├── .gitignore ├── Assets ├── DepthCameraScript.cs ├── DepthCameraScript.cs.meta ├── DepthGrayScale.shader ├── DepthGrayScale.shader.meta ├── demo_scene.unity └── demo_scene.unity.meta ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset ├── README.md └── sample_image ├── 001.png ├── 002.png └── 003.png /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | [Bb]uilds/ 6 | Assets/AssetStoreTools* 7 | 8 | # Visual Studio cache directory 9 | .vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 | .consulo/ 14 | *.csproj 15 | *.unityproj 16 | *.sln 17 | *.suo 18 | *.tmp 19 | *.user 20 | *.userprefs 21 | *.pidb 22 | *.booproj 23 | *.svd 24 | *.pdb 25 | *.opendb 26 | 27 | # Unity3D generated meta files 28 | *.pidb.meta 29 | *.pdb.meta 30 | 31 | # Unity3D Generated File On Crash Reports 32 | sysinfo.txt 33 | 34 | # Builds 35 | *.apk 36 | *.unitypackage 37 | -------------------------------------------------------------------------------- /Assets/DepthCameraScript.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class DepthCameraScript : MonoBehaviour { 6 | 7 | private Material mat; 8 | private Camera cam; 9 | 10 | [HideInInspector] public Shader depth_shader; 11 | public bool GrayScale = false; 12 | 13 | void Awake (){ 14 | if (!depth_shader) { 15 | depth_shader = Shader.Find ("Custom/DepthGrayscale"); 16 | } 17 | mat = new Material (depth_shader); 18 | cam = this.GetComponent (); 19 | } 20 | 21 | void Start () { 22 | cam.depthTextureMode = DepthTextureMode.Depth; 23 | } 24 | 25 | void Update(){ 26 | mat.SetFloat ("_gray", GrayScale ? 1.0f : 0.0f); 27 | } 28 | 29 | void OnRenderImage (RenderTexture source, RenderTexture destination){ 30 | Graphics.Blit(source,destination,mat); 31 | } 32 | } 33 | -------------------------------------------------------------------------------- /Assets/DepthCameraScript.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 178e0a64ecba2e448acaf759b22d9418 3 | timeCreated: 1539692270 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: 8 | - depth_shader: {fileID: 4800000, guid: a1454f604bd6f1d44959a86e88cec234, type: 3} 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/DepthGrayScale.shader: -------------------------------------------------------------------------------- 1 | // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' 2 | 3 | Shader "Custom/DepthGrayscale" { 4 | 5 | Properties{ 6 | _gray("Gray Scale", Float) = 0 7 | } 8 | 9 | SubShader { 10 | Cull Off ZWrite Off ZTest Always 11 | Tags { "RenderType"="Opaque" } 12 | 13 | Pass{ 14 | CGPROGRAM 15 | #pragma vertex vert 16 | #pragma fragment frag 17 | #include "UnityCG.cginc" 18 | 19 | #define f_05 float3(.5, .5, .5) 20 | #define f_10 float3(1., 1., 1.) 21 | 22 | float _gray; 23 | 24 | sampler2D _CameraDepthTexture; 25 | 26 | struct v2f { 27 | float4 pos : SV_POSITION; 28 | float4 scrPos:TEXCOORD1; 29 | }; 30 | 31 | v2f vert (appdata_base v){ 32 | v2f o; 33 | o.pos = UnityObjectToClipPos (v.vertex); 34 | o.scrPos = ComputeScreenPos(o.pos); 35 | return o; 36 | } 37 | 38 | half4 frag (v2f i) : COLOR{ 39 | // the value is between [0, 1] = [near plane, far plane] 40 | float depth = Linear01Depth (tex2Dproj(_CameraDepthTexture, UNITY_PROJ_COORD(i.scrPos)).r); 41 | 42 | if(_gray > 0.) 43 | return half4(depth, depth, depth, 1.); 44 | 45 | float3 d = f_05+f_05*cos(6.28318*(f_10*depth+float3(.0, .33, .67))); 46 | return half4(d.r, d.g, d.b, 1.); 47 | } 48 | ENDCG 49 | } 50 | } 51 | FallBack "Diffuse" 52 | } -------------------------------------------------------------------------------- /Assets/DepthGrayScale.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a1454f604bd6f1d44959a86e88cec234 3 | timeCreated: 1539691494 4 | licenseType: Free 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/demo_scene.unity: 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32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity Depth Map 2 | 3 | ![](https://raw.githubusercontent.com/Ending2015a/Unity_DepthMap/master/sample_image/002.png) 4 | ![](https://raw.githubusercontent.com/Ending2015a/Unity_DepthMap/master/sample_image/003.png) 5 | ![](https://raw.githubusercontent.com/Ending2015a/Unity_DepthMap/master/sample_image/001.png) 6 | -------------------------------------------------------------------------------- /sample_image/001.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Ending2015a/Unity_DepthMap/1c262f8df768befe57ffb3a91909fa98b9879ecb/sample_image/001.png -------------------------------------------------------------------------------- /sample_image/002.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Ending2015a/Unity_DepthMap/1c262f8df768befe57ffb3a91909fa98b9879ecb/sample_image/002.png -------------------------------------------------------------------------------- /sample_image/003.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Ending2015a/Unity_DepthMap/1c262f8df768befe57ffb3a91909fa98b9879ecb/sample_image/003.png --------------------------------------------------------------------------------