├── .editorconfig ├── .gitattributes ├── .github ├── ISSUE_TEMPLATE.md ├── dependabot.yml ├── gcc_comment_matcher.json ├── labeler.yml └── workflows │ ├── linter.yml │ ├── pr_labels.yml │ └── stable-compilation.yml ├── .gitignore ├── .gitmodules ├── .tx └── config ├── CMakeLists.txt ├── CMakePresets.json ├── COPYING ├── Makefile.am ├── README.md ├── bench ├── bitmap.cpp ├── draw.cpp ├── font.cpp ├── pixel_format.cpp ├── rtp.cpp ├── switches.cpp ├── text.cpp ├── utils.cpp └── variables.cpp ├── configure.ac ├── docs ├── AUTHORS.md ├── BUILDING.md └── TRANSLATORS.md ├── resources ├── 3ds │ ├── .gitignore │ ├── banner │ │ ├── banner │ │ │ ├── banner.cbmd │ │ │ └── banner0.bcmdl │ │ └── make-banner.sh │ ├── battery │ │ ├── 1bar.png │ │ ├── 2bars.png │ │ ├── 3bars.png │ │ ├── 4bars.png │ │ ├── adapter.png │ │ ├── battery.xcf │ │ ├── empty.png │ │ └── full.png │ ├── cia_builder │ │ ├── README.md │ │ ├── app │ │ │ └── cia_workaround.rsf │ │ ├── assets │ │ │ ├── audio.wav │ │ │ ├── banner.png │ │ │ └── icon.png │ │ ├── build.bat │ │ ├── build.sh │ │ ├── ignore_3dstool.txt │ │ └── romfs │ │ │ └── .gitkeep │ ├── icon.png │ └── keyboard.png ├── Doxyfile.in ├── amiga │ └── EasyRPG-Player.info ├── emscripten │ ├── emscripten-post.js │ ├── emscripten-pre.js │ ├── emscripten-shell.html │ └── indexgen.php ├── exfont.png ├── icons.xcf ├── logo.png ├── logo2.png ├── macos │ ├── Info.plist.in │ └── Player.icns ├── ps4 │ └── sce_sys │ │ └── icon0.png ├── psvita │ ├── bg.png │ ├── icon0.png │ ├── startup.png │ ├── template.xml.in │ ├── touch_ui.png │ └── vpk_builder │ │ ├── README.md │ │ ├── assets │ │ ├── bg.png │ │ ├── icon0.png │ │ └── startup.png │ │ ├── build.bat │ │ └── build │ │ └── sce_sys │ │ └── livearea │ │ └── contents │ │ └── template.xml ├── rtp_table │ ├── RTP2k.csv │ ├── RTP2k3.csv │ └── rtp.py ├── shared │ └── easyrpg.ini ├── shinonome │ ├── AUTHORS │ ├── BUGS │ ├── Changelog │ ├── INSTALL │ ├── README │ ├── THANKS │ ├── TODO │ ├── chinese │ │ └── font_src_diff.bit │ ├── configure.in │ ├── extras-fullwidth │ │ └── font_src.bit │ ├── extras │ │ └── font_src.bit │ ├── fonts.alias.in │ ├── generate_cxx_font.rb │ ├── hankaku │ │ └── font_src_diff.bit │ ├── kanjic │ │ └── font_src.bit │ ├── kanjip │ │ └── font_src_diff.bit │ ├── korean │ │ ├── COPYING │ │ └── font_src_diff.bit │ ├── latin-ext-a │ │ └── font_src.bit │ ├── latin1 │ │ └── font_src.bit │ ├── marumoji │ │ └── font_src_diff.bit │ ├── mincho │ │ └── font_src_diff.bit │ ├── mkinstalldirs │ ├── rmg2000 │ │ └── font_src.bit │ └── tools │ │ ├── .in │ │ ├── aliasadd.in │ │ ├── bdf2bit.in │ │ ├── bdfdiff.in │ │ ├── bdfmarge.in │ │ ├── bit2bdf.in │ │ ├── kcode │ │ ├── mkbold.in │ │ └── mkitalic.in ├── switch │ ├── icon.jpg │ └── touch_ui.png ├── ttyp0 │ ├── LICENSE │ ├── README │ ├── font.bit │ ├── font_hebrew.bit │ └── font_thai.bit ├── unix │ ├── bash-completion │ │ └── easyrpg-player │ ├── easyrpg-player.6.adoc │ ├── easyrpg-player.desktop │ ├── easyrpg-player.metainfo.xml │ ├── easyrpg-player.svg │ ├── gen-web-manual.rb │ └── icon-48.png ├── wenquanyi │ ├── README │ ├── bdfmerge.pl │ ├── doc │ │ ├── AUTHORS │ │ ├── COPYING │ │ └── README │ ├── gen_wqy_font_cpp.py │ ├── wenquanyi_9pt.bdf │ └── wenquanyi_cjk_basic_9pt.bdf ├── wii │ ├── icon.png │ └── meta.xml.in ├── wiiu │ ├── icon.png │ ├── splash-drc.png │ └── splash-tv.png └── windows │ ├── player.ico │ ├── player.manifest │ └── player.rc.in ├── src ├── algo.cpp ├── algo.h ├── async_handler.cpp ├── async_handler.h ├── async_op.h ├── attribute.cpp ├── attribute.h ├── audio.cpp ├── audio.h ├── audio_decoder.cpp ├── audio_decoder.h ├── audio_decoder_base.cpp ├── audio_decoder_base.h ├── audio_decoder_midi.cpp ├── audio_decoder_midi.h ├── audio_generic.cpp ├── audio_generic.h ├── audio_generic_midiout.cpp ├── audio_generic_midiout.h ├── audio_midi.cpp ├── audio_midi.h ├── audio_resampler.cpp ├── audio_resampler.h ├── audio_secache.cpp ├── audio_secache.h ├── autobattle.cpp ├── autobattle.h ├── background.cpp ├── background.h ├── baseui.cpp ├── baseui.h ├── battle_animation.cpp ├── battle_animation.h ├── bitmap.cpp ├── bitmap.h ├── bitmap_hslrgb.h ├── bitmapfont.h ├── bitmapfont_glyph.h ├── cache.cpp ├── cache.h ├── callback.h ├── cmdline_parser.cpp ├── cmdline_parser.h ├── color.h ├── compiler.h ├── config_param.h ├── decoder_drwav.cpp ├── decoder_drwav.h ├── decoder_fluidsynth.cpp ├── decoder_fluidsynth.h ├── decoder_fmmidi.cpp ├── decoder_fmmidi.h ├── decoder_libsndfile.cpp ├── decoder_libsndfile.h ├── decoder_mpg123.cpp ├── decoder_mpg123.h ├── decoder_oggvorbis.cpp ├── decoder_oggvorbis.h ├── decoder_opus.cpp ├── decoder_opus.h ├── decoder_wildmidi.cpp ├── decoder_wildmidi.h ├── decoder_xmp.cpp ├── decoder_xmp.h ├── default_graphics.h ├── directory_tree.cpp ├── directory_tree.h ├── docmain.h ├── drawable.cpp ├── drawable.h ├── drawable_list.cpp ├── drawable_list.h ├── drawable_mgr.cpp ├── drawable_mgr.h ├── dynrpg_easyrpg.cpp ├── dynrpg_easyrpg.h ├── dynrpg_textplugin.cpp ├── dynrpg_textplugin.h ├── enemyai.cpp ├── enemyai.h ├── exe_reader.cpp ├── exe_reader.h ├── exfont.h ├── external │ └── dr_wav.h ├── feature.cpp ├── feature.h ├── fileext_guesser.cpp ├── fileext_guesser.h ├── filefinder.cpp ├── filefinder.h ├── filefinder_rtp.cpp ├── filefinder_rtp.h ├── filesystem.cpp ├── filesystem.h ├── filesystem_hook.cpp ├── filesystem_hook.h ├── filesystem_lzh.cpp ├── filesystem_lzh.h ├── filesystem_native.cpp ├── filesystem_native.h ├── filesystem_root.cpp ├── filesystem_root.h ├── filesystem_stream.cpp ├── filesystem_stream.h ├── filesystem_zip.cpp ├── filesystem_zip.h ├── flash.h ├── flat_map.h ├── font.cpp ├── font.h ├── fps_overlay.cpp ├── fps_overlay.h ├── frame.cpp ├── frame.h ├── game_actor.cpp ├── game_actor.h ├── game_actors.cpp ├── game_actors.h ├── game_battle.cpp ├── game_battle.h ├── game_battlealgorithm.cpp ├── game_battlealgorithm.h ├── game_battler.cpp ├── game_battler.h ├── game_character.cpp ├── game_character.h ├── game_clock.cpp ├── game_clock.h ├── game_commonevent.cpp ├── game_commonevent.h ├── game_config.cpp ├── game_config.h ├── game_config_game.cpp ├── game_config_game.h ├── game_destiny.cpp ├── game_destiny.h ├── game_dynrpg.cpp ├── game_dynrpg.h ├── game_enemy.cpp ├── game_enemy.h ├── game_enemyparty.cpp ├── game_enemyparty.h ├── game_event.cpp ├── game_event.h ├── game_ineluki.cpp ├── game_ineluki.h ├── game_interpreter.cpp ├── game_interpreter.h ├── game_interpreter_battle.cpp ├── game_interpreter_battle.h ├── game_interpreter_control_variables.cpp ├── game_interpreter_control_variables.h ├── game_interpreter_debug.cpp ├── game_interpreter_debug.h ├── game_interpreter_map.cpp ├── game_interpreter_map.h ├── game_interpreter_shared.cpp ├── game_interpreter_shared.h ├── game_map.cpp ├── game_map.h ├── game_message.cpp ├── game_message.h ├── game_message_terms.cpp ├── game_message_terms.h ├── game_party.cpp ├── game_party.h ├── game_party_base.cpp ├── game_party_base.h ├── game_pictures.cpp ├── game_pictures.h ├── game_player.cpp ├── game_player.h ├── game_quit.cpp ├── game_quit.h ├── game_runtime_patches.cpp ├── game_runtime_patches.h ├── game_screen.cpp ├── game_screen.h ├── game_strings.cpp ├── game_strings.h ├── game_switches.cpp ├── game_switches.h ├── game_system.cpp ├── game_system.h ├── game_targets.cpp ├── game_targets.h ├── game_variables.cpp ├── game_variables.h ├── game_vehicle.cpp ├── game_vehicle.h ├── game_windows.cpp ├── game_windows.h ├── generated │ ├── bitmapfont_baekmuk.h │ ├── bitmapfont_rmg2000.h │ ├── bitmapfont_ttyp0.h │ ├── bitmapfont_wqy.h │ ├── logo.h │ ├── logo2.h │ ├── shinonome_gothic.h │ └── shinonome_mincho.h ├── graphics.cpp ├── graphics.h ├── hslrgb.cpp ├── hslrgb.h ├── icon.h ├── image_bmp.cpp ├── image_bmp.h ├── image_png.cpp ├── image_png.h ├── image_xyz.cpp ├── image_xyz.h ├── input.cpp ├── input.h ├── input_buttons.h ├── input_buttons_desktop.cpp ├── input_source.cpp ├── input_source.h ├── instrumentation.cpp ├── instrumentation.h ├── json_helper.cpp ├── json_helper.h ├── keys.h ├── lcf │ └── data.h ├── lcf_data.cpp ├── main_data.cpp ├── main_data.h ├── maniac_patch.cpp ├── maniac_patch.h ├── map_data.h ├── memory_management.h ├── message_overlay.cpp ├── message_overlay.h ├── meta.cpp ├── meta.h ├── midiprogram.h ├── midisequencer.cpp ├── midisequencer.h ├── midisynth.cpp ├── midisynth.h ├── opacity.h ├── options.h ├── output.cpp ├── output.h ├── pending_message.cpp ├── pending_message.h ├── pixel_format.h ├── pixman_image_ptr.h ├── plane.cpp ├── plane.h ├── platform.cpp ├── platform.h ├── platform │ ├── 3ds │ │ ├── audio.cpp │ │ ├── audio.h │ │ ├── clock.h │ │ ├── input_buttons.cpp │ │ ├── main.cpp │ │ ├── ui.cpp │ │ └── ui.h │ ├── amigaos4 │ │ └── cmath │ ├── android │ │ ├── android.cpp │ │ ├── android.h │ │ ├── filesystem_apk.cpp │ │ ├── filesystem_apk.h │ │ ├── filesystem_saf.cpp │ │ ├── filesystem_saf.h │ │ ├── org_easyrpg_player_player_EasyRpgPlayerActivity.cpp │ │ └── org_easyrpg_player_player_EasyRpgPlayerActivity.h │ ├── clock.h │ ├── emscripten │ │ ├── clock.h │ │ ├── interface.cpp │ │ ├── interface.h │ │ └── main.cpp │ ├── libretro │ │ ├── audio.cpp │ │ ├── audio.h │ │ ├── clock.cpp │ │ ├── clock.h │ │ ├── input_buttons.cpp │ │ ├── midiout_device.cpp │ │ ├── midiout_device.h │ │ ├── ui.cpp │ │ └── ui.h │ ├── linux │ │ ├── midiout_device_alsa.cpp │ │ └── midiout_device_alsa.h │ ├── macos │ │ ├── macos_utils.h │ │ ├── macos_utils.mm │ │ ├── midiout_device_coreaudio.cpp │ │ └── midiout_device_coreaudio.h │ ├── morphos │ │ └── integration.cpp │ ├── opendingux │ │ └── opendingux_input_buttons.cpp │ ├── ps4 │ │ ├── clock.h │ │ └── main.cpp │ ├── psp │ │ └── psp_input_buttons.cpp │ ├── psvita │ │ ├── audio.cpp │ │ ├── audio.h │ │ ├── clock.h │ │ ├── input_buttons.cpp │ │ ├── main.cpp │ │ ├── ui.cpp │ │ └── ui.h │ ├── sdl │ │ ├── axis.h │ │ ├── main.cpp │ │ ├── sdl2_audio.cpp │ │ ├── sdl2_audio.h │ │ ├── sdl2_ui.cpp │ │ ├── sdl2_ui.h │ │ ├── sdl3_audio.cpp │ │ ├── sdl3_audio.h │ │ ├── sdl3_ui.cpp │ │ ├── sdl3_ui.h │ │ ├── sdl_audio.cpp │ │ ├── sdl_audio.h │ │ ├── sdl_ui.cpp │ │ └── sdl_ui.h │ ├── switch │ │ ├── audio.cpp │ │ ├── audio.h │ │ ├── clock.h │ │ ├── input_buttons.cpp │ │ ├── main.cpp │ │ ├── ui.cpp │ │ └── ui.h │ ├── wii │ │ ├── audio.cpp │ │ ├── audio.h │ │ ├── clock.h │ │ ├── input_buttons.cpp │ │ └── main.cpp │ ├── wiiu │ │ ├── input_buttons.cpp │ │ ├── main.cpp │ │ └── main.h │ └── windows │ │ ├── midiout_device_win32.cpp │ │ ├── midiout_device_win32.h │ │ ├── utils.cpp │ │ └── utils.h ├── player.cpp ├── player.h ├── point.h ├── rand.cpp ├── rand.h ├── rect.cpp ├── rect.h ├── registry.cpp ├── registry.h ├── registry_wine.cpp ├── rtp.cpp ├── rtp.h ├── rtp_table.cpp ├── scene.cpp ├── scene.h ├── scene_actortarget.cpp ├── scene_actortarget.h ├── scene_battle.cpp ├── scene_battle.h ├── scene_battle_rpg2k.cpp ├── scene_battle_rpg2k.h ├── scene_battle_rpg2k3.cpp ├── scene_battle_rpg2k3.h ├── scene_debug.cpp ├── scene_debug.h ├── scene_end.cpp ├── scene_end.h ├── scene_equip.cpp ├── scene_equip.h ├── scene_file.cpp ├── scene_file.h ├── scene_gamebrowser.cpp ├── scene_gamebrowser.h ├── scene_gameover.cpp ├── scene_gameover.h ├── scene_import.cpp ├── scene_import.h ├── scene_item.cpp ├── scene_item.h ├── scene_language.cpp ├── scene_language.h ├── scene_load.cpp ├── scene_load.h ├── scene_logo.cpp ├── scene_logo.h ├── scene_map.cpp ├── scene_map.h ├── scene_menu.cpp ├── scene_menu.h ├── scene_name.cpp ├── scene_name.h ├── scene_order.cpp ├── scene_order.h ├── scene_save.cpp ├── scene_save.h ├── scene_settings.cpp ├── scene_settings.h ├── scene_shop.cpp ├── scene_shop.h ├── scene_skill.cpp ├── scene_skill.h ├── scene_status.cpp ├── scene_status.h ├── scene_teleport.cpp ├── scene_teleport.h ├── scene_title.cpp ├── scene_title.h ├── screen.cpp ├── screen.h ├── shake.h ├── span.h ├── sprite.cpp ├── sprite.h ├── sprite_actor.cpp ├── sprite_actor.h ├── sprite_airshipshadow.cpp ├── sprite_airshipshadow.h ├── sprite_battler.cpp ├── sprite_battler.h ├── sprite_character.cpp ├── sprite_character.h ├── sprite_enemy.cpp ├── sprite_enemy.h ├── sprite_picture.cpp ├── sprite_picture.h ├── sprite_timer.cpp ├── sprite_timer.h ├── sprite_weapon.cpp ├── sprite_weapon.h ├── spriteset_battle.cpp ├── spriteset_battle.h ├── spriteset_map.cpp ├── spriteset_map.h ├── state.cpp ├── state.h ├── std_clock.h ├── string_view.cpp ├── string_view.h ├── system.h ├── teleport_target.h ├── text.cpp ├── text.h ├── tilemap.cpp ├── tilemap.h ├── tilemap_layer.cpp ├── tilemap_layer.h ├── tone.h ├── transform.h ├── transition.cpp ├── transition.h ├── translation.cpp ├── translation.h ├── util_macro.h ├── utils.cpp ├── utils.h ├── version.cpp ├── version.h ├── weather.cpp ├── weather.h ├── window.cpp ├── window.h ├── window_about.cpp ├── window_about.h ├── window_actorinfo.cpp ├── window_actorinfo.h ├── window_actorsp.cpp ├── window_actorsp.h ├── window_actorstatus.cpp ├── window_actorstatus.h ├── window_actortarget.cpp ├── window_actortarget.h ├── window_base.cpp ├── window_base.h ├── window_battlemessage.cpp ├── window_battlemessage.h ├── window_battlestatus.cpp ├── window_battlestatus.h ├── window_command.cpp ├── window_command.h ├── window_command_horizontal.cpp ├── window_command_horizontal.h ├── window_equip.cpp ├── window_equip.h ├── window_equipitem.cpp ├── window_equipitem.h ├── window_equipstatus.cpp ├── window_equipstatus.h ├── window_face.cpp ├── window_face.h ├── window_gamelist.cpp ├── window_gamelist.h ├── window_gold.cpp ├── window_gold.h ├── window_help.cpp ├── window_help.h ├── window_import_progress.cpp ├── window_import_progress.h ├── window_input_settings.cpp ├── window_input_settings.h ├── window_interpreter.cpp ├── window_interpreter.h ├── window_item.cpp ├── window_item.h ├── window_keyboard.cpp ├── window_keyboard.h ├── window_menustatus.cpp ├── window_menustatus.h ├── window_message.cpp ├── window_message.h ├── window_name.cpp ├── window_name.h ├── window_numberinput.cpp ├── window_numberinput.h ├── window_paramstatus.cpp ├── window_paramstatus.h ├── window_savefile.cpp ├── window_savefile.h ├── window_selectable.cpp ├── window_selectable.h ├── window_settings.cpp ├── window_settings.h ├── window_shop.cpp ├── window_shop.h ├── window_shopbuy.cpp ├── window_shopbuy.h ├── window_shopnumber.cpp ├── window_shopnumber.h ├── window_shopparty.cpp ├── window_shopparty.h ├── window_shopsell.cpp ├── window_shopsell.h ├── window_shopstatus.cpp ├── window_shopstatus.h ├── window_skill.cpp ├── window_skill.h ├── window_skillstatus.cpp ├── window_skillstatus.h ├── window_stringview.cpp ├── window_stringview.h ├── window_targetstatus.cpp ├── window_targetstatus.h ├── window_teleport.cpp ├── window_teleport.h ├── window_varlist.cpp └── window_varlist.h └── tests ├── algo.cpp ├── assets ├── filesystem │ ├── folder.zip │ │ └── .gitkeep │ └── test.zip ├── game │ ├── Charset │ │ └── chara1.png │ ├── ExFont.png │ ├── RPG_RT.ldb │ └── RPG_RT.lmt ├── json │ ├── list.json │ └── obj.json ├── notagame │ └── .gitkeep ├── platform │ ├── 1kb │ ├── empty │ └── folder │ │ └── .gitkeep └── rtp │ ├── FaceSet │ ├── Actor2.png │ └── 主人公1.png │ ├── Music │ ├── ダンジョン1.wav │ └── ダンジョン2.ogg │ └── Sound │ ├── カーソル1.wav │ └── キャンセル1.wav ├── attribute.cpp ├── autobattle.cpp ├── bitmapfont.cpp ├── cmdline_parser.cpp ├── config_param.cpp ├── doctest.h ├── drawable_list.cpp ├── drawable_mgr.cpp ├── dynrpg.cpp ├── enemyai.cpp ├── filefinder.cpp ├── filesystem.cpp ├── filesystem_zip.cpp ├── flat_map.cpp ├── font.cpp ├── game_actor.cpp ├── game_battlealgorithm.cpp ├── game_character.cpp ├── game_character_anim.cpp ├── game_character_flash.cpp ├── game_character_move.cpp ├── game_character_moveto.cpp ├── game_destiny.cpp ├── game_enemy.cpp ├── game_event.cpp ├── game_player_input.cpp ├── game_player_pan.cpp ├── game_player_savecount.cpp ├── json.cpp ├── mock_game.cpp ├── mock_game.h ├── move_route.cpp ├── output.cpp ├── parse.cpp ├── platform.cpp ├── rand.cpp ├── rtp.cpp ├── switches.cpp ├── test_main.cpp 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