├── .gitattributes ├── .gitignore ├── .gitmodules ├── Assets ├── Art.meta ├── Art │ ├── Materials.meta │ ├── Materials │ │ ├── Board.meta │ │ ├── Board │ │ │ ├── Black Field.mat │ │ │ ├── Black Field.mat.meta │ │ │ ├── Border.mat │ │ │ ├── Border.mat.meta │ │ │ ├── Spacing.mat │ │ │ ├── Spacing.mat.meta │ │ │ ├── White Field.mat │ │ │ └── White Field.mat.meta │ │ ├── Pieces.meta │ │ ├── Pieces │ │ │ ├── Black Bishop.mat │ │ │ ├── Black Bishop.mat.meta │ │ │ ├── Black King.mat │ │ │ ├── Black King.mat.meta │ │ │ ├── Black Knight.mat │ │ │ ├── Black Knight.mat.meta │ │ │ ├── Black Pawn.mat │ │ │ ├── Black Pawn.mat.meta │ │ │ ├── Black Queen.mat │ │ │ ├── Black Queen.mat.meta │ │ │ ├── Black Rook.mat │ │ │ ├── Black Rook.mat.meta │ │ │ ├── White Bishop.mat │ │ │ ├── White Bishop.mat.meta │ │ │ ├── White King.mat │ │ │ ├── White King.mat.meta │ │ │ ├── White Knight.mat │ │ │ ├── White Knight.mat.meta │ │ │ ├── White Pawn.mat │ │ │ ├── White Pawn.mat.meta │ │ │ ├── White Queen.mat │ │ │ ├── White Queen.mat.meta │ │ │ ├── White Rook.mat │ │ │ └── White Rook.mat.meta │ │ ├── Table.meta │ │ └── Table │ │ │ ├── Wooden floor 07.mat │ │ │ └── Wooden floor 07.mat.meta │ ├── Models.meta │ ├── Models │ │ ├── Bishop.fbx │ │ ├── Bishop.fbx.meta │ │ ├── Board.fbx │ │ ├── Board.fbx.meta │ │ ├── King.fbx │ │ ├── King.fbx.meta │ │ ├── Knight.fbx │ │ ├── Knight.fbx.meta │ │ ├── Pawn.fbx │ │ ├── Pawn.fbx.meta │ │ ├── Queen.fbx │ │ ├── Queen.fbx.meta │ │ ├── Rook.fbx │ │ └── Rook.fbx.meta │ ├── Textures.meta │ └── Textures │ │ ├── Icons.meta │ │ ├── Icons │ │ ├── arrow_left.png │ │ ├── arrow_left.png.meta │ │ ├── arrow_left_stick.png │ │ ├── arrow_left_stick.png.meta │ │ ├── arrow_right.png │ │ ├── arrow_right.png.meta │ │ ├── arrow_right_stick.png │ │ ├── arrow_right_stick.png.meta │ │ ├── icon_blend.png │ │ ├── icon_blend.png.meta │ │ ├── icon_gear.png │ │ ├── icon_gear.png.meta │ │ ├── icon_list.png │ │ ├── icon_list.png.meta │ │ ├── icon_list2.png │ │ ├── icon_list2.png.meta │ │ ├── icon_mute.png │ │ ├── icon_mute.png.meta │ │ ├── icon_pause.png │ │ ├── icon_pause.png.meta │ │ ├── icon_retry.png │ │ ├── icon_retry.png.meta │ │ ├── icon_skip_left.png │ │ ├── icon_skip_left.png.meta │ │ ├── icon_skip_right.png │ │ ├── icon_skip_right.png.meta │ │ ├── icon_volume3.png │ │ └── icon_volume3.png.meta │ │ ├── Promotion Images.meta │ │ ├── Promotion Images │ │ ├── Bishop.PNG │ │ ├── Bishop.PNG.meta │ │ ├── Knight.PNG │ │ ├── Knight.PNG.meta │ │ ├── Queen.PNG │ │ ├── Queen.PNG.meta │ │ ├── Rook.PNG │ │ └── Rook.PNG.meta │ │ ├── Rectangle.PNG │ │ ├── Rectangle.PNG.meta │ │ ├── Wooden floor diffuse.tga │ │ ├── Wooden floor diffuse.tga.meta │ │ ├── Wooden floor normal.tga │ │ ├── Wooden floor normal.tga.meta │ │ ├── marble-01a.png │ │ ├── marble-01a.png.meta │ │ ├── marble-01b.png │ │ └── marble-01b.png.meta ├── PostProcessing.meta ├── PostProcessing │ ├── Editor Resources.meta │ ├── Editor Resources │ │ ├── Monitors.meta │ │ ├── Monitors │ │ │ ├── HistogramCompute.compute │ │ │ ├── HistogramCompute.compute.meta │ │ │ ├── HistogramRender.shader │ │ │ ├── HistogramRender.shader.meta │ │ │ ├── ParadeRender.shader │ │ │ ├── ParadeRender.shader.meta │ │ │ ├── VectorscopeCompute.compute │ │ │ ├── VectorscopeCompute.compute.meta │ │ │ ├── VectorscopeRender.shader │ │ │ ├── VectorscopeRender.shader.meta │ │ │ ├── WaveformCompute.compute │ │ │ ├── WaveformCompute.compute.meta │ │ │ ├── WaveformRender.shader │ │ │ └── WaveformRender.shader.meta │ │ ├── UI.meta │ │ └── UI │ │ │ ├── CurveBackground.shader │ │ │ ├── CurveBackground.shader.meta │ │ │ ├── MotionBlendingIcon.png │ │ │ ├── MotionBlendingIcon.png.meta │ │ │ ├── Trackball.shader │ │ │ └── Trackball.shader.meta │ ├── Editor.meta │ ├── Editor │ │ ├── Attributes.meta │ │ ├── Attributes │ │ │ ├── PostProcessingModelEditorAttribute.cs │ │ │ └── PostProcessingModelEditorAttribute.cs.meta │ │ ├── Models.meta │ │ ├── Models │ │ │ ├── AmbientOcclusionModelEditor.cs │ │ │ ├── AmbientOcclusionModelEditor.cs.meta │ │ │ ├── AntialiasingModelEditor.cs │ │ │ ├── AntialiasingModelEditor.cs.meta │ │ │ ├── BloomModelEditor.cs │ │ │ ├── BloomModelEditor.cs.meta │ │ │ ├── BuiltinDebugViewsEditor.cs │ │ │ ├── BuiltinDebugViewsEditor.cs.meta │ │ │ ├── ChromaticAberrationEditor.cs │ │ │ ├── ChromaticAberrationEditor.cs.meta │ │ │ ├── ColorGradingModelEditor.cs │ │ │ ├── ColorGradingModelEditor.cs.meta │ │ │ ├── DefaultPostFxModelEditor.cs │ │ │ ├── DefaultPostFxModelEditor.cs.meta │ │ │ ├── DepthOfFieldModelEditor.cs │ │ │ ├── DepthOfFieldModelEditor.cs.meta │ │ │ ├── DitheringModelEditor.cs │ │ │ ├── DitheringModelEditor.cs.meta │ │ │ ├── EyeAdaptationModelEditor.cs │ │ │ ├── EyeAdaptationModelEditor.cs.meta │ │ │ ├── FogModelEditor.cs │ │ │ ├── FogModelEditor.cs.meta │ │ │ ├── GrainModelEditor.cs │ │ │ ├── GrainModelEditor.cs.meta │ │ │ ├── MotionBlurModelEditor.cs │ │ │ ├── MotionBlurModelEditor.cs.meta │ │ │ ├── ScreenSpaceReflectionModelEditor.cs │ │ │ ├── ScreenSpaceReflectionModelEditor.cs.meta │ │ │ ├── UserLutModelEditor.cs │ │ │ ├── UserLutModelEditor.cs.meta │ │ │ ├── VignetteModelEditor.cs │ │ │ └── VignetteModelEditor.cs.meta │ │ ├── Monitors.meta │ │ ├── Monitors │ │ │ ├── HistogramMonitor.cs │ │ │ ├── HistogramMonitor.cs.meta │ │ │ ├── ParadeMonitor.cs │ │ │ ├── ParadeMonitor.cs.meta │ │ │ ├── VectorscopeMonitor.cs │ │ │ ├── VectorscopeMonitor.cs.meta │ │ │ ├── WaveformMonitor.cs │ │ │ └── WaveformMonitor.cs.meta │ │ ├── PostProcessingBehaviourEditor.cs │ │ ├── PostProcessingBehaviourEditor.cs.meta │ │ ├── PostProcessingFactory.cs │ │ ├── PostProcessingFactory.cs.meta │ │ ├── PostProcessingInspector.cs │ │ ├── PostProcessingInspector.cs.meta │ │ ├── PostProcessingModelEditor.cs │ │ ├── PostProcessingModelEditor.cs.meta │ │ ├── PostProcessingMonitor.cs │ │ ├── PostProcessingMonitor.cs.meta │ │ ├── PropertyDrawers.meta │ │ ├── PropertyDrawers │ │ │ ├── GetSetDrawer.cs │ │ │ ├── GetSetDrawer.cs.meta │ │ │ ├── MinDrawer.cs │ │ │ ├── MinDrawer.cs.meta │ │ │ ├── TrackballGroupDrawer.cs │ │ │ └── TrackballGroupDrawer.cs.meta │ │ ├── Utils.meta │ │ └── Utils │ │ │ ├── CurveEditor.cs │ │ │ ├── CurveEditor.cs.meta │ │ │ ├── EditorGUIHelper.cs │ │ │ ├── EditorGUIHelper.cs.meta │ │ │ ├── EditorResources.cs │ │ │ ├── EditorResources.cs.meta │ │ │ ├── FxStyles.cs │ │ │ ├── FxStyles.cs.meta │ │ │ ├── ReflectionUtils.cs │ │ │ └── ReflectionUtils.cs.meta │ ├── Resources.meta │ ├── Resources │ │ ├── Bluenoise64.meta │ │ ├── Bluenoise64 │ │ │ ├── COPYING.txt │ │ │ ├── COPYING.txt.meta │ │ │ ├── LDR_LLL1_0.png │ │ │ ├── LDR_LLL1_0.png.meta │ │ │ ├── LDR_LLL1_1.png │ │ │ ├── LDR_LLL1_1.png.meta │ │ │ ├── LDR_LLL1_10.png │ │ │ ├── LDR_LLL1_10.png.meta │ │ │ ├── LDR_LLL1_11.png │ │ │ ├── LDR_LLL1_11.png.meta │ │ │ ├── LDR_LLL1_12.png │ │ │ ├── LDR_LLL1_12.png.meta │ │ │ ├── LDR_LLL1_13.png │ │ │ ├── LDR_LLL1_13.png.meta │ │ │ ├── LDR_LLL1_14.png │ │ │ ├── LDR_LLL1_14.png.meta │ │ │ ├── LDR_LLL1_15.png │ │ │ ├── LDR_LLL1_15.png.meta │ │ │ ├── LDR_LLL1_16.png │ │ │ ├── LDR_LLL1_16.png.meta │ │ │ ├── LDR_LLL1_17.png │ │ │ ├── LDR_LLL1_17.png.meta │ │ │ ├── LDR_LLL1_18.png │ │ │ ├── LDR_LLL1_18.png.meta │ │ │ ├── LDR_LLL1_19.png │ │ │ ├── LDR_LLL1_19.png.meta │ │ │ ├── LDR_LLL1_2.png │ │ │ ├── LDR_LLL1_2.png.meta │ │ │ ├── LDR_LLL1_20.png │ │ │ ├── LDR_LLL1_20.png.meta │ │ │ ├── LDR_LLL1_21.png │ │ │ ├── LDR_LLL1_21.png.meta │ │ │ ├── LDR_LLL1_22.png │ │ │ ├── LDR_LLL1_22.png.meta │ │ │ ├── LDR_LLL1_23.png │ │ │ ├── LDR_LLL1_23.png.meta │ │ │ ├── LDR_LLL1_24.png │ │ │ ├── LDR_LLL1_24.png.meta │ │ │ ├── LDR_LLL1_25.png │ │ │ ├── LDR_LLL1_25.png.meta │ │ │ ├── LDR_LLL1_26.png │ │ │ ├── LDR_LLL1_26.png.meta │ │ │ ├── LDR_LLL1_27.png │ │ │ ├── LDR_LLL1_27.png.meta │ │ │ ├── LDR_LLL1_28.png │ │ │ ├── LDR_LLL1_28.png.meta │ │ │ ├── LDR_LLL1_29.png │ │ │ ├── LDR_LLL1_29.png.meta │ │ │ ├── LDR_LLL1_3.png │ │ │ ├── LDR_LLL1_3.png.meta │ │ │ ├── LDR_LLL1_30.png │ │ │ ├── LDR_LLL1_30.png.meta │ │ │ ├── LDR_LLL1_31.png │ │ │ ├── LDR_LLL1_31.png.meta │ │ │ ├── LDR_LLL1_32.png │ │ │ ├── LDR_LLL1_32.png.meta │ │ │ ├── LDR_LLL1_33.png │ │ │ ├── LDR_LLL1_33.png.meta │ │ │ ├── LDR_LLL1_34.png │ │ │ ├── LDR_LLL1_34.png.meta │ │ │ ├── LDR_LLL1_35.png │ │ │ ├── LDR_LLL1_35.png.meta │ │ │ ├── LDR_LLL1_36.png │ │ │ ├── LDR_LLL1_36.png.meta │ │ │ ├── LDR_LLL1_37.png │ │ │ ├── LDR_LLL1_37.png.meta │ │ │ ├── LDR_LLL1_38.png │ │ │ ├── LDR_LLL1_38.png.meta │ │ │ ├── LDR_LLL1_39.png │ │ │ ├── LDR_LLL1_39.png.meta │ │ │ ├── LDR_LLL1_4.png │ │ │ ├── LDR_LLL1_4.png.meta │ │ │ ├── LDR_LLL1_40.png │ │ │ ├── LDR_LLL1_40.png.meta │ │ │ ├── LDR_LLL1_41.png │ │ │ ├── LDR_LLL1_41.png.meta │ │ │ ├── LDR_LLL1_42.png │ │ │ ├── LDR_LLL1_42.png.meta │ │ │ ├── LDR_LLL1_43.png │ │ │ ├── LDR_LLL1_43.png.meta │ │ │ ├── LDR_LLL1_44.png │ │ │ ├── LDR_LLL1_44.png.meta │ │ │ ├── LDR_LLL1_45.png │ │ │ ├── LDR_LLL1_45.png.meta │ │ │ ├── LDR_LLL1_46.png │ │ │ ├── LDR_LLL1_46.png.meta │ │ │ ├── LDR_LLL1_47.png │ │ │ ├── LDR_LLL1_47.png.meta │ │ │ ├── LDR_LLL1_48.png │ │ │ ├── LDR_LLL1_48.png.meta │ │ │ ├── LDR_LLL1_49.png │ │ │ ├── LDR_LLL1_49.png.meta │ │ │ ├── LDR_LLL1_5.png │ │ │ ├── LDR_LLL1_5.png.meta │ │ │ ├── LDR_LLL1_50.png │ │ │ ├── LDR_LLL1_50.png.meta │ │ │ ├── LDR_LLL1_51.png │ │ │ ├── LDR_LLL1_51.png.meta │ │ │ ├── LDR_LLL1_52.png │ │ │ ├── LDR_LLL1_52.png.meta │ │ │ ├── LDR_LLL1_53.png │ │ │ ├── LDR_LLL1_53.png.meta │ │ │ ├── LDR_LLL1_54.png │ │ │ ├── LDR_LLL1_54.png.meta │ │ │ ├── LDR_LLL1_55.png │ │ │ ├── LDR_LLL1_55.png.meta │ │ │ ├── LDR_LLL1_56.png │ │ │ ├── LDR_LLL1_56.png.meta │ │ │ ├── LDR_LLL1_57.png │ │ │ ├── LDR_LLL1_57.png.meta │ │ │ ├── LDR_LLL1_58.png │ │ │ ├── LDR_LLL1_58.png.meta │ │ │ ├── LDR_LLL1_59.png │ │ │ ├── LDR_LLL1_59.png.meta │ │ │ ├── LDR_LLL1_6.png │ │ │ ├── LDR_LLL1_6.png.meta │ │ │ ├── LDR_LLL1_60.png │ │ │ ├── LDR_LLL1_60.png.meta │ │ │ ├── LDR_LLL1_61.png │ │ │ ├── LDR_LLL1_61.png.meta │ │ │ ├── LDR_LLL1_62.png │ │ │ ├── LDR_LLL1_62.png.meta │ │ │ ├── LDR_LLL1_63.png │ │ │ ├── LDR_LLL1_63.png.meta │ │ │ ├── LDR_LLL1_7.png │ │ │ ├── LDR_LLL1_7.png.meta │ │ │ ├── LDR_LLL1_8.png │ │ │ ├── LDR_LLL1_8.png.meta │ │ │ ├── LDR_LLL1_9.png │ │ │ ├── LDR_LLL1_9.png.meta │ │ │ ├── LICENSE.txt │ │ │ └── LICENSE.txt.meta │ │ ├── Shaders.meta │ │ └── Shaders │ │ │ ├── ACES.cginc │ │ │ ├── ACES.cginc.meta │ │ │ ├── AmbientOcclusion.cginc │ │ │ ├── AmbientOcclusion.cginc.meta │ │ │ ├── AmbientOcclusion.shader │ │ │ ├── AmbientOcclusion.shader.meta │ │ │ ├── Blit.shader │ │ │ ├── Blit.shader.meta │ │ │ ├── Bloom.cginc │ │ │ ├── Bloom.cginc.meta │ │ │ ├── Bloom.shader │ │ │ ├── Bloom.shader.meta │ │ │ ├── BuiltinDebugViews.shader │ │ │ ├── BuiltinDebugViews.shader.meta │ │ │ ├── ColorGrading.cginc │ │ │ ├── ColorGrading.cginc.meta │ │ │ ├── Common.cginc │ │ │ ├── Common.cginc.meta │ │ │ ├── DepthOfField.cginc │ │ │ ├── DepthOfField.cginc.meta │ │ │ ├── DepthOfField.shader │ │ │ ├── DepthOfField.shader.meta │ │ │ ├── DiskKernels.cginc │ │ │ ├── DiskKernels.cginc.meta │ │ │ ├── EyeAdaptation.cginc │ │ │ ├── EyeAdaptation.cginc.meta │ │ │ ├── EyeAdaptation.shader │ │ │ ├── EyeAdaptation.shader.meta │ │ │ ├── EyeHistogram.compute │ │ │ ├── EyeHistogram.compute.meta │ │ │ ├── FXAA.shader │ │ │ ├── FXAA.shader.meta │ │ │ ├── FXAA3.cginc │ │ │ ├── FXAA3.cginc.meta │ │ │ ├── Fog.shader │ │ │ ├── Fog.shader.meta │ │ │ ├── GrainGen.shader │ │ │ ├── GrainGen.shader.meta │ │ │ ├── LutGen.shader │ │ │ ├── LutGen.shader.meta │ │ │ ├── MotionBlur.cginc │ │ │ ├── MotionBlur.cginc.meta │ │ │ ├── MotionBlur.shader │ │ │ ├── MotionBlur.shader.meta │ │ │ ├── ScreenSpaceRaytrace.cginc │ │ │ ├── ScreenSpaceRaytrace.cginc.meta │ │ │ ├── ScreenSpaceReflection.shader │ │ │ ├── ScreenSpaceReflection.shader.meta │ │ │ ├── TAA.cginc │ │ │ ├── TAA.cginc.meta │ │ │ ├── TAA.shader │ │ │ ├── TAA.shader.meta │ │ │ ├── Tonemapping.cginc │ │ │ ├── Tonemapping.cginc.meta │ │ │ ├── Uber.shader │ │ │ ├── Uber.shader.meta │ │ │ ├── UberSecondPass.cginc │ │ │ └── UberSecondPass.cginc.meta │ ├── Runtime.meta │ ├── Runtime │ │ ├── Attributes.meta │ │ ├── Attributes │ │ │ ├── GetSetAttribute.cs │ │ │ ├── GetSetAttribute.cs.meta │ │ │ ├── MinAttribute.cs │ │ │ ├── MinAttribute.cs.meta │ │ │ ├── TrackballAttribute.cs │ │ │ ├── TrackballAttribute.cs.meta │ │ │ ├── TrackballGroupAttribute.cs │ │ │ └── TrackballGroupAttribute.cs.meta │ │ ├── Components.meta │ │ ├── Components │ │ │ ├── AmbientOcclusionComponent.cs │ │ │ ├── AmbientOcclusionComponent.cs.meta │ │ │ ├── BloomComponent.cs │ │ │ ├── BloomComponent.cs.meta │ │ │ ├── BuiltinDebugViewsComponent.cs │ │ │ ├── BuiltinDebugViewsComponent.cs.meta │ │ │ ├── ChromaticAberrationComponent.cs │ │ │ ├── ChromaticAberrationComponent.cs.meta │ │ │ ├── ColorGradingComponent.cs │ │ │ ├── ColorGradingComponent.cs.meta │ │ │ ├── DepthOfFieldComponent.cs │ │ │ ├── DepthOfFieldComponent.cs.meta │ │ │ ├── DitheringComponent.cs │ │ │ ├── DitheringComponent.cs.meta │ │ │ ├── EyeAdaptationComponent.cs │ │ │ ├── EyeAdaptationComponent.cs.meta │ │ │ ├── FogComponent.cs │ │ │ ├── FogComponent.cs.meta │ │ │ ├── FxaaComponent.cs │ │ │ ├── FxaaComponent.cs.meta │ │ │ ├── GrainComponent.cs │ │ │ ├── GrainComponent.cs.meta │ │ │ ├── MotionBlurComponent.cs │ │ │ ├── MotionBlurComponent.cs.meta │ │ │ ├── ScreenSpaceReflectionComponent.cs │ │ │ ├── ScreenSpaceReflectionComponent.cs.meta │ │ │ ├── TaaComponent.cs │ │ │ ├── TaaComponent.cs.meta │ │ │ ├── UserLutComponent.cs │ │ │ ├── UserLutComponent.cs.meta │ │ │ ├── VignetteComponent.cs │ │ │ └── VignetteComponent.cs.meta │ │ ├── Models.meta │ │ ├── Models │ │ │ ├── AmbientOcclusionModel.cs │ │ │ ├── AmbientOcclusionModel.cs.meta │ │ │ ├── AntialiasingModel.cs │ │ │ ├── AntialiasingModel.cs.meta │ │ │ ├── BloomModel.cs │ │ │ ├── BloomModel.cs.meta │ │ │ ├── BuiltinDebugViewsModel.cs │ │ │ ├── BuiltinDebugViewsModel.cs.meta │ │ │ ├── ChromaticAberrationModel.cs │ │ │ ├── ChromaticAberrationModel.cs.meta │ │ │ ├── ColorGradingModel.cs │ │ │ ├── ColorGradingModel.cs.meta │ │ │ ├── DepthOfFieldModel.cs │ │ │ ├── DepthOfFieldModel.cs.meta │ │ │ ├── DitheringModel.cs │ │ │ ├── DitheringModel.cs.meta │ │ │ ├── EyeAdaptationModel.cs │ │ │ ├── EyeAdaptationModel.cs.meta │ │ │ ├── FogModel.cs │ │ │ ├── FogModel.cs.meta │ │ │ ├── GrainModel.cs │ │ │ ├── GrainModel.cs.meta │ │ │ ├── MotionBlurModel.cs │ │ │ ├── MotionBlurModel.cs.meta │ │ │ ├── ScreenSpaceReflectionModel.cs │ │ │ ├── ScreenSpaceReflectionModel.cs.meta │ │ │ ├── UserLutModel.cs │ │ │ ├── UserLutModel.cs.meta │ │ │ ├── VignetteModel.cs │ │ │ └── VignetteModel.cs.meta │ │ ├── PostProcessingBehaviour.cs │ │ ├── PostProcessingBehaviour.cs.meta │ │ ├── PostProcessingComponent.cs │ │ ├── PostProcessingComponent.cs.meta │ │ ├── PostProcessingContext.cs │ │ ├── PostProcessingContext.cs.meta │ │ ├── PostProcessingModel.cs │ │ ├── PostProcessingModel.cs.meta │ │ ├── PostProcessingProfile.cs │ │ ├── PostProcessingProfile.cs.meta │ │ ├── Utils.meta │ │ └── Utils │ │ │ ├── ColorGradingCurve.cs │ │ │ ├── ColorGradingCurve.cs.meta │ │ │ ├── GraphicsUtils.cs │ │ │ ├── GraphicsUtils.cs.meta │ │ │ ├── MaterialFactory.cs │ │ │ ├── MaterialFactory.cs.meta │ │ │ ├── RenderTextureFactory.cs │ │ │ └── RenderTextureFactory.cs.meta │ ├── Textures.meta │ ├── Textures │ │ ├── LUTs.meta │ │ ├── LUTs │ │ │ ├── NeutralLUT_16.png │ │ │ ├── NeutralLUT_16.png.meta │ │ │ ├── NeutralLUT_32.png │ │ │ └── NeutralLUT_32.png.meta │ │ ├── Lens Dirt.meta │ │ ├── Lens Dirt │ │ │ ├── LensDirt00.png │ │ │ ├── LensDirt00.png.meta │ │ │ ├── LensDirt01.png │ │ │ ├── LensDirt01.png.meta │ │ │ ├── LensDirt02.png │ │ │ ├── LensDirt02.png.meta │ │ │ ├── LensDirt03.png │ │ │ └── LensDirt03.png.meta │ │ ├── Spectral LUTs.meta │ │ └── Spectral LUTs │ │ │ ├── SpectralLut_BlueRed.tga │ │ │ ├── SpectralLut_BlueRed.tga.meta │ │ │ ├── SpectralLut_GreenPurple.tga │ │ │ ├── SpectralLut_GreenPurple.tga.meta │ │ │ ├── SpectralLut_PurpleGreen.tga │ │ │ ├── SpectralLut_PurpleGreen.tga.meta │ │ │ ├── SpectralLut_RedBlue.tga │ │ │ └── SpectralLut_RedBlue.tga.meta │ ├── Utilities.meta │ └── Utilities │ │ ├── CustomMotionTexture.meta │ │ └── CustomMotionTexture │ │ ├── CustomMotionVectorDebugProfile.asset │ │ ├── CustomMotionVectorDebugProfile.asset.meta │ │ ├── ExampleScene.unity │ │ ├── ExampleScene.unity.meta │ │ ├── ExampleWheelController.cs │ │ ├── ExampleWheelController.cs.meta │ │ ├── Materials.meta │ │ ├── Materials │ │ ├── DebugMotionVectors.mat │ │ ├── DebugMotionVectors.mat.meta │ │ ├── DebugQuad.mat │ │ ├── DebugQuad.mat.meta │ │ ├── UVChecker.mat │ │ ├── UVChecker.mat.meta │ │ ├── WheelMotionVectors.mat │ │ └── WheelMotionVectors.mat.meta │ │ ├── Models.meta │ │ ├── Models │ │ ├── WheelMovecs.FBX │ │ └── WheelMovecs.FBX.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ ├── CustomMotionVectorTexture.shader │ │ └── CustomMotionVectorTexture.shader.meta │ │ ├── Textures.meta │ │ └── Textures │ │ ├── DebugMotionVectors.png │ │ ├── DebugMotionVectors.png.meta │ │ ├── UVChecker.png │ │ ├── UVChecker.png.meta │ │ ├── WheelMotionVectors.png │ │ └── WheelMotionVectors.png.meta ├── Prefabs.meta ├── Prefabs │ ├── Board.prefab │ ├── Board.prefab.meta │ ├── Debug.meta │ ├── Debug │ │ ├── DebugView.prefab │ │ └── DebugView.prefab.meta │ ├── FullMoveUI.prefab │ ├── FullMoveUI.prefab.meta │ ├── GameManager.prefab │ ├── GameManager.prefab.meta │ ├── Main Camera.prefab │ ├── Main Camera.prefab.meta │ ├── UI.prefab │ └── UI.prefab.meta ├── Resources.meta ├── Resources │ ├── BillingMode.json │ ├── BillingMode.json.meta │ ├── PieceSets.meta │ └── PieceSets │ │ ├── Marble.meta │ │ └── Marble │ │ ├── Black Bishop.prefab │ │ ├── Black Bishop.prefab.meta │ │ ├── Black King.prefab │ │ ├── Black King.prefab.meta │ │ ├── Black Knight.prefab │ │ ├── Black Knight.prefab.meta │ │ ├── Black Pawn.prefab │ │ ├── Black Pawn.prefab.meta │ │ ├── Black Queen.prefab │ │ ├── Black Queen.prefab.meta │ │ ├── Black Rook.prefab │ │ ├── Black Rook.prefab.meta │ │ ├── White Bishop.prefab │ │ ├── White Bishop.prefab.meta │ │ ├── White King.prefab │ │ ├── White King.prefab.meta │ │ ├── White Knight.prefab │ │ ├── White Knight.prefab.meta │ │ ├── White Pawn.prefab │ │ ├── White Pawn.prefab.meta │ │ ├── White Queen.prefab │ │ ├── White Queen.prefab.meta │ │ ├── White Rook.prefab │ │ └── White Rook.prefab.meta ├── Scenes.meta ├── Scenes │ ├── Board.meta │ ├── Board.unity │ ├── Board.unity.meta │ └── Board │ │ ├── BoardPPP.asset │ │ └── BoardPPP.asset.meta ├── Scripts.meta ├── Scripts │ ├── Editor.meta │ ├── Editor │ │ ├── FindMissingScriptsRecursively.cs │ │ └── FindMissingScriptsRecursively.cs.meta │ ├── Game.meta │ ├── Game │ │ ├── BoardManager.cs │ │ ├── BoardManager.cs.meta │ │ ├── FullMoveUI.cs │ │ ├── FullMoveUI.cs.meta │ │ ├── GameManager.cs │ │ ├── GameManager.cs.meta │ │ ├── IUCIEngine.cs │ │ ├── IUCIEngine.cs.meta │ │ ├── MockUCIEngine.cs │ │ ├── MockUCIEngine.cs.meta │ │ ├── MultiplayerSystem.cs │ │ ├── MultiplayerSystem.cs.meta │ │ ├── UIManager.cs │ │ ├── UIManager.cs.meta │ │ ├── VisualPiece.cs │ │ └── VisualPiece.cs.meta │ ├── MonoBehaviourSingleton.cs │ ├── MonoBehaviourSingleton.cs.meta │ ├── UnityChessDebug.cs │ ├── UnityChessDebug.cs.meta │ └── UnityChessLib.meta ├── StreamingAssets.meta └── StreamingAssets │ ├── UCIEngines.meta │ └── UCIEngines │ ├── pigeon-1.5.1.meta │ └── pigeon-1.5.1 │ ├── LICENSE.txt │ ├── LICENSE.txt.meta │ ├── pigeon-1.5.1.exe │ └── pigeon-1.5.1.exe.meta ├── LICENSE ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset ├── XRSettings.asset └── boot.config ├── README.md ├── UnityChess.gif └── packages ├── manifest.json └── packages-lock.json /.gitignore: -------------------------------------------------------------------------------- 1 | /[Ll]ibrary/ 2 | /[Tt]emp/ 3 | /[Oo]bj/ 4 | /[Bb]uild/ 5 | /[Bb]uilds/ 6 | /Assets/AssetStoreTools/ 7 | /Assets/Import/ 8 | /Assets/Plugins/ 9 | 10 | # Autogenerated VS/MD solution and project files 11 | ExportedObj/ 12 | *.csproj 13 | *.unityproj 14 | *.sln 15 | *.suo 16 | *.tmp 17 | *.user 18 | *.userprefs 19 | *.pidb 20 | *.booproj 21 | *.svd 22 | 23 | 24 | # Unity3D generated meta files 25 | *.pidb.meta 26 | 27 | # Unity3D Generated File On Crash Reports 28 | sysinfo.txt 29 | 30 | # Builds 31 | *.apk 32 | *.unitypackage 33 | 34 | # ========================= 35 | # Operating System Files 36 | # ========================= 37 | 38 | # OSX 39 | # ========================= 40 | 41 | .DS_Store 42 | .AppleDouble 43 | .LSOverride 44 | 45 | # Thumbnails 46 | ._* 47 | 48 | # Files that might appear in the root of a volume 49 | .DocumentRevisions-V100 50 | .fseventsd 51 | .Spotlight-V100 52 | .TemporaryItems 53 | .Trashes 54 | .VolumeIcon.icns 55 | 56 | # Directories potentially created on remote AFP share 57 | .AppleDB 58 | .AppleDesktop 59 | Network Trash Folder 60 | Temporary Items 61 | .apdisk 62 | 63 | # Windows 64 | # ========================= 65 | 66 | # Windows image file caches 67 | Thumbs.db 68 | ehthumbs.db 69 | 70 | # Folder config file 71 | Desktop.ini 72 | 73 | # Recycle Bin used on file shares 74 | $RECYCLE.BIN/ 75 | 76 | # Windows Installer files 77 | *.cab 78 | *.msi 79 | *.msm 80 | *.msp 81 | 82 | # Windows shortcuts 83 | *.lnk 84 | 85 | # Other 86 | .idea/ 87 | Logs/ 88 | UserSettings/* 89 | UnityChess\.Test/obj/ 90 | UnityChess\.Test/bin/Debug/ 91 | UnityChess\.Test/bin/ 92 | UnityChess\.Test/UnityChessLib/obj/ 93 | UnityChess\.Test/UnityChessLib/bin/Debug/ 94 | UnityChess\.Test/UnityChessLib/bin/ 95 | *.DotSettings 96 | 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 07ae0fb2a80c60e4b852405184ae0d22 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor Resources.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 83715878d3a8db441aa5636641db69a3 3 | folderAsset: yes 4 | timeCreated: 1476176392 5 | licenseType: Store 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor Resources/Monitors.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e7358848dd8737c459f4636f1c075835 3 | folderAsset: yes 4 | timeCreated: 1460361782 5 | licenseType: Store 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor Resources/Monitors/HistogramCompute.compute.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 51b7e4b4448c98f4a849081110fd6212 3 | timeCreated: 1459956391 4 | licenseType: Store 5 | ComputeShaderImporter: 6 | currentAPIMask: 4 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor Resources/Monitors/HistogramRender.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 965efa32cf2345647a1c987546e08f86 3 | timeCreated: 1459956391 4 | licenseType: Store 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor Resources/Monitors/ParadeRender.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5ae1bfc1dd20ac04e8b74aa0f2f12eea 3 | timeCreated: 1459956391 4 | licenseType: Store 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor Resources/Monitors/VectorscopeCompute.compute: -------------------------------------------------------------------------------- 1 | #include "UnityCG.cginc" 2 | 3 | RWStructuredBuffer _Vectorscope; 4 | Texture2D _Source; 5 | 6 | CBUFFER_START (Params) 7 | uint _IsLinear; 8 | float4 _Res; 9 | CBUFFER_END 10 | 11 | #define GROUP_SIZE 32 12 | 13 | float3 RgbToYUV(float3 c) 14 | { 15 | float Y = 0.299 * c.r + 0.587 * c.g + 0.114 * c.b; 16 | float U = -0.169 * c.r - 0.331 * c.g + 0.500 * c.b; 17 | float V = 0.500 * c.r - 0.419 * c.g - 0.081 * c.b; 18 | return float3(Y, U, V); 19 | } 20 | 21 | #pragma kernel KVectorscope 22 | [numthreads(GROUP_SIZE,GROUP_SIZE,1)] 23 | void KVectorscope(uint2 dispatchThreadId : SV_DispatchThreadID) 24 | { 25 | if (dispatchThreadId.x < (uint)_Res.x && dispatchThreadId.y < (uint)_Res.y) 26 | { 27 | float3 color = saturate(_Source[dispatchThreadId].xyz); 28 | if (_IsLinear > 0) 29 | color = LinearToGammaSpace(color); 30 | 31 | float3 yuv = RgbToYUV(color); 32 | 33 | if (length(yuv.yz) > 0.49) 34 | yuv.yz = normalize(yuv.yz) * 0.49; 35 | 36 | yuv.yz += (0.5).xx; 37 | uint u = (uint)floor(yuv.y * _Res.x); 38 | uint v = (uint)floor(yuv.z * _Res.y); 39 | InterlockedAdd(_Vectorscope[v * _Res.x + u], 1); 40 | } 41 | } 42 | 43 | #pragma kernel KVectorscopeClear 44 | [numthreads(GROUP_SIZE,GROUP_SIZE,1)] 45 | void KVectorscopeClear(uint2 dispatchThreadId : SV_DispatchThreadID) 46 | { 47 | if (dispatchThreadId.x < (uint)_Res.x && dispatchThreadId.y < (uint)_Res.y) 48 | _Vectorscope[dispatchThreadId.y * _Res.x + dispatchThreadId.x] = 0u; 49 | } 50 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor Resources/Monitors/VectorscopeCompute.compute.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 45de9ff58691e934c9810dc23de2ba50 3 | timeCreated: 1459956391 4 | licenseType: Store 5 | ComputeShaderImporter: 6 | currentAPIMask: 4 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor Resources/Monitors/VectorscopeRender.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1c4298cd35ef7834e892898e49d61ecd 3 | timeCreated: 1461756159 4 | licenseType: Store 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor Resources/Monitors/WaveformCompute.compute: -------------------------------------------------------------------------------- 1 | #include "UnityCG.cginc" 2 | 3 | RWStructuredBuffer _Waveform; 4 | Texture2D _Source; 5 | 6 | CBUFFER_START (Params) 7 | uint _IsLinear; 8 | uint4 _Channels; 9 | CBUFFER_END 10 | 11 | #define COLUMNS 384 12 | 13 | #pragma kernel KWaveform 14 | [numthreads(1,COLUMNS,1)] 15 | void KWaveform(uint2 dispatchThreadId : SV_DispatchThreadID) 16 | { 17 | // We want a gamma corrected colors 18 | float3 color = _Source[dispatchThreadId].rgb; 19 | if (_IsLinear > 0u) 20 | color = LinearToGammaSpace(color); 21 | 22 | color = saturate(color); 23 | 24 | // Convert color & luminance to histogram bins 25 | const float kColumnsMinusOne = COLUMNS - 1.0; 26 | uint3 idx_c = (uint3)(round(color * kColumnsMinusOne)); 27 | uint idx_l = (uint)(round(dot(color.rgb, float3(0.2126, 0.7152, 0.0722)) * kColumnsMinusOne)); 28 | 29 | // A lot of atomic operations will be skipped so there's no need to over-think this one. 30 | uint j = dispatchThreadId.x * COLUMNS; 31 | if (_Channels.x > 0u && idx_c.x > 0u) InterlockedAdd(_Waveform[j + idx_c.x].x, 1u); // Red 32 | if (_Channels.y > 0u && idx_c.y > 0u) InterlockedAdd(_Waveform[j + idx_c.y].y, 1u); // Green 33 | if (_Channels.z > 0u && idx_c.z > 0u) InterlockedAdd(_Waveform[j + idx_c.z].z, 1u); // Blue 34 | if (_Channels.w > 0u) InterlockedAdd(_Waveform[j + idx_l].w, 1u); // Luminance 35 | } 36 | 37 | #pragma kernel KWaveformClear 38 | [numthreads(1, COLUMNS, 1)] 39 | void KWaveformClear(uint2 dispatchThreadId : SV_DispatchThreadID) 40 | { 41 | _Waveform[dispatchThreadId.x * COLUMNS + dispatchThreadId.y] = uint4(0u, 0u, 0u, 0u); 42 | } 43 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor Resources/Monitors/WaveformCompute.compute.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9d9b886f7a8fe7b4baf56624c42e3420 3 | timeCreated: 1459956392 4 | licenseType: Store 5 | ComputeShaderImporter: 6 | currentAPIMask: 4 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor Resources/Monitors/WaveformRender.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8b3e43c50424ab2428a9c172843bc66d 3 | timeCreated: 1459956391 4 | licenseType: Store 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor Resources/UI.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: df37d60cc69b7b04d9705a74938179e7 3 | folderAsset: yes 4 | timeCreated: 1460627771 5 | licenseType: Store 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor Resources/UI/CurveBackground.shader: -------------------------------------------------------------------------------- 1 | Shader "Hidden/Post FX/UI/Curve Background" 2 | { 3 | CGINCLUDE 4 | 5 | #pragma target 3.0 6 | #include "UnityCG.cginc" 7 | 8 | float _DisabledState; 9 | 10 | float3 HsvToRgb(float3 c) 11 | { 12 | float4 K = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); 13 | float3 p = abs(frac(c.xxx + K.xyz) * 6.0 - K.www); 14 | return c.z * lerp(K.xxx, saturate(p - K.xxx), c.y); 15 | } 16 | 17 | float4 FragHue(v2f_img i) : SV_Target 18 | { 19 | float3 hsv = HsvToRgb(float3(i.uv.x, 1.0, 0.2)); 20 | float4 color = float4((0.0).xxx, 1.0); 21 | color.rgb = lerp(color.rgb, hsv, smoothstep(0.5, 1.1, 1.0 - i.uv.y)) + lerp(color.rgb, hsv, smoothstep(0.5, 1.1, i.uv.y)); 22 | color.rgb += (0.15).xxx; 23 | return float4(color.rgb, color.a * _DisabledState); 24 | } 25 | 26 | float4 FragSat(v2f_img i) : SV_Target 27 | { 28 | float4 color = float4((0.0).xxx, 1.0); 29 | float sat = i.uv.x / 2; 30 | color.rgb += lerp(color.rgb, (sat).xxx, smoothstep(0.5, 1.2, 1.0 - i.uv.y)) + lerp(color.rgb, (sat).xxx, smoothstep(0.5, 1.2, i.uv.y)); 31 | color.rgb += (0.15).xxx; 32 | return float4(color.rgb, color.a * _DisabledState); 33 | } 34 | 35 | ENDCG 36 | 37 | SubShader 38 | { 39 | Cull Off ZWrite Off ZTest Always 40 | 41 | // (0) Hue 42 | Pass 43 | { 44 | CGPROGRAM 45 | 46 | #pragma vertex vert_img 47 | #pragma fragment FragHue 48 | 49 | ENDCG 50 | } 51 | 52 | // (1) Sat/lum 53 | Pass 54 | { 55 | CGPROGRAM 56 | 57 | #pragma vertex vert_img 58 | #pragma fragment FragSat 59 | 60 | ENDCG 61 | } 62 | } 63 | } 64 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor Resources/UI/CurveBackground.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b1b2bfb2897659e45983f0c3e7dda2c8 3 | timeCreated: 1460970196 4 | licenseType: Store 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor Resources/UI/MotionBlendingIcon.png: -------------------------------------------------------------------------------- 1 | version https://git-lfs.github.com/spec/v1 2 | oid sha256:a1c27edb25c4c39a99970a9d20b58709863c5ee0557dfb6c6b2a4be16f05217a 3 | size 8135 4 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor Resources/UI/MotionBlendingIcon.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c0fa58091049bd24394fa15b0b6d4c5a 3 | timeCreated: 1468326774 4 | licenseType: Store 5 | TextureImporter: 6 | fileIDToRecycleName: {} 7 | serializedVersion: 2 8 | mipmaps: 9 | mipMapMode: 0 10 | enableMipMap: 0 11 | linearTexture: 1 12 | correctGamma: 0 13 | fadeOut: 0 14 | borderMipMap: 0 15 | mipMapFadeDistanceStart: 1 16 | mipMapFadeDistanceEnd: 3 17 | bumpmap: 18 | convertToNormalMap: 0 19 | externalNormalMap: 0 20 | heightScale: 0.25 21 | normalMapFilter: 0 22 | isReadable: 0 23 | grayScaleToAlpha: 0 24 | generateCubemap: 0 25 | cubemapConvolution: 0 26 | cubemapConvolutionSteps: 7 27 | cubemapConvolutionExponent: 1.5 28 | seamlessCubemap: 0 29 | textureFormat: -1 30 | maxTextureSize: 2048 31 | textureSettings: 32 | filterMode: -1 33 | aniso: 1 34 | mipBias: -1 35 | wrapMode: 1 36 | nPOTScale: 0 37 | lightmap: 0 38 | rGBM: 0 39 | compressionQuality: 50 40 | allowsAlphaSplitting: 0 41 | spriteMode: 0 42 | spriteExtrude: 1 43 | spriteMeshType: 1 44 | alignment: 0 45 | spritePivot: {x: 0.5, y: 0.5} 46 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 47 | spritePixelsToUnits: 100 48 | alphaIsTransparency: 1 49 | spriteTessellationDetail: -1 50 | textureType: 2 51 | buildTargetSettings: [] 52 | spriteSheet: 53 | serializedVersion: 2 54 | sprites: [] 55 | outline: [] 56 | spritePackingTag: 57 | userData: 58 | assetBundleName: 59 | assetBundleVariant: 60 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor Resources/UI/Trackball.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4bf49309c7ab9eb42a86774d2c09b4fa 3 | timeCreated: 1460627788 4 | licenseType: Store 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e0e418747b892364db5c5f4451e67ede 3 | folderAsset: yes 4 | timeCreated: 1466586258 5 | licenseType: Store 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Attributes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cc5c690f549b4704eb992a9be781554d 3 | folderAsset: yes 4 | timeCreated: 1466769698 5 | licenseType: Store 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.PostProcessing 4 | { 5 | public class PostProcessingModelEditorAttribute : Attribute 6 | { 7 | public readonly Type type; 8 | public readonly bool alwaysEnabled; 9 | 10 | public PostProcessingModelEditorAttribute(Type type, bool alwaysEnabled = false) 11 | { 12 | this.type = type; 13 | this.alwaysEnabled = alwaysEnabled; 14 | } 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c21938aa988055347a2271f03a3e731e 3 | timeCreated: 1466769734 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Models.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d5341d31985da604db4b100f174142ad 3 | folderAsset: yes 4 | timeCreated: 1466769808 5 | licenseType: Store 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9fcb710e23a5a0546a3b8b0ca28c1720 3 | timeCreated: 1467190133 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Models/AntialiasingModelEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2451939fe695c1a408ba688219837667 3 | timeCreated: 1467190133 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Models/BloomModelEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a95f3f10e7e437c49ade656f531b30d2 3 | timeCreated: 1467190133 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 760ffebbef2ed644c87940a699eb7fe6 3 | timeCreated: 1468237035 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine.PostProcessing; 2 | 3 | namespace UnityEditor.PostProcessing 4 | { 5 | [PostProcessingModelEditor(typeof(ChromaticAberrationModel))] 6 | public class ChromaticaAberrationModelEditor : DefaultPostFxModelEditor 7 | { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8a713f71a0169794a915a081f6242f60 3 | timeCreated: 1467190133 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Models/ColorGradingModelEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c3e3bce1d5c900d4fa7aa0f2b21814cf 3 | timeCreated: 1467190133 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Models/DefaultPostFxModelEditor.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace UnityEditor.PostProcessing 4 | { 5 | public class DefaultPostFxModelEditor : PostProcessingModelEditor 6 | { 7 | List m_Properties = new List(); 8 | 9 | public override void OnEnable() 10 | { 11 | var iter = m_SettingsProperty.Copy().GetEnumerator(); 12 | while (iter.MoveNext()) 13 | m_Properties.Add(((SerializedProperty)iter.Current).Copy()); 14 | } 15 | 16 | public override void OnInspectorGUI() 17 | { 18 | foreach (var property in m_Properties) 19 | EditorGUILayout.PropertyField(property); 20 | } 21 | } 22 | } 23 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Models/DefaultPostFxModelEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c15016a7fef58974f91a6a4d6b132d94 3 | timeCreated: 1467190133 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Models/DepthOfFieldModelEditor.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine.PostProcessing; 2 | 3 | namespace UnityEditor.PostProcessing 4 | { 5 | using Settings = DepthOfFieldModel.Settings; 6 | 7 | [PostProcessingModelEditor(typeof(DepthOfFieldModel))] 8 | public class DepthOfFieldModelEditor : PostProcessingModelEditor 9 | { 10 | SerializedProperty m_FocusDistance; 11 | SerializedProperty m_Aperture; 12 | SerializedProperty m_FocalLength; 13 | SerializedProperty m_UseCameraFov; 14 | SerializedProperty m_KernelSize; 15 | 16 | public override void OnEnable() 17 | { 18 | m_FocusDistance = FindSetting((Settings x) => x.focusDistance); 19 | m_Aperture = FindSetting((Settings x) => x.aperture); 20 | m_FocalLength = FindSetting((Settings x) => x.focalLength); 21 | m_UseCameraFov = FindSetting((Settings x) => x.useCameraFov); 22 | m_KernelSize = FindSetting((Settings x) => x.kernelSize); 23 | } 24 | 25 | public override void OnInspectorGUI() 26 | { 27 | EditorGUILayout.PropertyField(m_FocusDistance); 28 | EditorGUILayout.PropertyField(m_Aperture, EditorGUIHelper.GetContent("Aperture (f-stop)")); 29 | 30 | EditorGUILayout.PropertyField(m_UseCameraFov, EditorGUIHelper.GetContent("Use Camera FOV")); 31 | if (!m_UseCameraFov.boolValue) 32 | EditorGUILayout.PropertyField(m_FocalLength, EditorGUIHelper.GetContent("Focal Length (mm)")); 33 | 34 | EditorGUILayout.PropertyField(m_KernelSize); 35 | } 36 | } 37 | } 38 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Models/DepthOfFieldModelEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dc2f388440e9f8b4f8fc7bb43c01cc7d 3 | timeCreated: 1467190133 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Models/DitheringModelEditor.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine.PostProcessing; 2 | 3 | namespace UnityEditor.PostProcessing 4 | { 5 | [PostProcessingModelEditor(typeof(DitheringModel))] 6 | public class DitheringModelEditor : PostProcessingModelEditor 7 | { 8 | public override void OnInspectorGUI() 9 | { 10 | if (profile.grain.enabled && target.enabled) 11 | EditorGUILayout.HelpBox("Grain is enabled, you probably don't need dithering !", MessageType.Warning); 12 | else 13 | EditorGUILayout.HelpBox("Nothing to configure !", MessageType.Info); 14 | } 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Models/DitheringModelEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 87377c86d84f49a4e912d37d28353e7f 3 | timeCreated: 1485179854 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Models/EyeAdaptationModelEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 489b5c785ba0f614d90c322fa0827216 3 | timeCreated: 1467190133 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Models/FogModelEditor.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine.PostProcessing; 2 | 3 | namespace UnityEditor.PostProcessing 4 | { 5 | using Settings = FogModel.Settings; 6 | 7 | [PostProcessingModelEditor(typeof(FogModel))] 8 | public class FogModelEditor : PostProcessingModelEditor 9 | { 10 | SerializedProperty m_ExcludeSkybox; 11 | 12 | public override void OnEnable() 13 | { 14 | m_ExcludeSkybox = FindSetting((Settings x) => x.excludeSkybox); 15 | } 16 | 17 | public override void OnInspectorGUI() 18 | { 19 | EditorGUILayout.HelpBox("This effect adds fog compatibility to the deferred rendering path; enabling it with the forward rendering path won't have any effect. Actual fog settings should be set in the Lighting panel.", MessageType.Info); 20 | EditorGUILayout.PropertyField(m_ExcludeSkybox); 21 | EditorGUI.indentLevel--; 22 | } 23 | } 24 | } 25 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Models/FogModelEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 44a64b44ec891d24b96ed84d958c3d4f 3 | timeCreated: 1487335049 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Models/GrainModelEditor.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine.PostProcessing; 2 | 3 | namespace UnityEditor.PostProcessing 4 | { 5 | using Settings = GrainModel.Settings; 6 | 7 | [PostProcessingModelEditor(typeof(GrainModel))] 8 | public class GrainModelEditor : PostProcessingModelEditor 9 | { 10 | SerializedProperty m_Colored; 11 | SerializedProperty m_Intensity; 12 | SerializedProperty m_Size; 13 | SerializedProperty m_LuminanceContribution; 14 | 15 | public override void OnEnable() 16 | { 17 | m_Colored = FindSetting((Settings x) => x.colored); 18 | m_Intensity = FindSetting((Settings x) => x.intensity); 19 | m_Size = FindSetting((Settings x) => x.size); 20 | m_LuminanceContribution = FindSetting((Settings x) => x.luminanceContribution); 21 | } 22 | 23 | public override void OnInspectorGUI() 24 | { 25 | EditorGUILayout.PropertyField(m_Intensity); 26 | EditorGUILayout.PropertyField(m_LuminanceContribution); 27 | EditorGUILayout.PropertyField(m_Size); 28 | EditorGUILayout.PropertyField(m_Colored); 29 | } 30 | } 31 | } 32 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Models/GrainModelEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8330694e2c90c284f81153ac83b3cb4a 3 | timeCreated: 1467190133 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Models/MotionBlurModelEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 870806eda355b5144879155e2ba37eb6 3 | timeCreated: 1468325681 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 57bbe1f20eec7bb4d9bc90fc65ef381b 3 | timeCreated: 1467190133 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Models/UserLutModelEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b235eb1c486b38c4fa06470234bbfd32 3 | timeCreated: 1466769818 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Models/VignetteModelEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 745ad42620dabf04b94761acc86189ba 3 | timeCreated: 1467190133 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Monitors.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e31078d57ac582944ad5e1e76a84f36a 3 | folderAsset: yes 4 | timeCreated: 1467188891 5 | licenseType: Store 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Monitors/HistogramMonitor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4581c45ac4aa2264187087659a4cc252 3 | timeCreated: 1460031632 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Monitors/ParadeMonitor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b1f878f3742072e40a280683573bd0ee 3 | timeCreated: 1460031643 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Monitors/VectorscopeMonitor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 805119df0d94800418006c621cc99cc2 3 | timeCreated: 1461748750 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Monitors/WaveformMonitor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2d45bc7edb5916446b4fa1ae1b6f9065 3 | timeCreated: 1459957472 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/PostProcessingBehaviourEditor.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Linq.Expressions; 3 | using UnityEngine.PostProcessing; 4 | 5 | namespace UnityEditor.PostProcessing 6 | { 7 | [CustomEditor(typeof(PostProcessingBehaviour))] 8 | public class PostProcessingBehaviourEditor : Editor 9 | { 10 | SerializedProperty m_Profile; 11 | 12 | public void OnEnable() 13 | { 14 | m_Profile = FindSetting((PostProcessingBehaviour x) => x.profile); 15 | } 16 | 17 | public override void OnInspectorGUI() 18 | { 19 | serializedObject.Update(); 20 | 21 | EditorGUILayout.PropertyField(m_Profile); 22 | 23 | serializedObject.ApplyModifiedProperties(); 24 | } 25 | 26 | SerializedProperty FindSetting(Expression> expr) 27 | { 28 | return serializedObject.FindProperty(ReflectionUtils.GetFieldPath(expr)); 29 | } 30 | } 31 | } 32 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/PostProcessingBehaviourEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0c12e797b02402246a52aa270c45059b 3 | timeCreated: 1476193645 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/PostProcessingFactory.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.PostProcessing; 3 | using UnityEditor.ProjectWindowCallback; 4 | using System.IO; 5 | 6 | namespace UnityEditor.PostProcessing 7 | { 8 | public class PostProcessingFactory 9 | { 10 | [MenuItem("Assets/Create/Post-Processing Profile", priority = 201)] 11 | static void MenuCreatePostProcessingProfile() 12 | { 13 | var icon = EditorGUIUtility.FindTexture("ScriptableObject Icon"); 14 | ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance(), "New Post-Processing Profile.asset", icon, null); 15 | } 16 | 17 | internal static PostProcessingProfile CreatePostProcessingProfileAtPath(string path) 18 | { 19 | var profile = ScriptableObject.CreateInstance(); 20 | profile.name = Path.GetFileName(path); 21 | profile.fog.enabled = true; 22 | AssetDatabase.CreateAsset(profile, path); 23 | return profile; 24 | } 25 | } 26 | 27 | class DoCreatePostProcessingProfile : EndNameEditAction 28 | { 29 | public override void Action(int instanceId, string pathName, string resourceFile) 30 | { 31 | PostProcessingProfile profile = PostProcessingFactory.CreatePostProcessingProfileAtPath(pathName); 32 | ProjectWindowUtil.ShowCreatedAsset(profile); 33 | } 34 | } 35 | } 36 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/PostProcessingFactory.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0dfcadb180d67014cb0a6e18d6b11f90 3 | timeCreated: 1466586271 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/PostProcessingInspector.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 27fa95984763d9d47bbad59e7fdb66fe 3 | timeCreated: 1467188923 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/PostProcessingModelEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: afe296d4ede60a0479734dc8c7df82c2 3 | timeCreated: 1467188923 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/PostProcessingMonitor.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace UnityEditor.PostProcessing 5 | { 6 | using MonitorSettings = UnityEngine.PostProcessing.PostProcessingProfile.MonitorSettings; 7 | 8 | public abstract class PostProcessingMonitor : IDisposable 9 | { 10 | protected MonitorSettings m_MonitorSettings; 11 | protected PostProcessingInspector m_BaseEditor; 12 | 13 | public void Init(MonitorSettings monitorSettings, PostProcessingInspector baseEditor) 14 | { 15 | m_MonitorSettings = monitorSettings; 16 | m_BaseEditor = baseEditor; 17 | } 18 | 19 | public abstract bool IsSupported(); 20 | 21 | public abstract GUIContent GetMonitorTitle(); 22 | 23 | public virtual void OnMonitorSettings() 24 | {} 25 | 26 | public abstract void OnMonitorGUI(Rect r); 27 | 28 | public virtual void OnFrameData(RenderTexture source) 29 | {} 30 | 31 | public virtual void Dispose() 32 | {} 33 | } 34 | } 35 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/PostProcessingMonitor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 801186e9e649457469bcddd8ee391c71 3 | timeCreated: 1467188912 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/PropertyDrawers.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ced92f1cc2085ae48acacc79a2b8e196 3 | folderAsset: yes 4 | timeCreated: 1467189428 5 | licenseType: Store 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/PropertyDrawers/GetSetDrawer.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.PostProcessing; 3 | 4 | namespace UnityEditor.PostProcessing 5 | { 6 | [CustomPropertyDrawer(typeof(GetSetAttribute))] 7 | sealed class GetSetDrawer : PropertyDrawer 8 | { 9 | public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) 10 | { 11 | var attribute = (GetSetAttribute)base.attribute; 12 | 13 | EditorGUI.BeginChangeCheck(); 14 | EditorGUI.PropertyField(position, property, label); 15 | 16 | if (EditorGUI.EndChangeCheck()) 17 | { 18 | attribute.dirty = true; 19 | } 20 | else if (attribute.dirty) 21 | { 22 | var parent = ReflectionUtils.GetParentObject(property.propertyPath, property.serializedObject.targetObject); 23 | 24 | var type = parent.GetType(); 25 | var info = type.GetProperty(attribute.name); 26 | 27 | if (info == null) 28 | Debug.LogError("Invalid property name \"" + attribute.name + "\""); 29 | else 30 | info.SetValue(parent, fieldInfo.GetValue(parent), null); 31 | 32 | attribute.dirty = false; 33 | } 34 | } 35 | } 36 | } 37 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/PropertyDrawers/GetSetDrawer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e1a43b92f2bbd914ca2e6b4c6a5dba48 3 | timeCreated: 1460383963 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace UnityEditor.PostProcessing 4 | { 5 | [CustomPropertyDrawer(typeof(UnityEngine.PostProcessing.MinAttribute))] 6 | sealed class MinDrawer : PropertyDrawer 7 | { 8 | public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) 9 | { 10 | UnityEngine.PostProcessing.MinAttribute attribute = (UnityEngine.PostProcessing.MinAttribute)base.attribute; 11 | 12 | if (property.propertyType == SerializedPropertyType.Integer) 13 | { 14 | int v = EditorGUI.IntField(position, label, property.intValue); 15 | property.intValue = (int)Mathf.Max(v, attribute.min); 16 | } 17 | else if (property.propertyType == SerializedPropertyType.Float) 18 | { 19 | float v = EditorGUI.FloatField(position, label, property.floatValue); 20 | property.floatValue = Mathf.Max(v, attribute.min); 21 | } 22 | else 23 | { 24 | EditorGUI.LabelField(position, label.text, "Use Min with float or int."); 25 | } 26 | } 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8995f52f410f0fb4cb1bdaa71a16e04e 3 | timeCreated: 1467364278 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/PropertyDrawers/TrackballGroupDrawer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a668d493c5ed56d448b53c19b2c3dfd2 3 | timeCreated: 1460563239 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Utils.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b52c69ccefdae7545bfb4d0bf9b7df71 3 | folderAsset: yes 4 | timeCreated: 1467189428 5 | licenseType: Store 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Utils/CurveEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: afb349ef0bffd144db2bdd25630f648e 3 | timeCreated: 1472650750 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Utils/EditorGUIHelper.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7226e17fa48c86148a3d15584e21b4cb 3 | timeCreated: 1460477750 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Utils/EditorResources.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace UnityEditor.PostProcessing 4 | { 5 | using UnityObject = Object; 6 | 7 | static class EditorResources 8 | { 9 | static string m_EditorResourcesPath = string.Empty; 10 | 11 | internal static string editorResourcesPath 12 | { 13 | get 14 | { 15 | if (string.IsNullOrEmpty(m_EditorResourcesPath)) 16 | { 17 | string path; 18 | 19 | if (SearchForEditorResourcesPath(out path)) 20 | m_EditorResourcesPath = path; 21 | else 22 | Debug.LogError("Unable to locate editor resources. Make sure the PostProcessing package has been installed correctly."); 23 | } 24 | 25 | return m_EditorResourcesPath; 26 | } 27 | } 28 | 29 | internal static T Load(string name) 30 | where T : UnityObject 31 | { 32 | return AssetDatabase.LoadAssetAtPath(editorResourcesPath + name); 33 | } 34 | 35 | static bool SearchForEditorResourcesPath(out string path) 36 | { 37 | path = string.Empty; 38 | 39 | string searchStr = "/PostProcessing/Editor Resources/"; 40 | string str = null; 41 | 42 | foreach (var assetPath in AssetDatabase.GetAllAssetPaths()) 43 | { 44 | if (assetPath.Contains(searchStr)) 45 | { 46 | str = assetPath; 47 | break; 48 | } 49 | } 50 | 51 | if (str == null) 52 | return false; 53 | 54 | path = str.Substring(0, str.LastIndexOf(searchStr) + searchStr.Length); 55 | return true; 56 | } 57 | } 58 | } 59 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Editor/Utils/EditorResources.cs.meta: 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/Assets/PostProcessing/Editor/Utils/ReflectionUtils.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 71f7e805a7fc35046afbcf5c2639d116 3 | timeCreated: 1466604313 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Resources.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 52380717b4884c04ebc31c46dda84909 3 | folderAsset: yes 4 | timeCreated: 1466585230 5 | licenseType: Store 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- 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sha256:058b23a9be0d942c257996639a529641a42b1b3e23d71dbe039b298372694986 3 | size 7118 4 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Resources/Bluenoise64/LDR_LLL1_9.png: -------------------------------------------------------------------------------- 1 | version https://git-lfs.github.com/spec/v1 2 | oid sha256:85848a180f73b25091d5c3c14f2549934f9d5a96c2418403d4ae8265c80de80c 3 | size 7132 4 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Resources/Bluenoise64/LICENSE.txt: -------------------------------------------------------------------------------- 1 | To the extent possible under law, Christoph Peters has waived all copyright and 2 | related or neighboring rights to the files in this directory and its 3 | subdirectories. This work is published from: Germany. 4 | 5 | The work is made available under the terms of the Creative Commons CC0 Public 6 | Domain Dedication. 7 | 8 | For more information please visit: 9 | https://creativecommons.org/publicdomain/zero/1.0/ 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Resources/Bluenoise64/LICENSE.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 48ffda675aa0afa4f9eec3a5d5487aeb 3 | timeCreated: 1485181015 4 | licenseType: Store 5 | TextScriptImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Resources/Shaders.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e039bcc30d13c9341aa224f4e89f21b3 3 | folderAsset: yes 4 | timeCreated: 1462199729 5 | licenseType: Store 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Resources/Shaders/ACES.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b8d56fc3449f426408c23c723b58d7b5 3 | timeCreated: 1460363486 4 | licenseType: Store 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Resources/Shaders/AmbientOcclusion.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 447591ee3d9d4204899be5fe25968ea0 3 | timeCreated: 1473323470 4 | licenseType: Store 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Resources/Shaders/AmbientOcclusion.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e881ae5627d1cc84395303acfbca6fb2 3 | timeCreated: 1462280790 4 | licenseType: Store 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Resources/Shaders/Blit.shader: -------------------------------------------------------------------------------- 1 | Shader "Hidden/Post FX/Blit" 2 | { 3 | Properties 4 | { 5 | _MainTex("Main Texture", 2D) = "white" {} 6 | } 7 | 8 | CGINCLUDE 9 | 10 | #include "UnityCG.cginc" 11 | #include "Common.cginc" 12 | 13 | struct Varyings 14 | { 15 | float2 uv : TEXCOORD0; 16 | float4 vertex : SV_POSITION; 17 | }; 18 | 19 | Varyings VertBlit(AttributesDefault v) 20 | { 21 | Varyings o; 22 | o.vertex = UnityObjectToClipPos(v.vertex); 23 | o.uv = UnityStereoScreenSpaceUVAdjust(v.texcoord, _MainTex_ST); 24 | return o; 25 | } 26 | 27 | half4 FragBlit(Varyings i) : SV_Target 28 | { 29 | half4 col = tex2D(_MainTex, i.uv); 30 | return col; 31 | } 32 | 33 | ENDCG 34 | 35 | SubShader 36 | { 37 | Cull Off ZWrite Off ZTest Always 38 | 39 | Pass 40 | { 41 | CGPROGRAM 42 | 43 | #pragma vertex VertBlit 44 | #pragma fragment FragBlit 45 | 46 | ENDCG 47 | } 48 | } 49 | } 50 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Resources/Shaders/Blit.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7d89469544dfa214eabdbf37fca76f40 3 | timeCreated: 1474297975 4 | licenseType: Store 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: eb88496804341c648b32a75843d92ccb 3 | timeCreated: 1465205118 4 | licenseType: Store 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Resources/Shaders/DepthOfField.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ddc2c19b8a216d748a357ffe32ba4dc1 3 | timeCreated: 1472211508 4 | licenseType: Store 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Resources/Shaders/DepthOfField.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ac8ed710934a3564686a096bb351caee 3 | timeCreated: 1465484939 4 | licenseType: Store 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Resources/Shaders/DiskKernels.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: faeb738b5a2c3ff43bd104dd5b1a275c 3 | timeCreated: 1476954194 4 | licenseType: Store 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Resources/Shaders/EyeAdaptation.cginc: -------------------------------------------------------------------------------- 1 | #ifndef __EYE_ADAPTATION__ 2 | #define __EYE_ADAPTATION__ 3 | 4 | // Optimal values for PS4/GCN 5 | // Using a group size of 32x32 seems to be a bit faster on Kepler/Maxwell 6 | // Don't forget to update 'EyeAdaptationController.cs' if you change these values ! 7 | #define HISTOGRAM_BINS 64 8 | #define HISTOGRAM_TEXELS HISTOGRAM_BINS / 4 9 | #define HISTOGRAM_THREAD_X 16 10 | #define HISTOGRAM_THREAD_Y 16 11 | 12 | float GetHistogramBinFromLuminance(float value, float2 scaleOffset) 13 | { 14 | return saturate(log2(value) * scaleOffset.x + scaleOffset.y); 15 | } 16 | 17 | float GetLuminanceFromHistogramBin(float bin, float2 scaleOffset) 18 | { 19 | return exp2((bin - scaleOffset.y) / scaleOffset.x); 20 | } 21 | 22 | #endif // __EYE_ADAPTATION__ 23 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Resources/Shaders/EyeAdaptation.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d2f406cad28afda489b94594fb3ce0af 3 | timeCreated: 1465898178 4 | 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 607a5643efb168f429e438f7d6ad270a 3 | timeCreated: 1464350149 4 | licenseType: Store 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Resources/Shaders/TAA.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 241b7a6a033e9dc4da9d2595cef7f477 3 | timeCreated: 1472807158 4 | licenseType: Store 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Resources/Shaders/TAA.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ec6c5af987867f54aa08fba81ee279bd 3 | timeCreated: 1472807140 4 | licenseType: Store 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Resources/Shaders/Tonemapping.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0a999e641c982a14d9c68dfd53a98afc 3 | timeCreated: 1469104178 4 | licenseType: Store 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Resources/Shaders/Uber.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8ce0a6f4c8cae334d8a5617f302b6769 3 | timeCreated: 1459956426 4 | licenseType: Store 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Resources/Shaders/UberSecondPass.cginc: -------------------------------------------------------------------------------- 1 | #include "ColorGrading.cginc" 2 | 3 | // Grain 4 | half2 _Grain_Params1; // x: lum_contrib, y: intensity 5 | half4 _Grain_Params2; // x: xscale, h: yscale, z: xoffset, w: yoffset 6 | sampler2D _GrainTex; 7 | 8 | // Dithering 9 | sampler2D _DitheringTex; 10 | float4 _DitheringCoords; 11 | 12 | float3 UberSecondPass(half3 color, float2 uv) 13 | { 14 | // Grain 15 | #if GRAIN 16 | { 17 | float3 grain = tex2D(_GrainTex, uv * _Grain_Params2.xy + _Grain_Params2.zw).rgb; 18 | 19 | // Noisiness response curve based on scene luminance 20 | float lum = 1.0 - sqrt(AcesLuminance(color)); 21 | lum = lerp(1.0, lum, _Grain_Params1.x); 22 | 23 | color += color * grain * _Grain_Params1.y * lum; 24 | } 25 | #endif 26 | 27 | // Blue noise dithering 28 | #if DITHERING 29 | { 30 | // Symmetric triangular distribution on [-1,1] with maximal density at 0 31 | float noise = tex2D(_DitheringTex, uv * _DitheringCoords.xy + _DitheringCoords.zw).a * 2.0 - 1.0; 32 | noise = sign(noise) * (1.0 - sqrt(1.0 - abs(noise))) / 255.0; 33 | 34 | color += noise; 35 | } 36 | #endif 37 | 38 | return color; 39 | } 40 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Resources/Shaders/UberSecondPass.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b6e42614562a56445ba4b5d90301f06f 3 | timeCreated: 1487080088 4 | licenseType: Store 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4b79d54138d9d1a498085393504c7d02 3 | folderAsset: yes 4 | timeCreated: 1466585248 5 | licenseType: Store 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Attributes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 68327f748e8ffd94889a47317b7d327b 3 | folderAsset: yes 4 | timeCreated: 1460383911 5 | licenseType: Store 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Attributes/GetSetAttribute.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.PostProcessing 2 | { 3 | public sealed class GetSetAttribute : PropertyAttribute 4 | { 5 | public readonly string name; 6 | public bool dirty; 7 | 8 | public GetSetAttribute(string name) 9 | { 10 | this.name = name; 11 | } 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Attributes/GetSetAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f17e8602928ea02419dae051ec79c5a2 3 | timeCreated: 1460383955 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Attributes/MinAttribute.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.PostProcessing 2 | { 3 | public sealed class MinAttribute : PropertyAttribute 4 | { 5 | public readonly float min; 6 | 7 | public MinAttribute(float min) 8 | { 9 | this.min = min; 10 | } 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Attributes/MinAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9af2f505033843c46a362e251937acb1 3 | timeCreated: 1462281908 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Attributes/TrackballAttribute.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.PostProcessing 2 | { 3 | public sealed class TrackballAttribute : PropertyAttribute 4 | { 5 | public readonly string method; 6 | 7 | public TrackballAttribute(string method) 8 | { 9 | this.method = method; 10 | } 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Attributes/TrackballAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 65e30143f4e114f45b84a1d9cba8f469 3 | timeCreated: 1463400829 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Attributes/TrackballGroupAttribute.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.PostProcessing 2 | { 3 | public sealed class TrackballGroupAttribute : PropertyAttribute 4 | { 5 | } 6 | } 7 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Attributes/TrackballGroupAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aa62a51ebe4821e4b89a64d267b30a27 3 | timeCreated: 1460563239 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Components.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c1f765b2bd3d2ad49b2677f6478a9ba3 3 | folderAsset: yes 4 | timeCreated: 1466585494 5 | licenseType: Store 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Components/AmbientOcclusionComponent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c6e33ce72d3776b408121f946283403d 3 | timeCreated: 1467275948 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Components/BloomComponent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: acd4204a794b09048b928b1e987500c5 3 | timeCreated: 1473089954 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Components/BuiltinDebugViewsComponent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fd834b6165e82e64f9da2d4ed9f4e236 3 | timeCreated: 1473163679 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b9c65642df654a84d84ded1b07448a4c 3 | timeCreated: 1473085971 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Components/ColorGradingComponent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9baf73db7c9fc1b478f4a0a1000c86f5 3 | timeCreated: 1473086520 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Components/DepthOfFieldComponent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d862c8701bf34c342b95cf9058d0b70c 3 | timeCreated: 1468410915 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Components/DitheringComponent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 35ceb4b3cfab56d43a3f0efeb9d68c43 3 | timeCreated: 1485179235 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Components/EyeAdaptationComponent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c227d71a4040d304c943c26e0914bdeb 3 | timeCreated: 1473088756 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Components/FogComponent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d0363c1cc7de62b4989190994103f5e2 3 | timeCreated: 1487334918 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Components/FxaaComponent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d4e1109c5030ca04e9a28243a35155ff 3 | timeCreated: 1473088423 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Components/GrainComponent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6ff793ec42153c34799eed059982bac3 3 | timeCreated: 1473084716 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Components/MotionBlurComponent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9a9ae59cbb7c53e40851df7f32805098 3 | timeCreated: 1468325905 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Components/ScreenSpaceReflectionComponent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dd75f795d6a798f44a7801082f6a703f 3 | timeCreated: 1467626205 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Components/TaaComponent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f28703283e17be54180fd04a7c70e1d5 3 | timeCreated: 1472806965 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Components/UserLutComponent.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.PostProcessing 2 | { 3 | public sealed class UserLutComponent : PostProcessingComponentRenderTexture 4 | { 5 | static class Uniforms 6 | { 7 | internal static readonly int _UserLut = Shader.PropertyToID("_UserLut"); 8 | internal static readonly int _UserLut_Params = Shader.PropertyToID("_UserLut_Params"); 9 | } 10 | 11 | public override bool active 12 | { 13 | get 14 | { 15 | var settings = model.settings; 16 | return model.enabled 17 | && settings.lut != null 18 | && settings.contribution > 0f 19 | && settings.lut.height == (int)Mathf.Sqrt(settings.lut.width) 20 | && !context.interrupted; 21 | } 22 | } 23 | 24 | public override void Prepare(Material uberMaterial) 25 | { 26 | var settings = model.settings; 27 | uberMaterial.EnableKeyword("USER_LUT"); 28 | uberMaterial.SetTexture(Uniforms._UserLut, settings.lut); 29 | uberMaterial.SetVector(Uniforms._UserLut_Params, new Vector4(1f / settings.lut.width, 1f / settings.lut.height, settings.lut.height - 1f, settings.contribution)); 30 | } 31 | 32 | public void OnGUI() 33 | { 34 | var settings = model.settings; 35 | var rect = new Rect(context.viewport.x * Screen.width + 8f, 8f, settings.lut.width, settings.lut.height); 36 | GUI.DrawTexture(rect, settings.lut); 37 | } 38 | } 39 | } 40 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Components/UserLutComponent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 63cb071fb8442a14f85c02e6ddba9b72 3 | timeCreated: 1473086193 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Components/VignetteComponent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 39074aa97f4be23438147346f081c7f3 3 | timeCreated: 1473083872 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Models.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8d5a699332eb8a9499077fa4bcd4e0a0 3 | folderAsset: yes 4 | timeCreated: 1459757852 5 | licenseType: Store 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 564228afc5cbd5f49beb80038b4b7af2 3 | timeCreated: 1462280796 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Models/AntialiasingModel.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cb9a239ec5f20ca4cb5d0391441588de 3 | timeCreated: 1467126855 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Models/BloomModel.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e215a6ec29d100f489c186f289526f06 3 | timeCreated: 1467126855 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Models/BuiltinDebugViewsModel.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 33d6d1a4b7b3dec40819019a25605191 3 | timeCreated: 1467970684 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Models/ChromaticAberrationModel.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.PostProcessing 4 | { 5 | [Serializable] 6 | public class ChromaticAberrationModel : PostProcessingModel 7 | { 8 | [Serializable] 9 | public struct Settings 10 | { 11 | [Tooltip("Shift the hue of chromatic aberrations.")] 12 | public Texture2D spectralTexture; 13 | 14 | [Range(0f, 1f), Tooltip("Amount of tangential distortion.")] 15 | public float intensity; 16 | 17 | public static Settings defaultSettings 18 | { 19 | get 20 | { 21 | return new Settings 22 | { 23 | spectralTexture = null, 24 | intensity = 0.1f 25 | }; 26 | } 27 | } 28 | } 29 | 30 | [SerializeField] 31 | Settings m_Settings = Settings.defaultSettings; 32 | public Settings settings 33 | { 34 | get { return m_Settings; } 35 | set { m_Settings = value; } 36 | } 37 | 38 | public override void Reset() 39 | { 40 | m_Settings = Settings.defaultSettings; 41 | } 42 | } 43 | } 44 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Models/ChromaticAberrationModel.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8da01668697617e43879715e835a2367 3 | timeCreated: 1467126855 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Models/ColorGradingModel.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fe146bcdc1fb8ae4ab7dd803982d3489 3 | timeCreated: 1467126855 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Models/DepthOfFieldModel.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2626b17c595c71e43811d654eb28d30d 3 | timeCreated: 1467126855 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Models/DitheringModel.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.PostProcessing 4 | { 5 | [Serializable] 6 | public class DitheringModel : PostProcessingModel 7 | { 8 | [Serializable] 9 | public struct Settings 10 | { 11 | public static Settings defaultSettings 12 | { 13 | get { return new Settings(); } 14 | } 15 | } 16 | 17 | [SerializeField] 18 | Settings m_Settings = Settings.defaultSettings; 19 | public Settings settings 20 | { 21 | get { return m_Settings; } 22 | set { m_Settings = value; } 23 | } 24 | 25 | public override void Reset() 26 | { 27 | m_Settings = Settings.defaultSettings; 28 | } 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Models/DitheringModel.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 41209882cdbcf31429d2a457a2164801 3 | timeCreated: 1485179235 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Models/EyeAdaptationModel.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: edf6d216ca4b60942a0c533c14f26d53 3 | timeCreated: 1467126855 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Models/FogModel.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.PostProcessing 4 | { 5 | [Serializable] 6 | public class FogModel : PostProcessingModel 7 | { 8 | [Serializable] 9 | public struct Settings 10 | { 11 | [Tooltip("Should the fog affect the skybox?")] 12 | public bool excludeSkybox; 13 | 14 | public static Settings defaultSettings 15 | { 16 | get 17 | { 18 | return new Settings 19 | { 20 | excludeSkybox = true 21 | }; 22 | } 23 | } 24 | } 25 | 26 | [SerializeField] 27 | Settings m_Settings = Settings.defaultSettings; 28 | public Settings settings 29 | { 30 | get { return m_Settings; } 31 | set { m_Settings = value; } 32 | } 33 | 34 | public override void Reset() 35 | { 36 | m_Settings = Settings.defaultSettings; 37 | } 38 | } 39 | } 40 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Models/FogModel.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1e20e66aa2deb7943993c444137d9acd 3 | timeCreated: 1487328709 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Models/GrainModel.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.PostProcessing 4 | { 5 | [Serializable] 6 | public class GrainModel : PostProcessingModel 7 | { 8 | [Serializable] 9 | public struct Settings 10 | { 11 | [Tooltip("Enable the use of colored grain.")] 12 | public bool colored; 13 | 14 | [Range(0f, 1f), Tooltip("Grain strength. Higher means more visible grain.")] 15 | public float intensity; 16 | 17 | [Range(0.3f, 3f), Tooltip("Grain particle size.")] 18 | public float size; 19 | 20 | [Range(0f, 1f), Tooltip("Controls the noisiness response curve based on scene luminance. Lower values mean less noise in dark areas.")] 21 | public float luminanceContribution; 22 | 23 | public static Settings defaultSettings 24 | { 25 | get 26 | { 27 | return new Settings 28 | { 29 | colored = true, 30 | intensity = 0.5f, 31 | size = 1f, 32 | luminanceContribution = 0.8f 33 | }; 34 | } 35 | } 36 | } 37 | 38 | [SerializeField] 39 | Settings m_Settings = Settings.defaultSettings; 40 | public Settings settings 41 | { 42 | get { return m_Settings; } 43 | set { m_Settings = value; } 44 | } 45 | 46 | public override void Reset() 47 | { 48 | m_Settings = Settings.defaultSettings; 49 | } 50 | } 51 | } 52 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Models/GrainModel.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f4fbcdb7f7a3c76489f32ffea74e6bb3 3 | timeCreated: 1467126855 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Models/MotionBlurModel.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.PostProcessing 4 | { 5 | [Serializable] 6 | public class MotionBlurModel : PostProcessingModel 7 | { 8 | [Serializable] 9 | public struct Settings 10 | { 11 | [Range(0f, 360f), Tooltip("The angle of rotary shutter. Larger values give longer exposure.")] 12 | public float shutterAngle; 13 | 14 | [Range(4, 32), Tooltip("The amount of sample points, which affects quality and performances.")] 15 | public int sampleCount; 16 | 17 | [Range(0f, 1f), Tooltip("The strength of multiple frame blending. The opacity of preceding frames are determined from this coefficient and time differences.")] 18 | public float frameBlending; 19 | 20 | public static Settings defaultSettings 21 | { 22 | get 23 | { 24 | return new Settings 25 | { 26 | shutterAngle = 270f, 27 | sampleCount = 10, 28 | frameBlending = 0f 29 | }; 30 | } 31 | } 32 | } 33 | 34 | [SerializeField] 35 | Settings m_Settings = Settings.defaultSettings; 36 | public Settings settings 37 | { 38 | get { return m_Settings; } 39 | set { m_Settings = value; } 40 | } 41 | 42 | public override void Reset() 43 | { 44 | m_Settings = Settings.defaultSettings; 45 | } 46 | } 47 | } 48 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Models/MotionBlurModel.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bb4df227c906dd342bd34767914d292c 3 | timeCreated: 1468325392 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Models/ScreenSpaceReflectionModel.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e841012229e57cd408a146561435e90d 3 | timeCreated: 1467126855 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Models/UserLutModel.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.PostProcessing 4 | { 5 | [Serializable] 6 | public class UserLutModel : PostProcessingModel 7 | { 8 | [Serializable] 9 | public struct Settings 10 | { 11 | [Tooltip("Custom lookup texture (strip format, e.g. 256x16).")] 12 | public Texture2D lut; 13 | 14 | [Range(0f, 1f), Tooltip("Blending factor.")] 15 | public float contribution; 16 | 17 | public static Settings defaultSettings 18 | { 19 | get 20 | { 21 | return new Settings 22 | { 23 | lut = null, 24 | contribution = 1f 25 | }; 26 | } 27 | } 28 | } 29 | 30 | [SerializeField] 31 | Settings m_Settings = Settings.defaultSettings; 32 | public Settings settings 33 | { 34 | get { return m_Settings; } 35 | set { m_Settings = value; } 36 | } 37 | 38 | public override void Reset() 39 | { 40 | m_Settings = Settings.defaultSettings; 41 | } 42 | } 43 | } 44 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Models/UserLutModel.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3a7afd753a89c4140b80c855e15f69d6 3 | timeCreated: 1467126855 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Models/VignetteModel.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d7aa967ba692363448f1b25d0728b9bd 3 | timeCreated: 1467126855 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/PostProcessingBehaviour.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ff26db721962cdf4a8edcdfa9a767d2a 3 | timeCreated: 1459757354 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/PostProcessingComponent.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine.Rendering; 2 | 3 | namespace UnityEngine.PostProcessing 4 | { 5 | public abstract class PostProcessingComponentBase 6 | { 7 | public PostProcessingContext context; 8 | 9 | public virtual DepthTextureMode GetCameraFlags() 10 | { 11 | return DepthTextureMode.None; 12 | } 13 | 14 | public abstract bool active { get; } 15 | 16 | public virtual void OnEnable() 17 | {} 18 | 19 | public virtual void OnDisable() 20 | {} 21 | 22 | public abstract PostProcessingModel GetModel(); 23 | } 24 | 25 | public abstract class PostProcessingComponent : PostProcessingComponentBase 26 | where T : PostProcessingModel 27 | { 28 | public T model { get; internal set; } 29 | 30 | public virtual void Init(PostProcessingContext pcontext, T pmodel) 31 | { 32 | context = pcontext; 33 | model = pmodel; 34 | } 35 | 36 | public override PostProcessingModel GetModel() 37 | { 38 | return model; 39 | } 40 | } 41 | 42 | public abstract class PostProcessingComponentCommandBuffer : PostProcessingComponent 43 | where T : PostProcessingModel 44 | { 45 | public abstract CameraEvent GetCameraEvent(); 46 | 47 | public abstract string GetName(); 48 | 49 | public abstract void PopulateCommandBuffer(CommandBuffer cb); 50 | } 51 | 52 | public abstract class PostProcessingComponentRenderTexture : PostProcessingComponent 53 | where T : PostProcessingModel 54 | { 55 | public virtual void Prepare(Material material) 56 | {} 57 | } 58 | } 59 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/PostProcessingComponent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ef3277e9c14f78546a1ecaab0d293b77 3 | timeCreated: 1473009349 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/PostProcessingContext.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.PostProcessing 2 | { 3 | public class PostProcessingContext 4 | { 5 | public PostProcessingProfile profile; 6 | public Camera camera; 7 | 8 | public MaterialFactory materialFactory; 9 | public RenderTextureFactory renderTextureFactory; 10 | 11 | public bool interrupted { get; private set; } 12 | 13 | public void Interrupt() 14 | { 15 | interrupted = true; 16 | } 17 | 18 | public PostProcessingContext Reset() 19 | { 20 | profile = null; 21 | camera = null; 22 | materialFactory = null; 23 | renderTextureFactory = null; 24 | interrupted = false; 25 | return this; 26 | } 27 | 28 | #region Helpers 29 | public bool isGBufferAvailable 30 | { 31 | get { return camera.actualRenderingPath == RenderingPath.DeferredShading; } 32 | } 33 | 34 | public bool isHdr 35 | { 36 | // No UNITY_5_6_OR_NEWER defined in early betas of 5.6 37 | #if UNITY_5_6 || UNITY_5_6_OR_NEWER 38 | get { return camera.allowHDR; } 39 | #else 40 | get { return camera.hdr; } 41 | #endif 42 | } 43 | 44 | public int width 45 | { 46 | get { return camera.pixelWidth; } 47 | } 48 | 49 | public int height 50 | { 51 | get { return camera.pixelHeight; } 52 | } 53 | 54 | public Rect viewport 55 | { 56 | get { return camera.rect; } // Normalized coordinates 57 | } 58 | #endregion 59 | } 60 | } 61 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/PostProcessingContext.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 63da4b6536f11834fa026e327087bd7b 3 | timeCreated: 1467630780 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/PostProcessingModel.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.PostProcessing 4 | { 5 | [Serializable] 6 | public abstract class PostProcessingModel 7 | { 8 | [SerializeField, GetSet("enabled")] 9 | bool m_Enabled; 10 | public bool enabled 11 | { 12 | get { return m_Enabled; } 13 | set 14 | { 15 | m_Enabled = value; 16 | 17 | if (value) 18 | OnValidate(); 19 | } 20 | } 21 | 22 | public abstract void Reset(); 23 | 24 | public virtual void OnValidate() 25 | {} 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/PostProcessingModel.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 28413153a26e53342baf1a7b2c3711c3 3 | timeCreated: 1466586474 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/PostProcessingProfile.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8a3bdb2cd68f901469e7cc149151eb49 3 | timeCreated: 1459756301 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Utils.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 18fb6a6b698945843a16c2d0111a7af2 3 | folderAsset: yes 4 | timeCreated: 1459945070 5 | licenseType: Store 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Utils/ColorGradingCurve.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.PostProcessing 4 | { 5 | // Small wrapper on top of AnimationCurve to handle zero-key curves and keyframe looping 6 | 7 | [Serializable] 8 | public sealed class ColorGradingCurve 9 | { 10 | public AnimationCurve curve; 11 | 12 | [SerializeField] 13 | bool m_Loop; 14 | 15 | [SerializeField] 16 | float m_ZeroValue; 17 | 18 | [SerializeField] 19 | float m_Range; 20 | 21 | AnimationCurve m_InternalLoopingCurve; 22 | 23 | public ColorGradingCurve(AnimationCurve curve, float zeroValue, bool loop, Vector2 bounds) 24 | { 25 | this.curve = curve; 26 | m_ZeroValue = zeroValue; 27 | m_Loop = loop; 28 | m_Range = bounds.magnitude; 29 | } 30 | 31 | public void Cache() 32 | { 33 | if (!m_Loop) 34 | return; 35 | 36 | var length = curve.length; 37 | 38 | if (length < 2) 39 | return; 40 | 41 | if (m_InternalLoopingCurve == null) 42 | m_InternalLoopingCurve = new AnimationCurve(); 43 | 44 | var prev = curve[length - 1]; 45 | prev.time -= m_Range; 46 | var next = curve[0]; 47 | next.time += m_Range; 48 | m_InternalLoopingCurve.keys = curve.keys; 49 | m_InternalLoopingCurve.AddKey(prev); 50 | m_InternalLoopingCurve.AddKey(next); 51 | } 52 | 53 | public float Evaluate(float t) 54 | { 55 | if (curve.length == 0) 56 | return m_ZeroValue; 57 | 58 | if (!m_Loop || curve.length == 1) 59 | return curve.Evaluate(t); 60 | 61 | return m_InternalLoopingCurve.Evaluate(t); 62 | } 63 | } 64 | } 65 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Utils/ColorGradingCurve.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1bb6f2275f7eff940b6f0d72681e7877 3 | timeCreated: 1473847739 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Utils/GraphicsUtils.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f40f0a1acf6ce2f419f2b71c667e8973 3 | timeCreated: 1467635425 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing/Runtime/Utils/MaterialFactory.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | 4 | namespace UnityEngine.PostProcessing 5 | { 6 | using UnityObject = Object; 7 | 8 | public sealed class MaterialFactory : IDisposable 9 | { 10 | Dictionary m_Materials; 11 | 12 | public MaterialFactory() 13 | { 14 | m_Materials = new Dictionary(); 15 | } 16 | 17 | public Material Get(string shaderName) 18 | { 19 | Material material; 20 | 21 | if (!m_Materials.TryGetValue(shaderName, out material)) 22 | { 23 | var shader = Shader.Find(shaderName); 24 | 25 | if (shader == null) 26 | throw new ArgumentException(string.Format("Shader not found ({0})", shaderName)); 27 | 28 | material = new Material(shader) 29 | { 30 | name = string.Format("PostFX - {0}", shaderName.Substring(shaderName.LastIndexOf("/") + 1)), 31 | hideFlags = HideFlags.DontSave 32 | }; 33 | 34 | m_Materials.Add(shaderName, material); 35 | } 36 | 37 | return material; 38 | } 39 | 40 | public void Dispose() 41 | { 42 | var enumerator = m_Materials.GetEnumerator(); 43 | while (enumerator.MoveNext()) 44 | { 45 | var material = enumerator.Current.Value; 46 | 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-------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class ExampleWheelController : MonoBehaviour 4 | { 5 | public float acceleration; 6 | public Renderer motionVectorRenderer; // Reference to the custom motion vector renderer 7 | 8 | Rigidbody m_Rigidbody; 9 | 10 | static class Uniforms 11 | { 12 | internal static readonly int _MotionAmount = Shader.PropertyToID("_MotionAmount"); 13 | } 14 | 15 | void Start() 16 | { 17 | m_Rigidbody = GetComponent(); // Get reference to rigidbody 18 | m_Rigidbody.maxAngularVelocity = 100; // Set max velocity for rigidbody 19 | } 20 | 21 | void Update() 22 | { 23 | if (Input.GetKey (KeyCode.UpArrow)) // Rotate forward 24 | m_Rigidbody.AddRelativeTorque(new Vector3(-1 * acceleration, 0, 0), ForceMode.Acceleration); // Add forward torque to mesh 25 | else if (Input.GetKey (KeyCode.DownArrow)) // Rotate backward 26 | m_Rigidbody.AddRelativeTorque(new Vector3(1 * acceleration, 0, 0), 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 487de075cc1c2f74c88c5b8567ed2368 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Editor/FindMissingScriptsRecursively.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6d08c6ac3d59ae84faa8ff3a0fa2dea2 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a105ecb8b825a9c49b2d1a2c1cfa31d0 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/BoardManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2cba141883d2397458218c5ab03c6355 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: -50 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/FullMoveUI.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5d97148cf1c3c094c941ffa27976e983 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: -10 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/GameManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 241803167e25d0b499c5296fdf571029 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: -20 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/IUCIEngine.cs: -------------------------------------------------------------------------------- 1 | using System.Threading.Tasks; 2 | 3 | namespace UnityChess.Engine { 4 | public interface IUCIEngine { 5 | void Start(); 6 | 7 | void ShutDown(); 8 | 9 | Task SetupNewGame(Game game); 10 | 11 | Task GetBestMove(int timeoutMS); 12 | } 13 | } -------------------------------------------------------------------------------- /Assets/Scripts/Game/IUCIEngine.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 033e826a9b6941b081bfb99169c22c01 3 | timeCreated: 1639688351 -------------------------------------------------------------------------------- /Assets/Scripts/Game/MockUCIEngine.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9291e7adf1064e7ea81c27a59766ac19 3 | timeCreated: 1639808432 -------------------------------------------------------------------------------- /Assets/Scripts/Game/MultiplayerSystem.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using System.Net; 5 | using System.Net.Sockets; 6 | using UnityEngine; 7 | 8 | public class MultiplayerSystem : MonoBehaviourSingleton { 9 | private Socket serverSocket; 10 | 11 | private void Start() { 12 | serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); 13 | serverSocket.Bind(new IPEndPoint(IPAddress.Any, 23001)); 14 | serverSocket.ConnectAsync(new IPEndPoint(IPAddress.Loopback, 23000)).ContinueWith(task => { 15 | if (!task.IsFaulted) { 16 | Debug.LogError("Connected"); 17 | } 18 | }); 19 | } 20 | } -------------------------------------------------------------------------------- /Assets/Scripts/Game/MultiplayerSystem.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cd6d6e6788f3a4e469c57d25b9ac255f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: -200 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | 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assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/MonoBehaviourSingleton.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class MonoBehaviourSingleton : MonoBehaviour where T : MonoBehaviourSingleton { 4 | public static T Instance { 5 | get { 6 | if (instance == null) { 7 | instance = FindObjectOfType() 8 | ?? new GameObject().AddComponent(); 9 | } 10 | 11 | return instance; 12 | } 13 | } private static T instance; 14 | } 15 | -------------------------------------------------------------------------------- /Assets/Scripts/MonoBehaviourSingleton.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4efb6de5febe67a40a41cec9a0044f1b 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/UnityChessDebug.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d22632341a4c68042a1b0887bce20c1c 3 | timeCreated: 1521567125 4 | licenseType: Free 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/Scripts/UnityChessLib.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3054b00a988c0f045afc9587db9abf9d 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StreamingAssets.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6bfdb499ea1569341a6132aa60ebd40c 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StreamingAssets/UCIEngines.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 05c37c01bf1bf814ba51c928a3cd7b70 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StreamingAssets/UCIEngines/pigeon-1.5.1.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e3ec5646c27ba3b43bd65d1cf2a3759c 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/StreamingAssets/UCIEngines/pigeon-1.5.1/LICENSE.txt: -------------------------------------------------------------------------------- 1 | PIGEON CHESS ENGINE 2 | Copyright (c) 2012-2016 Stuart Riffle 3 | 4 | Permission is hereby granted, free of charge, to any person obtaining a copy 5 | of this software and associated documentation files (the "Software"), to deal 6 | in the Software without restriction, including without limitation the rights 7 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 | copies of the Software, and to permit persons to whom the Software is 9 | furnished to do so, subject to the following conditions: 10 | 11 | The above copyright notice and this permission notice shall be included in 12 | all copies or substantial portions of the Software. 13 | 14 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 | THE SOFTWARE. 21 | -------------------------------------------------------------------------------- /Assets/StreamingAssets/UCIEngines/pigeon-1.5.1/LICENSE.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 39da7369aac5a9e4c909c776629ad293 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/StreamingAssets/UCIEngines/pigeon-1.5.1/pigeon-1.5.1.exe: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ErkrodC/UnityChess/5a3c1a4cabcf0ab0ba82fa1e61c586cf658cdb79/Assets/StreamingAssets/UCIEngines/pigeon-1.5.1/pigeon-1.5.1.exe -------------------------------------------------------------------------------- /Assets/StreamingAssets/UCIEngines/pigeon-1.5.1/pigeon-1.5.1.exe.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 05ec66c1e210cac41be843777a5be9e0 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2017-2019, 2021 ErkrodC 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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To properly clone, [download](https://git-lfs.github.com/) and install Git LFS. 9 | For a more in-depth explanation/guide, visit the relevant [wiki page](https://github.com/ErkrodC/UnityChess/wiki/Getting-The-Project). 10 | 11 | Please follow the collaborative github workflow, well described [here](https://github.com/asmeurer/git-workflow/blob/master/README.md). 12 | 13 | The project is using the following version of Unity: [Unity 2021.2.6f1](https://unity3d.com/get-unity/download/archive) 14 | 15 | It's recommended you use [Unity Hub](https://unity3d.com/get-unity/download) to manage Unity versions as it's likely the project will be upgraded as new versions come out. 16 | 17 | ### Installation 18 | 19 | At the moment, there have been no releases. The project is still in the early stages of development. 20 | -------------------------------------------------------------------------------- /UnityChess.gif: -------------------------------------------------------------------------------- 1 | version https://git-lfs.github.com/spec/v1 2 | oid sha256:9b362136115392a583b5aba005c807dcee30e74b54380a830526dd910a4cc612 3 | size 5951151 4 | -------------------------------------------------------------------------------- /packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.2d.sprite": "1.0.0", 4 | "com.unity.ide.rider": "3.0.7", 5 | "com.unity.test-framework": "1.1.30", 6 | "com.unity.textmeshpro": "3.0.6", 7 | "com.unity.ugui": "1.0.0", 8 | "nuget.moq": "1.0.0", 9 | "com.unity.modules.ai": "1.0.0", 10 | "com.unity.modules.androidjni": "1.0.0", 11 | "com.unity.modules.animation": "1.0.0", 12 | "com.unity.modules.assetbundle": "1.0.0", 13 | "com.unity.modules.audio": "1.0.0", 14 | "com.unity.modules.cloth": "1.0.0", 15 | "com.unity.modules.director": "1.0.0", 16 | "com.unity.modules.imageconversion": "1.0.0", 17 | "com.unity.modules.imgui": "1.0.0", 18 | "com.unity.modules.jsonserialize": "1.0.0", 19 | "com.unity.modules.particlesystem": "1.0.0", 20 | "com.unity.modules.physics": "1.0.0", 21 | "com.unity.modules.physics2d": "1.0.0", 22 | "com.unity.modules.screencapture": "1.0.0", 23 | "com.unity.modules.terrain": "1.0.0", 24 | "com.unity.modules.terrainphysics": "1.0.0", 25 | "com.unity.modules.tilemap": "1.0.0", 26 | "com.unity.modules.ui": "1.0.0", 27 | "com.unity.modules.uielements": "1.0.0", 28 | "com.unity.modules.umbra": "1.0.0", 29 | "com.unity.modules.unityanalytics": "1.0.0", 30 | "com.unity.modules.unitywebrequest": "1.0.0", 31 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 32 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 33 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 34 | "com.unity.modules.unitywebrequestwww": "1.0.0", 35 | "com.unity.modules.vehicles": "1.0.0", 36 | "com.unity.modules.video": "1.0.0", 37 | "com.unity.modules.vr": "1.0.0", 38 | "com.unity.modules.wind": "1.0.0", 39 | "com.unity.modules.xr": "1.0.0" 40 | } 41 | } 42 | --------------------------------------------------------------------------------