├── Assets ├── KinectWithOpenCVForUnityExample.meta └── KinectWithOpenCVForUnityExample │ ├── KinectColorFrameExample.meta │ ├── KinectColorFrameExample │ ├── KinectColorFrameExample.cs │ ├── KinectColorFrameExample.cs.meta │ ├── KinectColorFrameExample.unity │ └── KinectColorFrameExample.unity.meta │ ├── KinectMultiSourceFrameExample.meta │ ├── KinectMultiSourceFrameExample │ ├── KinectMultiSourceFrameExample.cs │ ├── KinectMultiSourceFrameExample.cs.meta │ ├── KinectMultiSourceFrameExample.unity │ └── KinectMultiSourceFrameExample.unity.meta │ ├── KinectWithOpenCVForUnityExample.cs │ ├── KinectWithOpenCVForUnityExample.cs.meta │ ├── KinectWithOpenCVForUnityExample.unity │ ├── KinectWithOpenCVForUnityExample.unity.meta │ ├── Materials.meta │ ├── Materials │ ├── quad_material.mat │ └── quad_material.mat.meta │ ├── Scripts.meta │ ├── Scripts │ ├── ComicFilter.cs │ └── ComicFilter.cs.meta │ ├── ShowLicense.cs │ ├── ShowLicense.cs.meta │ ├── ShowLicense.unity │ ├── ShowLicense.unity.meta │ ├── ShowSystemInfo.cs │ ├── ShowSystemInfo.cs.meta │ ├── ShowSystemInfo.unity │ └── ShowSystemInfo.unity.meta └── README.md /Assets/KinectWithOpenCVForUnityExample.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c0b2da43b6a63d34ea49ff4ed00d9ddf 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/KinectWithOpenCVForUnityExample/KinectColorFrameExample.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c0a08f9a8bc865f4f8e65e4c6880ea51 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/KinectWithOpenCVForUnityExample/KinectColorFrameExample/KinectColorFrameExample.cs: -------------------------------------------------------------------------------- 1 | using OpenCVForUnity.CoreModule; 2 | using OpenCVForUnity.ImgprocModule; 3 | using OpenCVForUnity.UnityUtils; 4 | using OpenCVForUnity.UtilsModule; 5 | using UnityEngine; 6 | using UnityEngine.SceneManagement; 7 | using UnityEngine.UI; 8 | using Windows.Kinect; 9 | 10 | namespace KinectWithOpenCVForUnityExample 11 | { 12 | /// 13 | /// Kinect Color Frame Example 14 | /// An example of reading color frame data from Kinect and adding image processing. 15 | /// 16 | public class KinectColorFrameExample : MonoBehaviour 17 | { 18 | KinectSensor sensor; 19 | ColorFrameReader reader; 20 | Texture2D texture; 21 | byte[] data; 22 | Mat rgbaMat; 23 | 24 | public FilterTypePreset filterType = FilterTypePreset.NONE; 25 | public Dropdown filterTypeDropdown; 26 | 27 | //sepia 28 | Mat sepiaKernel; 29 | 30 | //pixelize 31 | Size pixelizeSize0; 32 | Mat pixelizeIntermediateMat; 33 | 34 | //comic 35 | ComicFilter comicFilter; 36 | 37 | void Start() 38 | { 39 | sensor = KinectSensor.GetDefault(); 40 | 41 | if (sensor != null) 42 | { 43 | reader = sensor.ColorFrameSource.OpenReader(); 44 | 45 | FrameDescription frameDesc = sensor.ColorFrameSource.CreateFrameDescription(ColorImageFormat.Rgba); 46 | 47 | 48 | texture = new Texture2D(frameDesc.Width, frameDesc.Height, TextureFormat.RGBA32, false); 49 | data = new byte[frameDesc.BytesPerPixel * frameDesc.LengthInPixels]; 50 | 51 | if (!sensor.IsOpen) 52 | { 53 | sensor.Open(); 54 | } 55 | 56 | 57 | rgbaMat = new Mat(texture.height, texture.width, CvType.CV_8UC4); 58 | 59 | gameObject.transform.localScale = new Vector3(texture.width, texture.height, 1); 60 | gameObject.GetComponent().material.mainTexture = texture; 61 | 62 | float width = rgbaMat.width(); 63 | float height = rgbaMat.height(); 64 | 65 | float widthScale = (float)Screen.width / width; 66 | float heightScale = (float)Screen.height / height; 67 | if (widthScale < heightScale) 68 | { 69 | Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2; 70 | } 71 | else 72 | { 73 | Camera.main.orthographicSize = height / 2; 74 | } 75 | 76 | 77 | 78 | // sepia 79 | sepiaKernel = new Mat(4, 4, CvType.CV_32F); 80 | sepiaKernel.put(0, 0, /* R */0.189f, 0.769f, 0.393f, 0f); 81 | sepiaKernel.put(1, 0, /* G */0.168f, 0.686f, 0.349f, 0f); 82 | sepiaKernel.put(2, 0, /* B */0.131f, 0.534f, 0.272f, 0f); 83 | sepiaKernel.put(3, 0, /* A */0.000f, 0.000f, 0.000f, 1f); 84 | 85 | 86 | // pixelize 87 | pixelizeIntermediateMat = new Mat(); 88 | pixelizeSize0 = new Size(); 89 | 90 | 91 | //comic 92 | comicFilter = new ComicFilter(); 93 | } 94 | else 95 | { 96 | UnityEngine.Debug.LogError("No ready Kinect found!"); 97 | } 98 | 99 | // Update GUI state 100 | filterTypeDropdown.value = (int)filterType; 101 | } 102 | 103 | void Update() 104 | { 105 | if (reader != null) 106 | { 107 | ColorFrame frame = reader.AcquireLatestFrame(); 108 | 109 | if (frame != null) 110 | { 111 | frame.CopyConvertedFrameDataToArray(data, ColorImageFormat.Rgba); 112 | 113 | frame.Dispose(); 114 | frame = null; 115 | } 116 | } 117 | else 118 | { 119 | return; 120 | } 121 | 122 | MatUtils.copyToMat(data, rgbaMat); 123 | 124 | 125 | if (filterType == FilterTypePreset.NONE) 126 | { 127 | 128 | Imgproc.putText(rgbaMat, "Filter Type: NONE " + texture.width + "x" + texture.height, new Point(5, texture.height - 5), Imgproc.FONT_HERSHEY_PLAIN, 4.0, new Scalar(255, 0, 0, 255), 3); 129 | 130 | } 131 | else if (filterType == FilterTypePreset.SEPIA) 132 | { 133 | 134 | Core.transform(rgbaMat, rgbaMat, sepiaKernel); 135 | 136 | Imgproc.putText(rgbaMat, "Filter Type: SEPIA " + texture.width + "x" + texture.height, new Point(5, texture.height - 5), Imgproc.FONT_HERSHEY_PLAIN, 4.0, new Scalar(255, 0, 0, 255), 3); 137 | 138 | } 139 | else if (filterType == FilterTypePreset.PIXELIZE) 140 | { 141 | 142 | Imgproc.resize(rgbaMat, pixelizeIntermediateMat, pixelizeSize0, 0.1, 0.1, Imgproc.INTER_NEAREST); 143 | Imgproc.resize(pixelizeIntermediateMat, rgbaMat, rgbaMat.size(), 0.0, 0.0, Imgproc.INTER_NEAREST); 144 | 145 | Imgproc.putText(rgbaMat, "Filter Type: PIXELIZE " + texture.width + "x" + texture.height, new Point(5, texture.height - 5), Imgproc.FONT_HERSHEY_PLAIN, 4.0, new Scalar(255, 0, 0, 255), 3); 146 | 147 | } 148 | else if (filterType == FilterTypePreset.COMIC) 149 | { 150 | 151 | comicFilter.Process(rgbaMat, rgbaMat); 152 | 153 | Imgproc.putText(rgbaMat, "Filter Type: COMIC " + texture.width + "x" + texture.height, new Point(5, texture.height - 5), Imgproc.FONT_HERSHEY_PLAIN, 4.0, new Scalar(255, 0, 0, 255), 3); 154 | 155 | } 156 | 157 | Utils.matToTexture2D(rgbaMat, texture); 158 | } 159 | 160 | /// 161 | /// Raises the destroy event. 162 | /// 163 | void OnDestroy() 164 | { 165 | if (reader != null) 166 | { 167 | reader.Dispose(); 168 | reader = null; 169 | } 170 | 171 | if (sensor != null) 172 | { 173 | if (sensor.IsOpen) 174 | { 175 | sensor.Close(); 176 | } 177 | 178 | sensor = null; 179 | } 180 | 181 | if (texture != null) 182 | { 183 | Texture2D.Destroy(texture); 184 | texture = null; 185 | } 186 | if (rgbaMat != null) 187 | { 188 | rgbaMat.Dispose(); 189 | rgbaMat = null; 190 | } 191 | if (comicFilter != null) 192 | { 193 | comicFilter.Dispose(); 194 | comicFilter = null; 195 | } 196 | } 197 | 198 | /// 199 | /// Raises the back button click event. 200 | /// 201 | public void OnBackButtonClick() 202 | { 203 | SceneManager.LoadScene("KinectWithOpenCVForUnityExample"); 204 | } 205 | 206 | /// 207 | /// Raises the filter type dropdown value changed event. 208 | /// 209 | public void OnFilterTypeDropdownValueChanged(int result) 210 | { 211 | if ((int)filterType != result) 212 | { 213 | filterType = (FilterTypePreset)result; 214 | } 215 | } 216 | 217 | public enum FilterTypePreset 218 | { 219 | NONE = 0, 220 | SEPIA, 221 | PIXELIZE, 222 | COMIC 223 | 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e8a526722799bcc4aad6f937004fefa1 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/KinectWithOpenCVForUnityExample/KinectMultiSourceFrameExample.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bc09abec7c6de9b4aa4dfd7b4aa76b3e 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/KinectWithOpenCVForUnityExample/KinectMultiSourceFrameExample/KinectMultiSourceFrameExample.cs: -------------------------------------------------------------------------------- 1 | using OpenCVForUnity.CoreModule; 2 | using OpenCVForUnity.ImgprocModule; 3 | using OpenCVForUnity.UnityUtils; 4 | using OpenCVForUnity.UtilsModule; 5 | using UnityEngine; 6 | using UnityEngine.SceneManagement; 7 | using UnityEngine.UI; 8 | using Windows.Kinect; 9 | 10 | namespace KinectWithOpenCVForUnityExample 11 | { 12 | /// 13 | /// Kinect Multi Source Frame Example 14 | /// An example of reading multiple source frame data from Kinect and applying image processing only to the human body area. 15 | /// 16 | public class KinectMultiSourceFrameExample : MonoBehaviour 17 | { 18 | KinectSensor sensor; 19 | MultiSourceFrameReader reader; 20 | CoordinateMapper coordinateMapper; 21 | DepthSpacePoint[] depthSpacePoints; 22 | Texture2D texture; 23 | byte[] colorData; 24 | ushort[] depthData; 25 | byte[] bodyIndexData; 26 | byte[] maskData; 27 | 28 | Mat rgbaMat; 29 | Mat maskMat; 30 | Mat outputMat; 31 | 32 | int colorFrameWidth; 33 | int colorFrameHeight; 34 | int depthFrameWidth; 35 | int depthFrameHeight; 36 | 37 | public FilterTypePreset filterType = FilterTypePreset.NONE; 38 | public Dropdown filterTypeDropdown; 39 | 40 | 41 | //sepia 42 | Mat sepiaKernel; 43 | 44 | //pixelize 45 | Size pixelizeSize0; 46 | Mat pixelizeIntermediateMat; 47 | 48 | //comic 49 | ComicFilter comicFilter; 50 | 51 | void Start() 52 | { 53 | sensor = KinectSensor.GetDefault(); 54 | 55 | if (sensor != null) 56 | { 57 | coordinateMapper = sensor.CoordinateMapper; 58 | 59 | reader = sensor.OpenMultiSourceFrameReader(FrameSourceTypes.Color | FrameSourceTypes.Depth | FrameSourceTypes.BodyIndex); 60 | 61 | FrameDescription colorFrameDesc = sensor.ColorFrameSource.CreateFrameDescription(ColorImageFormat.Rgba); 62 | texture = new Texture2D(colorFrameDesc.Width, colorFrameDesc.Height, TextureFormat.RGBA32, false); 63 | colorData = new byte[colorFrameDesc.BytesPerPixel * colorFrameDesc.LengthInPixels]; 64 | colorFrameWidth = colorFrameDesc.Width; 65 | colorFrameHeight = colorFrameDesc.Height; 66 | 67 | FrameDescription depthFrameDesc = sensor.DepthFrameSource.FrameDescription; 68 | depthData = new ushort[depthFrameDesc.LengthInPixels]; 69 | depthSpacePoints = new DepthSpacePoint[colorFrameDesc.LengthInPixels]; 70 | depthFrameWidth = depthFrameDesc.Width; 71 | depthFrameHeight = depthFrameDesc.Height; 72 | 73 | FrameDescription bodyIndexFrameDesc = sensor.BodyIndexFrameSource.FrameDescription; 74 | bodyIndexData = new byte[bodyIndexFrameDesc.BytesPerPixel * bodyIndexFrameDesc.LengthInPixels]; 75 | 76 | 77 | if (!sensor.IsOpen) 78 | { 79 | sensor.Open(); 80 | } 81 | 82 | rgbaMat = new Mat(colorFrameDesc.Height, colorFrameDesc.Width, CvType.CV_8UC4); 83 | 84 | maskMat = new Mat(rgbaMat.rows(), rgbaMat.cols(), CvType.CV_8UC1); 85 | outputMat = new Mat(rgbaMat.rows(), rgbaMat.cols(), CvType.CV_8UC4); 86 | 87 | maskData = new byte[rgbaMat.rows() * rgbaMat.cols()]; 88 | 89 | gameObject.transform.localScale = new Vector3(texture.width, texture.height, 1); 90 | gameObject.GetComponent().material.mainTexture = texture; 91 | 92 | float width = rgbaMat.width(); 93 | float height = rgbaMat.height(); 94 | 95 | float widthScale = (float)Screen.width / width; 96 | float heightScale = (float)Screen.height / height; 97 | if (widthScale < heightScale) 98 | { 99 | Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2; 100 | } 101 | else 102 | { 103 | Camera.main.orthographicSize = height / 2; 104 | } 105 | 106 | 107 | 108 | // sepia 109 | sepiaKernel = new Mat(4, 4, CvType.CV_32F); 110 | sepiaKernel.put(0, 0, /* R */0.189f, 0.769f, 0.393f, 0f); 111 | sepiaKernel.put(1, 0, /* G */0.168f, 0.686f, 0.349f, 0f); 112 | sepiaKernel.put(2, 0, /* B */0.131f, 0.534f, 0.272f, 0f); 113 | sepiaKernel.put(3, 0, /* A */0.000f, 0.000f, 0.000f, 1f); 114 | 115 | 116 | // pixelize 117 | pixelizeIntermediateMat = new Mat(); 118 | pixelizeSize0 = new Size(); 119 | 120 | 121 | //comic 122 | comicFilter = new ComicFilter(); 123 | } 124 | else 125 | { 126 | UnityEngine.Debug.LogError("No ready Kinect found!"); 127 | } 128 | 129 | // Update GUI state 130 | filterTypeDropdown.value = (int)filterType; 131 | } 132 | 133 | void Update() 134 | { 135 | if (reader != null) 136 | { 137 | MultiSourceFrame frame = reader.AcquireLatestFrame(); 138 | if (frame != null) 139 | { 140 | using (ColorFrame colorFrame = frame.ColorFrameReference.AcquireFrame()) 141 | { 142 | if (colorFrame != null) 143 | { 144 | colorFrame.CopyConvertedFrameDataToArray(colorData, ColorImageFormat.Rgba); 145 | } 146 | 147 | } 148 | using (DepthFrame depthFrame = frame.DepthFrameReference.AcquireFrame()) 149 | { 150 | if (depthFrame != null) 151 | { 152 | //Debug.Log ("bodyIndexFrame not null"); 153 | depthFrame.CopyFrameDataToArray(depthData); 154 | } 155 | } 156 | using (BodyIndexFrame bodyIndexFrame = frame.BodyIndexFrameReference.AcquireFrame()) 157 | { 158 | if (bodyIndexFrame != null) 159 | { 160 | //Debug.Log ("bodyIndexFrame not null"); 161 | bodyIndexFrame.CopyFrameDataToArray(bodyIndexData); 162 | } 163 | } 164 | 165 | frame = null; 166 | } 167 | } 168 | else 169 | { 170 | return; 171 | } 172 | 173 | MatUtils.copyToMat(colorData, outputMat); 174 | MatUtils.copyToMat(colorData, rgbaMat); 175 | 176 | 177 | // update mask image from bodyIndexData. 178 | coordinateMapper.MapColorFrameToDepthSpace(depthData, depthSpacePoints); 179 | 180 | for (int colorY = 0; colorY < colorFrameHeight; colorY++) 181 | { 182 | for (int colorX = 0; colorX < colorFrameWidth; colorX++) 183 | { 184 | int colorIndex = colorY * colorFrameWidth + colorX; 185 | int depthX = (int)(depthSpacePoints[colorIndex].X); 186 | int depthY = (int)(depthSpacePoints[colorIndex].Y); 187 | if ((0 <= depthX) && (depthX < depthFrameWidth) && (0 <= depthY) && (depthY < depthFrameHeight)) 188 | { 189 | int depthIndex = depthY * depthFrameWidth + depthX; 190 | 191 | if (bodyIndexData[depthIndex] == 255) 192 | { 193 | maskData[colorIndex] = 0; 194 | } 195 | else 196 | { 197 | maskData[colorIndex] = 255; 198 | } 199 | } 200 | } 201 | } 202 | MatUtils.copyToMat(maskData, maskMat); 203 | 204 | 205 | if (filterType == FilterTypePreset.NONE) 206 | { 207 | 208 | rgbaMat.copyTo(outputMat, maskMat); 209 | 210 | Imgproc.putText(outputMat, "Filter Type: NONE " + texture.width + "x" + texture.height, new Point(5, texture.height - 5), Imgproc.FONT_HERSHEY_PLAIN, 4.0, new Scalar(255, 0, 0, 255), 3); 211 | 212 | } 213 | else if (filterType == FilterTypePreset.SEPIA) 214 | { 215 | 216 | Core.transform(rgbaMat, rgbaMat, sepiaKernel); 217 | rgbaMat.copyTo(outputMat, maskMat); 218 | 219 | Imgproc.putText(outputMat, "Filter Type: SEPIA " + texture.width + "x" + texture.height, new Point(5, texture.height - 5), Imgproc.FONT_HERSHEY_PLAIN, 4.0, new Scalar(255, 0, 0, 255), 3); 220 | 221 | } 222 | else if (filterType == FilterTypePreset.PIXELIZE) 223 | { 224 | 225 | Imgproc.resize(rgbaMat, pixelizeIntermediateMat, pixelizeSize0, 0.1, 0.1, Imgproc.INTER_NEAREST); 226 | Imgproc.resize(pixelizeIntermediateMat, rgbaMat, rgbaMat.size(), 0.0, 0.0, Imgproc.INTER_NEAREST); 227 | 228 | rgbaMat.copyTo(outputMat, maskMat); 229 | 230 | Imgproc.putText(outputMat, "Filter Type: PIXELIZE " + texture.width + "x" + texture.height, new Point(5, texture.height - 5), Imgproc.FONT_HERSHEY_PLAIN, 4.0, new Scalar(255, 0, 0, 255), 3); 231 | 232 | } 233 | else if (filterType == FilterTypePreset.COMIC) 234 | { 235 | 236 | comicFilter.Process(rgbaMat, rgbaMat); 237 | rgbaMat.copyTo(outputMat, maskMat); 238 | 239 | Imgproc.putText(outputMat, "Filter Type: COMIC " + texture.width + "x" + texture.height, new Point(5, texture.height - 5), Imgproc.FONT_HERSHEY_PLAIN, 4.0, new Scalar(255, 0, 0, 255), 3); 240 | 241 | } 242 | 243 | Utils.matToTexture2D(outputMat, texture); 244 | } 245 | 246 | /// 247 | /// Raises the destroy event. 248 | /// 249 | void OnDestroy() 250 | { 251 | if (reader != null) 252 | { 253 | reader.Dispose(); 254 | reader = null; 255 | } 256 | 257 | if (sensor != null) 258 | { 259 | if (sensor.IsOpen) 260 | { 261 | sensor.Close(); 262 | } 263 | 264 | sensor = null; 265 | } 266 | 267 | if (texture != null) 268 | { 269 | Texture2D.Destroy(texture); 270 | texture = null; 271 | } 272 | if (rgbaMat != null) 273 | { 274 | rgbaMat.Dispose(); 275 | rgbaMat = null; 276 | } 277 | if (outputMat != null) 278 | { 279 | outputMat.Dispose(); 280 | outputMat = null; 281 | } 282 | if (maskMat != null) 283 | { 284 | maskMat.Dispose(); 285 | maskMat = null; 286 | } 287 | if (comicFilter != null) 288 | { 289 | comicFilter.Dispose(); 290 | comicFilter = null; 291 | } 292 | } 293 | 294 | /// 295 | /// Raises the back button click event. 296 | /// 297 | public void OnBackButtonClick() 298 | { 299 | SceneManager.LoadScene("KinectWithOpenCVForUnityExample"); 300 | } 301 | 302 | /// 303 | /// Raises the filter type dropdown value changed event. 304 | /// 305 | public void OnFilterTypeDropdownValueChanged(int result) 306 | { 307 | if ((int)filterType != result) 308 | { 309 | filterType = (FilterTypePreset)result; 310 | } 311 | } 312 | 313 | public enum FilterTypePreset 314 | { 315 | NONE = 0, 316 | SEPIA, 317 | PIXELIZE, 318 | COMIC 319 | } 320 | } 321 | } -------------------------------------------------------------------------------- /Assets/KinectWithOpenCVForUnityExample/KinectMultiSourceFrameExample/KinectMultiSourceFrameExample.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 85aa75a39119ab94e810f53ebde2a6b3 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/KinectWithOpenCVForUnityExample/KinectMultiSourceFrameExample/KinectMultiSourceFrameExample.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 70904baab91a9b5478a137d3572d094f 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/KinectWithOpenCVForUnityExample/KinectWithOpenCVForUnityExample.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.SceneManagement; 3 | using UnityEngine.UI; 4 | 5 | namespace KinectWithOpenCVForUnityExample 6 | { 7 | 8 | public class KinectWithOpenCVForUnityExample : MonoBehaviour 9 | { 10 | 11 | [Header("UI")] 12 | public Text exampleTitle; 13 | public Text versionInfo; 14 | public ScrollRect scrollRect; 15 | private static float verticalNormalizedPosition = 1f; 16 | 17 | void Start() 18 | { 19 | exampleTitle.text = "KinectWithOpenCVForUnity Example " + Application.version; 20 | 21 | versionInfo.text = OpenCVForUnity.CoreModule.Core.NATIVE_LIBRARY_NAME + " " + OpenCVForUnity.UnityUtils.Utils.getVersion() + " (" + OpenCVForUnity.CoreModule.Core.VERSION + ")"; 22 | versionInfo.text += " / UnityEditor " + Application.unityVersion; 23 | versionInfo.text += " / "; 24 | #if UNITY_EDITOR 25 | versionInfo.text += "Editor"; 26 | #elif UNITY_STANDALONE_WIN 27 | versionInfo.text += "Windows"; 28 | #elif UNITY_STANDALONE_OSX 29 | versionInfo.text += "Mac OSX"; 30 | #elif UNITY_STANDALONE_LINUX 31 | versionInfo.text += "Linux"; 32 | #elif UNITY_ANDROID 33 | versionInfo.text += "Android"; 34 | #elif UNITY_IOS 35 | versionInfo.text += "iOS"; 36 | #elif UNITY_WSA 37 | versionInfo.text += "WSA"; 38 | #elif UNITY_WEBGL 39 | versionInfo.text += "WebGL"; 40 | #endif 41 | versionInfo.text += " "; 42 | #if ENABLE_MONO 43 | versionInfo.text += "Mono"; 44 | #elif ENABLE_IL2CPP 45 | versionInfo.text += "IL2CPP"; 46 | #elif ENABLE_DOTNET 47 | versionInfo.text += ".NET"; 48 | #endif 49 | 50 | scrollRect.verticalNormalizedPosition = verticalNormalizedPosition; 51 | } 52 | 53 | public void OnScrollRectValueChanged() 54 | { 55 | verticalNormalizedPosition = scrollRect.verticalNormalizedPosition; 56 | } 57 | 58 | public void OnShowSystemInfoButtonClick() 59 | { 60 | SceneManager.LoadScene("ShowSystemInfo"); 61 | } 62 | 63 | public void OnShowLicenseButtonClick() 64 | { 65 | SceneManager.LoadScene("ShowLicense"); 66 | } 67 | 68 | public void OnKinectColorFrameExampleExampleButtonClick() 69 | { 70 | SceneManager.LoadScene("KinectColorFrameExample"); 71 | } 72 | 73 | public void OnKinectMultiSourceFrameExampleButtonClick() 74 | { 75 | SceneManager.LoadScene("KinectMultiSourceFrameExample"); 76 | } 77 | } 78 | } -------------------------------------------------------------------------------- /Assets/KinectWithOpenCVForUnityExample/KinectWithOpenCVForUnityExample.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ed9c387c84b449140876a606bb8756b7 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: 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assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/KinectWithOpenCVForUnityExample/Scripts/ComicFilter.cs: -------------------------------------------------------------------------------- 1 | using OpenCVForUnity.CoreModule; 2 | using OpenCVForUnity.ImgprocModule; 3 | using OpenCVForUnity.UtilsModule; 4 | using System; 5 | 6 | namespace KinectWithOpenCVForUnityExample 7 | { 8 | 9 | public class ComicFilter 10 | { 11 | 12 | Mat grayMat; 13 | Mat maskMat; 14 | Mat screentoneMat; 15 | Mat grayDstMat; 16 | 17 | Mat grayLUT; 18 | Mat contrastAdjustmentsLUT; 19 | Mat kernel_dilate; 20 | Mat kernel_erode; 21 | Size blurSize; 22 | int blackThresh; 23 | bool drawMainLine; 24 | bool useNoiseFilter; 25 | 26 | 27 | public ComicFilter(int blackThresh = 60, int grayThresh = 120, int thickness = 5, bool useNoiseFilter = true) 28 | { 29 | this.blackThresh = blackThresh; 30 | this.drawMainLine = (thickness != 0); 31 | this.useNoiseFilter = useNoiseFilter; 32 | 33 | grayLUT = new Mat(1, 256, CvType.CV_8UC1); 34 | byte[] lutArray = new byte[256]; 35 | for (int i = 0; i < lutArray.Length; i++) 36 | { 37 | if (blackThresh <= i && i < grayThresh) 38 | lutArray[i] = 255; 39 | } 40 | MatUtils.copyToMat(lutArray, grayLUT); 41 | 42 | if (drawMainLine) 43 | { 44 | kernel_dilate = new Mat(thickness, thickness, CvType.CV_8UC1, new Scalar(1)); 45 | 46 | int erode = (thickness >= 5) ? 2 : 1; 47 | kernel_erode = new Mat(erode, erode, CvType.CV_8UC1, new Scalar(1)); 48 | 49 | int blur = (thickness >= 4) ? thickness - 1 : 3; 50 | blurSize = new Size(blur, blur); 51 | 52 | contrastAdjustmentsLUT = new Mat(1, 256, CvType.CV_8UC1); 53 | byte[] contrastAdjustmentsLUTArray = new byte[256]; 54 | for (int i = 0; i < contrastAdjustmentsLUTArray.Length; i++) 55 | { 56 | int a = (int)(i * 1.5f); 57 | contrastAdjustmentsLUTArray[i] = (a > byte.MaxValue) ? (byte)255 : (byte)a; 58 | 59 | } 60 | MatUtils.copyToMat(contrastAdjustmentsLUTArray, contrastAdjustmentsLUT); 61 | } 62 | } 63 | 64 | public void Process(Mat src, Mat dst, bool isBGR = false) 65 | { 66 | if (src == null) 67 | throw new ArgumentNullException("src == null"); 68 | if (dst == null) 69 | throw new ArgumentNullException("dst == null"); 70 | 71 | if (grayMat != null && (grayMat.width() != src.width() || grayMat.height() != src.height())) 72 | { 73 | grayMat.Dispose(); 74 | grayMat = null; 75 | maskMat.Dispose(); 76 | maskMat = null; 77 | screentoneMat.Dispose(); 78 | screentoneMat = null; 79 | grayDstMat.Dispose(); 80 | grayDstMat = null; 81 | } 82 | grayMat = grayMat ?? new Mat(src.height(), src.width(), CvType.CV_8UC1); 83 | maskMat = maskMat ?? new Mat(src.height(), src.width(), CvType.CV_8UC1); 84 | grayDstMat = grayDstMat ?? new Mat(src.height(), src.width(), CvType.CV_8UC1); 85 | 86 | if (screentoneMat == null) 87 | { 88 | // create a striped screentone. 89 | screentoneMat = new Mat(src.height(), src.width(), CvType.CV_8UC1, new Scalar(255)); 90 | for (int i = 0; i < screentoneMat.rows() * 2.5f; i = i + 4) 91 | { 92 | Imgproc.line(screentoneMat, new Point(0, 0 + i), new Point(screentoneMat.cols(), -screentoneMat.cols() + i), new Scalar(0), 1); 93 | } 94 | } 95 | 96 | if (src.type() == CvType.CV_8UC1) 97 | { 98 | src.copyTo(grayMat); 99 | } 100 | else if (dst.type() == CvType.CV_8UC3) 101 | { 102 | Imgproc.cvtColor(src, grayMat, (isBGR) ? Imgproc.COLOR_BGR2GRAY : Imgproc.COLOR_RGB2GRAY); 103 | } 104 | else 105 | { 106 | Imgproc.cvtColor(src, grayMat, (isBGR) ? Imgproc.COLOR_BGRA2GRAY : Imgproc.COLOR_RGBA2GRAY); 107 | } 108 | 109 | 110 | // binarize. 111 | Imgproc.threshold(grayMat, grayDstMat, blackThresh, 255.0, Imgproc.THRESH_BINARY); 112 | 113 | // draw striped screentone. 114 | Core.LUT(grayMat, grayLUT, maskMat); 115 | screentoneMat.copyTo(grayDstMat, maskMat); 116 | 117 | // draw main line. 118 | if (drawMainLine) 119 | { 120 | Core.LUT(grayMat, contrastAdjustmentsLUT, maskMat); // = grayMat.convertTo(maskMat, -1, 1.5, 0); 121 | 122 | if (useNoiseFilter) 123 | { 124 | Imgproc.blur(maskMat, grayMat, blurSize); 125 | Imgproc.dilate(grayMat, maskMat, kernel_dilate); 126 | } 127 | else 128 | { 129 | Imgproc.dilate(maskMat, grayMat, kernel_dilate); 130 | } 131 | Core.absdiff(grayMat, maskMat, grayMat); 132 | Imgproc.threshold(grayMat, maskMat, 25, 255.0, Imgproc.THRESH_BINARY); 133 | if (useNoiseFilter) 134 | { 135 | Imgproc.erode(maskMat, grayMat, kernel_erode); 136 | Core.bitwise_not(grayMat, maskMat); 137 | maskMat.copyTo(grayDstMat, grayMat); 138 | } 139 | else 140 | { 141 | Core.bitwise_not(maskMat, grayMat); 142 | grayMat.copyTo(grayDstMat, maskMat); 143 | } 144 | } 145 | 146 | 147 | if (dst.type() == CvType.CV_8UC1) 148 | { 149 | grayDstMat.copyTo(dst); 150 | } 151 | else if (dst.type() == CvType.CV_8UC3) 152 | { 153 | Imgproc.cvtColor(grayDstMat, dst, (isBGR) ? Imgproc.COLOR_GRAY2BGR : Imgproc.COLOR_GRAY2RGB); 154 | } 155 | else 156 | { 157 | Imgproc.cvtColor(grayDstMat, dst, (isBGR) ? Imgproc.COLOR_GRAY2BGRA : Imgproc.COLOR_GRAY2RGBA); 158 | } 159 | } 160 | 161 | public void Dispose() 162 | { 163 | foreach (var mat in new[] { grayMat, maskMat, screentoneMat, grayDstMat, grayLUT, kernel_dilate, kernel_erode, contrastAdjustmentsLUT }) 164 | if (mat != null) mat.Dispose(); 165 | 166 | grayDstMat = 167 | screentoneMat = 168 | maskMat = 169 | grayMat = 170 | grayLUT = 171 | kernel_dilate = 172 | kernel_erode = 173 | contrastAdjustmentsLUT = null; 174 | } 175 | } 176 | } -------------------------------------------------------------------------------- /Assets/KinectWithOpenCVForUnityExample/Scripts/ComicFilter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2e8fee4c906ac7145b54d4ff29a86262 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/KinectWithOpenCVForUnityExample/ShowLicense.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.SceneManagement; 3 | 4 | namespace KinectWithOpenCVForUnityExample 5 | { 6 | 7 | public class ShowLicense : MonoBehaviour 8 | { 9 | 10 | public void OnBackButtonClick() 11 | { 12 | SceneManager.LoadScene("KinectWithOpenCVForUnityExample"); 13 | } 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assets/KinectWithOpenCVForUnityExample/ShowLicense.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ed163b356a02b7541bc7ef69bb1637c0 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 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804 | and use in source and binary forms, with or without modification,\r\nare permitted 805 | provided that the following conditions are met:\r\n\r\n * Redistributions of 806 | source code must retain the above copyright notice,\r\n this list of conditions 807 | and the following disclaimer.\r\n\r\n * Redistributions in binary form must reproduce 808 | the above copyright notice,\r\n this list of conditions and the following disclaimer 809 | in the documentation\r\n and/or other materials provided with the distribution.\r\n\r\n 810 | \ * The name of the copyright holders may not be used to endorse or promote products\r\n 811 | \ derived from this software without specific prior written permission.\r\n\r\nThis 812 | software is provided by the copyright holders and contributors \"as is\" and\r\nany 813 | express or implied warranties, including, but not limited to, the implied\r\nwarranties 814 | of merchantability and fitness for a particular purpose are disclaimed.\r\nIn 815 | no 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 89c3df3ce024652409976742d9cc4c0b 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/KinectWithOpenCVForUnityExample/ShowSystemInfo.cs: -------------------------------------------------------------------------------- 1 | using OpenCVForUnity.CoreModule; 2 | using OpenCVForUnity.UnityUtils; 3 | using System; 4 | using System.Collections.Generic; 5 | using System.Reflection; 6 | using System.Text; 7 | using UnityEngine; 8 | using UnityEngine.SceneManagement; 9 | using UnityEngine.UI; 10 | 11 | namespace KinectWithOpenCVForUnityExample 12 | { 13 | public class ShowSystemInfo : MonoBehaviour 14 | { 15 | public Text systemInfoText; 16 | public InputField systemInfoInputField; 17 | 18 | private const string ASSET_NAME = "OpenCVForUnity"; 19 | 20 | // Use this for initialization 21 | void Start() 22 | { 23 | 24 | StringBuilder sb = new StringBuilder(); 25 | sb.Append("###### Build Info ######\n"); 26 | IDictionary buildInfo = GetBuildInfo(); 27 | foreach (string key in buildInfo.Keys) 28 | { 29 | sb.Append(key).Append(" = ").Append(buildInfo[key]).Append("\n"); 30 | } 31 | sb.Append("\n"); 32 | 33 | #if UNITY_IOS || (UNITY_ANDROID && UNITY_2018_3_OR_NEWER) 34 | sb.Append("###### Device Info ######\n"); 35 | IDictionary deviceInfo = GetDeviceInfo(); 36 | foreach (string key in deviceInfo.Keys) 37 | { 38 | sb.Append(key).Append(" = ").Append(deviceInfo[key]).Append("\n"); 39 | } 40 | sb.Append("\n"); 41 | #endif 42 | 43 | sb.Append("###### System Info ######\n"); 44 | IDictionary systemInfo = GetSystemInfo(); 45 | foreach (string key in systemInfo.Keys) 46 | { 47 | sb.Append(key).Append(" = ").Append(systemInfo[key]).Append("\n"); 48 | } 49 | sb.Append("#########################\n"); 50 | 51 | systemInfoText.text = systemInfoInputField.text = sb.ToString(); 52 | Debug.Log(sb.ToString()); 53 | } 54 | 55 | // Update is called once per frame 56 | void Update() 57 | { 58 | 59 | } 60 | 61 | public Dictionary GetBuildInfo() 62 | { 63 | Dictionary dict = new Dictionary(); 64 | 65 | dict.Add(ASSET_NAME + " version", Core.NATIVE_LIBRARY_NAME + " " + Utils.getVersion() + " (" + Core.VERSION + ")"); 66 | dict.Add("Build Unity version", Application.unityVersion); 67 | 68 | #if UNITY_EDITOR 69 | dict.Add("Build target", "Editor"); 70 | #elif UNITY_STANDALONE_WIN 71 | dict.Add("Build target", "Windows"); 72 | #elif UNITY_STANDALONE_OSX 73 | dict.Add("Build target", "Mac OSX"); 74 | #elif UNITY_STANDALONE_LINUX 75 | dict.Add("Build target", "Linux"); 76 | #elif UNITY_ANDROID 77 | dict.Add("Build target", "Android"); 78 | #elif UNITY_IOS 79 | dict.Add("Build target", "iOS"); 80 | #elif UNITY_WSA 81 | dict.Add("Build target", "WSA"); 82 | #elif UNITY_WEBGL 83 | dict.Add("Build target", "WebGL"); 84 | #elif PLATFORM_LUMIN 85 | dict.Add("Build target", "LUMIN"); 86 | #else 87 | dict.Add("Build target", ""); 88 | #endif 89 | 90 | #if ENABLE_MONO 91 | dict.Add("Scripting backend", "Mono"); 92 | #elif ENABLE_IL2CPP 93 | dict.Add("Scripting backend", "IL2CPP"); 94 | #elif ENABLE_DOTNET 95 | dict.Add("Scripting backend", ".NET"); 96 | #else 97 | dict.Add("Scripting backend", ""); 98 | #endif 99 | 100 | #if OPENCV_USE_UNSAFE_CODE 101 | dict.Add("Allow 'unsafe' Code", "Enabled"); 102 | #else 103 | dict.Add("Allow 'unsafe' Code", "Disabled"); 104 | #endif 105 | 106 | return dict; 107 | } 108 | 109 | public Dictionary GetDeviceInfo() 110 | { 111 | Dictionary dict = new Dictionary(); 112 | 113 | #if UNITY_IOS 114 | dict.Add("iOS.Device.generation", UnityEngine.iOS.Device.generation.ToString()); 115 | dict.Add("iOS.Device.systemVersion", UnityEngine.iOS.Device.systemVersion.ToString()); 116 | #endif 117 | #if UNITY_IOS && UNITY_2018_1_OR_NEWER 118 | dict.Add("UserAuthorization.WebCam", Application.HasUserAuthorization(UserAuthorization.WebCam).ToString()); 119 | dict.Add("UserAuthorization.Microphone", Application.HasUserAuthorization(UserAuthorization.Microphone).ToString()); 120 | #endif 121 | #if UNITY_ANDROID && UNITY_2018_3_OR_NEWER 122 | dict.Add("Android.Permission.Camera", UnityEngine.Android.Permission.HasUserAuthorizedPermission(UnityEngine.Android.Permission.Camera).ToString()); 123 | dict.Add("Android.Permission.CoarseLocation", UnityEngine.Android.Permission.HasUserAuthorizedPermission(UnityEngine.Android.Permission.CoarseLocation).ToString()); 124 | dict.Add("Android.Permission.ExternalStorageRead", UnityEngine.Android.Permission.HasUserAuthorizedPermission(UnityEngine.Android.Permission.ExternalStorageRead).ToString()); 125 | dict.Add("Android.Permission.ExternalStorageWrite", UnityEngine.Android.Permission.HasUserAuthorizedPermission(UnityEngine.Android.Permission.ExternalStorageWrite).ToString()); 126 | dict.Add("Android.Permission.FineLocation", UnityEngine.Android.Permission.HasUserAuthorizedPermission(UnityEngine.Android.Permission.FineLocation).ToString()); 127 | dict.Add("Android.Permission.Microphone", UnityEngine.Android.Permission.HasUserAuthorizedPermission(UnityEngine.Android.Permission.Microphone).ToString()); 128 | #endif 129 | 130 | return dict; 131 | } 132 | 133 | /// SystemInfo Class Propertys 134 | public SortedDictionary GetSystemInfo() 135 | { 136 | SortedDictionary dict = new SortedDictionary(); 137 | 138 | Type type = typeof(SystemInfo); 139 | MemberInfo[] members = type.GetMembers( 140 | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static); 141 | 142 | foreach (MemberInfo mb in members) 143 | { 144 | try 145 | { 146 | if (mb.MemberType == MemberTypes.Property) 147 | { 148 | if (mb.Name == "deviceUniqueIdentifier") 149 | { 150 | dict.Add(mb.Name, "xxxxxxxxxxxxxxxxxxxxxxxx"); 151 | continue; 152 | } 153 | 154 | PropertyInfo pr = type.GetProperty(mb.Name); 155 | 156 | if (pr != null) 157 | { 158 | object resobj = pr.GetValue(type, null); 159 | dict.Add(mb.Name, resobj.ToString()); 160 | } 161 | else 162 | { 163 | dict.Add(mb.Name, ""); 164 | } 165 | } 166 | } 167 | catch (Exception e) 168 | { 169 | Debug.Log("Exception: " + e); 170 | } 171 | } 172 | 173 | return dict; 174 | } 175 | 176 | public void OnBackButtonClick() 177 | { 178 | SceneManager.LoadScene("KinectWithOpenCVForUnityExample"); 179 | } 180 | } 181 | } -------------------------------------------------------------------------------- /Assets/KinectWithOpenCVForUnityExample/ShowSystemInfo.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d5ce19a143c71bb4997e2ec466ba431c 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | 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m_CorrespondingSourceObject: {fileID: 0} 1349 | m_PrefabInstance: {fileID: 0} 1350 | m_PrefabAsset: {fileID: 0} 1351 | m_GameObject: {fileID: 2144323606} 1352 | m_CullTransparentMesh: 0 1353 | -------------------------------------------------------------------------------- /Assets/KinectWithOpenCVForUnityExample/ShowSystemInfo.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9ced4b3d393cb794c925571affb26a2b 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Kinect With OpenCVForUnity Example 2 | - An example of reading color frame data from Kinect and adding image processing. 3 | - An example of reading multiple source frame data from Kinect and applying image processing only to the human body area. 4 | 5 | ## Demo Video 6 | [![](http://img.youtube.com/vi/_dvsSo8rzA8/0.jpg)](https://www.youtube.com/watch?v=_dvsSo8rzA8) 7 | 8 | ## Environment 9 | - Windows 10 10 | - Kinect for Xbox One ("Kinect v2") + Kinect Adapter for Windows 11 | - Unity >= 2018.4.28f1+ 12 | - [OpenCV for Unity](https://assetstore.unity.com/packages/tools/integration/opencv-for-unity-21088?aid=1011l4ehR) 2.4.3+ 13 | - Kinect.2.0.1410.19000.unitypackage contained in [KinectForWindows_UnityPro_2.0.1410.zip](https://go.microsoft.com/fwlink/p/?LinkId=513177) 14 | 15 | ## Setup 16 | 1. Setup "Kinect v2" device. (See [Kinect for Windows](https://developer.microsoft.com/en-us/windows/kinect/)) 17 | 1. Download the latest release unitypackage. [KinectWithOpenCVForUnityExample.unitypackage](https://github.com/EnoxSoftware/KinectWithOpenCVForUnityExample/releases) 18 | 1. Create a new project. (KinectWithOpenCVForUnityExample) 19 | 1. Import Kinect.2.0.1410.19000.unitypackage 20 | 1. Import OpenCVForUnity. 21 | * Setup the OpenCVForUnity. (Tools > OpenCV for Unity > Set Plugin Import Settings) 22 | 1. Import the KinectWithOpenCVForUnityExample.unitypackage. 23 | 1. Add the "Assets/KinectWithOpenCVForUnityExample/*.unity" files to the "Scenes In Build" list in the "Build Settings" window. 24 | 25 | 26 | ## Examples 27 | **[KinectColorFrameExample.cs](/Assets/KinectWithOpenCVForUnityExample/KinectColorFrameExample/KinectColorFrameExample.cs)** 28 | Converts ColorFrame acquired from "Kinect" to Mat of "OpenCV", perform image processing. 29 | 30 | **[KinectMultiSourceFrameExample.cs](/Assets/KinectWithOpenCVForUnityExample/KinectMultiSourceFrameExample/KinectMultiSourceFrameExample.cs)** 31 | Converts BodyIndexFrame acquired from "Kinect" to Mat of "OpenCV", perform image processing only person. 32 | --------------------------------------------------------------------------------