├── .gitignore ├── AfflictionWarlockBot ├── AfflictionWarlockBot.cs ├── AfflictionWarlockBot.csproj ├── BuffSelfState.cs ├── CombatState.cs ├── MoveToTargetState.cs ├── PowerlevelCombatState.cs ├── Properties │ └── AssemblyInfo.cs ├── RestState.cs └── SummonVoidwalkerState.cs ├── ArcaneMageBot ├── ArcaneMageBot.cs ├── ArcaneMageBot.csproj ├── BuffSelfState.cs ├── CombatState.cs ├── ConjureItemsState.cs ├── MoveToTargetState.cs ├── PowerlevelCombatState.cs ├── Properties │ └── AssemblyInfo.cs └── RestState.cs ├── ArmsWarriorBot ├── ArmsWarriorBot.cs ├── ArmsWarriorBot.csproj ├── CombatState.cs ├── MoveToTargetState.cs ├── PowerlevelCombatState.cs ├── Properties │ └── AssemblyInfo.cs └── RestState.cs ├── BackstabRogueBot ├── BackstabRogueBot.cs ├── BackstabRogueBot.csproj ├── CombatState.cs ├── MoveToTargetState.cs ├── PowerlevelCombatState.cs ├── Properties │ └── AssemblyInfo.cs └── RestState.cs ├── BalanceDruidBot ├── BalanceDruidBot.cs ├── BalanceDruidBot.csproj ├── BuffSelfState.cs ├── CombatState.cs ├── HealSelfState.cs ├── MoveToTargetState.cs ├── PowerlevelCombatState.cs ├── Properties │ └── AssemblyInfo.cs └── RestState.cs ├── BeastmasterHunterBot ├── BeastMasterHunterBot.cs ├── BeastmasterHunterBot.csproj ├── BuffSelfState.cs ├── Class1.cs ├── CombatState.cs ├── HealSelfState.cs ├── MoveToTargetState.cs ├── PetManager.cs ├── PowerlevelCombatState.cs ├── Properties │ └── AssemblyInfo.cs └── RestState.cs ├── BloogBot.sln ├── BloogBot ├── AI │ ├── Bot.cs │ ├── DependencyContainer.cs │ ├── IBot.cs │ ├── IBotState.cs │ ├── IDependencyContainer.cs │ ├── PlayerTracker.cs │ ├── SharedStates │ │ ├── BuyItemsState.cs │ │ ├── CombatStateBase.cs │ │ ├── EquipArmorState.cs │ │ ├── EquipBagsState.cs │ │ ├── GatherObjectState.cs │ │ ├── GrindState.cs │ │ ├── LootState.cs │ │ ├── MoveToCorpseState.cs │ │ ├── MoveToHotspotWaypointState.cs │ │ ├── MoveToPositionState.cs │ │ ├── PowerlevelState.cs │ │ ├── ReleaseCorpseState.cs │ │ ├── RepairEquipmentState.cs │ │ ├── RetrieveCorpseState.cs │ │ ├── SellItemsState.cs │ │ ├── StuckState.cs │ │ └── TravelState.cs │ └── StuckHelper.cs ├── App.config ├── BloogBot.csproj ├── BotLoader.cs ├── BotSettings.cs ├── ClientHelper.cs ├── CommandModel.cs ├── Detour.cs ├── DiscordClientWrapper.cs ├── Fasm.NET.dll ├── Game │ ├── Cache │ │ └── ItemCacheInfo.cs │ ├── Enums │ │ ├── AuraFlags.cs │ │ ├── Class.cs │ │ ├── ClientVersion.cs │ │ ├── ControlBits.cs │ │ ├── CreatureFamily.cs │ │ ├── CreatureRank.cs │ │ ├── CreatureType.cs │ │ ├── DebuffType.cs │ │ ├── DialogType.cs │ │ ├── DynamicFlags.cs │ │ ├── EquipSlot.cs │ │ ├── ItemCacheLookupType.cs │ │ ├── ItemClass.cs │ │ ├── ItemQuality.cs │ │ ├── ItemSubclass.cs │ │ ├── MovementFlags.cs │ │ ├── ObjectType.cs │ │ ├── Race.cs │ │ ├── UnitFlags.cs │ │ └── UnitReactions.cs │ ├── Frames │ │ ├── DialogFrame.cs │ │ ├── LootFrame.cs │ │ └── MerchantFrame.cs │ ├── Functions.cs │ ├── IGameFunctionHandler.cs │ ├── Intersection.cs │ ├── Inventory.cs │ ├── LuaTarget.cs │ ├── MemoryAddresses.cs │ ├── ObjectManager.cs │ ├── Objects │ │ ├── LocalPet.cs │ │ ├── LocalPlayer.cs │ │ ├── WoWContainer.cs │ │ ├── WoWGameObject.cs │ │ ├── WoWItem.cs │ │ ├── WoWObject.cs │ │ ├── WoWPet.cs │ │ ├── WoWPlayer.cs │ │ └── WoWUnit.cs │ ├── Position.cs │ ├── Spell.cs │ ├── SpellEffect.cs │ ├── TBCGameFunctionHandler.cs │ ├── VanillaGameFunctionHandler.cs │ ├── WoWEventHandler.cs │ ├── WotLKGameFunctionHandler.cs │ ├── WowDb.cs │ ├── XYZ.cs │ └── XYZXYZ.cs ├── Hack.cs ├── HackManager.cs ├── Hotspot.cs ├── HotspotGenerator.cs ├── IRepository.cs ├── Loader.cs ├── Logger.cs ├── MemoryManager.cs ├── Navigation.cs ├── Npc.cs ├── Probe.cs ├── Properties │ ├── AssemblyInfo.cs │ ├── Resources.Designer.cs │ ├── Resources.resx │ ├── Settings.Designer.cs │ └── Settings.settings ├── Repository.cs ├── SignalEventManager.cs ├── SqlRepository.cs ├── SqliteRepository.cs ├── SqliteSchema.SQL ├── TSqlRepository.cs ├── TSqlSchema.SQL ├── ThreadSynchronizer.cs ├── TravelPath.cs ├── TravelPathGenerator.cs ├── UI │ ├── App.xaml │ ├── App.xaml.cs │ ├── CommandHandler.cs │ ├── MainViewModel.cs │ ├── MainWindow.xaml │ └── MainWindow.xaml.cs ├── Wait.cs ├── WardenDisabler.cs ├── bootstrapperSettings.json ├── botSettings.json └── packages.config ├── BloogBotTests ├── Assets │ ├── CalculatePathTest_1.png │ ├── CalculatePathTest_2.png │ └── TargetingLogicTest_1.png ├── BloogBotTests.csproj ├── NavigationTests.cs ├── Properties │ └── AssemblyInfo.cs ├── app.config └── packages.config ├── Bootstrapper ├── App.config ├── Bootstrapper.csproj ├── BootstrapperSettings.cs ├── Program.cs ├── Properties │ └── AssemblyInfo.cs ├── WinImports.cs └── packages.config ├── CombatRogueBot ├── CombatRogueBot.cs ├── CombatRogueBot.csproj ├── CombatState.cs ├── MoveToTargetState.cs ├── PowerlevelCombatState.cs ├── Properties │ └── AssemblyInfo.cs └── RestState.cs ├── Docs ├── FAQ.md └── Intro.md ├── ElementalShamanBot ├── CombatState.cs ├── ElementalShamanBot.cs ├── ElementalShamanBot.csproj ├── HealSelfState.cs ├── MoveToTargetState.cs ├── PowerlevelCombatState.cs ├── Properties │ └── AssemblyInfo.cs └── RestState.cs ├── EnhancementShamanBot ├── CombatState.cs ├── EnhancementShamanBot.cs ├── EnhancementShamanBot.csproj ├── HealSelfState.cs ├── MoveToTargetState.cs ├── PowerlevelCombatState.cs ├── Properties │ └── AssemblyInfo.cs └── RestState.cs ├── FastCall ├── FastCall.vcxproj ├── FastCall.vcxproj.filters ├── dllmain.cpp ├── stdafx.cpp ├── stdafx.h └── targetver.h ├── FeralDruidBot ├── BuffSelfState.cs ├── CombatState.cs ├── FeralDruidBot.cs ├── FeralDruidBot.csproj ├── HealSelfState.cs ├── MoveToTargetState.cs ├── PowerlevelCombatState.cs ├── Properties │ └── AssemblyInfo.cs └── RestState.cs ├── FrostMageBot ├── BuffSelfState.cs ├── CombatState.cs ├── ConjureItemsState.cs ├── FrostMageBot.cs ├── FrostMageBot.csproj ├── MoveToTargetState.cs ├── PowerlevelCombatState.cs ├── Properties │ └── AssemblyInfo.cs └── RestState.cs ├── FuryWarriorBot ├── CombatState.cs ├── FuryWarriorBot.cs ├── FuryWarriorBot.csproj ├── MoveToTargetState.cs ├── PowerlevelCombatState.cs ├── Properties │ └── AssemblyInfo.cs └── RestState.cs ├── LICENSE ├── Loader ├── Loader.vcxproj ├── Loader.vcxproj.filters └── dllmain.cpp ├── Navigation ├── Detour │ ├── Include │ │ ├── DetourAlloc.h │ │ ├── DetourAssert.h │ │ ├── DetourCommon.h │ │ ├── DetourMath.h │ │ ├── DetourNavMesh.h │ │ ├── DetourNavMeshBuilder.h │ │ ├── DetourNavMeshQuery.h │ │ ├── DetourNode.h │ │ └── DetourStatus.h │ └── Source │ │ ├── DetourAlloc.cpp │ │ ├── DetourCommon.cpp │ │ ├── DetourNavMesh.cpp │ │ ├── DetourNavMeshBuilder.cpp │ │ ├── DetourNavMeshQuery.cpp │ │ └── DetourNode.cpp ├── DllMain.cpp ├── MoveMap.cpp ├── MoveMap.h ├── MoveMapSharedDefines.h ├── Navigation.cpp ├── Navigation.h ├── Navigation.vcxproj ├── Navigation.vcxproj.filters ├── PathFinder.cpp ├── PathFinder.h ├── Utilities │ ├── Platform │ │ └── CompilerDefs.h │ └── UnorderedMapSet.h └── g3dlite │ └── Include │ └── G3D │ ├── AABox.h │ ├── Any.h │ ├── AnyVal.h │ ├── AreaMemoryManager.h │ ├── Array.h │ ├── AtomicInt32.h │ ├── BinaryFormat.h │ ├── BinaryInput.h │ ├── BinaryOutput.h │ ├── BoundsTrait.h │ ├── Box.h │ ├── Box2D.h │ ├── BumpMapPreprocess.h │ ├── Capsule.h │ ├── CollisionDetection.h │ ├── Color1.h │ ├── Color1uint8.h │ ├── Color3.h │ ├── Color3uint8.h │ ├── Color4.h │ ├── Color4uint8.h │ ├── Cone.h │ ├── ConvexPolyhedron.h │ ├── CoordinateFrame.h │ ├── Crypto.h │ ├── Cylinder.h │ ├── EqualsTrait.h │ ├── FileSystem.h │ ├── G3D.h │ ├── G3DAll.h │ ├── G3DGameUnits.h │ ├── GCamera.h │ ├── GImage.h │ ├── GLight.h │ ├── GMutex.h │ ├── GThread.h │ ├── GUniqueID.h │ ├── HashTrait.h │ ├── Image1.h │ ├── Image1uint8.h │ ├── Image3.h │ ├── Image3uint8.h │ ├── Image4.h │ ├── Image4uint8.h │ ├── ImageFormat.h │ ├── Intersect.h │ ├── KDTree.h │ ├── Line.h │ ├── LineSegment.h │ ├── Log.h │ ├── Map2D.h │ ├── Matrix.h │ ├── Matrix2.h │ ├── Matrix3.h │ ├── Matrix4.h │ ├── MemoryManager.h │ ├── MeshAlg.h │ ├── MeshBuilder.h │ ├── NetAddress.h │ ├── NetworkDevice.h │ ├── ParseError.h │ ├── PhysicsFrame.h │ ├── PhysicsFrameSpline.h │ ├── Plane.h │ ├── PointHashGrid.h │ ├── PointKDTree.h │ ├── Pointer.h │ ├── PositionTrait.h │ ├── PrecomputedRandom.h │ ├── Quat.h │ ├── Queue.h │ ├── Random.h │ ├── Ray.h │ ├── Rect2D.h │ ├── ReferenceCount.h │ ├── RegistryUtil.h │ ├── Set.h │ ├── SmallArray.h │ ├── Sphere.h │ ├── Spline.h │ ├── Stopwatch.h │ ├── System.h │ ├── Table.h │ ├── TextInput.h │ ├── TextOutput.h │ ├── ThreadSet.h │ ├── Triangle.h │ ├── UprightFrame.h │ ├── Vector2.h │ ├── Vector2int16.h │ ├── Vector3.h │ ├── Vector3int16.h │ ├── Vector3int32.h │ ├── Vector4.h │ ├── Vector4int8.h │ ├── WeakCache.h │ ├── Welder.h │ ├── WrapMode.h │ ├── XML.h │ ├── constants.h │ ├── debug.h │ ├── debugAssert.h │ ├── debugPrintf.h │ ├── enumclass.h │ ├── fileutils.h │ ├── filter.h │ ├── format.h │ ├── g3dfnmatch.h │ ├── g3dmath.h │ ├── netheaders.h │ ├── networkHelpers.h │ ├── platform.h │ ├── prompt.h │ ├── serialize.h │ ├── splinefunc.h │ ├── stringutils.h │ ├── uint128.h │ ├── units.h │ └── vectorMath.h ├── NavigationTests ├── NavigationTests.cpp ├── NavigationTests.vcxproj ├── NavigationTests.vcxproj.filters ├── stdafx.cpp ├── stdafx.h └── targetver.h ├── ProtectionPaladinBot ├── BuffSelfState.cs ├── CombatState.cs ├── HealSelfState.cs ├── MoveToTargetState.cs ├── PowerlevelCombatState.cs ├── Properties │ └── AssemblyInfo.cs ├── ProtectionPaladinBot.cs ├── ProtectionPaladinBot.csproj └── RestState.cs ├── ProtectionWarriorBot ├── CombatState.cs ├── MoveToTargetState.cs ├── PowerlevelCombatState.cs ├── Properties │ └── AssemblyInfo.cs ├── ProtectionWarriorBot.cs ├── ProtectionWarriorBot.csproj └── RestState.cs ├── README.md ├── RetributionPaladinBot ├── BuffSelfState.cs ├── CombatState.cs ├── HealSelfState.cs ├── MoveToTargetState.cs ├── PowerlevelCombatState.cs ├── Properties │ └── AssemblyInfo.cs ├── RestState.cs ├── RetributionPaladinBot.cs └── RetributionPaladinBot.csproj ├── ShadowPriestBot ├── 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