308f74981b4e4d58295.bin │ │ ├── 048a1dfff14f8d40fee1b833351c884a.bin │ │ ├── 08a4d04379957ae5a61707efbb8532d3.bin │ │ └── 0f2a2060dbecf159b2ba4067a4c99ed3.bin │ │ ├── 2 │ │ ├── 25d1dc6ea1f3e30889b9633571fdda0f.bin │ │ └── 2760897b7999f6d37efd56323dad9c51.bin │ │ ├── 5 │ │ ├── 57756442201fabc3531db6d0c95d3b67.bin │ │ ├── 58226e46fb5aebe5ae47844a6ddbcba5.bin │ │ ├── 5bcad4319cb1fc089eefe981b901d63a.bin │ │ └── 5e1fbc8dd03111adb0d7a5f9a99d46c6.bin │ │ ├── 8 │ │ └── 816204647c27974a78698a1f057cef08.bin │ │ ├── 9 │ │ ├── 90e35f3e24f388f8e6829c891fc8cd1d.bin │ │ └── 95ae67fb68416fd933712fe4f8e4b827.bin │ │ ├── a │ │ └── addafbfd9b006d1c95a5ed133d46d5b5.bin │ │ ├── b │ │ ├── b1d74ec6967f16202ef916d040d40524.bin │ │ └── bbc1f5ed9bcade9591915722e397a018.bin │ │ ├── c │ │ ├── c588deeb50ffd8214ef6b46ea63565e3.bin │ │ └── c70d8f9338686fce7cb26790722c7b94.bin │ │ └── f │ │ ├── f6b26e41fb61a5c378053ac5c3a12aac.bin │ │ ├── f91c6f8bdcd1fdecab99ad509b1501ad.bin │ │ ├── fa82ffede106afe6c4a0c5dfe6ac5110.bin │ │ └── fc07cbdce80f80fa1c8bab1127919fdd.bin ├── ProjectSettings │ ├── ProjectVersion.txt │ ├── TagManager.asset │ ├── AudioManager.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── TimeManager.asset │ ├── DynamicsManager.asset │ ├── EditorSettings.asset │ ├── NetworkManager.asset │ ├── ProjectSettings.asset │ ├── QualitySettings.asset │ ├── GraphicsSettings.asset │ ├── Physics2DSettings.asset │ ├── UnityAdsSettings.asset │ ├── ClusterInputManager.asset │ ├── EditorBuildSettings.asset │ └── UnityConnectSettings.asset ├── Assets │ ├── Circle.png │ ├── Square.png │ ├── the.unity │ ├── Hook.prefab │ ├── Node.prefab │ ├── stickman.psd │ ├── New Material.mat │ ├── the.unity.meta │ ├── Hook.prefab.meta │ ├── Node.prefab.meta │ ├── New Material.mat.meta │ ├── RopeScript.cs.meta │ ├── throwhook.cs.meta │ ├── PlayerScript.cs.meta │ ├── PlayerScript.cs │ ├── throwhook.cs │ ├── stickman.psd.meta │ ├── Square.png.meta │ ├── RopeScript.cs │ └── Circle.png.meta ├── obj │ └── Debug │ │ ├── Assembly-CSharp.dll │ │ ├── Assembly-CSharp.pdb │ │ ├── Assembly-CSharp.csprojResolveAssemblyReference.cache │ │ └── Assembly-CSharp.csproj.FileListAbsolute.txt ├── RopeSwingTutorial.userprefs ├── RopeSwingTutorial.sln └── Assembly-CSharp.csproj ├── README.md ├── Part 2 ├── throwhook.cs └── RopeScript.cs ├── Part 1 ├── throwhook.cs └── RopeScript.cs └── Part 3 ├── throwhook.cs └── RopeScript.cs /Full Project/Library/BuildPlayer.prefs: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /Full Project/Library/AssetImportState: -------------------------------------------------------------------------------- 1 | 5;0;6;-1 -------------------------------------------------------------------------------- /Full Project/Library/ScriptAssemblies/BuiltinAssemblies.stamp: -------------------------------------------------------------------------------- 1 | 0000.5797f3b8.0000 2 | 0000.5797f3cc.0000 -------------------------------------------------------------------------------- /Full Project/ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 5.4.0f3 2 | m_StandardAssetsVersion: 0 3 | -------------------------------------------------------------------------------- /Full Project/Library/LibraryFormatVersion.txt: 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-------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # RopeSwing-Tutorials 2 | 3 | A Unity implementation of a 2D rope mechanic 4 | 5 | This repository has all the code used in this tutorials: http://goo.gl/s2yeFo 6 | -------------------------------------------------------------------------------- /Full Project/Library/ScriptAssemblies/Assembly-CSharp.dll.mdb: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/DonHaul/RopeSwing-Tutorials/HEAD/Full Project/Library/ScriptAssemblies/Assembly-CSharp.dll.mdb -------------------------------------------------------------------------------- /Full Project/Library/metadata/00/00000000000000001000000000000000: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/DonHaul/RopeSwing-Tutorials/HEAD/Full 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licenseType: Free 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Full Project/Assets/Node.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a02635807ba30044b8200e489d8cbdb9 3 | timeCreated: 1473346424 4 | licenseType: Free 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Full Project/Assets/New Material.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: adc2ca5a5aafdb04a935d8b8ff9383df 3 | timeCreated: 1473352117 4 | licenseType: Free 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Full Project/Assets/RopeScript.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dc4fb477cd4a4fb4991a133a970b028c 3 | timeCreated: 1473346109 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Full Project/Assets/throwhook.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f976af85a2ee3a44aa3a84d7638fbc5e 3 | timeCreated: 1473345873 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Full Project/Assets/PlayerScript.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6e2bea7e604deaa48af4fa4e115633d3 3 | timeCreated: 1473271699 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Full Project/Assets/PlayerScript.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class PlayerScript : MonoBehaviour { 5 | 6 | 7 | public float forcetoAdd=100; 8 | 9 | 10 | 11 | 12 | 13 | void Start () { 14 | //gives it force 15 | GetComponent ().velocity = Vector2.up * 10; 16 | 17 | } 18 | 19 | 20 | void Update () { 21 | 22 | if (Input.GetKey (KeyCode.A)) 23 | GetComponent ().AddForce(-Vector2.right*forcetoAdd); 24 | 25 | if (Input.GetKey (KeyCode.D)) 26 | GetComponent ().AddForce(Vector2.right*forcetoAdd); 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /Full Project/RopeSwingTutorial.userprefs: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | -------------------------------------------------------------------------------- /Part 2/throwhook.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class throwhook : MonoBehaviour { 5 | 6 | 7 | public GameObject hook; 8 | 9 | GameObject curHook; 10 | 11 | // Use this for initialization 12 | void Start () { 13 | 14 | } 15 | 16 | // Update is called once per frame 17 | void Update () { 18 | 19 | 20 | 21 | if (Input.GetMouseButtonDown (0)) { 22 | 23 | Vector2 destiny = Camera.main.ScreenToWorldPoint (Input.mousePosition); 24 | 25 | 26 | curHook = (GameObject)Instantiate (hook, transform.position, Quaternion.identity); 27 | 28 | curHook.GetComponent ().destiny = destiny; 29 | 30 | 31 | } 32 | } 33 | } 34 | -------------------------------------------------------------------------------- /Part 1/throwhook.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class throwhook : MonoBehaviour { 5 | 6 | 7 | public GameObject hook; 8 | 9 | GameObject curHook; 10 | 11 | // Use this for initialization 12 | void Start () { 13 | 14 | } 15 | 16 | // Update is called once per frame 17 | void Update () { 18 | 19 | 20 | 21 | if (Input.GetMouseButtonDown (0)) { 22 | 23 | Vector2 destiny = Camera.main.ScreenToWorldPoint (Input.mousePosition); 24 | 25 | curHook = (GameObject)Instantiate (hook, transform.position, Quaternion.identity); 26 | 27 | curHook.GetComponent ().destiny = destiny; 28 | 29 | 30 | } 31 | 32 | 33 | } 34 | } 35 | -------------------------------------------------------------------------------- /Full Project/Library/metadata/00/00000000000000003000000000000000.info: -------------------------------------------------------------------------------- 1 | PreviewAssetDataBaseName: 2 | mainRepresentation: 3 | name: TagManager 4 | thumbnail: 5 | m_Format: 0 6 | m_Width: 0 7 | m_Height: 0 8 | m_RowBytes: 0 9 | image data: 0 10 | _typelessdata: 11 | guid: 00000000000000003000000000000000 12 | path: 13 | localIdentifier: 5 14 | thumbnailClassID: 1029 15 | flags: 0 16 | scriptClassName: 17 | representations: [] 18 | labels: 19 | m_Labels: [] 20 | assetImporterClassID: 1038 21 | assetBundleFullName: 22 | m_AssetBundleName: 23 | m_AssetBundleVariant: 24 | externalReferencesForValidation: [] 25 | AssetInfo_______ 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3/throwhook.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class throwhook : MonoBehaviour { 5 | 6 | 7 | public GameObject hook; 8 | 9 | 10 | public bool ropeActive; 11 | 12 | GameObject curHook; 13 | 14 | // Use this for initialization 15 | void Start () { 16 | 17 | } 18 | 19 | // Update is called once per frame 20 | void Update () { 21 | 22 | 23 | 24 | if (Input.GetMouseButtonDown (0)) { 25 | 26 | 27 | if (ropeActive == false) { 28 | Vector2 destiny = Camera.main.ScreenToWorldPoint (Input.mousePosition); 29 | 30 | 31 | curHook = (GameObject)Instantiate (hook, transform.position, Quaternion.identity); 32 | 33 | curHook.GetComponent ().destiny = destiny; 34 | 35 | 36 | ropeActive = true; 37 | } else { 38 | 39 | //delete rope 40 | 41 | Destroy (curHook); 42 | 43 | 44 | ropeActive = false; 45 | 46 | } 47 | } 48 | 49 | 50 | } 51 | } 52 | -------------------------------------------------------------------------------- /Full Project/Assets/throwhook.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class throwhook : MonoBehaviour { 5 | 6 | 7 | public GameObject hook; 8 | 9 | 10 | public bool ropeActive; 11 | 12 | GameObject curHook; 13 | 14 | // Use this for initialization 15 | void Start () { 16 | 17 | } 18 | 19 | // Update is called once per frame 20 | void Update () { 21 | 22 | 23 | 24 | if (Input.GetMouseButtonDown (0)) { 25 | 26 | 27 | if (ropeActive == false) { 28 | Vector2 destiny = Camera.main.ScreenToWorldPoint (Input.mousePosition); 29 | 30 | 31 | curHook = (GameObject)Instantiate (hook, transform.position, Quaternion.identity); 32 | 33 | curHook.GetComponent ().destiny = destiny; 34 | 35 | 36 | ropeActive = true; 37 | } else { 38 | 39 | //delete rope 40 | 41 | Destroy (curHook); 42 | 43 | 44 | ropeActive = false; 45 | 46 | } 47 | } 48 | 49 | 50 | } 51 | } 52 | -------------------------------------------------------------------------------- /Full Project/RopeSwingTutorial.sln: -------------------------------------------------------------------------------- 1 | Microsoft Visual Studio Solution File, Format Version 11.00 2 | # Visual Studio 2008 3 | 4 | Project("{504E8A5A-D96F-B7A3-9FD4-C0CA7AD68739}") = "RopeSwingTutorial", "Assembly-CSharp.csproj", "{3CC1AE48-AAAD-5C52-3520-D7EF38C60ACE}" 5 | EndProject 6 | Global 7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 8 | Debug|Any CPU = Debug|Any CPU 9 | Release|Any CPU = Release|Any CPU 10 | EndGlobalSection 11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 12 | {3CC1AE48-AAAD-5C52-3520-D7EF38C60ACE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 13 | {3CC1AE48-AAAD-5C52-3520-D7EF38C60ACE}.Debug|Any CPU.Build.0 = Debug|Any CPU 14 | {3CC1AE48-AAAD-5C52-3520-D7EF38C60ACE}.Release|Any CPU.ActiveCfg = Release|Any CPU 15 | 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D:\UNITY projects\RopeSwingTutorial\Temp\bin\Debug\Assembly-CSharp.pdb 3 | D:\UNITY projects\RopeSwingTutorial\Temp\bin\Debug\UnityEditor.dll 4 | D:\UNITY projects\RopeSwingTutorial\Temp\bin\Debug\UnityEngine.dll 5 | D:\UNITY projects\RopeSwingTutorial\Temp\bin\Debug\UnityEngine.Networking.dll 6 | D:\UNITY projects\RopeSwingTutorial\Temp\bin\Debug\UnityEngine.UI.dll 7 | D:\UNITY projects\RopeSwingTutorial\Temp\bin\Debug\Mono.Cecil.dll 8 | D:\UNITY projects\RopeSwingTutorial\Temp\bin\Debug\Unity.SerializationLogic.dll 9 | D:\UNITY projects\RopeSwingTutorial\Temp\bin\Debug\Unity.DataContract.dll 10 | D:\UNITY projects\RopeSwingTutorial\Temp\bin\Debug\ICSharpCode.NRefactory.dll 11 | D:\UNITY projects\RopeSwingTutorial\Temp\bin\Debug\Unity.UNetWeaver.dll 12 | D:\UNITY projects\RopeSwingTutorial\Temp\bin\Debug\Unity.CecilTools.dll 13 | D:\UNITY projects\RopeSwingTutorial\Temp\bin\Debug\Mono.Cecil.Pdb.dll 14 | D:\UNITY projects\RopeSwingTutorial\Temp\bin\Debug\Mono.Cecil.Mdb.dll 15 | D:\UNITY projects\RopeSwingTutorial\Temp\bin\Debug\UnityEngine.xml 16 | D:\UNITY projects\RopeSwingTutorial\Temp\bin\Debug\UnityEditor.xml 17 | D:\UNITY projects\RopeSwingTutorial\Temp\bin\Debug\UnityEngine.UI.xml 18 | D:\UNITY projects\RopeSwingTutorial\Temp\bin\Debug\UnityEngine.Networking.xml 19 | D:\UNITY projects\RopeSwingTutorial\obj\Debug\Assembly-CSharp.csprojResolveAssemblyReference.cache 20 | D:\UNITY projects\RopeSwingTutorial\obj\Debug\Assembly-CSharp.dll 21 | D:\UNITY projects\RopeSwingTutorial\obj\Debug\Assembly-CSharp.pdb 22 | -------------------------------------------------------------------------------- /Part 1/RopeScript.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | 5 | 6 | public class RopeScript : MonoBehaviour { 7 | 8 | public Vector2 destiny; 9 | 10 | public float speed= 1; 11 | 12 | 13 | public float distance = 2; 14 | 15 | public GameObject nodePrefab; 16 | 17 | public GameObject player; 18 | 19 | public GameObject lastNode; 20 | 21 | bool done=false; 22 | 23 | // Use this for initialization 24 | void Start () { 25 | 26 | player = GameObject.FindGameObjectWithTag ("Player"); 27 | 28 | lastNode = transform.gameObject; 29 | } 30 | 31 | // Update is called once per frame 32 | void Update () { 33 | 34 | 35 | transform.position = Vector2.MoveTowards (transform.position,destiny,speed); 36 | 37 | 38 | 39 | 40 | if ((Vector2)transform.position != destiny) { 41 | 42 | if (Vector2.Distance (player.transform.position, lastNode.transform.position) > distance) { 43 | 44 | 45 | CreateNode (); 46 | 47 | } 48 | 49 | 50 | } else if (done == false) { 51 | 52 | done = true; 53 | 54 | 55 | lastNode.GetComponent ().connectedBody = player.GetComponent (); 56 | } 57 | 58 | 59 | 60 | } 61 | 62 | 63 | void CreateNode() 64 | { 65 | 66 | Vector2 pos2Create = player.transform.position - lastNode.transform.position; 67 | pos2Create.Normalize (); 68 | pos2Create *= distance; 69 | pos2Create += (Vector2)lastNode.transform.position; 70 | 71 | GameObject go = (GameObject) Instantiate (nodePrefab, pos2Create, Quaternion.identity); 72 | 73 | 74 | go.transform.SetParent (transform); 75 | 76 | lastNode.GetComponent ().connectedBody = go.GetComponent (); 77 | 78 | lastNode = go; 79 | 80 | 81 | } 82 | 83 | 84 | 85 | } 86 | -------------------------------------------------------------------------------- /Part 2/RopeScript.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | 5 | 6 | public class RopeScript : MonoBehaviour { 7 | 8 | public Vector2 destiny; 9 | 10 | public float speed= 1; 11 | 12 | public float distance = 2; 13 | 14 | public GameObject nodePrefab; 15 | 16 | public GameObject player; 17 | 18 | public GameObject lastNode; 19 | 20 | 21 | public LineRenderer lr; 22 | 23 | int vertexCount=2; 24 | public List Nodes = new List(); 25 | 26 | 27 | bool done=false; 28 | 29 | // Use this for initialization 30 | void Start () { 31 | 32 | 33 | lr = GetComponent (); 34 | 35 | player = GameObject.FindGameObjectWithTag ("Player"); 36 | 37 | lastNode = transform.gameObject; 38 | 39 | 40 | Nodes.Add (transform.gameObject); 41 | 42 | 43 | } 44 | 45 | // Update is called once per frame 46 | void Update () { 47 | 48 | 49 | transform.position = Vector2.MoveTowards (transform.position,destiny,speed); 50 | 51 | 52 | 53 | 54 | if ((Vector2)transform.position != destiny) { 55 | 56 | if (Vector2.Distance (player.transform.position, lastNode.transform.position) > distance) { 57 | 58 | 59 | CreateNode (); 60 | 61 | } 62 | 63 | 64 | } else if (done == false) { 65 | 66 | done = true; 67 | 68 | 69 | 70 | while(Vector2.Distance (player.transform.position, lastNode.transform.position) > distance) 71 | { 72 | CreateNode (); 73 | } 74 | 75 | 76 | lastNode.GetComponent ().connectedBody = player.GetComponent (); 77 | } 78 | 79 | 80 | RenderLine (); 81 | } 82 | 83 | 84 | void RenderLine() 85 | { 86 | 87 | lr.SetVertexCount (vertexCount); 88 | 89 | int i; 90 | for (i = 0; i < Nodes.Count; i++) { 91 | 92 | lr.SetPosition (i, Nodes [i].transform.position); 93 | 94 | } 95 | 96 | lr.SetPosition (i, player.transform.position); 97 | 98 | } 99 | 100 | 101 | void CreateNode() 102 | { 103 | 104 | Vector2 pos2Create = player.transform.position - lastNode.transform.position; 105 | pos2Create.Normalize (); 106 | pos2Create *= distance; 107 | pos2Create += (Vector2)lastNode.transform.position; 108 | 109 | GameObject go = (GameObject) Instantiate (nodePrefab, pos2Create, Quaternion.identity); 110 | 111 | 112 | go.transform.SetParent (transform); 113 | 114 | lastNode.GetComponent ().connectedBody = go.GetComponent (); 115 | 116 | lastNode = go; 117 | 118 | Nodes.Add (lastNode); 119 | 120 | vertexCount++; 121 | 122 | } 123 | 124 | 125 | 126 | } 127 | -------------------------------------------------------------------------------- /Part 3/RopeScript.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | 5 | 6 | public class RopeScript : MonoBehaviour { 7 | 8 | public Vector2 destiny; 9 | 10 | public float speed= 1; 11 | 12 | 13 | public float distance = 2; 14 | 15 | public GameObject nodePrefab; 16 | 17 | public GameObject player; 18 | 19 | public GameObject lastNode; 20 | 21 | 22 | public LineRenderer lr; 23 | 24 | int vertexCount=2; 25 | public List Nodes = new List(); 26 | 27 | 28 | bool done=false; 29 | 30 | // Use this for initialization 31 | void Start () { 32 | 33 | 34 | lr = GetComponent (); 35 | 36 | player = GameObject.FindGameObjectWithTag ("Player"); 37 | 38 | lastNode = transform.gameObject; 39 | 40 | 41 | Nodes.Add (transform.gameObject); 42 | 43 | 44 | } 45 | 46 | // Update is called once per frame 47 | void Update () { 48 | 49 | 50 | transform.position = Vector2.MoveTowards (transform.position,destiny,speed); 51 | 52 | 53 | 54 | 55 | if ((Vector2)transform.position != destiny) { 56 | 57 | if (Vector2.Distance (player.transform.position, lastNode.transform.position) > distance) { 58 | 59 | 60 | CreateNode (); 61 | 62 | } 63 | 64 | 65 | } else if (done == false) { 66 | 67 | done = true; 68 | 69 | 70 | 71 | while(Vector2.Distance (player.transform.position, lastNode.transform.position) > distance) 72 | { 73 | CreateNode (); 74 | } 75 | 76 | 77 | lastNode.GetComponent ().connectedBody = player.GetComponent (); 78 | } 79 | 80 | 81 | RenderLine (); 82 | } 83 | 84 | 85 | void RenderLine() 86 | { 87 | 88 | lr.SetVertexCount (vertexCount); 89 | 90 | int i; 91 | for (i = 0; i < Nodes.Count; i++) { 92 | 93 | lr.SetPosition (i, Nodes [i].transform.position); 94 | 95 | } 96 | 97 | lr.SetPosition (i, player.transform.position); 98 | 99 | } 100 | 101 | 102 | void CreateNode() 103 | { 104 | 105 | Vector2 pos2Create = player.transform.position - lastNode.transform.position; 106 | pos2Create.Normalize (); 107 | pos2Create *= distance; 108 | pos2Create += (Vector2)lastNode.transform.position; 109 | 110 | GameObject go = (GameObject) Instantiate (nodePrefab, pos2Create, Quaternion.identity); 111 | 112 | 113 | go.transform.SetParent (transform); 114 | 115 | lastNode.GetComponent ().connectedBody = go.GetComponent (); 116 | 117 | lastNode = go; 118 | 119 | Nodes.Add (lastNode); 120 | 121 | vertexCount++; 122 | 123 | } 124 | 125 | 126 | 127 | } 128 | -------------------------------------------------------------------------------- /Full Project/Assets/RopeScript.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | 5 | 6 | public class RopeScript : MonoBehaviour { 7 | 8 | public Vector2 destiny; 9 | 10 | public float speed= 1; 11 | 12 | 13 | public float distance = 2; 14 | 15 | public GameObject nodePrefab; 16 | 17 | public GameObject player; 18 | 19 | public GameObject lastNode; 20 | 21 | 22 | public LineRenderer lr; 23 | 24 | int vertexCount=2; 25 | public List Nodes = new List(); 26 | 27 | 28 | bool done=false; 29 | 30 | // Use this for initialization 31 | void Start () { 32 | 33 | 34 | lr = GetComponent (); 35 | 36 | player = GameObject.FindGameObjectWithTag ("Player"); 37 | 38 | lastNode = transform.gameObject; 39 | 40 | 41 | Nodes.Add (transform.gameObject); 42 | 43 | 44 | } 45 | 46 | // Update is called once per frame 47 | void Update () { 48 | 49 | 50 | transform.position = Vector2.MoveTowards (transform.position,destiny,speed); 51 | 52 | 53 | 54 | 55 | if ((Vector2)transform.position != destiny) { 56 | 57 | if (Vector2.Distance (player.transform.position, lastNode.transform.position) > distance) { 58 | 59 | 60 | CreateNode (); 61 | 62 | } 63 | 64 | 65 | } else if (done == false) { 66 | 67 | done = true; 68 | 69 | 70 | 71 | while(Vector2.Distance (player.transform.position, lastNode.transform.position) > distance) 72 | { 73 | CreateNode (); 74 | } 75 | 76 | 77 | lastNode.GetComponent ().connectedBody = player.GetComponent (); 78 | } 79 | 80 | 81 | RenderLine (); 82 | } 83 | 84 | 85 | void RenderLine() 86 | { 87 | 88 | lr.SetVertexCount (vertexCount); 89 | 90 | int i; 91 | for (i = 0; i < Nodes.Count; i++) { 92 | 93 | lr.SetPosition (i, Nodes [i].transform.position); 94 | 95 | } 96 | 97 | lr.SetPosition (i, player.transform.position); 98 | 99 | } 100 | 101 | 102 | void CreateNode() 103 | { 104 | 105 | Vector2 pos2Create = player.transform.position - lastNode.transform.position; 106 | pos2Create.Normalize (); 107 | pos2Create *= distance; 108 | pos2Create += (Vector2)lastNode.transform.position; 109 | 110 | GameObject go = (GameObject) Instantiate (nodePrefab, pos2Create, Quaternion.identity); 111 | 112 | 113 | go.transform.SetParent (transform); 114 | 115 | lastNode.GetComponent ().connectedBody = go.GetComponent (); 116 | 117 | lastNode = go; 118 | 119 | Nodes.Add (lastNode); 120 | 121 | vertexCount++; 122 | 123 | } 124 | 125 | 126 | 127 | } 128 | -------------------------------------------------------------------------------- /Full Project/Assembly-CSharp.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Debug 5 | AnyCPU 6 | 10.0.20506 7 | 2.0 8 | 9 | {3CC1AE48-AAAD-5C52-3520-D7EF38C60ACE} 10 | Library 11 | Properties 12 | Assembly-CSharp 13 | v3.5 14 | 512 15 | Assets 16 | 17 | 18 | true 19 | full 20 | false 21 | Temp\bin\Debug\ 22 | DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_4_0;UNITY_5_4;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_EDITOR_RETINA;ENABLE_RETINA_GUISTYLES;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE 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