├── .gitignore ├── Assets ├── Fonts.meta ├── Fonts │ ├── Roboto-Black.ttf │ ├── Roboto-Black.ttf.meta │ ├── Roboto-Regular.ttf │ ├── Roboto-Regular.ttf.meta │ ├── heav.ttf │ └── heav.ttf.meta ├── Newtonsoft.Json.dll ├── Newtonsoft.Json.dll.meta ├── Panel - Slider button.prefab ├── Panel - Slider button.prefab.meta ├── RecordAndSerializeAudio.unity ├── RecordAndSerializeAudio.unity.meta ├── Scripts.meta ├── Scripts │ ├── JsonSerialisationHelper.cs │ ├── JsonSerialisationHelper.cs.meta │ ├── RecordAndSerializeAudio.cs │ ├── RecordAndSerializeAudio.cs.meta │ ├── SavWav.cs │ └── SavWav.cs.meta ├── Sprites.meta ├── Sprites │ ├── Cassette.png │ ├── Cassette.png.meta │ ├── CassetteReel.png │ ├── CassetteReel.png.meta │ ├── Circle512.png │ ├── Circle512.png.meta │ ├── cassette-tape-clip-art-2-boring.jpg │ └── cassette-tape-clip-art-2-boring.jpg.meta └── StompyRobot.meta ├── Assets0TheTownVoiceMail.json ├── AssetsDBInfo.json ├── LICENSE ├── Logs └── Packages-Update.log ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | /[Ll]ibrary/ 2 | /[Tt]emp/ 3 | /[Oo]bj/ 4 | /[Bb]uild/ 5 | /[Bb]uilds/ 6 | /Assets/AssetStoreTools* 7 | 8 | # Visual Studio 2015 cache directory 9 | /.vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 | .consulo/ 14 | *.csproj 15 | *.unityproj 16 | *.sln 17 | *.suo 18 | *.tmp 19 | *.user 20 | *.userprefs 21 | *.pidb 22 | *.booproj 23 | *.svd 24 | *.pdb 25 | 26 | # Unity3D generated meta files 27 | *.pidb.meta 28 | 29 | # Unity3D Generated File On Crash Reports 30 | sysinfo.txt 31 | 32 | # Builds 33 | *.apk 34 | *.unitypackage 35 | Assets/StompyRobot 36 | Assets/Scripts/SROptions.cs 37 | Assets/Scripts/SROptions.cs.meta 38 | -------------------------------------------------------------------------------- /Assets/Fonts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 01f6d621302380a489b9d295ea1cbdce 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Fonts/Roboto-Black.ttf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/EXP-Productions/Unity-Audio_Recording_and_serialization_example/f1689ecbc93d553cbb24007d6279b7b222b00e24/Assets/Fonts/Roboto-Black.ttf -------------------------------------------------------------------------------- /Assets/Fonts/Roboto-Black.ttf.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aa520ec94a81d97439abec0c501b24ab 3 | TrueTypeFontImporter: 4 | externalObjects: {} 5 | serializedVersion: 4 6 | fontSize: 16 7 | forceTextureCase: -2 8 | characterSpacing: 0 9 | characterPadding: 1 10 | includeFontData: 1 11 | fontName: Roboto Black 12 | fontNames: 13 | - 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b7636dd28a8dabe4aab6d3d98ef45740 3 | folderAsset: yes 4 | timeCreated: 1524972907 5 | licenseType: Free 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/Scripts/JsonSerialisationHelper.cs: -------------------------------------------------------------------------------- 1 | using Newtonsoft.Json; 2 | using System; 3 | using System.Collections.Generic; 4 | using System.Reflection; 5 | using UnityEngine; 6 | 7 | //Save load helper is a helper class intended to abstract away the save, load, copying data processes for splash files 8 | public static class JsonSerialisationHelper 9 | { 10 | private static JsonSerializerSettings _settings; 11 | private static JsonSerializerSettings Settings 12 | { 13 | get 14 | { 15 | if (_settings == null) 16 | { 17 | GetSettings(); 18 | } 19 | return _settings; 20 | } 21 | } 22 | 23 | private static void GetSettings() 24 | { 25 | _settings = new JsonSerializerSettings(); 26 | _settings.TypeNameHandling = TypeNameHandling.Auto; 27 | _settings.Formatting = Formatting.Indented; 28 | } 29 | 30 | public static void Save(string path, T obj) 31 | { 32 | // Save module count 33 | string jsonPayload = ConvertToJson(obj); 34 | System.IO.File.WriteAllText(path, jsonPayload); 35 | } 36 | 37 | public static string ConvertToJson(T obj) 38 | { 39 | return JsonConvert.SerializeObject(obj, typeof(T), Settings); 40 | } 41 | 42 | public static object LoadFromFile(string path) 43 | { 44 | string payload = System.IO.File.ReadAllText(path); 45 | return LoadFromString(payload); 46 | } 47 | 48 | public static object LoadFromString(string payload) 49 | { 50 | return JsonConvert.DeserializeObject(payload, typeof(T), Settings); 51 | } 52 | } 53 | 54 | -------------------------------------------------------------------------------- /Assets/Scripts/JsonSerialisationHelper.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ff914fa1e55b6494398d0b37a3d5003b 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/RecordAndSerializeAudio.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | using UnityEngine.Networking; 6 | using System.IO; 7 | using Newtonsoft.Json; 8 | 9 | 10 | class ClipPromptPair 11 | { 12 | public string _ClipPath; 13 | public string _Prompt; 14 | 15 | [JsonIgnore] 16 | public AudioClip _Clip; 17 | 18 | [JsonConstructor] 19 | public ClipPromptPair(string clipPath, string prompt) 20 | { 21 | Debug.Log("New clip prompt pair: " + prompt + " " + clipPath); 22 | _ClipPath = clipPath; 23 | _Prompt = prompt; 24 | } 25 | 26 | public ClipPromptPair(string clipPath, string prompt, AudioClip clip) 27 | { 28 | Debug.Log("New clip prompt pair: " + prompt + " " + clipPath); 29 | _ClipPath = clipPath; 30 | _Prompt = prompt; 31 | _Clip = clip; 32 | } 33 | } 34 | 35 | [RequireComponent(typeof(AudioSource))] 36 | public class RecordAndSerializeAudio : MonoBehaviour 37 | { 38 | public delegate void OnSave(string filePath); 39 | public event OnSave onSaveEvent; 40 | 41 | enum State 42 | { 43 | Idle, 44 | Recording, 45 | Playing, 46 | } 47 | 48 | State _State = State.Idle; 49 | AudioSource _AudioSource; 50 | float _Timer = 0; 51 | 52 | #region UI 53 | [Header("UI")] 54 | public Button _PlayButton; 55 | public Button _RecordButton; 56 | public Image _PlaybackRadial; 57 | public Image _RecordRadial; 58 | 59 | public Text _PromptText; 60 | public Button _RandomizePromptButton; 61 | 62 | public RectTransform _ReelPanel; 63 | Vector2 _ReelXPosRange = new Vector2(-50, 50); 64 | public RectTransform[] _Reels; 65 | #endregion 66 | 67 | #region AUDIO VARS 68 | // Audio clip vars 69 | [Header("Audio")] 70 | // Recorind gdevice index 71 | public int _RecordingDeviceIndex = 0; 72 | //List _Clips = new List(); 73 | // Clip that is being recorded 74 | AudioClip _RecordingClip; 75 | string InputDevice { get { return Microphone.devices[0]; } } 76 | // Maximum length of audio recording 77 | public int _MaxClipDuration = 10; 78 | // Minimum volume of the clip before it gets trimmed 79 | public float _TrimCutoff = .01f; 80 | // Audio sample rate 81 | int _SampleRate = 44100; 82 | int _SelectedClipPromptPairIndex = 0; 83 | #endregion 84 | 85 | #region SERIALIZATION 86 | public string _NamePrefix = "AudioRecording"; 87 | public int _DataBaseVersionNumber = 0; 88 | public bool _LoadClipsAtStart = true; 89 | List _ClipPromptPairs = new List(); 90 | string JSONDBInfoPath { get { return Application.dataPath + "DBInfo.json"; } } 91 | string JSONClipDBPath { get { return Application.dataPath + _DataBaseVersionNumber + "TheTownVoiceMail.json"; } } 92 | #endregion 93 | 94 | #region PROMPTS 95 | [Header("Prompts")] 96 | public string[] _PromptQuestions; 97 | int _CurrentPromptIndex = 0; 98 | #endregion 99 | 100 | 101 | 102 | // Use this for initialization 103 | void Start () 104 | { 105 | PrintAllRecordingDevices(); 106 | 107 | // Get Audio source component 108 | _AudioSource = GetComponent(); 109 | 110 | // Hook up UI 111 | _PlayButton.onClick.AddListener(() => SetState(State.Playing)); 112 | _RecordButton.onClick.AddListener(() => RecordToggle()); 113 | _RandomizePromptButton.onClick.AddListener(() => RandomizePrompt()); 114 | _PlaybackRadial.fillAmount = 0; 115 | _RecordRadial.fillAmount = 0; 116 | 117 | if (_LoadClipsAtStart) 118 | { 119 | print("Loading all clips..."); 120 | if (System.IO.File.Exists(JSONDBInfoPath)) 121 | _DataBaseVersionNumber = PlayerPrefs.GetInt("_DataBaseVersionNumber"); 122 | 123 | print("DB ID: " + _DataBaseVersionNumber); 124 | 125 | if (System.IO.File.Exists(JSONClipDBPath)) 126 | { 127 | _ClipPromptPairs = JsonSerialisationHelper.LoadFromFile>(JSONClipDBPath) as List; 128 | print("Loaded clips prompt pairs: " + _ClipPromptPairs.Count); 129 | } 130 | else 131 | { 132 | print("Can't find JSON clip pair file"); 133 | } 134 | 135 | for (int i = 0; i < _ClipPromptPairs.Count; i++) 136 | { 137 | var filepath = Path.Combine(Application.persistentDataPath, _ClipPromptPairs[i]._ClipPath); 138 | filepath = "file:///" + filepath; 139 | 140 | // Starts coroutine that adds clip to the list if completeed successfully 141 | StartCoroutine(GetAudioClip(_ClipPromptPairs[i])); 142 | } 143 | } 144 | } 145 | 146 | private void Update() 147 | { 148 | if(_State == State.Recording) 149 | { 150 | _Timer += Time.deltaTime; 151 | _RecordRadial.fillAmount = _Timer / _MaxClipDuration; 152 | 153 | UpdateReels(_Timer / _MaxClipDuration); 154 | 155 | if (_Timer >= _MaxClipDuration) 156 | SetState(State.Idle); 157 | } 158 | else if(_State == State.Playing) 159 | { 160 | _Timer += Time.deltaTime; 161 | _PlaybackRadial.fillAmount = _Timer / _AudioSource.clip.length; 162 | 163 | UpdateReels(_Timer / _AudioSource.clip.length); 164 | 165 | if (_Timer>= _AudioSource.clip.length) 166 | SetState(State.Idle); 167 | } 168 | } 169 | 170 | void SetState(State state) 171 | { 172 | if(state == State.Idle) 173 | { 174 | if (_State == State.Recording) 175 | EndRecording(); 176 | 177 | _PlayButton.interactable = true; 178 | _PlaybackRadial.fillAmount = 0; 179 | 180 | _RecordButton.interactable = true; 181 | _RecordButton.GetComponentInChildren().text = "rec msg"; 182 | _RecordRadial.fillAmount = 0; 183 | } 184 | else if(state == State.Recording) 185 | { 186 | _PlayButton.interactable = false; 187 | _RecordButton.GetComponentInChildren().text = "End rec"; 188 | _Timer = 0; 189 | 190 | _RecordingClip = Microphone.Start(InputDevice, true, _MaxClipDuration, _SampleRate); 191 | } 192 | else if (state == State.Playing) 193 | { 194 | if (_ClipPromptPairs.Count == 0) 195 | return; 196 | 197 | _Timer = 0; 198 | _SelectedClipPromptPairIndex = Random.Range(0, _ClipPromptPairs.Count); 199 | print("Playing clip par at index: " + _SelectedClipPromptPairIndex); 200 | 201 | _AudioSource.clip = _ClipPromptPairs[_SelectedClipPromptPairIndex]._Clip; 202 | _AudioSource.Play(); 203 | 204 | // UI 205 | _RecordButton.interactable = false; 206 | _CurrentPromptIndex = _SelectedClipPromptPairIndex; 207 | _PromptText.text = _ClipPromptPairs[_SelectedClipPromptPairIndex]._Prompt; 208 | } 209 | 210 | _State = state; 211 | print("State: " + _State.ToString()); 212 | } 213 | 214 | void UpdateReels(float norm) 215 | { 216 | foreach (RectTransform rt in _Reels) 217 | rt.Rotate(0, 0, Time.deltaTime * 180); 218 | 219 | _ReelPanel.localPosition = new Vector3(_ReelXPosRange.x + (norm * (_ReelXPosRange.y - _ReelXPosRange.x)), 0, 0); 220 | } 221 | 222 | // Record button function, starts recoridng if in idle state or stops recording if in recording state 223 | void RecordToggle() 224 | { 225 | if (_State == State.Idle) 226 | SetState(State.Recording); 227 | else if(_State == State.Recording) 228 | SetState(State.Idle); 229 | } 230 | 231 | void EndRecording() 232 | { 233 | print("Recording stopped."); 234 | 235 | Microphone.End(InputDevice); 236 | 237 | int clipIndex = _ClipPromptPairs.Count; 238 | AudioClip trimmedClip = SavWav.TrimSilence(_RecordingClip, _TrimCutoff); 239 | 240 | if (trimmedClip == null) 241 | { 242 | print("Clip trimmed to 0"); 243 | return; 244 | } 245 | 246 | // Add new clip to the list 247 | //_Clips.Add(trimmedClip); 248 | 249 | // Save recording 250 | string audioFilePath = GetRecordingName(clipIndex); 251 | SavWav.Save(audioFilePath, trimmedClip); 252 | _ClipPromptPairs.Add(new ClipPromptPair(audioFilePath, _PromptText.text, trimmedClip)); 253 | } 254 | 255 | void RandomizePrompt() 256 | { 257 | _CurrentPromptIndex = (int)(Random.value * _PromptQuestions.Length); 258 | _PromptText.text = _PromptQuestions[_CurrentPromptIndex]; 259 | print("Randomizing prompt: " + _PromptQuestions[_CurrentPromptIndex]); 260 | } 261 | 262 | public void NewDB() 263 | { 264 | _ClipPromptPairs.Clear(); 265 | //_Clips.Clear(); 266 | 267 | _DataBaseVersionNumber++; 268 | PlayerPrefs.SetInt("_DataBaseVersionNumber", _DataBaseVersionNumber); 269 | JsonSerialisationHelper.Save(JSONClipDBPath, _ClipPromptPairs); 270 | } 271 | 272 | private void OnApplicationQuit() 273 | { 274 | PlayerPrefs.SetInt("_DataBaseVersionNumber", _DataBaseVersionNumber); 275 | JsonSerialisationHelper.Save(JSONClipDBPath, _ClipPromptPairs); 276 | } 277 | 278 | string GetRecordingName(int index) 279 | { 280 | return _NamePrefix +"_Recording_" + index.ToString() + ".wav"; 281 | } 282 | 283 | [ContextMenu("Print Recording Devices")] 284 | void PrintAllRecordingDevices() 285 | { 286 | for (int i = 0; i < Microphone.devices.Length; i++) 287 | print("Recorindg devices: " + Microphone.devices[i] + " " + i); 288 | } 289 | 290 | IEnumerator GetAudioClip(ClipPromptPair clipPromptPair) 291 | { 292 | print("Loading... " + clipPromptPair._ClipPath); 293 | 294 | string filepath = "file:///" + Path.Combine(Application.persistentDataPath, clipPromptPair._ClipPath); 295 | 296 | AudioClip audioClip = null; 297 | using (UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(filepath, AudioType.WAV)) 298 | { 299 | yield return www.SendWebRequest(); 300 | 301 | if (www.isHttpError || www.isNetworkError) 302 | { 303 | Debug.Log(www.error); 304 | } 305 | else 306 | { 307 | audioClip = DownloadHandlerAudioClip.GetContent(www); 308 | clipPromptPair._Clip = audioClip; 309 | //_Clips.Add(audioClip); 310 | print("Loading complete: " + filepath); 311 | } 312 | } 313 | } 314 | } 315 | -------------------------------------------------------------------------------- /Assets/Scripts/RecordAndSerializeAudio.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a81bb50c8d5761d428829c666fb37ac2 3 | timeCreated: 1524972935 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Scripts/SavWav.cs: -------------------------------------------------------------------------------- 1 | // Copyright (c) 2012 Calvin Rien 2 | // http://the.darktable.com 3 | // 4 | // This software is provided 'as-is', without any express or implied warranty. In 5 | // no event will the authors be held liable for any damages arising from the use 6 | // of this software. 7 | // 8 | // Permission is granted to anyone to use this software for any purpose, 9 | // including commercial applications, and to alter it and redistribute it freely, 10 | // subject to the following restrictions: 11 | // 12 | // 1. The origin of this software must not be misrepresented; you must not claim 13 | // that you wrote the original software. If you use this software in a product, 14 | // an acknowledgment in the product documentation would be appreciated but is not 15 | // required. 16 | // 17 | // 2. Altered source versions must be plainly marked as such, and must not be 18 | // misrepresented as being the original software. 19 | // 20 | // 3. This notice may not be removed or altered from any source distribution. 21 | // 22 | // ============================================================================= 23 | // 24 | // derived from Gregorio Zanon's script 25 | // http://forum.unity3d.com/threads/119295-Writing-AudioListener.GetOutputData-to-wav-problem?p=806734&viewfull=1#post806734 26 | 27 | using System; 28 | using System.IO; 29 | using UnityEngine; 30 | using System.Collections.Generic; 31 | using UnityEngine.Networking; 32 | 33 | public static class SavWav 34 | { 35 | 36 | const int HEADER_SIZE = 44; 37 | 38 | public static bool Save(string filename, AudioClip clip) 39 | { 40 | if (!filename.ToLower().EndsWith(".wav")) 41 | { 42 | filename += ".wav"; 43 | } 44 | 45 | var filepath = Path.Combine(Application.persistentDataPath, filename); 46 | 47 | Debug.Log("Saving audio clip too: " + filepath); 48 | 49 | // Make sure directory exists if user is saving to sub dir. 50 | Directory.CreateDirectory(Path.GetDirectoryName(filepath)); 51 | 52 | using (var fileStream = CreateEmpty(filepath)) 53 | { 54 | ConvertAndWrite(fileStream, clip); 55 | WriteHeader(fileStream, clip); 56 | } 57 | 58 | return true; // TODO: return false if there's a failure saving the file 59 | } 60 | 61 | public static AudioClip TrimSilence(AudioClip clip, float min) 62 | { 63 | var samples = new float[clip.samples]; 64 | 65 | clip.GetData(samples, 0); 66 | 67 | return TrimSilence(new List(samples), min, clip.channels, clip.frequency); 68 | } 69 | 70 | public static AudioClip TrimSilence(List samples, float min, int channels, int hz) 71 | { 72 | return TrimSilence(samples, min, channels, hz, false, false); 73 | } 74 | 75 | public static AudioClip TrimSilence(List samples, float min, int channels, int hz, bool _3D, bool stream) 76 | { 77 | int origSamples = samples.Count; 78 | 79 | int i; 80 | 81 | for (i = 0; i < samples.Count; i++) 82 | { 83 | if (Mathf.Abs(samples[i]) > min) 84 | { 85 | break; 86 | } 87 | } 88 | 89 | i -= (int)(hz * .1f); 90 | i = Mathf.Max(i, 0); 91 | 92 | // Remove start silence 93 | samples.RemoveRange(0, i); 94 | 95 | for (i = samples.Count - 1; i > 0; i--) 96 | { 97 | if (Mathf.Abs(samples[i]) > min) 98 | { 99 | break; 100 | } 101 | } 102 | 103 | // Add some tail onto it 104 | i += (int)(hz * .1f); 105 | i = Mathf.Min(i, samples.Count - 1); 106 | samples.RemoveRange(i, samples.Count - i); 107 | 108 | 109 | if(samples.Count == 0) 110 | { 111 | Debug.Log("Clip trimmed to 0 length"); 112 | return null; 113 | } 114 | 115 | var clip = AudioClip.Create("TempClip", samples.Count, channels, hz, _3D, stream); 116 | 117 | clip.SetData(samples.ToArray(), 0); 118 | 119 | Debug.Log("Clip trimmed to: " + origSamples + "/" + samples.Count); 120 | 121 | return clip; 122 | } 123 | 124 | /* 125 | public static AudioClip TrimEndSilence(AudioClip clip, float min) 126 | { 127 | var samples = new float[clip.samples]; 128 | 129 | clip.GetData(samples, 0); 130 | 131 | return TrimEndSilence(new List(samples), min, clip.channels, clip.frequency); 132 | } 133 | 134 | public static AudioClip TrimEndSilence(List samples, float min, int channels, int hz) 135 | { 136 | return TrimEndSilence(samples, min, channels, hz, false, false); 137 | } 138 | 139 | public static AudioClip TrimEndSilence(List samples, float min, int channels, int hz, bool _3D, bool stream) 140 | { 141 | int i; 142 | 143 | for (i = 0; i < samples.Count; i++) 144 | { 145 | if (Mathf.Abs(samples[i]) > min) 146 | { 147 | break; 148 | } 149 | } 150 | 151 | // Remove start silence 152 | samples.RemoveRange(0, i); 153 | 154 | for (i = samples.Count - 1; i > 0; i--) 155 | { 156 | if (Mathf.Abs(samples[i]) > min) 157 | { 158 | break; 159 | } 160 | } 161 | 162 | // Add some tail onto it 163 | i += (int)(hz * .25f); 164 | i = Mathf.Clamp(i, 0, samples.Count - i); 165 | samples.RemoveRange(i, samples.Count - i); 166 | 167 | 168 | if (samples.Count == 0) 169 | { 170 | Debug.Log("Clip trimmed to 0 length"); 171 | return null; 172 | } 173 | 174 | var clip = AudioClip.Create("TempClip", samples.Count, channels, hz, _3D, stream); 175 | 176 | clip.SetData(samples.ToArray(), 0); 177 | 178 | return clip; 179 | } 180 | */ 181 | 182 | static FileStream CreateEmpty(string filepath) 183 | { 184 | var fileStream = new FileStream(filepath, FileMode.Create); 185 | byte emptyByte = new byte(); 186 | 187 | for (int i = 0; i < HEADER_SIZE; i++) //preparing the header 188 | { 189 | fileStream.WriteByte(emptyByte); 190 | } 191 | 192 | return fileStream; 193 | } 194 | 195 | static void ConvertAndWrite(FileStream fileStream, AudioClip clip) 196 | { 197 | 198 | var samples = new float[clip.samples]; 199 | 200 | clip.GetData(samples, 0); 201 | 202 | Int16[] intData = new Int16[samples.Length]; 203 | //converting in 2 float[] steps to Int16[], //then Int16[] to Byte[] 204 | 205 | Byte[] bytesData = new Byte[samples.Length * 2]; 206 | //bytesData array is twice the size of 207 | //dataSource array because a float converted in Int16 is 2 bytes. 208 | 209 | int rescaleFactor = 32767; //to convert float to Int16 210 | 211 | for (int i = 0; i < samples.Length; i++) 212 | { 213 | intData[i] = (short)(samples[i] * rescaleFactor); 214 | Byte[] byteArr = new Byte[2]; 215 | byteArr = BitConverter.GetBytes(intData[i]); 216 | byteArr.CopyTo(bytesData, i * 2); 217 | } 218 | 219 | fileStream.Write(bytesData, 0, bytesData.Length); 220 | } 221 | 222 | static void WriteHeader(FileStream fileStream, AudioClip clip) 223 | { 224 | 225 | var hz = clip.frequency; 226 | var channels = clip.channels; 227 | var samples = clip.samples; 228 | 229 | fileStream.Seek(0, SeekOrigin.Begin); 230 | 231 | Byte[] riff = System.Text.Encoding.UTF8.GetBytes("RIFF"); 232 | fileStream.Write(riff, 0, 4); 233 | 234 | Byte[] chunkSize = BitConverter.GetBytes(fileStream.Length - 8); 235 | fileStream.Write(chunkSize, 0, 4); 236 | 237 | Byte[] wave = System.Text.Encoding.UTF8.GetBytes("WAVE"); 238 | fileStream.Write(wave, 0, 4); 239 | 240 | Byte[] fmt = System.Text.Encoding.UTF8.GetBytes("fmt "); 241 | fileStream.Write(fmt, 0, 4); 242 | 243 | Byte[] subChunk1 = BitConverter.GetBytes(16); 244 | fileStream.Write(subChunk1, 0, 4); 245 | 246 | UInt16 two = 2; 247 | UInt16 one = 1; 248 | 249 | Byte[] audioFormat = BitConverter.GetBytes(one); 250 | fileStream.Write(audioFormat, 0, 2); 251 | 252 | Byte[] numChannels = BitConverter.GetBytes(channels); 253 | fileStream.Write(numChannels, 0, 2); 254 | 255 | Byte[] sampleRate = BitConverter.GetBytes(hz); 256 | fileStream.Write(sampleRate, 0, 4); 257 | 258 | Byte[] byteRate = BitConverter.GetBytes(hz * channels * 2); // sampleRate * bytesPerSample*number of channels, here 44100*2*2 259 | fileStream.Write(byteRate, 0, 4); 260 | 261 | UInt16 blockAlign = (ushort)(channels * 2); 262 | fileStream.Write(BitConverter.GetBytes(blockAlign), 0, 2); 263 | 264 | UInt16 bps = 16; 265 | Byte[] bitsPerSample = BitConverter.GetBytes(bps); 266 | fileStream.Write(bitsPerSample, 0, 2); 267 | 268 | Byte[] datastring = System.Text.Encoding.UTF8.GetBytes("data"); 269 | fileStream.Write(datastring, 0, 4); 270 | 271 | Byte[] subChunk2 = BitConverter.GetBytes(samples * channels * 2); 272 | fileStream.Write(subChunk2, 0, 4); 273 | 274 | // fileStream.Close(); 275 | } 276 | 277 | 278 | } -------------------------------------------------------------------------------- /Assets/Scripts/SavWav.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c982d58877eca4d4cb66c29da839d908 3 | timeCreated: 1524972935 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Sprites.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6eb57f4c2becad741a44d9440bb86dde 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Sprites/Cassette.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/EXP-Productions/Unity-Audio_Recording_and_serialization_example/f1689ecbc93d553cbb24007d6279b7b222b00e24/Assets/Sprites/Cassette.png -------------------------------------------------------------------------------- /Assets/Sprites/Cassette.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6ad53f9f684a1e14f853b0623a6143de 3 | TextureImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 10 7 | mipmaps: 8 | mipMapMode: 0 9 | enableMipMap: 0 10 | sRGBTexture: 1 11 | linearTexture: 0 12 | fadeOut: 0 13 | borderMipMap: 0 14 | mipMapsPreserveCoverage: 0 15 | alphaTestReferenceValue: 0.5 16 | mipMapFadeDistanceStart: 1 17 | mipMapFadeDistanceEnd: 3 18 | bumpmap: 19 | convertToNormalMap: 0 20 | externalNormalMap: 0 21 | heightScale: 0.25 22 | normalMapFilter: 0 23 | isReadable: 0 24 | streamingMipmaps: 0 25 | streamingMipmapsPriority: 0 26 | grayScaleToAlpha: 0 27 | generateCubemap: 6 28 | cubemapConvolution: 0 29 | seamlessCubemap: 0 30 | textureFormat: 1 31 | maxTextureSize: 2048 32 | textureSettings: 33 | serializedVersion: 2 34 | filterMode: -1 35 | aniso: -1 36 | mipBias: -100 37 | wrapU: 1 38 | wrapV: 1 39 | wrapW: -1 40 | nPOTScale: 0 41 | lightmap: 0 42 | compressionQuality: 50 43 | spriteMode: 1 44 | spriteExtrude: 1 45 | spriteMeshType: 1 46 | alignment: 0 47 | spritePivot: {x: 0.5, y: 0.5} 48 | spritePixelsToUnits: 100 49 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 50 | spriteGenerateFallbackPhysicsShape: 1 51 | alphaUsage: 1 52 | alphaIsTransparency: 1 53 | spriteTessellationDetail: -1 54 | textureType: 8 55 | textureShape: 1 56 | singleChannelComponent: 0 57 | maxTextureSizeSet: 0 58 | compressionQualitySet: 0 59 | textureFormatSet: 0 60 | platformSettings: 61 | - 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Patents. 472 | 473 | A "contributor" is a copyright holder who authorizes use under this 474 | License of the Program or a work on which the Program is based. The 475 | work thus licensed is called the contributor's "contributor version". 476 | 477 | A contributor's "essential patent claims" are all patent claims 478 | owned or controlled by the contributor, whether already acquired or 479 | hereafter acquired, that would be infringed by some manner, permitted 480 | by this License, of making, using, or selling its contributor version, 481 | but do not include claims that would be infringed only as a 482 | consequence of further modification of the contributor version. For 483 | purposes of this definition, "control" includes the right to grant 484 | patent sublicenses in a manner consistent with the requirements of 485 | this License. 486 | 487 | Each contributor grants you a non-exclusive, worldwide, royalty-free 488 | patent license under the contributor's essential patent claims, to 489 | make, use, sell, offer for sale, import and otherwise run, modify and 490 | propagate the contents of its contributor version. 491 | 492 | In the following three paragraphs, a "patent license" is any express 493 | agreement or commitment, however denominated, not to enforce a patent 494 | (such as an express permission to practice a patent or covenant not to 495 | sue for patent infringement). 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"Knowingly relying" means you have 508 | actual knowledge that, but for the patent license, your conveying the 509 | covered work in a country, or your recipient's use of the covered work 510 | in a country, would infringe one or more identifiable patents in that 511 | country that you have reason to believe are valid. 512 | 513 | If, pursuant to or in connection with a single transaction or 514 | arrangement, you convey, or propagate by procuring conveyance of, a 515 | covered work, and grant a patent license to some of the parties 516 | receiving the covered work authorizing them to use, propagate, modify 517 | or convey a specific copy of the covered work, then the patent license 518 | you grant is automatically extended to all recipients of the covered 519 | work and works based on it. 520 | 521 | A patent license is "discriminatory" if it does not include within 522 | the scope of its coverage, prohibits the exercise of, or is 523 | conditioned on the non-exercise of one or more of the rights that are 524 | specifically granted under this License. You may not convey a covered 525 | work if you are a party to an arrangement with a third party that is 526 | in the business of distributing software, under which you make payment 527 | to the third party based on the extent of your activity of conveying 528 | the work, and under which the third party grants, to any of the 529 | parties who would receive the covered work from you, a discriminatory 530 | patent license (a) in connection with copies of the covered work 531 | conveyed by you (or copies made from those copies), or (b) primarily 532 | for and in connection with specific products or compilations that 533 | contain the covered work, unless you entered into that arrangement, 534 | or that patent license was granted, prior to 28 March 2007. 535 | 536 | Nothing in this License shall be construed as excluding or limiting 537 | any implied license or other defenses to infringement that may 538 | otherwise be available to you under applicable patent law. 539 | 540 | 12. No Surrender of Others' Freedom. 541 | 542 | If conditions are imposed on you (whether by court order, agreement or 543 | otherwise) that contradict the conditions of this License, they do not 544 | excuse you from the conditions of this License. If you cannot convey a 545 | covered work so as to satisfy simultaneously your obligations under this 546 | License and any other pertinent obligations, then as a consequence you may 547 | not convey it at all. For example, if you agree to terms that obligate you 548 | to collect a royalty for further conveying from those to whom you convey 549 | the Program, the only way you could satisfy both those terms and this 550 | License would be to refrain entirely from conveying the Program. 551 | 552 | 13. Use with the GNU Affero General Public License. 553 | 554 | Notwithstanding any other provision of this License, you have 555 | permission to link or combine any covered work with a work licensed 556 | under version 3 of the GNU Affero General Public License into a single 557 | combined work, and to convey the resulting work. The terms of this 558 | License will continue to apply to the part which is the covered work, 559 | but the special requirements of the GNU Affero General Public License, 560 | section 13, concerning interaction through a network will apply to the 561 | combination as such. 562 | 563 | 14. Revised Versions of this License. 564 | 565 | The Free Software Foundation may publish revised and/or new versions of 566 | the GNU General Public License from time to time. Such new versions will 567 | be similar in spirit to the present version, but may differ in detail to 568 | address new problems or concerns. 569 | 570 | Each version is given a distinguishing version number. If the 571 | Program specifies that a certain numbered version of the GNU General 572 | Public License "or any later version" applies to it, you have the 573 | option of following the terms and conditions either of that numbered 574 | version or of any later version published by the Free Software 575 | Foundation. If the Program does not specify a version number of the 576 | GNU General Public License, you may choose any version ever published 577 | by the Free Software Foundation. 578 | 579 | If the Program specifies that a proxy can decide which future 580 | versions of the GNU General Public License can be used, that proxy's 581 | public statement of acceptance of a version permanently authorizes you 582 | to choose that version for the Program. 583 | 584 | Later license versions may give you additional or different 585 | permissions. However, no additional obligations are imposed on any 586 | author or copyright holder as a result of your choosing to follow a 587 | later version. 588 | 589 | 15. Disclaimer of Warranty. 590 | 591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 | 600 | 16. Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /Logs/Packages-Update.log: -------------------------------------------------------------------------------- 1 | 2 | === Sat Apr 27 16:35:31 2019 3 | 4 | Packages were changed. 5 | Update Mode: updateDependencies 6 | 7 | The following packages were added: 8 | com.unity.analytics@3.2.2 9 | com.unity.purchasing@2.0.3 10 | com.unity.ads@2.0.8 11 | com.unity.textmeshpro@1.3.0 12 | com.unity.package-manager-ui@2.0.7 13 | com.unity.collab-proxy@1.2.15 14 | com.unity.modules.ai@1.0.0 15 | com.unity.modules.animation@1.0.0 16 | com.unity.modules.assetbundle@1.0.0 17 | com.unity.modules.audio@1.0.0 18 | com.unity.modules.cloth@1.0.0 19 | com.unity.modules.director@1.0.0 20 | com.unity.modules.imageconversion@1.0.0 21 | com.unity.modules.imgui@1.0.0 22 | com.unity.modules.jsonserialize@1.0.0 23 | com.unity.modules.particlesystem@1.0.0 24 | com.unity.modules.physics@1.0.0 25 | com.unity.modules.physics2d@1.0.0 26 | com.unity.modules.screencapture@1.0.0 27 | com.unity.modules.terrain@1.0.0 28 | com.unity.modules.terrainphysics@1.0.0 29 | com.unity.modules.tilemap@1.0.0 30 | com.unity.modules.ui@1.0.0 31 | com.unity.modules.uielements@1.0.0 32 | com.unity.modules.umbra@1.0.0 33 | com.unity.modules.unityanalytics@1.0.0 34 | com.unity.modules.unitywebrequest@1.0.0 35 | com.unity.modules.unitywebrequestassetbundle@1.0.0 36 | com.unity.modules.unitywebrequestaudio@1.0.0 37 | com.unity.modules.unitywebrequesttexture@1.0.0 38 | com.unity.modules.unitywebrequestwww@1.0.0 39 | com.unity.modules.vehicles@1.0.0 40 | com.unity.modules.video@1.0.0 41 | com.unity.modules.vr@1.0.0 42 | com.unity.modules.wind@1.0.0 43 | com.unity.modules.xr@1.0.0 44 | 45 | === Mon Apr 29 21:41:58 2019 46 | 47 | Packages were changed. 48 | Update Mode: updateDependencies 49 | 50 | The following packages were added: 51 | com.unity.timeline@1.0.0 52 | com.unity.multiplayer-hlapi@1.0.2 53 | com.unity.xr.legacyinputhelpers@2.0.2 54 | The following packages were updated: 55 | com.unity.analytics from version 3.2.2 to 3.3.2 56 | com.unity.collab-proxy from version 1.2.15 to 1.2.16 57 | com.unity.package-manager-ui from version 2.0.7 to 2.1.2 58 | com.unity.purchasing from version 2.0.3 to 2.0.6 59 | com.unity.textmeshpro from version 1.3.0 to 2.0.0 60 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.ads": "2.0.8", 4 | "com.unity.analytics": "3.3.2", 5 | "com.unity.collab-proxy": "1.2.16", 6 | "com.unity.multiplayer-hlapi": "1.0.2", 7 | "com.unity.package-manager-ui": "2.1.2", 8 | "com.unity.purchasing": "2.0.6", 9 | "com.unity.textmeshpro": "2.0.0", 10 | "com.unity.timeline": "1.0.0", 11 | "com.unity.xr.legacyinputhelpers": "2.0.2", 12 | "com.unity.modules.ai": "1.0.0", 13 | "com.unity.modules.animation": "1.0.0", 14 | "com.unity.modules.assetbundle": "1.0.0", 15 | "com.unity.modules.audio": "1.0.0", 16 | "com.unity.modules.cloth": "1.0.0", 17 | "com.unity.modules.director": "1.0.0", 18 | "com.unity.modules.imageconversion": "1.0.0", 19 | "com.unity.modules.imgui": "1.0.0", 20 | "com.unity.modules.jsonserialize": "1.0.0", 21 | "com.unity.modules.particlesystem": "1.0.0", 22 | "com.unity.modules.physics": "1.0.0", 23 | "com.unity.modules.physics2d": "1.0.0", 24 | "com.unity.modules.screencapture": "1.0.0", 25 | "com.unity.modules.terrain": "1.0.0", 26 | "com.unity.modules.terrainphysics": "1.0.0", 27 | "com.unity.modules.tilemap": "1.0.0", 28 | "com.unity.modules.ui": "1.0.0", 29 | "com.unity.modules.uielements": "1.0.0", 30 | "com.unity.modules.umbra": "1.0.0", 31 | "com.unity.modules.unityanalytics": "1.0.0", 32 | "com.unity.modules.unitywebrequest": "1.0.0", 33 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 34 | 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-------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity-Audio_Recording_and_serialization_example 2 | An example of recording, save, loading and playing back audio in Unity 2017 using the UnityWebRequestMultimedia.GetAudioClip() method 3 | 4 | Builds on the SavWav script made by DarkTable https://gist.github.com/darktable/2317063 5 | --------------------------------------------------------------------------------