├── LICENSE ├── README.md ├── ReleaseNotes.md ├── favicon.ico ├── imgs ├── Palworld_KeyVisual_1080p_Loco_C.png └── R.gif ├── js ├── HiddenButton.js ├── generateSettings.js ├── googleTranslateElementInit.js ├── parseConfig.js ├── reset.js ├── toggleSnowMode.js └── updatetime.js ├── setting.html └── styles.css /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # About the PalWorld Setting Generator 2 | 3 | PalWorld Setting Generator is a configuration file generator / editor designed for the game PalWorld. This tool allows players to easily customize various in-game parameters. 4 | 5 | ## Features 6 | 7 | - **User-Friendly:** Generate PalWorld configuration files through a simple form-fill process. 8 | - **Rich Settings:** Customize elements such as difficulty, time progression speed, experience rate, and more. 9 | - **Instant Download:** Click the "Generate and Download Settings File" button to instantly download the generated configuration file. 10 | 11 | ## How to Use 12 | 13 | 1. Visit the [PalWorld Setting Generator](https://dysoncheng.github.io/PalWorldSettingGenerator/setting.html) on the GitHub Page. 14 | 15 | 2. Fill out the form with your desired configuration parameters. 16 | 3. Click the "Generate and Download Settings File" button. 17 | 4. Apply the downloaded configuration file to your PalWorld game. 18 | 19 | ## Supported Languages 20 | 21 | - Currently supports multiple languages; feel free to utilize your web browser's translation feature. 22 | 23 | PalWorld Setting Generator is part of the PalWorld community, striving to enhance the gaming experience. Feel free to use the tool and provide feedback to ensure the in-game settings align with player expectations. 24 | 25 | Thank you for your support! 26 | 27 | Dyson 28 | 29 | 30 | --- 31 | # 關於PalWorld Setting Generator 32 | PalWorld Setting Generator 是為遊戲 PalWorld 設計的配置文件生成/編輯工具。該工具使玩家能夠輕鬆自定義各種遊戲內參數。 33 | 34 | ## 特點 35 | - **用戶友好:** 通過簡單的表單填寫過程生成 PalWorld 配置文件。 36 | - **豐富的設置:** 自定義難度、時間進度速度、經驗值倍率等元素。 37 | - **即時下載:** 點擊“生成並下載設置文件”按鈕即可立即下載生成的配置文件。 38 | 39 | ## 如何使用 40 | 41 | 1. 訪問 [幻獸帕魯設定產生器](https://dysoncheng.github.io/PalWorldSettingGenerator/setting.html) 在GitHub Page的網站。 42 | 2. 使用您所需的配置參數填寫表單。 43 | 3. 點擊“生成並下載設置文件”按鈕。 44 | 4. 將下載的配置文件應用到您的 PalWorld 遊戲中。 45 | 46 | ## 支援的語言 47 | 48 | - 目前支援多種語言;請隨時使用您瀏覽器的翻譯功能。 49 | 50 | PalWorld Setting Generator 是 PalWorld 社群的一部分,致力於提升遊戲體驗。請隨時使用該工具並提供反饋,以確保遊戲內設置符合玩家期望。 51 | 52 | 感謝您的支持! 53 | 54 | Dyson -------------------------------------------------------------------------------- /ReleaseNotes.md: -------------------------------------------------------------------------------- 1 | # Release Notes 2 | 3 | # Release Notes - January 29, 2024 4 | ## Version 0.11✨ 5 | 6 | ## Feature Enhancements: 7 | ### Configuration Settings UI Improvements: 8 | 9 | - **Range and Number Interaction:** 10 | - Improved the interaction between range and number input elements. 11 | - When moving the range slider, the corresponding number input background now turns light blue. 12 | 13 | ## General Improvements: 14 | 15 | - **Notification System:** 16 | - Enhanced the notification system for better user feedback. 17 | - Notifications now fade out smoothly after being displayed. 18 | 19 | Thank you for using our service! If you encounter any issues or have feedback, please feel free to let us know. 20 | 21 | 22 | ## Version 0.1 🔧✨ (Redefinition) 23 | 24 | - **Note:** The version number has been redefined as pre release v0.1 (Beta). 25 | 26 | ## Ver 0.1.3.3.1 🔧✨ 27 | 28 | This update removes the persistent display of incorrect numeric background colors. I will redo it and adjust the lower limit for reasonable numbers (without limiting the upper bound). 29 | Improved the blocking screen issue when reading windows, making the interface more aesthetically pleasing. 30 | Organizing the directory structure of the files as well. 31 | 32 | ## Ver 0.1.3.3 ✨ 33 | 34 | Eliminated the dropdown menu. Utilizing more intuitive and easily understandable buttons for your convenience. 35 | Adjusted the message notifications. They will no longer obscure the mouse by hiding in the center of the screen. 36 | This update version now supports Server 0.1.3.0. 37 | 38 | ## Ver 0.1.3.2.1 ✨ 39 | 40 | In this version, we have made several fixes and improvements to the project. The main changes include: 41 | 42 | Enhanced Theme Switching 43 | The theme switching functionality now provides a smoother and more pleasant experience. When transitioning to the snow mode, the switch is no longer instantaneous but rather gradual, reducing the impact on the user's eyes. 44 | 45 | ## Ver 0.1.3.2 ✨ 46 | 47 | In this update (Version 1.3.2), I focused on improving the user experience with a more enhanced notification block. Here are the key changes made: 48 | - **Display Speed:** The notification block now appears faster, providing immediate feedback for actions such as copying content to the clipboard. 49 | - **Fade-out Time:** The disappearance of the notification block has been reduced for a quicker and smoother transition. 50 | - **Background Color:** The background color of the notification block has been slightly darkened to improve visibility while maintaining transparency. 51 | - **Opacity Animation:** The opacity transition in and out of the notification block has been optimized, ensuring a seamless and visually pleasing experience. 52 | 53 | ## Ver 0.1.3.1 🔧 54 | 55 | The sliding scrollbar min & max issues are fixed. 56 | The description follows official content. 57 | 58 | ## Ver 0.1.3 🚀 59 | 60 | Introducing a new feature: a sliding scrollbar! Elevate your user experience with this delightful addition. 61 | 62 | ## Ver 0.1.2 🚀 63 | 64 | Added numeric data reading functionality. Easily access and interpret numerical values, enhancing precision in your interactions. 65 | -------------------------------------------------------------------------------- /favicon.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/DysonCheng/PalWorldSettingGenerator/8457170da5d2468080715513cd46708376e4a09d/favicon.ico -------------------------------------------------------------------------------- /imgs/Palworld_KeyVisual_1080p_Loco_C.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/DysonCheng/PalWorldSettingGenerator/8457170da5d2468080715513cd46708376e4a09d/imgs/Palworld_KeyVisual_1080p_Loco_C.png -------------------------------------------------------------------------------- /imgs/R.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/DysonCheng/PalWorldSettingGenerator/8457170da5d2468080715513cd46708376e4a09d/imgs/R.gif -------------------------------------------------------------------------------- /js/HiddenButton.js: -------------------------------------------------------------------------------- 1 | document.addEventListener("DOMContentLoaded", function () { 2 | var HiddenArea = document.getElementById("HiddenArea"); 3 | 4 | var isVisible = false; 5 | 6 | function isScrollPositionReached() { 7 | var triggerPosition = 550; 8 | 9 | return window.scrollY >= triggerPosition; 10 | } 11 | 12 | function handleScroll() { 13 | var currentVisibility = isScrollPositionReached(); 14 | 15 | if (currentVisibility !== isVisible) { 16 | isVisible = currentVisibility; 17 | 18 | if (isVisible) { 19 | document.querySelector(".scrollable-area").classList.add("visible"); 20 | HiddenArea.classList.remove("HiddenArea"); 21 | } else { 22 | document.querySelector(".scrollable-area").classList.remove("visible"); 23 | HiddenArea.classList.add("HiddenArea"); 24 | } 25 | } 26 | } 27 | window.addEventListener("scroll", handleScroll); 28 | 29 | handleScroll(); 30 | }); 31 | -------------------------------------------------------------------------------- /js/generateSettings.js: -------------------------------------------------------------------------------- 1 | function generateSettings() { 2 | var Difficulty = document.querySelector( 3 | 'input[name="Difficulty"]:checked' 4 | ).value; 5 | var DayTimeSpeedRate = document.getElementById("DayTimeSpeedRate").value; 6 | var NightTimeSpeedRate = document.getElementById("NightTimeSpeedRate").value; 7 | var ExpRate = document.getElementById("ExpRate").value; 8 | var PalCaptureRate = document.getElementById("PalCaptureRate").value; 9 | var PalSpawnNumRate = document.getElementById("PalSpawnNumRate").value; 10 | var PalDamageRateAttack = document.getElementById( 11 | "PalDamageRateAttack" 12 | ).value; 13 | var PalDamageRateDefense = document.getElementById( 14 | "PalDamageRateDefense" 15 | ).value; 16 | var PlayerDamageRateAttack = document.getElementById( 17 | "PlayerDamageRateAttack" 18 | ).value; 19 | var PlayerDamageRateDefense = document.getElementById( 20 | "PlayerDamageRateDefense" 21 | ).value; 22 | var PlayerStomachDecreaceRate = document.getElementById( 23 | "PlayerStomachDecreaceRate" 24 | ).value; 25 | var PlayerStaminaDecreaceRate = document.getElementById( 26 | "PlayerStaminaDecreaceRate" 27 | ).value; 28 | var PlayerAutoHPRegeneRate = document.getElementById( 29 | "PlayerAutoHPRegeneRate" 30 | ).value; 31 | var PlayerAutoHpRegeneRateInSleep = document.getElementById( 32 | "PlayerAutoHpRegeneRateInSleep" 33 | ).value; 34 | var PalStomachDecreaceRate = document.getElementById( 35 | "PalStomachDecreaceRate" 36 | ).value; 37 | var PalStaminaDecreaceRate = document.getElementById( 38 | "PalStaminaDecreaceRate" 39 | ).value; 40 | var PalAutoHPRegeneRate = document.getElementById( 41 | "PalAutoHPRegeneRate" 42 | ).value; 43 | var PalAutoHpRegeneRateInSleep = document.getElementById( 44 | "PalAutoHpRegeneRateInSleep" 45 | ).value; 46 | var BuildObjectDamageRate = document.getElementById( 47 | "BuildObjectDamageRate" 48 | ).value; 49 | var BuildObjectDeteriorationDamageRate = document.getElementById( 50 | "BuildObjectDeteriorationDamageRate" 51 | ).value; 52 | var CollectionDropRate = document.getElementById("CollectionDropRate").value; 53 | var CollectionObjectHpRate = document.getElementById( 54 | "CollectionObjectHpRate" 55 | ).value; 56 | var CollectionObjectRespawnSpeedRate = document.getElementById( 57 | "CollectionObjectRespawnSpeedRate" 58 | ).value; 59 | var EnemyDropItemRate = document.getElementById("EnemyDropItemRate").value; 60 | var DeathPenalty = document.querySelector( 61 | 'input[name="DeathPenalty"]:checked' 62 | ).value; 63 | var bEnablePlayerToPlayerDamage = document.querySelector( 64 | 'input[name="bEnablePlayerToPlayerDamage"]:checked' 65 | ).value; 66 | var bEnableFriendlyFire = document.querySelector( 67 | 'input[name="bEnableFriendlyFire"]:checked' 68 | ).value; 69 | var bEnableInvaderEnemy = document.querySelector( 70 | 'input[name="bEnableInvaderEnemy"]:checked' 71 | ).value; 72 | var bActiveUNKO = document.querySelector( 73 | 'input[name="bActiveUNKO"]:checked' 74 | ).value; 75 | var bEnableAimAssistPad = document.querySelector( 76 | 'input[name="bEnableAimAssistPad"]:checked' 77 | ).value; 78 | var bEnableAimAssistKeyboard = document.querySelector( 79 | 'input[name="bEnableAimAssistKeyboard"]:checked' 80 | ).value; 81 | var DropItemMaxNum = document.getElementById("DropItemMaxNum").value; 82 | var DropItemMaxNum_UNKO = document.getElementById( 83 | "DropItemMaxNum_UNKO" 84 | ).value; 85 | var BaseCampMaxNum = document.getElementById("BaseCampMaxNum").value; 86 | var BaseCampWorkerMaxNum = document.getElementById( 87 | "BaseCampWorkerMaxNum" 88 | ).value; 89 | var DropItemAliveMaxHours = document.getElementById( 90 | "DropItemAliveMaxHours" 91 | ).value; 92 | var bAutoResetGuildNoOnlinePlayers = document.querySelector( 93 | 'input[name="bAutoResetGuildNoOnlinePlayers"]:checked' 94 | ).value; 95 | var AutoResetGuildTimeNoOnlinePlayers = document.getElementById( 96 | "AutoResetGuildTimeNoOnlinePlayers" 97 | ).value; 98 | var GuildPlayerMaxNum = document.getElementById("GuildPlayerMaxNum").value; 99 | var PalEggDefaultHatchingTime = document.getElementById( 100 | "PalEggDefaultHatchingTime" 101 | ).value; 102 | var WorkSpeedRate = document.getElementById("WorkSpeedRate").value; 103 | var bIsMultiplay = document.querySelector( 104 | 'input[name="bIsMultiplay"]:checked' 105 | ).value; 106 | var bIsPvP = document.querySelector('input[name="bIsPvP"]:checked').value; 107 | var bCanPickupOtherGuildDeathPenaltyDrop = document.querySelector( 108 | 'input[name="bCanPickupOtherGuildDeathPenaltyDrop"]:checked' 109 | ).value; 110 | var bEnableNonLoginPenalty = document.querySelector( 111 | 'input[name="bEnableNonLoginPenalty"]:checked' 112 | ).value; 113 | var bEnableFastTravel = document.querySelector( 114 | 'input[name="bEnableFastTravel"]:checked' 115 | ).value; 116 | var bIsStartLocationSelectByMap = document.querySelector( 117 | 'input[name="bIsStartLocationSelectByMap"]:checked' 118 | ).value; 119 | var bExistPlayerAfterLogout = document.querySelector( 120 | 'input[name="bExistPlayerAfterLogout"]:checked' 121 | ).value; 122 | var bEnableDefenseOtherGuildPlayer = document.querySelector( 123 | 'input[name="bEnableDefenseOtherGuildPlayer"]:checked' 124 | ).value; 125 | var CoopPlayerMaxNum = document.getElementById("CoopPlayerMaxNum").value; 126 | var ServerPlayerMaxNum = document.getElementById("ServerPlayerMaxNum").value; 127 | var ServerName = '"' + document.getElementById("ServerName").value + '"'; 128 | var ServerDescription = 129 | '"' + document.getElementById("ServerDescription").value + '"'; 130 | var AdminPassword = 131 | '"' + document.getElementById("AdminPassword").value + '"'; 132 | var ServerPassword = 133 | '"' + document.getElementById("ServerPassword").value + '"'; 134 | var PublicPort = document.getElementById("PublicPort").value; 135 | var PublicIP = '"' + document.getElementById("PublicIP").value + '"'; 136 | var RCONEnabled = document.querySelector( 137 | 'input[name="RCONEnabled"]:checked' 138 | ).value; 139 | var RCONPort = document.getElementById("RCONPort").value; 140 | var Region = '"' + document.getElementById("Region").value + '"'; 141 | var bUseAuth = document.querySelector('input[name="bUseAuth"]:checked').value; 142 | var BanListURL = '"' + document.getElementById("BanListURL").value + '"'; 143 | var settingsContent = `[/Script/Pal.PalGameWorldSettings] 144 | OptionSettings=(Difficulty=${Difficulty},DayTimeSpeedRate=${DayTimeSpeedRate},NightTimeSpeedRate=${NightTimeSpeedRate},ExpRate=${ExpRate},PalCaptureRate=${PalCaptureRate},PalSpawnNumRate=${PalSpawnNumRate},PalDamageRateAttack=${PalDamageRateAttack},PalDamageRateDefense=${PalDamageRateDefense},PlayerDamageRateAttack=${PlayerDamageRateAttack},PlayerDamageRateDefense=${PlayerDamageRateDefense},PlayerStomachDecreaceRate=${PlayerStomachDecreaceRate},PlayerStaminaDecreaceRate=${PlayerStaminaDecreaceRate},PlayerAutoHPRegeneRate=${PlayerAutoHPRegeneRate},PlayerAutoHpRegeneRateInSleep=${PlayerAutoHpRegeneRateInSleep},PalStomachDecreaceRate=${PalStomachDecreaceRate},PalStaminaDecreaceRate=${PalStaminaDecreaceRate},PalAutoHPRegeneRate=${PalAutoHPRegeneRate},PalAutoHpRegeneRateInSleep=${PalAutoHpRegeneRateInSleep},BuildObjectDamageRate=${BuildObjectDamageRate},BuildObjectDeteriorationDamageRate=${BuildObjectDeteriorationDamageRate},CollectionDropRate=${CollectionDropRate},CollectionObjectHpRate=${CollectionObjectHpRate},CollectionObjectRespawnSpeedRate=${CollectionObjectRespawnSpeedRate},EnemyDropItemRate=${EnemyDropItemRate},DeathPenalty=${DeathPenalty},bEnablePlayerToPlayerDamage=${bEnablePlayerToPlayerDamage},bEnableFriendlyFire=${bEnableFriendlyFire},bEnableInvaderEnemy=${bEnableInvaderEnemy},bActiveUNKO=${bActiveUNKO},bEnableAimAssistPad=${bEnableAimAssistPad},bEnableAimAssistKeyboard=${bEnableAimAssistKeyboard},DropItemMaxNum=${DropItemMaxNum},DropItemMaxNum_UNKO=${DropItemMaxNum_UNKO},BaseCampMaxNum=${BaseCampMaxNum},BaseCampWorkerMaxNum=${BaseCampWorkerMaxNum},DropItemAliveMaxHours=${DropItemAliveMaxHours},bAutoResetGuildNoOnlinePlayers=${bAutoResetGuildNoOnlinePlayers},AutoResetGuildTimeNoOnlinePlayers=${AutoResetGuildTimeNoOnlinePlayers},GuildPlayerMaxNum=${GuildPlayerMaxNum},PalEggDefaultHatchingTime=${PalEggDefaultHatchingTime},WorkSpeedRate=${WorkSpeedRate},bIsMultiplay=${bIsMultiplay},bIsPvP=${bIsPvP},bCanPickupOtherGuildDeathPenaltyDrop=${bCanPickupOtherGuildDeathPenaltyDrop},bEnableNonLoginPenalty=${bEnableNonLoginPenalty},bEnableFastTravel=${bEnableFastTravel},bIsStartLocationSelectByMap=${bIsStartLocationSelectByMap},bExistPlayerAfterLogout=${bExistPlayerAfterLogout},bEnableDefenseOtherGuildPlayer=${bEnableDefenseOtherGuildPlayer},CoopPlayerMaxNum=${CoopPlayerMaxNum},ServerPlayerMaxNum=${ServerPlayerMaxNum},ServerName=${ServerName},ServerDescription=${ServerDescription},AdminPassword=${AdminPassword},ServerPassword=${ServerPassword},PublicPort=${PublicPort},PublicIP=${PublicIP},RCONEnabled=${RCONEnabled},RCONPort=${RCONPort},Region=${Region},bUseAuth=${bUseAuth},BanListURL=${BanListURL})`; 145 | 146 | copyCodeToClipboard(settingsContent); 147 | 148 | var notification = document.getElementById("notification"); 149 | notification.style.opacity = 1; 150 | setTimeout(function () { 151 | notification.style.opacity = 0; 152 | }, 1500); 153 | } 154 | 155 | function copyCodeToClipboard(code) { 156 | var textarea = document.createElement("textarea"); 157 | textarea.style.position = "fixed"; 158 | textarea.style.opacity = 0; 159 | textarea.value = code; 160 | document.body.appendChild(textarea); 161 | textarea.select(); 162 | document.execCommand("copy"); 163 | document.body.removeChild(textarea); 164 | } 165 | 166 | function SaveSettings() { 167 | var Difficulty = document.querySelector( 168 | 'input[name="Difficulty"]:checked' 169 | ).value; 170 | var DayTimeSpeedRate = document.getElementById("DayTimeSpeedRate").value; 171 | var NightTimeSpeedRate = document.getElementById("NightTimeSpeedRate").value; 172 | var ExpRate = document.getElementById("ExpRate").value; 173 | var PalCaptureRate = document.getElementById("PalCaptureRate").value; 174 | var PalSpawnNumRate = document.getElementById("PalSpawnNumRate").value; 175 | var PalDamageRateAttack = document.getElementById( 176 | "PalDamageRateAttack" 177 | ).value; 178 | var PalDamageRateDefense = document.getElementById( 179 | "PalDamageRateDefense" 180 | ).value; 181 | var PlayerDamageRateAttack = document.getElementById( 182 | "PlayerDamageRateAttack" 183 | ).value; 184 | var PlayerDamageRateDefense = document.getElementById( 185 | "PlayerDamageRateDefense" 186 | ).value; 187 | var PlayerStomachDecreaceRate = document.getElementById( 188 | "PlayerStomachDecreaceRate" 189 | ).value; 190 | var PlayerStaminaDecreaceRate = document.getElementById( 191 | "PlayerStaminaDecreaceRate" 192 | ).value; 193 | var PlayerAutoHPRegeneRate = document.getElementById( 194 | "PlayerAutoHPRegeneRate" 195 | ).value; 196 | var PlayerAutoHpRegeneRateInSleep = document.getElementById( 197 | "PlayerAutoHpRegeneRateInSleep" 198 | ).value; 199 | var PalStomachDecreaceRate = document.getElementById( 200 | "PalStomachDecreaceRate" 201 | ).value; 202 | var PalStaminaDecreaceRate = document.getElementById( 203 | "PalStaminaDecreaceRate" 204 | ).value; 205 | var PalAutoHPRegeneRate = document.getElementById( 206 | "PalAutoHPRegeneRate" 207 | ).value; 208 | var PalAutoHpRegeneRateInSleep = document.getElementById( 209 | "PalAutoHpRegeneRateInSleep" 210 | ).value; 211 | var BuildObjectDamageRate = document.getElementById( 212 | "BuildObjectDamageRate" 213 | ).value; 214 | var BuildObjectDeteriorationDamageRate = document.getElementById( 215 | "BuildObjectDeteriorationDamageRate" 216 | ).value; 217 | var CollectionDropRate = document.getElementById("CollectionDropRate").value; 218 | var CollectionObjectHpRate = document.getElementById( 219 | "CollectionObjectHpRate" 220 | ).value; 221 | var CollectionObjectRespawnSpeedRate = document.getElementById( 222 | "CollectionObjectRespawnSpeedRate" 223 | ).value; 224 | var EnemyDropItemRate = document.getElementById("EnemyDropItemRate").value; 225 | var DeathPenalty = document.querySelector( 226 | 'input[name="DeathPenalty"]:checked' 227 | ).value; 228 | var bEnablePlayerToPlayerDamage = document.querySelector( 229 | 'input[name="bEnablePlayerToPlayerDamage"]:checked' 230 | ).value; 231 | var bEnableFriendlyFire = document.querySelector( 232 | 'input[name="bEnableFriendlyFire"]:checked' 233 | ).value; 234 | var bEnableInvaderEnemy = document.querySelector( 235 | 'input[name="bEnableInvaderEnemy"]:checked' 236 | ).value; 237 | var bActiveUNKO = document.querySelector( 238 | 'input[name="bActiveUNKO"]:checked' 239 | ).value; 240 | var bEnableAimAssistPad = document.querySelector( 241 | 'input[name="bEnableAimAssistPad"]:checked' 242 | ).value; 243 | var bEnableAimAssistKeyboard = document.querySelector( 244 | 'input[name="bEnableAimAssistKeyboard"]:checked' 245 | ).value; 246 | var DropItemMaxNum = document.getElementById("DropItemMaxNum").value; 247 | var DropItemMaxNum_UNKO = document.getElementById( 248 | "DropItemMaxNum_UNKO" 249 | ).value; 250 | var BaseCampMaxNum = document.getElementById("BaseCampMaxNum").value; 251 | var BaseCampWorkerMaxNum = document.getElementById( 252 | "BaseCampWorkerMaxNum" 253 | ).value; 254 | var DropItemAliveMaxHours = document.getElementById( 255 | "DropItemAliveMaxHours" 256 | ).value; 257 | var bAutoResetGuildNoOnlinePlayers = document.querySelector( 258 | 'input[name="bAutoResetGuildNoOnlinePlayers"]:checked' 259 | ).value; 260 | var AutoResetGuildTimeNoOnlinePlayers = document.getElementById( 261 | "AutoResetGuildTimeNoOnlinePlayers" 262 | ).value; 263 | var GuildPlayerMaxNum = document.getElementById("GuildPlayerMaxNum").value; 264 | var PalEggDefaultHatchingTime = document.getElementById( 265 | "PalEggDefaultHatchingTime" 266 | ).value; 267 | var WorkSpeedRate = document.getElementById("WorkSpeedRate").value; 268 | var bIsMultiplay = document.querySelector( 269 | 'input[name="bIsMultiplay"]:checked' 270 | ).value; 271 | var bIsPvP = document.querySelector('input[name="bIsPvP"]:checked').value; 272 | var bCanPickupOtherGuildDeathPenaltyDrop = document.querySelector( 273 | 'input[name="bCanPickupOtherGuildDeathPenaltyDrop"]:checked' 274 | ).value; 275 | var bEnableNonLoginPenalty = document.querySelector( 276 | 'input[name="bEnableNonLoginPenalty"]:checked' 277 | ).value; 278 | var bEnableFastTravel = document.querySelector( 279 | 'input[name="bEnableFastTravel"]:checked' 280 | ).value; 281 | var bIsStartLocationSelectByMap = document.querySelector( 282 | 'input[name="bIsStartLocationSelectByMap"]:checked' 283 | ).value; 284 | var bExistPlayerAfterLogout = document.querySelector( 285 | 'input[name="bExistPlayerAfterLogout"]:checked' 286 | ).value; 287 | var bEnableDefenseOtherGuildPlayer = document.querySelector( 288 | 'input[name="bEnableDefenseOtherGuildPlayer"]:checked' 289 | ).value; 290 | var CoopPlayerMaxNum = document.getElementById("CoopPlayerMaxNum").value; 291 | var ServerPlayerMaxNum = document.getElementById("ServerPlayerMaxNum").value; 292 | var ServerName = '"' + document.getElementById("ServerName").value + '"'; 293 | var ServerDescription = 294 | '"' + document.getElementById("ServerDescription").value + '"'; 295 | var AdminPassword = 296 | '"' + document.getElementById("AdminPassword").value + '"'; 297 | var ServerPassword = 298 | '"' + document.getElementById("ServerPassword").value + '"'; 299 | var PublicPort = document.getElementById("PublicPort").value; 300 | var PublicIP = '"' + document.getElementById("PublicIP").value + '"'; 301 | var RCONEnabled = document.querySelector( 302 | 'input[name="RCONEnabled"]:checked' 303 | ).value; 304 | var RCONPort = document.getElementById("RCONPort").value; 305 | var Region = '"' + document.getElementById("Region").value + '"'; 306 | var bUseAuth = document.querySelector('input[name="bUseAuth"]:checked').value; 307 | var BanListURL = '"' + document.getElementById("BanListURL").value + '"'; 308 | var settingsContent = `[/Script/Pal.PalGameWorldSettings] 309 | OptionSettings=(Difficulty=${Difficulty},DayTimeSpeedRate=${DayTimeSpeedRate},NightTimeSpeedRate=${NightTimeSpeedRate},ExpRate=${ExpRate},PalCaptureRate=${PalCaptureRate},PalSpawnNumRate=${PalSpawnNumRate},PalDamageRateAttack=${PalDamageRateAttack},PalDamageRateDefense=${PalDamageRateDefense},PlayerDamageRateAttack=${PlayerDamageRateAttack},PlayerDamageRateDefense=${PlayerDamageRateDefense},PlayerStomachDecreaceRate=${PlayerStomachDecreaceRate},PlayerStaminaDecreaceRate=${PlayerStaminaDecreaceRate},PlayerAutoHPRegeneRate=${PlayerAutoHPRegeneRate},PlayerAutoHpRegeneRateInSleep=${PlayerAutoHpRegeneRateInSleep},PalStomachDecreaceRate=${PalStomachDecreaceRate},PalStaminaDecreaceRate=${PalStaminaDecreaceRate},PalAutoHPRegeneRate=${PalAutoHPRegeneRate},PalAutoHpRegeneRateInSleep=${PalAutoHpRegeneRateInSleep},BuildObjectDamageRate=${BuildObjectDamageRate},BuildObjectDeteriorationDamageRate=${BuildObjectDeteriorationDamageRate},CollectionDropRate=${CollectionDropRate},CollectionObjectHpRate=${CollectionObjectHpRate},CollectionObjectRespawnSpeedRate=${CollectionObjectRespawnSpeedRate},EnemyDropItemRate=${EnemyDropItemRate},DeathPenalty=${DeathPenalty},bEnablePlayerToPlayerDamage=${bEnablePlayerToPlayerDamage},bEnableFriendlyFire=${bEnableFriendlyFire},bEnableInvaderEnemy=${bEnableInvaderEnemy},bActiveUNKO=${bActiveUNKO},bEnableAimAssistPad=${bEnableAimAssistPad},bEnableAimAssistKeyboard=${bEnableAimAssistKeyboard},DropItemMaxNum=${DropItemMaxNum},DropItemMaxNum_UNKO=${DropItemMaxNum_UNKO},BaseCampMaxNum=${BaseCampMaxNum},BaseCampWorkerMaxNum=${BaseCampWorkerMaxNum},DropItemAliveMaxHours=${DropItemAliveMaxHours},bAutoResetGuildNoOnlinePlayers=${bAutoResetGuildNoOnlinePlayers},AutoResetGuildTimeNoOnlinePlayers=${AutoResetGuildTimeNoOnlinePlayers},GuildPlayerMaxNum=${GuildPlayerMaxNum},PalEggDefaultHatchingTime=${PalEggDefaultHatchingTime},WorkSpeedRate=${WorkSpeedRate},bIsMultiplay=${bIsMultiplay},bIsPvP=${bIsPvP},bCanPickupOtherGuildDeathPenaltyDrop=${bCanPickupOtherGuildDeathPenaltyDrop},bEnableNonLoginPenalty=${bEnableNonLoginPenalty},bEnableFastTravel=${bEnableFastTravel},bIsStartLocationSelectByMap=${bIsStartLocationSelectByMap},bExistPlayerAfterLogout=${bExistPlayerAfterLogout},bEnableDefenseOtherGuildPlayer=${bEnableDefenseOtherGuildPlayer},CoopPlayerMaxNum=${CoopPlayerMaxNum},ServerPlayerMaxNum=${ServerPlayerMaxNum},ServerName=${ServerName},ServerDescription=${ServerDescription},AdminPassword=${AdminPassword},ServerPassword=${ServerPassword},PublicPort=${PublicPort},PublicIP=${PublicIP},RCONEnabled=${RCONEnabled},RCONPort=${RCONPort},Region=${Region},bUseAuth=${bUseAuth},BanListURL=${BanListURL})`; 310 | 311 | var blob = new Blob([settingsContent], { type: "text/plain" }); 312 | var a = document.createElement("a"); 313 | a.href = window.URL.createObjectURL(blob); 314 | a.download = "PalWorldSettings.ini"; 315 | document.body.appendChild(a); 316 | a.click(); 317 | document.body.removeChild(a); 318 | } 319 | -------------------------------------------------------------------------------- /js/googleTranslateElementInit.js: -------------------------------------------------------------------------------- 1 | function googleTranslateElementInit() { 2 | new google.translate.TranslateElement( 3 | { 4 | pageLanguage: "TW-zh", 5 | includedLanguages: "en,es,fr,de,it,pt,ru,zh-CN,ja,ko", 6 | AutoDisplay: false, 7 | }, 8 | "google_translate_element" 9 | ); 10 | } 11 | -------------------------------------------------------------------------------- /js/parseConfig.js: -------------------------------------------------------------------------------- 1 | function parseConfig() { 2 | var configText = document.getElementById("configField").value; 3 | var regex = /\(([^)]+)\)/; 4 | var matches = regex.exec(configText); 5 | 6 | if (matches && matches.length > 1) { 7 | var configLines = matches[1].split(","); 8 | 9 | configLines.forEach(function (line) { 10 | var keyValue = line.split("="); 11 | 12 | if (keyValue.length === 2) { 13 | var key = keyValue[0].trim(); 14 | var value = keyValue[1].trim().replace(/["']/g, ""); 15 | var inputElement = document.getElementsByName(key)[0]; 16 | 17 | if (inputElement) { 18 | var defaultValue = inputElement.defaultValue; 19 | 20 | if (inputElement.type === "radio") { 21 | var radioButtons = document.getElementsByName(key); 22 | for (var i = 0; i < radioButtons.length; i++) { 23 | if (radioButtons[i].value === value) { 24 | radioButtons[i].checked = true; 25 | 26 | break; 27 | } 28 | } 29 | } else { 30 | inputElement.value = value; 31 | if (value != defaultValue) { 32 | inputElement.style.backgroundColor = "pink"; 33 | } else { 34 | inputElement.style.backgroundColor = ""; 35 | } 36 | } 37 | 38 | console.log("Variable Name:", key, "Value:", value); 39 | } 40 | } 41 | }); 42 | 43 | document.getElementById("configField").value = ""; 44 | 45 | var notification = document.getElementById("notification2"); 46 | notification.style.opacity = 1; 47 | setTimeout(function () { 48 | notification.style.opacity = 0; 49 | }, 1500); 50 | } 51 | } 52 | -------------------------------------------------------------------------------- /js/reset.js: -------------------------------------------------------------------------------- 1 | function resetValue(elementId) { 2 | var numberInput = document.getElementById(elementId); 3 | var sliderInput = document.getElementById("slider" + elementId); 4 | numberInput.value = numberInput.defaultValue; 5 | sliderInput.value = sliderInput.defaultValue; 6 | updateInputValue(elementId, "slider" + elementId); 7 | } 8 | function updateInputValue(elementId, sliderId) { 9 | var numberInput = document.getElementById(elementId); 10 | var sliderInput = document.getElementById(sliderId); 11 | numberInput.value = sliderInput.value; 12 | } 13 | -------------------------------------------------------------------------------- /js/toggleSnowMode.js: -------------------------------------------------------------------------------- 1 | function toggleSnowMode() { 2 | var container = document.getElementById("container"); 3 | container.classList.toggle("snow-mode"); 4 | var body = document.body; 5 | body.classList.toggle("snow-mode"); 6 | 7 | setTimeout(function () { 8 | var links = document.querySelectorAll(".center-container a"); 9 | var isSnowMode = body.classList.contains("snow-mode"); 10 | links.forEach(function (link) { 11 | link.style.color = isSnowMode ? "black" : "snow"; 12 | }); 13 | }, 100); 14 | } 15 | -------------------------------------------------------------------------------- /js/updatetime.js: -------------------------------------------------------------------------------- 1 | const githubUsername = "DysonCheng"; 2 | const repoName = "PalWorldSettingGenerator"; 3 | const githubApiUrl = `https://api.github.com/repos/${githubUsername}/${repoName}`; 4 | 5 | function formatUpdateDate(dateString) { 6 | const options = { year: "numeric", month: "long", day: "numeric" }; 7 | //, hour: 'numeric', minute: 'numeric', second: 'numeric' 8 | return new Date(dateString).toLocaleDateString(undefined, options); 9 | } 10 | 11 | fetch(githubApiUrl) 12 | .then((response) => response.json()) 13 | .then((repoData) => { 14 | const lastUpdate = repoData.updated_at; 15 | const lastUpdateFormatted = formatUpdateDate(lastUpdate); 16 | document.getElementById( 17 | "updateResult" 18 | ).textContent = `Last Update: ${lastUpdateFormatted}`; 19 | }) 20 | .catch((error) => { 21 | console.error("Error fetching GitHub data:", error); 22 | document.getElementById("updateResult").textContent = 23 | "Unable to fetch update time."; 24 | }); 25 | 26 | document.addEventListener("DOMContentLoaded", function () { 27 | async function getGitHubVersion() { 28 | const repoOwner = "DysonCheng"; 29 | const repoName = "PalWorldSettingGenerator"; 30 | 31 | try { 32 | const response = await fetch( 33 | `https://api.github.com/repos/${repoOwner}/${repoName}/releases/latest` 34 | ); 35 | 36 | if (!response.ok) { 37 | throw new Error(`HTTP error! Status: ${response.status}`); 38 | } 39 | 40 | const data = await response.json(); 41 | 42 | const version = data.tag_name; 43 | 44 | const versionDisplay = document.getElementById("versionDisplay"); 45 | versionDisplay.innerHTML = `最新的版本號:${version}`; 46 | } catch (error) { 47 | console.error("獲取版本號時發生錯誤:", error.message); 48 | } 49 | } 50 | 51 | getGitHubVersion(); 52 | }); 53 | -------------------------------------------------------------------------------- /setting.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 13 | 14 | 15 | 16 | PalWorld Settings Generator 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 27 | 28 | 29 | 30 |
31 | 32 | 33 | 34 | 35 | 36 | 37 |
38 | 39 |
40 | 41 | 42 | 43 | 46 | 49 | 52 | 55 | 58 | 59 |
其實你可以從這邊開始(官方): 44 | 專屬伺服器設定指南 45 | 47 | 伺服器遊戲平衡建議 48 | 50 | 如何設定成Community伺服器? 51 | 53 | 伺服器命令一覽 54 | 56 |
57 |
60 |
61 | down 62 |

🌺PalWorld Settings Generator🌺

63 |

PalWorld設定產生器 - Server Version 0.1.5.0

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87 | 88 | 89 | 92 | 93 | 94 | 95 | 96 | 106 | 107 | 108 | 109 | 110 | 116 | 117 | 118 | 119 | 120 | 127 | 128 | 129 | 130 | 131 | 137 | 138 | 139 | 140 | 141 | 148 | 149 | 150 | 151 | 152 | 159 | 160 | 161 | 162 | 163 | 170 | 171 | 172 | 173 | 174 | 181 | 182 | 183 | 184 | 185 | 192 | 193 | 194 | 195 | 196 | 203 | 204 | 205 | 206 | 207 | 215 | 216 | 217 | 218 | 219 | 227 | 228 | 229 | 230 | 231 | 238 | 239 | 240 | 241 | 242 | 250 | 251 | 252 | 253 | 254 | 255 | 262 | 263 | 264 | 265 | 266 | 273 | 274 | 275 | 276 | 277 | 284 | 285 | 286 | 287 | 288 | 296 | 297 | 298 | 299 | 300 | 307 | 308 | 309 | 310 | 311 | 319 | 320 | 321 | 322 | 323 | 324 | 331 | 332 | 333 | 334 | 335 | 342 | 343 | 344 | 345 | 346 | 354 | 355 | 356 | 357 | 358 | 365 | 366 | 367 | 368 | 369 | 381 | 382 | 383 | 384 | 387 | 388 | 389 | 390 | 391 | 392 | 399 | 400 | 401 | 402 | 403 | 409 | 410 | 411 | 412 | 413 | 419 | 420 | 421 | 422 | 423 | 429 | 430 | 431 | 432 | 433 | 439 | 440 | 441 | 442 | 443 | 450 | 451 | 452 | 453 | 454 | 455 | 462 | 463 | 464 | 465 | 466 | 473 | 474 | 475 | 476 | 477 | 484 | 485 | 486 | 487 | 488 | 495 | 496 | 497 | 498 | 499 | 506 | 507 | 508 | 509 | 510 | 511 | 519 | 520 | 521 | 522 | 523 | 524 | 525 | 533 | 534 | 535 | 536 | 537 | 544 | 545 | 546 | 547 | 548 | 556 | 557 | 558 | 559 | 560 | 567 | 568 | 569 | 570 | 571 | 572 | 578 | 579 | 580 | 581 | 582 | 588 | 589 | 590 | 591 | 592 | 600 | 601 | 602 | 603 | 604 | 610 | 611 | 612 | 613 | 614 | 620 | 621 | 622 | 623 | 624 | 631 | 632 | 633 | 634 | 635 | 636 | 642 | 643 | 644 | 645 | 646 | 647 | 655 | 656 | 657 | 658 | 659 | 660 | 667 | 668 | 669 | 670 | 671 | 678 | 679 | 680 | 681 | 682 | 683 | 684 | 685 | 686 | 687 | 688 | 689 | 690 | 691 | 692 | 693 | 694 | 695 | 696 | 697 | 698 | 699 | 700 | 701 | 702 | 703 | 704 | 705 | 706 | 707 | 708 | 709 | 710 | 711 | 712 | 713 | 719 | 720 | 721 | 722 | 723 | 724 | 725 | 726 | 727 | 728 | 729 | 730 | 731 | 732 | 733 | 734 | 740 | 741 | 742 | 743 | 744 | 746 | 747 |
90 | 遊戲設定 🕹️ 91 |
Difficulty調整遊戲的整體難度 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 會整體影響各種機率與數值. 105 |
DayTimeSpeedRate白天流逝速度 112 | 114 | 🔄(數字越大白天越短) 115 |
NightTimeSpeedRate夜晚流逝速度 121 | 123 | 125 | 🔄(數字越大夜晚越短) 126 |
ExpRate經驗值倍率 133 | 135 | 🔄(數字越大升級越快) 136 |
PalCaptureRate捕獲機率倍率 142 | 144 | 146 | 🔄(數字越大機率越高) 147 |
PalSpawnNumRatePals出現數量倍率 153 | 155 | 157 | 🔄(數字越大數量越多) 158 |
PalDamageRateAttackPals攻擊傷害倍率 164 | 166 | 168 | 🔄(數字越大攻擊越高) 169 |
PalDamageRateDefensePals承受傷害倍率 175 | 177 | 179 | 🔄(數字越小受傷越少) 180 |
PlayerDamageRateAttack玩家攻擊傷害倍率 186 | 188 | 190 | 🔄(數字越大攻擊越高) 191 |
PlayerDamageRateDefense玩家承受傷害倍率 197 | 199 | 201 | 🔄(數字越小受傷越少) 202 |
PlayerStomachDecreaceRate玩家飽食度降低倍率 208 | 210 | 213 | 🔄(數字越小越不容易餓) 214 |
PlayerStaminaDecreaceRate玩家耐力降低倍率 220 | 222 | 225 | 🔄(數字越小耐力消耗越慢) 226 |
PlayerAutoHPRegeneRate玩家生命值自然回復倍率 232 | 234 | 236 | 🔄(數字越大回復生命值越快) 237 |
PlayerAutoHpRegeneRateInSleep玩家睡眠時生命值回復倍率 243 | 245 | 248 | 🔄(數字越大回復生命值越多) 249 |
PalStomachDecreaceRatePals飽食度降低倍率 256 | 258 | 260 | 🔄(數字越小越不容易餓) 261 |
PalStaminaDecreaceRatePals耐力降低倍率 267 | 269 | 271 | 🔄(數字越小耐力消耗越慢) 272 |
PalAutoHPRegeneRatePals生命值自然回復倍率 278 | 280 | 282 | 🔄(數字越大回復生命值越快) 283 |
PalAutoHpRegeneRateInSleepPals睡眠時生命自然回復倍率 289 | 291 | 294 | 🔄(數字越大回復生命值越多) 295 |
BuildObjectDamageRate對建築傷害倍率 301 | 303 | 305 | 🔄(數字越大傷害越大) 306 |
BuildObjectDeteriorationDamageRate建築物的劣化速度倍率 312 | 314 | 317 | 🔄(數字越小劣化越慢) 318 |
CollectionDropRate道具採集量倍率 325 | 327 | 329 | 🔄(數字越大掉落越多) 330 |
CollectionObjectHpRate可採集物品生命值倍率 336 | 338 | 340 | 🔄(數字越大數量越多) 341 |
CollectionObjectRespawnSpeedRate可採集物品刷新時間間隔 347 | 349 | 352 | 🔄(數字越小刷新越快) 353 |
EnemyDropItemRate道具掉落量倍率 359 | 361 | 363 | 🔄(數字越大數量越多) 364 |
DeathPenalty死亡懲罰 370 | 371 | 372 | 373 | 374 |
375 | 376 | 377 |
378 | 379 | 380 |
385 | 伺服器設定 🛠️ 386 |
bEnablePlayerToPlayerDamage開啟玩家對玩家造成傷害 393 | 394 | 395 | 397 | 398 |
bEnableFriendlyFire開啟同隊傷害 404 | 405 | 406 | 407 | 408 |
bEnableInvaderEnemy是否會發生襲擊事件 414 | 415 | 416 | 417 | 418 |
bActiveUNKO啟用UNKO 424 | 425 | 426 | 427 | 428 |
bEnableAimAssistPad啟用手柄瞄準輔助 434 | 435 | 436 | 437 | 438 |
bEnableAimAssistKeyboard啟用鍵盤瞄準輔助 444 | 445 | 446 | 448 | 449 |
DropItemMaxNum世界內的掉落物上限 456 | 458 | 460 | 🔄(數字越大允許掉落物越多) 461 |
DropItemMaxNum_UNKOUNKO掉落物上限 467 | 469 | 471 | 🔄(數字越大允許掉落物越多) 472 |
BaseCampMaxNum據點數量上限 478 | 480 | 482 | 🔄(數字越大允許據點數量越多) 483 |
BaseCampWorkerMaxNum據點工作Pals數量上限 489 | 491 | 493 | 🔄(數字越大允許Pals越多) 494 |
DropItemAliveMaxHours掉落物保留最大時間 500 | 502 | 504 | 🔄(數字越小掉落物消失越快) 505 |
bAutoResetGuildNoOnlinePlayers沒上線玩家自動退出公會 512 | 514 | 515 | 517 | 518 |
AutoResetGuildTimeNoOnlinePlayers沒上線玩家公會自動退出時間 526 | 528 | 531 | 🔄(數字越小越快重置) 532 |
GuildPlayerMaxNum公會人數上限 538 | 540 | 542 | 🔄(數字越大允許人數越多) 543 |
PalEggDefaultHatchingTime巨大蛋孵化時間(小時) 549 | 551 | 554 | 🔄(數字越小孵化越快) 555 |
WorkSpeedRate工作速度倍率 561 | 563 | 565 | 🔄(數字越大工作越快) 566 |
bIsMultiplay是否多人遊玩 573 | 574 | 575 | 576 | 577 |
bIsPvP是否開啟PvP模式 583 | 584 | 585 | 586 | 587 |
bCanPickupOtherGuildDeathPenaltyDrop能否撿取其他公會死亡掉落物 593 | 595 | 596 | 598 | 599 |
bEnableNonLoginPenalty是否啟用沒登入處罰 605 | 606 | 607 | 608 | 609 |
bEnableFastTravel是否啟用快速移動 615 | 616 | 617 | 618 | 619 |
bIsStartLocationSelectByMap能否新角色可選擇出生點 625 | 627 | 628 | 629 | 630 |
bExistPlayerAfterLogout登出後玩家仍存在 637 | 638 | 639 | 640 | 641 |
bEnableDefenseOtherGuildPlayer是否會受到其他公會傷害 648 | 650 | 651 | 653 | 654 |
CoopPlayerMaxNum合作玩家人數上限 661 | 663 | 665 | 🔄(數字越大允許合作玩家越多) 666 |
ServerPlayerMaxNum伺服器人數上限 672 | 674 | 676 | 🔄(數字越大允許容納人數越多) 677 |
ServerName伺服器名稱
ServerDescription伺服器描述
AdminPassword管理員密碼
ServerPassword伺服器密碼
PublicPort公開連接埠
PublicIP公開IP
RCONEnabledRCON啟用 714 | 715 | 716 | 717 | 718 |
RCONPortRCON連接埠
Region區域
bUseAuth是否使用身份驗證 735 | 736 | 737 | 738 | 739 |
BanListURL封鎖清單URL 745 |
748 |
749 |
750 | 757 | 758 | 797 | 798 | 815 | 816 | 817 | 818 | 819 | -------------------------------------------------------------------------------- /styles.css: -------------------------------------------------------------------------------- 1 | table.special-table { 2 | border-collapse: collapse; 3 | border: none; 4 | } 5 | 6 | table.special-table td { 7 | border-collapse: collapse; 8 | border: none; 9 | } 10 | 11 | table.special-table a { 12 | color: snow; 13 | text-decoration: none; 14 | transition: color 1s ease; 15 | } 16 | 17 | .special-table .left-align { 18 | text-align: left; 19 | } 20 | 21 | .special-table .right-align { 22 | text-align: right; 23 | } 24 | 25 | body.snow-mode table.special-table a { 26 | color: black; 27 | } 28 | 29 | 30 | .banner-table { 31 | border-collapse: collapse; 32 | border: none; 33 | } 34 | 35 | .banner-table td { 36 | border: none; 37 | padding: 10px; 38 | } 39 | 40 | .banner-table .left-align { 41 | text-align: left; 42 | } 43 | 44 | .banner-table .right-align { 45 | text-align: right; 46 | } 47 | 48 | 49 | .reset-btn { 50 | margin-left: 10px; 51 | cursor: pointer; 52 | } 53 | 54 | body::before { 55 | content: ""; 56 | position: fixed; 57 | top: 0; 58 | left: 0; 59 | width: 100%; 60 | height: 100%; 61 | background: rgba(0, 0, 0, 0.5); 62 | z-index: -1; 63 | transition: background-color 1s ease; 64 | } 65 | 66 | body.snow-mode::before { 67 | content: ""; 68 | position: fixed; 69 | top: 0; 70 | left: 0; 71 | width: 100%; 72 | height: 100%; 73 | background: none; 74 | z-index: -1; 75 | } 76 | 77 | body { 78 | background-image: url('imgs/Palworld_KeyVisual_1080p_Loco_C.png'); 79 | background-size: cover; 80 | background-position: center; 81 | background-attachment: fixed; 82 | margin: 0; 83 | padding: 0; 84 | overflow: auto; 85 | font-family: Calibri, Arial, sans-serif; 86 | position: relative; 87 | transition: background-color 1s ease; 88 | } 89 | 90 | .small-gif { 91 | width: 2%; 92 | display: block; 93 | margin: auto; 94 | } 95 | 96 | .scrollable-area { 97 | z-index: 1; 98 | opacity: 0; 99 | transition: opacity 0.2s ease-in-out; 100 | position: fixed; 101 | } 102 | 103 | 104 | .scrollable-area.visible { 105 | opacity: 1; 106 | z-index: 9; 107 | } 108 | 109 | .loaddata { 110 | position: fixed; 111 | right: 2%; 112 | bottom: 19%; 113 | display: flex; 114 | flex-direction: column; 115 | align-items: flex-end; 116 | } 117 | 118 | .button0 { 119 | position: fixed; 120 | right: 2%; 121 | bottom: 19%; 122 | font-size: 1.5vw; 123 | } 124 | 125 | .button1 { 126 | position: fixed; 127 | right: 2%; 128 | bottom: 5%; 129 | font-size: 1.5vw; 130 | } 131 | 132 | .button2 { 133 | position: fixed; 134 | right: 2%; 135 | bottom: 12%; 136 | font-size: 1.5vw; 137 | } 138 | 139 | .button3 { 140 | position: fixed; 141 | left: 2%; 142 | bottom: 5%; 143 | font-size: 1.5vw; 144 | } 145 | 146 | .button4 { 147 | position: fixed; 148 | left: 2%; 149 | bottom: 12%; 150 | font-size: 1.5vw; 151 | } 152 | 153 | .contentner { 154 | position: relative; 155 | z-index: 1; 156 | background: rgba(0, 0, 0, 0.7); 157 | color: #fff; 158 | padding: 20px; 159 | border-radius: 10px; 160 | backdrop-filter: blur(18px); 161 | margin-top: 85vh; 162 | font-style: Normal; 163 | font-size: 1vw; 164 | margin-bottom: 5vh; 165 | margin-left: 3vh; 166 | margin-right: 3vh; 167 | font-family: Calibri, "Microsoft JhengHei", Arial, sans-serif; 168 | transition: background-color 1s ease; 169 | } 170 | 171 | .center-container a { 172 | color: snow; 173 | text-decoration: none; 174 | transition: color 1s ease; 175 | } 176 | 177 | .buttom-container a { 178 | color: snow; 179 | text-decoration: none; 180 | transition: color 1s ease; 181 | } 182 | 183 | .contentner.snow-mode { 184 | background: rgba(255, 255, 255, 0.7); 185 | color: #000; 186 | } 187 | 188 | h1, 189 | h2 { 190 | color: snow; 191 | font-family: Calibri, Arial, sans-serif; 192 | text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.8); 193 | text-align: center; 194 | } 195 | 196 | h3 { 197 | color: snow; 198 | font-family: Calibri, Arial, sans-serif; 199 | text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.8); 200 | text-align: right; 201 | } 202 | 203 | .snow-mode h1, 204 | .snow-mode h2 { 205 | color: #000; 206 | text-shadow: 2px 2px 4px rgba(255, 255, 255, 0.8); 207 | text-align: center; 208 | } 209 | 210 | .snow-mode h3 { 211 | color: #000; 212 | text-shadow: 2px 2px 4px rgba(255, 255, 255, 0.8); 213 | text-align: right; 214 | } 215 | 216 | table { 217 | border-collapse: collapse; 218 | width: 100%; 219 | } 220 | 221 | table, 222 | th, 223 | td { 224 | border: 1px solid black; 225 | } 226 | 227 | th, 228 | td { 229 | padding: 8px; 230 | font-family: Calibri, Arial, sans-serif; 231 | } 232 | 233 | 234 | td:first-child, 235 | th:first-child { 236 | text-align: right; 237 | } 238 | 239 | 240 | td:nth-child(2), 241 | th:nth-child(2) { 242 | text-align: right; 243 | } 244 | 245 | 246 | td:nth-child(3), 247 | th:nth-child(3) { 248 | text-align: left; 249 | } 250 | 251 | footer { 252 | text-align: center; 253 | background-color: #333; 254 | color: white; 255 | padding: 10px; 256 | font-family: Calibri, Arial, sans-serif; 257 | font-size: 1vw; 258 | } 259 | 260 | footer p { 261 | margin: 0; 262 | text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.8); 263 | font-family: Calibri, Arial, sans-serif; 264 | font-size: 1vw; 265 | } 266 | 267 | #google_translate_element { 268 | position: sticky; 269 | z-index: 2; 270 | } 271 | 272 | #notification { 273 | position: fixed; 274 | top: 10%; 275 | right: 0%; 276 | transform: translate(0%, 0%); 277 | padding: 20px; 278 | background-color: rgba(95, 203, 73, 0.7); 279 | color: #fff; 280 | border-radius: 10px; 281 | opacity: 0; 282 | transition: opacity 0.5s ease-in-out; 283 | z-index: 9; 284 | font-size: 1vw; 285 | pointer-events: none; 286 | } 287 | 288 | #notification2 { 289 | position: fixed; 290 | top: 10%; 291 | right: 0%; 292 | transform: translate(0%, 0%); 293 | padding: 20px; 294 | background-color: rgba(95, 203, 73, 0.7); 295 | color: #fff; 296 | border-radius: 10px; 297 | opacity: 0; 298 | transition: opacity 0.5s ease-in-out; 299 | z-index: 9; 300 | font-size: 1vw; 301 | pointer-events: none; 302 | } 303 | 304 | :root { 305 | --radio-checked-color: #3498db; 306 | --radio-unchecked-color: #7f8c8d; 307 | } 308 | 309 | input[type="radio"] { 310 | display: none; 311 | } 312 | 313 | input[type="radio"]+label { 314 | position: relative; 315 | padding-left: 1.2vw; 316 | cursor: pointer; 317 | display: inline-block; 318 | line-height: 1.5; 319 | font-size: 1vw; 320 | } 321 | 322 | input[type="radio"]+label:before { 323 | align-items: center; 324 | content: ''; 325 | position: absolute; 326 | left: 0; 327 | top: 50%; 328 | transform: translateY(-50%); 329 | width: 1vw; 330 | height: 1vw; 331 | border: 1% solid var(--radio-unchecked-color); 332 | background-color: #fff; 333 | transition: background-color 0.3s ease, border-color 0.3s ease; 334 | } 335 | 336 | input[type="radio"]:checked+label:before { 337 | border-color: var(--radio-checked-color); 338 | background-color: var(--radio-checked-color); 339 | } 340 | 341 | input[type="radio"]+label:before { 342 | border-radius: 4px; 343 | } --------------------------------------------------------------------------------