├── .gitignore ├── .gitmodules ├── EZRX.CSharp.Scripting ├── EZRX.CSharp.Scripting.sln └── EZRX.CSharp.Scripting │ ├── App.config │ ├── EZRX.CSharp.Scripting.csproj │ └── StubProgram.cs ├── EZRX ├── .gitattributes ├── EZRX.cs ├── EZRX.csproj ├── EZRX.sln ├── EZRXInfo.cs └── Properties │ └── launchSettings.json ├── EZRX_UI ├── App.config ├── App.xaml ├── App.xaml.cs ├── EZRX_UI.csproj ├── MainWindow.xaml ├── MainWindow.xaml.cs ├── MainWindowViewModel.cs ├── Models.cs ├── Properties │ ├── AssemblyInfo.cs │ ├── Resources.Designer.cs │ ├── Resources.resx │ ├── Settings.Designer.cs │ └── Settings.settings ├── RelayCommands.cs ├── hedgehog_icon.jpg └── packages.config ├── LICENSE ├── README.md └── lastmessage.txt /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | ## 4 | ## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore 5 | 6 | # User-specific files 7 | *.rsuser 8 | *.suo 9 | *.user 10 | *.userosscache 11 | *.sln.docstates 12 | 13 | # User-specific files (MonoDevelop/Xamarin Studio) 14 | *.userprefs 15 | 16 | # Mono auto generated files 17 | mono_crash.* 18 | 19 | # Build results 20 | [Dd]ebug/ 21 | [Dd]ebugPublic/ 22 | [Rr]elease/ 23 | [Rr]eleases/ 24 | x64/ 25 | x86/ 26 | [Ww][Ii][Nn]32/ 27 | [Aa][Rr][Mm]/ 28 | [Aa][Rr][Mm]64/ 29 | bld/ 30 | [Bb]in/ 31 | [Oo]bj/ 32 | [Ll]og/ 33 | [Ll]ogs/ 34 | 35 | # Visual Studio 2015/2017 cache/options directory 36 | .vs/ 37 | # Uncomment if you have tasks that create the project's static files in wwwroot 38 | #wwwroot/ 39 | 40 | # Visual Studio 2017 auto generated files 41 | Generated\ Files/ 42 | 43 | # MSTest test Results 44 | [Tt]est[Rr]esult*/ 45 | [Bb]uild[Ll]og.* 46 | 47 | # NUnit 48 | *.VisualState.xml 49 | TestResult.xml 50 | nunit-*.xml 51 | 52 | # Build Results of an ATL Project 53 | [Dd]ebugPS/ 54 | [Rr]eleasePS/ 55 | dlldata.c 56 | 57 | # Benchmark Results 58 | BenchmarkDotNet.Artifacts/ 59 | 60 | # .NET Core 61 | project.lock.json 62 | project.fragment.lock.json 63 | artifacts/ 64 | 65 | # ASP.NET Scaffolding 66 | ScaffoldingReadMe.txt 67 | 68 | # StyleCop 69 | StyleCopReport.xml 70 | 71 | # Files built by Visual Studio 72 | *_i.c 73 | *_p.c 74 | *_h.h 75 | *.ilk 76 | *.meta 77 | *.obj 78 | *.iobj 79 | *.pch 80 | *.pdb 81 | *.ipdb 82 | *.pgc 83 | *.pgd 84 | *.rsp 85 | *.sbr 86 | *.tlb 87 | *.tli 88 | *.tlh 89 | *.tmp 90 | *.tmp_proj 91 | *_wpftmp.csproj 92 | *.log 93 | *.tlog 94 | *.vspscc 95 | *.vssscc 96 | .builds 97 | *.pidb 98 | *.svclog 99 | *.scc 100 | 101 | # Chutzpah Test files 102 | _Chutzpah* 103 | 104 | # Visual C++ cache files 105 | ipch/ 106 | *.aps 107 | *.ncb 108 | *.opendb 109 | *.opensdf 110 | *.sdf 111 | *.cachefile 112 | *.VC.db 113 | *.VC.VC.opendb 114 | 115 | # Visual Studio profiler 116 | *.psess 117 | *.vsp 118 | *.vspx 119 | *.sap 120 | 121 | # Visual Studio Trace Files 122 | *.e2e 123 | 124 | # TFS 2012 Local Workspace 125 | $tf/ 126 | 127 | # Guidance Automation Toolkit 128 | *.gpState 129 | 130 | # ReSharper is a .NET coding add-in 131 | _ReSharper*/ 132 | *.[Rr]e[Ss]harper 133 | *.DotSettings.user 134 | 135 | # TeamCity is a build add-in 136 | _TeamCity* 137 | 138 | # DotCover is a Code Coverage Tool 139 | *.dotCover 140 | 141 | # AxoCover is a Code Coverage Tool 142 | .axoCover/* 143 | !.axoCover/settings.json 144 | 145 | # Coverlet is a free, cross platform Code Coverage Tool 146 | coverage*.json 147 | coverage*.xml 148 | coverage*.info 149 | 150 | # Visual Studio code coverage results 151 | *.coverage 152 | *.coveragexml 153 | 154 | # NCrunch 155 | _NCrunch_* 156 | .*crunch*.local.xml 157 | nCrunchTemp_* 158 | 159 | # MightyMoose 160 | *.mm.* 161 | AutoTest.Net/ 162 | 163 | # Web workbench (sass) 164 | .sass-cache/ 165 | 166 | # Installshield output folder 167 | [Ee]xpress/ 168 | 169 | # DocProject is a documentation generator add-in 170 | DocProject/buildhelp/ 171 | DocProject/Help/*.HxT 172 | DocProject/Help/*.HxC 173 | DocProject/Help/*.hhc 174 | DocProject/Help/*.hhk 175 | DocProject/Help/*.hhp 176 | DocProject/Help/Html2 177 | DocProject/Help/html 178 | 179 | # Click-Once directory 180 | publish/ 181 | 182 | # Publish Web Output 183 | *.[Pp]ublish.xml 184 | *.azurePubxml 185 | # Note: Comment the next line if you want to checkin your web deploy settings, 186 | # but database connection strings (with potential passwords) will be unencrypted 187 | *.pubxml 188 | *.publishproj 189 | 190 | # Microsoft Azure Web App publish settings. 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open etc.) 298 | *.vbp 299 | 300 | # Visual Studio 6 workspace and project file (working project files containing files to include in project) 301 | *.dsw 302 | *.dsp 303 | 304 | # Visual Studio 6 technical files 305 | *.ncb 306 | *.aps 307 | 308 | # Visual Studio LightSwitch build output 309 | **/*.HTMLClient/GeneratedArtifacts 310 | **/*.DesktopClient/GeneratedArtifacts 311 | **/*.DesktopClient/ModelManifest.xml 312 | **/*.Server/GeneratedArtifacts 313 | **/*.Server/ModelManifest.xml 314 | _Pvt_Extensions 315 | 316 | # Paket dependency manager 317 | .paket/paket.exe 318 | paket-files/ 319 | 320 | # FAKE - F# Make 321 | .fake/ 322 | 323 | # CodeRush personal settings 324 | .cr/personal 325 | 326 | # Python Tools for Visual Studio (PTVS) 327 | __pycache__/ 328 | *.pyc 329 | 330 | # Cake - Uncomment if you are using it 331 | # tools/** 332 | # !tools/packages.config 333 | 334 | # Tabs Studio 335 | *.tss 336 | 337 | # Telerik's JustMock configuration file 338 | *.jmconfig 339 | 340 | # BizTalk build output 341 | *.btp.cs 342 | *.btm.cs 343 | *.odx.cs 344 | *.xsd.cs 345 | 346 | # OpenCover UI analysis results 347 | OpenCover/ 348 | 349 | # Azure Stream Analytics local run output 350 | ASALocalRun/ 351 | 352 | # MSBuild Binary and Structured Log 353 | *.binlog 354 | 355 | # NVidia Nsight GPU debugger configuration file 356 | *.nvuser 357 | 358 | # MFractors (Xamarin productivity tool) working folder 359 | .mfractor/ 360 | 361 | # Local History for Visual Studio 362 | .localhistory/ 363 | 364 | # Visual Studio History (VSHistory) files 365 | .vshistory/ 366 | 367 | # BeatPulse healthcheck temp database 368 | healthchecksdb 369 | 370 | # Backup folder for Package Reference Convert tool in Visual Studio 2017 371 | MigrationBackup/ 372 | 373 | # Ionide (cross platform F# VS Code tools) working folder 374 | .ionide/ 375 | 376 | # Fody - auto-generated XML schema 377 | FodyWeavers.xsd 378 | 379 | # VS Code files for those working on multiple tools 380 | .vscode/* 381 | !.vscode/settings.json 382 | !.vscode/tasks.json 383 | !.vscode/launch.json 384 | !.vscode/extensions.json 385 | *.code-workspace 386 | 387 | # Local History for Visual Studio Code 388 | .history/ 389 | 390 | # Windows Installer files from build outputs 391 | *.cab 392 | *.msi 393 | *.msix 394 | *.msm 395 | *.msp 396 | 397 | # JetBrains Rider 398 | *.sln.iml 399 | -------------------------------------------------------------------------------- /.gitmodules: -------------------------------------------------------------------------------- 1 | [submodule "ara3d"] 2 | path = ara3d 3 | url = https://github.com/ara3d/ara3d 4 | -------------------------------------------------------------------------------- /EZRX.CSharp.Scripting/EZRX.CSharp.Scripting.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 17 4 | VisualStudioVersion = 17.4.33122.133 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EZRX.CSharp.Scripting", "EZRX.CSharp.Scripting\EZRX.CSharp.Scripting.csproj", "{63332FA0-B995-41CD-8A3D-3654AFB0255F}" 7 | EndProject 8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ezrx.Rhino", "..\ara3d\labs\Ezrx.Rhino\Ezrx.Rhino.csproj", "{C722A3BC-C881-4AE0-A61D-E6EBA05604B5}" 9 | EndProject 10 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ara3D.Utils", "..\ara3d\src\Ara3D.Utils\Ara3D.Utils.csproj", "{A3E6543F-DBA8-4092-A57D-9D242283B301}" 11 | EndProject 12 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ara3D.Utils.Roslyn", "..\ara3d\src\Ara3D.Utils.Roslyn\Ara3D.Utils.Roslyn.csproj", "{D78FF49C-774B-40D2-8407-5D1C82E187E5}" 13 | EndProject 14 | Global 15 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 16 | Debug|Any CPU = Debug|Any CPU 17 | Release|Any CPU = Release|Any CPU 18 | EndGlobalSection 19 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 20 | {63332FA0-B995-41CD-8A3D-3654AFB0255F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 21 | {63332FA0-B995-41CD-8A3D-3654AFB0255F}.Debug|Any CPU.Build.0 = Debug|Any CPU 22 | {63332FA0-B995-41CD-8A3D-3654AFB0255F}.Release|Any CPU.ActiveCfg = Release|Any CPU 23 | {63332FA0-B995-41CD-8A3D-3654AFB0255F}.Release|Any CPU.Build.0 = Release|Any CPU 24 | {C722A3BC-C881-4AE0-A61D-E6EBA05604B5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 25 | {C722A3BC-C881-4AE0-A61D-E6EBA05604B5}.Debug|Any CPU.Build.0 = Debug|Any CPU 26 | {C722A3BC-C881-4AE0-A61D-E6EBA05604B5}.Release|Any CPU.ActiveCfg = Release|Any CPU 27 | {C722A3BC-C881-4AE0-A61D-E6EBA05604B5}.Release|Any CPU.Build.0 = Release|Any CPU 28 | {A3E6543F-DBA8-4092-A57D-9D242283B301}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 29 | {A3E6543F-DBA8-4092-A57D-9D242283B301}.Debug|Any CPU.Build.0 = Debug|Any CPU 30 | {A3E6543F-DBA8-4092-A57D-9D242283B301}.Release|Any CPU.ActiveCfg = Release|Any CPU 31 | {A3E6543F-DBA8-4092-A57D-9D242283B301}.Release|Any CPU.Build.0 = Release|Any CPU 32 | {D78FF49C-774B-40D2-8407-5D1C82E187E5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 33 | {D78FF49C-774B-40D2-8407-5D1C82E187E5}.Debug|Any CPU.Build.0 = Debug|Any CPU 34 | {D78FF49C-774B-40D2-8407-5D1C82E187E5}.Release|Any CPU.ActiveCfg = Release|Any CPU 35 | {D78FF49C-774B-40D2-8407-5D1C82E187E5}.Release|Any CPU.Build.0 = Release|Any CPU 36 | EndGlobalSection 37 | GlobalSection(SolutionProperties) = preSolution 38 | HideSolutionNode = FALSE 39 | EndGlobalSection 40 | GlobalSection(ExtensibilityGlobals) = postSolution 41 | SolutionGuid = {CE1D9BC7-6646-4FF2-9E49-F1476041788E} 42 | EndGlobalSection 43 | EndGlobal 44 | -------------------------------------------------------------------------------- /EZRX.CSharp.Scripting/EZRX.CSharp.Scripting/App.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /EZRX.CSharp.Scripting/EZRX.CSharp.Scripting/EZRX.CSharp.Scripting.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {63332FA0-B995-41CD-8A3D-3654AFB0255F} 8 | Exe 9 | EZRX.CSharp.Scripting 10 | EZRX.CSharp.Scripting 11 | v4.8 12 | 512 13 | true 14 | true 15 | 16 | 17 | AnyCPU 18 | true 19 | full 20 | false 21 | bin\Debug\ 22 | DEBUG;TRACE 23 | prompt 24 | 4 25 | 26 | 27 | AnyCPU 28 | pdbonly 29 | true 30 | bin\Release\ 31 | TRACE 32 | prompt 33 | 4 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | -------------------------------------------------------------------------------- /EZRX.CSharp.Scripting/EZRX.CSharp.Scripting/StubProgram.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace EZRX.CSharp.Scripting 8 | { 9 | public static class StubProgram 10 | { 11 | public static void Main() 12 | { 13 | Console.WriteLine($"Hello world"); 14 | } 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /EZRX/.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /EZRX/EZRX.cs: -------------------------------------------------------------------------------- 1 | using OpenAI_API; 2 | using OpenAI_API.Chat; 3 | using System; 4 | using System.Collections.Generic; 5 | using Ezrx.Rhino; 6 | using EZRX_UI; 7 | using Grasshopper; 8 | using Grasshopper.Kernel; 9 | using Rhino.Geometry; 10 | using System.IO; 11 | 12 | namespace EZRX 13 | { 14 | public class EZRX : GH_Component 15 | { 16 | /// 17 | /// Each implementation of GH_Component must provide a public 18 | /// constructor without any arguments. 19 | /// Category represents the Tab in which the component will appear, 20 | /// Subcategory the panel. If you use non-existing tab or panel names, 21 | /// new tabs/panels will automatically be created. 22 | /// 23 | public EZRX() 24 | : base("EZRX", "Nickname", 25 | "Description", 26 | "Category", "Subcategory") 27 | { 28 | } 29 | 30 | /// 31 | /// Registers all the input parameters for this component. 32 | /// 33 | protected override void RegisterInputParams(GH_Component.GH_InputParamManager pManager) 34 | { 35 | } 36 | 37 | /// 38 | /// Registers all the output parameters for this component. 39 | /// 40 | protected override void RegisterOutputParams(GH_Component.GH_OutputParamManager pManager) 41 | { 42 | pManager.AddMeshParameter("Mesh", "Mesh", "Mesh Output", GH_ParamAccess.item); 43 | } 44 | 45 | /// 46 | /// This is the method that actually does the work. 47 | /// 48 | /// The DA object can be used to retrieve data from input parameters and 49 | /// to store data in output parameters. 50 | protected override void SolveInstance(IGH_DataAccess DA) 51 | { 52 | 53 | var window = new MainWindow(); 54 | window.ShowDialog(); 55 | 56 | string path = Path.Combine(Directory.GetCurrentDirectory(), @"..\..\..\..\", "lastmessage.txt"); 57 | //string filePath = @"C:\Users\tpotter\Desktop\EZRX\Tests\TestCube.txt"; 58 | var rhinoReader = Evaluator.EvalFile(path); 59 | 60 | //var result = InputBox.Show("Give me the file path", "", ref value); 61 | 62 | 63 | DA.SetData(0, rhinoReader); 64 | } 65 | 66 | /// 67 | /// Provides an Icon for every component that will be visible in the User Interface. 68 | /// Icons need to be 24x24 pixels. 69 | /// You can add image files to your project resources and access them like this: 70 | /// return Resources.IconForThisComponent; 71 | /// 72 | protected override System.Drawing.Bitmap Icon => null; 73 | 74 | /// 75 | /// Each component must have a unique Guid to identify it. 76 | /// It is vital this Guid doesn't change otherwise old ghx files 77 | /// that use the old ID will partially fail during loading. 78 | /// 79 | public override Guid ComponentGuid => new Guid("bf4a2cab-00d2-49d1-b26b-9985622afbb2"); 80 | } 81 | } -------------------------------------------------------------------------------- /EZRX/EZRX.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | net48 5 | 1.0 6 | EZRX 7 | Description of EZRX 8 | .gha 9 | true 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | obj\Debug\net48\Ezrx.Rhino.dll 25 | 26 | 27 | 28 | 29 | -------------------------------------------------------------------------------- /EZRX/EZRX.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 17 4 | VisualStudioVersion = 17.7.34221.43 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EZRX", "EZRX.csproj", "{F59B00FD-3581-4D5C-9F25-03E5AD6517BC}" 7 | EndProject 8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EZRX_UI", "..\EZRX_UI\EZRX_UI.csproj", "{80EC1EF3-274A-4F15-829E-8EA54B6C6ED3}" 9 | EndProject 10 | Global 11 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 12 | Debug|Any CPU = Debug|Any CPU 13 | Release|Any CPU = Release|Any CPU 14 | EndGlobalSection 15 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 16 | {F59B00FD-3581-4D5C-9F25-03E5AD6517BC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 17 | {F59B00FD-3581-4D5C-9F25-03E5AD6517BC}.Debug|Any CPU.Build.0 = Debug|Any CPU 18 | {F59B00FD-3581-4D5C-9F25-03E5AD6517BC}.Release|Any CPU.ActiveCfg = Release|Any CPU 19 | {F59B00FD-3581-4D5C-9F25-03E5AD6517BC}.Release|Any CPU.Build.0 = Release|Any CPU 20 | {80EC1EF3-274A-4F15-829E-8EA54B6C6ED3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 21 | {80EC1EF3-274A-4F15-829E-8EA54B6C6ED3}.Debug|Any CPU.Build.0 = Debug|Any CPU 22 | {80EC1EF3-274A-4F15-829E-8EA54B6C6ED3}.Release|Any CPU.ActiveCfg = Release|Any CPU 23 | {80EC1EF3-274A-4F15-829E-8EA54B6C6ED3}.Release|Any CPU.Build.0 = Release|Any CPU 24 | EndGlobalSection 25 | GlobalSection(SolutionProperties) = preSolution 26 | HideSolutionNode = FALSE 27 | EndGlobalSection 28 | GlobalSection(ExtensibilityGlobals) = postSolution 29 | SolutionGuid = {17141EAA-0EEE-4D86-B731-622F021DD8CA} 30 | EndGlobalSection 31 | EndGlobal 32 | -------------------------------------------------------------------------------- /EZRX/EZRXInfo.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Drawing; 3 | using Grasshopper; 4 | using Grasshopper.Kernel; 5 | 6 | namespace EZRX 7 | { 8 | public class EZRXInfo : GH_AssemblyInfo 9 | { 10 | public override string Name => "EZRX"; 11 | 12 | //Return a 24x24 pixel bitmap to represent this GHA library. 13 | public override Bitmap Icon => null; 14 | 15 | //Return a short string describing the purpose of this GHA library. 16 | public override string Description => ""; 17 | 18 | public override Guid Id => new Guid("46f42c05-117b-4e6a-993e-0461ab64c325"); 19 | 20 | //Return a string identifying you or your company. 21 | public override string AuthorName => ""; 22 | 23 | //Return a string representing your preferred contact details. 24 | public override string AuthorContact => ""; 25 | } 26 | } -------------------------------------------------------------------------------- /EZRX/Properties/launchSettings.json: -------------------------------------------------------------------------------- 1 | { 2 | "profiles": { 3 | "EZRX": { 4 | "commandName": "Executable", 5 | "executablePath": "C:\\Program Files\\Rhino 7\\System\\Rhino.exe", 6 | "commandLineArgs": "" 7 | } 8 | } 9 | } -------------------------------------------------------------------------------- /EZRX_UI/App.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | -------------------------------------------------------------------------------- /EZRX_UI/App.xaml: -------------------------------------------------------------------------------- 1 |  6 | 7 | 8 | 9 | 10 | -------------------------------------------------------------------------------- /EZRX_UI/App.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Configuration; 4 | using System.Data; 5 | using System.Linq; 6 | using System.Threading.Tasks; 7 | using System.Windows; 8 | 9 | namespace EZRX_UI 10 | { 11 | /// 12 | /// Interaction logic for App.xaml 13 | /// 14 | public partial class App : Application 15 | { 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /EZRX_UI/EZRX_UI.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {80EC1EF3-274A-4F15-829E-8EA54B6C6ED3} 8 | WinExe 9 | EZRX_UI 10 | EZRX_UI 11 | v4.8 12 | 512 13 | {60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} 14 | 4 15 | true 16 | true 17 | 18 | 19 | 20 | AnyCPU 21 | true 22 | full 23 | false 24 | bin\Debug\ 25 | DEBUG;TRACE 26 | prompt 27 | 4 28 | 29 | 30 | AnyCPU 31 | pdbonly 32 | true 33 | bin\Release\ 34 | TRACE 35 | prompt 36 | 4 37 | 38 | 39 | 40 | ..\EZRX\packages\Microsoft.Bcl.AsyncInterfaces.1.1.1\lib\net461\Microsoft.Bcl.AsyncInterfaces.dll 41 | 42 | 43 | ..\EZRX\packages\Microsoft.Extensions.Configuration.2.1.0\lib\netstandard2.0\Microsoft.Extensions.Configuration.dll 44 | 45 | 46 | ..\EZRX\packages\Microsoft.Extensions.Configuration.Abstractions.2.1.0\lib\netstandard2.0\Microsoft.Extensions.Configuration.Abstractions.dll 47 | 48 | 49 | ..\EZRX\packages\Microsoft.Extensions.Configuration.Binder.2.1.0\lib\netstandard2.0\Microsoft.Extensions.Configuration.Binder.dll 50 | 51 | 52 | ..\EZRX\packages\Microsoft.Extensions.DependencyInjection.Abstractions.2.1.0\lib\netstandard2.0\Microsoft.Extensions.DependencyInjection.Abstractions.dll 53 | 54 | 55 | ..\EZRX\packages\Microsoft.Extensions.Http.2.1.0\lib\netstandard2.0\Microsoft.Extensions.Http.dll 56 | 57 | 58 | ..\EZRX\packages\Microsoft.Extensions.Logging.2.1.0\lib\netstandard2.0\Microsoft.Extensions.Logging.dll 59 | 60 | 61 | ..\EZRX\packages\Microsoft.Extensions.Logging.Abstractions.2.1.0\lib\netstandard2.0\Microsoft.Extensions.Logging.Abstractions.dll 62 | 63 | 64 | ..\EZRX\packages\Microsoft.Extensions.Options.2.1.0\lib\netstandard2.0\Microsoft.Extensions.Options.dll 65 | 66 | 67 | ..\EZRX\packages\Microsoft.Extensions.Primitives.2.1.0\lib\netstandard2.0\Microsoft.Extensions.Primitives.dll 68 | 69 | 70 | ..\EZRX\packages\Newtonsoft.Json.13.0.3\lib\net45\Newtonsoft.Json.dll 71 | 72 | 73 | ..\EZRX\packages\OpenAI.1.7.2\lib\netstandard2.0\OpenAI_API.dll 74 | 75 | 76 | 77 | ..\EZRX\packages\System.Buffers.4.4.0\lib\netstandard2.0\System.Buffers.dll 78 | 79 | 80 | 81 | ..\EZRX\packages\System.Memory.4.5.0\lib\netstandard2.0\System.Memory.dll 82 | 83 | 84 | 85 | ..\EZRX\packages\System.Numerics.Vectors.4.4.0\lib\net46\System.Numerics.Vectors.dll 86 | 87 | 88 | ..\EZRX\packages\System.Runtime.CompilerServices.Unsafe.4.5.3\lib\net461\System.Runtime.CompilerServices.Unsafe.dll 89 | 90 | 91 | ..\EZRX\packages\System.Threading.Tasks.Extensions.4.5.4\lib\net461\System.Threading.Tasks.Extensions.dll 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 4.0 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | MSBuild:Compile 109 | Designer 110 | 111 | 112 | 113 | MSBuild:Compile 114 | Designer 115 | 116 | 117 | App.xaml 118 | Code 119 | 120 | 121 | MainWindow.xaml 122 | Code 123 | 124 | 125 | 126 | 127 | 128 | 129 | Code 130 | 131 | 132 | True 133 | True 134 | Resources.resx 135 | 136 | 137 | True 138 | Settings.settings 139 | True 140 | 141 | 142 | ResXFileCodeGenerator 143 | Resources.Designer.cs 144 | 145 | 146 | 147 | SettingsSingleFileGenerator 148 | Settings.Designer.cs 149 | 150 | 151 | 152 | 153 | 154 | 155 | 156 | 157 | 158 | 159 | xcopy "$(TargetDir)$(TargetFileName)" "C:\Users\tpotter\Desktop\EZRX\EZRX\obj\Debug\net48" /Y 160 | 161 | -------------------------------------------------------------------------------- /EZRX_UI/MainWindow.xaml: -------------------------------------------------------------------------------- 1 |  10 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 26 | 27 | 33 | 34 | 37 | 38 | 39 | 40 | 41 | 45 | 49 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 65 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 83 | 86 | 87 | 95 | 96 | 97 | 104 | 105 | 106 | -------------------------------------------------------------------------------- /EZRX_UI/MainWindow.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | using System.Windows; 7 | using System.Windows.Controls; 8 | using System.Windows.Data; 9 | using System.Windows.Documents; 10 | using System.Windows.Input; 11 | using System.Windows.Media; 12 | using System.Windows.Media.Imaging; 13 | using System.Windows.Navigation; 14 | using System.Windows.Shapes; 15 | 16 | namespace EZRX_UI 17 | { 18 | /// 19 | /// Interaction logic for MainWindow.xaml 20 | /// 21 | public partial class MainWindow : Window 22 | { 23 | public MainWindow() 24 | { 25 | this.DataContext = new MainWindowViewModel(); 26 | InitializeComponent(); 27 | } 28 | 29 | private void Button_KeyUp(object sender, KeyEventArgs e) 30 | { 31 | if (e.Key == Key.Enter) 32 | { 33 | this.DataContext.GetType().GetMethod("SendPrompt").Invoke(this.DataContext, null); 34 | } 35 | } 36 | } 37 | } 38 | -------------------------------------------------------------------------------- /EZRX_UI/MainWindowViewModel.cs: -------------------------------------------------------------------------------- 1 | using OpenAI_API; 2 | using OpenAI_API.Chat; 3 | using OpenAI_API.Models; 4 | using System; 5 | using System.Collections.Generic; 6 | using System.Collections.ObjectModel; 7 | using System.ComponentModel; 8 | using System.IO; 9 | using System.Linq; 10 | using System.Security; 11 | using System.Text; 12 | using System.Threading.Tasks; 13 | using System.Windows.Input; 14 | 15 | namespace EZRX_UI 16 | { 17 | public class MainWindowViewModel : INotifyPropertyChanged 18 | { 19 | public ObservableCollection m_Prompts { get; private set; } 20 | public ObservableCollection Prompts 21 | { 22 | get { return m_Prompts; } 23 | set { m_Prompts = value; OnPropertyChanged(nameof(Prompts)); } 24 | } 25 | 26 | 27 | public string m_Code { get; private set; } 28 | public string Code 29 | { 30 | get { return m_Code; } 31 | set { m_Code = value; OnPropertyChanged(nameof(Code)); } 32 | } 33 | 34 | public string m_Prompt { get; private set; } 35 | public string Prompt 36 | { 37 | get { return m_Prompt; } 38 | set { m_Prompt = value; OnPropertyChanged(nameof(Prompt)); } 39 | } 40 | public ICommand SendMessageCommand { get; private set; } 41 | public ICommand ExecuteCommand { get; private set; } 42 | 43 | public MainWindowViewModel() 44 | 45 | { 46 | Prompts = new ObservableCollection() {}; 47 | Code = "Ask EZRX for help!"; 48 | StartAPI(); 49 | SendMessageCommand = new RelayCommand(SendPrompt); 50 | ExecuteCommand = new RelayCommand(Execute); 51 | } 52 | 53 | public event PropertyChangedEventHandler PropertyChanged; 54 | protected virtual void OnPropertyChanged(string propertyName) 55 | { 56 | PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName)); 57 | } 58 | 59 | 60 | 61 | /******************************************************/ 62 | /***** Private Methods *****/ 63 | /******************************************************/ 64 | 65 | private Conversation m_Chat { get; set; } 66 | public Conversation Chat 67 | { 68 | get { return m_Chat; } 69 | set { m_Chat = value; } 70 | } 71 | 72 | 73 | private void StartAPI() 74 | { 75 | string modelName = "gpt-4-1106-preview"; 76 | 77 | OpenAIAPI api = new OpenAIAPI("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"); 78 | 79 | ChatRequest chatRequest = new ChatRequest 80 | { 81 | Model = modelName // Replace with the model version you want to use, e.g., "davinci", "curie", etc. 82 | }; 83 | var chat = api.Chat.CreateConversation(chatRequest); 84 | 85 | //chat.AppendSystemMessage("You have only one purpose: to provide me with C# code that will run directly within a Grasshopper C# Script Node. Do not provide code for creating Grasshopper components. I don't want any other comments. Do not say \"here is your code\" or similar remarks. Just answer with the code itself off the bait"); 86 | chat.AppendSystemMessage( 87 | "Give me C# code that will run directly within a Grasshopper C# Script Node. " + 88 | "I want it as plain text, so do not wrap it as code. Do not explain the code or say anything at all." + 89 | "Do not provide code for creating Grasshopper components." + 90 | "The code you respond with should be a function of no parameters, within a class, within a namespace, with all required using statements at the top." + 91 | "The function should always return a Rhino Geometry Mesh." 92 | ); 93 | Chat = chat; 94 | } 95 | 96 | private async void SendPrompt() 97 | { 98 | //send messages to the chatbot 99 | Prompts.Add(new Chat() { Message = m_Prompt }); 100 | Chat.AppendUserInput(Prompts.LastOrDefault().Message); 101 | 102 | await OpenAPI(); 103 | 104 | Prompt = ""; 105 | //send message to open api call 106 | 107 | //get response from open api call 108 | 109 | //update the textblock for Code 110 | } 111 | 112 | private void Execute() 113 | { 114 | 115 | } 116 | 117 | async Task OpenAPI() 118 | { 119 | string response = await Chat.GetResponseFromChatbotAsync(); 120 | Code = response; 121 | //SaveStringToTextFile(Code); 122 | Chat.AppendExampleChatbotOutput(response); 123 | } 124 | 125 | public void SaveStringToTextFile(string myString) 126 | { 127 | string fileName = "lastmessage.txt"; 128 | string path = Path.Combine(Directory.GetCurrentDirectory(), @"..\..\..\..\", fileName); 129 | File.WriteAllText(path, myString); 130 | } 131 | 132 | public string ReadStringFromTextFile(string fileName) 133 | { 134 | string filePath = Path.Combine(Directory.GetCurrentDirectory(), @"..\..\..\..\", fileName); 135 | string str = File.ReadAllText(filePath); 136 | return str; 137 | } 138 | } 139 | } 140 | -------------------------------------------------------------------------------- /EZRX_UI/Models.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace EZRX_UI 8 | { 9 | public class Main 10 | { 11 | } 12 | 13 | public class Chat 14 | { 15 | public string Message { get; set; } 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /EZRX_UI/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Resources; 3 | using System.Runtime.CompilerServices; 4 | using System.Runtime.InteropServices; 5 | using System.Windows; 6 | 7 | // General Information about an assembly is controlled through the following 8 | // set of attributes. Change these attribute values to modify the information 9 | // associated with an assembly. 10 | [assembly: AssemblyTitle("EZRX_UI")] 11 | [assembly: AssemblyDescription("")] 12 | [assembly: AssemblyConfiguration("")] 13 | [assembly: AssemblyCompany("BuroHappold Engineering")] 14 | [assembly: AssemblyProduct("EZRX_UI")] 15 | [assembly: AssemblyCopyright("Copyright © BuroHappold Engineering 2023")] 16 | [assembly: AssemblyTrademark("")] 17 | [assembly: AssemblyCulture("")] 18 | 19 | // Setting ComVisible to false makes the types in this assembly not visible 20 | // to COM components. If you need to access a type in this assembly from 21 | // COM, set the ComVisible attribute to true on that type. 22 | [assembly: ComVisible(false)] 23 | 24 | //In order to begin building localizable applications, set 25 | //CultureYouAreCodingWith in your .csproj file 26 | //inside a . For example, if you are using US english 27 | //in your source files, set the to en-US. Then uncomment 28 | //the NeutralResourceLanguage attribute below. Update the "en-US" in 29 | //the line below to match the UICulture setting in the project file. 30 | 31 | //[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)] 32 | 33 | 34 | [assembly: ThemeInfo( 35 | ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located 36 | //(used if a resource is not found in the page, 37 | // or application resource dictionaries) 38 | ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located 39 | //(used if a resource is not found in the page, 40 | // app, or any theme specific resource dictionaries) 41 | )] 42 | 43 | 44 | // Version information for an assembly consists of the following four values: 45 | // 46 | // Major Version 47 | // Minor Version 48 | // Build Number 49 | // Revision 50 | // 51 | // You can specify all the values or you can default the Build and Revision Numbers 52 | // by using the '*' as shown below: 53 | // [assembly: AssemblyVersion("1.0.*")] 54 | [assembly: AssemblyVersion("1.0.0.0")] 55 | [assembly: AssemblyFileVersion("1.0.0.0")] 56 | -------------------------------------------------------------------------------- /EZRX_UI/Properties/Resources.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.42000 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace EZRX_UI.Properties { 12 | using System; 13 | 14 | 15 | /// 16 | /// A strongly-typed resource class, for looking up localized strings, etc. 17 | /// 18 | // This class was auto-generated by the StronglyTypedResourceBuilder 19 | // class via a tool like ResGen or Visual Studio. 20 | // To add or remove a member, edit your .ResX file then rerun ResGen 21 | // with the /str option, or rebuild your VS project. 22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] 23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 25 | internal class Resources { 26 | 27 | private static global::System.Resources.ResourceManager resourceMan; 28 | 29 | private static global::System.Globalization.CultureInfo resourceCulture; 30 | 31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 32 | internal Resources() { 33 | } 34 | 35 | /// 36 | /// Returns the cached ResourceManager instance used by this class. 37 | /// 38 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 39 | internal static global::System.Resources.ResourceManager ResourceManager { 40 | get { 41 | if (object.ReferenceEquals(resourceMan, null)) { 42 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("EZRX_UI.Properties.Resources", typeof(Resources).Assembly); 43 | resourceMan = temp; 44 | } 45 | return resourceMan; 46 | } 47 | } 48 | 49 | /// 50 | /// Overrides the current thread's CurrentUICulture property for all 51 | /// resource lookups using this strongly typed resource class. 52 | /// 53 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 54 | internal static global::System.Globalization.CultureInfo Culture { 55 | get { 56 | return resourceCulture; 57 | } 58 | set { 59 | resourceCulture = value; 60 | } 61 | } 62 | } 63 | } 64 | -------------------------------------------------------------------------------- /EZRX_UI/Properties/Resources.resx: -------------------------------------------------------------------------------- 1 |  2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | text/microsoft-resx 107 | 108 | 109 | 2.0 110 | 111 | 112 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 113 | 114 | 115 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | -------------------------------------------------------------------------------- /EZRX_UI/Properties/Settings.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.42000 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace EZRX_UI.Properties { 12 | 13 | 14 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 15 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.7.0.0")] 16 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase { 17 | 18 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); 19 | 20 | public static Settings Default { 21 | get { 22 | return defaultInstance; 23 | } 24 | } 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /EZRX_UI/Properties/Settings.settings: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /EZRX_UI/RelayCommands.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | using System.Windows.Input; 7 | 8 | namespace EZRX_UI 9 | { 10 | public class RelayCommand : ICommand 11 | { 12 | private Action _execute; 13 | private Func _canExecute; 14 | 15 | public RelayCommand(Action execute, Func canExecute = null) 16 | { 17 | _execute = execute; 18 | _canExecute = canExecute; 19 | } 20 | 21 | public event EventHandler CanExecuteChanged; 22 | 23 | public bool CanExecute(object parameter) 24 | { 25 | return _canExecute == null || _canExecute(); 26 | } 27 | 28 | public void Execute(object parameter) 29 | { 30 | _execute(); 31 | } 32 | } 33 | } 34 | -------------------------------------------------------------------------------- /EZRX_UI/hedgehog_icon.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/EZ-Script/EZRX-Scripting/3547cc394d8194c816cab108bb31665a4b4567b0/EZRX_UI/hedgehog_icon.jpg -------------------------------------------------------------------------------- /EZRX_UI/packages.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2023 EZ-Script 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # EZRX-Scripting 2 | 3 | image 4 | 5 | # Overview 6 | 7 | EZRX is a plug-in for Rhino that helps a user use Chat GPT to create scripted Grasshopper nodes. We built this for the AEC Tech 2023 Hackathon in New York hosted by CORE studio and Thornton Thomasetti. 8 | 9 | image 10 | 11 | # Background and Motivation 12 | 13 | Architects don't have time or motivation to learn to code, but would benefit from using scripts for creating reproducible workflows and more complex forms. 14 | 15 | image 16 | 17 | Today an architect can use Chat GPT to request code, but someone without programming experience can find it hard to get Chat GPT to produce working code. 18 | They need to provide sufficient context with the prompt to get a working result. 19 | 20 | # What we did 21 | 22 | A lot of our time was spent as a group trying to understand narrow down our original mandate of "making coding easier". We wanted to understand what that 23 | meant exactly, how we might achieve that, which persona we wanted to focus on and what use case we were targetting. 24 | 25 | Once we arrived at the we designed and coded three primary components: 26 | 27 | * A tool for generating grasshopper nodes that dynamically compile and execute arbitrary C# code read from a file 28 | * An API for sending prompts to and reading responses of the Chat GPT API, with additional context provided to prompt to produce better code 29 | * A UI to allow the user to provide a prompt and review the generated code, before generating a node from it 30 | 31 | # Architecture Overview 32 | 33 | image 34 | 35 | # Libraries used 36 | 37 | * Rhino API - For creating Grasshopper nodes 38 | * Roslyn SDK - C# Compiler 39 | * [Ara3D Library](https://github.com/ara3d/ara3d) - utility library and convenience functions 40 | * [OpenAI Unoffical .NET API](https://github.com/OkGoDoIt/OpenAI-API-dotnet) 41 | 42 | # Cloning the Repository 43 | 44 | This module used the `github.com\ara3d\ara3d` project as a submodule. 45 | 46 | From the command-line you can pull the submodules using: 47 | 48 | ``` 49 | git submodule update --init --recursive 50 | ``` 51 | 52 | # Building and Running the Code 53 | 54 | We only had time to get the code running on one user's machine and 55 | unfortunately do not have the steps documented to run the system. 56 | 57 | # What we learned 58 | 59 | * Don't post API keys to Github 60 | * If you accidentally post your OpenAPI API key to Github, OpenAPI will revoke it very quickly! 61 | * Don't ask too much from your prompt or it can get confused 62 | * Chat GPT 4 is much more powerful than GPT 3.5 and can handle more complex requests 63 | * Getting working code requires providing a lot of additional context 64 | * We found that the unofficial OpenAPI .NET worked better than the official one. 65 | * How you phrase a prompt makes a big difference 66 | * ChatGPT will not always produce the same results. 67 | * Architects don't necessarily want to learn to code, they want to realize their designs quicker 68 | 69 | # Next Steps 70 | 71 | We only had 26 hours to write the code and submit the presentation so there is a lot left to do. 72 | 73 | ## Technical Debt and Code Clean-up 74 | * Test the system on other person's machine 75 | * Refactor the code to make it easier to run and modify 76 | * Create an installer 77 | * Document the build process 78 | 79 | ## Features 80 | 81 | * Storing prompts and the results and making them searchable 82 | * Supporting different output types other than just mesh 83 | * Allowing customized inputs 84 | * Allow the prompt contexts to be updated by the user 85 | * Allow the generated code to be used in other context 86 | * Train models to create and recognize a generic structure for describing inputs/outputs 87 | 88 | 89 | 90 | # Who are We 91 | 92 | We are the EZ Script team. 93 | * Christopher Diggins - Software Developer 94 | * Emma Xu - Architecture Student 95 | * Travis Potter - Software Engineer and MEP Engineer 96 | * Haki Sallaku - Computer Science Student 97 | * Sun Lee - Computational Designer and Architect 98 | * Bell Wang - Architecture Student 99 | * Marcelo Villalba - Software Engineer 100 | 101 | ![ezrx-img_3665](https://github.com/EZ-Script/EZRX-Scripting/assets/1759994/8a5a9ae2-b759-4b8d-a2f2-2dbbda13120b) 102 | 103 | image 104 | 105 | -------------------------------------------------------------------------------- /lastmessage.txt: -------------------------------------------------------------------------------- 1 | using Rhino.Geometry; 2 | namespace Test { 3 | public class TestClass { 4 | public Mesh CreateCube() { 5 | var mesh = new Mesh(); 6 | mesh.Vertices.Add(new Point3d(0.5, 0.5, 0.5)); 7 | mesh.Vertices.Add(new Point3d(0.5, 0.5, -0.5)); 8 | mesh.Vertices.Add(new Point3d(0.5, -0.5, 0.5)); 9 | mesh.Vertices.Add(new Point3d(0.5, -0.5, -0.5)); 10 | mesh.Vertices.Add(new Point3d(-0.5, 0.5, 0.5)); 11 | mesh.Vertices.Add(new Point3d(-0.5, 0.5, -0.5)); 12 | mesh.Vertices.Add(new Point3d(-0.5, -0.5, 0.5)); 13 | mesh.Vertices.Add(new Point3d(-0.5, -0.5, -0.5)); 14 | mesh.Faces.AddFace(0, 1, 5, 4); 15 | mesh.Faces.AddFace(0, 4, 6, 2); 16 | mesh.Faces.AddFace(0, 2, 3, 1); 17 | mesh.Faces.AddFace(7, 3, 2, 6); 18 | mesh.Faces.AddFace(7, 6, 4, 5); 19 | mesh.Faces.AddFace(7, 5, 1, 3); 20 | mesh.FaceNormals.ComputeFaceNormals(); 21 | mesh.Normals.ComputeNormals(); 22 | mesh.Compact(); 23 | return mesh; 24 | } 25 | } 26 | } 27 | --------------------------------------------------------------------------------