├── .editorconfig ├── .github └── workflows │ ├── pr.yml │ ├── pr_by_comment.yml │ └── publish.yml ├── .gitignore ├── .nuke ├── build.schema.json └── parameters.json ├── GitVersion.yml ├── LICENSE ├── NuGet.Config ├── README.md ├── SongChartVisualizer.sln ├── build.cmd ├── build.ps1 ├── build.sh ├── build ├── .editorconfig ├── Build.CI.GitHubActions.cs ├── Build.cs ├── Configuration.cs ├── Directory.Build.props ├── Directory.Build.targets ├── _build.csproj └── _build.csproj.DotSettings └── source └── SongChartVisualizer ├── Core └── WindowGraph.cs ├── Directory.Build.props ├── Installers ├── ScvAppInstaller.cs ├── SvcGameInstaller.cs └── SvcMenuInstaller.cs ├── Models └── NpsInfo.cs ├── Plugin.cs ├── PluginConfig.cs ├── Services └── ScvAssetLoader.cs ├── SongChartVisualizer.csproj ├── UI ├── SettingsControllerManager.cs ├── ViewControllers │ ├── ChartViewController.cs │ └── SettingsController.cs ├── Views │ ├── ChartView.bsml │ └── settings.bsml └── linegraph └── manifest.json /.editorconfig: -------------------------------------------------------------------------------- 1 | # editorconfig.org 2 | root = true 3 | 4 | [*] 5 | indent_style = tab 6 | indent_size = tab 7 | tab_width = 4 8 | end_of_line = lf 9 | trim_trailing_whitespace = true 10 | charset = utf-8 11 | max_line_length = 200 12 | insert_final_newline = false 13 | 14 | # ReSharper properties 15 | resharper_csharp_indent_style = tab 16 | resharper_csharp_max_line_length = 200 17 | resharper_html_indent_style = tab 18 | resharper_html_max_line_length = 200 19 | resharper_resx_indent_style = tab 20 | resharper_resx_max_line_length = 200 21 | resharper_use_indent_from_vs = false 22 | resharper_vb_indent_style = tab 23 | resharper_vb_max_line_length = 200 24 | resharper_xmldoc_indent_style = tab 25 | resharper_xmldoc_max_line_length = 200 26 | resharper_xml_indent_style = tab 27 | resharper_xml_max_line_length = 200 28 | 29 | # ReSharper inspection severities 30 | resharper_web_config_module_not_resolved_highlighting = warning 31 | resharper_web_config_type_not_resolved_highlighting = warning 32 | resharper_web_config_wrong_module_highlighting = warning 33 | 34 | # Organize usings 35 | dotnet_sort_system_directives_first = true 36 | dotnet_separate_import_directive_groups = false 37 | 38 | # this. preferences 39 | dotnet_style_qualification_for_field = false:warning 40 | dotnet_style_qualification_for_property = false:warning 41 | dotnet_style_qualification_for_method = false:warning 42 | dotnet_style_qualification_for_event = false:warning 43 | 44 | # Language keywords vs BCL types preferences 45 | dotnet_style_predefined_type_for_locals_parameters_members = true:warning 46 | dotnet_style_predefined_type_for_member_access = true:warning 47 | 48 | # Parentheses preferences 49 | dotnet_style_parentheses_in_arithmetic_binary_operators = never_if_unnecessary:silent 50 | dotnet_style_parentheses_in_relational_binary_operators = never_if_unnecessary:silent 51 | dotnet_style_parentheses_in_other_binary_operators = never_if_unnecessary:silent 52 | dotnet_style_parentheses_in_other_operators = never_if_unnecessary:silent 53 | 54 | # Modifier preferences 55 | dotnet_style_require_accessibility_modifiers = for_non_interface_members:warning 56 | dotnet_style_readonly_field = true:suggestion 57 | 58 | # Expression-level preferences 59 | dotnet_style_object_initializer = true:suggestion 60 | dotnet_style_collection_initializer = true:suggestion 61 | dotnet_style_explicit_tuple_names = true:suggestion 62 | dotnet_style_prefer_is_null_check_over_reference_equality_method = true:suggestion 63 | dotnet_style_prefer_inferred_tuple_names = true:suggestion 64 | dotnet_style_prefer_inferred_anonymous_type_member_names = true:suggestion 65 | dotnet_style_prefer_auto_properties = true:suggestion 66 | dotnet_style_prefer_conditional_expression_over_assignment = true:suggestion 67 | dotnet_style_prefer_conditional_expression_over_return = true:suggestion 68 | dotnet_style_prefer_compound_assignment = true:suggestion 69 | 70 | # Null-checking preferences 71 | dotnet_style_coalesce_expression = true:suggestion 72 | dotnet_style_null_propagation = true:suggestion 73 | 74 | # Parameter preferences 75 | dotnet_code_quality_unused_parameters = non_public:suggestion 76 | 77 | ############################### 78 | # Naming Conventions # 79 | ############################### 80 | 81 | # Style Definitions 82 | dotnet_naming_style.pascal_case_style.capitalization = pascal_case 83 | dotnet_naming_style.uppercase_style.capitalization = all_upper 84 | 85 | # Use upper case for constant fields 86 | dotnet_naming_rule.constant_fields_should_be_upper_case.severity = warning 87 | dotnet_naming_rule.constant_fields_should_be_upper_case.symbols = constant_fields 88 | dotnet_naming_rule.constant_fields_should_be_upper_case.style = uppercase_style 89 | dotnet_naming_symbols.constant_fields.applicable_kinds = field 90 | dotnet_naming_symbols.constant_fields.applicable_accessibilities = * 91 | dotnet_naming_symbols.constant_fields.required_modifiers = const 92 | 93 | # Use upper case for constant fields 94 | dotnet_naming_rule.static_readonly_fields_should_be_upper_case.severity = warning 95 | dotnet_naming_rule.static_readonly_fields_should_be_upper_case.symbols = static_readonly_fields 96 | dotnet_naming_rule.static_readonly_fields_should_be_upper_case.style = uppercase_style 97 | dotnet_naming_symbols.static_readonly_fields.applicable_kinds = field 98 | dotnet_naming_symbols.static_readonly_fields.applicable_accessibilities = public 99 | dotnet_naming_symbols.static_readonly_fields.required_modifiers = static, readonly 100 | 101 | ############################### 102 | # C# Code Style Rules # 103 | ############################### 104 | 105 | # var preferences 106 | csharp_style_var_for_built_in_types = true:warning 107 | csharp_style_var_when_type_is_apparent = true:warning 108 | csharp_style_var_elsewhere = true:suggestion 109 | 110 | # Expression-bodied members 111 | csharp_style_expression_bodied_methods = false:suggestion 112 | csharp_style_expression_bodied_constructors = false:suggestion 113 | csharp_style_expression_bodied_operators = false:suggestion 114 | csharp_style_expression_bodied_properties = true:suggestion 115 | csharp_style_expression_bodied_indexers = true:suggestion 116 | csharp_style_expression_bodied_accessors = true:suggestion 117 | csharp_style_expression_bodied_lambdas = true:suggestion 118 | csharp_style_expression_bodied_local_functions = false:warning 119 | 120 | # Pattern-matching preferences 121 | csharp_style_pattern_matching_over_is_with_cast_check = true:warning 122 | csharp_style_pattern_matching_over_as_with_null_check = true:warning 123 | 124 | # Null-checking preferences 125 | csharp_style_throw_expression = true:suggestion 126 | csharp_style_conditional_delegate_call = true:suggestion 127 | 128 | # Modifier preferences 129 | csharp_preferred_modifier_order = public, private, protected, internal, static, extern, new, virtual, abstract, sealed, override, readonly, unsafe, volatile, async:suggestion 130 | 131 | # Expression-level preferences 132 | csharp_prefer_braces = true:warning 133 | csharp_style_deconstructed_variable_declaration = true:suggestion 134 | csharp_prefer_simple_default_expression = true:warning 135 | csharp_style_pattern_local_over_anonymous_function = true:suggestion 136 | csharp_style_inlined_variable_declaration = true:warning 137 | 138 | ############################### 139 | # C# Formatting Rules # 140 | ############################### 141 | 142 | # New line preferences 143 | csharp_new_line_before_open_brace = all 144 | csharp_new_line_before_else = true 145 | csharp_new_line_before_catch = true 146 | csharp_new_line_before_finally = true 147 | csharp_new_line_before_members_in_object_initializers = true 148 | csharp_new_line_before_members_in_anonymous_types = true 149 | csharp_new_line_between_query_expression_clauses = true 150 | 151 | # Indentation preferences 152 | csharp_indent_case_contents = true 153 | csharp_indent_switch_labels = true 154 | csharp_indent_labels = flush_left 155 | 156 | # Space preferences 157 | csharp_space_after_cast = true 158 | csharp_space_after_keywords_in_control_flow_statements = true 159 | csharp_space_between_method_call_parameter_list_parentheses = false 160 | csharp_space_between_method_declaration_parameter_list_parentheses = false 161 | csharp_space_between_parentheses = false 162 | csharp_space_before_colon_in_inheritance_clause = true 163 | csharp_space_after_colon_in_inheritance_clause = true 164 | csharp_space_around_binary_operators = before_and_after 165 | csharp_space_between_method_declaration_empty_parameter_list_parentheses = false 166 | csharp_space_between_method_call_name_and_opening_parenthesis = false 167 | csharp_space_between_method_call_empty_parameter_list_parentheses = false 168 | csharp_space_after_comma = true 169 | csharp_space_after_dot = false 170 | 171 | # Wrapping preferences 172 | csharp_preserve_single_line_statements = false 173 | csharp_preserve_single_line_blocks = true 174 | resharper_wrap_array_initializer_style = chop_if_long -------------------------------------------------------------------------------- /.github/workflows/pr.yml: -------------------------------------------------------------------------------- 1 | # ------------------------------------------------------------------------------ 2 | # 3 | # 4 | # This code was generated. 5 | # 6 | # - To turn off auto-generation set: 7 | # 8 | # [GitHubActions (AutoGenerate = false)] 9 | # 10 | # - To trigger manual generation invoke: 11 | # 12 | # nuke --generate-configuration GitHubActions_pr --host GitHubActions 13 | # 14 | # 15 | # ------------------------------------------------------------------------------ 16 | 17 | name: pr build 18 | 19 | on: 20 | push: 21 | branches: 22 | - main 23 | pull_request: 24 | branches: 25 | - main 26 | 27 | jobs: 28 | workflow: 29 | name: PR Pipeline 30 | if: github.event_name == 'push' || 31 | (github.event_name == 'pull_request' && github.event.pull_request.base.repo.name == github.repository) 32 | runs-on: ubuntu-latest 33 | steps: 34 | - uses: actions/checkout@v3 35 | with: 36 | fetch-depth: 0 37 | - name: Run './build.cmd Compile' 38 | id: NukeBuild 39 | run: ./build.cmd Compile 40 | env: 41 | GH_PACKAGES_USER: ${{ github.repository_owner }} 42 | GH_PACKAGES_TOKEN: ${{ secrets.GITHUB_TOKEN }} 43 | SIRA_SERVER_CODE: ${{ secrets.SIRA_SERVER_CODE }} 44 | - uses: actions/upload-artifact@v3 45 | with: 46 | name: ${{ steps.NukeBuild.outputs.filename }} 47 | path: ${{ steps.NukeBuild.outputs.artifactpath }} -------------------------------------------------------------------------------- /.github/workflows/pr_by_comment.yml: -------------------------------------------------------------------------------- 1 | name: pr build by comment 2 | 3 | on: 4 | issue_comment: 5 | types: [created, edited] 6 | 7 | jobs: 8 | workflow: 9 | name: PR Comment Pipeline 10 | if: github.event.issue.pull_request 11 | && contains(fromJSON('["OWNER", "MEMBER", "COLLABORATOR"]'), github.event.comment.author_association) 12 | && contains(github.event.comment.body, '/build') 13 | runs-on: ubuntu-latest 14 | steps: 15 | - id: comment-branch 16 | name: Get PR comment branch 17 | uses: xt0rted/pull-request-comment-branch@v2 18 | - uses: actions/checkout@v3 19 | with: 20 | fetch-depth: 0 21 | ref: refs/pull/${{ github.event.issue.number }}/merge 22 | - name: Set commit status as pending 23 | uses: myrotvorets/set-commit-status-action@1e0d009edcc8c999a7ef68b5f1d9c45cb40abd96 24 | with: 25 | token: ${{ secrets.GITHUB_TOKEN }} 26 | sha: ${{ steps.comment-branch.outputs.head_sha }} 27 | status: pending 28 | - name: Run './build.cmd Compile' 29 | id: NukeBuild 30 | run: ./build.cmd Compile 31 | env: 32 | GH_PACKAGES_USER: ${{ github.repository_owner }} 33 | GH_PACKAGES_TOKEN: ${{ secrets.GITHUB_TOKEN }} 34 | SIRA_SERVER_CODE: ${{ secrets.SIRA_SERVER_CODE }} 35 | - uses: actions/upload-artifact@v3 36 | with: 37 | name: ${{ steps.NukeBuild.outputs.filename }} 38 | path: ${{ steps.NukeBuild.outputs.artifactpath }} 39 | - name: Set final commit status 40 | uses: myrotvorets/set-commit-status-action@1e0d009edcc8c999a7ef68b5f1d9c45cb40abd96 41 | if: always() 42 | with: 43 | token: ${{ secrets.GITHUB_TOKEN }} 44 | sha: ${{ steps.comment-branch.outputs.head_sha }} 45 | status: ${{ job.status }} -------------------------------------------------------------------------------- /.github/workflows/publish.yml: -------------------------------------------------------------------------------- 1 | # ------------------------------------------------------------------------------ 2 | # 3 | # 4 | # This code was generated. 5 | # 6 | # - To turn off auto-generation set: 7 | # 8 | # [GitHubActions (AutoGenerate = false)] 9 | # 10 | # - To trigger manual generation invoke: 11 | # 12 | # nuke --generate-configuration GitHubActions_publish --host GitHubActions 13 | # 14 | # 15 | # ------------------------------------------------------------------------------ 16 | 17 | name: publish 18 | 19 | on: 20 | push: 21 | tags: 22 | - '*.*.*' 23 | 24 | jobs: 25 | ubuntu-latest: 26 | name: ubuntu-latest 27 | runs-on: ubuntu-latest 28 | steps: 29 | - uses: actions/checkout@v3 30 | with: 31 | fetch-depth: 0 32 | - name: Run './build.cmd CreateGitHubRelease' 33 | id: NukeBuild 34 | run: ./build.cmd CreateGitHubRelease 35 | env: 36 | GH_PACKAGES_USER: ${{ github.repository_owner }} 37 | GH_PACKAGES_TOKEN: ${{ secrets.GITHUB_TOKEN }} 38 | GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} 39 | SIRA_SERVER_CODE: ${{ secrets.SIRA_SERVER_CODE }} 40 | - uses: actions/upload-artifact@v3 41 | with: 42 | name: ${{ steps.NukeBuild.outputs.filename }} 43 | path: ${{ steps.NukeBuild.outputs.artifactpath }} -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | ## 4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore 5 | 6 | # User-specific files 7 | *.rsuser 8 | *.suo 9 | *.user 10 | *.userosscache 11 | *.sln.docstates 12 | 13 | # User-specific files (MonoDevelop/Xamarin Studio) 14 | *.userprefs 15 | 16 | # Mono auto generated files 17 | mono_crash.* 18 | 19 | # Build results 20 | [Dd]ebug/ 21 | [Dd]ebugPublic/ 22 | [Rr]elease/ 23 | [Rr]eleases/ 24 | x64/ 25 | x86/ 26 | [Aa][Rr][Mm]/ 27 | [Aa][Rr][Mm]64/ 28 | bld/ 29 | [Bb]in/ 30 | [Oo]bj/ 31 | [Ll]og/ 32 | [Ll]ogs/ 33 | 34 | # Visual Studio 2015/2017 cache/options directory 35 | .vs/ 36 | # Uncomment if you have tasks that create the project's static files in wwwroot 37 | #wwwroot/ 38 | 39 | # Visual Studio 2017 auto generated files 40 | Generated\ Files/ 41 | 42 | # MSTest test Results 43 | [Tt]est[Rr]esult*/ 44 | [Bb]uild[Ll]og.* 45 | 46 | # NUnit 47 | *.VisualState.xml 48 | TestResult.xml 49 | nunit-*.xml 50 | 51 | # Build Results of an ATL Project 52 | [Dd]ebugPS/ 53 | [Rr]eleasePS/ 54 | dlldata.c 55 | 56 | # Benchmark Results 57 | BenchmarkDotNet.Artifacts/ 58 | 59 | # .NET Core 60 | project.lock.json 61 | project.fragment.lock.json 62 | artifacts/ 63 | 64 | # StyleCop 65 | StyleCopReport.xml 66 | 67 | # Files built by Visual Studio 68 | *_i.c 69 | *_p.c 70 | *_h.h 71 | *.ilk 72 | *.meta 73 | *.obj 74 | *.iobj 75 | *.pch 76 | *.pdb 77 | *.ipdb 78 | *.pgc 79 | *.pgd 80 | *.rsp 81 | *.sbr 82 | *.tlb 83 | *.tli 84 | *.tlh 85 | *.tmp 86 | *.tmp_proj 87 | *_wpftmp.csproj 88 | *.log 89 | *.vspscc 90 | *.vssscc 91 | .builds 92 | *.pidb 93 | *.svclog 94 | *.scc 95 | 96 | # Chutzpah Test files 97 | _Chutzpah* 98 | 99 | # Visual C++ cache files 100 | ipch/ 101 | *.aps 102 | *.ncb 103 | *.opendb 104 | *.opensdf 105 | *.sdf 106 | *.cachefile 107 | *.VC.db 108 | *.VC.VC.opendb 109 | 110 | # Visual Studio profiler 111 | *.psess 112 | *.vsp 113 | *.vspx 114 | *.sap 115 | 116 | # Visual Studio Trace Files 117 | *.e2e 118 | 119 | # TFS 2012 Local Workspace 120 | $tf/ 121 | 122 | # Guidance Automation Toolkit 123 | *.gpState 124 | 125 | # ReSharper is a .NET coding add-in 126 | _ReSharper*/ 127 | *.[Rr]e[Ss]harper 128 | *.DotSettings.user 129 | 130 | # TeamCity is a build add-in 131 | _TeamCity* 132 | 133 | # DotCover is a Code Coverage Tool 134 | *.dotCover 135 | 136 | # AxoCover is a Code Coverage Tool 137 | .axoCover/* 138 | !.axoCover/settings.json 139 | 140 | # Coverlet is a free, cross platform Code Coverage Tool 141 | coverage*[.json, .xml, .info] 142 | 143 | # Visual Studio code coverage results 144 | *.coverage 145 | *.coveragexml 146 | 147 | # NCrunch 148 | _NCrunch_* 149 | .*crunch*.local.xml 150 | nCrunchTemp_* 151 | 152 | # MightyMoose 153 | *.mm.* 154 | AutoTest.Net/ 155 | 156 | # Web workbench (sass) 157 | .sass-cache/ 158 | 159 | # Installshield output folder 160 | [Ee]xpress/ 161 | 162 | # DocProject is a documentation generator add-in 163 | DocProject/buildhelp/ 164 | DocProject/Help/*.HxT 165 | DocProject/Help/*.HxC 166 | DocProject/Help/*.hhc 167 | DocProject/Help/*.hhk 168 | DocProject/Help/*.hhp 169 | DocProject/Help/Html2 170 | DocProject/Help/html 171 | 172 | # Click-Once directory 173 | publish/ 174 | 175 | # Publish Web Output 176 | *.[Pp]ublish.xml 177 | *.azurePubxml 178 | # Note: Comment the next line if you want to checkin your web deploy settings, 179 | # but database connection strings (with potential passwords) will be unencrypted 180 | *.pubxml 181 | *.publishproj 182 | 183 | # Microsoft Azure Web App publish settings. Comment the next line if you want to 184 | # checkin your Azure Web App publish settings, but sensitive information contained 185 | # in these scripts will be unencrypted 186 | PublishScripts/ 187 | 188 | # NuGet Packages 189 | *.nupkg 190 | # NuGet Symbol Packages 191 | *.snupkg 192 | # The packages folder can be ignored because of Package Restore 193 | **/[Pp]ackages/* 194 | # except build/, which is used as an MSBuild target. 195 | !**/[Pp]ackages/build/ 196 | # Uncomment if necessary however generally it will be regenerated when needed 197 | #!**/[Pp]ackages/repositories.config 198 | # NuGet v3's project.json files produces more ignorable files 199 | *.nuget.props 200 | *.nuget.targets 201 | 202 | # Microsoft Azure Build Output 203 | csx/ 204 | *.build.csdef 205 | 206 | # Microsoft Azure Emulator 207 | ecf/ 208 | rcf/ 209 | 210 | # Windows Store app package directories and files 211 | AppPackages/ 212 | BundleArtifacts/ 213 | Package.StoreAssociation.xml 214 | _pkginfo.txt 215 | *.appx 216 | *.appxbundle 217 | *.appxupload 218 | 219 | # Visual Studio cache files 220 | # files ending in .cache can be ignored 221 | *.[Cc]ache 222 | # but keep track of directories ending in .cache 223 | !?*.[Cc]ache/ 224 | 225 | # Others 226 | ClientBin/ 227 | ~$* 228 | *~ 229 | *.dbmdl 230 | *.dbproj.schemaview 231 | *.jfm 232 | *.pfx 233 | *.publishsettings 234 | orleans.codegen.cs 235 | 236 | # Including strong name files can present a security risk 237 | # (https://github.com/github/gitignore/pull/2483#issue-259490424) 238 | #*.snk 239 | 240 | # Since there are multiple workflows, uncomment next line to ignore bower_components 241 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) 242 | #bower_components/ 243 | 244 | # RIA/Silverlight projects 245 | Generated_Code/ 246 | 247 | # Backup & report files from converting an old project file 248 | # to a newer Visual Studio version. Backup files are not needed, 249 | # because we have git ;-) 250 | _UpgradeReport_Files/ 251 | Backup*/ 252 | UpgradeLog*.XML 253 | UpgradeLog*.htm 254 | ServiceFabricBackup/ 255 | *.rptproj.bak 256 | 257 | # SQL Server files 258 | *.mdf 259 | *.ldf 260 | *.ndf 261 | 262 | # Business Intelligence projects 263 | *.rdl.data 264 | *.bim.layout 265 | *.bim_*.settings 266 | *.rptproj.rsuser 267 | *- [Bb]ackup.rdl 268 | *- [Bb]ackup ([0-9]).rdl 269 | *- [Bb]ackup ([0-9][0-9]).rdl 270 | 271 | # Microsoft Fakes 272 | FakesAssemblies/ 273 | 274 | # GhostDoc plugin setting file 275 | *.GhostDoc.xml 276 | 277 | # Node.js Tools for Visual Studio 278 | .ntvs_analysis.dat 279 | node_modules/ 280 | 281 | # Visual Studio 6 build log 282 | *.plg 283 | 284 | # Visual Studio 6 workspace options file 285 | *.opt 286 | 287 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.) 288 | *.vbw 289 | 290 | # Visual Studio LightSwitch build output 291 | **/*.HTMLClient/GeneratedArtifacts 292 | **/*.DesktopClient/GeneratedArtifacts 293 | **/*.DesktopClient/ModelManifest.xml 294 | **/*.Server/GeneratedArtifacts 295 | **/*.Server/ModelManifest.xml 296 | _Pvt_Extensions 297 | 298 | # Paket dependency manager 299 | .paket/paket.exe 300 | paket-files/ 301 | 302 | # FAKE - F# Make 303 | .fake/ 304 | 305 | # CodeRush personal settings 306 | .cr/personal 307 | 308 | # Python Tools for Visual Studio (PTVS) 309 | __pycache__/ 310 | *.pyc 311 | 312 | # Cake - Uncomment if you are using it 313 | # tools/** 314 | # !tools/packages.config 315 | 316 | # Tabs Studio 317 | *.tss 318 | 319 | # Telerik's JustMock configuration file 320 | *.jmconfig 321 | 322 | # BizTalk build output 323 | *.btp.cs 324 | *.btm.cs 325 | *.odx.cs 326 | *.xsd.cs 327 | 328 | # OpenCover UI analysis results 329 | OpenCover/ 330 | 331 | # Azure Stream Analytics local run output 332 | ASALocalRun/ 333 | 334 | # MSBuild Binary and Structured Log 335 | *.binlog 336 | 337 | # NVidia Nsight GPU debugger configuration file 338 | *.nvuser 339 | 340 | # MFractors (Xamarin productivity tool) working folder 341 | .mfractor/ 342 | 343 | # Local History for Visual Studio 344 | .localhistory/ 345 | 346 | # BeatPulse healthcheck temp database 347 | healthchecksdb 348 | 349 | # Backup folder for Package Reference Convert tool in Visual Studio 2017 350 | MigrationBackup/ 351 | 352 | # Ionide (cross platform F# VS Code tools) working folder 353 | .ionide/ 354 | 355 | # JetBrains Rider 356 | .idea/ 357 | *.sln.iml -------------------------------------------------------------------------------- /.nuke/build.schema.json: -------------------------------------------------------------------------------- 1 | { 2 | "$schema": "http://json-schema.org/draft-04/schema#", 3 | "title": "Build Schema", 4 | "$ref": "#/definitions/build", 5 | "definitions": { 6 | "build": { 7 | "type": "object", 8 | "properties": { 9 | "Configuration": { 10 | "type": "string", 11 | "description": "Configuration to build - Default is 'Debug' (local) or 'Release' (server)", 12 | "enum": [ 13 | "Debug", 14 | "Release" 15 | ] 16 | }, 17 | "Continue": { 18 | "type": "boolean", 19 | "description": "Indicates to continue a previously failed build attempt" 20 | }, 21 | "Help": { 22 | "type": "boolean", 23 | "description": "Shows the help text for this build assembly" 24 | }, 25 | "Host": { 26 | "type": "string", 27 | "description": "Host for execution. Default is 'automatic'", 28 | "enum": [ 29 | "AppVeyor", 30 | "AzurePipelines", 31 | "Bamboo", 32 | "Bitbucket", 33 | "Bitrise", 34 | "GitHubActions", 35 | "GitLab", 36 | "Jenkins", 37 | "Rider", 38 | "SpaceAutomation", 39 | "TeamCity", 40 | "Terminal", 41 | "TravisCI", 42 | "VisualStudio", 43 | "VSCode" 44 | ] 45 | }, 46 | "ManifestPath": { 47 | "type": "string", 48 | "description": "Path to manifest.json" 49 | }, 50 | "NoLogo": { 51 | "type": "boolean", 52 | "description": "Disables displaying the NUKE logo" 53 | }, 54 | "Partition": { 55 | "type": "string", 56 | "description": "Partition to use on CI" 57 | }, 58 | "Plan": { 59 | "type": "boolean", 60 | "description": "Shows the execution plan (HTML)" 61 | }, 62 | "Profile": { 63 | "type": "array", 64 | "description": "Defines the profiles to load", 65 | "items": { 66 | "type": "string" 67 | } 68 | }, 69 | "RefsDirectory": { 70 | "type": "string", 71 | "description": "Path to the Refs directory, defaults to a folder named 'Refs' in the source directory" 72 | }, 73 | "Root": { 74 | "type": "string", 75 | "description": "Root directory during build execution" 76 | }, 77 | "SIRA_SERVER_CODE": { 78 | "type": "string", 79 | "description": "SIRA CDN Code", 80 | "default": "Secrets must be entered via 'nuke :secrets [profile]'" 81 | }, 82 | "Skip": { 83 | "type": "array", 84 | "description": "List of targets to be skipped. Empty list skips all dependencies", 85 | "items": { 86 | "type": "string", 87 | "enum": [ 88 | "Clean", 89 | "CleanRefs", 90 | "Compile", 91 | "CreateGitHubRelease", 92 | "DeserializeManifest", 93 | "DownloadDependencies", 94 | "DownloadGameRefs", 95 | "GrabRefs", 96 | "RestorePackages" 97 | ] 98 | } 99 | }, 100 | "Solution": { 101 | "type": "string", 102 | "description": "Path to a solution file that is automatically loaded" 103 | }, 104 | "SourceDirectory": { 105 | "type": "string", 106 | "description": "Path to the source directory" 107 | }, 108 | "Target": { 109 | "type": "array", 110 | "description": "List of targets to be invoked. Default is '{default_target}'", 111 | "items": { 112 | "type": "string", 113 | "enum": [ 114 | "Clean", 115 | "CleanRefs", 116 | "Compile", 117 | "CreateGitHubRelease", 118 | "DeserializeManifest", 119 | "DownloadDependencies", 120 | "DownloadGameRefs", 121 | "GrabRefs", 122 | "RestorePackages" 123 | ] 124 | } 125 | }, 126 | "Verbosity": { 127 | "type": "string", 128 | "description": "Logging verbosity during build execution. Default is 'Normal'", 129 | "enum": [ 130 | "Minimal", 131 | "Normal", 132 | "Quiet", 133 | "Verbose" 134 | ] 135 | } 136 | } 137 | } 138 | } 139 | } -------------------------------------------------------------------------------- /.nuke/parameters.json: -------------------------------------------------------------------------------- 1 | { 2 | "$schema": "./build.schema.json", 3 | "Solution": "SongChartVisualizer.sln", 4 | "SourceDirectory": "./source", 5 | "ManifestPath": "./source/SongChartVisualizer/manifest.json" 6 | } -------------------------------------------------------------------------------- /GitVersion.yml: -------------------------------------------------------------------------------- 1 | mode: ContinuousDelivery 2 | branches: {} 3 | ignore: 4 | sha: [] 5 | merge-message-formats: {} -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. By contrast, 15 | the GNU General Public License is intended to guarantee your freedom to 16 | share and change all versions of a program--to make sure it remains free 17 | software for all its users. We, the Free Software Foundation, use the 18 | GNU General Public License for most of our software; it applies also to 19 | any other work released this way by its authors. You can apply it to 20 | your programs, too. 21 | 22 | When we speak of free software, we are referring to freedom, not 23 | price. Our General Public Licenses are designed to make sure that you 24 | have the freedom to distribute copies of free software (and charge for 25 | them if you wish), that you receive source code or can get it if you 26 | want it, that you can change the software or use pieces of it in new 27 | free programs, and that you know you can do these things. 28 | 29 | To protect your rights, we need to prevent others from denying you 30 | these rights or asking you to surrender the rights. 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Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /NuGet.Config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # SongChartVisualizer 2 | SongChartVisualizer is a small mods that shows a configurable in-game graph that displays the NPS over time. 3 | It also has the ability to warn you when you're about to reach peak NPS. The mod can be configured in the Mod Settings. 4 | 5 | ## Installation 6 | This mod requires a few other mods in order to work. 7 | 8 | - BSIPA v4.2.2 or higher 9 | - BeatSaberMarkupLanguage v1.6.4 or higher 10 | - SiraUtil v3.0.6 or higher 11 | 12 | Installation is fairly simple. 13 | 14 | 1. Grab the latest plugin release from BeatMods/ModAssistant (once it's available) or from the [releases page](https://github.com/ErisApps/SongChartVisualizer/releases) (once there is actually a 15 | release) 16 | 2. Drop the .dll file in the Plugins folder of your Beat Saber installation. 17 | 3. Boot it up (or reboot) 18 | 19 | ## Developers 20 | To build this project you will need to create a `ChartPlugin/SongChartVisualizer.csproj.user` file specifying where the game is located: 21 | 22 | ```xml 23 | 24 | 25 | 26 | 27 | D:\Program Files (x86)\Steam\steamapps\common\Beat Saber 28 | 29 | 30 | ``` 31 | 32 | ### Credits 33 | Credit where credit is due: 34 | - [@Shoko84](https://github.com/Shoko84) for writing the original mod 35 | - [@MildPanda (Opzon)](https://github.com/MildPanda) for mod ideas in the original mod -------------------------------------------------------------------------------- /SongChartVisualizer.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 15 4 | VisualStudioVersion = 15.0.27703.2047 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "_build", "build\_build.csproj", "{A5403153-DF77-4EB5-B7CE-B208719DD38E}" 7 | EndProject 8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SongChartVisualizer", "source\SongChartVisualizer\SongChartVisualizer.csproj", "{64A2A30B-9DC5-44CE-90E4-A790CA13A124}" 9 | EndProject 10 | Global 11 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 12 | Debug|Any CPU = Debug|Any CPU 13 | Release|Any CPU = Release|Any CPU 14 | EndGlobalSection 15 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 16 | {A5403153-DF77-4EB5-B7CE-B208719DD38E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 17 | {A5403153-DF77-4EB5-B7CE-B208719DD38E}.Release|Any CPU.ActiveCfg = Release|Any CPU 18 | {64A2A30B-9DC5-44CE-90E4-A790CA13A124}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 19 | {64A2A30B-9DC5-44CE-90E4-A790CA13A124}.Debug|Any CPU.Build.0 = Debug|Any CPU 20 | {64A2A30B-9DC5-44CE-90E4-A790CA13A124}.Release|Any CPU.ActiveCfg = Release|Any CPU 21 | {64A2A30B-9DC5-44CE-90E4-A790CA13A124}.Release|Any CPU.Build.0 = Release|Any CPU 22 | EndGlobalSection 23 | GlobalSection(SolutionProperties) = preSolution 24 | HideSolutionNode = FALSE 25 | EndGlobalSection 26 | GlobalSection(ExtensibilityGlobals) = postSolution 27 | SolutionGuid = {5E772049-C240-463B-851B-2BA5EAD4D68B} 28 | EndGlobalSection 29 | EndGlobal 30 | -------------------------------------------------------------------------------- /build.cmd: -------------------------------------------------------------------------------- 1 | :; set -eo pipefail 2 | :; SCRIPT_DIR=$(cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd) 3 | :; ${SCRIPT_DIR}/build.sh "$@" 4 | :; exit $? 5 | 6 | @ECHO OFF 7 | powershell -ExecutionPolicy ByPass -NoProfile -File "%~dp0build.ps1" %* 8 | -------------------------------------------------------------------------------- /build.ps1: -------------------------------------------------------------------------------- 1 | [CmdletBinding()] 2 | Param( 3 | [Parameter(Position=0,Mandatory=$false,ValueFromRemainingArguments=$true)] 4 | [string[]]$BuildArguments 5 | ) 6 | 7 | Write-Output "PowerShell $($PSVersionTable.PSEdition) version $($PSVersionTable.PSVersion)" 8 | 9 | Set-StrictMode -Version 2.0; $ErrorActionPreference = "Stop"; $ConfirmPreference = "None"; trap { Write-Error $_ -ErrorAction Continue; exit 1 } 10 | $PSScriptRoot = Split-Path $MyInvocation.MyCommand.Path -Parent 11 | 12 | ########################################################################### 13 | # CONFIGURATION 14 | ########################################################################### 15 | 16 | $BuildProjectFile = "$PSScriptRoot\build\_build.csproj" 17 | $TempDirectory = "$PSScriptRoot\\.nuke\temp" 18 | 19 | $DotNetGlobalFile = "$PSScriptRoot\\global.json" 20 | $DotNetInstallUrl = "https://dot.net/v1/dotnet-install.ps1" 21 | $DotNetChannel = "Current" 22 | 23 | $env:DOTNET_SKIP_FIRST_TIME_EXPERIENCE = 1 24 | $env:DOTNET_CLI_TELEMETRY_OPTOUT = 1 25 | $env:DOTNET_MULTILEVEL_LOOKUP = 0 26 | 27 | ########################################################################### 28 | # EXECUTION 29 | ########################################################################### 30 | 31 | function ExecSafe([scriptblock] $cmd) { 32 | & $cmd 33 | if ($LASTEXITCODE) { exit $LASTEXITCODE } 34 | } 35 | 36 | # If dotnet CLI is installed globally and it matches requested version, use for execution 37 | if ($null -ne (Get-Command "dotnet" -ErrorAction SilentlyContinue) -and ` 38 | $(dotnet --version) -and $LASTEXITCODE -eq 0) { 39 | $env:DOTNET_EXE = (Get-Command "dotnet").Path 40 | } 41 | else { 42 | # Download install script 43 | $DotNetInstallFile = "$TempDirectory\dotnet-install.ps1" 44 | New-Item -ItemType Directory -Path $TempDirectory -Force | Out-Null 45 | [Net.ServicePointManager]::SecurityProtocol = [Net.SecurityProtocolType]::Tls12 46 | (New-Object System.Net.WebClient).DownloadFile($DotNetInstallUrl, $DotNetInstallFile) 47 | 48 | # If global.json exists, load expected version 49 | if (Test-Path $DotNetGlobalFile) { 50 | $DotNetGlobal = $(Get-Content $DotNetGlobalFile | Out-String | ConvertFrom-Json) 51 | if ($DotNetGlobal.PSObject.Properties["sdk"] -and $DotNetGlobal.sdk.PSObject.Properties["version"]) { 52 | $DotNetVersion = $DotNetGlobal.sdk.version 53 | } 54 | } 55 | 56 | # Install by channel or version 57 | $DotNetDirectory = "$TempDirectory\dotnet-win" 58 | if (!(Test-Path variable:DotNetVersion)) { 59 | ExecSafe { & powershell $DotNetInstallFile -InstallDir $DotNetDirectory -Channel $DotNetChannel -NoPath } 60 | } else { 61 | ExecSafe { & powershell $DotNetInstallFile -InstallDir $DotNetDirectory -Version $DotNetVersion -NoPath } 62 | } 63 | $env:DOTNET_EXE = "$DotNetDirectory\dotnet.exe" 64 | } 65 | 66 | Write-Output "Microsoft (R) .NET SDK version $(& $env:DOTNET_EXE --version)" 67 | 68 | if ((Test-Path env:GH_PACKAGES_USER) -AND (Test-Path $env:GH_PACKAGES_TOKEN)) { 69 | ExecSafe { & $env:DOTNET_EXE nuget update source "Atlas-Rhythm GH Packages" --username $env:GH_PACKAGES_USER --password $env:GH_PACKAGES_TOKEN --store-password-in-clear-text } 70 | } 71 | 72 | if ((Test-Path env:GH_PACKAGES_USER) -AND (Test-Path $env:GH_PACKAGES_TOKEN)) { 73 | ExecSafe { & $env:DOTNET_EXE nuget update source "ErisApps GH Packages" --username $env:GH_PACKAGES_USER --password $env:GH_PACKAGES_TOKEN --store-password-in-clear-text } 74 | } 75 | 76 | ExecSafe { & $env:DOTNET_EXE build $BuildProjectFile /nodeReuse:false /p:UseSharedCompilation=false -nologo -clp:NoSummary --verbosity quiet } 77 | ExecSafe { & $env:DOTNET_EXE run --project $BuildProjectFile --no-build -- $BuildArguments } 78 | -------------------------------------------------------------------------------- /build.sh: -------------------------------------------------------------------------------- 1 | #!/usr/bin/env bash 2 | 3 | bash --version 2>&1 | head -n 1 4 | 5 | set -eo pipefail 6 | SCRIPT_DIR=$(cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd) 7 | 8 | ########################################################################### 9 | # CONFIGURATION 10 | ########################################################################### 11 | 12 | BUILD_PROJECT_FILE="$SCRIPT_DIR/build/_build.csproj" 13 | TEMP_DIRECTORY="$SCRIPT_DIR//.nuke/temp" 14 | 15 | DOTNET_GLOBAL_FILE="$SCRIPT_DIR//global.json" 16 | DOTNET_INSTALL_URL="https://dot.net/v1/dotnet-install.sh" 17 | DOTNET_CHANNEL="Current" 18 | 19 | export DOTNET_CLI_TELEMETRY_OPTOUT=1 20 | export DOTNET_SKIP_FIRST_TIME_EXPERIENCE=1 21 | export DOTNET_MULTILEVEL_LOOKUP=0 22 | 23 | ########################################################################### 24 | # EXECUTION 25 | ########################################################################### 26 | 27 | function FirstJsonValue { 28 | perl -nle 'print $1 if m{"'"$1"'": "([^"]+)",?}' <<< "${@:2}" 29 | } 30 | 31 | # If dotnet CLI is installed globally and it matches requested version, use for execution 32 | if [ -x "$(command -v dotnet)" ] && dotnet --version &>/dev/null; then 33 | export DOTNET_EXE="$(command -v dotnet)" 34 | else 35 | # Download install script 36 | DOTNET_INSTALL_FILE="$TEMP_DIRECTORY/dotnet-install.sh" 37 | mkdir -p "$TEMP_DIRECTORY" 38 | curl -Lsfo "$DOTNET_INSTALL_FILE" "$DOTNET_INSTALL_URL" 39 | chmod +x "$DOTNET_INSTALL_FILE" 40 | 41 | # If global.json exists, load expected version 42 | if [[ -f "$DOTNET_GLOBAL_FILE" ]]; then 43 | DOTNET_VERSION=$(FirstJsonValue "version" "$(cat "$DOTNET_GLOBAL_FILE")") 44 | if [[ "$DOTNET_VERSION" == "" ]]; then 45 | unset DOTNET_VERSION 46 | fi 47 | fi 48 | 49 | # Install by channel or version 50 | DOTNET_DIRECTORY="$TEMP_DIRECTORY/dotnet-unix" 51 | if [[ -z ${DOTNET_VERSION+x} ]]; then 52 | "$DOTNET_INSTALL_FILE" --install-dir "$DOTNET_DIRECTORY" --channel "$DOTNET_CHANNEL" --no-path 53 | else 54 | "$DOTNET_INSTALL_FILE" --install-dir "$DOTNET_DIRECTORY" --version "$DOTNET_VERSION" --no-path 55 | fi 56 | export DOTNET_EXE="$DOTNET_DIRECTORY/dotnet" 57 | fi 58 | 59 | echo "Microsoft (R) .NET SDK version $("$DOTNET_EXE" --version)" 60 | 61 | if [[ ! -z ${GH_PACKAGES_USER+x} && "$GH_PACKAGES_USER" != "" && ! -z ${GH_PACKAGES_TOKEN+x} && "$GH_PACKAGES_TOKEN" != "" ]]; then 62 | "$DOTNET_EXE" nuget update source "Atlas-Rhythm GH Packages" --username "$GH_PACKAGES_USER" --password "$GH_PACKAGES_TOKEN" --store-password-in-clear-text 63 | fi 64 | 65 | if [[ ! -z ${GH_PACKAGES_USER+x} && "$GH_PACKAGES_USER" != "" && ! -z ${GH_PACKAGES_TOKEN+x} && "$GH_PACKAGES_TOKEN" != "" ]]; then 66 | "$DOTNET_EXE" nuget update source "ErisApps GH Packages" --username "$GH_PACKAGES_USER" --password "$GH_PACKAGES_TOKEN" --store-password-in-clear-text 67 | fi 68 | 69 | "$DOTNET_EXE" build "$BUILD_PROJECT_FILE" /nodeReuse:false /p:UseSharedCompilation=false -nologo -clp:NoSummary --verbosity quiet 70 | "$DOTNET_EXE" run --project "$BUILD_PROJECT_FILE" --no-build -- "$@" 71 | -------------------------------------------------------------------------------- /build/.editorconfig: -------------------------------------------------------------------------------- 1 | [*.cs] 2 | dotnet_style_qualification_for_field = false:warning 3 | dotnet_style_qualification_for_property = false:warning 4 | dotnet_style_qualification_for_method = false:warning 5 | dotnet_style_qualification_for_event = false:warning 6 | dotnet_style_require_accessibility_modifiers = never:warning 7 | 8 | csharp_style_expression_bodied_methods = true:silent 9 | csharp_style_expression_bodied_properties = true:warning 10 | csharp_style_expression_bodied_indexers = true:warning 11 | csharp_style_expression_bodied_accessors = true:warning 12 | -------------------------------------------------------------------------------- /build/Build.CI.GitHubActions.cs: -------------------------------------------------------------------------------- 1 | using Nuke.Common.CI; 2 | using Nuke.Common.CI.GitHubActions; 3 | 4 | [GitHubActions( 5 | "pr", 6 | GitHubActionsImage.UbuntuLatest, 7 | AutoGenerate = false, 8 | CacheKeyFiles = new string[0], 9 | EnableGitHubToken = false, 10 | FetchDepth = 0, // Only a single commit is fetched by default, for the ref/SHA that triggered the workflow. Make sure to fetch whole git history, in order to get GitVersion to work. 11 | ImportSecrets = new[] { "SIRA_SERVER_CODE" }, 12 | InvokedTargets = new[] { nameof(Compile) }, 13 | OnPushBranches = new[] { "main" }, 14 | OnPullRequestBranches = new[] { "main" }, 15 | PublishArtifacts = true)] 16 | [GitHubActions( 17 | "publish", 18 | GitHubActionsImage.UbuntuLatest, 19 | AutoGenerate = false, 20 | CacheKeyFiles = new string[0], 21 | EnableGitHubToken = true, 22 | FetchDepth = 0, // Only a single commit is fetched by default, for the ref/SHA that triggered the workflow. Make sure to fetch whole git history, in order to get GitVersion to work. 23 | ImportSecrets = new[] { "SIRA_SERVER_CODE" }, 24 | InvokedTargets = new[] { nameof(CreateGitHubRelease) }, 25 | OnPushTags = new[] { "*.*.*" }, 26 | PublishArtifacts = true)] 27 | partial class Build 28 | { 29 | [CI] readonly GitHubActions GitHubActions; 30 | } -------------------------------------------------------------------------------- /build/Build.cs: -------------------------------------------------------------------------------- 1 | using System.IO; 2 | using System.Linq; 3 | using System.Threading.Tasks; 4 | using BeatSaberModdingTools.Nuke.Components; 5 | using GlobExpressions; 6 | using Nuke.Common; 7 | using Nuke.Common.CI; 8 | using Nuke.Common.Git; 9 | using Nuke.Common.ProjectModel; 10 | using Nuke.Common.Tools.DotNet; 11 | using Nuke.Common.Tools.GitHub; 12 | using Nuke.Common.Tools.GitVersion; 13 | using Octokit; 14 | using Octokit.Internal; 15 | using Serilog; 16 | using static Nuke.Common.Tools.DotNet.DotNetTasks; 17 | 18 | [ShutdownDotNetAfterServerBuild] 19 | partial class Build : NukeBuild, ICleanRefs, IDeserializeManifest, IDownloadGameRefs, IDownloadBeatModsDependencies 20 | { 21 | /// Support plugins are available for: 22 | /// - JetBrains ReSharper https://nuke.build/resharper 23 | /// - JetBrains Rider https://nuke.build/rider 24 | /// - Microsoft VisualStudio https://nuke.build/visualstudio 25 | /// - Microsoft VSCode https://nuke.build/vscode 26 | public static int Main() => Execute(x => x.Compile); 27 | 28 | [Nuke.Common.Parameter("Configuration to build - Default is 'Debug' (local) or 'Release' (server)")] readonly Configuration Configuration = IsLocalBuild ? Configuration.Debug : Configuration.Release; 29 | 30 | [Solution(GenerateProjects = true)] readonly Solution Solution; 31 | 32 | [GitVersion] readonly GitVersion GitVersion; 33 | 34 | Target Clean => _ => _ 35 | .Executes(() => 36 | { 37 | DotNetClean(s => s.SetProject(Solution.SongChartVisualizer)); 38 | }); 39 | 40 | Target GrabRefs => _ => _ 41 | .After(RestorePackages) 42 | .OnlyWhenStatic(() => IsServerBuild) 43 | .WhenSkipped(DependencyBehavior.Skip) 44 | .DependsOn() 45 | .DependsOn() 46 | .DependsOn(); 47 | 48 | Target RestorePackages => _ => _ 49 | .DependsOn(Clean) 50 | .Executes(() => DotNetRestore(settings => settings.SetProjectFile(Solution.SongChartVisualizer))); 51 | 52 | Target Compile => _ => _ 53 | .DependsOn(RestorePackages) 54 | .DependsOn(GrabRefs) 55 | .Executes(() => 56 | { 57 | DotNetBuild(settings => settings 58 | .EnableNoRestore() 59 | .SetProjectFile(Solution.SongChartVisualizer) 60 | .SetConfiguration(Configuration) 61 | .SetVersion(GitVersion.FullSemVer) 62 | .SetAssemblyVersion(GitVersion.AssemblySemVer) 63 | .SetFileVersion(GitVersion.AssemblySemFileVer) 64 | .SetInformationalVersion(GitVersion.InformationalVersion)); 65 | }); 66 | 67 | [GitRepository] 68 | readonly GitRepository GitRepository; 69 | 70 | Target CreateGitHubRelease => _ => _ 71 | .DependsOn(Compile) 72 | .Requires(() => Configuration == Configuration.Release) 73 | .Executes(async () => 74 | { 75 | // Set credentials for authorized actions 76 | var credentials = new Credentials(GitHubActions.Token); 77 | GitHubTasks.GitHubClient = new GitHubClient( 78 | new ProductHeaderValue(nameof(NukeBuild)), 79 | new InMemoryCredentialStore(credentials)); 80 | 81 | var (repositoryOwner, repositoryName) = (GitRepository.GetGitHubOwner(), GitRepository.GetGitHubName()); 82 | 83 | // Create release 84 | var releaseTag = GitVersion.NuGetVersion; 85 | var newRelease = new NewRelease(releaseTag) 86 | { 87 | TargetCommitish = GitVersion.Sha, 88 | Draft = true, 89 | Name = $"{repositoryName} {releaseTag}", 90 | GenerateReleaseNotes = true 91 | }; 92 | 93 | var createdRelease = await GitHubTasks.GitHubClient 94 | .Repository 95 | .Release 96 | .Create(repositoryOwner, repositoryName, newRelease); 97 | 98 | // Glob artifacts 99 | var globbingPath = Solution.SongChartVisualizer.Directory / "bin" / Configuration; 100 | var artifactPaths = Glob 101 | .Files(globbingPath, "**/*.zip") 102 | .Select(relativePath => globbingPath / relativePath) 103 | .ToArray(); 104 | 105 | // Add artifact to release 106 | Assert.NotEmpty(artifactPaths); 107 | var assetUploadTasks = artifactPaths 108 | .Select(filePath => AddArtifactToRelease(createdRelease, filePath)); 109 | await Task.WhenAll(assetUploadTasks); 110 | }); 111 | 112 | static async Task AddArtifactToRelease(Release createdRelease, string filePath) 113 | { 114 | Assert.FileExists(filePath); 115 | Log.Information("Uploading file at location {FilePath}", filePath); 116 | 117 | var artifactName = Path.GetFileName(filePath); 118 | await using var fileStream = File.OpenRead(filePath); 119 | var releaseAssetUpload = new ReleaseAssetUpload 120 | { 121 | FileName = artifactName, 122 | RawData = fileStream, 123 | ContentType = "application/octet-stream" 124 | }; 125 | 126 | await GitHubTasks.GitHubClient 127 | .Repository 128 | .Release 129 | .UploadAsset(createdRelease, releaseAssetUpload); 130 | } 131 | } -------------------------------------------------------------------------------- /build/Configuration.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.ComponentModel; 3 | using System.Linq; 4 | using Nuke.Common.Tooling; 5 | 6 | [TypeConverter(typeof(TypeConverter))] 7 | public class Configuration : Enumeration 8 | { 9 | public static Configuration Debug = new Configuration { Value = nameof(Debug) }; 10 | public static Configuration Release = new Configuration { Value = nameof(Release) }; 11 | 12 | public static implicit operator string(Configuration configuration) 13 | { 14 | return configuration.Value; 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /build/Directory.Build.props: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /build/Directory.Build.targets: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /build/_build.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Exe 5 | net6.0 6 | 7 | CS0649;CS0169 8 | .. 9 | .. 10 | 1 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | -------------------------------------------------------------------------------- /build/_build.csproj.DotSettings: -------------------------------------------------------------------------------- 1 |  2 | DO_NOT_SHOW 3 | DO_NOT_SHOW 4 | DO_NOT_SHOW 5 | DO_NOT_SHOW 6 | Implicit 7 | Implicit 8 | ExpressionBody 9 | 0 10 | NEXT_LINE 11 | True 12 | False 13 | 120 14 | IF_OWNER_IS_SINGLE_LINE 15 | WRAP_IF_LONG 16 | False 17 | <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> 18 | <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> 19 | True 20 | True 21 | True 22 | True 23 | True 24 | True 25 | True 26 | True 27 | True 28 | -------------------------------------------------------------------------------- /source/SongChartVisualizer/Core/WindowGraph.cs: -------------------------------------------------------------------------------- 1 | /* 2 | ------------------- Code Monkey ------------------- 3 | 4 | Thank you for downloading this package 5 | I hope you find it useful in your projects 6 | If you have any questions let me know 7 | Cheers! 8 | 9 | unitycodemonkey.com 10 | -------------------------------------------------- 11 | */ 12 | 13 | using System; 14 | using System.Collections.Generic; 15 | using System.Globalization; 16 | using HMUI; 17 | using UnityEngine; 18 | using UnityEngine.UI; 19 | 20 | namespace SongChartVisualizer.Core 21 | { 22 | internal class WindowGraph : MonoBehaviour 23 | { 24 | private static readonly Color DefaultLinkColor = new Color(1, 1, 1, .5f); 25 | 26 | private RectTransform _labelTemplateX = null!; 27 | private RectTransform _labelTemplateY = null!; 28 | private RectTransform _dashTemplateX = null!; 29 | private RectTransform _dashTemplateY = null!; 30 | 31 | public Sprite? circleSprite; 32 | 33 | public RectTransform GraphContainer { get; private set; } = null!; 34 | public List DotObjects { get; } 35 | public List LinkObjects { get; } 36 | public List LabelXObjects { get; } 37 | public List LabelYObjects { get; } 38 | public List DashXObjects { get; } 39 | public List DashYObjects { get; } 40 | 41 | private WindowGraph() 42 | { 43 | DotObjects = new List(); 44 | LinkObjects = new List(); 45 | LabelXObjects = new List(); 46 | LabelYObjects = new List(); 47 | DashXObjects = new List(); 48 | DashYObjects = new List(); 49 | } 50 | 51 | private void Awake() 52 | { 53 | GraphContainer = transform.Find("GraphContainer").GetComponent(); 54 | 55 | _labelTemplateX = GraphContainer.Find("LabelTemplateX").GetComponent(); 56 | _labelTemplateY = GraphContainer.Find("LabelTemplateY").GetComponent(); 57 | _dashTemplateX = GraphContainer.Find("DashTemplateX").GetComponent(); 58 | _dashTemplateY = GraphContainer.Find("DashTemplateY").GetComponent(); 59 | } 60 | 61 | // ReSharper disable once CognitiveComplexity 62 | public void ShowGraph(List valueList, bool makeDotsVisible = true, bool makeLinksVisible = true, bool makeOriginZero = false, int maxVisibleValueAmount = -1, 63 | Func? getAxisLabelX = null, Func? getAxisLabelY = null, Color? linkColor = null) 64 | { 65 | getAxisLabelX ??= i => i.ToString(CultureInfo.InvariantCulture); 66 | 67 | getAxisLabelY ??= f => Mathf.RoundToInt(f).ToString(); 68 | 69 | if (maxVisibleValueAmount <= 0) 70 | { 71 | maxVisibleValueAmount = valueList.Count; 72 | } 73 | 74 | ClearOldData(); 75 | 76 | var graphSizeDelta = GraphContainer.sizeDelta; 77 | var graphWidth = graphSizeDelta.x; 78 | var graphHeight = graphSizeDelta.y; 79 | 80 | var yMaximum = valueList[0]; 81 | var yMinimum = valueList[0]; 82 | 83 | for (var i = Mathf.Max(valueList.Count - maxVisibleValueAmount, 0); i < valueList.Count; i++) 84 | { 85 | var value = valueList[i]; 86 | if (value > yMaximum) 87 | { 88 | yMaximum = value; 89 | } 90 | 91 | if (value < yMinimum) 92 | { 93 | yMinimum = value; 94 | } 95 | } 96 | 97 | var yDifference = yMaximum - yMinimum; 98 | if (yDifference <= 0) 99 | { 100 | yDifference = 5f; 101 | } 102 | 103 | yMaximum += (yDifference * 0.2f); 104 | yMinimum -= (yDifference * 0.2f); 105 | 106 | if (makeOriginZero) 107 | { 108 | yMinimum = 0f; // Start the graph at zero 109 | } 110 | 111 | var xSize = graphWidth / (maxVisibleValueAmount + 1); 112 | var xIndex = 0; 113 | 114 | linkColor = linkColor == null ? DefaultLinkColor : new Color(linkColor.Value.r, linkColor.Value.g, linkColor.Value.b, .5f); 115 | 116 | GameObject? lastCircleGameObject = null; 117 | for (var i = Mathf.Max(valueList.Count - maxVisibleValueAmount, 0); i < valueList.Count; i++) 118 | { 119 | var xPosition = xSize + xIndex * xSize; 120 | var yPosition = (valueList[i] - yMinimum) / (yMaximum - yMinimum) * graphHeight; 121 | var circleGameObject = CreateCircle(new Vector2(xPosition, yPosition), makeDotsVisible); 122 | DotObjects.Add(circleGameObject); 123 | if (lastCircleGameObject != null) 124 | { 125 | var dotConnectionGameObject = CreateDotConnection(lastCircleGameObject.GetComponent().anchoredPosition, 126 | circleGameObject.GetComponent().anchoredPosition, 127 | makeLinksVisible, 128 | linkColor.Value); 129 | LinkObjects.Add(dotConnectionGameObject); 130 | } 131 | 132 | lastCircleGameObject = circleGameObject; 133 | 134 | var labelX = Instantiate(_labelTemplateX, GraphContainer, false); 135 | var labelXGo = labelX.gameObject; 136 | labelXGo.SetActive(true); 137 | labelX.anchoredPosition = new Vector2(xPosition, -7f); 138 | labelX.GetComponent().text = getAxisLabelX(i); 139 | LabelXObjects.Add(labelXGo); 140 | 141 | var dashX = Instantiate(_dashTemplateX, GraphContainer, false); 142 | var dashXGo = dashX.gameObject; 143 | dashXGo.SetActive(true); 144 | dashX.anchoredPosition = new Vector2(yPosition, -3); 145 | DashXObjects.Add(dashXGo); 146 | 147 | xIndex++; 148 | } 149 | 150 | const int separatorCount = 10; 151 | for (var i = 0; i <= separatorCount; i++) 152 | { 153 | var labelY = Instantiate(_labelTemplateY, GraphContainer, false); 154 | var labelYGo = labelY.gameObject; 155 | labelYGo.SetActive(true); 156 | var normalizedValue = i * 1f / separatorCount; 157 | labelY.anchoredPosition = new Vector2(-7f, normalizedValue * graphHeight); 158 | labelY.GetComponent().text = getAxisLabelY(yMinimum + (normalizedValue * (yMaximum - yMinimum))); 159 | LabelYObjects.Add(labelYGo); 160 | 161 | var dashY = Instantiate(_dashTemplateY, GraphContainer, false); 162 | var dashYGo = dashY.gameObject; 163 | dashYGo.SetActive(true); 164 | dashY.anchoredPosition = new Vector2(-4f, normalizedValue * graphHeight); 165 | DashYObjects.Add(dashYGo); 166 | } 167 | } 168 | 169 | private GameObject CreateCircle(Vector2 anchoredPosition, bool makeDotsVisible) 170 | { 171 | var go = new GameObject("Circle", typeof(ImageView)); 172 | go.transform.SetParent(GraphContainer, false); 173 | var image = go.GetComponent(); 174 | image.sprite = circleSprite; 175 | image.useSpriteMesh = true; 176 | image.enabled = makeDotsVisible; 177 | 178 | var rectTransform = go.GetComponent(); 179 | rectTransform.anchoredPosition = anchoredPosition; 180 | rectTransform.sizeDelta = new Vector2(8, 8); 181 | rectTransform.anchorMin = new Vector2(0, 0); 182 | rectTransform.anchorMax = new Vector2(0, 0); 183 | 184 | return go; 185 | } 186 | 187 | private GameObject CreateDotConnection(Vector2 dotPositionA, Vector2 dotPositionB, bool makeLinkVisible, Color linkColor) 188 | { 189 | var go = new GameObject("DotConnection", typeof(ImageView)); 190 | go.transform.SetParent(GraphContainer, false); 191 | 192 | var image = go.GetComponent(); 193 | image.color = linkColor; 194 | image.enabled = makeLinkVisible; 195 | 196 | var rectTransform = go.GetComponent(); 197 | var dir = (dotPositionB - dotPositionA).normalized; 198 | var distance = Vector2.Distance(dotPositionA, dotPositionB); 199 | rectTransform.anchorMin = new Vector2(0, 0); 200 | rectTransform.anchorMax = new Vector2(0, 0); 201 | rectTransform.sizeDelta = new Vector2(distance, 2f); 202 | rectTransform.anchoredPosition = dotPositionA + dir * distance * .5f; 203 | rectTransform.localEulerAngles = new Vector3(0, 0, Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg); 204 | 205 | return go; 206 | } 207 | 208 | private void ClearOldData() 209 | { 210 | static void ClearGameObjectList(ICollection? list) 211 | { 212 | if (list == null) 213 | { 214 | return; 215 | } 216 | 217 | foreach (var go in list) 218 | { 219 | Destroy(go); 220 | } 221 | 222 | list.Clear(); 223 | } 224 | 225 | ClearGameObjectList(DotObjects); 226 | ClearGameObjectList(LinkObjects); 227 | ClearGameObjectList(LabelXObjects); 228 | ClearGameObjectList(LabelYObjects); 229 | ClearGameObjectList(DashXObjects); 230 | ClearGameObjectList(DashYObjects); 231 | } 232 | } 233 | } -------------------------------------------------------------------------------- /source/SongChartVisualizer/Directory.Build.props: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | True 6 | BSIPA 7 | True 8 | manifest.json 9 | 10 | 11 | 12 | 13 | Eris 14 | 15 | 16 | 17 | True 18 | 19 | 20 | 21 | False 22 | 23 | -------------------------------------------------------------------------------- /source/SongChartVisualizer/Installers/ScvAppInstaller.cs: -------------------------------------------------------------------------------- 1 | using SongChartVisualizer.Services; 2 | using Zenject; 3 | 4 | namespace SongChartVisualizer.Installers 5 | { 6 | internal class ScvAppInstaller : Installer 7 | { 8 | private readonly PluginConfig _config; 9 | 10 | public ScvAppInstaller(PluginConfig config) 11 | { 12 | _config = config; 13 | } 14 | 15 | public override void InstallBindings() 16 | { 17 | Container.BindInstance(_config).AsSingle(); 18 | Container.BindInterfacesAndSelfTo().AsSingle().Lazy(); 19 | } 20 | } 21 | } -------------------------------------------------------------------------------- /source/SongChartVisualizer/Installers/SvcGameInstaller.cs: -------------------------------------------------------------------------------- 1 | using SongChartVisualizer.UI.ViewControllers; 2 | using Zenject; 3 | 4 | namespace SongChartVisualizer.Installers 5 | { 6 | internal class SvcGameInstaller : Installer 7 | { 8 | private readonly PluginConfig _pluginConfig; 9 | private readonly GameplayCoreSceneSetupData _gameCoreSceneSetupData; 10 | 11 | public SvcGameInstaller(PluginConfig pluginConfig, GameplayCoreSceneSetupData gameplayCoreSceneSetupData) 12 | { 13 | _pluginConfig = pluginConfig; 14 | _gameCoreSceneSetupData = gameplayCoreSceneSetupData; 15 | } 16 | 17 | public override void InstallBindings() 18 | { 19 | if (!_pluginConfig.EnablePlugin 20 | || _gameCoreSceneSetupData.playerSpecificSettings.noTextsAndHuds 21 | || _gameCoreSceneSetupData.gameplayModifiers.zenMode 22 | || _gameCoreSceneSetupData.transformedBeatmapData == null 23 | || _gameCoreSceneSetupData.transformedBeatmapData.cuttableNotesCount == 0) 24 | { 25 | return; 26 | } 27 | 28 | Container.BindInterfacesAndSelfTo().FromNewComponentAsViewController().AsSingle(); 29 | } 30 | } 31 | } -------------------------------------------------------------------------------- /source/SongChartVisualizer/Installers/SvcMenuInstaller.cs: -------------------------------------------------------------------------------- 1 | using SongChartVisualizer.UI; 2 | using SongChartVisualizer.UI.ViewControllers; 3 | using Zenject; 4 | 5 | namespace SongChartVisualizer.Installers 6 | { 7 | internal class SvcMenuInstaller : Installer 8 | { 9 | public override void InstallBindings() 10 | { 11 | Container.Bind().AsSingle(); 12 | Container.BindInterfacesAndSelfTo().AsSingle(); 13 | } 14 | } 15 | } -------------------------------------------------------------------------------- /source/SongChartVisualizer/Models/NpsInfo.cs: -------------------------------------------------------------------------------- 1 | namespace SongChartVisualizer.Models 2 | { 3 | internal class NpsInfo 4 | { 5 | public readonly float Nps; 6 | public readonly float FromTime; 7 | public readonly float ToTime; 8 | 9 | public NpsInfo(float nps, float fromTime, float toTime) 10 | { 11 | Nps = nps; 12 | FromTime = fromTime; 13 | ToTime = toTime; 14 | } 15 | } 16 | } -------------------------------------------------------------------------------- /source/SongChartVisualizer/Plugin.cs: -------------------------------------------------------------------------------- 1 | using IPA; 2 | using IPA.Config; 3 | using IPA.Config.Stores; 4 | using IPA.Logging; 5 | using SiraUtil.Zenject; 6 | using SongChartVisualizer.Installers; 7 | 8 | namespace SongChartVisualizer 9 | { 10 | [Plugin(RuntimeOptions.DynamicInit), NoEnableDisable] 11 | public class Plugin 12 | { 13 | [Init] 14 | public Plugin(Logger logger, Config config, Zenjector zenject) 15 | { 16 | zenject.UseLogger(logger); 17 | zenject.UseMetadataBinder(); 18 | 19 | zenject.Install(Location.App,config.Generated()); 20 | zenject.Install(Location.Menu); 21 | zenject.Install(Location.StandardPlayer | Location.MultiPlayer); 22 | } 23 | } 24 | } -------------------------------------------------------------------------------- /source/SongChartVisualizer/PluginConfig.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Runtime.CompilerServices; 3 | using IPA.Config.Stores; 4 | using IPA.Config.Stores.Attributes; 5 | using IPA.Config.Stores.Converters; 6 | using UnityEngine; 7 | 8 | [assembly: InternalsVisibleTo(GeneratedStore.AssemblyVisibilityTarget)] 9 | namespace SongChartVisualizer 10 | { 11 | internal class PluginConfig 12 | { 13 | public virtual bool EnablePlugin { get; set; } = true; 14 | public virtual bool PeakWarning { get; set; } = true; 15 | 16 | [Ignore] 17 | public virtual Vector3 ChartSize { get; } = new Vector2(105, 65); 18 | 19 | [UseConverter] 20 | public virtual Vector3 ChartStandardLevelPosition { get; set; } = new Vector3(0, -0.4f, 2.25f); 21 | 22 | [UseConverter] 23 | public virtual Vector3 ChartStandardLevelRotation { get; set; } = new Vector3(35, 0, 0); 24 | 25 | [UseConverter] 26 | public virtual Vector3 Chart360LevelPosition { get; set; } = new Vector3(0, 3.5f, 3); 27 | 28 | [UseConverter] 29 | public virtual Vector3 Chart360LevelRotation { get; set; } = new Vector3(-30, 0, 0); 30 | 31 | public virtual bool HasBackground { get; set; } = false; 32 | public virtual float BackgroundOpacity { get; set; } = .05f; 33 | 34 | [UseConverter(typeof(HexColorConverter))] 35 | public virtual Color BackgroundColor { get; set; } = Color.blue; 36 | 37 | [Ignore] 38 | public Color CombinedBackgroundColor => new Color(BackgroundColor.r, BackgroundColor.b, BackgroundColor.b, BackgroundOpacity); 39 | 40 | [UseConverter(typeof(HexColorConverter))] 41 | public Color LineColor { get; set; } = Color.white; 42 | 43 | [UseConverter(typeof(HexColorConverter))] 44 | public Color PointerColor { get; set; } = Color.green; 45 | 46 | public virtual IDisposable ChangeTransaction() => null!; 47 | } 48 | } -------------------------------------------------------------------------------- /source/SongChartVisualizer/Services/ScvAssetLoader.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Linq; 3 | using UnityEngine; 4 | 5 | namespace SongChartVisualizer.Services 6 | { 7 | internal class ScvAssetLoader : IDisposable 8 | { 9 | private Material? _uiNoGlowMaterial; 10 | public Material UINoGlowMaterial => _uiNoGlowMaterial ??= Resources.FindObjectsOfTypeAll().First(x => x.name == "UINoGlow"); 11 | 12 | public void Dispose() 13 | { 14 | _uiNoGlowMaterial = null; 15 | } 16 | } 17 | } -------------------------------------------------------------------------------- /source/SongChartVisualizer/SongChartVisualizer.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | net472 5 | Library 6 | 8 7 | enable 8 | false 9 | ..\Refs 10 | $(LocalRefsDir) 11 | $(MSBuildProjectDirectory)\ 12 | 13 | 14 | 15 | full 16 | 17 | 18 | 19 | pdbonly 20 | 21 | 22 | 23 | 24 | $(BeatSaberDir)\Beat Saber_Data\Managed\BeatSaber.ViewSystem.dll 25 | False 26 | False 27 | 28 | 29 | $(BeatSaberDir)\Beat Saber_Data\Managed\DataModels.dll 30 | False 31 | False 32 | 33 | 34 | $(BeatSaberDir)\Beat Saber_Data\Managed\Tweening.dll 35 | False 36 | False 37 | 38 | 39 | $(BeatSaberDir)\Beat Saber_Data\Managed\Unity.TextMeshPro.dll 40 | False 41 | 42 | 43 | $(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.AssetBundleModule.dll 44 | False 45 | 46 | 47 | $(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll 48 | False 49 | 50 | 51 | $(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UI.dll 52 | False 53 | 54 | 55 | $(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UIModule.dll 56 | False 57 | 58 | 59 | $(BeatSaberDir)\Beat Saber_Data\Managed\Main.dll 60 | False 61 | 62 | 63 | $(BeatSaberDir)\Beat Saber_Data\Managed\BeatmapCore.dll 64 | False 65 | 66 | 67 | $(BeatSaberDir)\Beat Saber_Data\Managed\GameplayCore.dll 68 | false 69 | 70 | 71 | $(BeatSaberDir)\Beat Saber_Data\Managed\HMUI.dll 72 | False 73 | 74 | 75 | $(BeatSaberDir)\Beat Saber_Data\Managed\IPA.Loader.dll 76 | False 77 | 78 | 79 | $(BeatSaberDir)\Plugins\BSML.dll 80 | False 81 | 82 | 83 | $(BeatSaberDir)\Beat Saber_Data\Managed\Zenject.dll 84 | false 85 | 86 | 87 | $(BeatSaberDir)\Beat Saber_Data\Managed\Zenject-usage.dll 88 | false 89 | 90 | 91 | $(BeatSaberDir)\Plugins\SiraUtil.dll 92 | false 93 | 94 | 95 | $(BeatSaberDir)\Beat Saber_Data\Managed\HMLib.dll 96 | false 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | all 113 | build; native; contentfiles; analyzers; buildtransitive 114 | 115 | 116 | 117 | -------------------------------------------------------------------------------- /source/SongChartVisualizer/UI/SettingsControllerManager.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using BeatSaberMarkupLanguage.Settings; 3 | using IPA.Loader; 4 | using SiraUtil.Zenject; 5 | using SongChartVisualizer.UI.ViewControllers; 6 | using Zenject; 7 | 8 | namespace SongChartVisualizer.UI 9 | { 10 | internal sealed class SettingsControllerManager : IInitializable, IDisposable 11 | { 12 | private readonly string _name; 13 | private SettingsController? _settingsHost; 14 | 15 | public SettingsControllerManager(SettingsController settingsHost, UBinder pluginMetadata) 16 | { 17 | _settingsHost = settingsHost; 18 | _name = pluginMetadata.Value.Name; 19 | } 20 | 21 | public void Initialize() 22 | { 23 | BSMLSettings.Instance.AddSettingsMenu($"{_name}", "SongChartVisualizer.UI.Views.settings.bsml", _settingsHost); 24 | } 25 | 26 | public void Dispose() 27 | { 28 | if (_settingsHost == null) 29 | { 30 | return; 31 | } 32 | 33 | BSMLSettings.Instance.RemoveSettingsMenu(_settingsHost); 34 | _settingsHost = null!; 35 | } 36 | } 37 | } -------------------------------------------------------------------------------- /source/SongChartVisualizer/UI/ViewControllers/ChartViewController.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Reflection; 5 | using BeatSaberMarkupLanguage; 6 | using BeatSaberMarkupLanguage.Attributes; 7 | using BeatSaberMarkupLanguage.FloatingScreen; 8 | using BeatSaberMarkupLanguage.ViewControllers; 9 | using HMUI; 10 | using SiraUtil.Logging; 11 | using SongChartVisualizer.Core; 12 | using SongChartVisualizer.Models; 13 | using SongChartVisualizer.Services; 14 | using TMPro; 15 | using Tweening; 16 | using UnityEngine; 17 | using Zenject; 18 | 19 | namespace SongChartVisualizer.UI.ViewControllers 20 | { 21 | [HotReload(RelativePathToLayout = @"../Views/ChartView.bsml")] 22 | [ViewDefinition("SongChartVisualizer.UI.Views.ChartView.bsml")] 23 | internal class ChartViewController : BSMLAutomaticViewController, IInitializable, ITickable, IDisposable 24 | { 25 | private SiraLog _siraLog = null!; 26 | private PluginConfig _config = null!; 27 | private ScvAssetLoader _assetLoader = null!; 28 | 29 | private AudioTimeSyncController _audioTimeSyncController = null!; 30 | private IReadonlyBeatmapData _beatmapData = null!; 31 | private BeatmapKey _beatmapKey; 32 | private TimeTweeningManager _timeTweeningManager = null!; 33 | 34 | private FloatingScreen _floatingScreen = null!; 35 | private WindowGraph _windowGraph = null!; 36 | 37 | private AssetBundle? _assetBundle; 38 | 39 | private List? _npsSections; 40 | private int _currentSectionIdx; 41 | private NpsInfo? _currentSection; 42 | private GameObject _selfCursor = null!; 43 | 44 | private GameObject? _peakWarningGo; 45 | private int _hardestSectionIdx; 46 | private TextMeshProUGUI? _text; 47 | private float _timeTillPeak; 48 | 49 | private bool _shouldNotRunTick; 50 | 51 | [Inject] 52 | internal void Construct(SiraLog siraLog, PluginConfig config, ScvAssetLoader assetLoader, AudioTimeSyncController audioTimeSyncController, 53 | IReadonlyBeatmapData beatmap, BeatmapKey beatmapKey, TimeTweeningManager timeTweeningManager) 54 | { 55 | _timeTweeningManager = timeTweeningManager; 56 | _assetLoader = assetLoader; 57 | _siraLog = siraLog; 58 | _config = config; 59 | _audioTimeSyncController = audioTimeSyncController; 60 | _beatmapData = beatmap; 61 | _beatmapKey = beatmapKey; 62 | 63 | name = $"{nameof(SongChartVisualizer)} View"; 64 | } 65 | 66 | public void Initialize() 67 | { 68 | var is360Level = _beatmapKey.beatmapCharacteristic.requires360Movement; 69 | var pos = is360Level ? _config.Chart360LevelPosition : _config.ChartStandardLevelPosition; 70 | var rot = is360Level 71 | ? Quaternion.Euler(_config.Chart360LevelRotation) 72 | : Quaternion.Euler(_config.ChartStandardLevelRotation); 73 | _floatingScreen = FloatingScreen.CreateFloatingScreen(_config.ChartSize, false, pos, rot, curvatureRadius: 0f, hasBackground: _config.HasBackground); 74 | _floatingScreen.SetRootViewController(this, AnimationType.None); 75 | _floatingScreen.name = nameof(SongChartVisualizer); 76 | 77 | if (_config.HasBackground) 78 | { 79 | var imageView = _floatingScreen.GetComponentInChildren(); 80 | imageView.material = _assetLoader.UINoGlowMaterial; 81 | imageView.color = _config.CombinedBackgroundColor; 82 | 83 | transform.SetParent(imageView.transform); 84 | } 85 | 86 | if (_audioTimeSyncController.songLength < 0) 87 | { 88 | _shouldNotRunTick = true; 89 | return; 90 | } 91 | 92 | // _siraLog.Debug($"There are {_beatmapData.beatmapObjectsData.Count(x => x.beatmapObjectType == BeatmapObjectType.Note)} notes"); 93 | // _siraLog.Debug($"There are {_beatmapData.beatmapLinesData.Count} lines"); 94 | 95 | _npsSections = GetNpsSections(_beatmapData); 96 | #if DEBUG 97 | for (var i = 0; i < _npsSections.Count; i++) 98 | { 99 | var npsInfos = _npsSections[i]; 100 | _siraLog.Debug($"Nps at section {i + 1}: {npsInfos.Nps} (from [{npsInfos.FromTime}] to [{npsInfos.ToTime}])"); 101 | } 102 | #endif 103 | 104 | _siraLog.Debug("Loading assetbundle.."); 105 | var assembly = Assembly.GetExecutingAssembly(); 106 | using (var stream = assembly.GetManifestResourceStream("SongChartVisualizer.UI.linegraph")) 107 | { 108 | _assetBundle = AssetBundle.LoadFromStream(stream); 109 | } 110 | 111 | if (!_assetBundle) 112 | { 113 | _siraLog.Warn("Failed to load AssetBundle! The chart will not work properly.."); 114 | } 115 | else 116 | { 117 | var prefab = _assetBundle.LoadAsset("LineGraph"); 118 | var sprite = _assetBundle.LoadAsset("Circle"); 119 | var go = Instantiate(prefab, transform); 120 | 121 | go.transform.Translate(0.04f, 0, 0); 122 | _windowGraph = go.AddComponent(); 123 | _windowGraph.circleSprite = sprite; 124 | _windowGraph.transform.localScale /= 10; 125 | var npsValues = _npsSections.Select(info => info.Nps).ToList(); 126 | _windowGraph.ShowGraph(npsValues, false, linkColor: _config.LineColor); 127 | 128 | _currentSectionIdx = 0; 129 | _currentSection = _npsSections[_currentSectionIdx]; 130 | 131 | CreateSelfCursor(_config.PointerColor); 132 | 133 | if (_config.PeakWarning) 134 | { 135 | var highestValue = _npsSections.Max(info => info.Nps); 136 | _hardestSectionIdx = _npsSections.FindIndex(info => Math.Abs(info.Nps - highestValue) < 0.001f); 137 | PrepareWarningText(); 138 | 139 | FadeInTextIfNeeded(); 140 | } 141 | } 142 | } 143 | 144 | public void Tick() 145 | { 146 | if (_shouldNotRunTick) 147 | { 148 | return; 149 | } 150 | 151 | if (_audioTimeSyncController.songTime > _currentSection!.ToTime) 152 | { 153 | _currentSectionIdx++; 154 | 155 | if (_currentSectionIdx + 1 >= _npsSections!.Count) 156 | { 157 | _shouldNotRunTick = true; 158 | return; 159 | } 160 | 161 | _currentSection = _npsSections[_currentSectionIdx]; 162 | 163 | if (_config.PeakWarning) 164 | { 165 | FadeInTextIfNeeded(); 166 | } 167 | } 168 | 169 | var dotPos = Vector3.Lerp(_windowGraph.DotObjects[_currentSectionIdx].GetComponent().position, 170 | _windowGraph.DotObjects[_currentSectionIdx + 1].GetComponent().position, 171 | (_audioTimeSyncController.songTime - _currentSection.FromTime) / (_currentSection.ToTime - _currentSection.FromTime)); 172 | dotPos.z -= 0.001f; 173 | _selfCursor.transform.position = dotPos; 174 | 175 | if (_config.PeakWarning && _peakWarningGo!.activeSelf) 176 | { 177 | var timeTillPeakLocal = _currentSection.ToTime - _audioTimeSyncController.songTime; 178 | if (_timeTillPeak - timeTillPeakLocal < 0.05f) 179 | { 180 | return; 181 | } 182 | 183 | _timeTillPeak = timeTillPeakLocal; 184 | 185 | _text!.text = $"You're about to reach the peak difficulty in {_timeTillPeak:F1} seconds!"; 186 | } 187 | } 188 | 189 | public void Dispose() 190 | { 191 | if (_assetBundle != null) 192 | { 193 | _assetBundle.Unload(true); 194 | } 195 | } 196 | 197 | /// 198 | /// Make sure to call this method after the npsSections have been added to the windowGraph. 199 | /// 200 | /// The color of the cursor. 201 | private void CreateSelfCursor(Color cursorColor) 202 | { 203 | _selfCursor = new GameObject("SelfCursor"); 204 | _selfCursor.transform.SetParent(_windowGraph.GraphContainer, false); 205 | 206 | var image = _selfCursor.AddComponent(); 207 | image.sprite = _windowGraph.circleSprite; 208 | image.useSpriteMesh = true; 209 | image.color = cursorColor; 210 | 211 | var rt = _selfCursor.GetComponent(); 212 | rt.sizeDelta = new Vector2(11, 11); 213 | 214 | var dotPos = _windowGraph.DotObjects[_currentSectionIdx].GetComponent().position; 215 | dotPos.z -= 0.001f; 216 | 217 | _selfCursor.transform.position = dotPos; 218 | } 219 | 220 | // ReSharper disable once CognitiveComplexity 221 | private List GetNpsSections(IReadonlyBeatmapData beatmapData) 222 | { 223 | var npsSections = new List(); 224 | 225 | var songDuration = _audioTimeSyncController.songLength; 226 | if (songDuration < 0) 227 | { 228 | return npsSections; 229 | } 230 | 231 | var notes = beatmapData.GetBeatmapDataItems(0) 232 | .Where(noteData => noteData.gameplayType != NoteData.GameplayType.Bomb) 233 | .OrderBy(s => s.time) 234 | .ToList(); 235 | 236 | if (!notes.Any()) 237 | { 238 | return npsSections; 239 | } 240 | 241 | var tempNoteCount = 0; 242 | var startingTime = notes[0].time; 243 | npsSections.Add(new NpsInfo(0, 0, startingTime)); 244 | for (var i = 0; i < notes.Count; ++i) 245 | { 246 | tempNoteCount += 1; 247 | if (i <= 0 || (i % 25 != 0 && i + 1 != notes.Count)) 248 | { 249 | continue; 250 | } 251 | 252 | float nps; 253 | if (tempNoteCount >= 25) 254 | { 255 | nps = tempNoteCount / (notes[i].time - startingTime); 256 | } 257 | else // end of a map or a map with notes.Count < 25 258 | { 259 | // if total notes count < 25 - do the usual way 260 | // if there are more than 25 notes - try to normalize nps with data from tempNoteCount and (25 - tempNoteCount) notes from a section before 261 | nps = notes.Count < 25 262 | ? tempNoteCount / (notes[i].time - notes[0].time) 263 | : 25 / (notes[i].time - notes[i - 25].time); 264 | } 265 | 266 | if (!float.IsInfinity(nps)) 267 | { 268 | npsSections.Add(new NpsInfo(nps, startingTime, notes[i].time)); 269 | } 270 | 271 | tempNoteCount = 0; 272 | startingTime = notes[i].time; 273 | } 274 | 275 | npsSections.Add(new NpsInfo(0, startingTime, songDuration)); 276 | 277 | return npsSections; 278 | } 279 | 280 | private void PrepareWarningText() 281 | { 282 | _peakWarningGo = new GameObject("DiffWarningCanvas"); 283 | var canvas = _peakWarningGo.AddComponent(); 284 | canvas.renderMode = RenderMode.WorldSpace; 285 | 286 | _peakWarningGo.AddComponent().SetRadius(0f); 287 | 288 | var ct = canvas.transform; 289 | ct.position = new Vector3(0, 2.25f, 3.5f); 290 | ct.localScale /= 100; 291 | 292 | if (ct is RectTransform crt) 293 | { 294 | crt.sizeDelta = new Vector2(140, 50); 295 | 296 | _text = BeatSaberUI.CreateText(crt, string.Empty, Vector2.zero); 297 | _text.alignment = TextAlignmentOptions.Center; 298 | _text.fontSize = 16f; 299 | _text.alpha = 0f; 300 | } 301 | 302 | _peakWarningGo.SetActive(false); 303 | 304 | _timeTillPeak = _audioTimeSyncController.songLength; 305 | } 306 | 307 | private void FadeInTextIfNeeded() 308 | { 309 | var oldState = _peakWarningGo!.activeSelf; 310 | var newState = _currentSectionIdx + 1 == _hardestSectionIdx; 311 | if (oldState == newState) 312 | { 313 | return; 314 | } 315 | 316 | _peakWarningGo.SetActive(newState); 317 | if (!oldState && newState) 318 | { 319 | FadeInText(_text!, (_currentSection!.ToTime - _audioTimeSyncController.songTime) * 0.2f); 320 | } 321 | } 322 | 323 | private void FadeInText(TMP_Text text, float t) 324 | { 325 | _timeTweeningManager.AddTween(new FloatTween(0, 1, value => text.alpha = value, t, EaseType.Linear), text); 326 | } 327 | } 328 | } -------------------------------------------------------------------------------- /source/SongChartVisualizer/UI/ViewControllers/SettingsController.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using BeatSaberMarkupLanguage.Attributes; 4 | using UnityEngine; 5 | 6 | namespace SongChartVisualizer.UI.ViewControllers 7 | { 8 | internal class SettingsController 9 | { 10 | private readonly PluginConfig _configuration; 11 | 12 | internal SettingsController(PluginConfig configuration) 13 | { 14 | _configuration = configuration; 15 | } 16 | 17 | private Vector3 _stdPos; 18 | private Vector3 _stdRot; 19 | private Vector3 _noStdPos; 20 | private Vector3 _noStdRot; 21 | 22 | [UIValue("enabled-bool")] 23 | internal bool EnabledValue 24 | { 25 | get => _configuration.EnablePlugin; 26 | set => _configuration.EnablePlugin = value; 27 | } 28 | 29 | [UIValue("peak-warning-bool")] 30 | internal bool PeakWarningValue 31 | { 32 | get => _configuration.PeakWarning; 33 | set => _configuration.PeakWarning = value; 34 | } 35 | 36 | [UIValue("std-panel-x-pos-float")] 37 | internal float StdPanelXPosValue 38 | { 39 | get => _configuration.ChartStandardLevelPosition.x; 40 | set => _stdPos = new Vector3(value, _stdPos.y, _stdPos.z); 41 | } 42 | 43 | [UIValue("std-panel-y-pos-float")] 44 | internal float StdPanelYPosValue 45 | { 46 | get => _configuration.ChartStandardLevelPosition.y; 47 | set => _stdPos = new Vector3(_stdPos.x, value, _stdPos.z); 48 | } 49 | 50 | [UIValue("std-panel-z-pos-float")] 51 | internal float StdPanelZPosValue 52 | { 53 | get => _configuration.ChartStandardLevelPosition.z; 54 | set => _stdPos = new Vector3(_stdPos.x, _stdPos.y, value); 55 | } 56 | 57 | [UIValue("std-panel-x-rot-float")] 58 | internal float StdPanelXRotValue 59 | { 60 | get => _configuration.ChartStandardLevelRotation.x; 61 | set => _stdRot = new Vector3(value, _stdRot.y, _stdRot.z); 62 | } 63 | 64 | [UIValue("std-panel-y-rot-float")] 65 | internal float StdPanelYRotValue 66 | { 67 | get => _configuration.ChartStandardLevelRotation.y; 68 | set => _stdRot = new Vector3(_stdRot.x, value, _stdRot.z); 69 | } 70 | 71 | [UIValue("std-panel-z-rot-float")] 72 | internal float StdPanelZRotValue 73 | { 74 | get => _configuration.ChartStandardLevelRotation.z; 75 | set => _stdRot = new Vector3(_stdRot.x, _stdRot.y, value); 76 | } 77 | 78 | [UIValue("no-std-panel-x-pos-float")] 79 | internal float NoStdPanelXPosValue 80 | { 81 | get => _configuration.Chart360LevelPosition.x; 82 | set => _noStdPos = new Vector3(value, _noStdPos.y, _noStdPos.z); 83 | } 84 | 85 | [UIValue("no-std-panel-y-pos-float")] 86 | internal float NoStdPanelYPosValue 87 | { 88 | get => _configuration.Chart360LevelPosition.y; 89 | set => _noStdPos = new Vector3(_noStdPos.x, value, _noStdPos.z); 90 | } 91 | 92 | [UIValue("no-std-panel-z-pos-float")] 93 | internal float NoStdPanelZPosValue 94 | { 95 | get => _configuration.Chart360LevelPosition.z; 96 | set => _noStdPos = new Vector3(_noStdPos.x, _noStdPos.y, value); 97 | } 98 | 99 | [UIValue("no-std-panel-x-rot-float")] 100 | internal float NoStdPanelXRotValue 101 | { 102 | get => _configuration.Chart360LevelRotation.x; 103 | set => _noStdRot = new Vector3(value, _noStdRot.y, _noStdRot.z); 104 | } 105 | 106 | [UIValue("no-std-panel-y-rot-float")] 107 | internal float NoStdPanelYRotValue 108 | { 109 | get => _configuration.Chart360LevelRotation.y; 110 | set => _noStdRot = new Vector3(_noStdRot.x, value, _noStdRot.z); 111 | } 112 | 113 | [UIValue("no-std-panel-z-rot-float")] 114 | internal float NoStdPanelZRotValue 115 | { 116 | get => _configuration.Chart360LevelRotation.z; 117 | set => _noStdRot = new Vector3(_noStdRot.x, _noStdRot.y, value); 118 | } 119 | 120 | [UIObject("std-pos-x-field")] 121 | internal GameObject StdPosXField = null!; 122 | 123 | [UIObject("std-pos-y-field")] 124 | internal GameObject StdPosYField = null!; 125 | 126 | [UIObject("std-pos-z-field")] 127 | internal GameObject StdPosZField = null!; 128 | 129 | [UIObject("std-rot-x-field")] 130 | internal GameObject StdRotXField = null!; 131 | 132 | [UIObject("std-rot-y-field")] 133 | internal GameObject StdRotYField = null!; 134 | 135 | [UIObject("std-rot-z-field")] 136 | internal GameObject StdRotZField = null!; 137 | 138 | [UIObject("no-std-pos-x-field")] 139 | internal GameObject NoStdPosXField = null!; 140 | 141 | [UIObject("no-std-pos-y-field")] 142 | internal GameObject NoStdPosYField = null!; 143 | 144 | [UIObject("no-std-pos-z-field")] 145 | internal GameObject NoStdPosZField = null!; 146 | 147 | [UIObject("no-std-rot-x-field")] 148 | internal GameObject NoStdRotXField = null!; 149 | 150 | [UIObject("no-std-rot-y-field")] 151 | internal GameObject NoStdRotYField = null!; 152 | 153 | [UIObject("no-std-rot-z-field")] 154 | internal GameObject NoStdRotZField = null!; 155 | 156 | [UIValue("show-background-bool")] 157 | internal bool ShowBackground 158 | { 159 | get => _configuration.HasBackground; 160 | set => _configuration.HasBackground = value; 161 | } 162 | 163 | [UIValue("background-opacity-float")] 164 | internal float BackgroundOpacity 165 | { 166 | get => _configuration.BackgroundOpacity; 167 | set => _configuration.BackgroundOpacity = (float) Math.Round(value, 2); 168 | } 169 | 170 | [UIAction("background-opacity-formatter")] 171 | internal string BackgroundOpacityFormat(float opacity) 172 | { 173 | return $"{(int) (opacity * 100)}%"; 174 | } 175 | 176 | [UIValue("background-color")] 177 | internal Color BackgroundColor 178 | { 179 | get => _configuration.BackgroundColor; 180 | set => _configuration.BackgroundColor = value; 181 | } 182 | 183 | [UIValue("line-color")] 184 | internal Color LineColor 185 | { 186 | get => _configuration.LineColor; 187 | set => _configuration.LineColor = value; 188 | } 189 | 190 | [UIValue("pointer-color")] 191 | internal Color PointerColor 192 | { 193 | get => _configuration.PointerColor; 194 | set => _configuration.PointerColor = value; 195 | } 196 | 197 | [UIAction("#post-parse")] 198 | internal void Setup() 199 | { 200 | var list = new List 201 | { 202 | StdPosXField, 203 | StdPosYField, 204 | StdPosZField, 205 | StdRotXField, 206 | StdRotYField, 207 | StdRotZField, 208 | NoStdPosXField, 209 | NoStdPosYField, 210 | NoStdPosZField, 211 | NoStdRotXField, 212 | NoStdRotYField, 213 | NoStdRotZField 214 | }; 215 | 216 | foreach (var go in list) 217 | { 218 | ResizeValuePicker(go); 219 | } 220 | } 221 | 222 | [UIAction("#apply")] 223 | public void OnApply() 224 | { 225 | using var changeHandle = _configuration.ChangeTransaction(); 226 | _configuration.ChartStandardLevelPosition = _stdPos; 227 | _configuration.ChartStandardLevelRotation = _stdRot; 228 | _configuration.Chart360LevelPosition = _noStdPos; 229 | _configuration.Chart360LevelRotation = _noStdRot; 230 | } 231 | 232 | private static void ResizeValuePicker(GameObject go) 233 | { 234 | if (go == null) 235 | { 236 | return; 237 | } 238 | 239 | var rectPicker = go.transform.Find("ValuePicker")?.GetComponent(); 240 | if (rectPicker != null) 241 | { 242 | rectPicker.sizeDelta = new Vector2(25, rectPicker.sizeDelta.y); 243 | } 244 | } 245 | } 246 | } -------------------------------------------------------------------------------- /source/SongChartVisualizer/UI/Views/ChartView.bsml: -------------------------------------------------------------------------------- 1 |  -------------------------------------------------------------------------------- /source/SongChartVisualizer/UI/Views/settings.bsml: -------------------------------------------------------------------------------- 1 |  3 | 4 | 5 | 6 | 7 | 8 | 9 | 11 | 12 | 13 | 15 | 16 | 17 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 28 | 29 | 30 | 32 | 33 | 34 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 45 | 46 | 47 | 49 | 50 | 51 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 62 | 63 | 64 | 66 | 67 | 68 | 70 | 71 | 72 | 74 | 75 | 77 | 78 | 79 | 80 | -------------------------------------------------------------------------------- /source/SongChartVisualizer/UI/linegraph: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ErisApps/SongChartVisualizer/7fcf0306edf50a6e7aa086fc3099c9df33a1a9c2/source/SongChartVisualizer/UI/linegraph -------------------------------------------------------------------------------- /source/SongChartVisualizer/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "$schema": "https://raw.githubusercontent.com/beat-saber-modding-group/BSIPA-MetadataFileSchema/master/Schema.json", 3 | "id": "SongChartVisualizer", 4 | "name": "SongChartVisualizer", 5 | "description": "Displays an in-game chart with song difficulty information!", 6 | "author": "Eris", 7 | "gameVersion": "1.39.1", 8 | "version": "1.1.11", 9 | "dependsOn": { 10 | "BSIPA": "^4.3.5", 11 | "BeatSaberMarkupLanguage": "^1.12.3", 12 | "SiraUtil": "^3.1.14" 13 | }, 14 | "loadBefore": [ 15 | "BeatSaberPlus" 16 | ], 17 | "conflictsWith": { 18 | "BeatSaberPlus": "*" 19 | }, 20 | "links": { 21 | "project-source": "https://github.com/ErisApps/SongChartVisualizer/" 22 | } 23 | } --------------------------------------------------------------------------------