├── .editorconfig ├── .gitattributes ├── .github └── workflows │ └── stable-compilation.yml ├── .gitignore ├── AUTHORS.md ├── CMakeLists.txt ├── CMakePresets.json ├── COPYING ├── Makefile.am ├── README.md ├── bench └── readldb.cpp ├── configure.ac ├── generator ├── README.md ├── csv │ ├── constants.csv │ ├── enums.csv │ ├── enums_easyrpg.csv │ ├── fields.csv │ ├── fields_easyrpg.csv │ ├── flags.csv │ ├── flags_easyrpg.csv │ ├── functions.csv │ ├── structs.csv │ └── structs_easyrpg.csv ├── generate.py └── templates │ ├── __init__.py │ ├── chunks.tmpl │ ├── copyright.tmpl │ ├── flag_fwd.tmpl │ ├── flag_instance.tmpl │ ├── flag_reader.tmpl │ ├── fwd.tmpl │ ├── fwd_struct.tmpl │ ├── reader.tmpl │ ├── rpg_header.tmpl │ └── rpg_source.tmpl ├── mime └── liblcf.xml ├── src ├── dbarray.cpp ├── dbstring_struct.cpp ├── encoder.cpp ├── generated │ ├── fwd_flags_impl.h │ ├── fwd_flags_instance.h │ ├── fwd_struct_impl.h │ ├── lcf │ │ ├── ldb │ │ │ └── chunks.h │ │ ├── lmt │ │ │ └── chunks.h │ │ ├── lmu │ │ │ └── chunks.h │ │ ├── lsd │ │ │ └── chunks.h │ │ └── rpg │ │ │ ├── actor.h │ │ │ ├── animation.h │ │ │ ├── animationcelldata.h │ │ │ ├── animationframe.h │ │ │ ├── animationtiming.h │ │ │ ├── attribute.h │ │ │ ├── battlecommand.h │ │ │ ├── battlecommands.h │ │ │ ├── battleranimation.h │ │ │ ├── battleranimationitemskill.h │ │ │ ├── battleranimationpose.h │ │ │ ├── battleranimationweapon.h │ │ │ ├── chipset.h │ │ │ ├── class.h │ │ │ ├── commonevent.h │ │ │ ├── database.h │ │ │ ├── encounter.h │ │ │ ├── enemy.h │ │ │ ├── enemyaction.h │ │ │ ├── equipment.h │ │ │ ├── event.h │ │ │ ├── eventcommand.h │ │ │ ├── eventpage.h │ │ │ ├── eventpagecondition.h │ │ │ ├── fwd.h │ │ │ ├── item.h │ │ │ ├── learning.h │ │ │ ├── map.h │ │ │ ├── mapinfo.h │ │ │ ├── movecommand.h │ │ │ ├── moveroute.h │ │ │ ├── music.h │ │ │ ├── parameters.h │ │ │ ├── rect.h │ │ │ ├── save.h │ │ │ ├── saveactor.h │ │ │ ├── savecommonevent.h │ │ │ ├── saveeasyrpgdata.h │ │ │ ├── saveeasyrpgtext.h │ │ │ ├── saveeasyrpgwindow.h │ │ │ ├── saveeventexecframe.h │ │ │ ├── saveeventexecstate.h │ │ │ ├── saveinventory.h │ │ │ ├── savemapevent.h │ │ │ ├── savemapeventbase.h │ │ │ ├── savemapinfo.h │ │ │ ├── savepanorama.h │ │ │ ├── savepartylocation.h │ │ │ ├── savepicture.h │ │ │ ├── savescreen.h │ │ │ ├── savesystem.h │ │ │ ├── savetarget.h │ │ │ ├── savetitle.h │ │ │ ├── savevehiclelocation.h │ │ │ ├── skill.h │ │ │ ├── sound.h │ │ │ ├── start.h │ │ │ ├── state.h │ │ │ ├── stringvariable.h │ │ │ ├── switch.h │ │ │ ├── system.h │ │ │ ├── terms.h │ │ │ ├── terrain.h │ │ │ ├── testbattler.h │ │ │ ├── treemap.h │ │ │ ├── troop.h │ │ │ ├── troopmember.h │ │ │ ├── trooppage.h │ │ │ ├── trooppagecondition.h │ │ │ └── variable.h │ ├── ldb_actor.cpp │ ├── ldb_animation.cpp │ ├── ldb_animationcelldata.cpp │ ├── ldb_animationframe.cpp │ ├── ldb_animationtiming.cpp │ ├── ldb_attribute.cpp │ ├── ldb_battlecommand.cpp │ ├── ldb_battlecommands.cpp │ ├── ldb_battleranimation.cpp │ ├── ldb_battleranimationitemskill.cpp │ ├── ldb_battleranimationpose.cpp │ ├── ldb_battleranimationweapon.cpp │ ├── ldb_chipset.cpp │ ├── ldb_class.cpp │ ├── ldb_commonevent.cpp │ ├── ldb_database.cpp │ ├── ldb_enemy.cpp │ ├── ldb_enemyaction.cpp │ ├── ldb_item.cpp │ ├── ldb_learning.cpp │ ├── ldb_music.cpp │ ├── ldb_skill.cpp │ ├── ldb_sound.cpp │ ├── ldb_state.cpp │ ├── ldb_stringvariable.cpp │ ├── ldb_switch.cpp │ ├── ldb_system.cpp │ ├── ldb_terms.cpp │ ├── ldb_terrain.cpp │ ├── ldb_terrain_special_flags.h │ ├── ldb_testbattler.cpp │ ├── ldb_troop.cpp │ ├── ldb_troopmember.cpp │ ├── ldb_trooppage.cpp │ ├── ldb_trooppagecondition.cpp │ ├── ldb_trooppagecondition_flags.h │ ├── ldb_variable.cpp │ ├── lmt_encounter.cpp │ ├── lmt_mapinfo.cpp │ ├── lmt_start.cpp │ ├── lmu_event.cpp │ ├── lmu_eventpage.cpp │ ├── lmu_eventpagecondition.cpp │ ├── lmu_eventpagecondition_flags.h │ ├── lmu_map.cpp │ ├── lmu_moveroute.cpp │ ├── lsd_save.cpp │ ├── lsd_saveactor.cpp │ ├── lsd_savecommonevent.cpp │ ├── lsd_saveeasyrpgdata.cpp │ ├── lsd_saveeasyrpgtext.cpp │ ├── lsd_saveeasyrpgtext_flags.h │ ├── lsd_saveeasyrpgwindow.cpp │ ├── lsd_saveeasyrpgwindow_flags.h │ ├── lsd_saveeventexecframe.cpp │ ├── lsd_saveeventexecframe_easyrpg_runtime_flags.h │ ├── lsd_saveeventexecstate.cpp │ ├── lsd_saveeventexecstate_easyrpg_runtime_flags.h │ ├── lsd_saveinventory.cpp │ ├── lsd_savemapevent.cpp │ ├── lsd_savemapeventbase.cpp │ ├── lsd_savemapeventbase_easyrpg_runtime_flags.h │ ├── lsd_savemapinfo.cpp │ ├── lsd_savepanorama.cpp │ ├── lsd_savepartylocation.cpp │ ├── lsd_savepicture.cpp │ ├── lsd_savepicture_flags.h │ ├── lsd_savescreen.cpp │ ├── lsd_savesystem.cpp │ ├── lsd_savesystem_maniac_message_hook_flags.h │ ├── lsd_savetarget.cpp │ ├── lsd_savetitle.cpp │ ├── lsd_savevehiclelocation.cpp │ ├── rpg_actor.cpp │ ├── rpg_animation.cpp │ ├── rpg_animationcelldata.cpp │ ├── rpg_animationframe.cpp │ ├── rpg_animationtiming.cpp │ ├── rpg_attribute.cpp │ ├── rpg_battlecommand.cpp │ ├── rpg_battlecommands.cpp │ ├── rpg_battleranimation.cpp │ ├── rpg_battleranimationitemskill.cpp │ ├── rpg_battleranimationpose.cpp │ ├── rpg_battleranimationweapon.cpp │ ├── rpg_chipset.cpp │ ├── rpg_class.cpp │ ├── rpg_commonevent.cpp │ ├── rpg_database.cpp │ ├── rpg_encounter.cpp │ ├── rpg_enemy.cpp │ ├── rpg_enemyaction.cpp │ ├── rpg_equipment.cpp │ ├── rpg_event.cpp │ ├── rpg_eventcommand.cpp │ ├── rpg_eventpage.cpp │ ├── rpg_eventpagecondition.cpp │ ├── rpg_item.cpp │ ├── rpg_learning.cpp │ ├── rpg_map.cpp │ ├── rpg_mapinfo.cpp │ ├── rpg_movecommand.cpp │ ├── rpg_moveroute.cpp │ ├── rpg_music.cpp │ ├── rpg_parameters.cpp │ ├── rpg_rect.cpp │ ├── rpg_save.cpp │ ├── rpg_saveactor.cpp │ ├── rpg_savecommonevent.cpp │ ├── rpg_saveeasyrpgdata.cpp │ ├── rpg_saveeasyrpgtext.cpp │ ├── rpg_saveeasyrpgwindow.cpp │ ├── rpg_saveeventexecframe.cpp │ ├── rpg_saveeventexecstate.cpp │ ├── rpg_saveinventory.cpp │ ├── rpg_savemapevent.cpp │ ├── rpg_savemapeventbase.cpp │ ├── rpg_savemapinfo.cpp │ ├── rpg_savepanorama.cpp │ ├── rpg_savepartylocation.cpp │ ├── rpg_savepicture.cpp │ ├── rpg_savescreen.cpp │ ├── rpg_savesystem.cpp │ ├── rpg_savetarget.cpp │ ├── rpg_savetitle.cpp │ ├── rpg_savevehiclelocation.cpp │ ├── rpg_skill.cpp │ ├── rpg_sound.cpp │ ├── rpg_start.cpp │ ├── rpg_state.cpp │ ├── rpg_stringvariable.cpp │ ├── rpg_switch.cpp │ ├── rpg_system.cpp │ ├── rpg_terms.cpp │ ├── rpg_terrain.cpp │ ├── rpg_testbattler.cpp │ ├── rpg_treemap.cpp │ ├── rpg_troop.cpp │ ├── rpg_troopmember.cpp │ ├── rpg_trooppage.cpp │ ├── rpg_trooppagecondition.cpp │ └── rpg_variable.cpp ├── inireader.cpp ├── lcf │ ├── context.h │ ├── dbarray.h │ ├── dbarrayalloc.h │ ├── dbbitarray.h │ ├── dbstring.h │ ├── encoder.h │ ├── enum_tags.h │ ├── flag_set.h │ ├── inireader.h │ ├── ldb │ │ └── reader.h │ ├── lmt │ │ └── reader.h │ ├── lmu │ │ └── reader.h │ ├── log_handler.h │ ├── lsd │ │ └── reader.h │ ├── reader_lcf.h │ ├── reader_util.h │ ├── reader_xml.h │ ├── saveopt.h │ ├── scope_guard.h │ ├── span.h │ ├── string_view.h │ ├── third_party │ │ └── span.h │ ├── writer_lcf.h │ └── writer_xml.h ├── ldb_equipment.cpp ├── ldb_eventcommand.cpp ├── ldb_parameters.cpp ├── ldb_reader.cpp ├── lmt_reader.cpp ├── lmt_rect.cpp ├── lmt_treemap.cpp ├── lmu_movecommand.cpp ├── lmu_reader.cpp ├── log.h ├── log_handler.cpp ├── lsd_reader.cpp ├── reader_flags.cpp ├── reader_lcf.cpp ├── reader_struct.h ├── reader_struct_impl.h ├── reader_util.cpp ├── reader_xml.cpp ├── rpg_setup.cpp ├── rpg_terms.cpp ├── saveopt.cpp ├── writer_lcf.cpp └── writer_xml.cpp ├── tests ├── dbarray.cpp ├── dbbitarray.cpp ├── dbstring.cpp ├── doctest.h ├── enum_tags.cpp ├── flag_set.cpp ├── ini.cpp ├── span.cpp ├── string_view.cpp ├── test_main.cpp └── time_stamp.cpp └── tools ├── lcf2xml.cpp └── lcfstrings.cpp /.editorconfig: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/EasyRPG/liblcf/HEAD/.editorconfig 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