├── translations ├── game.png ├── README.md ├── Images ├── PolicyIcons │ ├── New Deal.png │ ├── Capitalism.png │ ├── Consulates.png │ ├── Feudalism.png │ ├── Patriotism.png │ ├── Colonialism.png │ ├── Divine Rule.png │ ├── Imperialism.png │ ├── Labour Unions.png │ ├── Mobilization.png │ ├── Monumentality.png │ ├── Resettlement.png │ ├── Artistic Genius.png │ ├── Free Healthcare.png │ ├── Knightly Order.png │ ├── Mercenary Army.png │ ├── Volunteer Army.png │ ├── Cultural Centers.png │ ├── Cultural Exchange.png │ ├── Entrepreneurship.png │ ├── Lightning Warfare.png │ ├── Navigation School.png │ ├── Diplomatic Marriage.png │ ├── Tourism Destination.png │ ├── Aerospace Engineering.png │ ├── Maritime Infrastructure.png │ ├── Military-Industrial Complex.png │ └── Proletarian Internationalism.png └── UnitPromotionIcons │ ├── Great Admiral.png │ └── Ignore Zone of Control.png ├── jsons ├── ModOptions.json ├── UnitPromotions.json └── Policies.json ├── Credits.txt └── game.atlas /translations: -------------------------------------------------------------------------------- 1 | 2 | -------------------------------------------------------------------------------- /game.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/EmperorPinguin/Policy-mod/HEAD/game.png -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Policy-mod 2 | 3 | A mod for G&K, updates the social policy trees and adds two new ones. 4 | -------------------------------------------------------------------------------- /Images/PolicyIcons/New Deal.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/EmperorPinguin/Policy-mod/HEAD/Images/PolicyIcons/New Deal.png -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- 1 | [ 2 | 3 | { 4 | "name": "Great Admiral", 5 | "uniques": ["Double movement in [Coast]", "Double movement in [Ocean]", "Double movement in [Lakes]"] 6 | }, 7 | { 8 | "name": "Ignore Zone of Control", 9 | "uniques": ["Ignores Zone of Control"] 10 | }, 11 | ] -------------------------------------------------------------------------------- /Credits.txt: -------------------------------------------------------------------------------- 1 | Images that come from The Noun Project: 2 | Aerospace Engineering: Rocket by Asep Yopie Hardi Noer 3 | Monumentality: La Sagrada Familia by Wolf Böse 4 | Capitalism: currency by Laura 5 | Consulates: School by David Khai 6 | Cultural Centers: Flourish by Nugraha Wira Menggala 7 | Cultural Exchange: exchange by Markus 8 | Diplomatic Marriage: marriage by hunotika 9 | Divine Rule: wings by Adrien Coquet 10 | Entreprenearship: stock trader by Jose Dean 11 | Feudalism: Castle by Nikita Kozin 12 | Free Healthcare: Healthcare by Gregor Cresnar 13 | Imerialism: Death Star by Steve Morris 14 | Knightly Order: Templar Cross by Susmit Pimpalkar 15 | Mercenary Army: double axe by Vectors Market 16 | Maritime Infrastructure: Lighthouse by emka angelina 17 | Military Industry: Gears by Gregor Cresnar 18 | Mobilization: dictator by Luis Prado 19 | New Deal: growth by iconnut 20 | Patriotism: soldier by Adrien Coquet 21 | Proletarian Internationalism: Protest by Cristopher T. Howlett 22 | Resettlement: GPS by YANDI RS 23 | Tourism Destination: Airplane by Rainbow Designs 24 | Volunteer Army: soldier by Wonmo Kang 25 | 26 | 27 | Images that come from the base game: 28 | Artistic Genius - Great Artist 29 | Colonialism - Settler 30 | Labour Unions - Worker 31 | Lightning Warfare/Ingore Zone of Control - Blitz 32 | Navigation School/Great Admiral - Amphibious -------------------------------------------------------------------------------- /game.atlas: -------------------------------------------------------------------------------- 1 | 2 | game.png 3 | size: 2048, 1024 4 | format: RGBA8888 5 | filter: MipMapLinearLinear, MipMapLinearLinear 6 | repeat: none 7 | PolicyIcons/Aerospace Engineering 8 | rotate: false 9 | xy: 4, 390 10 | size: 50, 50 11 | orig: 50, 50 12 | offset: 0, 0 13 | index: -1 14 | PolicyIcons/Artistic Genius 15 | rotate: false 16 | xy: 1030, 392 17 | size: 50, 50 18 | orig: 50, 50 19 | offset: 0, 0 20 | index: -1 21 | PolicyIcons/Capitalism 22 | rotate: false 23 | xy: 1712, 690 24 | size: 50, 50 25 | orig: 50, 50 26 | offset: 0, 0 27 | index: -1 28 | PolicyIcons/Colonialism 29 | rotate: false 30 | xy: 1992, 970 31 | size: 50, 50 32 | orig: 50, 50 33 | offset: 0, 0 34 | index: -1 35 | PolicyIcons/Consulates 36 | rotate: false 37 | xy: 4, 332 38 | size: 50, 50 39 | orig: 50, 50 40 | offset: 0, 0 41 | index: -1 42 | PolicyIcons/Cultural Centers 43 | rotate: false 44 | xy: 62, 390 45 | size: 50, 50 46 | orig: 50, 50 47 | offset: 0, 0 48 | index: -1 49 | PolicyIcons/Cultural Exchange 50 | rotate: false 51 | xy: 1030, 334 52 | size: 50, 50 53 | orig: 50, 50 54 | offset: 0, 0 55 | index: -1 56 | PolicyIcons/Diplomatic Marriage 57 | rotate: false 58 | xy: 1162, 478 59 | size: 542, 542 60 | orig: 542, 542 61 | offset: 0, 0 62 | index: -1 63 | PolicyIcons/Divine Rule 64 | rotate: false 65 | xy: 584, 450 66 | size: 570, 570 67 | orig: 570, 570 68 | offset: 0, 0 69 | index: -1 70 | PolicyIcons/Entrepreneurship 71 | rotate: false 72 | xy: 1088, 392 73 | size: 50, 50 74 | orig: 50, 50 75 | offset: 0, 0 76 | index: -1 77 | PolicyIcons/Feudalism 78 | rotate: false 79 | xy: 584, 4 80 | size: 438, 438 81 | orig: 438, 438 82 | offset: 0, 0 83 | index: -1 84 | PolicyIcons/Free Healthcare 85 | rotate: false 86 | xy: 1712, 632 87 | size: 50, 50 88 | orig: 50, 50 89 | offset: 0, 0 90 | index: -1 91 | PolicyIcons/Imperialism 92 | rotate: false 93 | xy: 4, 448 94 | size: 572, 572 95 | orig: 572, 572 96 | offset: 0, 0 97 | index: -1 98 | PolicyIcons/Knightly Order 99 | rotate: false 100 | xy: 1712, 748 101 | size: 272, 272 102 | orig: 272, 272 103 | offset: 0, 0 104 | index: -1 105 | PolicyIcons/Labour Unions 106 | rotate: false 107 | xy: 4, 274 108 | size: 50, 50 109 | orig: 50, 50 110 | offset: 0, 0 111 | index: -1 112 | PolicyIcons/Maritime Infrastructure 113 | rotate: false 114 | xy: 62, 332 115 | size: 50, 50 116 | orig: 50, 50 117 | offset: 0, 0 118 | index: -1 119 | PolicyIcons/Mercenary Army 120 | rotate: false 121 | xy: 120, 390 122 | size: 50, 50 123 | orig: 50, 50 124 | offset: 0, 0 125 | index: -1 126 | PolicyIcons/Military-Industrial Complex 127 | rotate: false 128 | xy: 1030, 276 129 | size: 50, 50 130 | orig: 50, 50 131 | offset: 0, 0 132 | index: -1 133 | PolicyIcons/Mobilization 134 | rotate: false 135 | xy: 1088, 334 136 | size: 50, 50 137 | orig: 50, 50 138 | offset: 0, 0 139 | index: -1 140 | PolicyIcons/Monumentality 141 | rotate: false 142 | xy: 1712, 574 143 | size: 50, 50 144 | orig: 50, 50 145 | offset: 0, 0 146 | index: -1 147 | PolicyIcons/New Deal 148 | rotate: false 149 | xy: 1770, 632 150 | size: 50, 50 151 | orig: 50, 50 152 | offset: 0, 0 153 | index: -1 154 | PolicyIcons/Patriotism 155 | rotate: false 156 | xy: 1828, 690 157 | size: 50, 50 158 | orig: 50, 50 159 | offset: 0, 0 160 | index: -1 161 | PolicyIcons/Proletarian Internationalism 162 | rotate: false 163 | xy: 1992, 854 164 | size: 50, 50 165 | orig: 50, 50 166 | offset: 0, 0 167 | index: -1 168 | PolicyIcons/Resettlement 169 | rotate: false 170 | xy: 4, 216 171 | size: 50, 50 172 | orig: 50, 50 173 | offset: 0, 0 174 | index: -1 175 | PolicyIcons/Tourism Destination 176 | rotate: false 177 | xy: 62, 274 178 | size: 50, 50 179 | orig: 50, 50 180 | offset: 0, 0 181 | index: -1 182 | PolicyIcons/Volunteer Army 183 | rotate: false 184 | xy: 120, 332 185 | size: 50, 50 186 | orig: 50, 50 187 | offset: 0, 0 188 | index: -1 189 | UnitPromotionIcons/Great Admiral 190 | rotate: false 191 | xy: 1770, 690 192 | size: 50, 50 193 | orig: 50, 50 194 | offset: 0, 0 195 | index: -1 196 | PolicyIcons/Navigation School 197 | rotate: false 198 | xy: 1770, 690 199 | size: 50, 50 200 | orig: 50, 50 201 | offset: 0, 0 202 | index: -1 203 | UnitPromotionIcons/Ignore Zone of Control 204 | rotate: false 205 | xy: 1992, 912 206 | size: 50, 50 207 | orig: 50, 50 208 | offset: 0, 0 209 | index: -1 210 | PolicyIcons/Lightning Warfare 211 | rotate: false 212 | xy: 1992, 912 213 | size: 50, 50 214 | orig: 50, 50 215 | offset: 0, 0 216 | index: -1 217 | -------------------------------------------------------------------------------- /jsons/Policies.json: -------------------------------------------------------------------------------- 1 | [ 2 | //Name|Neutral|Culture|Diplomatic|Domination|Scientific 3 | //Tradition|0|10|0|0|10 4 | //Liberty|0|0|10|10|10 5 | //Honor|0|0|10|10|0 6 | //Piety|0|10|10|10|0 7 | //Aesthetics|0|20|0|0|10 8 | //Patronage|0|10|20|0|10 9 | //Commerce|10|10|10|10|10 10 | //Exploration|0|0|0|10|10 11 | //Rationalism|10|10|10|10|60 12 | //Freedom|50|50|40|40|40 13 | //Autocracy|50|40|40|50|40 14 | //Order|50|40|50|40|50 15 | { 16 | "name": "Tradition", 17 | "era": "Ancient era", 18 | "priorities": { 19 | "Neutral": 0, 20 | "Cultural": 10, 21 | "Diplomatic": 0, 22 | "Domination": 0, 23 | "Scientific": 10 24 | }, 25 | "uniques": [ 26 | "[+3 Culture] [in capital]", 27 | "[-25]% Culture cost of natural border growth [in all cities]" 28 | ], 29 | "policies": [ 30 | { 31 | "name": "Aristocracy", 32 | "uniques": [ 33 | "[+15]% Production when constructing [All] wonders [in all cities]", 34 | "[+1 Happiness] per [10] population [in all cities]" 35 | ], 36 | "row": 1, 37 | "column": 1 38 | }, 39 | { 40 | "name": "Legalism", 41 | "uniques": [ 42 | "Provides the cheapest [Culture] building in your first [4] cities for free" 43 | ], 44 | "row": 1, 45 | "column": 3 46 | }, 47 | { 48 | "name": "Oligarchy", 49 | "uniques": [ 50 | "Units in cities cost no Maintenance", 51 | "[+1 Happiness] [in all cities with a garrison]", 52 | "[+50]% Strength for cities " 53 | ], 54 | "row": 1, 55 | "column": 5 56 | }, 57 | { 58 | "name": "Landed Elite", 59 | "uniques": [ 60 | "[+10]% growth [in capital]", 61 | "[+2 Food] [in capital]", 62 | ], 63 | "requires": ["Legalism"], 64 | "row": 2, 65 | "column": 2 66 | }, 67 | { 68 | "name": "Monarchy", 69 | "uniques": [ 70 | "[+1 Gold, +1 Happiness] per [2] population [in capital]" 71 | ], 72 | "requires": ["Legalism"], 73 | "row": 2, 74 | "column": 4 75 | }, 76 | { 77 | "name": "Tradition Complete", 78 | "uniques": [ 79 | "[+15]% growth [in all cities with a garrison]", 80 | "Provides a [Aqueduct] in your first [4] cities for free", 81 | "May buy [Great Engineer] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) " 82 | ] 83 | } 84 | ] 85 | }, 86 | { 87 | "name": "Liberty", 88 | "era": "Ancient era", 89 | "priorities": { 90 | "Neutral": 0, 91 | "Cultural": 0, 92 | "Diplomatic": 10, 93 | "Domination": 10, 94 | "Scientific": 10 95 | }, 96 | "uniques": ["[+1 Culture] [in all cities]"], 97 | "policies": [ 98 | { 99 | "name": "Collective Rule", 100 | "uniques": [ 101 | "[+50]% Production when constructing [Settler] units [in capital]", 102 | "Free [Settler] appears" 103 | ], 104 | "row": 1, 105 | "column": 1 106 | }, 107 | { 108 | "name": "Citizenship", 109 | "uniques": [ 110 | "[-25]% construction time for [All] improvements", 111 | "Free [Worker] appears" 112 | ], 113 | "row": 1, 114 | "column": 4 115 | }, 116 | { 117 | "name": "Republic", 118 | "uniques": [ 119 | "[+1 Production] [in all cities]", 120 | "[+5]% Production when constructing [All] buildings [in all cities]" 121 | ], 122 | "requires": ["Collective Rule"], 123 | "row": 2, 124 | "column": 1 125 | }, 126 | { 127 | "name": "Representation", 128 | "uniques": [ 129 | "Each city founded increases culture cost of policies [33]% less than normal", 130 | "Empire enters golden age" 131 | ], 132 | "requires": ["Citizenship"], 133 | "row": 2, 134 | "column": 3 135 | }, 136 | { 137 | "name": "Meritocracy", 138 | "uniques": [ 139 | "[+1 Happiness] [in all cities connected to capital]", 140 | "[-5]% Unhappiness from [Population] [in all non-occupied cities]" 141 | ], 142 | "requires": ["Citizenship"], 143 | "row": 2, 144 | "column": 5 145 | }, 146 | { 147 | "name": "Liberty Complete", 148 | "uniques": ["Free Great Person"] 149 | } 150 | ] 151 | }, 152 | { 153 | "name": "Honor", 154 | "era": "Ancient era", 155 | "priorities": { 156 | "Neutral": 0, 157 | "Cultural": 0, 158 | "Diplomatic": 10, 159 | "Domination": 10, 160 | "Scientific": 0 161 | }, 162 | "uniques": [ 163 | "[+33]% Strength ", 164 | "Earn [100]% of killed [Barbarian] unit's [Strength] as [Culture]", 165 | "Notified of new Barbarian encampments" 166 | ], 167 | "policies": [ 168 | { 169 | "name": "Warrior Code", 170 | "uniques": [ 171 | "[+15]% Production when constructing [Melee] units [in all cities]", 172 | "Free [Great General] appears" 173 | ], 174 | "row": 1, 175 | "column": 2 176 | }, 177 | { 178 | "name": "Discipline", 179 | "uniques": [ 180 | "[+15]% Strength " 181 | ], 182 | "row": 1, 183 | "column": 4 184 | }, 185 | { 186 | "name": "Military Tradition", 187 | "uniques": [ 188 | "[+50]% XP gained from combat ", 189 | ], 190 | "requires": ["Warrior Code"], 191 | "row": 2, 192 | "column": 2 193 | }, 194 | { 195 | "name": "Military Caste", 196 | "uniques": [ 197 | "[+2 Happiness, +2 Culture] [in all cities with a garrison]" 198 | ], 199 | "requires": ["Discipline"], 200 | "row": 2, 201 | "column": 4 202 | }, 203 | { 204 | "name": "Professional Army", 205 | "uniques": [ 206 | "[-33]% Gold cost of upgrading ", 207 | "[+100]% Production when constructing [Barracks] buildings [in all cities]", 208 | "[+100]% Production when constructing [Armory] buildings [in all cities]", 209 | "[+100]% Production when constructing [Military Academy] buildings [in all cities]", 210 | ], 211 | "requires": ["Military Caste"], 212 | "row": 3, 213 | "column": 4 214 | }, 215 | { 216 | "name": "Honor Complete", 217 | "uniques": [ 218 | "Earn [10]% of killed [Military] unit's [Cost] as [Gold]", 219 | "May buy [Great General] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) ", 220 | ] 221 | } 222 | ] 223 | }, 224 | { 225 | "name": "Piety", 226 | "era": "Ancient era", 227 | "priorities": { 228 | "Neutral": 0, 229 | "Cultural": 10, 230 | "Diplomatic": 10, 231 | "Domination": 10, 232 | "Scientific": 0 233 | }, 234 | "uniques": [ 235 | "[+100]% Production when constructing [Shrine] buildings [in all cities]", 236 | "[+100]% Production when constructing [Temple] buildings [in all cities]", 237 | "[+100]% Production when constructing [Grand Temple] wonders [in all cities]" 238 | ], 239 | "policies": [ 240 | { 241 | "name": "Organized Religion", 242 | "uniques": [ 243 | "[+1 Faith] from every [Shrine]", 244 | "[+2 Faith] from every [Temple]", 245 | ], 246 | "row": 1, 247 | "column": 2 248 | }, 249 | { 250 | "name": "Mandate Of Heaven", 251 | "uniques": [ 252 | "[Faith] cost of purchasing items in cities [-25]%", 253 | ], 254 | "row": 1, 255 | "column": 5 256 | }, 257 | { 258 | "name": "Theocracy", 259 | "uniques": [ 260 | "[+25]% [Gold] from every [Temple]", 261 | "[+3 Gold] from every [Holy site]" 262 | ], 263 | "requires": ["Organized Religion"], 264 | "row": 2, 265 | "column": 1 266 | }, 267 | { 268 | "name": "Free Religion", 269 | "uniques": [ 270 | "Gain a free [Pantheon] belief", "(if you founded a religion)" 271 | ], 272 | "requires": ["Organized Religion"], 273 | "row": 2, 274 | "column": 3 275 | }, 276 | { 277 | "name": "Reformation", 278 | "uniques": [ 279 | "Gain a free [Enhancer] belief", "(if you founded a religion)", 280 | "[-10]% Culture cost of adopting new Policies" 281 | ], 282 | "requires": ["Free Religion"], 283 | "row": 3, 284 | "column": 4 285 | }, 286 | { 287 | "name": "Piety Complete", 288 | "uniques": [ 289 | "[+4 Culture] from every [Holy site]", 290 | "Free [Great Prophet] appears" 291 | ] 292 | } 293 | ] 294 | }, 295 | { 296 | "name": "Patronage", 297 | "era": "Classical era", 298 | "priorities": { 299 | "Neutral": 0, 300 | "Cultural": 10, 301 | "Diplomatic": 20, 302 | "Domination": 0, 303 | "Scientific": 10 304 | }, 305 | "uniques": ["[-25]% City-State Influence degradation"], 306 | "policies": [ 307 | { 308 | "name": "Philantropy", 309 | "uniques": [ 310 | "Gifts of Gold to City-States generate [25]% more Influence" 311 | ], 312 | "row": 1, 313 | "column": 2 314 | }, 315 | { 316 | "name": "Consulates", 317 | "uniques": [ 318 | "Resting point for Influence with City-States is increased by [20]" 319 | ], 320 | "row": 1, 321 | "column": 4 322 | }, 323 | { 324 | "name": "Scholasticism", 325 | "uniques": [ 326 | "Allied City-States provide [Science] equal to [100]% of what they produce for themselves" 327 | ], 328 | "requires": ["Philantropy"], 329 | "row": 2, 330 | "column": 2 331 | }, 332 | { 333 | "name": "Cultural Diplomacy", 334 | "uniques": [ 335 | "[+100]% resources gifted by City-States", 336 | "[+50]% Happiness from luxury resources gifted by City-States" 337 | ], 338 | "requires": ["Scholasticism"], 339 | "row": 3, 340 | "column": 2 341 | }, 342 | { 343 | "name": "Educated Elite", 344 | "requires": ["Scholasticism", "Consulates"], 345 | "uniques": [ 346 | "Allied City-States will occasionally gift Great People" 347 | ], 348 | "row": 3, 349 | "column": 4 350 | }, 351 | { 352 | "name": "Patronage Complete", 353 | "uniques": [ 354 | "Influence of all other civilizations with all city-states degrades [33]% faster", 355 | "Triggers the following global alert: [Our influence with City-States has started dropping faster!]" 356 | ] 357 | } 358 | ] 359 | }, 360 | { 361 | "name": "Aesthetics", 362 | "era": "Classical era", 363 | "priorities": { 364 | "Neutral": 0, 365 | "Cultural": 20, 366 | "Diplomatic": 0, 367 | "Domination": 0, 368 | "Scientific": 10 369 | }, 370 | "uniques": ["[+15]% [Culture] "], 371 | "policies": [ 372 | { 373 | "name": "Cultural Centers", 374 | "uniques": [ 375 | "[+50]% Production when constructing [Monument] buildings [in all cities]", 376 | "[+50]% Production when constructing [Amphitheater] buildings [in all cities]", 377 | "[+50]% Production when constructing [Opera House] buildings [in all cities]", 378 | "[+50]% Production when constructing [Museum] buildings [in all cities]", 379 | "[+50]% Production when constructing [Broadcast Tower] buildings [in all cities]", 380 | "[-10]% Culture cost of adopting new Policies" 381 | ], 382 | "row": 1, 383 | "column": 2 384 | }, 385 | { 386 | "name": "Monumentality", 387 | "uniques": [ 388 | "[+33]% [Culture] [in all cities with a world wonder]", 389 | "Empire enters golden age" 390 | ], 391 | "row": 1, 392 | "column": 5 393 | }, 394 | { 395 | "name": "Cultural Exchange", 396 | "uniques": [ 397 | "[+33]% [Culture] [in all cities with a world wonder]", 398 | "When declaring friendship, both parties gain a [20]% boost to great person generation" 399 | ], 400 | "requires": ["Cultural Centers"], 401 | "row": 2, 402 | "column": 2 403 | }, 404 | { 405 | "name": "Tourism Destination", 406 | "uniques": [ 407 | "[+2 Gold] from all [Culture] buildings" 408 | ], 409 | "requires": ["Cultural Centers", "Monumentality"], 410 | "row": 2, 411 | "column": 4 412 | }, 413 | { 414 | "name": "Artistic Genius", 415 | "uniques": [ 416 | "Free [Great Artist] appears", 417 | "[+20]% [Culture] from every [Museum]","[+20]% [Culture] from every [Opera House]","[+20]% [Culture] from every [Broadcast Tower]" 418 | ], 419 | "requires": ["Cultural Exchange"], 420 | "row": 3, 421 | "column": 2 422 | }, 423 | { 424 | "name": "Aesthetics Complete", 425 | "uniques": [ 426 | "[+50]% Golden Age length", 427 | "[+2 Production, +2 Food] [in all cities with a world wonder]", 428 | "May buy [Great Artist] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) " 429 | ] 430 | } 431 | ] 432 | }, 433 | { 434 | "name": "Commerce", 435 | "era": "Medieval era", 436 | "priorities": { 437 | "Neutral": 10, 438 | "Cultural": 10, 439 | "Diplomatic": 10, 440 | "Domination": 10, 441 | "Scientific": 10 442 | }, 443 | "uniques": ["[+25]% [Gold] [in capital]"], 444 | "policies": [ 445 | { 446 | "name": "Mercenary Army", 447 | "uniques": [ 448 | "[4] free [Pikeman] units appear" 449 | ], 450 | "row": 1, 451 | "column": 2 452 | }, 453 | { 454 | "name": "Trade Unions", 455 | "uniques": [ 456 | "[+2 Gold] from each Trade Route", 457 | "[-50]% maintenance on road & railroads" 458 | ], 459 | "row": 1, 460 | "column": 4 461 | }, 462 | { 463 | "name": "Entrepreneurship", 464 | "uniques": [ 465 | "[+100]% Gold from Great Merchant trade missions", 466 | "Free [Great Merchant] appears" 467 | ], 468 | "requires": ["Mercenary Army"], 469 | "row": 2, 470 | "column": 2 471 | }, 472 | { 473 | "name": "Mercantilism", 474 | "uniques": [ 475 | "[Gold] cost of purchasing items in cities [-25]%", 476 | "[+1 Science] from every [Mint]", 477 | "[+1 Science] from every [Market]", 478 | "[+1 Science] from every [Bank]", 479 | "[+1 Science] from every [Stock Exchange]" 480 | ], 481 | "requires": ["Trade Unions"], 482 | "row": 2, 483 | "column": 4 484 | }, 485 | { 486 | "name": "Protectionism", 487 | "uniques": ["[+2] Happiness from each type of luxury resource"], 488 | "requires": ["Mercantilism"], 489 | "row": 3, 490 | "column": 4 491 | }, 492 | { 493 | "name": "Commerce Complete", 494 | "uniques": [ 495 | "[+1 Gold] from every [Trading post]", 496 | "May buy [Great Merchant] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) " 497 | ] 498 | } 499 | ] 500 | }, 501 | { 502 | "name": "Exploration", 503 | "era": "Medieval era", 504 | "priorities": { 505 | "Neutral": 0, 506 | "Cultural": 0, 507 | "Diplomatic": 0, 508 | "Domination": 10, 509 | "Scientific": 10 510 | }, 511 | "uniques": [ 512 | "[+1] Movement ", 513 | "[+1] Sight " 514 | ], 515 | "policies": [ 516 | { 517 | "name": "Maritime Infrastructure", 518 | "uniques": [ 519 | "[+3 Production] [in all coastal cities]" 520 | ], 521 | "row": 1, 522 | "column": 1 523 | }, 524 | { 525 | "name": "Naval Tradition", 526 | "uniques": [ 527 | "[+1 Happiness] from every [Lighthouse]", 528 | "[+1 Happiness] from every [Harbor]", 529 | "[+1 Happiness] from every [Seaport]" 530 | ], 531 | "row": 1, 532 | "column": 3 533 | }, 534 | { 535 | "name": "Merchant Navy", 536 | "uniques": [ 537 | "[+2 Gold] from every [Lighthouse]", 538 | "[+2 Gold] from every [Harbor]", 539 | "[+2 Gold] from every [Seaport]", 540 | "[+4 Production, +4 Culture] from every [National Treasury]", 541 | ], 542 | "requires": ["Naval Tradition","Maritime Infrastructure"], 543 | "row": 2, 544 | "column": 2 545 | }, 546 | { 547 | "name": "Navigation School", 548 | "uniques": [ 549 | "[Great General] units gain the [Great Admiral] promotion", 550 | "Free [Great General] appears" 551 | ], 552 | "requires": ["Naval Tradition"], 553 | "row": 2, 554 | "column": 4 555 | }, 556 | { 557 | "name": "Colonialism", 558 | "uniques": [ 559 | "[+2] population [in all cities] ", 560 | "[+2 Happiness] [in all cities] " 561 | ], 562 | "requires": ["Merchant Navy"], 563 | "row": 3, 564 | "column": 3 565 | }, 566 | { 567 | "name": "Exploration Complete", 568 | "uniques": [ 569 | "[+3 Science, +3 Culture] [in all coastal cities]" 570 | ] 571 | } 572 | ] 573 | }, 574 | { 575 | "name": "Rationalism", 576 | "era": "Renaissance era", 577 | "priorities": { 578 | "Neutral": 0, 579 | "Cultural": 10, 580 | "Diplomatic": 10, 581 | "Domination": 10, 582 | "Scientific": 60 583 | }, 584 | "uniques": [ 585 | "[+15]% [Science] " 586 | ], 587 | "policies": [ 588 | { 589 | "name": "Secularism", 590 | "uniques": [ 591 | "[+2 Science] from every specialist [in all cities]" 592 | ], 593 | "row": 1, 594 | "column": 2 595 | }, 596 | { 597 | "name": "Humanism", 598 | "uniques": [ 599 | "[+1 Happiness] from every [University]", 600 | "[+1 Happiness] from every [Observatory]", 601 | "[+1 Happiness] from every [Public School]" 602 | ], 603 | "row": 1, 604 | "column": 5 605 | }, 606 | { 607 | "name": "Free Thought", 608 | "uniques": [ 609 | "[+1 Science] from every [Trading post]", 610 | "[+17]% [Science] from every [University]" 611 | ], 612 | "requires": ["Secularism"], 613 | "row": 2, 614 | "column": 1 615 | }, 616 | { 617 | "name": "Sovereignty", 618 | "uniques": ["[+1 Gold] from all [Science] buildings"], 619 | "requires": ["Humanism"], 620 | "row": 2, 621 | "column": 5 622 | }, 623 | { 624 | "name": "Scientific Revolution", 625 | "uniques": ["Science gained from research agreements [+50]%"], 626 | "requires": ["Free Thought"], 627 | "row": 3, 628 | "column": 1 629 | }, 630 | { 631 | "name": "Rationalism Complete", 632 | "uniques": [ 633 | "[2] Free Technologies", 634 | "May buy [Great Scientist] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) " 635 | ] 636 | } 637 | ] 638 | }, 639 | /* { 640 | "name": "Freedom", 641 | "era": "Industrial era", 642 | "priorities": { 643 | "Neutral": 50, 644 | "Cultural": 50, 645 | "Diplomatic": 50, 646 | "Domination": 40, 647 | "Scientific": 50 648 | }, 649 | "uniques": [ 650 | "[+25]% Great Person generation [in all cities]", 651 | "Only available ", 652 | "Only available " 653 | ], 654 | "policies": [ 655 | { 656 | "name": "Constitution", 657 | "uniques": ["[+2 Culture] from every [Wonder]"], 658 | "row": 1, 659 | "column": 1 660 | }, 661 | { 662 | "name": "Universal Suffrage", 663 | "uniques": ["[+33]% Strength for cities "], 664 | "row": 1, 665 | "column": 3 666 | }, 667 | { 668 | "name": "Civil Society", 669 | "uniques": [ 670 | "[-50]% Food consumption by specialists [in all cities]" 671 | ], 672 | "row": 1, 673 | "column": 5 674 | }, 675 | { 676 | "name": "Free Speech", 677 | "uniques": ["[8] units cost no maintenance"], 678 | "requires": ["Constitution"], 679 | "row": 2, 680 | "column": 1 681 | }, 682 | { 683 | "name": "Democracy", 684 | "uniques": [ 685 | "[-50]% Unhappiness from [Specialists] [in all cities]" 686 | ], 687 | "requires": ["Civil Society"], 688 | "row": 2, 689 | "column": 5 690 | }, 691 | { 692 | "name": "Freedom Complete", 693 | "uniques": [ 694 | "[+100]% Yield from every [Great Improvement]", 695 | "[+50]% Golden Age length", 696 | "May buy [Great Artist] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) " 697 | ] 698 | } 699 | ] 700 | }, 701 | { 702 | "name": "Autocracy", 703 | "era": "Industrial era", 704 | "priorities": { 705 | "Neutral": 50, 706 | "Cultural": 40, 707 | "Diplomatic": 40, 708 | "Domination": 50, 709 | "Scientific": 40 710 | }, 711 | "uniques": [ 712 | "[-33]% maintenance costs ", 713 | "Upon capturing a city, receive [10] times its [Culture] production as [Culture] immediately", 714 | "Only available ", 715 | "Only available " 716 | ], 717 | "policies": [ 718 | { 719 | "name": "Populism", 720 | "uniques": ["[+25]% Strength "], 721 | "row": 1, 722 | "column": 2 723 | }, 724 | { 725 | "name": "Militarism", 726 | "uniques": ["[Gold] cost of purchasing [All] units [-33]%"], 727 | "row": 1, 728 | "column": 4 729 | }, 730 | { 731 | "name": "Fascism", 732 | "uniques": [ 733 | "Quantity of strategic resources produced by the empire +[100]%", 734 | "[+2] Movement " 735 | ], 736 | "requires": ["Populism", "Militarism"], 737 | "row": 2, 738 | "column": 2 739 | }, 740 | { 741 | "name": "Police State", 742 | "uniques": [ 743 | "[+3 Happiness] from every [Courthouse]", 744 | "[Gold] cost of purchasing [Courthouse] buildings [-50]%" 745 | ], 746 | "requires": ["Militarism"], 747 | "row": 2, 748 | "column": 4 749 | }, 750 | { 751 | "name": "Total War", 752 | "uniques": [ 753 | "[+25]% Production when constructing [Military] units [in all cities]", 754 | "New [Military] units start with [15] Experience [in all cities]" 755 | ], 756 | "requires": ["Police State", "Fascism"], 757 | "row": 3, 758 | "column": 3 759 | }, 760 | { 761 | "name": "Autocracy Complete", 762 | "uniques": [ 763 | "[+25]% Strength " 764 | ] 765 | } 766 | ] 767 | }, 768 | { 769 | "name": "Order", 770 | "era": "Industrial era", 771 | "priorities": { 772 | "Neutral": 50, 773 | "Cultural": 40, 774 | "Diplomatic": 50, 775 | "Domination": 40, 776 | "Scientific": 50 777 | }, 778 | "uniques": [ 779 | "[+1 Happiness] [in all cities]", 780 | "Only available ", 781 | "Only available " 782 | ], 783 | "policies": [ 784 | { 785 | "name": "United Front", 786 | "uniques": [ 787 | "[+50]% Production when constructing [Armored] units [in all cities]" 788 | ], 789 | "row": 1, 790 | "column": 1 791 | }, 792 | { 793 | "name": "Planned Economy", 794 | "uniques": [ 795 | "[+25]% [Science] from every [Factory]", 796 | "[+100]% Production when constructing [Factory] buildings [in all cities]" 797 | ], 798 | "row": 1, 799 | "column": 3 800 | }, 801 | { 802 | "name": "Nationalism", 803 | "uniques": [ 804 | "[+15]% Strength " 805 | ], 806 | "row": 1, 807 | "column": 5 808 | }, 809 | { 810 | "name": "Socialism", 811 | "requires": ["Planned Economy"], 812 | "uniques": [ 813 | "[-15]% maintenance cost for buildings [in all cities]" 814 | ], 815 | "row": 2, 816 | "column": 3 817 | }, 818 | { 819 | "name": "Communism", 820 | "requires": ["Socialism"], 821 | "uniques": [ 822 | "[+2 Production] [in all cities]", 823 | "[+1 Production] from every [Mine]", 824 | "[+1 Production] from every [Quarry]" 825 | ], 826 | "row": 3, 827 | "column": 3 828 | }, 829 | { 830 | "name": "Order Complete", 831 | "uniques": [ 832 | "[+2 Food, +2 Production, +2 Science, +2 Gold, +2 Culture] [in all cities]" 833 | ] 834 | } 835 | ] 836 | } 837 | //These need to be reworked 838 | */ 839 | { 840 | "name": "Freedom", 841 | "era": "Industrial era", 842 | "priorities": { 843 | "Neutral": 20, 844 | "Cultural": 20, 845 | "Diplomatic": 0, 846 | "Domination": 0, 847 | "Scientific": 0 848 | }, 849 | "uniques": [ 850 | "[+25]% Great Person generation [in all cities]", 851 | "Only available ", 852 | "Only available " 853 | ], 854 | "policies": [ 855 | 856 | 857 | { 858 | "name": "Universal Suffrage", 859 | "uniques": [ 860 | "[+1 Production] per [4] population [in all cities]" 861 | ], 862 | "row": 1, 863 | "column": 1 864 | }, 865 | { 866 | "name": "Constitution", 867 | "uniques": ["[+2 Culture] from every [Wonder]"], 868 | "row": 1, 869 | "column": 3 870 | }, 871 | { 872 | "name": "Civil Society", 873 | "uniques": [ 874 | "[-50]% Food consumption by specialists [in all cities]" 875 | ], 876 | "row": 1, 877 | "column": 5 878 | }, 879 | { 880 | "name": "Volunteer Army", 881 | "uniques": [ 882 | "[5] units cost no maintenance", 883 | "[5] free [Great War Infantry] units appear" 884 | ], 885 | "requires": ["Universal Suffrage"], 886 | "row": 2, 887 | "column": 1 888 | }, 889 | { 890 | "name": "Free Speech", 891 | "uniques": [ 892 | "[+34]% [Culture] from every [Broadcast Tower]" 893 | ], 894 | "requires": ["Constitution"], 895 | "row": 2, 896 | "column": 3 897 | }, 898 | { 899 | "name": "Democracy", 900 | "uniques": [ 901 | "[-50]% Unhappiness from [Specialists] [in all cities]" 902 | ], 903 | "requires": ["Civil Society"], 904 | "row": 2, 905 | "column": 5 906 | }, 907 | { 908 | "name": "Patriotism", 909 | "uniques": [ 910 | "[+33]% Strength for cities " 911 | ], 912 | "requires": ["Volunteer Army"], 913 | "row": 3, 914 | "column": 1 915 | }, 916 | { 917 | "name": "New Deal", 918 | "uniques": [ 919 | "[+100]% Yield from every [Great Improvement]", 920 | "[+50]% Golden Age length" 921 | ], 922 | "requires": ["Free Speech","Democracy"], 923 | "row": 3, 924 | "column": 3 925 | }, 926 | { 927 | "name": "Capitalism", 928 | "uniques": [ 929 | "[+25]% [Gold] from every [Stock Exchange]"], 930 | "requires": ["Democracy"], 931 | "row": 3, 932 | "column": 5 933 | }, 934 | { 935 | "name": "Freedom Complete", 936 | "uniques": [ 937 | "Empire enters golden age", 938 | "Free Social Policy" 939 | ] 940 | } 941 | ] 942 | }, 943 | { 944 | "name": "Autocracy", 945 | "era": "Industrial era", 946 | "priorities": { 947 | "Neutral": 20, 948 | "Cultural": 0, 949 | "Diplomatic": 0, 950 | "Domination": 20, 951 | "Scientific": 0 952 | }, 953 | "uniques": [ 954 | "[-50]% maintenance costs ", 955 | "Only available ", 956 | "Only available " 957 | ], 958 | "policies": [ 959 | { 960 | "name": "Military-Industrial Complex", 961 | "uniques": [ 962 | "[+3 Science] from every [Stable]", 963 | "[+3 Science] from every [Forge]", 964 | "[+3 Science] from every [Seaport]" 965 | ], 966 | "row": 1, 967 | "column": 1 968 | }, 969 | { 970 | "name": "Populism", 971 | "uniques": ["[+25]% Strength "], 972 | "row": 1, 973 | "column": 3 974 | }, 975 | { 976 | "name": "Militarism", 977 | "uniques": [ 978 | "[+2 Happiness] from every [Military Academy]", 979 | "[+100]% Production when constructing [Military Academy] buildings [in all cities]" 980 | ], 981 | "row": 1, 982 | "column": 5 983 | }, 984 | { 985 | 986 | "name": "Mobilization", 987 | "uniques": [ 988 | "[Gold] cost of purchasing [All] units [-33]%" 989 | ], 990 | "requires": ["Populism", "Military-Industrial Complex"], 991 | "row": 2, 992 | "column": 1 993 | }, 994 | { 995 | "name": "Fascism", 996 | "uniques": [ 997 | "Quantity of strategic resources produced by the empire +[100]%", 998 | "[+3] Movement " 999 | ], 1000 | "requires": ["Populism", "Militarism"], 1001 | "row": 2, 1002 | "column": 3 1003 | }, 1004 | { 1005 | "name": "Police State", 1006 | "uniques": [ 1007 | "[+3 Happiness] from every [Courthouse]", 1008 | "[Gold] cost of purchasing [Courthouse] buildings [-50]%" 1009 | 1010 | ], 1011 | "requires": ["Militarism"], 1012 | "row": 2, 1013 | "column": 5 1014 | }, 1015 | { 1016 | "name": "Lightning Warfare", 1017 | "uniques": [ 1018 | "[+25]% Strength ", 1019 | "[Armored] units gain the [Ignore Zone of Control] promotion", 1020 | "[+1] Movement " 1021 | ], 1022 | "requires": ["Mobilization"], 1023 | "row": 3, 1024 | "column": 1 1025 | }, 1026 | { 1027 | "name": "Total War", 1028 | "uniques": [ 1029 | "[+25]% Production when constructing [Military] units [in all cities]", 1030 | "New [Military] units start with [15] Experience [in all cities]" 1031 | ], 1032 | "requires": ["Mobilization", "Fascism"], 1033 | "row": 3, 1034 | "column": 3 1035 | }, 1036 | { 1037 | "name": "Resettlement", 1038 | "uniques": [ 1039 | "[+1] population [in annexed cities]", 1040 | "[+1 Happiness] [in annexed cities]", 1041 | "[+2 Food] [in annexed cities]" 1042 | ], 1043 | "requires": ["Police State","Fascism"], 1044 | "row": 3, 1045 | "column": 5 1046 | }, 1047 | { 1048 | "name": "Autocracy Complete", 1049 | "uniques": [ 1050 | "[+25]% Strength ", 1051 | "Free Social Policy" 1052 | ] 1053 | } 1054 | ] 1055 | }, 1056 | { 1057 | "name": "Order", 1058 | "era": "Industrial era", 1059 | "priorities": { 1060 | "Neutral": 20, 1061 | "Cultural": 0, 1062 | "Diplomatic": 20, 1063 | "Domination": 0, 1064 | "Scientific": 20 1065 | }, 1066 | "uniques": [ 1067 | "[+1 Happiness] [in all cities]", 1068 | "Only available ", 1069 | "Only available " 1070 | ], 1071 | "policies": [ 1072 | { 1073 | "name": "Proletarian Internationalism", 1074 | "uniques": [ 1075 | "[-25]% City-State Influence degradation", 1076 | "Gifts of Gold to City-States generate [25]% more Influence" 1077 | ], 1078 | "row": 1, 1079 | "column": 1 1080 | }, 1081 | { 1082 | "name": "Planned Economy", 1083 | "uniques": [ 1084 | "[+25]% [Science] from every [Factory]", 1085 | "[+100]% Production when constructing [Factory] buildings [in all cities]" 1086 | ], 1087 | "row": 1, 1088 | "column": 3 1089 | }, 1090 | { 1091 | "name": "Nationalism", 1092 | "uniques": [ 1093 | "[+15]% Strength " 1094 | ], 1095 | "row": 1, 1096 | "column": 5 1097 | }, 1098 | { 1099 | "name": "United Front", 1100 | "requires": ["Proletarian Internationalism"], 1101 | "uniques": [ 1102 | "Militaristic City-States grant units [2] times as fast when you are at war with a common nation", 1103 | "[+50]% [Food] from City-States" 1104 | ], 1105 | "row": 2, 1106 | "column": 1 1107 | }, 1108 | 1109 | { 1110 | "name": "Socialism", 1111 | "requires": ["Planned Economy"], 1112 | "uniques": [ 1113 | "[-15]% maintenance cost for buildings [in all cities]" 1114 | ], 1115 | "row": 2, 1116 | "column": 3 1117 | }, 1118 | { 1119 | "name": "Labour Unions", 1120 | "requires": ["Planned Economy","Nationalism"], 1121 | "uniques": [ 1122 | "[+1 Production] from every [Mine]", 1123 | "[+1 Production] from every [Quarry]", 1124 | "[+1 Production] from every [Strategic resource]" 1125 | ], 1126 | "row": 2, 1127 | "column": 5 1128 | } 1129 | { 1130 | "name": "Free Healthcare", 1131 | "requires": ["Socialism"], 1132 | "uniques": [ 1133 | "[+3 Happiness] from every [Hospital]" 1134 | ], 1135 | "row": 3, 1136 | "column": 1 1137 | } 1138 | { 1139 | "name": "Communism", 1140 | "requires": ["Socialism"], 1141 | "uniques": [ 1142 | "[+2 Production] [in all cities]", 1143 | "[+10]% Production when constructing [All] buildings [in all cities]" 1144 | ], 1145 | "row": 3, 1146 | "column": 3 1147 | }, 1148 | { 1149 | "name": "Aerospace Engineering", 1150 | "requires": ["Labour Unions"], 1151 | "uniques": [ 1152 | "[+100]% Production when constructing [Spaceship Factory] buildings [in all cities]", 1153 | "[+25]% Production when constructing [Spaceship part] units [in all cities]", 1154 | "[+25]% Production when constructing [Missile] units [in all cities]" 1155 | ], 1156 | "row": 3, 1157 | "column": 5 1158 | }, 1159 | { 1160 | "name": "Order Complete", 1161 | "uniques": [ 1162 | "[+2 Food, +2 Production, +2 Science, +2 Gold, +2 Culture] [in all cities]", 1163 | "Free Social Policy" 1164 | ] 1165 | } 1166 | ] 1167 | } 1168 | ] 1169 | --------------------------------------------------------------------------------