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/README.md:
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1 | # awesome-opensource-voxel
2 | A curated list of awesome **well maintained** opensource voxel tools, libraries, games, and other cool stuffs
3 |
4 | ## Integration
5 | > - 🔌 Plugin (for existing game engine)
6 | > - 📦 Library or Framework (usually to create your own game engine or sandbox)
7 |
8 | - [building-blocks](https://github.com/bonsairobo/building-blocks) 📦RustMIT Voxel library for real-time applications.
9 | - [feldspar](https://github.com/bonsairobo/feldspar) 🔌RustMIT Voxel plugin for Bevy engine.
10 | - [noa-engine](https://github.com/andyhall/noa) 📦JavaScriptMIT Experimental voxel game engine on top of Babylon.js.
11 | - [opengametools](https://github.com/jpaver/opengametools) 📦C++MIT Set of unencumbered, free, lightweight, easy-to-integrate tools for use in game development
12 | - [vengi](https://mgerhardy.github.io/engine) 📦C++MIT Feature-rich voxel game engine and tools.
13 | - [Voxel-Core](https://github.com/ClarkThyLord/Voxel-Core) 🔌GDScriptMIT Voxel plugin for Godot game engine. ([demo](https://www.youtube.com/watch?v=d85DMiwnIFI&list=PLtHdpVR_yVIg-zcCmDxERhq4jh1RVxSTQ))
14 | - [Voxel Tools](https://github.com/Zylann/godot_voxel) 🔌C++MIT [Godot module][] for voxel world building
15 |
16 | [Godot module]: https://docs.godotengine.org/en/stable/development/cpp/custom_modules_in_cpp.html
17 |
18 | ## Tools
19 | > - 🎨 Editor
20 | > - ♻️ Converter
21 | > - 🖼️ Previewer
22 |
23 | - [FileToVox](https://github.com/Zarbuz/FileToVox) ♻️C#MIT CLI to convert a file into a MagicaVoxel file (.vox).
24 | - [Goxel](https://goxel.xyz) 🎨C++GPL3 Cross-platform multi-format voxel editor with layers and unlimited scene size.
25 | - [vengi-thumbnailer](vengi-thumbnailer) 🖼️C++MIT CLI to create thumbnailer images of all supported voxel formats supported by Vengi game engine.
26 | - [VoxConvert](https://mgerhardy.github.io/engine/voxconvert/Index) ♻️C++MIT CLI to convert voxel volume formats between each other or export to obj or ply. It's part of Vengi project.
27 | - [VoxEdit](https://mgerhardy.github.io/engine/voxedit/Index) 🎨C++MIT Feature-rich cross-platform multi-format voxel volume editor based on Vengi game engine.
28 | - [Voxly](https://github.com/ClarkThyLord/Voxly) 🎨GDScriptMIT Editor optimized for voxel content for games and has out of the box integration with Godot. (still in **very** early stages)
29 |
30 | ## Implementation
31 | > - 🎮 Game
32 | > - 🏏 Prototype or Proof of Concept
33 | > - 🥪 Sandbox or Engine
34 |
35 | - [Minetest](https://www.minetest.net) 🥪C++LGPL2 Cross-platform voxel game engine with easy modding and game creation via Lua API.
36 | - [MineWeb](https://github.com/ian13456/mine.js) 🏏Typescript, RustMIT Multiplayer voxel engine that runs in the web browser.
37 | - [OpenSpades](https://openspades.yvt.jp) 🎮C++, AngelScriptGPL3 Desktop multiplayer first-person shooter arena with both constructable and destructible blocks. It's a clone of [close-source free-online FPS arena](https://wikipedia.org/wiki/Ace_of_Spades_(video_game)) which discontinued in 2019. The server are [separated](https://piqueserver.org) and written in Python.
38 | - [WolkenWelten](https://wolkenwelten.net) 🎮C99, LispAGPL3 Mixing the best parts of Minecraft, Quake \]I\[ and Emacs. Including forest fires, grappling hook, and multiplayer with up to 31 people.
39 | - [Veloren](https://veloren.net) 🎮RustGPL3 Desktop multiplayer voxel RPG inspired by Cube World, Legend of Zelda: Breath of the Wild, Dwarf Fortress and Minecraft.
40 |
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