├── FrameClient
├── .gitignore
├── Assets
│ ├── .DS_Store
│ ├── Game.unity
│ ├── Game.unity.meta
│ ├── Plugins.meta
│ ├── Plugins
│ │ ├── protobuf.meta
│ │ └── protobuf
│ │ │ ├── PBMessage.cs
│ │ │ ├── PBMessage.cs.meta
│ │ │ ├── ProtoBuf-Net.meta
│ │ │ └── ProtoBuf-Net
│ │ │ ├── BclHelpers.cs
│ │ │ ├── BclHelpers.cs.meta
│ │ │ ├── BufferExtension.cs
│ │ │ ├── BufferExtension.cs.meta
│ │ │ ├── BufferPool.cs
│ │ │ ├── BufferPool.cs.meta
│ │ │ ├── CallbackAttributes.cs
│ │ │ ├── CallbackAttributes.cs.meta
│ │ │ ├── Compiler.meta
│ │ │ ├── Compiler
│ │ │ ├── CompilerContext.cs
│ │ │ ├── CompilerContext.cs.meta
│ │ │ ├── CompilerDelegates.cs
│ │ │ ├── CompilerDelegates.cs.meta
│ │ │ ├── Local.cs
│ │ │ └── Local.cs.meta
│ │ │ ├── DataFormat.cs
│ │ │ ├── DataFormat.cs.meta
│ │ │ ├── Extensible.cs
│ │ │ ├── Extensible.cs.meta
│ │ │ ├── ExtensibleUtil.cs
│ │ │ ├── ExtensibleUtil.cs.meta
│ │ │ ├── GlobalSuppressions.cs
│ │ │ ├── GlobalSuppressions.cs.meta
│ │ │ ├── Helpers.cs
│ │ │ ├── Helpers.cs.meta
│ │ │ ├── IExtensible.cs
│ │ │ ├── IExtensible.cs.meta
│ │ │ ├── IExtension.cs
│ │ │ ├── IExtension.cs.meta
│ │ │ ├── ImplicitFields.cs
│ │ │ ├── ImplicitFields.cs.meta
│ │ │ ├── KeyValuePairProxy.cs
│ │ │ ├── KeyValuePairProxy.cs.meta
│ │ │ ├── Meta.meta
│ │ │ ├── Meta
│ │ │ ├── AttributeMap.cs
│ │ │ ├── AttributeMap.cs.meta
│ │ │ ├── BasicList.cs
│ │ │ ├── BasicList.cs.meta
│ │ │ ├── CallbackSet.cs
│ │ │ ├── CallbackSet.cs.meta
│ │ │ ├── MetaType.cs
│ │ │ ├── MetaType.cs.meta
│ │ │ ├── RuntimeTypeModel.cs
│ │ │ ├── RuntimeTypeModel.cs.meta
│ │ │ ├── SubType.cs
│ │ │ ├── SubType.cs.meta
│ │ │ ├── TypeFormatEventArgs.cs
│ │ │ ├── TypeFormatEventArgs.cs.meta
│ │ │ ├── TypeModel.cs
│ │ │ ├── TypeModel.cs.meta
│ │ │ ├── ValueMember.cs
│ │ │ └── ValueMember.cs.meta
│ │ │ ├── NetObjectCache.cs
│ │ │ ├── NetObjectCache.cs.meta
│ │ │ ├── PrefixStyle.cs
│ │ │ ├── PrefixStyle.cs.meta
│ │ │ ├── Properties.meta
│ │ │ ├── Properties
│ │ │ ├── AssemblyInfo.cs
│ │ │ └── AssemblyInfo.cs.meta
│ │ │ ├── ProtoContractAttribute.cs
│ │ │ ├── ProtoContractAttribute.cs.meta
│ │ │ ├── ProtoConverterAttribute.cs
│ │ │ ├── ProtoConverterAttribute.cs.meta
│ │ │ ├── ProtoEnumAttribute.cs
│ │ │ ├── ProtoEnumAttribute.cs.meta
│ │ │ ├── ProtoException.cs
│ │ │ ├── ProtoException.cs.meta
│ │ │ ├── ProtoIgnoreAttribute.cs
│ │ │ ├── ProtoIgnoreAttribute.cs.meta
│ │ │ ├── ProtoIncludeAttribute.cs
│ │ │ ├── ProtoIncludeAttribute.cs.meta
│ │ │ ├── ProtoMemberAttribute.cs
│ │ │ ├── ProtoMemberAttribute.cs.meta
│ │ │ ├── ProtoReader.cs
│ │ │ ├── ProtoReader.cs.meta
│ │ │ ├── ProtoWriter.cs
│ │ │ ├── ProtoWriter.cs.meta
│ │ │ ├── SerializationContext.cs
│ │ │ ├── SerializationContext.cs.meta
│ │ │ ├── Serializer.cs
│ │ │ ├── Serializer.cs.meta
│ │ │ ├── Serializers.meta
│ │ │ ├── Serializers
│ │ │ ├── ArrayDecorator.cs
│ │ │ ├── ArrayDecorator.cs.meta
│ │ │ ├── BlobSerializer.cs
│ │ │ ├── BlobSerializer.cs.meta
│ │ │ ├── BooleanSerializer.cs
│ │ │ ├── BooleanSerializer.cs.meta
│ │ │ ├── ByteSerializer.cs
│ │ │ ├── ByteSerializer.cs.meta
│ │ │ ├── CharSerializer.cs
│ │ │ ├── CharSerializer.cs.meta
│ │ │ ├── CompiledSerializer.cs
│ │ │ ├── CompiledSerializer.cs.meta
│ │ │ ├── DateTimeSerializer.cs
│ │ │ ├── DateTimeSerializer.cs.meta
│ │ │ ├── DecimalSerializer.cs
│ │ │ ├── DecimalSerializer.cs.meta
│ │ │ ├── DefaultValueDecorator.cs
│ │ │ ├── DefaultValueDecorator.cs.meta
│ │ │ ├── DoubleSerializer.cs
│ │ │ ├── DoubleSerializer.cs.meta
│ │ │ ├── EnumSerializer.cs
│ │ │ ├── EnumSerializer.cs.meta
│ │ │ ├── FieldDecorator.cs
│ │ │ ├── FieldDecorator.cs.meta
│ │ │ ├── GuidSerializer.cs
│ │ │ ├── GuidSerializer.cs.meta
│ │ │ ├── IProtoSerializer.cs
│ │ │ ├── IProtoSerializer.cs.meta
│ │ │ ├── IProtoTypeSerializer.cs
│ │ │ ├── IProtoTypeSerializer.cs.meta
│ │ │ ├── ISerializerProxy.cs
│ │ │ ├── ISerializerProxy.cs.meta
│ │ │ ├── ImmutableCollectionDecorator.cs
│ │ │ ├── ImmutableCollectionDecorator.cs.meta
│ │ │ ├── Int16Serializer.cs
│ │ │ ├── Int16Serializer.cs.meta
│ │ │ ├── Int32Serializer.cs
│ │ │ ├── Int32Serializer.cs.meta
│ │ │ ├── Int64Serializer.cs
│ │ │ ├── Int64Serializer.cs.meta
│ │ │ ├── KeyValuePairDecorator.cs
│ │ │ ├── KeyValuePairDecorator.cs.meta
│ │ │ ├── ListDecorator.cs
│ │ │ ├── ListDecorator.cs.meta
│ │ │ ├── MemberSpecifiedDecorator.cs
│ │ │ ├── MemberSpecifiedDecorator.cs.meta
│ │ │ ├── NetObjectSerializer.cs
│ │ │ ├── NetObjectSerializer.cs.meta
│ │ │ ├── NullDecorator.cs
│ │ │ ├── NullDecorator.cs.meta
│ │ │ ├── ParseableSerializer.cs
│ │ │ ├── ParseableSerializer.cs.meta
│ │ │ ├── PropertyDecorator.cs
│ │ │ ├── PropertyDecorator.cs.meta
│ │ │ ├── ProtoDecoratorBase.cs
│ │ │ ├── ProtoDecoratorBase.cs.meta
│ │ │ ├── SByteSerializer.cs
│ │ │ ├── SByteSerializer.cs.meta
│ │ │ ├── SingleSerializer.cs
│ │ │ ├── SingleSerializer.cs.meta
│ │ │ ├── StringSerializer.cs
│ │ │ ├── StringSerializer.cs.meta
│ │ │ ├── SubItemSerializer.cs
│ │ │ ├── SubItemSerializer.cs.meta
│ │ │ ├── SurrogateSerializer.cs
│ │ │ ├── SurrogateSerializer.cs.meta
│ │ │ ├── SystemTypeSerializer.cs
│ │ │ ├── SystemTypeSerializer.cs.meta
│ │ │ ├── TagDecorator.cs
│ │ │ ├── TagDecorator.cs.meta
│ │ │ ├── TimeSpanSerializer.cs
│ │ │ ├── TimeSpanSerializer.cs.meta
│ │ │ ├── TupleSerializer.cs
│ │ │ ├── TupleSerializer.cs.meta
│ │ │ ├── TypeSerializer.cs
│ │ │ ├── TypeSerializer.cs.meta
│ │ │ ├── UInt16Serializer.cs
│ │ │ ├── UInt16Serializer.cs.meta
│ │ │ ├── UInt32Serializer.cs
│ │ │ ├── UInt32Serializer.cs.meta
│ │ │ ├── UInt64Serializer.cs
│ │ │ ├── UInt64Serializer.cs.meta
│ │ │ ├── UriDecorator.cs
│ │ │ └── UriDecorator.cs.meta
│ │ │ ├── ServiceModel.meta
│ │ │ ├── ServiceModel
│ │ │ ├── ProtoBehaviorAttribute.cs
│ │ │ ├── ProtoBehaviorAttribute.cs.meta
│ │ │ ├── ProtoBehaviorExtensionElement.cs
│ │ │ ├── ProtoBehaviorExtensionElement.cs.meta
│ │ │ ├── ProtoEndpointBehavior.cs
│ │ │ ├── ProtoEndpointBehavior.cs.meta
│ │ │ ├── ProtoOperationBehavior.cs
│ │ │ ├── ProtoOperationBehavior.cs.meta
│ │ │ ├── XmlProtoSerializer.cs
│ │ │ └── XmlProtoSerializer.cs.meta
│ │ │ ├── SubItemToken.cs
│ │ │ ├── SubItemToken.cs.meta
│ │ │ ├── Web.meta
│ │ │ ├── Web
│ │ │ ├── TODO.txt
│ │ │ └── TODO.txt.meta
│ │ │ ├── WireType.cs
│ │ │ └── WireType.cs.meta
│ ├── Resources.meta
│ ├── Resources
│ │ ├── Effect.meta
│ │ ├── Effect
│ │ │ ├── Bullet.prefab
│ │ │ ├── Bullet.prefab.meta
│ │ │ ├── Click.prefab
│ │ │ ├── Click.prefab.meta
│ │ │ ├── SpeedBuff.prefab
│ │ │ └── SpeedBuff.prefab.meta
│ │ ├── Player.meta
│ │ ├── Player
│ │ │ ├── Player.prefab
│ │ │ └── Player.prefab.meta
│ │ ├── Scene.meta
│ │ ├── Scene
│ │ │ ├── FrameScene.meta
│ │ │ ├── FrameScene.unity
│ │ │ ├── FrameScene.unity.meta
│ │ │ ├── FrameScene
│ │ │ │ ├── NavMesh.asset
│ │ │ │ └── NavMesh.asset.meta
│ │ │ ├── Texture.meta
│ │ │ └── Texture
│ │ │ │ ├── timg.jpg
│ │ │ │ ├── timg.jpg.meta
│ │ │ │ ├── timg.mat
│ │ │ │ └── timg.mat.meta
│ │ ├── UI.meta
│ │ └── UI
│ │ │ ├── UI_Main.meta
│ │ │ └── UI_Main
│ │ │ ├── Script.meta
│ │ │ ├── Script
│ │ │ ├── UI_Main.cs
│ │ │ └── UI_Main.cs.meta
│ │ │ ├── UI_Main.prefab
│ │ │ └── UI_Main.prefab.meta
│ ├── Scripts.meta
│ ├── Scripts
│ │ ├── .DS_Store
│ │ ├── Asset.meta
│ │ ├── Asset
│ │ │ ├── AssetManager.cs
│ │ │ └── AssetManager.cs.meta
│ │ ├── Camera.meta
│ │ ├── Camera
│ │ │ ├── SmoothFollow.cs
│ │ │ └── SmoothFollow.cs.meta
│ │ ├── Event.meta
│ │ ├── Event
│ │ │ ├── EventD.cs
│ │ │ ├── EventD.cs.meta
│ │ │ ├── EventData.cs
│ │ │ ├── EventData.cs.meta
│ │ │ ├── EventDispatch.cs
│ │ │ └── EventDispatch.cs.meta
│ │ ├── Game.meta
│ │ ├── Game
│ │ │ ├── Command.cs
│ │ │ ├── Command.cs.meta
│ │ │ ├── CommandDispatch.cs
│ │ │ ├── CommandDispatch.cs.meta
│ │ │ ├── Debuger.cs
│ │ │ ├── Debuger.cs.meta
│ │ │ ├── Dispatcher.cs
│ │ │ ├── Dispatcher.cs.meta
│ │ │ ├── Enum.cs
│ │ │ ├── Enum.cs.meta
│ │ │ ├── GameApplication.cs
│ │ │ ├── GameApplication.cs.meta
│ │ │ ├── GameSceneType.cs
│ │ │ ├── GameSceneType.cs.meta
│ │ │ ├── Scene.meta
│ │ │ ├── Scene
│ │ │ │ ├── Base.meta
│ │ │ │ ├── Base
│ │ │ │ │ ├── GameScene.cs
│ │ │ │ │ └── GameScene.cs.meta
│ │ │ │ ├── FrameScene.cs
│ │ │ │ └── FrameScene.cs.meta
│ │ │ ├── SceneMachine.cs
│ │ │ ├── SceneMachine.cs.meta
│ │ │ ├── SharedValue.cs
│ │ │ └── SharedValue.cs.meta
│ │ ├── Mono.Xml.meta
│ │ ├── Mono.Xml
│ │ │ ├── ChangeLog
│ │ │ ├── ChangeLog.meta
│ │ │ ├── MiniParser.cs
│ │ │ ├── MiniParser.cs.meta
│ │ │ ├── SecurityParser.cs
│ │ │ ├── SecurityParser.cs.meta
│ │ │ ├── SmallXmlParser.cs
│ │ │ └── SmallXmlParser.cs.meta
│ │ ├── Net.meta
│ │ ├── Net
│ │ │ ├── Client.cs
│ │ │ ├── Client.cs.meta
│ │ │ ├── ClientService.cs
│ │ │ ├── ClientService.cs.meta
│ │ │ ├── KcpService.cs
│ │ │ ├── KcpService.cs.meta
│ │ │ ├── Message.meta
│ │ │ ├── Message
│ │ │ │ ├── MessageDispatch.cs
│ │ │ │ └── MessageDispatch.cs.meta
│ │ │ ├── MessageBuffer.cs
│ │ │ ├── MessageBuffer.cs.meta
│ │ │ ├── ProtoTransfer.cs
│ │ │ ├── ProtoTransfer.cs.meta
│ │ │ ├── TcpService.cs
│ │ │ ├── TcpService.cs.meta
│ │ │ ├── UdpService.cs
│ │ │ ├── UdpService.cs.meta
│ │ │ ├── kcp.meta
│ │ │ └── kcp
│ │ │ │ ├── kcp.cs
│ │ │ │ └── kcp.cs.meta
│ │ ├── Player.meta
│ │ ├── Player
│ │ │ ├── GUID.cs
│ │ │ ├── GUID.cs.meta
│ │ │ ├── PlayerCharacter.cs
│ │ │ ├── PlayerCharacter.cs.meta
│ │ │ ├── PlayerInfo.cs
│ │ │ ├── PlayerInfo.cs.meta
│ │ │ ├── PlayerManager.cs
│ │ │ ├── PlayerManager.cs.meta
│ │ │ ├── Skill.meta
│ │ │ └── Skill
│ │ │ │ ├── SkillMove.cs
│ │ │ │ └── SkillMove.cs.meta
│ │ ├── StateMachine.meta
│ │ ├── StateMachine
│ │ │ ├── State.cs
│ │ │ ├── State.cs.meta
│ │ │ ├── StateMachine.cs
│ │ │ └── StateMachine.cs.meta
│ │ ├── UIFramework.meta
│ │ ├── UIFramework
│ │ │ ├── Base.meta
│ │ │ ├── Base
│ │ │ │ ├── BaseWindow.cs
│ │ │ │ ├── BaseWindow.cs.meta
│ │ │ │ ├── Tweening.meta
│ │ │ │ ├── Tweening
│ │ │ │ │ ├── FadeWindow.cs
│ │ │ │ │ ├── FadeWindow.cs.meta
│ │ │ │ │ ├── MoveWindow.cs
│ │ │ │ │ ├── MoveWindow.cs.meta
│ │ │ │ │ ├── ScaleWindow.cs
│ │ │ │ │ └── ScaleWindow.cs.meta
│ │ │ │ ├── WindowManager.cs
│ │ │ │ ├── WindowManager.cs.meta
│ │ │ │ ├── WindowPath.cs
│ │ │ │ ├── WindowPath.cs.meta
│ │ │ │ ├── WindowType.cs
│ │ │ │ └── WindowType.cs.meta
│ │ │ ├── Tween.meta
│ │ │ ├── Tween
│ │ │ │ ├── AnimationOrTween.cs
│ │ │ │ ├── AnimationOrTween.cs.meta
│ │ │ │ ├── EventDelegate.cs
│ │ │ │ ├── EventDelegate.cs.meta
│ │ │ │ ├── Internal.meta
│ │ │ │ ├── Internal
│ │ │ │ │ ├── BetterList.cs
│ │ │ │ │ ├── BetterList.cs.meta
│ │ │ │ │ ├── ByteReader.cs
│ │ │ │ │ ├── ByteReader.cs.meta
│ │ │ │ │ ├── Localization.cs
│ │ │ │ │ ├── Localization.cs.meta
│ │ │ │ │ ├── NGUIMath.cs
│ │ │ │ │ ├── NGUIMath.cs.meta
│ │ │ │ │ ├── NGUITools.cs
│ │ │ │ │ └── NGUITools.cs.meta
│ │ │ │ ├── RealTime.cs
│ │ │ │ ├── RealTime.cs.meta
│ │ │ │ ├── TweenAlpha.cs
│ │ │ │ ├── TweenAlpha.cs.meta
│ │ │ │ ├── TweenColor.cs
│ │ │ │ ├── TweenColor.cs.meta
│ │ │ │ ├── TweenFOV.cs
│ │ │ │ ├── TweenFOV.cs.meta
│ │ │ │ ├── TweenOrthoSize.cs
│ │ │ │ ├── TweenOrthoSize.cs.meta
│ │ │ │ ├── TweenPosition.cs
│ │ │ │ ├── TweenPosition.cs.meta
│ │ │ │ ├── TweenRotation.cs
│ │ │ │ ├── TweenRotation.cs.meta
│ │ │ │ ├── TweenScale.cs
│ │ │ │ ├── TweenScale.cs.meta
│ │ │ │ ├── TweenTransform.cs
│ │ │ │ ├── TweenTransform.cs.meta
│ │ │ │ ├── TweenVolume.cs
│ │ │ │ ├── TweenVolume.cs.meta
│ │ │ │ ├── UITweener.cs
│ │ │ │ └── UITweener.cs.meta
│ │ │ ├── UIEventListener.cs
│ │ │ └── UIEventListener.cs.meta
│ │ ├── Utility.meta
│ │ └── Utility
│ │ │ ├── Helper.cs
│ │ │ ├── Helper.cs.meta
│ │ │ ├── Singleton.cs
│ │ │ ├── Singleton.cs.meta
│ │ │ ├── SingletonMono.cs
│ │ │ ├── SingletonMono.cs.meta
│ │ │ ├── TaskManager.cs
│ │ │ ├── TaskManager.cs.meta
│ │ │ ├── Timer.meta
│ │ │ ├── Timer
│ │ │ ├── FrameTimerHeap.cs
│ │ │ ├── FrameTimerHeap.cs.meta
│ │ │ ├── KeyedPriorityQueue.cs
│ │ │ ├── KeyedPriorityQueue.cs.meta
│ │ │ ├── KeyedPriorityQueueHeadChangedEventArgs.cs
│ │ │ ├── KeyedPriorityQueueHeadChangedEventArgs.cs.meta
│ │ │ ├── TimerBehaviour.cs
│ │ │ ├── TimerBehaviour.cs.meta
│ │ │ ├── TimerData.cs
│ │ │ ├── TimerData.cs.meta
│ │ │ ├── TimerHeap.cs
│ │ │ ├── TimerHeap.cs.meta
│ │ │ ├── TimerManager.cs
│ │ │ └── TimerManager.cs.meta
│ │ │ ├── vp_TimeUtility.cs
│ │ │ ├── vp_TimeUtility.cs.meta
│ │ │ ├── vp_Timer.cs
│ │ │ └── vp_Timer.cs.meta
│ ├── smcs.rsp
│ └── smcs.rsp.meta
└── ProjectSettings
│ ├── AudioManager.asset
│ ├── ClusterInputManager.asset
│ ├── DynamicsManager.asset
│ ├── EditorBuildSettings.asset
│ ├── EditorSettings.asset
│ ├── GraphicsSettings.asset
│ ├── InputManager.asset
│ ├── NavMeshAreas.asset
│ ├── NetworkManager.asset
│ ├── Physics2DSettings.asset
│ ├── ProjectSettings.asset
│ ├── ProjectVersion.txt
│ ├── QualitySettings.asset
│ ├── TagManager.asset
│ ├── TimeManager.asset
│ └── UnityConnectSettings.asset
├── FrameServer
├── .vs
│ ├── AsycServer
│ │ ├── DesignTimeBuild
│ │ │ └── .dtbcache
│ │ ├── v14
│ │ │ └── .suo
│ │ └── v15
│ │ │ ├── .suo
│ │ │ └── Server
│ │ │ └── sqlite3
│ │ │ ├── db.lock
│ │ │ ├── storage.ide
│ │ │ ├── storage.ide-shm
│ │ │ └── storage.ide-wal
│ └── FrameServer
│ │ └── v14
│ │ └── .suo
├── FrameServer.sln
└── FrameServer
│ ├── .gitignore
│ ├── App.config
│ ├── FrameServer.csproj
│ ├── Net
│ ├── KcpService.cs
│ ├── MessageBuffer.cs
│ ├── MessageInfo.cs
│ ├── NetworkService.cs
│ ├── ProtoTransfer.cs
│ ├── Session.cs
│ ├── TcpService.cs
│ ├── UdpService.cs
│ └── kcp
│ │ └── kcp.cs
│ ├── Program.cs
│ ├── Properties
│ └── AssemblyInfo.cs
│ ├── Protobuf
│ ├── PBMessage.cs
│ └── ProtoBuf-Net
│ │ ├── BclHelpers.cs
│ │ ├── BclHelpers.cs.meta
│ │ ├── BufferExtension.cs
│ │ ├── BufferExtension.cs.meta
│ │ ├── BufferPool.cs
│ │ ├── BufferPool.cs.meta
│ │ ├── CallbackAttributes.cs
│ │ ├── CallbackAttributes.cs.meta
│ │ ├── Compiler.meta
│ │ ├── Compiler
│ │ ├── CompilerContext.cs
│ │ ├── CompilerContext.cs.meta
│ │ ├── CompilerDelegates.cs
│ │ ├── CompilerDelegates.cs.meta
│ │ ├── Local.cs
│ │ └── Local.cs.meta
│ │ ├── DataFormat.cs
│ │ ├── DataFormat.cs.meta
│ │ ├── Extensible.cs
│ │ ├── Extensible.cs.meta
│ │ ├── ExtensibleUtil.cs
│ │ ├── ExtensibleUtil.cs.meta
│ │ ├── GlobalSuppressions.cs
│ │ ├── GlobalSuppressions.cs.meta
│ │ ├── Helpers.cs
│ │ ├── Helpers.cs.meta
│ │ ├── IExtensible.cs
│ │ ├── IExtensible.cs.meta
│ │ ├── IExtension.cs
│ │ ├── IExtension.cs.meta
│ │ ├── ImplicitFields.cs
│ │ ├── ImplicitFields.cs.meta
│ │ ├── KeyValuePairProxy.cs
│ │ ├── KeyValuePairProxy.cs.meta
│ │ ├── Meta.meta
│ │ ├── Meta
│ │ ├── AttributeMap.cs
│ │ ├── AttributeMap.cs.meta
│ │ ├── BasicList.cs
│ │ ├── BasicList.cs.meta
│ │ ├── CallbackSet.cs
│ │ ├── CallbackSet.cs.meta
│ │ ├── MetaType.cs
│ │ ├── MetaType.cs.meta
│ │ ├── RuntimeTypeModel.cs
│ │ ├── RuntimeTypeModel.cs.meta
│ │ ├── SubType.cs
│ │ ├── SubType.cs.meta
│ │ ├── TypeFormatEventArgs.cs
│ │ ├── TypeFormatEventArgs.cs.meta
│ │ ├── TypeModel.cs
│ │ ├── TypeModel.cs.meta
│ │ ├── ValueMember.cs
│ │ └── ValueMember.cs.meta
│ │ ├── NetObjectCache.cs
│ │ ├── NetObjectCache.cs.meta
│ │ ├── PrefixStyle.cs
│ │ ├── PrefixStyle.cs.meta
│ │ ├── Properties.meta
│ │ ├── Properties
│ │ ├── AssemblyInfo.cs
│ │ └── AssemblyInfo.cs.meta
│ │ ├── ProtoContractAttribute.cs
│ │ ├── ProtoContractAttribute.cs.meta
│ │ ├── ProtoConverterAttribute.cs
│ │ ├── ProtoConverterAttribute.cs.meta
│ │ ├── ProtoEnumAttribute.cs
│ │ ├── ProtoEnumAttribute.cs.meta
│ │ ├── ProtoException.cs
│ │ ├── ProtoException.cs.meta
│ │ ├── ProtoIgnoreAttribute.cs
│ │ ├── ProtoIgnoreAttribute.cs.meta
│ │ ├── ProtoIncludeAttribute.cs
│ │ ├── ProtoIncludeAttribute.cs.meta
│ │ ├── ProtoMemberAttribute.cs
│ │ ├── ProtoMemberAttribute.cs.meta
│ │ ├── ProtoReader.cs
│ │ ├── ProtoReader.cs.meta
│ │ ├── ProtoWriter.cs
│ │ ├── ProtoWriter.cs.meta
│ │ ├── SerializationContext.cs
│ │ ├── SerializationContext.cs.meta
│ │ ├── Serializer.cs
│ │ ├── Serializer.cs.meta
│ │ ├── Serializers.meta
│ │ ├── Serializers
│ │ ├── ArrayDecorator.cs
│ │ ├── ArrayDecorator.cs.meta
│ │ ├── BlobSerializer.cs
│ │ ├── BlobSerializer.cs.meta
│ │ ├── BooleanSerializer.cs
│ │ ├── BooleanSerializer.cs.meta
│ │ ├── ByteSerializer.cs
│ │ ├── ByteSerializer.cs.meta
│ │ ├── CharSerializer.cs
│ │ ├── CharSerializer.cs.meta
│ │ ├── CompiledSerializer.cs
│ │ ├── CompiledSerializer.cs.meta
│ │ ├── DateTimeSerializer.cs
│ │ ├── DateTimeSerializer.cs.meta
│ │ ├── DecimalSerializer.cs
│ │ ├── DecimalSerializer.cs.meta
│ │ ├── DefaultValueDecorator.cs
│ │ ├── DefaultValueDecorator.cs.meta
│ │ ├── DoubleSerializer.cs
│ │ ├── DoubleSerializer.cs.meta
│ │ ├── EnumSerializer.cs
│ │ ├── EnumSerializer.cs.meta
│ │ ├── FieldDecorator.cs
│ │ ├── FieldDecorator.cs.meta
│ │ ├── GuidSerializer.cs
│ │ ├── GuidSerializer.cs.meta
│ │ ├── IProtoSerializer.cs
│ │ ├── IProtoSerializer.cs.meta
│ │ ├── IProtoTypeSerializer.cs
│ │ ├── IProtoTypeSerializer.cs.meta
│ │ ├── ISerializerProxy.cs
│ │ ├── ISerializerProxy.cs.meta
│ │ ├── ImmutableCollectionDecorator.cs
│ │ ├── ImmutableCollectionDecorator.cs.meta
│ │ ├── Int16Serializer.cs
│ │ ├── Int16Serializer.cs.meta
│ │ ├── Int32Serializer.cs
│ │ ├── Int32Serializer.cs.meta
│ │ ├── Int64Serializer.cs
│ │ ├── Int64Serializer.cs.meta
│ │ ├── KeyValuePairDecorator.cs
│ │ ├── KeyValuePairDecorator.cs.meta
│ │ ├── ListDecorator.cs
│ │ ├── ListDecorator.cs.meta
│ │ ├── MemberSpecifiedDecorator.cs
│ │ ├── MemberSpecifiedDecorator.cs.meta
│ │ ├── NetObjectSerializer.cs
│ │ ├── NetObjectSerializer.cs.meta
│ │ ├── NullDecorator.cs
│ │ ├── NullDecorator.cs.meta
│ │ ├── ParseableSerializer.cs
│ │ ├── ParseableSerializer.cs.meta
│ │ ├── PropertyDecorator.cs
│ │ ├── PropertyDecorator.cs.meta
│ │ ├── ProtoDecoratorBase.cs
│ │ ├── ProtoDecoratorBase.cs.meta
│ │ ├── SByteSerializer.cs
│ │ ├── SByteSerializer.cs.meta
│ │ ├── SingleSerializer.cs
│ │ ├── SingleSerializer.cs.meta
│ │ ├── StringSerializer.cs
│ │ ├── StringSerializer.cs.meta
│ │ ├── SubItemSerializer.cs
│ │ ├── SubItemSerializer.cs.meta
│ │ ├── SurrogateSerializer.cs
│ │ ├── SurrogateSerializer.cs.meta
│ │ ├── SystemTypeSerializer.cs
│ │ ├── SystemTypeSerializer.cs.meta
│ │ ├── TagDecorator.cs
│ │ ├── TagDecorator.cs.meta
│ │ ├── TimeSpanSerializer.cs
│ │ ├── TimeSpanSerializer.cs.meta
│ │ ├── TupleSerializer.cs
│ │ ├── TupleSerializer.cs.meta
│ │ ├── TypeSerializer.cs
│ │ ├── TypeSerializer.cs.meta
│ │ ├── UInt16Serializer.cs
│ │ ├── UInt16Serializer.cs.meta
│ │ ├── UInt32Serializer.cs
│ │ ├── UInt32Serializer.cs.meta
│ │ ├── UInt64Serializer.cs
│ │ ├── UInt64Serializer.cs.meta
│ │ ├── UriDecorator.cs
│ │ └── UriDecorator.cs.meta
│ │ ├── ServiceModel.meta
│ │ ├── ServiceModel
│ │ ├── ProtoBehaviorAttribute.cs
│ │ ├── ProtoBehaviorAttribute.cs.meta
│ │ ├── ProtoBehaviorExtensionElement.cs
│ │ ├── ProtoBehaviorExtensionElement.cs.meta
│ │ ├── ProtoEndpointBehavior.cs
│ │ ├── ProtoEndpointBehavior.cs.meta
│ │ ├── ProtoOperationBehavior.cs
│ │ ├── ProtoOperationBehavior.cs.meta
│ │ ├── XmlProtoSerializer.cs
│ │ └── XmlProtoSerializer.cs.meta
│ │ ├── SubItemToken.cs
│ │ ├── SubItemToken.cs.meta
│ │ ├── Web.meta
│ │ ├── Web
│ │ ├── TODO.txt
│ │ └── TODO.txt.meta
│ │ ├── WireType.cs
│ │ └── WireType.cs.meta
│ └── Server
│ ├── Command.cs
│ ├── Debug.cs
│ ├── GUID.cs
│ ├── Monster.cs
│ ├── PlayerInfo.cs
│ ├── Point3D.cs
│ ├── Singleton.cs
│ └── User.cs
├── Public
├── include
│ └── protoFiles
│ │ ├── action.txt.pb.cc
│ │ ├── action.txt.pb.h
│ │ ├── scene.txt.pb.cc
│ │ └── scene.txt.pb.h
└── protoc
│ ├── MD5.bin
│ ├── autoBuild.exe
│ ├── demo.txt
│ ├── proto
│ ├── PBMessage
│ │ ├── PBMessage.cs
│ │ ├── PBMessage.csproj
│ │ ├── PBMessage.sln
│ │ ├── PBMessage.suo
│ │ ├── Properties
│ │ │ └── AssemblyInfo.cs
│ │ ├── bin
│ │ │ └── Release
│ │ │ │ ├── PBMessage.dll
│ │ │ │ ├── PBMessage.pdb
│ │ │ │ ├── PBMessageSerializer.dll
│ │ │ │ └── protobuf-net.dll
│ │ ├── obj
│ │ │ └── Release
│ │ │ │ ├── PBMessage.dll
│ │ │ │ └── PBMessage.pdb
│ │ └── protobuf-net.dll
│ ├── __build.bat
│ ├── command.txt
│ ├── gen
│ │ ├── __dogenbat.bat
│ │ ├── __genbat.bat
│ │ └── __protogen.bat
│ ├── message.txt
│ ├── protobuf-net
│ │ ├── CoreOnly
│ │ │ ├── cf20
│ │ │ │ ├── protobuf-net.dll
│ │ │ │ ├── protobuf-net.pdb
│ │ │ │ └── protobuf-net.xml
│ │ │ ├── cf35
│ │ │ │ ├── protobuf-net.dll
│ │ │ │ ├── protobuf-net.pdb
│ │ │ │ └── protobuf-net.xml
│ │ │ ├── ios
│ │ │ │ ├── protobuf-net.dll
│ │ │ │ ├── protobuf-net.pdb
│ │ │ │ └── protobuf-net.xml
│ │ │ ├── net11
│ │ │ │ └── protobuf-net.dll
│ │ │ ├── net30
│ │ │ │ ├── protobuf-net.dll
│ │ │ │ ├── protobuf-net.pdb
│ │ │ │ └── protobuf-net.xml
│ │ │ ├── netcore45
│ │ │ │ ├── protobuf-net.XML
│ │ │ │ ├── protobuf-net.dll
│ │ │ │ ├── protobuf-net.pdb
│ │ │ │ └── protobuf-net.pri
│ │ │ ├── portable
│ │ │ │ ├── protobuf-net.dll
│ │ │ │ ├── protobuf-net.pdb
│ │ │ │ └── protobuf-net.xml
│ │ │ ├── sl4
│ │ │ │ ├── protobuf-net.dll
│ │ │ │ ├── protobuf-net.pdb
│ │ │ │ └── protobuf-net.xml
│ │ │ ├── wp71
│ │ │ │ ├── protobuf-net.dll
│ │ │ │ ├── protobuf-net.pdb
│ │ │ │ └── protobuf-net.xml
│ │ │ └── wp8
│ │ │ │ ├── protobuf-net.dll
│ │ │ │ ├── protobuf-net.pdb
│ │ │ │ └── protobuf-net.xml
│ │ ├── Full
│ │ │ ├── cf20
│ │ │ │ ├── protobuf-net.dll
│ │ │ │ ├── protobuf-net.pdb
│ │ │ │ └── protobuf-net.xml
│ │ │ ├── cf35
│ │ │ │ ├── protobuf-net.dll
│ │ │ │ ├── protobuf-net.pdb
│ │ │ │ └── protobuf-net.xml
│ │ │ ├── net11
│ │ │ │ └── protobuf-net.dll
│ │ │ ├── net20
│ │ │ │ ├── protobuf-net.dll
│ │ │ │ ├── protobuf-net.pdb
│ │ │ │ └── protobuf-net.xml
│ │ │ ├── net30
│ │ │ │ ├── protobuf-net.dll
│ │ │ │ ├── protobuf-net.pdb
│ │ │ │ └── protobuf-net.xml
│ │ │ ├── netcore45
│ │ │ │ ├── protobuf-net.XML
│ │ │ │ ├── protobuf-net.dll
│ │ │ │ ├── protobuf-net.pdb
│ │ │ │ └── protobuf-net.pri
│ │ │ ├── portable
│ │ │ │ ├── protobuf-net.dll
│ │ │ │ ├── protobuf-net.pdb
│ │ │ │ └── protobuf-net.xml
│ │ │ ├── sl4
│ │ │ │ ├── protobuf-net.dll
│ │ │ │ ├── protobuf-net.pdb
│ │ │ │ └── protobuf-net.xml
│ │ │ ├── unity
│ │ │ │ ├── protobuf-net.dll
│ │ │ │ ├── protobuf-net.pdb
│ │ │ │ └── protobuf-net.xml
│ │ │ ├── wp71
│ │ │ │ ├── protobuf-net.dll
│ │ │ │ ├── protobuf-net.pdb
│ │ │ │ └── protobuf-net.xml
│ │ │ └── wp8
│ │ │ │ ├── protobuf-net.dll
│ │ │ │ ├── protobuf-net.pdb
│ │ │ │ └── protobuf-net.xml
│ │ ├── Licence.txt
│ │ ├── Precompile
│ │ │ ├── IKVM-LICENSE
│ │ │ ├── IKVM.Reflection.dll
│ │ │ ├── Licence.txt
│ │ │ ├── precompile.XML
│ │ │ ├── precompile.exe
│ │ │ ├── precompile.pdb
│ │ │ ├── protobuf-net.dll
│ │ │ ├── protobuf-net.pdb
│ │ │ └── protobuf-net.xml
│ │ ├── Precompile_old
│ │ │ ├── IKVM-LICENSE
│ │ │ ├── IKVM.Reflection.dll
│ │ │ ├── Licence.txt
│ │ │ ├── MyCrazy.dll
│ │ │ ├── precompile.XML
│ │ │ ├── precompile.exe
│ │ │ ├── precompile.pdb
│ │ │ ├── precompile.vshost.exe
│ │ │ ├── precompile.vshost.exe.manifest
│ │ │ ├── protobuf-net.dll
│ │ │ ├── protobuf-net.pdb
│ │ │ └── protobuf-net.xml
│ │ ├── ProtoGen
│ │ │ ├── Licence.txt
│ │ │ ├── common.xslt
│ │ │ ├── csharp.xslt
│ │ │ ├── descriptor.proto
│ │ │ ├── protobuf-net.dll
│ │ │ ├── protobuf-net.pdb
│ │ │ ├── protobuf-net.xml
│ │ │ ├── protoc-license.txt
│ │ │ ├── protogen.exe
│ │ │ ├── protogen.exe.config
│ │ │ ├── protogen.pdb
│ │ │ ├── vb.xslt
│ │ │ └── xml.xslt
│ │ ├── ProtoGen_old
│ │ │ ├── GameStruct.cs
│ │ │ ├── GameStruct.dll
│ │ │ ├── Licence.txt
│ │ │ ├── account.txt
│ │ │ ├── common.xslt
│ │ │ ├── csharp.xslt
│ │ │ ├── descriptor.proto
│ │ │ ├── protobuf-net.dll
│ │ │ ├── protobuf-net.pdb
│ │ │ ├── protobuf-net.xml
│ │ │ ├── protoc-license.txt
│ │ │ ├── protogen.exe
│ │ │ ├── protogen.exe.config
│ │ │ ├── protogen.pdb
│ │ │ ├── vb.xslt
│ │ │ └── xml.xslt
│ │ └── What Files Do I Need.txt
│ └── scene.txt
│ ├── protoc.exe
│ └── 生成代码.bat
├── README.md
└── doc
└── image
├── client.png
└── server.png
/FrameClient/.gitignore:
--------------------------------------------------------------------------------
1 | /[Ll]ibrary/
2 | /[Tt]emp/
3 | /[Oo]bj/
4 | /[Bb]uild/
5 | /[Bb]uilds/
6 | /[Pp]c/
7 | /Assets/AssetStoreTools*
8 |
9 | # Visual Studio 2015 cache directory
10 | /.vs/
11 |
12 | # Autogenerated VS/MD/Consulo solution and project files
13 | ExportedObj/
14 | .consulo/
15 | *.csproj
16 | *.unityproj
17 | *.sln
18 | *.suo
19 | *.tmp
20 | *.user
21 | *.userprefs
22 | *.pidb
23 | *.booproj
24 | *.svd
25 | *.pdb
26 |
27 | # Unity3D generated meta files
28 | *.pidb
29 |
30 | # Unity3D Generated File On Crash Reports
31 | sysinfo.txt
32 |
33 | # Builds
34 | *.apk
35 | *.unitypackage
36 |
--------------------------------------------------------------------------------
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1 | #if FEAT_COMPILER
2 | namespace ProtoBuf.Compiler
3 | {
4 | internal delegate void ProtoSerializer(object value, ProtoWriter dest);
5 | internal delegate object ProtoDeserializer(object value, ProtoReader source);
6 | }
7 | #endif
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1 |
2 | namespace ProtoBuf
3 | {
4 | ///
5 | /// Specifies the type of prefix that should be applied to messages.
6 | ///
7 | public enum PrefixStyle
8 | {
9 | ///
10 | /// No length prefix is applied to the data; the data is terminated only be the end of the stream.
11 | ///
12 | None,
13 | ///
14 | /// A base-128 length prefix is applied to the data (efficient for short messages).
15 | ///
16 | Base128,
17 | ///
18 | /// A fixed-length (little-endian) length prefix is applied to the data (useful for compatibility).
19 | ///
20 | Fixed32,
21 | ///
22 | /// A fixed-length (big-endian) length prefix is applied to the data (useful for compatibility).
23 | ///
24 | Fixed32BigEndian
25 | }
26 | }
27 |
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1 | using System;
2 |
3 | namespace ProtoBuf
4 | {
5 | ///
6 | /// Indicates that a static member should be considered the same as though
7 | /// were an implicit / explicit conversion operator; in particular, this
8 | /// is useful for conversions that operator syntax does not allow, such as
9 | /// to/from interface types.
10 | ///
11 | [AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = true)]
12 | public class ProtoConverterAttribute : Attribute {}
13 | }
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1 | #if !NO_RUNTIME
2 | using ProtoBuf.Meta;
3 | namespace ProtoBuf.Serializers
4 | {
5 | interface IProtoTypeSerializer : IProtoSerializer
6 | {
7 | bool HasCallbacks(TypeModel.CallbackType callbackType);
8 | bool CanCreateInstance();
9 | #if !FEAT_IKVM
10 | object CreateInstance(ProtoReader source);
11 | void Callback(object value, TypeModel.CallbackType callbackType, SerializationContext context);
12 | #endif
13 | #if FEAT_COMPILER
14 | void EmitCallback(Compiler.CompilerContext ctx, Compiler.Local valueFrom, TypeModel.CallbackType callbackType);
15 | #endif
16 | #if FEAT_COMPILER
17 | void EmitCreateInstance(Compiler.CompilerContext ctx);
18 | #endif
19 | }
20 | }
21 | #endif
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1 | #if !NO_RUNTIME
2 |
3 | namespace ProtoBuf.Serializers
4 | {
5 | interface ISerializerProxy
6 | {
7 | IProtoSerializer Serializer { get; }
8 | }
9 | }
10 | #endif
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1 |
2 | namespace ProtoBuf
3 | {
4 | ///
5 | /// Used to hold particulars relating to nested objects. This is opaque to the caller - simply
6 | /// give back the token you are given at the end of an object.
7 | ///
8 | public struct SubItemToken
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14 | }
15 | }
16 |
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2 |
3 | Create a ProtoHost (ex. Silverlight) for hosting proto-rpc standalone;
4 | * HttpListenere for http?
5 | * And what for Tcp?
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1 | using System;
2 | using UnityEngine;
3 |
4 | public class AssetManager : Singleton
5 | {
6 | public T Load(string path) where T:UnityEngine.Object
7 | {
8 | return Resources.Load(path);
9 | }
10 | }
11 |
12 |
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1 | using System;
2 |
3 | public enum EventID
4 | {
5 | Connect_Request,
6 | Connect_Return,
7 | Ready_Request,
8 | Ready_Broadcast,
9 | Begin_Broadcast,
10 | Frame_Broadcast,
11 | AddCommand,
12 | Ping_Broadcast,
13 |
14 | Player_Create,
15 | Player_Move,
16 | Player_Remove,
17 | Player_BloodChange,
18 |
19 | }
20 |
21 |
22 |
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1 | using System;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | public static class EventDispatch
6 | {
7 | static Dispatcher mDispatcher = new Dispatcher();
8 |
9 | public static bool RegisterReceiver(EventID varEventID, Action action)
10 | {
11 | return mDispatcher.RegisterReceiver((int)varEventID, action);
12 | }
13 | public static void UnRegisterReceiver(EventID varEventID, Action action)
14 | {
15 | mDispatcher.UnRegisterReceiver((int)varEventID, action);
16 | }
17 |
18 | public static void Dispatch(EventID varEventID, T data)
19 | {
20 | mDispatcher.Dispatch((int)varEventID, data);
21 | }
22 |
23 | public static Type GetType(EventID varEventID)
24 | {
25 | return mDispatcher.GetType((int)varEventID);
26 | }
27 |
28 | public static void Clear()
29 | {
30 | mDispatcher.Clear();
31 | }
32 | }
33 |
34 |
35 |
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1 |
2 |
3 | public class Debuger
4 | {
5 | public const bool ENABLELOG = true;
6 | }
7 |
8 |
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1 | using System;
2 |
3 | ///
4 | /// 模式
5 | ///
6 | public enum Mode
7 | {
8 | LockStep,
9 | Optimistic,
10 | }
11 |
12 | ///
13 | /// 协议
14 | ///
15 | public enum Protocol
16 | {
17 | UDP,
18 | KCP,
19 | }
20 |
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/FrameClient/Assets/Scripts/Game/GameSceneType.cs:
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1 | using System;
2 |
3 |
4 | public enum GameSceneType
5 | {
6 | None = -1,
7 | FrameScene,
8 | }
9 |
10 |
11 |
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/FrameClient/Assets/Scripts/Game/Scene/Base/GameScene.cs:
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1 | using UnityEngine;
2 | using UnityEngine.SceneManagement;
3 | using System;
4 | using System.Collections;
5 | using System.Collections.Generic;
6 | using Mono.Xml;
7 | using System.Security;
8 | using PBMessage;
9 |
10 | public class GameScene :State{
11 |
12 | private GameSceneType mSceneType;
13 |
14 | public GameSceneType sceneType { get{ return mSceneType;}}
15 |
16 |
17 |
18 | public GameScene(GameSceneType varSceneType):base(varSceneType.ToString())
19 | {
20 | mSceneType = varSceneType;
21 | }
22 |
23 | public override void OnEnter()
24 | {
25 | SceneManager.LoadScene(name);
26 |
27 | }
28 |
29 | public override void OnUpdate ()
30 | {
31 | base.OnUpdate ();
32 |
33 | }
34 |
35 | public override void OnExit ()
36 | {
37 |
38 |
39 | base.OnExit ();
40 |
41 | }
42 |
43 |
44 | }
45 |
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1 | using System;
2 |
3 | public abstract class SharedValue where T:new()
4 | {
5 | private static T t;
6 | ///
7 | /// 使用静态变量
8 | ///
9 | public static T sData
10 | {
11 | get
12 | {
13 | if (t == null)
14 | {
15 | t = new T();
16 | }
17 | return t;
18 | }
19 | }
20 | }
21 |
22 |
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/FrameClient/Assets/Scripts/Mono.Xml/ChangeLog:
--------------------------------------------------------------------------------
1 | 2005-06-15 Atsushi Enomoto
2 |
3 | * SmallXmlParser.cs, SecurityParser.cs : they can be CLSCompliant now.
4 |
5 | 2005-05-12 Atsushi Enomoto
6 |
7 | * SmallXmlParser.cs,
8 | SecurityParser.cs : Use new SmallXmlParser.cs instead of MiniParser.
9 |
10 | 2004-09-16 Sebastien Pouliot
11 |
12 | * MiniParser.cs: Fixed warning (l4) for unused variables. Removed
13 | duplicate (and identical) license.
14 |
15 | 2004-05-14 Marek Safar
16 |
17 | * MiniParser.cs, SecurityParser.cs: [CLSCompliant (false)]
18 | only for public mode.
19 |
20 | 2003-07-05 Sebastien Pouliot
21 |
22 | * SecurityParser.cs: Parse an XML string and convert it to a
23 | SecurityElement object.
24 |
25 | 2003-02-08 Sebastien Pouliot
26 |
27 | * MiniParser.cs: Renamed namespace to match new location.
28 |
29 |
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1 | using System;
2 | using System.Collections;
3 | using System.Collections.Generic;
4 |
5 | public class GUID
6 | {
7 | public static long Int64()
8 | {
9 | byte[] buffer = Guid.NewGuid().ToByteArray();
10 | return BitConverter.ToInt64(buffer, 0);
11 | }
12 |
13 | public static int Int32()
14 | {
15 | byte[] buffer = Guid.NewGuid().ToByteArray();
16 | return BitConverter.ToInt32(buffer, 0);
17 | }
18 | }
19 |
20 |
21 |
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/FrameClient/Assets/Scripts/Player/PlayerInfo.cs:
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1 | using UnityEngine;
2 | using System.Collections;
3 |
4 |
5 |
6 | public class PlayerInfo
7 | {
8 | public PlayerInfo()
9 | {
10 |
11 | }
12 |
13 | public int roleid;
14 |
15 | public string name;
16 |
17 | public int moveSpeed = 500;//基础移速
18 | public int moveSpeedAddition = 0;//移速加成
19 | public int moveSpeedPercent = 0;
20 |
21 | public int attackSpeed = 100;//基础攻速
22 | public int attackSpeedAddition = 0; // 攻速加成
23 | public int attackSpeedPercent = 0;
24 |
25 | public int maxBlood = 0;//最大血量
26 | public int nowBlood = 0;//当前血量
27 |
28 | public int type;
29 |
30 | }
31 |
32 |
33 |
34 |
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1 | using UnityEngine;
2 | using System;
3 | using System.Collections;
4 |
5 | public class State {
6 | string mName = "";
7 |
8 | public string name{ get { return mName; } }
9 | public State(string varName){mName = varName;}
10 |
11 | private StateMachine mMachine;
12 | public StateMachine machine
13 | {
14 | get{return mMachine;}
15 | }
16 |
17 | public void SetStateMachine(StateMachine varMachine)
18 | {
19 | mMachine = varMachine;
20 | }
21 |
22 | public virtual void OnEnter()
23 | {
24 | }
25 | public virtual void OnUpdate()
26 | {
27 | }
28 | public virtual void OnExit()
29 | {
30 | }
31 |
32 | }
33 |
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1 | using System;
2 | using System.Collections.Generic;
3 |
4 | public class WindowPath
5 | {
6 | readonly static Dictionary windowPath = new Dictionary
7 | {
8 | {typeof(UI_Main).ToString(),"UI/UI_Main/UI_Main" },
9 |
10 | };
11 |
12 | public static string Get() where T: BaseWindow
13 | {
14 | string type = typeof(T).ToString();
15 |
16 | if(windowPath.ContainsKey(type))
17 | {
18 | return windowPath[type];
19 | }
20 | return "";
21 | }
22 | }
23 |
24 |
25 |
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1 | using System;
2 |
3 | public enum WindowType
4 | {
5 | ///
6 | /// 一般的
7 | ///
8 | Normal,//
9 | ///
10 | /// 一直处于栈底的 只能有唯一的
11 | ///
12 | Root, //
13 | ///
14 | /// 弹出框,不隐藏上一个窗口
15 | ///
16 | Pop, //
17 | }
18 |
19 |
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1 | //----------------------------------------------
2 | // NGUI: Next-Gen UI kit
3 | // Copyright © 2011-2016 Tasharen Entertainment
4 | //----------------------------------------------
5 |
6 | using UnityEngine;
7 |
8 | namespace AnimationOrTween
9 | {
10 | public enum Trigger
11 | {
12 | OnClick,
13 | OnHover,
14 | OnPress,
15 | OnHoverTrue,
16 | OnHoverFalse,
17 | OnPressTrue,
18 | OnPressFalse,
19 | OnActivate,
20 | OnActivateTrue,
21 | OnActivateFalse,
22 | OnDoubleClick,
23 | OnSelect,
24 | OnSelectTrue,
25 | OnSelectFalse,
26 | }
27 |
28 | public enum Direction
29 | {
30 | Reverse = -1,
31 | Toggle = 0,
32 | Forward = 1,
33 | }
34 |
35 | public enum EnableCondition
36 | {
37 | DoNothing = 0,
38 | EnableThenPlay,
39 | IgnoreDisabledState,
40 | }
41 |
42 | public enum DisableCondition
43 | {
44 | DisableAfterReverse = -1,
45 | DoNotDisable = 0,
46 | DisableAfterForward = 1,
47 | }
48 | }
49 |
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1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | public abstract class Singleton where T: class,new()
12 | {
13 | private static readonly object syslock = new object();
14 | private static T _instance = default(T);
15 | public static T GetSingleton()
16 | {
17 | lock (syslock) {
18 | if (_instance == null) {
19 | _instance = new T ();
20 | }
21 | }
22 | return _instance;
23 | }
24 |
25 | public virtual void Init(Action callback = null)
26 | {
27 | if (callback != null) {
28 | callback();
29 | }
30 | }
31 | public virtual void Dispose()
32 | {
33 | }
34 | }
35 |
36 |
37 |
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1 |
2 | using System;
3 | using System.Runtime;
4 |
5 | public sealed class KeyedPriorityQueueHeadChangedEventArgs : EventArgs where T : class
6 | {
7 | private T newFirstElement;
8 | private T oldFirstElement;
9 |
10 | public KeyedPriorityQueueHeadChangedEventArgs(T oldFirstElement, T newFirstElement)
11 | {
12 | this.oldFirstElement = oldFirstElement;
13 | this.newFirstElement = newFirstElement;
14 | }
15 |
16 | public T NewFirstElement
17 | {
18 | get
19 | {
20 | return this.newFirstElement;
21 | }
22 | }
23 |
24 | public T OldFirstElement
25 | {
26 | get
27 | {
28 | return this.oldFirstElement;
29 | }
30 | }
31 | }
32 |
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1 | using UnityEngine;
2 | using System.Collections;
3 | using System;
4 |
5 | public class TimerManager
6 | {
7 | public static TimerBehaviour GetTimer(GameObject target)
8 | {
9 | TimerBehaviour obj = target.GetComponent();
10 | if (obj == null)
11 | {
12 | obj = target.AddComponent();
13 | }
14 | return obj;
15 | }
16 | }
17 |
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1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio 14
4 | VisualStudioVersion = 14.0.23107.0
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FrameServer", "FrameServer\FrameServer.csproj", "{56DDFAA5-EDAF-4882-997E-06783D471BC6}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Release|Any CPU = Release|Any CPU
12 | EndGlobalSection
13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 | {56DDFAA5-EDAF-4882-997E-06783D471BC6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15 | {56DDFAA5-EDAF-4882-997E-06783D471BC6}.Debug|Any CPU.Build.0 = Debug|Any CPU
16 | {56DDFAA5-EDAF-4882-997E-06783D471BC6}.Release|Any CPU.ActiveCfg = Release|Any CPU
17 | {56DDFAA5-EDAF-4882-997E-06783D471BC6}.Release|Any CPU.Build.0 = Release|Any CPU
18 | EndGlobalSection
19 | GlobalSection(SolutionProperties) = preSolution
20 | HideSolutionNode = FALSE
21 | EndGlobalSection
22 | EndGlobal
23 |
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/FrameServer/FrameServer/.gitignore:
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1 | /[Bbl]in
2 | /[Oo]bj/
3 |
4 | # Visual Studio 2015 cache directory
5 | /.vs/
6 |
7 |
8 |
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--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
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/FrameServer/FrameServer/Net/MessageInfo.cs:
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1 | using System;
2 | namespace Network
3 | {
4 | public class MessageInfo
5 | {
6 | MessageBuffer mMessageBuffer;
7 |
8 | Session mSession;
9 |
10 | public MessageBuffer buffer { get { return mMessageBuffer; } }
11 | public Session session { get { return mSession; } }
12 |
13 | public MessageInfo(MessageBuffer message, Session c)
14 | {
15 | mSession = c;
16 | mMessageBuffer = message;
17 | }
18 |
19 |
20 | }
21 | }
22 |
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1 | #if FEAT_COMPILER
2 | namespace ProtoBuf.Compiler
3 | {
4 | internal delegate void ProtoSerializer(object value, ProtoWriter dest);
5 | internal delegate object ProtoDeserializer(object value, ProtoReader source);
6 | }
7 | #endif
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1 |
2 | namespace ProtoBuf
3 | {
4 | ///
5 | /// Specifies the type of prefix that should be applied to messages.
6 | ///
7 | public enum PrefixStyle
8 | {
9 | ///
10 | /// No length prefix is applied to the data; the data is terminated only be the end of the stream.
11 | ///
12 | None,
13 | ///
14 | /// A base-128 length prefix is applied to the data (efficient for short messages).
15 | ///
16 | Base128,
17 | ///
18 | /// A fixed-length (little-endian) length prefix is applied to the data (useful for compatibility).
19 | ///
20 | Fixed32,
21 | ///
22 | /// A fixed-length (big-endian) length prefix is applied to the data (useful for compatibility).
23 | ///
24 | Fixed32BigEndian
25 | }
26 | }
27 |
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1 | using System;
2 |
3 | namespace ProtoBuf
4 | {
5 | ///
6 | /// Indicates that a static member should be considered the same as though
7 | /// were an implicit / explicit conversion operator; in particular, this
8 | /// is useful for conversions that operator syntax does not allow, such as
9 | /// to/from interface types.
10 | ///
11 | [AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = true)]
12 | public class ProtoConverterAttribute : Attribute {}
13 | }
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1 | #if !NO_RUNTIME
2 | using ProtoBuf.Meta;
3 | namespace ProtoBuf.Serializers
4 | {
5 | interface IProtoTypeSerializer : IProtoSerializer
6 | {
7 | bool HasCallbacks(TypeModel.CallbackType callbackType);
8 | bool CanCreateInstance();
9 | #if !FEAT_IKVM
10 | object CreateInstance(ProtoReader source);
11 | void Callback(object value, TypeModel.CallbackType callbackType, SerializationContext context);
12 | #endif
13 | #if FEAT_COMPILER
14 | void EmitCallback(Compiler.CompilerContext ctx, Compiler.Local valueFrom, TypeModel.CallbackType callbackType);
15 | #endif
16 | #if FEAT_COMPILER
17 | void EmitCreateInstance(Compiler.CompilerContext ctx);
18 | #endif
19 | }
20 | }
21 | #endif
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1 | #if !NO_RUNTIME
2 |
3 | namespace ProtoBuf.Serializers
4 | {
5 | interface ISerializerProxy
6 | {
7 | IProtoSerializer Serializer { get; }
8 | }
9 | }
10 | #endif
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1 |
2 | namespace ProtoBuf
3 | {
4 | ///
5 | /// Used to hold particulars relating to nested objects. This is opaque to the caller - simply
6 | /// give back the token you are given at the end of an object.
7 | ///
8 | public struct SubItemToken
9 | {
10 | internal readonly int value;
11 | internal SubItemToken(int value) {
12 | this.value = value;
13 | }
14 | }
15 | }
16 |
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1 | Create an IHttpHandler (ex. Silverlight) for hosting proto-rpc in ASP.NET
2 |
3 | Create a ProtoHost (ex. Silverlight) for hosting proto-rpc standalone;
4 | * HttpListenere for http?
5 | * And what for Tcp?
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6 | executionOrder: 0
7 | icon: {instanceID: 0}
8 | userData:
9 |
--------------------------------------------------------------------------------
/FrameServer/FrameServer/Server/Debug.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 |
4 | namespace FrameServer
5 | {
6 | public static class Debug
7 | {
8 | public static bool ENABLE_ERROR = false;
9 | public static bool ENABLE_LOG = false;
10 | public static bool ENABLE_WARNING = false;
11 |
12 | public static void Log(object message, ConsoleColor color = ConsoleColor.White)
13 | {
14 | ConsoleColor origin = Console.ForegroundColor;
15 | Console.ForegroundColor = color;
16 | Console.WriteLine(message);
17 | Console.ForegroundColor = origin;
18 | }
19 |
20 | public static void Error(object message)
21 | {
22 | if (ENABLE_ERROR)
23 | {
24 | Log(message, ConsoleColor.Red);
25 | }
26 | }
27 |
28 | public static void Warning(object message)
29 | {
30 | if(ENABLE_WARNING)
31 | {
32 | Log(message, ConsoleColor.Yellow);
33 | }
34 | }
35 | }
36 | }
37 |
--------------------------------------------------------------------------------
/FrameServer/FrameServer/Server/GUID.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | public class GUID
4 | {
5 | public static long Int64()
6 | {
7 | byte[] buffer = Guid.NewGuid().ToByteArray();
8 | return BitConverter.ToInt64(buffer, 0);
9 | }
10 |
11 | public static int Int32()
12 | {
13 | byte[] buffer = Guid.NewGuid().ToByteArray();
14 | return BitConverter.ToInt32(buffer, 0);
15 | }
16 | }
17 |
18 |
--------------------------------------------------------------------------------
/FrameServer/FrameServer/Server/PlayerInfo.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 |
4 |
5 | namespace FrameServer
6 | {
7 | public class PlayerInfo
8 | {
9 | public PlayerInfo()
10 | {
11 |
12 | }
13 |
14 | public int roleid;
15 |
16 | public string name;
17 |
18 | public int moveSpeed = 0;//基础移速
19 | public int moveSpeedAddition = 0;//移速加成
20 | public int moveSpeedPercent = 0;
21 |
22 | public int attackSpeed = 0;//基础攻速
23 | public int attackSpeedAddition = 0; // 攻速加成
24 | public int attackSpeedPercent = 0;
25 |
26 | public int maxBlood = 0;//最大血量
27 | public int nowBlood = 0;//当前血量
28 |
29 | public int type = 0;
30 |
31 | }
32 | }
33 |
--------------------------------------------------------------------------------
/FrameServer/FrameServer/Server/Point3D.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 |
4 | namespace FrameServer
5 | {
6 | public class Point3D
7 | {
8 | public int x;
9 | public int y;
10 | public int z;
11 |
12 | public Point3D() { }
13 | public Point3D(int px,int py,int pz)
14 | {
15 | x = px;
16 | y = py;
17 | z = pz;
18 | }
19 |
20 | }
21 | }
22 |
--------------------------------------------------------------------------------
/FrameServer/FrameServer/Server/Singleton.cs:
--------------------------------------------------------------------------------
1 | // ------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Mono Runtime Version: 4.0.30319.1
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | // ------------------------------------------------------------------------------
10 | using System;
11 | public abstract class Singleton where T: class,new()
12 | {
13 | private static readonly object syslock = new object();
14 | private static T _instance = default(T);
15 | public static T GetSingleton()
16 | {
17 | lock (syslock) {
18 | if (_instance == null) {
19 | _instance = new T ();
20 | }
21 | }
22 | return _instance;
23 | }
24 |
25 | public virtual void Init(Action callback = null)
26 | {
27 | if (callback != null) {
28 | callback();
29 | }
30 | }
31 | public virtual void Dispose()
32 | {
33 | }
34 | }
35 |
36 |
37 |
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
1 | message SearchRequest {
2 | enum Corpus {
3 | UNIVERSAL = 0;
4 | WEB = 1;
5 | IMAGES = 2;
6 | LOCAL = 3;
7 | NEWS = 4;
8 | PRODUCTS = 5;
9 | VIDEO = 6;
10 | }
11 | optional Corpus corpus = 4 [default = UNIVERSAL];
12 | required string query = 1;
13 | optional int32 page_number = 2;
14 | optional int32 result_per_page = 3 [default = 10];
15 | required Result res = 5;
16 | optional bool b = 6;
17 | optional float f = 7;
18 | optional bytes bs = 8;
19 | }
20 |
21 | message Result {
22 | required string url = 1;
23 | optional string title = 2;
24 | repeated string snippets = 3;
25 | }
--------------------------------------------------------------------------------
/Public/protoc/proto/PBMessage/PBMessage.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 11.00
3 | # Visual Studio 2010
4 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PBMessage", "PBMessage.csproj", "{1245610D-35D4-4FF2-A5C1-4233949BA702}"
5 | EndProject
6 | Global
7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 | Debug|Any CPU = Debug|Any CPU
9 | Release|Any CPU = Release|Any CPU
10 | EndGlobalSection
11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 | {1245610D-35D4-4FF2-A5C1-4233949BA702}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
13 | {1245610D-35D4-4FF2-A5C1-4233949BA702}.Debug|Any CPU.Build.0 = Debug|Any CPU
14 | {1245610D-35D4-4FF2-A5C1-4233949BA702}.Release|Any CPU.ActiveCfg = Release|Any CPU
15 | {1245610D-35D4-4FF2-A5C1-4233949BA702}.Release|Any CPU.Build.0 = Release|Any CPU
16 | EndGlobalSection
17 | GlobalSection(SolutionProperties) = preSolution
18 | HideSolutionNode = FALSE
19 | EndGlobalSection
20 | EndGlobal
21 |
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/Public/protoc/proto/command.txt:
--------------------------------------------------------------------------------
1 | package PBMessage;
2 |
3 | import "scene.txt";
4 |
5 |
6 | //服务器也可以发送命令
7 | //roleId ==0时说明该命令是服务器发的
8 | enum CommandID
9 | {
10 | RELEASE_SKILL = 1;
11 | MOVE_TO_POINT = 2;
12 | CREATE_MONSTER = 3;
13 | }
14 |
15 | message CMD_ReleaseSkill
16 | {
17 | required int32 roleId= 1;
18 | required int32 skillId = 2;
19 | required GMPoint3D mouseposition = 3;
20 | }
21 |
22 |
23 |
24 | message CMD_MoveToPoint
25 | {
26 | required int32 roleId = 1;
27 | required GMPoint3D position = 2;
28 | required GMPoint3D direction = 3;
29 | required GMPoint3D destination = 4;
30 | }
31 |
32 | message CMD_CreateMonster
33 | {
34 | required int32 roleId = 1;
35 | required GMPlayerInfo player = 2;
36 | required GMPoint3D position = 3;
37 | required GMPoint3D direction = 4;
38 | }
--------------------------------------------------------------------------------
/Public/protoc/proto/gen/__dogenbat.bat:
--------------------------------------------------------------------------------
1 | @echo off
2 |
3 | echo ^@echo off
4 | echo.
5 | echo cd ..\
6 | echo protobuf-net\ProtoGen\protogen.exe ^^
7 | cd ..\
8 | for %%i in (*.txt) do echo -i:%%i ^^
9 | cd gen
10 | echo -o:PBMessage\PBMessage.cs -ns:PBMessage
11 | echo cd gen
--------------------------------------------------------------------------------
/Public/protoc/proto/gen/__genbat.bat:
--------------------------------------------------------------------------------
1 | @echo off
2 | call __dogenbat.bat>__protogen.bat
3 | call __protogen.bat
--------------------------------------------------------------------------------
/Public/protoc/proto/gen/__protogen.bat:
--------------------------------------------------------------------------------
1 | @echo off
2 |
3 | cd ..\
4 | protobuf-net\ProtoGen\protogen.exe ^
5 | -i:command.txt ^
6 | -i:message.txt ^
7 | -i:scene.txt ^
8 | -o:PBMessage\PBMessage.cs -ns:PBMessage
9 | cd gen
10 |
--------------------------------------------------------------------------------
/Public/protoc/proto/message.txt:
--------------------------------------------------------------------------------
1 | package PBMessage;
2 |
3 | enum MessageID
4 | {
5 | MinValue = 0;
6 |
7 | GM_ACCEPT_SC = 98;
8 | GM_ACCEPT_CS = 99;
9 | GM_CONNECT_SC = 100;
10 | GM_CONNECT_BC = 101;
11 | GM_DISCONNECT_BC = 102;
12 |
13 | GM_READY_CS = 103;
14 | GM_READY_BC = 104;
15 | GM_BEGIN_BC = 105;
16 |
17 |
18 | GM_FRAME_CS = 106;
19 | GM_FRAME_BC = 107;
20 |
21 | GM_PING_CS = 108;
22 | GM_PING_SC = 109;
23 |
24 | MaxValue = 1000;
25 | }
--------------------------------------------------------------------------------
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1 | The core Protocol Buffers technology is provided courtesy of Google.
2 | At the time of writing, this is released under the BSD license.
3 | Full details can be found here:
4 |
5 | http://code.google.com/p/protobuf/
6 |
7 |
8 | This .NET implementation is Copyright 2008 Marc Gravell
9 |
10 | Licensed under the Apache License, Version 2.0 (the "License");
11 | you may not use this file except in compliance with the License.
12 | You may obtain a copy of the License at
13 |
14 | http://www.apache.org/licenses/LICENSE-2.0
15 |
16 | Unless required by applicable law or agreed to in writing, software
17 | distributed under the License is distributed on an "AS IS" BASIS,
18 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
19 | See the License for the specific language governing permissions and
20 | limitations under the License.
21 |
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1 | The core Protocol Buffers technology is provided courtesy of Google.
2 | At the time of writing, this is released under the BSD license.
3 | Full details can be found here:
4 |
5 | http://code.google.com/p/protobuf/
6 |
7 |
8 | This .NET implementation is Copyright 2008 Marc Gravell
9 |
10 | Licensed under the Apache License, Version 2.0 (the "License");
11 | you may not use this file except in compliance with the License.
12 | You may obtain a copy of the License at
13 |
14 | http://www.apache.org/licenses/LICENSE-2.0
15 |
16 | Unless required by applicable law or agreed to in writing, software
17 | distributed under the License is distributed on an "AS IS" BASIS,
18 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
19 | See the License for the specific language governing permissions and
20 | limitations under the License.
21 |
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/Public/protoc/proto/protobuf-net/Precompile_old/Licence.txt:
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1 | The core Protocol Buffers technology is provided courtesy of Google.
2 | At the time of writing, this is released under the BSD license.
3 | Full details can be found here:
4 |
5 | http://code.google.com/p/protobuf/
6 |
7 |
8 | This .NET implementation is Copyright 2008 Marc Gravell
9 |
10 | Licensed under the Apache License, Version 2.0 (the "License");
11 | you may not use this file except in compliance with the License.
12 | You may obtain a copy of the License at
13 |
14 | http://www.apache.org/licenses/LICENSE-2.0
15 |
16 | Unless required by applicable law or agreed to in writing, software
17 | distributed under the License is distributed on an "AS IS" BASIS,
18 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
19 | See the License for the specific language governing permissions and
20 | limitations under the License.
21 |
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1 |
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/Public/protoc/proto/protobuf-net/ProtoGen/Licence.txt:
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1 | The core Protocol Buffers technology is provided courtesy of Google.
2 | At the time of writing, this is released under the BSD license.
3 | Full details can be found here:
4 |
5 | http://code.google.com/p/protobuf/
6 |
7 |
8 | This .NET implementation is Copyright 2008 Marc Gravell
9 |
10 | Licensed under the Apache License, Version 2.0 (the "License");
11 | you may not use this file except in compliance with the License.
12 | You may obtain a copy of the License at
13 |
14 | http://www.apache.org/licenses/LICENSE-2.0
15 |
16 | Unless required by applicable law or agreed to in writing, software
17 | distributed under the License is distributed on an "AS IS" BASIS,
18 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
19 | See the License for the specific language governing permissions and
20 | limitations under the License.
21 |
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/Public/protoc/proto/protobuf-net/ProtoGen/protoc-license.txt:
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1 | Protocol Buffers - Google's data interchange format
2 | Copyright 2008 Google Inc.
3 | http://code.google.com/p/protobuf/
4 |
5 | This package contains a precompiled Win32 binary version of the protocol buffer
6 | compiler (protoc). This binary is intended for Windows users who want to
7 | use Protocol Buffers in Java or Python but do not want to compile protoc
8 | themselves. To install, simply place this binary somewhere in your PATH.
9 |
10 | This binary was built using MinGW, but the output is the same regardless of
11 | the C++ compiler used.
12 |
13 | You will still need to download the source code package in order to obtain the
14 | Java or Python runtime libraries. Get it from:
15 | http://code.google.com/p/protobuf/downloads/
16 |
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/Public/protoc/proto/protobuf-net/ProtoGen/xml.xslt:
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1 |
2 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 | Xml template for protobuf-net.
13 |
14 | This template writes the proto descriptor as xml.
15 | No options available.
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
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/Public/protoc/proto/protobuf-net/ProtoGen_old/Licence.txt:
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1 | The core Protocol Buffers technology is provided courtesy of Google.
2 | At the time of writing, this is released under the BSD license.
3 | Full details can be found here:
4 |
5 | http://code.google.com/p/protobuf/
6 |
7 |
8 | This .NET implementation is Copyright 2008 Marc Gravell
9 |
10 | Licensed under the Apache License, Version 2.0 (the "License");
11 | you may not use this file except in compliance with the License.
12 | You may obtain a copy of the License at
13 |
14 | http://www.apache.org/licenses/LICENSE-2.0
15 |
16 | Unless required by applicable law or agreed to in writing, software
17 | distributed under the License is distributed on an "AS IS" BASIS,
18 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
19 | See the License for the specific language governing permissions and
20 | limitations under the License.
21 |
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/Public/protoc/proto/protobuf-net/ProtoGen_old/protoc-license.txt:
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1 | Protocol Buffers - Google's data interchange format
2 | Copyright 2008 Google Inc.
3 | http://code.google.com/p/protobuf/
4 |
5 | This package contains a precompiled Win32 binary version of the protocol buffer
6 | compiler (protoc). This binary is intended for Windows users who want to
7 | use Protocol Buffers in Java or Python but do not want to compile protoc
8 | themselves. To install, simply place this binary somewhere in your PATH.
9 |
10 | This binary was built using MinGW, but the output is the same regardless of
11 | the C++ compiler used.
12 |
13 | You will still need to download the source code package in order to obtain the
14 | Java or Python runtime libraries. Get it from:
15 | http://code.google.com/p/protobuf/downloads/
16 |
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1 |
2 |
3 |
4 |
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/Public/protoc/proto/protobuf-net/ProtoGen_old/xml.xslt:
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1 |
2 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 | Xml template for protobuf-net.
13 |
14 | This template writes the proto descriptor as xml.
15 | No options available.
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
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/Public/protoc/生成代码.bat:
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1 | autoBuild.exe
2 |
3 |
4 | pause;
5 |
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/README.md:
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1 | # Frame
2 | 帧同步demo,包含了服务器和客户端,实现了LockStep和乐观帧同步两种模式,发送数据包使用原生UDP和集成了KCP协议的UDP两种方式。
3 |
4 | 1.FrameClient 帧同步客户端
5 |
6 | 2.FrameServer 帧同步服务器
7 |
8 | 3.Public Protobuff消息
9 |
10 |
11 | ## 示例截图
12 | 
13 | 
14 |
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