├── .gitattributes ├── Double Edged Blade ├── dialogue.txt ├── errors.txt ├── game │ ├── Baskervville-Italic.otf │ ├── Baskervville-Italic.ttf │ ├── Baskervville-Regular.otf │ ├── Baskervville-Regular.ttf │ ├── audio │ │ ├── Nothing Left To Do (2021 Remake).mp3 │ │ ├── a-blessing-and-a-curse.mp3 │ │ ├── blessing-piano.mp3 │ │ ├── brushed-under-the-carpet.mp3 │ │ ├── first-year-prologue.mp3 │ │ ├── stranger-piano.mp3 │ │ ├── who-is-this-stranger.mp3 │ │ └── you-wont-forget-me.mp3 │ ├── cache │ │ ├── bytecode.rpyb │ │ ├── pyanalysis.rpyb │ │ └── screens.rpyb │ ├── elise1.rpy │ ├── elise1.rpyc │ ├── elise2.rpy │ ├── elise2.rpyc │ ├── gui.rpy │ ├── gui.rpyc │ ├── gui │ │ ├── auc.png │ │ ├── aucdark.png │ │ ├── bar │ │ │ ├── bottom.png │ │ │ ├── left.png │ │ │ ├── right.png │ │ │ └── top.png │ │ ├── button │ │ │ ├── check_foreground.png │ │ │ ├── check_selected_foreground.png │ │ │ ├── choice_hover_background.png │ │ │ ├── choice_idle_background.png │ │ │ ├── hover_background.png │ │ │ ├── idle_background.png │ │ │ ├── quick_hover_background.png │ │ │ ├── quick_idle_background.png │ │ │ ├── radio_foreground.png │ │ │ ├── radio_selected_foreground.png │ │ │ ├── slot_hover_background.png │ │ │ └── slot_idle_background.png │ │ ├── frame.png │ │ ├── game_menu.png │ │ ├── main_menu.png │ │ ├── namebox.png │ │ ├── notify.png │ │ ├── nvl.png │ │ ├── overlay │ │ │ ├── char_description.png │ │ │ ├── confirm.png │ │ │ ├── game_menu - Copy.png │ │ │ ├── game_menu.png │ │ │ ├── game_menu.png~ │ │ │ └── main_menu.png │ │ ├── phone │ │ │ ├── bar │ │ │ │ ├── bottom.png │ │ │ │ ├── left.png │ │ │ │ ├── right.png │ │ │ │ └── top.png │ │ │ ├── button │ │ │ │ ├── check_foreground.png │ │ │ │ ├── check_selected_foreground.png │ │ │ │ ├── choice_hover_background.png │ │ │ │ ├── choice_idle_background.png │ │ │ │ ├── hover_background.png │ │ │ │ ├── idle_background.png │ │ │ │ ├── radio_foreground.png │ │ │ │ ├── radio_selected_foreground.png │ │ │ │ ├── slot_hover_background.png │ │ │ │ └── slot_idle_background.png │ │ │ ├── nvl.png │ │ │ ├── overlay │ │ │ │ ├── game_menu.png │ │ │ │ └── main_menu.png │ │ │ ├── scrollbar │ │ │ │ ├── horizontal_hover_bar.png │ │ │ │ ├── horizontal_hover_thumb.png │ │ │ │ ├── horizontal_idle_bar.png │ │ │ │ ├── horizontal_idle_thumb.png │ │ │ │ ├── vertical_hover_bar.png │ │ │ │ ├── vertical_hover_thumb.png │ │ │ │ ├── vertical_idle_bar.png │ │ │ │ └── vertical_idle_thumb.png │ │ │ ├── slider │ │ │ │ ├── horizontal_hover_bar.png │ │ │ │ ├── horizontal_hover_thumb.png │ │ │ │ ├── horizontal_idle_bar.png │ │ │ │ ├── horizontal_idle_thumb.png │ │ │ │ ├── vertical_hover_bar.png │ │ │ │ ├── vertical_hover_thumb.png │ │ │ │ ├── vertical_idle_bar.png │ │ │ │ └── vertical_idle_thumb.png │ │ │ └── textbox.png │ │ ├── scrollbar │ │ │ ├── horizontal_hover_bar.png │ │ │ ├── horizontal_hover_thumb.png │ │ │ ├── horizontal_idle_bar.png │ │ │ ├── horizontal_idle_thumb.png │ │ │ ├── vertical_hover_bar.png │ │ │ ├── vertical_hover_thumb.png │ │ │ ├── vertical_idle_bar.png │ │ │ └── vertical_idle_thumb.png │ │ ├── skip.png │ │ ├── slider │ │ │ ├── horizontal_hover_bar.png │ │ │ ├── horizontal_hover_thumb.png │ │ │ ├── horizontal_idle_bar.png │ │ │ ├── horizontal_idle_thumb.png │ │ │ ├── vertical_hover_bar.png │ │ │ ├── vertical_hover_thumb.png │ │ │ ├── vertical_idle_bar.png │ │ │ └── vertical_idle_thumb.png │ │ ├── textbox.png │ │ ├── titlescreen.png │ │ ├── unused │ │ │ └── textbox.png │ │ └── window_icon.png │ ├── images │ │ ├── antoine nervous.PNG │ │ ├── antoine neutral.PNG │ │ ├── antoine smile.PNG │ │ ├── antoine very nervous.PNG │ │ ├── artroom.PNG │ │ ├── awkward.PNG │ │ ├── awkward2.png │ │ ├── awkward3.png │ │ ├── awkward4.png │ │ ├── black.png │ │ ├── blackboard.PNG │ │ ├── breakout1.PNG │ │ ├── breakout2.PNG │ │ ├── breakout3.PNG │ │ ├── breakout4.PNG │ │ ├── catherine nervous.PNG │ │ ├── catherine neutral.PNG │ │ ├── catherine smile.PNG │ │ ├── catia nervous.PNG │ │ ├── catia neutral.PNG │ │ ├── catia smile.PNG │ │ ├── classroom door.png │ │ ├── courtyard1 rain.PNG │ │ ├── courtyard1.png │ │ ├── courtyard2.png │ │ ├── cupboard.PNG │ │ ├── doingwell.png │ │ ├── donttryagain.PNG │ │ ├── door closes1.PNG │ │ ├── door closes2.PNG │ │ ├── drops papers.PNG │ │ ├── eleeza 1.png │ │ ├── eleeza 2.png │ │ ├── eleeza 3.png │ │ ├── elise confident.png │ │ ├── elise laughter.png │ │ ├── elise nervous.PNG │ │ ├── elise neutral.png │ │ ├── elise neutraler.PNG │ │ ├── elise panic.png │ │ ├── elise select confirm.png │ │ ├── elise select hover.png │ │ ├── elise select.png │ │ ├── elise serious.png │ │ ├── elise surprise.png │ │ ├── elise tired.png │ │ ├── elisemagic1.PNG │ │ ├── elisemagic2.PNG │ │ ├── end first elise.PNG │ │ ├── end first ray1.PNG │ │ ├── end first ray2.PNG │ │ ├── firstyear.png │ │ ├── firstyearbegins.png │ │ ├── fritz neutral.png │ │ ├── fritz raised eyebrows.PNG │ │ ├── fritz thoughtful.PNG │ │ ├── he panic1.png │ │ ├── he panic2.png │ │ ├── help.PNG │ │ ├── i hope so.png │ │ ├── it wont take long1.png │ │ ├── it wont take long2.png │ │ ├── johanna laughter.png │ │ ├── johanna neutral.png │ │ ├── johanna surprise.png │ │ ├── left folder.png │ │ ├── lsa outside day.png │ │ ├── lsa outside night.png │ │ ├── lsa outside rain.PNG │ │ ├── main_menu_dark.png │ │ ├── mapofscholite.PNG │ │ ├── maribel neutral.png │ │ ├── maribel smile.PNG │ │ ├── maribel surprise.PNG │ │ ├── mr silversaw laughter.png │ │ ├── mr silversaw neutral.png │ │ ├── mr silversaw sadsmile.png │ │ ├── mr silversaw smile.png │ │ ├── mr silversaw smile2.png │ │ ├── mr sketch neutral.png │ │ ├── mr sketch smile.png │ │ ├── mrs sketch neutral.png │ │ ├── mrs sketch smile.png │ │ ├── ms alsudo neutral.png │ │ ├── ms alsudo smile.png │ │ ├── ms alsudo surprise.png │ │ ├── museum.PNG │ │ ├── oh look.png │ │ ├── pseudelandmanorwallpaper.PNG │ │ ├── ray and rosanna and phone.PNG │ │ ├── ray and rosanna and phone2.PNG │ │ ├── ray and rosanna and phone3.PNG │ │ ├── ray awkward.png │ │ ├── ray confused.png │ │ ├── ray laughter.png │ │ ├── ray nervous.png │ │ ├── ray nervous2.png │ │ ├── ray neutral.png │ │ ├── ray ohheck.png │ │ ├── ray school office.png │ │ ├── ray select confirm.png │ │ ├── ray select hover.png │ │ ├── ray select.png │ │ ├── ray serious.png │ │ ├── ray shy.png │ │ ├── ray smile.png │ │ ├── ray staring out of window.PNG │ │ ├── ray staring out of window2.PNG │ │ ├── ray staring out of window3.PNG │ │ ├── ray staring out of window4.PNG │ │ ├── ray staring out of window5.PNG │ │ ├── raymagic.PNG │ │ ├── realismanorwallpaper.PNG │ │ ├── rest of the class.PNG │ │ ├── royalportraits.PNG │ │ ├── ruby school office.png │ │ ├── ruby school office2.png │ │ ├── she panic1.PNG │ │ ├── she panic2.PNG │ │ ├── street.PNG │ │ ├── sword.png │ │ ├── sworddisplay.PNG │ │ ├── sworddisplay2.png │ │ ├── thandrew neutral.png │ │ ├── thjoe neutral.png │ │ ├── thjoe smile.png │ │ ├── throb neutral.png │ │ ├── throb smile.png │ │ ├── thross neutral.png │ │ ├── thross scared.png │ │ ├── thzubin neutral.png │ │ ├── train day.PNG │ │ ├── train evening.PNG │ │ ├── train night.PNG │ │ ├── trainstation day.PNG │ │ ├── trainstation evening.PNG │ │ ├── trainstation night.PNG │ │ ├── trapped1.PNG │ │ ├── trapped2.PNG │ │ ├── trapped3.PNG │ │ ├── trapped4.PNG │ │ ├── tryagain.PNG │ │ ├── tryitelise.PNG │ │ ├── tryitray.PNG │ │ ├── workshop dark.PNG │ │ └── workshop.png │ ├── myscreens.rpy │ ├── myscreens.rpyc │ ├── options.rpy │ ├── options.rpyc │ ├── ray1.rpy │ ├── ray1.rpyc │ ├── ray2.rpy │ ├── ray2.rpyc │ ├── saves │ │ ├── 1-1-LT1.save │ │ ├── 1-2-LT1.save │ │ ├── _reload-2-LT1.save │ │ ├── auto-1-LT1.save │ │ ├── auto-10-LT1.save │ │ ├── auto-2-LT1.save │ │ ├── auto-3-LT1.save │ │ ├── auto-4-LT1.save │ │ ├── auto-5-LT1.save │ │ ├── auto-6-LT1.save │ │ ├── auto-7-LT1.save │ │ ├── auto-8-LT1.save │ │ ├── auto-9-LT1.save │ │ ├── navigation.json │ │ └── persistent │ ├── screens.rpy │ ├── screens.rpyc │ ├── script.rpy │ ├── script.rpyc │ ├── tl │ │ └── None │ │ │ ├── common.rpym │ │ │ └── common.rpymc │ ├── transforms.rpy │ ├── transforms.rpyc │ ├── variables.rpy │ └── variables.rpyc ├── log.txt ├── project.json └── traceback.txt └── README.md /.gitattributes: -------------------------------------------------------------------------------- 1 | *.png filter=lfs diff=lfs merge=lfs -text 2 | *.wav filter=lfs diff=lfs merge=lfs -text 3 | *.kra filter=lfs diff=lfs merge=lfs -text 4 | *.psd filter=lfs diff=lfs merge=lfs -text 5 | *.mp3 filter=lfs diff=lfs merge=lfs -text 6 | -------------------------------------------------------------------------------- /Double Edged Blade/errors.txt: -------------------------------------------------------------------------------- 1 | I'm sorry, but errors were detected in your script. Please correct the 2 | errors listed below, and try again. 3 | 4 | 5 | The label tourArtE is defined twice, at 6 | File "game/elise.rpyc", line 256 and 7 | File "game/elise1.rpy", line 256. 8 | 9 | The label tourDtE is defined twice, at 10 | File "game/elise.rpyc", line 298 and 11 | File "game/elise1.rpy", line 298. 12 | 13 | The label tourLibraryE is defined twice, at 14 | File "game/elise.rpyc", line 347 and 15 | File "game/elise1.rpy", line 347. 16 | 17 | The label tourTheatreE is defined twice, at 18 | File "game/elise.rpyc", line 357 and 19 | File "game/elise1.rpy", line 357. 20 | 21 | The label firstcontinuedE is defined twice, at 22 | File "game/elise.rpyc", line 376 and 23 | File "game/elise1.rpy", line 376. 24 | 25 | The label screwdriverE is defined twice, at 26 | File "game/elise.rpyc", line 648 and 27 | File "game/elise1.rpy", line 648. 28 | 29 | The label escapecupboardE is defined twice, at 30 | File "game/elise.rpyc", line 658 and 31 | File "game/elise1.rpy", line 658. 32 | 33 | The label royalportraitsE is defined twice, at 34 | File "game/elise.rpyc", line 796 and 35 | File "game/elise1.rpy", line 796. 36 | 37 | The label mapofscholiteE is defined twice, at 38 | File "game/elise.rpyc", line 828 and 39 | File "game/elise1.rpy", line 828. 40 | 41 | The label sworddisplayE is defined twice, at 42 | File "game/elise.rpyc", line 848 and 43 | File "game/elise1.rpy", line 848. 44 | 45 | The label tourArtR is defined twice, at 46 | File "game/ray.rpyc", line 316 and 47 | File "game/ray1.rpy", line 316. 48 | 49 | The label tourDtR is defined twice, at 50 | File "game/ray.rpyc", line 358 and 51 | File "game/ray1.rpy", line 358. 52 | 53 | The label tourLibraryR is defined twice, at 54 | File "game/ray.rpyc", line 407 and 55 | File "game/ray1.rpy", line 407. 56 | 57 | The label tourTheatreR is defined twice, at 58 | File "game/ray.rpyc", line 417 and 59 | File "game/ray1.rpy", line 417. 60 | 61 | The label firstcontinuedR is defined twice, at 62 | File "game/ray.rpyc", line 436 and 63 | File "game/ray1.rpy", line 436. 64 | 65 | The label screwdriverR is defined twice, at 66 | File "game/ray.rpyc", line 727 and 67 | File "game/ray1.rpy", line 727. 68 | 69 | The label escapecupboardR is defined twice, at 70 | File "game/ray.rpyc", line 737 and 71 | File "game/ray1.rpy", line 737. 72 | 73 | The label royalportraitsR is defined twice, at 74 | File "game/ray.rpyc", line 878 and 75 | File "game/ray1.rpy", line 878. 76 | 77 | The label mapofscholiteR is defined twice, at 78 | File "game/ray.rpyc", line 932 and 79 | File "game/ray1.rpy", line 932. 80 | 81 | The label sworddisplayR is defined twice, at 82 | File "game/ray.rpyc", line 963 and 83 | File "game/ray1.rpy", line 963. 84 | 85 | Ren'Py Version: Ren'Py 7.3.5.606 86 | Wed Dec 01 09:36:11 2021 87 | -------------------------------------------------------------------------------- /Double Edged Blade/game/Baskervville-Italic.otf: 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https://raw.githubusercontent.com/E-Lee-Za/Double-Edged-Blade-Game/62ec0dc303a524c75c1cbecd3f6a8adebe0562c1/Double Edged Blade/game/cache/pyanalysis.rpyb -------------------------------------------------------------------------------- /Double Edged Blade/game/cache/screens.rpyb: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/E-Lee-Za/Double-Edged-Blade-Game/62ec0dc303a524c75c1cbecd3f6a8adebe0562c1/Double Edged Blade/game/cache/screens.rpyb -------------------------------------------------------------------------------- /Double Edged Blade/game/elise1.rpy: -------------------------------------------------------------------------------- 1 | label elisefirst: 2 | #First Year. 3 | $ mp.currentyear = 1 4 | $ mp.character = "Elise" 5 | 6 | scene lsa outside day with fade 7 | 8 | elise "(Summer term at Laurum Secondary Academy...)" 9 | scene rest of the class with fade 10 | elise "(Life is rather slow around this time, and not much really goes on, to be honest.)" 11 | elise "(Sometimes I think I'm just waiting for something to happen.)" 12 | 13 | "Your class' form tutor arrives. You don't pay much mind, but instead wait for your name to be called for attendance." 14 | 15 | als "Good morning everyone! Sorry I'm late- Let's start off with registration, shall we?" 16 | als "Let's see..." 17 | "“Catherine?” “Here, Miss.”" 18 | "“Catia?” “Here, Miss.”" 19 | "“Antoine?” “Here, Miss.”" 20 | "The sound of names and responses becomes simple background noise to you." 21 | 22 | "“Elise?”" 23 | 24 | elise "Here, Miss." 25 | 26 | elise "(That's all I have to listen out for.)" 27 | 28 | scene blackboard with fade 29 | show ms alsudo neutral 30 | als "And that's everyone!" 31 | als "Now, today, I have some exciting news..." 32 | als "Tomorrow, a new student is joining our class!" 33 | 34 | elise "(!)" 35 | elise "(New student...?)" 36 | elise "(But there's only two weeks of school left...?)" 37 | 38 | show ms alsudo smile 39 | als "Now, we'll all make him feel welcome, alright?" 40 | als "That's all the news I have for today. It's time to pack up and go to lessons, have a great day everyone!" 41 | 42 | hide ms alsudo with easeoutright 43 | 44 | elise "(Since a new student is coming...maybe it would be a good idea to meet him...)" 45 | elise "(...before everyone else does...)" 46 | 47 | "You watch as everyone else leaves the room." 48 | 49 | show elise neutraler at left with easeinleft 50 | elise "Um...Miss?" 51 | 52 | show ms alsudo neutral at right with easeinright 53 | als "Hello, Elise! Need to ask something?" 54 | show elise surprise at left 55 | elise "Uh...yeah...so there's the new student coming in tomorrow..." 56 | elise "And usually a student gets the job of giving them a tour around the school..." 57 | elise "So I was wondering..." 58 | show elise nervous at left 59 | elise "...could I do the tour?" 60 | show ms alsudo smile at right 61 | als "Of course! And thank you for volunteering." 62 | show elise laughter at left 63 | elise "Thanks, miss!" 64 | als "See you later, Elise." 65 | hide elise with easeoutleft 66 | 67 | scene black with dissolve 68 | 69 | scene lsa outside day with dissolve 70 | 71 | show elise nervous with easeinleft 72 | 73 | elise "Ah...well, I just did that." 74 | elise "Why did I do that..." 75 | show elise panic 76 | elise "I'm not fit to talk to new people..." 77 | elise "What if I mess up?" 78 | show elise nervous 79 | elise "Well...I could just not worry about it." 80 | elise "That takes less energy to do, anyway." 81 | 82 | scene black with dissolve 83 | 84 | "And so arrives the next day." 85 | 86 | scene blackboard with dissolve 87 | 88 | elise "(Ms Alsudo hasn't arrived yet...)" 89 | elise "(Maybe she'll forget about the tour thing and I'll not make a fool of myself...)" 90 | 91 | "She arrives." 92 | 93 | elise "(Oh.)" 94 | 95 | show ms alsudo smile 96 | with easeinleft 97 | 98 | als "Everyone, this is the new student I mentioned yesterday!" 99 | "She turns towards someone unfamiliar." 100 | show ms alsudo neutral 101 | als "Would you like to introduce yourself?" 102 | 103 | show ms alsudo neutral at right 104 | with ease 105 | pause 0.5 106 | show ray nervous 107 | with easeinleft 108 | 109 | ray "Uh…hello, e-everyone," 110 | show ray shy 111 | ray "Um...my name is Raymond, uh…i-it’s nice to meet you all..." 112 | ray "And...that’s--that’s all I have to say for now." 113 | show ray awkward 114 | als "Thank you, Raymond. Now, let’s see..." 115 | als "You can go sit next to Elise over there at the back, okay?" 116 | 117 | elise "(O h .)" 118 | 119 | hide ray with easeoutleft 120 | 121 | show awkward with fade 122 | 123 | als "Right, now that’s sorted, we can start with the register." 124 | 125 | "The teacher starts to call the register." 126 | "“Catherine?” “Here, Miss.”" 127 | "“Catia?” “Here, Miss.”" 128 | 129 | elise "(Alright. New person. Right next to me.)" 130 | elise "(Now, I could try to strike up a conversation...)" 131 | elise "(...ehhh, but pretending not to notice him is a lot less risky...just don’t look up...)" 132 | show awkward2 133 | ray "Hi." 134 | 135 | elise "(Ah, great.)" 136 | elise "(How are you supposed to do this…? Uh...)" 137 | elise "H-hi…" 138 | hide awkward2 139 | "You continue sketching, trying not to look up." 140 | 141 | elise "(Oh my goodness, I said that awkwardly...)" 142 | 143 | show awkward2 144 | ray "That’s a nice drawing you’re making." 145 | 146 | elise "O-oh...thank you." 147 | 148 | ray "It looks like a pair of wings!" 149 | 150 | elise "Well,uh...y-yes, it is...just some plans for something…" 151 | 152 | ray "Oh, what are you planning?" 153 | 154 | elise "(No...if I tell him what it is he’ll probably think it’s weird...)" 155 | elise "N-nothing important…(!)" 156 | hide awkward2 157 | "“Johanna?” “Here, Miss.”" 158 | "“Antoine?” “Here, Miss.”" 159 | elise "(Come on, get it together...what happened to 'getting to know someone new'?)" 160 | 161 | menu: 162 | "Attempt conversation": 163 | show awkward3 164 | "You place your pencil onto the table." 165 | elise "(Alright, let's try it.)" 166 | show awkward4 167 | elise "So uh...what did you say your name was?" 168 | 169 | "“Raymond?”" 170 | 171 | ray "Here, Miss." 172 | 173 | elise "Ah, nice to meet you, Raymond. My name is-" 174 | 175 | "“Elise?”" 176 | 177 | elise "Here, Miss." 178 | 179 | ray "A pleasure to meet you too, Elise." 180 | 181 | elise "(Hey, that worked!)" 182 | 183 | "Stay quiet": 184 | "..." 185 | "“Raymond?”" 186 | 187 | ray "Here, Miss." 188 | 189 | "“Elise?”" 190 | 191 | elise "Here, Miss." 192 | 193 | als "Right, now that’s sorted, Maribel, can you take this to the office, please?" 194 | 195 | "A student stands up to take the clipboard to the office. The class resumes its chatter." 196 | 197 | als "Raymond? Elise? Please can you come up here for a bit?" 198 | 199 | elise "(I guess she didn't forget. Ah...it's okay.)" 200 | "You and Raymond walk over to the teacher." 201 | 202 | scene blackboard with dissolve 203 | show ms alsudo neutral at right 204 | pause 0.5 205 | 206 | show elise neutraler with easeinleft: 207 | xalign 0.25 208 | 209 | show ray neutral at left with easeinleft 210 | pause 0.5 211 | 212 | als "Elise, you volunteered yesterday to show the new student around, right?" 213 | als "You can do that now, if you’d like." 214 | 215 | elise "Yes, I think we’ll do that now, Miss." 216 | 217 | als "Alright, you two can go around the school, just make sure to be back here before the end of form-time." 218 | 219 | show ray laughter at left 220 | 221 | show elise nervous: 222 | xalign 0.25 223 | "Raymond and Elise" "Thanks, Miss!" 224 | 225 | "The two of you walk outside of the classroom." 226 | 227 | show ray at offscreenleft 228 | show elise at offscreenleft 229 | with ease 230 | 231 | scene black with dissolve 232 | pause 0.5 233 | stop music fadeout 0.5 234 | queue music ["audio/who-is-this-stranger.mp3", "audio/stranger-piano.mp3"] loop 235 | scene firstyear with dissolve 236 | pause 2.1 237 | show firstyearbegins 238 | pause 1.5 239 | scene black with dissolve 240 | scene courtyard1 with dissolve 241 | show elise neutral at right 242 | show ray neutral at left 243 | with ease 244 | 245 | elise "So this is the Courtyard, where we all hang around outside of lesson time." 246 | elise "It’s usually quite easy to get to class from here, so there’s little chance of being late." 247 | 248 | show ray at offscreenleft 249 | show elise at offscreenright 250 | with ease 251 | 252 | "Click on a door to go towards it." 253 | 254 | call screen tourCourtyardE() 255 | 256 | label tourArtE: 257 | scene artroom 258 | show elise neutral with easeinleft: 259 | xalign 0.25 260 | show ray neutral at left with easeinleft 261 | elise "This is the art studio, where our art lessons are. I come here quite often, I like drawing." 262 | show ray smile at left 263 | ray "You’re quite good at it too." 264 | show elise laughter: 265 | xalign 0.25 266 | elise "Why, thank you!" 267 | show elise neutral: 268 | xalign 0.25 269 | show mrs sketch neutral with easeinright: 270 | xalign 0.75 271 | show mr sketch smile at right with easeinright 272 | gary "Hello, Elise! Showing around a new student, are you?" 273 | show elise confident: 274 | xalign 0.25 275 | elise "Indeed I am!" 276 | ray "H-hi, nice to meet you!" 277 | show mrs sketch smile: 278 | xalign 0.75 279 | jodie "Lovely to meet you too. We’ll see you both in art class, okay?" 280 | show elise laughter: 281 | xalign 0.25 282 | elise "Okay, bye!" 283 | show ray at offscreenleft 284 | show elise at offscreenleft 285 | with ease 286 | 287 | scene black with dissolve 288 | 289 | $ seenArtE = True 290 | if not seenDtE: 291 | call screen tourCourtyardE() 292 | 293 | if seenDtE and seenArtE: 294 | scene courtyard2 295 | call screen tourCourtyard2E() 296 | 297 | 298 | label tourDtE: 299 | scene workshop 300 | show ray smile with easeinleft: 301 | xalign 0.25 302 | show elise neutral with easeinleft: 303 | xalign 0.5 304 | 305 | elise "These are the workshops, where we have our engineering classes, my favourite subject!" 306 | ray "Wow, I didn't have this while homeschooling…" 307 | 308 | show mr silversaw neutral at left 309 | with easeinleft 310 | 311 | silversaw "Ah, hello, Elise! Nice to see you again. Who’s your new friend?" 312 | show elise confident: 313 | xalign 0.5 314 | elise "Hi, Mr Silversaw! This is Raymond, he’s joining our class!" 315 | show ray smile: 316 | xalign 0.25 317 | ray "Uh...hello!" 318 | show mr silversaw laughter at left 319 | show elise neutral: 320 | xalign 0.5 321 | silversaw "Nice to meet you, Raymond. I think we have a workshop class today, I’m looking forward to seeing you both there." 322 | show mr silversaw neutral at left 323 | silversaw "Oh, and Elise, is your plan for your project finished?" 324 | show elise laughter: 325 | xalign 0.5 326 | elise "Yep! Just adding a couple more notes and it’ll be done." 327 | show mr silversaw laughter at left 328 | silversaw "Excellent!" 329 | show elise neutral: 330 | xalign 0.5 331 | show mr silversaw smile at left 332 | silversaw "Well now, I suppose you still have places to see, yes?" 333 | show elise laughter: 334 | xalign 0.5 335 | elise "Ah, that’s right! I’ll see you later, Sir!" 336 | 337 | scene black with dissolve 338 | 339 | $ seenDtE = True 340 | if not seenArtE: 341 | call screen tourCourtyardE() 342 | 343 | if seenDtE and seenArtE: 344 | scene courtyard2 345 | call screen tourCourtyard2E() 346 | 347 | label tourLibraryE: 348 | show elise neutral at right 349 | show ray neutral at left 350 | elise "Over there's the library. If you're looking for info on basically anything, it's probably in there." 351 | show ray smile at left 352 | ray "That'll come in useful, I'm sure." 353 | 354 | call screen tourCourtyard2E() 355 | 356 | 357 | label tourTheatreE: 358 | show elise neutral at right 359 | show ray neutral at left 360 | with ease 361 | elise "And that's the Theatre building." 362 | elise "There's some classrooms in there, and the theatre's upstairs..." 363 | show elise surprise at right 364 | elise "...except it's closed off for renovations right now, so I don't think we can go in there." 365 | show elise neutraler at right 366 | ray "Ah, that's too bad." 367 | ray "Speaking of which...should we head back to form now?" 368 | show elise nervous at right 369 | elise "...Yes, probably should." 370 | show ray neutral at offscreenleft 371 | show elise neutral at offscreenright 372 | with ease 373 | scene black with dissolve 374 | jump firstcontinuedE 375 | 376 | label firstcontinuedE: 377 | scene blackboard with dissolve 378 | show ms alsudo neutral at right 379 | 380 | show elise neutral with easeinleft: 381 | xalign 0.25 382 | 383 | show ray smile at left with easeinleft 384 | 385 | als "Ah, you’re back! How was it?" 386 | ray "It was pretty good," 387 | show ms alsudo smile at right 388 | als "Lovely! I hope you’ll enjoy your time here. Also, thank you, Elise, for volunteering, you've done a good job." 389 | show elise laughter: 390 | xalign 0.25 391 | elise "(I did a good job!)" 392 | elise "Thank you, Miss." 393 | hide ray with easeoutleft 394 | hide elise with easeoutleft 395 | "Ms Alsudo turns to the rest of the class." 396 | show ms alsudo neutral at center with ease 397 | als "Alright everyone, it’s time to pack up and go to your first lessons, have a great day everyone, and I’ll see you in PM registration!" 398 | hide ms alsudo with easeoutleft 399 | 400 | #add comic-style background here- i'll draw this later 401 | 402 | "You and Raymond collect your bags and head off to your first lesson. Your class timetables are nearly identical." 403 | scene black with dissolve 404 | "The rest of the day continues pretty normally, as you would expect." 405 | 406 | scene courtyard1 with dissolve 407 | "Lunchtime rolls around, and you suddenly remember something you had to attend to." 408 | "So you hastily pack your things and run to the workshop." 409 | 410 | scene workshop with fade 411 | 412 | show mr silversaw smile at right 413 | 414 | silversaw "Good afternoon, Elise! You look a little worn out, did you run all the way here?" 415 | show mr silversaw neutral at right 416 | show elise tired at left with easeinleft 417 | 418 | elise "Hah...hello, Sir...yeah, I did..." 419 | 420 | show elise nervous at left 421 | 422 | elise "Just...trying to maximise the time I have to work on this project!" 423 | 424 | show mr silversaw sadsmile at right 425 | 426 | silversaw "Hahah, smart idea! But don't tire yourself, okay?" 427 | 428 | elise "Okay...!" 429 | 430 | show mr silversaw smile2 at right 431 | 432 | silversaw "Good, good!" 433 | show elise neutraler at left 434 | show mr silversaw neutral at right 435 | 436 | silversaw "So, did you finish your sketch?" 437 | 438 | show elise laughter at left 439 | elise "Yep! I've brought it with me." 440 | 441 | "You reach into your bag for your sketch." 442 | "Looking past all of your books, that one piece of paper is not in sight." 443 | show elise nervous at left 444 | elise "Uh..." 445 | show mr silversaw sadsmile at right 446 | silversaw "Worry not, take your time." 447 | 448 | elise "It is…right here…" 449 | 450 | "You cannot find what you are looking for." 451 | show elise neutraler at left 452 | elise "Well…that’s strange." 453 | 454 | silversaw "Misplaced it?" 455 | 456 | elise "I’m sure I put it in here…" 457 | 458 | show mr silversaw neutral at right 459 | silversaw "Oh, look, Elise, some friends have come to pay a visit!" 460 | 461 | "You look up. Raymond is there with one of your other classmates, Johanna, who is holding a familiar piece of paper." 462 | show elise surprise at left 463 | elise "Oh- hi!" 464 | show elise neutraler with ease: 465 | xalign 0.75 466 | show johanna neutral with easeinleft: 467 | xalign 0.25 468 | show ray neutral at left with easeinleft 469 | 470 | johanna "Hey, Elise! Raymond and I just came to give you this- you left it behind in form time." 471 | 472 | "Johanna hands you your sketch." 473 | show elise surprise: 474 | xalign 0.75 475 | elise "I thought I had left it somewhere...thanks!" 476 | show johanna laughter: 477 | xalign 0.25 478 | johanna "Of course! Hey, y’know, this thing you’re working on, looks really cool too." 479 | show elise neutraler: 480 | xalign 0.75 481 | show johanna neutral: 482 | xalign 0.25 483 | "You glance back at the various broken parts of what were meant to be a pair of mechanical wings." 484 | show elise nervous: 485 | xalign 0.75 486 | elise "Heh, thanks...well, if I could get it to work…" 487 | show elise neutral: 488 | xalign 0.75 489 | 490 | show ray smile at left 491 | ray "Ah, this is what you were sketching in class." 492 | show elise nervous: 493 | xalign 0.75 494 | elise "I’d tried to test this out the other day...all fell apart." 495 | show elise neutraler: 496 | xalign 0.75 497 | show mr silversaw laughter at right 498 | silversaw "But you went back to your design, made a few amendments…" 499 | show mr silversaw neutral at right 500 | elise "Yep. I think I worked out the problem with this...I hope." 501 | show ray neutral at left 502 | ray "How long have you been trying to make it for?" 503 | show elise surprise: 504 | xalign 0.75 505 | elise "I started this a couple months ago, I think." 506 | show elise neutraler: 507 | xalign 0.75 508 | silversaw "Your improved design looks a lot better, we’ll start on it on Thursday. Lunchtime is almost over, so you should get back to class now." 509 | show elise laughter: 510 | xalign 0.75 511 | elise "Ah, it’s that time already, see you later, Sir!" 512 | johanna "See you!" 513 | show ray smile at left 514 | ray "Bye!" 515 | show mr silversaw laughter at right 516 | silversaw "Good day, all of you!" 517 | "You, Raymond and Johanna leave the workshop." 518 | hide ray 519 | hide elise 520 | hide johanna 521 | with easeoutleft 522 | 523 | scene black with dissolve 524 | "It’s now time to go home." 525 | scene left folder with dissolve 526 | "You're packing your things, when you realise something is not where it should be." 527 | elise "Ah, great, I left my folder in the workshop…" 528 | ray "We can quickly go and get it…" 529 | show it wont take long1 with dissolve 530 | "Outside the window, the rain is now quite heavy." 531 | show it wont take long2 with dissolve 532 | ray "...it won’t take long." 533 | scene courtyard1 rain with dissolve 534 | "The two of you run through the rain into the workshop classroom." 535 | scene workshop dark with dissolve 536 | "Looks like Mr Silversaw has already left for the day. You see a folder on one of the workbenches." 537 | 538 | elise "There it is!" 539 | scene drops papers with dissolve 540 | "You pick up your folder, at which point a strong breeze blows some loose papers out from it and scatters them on the floor, some sliding underneath the tool cupboard door." 541 | "You both pick up the pages scattered around, but when you get the one in the cupboard…" 542 | show black with dissolve 543 | stop music fadeout 1 544 | pause 1 545 | show door closes1 546 | pause 1 547 | show door closes2 548 | "The strong wind blows again, and slams the cupboard door shut, with both of you inside." 549 | 550 | pause 0.5 551 | 552 | play music "audio/brushed-under-the-carpet.mp3" 553 | 554 | elise "What was that-what was that?!" 555 | show black 556 | "Attempts to open the door prove futile." 557 | scene help with dissolve 558 | ray "Is anyone out there?! We’re trapped!" 559 | 560 | elise "Oh, Raymond, what do we do?" 561 | scene black with dissolve 562 | elise "The lights have been broken for a while...and it's dark..." 563 | scene trapped1 with dissolve 564 | ray "Well, in that case, I have just the thing for this situation…" 565 | 566 | "He pulls out a box of matches." 567 | 568 | elise "Why...why do you have those??" 569 | 570 | ray "You never know when you’ll need them." 571 | 572 | elise "You’re not going to start a fire, are you?" 573 | show trapped2 with dissolve 574 | "He lights the match." 575 | 576 | ray "Only a tiny one." 577 | 578 | "The two of you sit down, watching the flickering flame of the match." 579 | 580 | ray "Well, now...worst case scenario, perhaps Mr Silversaw will find us in the morning?" 581 | 582 | elise "He teaches part-time, so he won’t be in tomorrow." 583 | 584 | ray "Ah. There goes that idea." 585 | ray "Hmm, oh, well...." 586 | 587 | "You sit together in silence." 588 | "…" 589 | 590 | elise "(Did this have to happen?)" 591 | elise "(At this time?)" 592 | elise "(In a storm, too...it's dark...and nobody's around to get us out...)" 593 | show trapped3 594 | "The match goes out." 595 | "You’re in darkness for a few moments." 596 | pause 1 597 | show trapped4 598 | pause 0.5 599 | scene trapped1 600 | 601 | elise "AHH-! What was- what was-?!" 602 | 603 | ray "It’s just the storm outside. It’s alright, don’t worry-" 604 | scene black with dissolve 605 | scene she panic1 with dissolve 606 | elise "I’m scared, Raymond! What if something happens to us in here?! What if nobody finds us? What if we don’t get out?" 607 | scene she panic1 with dissolve 608 | elise "I...I don't..." 609 | elise "(I can't...)" 610 | elise "(...think...my head hurts, and everything feels like ringing...it feels loud...)" 611 | ray "Elise, please, calm down!" 612 | ray "What is happening here?!" 613 | "You look up." 614 | show elisemagic1 at fading 615 | elise "What’s that?! What’s happening?!" 616 | show elisemagic2 at fading 617 | ray "Are you doing this?" 618 | elise "I don’t know!" 619 | ray "Can we put them down?" 620 | "As soon as he says that, a red glow appears to counter the blue, dropping all of the tools onto the floor." 621 | scene raymagic with dissolve 622 | elise "I mean, that works?" 623 | ray "Was that me?" 624 | 625 | elise "We can try that again…" 626 | elise "(Unwise.)" 627 | 628 | show black at fading 629 | show tryitray at fading 630 | "He gestures his hand upwards. A small blade appears in front of him, and flies forward into the wall." 631 | 632 | ray "Wow…" 633 | show tryitelise at fading 634 | "You try the same, but your blade flies backwards, almost hitting you." 635 | 636 | ray "We’d better be careful." 637 | 638 | elise "What do we do with this knowledge?" 639 | 640 | scene cupboard with dissolve 641 | 642 | ray "Perhaps...we can find a way out." 643 | 644 | "Try clicking some of the tools, to find a way out." 645 | 646 | call screen cupboardE() 647 | 648 | label screwdriverE: 649 | "You try to pick the lock open." 650 | "It doesn't work." 651 | "The door is quite stuck in its place." 652 | call screen cupboardE() 653 | 654 | #label lightswitchE: 655 | # "The light switch is broken." 656 | # call screen cupboardE() 657 | 658 | label escapecupboardE: 659 | "You notice the knife lodged into the wall, and an idea pops into your head." 660 | 661 | elise "We can destroy the lock." 662 | elise "With what we just tried with all those blades..." 663 | scene breakout1 with dissolve 664 | elise "Though, I doubt how safe this is..." 665 | 666 | ray "It’s about as safe as freezing to death in a cupboard during a storm." 667 | 668 | show breakout2 at fading 669 | pause 1 670 | show black 671 | pause 2 672 | scene breakout3 with dissolve 673 | pause 3 674 | scene breakout4 with dissolve 675 | 676 | show elise surprise at right 677 | show ray neutral at left 678 | with ease 679 | 680 | elise "Huh, that worked! That actually worked!" 681 | show ray laughter at left 682 | ray "No more freezing to death in a cupboard during a storm!" 683 | show ray neutral at left 684 | show elise neutraler at right 685 | "You look down at the pile of broken wood, which was once the door." 686 | 687 | ray "Except...what do we do with that?" 688 | show elise surprise at right 689 | elise "We can explain that later. Let’s get out of here." 690 | show ray at offscreenleft 691 | show elise at offscreenright 692 | with ease 693 | scene black with dissolve 694 | "You both run through the rain, to the school gate. It’s now dark outside." 695 | scene lsa outside night 696 | 697 | ray "Well...that was interesting." 698 | 699 | elise "Hahaha! Well, not to worry, this won’t be a regular occurrence, I’m sure." 700 | ray "Yes, definitely." 701 | elise "Well, we’d better get going, before our parents worry too much." 702 | elise "See you tomorrow!" 703 | ray "See you tomorrow, Elise." 704 | 705 | scene black with dissolve 706 | pause 1 707 | 708 | "You arrive home. Your mother has been waiting for you." 709 | scene realismanorwallpaper with dissolve 710 | sara "My, you’ve come home late, Elise." 711 | show elise nervous with easeinleft 712 | elise "I was just working on my project in the workshop." 713 | sara "This late?" 714 | show elise neutraler 715 | elise "...yes." 716 | "Your mother gives you a puzzled look." 717 | sara "Are you alright, Elise?" 718 | show elise tired 719 | elise "Yes, I’m fine." 720 | elise "Just a little tired. I think I’ll go to bed early tonight." 721 | 722 | stop music fadeout 1 723 | scene black with dissolve 724 | 725 | elise "(I feel unusually tired...this doesn't happen...)" 726 | elise "(I don't even have the energy to think anymore...)" 727 | 728 | scene breakout1 with dissolve 729 | 730 | "By now you've probably noticed the number in the corner of your screen, labelled 'Control'." 731 | "The higher it is, the more control you have over your powers, and vice-versa." 732 | "It increases when you feel calmer, and decreases when you aren't." 733 | "If it hits zero, you’ve completely lost control for good, and the game is over." 734 | "Keep it up and you’ll survive. Good luck." 735 | 736 | scene black with dissolve 737 | 738 | queue music ["audio/stranger-piano.mp3", "audio/who-is-this-stranger.mp3"] loop 739 | 740 | "It's the last week of school and today, there’s a school trip to the History Museum in the city." 741 | scene museum with dissolve 742 | show ms alsudo neutral with easeinright 743 | als "Okay, everyone, here we are, Scholite University History Museum!" 744 | als "In here you’ll find a lot to learn about the Regions on this island, and about the city, too." 745 | als "Now, we’ll split into two groups and you can explore around a bit." 746 | als "Let’s see…" 747 | hide ms alsudo with easeoutleft 748 | 749 | show ray neutral at left with easeinright 750 | als "Raymond..." 751 | show catherine neutral with easeinright: 752 | xalign 0.25 753 | als "Catherine..." 754 | show maribel neutral with easeinright 755 | als "Maribel..." 756 | show fritz neutral with easeinright: 757 | xalign 0.75 758 | als "and Fritz..." 759 | als "That's one group, and..." 760 | 761 | hide ray 762 | hide catherine 763 | hide maribel 764 | hide fritz 765 | with easeoutleft 766 | 767 | show elise neutral at right with easeinleft 768 | als "Elise..." 769 | show catia neutral with easeinleft: 770 | xalign 0.75 771 | als "Catia..." 772 | show antoine neutral with easeinleft 773 | als "Antoine..." 774 | show johanna neutral with easeinleft: 775 | xalign 0.25 776 | als "and Johanna..." 777 | als "In the other group." 778 | 779 | hide elise 780 | hide catia 781 | hide antoine 782 | hide johanna 783 | with easeoutright 784 | 785 | show ms alsudo smile with easeinright 786 | 787 | als "Alright, everyone, you’re free to look around, and we’ll meet back here at two o’clock." 788 | als "Enjoy!" 789 | 790 | hide ms alsudo with easeoutleft 791 | 792 | "Try clicking on the displays." 793 | 794 | call screen museumE() 795 | 796 | label royalportraitsE: 797 | scene royalportraits with dissolve 798 | 799 | pause 3 800 | 801 | show elise neutral with easeinleft: 802 | xalign 0.25 803 | show catia neutral at left with easeinleft 804 | show johanna neutral with easeinright: 805 | xalign 0.75 806 | show antoine neutral at right with easeinright 807 | 808 | show elise surprise: 809 | xalign 0.25 810 | elise "Hey...that's my mother!" 811 | show elise neutraler 812 | show johanna neutral: 813 | xalign 0.75 814 | johanna "I almost thought that was you for a minute..." 815 | 816 | show catia smile at left 817 | catia "I thought you looked similar!" 818 | show catia neutral at left 819 | show antoine smile at right 820 | antoine "And that must be the Pseudeland Region's family on the left." 821 | show antoine neutral at right 822 | antoine "I wonder why the Etceter Region doesn't have a portrait? They're a part of this Isle too..." 823 | 824 | scene black with dissolve 825 | scene museum with dissolve 826 | call screen museumE() 827 | 828 | label mapofscholiteE: 829 | scene mapofscholite with dissolve 830 | pause 3 831 | show elise neutral with easeinleft: 832 | xalign 0.25 833 | show catia neutral at left with easeinleft 834 | show johanna neutral with easeinright: 835 | xalign 0.75 836 | show antoine neutral at right with easeinright 837 | show elise laughter: 838 | xalign 0.25 839 | elise "Oooh, I can see where my home is on here! Realis!" 840 | antoine "And there’s our school, up in north Scholite City." 841 | show johanna surprise: 842 | xalign 0.75 843 | johanna "The Isle of Scholite seems so much bigger when you look at it as a whole..." 844 | scene black with dissolve 845 | scene museum with dissolve 846 | call screen museumE() 847 | 848 | label sworddisplayE: 849 | scene sworddisplay with dissolve 850 | pause 3 851 | 852 | show elise neutraler with easeinleft: 853 | xalign 0.25 854 | show catia neutral at left with easeinleft 855 | show johanna neutral with easeinright: 856 | xalign 0.75 857 | show antoine neutral at right with easeinright 858 | 859 | johanna "They’re pretty well-polished, for having been here so long." 860 | catia "Shiny. And sharp." 861 | elise "(Sharp…very sharp.)" 862 | "Pay no attention to the sinking feeling inside of you." 863 | $ mp.control -= 5 864 | antoine "Looks like it’s time to head back." 865 | "The clock has turned to 2 o’clock." 866 | 867 | scene black with dissolve 868 | scene museum with dissolve 869 | 870 | show ms alsudo smile with easeinright 871 | als "Alright, everyone, looks like you all found that interesting!" 872 | show ms alsudo neutral 873 | als "However, we’ll have to get going quickly, before we miss the train home." 874 | scene black with dissolve 875 | scene street with dissolve 876 | 877 | "You try to stay with the group and not get left behind." 878 | "…" 879 | "You somehow ended up a bit behind." 880 | "Looking behind you, there appears to be a sword from that display, now on the ground at the museum entrance." 881 | 882 | elise "(How did that…why…??)" 883 | 884 | "As the thought crosses your mind, a blue glow appears around the sword." 885 | "It flies right at you." 886 | 887 | show sword at flyfastleft 888 | pause 0.2 889 | 890 | $ mp.control -= 10 891 | 892 | "You start running at full speed to the train station." 893 | scene trainstation day with dissolve 894 | 895 | "The class is already there, and the train has already arrived." 896 | 897 | "Looking behind you, the sword has now cloned itself into three." 898 | 899 | "You see Raymond standing at quite a distance from the group." 900 | 901 | elise "aaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA-" 902 | show elise panic at run 903 | pause 0.2 904 | show sword at flyfastleft 905 | pause 0.2 906 | show sword at flyfastleft 907 | pause 0.2 908 | show sword at flyfastleft 909 | 910 | show ray confused at right with easeinright 911 | ray "What happened??" 912 | show elise surprise at left with easeinleft 913 | elise "I don’t know, I looked behind me after you went ahead with the group, and there were three swords rushing at me with full speed!" 914 | show ray ohheck at right 915 | ray "Oh, goodness…" 916 | show ray neutral at right 917 | show elise neutraler at left 918 | elise "We should put these back where they belong." 919 | 920 | show sword at flyfastright 921 | 922 | show elise nervous at left 923 | elise "There, that should do it." 924 | show ray ohheck at right 925 | ray "Uh....where did everyone else go?" 926 | show elise neutraler at left 927 | show ray neutral at right 928 | "You notice that the train has left without you." 929 | show elise panic at left 930 | elise "We lost the group?! We lost the group!" 931 | show ray ohheck at right 932 | ray "Well, darn. How do we get back?" 933 | elise "Use the train??" 934 | ray "Yes, but..." 935 | ray "...which side of the platform did they get on?" 936 | elise "Uhh....there's a map? Do you know how to read train maps?" 937 | ray "Nope." 938 | show elise neutraler at left 939 | elise "I...suppose we’ll have to guess." 940 | elise "Eastbound or westbound train?" 941 | 942 | menu: 943 | "Eastbound train": 944 | ray "Try the eastbound train?" 945 | scene train day with dissolve 946 | "You both board the train." 947 | "Now we wait." 948 | 949 | "The next station comes, and you get off the train." 950 | scene trainstation evening with dissolve 951 | 952 | elise "There they are!" 953 | 954 | "They’re near the platform." 955 | 956 | als "One, two, three, four, five, six…" 957 | 958 | "Ms Alsudo looks your way." 959 | 960 | als "...seven, eight. Alright, that’s everyone." 961 | 962 | ray "(That was almost a disaster...)" 963 | 964 | "Westbound train": 965 | 966 | ray "Try the westbound train?" 967 | 968 | "You both board the train." 969 | scene train day with dissolve 970 | "Now we wait." 971 | "The next station comes, and you get off the train." 972 | scene trainstation evening with dissolve 973 | elise "Uh….where are we?" 974 | 975 | ray "No sign of anyone here at all." 976 | 977 | elise "Try the other way?" 978 | 979 | "You board the other train." 980 | 981 | scene train evening with dissolve 982 | 983 | "The train is taking a long time." 984 | 985 | "You look outside. The city is unfamiliar." 986 | 987 | ray " Have you ever been here before?" 988 | 989 | elise "Nope." 990 | 991 | "In an unfamiliar place like this, you start to feel a little uneasy." 992 | 993 | $ control -= 10 994 | 995 | "The view outside now looks different." 996 | 997 | "It'll be late soon." 998 | 999 | ray "Wait, I usually pass by this station when coming back from school!" 1000 | 1001 | "!!" 1002 | 1003 | elise "You know the way from here?" 1004 | 1005 | ray "It's this station." 1006 | 1007 | "You leave the train and go upstairs to the station." 1008 | scene trainstation evening with dissolve 1009 | "The class is there." 1010 | 1011 | show ms alsudo surprise at right with easeinright 1012 | als "You’re here! Where did you both disappear to??" 1013 | show elise nervous with easeinleft: 1014 | xalign 0.25 1015 | 1016 | show ray awkward at left with easeinleft 1017 | elise "Uh...we kinda missed the train and had to catch up…" 1018 | show ms alsudo neutral at right 1019 | als "Well, as long as you’re here now, it’s alright." 1020 | 1021 | scene black with dissolve 1022 | 1023 | "The group returns to the school." 1024 | 1025 | scene lsa outside night with dissolve 1026 | show elise neutral at right 1027 | show ray smile at left 1028 | with ease 1029 | 1030 | elise "So...last day of school in a couple more days." 1031 | elise "Will you be in for that?" 1032 | show ray neutral at left 1033 | ray "Probably not...my parents are going out of the Isle for a week, and they don’t want me going out while they’re not home." 1034 | show elise nervous at right 1035 | elise "Ah...oh, well." 1036 | show elise neutral at right 1037 | elise "I suppose I’ll see you in September?" 1038 | show ray smile at left 1039 | ray "Indeed." 1040 | show ray laughter at left 1041 | ray "And, if you’re travelling near the Pseudeland region, maybe you’ll find me, hahah!" 1042 | show elise confident at right 1043 | elise "Ahah, maybe I will!" 1044 | show elise laughter at right 1045 | show ray smile at left 1046 | elise "Well, anyway...bye for now." 1047 | show elise neutral at right 1048 | elise "And...stay safe." 1049 | ray "You too, Elise." 1050 | 1051 | hide ray with easeoutleft 1052 | 1053 | show elise neutraler at right 1054 | elise "(Stay safe?)" 1055 | stop music fadeout 1 1056 | scene black with dissolve 1057 | elise "(Easier said than done.)" 1058 | 1059 | "Pay it no mind." 1060 | 1061 | scene end first elise with dissolve 1062 | 1063 | elise "(But some things are much more difficult to ignore.)" 1064 | elise "(If I don't think about it, it'll go away, won't it?)" 1065 | elise "(Won't it?)" 1066 | 1067 | scene black with dissolve 1068 | 1069 | "End: First Year." 1070 | 1071 | $ mp.currentyear = 1.5 1072 | $ mp.nextyear = True 1073 | 1074 | jump devmessage -------------------------------------------------------------------------------- /Double Edged Blade/game/elise1.rpyc: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/E-Lee-Za/Double-Edged-Blade-Game/62ec0dc303a524c75c1cbecd3f6a8adebe0562c1/Double Edged Blade/game/elise1.rpyc -------------------------------------------------------------------------------- /Double Edged Blade/game/elise2.rpy: -------------------------------------------------------------------------------- 1 | label elisesecond: 2 | elise "This is where my Second Year story begins." 3 | 4 | $ mp.currentyear = 2.5 5 | $ mp.nextyear = True 6 | 7 | return -------------------------------------------------------------------------------- /Double Edged Blade/game/elise2.rpyc: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/E-Lee-Za/Double-Edged-Blade-Game/62ec0dc303a524c75c1cbecd3f6a8adebe0562c1/Double Edged Blade/game/elise2.rpyc -------------------------------------------------------------------------------- /Double Edged Blade/game/gui.rpy: -------------------------------------------------------------------------------- 1 | ################################################################################ 2 | ## Initialization 3 | ################################################################################ 4 | 5 | ## The init offset statement causes the initialization statements in this file 6 | ## to run before init statements in any other file. 7 | init offset = -2 8 | 9 | ## Calling gui.init resets the styles to sensible default values, and sets the 10 | ## width and height of the game. 11 | init python: 12 | gui.init(1920, 1080) 13 | 14 | 15 | 16 | ################################################################################ 17 | ## GUI Configuration Variables 18 | ################################################################################ 19 | 20 | 21 | ## Colors ###################################################################### 22 | ## 23 | ## The colors of text in the interface. 24 | 25 | ## An accent color used throughout the interface to label and highlight text. 26 | define gui.accent_color = '#2c222e' 27 | 28 | ## The color used for a text button when it is neither selected nor hovered. 29 | define gui.idle_color = '#888888' 30 | 31 | ## The small color is used for small text, which needs to be brighter/darker to 32 | ## achieve the same effect. 33 | define gui.idle_small_color = '#dae2f1' 34 | 35 | ## The color that is used for buttons and bars that are hovered. 36 | define gui.hover_color = '#e06666' 37 | 38 | ## The color used for a text button when it is selected but not focused. A 39 | ## button is selected if it is the current screen or preference value. 40 | define gui.selected_color = '#ffffff' 41 | 42 | ## The color used for a text button when it cannot be selected. 43 | define gui.insensitive_color = '#8888887f' 44 | 45 | ## Colors used for the portions of bars that are not filled in. These are not 46 | ## used directly, but are used when re-generating bar image files. 47 | define gui.muted_color = '#510000' 48 | define gui.hover_muted_color = '#7a0000' 49 | 50 | ## The colors used for dialogue and menu choice text. 51 | define gui.text_color = '#dae2f1' 52 | define gui.interface_text_color = '#ffffff' 53 | 54 | 55 | ## Fonts and Font Sizes ######################################################## 56 | 57 | ## The font used for in-game text. 58 | define gui.text_font = "Baskervville-Regular.ttf" 59 | 60 | ## The font used for character names. 61 | define gui.name_text_font = "Baskervville-Italic.ttf" 62 | 63 | ## The font used for out-of-game text. 64 | define gui.interface_text_font = "Baskervville-Regular.ttf" 65 | 66 | ## The size of normal dialogue text. 67 | define gui.text_size = 35 68 | 69 | ## The size of character names. 70 | define gui.name_text_size = 40 71 | 72 | ## The size of text in the game's user interface. 73 | define gui.interface_text_size = 33 74 | 75 | ## The size of labels in the game's user interface. 76 | define gui.label_text_size = 36 77 | 78 | ## The size of text on the notify screen. 79 | define gui.notify_text_size = 24 80 | 81 | ## The size of the game's title. 82 | define gui.title_text_size = 75 83 | 84 | 85 | ## Main and Game Menus ######################################################### 86 | 87 | ## The images used for the main and game menus. 88 | define gui.main_menu_background = "gui/main_menu.png" 89 | define gui.game_menu_background = "gui/game_menu.png" 90 | 91 | 92 | ## Dialogue #################################################################### 93 | ## 94 | ## These variables control how dialogue is displayed on the screen one line at a 95 | ## time. 96 | 97 | ## The height of the textbox containing dialogue. 98 | define gui.textbox_height = 278 99 | 100 | ## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is 101 | ## center, and 1.0 is the bottom. 102 | define gui.textbox_yalign = 1.0 103 | 104 | 105 | ## The placement of the speaking character's name, relative to the textbox. 106 | ## These can be a whole number of pixels from the left or top, or 0.5 to center. 107 | define gui.name_xpos = 360 108 | define gui.name_ypos = -20 109 | 110 | ## The horizontal alignment of the character's name. This can be 0.0 for left- 111 | ## aligned, 0.5 for centered, and 1.0 for right-aligned. 112 | define gui.name_xalign = 0.0 113 | 114 | ## The width, height, and borders of the box containing the character's name, or 115 | ## None to automatically size it. 116 | define gui.namebox_width = None 117 | define gui.namebox_height = 80 118 | 119 | ## The borders of the box containing the character's name, in left, top, right, 120 | ## bottom order. 121 | define gui.namebox_borders = Borders(20,20,20,20) 122 | 123 | ## If True, the background of the namebox will be tiled, if False, the 124 | ## background of the namebox will be scaled. 125 | define gui.namebox_tile = False 126 | 127 | 128 | ## The placement of dialogue relative to the textbox. These can be a whole 129 | ## number of pixels relative to the left or top side of the textbox, or 0.5 to 130 | ## center. 131 | define gui.dialogue_xpos = 402 132 | define gui.dialogue_ypos = 75 133 | 134 | ## The maximum width of dialogue text, in pixels. 135 | define gui.dialogue_width = 1116 136 | 137 | ## The horizontal alignment of the dialogue text. This can be 0.0 for left- 138 | ## aligned, 0.5 for centered, and 1.0 for right-aligned. 139 | define gui.dialogue_text_xalign = 0.0 140 | 141 | 142 | ## Buttons ##################################################################### 143 | ## 144 | ## These variables, along with the image files in gui/button, control aspects of 145 | ## how buttons are displayed. 146 | 147 | ## The width and height of a button, in pixels. If None, Ren'Py computes a size. 148 | define gui.button_width = None 149 | define gui.button_height = None 150 | 151 | ## The borders on each side of the button, in left, top, right, bottom order. 152 | define gui.button_borders = Borders(6, 6, 6, 6) 153 | 154 | ## If True, the background image will be tiled. If False, the background image 155 | ## will be linearly scaled. 156 | define gui.button_tile = False 157 | 158 | ## The font used by the button. 159 | define gui.button_text_font = gui.interface_text_font 160 | 161 | ## The size of the text used by the button. 162 | define gui.button_text_size = gui.interface_text_size 163 | 164 | ## The color of button text in various states. 165 | define gui.button_text_idle_color = gui.idle_color 166 | define gui.button_text_hover_color = gui.hover_color 167 | define gui.button_text_selected_color = gui.selected_color 168 | define gui.button_text_insensitive_color = gui.insensitive_color 169 | 170 | ## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0 171 | ## is right). 172 | define gui.button_text_xalign = 0.0 173 | 174 | 175 | ## These variables override settings for different kinds of buttons. Please see 176 | ## the gui documentation for the kinds of buttons available, and what each is 177 | ## used for. 178 | ## 179 | ## These customizations are used by the default interface: 180 | 181 | define gui.radio_button_borders = Borders(27, 6, 6, 6) 182 | 183 | define gui.check_button_borders = Borders(27, 6, 6, 6) 184 | 185 | define gui.confirm_button_text_xalign = 0.5 186 | 187 | define gui.page_button_borders = Borders(15, 6, 15, 6) 188 | 189 | define gui.quick_button_borders = Borders(15, 6, 15, 0) 190 | define gui.quick_button_text_size = 21 191 | define gui.quick_button_text_idle_color = gui.idle_small_color 192 | define gui.quick_button_text_selected_color = gui.accent_color 193 | 194 | ## You can also add your own customizations, by adding properly-named variables. 195 | ## For example, you can uncomment the following line to set the width of a 196 | ## navigation button. 197 | 198 | # define gui.navigation_button_width = 250 199 | 200 | 201 | ## Choice Buttons ############################################################## 202 | ## 203 | ## Choice buttons are used in the in-game menus. 204 | 205 | define gui.choice_button_width = 1185 206 | define gui.choice_button_height = None 207 | define gui.choice_button_tile = False 208 | define gui.choice_button_borders = Borders(150, 8, 150, 8) 209 | define gui.choice_button_text_font = gui.text_font 210 | define gui.choice_button_text_size = gui.text_size 211 | define gui.choice_button_text_xalign = 0.5 212 | define gui.choice_button_text_idle_color = "#cccccc" 213 | define gui.choice_button_text_hover_color = "#ffffff" 214 | define gui.choice_button_text_insensitive_color = "#444444" 215 | 216 | 217 | ## File Slot Buttons ########################################################### 218 | ## 219 | ## A file slot button is a special kind of button. It contains a thumbnail 220 | ## image, and text describing the contents of the save slot. A save slot uses 221 | ## image files in gui/button, like the other kinds of buttons. 222 | 223 | ## The save slot button. 224 | define gui.slot_button_width = 414 225 | define gui.slot_button_height = 309 226 | define gui.slot_button_borders = Borders(15, 15, 15, 15) 227 | define gui.slot_button_text_size = 21 228 | define gui.slot_button_text_xalign = 0.5 229 | define gui.slot_button_text_idle_color = gui.idle_small_color 230 | define gui.slot_button_text_selected_idle_color = gui.selected_color 231 | define gui.slot_button_text_selected_hover_color = gui.hover_color 232 | 233 | ## The width and height of thumbnails used by the save slots. 234 | define config.thumbnail_width = 384 235 | define config.thumbnail_height = 216 236 | 237 | ## The number of columns and rows in the grid of save slots. 238 | define gui.file_slot_cols = 3 239 | define gui.file_slot_rows = 2 240 | 241 | 242 | ## Positioning and Spacing ##################################################### 243 | ## 244 | ## These variables control the positioning and spacing of various user interface 245 | ## elements. 246 | 247 | ## The position of the left side of the navigation buttons, relative to the left 248 | ## side of the screen. 249 | define gui.navigation_xpos = 60 250 | 251 | ## The vertical position of the skip indicator. 252 | define gui.skip_ypos = 15 253 | 254 | ## The vertical position of the notify screen. 255 | define gui.notify_ypos = 68 256 | 257 | ## The spacing between menu choices. 258 | define gui.choice_spacing = 33 259 | 260 | ## Buttons in the navigation section of the main and game menus. 261 | define gui.navigation_spacing = 50 262 | 263 | ## Controls the amount of spacing between preferences. 264 | define gui.pref_spacing = 15 265 | 266 | ## Controls the amount of spacing between preference buttons. 267 | define gui.pref_button_spacing = 0 268 | 269 | ## The spacing between file page buttons. 270 | define gui.page_spacing = 0 271 | 272 | ## The spacing between file slots. 273 | define gui.slot_spacing = 15 274 | 275 | ## The position of the main menu text. 276 | define gui.main_menu_text_xalign = 1.0 277 | 278 | 279 | ## Frames ###################################################################### 280 | ## 281 | ## These variables control the look of frames that can contain user interface 282 | ## components when an overlay or window is not present. 283 | 284 | ## Generic frames. 285 | define gui.frame_borders = Borders(6, 6, 6, 6) 286 | 287 | ## The frame that is used as part of the confirm screen. 288 | define gui.confirm_frame_borders = Borders(60, 60, 60, 60) 289 | 290 | ## The frame that is used as part of the skip screen. 291 | define gui.skip_frame_borders = Borders(24, 8, 75, 8) 292 | 293 | ## The frame that is used as part of the notify screen. 294 | define gui.notify_frame_borders = Borders(24, 8, 60, 8) 295 | 296 | ## Should frame backgrounds be tiled? 297 | define gui.frame_tile = False 298 | 299 | 300 | ## Bars, Scrollbars, and Sliders ############################################### 301 | ## 302 | ## These control the look and size of bars, scrollbars, and sliders. 303 | ## 304 | ## The default GUI only uses sliders and vertical scrollbars. All of the other 305 | ## bars are only used in creator-written screens. 306 | 307 | ## The height of horizontal bars, scrollbars, and sliders. The width of vertical 308 | ## bars, scrollbars, and sliders. 309 | define gui.bar_size = 38 310 | define gui.scrollbar_size = 18 311 | define gui.slider_size = 38 312 | 313 | ## True if bar images should be tiled. False if they should be linearly scaled. 314 | define gui.bar_tile = False 315 | define gui.scrollbar_tile = False 316 | define gui.slider_tile = False 317 | 318 | ## Horizontal borders. 319 | define gui.bar_borders = Borders(6, 6, 6, 6) 320 | define gui.scrollbar_borders = Borders(6, 6, 6, 6) 321 | define gui.slider_borders = Borders(6, 6, 6, 6) 322 | 323 | ## Vertical borders. 324 | define gui.vbar_borders = Borders(6, 6, 6, 6) 325 | define gui.vscrollbar_borders = Borders(6, 6, 6, 6) 326 | define gui.vslider_borders = Borders(6, 6, 6, 6) 327 | 328 | ## What to do with unscrollable scrollbars in the gui. "hide" hides them, while 329 | ## None shows them. 330 | define gui.unscrollable = "hide" 331 | 332 | 333 | ## History ##################################################################### 334 | ## 335 | ## The history screen displays dialogue that the player has already dismissed. 336 | 337 | ## The number of blocks of dialogue history Ren'Py will keep. 338 | define config.history_length = 250 339 | 340 | ## The height of a history screen entry, or None to make the height variable at 341 | ## the cost of performance. 342 | define gui.history_height = 210 343 | 344 | ## The position, width, and alignment of the label giving the name of the 345 | ## speaking character. 346 | define gui.history_name_xpos = 233 347 | define gui.history_name_ypos = 0 348 | define gui.history_name_width = 233 349 | define gui.history_name_xalign = 1.0 350 | 351 | ## The position, width, and alignment of the dialogue text. 352 | define gui.history_text_xpos = 255 353 | define gui.history_text_ypos = 3 354 | define gui.history_text_width = 1110 355 | define gui.history_text_xalign = 0.0 356 | 357 | 358 | ## NVL-Mode #################################################################### 359 | ## 360 | ## The NVL-mode screen displays the dialogue spoken by NVL-mode characters. 361 | 362 | ## The borders of the background of the NVL-mode background window. 363 | define gui.nvl_borders = Borders(0, 15, 0, 30) 364 | 365 | ## The maximum number of NVL-mode entries Ren'Py will display. When more entries 366 | ## than this are to be show, the oldest entry will be removed. 367 | define gui.nvl_list_length = 6 368 | 369 | ## The height of an NVL-mode entry. Set this to None to have the entries 370 | ## dynamically adjust height. 371 | define gui.nvl_height = 173 372 | 373 | ## The spacing between NVL-mode entries when gui.nvl_height is None, and between 374 | ## NVL-mode entries and an NVL-mode menu. 375 | define gui.nvl_spacing = 15 376 | 377 | ## The position, width, and alignment of the label giving the name of the 378 | ## speaking character. 379 | define gui.nvl_name_xpos = 645 380 | define gui.nvl_name_ypos = 0 381 | define gui.nvl_name_width = 225 382 | define gui.nvl_name_xalign = 1.0 383 | 384 | ## The position, width, and alignment of the dialogue text. 385 | define gui.nvl_text_xpos = 675 386 | define gui.nvl_text_ypos = 12 387 | define gui.nvl_text_width = 885 388 | define gui.nvl_text_xalign = 0.0 389 | 390 | ## The position, width, and alignment of nvl_thought text (the text said by the 391 | ## nvl_narrator character.) 392 | define gui.nvl_thought_xpos = 360 393 | define gui.nvl_thought_ypos = 0 394 | define gui.nvl_thought_width = 1170 395 | define gui.nvl_thought_xalign = 0.0 396 | 397 | ## The position of nvl menu_buttons. 398 | define gui.nvl_button_xpos = 675 399 | define gui.nvl_button_xalign = 0.0 400 | 401 | ## Localization ################################################################ 402 | 403 | ## This controls where a line break is permitted. The default is suitable 404 | ## for most languages. A list of available values can be found at https:// 405 | ## www.renpy.org/doc/html/style_properties.html#style-property-language 406 | 407 | define gui.language = "unicode" 408 | 409 | 410 | ################################################################################ 411 | ## Mobile devices 412 | ################################################################################ 413 | 414 | init python: 415 | 416 | ## This increases the size of the quick buttons to make them easier to touch 417 | ## on tablets and phones. 418 | if renpy.variant("touch"): 419 | 420 | gui.quick_button_borders = Borders(60, 21, 60, 0) 421 | 422 | ## This changes the size and spacing of various GUI elements to ensure they 423 | ## are easily visible on phones. 424 | if renpy.variant("small"): 425 | 426 | ## Font sizes. 427 | gui.text_size = 45 428 | gui.name_text_size = 54 429 | gui.notify_text_size = 38 430 | gui.interface_text_size = 45 431 | gui.button_text_size = 45 432 | gui.label_text_size = 51 433 | 434 | ## Adjust the location of the textbox. 435 | gui.textbox_height = 360 436 | gui.name_xpos = 120 437 | gui.text_xpos = 135 438 | gui.text_width = 1650 439 | 440 | ## Change the size and spacing of various things. 441 | gui.slider_size = 54 442 | 443 | gui.choice_button_width = 1860 444 | 445 | gui.navigation_spacing = 30 446 | gui.pref_button_spacing = 15 447 | 448 | gui.history_height = 285 449 | gui.history_text_width = 1035 450 | 451 | gui.quick_button_text_size = 30 452 | 453 | ## File button layout. 454 | gui.file_slot_cols = 2 455 | gui.file_slot_rows = 2 456 | 457 | ## NVL-mode. 458 | gui.nvl_height = 255 459 | 460 | gui.nvl_name_width = 458 461 | gui.nvl_name_xpos = 488 462 | 463 | gui.nvl_text_width = 1373 464 | gui.nvl_text_xpos = 518 465 | gui.nvl_text_ypos = 8 466 | 467 | gui.nvl_thought_width = 1860 468 | gui.nvl_thought_xpos = 30 469 | 470 | gui.nvl_button_width = 1860 471 | gui.nvl_button_xpos = 30 472 | 473 | 474 | 475 | 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sha256:9921fe08280f57f6e52798a5746a3ee8776149ee9b38b3017d46c72523d38cd7 3 | size 1064626 4 | -------------------------------------------------------------------------------- /Double Edged Blade/game/images/tryitray.PNG: -------------------------------------------------------------------------------- 1 | version https://git-lfs.github.com/spec/v1 2 | oid sha256:4a15b842cff7ac39b818f6d529ef8e8a6688ad9bdf87349c368e9e3a66a0585d 3 | size 1053297 4 | -------------------------------------------------------------------------------- /Double Edged Blade/game/images/workshop dark.PNG: -------------------------------------------------------------------------------- 1 | version https://git-lfs.github.com/spec/v1 2 | oid sha256:7068558b4410e3d6f70dd388503cac283f5e9b7bcdad2b919f665e33e86f624c 3 | size 1351432 4 | -------------------------------------------------------------------------------- /Double Edged Blade/game/images/workshop.png: -------------------------------------------------------------------------------- 1 | version https://git-lfs.github.com/spec/v1 2 | oid sha256:8830eeda7fcb380e9648f7e9ef1702fb551a8d2f19904052c205c218c0296435 3 | size 1656861 4 | -------------------------------------------------------------------------------- /Double Edged Blade/game/myscreens.rpy: -------------------------------------------------------------------------------- 1 | screen tourCourtyardR(): 2 | imagemap: 3 | ground "images/courtyard1.png" 4 | hotspot(1200, 430, 1530, 760) action Jump('tourArtR') 5 | hotspot(300, 430, 540, 700) action Jump("tourDtR") 6 | text "Control:" size 50 color "#dae2f1" at controltitle 7 | text "[mp.control]" size 100 color "#dae2f1" at controlnumber 8 | 9 | screen tourCourtyard2R(): 10 | imagemap: 11 | ground "images/courtyard2.png" 12 | hotspot(1400, 290, 1580, 620) action Jump('tourLibraryR') 13 | hotspot(60, 415, 235, 670) action Jump("tourTheatreR") 14 | text "Control:" size 50 color "#dae2f1" at controltitle 15 | text "[mp.control]" size 100 color "#dae2f1" at controlnumber 16 | 17 | screen tourCourtyardE(): 18 | imagemap: 19 | ground "images/courtyard1.png" 20 | hotspot(1200, 430, 1530, 760) action Jump('tourArtE') 21 | hotspot(300, 430, 540, 700) action Jump("tourDtE") 22 | text "Control:" size 50 color "#dae2f1" at controltitle 23 | text "[mp.control]" size 100 color "#dae2f1" at controlnumber 24 | 25 | screen tourCourtyard2E(): 26 | imagemap: 27 | ground "images/courtyard2.png" 28 | hotspot(1400, 290, 1580, 620) action Jump('tourLibraryE') 29 | hotspot(60, 415, 235, 670) action Jump("tourTheatreE") 30 | text "Control:" size 50 color "#dae2f1" at controltitle 31 | text "[mp.control]" size 100 color "#dae2f1" at controlnumber 32 | 33 | 34 | screen cupboardR(): 35 | imagemap: 36 | ground "images/cupboard.png" 37 | hotspot(1210, 640, 1640, 835) action Jump('screwdriverR') 38 | #hotspot(250, 280, 400, 540) action Jump('lightswitchR') 39 | hotspot(895, 95, 1235, 345) action Jump('escapecupboardR') 40 | text "Control:" size 50 color "#dae2f1" at controltitle 41 | text "[mp.control]" size 100 color "#dae2f1" at controlnumber 42 | 43 | screen cupboardE(): 44 | imagemap: 45 | ground "images/cupboard.png" 46 | hotspot(1210, 640, 1640, 835) action Jump('screwdriverE') 47 | #hotspot(250, 280, 400, 540) action Jump('lightswitchE') 48 | hotspot(895, 95, 1235, 345) action Jump('escapecupboardE') 49 | text "Control:" size 50 color "#dae2f1" at controltitle 50 | text "[mp.control]" size 100 color "#dae2f1" at controlnumber 51 | 52 | screen museumR(): 53 | imagemap: 54 | ground "images/museum.png" 55 | hotspot(80, 500, 555, 700) action Jump('royalportraitsR') 56 | hotspot(570, 160, 930, 500) action Jump('mapofscholiteR') 57 | hotspot(1250, 165, 1630, 630) action Jump('sworddisplayR') 58 | text "Control:" size 50 color "#dae2f1" at controltitle 59 | text "[mp.control]" size 100 color "#dae2f1" at controlnumber 60 | 61 | screen museumE(): 62 | imagemap: 63 | ground "images/museum.png" 64 | hotspot(80, 500, 555, 700) action Jump('royalportraitsE') 65 | hotspot(570, 160, 930, 500) action Jump('mapofscholiteE') 66 | hotspot(1250, 165, 1630, 630) action Jump('sworddisplayE') 67 | text "Control:" size 50 color "#dae2f1" at controltitle 68 | text "[mp.control]" size 100 color "#dae2f1" at controlnumber 69 | 70 | screen charselect(): 71 | imagemap: 72 | ground "images/main_menu_dark.png" 73 | imagebutton: 74 | idle "images/ray select.png" 75 | hover "images/ray select hover.png" 76 | hovered ShowTransient("raydesc") unhovered Hide("raydesc") 77 | action Jump("raystory") 78 | imagebutton: 79 | idle "images/elise select.png" 80 | hover "images/elise select hover.png" 81 | xpos 1030 82 | hovered ShowTransient("elisedesc") unhovered Hide("elisedesc") 83 | action Jump("elisestory") 84 | 85 | screen raydesc(): 86 | add "gui/overlay/char_description.png" at rayselectbackground 87 | text "Prince Raymond Pseudeland:\nHeir of the Pseudeland Region.\n\nHe's just trying his best. He's quite shy,\nand a sweetheart who's in desperate need\nof a hug, but has a sensible and calm\nmind...\n\n...most of the time." size 40 color "#dae2f1" at rayselecttext 88 | 89 | screen elisedesc(): 90 | add "gui/overlay/char_description.png" at eliseselectbackground 91 | text "Princess Elise Realis:\nHeir of the Realis Region.\n\nShe wants to be confident and a\ngood friend. She likes to build things,\nand sometimes they work. She's\na little scatterbrained...\n\n...or maybe 'a little' is an understatement." size 40 color "#dae2f1" at eliseselecttext -------------------------------------------------------------------------------- /Double Edged Blade/game/myscreens.rpyc: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/E-Lee-Za/Double-Edged-Blade-Game/62ec0dc303a524c75c1cbecd3f6a8adebe0562c1/Double Edged Blade/game/myscreens.rpyc -------------------------------------------------------------------------------- /Double Edged Blade/game/options.rpy: -------------------------------------------------------------------------------- 1 | ## This file contains options that can be changed to customize your game. 2 | ## 3 | ## Lines beginning with two '#' marks are comments, and you shouldn't uncomment 4 | ## them. Lines beginning with a single '#' mark are commented-out code, and you 5 | ## may want to uncomment them when appropriate. 6 | 7 | 8 | ## Basics ###################################################################### 9 | 10 | ## A human-readable name of the game. This is used to set the default window 11 | ## title, and shows up in the interface and error reports. 12 | ## 13 | ## The _() surrounding the string marks it as eligible for translation. 14 | 15 | define config.name = _("Double-Edged Blade: All Under Control") 16 | 17 | 18 | ## Determines if the title given above is shown on the main menu screen. Set 19 | ## this to False to hide the title. 20 | 21 | define gui.show_name = False 22 | 23 | 24 | ## The version of the game. 25 | 26 | define config.version = "1.0" 27 | 28 | 29 | ## Text that is placed on the game's about screen. Place the text between the 30 | ## triple-quotes, and leave a blank line between paragraphs. 31 | 32 | define gui.about = _p(""" 33 | """) 34 | 35 | 36 | ## A short name for the game used for executables and directories in the built 37 | ## distribution. This must be ASCII-only, and must not contain spaces, colons, 38 | ## or semicolons. 39 | 40 | define build.name = "DEBAllUnderControl" 41 | 42 | 43 | ## Sounds and music ############################################################ 44 | 45 | ## These three variables control which mixers are shown to the player by 46 | ## default. Setting one of these to False will hide the appropriate mixer. 47 | 48 | define config.has_sound = False 49 | define config.has_music = True 50 | define config.has_voice = False 51 | 52 | 53 | ## To allow the user to play a test sound on the sound or voice channel, 54 | ## uncomment a line below and use it to set a sample sound to play. 55 | 56 | # define config.sample_sound = "sample-sound.ogg" 57 | # define config.sample_voice = "sample-voice.ogg" 58 | 59 | 60 | ## Uncomment the following line to set an audio file that will be played while 61 | ## the player is at the main menu. This file will continue playing into the 62 | ## game, until it is stopped or another file is played. 63 | 64 | define config.main_menu_music = "audio/you-wont-forget-me.mp3" 65 | 66 | 67 | ## Transitions ################################################################# 68 | ## 69 | ## These variables set transitions that are used when certain events occur. 70 | ## Each variable should be set to a transition, or None to indicate that no 71 | ## transition should be used. 72 | 73 | ## Entering or exiting the game menu. 74 | 75 | define config.enter_transition = dissolve 76 | define config.exit_transition = dissolve 77 | 78 | 79 | ## Between screens of the game menu. 80 | 81 | define config.intra_transition = dissolve 82 | 83 | 84 | ## A transition that is used after a game has been loaded. 85 | 86 | define config.after_load_transition = None 87 | 88 | 89 | ## Used when entering the main menu after the game has ended. 90 | 91 | define config.end_game_transition = None 92 | 93 | 94 | ## A variable to set the transition used when the game starts does not exist. 95 | ## Instead, use a with statement after showing the initial scene. 96 | 97 | 98 | ## Window management ########################################################### 99 | ## 100 | ## This controls when the dialogue window is displayed. If "show", it is always 101 | ## displayed. If "hide", it is only displayed when dialogue is present. If 102 | ## "auto", the window is hidden before scene statements and shown again once 103 | ## dialogue is displayed. 104 | ## 105 | ## After the game has started, this can be changed with the "window show", 106 | ## "window hide", and "window auto" statements. 107 | 108 | define config.window = "auto" 109 | 110 | 111 | ## Transitions used to show and hide the dialogue window 112 | 113 | define config.window_show_transition = Dissolve(.2) 114 | define config.window_hide_transition = Dissolve(.2) 115 | 116 | 117 | ## Preference defaults ######################################################### 118 | 119 | ## Controls the default text speed. The default, 0, is infinite, while any other 120 | ## number is the number of characters per second to type out. 121 | 122 | default preferences.text_cps = 36 123 | 124 | 125 | ## The default auto-forward delay. Larger numbers lead to longer waits, with 0 126 | ## to 30 being the valid range. 127 | 128 | default preferences.afm_time = 15 129 | 130 | 131 | ## Save directory ############################################################## 132 | ## 133 | ## Controls the platform-specific place Ren'Py will place the save files for 134 | ## this game. The save files will be placed in: 135 | ## 136 | ## Windows: %APPDATA\RenPy\ 137 | ## 138 | ## Macintosh: $HOME/Library/RenPy/ 139 | ## 140 | ## Linux: $HOME/.renpy/ 141 | ## 142 | ## This generally should not be changed, and if it is, should always be a 143 | ## literal string, not an expression. 144 | 145 | define config.save_directory = "DoubleEdgedBlade-1601915853" 146 | 147 | 148 | ## Icon ######################################################################## 149 | ## 150 | ## The icon displayed on the taskbar or dock. 151 | 152 | define config.window_icon = "gui/window_icon.png" 153 | 154 | 155 | ## Build configuration ######################################################### 156 | ## 157 | ## This section controls how Ren'Py turns your project into distribution files. 158 | 159 | init python: 160 | 161 | ## The following functions take file patterns. File patterns are case- 162 | ## insensitive, and matched against the path relative to the base directory, 163 | ## with and without a leading /. If multiple patterns match, the first is 164 | ## used. 165 | ## 166 | ## In a pattern: 167 | ## 168 | ## / is the directory separator. 169 | ## 170 | ## * matches all characters, except the directory separator. 171 | ## 172 | ## ** matches all characters, including the directory separator. 173 | ## 174 | ## For example, "*.txt" matches txt files in the base directory, "game/ 175 | ## **.ogg" matches ogg files in the game directory or any of its 176 | ## subdirectories, and "**.psd" matches psd files anywhere in the project. 177 | 178 | ## Classify files as None to exclude them from the built distributions. 179 | 180 | build.classify('**~', None) 181 | build.classify('**.bak', None) 182 | build.classify('**/.**', None) 183 | build.classify('**/#**', None) 184 | build.classify('**/thumbs.db', None) 185 | 186 | ## To archive files, classify them as 'archive'. 187 | 188 | # build.classify('game/**.png', 'archive') 189 | # build.classify('game/**.jpg', 'archive') 190 | 191 | ## Files matching documentation patterns are duplicated in a mac app build, 192 | ## so they appear in both the app and the zip file. 193 | 194 | build.documentation('*.html') 195 | build.documentation('*.txt') 196 | 197 | 198 | ## A Google Play license key is required to download expansion files and perform 199 | ## in-app purchases. It can be found on the "Services & APIs" page of the Google 200 | ## Play developer console. 201 | 202 | # define build.google_play_key = "..." 203 | 204 | 205 | ## The username and project name associated with an itch.io project, separated 206 | ## by a slash. 207 | 208 | # define build.itch_project = "renpytom/test-project" 209 | -------------------------------------------------------------------------------- /Double Edged Blade/game/options.rpyc: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/E-Lee-Za/Double-Edged-Blade-Game/62ec0dc303a524c75c1cbecd3f6a8adebe0562c1/Double Edged Blade/game/options.rpyc -------------------------------------------------------------------------------- /Double Edged Blade/game/ray1.rpyc: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/E-Lee-Za/Double-Edged-Blade-Game/62ec0dc303a524c75c1cbecd3f6a8adebe0562c1/Double Edged Blade/game/ray1.rpyc -------------------------------------------------------------------------------- /Double Edged Blade/game/ray2.rpy: -------------------------------------------------------------------------------- 1 | label raysecond: 2 | ray "This is where my Second Year story begins." 3 | 4 | "End: First Year." 5 | 6 | $ mp.currentyear = 2.5 7 | $ mp.nextyear = True 8 | 9 | return -------------------------------------------------------------------------------- /Double Edged Blade/game/ray2.rpyc: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/E-Lee-Za/Double-Edged-Blade-Game/62ec0dc303a524c75c1cbecd3f6a8adebe0562c1/Double Edged Blade/game/ray2.rpyc -------------------------------------------------------------------------------- /Double Edged Blade/game/saves/1-1-LT1.save: -------------------------------------------------------------------------------- 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null], ["lib/windows-i686/**", ["windows"]], ["lib/linux-*/**", ["linux"]], ["lib/darwin-x86_64/**", ["mac"]], ["/lib/**", ["windows", "linux", "mac"]], ["renpy.sh", ["linux", "mac"]]], "packages": [{"dlc": false, "hidden": false, "description": "PC: Windows and Linux", "formats": ["zip"], "file_lists": ["windows", "linux", "renpy", "all"], "update": true, "name": "pc"}, {"dlc": false, "hidden": false, "description": "Linux x86/x86_64", "formats": ["tar.bz2"], "file_lists": ["linux", "renpy", "all"], "update": true, "name": "linux"}, {"dlc": false, "hidden": false, "description": "Macintosh x86_64", "formats": ["app-zip", "app-dmg"], "file_lists": ["mac", "renpy", "all"], "update": true, "name": "mac"}, {"dlc": false, "hidden": false, "description": "Windows x86", "formats": ["zip"], "file_lists": ["windows", "renpy", "all"], "update": true, "name": "win"}, {"dlc": false, "hidden": false, "description": "Windows, Mac, Linux for Markets", "formats": ["zip"], "file_lists": ["windows", "linux", "mac", "renpy", "all"], "update": true, "name": "market"}, {"dlc": false, "hidden": true, "description": "steam", "formats": ["zip"], "file_lists": ["windows", "linux", "mac", "renpy", "all"], "update": true, "name": "steam"}, {"dlc": true, "hidden": true, "description": "android", "formats": ["directory"], "file_lists": ["android", "all"], "update": false, "name": "android"}, {"dlc": true, "hidden": true, "description": "ios", "formats": ["directory"], "file_lists": ["ios", "all"], "update": false, "name": "ios"}, {"dlc": true, "hidden": false, "description": "web", "formats": ["zip"], "file_lists": ["web", "all"], "update": false, "name": "web"}], "executable_name": "DEBAllUnderControl"}} -------------------------------------------------------------------------------- /Double Edged Blade/game/saves/persistent: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/E-Lee-Za/Double-Edged-Blade-Game/62ec0dc303a524c75c1cbecd3f6a8adebe0562c1/Double Edged Blade/game/saves/persistent -------------------------------------------------------------------------------- /Double Edged Blade/game/screens.rpyc: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/E-Lee-Za/Double-Edged-Blade-Game/62ec0dc303a524c75c1cbecd3f6a8adebe0562c1/Double Edged Blade/game/screens.rpyc -------------------------------------------------------------------------------- /Double Edged Blade/game/script.rpy: -------------------------------------------------------------------------------- 1 | # The script of the game goes in this file. 2 | 3 | # Declare characters used by this game. The color argument colorizes the 4 | # name of the character. 5 | 6 | define ray = Character("Raymond", color="#990000") 7 | define als = Character("Ms Alsudo", color="#2c222e") 8 | define elise = Character("Elise", color="#000066") 9 | define silversaw = Character("Mr Silversaw", color="#005522") 10 | define jodie = Character("Mrs Sketch", color="#2c222e") 11 | define gary = Character("Mr Sketch", color="#2c222e") 12 | define rosanna = Character("Queen Rosanna", color="#990000") 13 | define johanna = Character("Johanna", color="#2c222e") 14 | define catherine = Character("Catherine", color="#2c222e") 15 | define catia = Character("Catia", color="#2c222e") 16 | define antoine = Character("Antoine", color="#2c222e") 17 | define fritz = Character("Fritz", color="#2c222e") 18 | define maribel = Character("Maribel", color="#2c222e") 19 | define sara = Character("Queen Sara", color="#000066") 20 | 21 | # The game starts here. 22 | 23 | label start: 24 | 25 | init python: 26 | mp = MultiPersistent("allundercontrol") 27 | mp.save_on_quit = True 28 | mp.maxyear = 1 #how many years have been released so far 29 | 30 | if mp.nextyear and (mp.currentyear < mp.maxyear): #Tells the game to switch to the next year 31 | scene main_menu_dark with fade 32 | "Continuing from the previous Year..." 33 | scene black with fade 34 | $ mp.currentyear += 0.5 35 | $ mp.nextyear = False 36 | jump yearswitch 37 | 38 | if mp.nextyear and (mp.currentyear > mp.maxyear): 39 | scene main_menu_dark with fade 40 | "Looks like the next Year hasn't been released yet. Be sure to download the update from e-lee-za.itch.io when it comes." 41 | 42 | menu: 43 | "Restart From First Year": 44 | $ mp.control = 50 45 | $ mp.risky = 0 46 | $ mp.safer = 0 47 | $ mp.currentyear = 0 48 | $ mp.nextyear = False 49 | $ mp.character = "" 50 | 51 | scene main_menu_dark with fade 52 | show ray select at offscreenleft 53 | show elise select at offscreenright 54 | with dissolve 55 | 56 | show ray select at left 57 | show elise select at right 58 | with ease 59 | 60 | "Choose a character to play as." 61 | 62 | call screen charselect 63 | "Exit": 64 | return 65 | 66 | if not mp.nextyear: #character select, this should only happen on First Year 67 | $ mp.control = 50 68 | $ mp.risky = 0 69 | $ mp.safer = 0 70 | $ mp.currentyear = 0 71 | $ mp.nextyear = False 72 | $ mp.character = "" 73 | 74 | scene main_menu_dark with fade 75 | show ray select at offscreenleft 76 | show elise select at offscreenright 77 | with dissolve 78 | 79 | show ray select at left 80 | show elise select at right 81 | with ease 82 | 83 | "Choose a character to play as." 84 | 85 | call screen charselect 86 | 87 | label raystory: #this begins Ray's first year 88 | scene main_menu_dark 89 | show ray select confirm at left 90 | show elise select at right 91 | scene black with fade 92 | jump rayfirst 93 | 94 | label elisestory: #this begins Elise's first year 95 | scene main_menu_dark 96 | show ray select at left 97 | show elise select confirm at right 98 | scene black with fade 99 | jump elisefirst 100 | 101 | label yearswitch: #This is used to start different Years 102 | if mp.currentyear == 2: 103 | if mp.character == "Ray": 104 | jump raysecond 105 | if mp.character == "Elise": 106 | jump raysecond 107 | if mp.currentyear == 3: 108 | "Third Year hasn't been released yet." 109 | return 110 | if mp.currentyear == 4: 111 | "Fourth Year hasn't been released yet." 112 | return 113 | if mp.currentyear == 5: 114 | "Fifth Year hasn't been released yet." 115 | return 116 | if mp.currentyear == 6: 117 | "Sixth Year hasn't been released yet." 118 | return 119 | if mp.currentyear == 7: 120 | "Seventh Year hasn't been released yet." 121 | return 122 | 123 | 124 | label devmessage: 125 | 126 | $ mp.save() 127 | 128 | if mp.nextyear and (mp.currentyear < mp.maxyear): #Tells the game to switch to the next year 129 | scene main_menu_dark with fade 130 | "Continuing from the previous Year..." 131 | scene black with fade 132 | $ mp.currentyear += 0.5 133 | $ mp.nextyear = False 134 | jump yearswitch 135 | 136 | else: 137 | scene main_menu_dark 138 | show eleeza 1 with easeinleft 139 | "Hello! I'm Eleeza, the creator of this game." 140 | "Thank you very much for playing First Year!" 141 | show eleeza 2 142 | "You can think of this Year as a sort of taster for the rest of the game - a demo, an introduction to the world." 143 | "First 'Year' is actually a misnomer...it should really be 'First...like two weeks I guess.' Ray just joined the school really late in the year." 144 | show eleeza 3 145 | "Well, I hope you enjoyed this first part of the story, because there's much, much more to come!" 146 | "In the next few Years, Ray and Elise's stories are going to diverge a bit, and things are going to get pretty interesting..." 147 | show eleeza 2 148 | "There's still six Years of this game left for me to release, and even more of the story beyond what All Under Control can tell...even beyond Raymond and Elise's stories." 149 | "So stay tuned for updates! I'll be updating and polishing this game often, and I'm open to suggestions for improvements." 150 | show eleeza 3 151 | "Anyways, that's all from me for now- see you around!" 152 | hide eleeza with easeoutright 153 | 154 | return 155 | 156 | -------------------------------------------------------------------------------- /Double Edged Blade/game/script.rpyc: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/E-Lee-Za/Double-Edged-Blade-Game/62ec0dc303a524c75c1cbecd3f6a8adebe0562c1/Double Edged Blade/game/script.rpyc -------------------------------------------------------------------------------- /Double Edged Blade/game/tl/None/common.rpymc: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/E-Lee-Za/Double-Edged-Blade-Game/62ec0dc303a524c75c1cbecd3f6a8adebe0562c1/Double Edged Blade/game/tl/None/common.rpymc -------------------------------------------------------------------------------- /Double Edged Blade/game/transforms.rpy: -------------------------------------------------------------------------------- 1 | transform titlecharacters: 2 | ypos 1080 xpos 950 3 | easein 0.5 ypos -10 4 | easein 0.5 ypos 0 5 | 6 | transform titlelogo: 7 | xpos 1920 ypos 700 8 | pause 1 9 | easein 0.75 xpos 1000 10 | 11 | transform rayselectbackground: 12 | on show: 13 | ypos 1080 xpos 1030 14 | easein 0.25 ypos 0 15 | on hide: 16 | ypos 0 xpos 1030 17 | easein 0.15 ypos 1080 18 | 19 | transform eliseselectbackground: 20 | on show: 21 | ypos 1080 xpos 0 22 | easein 0.25 ypos 0 23 | on hide: 24 | ypos 0 xpos 0 25 | easein 0.15 ypos 1080 26 | 27 | transform rayselecttext: 28 | on show: 29 | xpos 1130 ypos 400 alpha 0 30 | easein 0.3 ypos 350 alpha 1 31 | on hide: 32 | xpos 1130 ypos 350 alpha 1 33 | easein 0.2 ypos 500 alpha 0 34 | 35 | transform eliseselecttext: 36 | on show: 37 | xpos 100 ypos 400 alpha 0 38 | easein 0.3 ypos 350 alpha 1 39 | on hide: 40 | xpos 100 ypos 350 alpha 1 41 | easein 0.2 ypos 500 alpha 0 42 | 43 | transform fading: #this is just a faster dissolve, remember to use 'at' instead of 'with' 44 | alpha 0 45 | easein 0.25 alpha 1 46 | 47 | transform controlnumber: 48 | xpos 20 ypos 980 49 | transform controltitle: 50 | xpos 20 ypos 930 51 | 52 | transform flyfastleft: 53 | xpos 1920 ypos 0 54 | easein 0.3 xpos -800 55 | transform flyfastright: 56 | xpos -800 ypos 0 57 | easein 0.3 xpos 1920 58 | transform run: 59 | xpos 1920 60 | easein 0.3 xpos -445 -------------------------------------------------------------------------------- /Double Edged Blade/game/transforms.rpyc: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/E-Lee-Za/Double-Edged-Blade-Game/62ec0dc303a524c75c1cbecd3f6a8adebe0562c1/Double Edged Blade/game/transforms.rpyc -------------------------------------------------------------------------------- /Double Edged Blade/game/variables.rpy: -------------------------------------------------------------------------------- 1 | define controlcolour = "#dae2f1" 2 | #Tour Scene Variables (Both) 3 | define seenArtR = False 4 | define seenDtR = False 5 | define seenLibraryR = False 6 | define seenTheatreR = False 7 | 8 | define seenArtE = False 9 | define seenDtE = False 10 | define seenLibraryE = False 11 | define seenTheatreE = False -------------------------------------------------------------------------------- /Double Edged Blade/game/variables.rpyc: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/E-Lee-Za/Double-Edged-Blade-Game/62ec0dc303a524c75c1cbecd3f6a8adebe0562c1/Double Edged Blade/game/variables.rpyc -------------------------------------------------------------------------------- /Double Edged Blade/log.txt: -------------------------------------------------------------------------------- 1 | Wed Dec 01 13:56:48 2021 2 | Windows-8-6.2.9200 3 | Ren'Py 7.3.5.606 4 | 5 | 6 | Bootstrap to the start of init.init took 0.06s 7 | Early init took 0.00s 8 | Loader init took 0.03s 9 | Loading error handling took 0.02s 10 | Loading script took 0.41s 11 | Loading save slot metadata. took 0.03s 12 | Loading persistent took 0.00s 13 | Importing _renpysteam: ImportError('No module named _renpysteam',) 14 | Running init code took 0.11s 15 | Loading analysis data took 0.03s 16 | Analyze and compile ATL took 0.01s 17 | Index archives took 0.00s 18 | Backing up script files to 'C:\\Users\\Dell\\AppData\\Roaming/RenPy/backups\\Double Edged Blade': 19 | Dump and make backups. took 0.07s 20 | Cleaning cache took 0.00s 21 | Making clean stores took 0.00s 22 | Initial gc. took 0.02s 23 | DPI scale factor: 3.000000 24 | Creating interface object took 0.05s 25 | Cleaning stores took 0.00s 26 | Init translation took 0.02s 27 | Build styles took 0.00s 28 | Load screen analysis took 0.00s 29 | Analyze screens took 0.01s 30 | Save screen analysis took 0.07s 31 | Prepare screens took 0.08s 32 | Save pyanalysis. took 0.00s 33 | Save bytecode. took 0.08s 34 | Running _start took 0.00s 35 | Performance test: 36 | Interface start took 0.02s 37 | 38 | primary display bounds: (0, 0, 3840, 2400) 39 | swap interval: 1 frames 40 | Windowed mode. 41 | Screen sizes: virtual=(1920, 1080) physical=(3738, 2103) drawable=(3738, 2103) 42 | Vendor: 'Intel' 43 | Renderer: 'Intel(R) Iris(R) Plus Graphics' 44 | Version: '4.6.0 - Build 27.20.100.9664' 45 | Display Info: None 46 | Fixed-function is blacklisted. 47 | Extensions: 48 | GL_3DFX_texture_compression_FXT1 49 | GL_AMD_depth_clamp_separate 50 | GL_AMD_vertex_shader_layer 51 | GL_AMD_vertex_shader_viewport_index 52 | GL_ARB_ES2_compatibility 53 | GL_ARB_ES3_1_compatibility 54 | GL_ARB_ES3_compatibility 55 | GL_ARB_arrays_of_arrays 56 | GL_ARB_base_instance 57 | GL_ARB_bindless_texture 58 | GL_ARB_blend_func_extended 59 | GL_ARB_buffer_storage 60 | GL_ARB_cl_event 61 | GL_ARB_clear_buffer_object 62 | GL_ARB_clear_texture 63 | GL_ARB_clip_control 64 | GL_ARB_color_buffer_float 65 | GL_ARB_compatibility 66 | GL_ARB_compressed_texture_pixel_storage 67 | GL_ARB_compute_shader 68 | GL_ARB_conditional_render_inverted 69 | GL_ARB_conservative_depth 70 | GL_ARB_copy_buffer 71 | GL_ARB_copy_image 72 | GL_ARB_cull_distance 73 | GL_ARB_debug_output 74 | GL_ARB_depth_buffer_float 75 | GL_ARB_depth_clamp 76 | GL_ARB_depth_texture 77 | GL_ARB_derivative_control 78 | GL_ARB_direct_state_access 79 | GL_ARB_draw_buffers 80 | GL_ARB_draw_buffers_blend 81 | GL_ARB_draw_elements_base_vertex 82 | GL_ARB_draw_indirect 83 | GL_ARB_draw_instanced 84 | GL_ARB_enhanced_layouts 85 | GL_ARB_explicit_attrib_location 86 | GL_ARB_explicit_uniform_location 87 | GL_ARB_fragment_coord_conventions 88 | GL_ARB_fragment_layer_viewport 89 | GL_ARB_fragment_program 90 | GL_ARB_fragment_program_shadow 91 | GL_ARB_fragment_shader 92 | GL_ARB_fragment_shader_interlock 93 | GL_ARB_framebuffer_no_attachments 94 | GL_ARB_framebuffer_object 95 | GL_ARB_framebuffer_sRGB 96 | GL_ARB_geometry_shader4 97 | GL_ARB_get_program_binary 98 | GL_ARB_get_texture_sub_image 99 | GL_ARB_gl_spirv 100 | GL_ARB_gpu_shader5 101 | GL_ARB_gpu_shader_fp64 102 | GL_ARB_half_float_pixel 103 | GL_ARB_half_float_vertex 104 | GL_ARB_indirect_parameters 105 | GL_ARB_instanced_arrays 106 | GL_ARB_internalformat_query 107 | GL_ARB_internalformat_query2 108 | GL_ARB_invalidate_subdata 109 | GL_ARB_map_buffer_alignment 110 | GL_ARB_map_buffer_range 111 | GL_ARB_multi_bind 112 | GL_ARB_multi_draw_indirect 113 | GL_ARB_multisample 114 | GL_ARB_multitexture 115 | GL_ARB_occlusion_query 116 | GL_ARB_occlusion_query2 117 | GL_ARB_pipeline_statistics_query 118 | GL_ARB_pixel_buffer_object 119 | GL_ARB_point_parameters 120 | GL_ARB_point_sprite 121 | GL_ARB_polygon_offset_clamp 122 | GL_ARB_post_depth_coverage 123 | GL_ARB_program_interface_query 124 | GL_ARB_provoking_vertex 125 | GL_ARB_query_buffer_object 126 | GL_ARB_robust_buffer_access_behavior 127 | GL_ARB_robustness 128 | GL_ARB_robustness_isolation 129 | GL_ARB_sample_shading 130 | GL_ARB_sampler_objects 131 | GL_ARB_seamless_cube_map 132 | GL_ARB_seamless_cubemap_per_texture 133 | GL_ARB_separate_shader_objects 134 | GL_ARB_shader_atomic_counter_ops 135 | GL_ARB_shader_atomic_counters 136 | GL_ARB_shader_bit_encoding 137 | GL_ARB_shader_draw_parameters 138 | GL_ARB_shader_group_vote 139 | GL_ARB_shader_image_load_store 140 | GL_ARB_shader_image_size 141 | GL_ARB_shader_objects 142 | GL_ARB_shader_precision 143 | GL_ARB_shader_stencil_export 144 | GL_ARB_shader_storage_buffer_object 145 | GL_ARB_shader_subroutine 146 | GL_ARB_shader_texture_image_samples 147 | GL_ARB_shading_language_100 148 | GL_ARB_shading_language_420pack 149 | GL_ARB_shading_language_packing 150 | GL_ARB_shadow 151 | GL_ARB_spirv_extensions 152 | GL_ARB_stencil_texturing 153 | GL_ARB_sync 154 | GL_ARB_tessellation_shader 155 | GL_ARB_texture_barrier 156 | GL_ARB_texture_border_clamp 157 | GL_ARB_texture_buffer_object 158 | GL_ARB_texture_buffer_object_rgb32 159 | GL_ARB_texture_buffer_range 160 | GL_ARB_texture_compression 161 | GL_ARB_texture_compression_bptc 162 | GL_ARB_texture_compression_rgtc 163 | GL_ARB_texture_cube_map 164 | GL_ARB_texture_cube_map_array 165 | GL_ARB_texture_env_add 166 | GL_ARB_texture_env_combine 167 | GL_ARB_texture_env_crossbar 168 | GL_ARB_texture_env_dot3 169 | GL_ARB_texture_filter_anisotropic 170 | GL_ARB_texture_float 171 | GL_ARB_texture_gather 172 | GL_ARB_texture_mirror_clamp_to_edge 173 | GL_ARB_texture_mirrored_repeat 174 | GL_ARB_texture_multisample 175 | GL_ARB_texture_non_power_of_two 176 | GL_ARB_texture_query_levels 177 | GL_ARB_texture_query_lod 178 | GL_ARB_texture_rectangle 179 | GL_ARB_texture_rg 180 | GL_ARB_texture_rgb10_a2ui 181 | GL_ARB_texture_stencil8 182 | GL_ARB_texture_storage 183 | GL_ARB_texture_storage_multisample 184 | GL_ARB_texture_swizzle 185 | GL_ARB_texture_view 186 | GL_ARB_timer_query 187 | GL_ARB_transform_feedback2 188 | GL_ARB_transform_feedback3 189 | GL_ARB_transform_feedback_instanced 190 | GL_ARB_transform_feedback_overflow_query 191 | GL_ARB_transpose_matrix 192 | GL_ARB_uniform_buffer_object 193 | GL_ARB_vertex_array_bgra 194 | GL_ARB_vertex_array_object 195 | GL_ARB_vertex_attrib_64bit 196 | GL_ARB_vertex_attrib_binding 197 | GL_ARB_vertex_buffer_object 198 | GL_ARB_vertex_program 199 | GL_ARB_vertex_shader 200 | GL_ARB_vertex_type_10f_11f_11f_rev 201 | GL_ARB_vertex_type_2_10_10_10_rev 202 | GL_ARB_viewport_array 203 | GL_ARB_window_pos 204 | GL_ATI_separate_stencil 205 | GL_EXT_abgr 206 | GL_EXT_bgra 207 | GL_EXT_blend_color 208 | GL_EXT_blend_equation_separate 209 | GL_EXT_blend_func_separate 210 | GL_EXT_blend_minmax 211 | GL_EXT_blend_subtract 212 | GL_EXT_clip_volume_hint 213 | GL_EXT_compiled_vertex_array 214 | GL_EXT_direct_state_access 215 | GL_EXT_draw_buffers2 216 | GL_EXT_draw_range_elements 217 | GL_EXT_fog_coord 218 | GL_EXT_framebuffer_blit 219 | GL_EXT_framebuffer_multisample 220 | GL_EXT_framebuffer_object 221 | GL_EXT_geometry_shader4 222 | GL_EXT_gpu_program_parameters 223 | GL_EXT_gpu_shader4 224 | GL_EXT_multi_draw_arrays 225 | GL_EXT_packed_depth_stencil 226 | GL_EXT_packed_float 227 | GL_EXT_packed_pixels 228 | GL_EXT_polygon_offset_clamp 229 | GL_EXT_rescale_normal 230 | GL_EXT_secondary_color 231 | GL_EXT_separate_specular_color 232 | GL_EXT_shader_framebuffer_fetch 233 | GL_EXT_shader_integer_mix 234 | GL_EXT_shadow_funcs 235 | GL_EXT_stencil_two_side 236 | GL_EXT_stencil_wrap 237 | GL_EXT_texture3D 238 | GL_EXT_texture_array 239 | GL_EXT_texture_compression_s3tc 240 | GL_EXT_texture_edge_clamp 241 | GL_EXT_texture_env_add 242 | GL_EXT_texture_env_combine 243 | GL_EXT_texture_filter_anisotropic 244 | GL_EXT_texture_integer 245 | GL_EXT_texture_lod_bias 246 | GL_EXT_texture_rectangle 247 | GL_EXT_texture_sRGB 248 | GL_EXT_texture_sRGB_decode 249 | GL_EXT_texture_shared_exponent 250 | GL_EXT_texture_snorm 251 | GL_EXT_texture_storage 252 | GL_EXT_texture_swizzle 253 | GL_EXT_timer_query 254 | GL_EXT_transform_feedback 255 | GL_IBM_texture_mirrored_repeat 256 | GL_INTEL_coarse_fragment_shader 257 | GL_INTEL_conservative_rasterization 258 | GL_INTEL_fragment_shader_ordering 259 | GL_INTEL_framebuffer_CMAA 260 | GL_INTEL_map_texture 261 | GL_INTEL_multi_rate_fragment_shader 262 | GL_INTEL_performance_query 263 | GL_KHR_blend_equation_advanced 264 | GL_KHR_blend_equation_advanced_coherent 265 | GL_KHR_context_flush_control 266 | GL_KHR_debug 267 | GL_KHR_no_error 268 | GL_KHR_shader_subgroup 269 | GL_KHR_shader_subgroup_arithmetic 270 | GL_KHR_shader_subgroup_ballot 271 | GL_KHR_shader_subgroup_basic 272 | GL_KHR_shader_subgroup_clustered 273 | GL_KHR_shader_subgroup_quad 274 | GL_KHR_shader_subgroup_shuffle 275 | GL_KHR_shader_subgroup_shuffle_relative 276 | GL_KHR_shader_subgroup_vote 277 | GL_KHR_texture_compression_astc_ldr 278 | GL_NV_blend_square 279 | GL_NV_conditional_render 280 | GL_NV_primitive_restart 281 | GL_NV_texgen_reflection 282 | GL_SGIS_generate_mipmap 283 | GL_SGIS_texture_edge_clamp 284 | GL_SGIS_texture_lod 285 | GL_SUN_multi_draw_arrays 286 | GL_WIN_swap_hint 287 | WGL_EXT_swap_control 288 | Number of texture units: 8 289 | Using shader environment. 290 | Using FBO RTT. 291 | Root FBO is: 0 292 | FBO Maximum Texture Size: 2048 293 | Using gl renderer. 294 | Texture testing: 295 | - Hardware max texture size: 16384 296 | - 64px textures work. 297 | - 128px textures work. 298 | - 256px textures work. 299 | - 512px textures work. 300 | - 1024px textures work. 301 | - 2048px textures work. 302 | Root FBO is: 0 303 | FBO Maximum Texture Size: 2048 304 | Total time until interface ready: 2.03099989891s 305 | - Target is 5 frames in 0.333333333333 seconds. 306 | - Frame drawn at 0.000000 seconds. 307 | - Frame drawn at 0.018667 seconds. 308 | - Frame drawn at 0.046667 seconds. 309 | - Frame drawn at 0.062667 seconds. 310 | - Frame drawn at 0.078667 seconds. 311 | - 0.078667 seconds to render 5 frames. 312 | -------------------------------------------------------------------------------- /Double Edged Blade/project.json: -------------------------------------------------------------------------------- 1 | {"android_build": "Release", "renamed_all": true, "renamed_steam": true, "force_recompile": true, "build_update": false, "packages": ["pc"], "add_from": true} -------------------------------------------------------------------------------- /Double Edged Blade/traceback.txt: -------------------------------------------------------------------------------- 1 | I'm sorry, but an uncaught exception occurred. 2 | 3 | While running game code: 4 | File "renpy/common/00keymap.rpy", line 421, in script 5 | python hide: 6 | File "renpy/common/00keymap.rpy", line 421, in 7 | python hide: 8 | File "renpy/common/00keymap.rpy", line 440, in _execute_python_hide 9 | renpy.save("_reload-1", "reload save game") 10 | AttributeError: 'NoneType' object has no attribute 'stores' 11 | 12 | -- Full Traceback ------------------------------------------------------------ 13 | 14 | Full traceback: 15 | File "renpy/common/00keymap.rpy", line 421, in script 16 | python hide: 17 | File "C:\Users\Dell\Documents\Eleeza Documents\Double-Edged-Blade-Stuff\RenPy try\renpy-7.3.5-sdk\renpy\ast.py", line 914, in execute 18 | renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) 19 | File "C:\Users\Dell\Documents\Eleeza Documents\Double-Edged-Blade-Stuff\RenPy try\renpy-7.3.5-sdk\renpy\python.py", line 2028, in py_exec_bytecode 20 | exec bytecode in globals, locals 21 | File "renpy/common/00keymap.rpy", line 421, in 22 | python hide: 23 | File "renpy/common/00keymap.rpy", line 440, in _execute_python_hide 24 | renpy.save("_reload-1", "reload save game") 25 | File "C:\Users\Dell\Documents\Eleeza Documents\Double-Edged-Blade-Stuff\RenPy try\renpy-7.3.5-sdk\renpy\loadsave.py", line 398, in save 26 | roots = renpy.game.log.freeze(None) 27 | File "C:\Users\Dell\Documents\Eleeza Documents\Double-Edged-Blade-Stuff\RenPy try\renpy-7.3.5-sdk\renpy\python.py", line 1925, in freeze 28 | self.complete(False) 29 | File "C:\Users\Dell\Documents\Eleeza Documents\Double-Edged-Blade-Stuff\RenPy try\renpy-7.3.5-sdk\renpy\python.py", line 1531, in complete 30 | self.current.stores[name], self.current.delta_ebc[name] = sd.get_changes(begin) 31 | AttributeError: 'NoneType' object has no attribute 'stores' 32 | 33 | Windows-8-6.2.9200 34 | Ren'Py 7.3.5.606 35 | Double-Edged Blade: All Under Control 1.0 36 | Thu Aug 26 00:31:05 2021 37 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Double-Edged Blade - All Under Control 2 | 3 | I'm gonna do it. I'm gonna make my first _real_ game. 4 | 5 | This here repository is for me to make myself actually get serious about making the thing. 6 | I'm probably gonna just use it to store random stuff related to the thing. 7 | 8 | ---A visual novel game, made in Ren'Py--- 9 | A story of two young students bound by powers beyond their control. 10 | _"I told you two you were next. I promise I won't let you down."_ 11 | 12 | ## Links to releases 13 | [First Year](https://e-lee-za.itch.io/double-edged-blade-all-under-control) 14 | --------------------------------------------------------------------------------