├── img └── Emulatorjs Logo.png ├── config.json ├── package.json ├── README.md ├── .gitignore ├── room.js ├── index.html ├── LICENSE └── index.js /img/Emulatorjs Logo.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/EmulatorJS/EmulatorJS-netplay-old/HEAD/img/Emulatorjs Logo.png -------------------------------------------------------------------------------- /config.json: -------------------------------------------------------------------------------- 1 | { 2 | "passwordforserver" : "mypassword", 3 | "TWILIO_ACCOUNT_SID" : "", 4 | "TWILIO_AUTH_TOKEN" : "" 5 | } 6 | -------------------------------------------------------------------------------- /package.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "emulatorjs-netplay-server-old", 3 | "version": "0.16.0", 4 | "main": "index.js", 5 | "description": "A Netplay Server For Emulatorjs Old", 6 | "type": "module", 7 | "author": { 8 | "name": "EmulatorJS", 9 | "url": "https://github.com/EmulatorJS" 10 | }, 11 | "scripts": { 12 | "start": "node --no-warnings index.js" 13 | }, 14 | "dependencies": { 15 | "express": "^4.21.0", 16 | "killable": "^1.0.1", 17 | "socket.io": "^4.7.0", 18 | "twilio": "^4.19.3" 19 | } 20 | } 21 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # EmulatorJS netplay server Old 2 | *The new Netplay version will be available when the new emulatorjs vision 4.0 is released* 3 | 4 | Working netplay server for https://github.com/emulatorjs/emulatorjs 5 | 6 | **To use:** 7 | 8 | Run `npm i` to install packages 9 | 10 | And then `npm start` to start the server 11 | 12 | Instructions on how to set up with emulatorjs are located [here](https://emulatorjs.org/docs4devs/Netplay.html) 13 | 14 | Bugs may exist - open an issue if you find one 15 | 16 | 17 | **Setting up twilio:** 18 | 19 | This app requires you to sign up for a twilio account. 20 | 21 | Don't worry, it's free, at least for as long as I've had it. 22 | 23 | Open [their website](https://www.twilio.com/try-twilio) and sign up. 24 | 25 | 26 | 27 | Once you have created an application, it will show you your "account info" on the screen 28 | 29 | With the options of "Account SID", and "Auth Token". 30 | 31 | Open `config.json` and copy and paste these values into the matching empty fields. 32 | 33 | The netplay server will not start if you do not follow this step. 34 | 35 | **Editing the password:** 36 | 37 | The username is `admin` and you can set the password in the config `passwordforserver` value. 38 | 39 | ```json 40 | { 41 | "passwordforserver" : "mypassword" 42 | } 43 | ``` 44 | 45 | 46 | # LICENSE 47 | 48 | Licenced under the Apache License 2.0 49 | 50 | Read the whole license [here](LICENSE) 51 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # Logs 2 | logs 3 | *.log 4 | npm-debug.log* 5 | yarn-debug.log* 6 | yarn-error.log* 7 | lerna-debug.log* 8 | 9 | # Diagnostic reports (https://nodejs.org/api/report.html) 10 | report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json 11 | 12 | # Runtime data 13 | pids 14 | *.pid 15 | *.seed 16 | *.pid.lock 17 | 18 | # Directory for instrumented libs generated by jscoverage/JSCover 19 | lib-cov 20 | 21 | # Coverage directory used by tools like istanbul 22 | coverage 23 | *.lcov 24 | 25 | # nyc test coverage 26 | .nyc_output 27 | 28 | # Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files) 29 | .grunt 30 | 31 | # Bower dependency directory (https://bower.io/) 32 | bower_components 33 | 34 | # node-waf configuration 35 | .lock-wscript 36 | 37 | # Compiled binary addons (https://nodejs.org/api/addons.html) 38 | build/Release 39 | 40 | # Dependency directories 41 | node_modules/ 42 | jspm_packages/ 43 | 44 | # TypeScript v1 declaration files 45 | typings/ 46 | 47 | # TypeScript cache 48 | *.tsbuildinfo 49 | 50 | # Optional npm cache directory 51 | .npm 52 | 53 | # Optional eslint cache 54 | .eslintcache 55 | 56 | # Microbundle cache 57 | .rpt2_cache/ 58 | .rts2_cache_cjs/ 59 | .rts2_cache_es/ 60 | .rts2_cache_umd/ 61 | 62 | # Optional REPL history 63 | .node_repl_history 64 | 65 | # Output of 'npm pack' 66 | *.tgz 67 | 68 | # Yarn Integrity file 69 | .yarn-integrity 70 | 71 | # dotenv environment variables file 72 | .env 73 | .env.test 74 | 75 | # parcel-bundler cache (https://parceljs.org/) 76 | .cache 77 | 78 | # Next.js build output 79 | .next 80 | 81 | # Nuxt.js build / generate output 82 | .nuxt 83 | dist 84 | 85 | # Gatsby files 86 | .cache/ 87 | # Comment in the public line in if your project uses Gatsby and *not* Next.js 88 | # https://nextjs.org/blog/next-9-1#public-directory-support 89 | # public 90 | 91 | # vuepress build output 92 | .vuepress/dist 93 | 94 | # Serverless directories 95 | .serverless/ 96 | 97 | # FuseBox cache 98 | .fusebox/ 99 | 100 | # DynamoDB Local files 101 | .dynamodb/ 102 | 103 | # TernJS port file 104 | .tern-port 105 | 106 | -------------------------------------------------------------------------------- /room.js: -------------------------------------------------------------------------------- 1 | 2 | 3 | class Room { 4 | /** 5 | * Create a Room 6 | * @param {string} domain 7 | * @param {number} game_id 8 | * @param {string} sessionid 9 | * @param {string} name 10 | * @param {number} max 11 | * @param {number} current 12 | * @param {string} password 13 | * @param {string} userid 14 | * @param { import("socket.io").Socket } socket 15 | * @param {any} extra 16 | * @param {string} coreVer 17 | * 18 | 19 | */ 20 | constructor(domain, game_id, sessionid, name, max, current, password, userid, socket, extra, coreVer) { 21 | /** @type string */ 22 | this.domain = domain; 23 | /** @type number */ 24 | this.game_id = game_id; 25 | /** @type string */ 26 | this.sessionid = sessionid; 27 | /** @type string */ 28 | this.name = name; 29 | /** @type number */ 30 | this.max = max; 31 | /** @type number */ 32 | this.current = current; 33 | /** @type string */ 34 | this.password = password.trim(); 35 | /** @type boolean */ 36 | this.hasPassword = !!this.password; 37 | /** @type string */ 38 | 39 | this.id = domain + ':' + game_id + ':' + sessionid; 40 | /** @type number */ 41 | this.coreVer = parseInt(coreVer); 42 | 43 | // define user type 44 | 45 | /** 46 | * @typedef {Object} User 47 | * @property {string} userid 48 | * @property { import("socket.io").Socket } socket 49 | * @property {any} extra 50 | */ 51 | 52 | /** 53 | * @type User 54 | */ 55 | this.owner = { 56 | userid, 57 | socket, 58 | extra 59 | } 60 | /** @type User[] */ 61 | this.users = [this.owner]; 62 | } 63 | /** 64 | * Checks to see if the specified password matches this password 65 | * @param {string} password 66 | * @returns 67 | */ 68 | checkPassword(password) { 69 | return password.trim() === this.password; 70 | } 71 | /** 72 | * Adds the user 73 | * @param {User} user 74 | * 75 | * @typedef {Object} User 76 | * @property {string} userid 77 | * @property { import("socket.io").Socket } socket 78 | * @property {any} extra 79 | */ 80 | addUser(user) { 81 | this.users.forEach(userr => { 82 | user.socket.emit('user-connected', userr.userid); 83 | }) 84 | this.users.push(user); 85 | this.current++; 86 | } 87 | } 88 | 89 | 90 | export default Room; 91 | -------------------------------------------------------------------------------- /index.html: -------------------------------------------------------------------------------- 1 | 2 |
3 |
URL to use with emulatorjs
15 |Licenced under the Apache License 2.0
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We also recommend that a 185 | file or class name and description of purpose be included on the 186 | same "printed page" as the copyright notice for easier 187 | identification within third-party archives. 188 | 189 | Copyright 2022 Ethan O'Brien 190 | 191 | Licensed under the Apache License, Version 2.0 (the "License"); 192 | you may not use this file except in compliance with the License. 193 | You may obtain a copy of the License at 194 | 195 | http://www.apache.org/licenses/LICENSE-2.0 196 | 197 | Unless required by applicable law or agreed to in writing, software 198 | distributed under the License is distributed on an "AS IS" BASIS, 199 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 200 | See the License for the specific language governing permissions and 201 | limitations under the License. 202 | -------------------------------------------------------------------------------- /index.js: -------------------------------------------------------------------------------- 1 | import express from 'express'; 2 | import http from 'http'; 3 | //const https = require('https'); 4 | import path from 'node:path'; 5 | import killable from 'killable'; 6 | import Twilio from 'twilio'; 7 | import { Server } from "socket.io"; 8 | const __dirname = path.resolve(); 9 | import config from './config.json' assert { type: 'json' }; 10 | if (process.env.NP_PASSWORD) { 11 | config = { 12 | "passwordforserver" : process.env.NP_PASSWORD 13 | } 14 | } 15 | import Room from './room.js' 16 | let nofusers = 0; 17 | 18 | let window; 19 | let server; 20 | /** @type {Room[]} */ 21 | global.rooms = []; 22 | let mainserver = true; 23 | let cachedToken = null; 24 | let getNewToken; 25 | 26 | if (config.TWILIO_ACCOUNT_SID) { 27 | const twilio = Twilio(config.TWILIO_ACCOUNT_SID || "", config.TWILIO_AUTH_TOKEN || ""); 28 | getNewToken = function() { 29 | twilio.tokens.create({}, function(err, token) { 30 | if (!err && token) { 31 | cachedToken = token; 32 | } 33 | }); 34 | } 35 | } else { 36 | getNewToken = function() { 37 | throw new Error("Missing twilto information. Cannot run!"); 38 | } 39 | } 40 | // fetch token initially 41 | getNewToken(); 42 | // refetch new token every 15 mins and save to cache 43 | setInterval(getNewToken, 1000*60*10); 44 | 45 | 46 | /** 47 | * Get the specified room, or return null if not found 48 | * @param {string} domain 49 | * @param {number} game_id 50 | * @param {string} sessionid 51 | * @return {Room} 52 | */ 53 | function getRoom(domain, game_id, sessionid) { 54 | for (let i=0; i