├── .gitignore ├── LICENSE ├── Libs ├── LeapCSharp.NET3.5.dll ├── Unity 4.6 │ ├── UnityEngine.UI.dll │ └── UnityEngine.dll ├── Unity 5.3.4 │ ├── UnityEngine.UI.dll │ └── UnityEngine.dll └── WindowsInput.dll ├── README.md ├── VRGIN.sln └── VRGIN ├── Controls ├── Controller.cs ├── Handlers │ ├── BodyRumbleHandler.cs │ └── MenuHandler.cs ├── HelpText.cs ├── IShortcut.cs ├── KeyboardShortcut.cs ├── LeapMotion │ ├── LeapMenuHandler.cs │ ├── PinchController.cs │ └── WarpHandler.cs ├── LeftController.cs ├── RightController.cs ├── RumbleManager.cs ├── Speech │ ├── DictionaryReader.cs │ ├── SpeechManager.cs │ ├── VoiceCommand.cs │ └── VoiceShortcut.cs └── Tools │ ├── MenuTool.cs │ ├── Tool.cs │ └── WarpTool.cs ├── Core ├── DefaultActor.cs ├── DefaultActorBehaviour.cs ├── GameInterpreter.cs ├── IActor.cs ├── IVRManagerContext.cs ├── Logger.cs ├── PlayArea.cs ├── ProtectedBehaviour.cs ├── ScreenGrabber.cs ├── Throttler.cs ├── VRCamera.cs ├── VRGUI.cs ├── VRManager.cs └── VRSettings.cs ├── Helpers ├── Calculator.cs ├── CameraConsumer.cs ├── CameraMonitor.cs ├── Capture │ ├── CapturePanorama.cs │ └── Internals │ │ ├── Icosphere.cs │ │ ├── ImageEffectCopyCamera.cs │ │ ├── ReadPanoConfig.cs │ │ └── ScreenFadeControl.cs ├── DefaultContext.cs ├── GameObjectExtensions.cs ├── GuiScaler.cs ├── KeyStroke.cs ├── LookTargetController.cs ├── MeshExtension.cs ├── MessengerExtensions.cs ├── Profiler.cs ├── QuaternionExtensions.cs ├── RenderTextureExtensions.cs ├── ResourceManager.cs ├── RumbleSession.cs ├── SimpleJSON.cs ├── SteamVRDetector.cs ├── UnityHelper.cs └── VRCapturePanorama.cs ├── LeapMotion ├── Attachments │ ├── AttachmentController.cs │ ├── CameraFollower.cs │ ├── HandAttachments.cs │ └── Transition.cs ├── DetectionUtilities │ ├── Detector.cs │ ├── DetectorLogicGate.cs │ ├── ExtendedFingerDetector.cs │ ├── FingerDirectionDetector.cs │ ├── PalmDirectionDetector.cs │ ├── PinchDetector.cs │ └── ProximityDetector.cs ├── HandFactory.cs ├── HandPool.cs ├── HandProxy.cs ├── HandRepresentation.cs ├── Hands │ ├── CapsuleHand.cs │ ├── DebugHand.cs │ ├── FingerModel.cs │ ├── HandDrop.cs │ ├── HandEnableDisable.cs │ ├── HandFader.cs │ ├── HandModel.cs │ ├── HandTransitionBehavior.cs │ ├── IHandModel.cs │ ├── MinimalHand.cs │ ├── PolyFinger.cs │ ├── PolyHand.cs │ ├── RiggedFinger.cs │ ├── RiggedHand.cs │ ├── RigidFinger.cs │ ├── RigidHand.cs │ ├── SkeletalFinger.cs │ ├── SkeletalHand.cs │ └── TestHandFactory.cs ├── LeapDeviceInfo.cs ├── LeapHandController.cs ├── LeapImageRetriever.cs ├── LeapProvider.cs ├── LeapServiceProvider.cs ├── Utils │ ├── DisconnectionNotice.cs │ ├── EnableDepthBuffer.cs │ ├── ExecutionOrder.cs │ ├── FitHeightToScreen.cs │ ├── FrameRateControls.cs │ ├── KeyEnableBehaviors.cs │ ├── KeyEnableGameObjects.cs │ ├── LeapUnityExtensions.cs │ ├── SceneSettings.cs │ ├── SmoothedFloat.cs │ ├── SmoothedQuaternion.cs │ ├── SmoothedVector3.cs │ ├── StretchToScreen.cs │ └── Utils.cs └── VR │ ├── EyeType.cs │ ├── LeapVRCameraControl.cs │ ├── LeapVRTemporalWarping.cs │ ├── TemporalWarpingStatus.cs │ └── VRHeightOffset.cs ├── Libs ├── Data │ ├── Managed │ │ ├── System.Configuration.dll │ │ ├── System.Drawing.dll │ │ ├── System.Xml.Linq.dll │ │ ├── System.Xml.dll │ │ └── System.dll │ └── Plugins │ │ ├── x86 │ │ ├── LeapC.dll │ │ ├── OculusSpatializerPlugin.dll │ │ └── openvr_api.dll │ │ └── x86_64 │ │ ├── LeapC.dll │ │ ├── OculusSpatializerPlugin.dll │ │ └── openvr_api.dll ├── Plugins │ ├── Images │ │ ├── cursor.png │ │ ├── icon_play.png │ │ ├── icon_settings.png │ │ └── icon_warp.png │ └── VR │ │ ├── SpeechServer.exe │ │ └── SpeechTransport.dll └── dxgi.dll ├── Modes ├── ControlMode.cs ├── SeatedMode.cs └── StandingMode.cs ├── Native ├── MouseOperations.cs ├── WindowManager.cs └── WindowsInterop.cs ├── Properties └── AssemblyInfo.cs ├── Resource.Designer.cs ├── Resource.resx ├── Resources ├── hands_5_3 ├── vrgin_5_0 ├── vrgin_5_2 ├── vrgin_5_3 ├── vrgin_5_4 ├── vrgin_5_5 └── vrgin_5_6 ├── SteamVR ├── Prefabs │ ├── [CameraRig].prefab │ ├── [Status].prefab │ └── [SteamVR].prefab ├── Resources │ ├── SteamVR_AlphaOut.shader │ ├── SteamVR_Blit.shader │ ├── SteamVR_BlitFlip.shader │ ├── SteamVR_ClearAll.shader │ ├── SteamVR_ColorOut.shader │ ├── SteamVR_ExternalCamera.prefab │ ├── SteamVR_Fade.shader │ ├── SteamVR_HiddenArea.shader │ ├── SteamVR_Overlay.shader │ └── SteamVR_SphericalProjection.shader ├── Scripts │ ├── SteamVR.cs │ ├── SteamVR_Camera.cs │ ├── SteamVR_CameraFlip.cs │ ├── SteamVR_CameraMask.cs │ ├── SteamVR_Controller.cs │ ├── SteamVR_ControllerManager.cs │ ├── SteamVR_Ears.cs │ ├── SteamVR_ExternalCamera.cs │ ├── SteamVR_Fade.cs │ ├── SteamVR_Frustum.cs │ ├── SteamVR_GameView.cs │ ├── SteamVR_IK.cs │ ├── SteamVR_LoadLevel.cs │ ├── SteamVR_Menu.cs │ ├── SteamVR_Overlay.cs │ ├── SteamVR_PlayArea.cs │ ├── SteamVR_Render.cs │ ├── SteamVR_RenderModel.cs │ ├── SteamVR_Skybox.cs │ ├── SteamVR_SphericalProjection.cs │ ├── SteamVR_Stats.cs │ ├── SteamVR_Status.cs │ ├── SteamVR_StatusText.cs │ ├── SteamVR_TestController.cs │ ├── SteamVR_TrackedObject.cs │ ├── SteamVR_UpdatePoses.cs │ └── SteamVR_Utils.cs ├── Textures │ ├── arrow.png │ ├── background.png │ ├── logo.png │ ├── overlay.renderTexture │ └── workshop.png ├── openvr_api.cs └── upgrading.md ├── U46 ├── OSP │ ├── OSPAudioSource.cs │ ├── OSPManager.cs │ └── OSPReflectionZone.cs ├── Properties │ └── AssemblyInfo.cs ├── Resource.Designer.cs ├── Resource.resx ├── Resources │ ├── hands.unity3d │ └── steamvr.unity3d └── SteamVR │ ├── Materials │ └── portalworkshop.mat │ ├── Prefabs │ ├── [CameraRig].prefab │ ├── [Status].prefab │ └── [SteamVR].prefab │ ├── Resources │ ├── SteamVR_AlphaOut.shader │ ├── SteamVR_Blit.shader │ ├── SteamVR_BlitFlip.shader │ ├── SteamVR_ClearAll.shader │ ├── SteamVR_ColorOut.shader │ ├── SteamVR_ExternalCamera.prefab │ ├── SteamVR_Fade.shader │ ├── SteamVR_HiddenArea.shader │ └── SteamVR_Overlay.shader │ ├── Scripts │ ├── SteamVR.cs │ ├── SteamVR_Camera.cs │ ├── SteamVR_CameraFlip.cs │ ├── SteamVR_CameraMask.cs │ ├── SteamVR_Controller.cs │ ├── SteamVR_ControllerManager.cs │ ├── SteamVR_Ears.cs │ ├── SteamVR_ExternalCamera.cs │ ├── SteamVR_Fade.cs │ ├── SteamVR_Frustum.cs │ ├── SteamVR_GameView.cs │ ├── SteamVR_IK.cs │ ├── SteamVR_LoadLevel.cs │ ├── SteamVR_Menu.cs │ ├── SteamVR_Overlay.cs │ ├── SteamVR_PlayArea.cs │ ├── SteamVR_Render.cs │ ├── SteamVR_RenderModel.cs │ ├── SteamVR_Skybox.cs │ ├── SteamVR_Stats.cs │ ├── SteamVR_Status.cs │ ├── SteamVR_StatusText.cs │ ├── SteamVR_TestController.cs │ ├── SteamVR_TrackedObject.cs │ ├── SteamVR_UpdatePoses.cs │ └── SteamVR_Utils.cs │ ├── Textures │ ├── arrow.png │ ├── background.png │ ├── logo.png │ ├── overlay.renderTexture │ └── portalworkshop.png │ └── openvr_api.cs ├── VRGIN.U46.csproj ├── VRGIN.csproj └── Visuals ├── ArcRenderer.cs ├── DefaultMaterialPalette.cs ├── GUIMonitor.cs ├── GUIQuad.cs ├── IMaterialPalette.cs ├── PlayAreaVisualization.cs ├── PlayerCamera.cs ├── ProceduralPlane.cs └── SimulatedCursor.cs 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