├── .gitignore ├── 3rdParty └── MiniJSON.cs ├── DragonBones └── src │ └── DragonBones │ ├── animation │ ├── Animation.cs │ ├── AnimationState.cs │ ├── BaseTimelineState.cs │ ├── IAnimatable.cs │ ├── TimelineState.cs │ └── WorldClock.cs │ ├── armature │ ├── Armature.cs │ ├── Bone.cs │ ├── Constraint.cs │ ├── DeformVertices.cs │ ├── IArmatureProxy.cs │ ├── Slot.cs │ └── TransformObject.cs │ ├── core │ ├── BaseObject.cs │ └── DragonBones.cs │ ├── event │ ├── EventObject.cs │ └── IEventDispatcher.cs │ ├── factory │ └── BaseFactory.cs │ ├── geom │ ├── ColorTransform.cs │ ├── Matrix.cs │ ├── Point.cs │ ├── Rectangle.cs │ └── Transform.cs │ ├── model │ ├── AnimationConfig.cs │ ├── AnimationData.cs │ ├── ArmatureData.cs │ ├── BoundingBoxData.cs │ ├── CanvasData.cs │ ├── ConstraintData.cs │ ├── DisplayData.cs │ ├── DragonBonesData.cs │ ├── SkinData.cs │ ├── TextureAtlasData.cs │ └── UserData.cs │ └── parser │ ├── BinaryDataParser.cs │ ├── BinaryDataReader.cs │ ├── BinaryDataWriter.cs │ ├── DataParser.cs │ └── ObjectDataParser.cs ├── LICENSE ├── README-zh_CN.md ├── README.md └── Unity ├── Demos ├── Assets │ ├── DragonBones.meta │ └── DragonBones │ │ ├── Demos.meta │ │ ├── Demos │ │ ├── Resources.meta │ │ ├── Resources │ │ │ ├── background.png │ │ │ ├── background.png.meta │ │ │ ├── bounding_box_tester.meta │ │ │ ├── bounding_box_tester │ │ │ │ ├── bounding_box_tester_ske.json │ │ │ │ ├── bounding_box_tester_ske.json.meta │ │ │ │ ├── bounding_box_tester_tex.json │ │ │ │ ├── bounding_box_tester_tex.json.meta │ │ │ │ ├── bounding_box_tester_tex.png │ │ │ │ └── bounding_box_tester_tex.png.meta │ │ │ ├── bullet_01.meta │ │ │ ├── bullet_01 │ │ │ │ ├── bullet_01_ske.json │ │ │ │ ├── bullet_01_ske.json.meta │ │ │ │ ├── bullet_01_tex.json │ │ │ │ ├── bullet_01_tex.json.meta │ │ │ │ ├── bullet_01_tex.png │ │ │ │ └── bullet_01_tex.png.meta │ │ │ ├── floor_board.meta │ │ │ ├── floor_board │ │ │ │ ├── floor_board_ske.json │ │ │ │ ├── floor_board_ske.json.meta │ │ │ │ ├── floor_board_tex.json │ │ │ │ ├── floor_board_tex.json.meta │ │ │ │ ├── floor_board_tex.png │ │ │ │ └── floor_board_tex.png.meta │ │ │ ├── mecha_1002_101d_light.meta │ │ │ ├── mecha_1002_101d_light │ │ │ │ ├── mecha_1002_101d_show_Data.asset │ │ │ │ ├── mecha_1002_101d_show_Data.asset.meta │ │ │ │ ├── mecha_1002_101d_show_ske.bytes │ │ │ │ ├── mecha_1002_101d_show_ske.bytes.meta │ │ │ │ ├── mecha_1002_101d_show_ske.dbbin │ │ │ │ ├── mecha_1002_101d_show_ske.dbbin.meta │ │ │ │ ├── mecha_1002_101d_show_ske.json │ │ │ │ ├── mecha_1002_101d_show_ske.json.meta │ │ │ │ ├── mecha_1002_101d_show_tex.json │ │ │ │ ├── mecha_1002_101d_show_tex.json.meta │ │ │ │ ├── mecha_1002_101d_show_tex.png │ │ │ │ ├── mecha_1002_101d_show_tex.png.meta │ │ │ │ ├── mecha_1002_101d_show_tex_Mat.mat │ │ │ │ ├── mecha_1002_101d_show_tex_Mat.mat.meta │ │ │ │ ├── normal.png │ │ │ │ └── normal.png.meta │ │ │ ├── mecha_1002_101d_show.meta │ │ │ ├── mecha_1002_101d_show │ │ │ │ ├── mecha_1002_101d_show_Data.asset │ │ │ │ ├── mecha_1002_101d_show_Data.asset.meta │ │ │ │ ├── mecha_1002_101d_show_ske.bytes │ │ │ │ ├── mecha_1002_101d_show_ske.bytes.meta │ │ │ │ ├── mecha_1002_101d_show_ske.dbbin │ │ │ │ ├── mecha_1002_101d_show_ske.dbbin.meta │ │ │ │ ├── mecha_1002_101d_show_ske.json │ │ │ │ ├── mecha_1002_101d_show_ske.json.meta │ │ │ │ ├── mecha_1002_101d_show_tex.json │ │ │ │ ├── mecha_1002_101d_show_tex.json.meta │ │ │ │ ├── mecha_1002_101d_show_tex.png │ │ │ │ ├── mecha_1002_101d_show_tex.png.meta │ │ │ │ ├── mecha_1002_101d_show_tex_Mat.mat │ │ │ │ ├── mecha_1002_101d_show_tex_Mat.mat.meta │ │ │ │ ├── mecha_1002_101d_show_tex_UI_Mat.mat │ │ │ │ └── mecha_1002_101d_show_tex_UI_Mat.mat.meta │ │ │ ├── mecha_1004d.meta │ │ │ ├── mecha_1004d │ │ │ │ ├── mecha_1004d_ske.json │ │ │ │ ├── mecha_1004d_ske.json.meta │ │ │ │ ├── mecha_1004d_tex.json │ │ │ │ ├── mecha_1004d_tex.json.meta │ │ │ │ ├── mecha_1004d_tex.png │ │ │ │ └── mecha_1004d_tex.png.meta │ │ │ ├── mecha_1004d_show.meta │ │ │ ├── mecha_1004d_show │ │ │ │ ├── mecha_1004d_show_ske.json │ │ │ │ ├── mecha_1004d_show_ske.json.meta │ │ │ │ ├── mecha_1004d_show_tex.json │ │ │ │ ├── mecha_1004d_show_tex.json.meta │ │ │ │ ├── mecha_1004d_show_tex.png │ │ │ │ └── mecha_1004d_show_tex.png.meta │ │ │ ├── mecha_1406.meta │ │ │ ├── mecha_1406 │ │ │ │ ├── mecha_1406_Data.asset │ │ │ │ ├── mecha_1406_Data.asset.meta │ │ │ │ ├── mecha_1406_ske.dbbin │ │ │ │ ├── mecha_1406_ske.dbbin.meta │ │ │ │ ├── mecha_1406_ske.json │ │ │ │ ├── mecha_1406_ske.json.meta │ │ │ │ ├── mecha_1406_tex.json │ │ │ │ ├── mecha_1406_tex.json.meta │ │ │ │ ├── mecha_1406_tex.png │ │ │ │ ├── mecha_1406_tex.png.meta │ │ │ │ ├── mecha_1406_tex_Mat.mat │ │ │ │ └── mecha_1406_tex_Mat.mat.meta │ │ │ ├── mecha_1502b.meta │ │ │ ├── mecha_1502b │ │ │ │ ├── mecha_1502b_Data.asset │ │ │ │ ├── mecha_1502b_Data.asset.meta │ │ │ │ ├── mecha_1502b_ske.json │ │ │ │ ├── mecha_1502b_ske.json.meta │ │ │ │ ├── mecha_1502b_tex.json │ │ │ │ ├── mecha_1502b_tex.json.meta │ │ │ │ ├── mecha_1502b_tex.png │ │ │ │ ├── mecha_1502b_tex.png.meta │ │ │ │ ├── mecha_1502b_tex_Mat.mat │ │ │ │ └── mecha_1502b_tex_Mat.mat.meta │ │ │ ├── mecha_2903.meta │ │ │ ├── mecha_2903 │ │ │ │ ├── mecha_2903_ske.json │ │ │ │ ├── mecha_2903_ske.json.meta │ │ │ │ ├── mecha_2903_tex.json │ │ │ │ ├── mecha_2903_tex.json.meta │ │ │ │ ├── mecha_2903_tex.png │ │ │ │ └── mecha_2903_tex.png.meta │ │ │ ├── progress_bar.meta │ │ │ ├── progress_bar │ │ │ │ ├── progress_bar_ske.json │ │ │ │ ├── progress_bar_ske.json.meta │ │ │ │ ├── progress_bar_tex.json │ │ │ │ ├── progress_bar_tex.json.meta │ │ │ │ ├── progress_bar_tex.png │ │ │ │ └── progress_bar_tex.png.meta │ │ │ ├── skin_1502b.meta │ │ │ ├── skin_1502b │ │ │ │ ├── skin_1502b_Data.asset │ │ │ │ ├── skin_1502b_Data.asset.meta │ │ │ │ ├── skin_1502b_ske.json │ │ │ │ ├── skin_1502b_ske.json.meta │ │ │ │ ├── skin_1502b_tex.json │ │ │ │ ├── skin_1502b_tex.json.meta │ │ │ │ ├── skin_1502b_tex.png │ │ │ │ ├── skin_1502b_tex.png.meta │ │ │ │ ├── skin_1502b_tex_Mat.mat │ │ │ │ └── skin_1502b_tex_Mat.mat.meta │ │ │ ├── walk.mp3 │ │ │ ├── walk.mp3.meta │ │ │ ├── weapon_1000.meta │ │ │ ├── weapon_1000 │ │ │ │ ├── weapon_1000_Data.asset │ │ │ │ ├── weapon_1000_Data.asset.meta │ │ │ │ ├── weapon_1000_ske.json │ │ │ │ ├── weapon_1000_ske.json.meta │ │ │ │ ├── weapon_1000_tex.json │ │ │ │ ├── weapon_1000_tex.json.meta │ │ │ │ ├── weapon_1000_tex.png │ │ │ │ ├── weapon_1000_tex.png.meta │ │ │ │ ├── weapon_1000_tex_Mat.mat │ │ │ │ └── weapon_1000_tex_Mat.mat.meta │ │ │ ├── weapon_1004_show.meta │ │ │ ├── weapon_1004_show │ │ │ │ ├── weapon_1004_show_ske.json │ │ │ │ ├── weapon_1004_show_ske.json.meta │ │ │ │ ├── weapon_1004_show_tex.json │ │ │ │ ├── weapon_1004_show_tex.json.meta │ │ │ │ ├── weapon_1004_show_tex.png │ │ │ │ └── weapon_1004_show_tex.png.meta │ │ │ ├── you_xin.meta │ │ │ └── you_xin │ │ │ │ ├── body.meta │ │ │ │ ├── body │ │ │ │ ├── body_ske.json │ │ │ │ ├── body_ske.json.meta │ │ │ │ ├── body_tex.json │ │ │ │ ├── body_tex.json.meta │ │ │ │ ├── body_tex.png │ │ │ │ └── body_tex.png.meta │ │ │ │ ├── suit1.meta │ │ │ │ ├── suit1 │ │ │ │ ├── 20208003 │ │ │ │ │ ├── 20208003_ske.json │ │ │ │ │ ├── 20208003_ske.json.meta │ │ │ │ │ ├── 20208003_tex.json │ │ │ │ │ ├── 20208003_tex.json.meta │ │ │ │ │ ├── 20208003_tex.png │ │ │ │ │ └── 20208003_tex.png.meta │ │ │ │ ├── 20405006 │ │ │ │ │ ├── 20405006_ske.json │ │ │ │ │ ├── 20405006_ske.json.meta │ │ │ │ │ ├── 20405006_tex.json │ │ │ │ │ ├── 20405006_tex.json.meta │ │ │ │ │ ├── 20405006_tex.png │ │ │ │ │ └── 20405006_tex.png.meta │ │ │ │ ├── 20509005 │ │ │ │ │ ├── 20509005_ske.json │ │ │ │ │ ├── 20509005_ske.json.meta │ │ │ │ │ ├── 20509005_tex.json │ │ │ │ │ ├── 20509005_tex.json.meta │ │ │ │ │ ├── 20509005_tex.png │ │ │ │ │ └── 20509005_tex.png.meta │ │ │ │ ├── 20703016 │ │ │ │ │ ├── 20703016_ske.json │ │ │ │ │ ├── 20703016_ske.json.meta │ │ │ │ │ ├── 20703016_tex.json │ │ │ │ │ ├── 20703016_tex.json.meta │ │ │ │ │ ├── 20703016_tex.png │ │ │ │ │ └── 20703016_tex.png.meta │ │ │ │ ├── 20803005 │ │ │ │ │ ├── 20803005_ske.json │ │ │ │ │ ├── 20803005_ske.json.meta │ │ │ │ │ ├── 20803005_tex.json │ │ │ │ │ ├── 20803005_tex.json.meta │ │ │ │ │ ├── 20803005_tex.png │ │ │ │ │ └── 20803005_tex.png.meta │ │ │ │ ├── 2010600a.meta │ │ │ │ ├── 2010600a │ │ │ │ │ ├── 2010600a_ske.json │ │ │ │ │ ├── 2010600a_ske.json.meta │ │ │ │ │ ├── 2010600a_tex.json │ │ │ │ │ ├── 2010600a_tex.json.meta │ │ │ │ │ ├── 2010600a_tex.png │ │ │ │ │ └── 2010600a_tex.png.meta │ │ │ │ ├── 2010600a_1.meta │ │ │ │ ├── 2010600a_1 │ │ │ │ │ ├── 2010600a_1_ske.json │ │ │ │ │ ├── 2010600a_1_ske.json.meta │ │ │ │ │ ├── 2010600a_1_tex.json │ │ │ │ │ ├── 2010600a_1_tex.json.meta │ │ │ │ │ ├── 2010600a_1_tex.png │ │ │ │ │ └── 2010600a_1_tex.png.meta │ │ │ │ ├── 20208003.meta │ │ │ │ ├── 20208003_1.meta │ │ │ │ ├── 20208003_1 │ │ │ │ │ ├── 20208003_1_ske.json │ │ │ │ │ ├── 20208003_1_ske.json.meta │ │ │ │ │ ├── 20208003_1_tex.json │ │ │ │ │ ├── 20208003_1_tex.json.meta │ │ │ │ │ ├── 20208003_1_tex.png │ │ │ │ │ └── 20208003_1_tex.png.meta │ │ │ │ ├── 20208003_2.meta │ │ │ │ ├── 20208003_2 │ │ │ │ │ ├── 20208003_2_ske.json │ │ │ │ │ ├── 20208003_2_ske.json.meta │ │ │ │ │ ├── 20208003_2_tex.json │ │ │ │ │ ├── 20208003_2_tex.json.meta │ │ │ │ │ ├── 20208003_2_tex.png │ │ │ │ │ └── 20208003_2_tex.png.meta │ │ │ │ ├── 20208003_3.meta │ │ │ │ ├── 20208003_3 │ │ │ │ │ ├── 20208003_3_ske.json │ │ │ │ │ ├── 20208003_3_ske.json.meta │ │ │ │ │ ├── 20208003_3_tex.json │ │ │ │ │ ├── 20208003_3_tex.json.meta │ │ │ │ │ ├── 20208003_3_tex.png │ │ │ │ │ └── 20208003_3_tex.png.meta │ │ │ │ ├── 20405006.meta │ │ │ │ ├── 20509005.meta │ │ │ │ ├── 20703016.meta │ │ │ │ ├── 20703016_1.meta │ │ │ │ ├── 20703016_1 │ │ │ │ │ ├── 20703016_1_ske.json │ │ │ │ │ ├── 20703016_1_ske.json.meta │ │ │ │ │ ├── 20703016_1_tex.json │ │ │ │ │ ├── 20703016_1_tex.json.meta │ │ │ │ │ ├── 20703016_1_tex.png │ │ │ │ │ └── 20703016_1_tex.png.meta │ │ │ │ ├── 2080100c.meta │ │ │ │ ├── 2080100c │ │ │ │ │ ├── 2080100c_ske.json │ │ │ │ │ ├── 2080100c_ske.json.meta │ │ │ │ │ ├── 2080100c_tex.json │ │ │ │ │ ├── 2080100c_tex.json.meta │ │ │ │ │ ├── 2080100c_tex.png │ │ │ │ │ └── 2080100c_tex.png.meta │ │ │ │ ├── 2080100e.meta │ │ │ │ ├── 2080100e │ │ │ │ │ ├── 2080100e_ske.json │ │ │ │ │ ├── 2080100e_ske.json.meta │ │ │ │ │ ├── 2080100e_tex.json │ │ │ │ │ ├── 2080100e_tex.json.meta │ │ │ │ │ ├── 2080100e_tex.png │ │ │ │ │ └── 2080100e_tex.png.meta │ │ │ │ ├── 2080100e_1.meta │ │ │ │ ├── 2080100e_1 │ │ │ │ │ ├── 2080100e_1_ske.json │ │ │ │ │ ├── 2080100e_1_ske.json.meta │ │ │ │ │ ├── 2080100e_1_tex.json │ │ │ │ │ ├── 2080100e_1_tex.json.meta │ │ │ │ │ ├── 2080100e_1_tex.png │ │ │ │ │ └── 2080100e_1_tex.png.meta │ │ │ │ ├── 20803005.meta │ │ │ │ ├── 2080500b.meta │ │ │ │ ├── 2080500b │ │ │ │ │ ├── 2080500b_ske.json │ │ │ │ │ ├── 2080500b_ske.json.meta │ │ │ │ │ ├── 2080500b_tex.json │ │ │ │ │ ├── 2080500b_tex.json.meta │ │ │ │ │ ├── 2080500b_tex.png │ │ │ │ │ └── 2080500b_tex.png.meta │ │ │ │ ├── 2080500b_1.meta │ │ │ │ └── 2080500b_1 │ │ │ │ │ ├── 2080500b_1_ske.json │ │ │ │ │ ├── 2080500b_1_ske.json.meta │ │ │ │ │ ├── 2080500b_1_tex.json │ │ │ │ │ ├── 2080500b_1_tex.json.meta │ │ │ │ │ ├── 2080500b_1_tex.png │ │ │ │ │ └── 2080500b_1_tex.png.meta │ │ │ │ ├── suit2.meta │ │ │ │ └── suit2 │ │ │ │ ├── 20106010 │ │ │ │ ├── 20106010_ske.json │ │ │ │ ├── 20106010_ske.json.meta │ │ │ │ ├── 20106010_tex.json │ │ │ │ ├── 20106010_tex.json.meta │ │ │ │ ├── 20106010_tex.png │ │ │ │ └── 20106010_tex.png.meta │ │ │ │ ├── 20208006 │ │ │ │ ├── 20208006_ske.json │ │ │ │ ├── 20208006_ske.json.meta │ │ │ │ ├── 20208006_tex.json │ │ │ │ ├── 20208006_tex.json.meta │ │ │ │ ├── 20208006_tex.png │ │ │ │ └── 20208006_tex.png.meta │ │ │ │ ├── 20509007 │ │ │ │ ├── 20509007_ske.json │ │ │ │ ├── 20509007_ske.json.meta │ │ │ │ ├── 20509007_tex.json │ │ │ │ ├── 20509007_tex.json.meta │ │ │ │ ├── 20509007_tex.png │ │ │ │ └── 20509007_tex.png.meta │ │ │ │ ├── 20703020 │ │ │ │ ├── 20703020_ske.json │ │ │ │ ├── 20703020_ske.json.meta │ │ │ │ ├── 20703020_tex.json │ │ │ │ ├── 20703020_tex.json.meta │ │ │ │ ├── 20703020_tex.png │ │ │ │ └── 20703020_tex.png.meta │ │ │ │ ├── 20801015 │ │ │ │ ├── 20801015_ske.json │ │ │ │ ├── 20801015_ske.json.meta │ │ │ │ ├── 20801015_tex.json │ │ │ │ ├── 20801015_tex.json.meta │ │ │ │ ├── 20801015_tex.png │ │ │ │ └── 20801015_tex.png.meta │ │ │ │ ├── 20106010.meta │ │ │ │ ├── 20106010_1.meta │ │ │ │ ├── 20106010_1 │ │ │ │ ├── 20106010_1_ske.json │ │ │ │ ├── 20106010_1_ske.json.meta │ │ │ │ ├── 20106010_1_tex.json │ │ │ │ ├── 20106010_1_tex.json.meta │ │ │ │ ├── 20106010_1_tex.png │ │ │ │ └── 20106010_1_tex.png.meta │ │ │ │ ├── 20208006.meta │ │ │ │ ├── 20208006_1.meta │ │ │ │ ├── 20208006_1 │ │ │ │ ├── 20208006_1_ske.json │ │ │ │ ├── 20208006_1_ske.json.meta │ │ │ │ ├── 20208006_1_tex.json │ │ │ │ ├── 20208006_1_tex.json.meta │ │ │ │ ├── 20208006_1_tex.png │ │ │ │ └── 20208006_1_tex.png.meta │ │ │ │ ├── 20208006_2.meta │ │ │ │ ├── 20208006_2 │ │ │ │ ├── 20208006_2_ske.json │ │ │ │ ├── 20208006_2_ske.json.meta │ │ │ │ ├── 20208006_2_tex.json │ │ │ │ ├── 20208006_2_tex.json.meta │ │ │ │ ├── 20208006_2_tex.png │ │ │ │ └── 20208006_2_tex.png.meta │ │ │ │ ├── 20208006_3.meta │ │ │ │ ├── 20208006_3 │ │ │ │ ├── 20208006_3_ske.json │ │ │ │ ├── 20208006_3_ske.json.meta │ │ │ │ ├── 20208006_3_tex.json │ │ │ │ ├── 20208006_3_tex.json.meta │ │ │ │ ├── 20208006_3_tex.png │ │ │ │ └── 20208006_3_tex.png.meta │ │ │ │ ├── 2040600b.meta │ │ │ │ ├── 2040600b │ │ │ │ ├── 2040600b_ske.json │ │ │ │ ├── 2040600b_ske.json.meta │ │ │ │ ├── 2040600b_tex.json │ │ │ │ ├── 2040600b_tex.json.meta │ │ │ │ ├── 2040600b_tex.png │ │ │ │ └── 2040600b_tex.png.meta │ │ │ │ ├── 2040600b_1.meta │ │ │ │ ├── 2040600b_1 │ │ │ │ ├── 2040600b_1_ske.json │ │ │ │ ├── 2040600b_1_ske.json.meta │ │ │ │ ├── 2040600b_1_tex.json │ │ │ │ ├── 2040600b_1_tex.json.meta │ │ │ │ ├── 2040600b_1_tex.png │ │ │ │ └── 2040600b_1_tex.png.meta │ │ │ │ ├── 20509007.meta │ │ │ │ ├── 20703020.meta │ │ │ │ ├── 20703020_1.meta │ │ │ │ ├── 20703020_1 │ │ │ │ ├── 20703020_1_ske.json │ │ │ │ ├── 20703020_1_ske.json.meta │ │ │ │ ├── 20703020_1_tex.json │ │ │ │ ├── 20703020_1_tex.json.meta │ │ │ │ ├── 20703020_1_tex.png │ │ │ │ └── 20703020_1_tex.png.meta │ │ │ │ ├── 20801015.meta │ │ │ │ ├── 2080b003.meta │ │ │ │ └── 2080b003 │ │ │ │ ├── 2080b003_ske.json │ │ │ │ ├── 2080b003_ske.json.meta │ │ │ │ ├── 2080b003_tex.json │ │ │ │ ├── 2080b003_tex.json.meta │ │ │ │ ├── 2080b003_tex.png │ │ │ │ └── 2080b003_tex.png.meta │ │ ├── Scenes.meta │ │ ├── Scenes │ │ │ ├── 1.HellowDragonBones.unity │ │ │ ├── 1.HellowDragonBones.unity.meta │ │ │ ├── 10.ReplaceAnimation.unity │ │ │ ├── 10.ReplaceAnimation.unity.meta │ │ │ ├── 11.CoreElement.unity │ │ │ ├── 11.CoreElement.unity.meta │ │ │ ├── 2.AnimationBase.unity │ │ │ ├── 2.AnimationBase.unity.meta │ │ │ ├── 3.DragonBonesEvent.unity │ │ │ ├── 3.DragonBonesEvent.unity.meta │ │ │ ├── 4.AnimationLayer.unity │ │ │ ├── 4.AnimationLayer.unity.meta │ │ │ ├── 5.BoneOffset.unity │ │ │ ├── 5.BoneOffset.unity.meta │ │ │ ├── 6.InverseKinematics.unity │ │ │ ├── 6.InverseKinematics.unity.meta │ │ │ ├── 7.BoundingBox.unity │ │ │ ├── 7.BoundingBox.unity.meta │ │ │ ├── 8.ReplaceSlotDisplay.unity │ │ │ ├── 8.ReplaceSlotDisplay.unity.meta │ │ │ ├── 9.ReplaceSkin.unity │ │ │ ├── 9.ReplaceSkin.unity.meta │ │ │ ├── LightShader.unity │ │ │ ├── LightShader.unity.meta │ │ │ ├── Performance.unity │ │ │ ├── Performance.unity.meta │ │ │ ├── UGUIDisplay.unity │ │ │ └── UGUIDisplay.unity.meta │ │ ├── Scripts.meta │ │ └── Scripts │ │ │ ├── AnimationBase.cs │ │ │ ├── AnimationBase.cs.meta │ │ │ ├── AnimationLayer.cs │ │ │ ├── AnimationLayer.cs.meta │ │ │ ├── BaseDemo.cs │ │ │ ├── BaseDemo.cs.meta │ │ │ ├── BoneOffset.cs │ │ │ ├── BoneOffset.cs.meta │ │ │ ├── BoundingBox.cs │ │ │ ├── BoundingBox.cs.meta │ │ │ ├── CoreElement.cs │ │ │ ├── CoreElement.cs.meta │ │ │ ├── DragonBonesEvent.cs │ │ │ ├── DragonBonesEvent.cs.meta │ │ │ ├── HelloDragonBones.cs │ │ │ ├── HelloDragonBones.cs.meta │ │ │ ├── InverseKinematics.cs │ │ │ ├── InverseKinematics.cs.meta │ │ │ ├── LightShader.cs │ │ │ ├── LightShader.cs.meta │ │ │ ├── LightTestShader.shader │ │ │ ├── LightTestShader.shader.meta │ │ │ ├── Performance.cs │ │ │ ├── Performance.cs.meta │ │ │ ├── ReplaceAnimtion.cs │ │ │ ├── ReplaceAnimtion.cs.meta │ │ │ ├── ReplaceSkin.cs │ │ │ ├── ReplaceSkin.cs.meta │ │ │ ├── ReplaceSlotDisplay.cs │ │ │ └── ReplaceSlotDisplay.cs.meta │ │ ├── Editor.meta │ │ ├── Editor │ │ ├── AssetProcess.cs │ │ ├── AssetProcess.cs.meta │ │ ├── DragonBonesIcons.cs │ │ ├── DragonBonesIcons.cs.meta │ │ ├── GUI.meta │ │ ├── GUI │ │ │ ├── icon-bone.png │ │ │ ├── icon-bone.png.meta │ │ │ ├── icon-ik.png │ │ │ ├── icon-ik.png.meta │ │ │ ├── icon-image.png │ │ │ ├── icon-image.png.meta │ │ │ ├── icon-mesh.png │ │ │ ├── icon-mesh.png.meta │ │ │ ├── icon-skeleton.png │ │ │ └── icon-skeleton.png.meta │ │ ├── PickJsonDataWindow.cs │ │ ├── PickJsonDataWindow.cs.meta │ │ ├── ShowSlotsWindow.cs │ │ ├── ShowSlotsWindow.cs.meta │ │ ├── UnityArmatureEditor.cs │ │ ├── UnityArmatureEditor.cs.meta │ │ ├── UnityEditor.cs │ │ └── UnityEditor.cs.meta │ │ ├── Resources.meta │ │ ├── Resources │ │ ├── Shaders.meta │ │ └── Shaders │ │ │ ├── DB_BlendMode_Grab.shader │ │ │ ├── DB_BlendMode_Grab.shader.meta │ │ │ ├── DB_BlendMode_UIGrab.shader │ │ │ └── DB_BlendMode_UIGrab.shader.meta │ │ ├── Scripts.meta │ │ └── Scripts │ │ ├── 3rdParty.meta │ │ ├── 3rdParty │ │ ├── MiniJSON.cs │ │ └── MiniJSON.cs.meta │ │ ├── animation.meta │ │ ├── animation │ │ ├── Animation.cs │ │ ├── Animation.cs.meta │ │ ├── AnimationState.cs │ │ ├── AnimationState.cs.meta │ │ ├── BaseTimelineState.cs │ │ ├── BaseTimelineState.cs.meta │ │ ├── IAnimatable.cs │ │ ├── IAnimatable.cs.meta │ │ ├── TimelineState.cs │ │ ├── TimelineState.cs.meta │ │ ├── WorldClock.cs │ │ └── WorldClock.cs.meta │ │ ├── armature.meta │ │ ├── armature │ │ ├── Armature.cs │ │ ├── Armature.cs.meta │ │ ├── Bone.cs │ │ ├── Bone.cs.meta │ │ ├── Constraint.cs │ │ ├── Constraint.cs.meta │ │ ├── DeformVertices.cs │ │ ├── DeformVertices.cs.meta │ │ ├── IArmatureProxy.cs │ │ ├── IArmatureProxy.cs.meta │ │ ├── Slot.cs │ │ ├── Slot.cs.meta │ │ ├── TransformObject.cs │ │ └── TransformObject.cs.meta │ │ ├── core.meta │ │ ├── core │ │ ├── BaseObject.cs │ │ ├── BaseObject.cs.meta │ │ ├── DragonBones.cs │ │ └── DragonBones.cs.meta │ │ ├── event.meta │ │ ├── event │ │ ├── EventObject.cs │ │ ├── EventObject.cs.meta │ │ ├── IEventDispatcher.cs │ │ └── IEventDispatcher.cs.meta │ │ ├── factory.meta │ │ ├── factory │ │ ├── BaseFactory.cs │ │ └── BaseFactory.cs.meta │ │ ├── geom.meta │ │ ├── geom │ │ ├── ColorTransform.cs │ │ ├── ColorTransform.cs.meta │ │ ├── Matrix.cs │ │ ├── Matrix.cs.meta │ │ ├── Point.cs │ │ ├── Point.cs.meta │ │ ├── Rectangle.cs │ │ ├── Rectangle.cs.meta │ │ ├── Transform.cs │ │ └── Transform.cs.meta │ │ ├── model.meta │ │ ├── model │ │ ├── AnimationConfig.cs │ │ ├── AnimationConfig.cs.meta │ │ ├── AnimationData.cs │ │ ├── AnimationData.cs.meta │ │ ├── ArmatureData.cs │ │ ├── ArmatureData.cs.meta │ │ ├── BoundingBoxData.cs │ │ ├── BoundingBoxData.cs.meta │ │ ├── CanvasData.cs │ │ ├── CanvasData.cs.meta │ │ ├── ConstraintData.cs │ │ ├── ConstraintData.cs.meta │ │ ├── DisplayData.cs │ │ ├── DisplayData.cs.meta │ │ ├── DragonBonesData.cs │ │ ├── DragonBonesData.cs.meta │ │ ├── SkinData.cs │ │ ├── SkinData.cs.meta │ │ ├── TextureAtlasData.cs │ │ ├── TextureAtlasData.cs.meta │ │ ├── UserData.cs │ │ └── UserData.cs.meta │ │ ├── parser.meta │ │ ├── parser │ │ ├── BinaryDataParser.cs │ │ ├── BinaryDataParser.cs.meta │ │ ├── BinaryDataReader.cs │ │ ├── BinaryDataReader.cs.meta │ │ ├── BinaryDataWriter.cs │ │ ├── BinaryDataWriter.cs.meta │ │ ├── DataParser.cs │ │ ├── DataParser.cs.meta │ │ ├── ObjectDataParser.cs │ │ └── ObjectDataParser.cs.meta │ │ ├── unity.meta │ │ └── unity │ │ ├── MeshBuffer.cs │ │ ├── MeshBuffer.cs.meta │ │ ├── UnityArmatureComponent.cs │ │ ├── UnityArmatureComponent.cs.meta │ │ ├── UnityCombineMeshs.cs │ │ ├── UnityCombineMeshs.cs.meta │ │ ├── UnityDragonBonesData.cs │ │ ├── UnityDragonBonesData.cs.meta │ │ ├── UnityEventDispatcher.cs │ │ ├── UnityEventDispatcher.cs.meta │ │ ├── UnityFactory.cs │ │ ├── UnityFactory.cs.meta │ │ ├── UnitySlot.cs │ │ ├── UnitySlot.cs.meta │ │ ├── UnityTextureAtlasData.cs │ │ ├── UnityTextureAtlasData.cs.meta │ │ ├── UnityUGUIDisplay.cs │ │ └── UnityUGUIDisplay.cs.meta └── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NavMeshProjectSettings.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ ├── UnityAdsSettings.asset │ └── UnityConnectSettings.asset ├── README-zh_CN.md ├── README.md └── src └── DragonBones ├── Editor ├── AssetProcess.cs ├── DragonBonesIcons.cs ├── GUI │ ├── icon-bone.png │ ├── icon-ik.png │ ├── icon-image.png │ ├── icon-mesh.png │ └── icon-skeleton.png ├── PickJsonDataWindow.cs ├── ShowSlotsWindow.cs ├── UnityArmatureEditor.cs └── UnityEditor.cs ├── Resources └── Shaders │ ├── DB_BlendMode_Grab.shader │ └── DB_BlendMode_UIGrab.shader └── Scripts └── unity ├── MeshBuffer.cs ├── UnityArmatureComponent.cs ├── UnityCombineMeshs.cs ├── UnityDragonBonesData.cs ├── UnityEventDispatcher.cs ├── UnityFactory.cs ├── UnitySlot.cs ├── UnityTextureAtlasData.cs └── UnityUGUIDisplay.cs /DragonBones/src/DragonBones/model/CanvasData.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * The MIT License (MIT) 3 | * 4 | * Copyright (c) 2012-2017 DragonBones team and other contributors 5 | * 6 | * Permission is hereby granted, free of charge, to any person obtaining a copy of 7 | * this software and associated documentation files (the "Software"), to deal in 8 | * the Software without restriction, including without limitation the rights to 9 | * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of 10 | * the Software, and to permit persons to whom the Software is furnished to do so, 11 | * subject to the following conditions: 12 | * 13 | * The above copyright notice and this permission notice shall be included in all 14 | * copies or substantial portions of the Software. 15 | * 16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 18 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 19 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 20 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 22 | */ 23 | namespace DragonBones 24 | { 25 | /// 26 | /// 27 | public class CanvasData : BaseObject 28 | { 29 | public bool hasBackground; 30 | public int color; 31 | public float x; 32 | public float y; 33 | public float width; 34 | public float height; 35 | 36 | protected override void _OnClear() 37 | { 38 | this.hasBackground = false; 39 | this.color = 0x000000; 40 | this.x = 0.0f; 41 | this.y = 0.0f; 42 | this.width = 0.0f; 43 | this.height = 0.0f; 44 | } 45 | } 46 | } 47 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | The MIT License (MIT) 2 | 3 | Copyright (c) 2012-2018 The DragonBones team and other contributors. 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy of 6 | this software and associated documentation files (the "Software"), to deal in 7 | the Software without restriction, including without limitation the rights to 8 | use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of 9 | the Software, and to permit persons to whom the Software is furnished to do so, 10 | subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 17 | FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 18 | COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 19 | IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 20 | CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 21 | -------------------------------------------------------------------------------- /README-zh_CN.md: -------------------------------------------------------------------------------- 1 | # DragonBones C# 运行时 2 | [README in English](./README.md) 3 | ## [DragonBones 公共库](./DragonBones/) 4 | ## 强烈建议使用 [DragonBones Pro](http://www.dragonbones.com/) 制作动画。 5 | 6 | ## 支持的引擎 7 | * [Unity](http://www.unity.com/) - [如何在 Unity 中使用 DragonBones](./Unity/) 8 | 9 | ## 了解更多 10 | * [DragonBones 官网](http://www.dragonbones.com/) 11 | * [在线示例](http://www.dragonbones.com/demo/index.html) 12 | 13 | ## Online demos 14 | [![PerformanceTest](https://dragonbones.github.io/demo/demos.jpg)](https://github.com/DragonBones/Demos) 15 | 16 | Copyright (c) 2012-2018 The DragonBones team and other contributors. 17 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # DragonBones C# Runtime 2 | [中文 README](./README-zh_CN.md) 3 | ## [DragonBones common library](./DragonBones/) 4 | ## Highly suggest use [DragonBones Pro](http://www.dragonbones.com/) to create aniamtion. 5 | 6 | ## Supported engines 7 | * [Unity](http://www.unity.com/) - [How to use DragonBones in Unity](./Unity/) 8 | 9 | ## To learn more about 10 | * [DragonBones offical website](http://www.dragonbones.com/) 11 | * [Online demos](http://www.dragonbones.com/demo/index.html) 12 | 13 | ## Online demos 14 | [![PerformanceTest](https://dragonbones.github.io/demo/demos.jpg)](https://github.com/DragonBones/Demos) 15 | 16 | Copyright (c) 2012-2018 The DragonBones team and other contributors. 17 | 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4c6230b474aa57844a30121627e35c5f 3 | timeCreated: 1513923590 4 | licenseType: Free 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Unity/Demos/Assets/DragonBones/Demos/Scenes/UGUIDisplay.unity: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/DragonBones/DragonBonesCSharp/ae37a0b777f4ac6531bd5b6782aeea436b42acc2/Unity/Demos/Assets/DragonBones/Demos/Scenes/UGUIDisplay.unity -------------------------------------------------------------------------------- /Unity/Demos/Assets/DragonBones/Demos/Scenes/UGUIDisplay.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 18c6a417b3adbc4459b28f512171f6b4 3 | timeCreated: 1513676902 4 | licenseType: Free 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Unity/Demos/Assets/DragonBones/Demos/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 70ebd7c3b9265c04aba300640c967e09 3 | folderAsset: yes 4 | timeCreated: 1512553531 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Unity/Demos/Assets/DragonBones/Demos/Scripts/AnimationBase.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0354adbebc8010246b32b9463c2bdc14 3 | timeCreated: 1513240349 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Unity/Demos/Assets/DragonBones/Demos/Scripts/AnimationLayer.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using DragonBones; 5 | 6 | public class AnimationLayer : BaseDemo 7 | { 8 | private UnityArmatureComponent _mechaArmatureComp = null; 9 | // Use this for initialization 10 | protected override void OnStart() 11 | { 12 | // Load Mecha Data 13 | UnityFactory.factory.LoadDragonBonesData("mecha_1004d/mecha_1004d_ske"); 14 | UnityFactory.factory.LoadTextureAtlasData("mecha_1004d/mecha_1004d_tex"); 15 | 16 | // Build Mecha Armature 17 | this._mechaArmatureComp = UnityFactory.factory.BuildArmatureComponent("mecha_1004d"); 18 | // 19 | this._mechaArmatureComp.AddDBEventListener(EventObject.LOOP_COMPLETE, OnAnimationEventHandler); 20 | 21 | this._mechaArmatureComp.animation.Play("walk"); 22 | 23 | this._mechaArmatureComp.transform.localPosition = new Vector3(0.0f, -2.0f, 0.0f); 24 | } 25 | 26 | void OnAnimationEventHandler(string type, EventObject eventObject) 27 | { 28 | var animationState = this._mechaArmatureComp.animation.GetState("attack_01"); 29 | if (animationState == null) 30 | { 31 | animationState = this._mechaArmatureComp.animation.FadeIn("attack_01", 0.2f, 1, 1); 32 | animationState.resetToPose = true; 33 | animationState.autoFadeOutTime = 0.1f; 34 | // 35 | animationState.AddBoneMask("chest"); 36 | animationState.AddBoneMask("effect_l"); 37 | animationState.AddBoneMask("effect_r"); 38 | } 39 | } 40 | } 41 | -------------------------------------------------------------------------------- /Unity/Demos/Assets/DragonBones/Demos/Scripts/AnimationLayer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 60814bd74358b30499341dc9f96a834d 3 | timeCreated: 1512983606 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Unity/Demos/Assets/DragonBones/Demos/Scripts/BaseDemo.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a77c389f4b92a264cae619453d061355 3 | timeCreated: 1513131019 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Unity/Demos/Assets/DragonBones/Demos/Scripts/BoneOffset.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c6f98eb4a3f81a34a8b0eee5bbe3c0f8 3 | timeCreated: 1513318394 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Unity/Demos/Assets/DragonBones/Demos/Scripts/BoundingBox.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3468b268f10ce004bb16221bcf90ecd5 3 | timeCreated: 1513072297 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Unity/Demos/Assets/DragonBones/Demos/Scripts/CoreElement.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 393317a5f60766b478d28475f7376448 3 | timeCreated: 1513671144 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Unity/Demos/Assets/DragonBones/Demos/Scripts/DragonBonesEvent.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using DragonBones; 5 | 6 | public class DragonBonesEvent : BaseDemo 7 | { 8 | private UnityArmatureComponent _mechaArmatureComp = null; 9 | 10 | [SerializeField] 11 | private AudioSource _sound; 12 | protected override void OnStart() 13 | { 14 | // Load Mecha Data 15 | UnityFactory.factory.LoadDragonBonesData("mecha_1004d/mecha_1004d_ske"); 16 | UnityFactory.factory.LoadTextureAtlasData("mecha_1004d/mecha_1004d_tex"); 17 | 18 | // Build Mecha Armature 19 | this._mechaArmatureComp = UnityFactory.factory.BuildArmatureComponent("mecha_1004d"); 20 | 21 | this._mechaArmatureComp.transform.localPosition = new Vector3(0.0f, -2.0f, 0.0f); 22 | 23 | // Add animation event listener 24 | this._mechaArmatureComp.AddDBEventListener(EventObject.COMPLETE, this.OnAnimationEventHandler); 25 | // Add sound event listener 26 | UnityFactory.factory.soundEventManager.AddDBEventListener(EventObject.SOUND_EVENT, this.OnSoundEventHandler); 27 | 28 | this._mechaArmatureComp.animation.Play("walk"); 29 | } 30 | 31 | // Update is called once per frame 32 | protected override void OnUpdate() 33 | { 34 | if(Input.GetMouseButtonDown(0)) 35 | { 36 | this._mechaArmatureComp.animation.FadeIn("skill_03", 0.2f); 37 | } 38 | } 39 | // 40 | void OnSoundEventHandler(string type, EventObject eventObject) 41 | { 42 | UnityEngine.Debug.Log(eventObject.name); 43 | if(eventObject.name == "footstep") 44 | { 45 | this._sound.Play(); 46 | } 47 | } 48 | // 49 | void OnAnimationEventHandler(string type, EventObject eventObject) 50 | { 51 | if(eventObject.animationState.name == "skill_03") 52 | { 53 | this._mechaArmatureComp.animation.FadeIn("walk", 0.2f); 54 | } 55 | } 56 | } 57 | -------------------------------------------------------------------------------- /Unity/Demos/Assets/DragonBones/Demos/Scripts/DragonBonesEvent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b195e3832819fa648991344623ab6f0c 3 | timeCreated: 1512974843 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Unity/Demos/Assets/DragonBones/Demos/Scripts/HelloDragonBones.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using DragonBones; 5 | 6 | public class HelloDragonBones : BaseDemo 7 | { 8 | // 9 | public UnityDragonBonesData dragonBoneData; 10 | protected override void OnStart() 11 | { 12 | // 1.Load and parse data 13 | if (true) 14 | { 15 | // Scheme 1: Load UnityDragonBonesData 16 | UnityFactory.factory.LoadData(this.dragonBoneData); 17 | } 18 | else 19 | { 20 | // Scheme 2: Load JsonData in Resources 21 | // UnityFactory.factory.LoadDragonBonesData("mecha_1002_101d_show/mecha_1002_101d_show_ske"); 22 | // UnityFactory.factory.LoadTextureAtlasData("mecha_1002_101d_show/mecha_1002_101d_show_tex"); 23 | } 24 | 25 | // 2.Build armature 26 | var armatureComponent = UnityFactory.factory.BuildArmatureComponent("mecha_1002_101d", "mecha_1002_101d_show"); 27 | 28 | // 3.Play animation 29 | armatureComponent.animation.Play("idle"); 30 | 31 | // Set name 32 | armatureComponent.name = "dynamic_mecha_1002_101d"; 33 | 34 | // Set position. 35 | armatureComponent.transform.localPosition = new Vector3(3.0f, -1.5f, 1.0f); 36 | } 37 | } 38 | -------------------------------------------------------------------------------- /Unity/Demos/Assets/DragonBones/Demos/Scripts/HelloDragonBones.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3e910737af5707749971bfc3c56cfef5 3 | timeCreated: 1512985826 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Unity/Demos/Assets/DragonBones/Demos/Scripts/InverseKinematics.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 38eae98658d05da4ba20cca621f1adf5 3 | timeCreated: 1513320909 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Unity/Demos/Assets/DragonBones/Demos/Scripts/LightShader.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class LightShader : BaseDemo 6 | { 7 | public Transform target; 8 | 9 | private void Awake() 10 | { 11 | this._isCreateBackground = false; 12 | } 13 | 14 | protected override void OnUpdate() 15 | { 16 | transform.RotateAround(new Vector3(1.2f, 1.2f, -0.5f), Vector3.forward, 4); 17 | target.localEulerAngles = new Vector3(Mathf.Sin(Time.realtimeSinceStartup) * 10 + 5, 0f, 0f); 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /Unity/Demos/Assets/DragonBones/Demos/Scripts/LightShader.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c836e90ecb04cf64e8642498f1b56f51 3 | timeCreated: 1513762311 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Unity/Demos/Assets/DragonBones/Demos/Scripts/LightTestShader.shader: -------------------------------------------------------------------------------- 1 | Shader "DragonBones/Light Test Shader" 2 | { 3 | 4 | Properties { 5 | _Shininess ("Shininess", Range (0.03, 1)) = 0.078125 6 | _MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {} 7 | _BumpMap ("Normalmap", 2D) = "bump" {} 8 | } 9 | SubShader { 10 | Tags { "RenderType"="Transparent" "Queue"="Transparent" "IngnoreProject"="True"} 11 | LOD 250 12 | Blend SrcAlpha OneMinusSrcAlpha 13 | cull off 14 | 15 | CGPROGRAM 16 | #pragma surface surf MobileBlinnPhong exclude_path:prepass nolightmap noforwardadd halfasview interpolateview keepalpha 17 | 18 | inline fixed4 LightingMobileBlinnPhong (SurfaceOutput s, fixed3 lightDir, fixed3 halfDir, fixed atten) 19 | { 20 | fixed diff = max (0, dot (s.Normal, lightDir)); 21 | fixed nh = max (0, dot (s.Normal, halfDir)); 22 | fixed spec = pow (nh, s.Specular*128) * s.Gloss; 23 | 24 | fixed4 c; 25 | c.rgb = (s.Albedo * _LightColor0.rgb * diff + _LightColor0.rgb * spec) * atten; 26 | UNITY_OPAQUE_ALPHA(c.a); 27 | return c; 28 | } 29 | 30 | sampler2D _MainTex; 31 | sampler2D _BumpMap; 32 | half _Shininess; 33 | 34 | struct Input { 35 | float2 uv_MainTex; 36 | }; 37 | 38 | void surf (Input IN, inout SurfaceOutput o) { 39 | fixed4 tex = tex2D(_MainTex, IN.uv_MainTex); 40 | o.Albedo = tex.rgb*tex.a; 41 | o.Gloss = tex.a; 42 | o.Alpha = tex.a; 43 | o.Specular = _Shininess; 44 | o.Normal = UnpackNormal (tex2D(_BumpMap, IN.uv_MainTex)); 45 | clip(tex.a-0.01); 46 | } 47 | ENDCG 48 | } 49 | 50 | FallBack "Mobile/VertexLit" 51 | 52 | } 53 | -------------------------------------------------------------------------------- /Unity/Demos/Assets/DragonBones/Demos/Scripts/LightTestShader.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 07b2572de333e8846a4c581562e182ed 3 | timeCreated: 1513762280 4 | licenseType: Free 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Unity/Demos/Assets/DragonBones/Demos/Scripts/Performance.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using UnityEngine; 3 | using DragonBones; 4 | 5 | public class Performance : MonoBehaviour 6 | { 7 | public UnityDragonBonesData dragonBoneData; 8 | 9 | public UnityEngine.UI.Text text; 10 | void Start() 11 | { 12 | UnityFactory.factory.LoadData(dragonBoneData); 13 | 14 | StartCoroutine(BuildArmatureComponent()); 15 | } 16 | 17 | IEnumerator BuildArmatureComponent() 18 | { 19 | int lY = 20; 20 | int lX = 20; 21 | int index = 0; 22 | for (var y = 0; y < lY; ++y) 23 | { 24 | for (var x = 0; x < lX; ++x) 25 | { 26 | var position = new Vector3((x * 10.0f / lX - 5.0f) * 1.0f, (y * 10.0f / lY - 5.0f) * 1.0f, x + lX * y * 0.01f); 27 | 28 | var gameObject = new GameObject("mecha_1406"); 29 | var armatureComponent = UnityFactory.factory.BuildArmatureComponent("mecha_1406", "", "", "", gameObject); 30 | // armatureComponent.gameObject.AddComponent(); 31 | armatureComponent.armature.cacheFrameRate = 24; // Cache animation. 32 | armatureComponent.animation.Play("walk"); 33 | armatureComponent.transform.localPosition = position; 34 | armatureComponent.transform.localScale = Vector3.one * 0.5f; 35 | 36 | // armatureComponent.combineMesh = true; 37 | 38 | yield return new WaitForSecondsRealtime(0.1f); 39 | text.text = "Count:" + (++index); 40 | } 41 | } 42 | } 43 | } 44 | -------------------------------------------------------------------------------- /Unity/Demos/Assets/DragonBones/Demos/Scripts/Performance.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9fe3149400359d042b67e5606aad514a 3 | timeCreated: 1513923495 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Unity/Demos/Assets/DragonBones/Demos/Scripts/ReplaceAnimtion.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 845f92c507d108141bf61c0972f9c7b2 3 | timeCreated: 1513066240 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Unity/Demos/Assets/DragonBones/Demos/Scripts/ReplaceSkin.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5d86c151dd32bb64198d3ebb1c7cb6ec 3 | timeCreated: 1512614404 4 | licenseType: Free 5 | 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/Unity/Demos/Assets/DragonBones/Scripts/model/CanvasData.cs: -------------------------------------------------------------------------------- 1 | /** 2 | * The MIT License (MIT) 3 | * 4 | * Copyright (c) 2012-2017 DragonBones team and other contributors 5 | * 6 | * Permission is hereby granted, free of charge, to any person obtaining a copy of 7 | * this software and associated documentation files (the "Software"), to deal in 8 | * the Software without restriction, including without limitation the rights to 9 | * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of 10 | * the Software, and to permit persons to whom the Software is furnished to do so, 11 | * subject to the following conditions: 12 | * 13 | * The above copyright notice and this permission notice shall be included in all 14 | * copies or substantial portions of the Software. 15 | * 16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS 18 | * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR 19 | * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER 20 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 22 | */ 23 | namespace DragonBones 24 | { 25 | /// 26 | /// 27 | public class CanvasData : BaseObject 28 | { 29 | public bool hasBackground; 30 | public int color; 31 | public float x; 32 | public float y; 33 | public float width; 34 | public float height; 35 | 36 | protected override void _OnClear() 37 | { 38 | this.hasBackground = false; 39 | this.color = 0x000000; 40 | this.x = 0.0f; 41 | this.y = 0.0f; 42 | this.width = 0.0f; 43 | this.height = 0.0f; 44 | } 45 | } 46 | } 47 | -------------------------------------------------------------------------------- /Unity/Demos/Assets/DragonBones/Scripts/model/CanvasData.cs.meta: -------------------------------------------------------------------------------- 1 | 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/Unity/README-zh_CN.md: -------------------------------------------------------------------------------- 1 | # DragonBones Unity Library 2 | [README in English](./README.md) 3 | ## [示例](./Demos/) 4 | * [Hello DragonBones](./Demos/Assets/DragonBones/Demos/Scripts/HelloDragonBones.cs) 5 | * 运行示例只需要使用 Unity 将 [示例文件夹](./Demos/) 当作项目打开。 6 | 7 | ## 使用方法 8 | 1. 创建一个 Unity 项目或使用上述示例项目。 9 | 2. 分别复制 [DragonBones 公共库源码](../DragonBones/src/)、[DragonBones Unity 库源码](./src/)、[第三方库源码](../3rdParty/) 中的所有文件夹和文件到项目的 Assets/Scripts 文件夹下。 10 | 3. 运行项目。 11 | 12 | ## 注意事项 13 | * 如果是升级覆盖源码文件,可能会有文件夹或文件名的变更,需要注意下面几种情况: 14 | * 检查是否有多余的旧源码文件夹和文件残留而导致重定义,建议升级之前先删除所有的旧源码文件夹和文件。 15 | * 检查其他可能由于文件夹或文件名变更而导致的编译错误。 16 | * 确保项目结构如下: 17 | ``` 18 | Your project 19 | |-- Assets 20 | |-- DragonBones 21 | |-- Demos (如果不需要,可以删除。) 22 | |-- Scripts 23 | |-- 3rdParty 24 | |-- animation 25 | |-- armature 26 | |-- ... 27 | |-- unity 28 | |-- ... 29 | |-- Editor 30 | |-- Resources 31 | |-- Shaders files 32 | |-- ... 33 | |-- ... 34 | |-- Resources 35 | |-- DragonBonesData files 36 | |-- ... 37 | |-- Scripts 38 | |-- ... 39 | |-- ... 40 | ```-- ... 41 | ``` -------------------------------------------------------------------------------- /Unity/README.md: -------------------------------------------------------------------------------- 1 | # DragonBones Unity Library 2 | [中文 README](./README-zh_CN.md) 3 | ## [Demos](./Demos/) 4 | * [Hello DragonBones](./Demos/Assets/DragonBones/Demos/Scripts/HelloDragonBones.cs) 5 | 6 | ## How to use 7 | 1. Create a Unity project. 8 | 2. Copy [DragonBones common source code](../DragonBones/src/), [Dragonbones Unity source code](./src/), [3rdParty source code](../3rdParty/) all folders and files to the project's Assets/Scripts folder. 9 | 3. Run project and have fun. 10 | 11 | ## Notice 12 | * If you are upgrading the overwrite source file, there may be changes to the folder or file name, you need to pay attention to the following several situations: 13 | * Check for additional legacy source folders and file residues that cause redefinition and recommend that you delete all old source folders and files before upgrading. 14 | * Check other compilation errors that may result from folders or files name change. 15 | * Maker sure project structure like this: 16 | ``` 17 | Your project 18 | |-- Assets 19 | |-- DragonBones 20 | |-- Demos (You can remove it if you don't need.) 21 | |-- Scripts 22 | |-- 3rdParty 23 | |-- animation 24 | |-- armature 25 | |-- ... 26 | |-- unity 27 | |-- ... 28 | |-- Editor 29 | |-- Resources 30 | |-- Shaders files 31 | |-- ... 32 | |-- ... 33 | |-- Resources 34 | |-- DragonBonesData files 35 | |-- ... 36 | |-- Scripts 37 | |-- ... 38 | |-- ... 39 | ``` -------------------------------------------------------------------------------- /Unity/src/DragonBones/Editor/GUI/icon-bone.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/DragonBones/DragonBonesCSharp/ae37a0b777f4ac6531bd5b6782aeea436b42acc2/Unity/src/DragonBones/Editor/GUI/icon-bone.png -------------------------------------------------------------------------------- /Unity/src/DragonBones/Editor/GUI/icon-ik.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/DragonBones/DragonBonesCSharp/ae37a0b777f4ac6531bd5b6782aeea436b42acc2/Unity/src/DragonBones/Editor/GUI/icon-ik.png -------------------------------------------------------------------------------- /Unity/src/DragonBones/Editor/GUI/icon-image.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/DragonBones/DragonBonesCSharp/ae37a0b777f4ac6531bd5b6782aeea436b42acc2/Unity/src/DragonBones/Editor/GUI/icon-image.png -------------------------------------------------------------------------------- /Unity/src/DragonBones/Editor/GUI/icon-mesh.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/DragonBones/DragonBonesCSharp/ae37a0b777f4ac6531bd5b6782aeea436b42acc2/Unity/src/DragonBones/Editor/GUI/icon-mesh.png -------------------------------------------------------------------------------- /Unity/src/DragonBones/Editor/GUI/icon-skeleton.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/DragonBones/DragonBonesCSharp/ae37a0b777f4ac6531bd5b6782aeea436b42acc2/Unity/src/DragonBones/Editor/GUI/icon-skeleton.png --------------------------------------------------------------------------------