├── .gitignore ├── BDTP ├── BDTP.csproj ├── BdtpClient.cs ├── BdtpDiagram.cd └── Properties │ └── AssemblyInfo.cs ├── README.md ├── VoiceChat.sln └── VoiceChat ├── Config ├── App.config └── packages.config ├── Model ├── AudioSharing.cs ├── CallTimer.cs ├── DataSharing.cs ├── MediaSounds.cs ├── VideoSharing.cs ├── VoiceChatModel.cs └── VoiceChatModelDIagram.cd ├── Properties ├── AssemblyInfo.cs ├── Resources.Designer.cs ├── Resources.resx ├── Settings.Designer.cs └── Settings.settings ├── Source ├── dialtone.mp3 └── ringtone.mp3 ├── View ├── App.xaml ├── App.xaml.cs ├── Images │ ├── Avatar.png │ ├── Background.jpg │ ├── Buttons │ │ ├── Accept.png │ │ ├── CameraOff.png │ │ ├── CameraOn.png │ │ ├── Decline.png │ │ ├── Message.png │ │ ├── MicrophoneOff.png │ │ └── MicrophoneOn.png │ ├── Outgoing.gif │ └── V.ico ├── IncomingCall.xaml ├── IncomingCall.xaml.cs ├── MainWindow.xaml ├── MainWindow.xaml.cs ├── OutgoingCall.xaml ├── OutgoingCall.xaml.cs ├── Talk.xaml ├── Talk.xaml.cs ├── WaitCall.xaml └── WaitCall.xaml.cs ├── ViewModel ├── ButtonsVM.cs ├── Command.cs ├── VoiceChatVM.cs └── VoiceChatVMDiagram.cd └── VoiceChat.csproj /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | ## 4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore 5 | 6 | # User-specific files 7 | *.suo 8 | *.user 9 | *.userosscache 10 | *.sln.docstates 11 | 12 | # User-specific files (MonoDevelop/Xamarin Studio) 13 | *.userprefs 14 | 15 | # Build results 16 | [Dd]ebug/ 17 | [Dd]ebugPublic/ 18 | [Rr]elease/ 19 | [Rr]eleases/ 20 | x64/ 21 | x86/ 22 | bld/ 23 | [Bb]in/ 24 | [Oo]bj/ 25 | [Ll]og/ 26 | 27 | # Visual Studio 2015 cache/options directory 28 | .vs/ 29 | # Uncomment if you have tasks that create the project's static files in wwwroot 30 | #wwwroot/ 31 | 32 | # MSTest test Results 33 | [Tt]est[Rr]esult*/ 34 | [Bb]uild[Ll]og.* 35 | 36 | # NUNIT 37 | *.VisualState.xml 38 | TestResult.xml 39 | 40 | # Build Results of an ATL Project 41 | [Dd]ebugPS/ 42 | [Rr]eleasePS/ 43 | dlldata.c 44 | 45 | # .NET Core 46 | project.lock.json 47 | project.fragment.lock.json 48 | artifacts/ 49 | **/Properties/launchSettings.json 50 | 51 | *_i.c 52 | *_p.c 53 | *_i.h 54 | *.ilk 55 | *.meta 56 | *.obj 57 | *.pch 58 | *.pdb 59 | *.pgc 60 | *.pgd 61 | *.rsp 62 | *.sbr 63 | *.tlb 64 | *.tli 65 | *.tlh 66 | *.tmp 67 | *.tmp_proj 68 | *.log 69 | *.vspscc 70 | *.vssscc 71 | .builds 72 | *.pidb 73 | *.svclog 74 | *.scc 75 | 76 | # Chutzpah Test files 77 | _Chutzpah* 78 | 79 | # Visual C++ cache files 80 | ipch/ 81 | *.aps 82 | *.ncb 83 | *.opendb 84 | *.opensdf 85 | *.sdf 86 | *.cachefile 87 | *.VC.db 88 | *.VC.VC.opendb 89 | 90 | # Visual Studio profiler 91 | *.psess 92 | *.vsp 93 | *.vspx 94 | *.sap 95 | 96 | # TFS 2012 Local Workspace 97 | $tf/ 98 | 99 | # Guidance Automation Toolkit 100 | *.gpState 101 | 102 | # ReSharper is a .NET coding add-in 103 | _ReSharper*/ 104 | *.[Rr]e[Ss]harper 105 | *.DotSettings.user 106 | 107 | # JustCode is a .NET coding add-in 108 | .JustCode 109 | 110 | # TeamCity is a build add-in 111 | _TeamCity* 112 | 113 | # DotCover is a Code Coverage Tool 114 | *.dotCover 115 | 116 | # Visual Studio code coverage results 117 | *.coverage 118 | *.coveragexml 119 | 120 | # NCrunch 121 | _NCrunch_* 122 | .*crunch*.local.xml 123 | nCrunchTemp_* 124 | 125 | # MightyMoose 126 | *.mm.* 127 | AutoTest.Net/ 128 | 129 | # Web workbench (sass) 130 | .sass-cache/ 131 | 132 | # Installshield output folder 133 | [Ee]xpress/ 134 | 135 | # DocProject is a documentation generator add-in 136 | DocProject/buildhelp/ 137 | DocProject/Help/*.HxT 138 | DocProject/Help/*.HxC 139 | DocProject/Help/*.hhc 140 | DocProject/Help/*.hhk 141 | DocProject/Help/*.hhp 142 | DocProject/Help/Html2 143 | DocProject/Help/html 144 | 145 | # Click-Once directory 146 | publish/ 147 | 148 | # Publish Web Output 149 | *.[Pp]ublish.xml 150 | *.azurePubxml 151 | # TODO: Comment the next line if you want to checkin your web deploy settings 152 | # but database connection strings (with potential passwords) will be unencrypted 153 | *.pubxml 154 | *.publishproj 155 | 156 | # Microsoft Azure Web App publish settings. Comment the next line if you want to 157 | # checkin your Azure Web App publish settings, but sensitive information contained 158 | # in these scripts will be unencrypted 159 | PublishScripts/ 160 | 161 | # NuGet Packages 162 | *.nupkg 163 | # The packages folder can be ignored because of Package Restore 164 | **/packages/* 165 | # except build/, which is used as an MSBuild target. 166 | !**/packages/build/ 167 | # Uncomment if necessary however generally it will be regenerated when needed 168 | #!**/packages/repositories.config 169 | # NuGet v3's project.json files produces more ignorable files 170 | *.nuget.props 171 | *.nuget.targets 172 | 173 | # Microsoft Azure Build Output 174 | csx/ 175 | *.build.csdef 176 | 177 | # Microsoft Azure Emulator 178 | ecf/ 179 | rcf/ 180 | 181 | # Windows Store app package directories and files 182 | AppPackages/ 183 | BundleArtifacts/ 184 | Package.StoreAssociation.xml 185 | _pkginfo.txt 186 | 187 | # Visual Studio cache files 188 | # files ending in .cache can be ignored 189 | *.[Cc]ache 190 | # but keep track of directories ending in .cache 191 | !*.[Cc]ache/ 192 | 193 | # Others 194 | ClientBin/ 195 | ~$* 196 | *~ 197 | *.dbmdl 198 | *.dbproj.schemaview 199 | *.jfm 200 | *.pfx 201 | *.publishsettings 202 | orleans.codegen.cs 203 | 204 | # Since there are multiple workflows, uncomment next line to ignore bower_components 205 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) 206 | #bower_components/ 207 | 208 | # RIA/Silverlight projects 209 | Generated_Code/ 210 | 211 | # Backup & report files from converting an old project file 212 | # to a newer Visual Studio version. Backup files are not needed, 213 | # because we have git ;-) 214 | _UpgradeReport_Files/ 215 | Backup*/ 216 | UpgradeLog*.XML 217 | UpgradeLog*.htm 218 | 219 | # SQL Server files 220 | *.mdf 221 | *.ldf 222 | *.ndf 223 | 224 | # Business Intelligence projects 225 | *.rdl.data 226 | *.bim.layout 227 | *.bim_*.settings 228 | 229 | # Microsoft Fakes 230 | FakesAssemblies/ 231 | 232 | # GhostDoc plugin setting file 233 | *.GhostDoc.xml 234 | 235 | # Node.js Tools for Visual Studio 236 | .ntvs_analysis.dat 237 | node_modules/ 238 | 239 | # Typescript v1 declaration files 240 | typings/ 241 | 242 | # Visual Studio 6 build log 243 | *.plg 244 | 245 | # Visual Studio 6 workspace options file 246 | *.opt 247 | 248 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.) 249 | *.vbw 250 | 251 | # Visual Studio LightSwitch build output 252 | **/*.HTMLClient/GeneratedArtifacts 253 | **/*.DesktopClient/GeneratedArtifacts 254 | **/*.DesktopClient/ModelManifest.xml 255 | **/*.Server/GeneratedArtifacts 256 | **/*.Server/ModelManifest.xml 257 | _Pvt_Extensions 258 | 259 | # Paket dependency manager 260 | .paket/paket.exe 261 | paket-files/ 262 | 263 | # FAKE - F# Make 264 | .fake/ 265 | 266 | # JetBrains Rider 267 | .idea/ 268 | *.sln.iml 269 | 270 | # CodeRush 271 | .cr/ 272 | 273 | # Python Tools for Visual Studio (PTVS) 274 | __pycache__/ 275 | *.pyc 276 | 277 | # Cake - Uncomment if you are using it 278 | # tools/** 279 | # !tools/packages.config 280 | 281 | # Telerik's JustMock configuration file 282 | *.jmconfig 283 | 284 | # BizTalk build output 285 | *.btp.cs 286 | *.btm.cs 287 | *.odx.cs 288 | *.xsd.cs 289 | -------------------------------------------------------------------------------- /BDTP/BDTP.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {096A7C54-F74E-4D7E-9C3F-0FE1E3A87B7D} 8 | Library 9 | Properties 10 | BDTP 11 | BDTP 12 | v4.6.1 13 | 512 14 | 15 | 16 | true 17 | full 18 | false 19 | bin\Debug\ 20 | DEBUG;TRACE 21 | prompt 22 | 4 23 | bin\Debug\BDTP.xml 24 | 25 | 26 | pdbonly 27 | true 28 | bin\Release\ 29 | TRACE 30 | prompt 31 | 4 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | -------------------------------------------------------------------------------- /BDTP/BdtpClient.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Net; 3 | using System.Net.Sockets; 4 | using System.Threading; 5 | 6 | namespace BDTP 7 | { 8 | /// 9 | /// Предоставляет сетевые службы по протоколу BDTP (Babey Duplex Transmission Protocol) 10 | /// 11 | public class BdtpClient: IDisposable 12 | { 13 | /// 14 | /// Представляет размер буфера для подтверждений 15 | /// 16 | public const int BUFFER_SIZE = 1024; 17 | 18 | /// 19 | /// Возвращает значение указывающие установлено ли соединение. 20 | /// 21 | public bool Connected 22 | { 23 | get 24 | { 25 | return RemoteIP != null; 26 | } 27 | } 28 | 29 | /// 30 | /// Возвращает количество линий для передачи и приема данных. 31 | /// 32 | public int LineCount { get; } 33 | 34 | /// 35 | /// Возвращает IP-адрес с которым установлено соединение. 36 | /// 37 | public virtual IPAddress RemoteIP 38 | { 39 | get 40 | { 41 | return remoteIP; 42 | } 43 | protected set 44 | { 45 | remoteIP = value; 46 | 47 | if (value != null) 48 | { 49 | tcpListener?.Stop(); 50 | Thread thread = new Thread(new ThreadStart(WaitReceipt)); 51 | thread.Start(); 52 | } 53 | } 54 | } 55 | private IPAddress remoteIP; 56 | 57 | /// 58 | /// Возвращает связанный локальный IP-адрес. 59 | /// 60 | public IPAddress LocalIP { get; private set; } 61 | 62 | private TcpListener tcpListener; 63 | private TcpClient tcpController; 64 | 65 | private UdpClient[] udpSenders; 66 | private UdpClient[] udpReceivers; 67 | 68 | /// 69 | /// Возвращает номер управляющего порта. 70 | /// 71 | public int TcpPort { get; private set; } = 11000; 72 | 73 | /// 74 | /// Возвращает номер отправляющиего порта. 75 | /// 76 | public int SenderPort { get; private set; } = 11001; 77 | 78 | /// 79 | /// Возвращает номер принимающего порта. 80 | /// 81 | public int ReceiverPort { get; private set; } = 11011; 82 | 83 | /// 84 | /// Происходит при приеме подтверждения со стороны удаленного узла 85 | /// 86 | public event Action ReceiptReceived; 87 | 88 | /// 89 | /// Инициализирует новый экземпляр класса BdtpClient и связывает его с заданным локальным IP-адресом и указанным числом линий для приема и отправки данных. 90 | /// 91 | /// Объект IPAddress локального узла 92 | /// Число линий для приема и передачи данных 93 | public BdtpClient(IPAddress localIP, int lineCount) 94 | { 95 | if (lineCount > 10) 96 | { 97 | throw new OverflowException("Too many lines"); 98 | } 99 | 100 | LineCount = lineCount; 101 | LocalIP = localIP; 102 | 103 | InitializeClient(); 104 | } 105 | 106 | private void InitializeClient() 107 | { 108 | tcpListener = new TcpListener(LocalIP, TcpPort); 109 | tcpController = new TcpClient(); 110 | 111 | udpSenders = new UdpClient[LineCount]; 112 | udpReceivers = new UdpClient[LineCount]; 113 | 114 | for (int i = 0; i < LineCount; i++) 115 | { 116 | udpSenders[i] = new UdpClient(new IPEndPoint(LocalIP, SenderPort + i)); 117 | udpReceivers[i] = new UdpClient(new IPEndPoint(LocalIP, ReceiverPort + i)); 118 | } 119 | } 120 | 121 | /// 122 | /// Подключает клиента к удаленному BDTP-узлу, используя указанный IP-адрес. 123 | /// 124 | /// Объект IPAddress узла, к которому выполняется подключение. 125 | /// true Если удалось установить соединение; в противном случае — false. 126 | public virtual bool Connect(IPAddress remoteIP) 127 | { 128 | if (Connected) 129 | { 130 | return false; 131 | } 132 | 133 | try 134 | { 135 | tcpController = new TcpClient(); 136 | tcpController.Connect(remoteIP, TcpPort); 137 | } 138 | catch { return false; } 139 | 140 | SendReceipt(LocalIP.GetAddressBytes()); 141 | 142 | RemoteIP = remoteIP; 143 | return true; 144 | } 145 | 146 | /// 147 | /// Принимает ожидающий запрос на подключение. 148 | /// 149 | /// true Если удалось принять соединение; в противном случае — false. 150 | public virtual bool Accept() 151 | { 152 | while (Connected) { } 153 | 154 | try 155 | { 156 | tcpListener.Start(); 157 | tcpController = tcpListener.AcceptTcpClient(); 158 | } 159 | catch { return false; } 160 | 161 | byte[] buffer = ReceiveReceipt(); 162 | if (buffer == Array.Empty()) 163 | { 164 | return false; 165 | } 166 | 167 | RemoteIP = new IPAddress(buffer); 168 | 169 | return true; 170 | } 171 | 172 | /// 173 | /// Прекращает ожидание входящего запроса на подключение 174 | /// 175 | public virtual void StopAccept() 176 | { 177 | tcpListener.Stop(); 178 | } 179 | 180 | /// 181 | /// Отправляет байты данных по протоколу UDP, узлу, с которым установлено соединение по линии с заданным индексом. 182 | /// 183 | /// Массив объектов типа byte, содержащий данные для отправки. 184 | /// Индекс линии по которой необходимо отправить данные. 185 | /// Число успешно отправленных байтов 186 | public virtual int Send(byte[] data, int index) 187 | { 188 | if (!Connected) 189 | { 190 | return 0; 191 | } 192 | 193 | IPEndPoint remoteEP = new IPEndPoint(RemoteIP, ReceiverPort + index); 194 | return udpSenders[index].Send(data, data.Length, remoteEP); 195 | } 196 | 197 | /// 198 | /// Возвращает данные, которые были отправлены со связанного узла по указанной линии по протоколу UDP. 199 | /// 200 | /// Индекс линии с которой необходимо принять данные. 201 | /// Массив объектов типа byte содержащий полученные данные. 202 | public virtual byte[] Receive(int index) 203 | { 204 | if (!Connected) 205 | { 206 | return Array.Empty(); 207 | } 208 | 209 | IPEndPoint senderEP = null; 210 | byte[] bytes = null; 211 | try 212 | { 213 | bytes = udpReceivers[index].Receive(ref senderEP); 214 | } 215 | catch 216 | { 217 | bytes = Array.Empty(); 218 | } 219 | 220 | if (senderEP?.Address.Equals(RemoteIP) != true) 221 | { 222 | bytes = Array.Empty(); 223 | } 224 | 225 | return bytes; 226 | } 227 | 228 | /// 229 | /// Отправляет подтверждение по протоколу TCP, узлу, с которым установлено соединение. 230 | /// 231 | /// Массив объектов типа byte, содержащий данные для отправки. 232 | /// true Если удалось отправить данные; в противном случае — false. 233 | public virtual bool SendReceipt(byte[] data) 234 | { 235 | if (data.Length > BUFFER_SIZE) 236 | { 237 | return false; 238 | } 239 | 240 | try 241 | { 242 | NetworkStream stream = tcpController.GetStream(); 243 | stream.Write(data, 0, data.Length); 244 | } 245 | catch { return false; } 246 | 247 | return true; 248 | } 249 | 250 | private byte[] ReceiveReceipt() 251 | { 252 | NetworkStream stream = tcpController.GetStream(); 253 | byte[] buffer = new byte[BUFFER_SIZE]; 254 | int count; 255 | 256 | try 257 | { 258 | count = stream.Read(buffer, 0, BUFFER_SIZE); 259 | } 260 | catch 261 | { 262 | return Array.Empty(); 263 | } 264 | 265 | byte[] result = new byte[count]; 266 | Array.Copy(buffer, result, count); 267 | 268 | return result; 269 | } 270 | 271 | private void WaitReceipt() 272 | { 273 | do 274 | { 275 | byte[] buffer = ReceiveReceipt(); 276 | ReceiptReceived(buffer); 277 | } 278 | while (Connected); 279 | } 280 | 281 | /// 282 | /// Закрывает подключение с текущим удаленным узлом и позволяет повторно установить соединение. 283 | /// 284 | public virtual void Disconnect() 285 | { 286 | if (!Connected) 287 | { 288 | return; 289 | } 290 | 291 | RemoteIP = null; 292 | 293 | tcpListener.Stop(); 294 | tcpController.Close(); 295 | 296 | for (int i = 0; i < LineCount; i++) 297 | { 298 | udpReceivers[i].Close(); 299 | udpReceivers[i] = new UdpClient(new IPEndPoint(LocalIP, ReceiverPort + i)); 300 | } 301 | } 302 | 303 | /// 304 | /// Освобождает все управляемые и неуправляемые ресурсы, используемые BdtpClient. 305 | /// 306 | public void Dispose() 307 | { 308 | RemoteIP = null; 309 | 310 | tcpController.Dispose(); 311 | 312 | for (int i = 0; i < LineCount; i++) 313 | { 314 | udpReceivers[i].Dispose(); 315 | udpSenders[i].Dispose(); 316 | } 317 | 318 | tcpListener.Stop(); 319 | } 320 | } 321 | } 322 | -------------------------------------------------------------------------------- /BDTP/BdtpDiagram.cd: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | QIQAAAAAECAASAgAAEBBAKAFCAgAAAAQAAAAEAABAGw= 7 | BdtpClient.cs 8 | 9 | 10 | 11 | 12 | -------------------------------------------------------------------------------- /BDTP/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // Общие сведения об этой сборке предоставляются следующим набором 6 | // набора атрибутов. Измените значения этих атрибутов, чтобы изменить сведения, 7 | // связанные со сборкой. 8 | [assembly: AssemblyTitle("BDTP")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("BDTP")] 13 | [assembly: AssemblyCopyright("Copyright © 2018")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Установка значения False для параметра ComVisible делает типы в этой сборке невидимыми 18 | // для компонентов COM. Если необходимо обратиться к типу в этой сборке через 19 | // COM, задайте атрибуту ComVisible значение TRUE для этого типа. 20 | [assembly: ComVisible(false)] 21 | 22 | // Следующий GUID служит для идентификации библиотеки типов, если этот проект будет видимым для COM 23 | [assembly: Guid("096a7c54-f74e-4d7e-9c3f-0fe1e3a87b7d")] 24 | 25 | // Сведения о версии сборки состоят из следующих четырех значений: 26 | // 27 | // Основной номер версии 28 | // Дополнительный номер версии 29 | // Номер сборки 30 | // Редакция 31 | // 32 | // Можно задать все значения или принять номер сборки и номер редакции по умолчанию. 33 | // используя "*", как показано ниже: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # VideoChat 2 | Voice chat using custom Babey Duplex Transmission Protocol (BDTP) based on TCP/UDP. Сoursework in 4th semester 3 | -------------------------------------------------------------------------------- /VoiceChat.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 15 4 | VisualStudioVersion = 15.0.27428.1 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VoiceChat", "VoiceChat\VoiceChat.csproj", "{663467C3-7465-4301-BDF9-FAD4CE6F5BCF}" 7 | EndProject 8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BDTP", "BDTP\BDTP.csproj", "{096A7C54-F74E-4D7E-9C3F-0FE1E3A87B7D}" 9 | EndProject 10 | Global 11 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 12 | Debug|Any CPU = Debug|Any CPU 13 | Release|Any CPU = Release|Any CPU 14 | EndGlobalSection 15 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 16 | {663467C3-7465-4301-BDF9-FAD4CE6F5BCF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 17 | {663467C3-7465-4301-BDF9-FAD4CE6F5BCF}.Debug|Any CPU.Build.0 = Debug|Any CPU 18 | {663467C3-7465-4301-BDF9-FAD4CE6F5BCF}.Release|Any CPU.ActiveCfg = Release|Any CPU 19 | {663467C3-7465-4301-BDF9-FAD4CE6F5BCF}.Release|Any CPU.Build.0 = Release|Any CPU 20 | {096A7C54-F74E-4D7E-9C3F-0FE1E3A87B7D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 21 | {096A7C54-F74E-4D7E-9C3F-0FE1E3A87B7D}.Debug|Any CPU.Build.0 = Debug|Any CPU 22 | {096A7C54-F74E-4D7E-9C3F-0FE1E3A87B7D}.Release|Any CPU.ActiveCfg = Release|Any CPU 23 | {096A7C54-F74E-4D7E-9C3F-0FE1E3A87B7D}.Release|Any CPU.Build.0 = Release|Any CPU 24 | EndGlobalSection 25 | GlobalSection(SolutionProperties) = preSolution 26 | HideSolutionNode = FALSE 27 | EndGlobalSection 28 | GlobalSection(ExtensibilityGlobals) = postSolution 29 | SolutionGuid = {D980C998-6C56-4BDB-A2A0-11015C36A2A5} 30 | EndGlobalSection 31 | EndGlobal 32 | -------------------------------------------------------------------------------- /VoiceChat/Config/App.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /VoiceChat/Config/packages.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | -------------------------------------------------------------------------------- /VoiceChat/Model/AudioSharing.cs: -------------------------------------------------------------------------------- 1 | using BDTP; 2 | using NAudio.Wave; 3 | using System; 4 | using System.IO; 5 | using System.Drawing; 6 | using System.Windows.Media.Imaging; 7 | using System.ComponentModel; 8 | using System.Linq; 9 | using System.Net; 10 | using System.Net.Sockets; 11 | using System.Threading; 12 | using System.Windows.Media; 13 | using System.Windows.Threading; 14 | using AForge.Video; 15 | using AForge.Video.DirectShow; 16 | using System.Collections.Generic; 17 | using System.Text; 18 | using System.Threading.Tasks; 19 | using System.Windows; 20 | using System.Windows.Controls; 21 | using System.Windows.Data; 22 | using System.Windows.Documents; 23 | using System.Windows.Input; 24 | using System.Windows.Navigation; 25 | using System.Windows.Shapes; 26 | using Microsoft.Win32; 27 | using System.Runtime.Serialization.Formatters.Binary; 28 | using System.Xml.Serialization; 29 | using System.Runtime.InteropServices; 30 | using System.Windows.Interop; 31 | using BDTP; 32 | 33 | namespace VoiceChat.Model 34 | { 35 | public class AudioSharing : DataSharing 36 | { 37 | private WaveIn input; 38 | private WaveOut output; 39 | private BufferedWaveProvider bufferStream; 40 | 41 | public AudioSharing(VoiceChatModel model) : base(model) 42 | { 43 | LineIndex = 0; 44 | 45 | // Cоздаем поток для записи нашей речи определяем его формат - 46 | // частота дискретизации 8000 Гц, ширина сэмпла - 16 бит, 1 канал - моно 47 | input = new WaveIn(); 48 | input.WaveFormat = new WaveFormat(8000, 16, 1); 49 | 50 | // Создание потока для прослушивания входящиего звука 51 | bufferStream = new BufferedWaveProvider(new WaveFormat(8000, 16, 1)); 52 | output = new WaveOut(); 53 | output.Init(bufferStream); 54 | } 55 | 56 | public override void BeginSend() 57 | { 58 | base.BeginSend(); 59 | 60 | input.DataAvailable += Send; 61 | input.StartRecording(); 62 | } 63 | 64 | public override void BeginReceive() 65 | { 66 | bufferStream.ClearBuffer(); 67 | output.Play(); 68 | 69 | base.BeginReceive(); 70 | } 71 | 72 | public override void EndSend() 73 | { 74 | base.EndSend(); 75 | 76 | input.StopRecording(); 77 | input.DataAvailable -= Send; 78 | } 79 | 80 | public override void EndReceive() 81 | { 82 | base.EndReceive(); 83 | output.Stop(); 84 | } 85 | 86 | protected override void Send(object sender, EventArgs e) 87 | { 88 | base.Send(sender, e); 89 | BdtpClient.Send((e as WaveInEventArgs).Buffer, LineIndex); 90 | } 91 | 92 | protected override void Receive() 93 | { 94 | byte[] data = BdtpClient.Receive(LineIndex); 95 | bufferStream.AddSamples(data, 0, data.Length); 96 | } 97 | } 98 | } 99 | -------------------------------------------------------------------------------- /VoiceChat/Model/CallTimer.cs: -------------------------------------------------------------------------------- 1 | using BDTP; 2 | using NAudio.Wave; 3 | using System; 4 | using System.IO; 5 | using System.Drawing; 6 | using System.Windows.Media.Imaging; 7 | using System.ComponentModel; 8 | using System.Linq; 9 | using System.Net; 10 | using System.Net.Sockets; 11 | using System.Threading; 12 | using System.Windows.Media; 13 | using System.Windows.Threading; 14 | using AForge.Video; 15 | using AForge.Video.DirectShow; 16 | using System.Collections.Generic; 17 | using System.Text; 18 | using System.Threading.Tasks; 19 | using System.Windows; 20 | using System.Windows.Controls; 21 | using System.Windows.Data; 22 | using System.Windows.Documents; 23 | using System.Windows.Input; 24 | using System.Windows.Navigation; 25 | using System.Windows.Shapes; 26 | using Microsoft.Win32; 27 | using System.Runtime.Serialization.Formatters.Binary; 28 | using System.Xml.Serialization; 29 | using System.Runtime.InteropServices; 30 | using System.Windows.Interop; 31 | 32 | namespace VoiceChat.Model 33 | { 34 | public class CallTimer 35 | { 36 | public event PropertyChangedEventHandler PropertyChanged; 37 | protected void OnPropertyChanged(string PropertyName) 38 | { 39 | PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(PropertyName)); 40 | } 41 | 42 | public TimeSpan CallTime 43 | { 44 | get 45 | { 46 | return callTime; 47 | } 48 | set 49 | { 50 | callTime = value; 51 | OnPropertyChanged("CallTime"); 52 | } 53 | } 54 | private TimeSpan callTime; 55 | private DispatcherTimer timer; 56 | 57 | public CallTimer() 58 | { 59 | timer = new DispatcherTimer(); 60 | timer.Interval = TimeSpan.FromSeconds(1); 61 | timer.Tick += (sender, e) => CallTime += timer.Interval; 62 | } 63 | 64 | public void Start() 65 | { 66 | timer.Start(); 67 | } 68 | 69 | public void Stop() 70 | { 71 | timer.Stop(); 72 | CallTime = new TimeSpan(0); 73 | } 74 | } 75 | } 76 | -------------------------------------------------------------------------------- /VoiceChat/Model/DataSharing.cs: -------------------------------------------------------------------------------- 1 | using BDTP; 2 | using NAudio.Wave; 3 | using System; 4 | using System.IO; 5 | using System.Drawing; 6 | using System.Windows.Media.Imaging; 7 | using System.ComponentModel; 8 | using System.Linq; 9 | using System.Net; 10 | using System.Net.Sockets; 11 | using System.Threading; 12 | using System.Windows.Media; 13 | using System.Windows.Threading; 14 | using AForge.Video; 15 | using AForge.Video.DirectShow; 16 | using System.Collections.Generic; 17 | using System.Text; 18 | using System.Threading.Tasks; 19 | using System.Windows; 20 | using System.Windows.Controls; 21 | using System.Windows.Data; 22 | using System.Windows.Documents; 23 | using System.Windows.Input; 24 | using System.Windows.Navigation; 25 | using System.Windows.Shapes; 26 | using Microsoft.Win32; 27 | using System.Runtime.Serialization.Formatters.Binary; 28 | using System.Xml.Serialization; 29 | using System.Runtime.InteropServices; 30 | using System.Windows.Interop; 31 | 32 | namespace VoiceChat.Model 33 | { 34 | public abstract class DataSharing 35 | { 36 | public event PropertyChangedEventHandler PropertyChanged; 37 | protected void OnPropertyChanged(string PropertyName) 38 | { 39 | PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(PropertyName)); 40 | } 41 | 42 | public int LineIndex { get; set; } 43 | 44 | public bool IsSending { get; private set; } 45 | public bool IsComes { get; protected set; } 46 | 47 | private readonly VoiceChatModel model; 48 | 49 | protected BdtpClient BdtpClient 50 | { 51 | get => model.bdtpClient; 52 | } 53 | 54 | private Thread receiveThread; 55 | 56 | public DataSharing(VoiceChatModel model) 57 | { 58 | this.model = model; 59 | } 60 | 61 | public virtual void BeginSend() 62 | { 63 | if (IsSending) 64 | return; 65 | 66 | IsSending = true; 67 | OnPropertyChanged("IsSending"); 68 | } 69 | 70 | public virtual void BeginReceive() 71 | { 72 | receiveThread = new Thread(ReceiveLoop); 73 | receiveThread.Start(); 74 | } 75 | 76 | public virtual void EndSend() 77 | { 78 | if (!IsSending) 79 | return; 80 | 81 | IsSending = false; 82 | OnPropertyChanged("IsSending"); 83 | } 84 | 85 | public virtual void EndReceive() 86 | { 87 | receiveThread?.Abort(); 88 | } 89 | 90 | protected virtual void Send(object sender, EventArgs e) 91 | { 92 | if (model.State != ModelStates.Talk) 93 | { 94 | return; 95 | } 96 | } 97 | 98 | protected void ReceiveLoop() 99 | { 100 | while (BdtpClient.Connected && model.State == ModelStates.Talk) 101 | { 102 | Receive(); 103 | Thread.Sleep(0); 104 | } 105 | } 106 | 107 | public void SwitchSendingState() 108 | { 109 | if (IsSending) 110 | { 111 | EndSend(); 112 | } 113 | else 114 | { 115 | BeginSend(); 116 | } 117 | } 118 | 119 | protected abstract void Receive(); 120 | } 121 | } 122 | -------------------------------------------------------------------------------- /VoiceChat/Model/MediaSounds.cs: -------------------------------------------------------------------------------- 1 | using BDTP; 2 | using NAudio.Wave; 3 | using System; 4 | using System.IO; 5 | using System.Drawing; 6 | using System.Windows.Media.Imaging; 7 | using System.ComponentModel; 8 | using System.Linq; 9 | using System.Net; 10 | using System.Net.Sockets; 11 | using System.Threading; 12 | using System.Windows.Media; 13 | using System.Windows.Threading; 14 | using AForge.Video; 15 | using AForge.Video.DirectShow; 16 | using System.Collections.Generic; 17 | using System.Text; 18 | using System.Threading.Tasks; 19 | using System.Windows; 20 | using System.Windows.Controls; 21 | using System.Windows.Data; 22 | using System.Windows.Documents; 23 | using System.Windows.Input; 24 | using System.Windows.Navigation; 25 | using System.Windows.Shapes; 26 | using Microsoft.Win32; 27 | using System.Runtime.Serialization.Formatters.Binary; 28 | using System.Xml.Serialization; 29 | using System.Runtime.InteropServices; 30 | using System.Windows.Interop; 31 | 32 | namespace VoiceChat.Model 33 | { 34 | public class MediaSounds 35 | { 36 | private readonly VoiceChatModel model; 37 | 38 | private MediaPlayer ringtone; 39 | private MediaPlayer dialtone; 40 | 41 | public MediaSounds(VoiceChatModel model) 42 | { 43 | this.model = model; 44 | 45 | LoadMedia(ref ringtone, "Source/Ringtone.mp3"); 46 | 47 | LoadMedia(ref dialtone, "Source/Dialtone.mp3"); 48 | dialtone.Volume = 0.1; 49 | } 50 | 51 | // Работа со свуками 52 | private void LoadMedia(ref MediaPlayer media, string path) 53 | { 54 | media = new MediaPlayer(); 55 | media.Open(new Uri(path, UriKind.Relative)); 56 | media.MediaEnded += Media_Restart; 57 | } 58 | 59 | private void Media_Restart(object sender, EventArgs e) 60 | { 61 | MediaPlayer media = sender as MediaPlayer; 62 | media.Stop(); 63 | media.Play(); 64 | } 65 | 66 | public void ControlSounds() 67 | { 68 | BindSoundToState(ringtone, ModelStates.IncomingCall); 69 | BindSoundToState(dialtone, ModelStates.OutgoingCall); 70 | } 71 | 72 | private void BindSoundToState(MediaPlayer media, ModelStates state) 73 | { 74 | if (media == null) 75 | { 76 | return; 77 | } 78 | try 79 | { 80 | if (model.State == state) 81 | { 82 | media.Dispatcher.Invoke(() => media.Play()); 83 | } 84 | else 85 | { 86 | media.Dispatcher.Invoke(() => media.Stop()); 87 | } 88 | } 89 | catch { } 90 | } 91 | } 92 | } 93 | -------------------------------------------------------------------------------- /VoiceChat/Model/VideoSharing.cs: -------------------------------------------------------------------------------- 1 | using BDTP; 2 | using NAudio.Wave; 3 | using System; 4 | using System.IO; 5 | using System.Drawing; 6 | using System.Windows.Media.Imaging; 7 | using System.ComponentModel; 8 | using System.Linq; 9 | using System.Net; 10 | using System.Net.Sockets; 11 | using System.Threading; 12 | using System.Windows.Media; 13 | using System.Windows.Threading; 14 | using AForge.Video; 15 | using AForge.Video.DirectShow; 16 | using System.Collections.Generic; 17 | using System.Text; 18 | using System.Threading.Tasks; 19 | using System.Windows; 20 | using System.Windows.Controls; 21 | using System.Windows.Data; 22 | using System.Windows.Documents; 23 | using System.Windows.Input; 24 | using System.Windows.Navigation; 25 | using System.Windows.Shapes; 26 | using Microsoft.Win32; 27 | using System.Runtime.Serialization.Formatters.Binary; 28 | using System.Xml.Serialization; 29 | using System.Runtime.InteropServices; 30 | using System.Windows.Interop; 31 | using System.Drawing.Imaging; 32 | 33 | namespace VoiceChat.Model 34 | { 35 | public class VideoSharing : DataSharing 36 | { 37 | private VideoCaptureDevice videoDevice; 38 | 39 | public bool IsEnable 40 | { 41 | get => videoDevice != null; 42 | } 43 | 44 | private ImageSource remoteFrame; 45 | public ImageSource RemoteFrame 46 | { 47 | get => remoteFrame; 48 | set 49 | { 50 | if (IsComes) 51 | { 52 | remoteFrame = value; 53 | } 54 | else 55 | { 56 | remoteFrame = null; 57 | } 58 | OnPropertyChanged("RemoteFrame"); 59 | } 60 | } 61 | 62 | private ImageSource localFrame; 63 | public ImageSource LocalFrame 64 | { 65 | get => localFrame; 66 | set 67 | { 68 | if (IsSending) 69 | { 70 | localFrame = value; 71 | } 72 | else 73 | { 74 | localFrame = null; 75 | } 76 | OnPropertyChanged("LocalFrame"); 77 | } 78 | } 79 | 80 | public VideoSharing(VoiceChatModel model) : base(model) 81 | { 82 | LineIndex = 1; 83 | 84 | FilterInfoCollection videoDevices = new FilterInfoCollection(FilterCategory.VideoInputDevice); 85 | if (videoDevices.Count != 0) 86 | { 87 | videoDevice = new VideoCaptureDevice(videoDevices[0].MonikerString); 88 | } 89 | } 90 | 91 | public void ReceiveFlags(byte[] buffer) 92 | { 93 | if (VoiceChatModel.IsFlag(Flags.BeginVideoSend, buffer)) 94 | IsComes = true; 95 | 96 | if (VoiceChatModel.IsFlag(Flags.EndVideoSend, buffer)) 97 | IsComes = false; 98 | } 99 | 100 | public override void BeginSend() 101 | { 102 | base.BeginSend(); 103 | 104 | if (videoDevice == null) 105 | return; 106 | 107 | videoDevice.NewFrame += Send; 108 | videoDevice.Start(); 109 | 110 | BdtpClient.SendReceipt(new byte[] { (byte)Flags.BeginVideoSend }); 111 | } 112 | 113 | public override void BeginReceive() 114 | { 115 | base.BeginReceive(); 116 | } 117 | 118 | public override void EndSend() 119 | { 120 | base.EndSend(); 121 | 122 | if (videoDevice == null) 123 | return; 124 | 125 | videoDevice.NewFrame -= Send; 126 | videoDevice.SignalToStop(); 127 | 128 | BdtpClient.SendReceipt(new byte[] { (byte)Flags.EndVideoSend }); 129 | 130 | LocalFrame = null; 131 | } 132 | 133 | public override void EndReceive() 134 | { 135 | base.EndReceive(); 136 | IsComes = false; 137 | } 138 | 139 | public void ClearFrames() 140 | { 141 | RemoteFrame = null; 142 | LocalFrame = null; 143 | } 144 | 145 | protected override void Send(object sender, EventArgs e) 146 | { 147 | Bitmap bitmap = (e as NewFrameEventArgs).Frame; 148 | 149 | Application.Current.Dispatcher.Invoke(() => 150 | { 151 | LocalFrame = BitmapToImageSource(bitmap); 152 | }); 153 | 154 | using (MemoryStream stream = new MemoryStream()) 155 | { 156 | bitmap.Save(stream, ImageFormat.Jpeg); 157 | BdtpClient.Send(stream.ToArray(), LineIndex); 158 | } 159 | 160 | } 161 | 162 | protected override void Receive() 163 | { 164 | byte[] data = BdtpClient.Receive(LineIndex); 165 | 166 | try 167 | { 168 | Application.Current.Dispatcher.Invoke(() => 169 | { 170 | using (MemoryStream stream = new MemoryStream(data)) 171 | { 172 | using (Bitmap bitmap = new Bitmap(stream)) 173 | { 174 | RemoteFrame = BitmapToImageSource(bitmap); 175 | } 176 | } 177 | }); 178 | } 179 | catch { } 180 | } 181 | 182 | [DllImport("gdi32.dll", EntryPoint = "DeleteObject")] 183 | [return: MarshalAs(UnmanagedType.Bool)] 184 | public static extern bool DeleteObject([In] IntPtr hObject); 185 | 186 | private ImageSource BitmapToImageSource(Bitmap bitmap) 187 | { 188 | IntPtr handle = bitmap.GetHbitmap(); 189 | try 190 | { 191 | return Imaging.CreateBitmapSourceFromHBitmap(handle, IntPtr.Zero, Int32Rect.Empty, BitmapSizeOptions.FromEmptyOptions()); 192 | } 193 | finally { DeleteObject(handle); } 194 | } 195 | } 196 | } 197 | -------------------------------------------------------------------------------- /VoiceChat/Model/VoiceChatModel.cs: -------------------------------------------------------------------------------- 1 | using BDTP; 2 | using NAudio.Wave; 3 | using System; 4 | using System.IO; 5 | using System.Drawing; 6 | using System.Windows.Media.Imaging; 7 | using System.ComponentModel; 8 | using System.Linq; 9 | using System.Net; 10 | using System.Net.Sockets; 11 | using System.Threading; 12 | using System.Windows.Media; 13 | using System.Windows.Threading; 14 | using AForge.Video; 15 | using AForge.Video.DirectShow; 16 | using System.Collections.Generic; 17 | using System.Text; 18 | using System.Threading.Tasks; 19 | using System.Windows; 20 | using System.Windows.Controls; 21 | using System.Windows.Data; 22 | using System.Windows.Documents; 23 | using System.Windows.Input; 24 | using System.Windows.Navigation; 25 | using System.Windows.Shapes; 26 | using Microsoft.Win32; 27 | using System.Runtime.Serialization.Formatters.Binary; 28 | using System.Xml.Serialization; 29 | using System.Runtime.InteropServices; 30 | using System.Windows.Interop; 31 | 32 | namespace VoiceChat.Model 33 | { 34 | // Подтверждения 35 | public enum Flags 36 | { 37 | Accept, 38 | BeginVideoSend, 39 | EndVideoSend 40 | } 41 | 42 | // Состояния модели 43 | public enum ModelStates 44 | { 45 | WaitCall, 46 | OutgoingCall, 47 | IncomingCall, 48 | Talk, 49 | Close 50 | } 51 | 52 | public class VoiceChatModel : INotifyPropertyChanged 53 | { 54 | private const int LINES_COUNT = 2; 55 | 56 | public AudioSharing audio; 57 | public VideoSharing video; 58 | 59 | public BdtpClient bdtpClient; 60 | private Thread waitCall; 61 | 62 | public bool Connected 63 | { 64 | get 65 | { 66 | return bdtpClient.Connected; 67 | } 68 | } 69 | 70 | public IPAddress RemoteIP 71 | { 72 | get 73 | { 74 | return remoteIP; 75 | } 76 | set 77 | { 78 | remoteIP = value; 79 | OnPropertyChanged("RemoteIP"); 80 | } 81 | } 82 | private IPAddress remoteIP; 83 | 84 | public IPAddress LocalIP 85 | { 86 | get 87 | { 88 | return bdtpClient.LocalIP; 89 | } 90 | } 91 | 92 | // Текущее состояние 93 | public ModelStates State 94 | { 95 | get 96 | { 97 | return state; 98 | } 99 | set 100 | { 101 | state = value; 102 | OnPropertyChanged("State"); 103 | 104 | mediaSounds.ControlSounds(); 105 | } 106 | } 107 | private ModelStates state; 108 | 109 | public CallTimer callTimer; 110 | 111 | private MediaSounds mediaSounds; 112 | 113 | public event PropertyChangedEventHandler PropertyChanged; 114 | private void OnPropertyChanged(string PropertyName) 115 | { 116 | PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(PropertyName)); 117 | } 118 | 119 | public VoiceChatModel() 120 | { 121 | bdtpClient = new BdtpClient(GetLocalIP(), LINES_COUNT); 122 | 123 | audio = new AudioSharing(this); 124 | video = new VideoSharing(this); 125 | mediaSounds = new MediaSounds(this); 126 | callTimer = new CallTimer(); 127 | 128 | InitializeEvents(); 129 | 130 | BeginWaitCall(); 131 | } 132 | 133 | // Инициализация 134 | private void InitializeEvents() 135 | { 136 | bdtpClient.ReceiptReceived += ReceiveAccept; 137 | bdtpClient.ReceiptReceived += ReceiveDisconnect; 138 | bdtpClient.ReceiptReceived += video.ReceiveFlags; 139 | } 140 | 141 | private IPAddress GetLocalIP() 142 | { 143 | IPAddress[] addresses = Dns.GetHostAddresses(Dns.GetHostName()); 144 | return addresses.Where(x => x.AddressFamily == AddressFamily.InterNetwork).Last(); 145 | } 146 | 147 | // Обработчики приема подтверждений 148 | public static bool IsFlag(Flags flag, byte[] buffer) 149 | { 150 | return buffer.Length == 1 && buffer[0] == (byte)flag; 151 | } 152 | private void ReceiveAccept(byte[] buffer) 153 | { 154 | if (IsFlag(Flags.Accept, buffer)) 155 | { 156 | State = ModelStates.Talk; 157 | } 158 | } 159 | private void ReceiveDisconnect(byte[] buffer) 160 | { 161 | if (buffer.Length == 0) 162 | { 163 | EndCall(); 164 | } 165 | } 166 | 167 | // Исходящий вызов 168 | public void BeginCall() 169 | { 170 | State = ModelStates.OutgoingCall; 171 | EndWaitCall(); 172 | 173 | // Подключение и ожидание ответа 174 | if (bdtpClient.Connect(remoteIP) && WaitAccept()) 175 | { 176 | BeginTalk(); 177 | } 178 | else 179 | { 180 | EndCall(); 181 | } 182 | } 183 | public void EndCall() 184 | { 185 | if (State == ModelStates.Talk) 186 | { 187 | EndTalk(); 188 | } 189 | 190 | bdtpClient.Disconnect(); 191 | 192 | BeginWaitCall(); 193 | } 194 | private bool WaitAccept() 195 | { 196 | while (bdtpClient.Connected && State != ModelStates.Talk) ; 197 | 198 | if (State == ModelStates.Talk) 199 | { 200 | return true; 201 | } 202 | else 203 | { 204 | return false; 205 | } 206 | } 207 | 208 | // Входящий вызов 209 | public void AcceptCall() 210 | { 211 | if (bdtpClient.SendReceipt(new byte[] { (byte)Flags.Accept })) 212 | { 213 | BeginTalk(); 214 | } 215 | } 216 | public void DeclineCall() 217 | { 218 | bdtpClient.Disconnect(); 219 | 220 | BeginWaitCall(); 221 | } 222 | 223 | // Ожидание входящего вызова 224 | private void BeginWaitCall() 225 | { 226 | if (State == ModelStates.Close) 227 | { 228 | return; 229 | } 230 | 231 | Thread.Sleep(100); 232 | 233 | waitCall = new Thread(WaitCall); 234 | try 235 | { 236 | waitCall.Start(); 237 | } 238 | catch { } 239 | } 240 | private void EndWaitCall() 241 | { 242 | bdtpClient.StopAccept(); 243 | waitCall.Interrupt(); 244 | waitCall.Abort(); 245 | waitCall.Join(); 246 | } 247 | private void WaitCall() 248 | { 249 | State = ModelStates.WaitCall; 250 | 251 | if (bdtpClient.Accept()) 252 | { 253 | RemoteIP = bdtpClient.RemoteIP; 254 | 255 | State = ModelStates.IncomingCall; 256 | } 257 | 258 | EndWaitCall(); 259 | } 260 | 261 | // Разговор 262 | private void BeginTalk() 263 | { 264 | State = ModelStates.Talk; 265 | 266 | callTimer.Start(); 267 | 268 | audio.BeginSend(); 269 | audio.BeginReceive(); 270 | 271 | video.BeginReceive(); 272 | } 273 | private void EndTalk() 274 | { 275 | audio.EndSend(); 276 | audio.EndReceive(); 277 | 278 | video.EndSend(); 279 | video.EndReceive(); 280 | video.ClearFrames(); 281 | 282 | callTimer.Stop(); 283 | } 284 | 285 | // Закрытие модели 286 | public void Closing() 287 | { 288 | if (State == ModelStates.Talk) 289 | { 290 | EndTalk(); 291 | } 292 | State = ModelStates.Close; 293 | 294 | EndCall(); 295 | bdtpClient.Dispose(); 296 | } 297 | } 298 | } 299 | -------------------------------------------------------------------------------- /VoiceChat/Model/VoiceChatModelDIagram.cd: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | Model\VoiceChatModel.cs 12 | 13 | 14 | 15 | 16 | Model\VoiceChatModel.cs 17 | 18 | 19 | 20 | 21 | Model\VoiceChatModel.cs 22 | 23 | 24 | 25 | 26 | ANAAQIMAAgCCQACAM4hBQEAIjwgSEVAEAAJKBAAACAg= 27 | Model\VoiceChatModel.cs 28 | 29 | 30 | 31 | 32 | -------------------------------------------------------------------------------- /VoiceChat/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Resources; 3 | using System.Runtime.CompilerServices; 4 | using System.Runtime.InteropServices; 5 | using System.Windows; 6 | 7 | // Общие сведения об этой сборке предоставляются следующим набором 8 | // набора атрибутов. Измените значения этих атрибутов, чтобы изменить сведения, 9 | // связанные со сборкой. 10 | [assembly: AssemblyTitle("VoiceChat")] 11 | [assembly: AssemblyDescription("")] 12 | [assembly: AssemblyConfiguration("")] 13 | [assembly: AssemblyCompany("")] 14 | [assembly: AssemblyProduct("VoiceChat")] 15 | [assembly: AssemblyCopyright("Copyright © 2018")] 16 | [assembly: AssemblyTrademark("")] 17 | [assembly: AssemblyCulture("")] 18 | 19 | // Установка значения False для параметра ComVisible делает типы в этой сборке невидимыми 20 | // для компонентов COM. Если необходимо обратиться к типу в этой сборке через 21 | // COM, задайте атрибуту ComVisible значение TRUE для этого типа. 22 | [assembly: ComVisible(false)] 23 | 24 | //Чтобы начать создание локализуемых приложений, задайте 25 | //CultureYouAreCodingWith в файле .csproj 26 | //внутри . Например, если используется английский США 27 | //в своих исходных файлах установите в en-US. Затем отмените преобразование в комментарий 28 | //атрибута NeutralResourceLanguage ниже. Обновите "en-US" в 29 | //строка внизу для обеспечения соответствия настройки UICulture в файле проекта. 30 | 31 | //[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)] 32 | 33 | 34 | [assembly: ThemeInfo( 35 | ResourceDictionaryLocation.None, //где расположены словари ресурсов по конкретным тематикам 36 | //(используется, если ресурс не найден на странице, 37 | // или в словарях ресурсов приложения) 38 | ResourceDictionaryLocation.SourceAssembly //где расположен словарь универсальных ресурсов 39 | //(используется, если ресурс не найден на странице, 40 | // в приложении или в каких-либо словарях ресурсов для конкретной темы) 41 | )] 42 | 43 | 44 | // Сведения о версии сборки состоят из следующих четырех значений: 45 | // 46 | // Основной номер версии 47 | // Дополнительный номер версии 48 | // Номер сборки 49 | // Редакция 50 | // 51 | // Можно задать все значения или принять номер сборки и номер редакции по умолчанию. 52 | // используя "*", как показано ниже: 53 | // [assembly: AssemblyVersion("1.0.*")] 54 | [assembly: AssemblyVersion("1.0.0.0")] 55 | [assembly: AssemblyFileVersion("1.0.0.0")] 56 | -------------------------------------------------------------------------------- /VoiceChat/Properties/Resources.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // Этот код создан программным средством. 4 | // Версия среды выполнения: 4.0.30319.42000 5 | // 6 | // Изменения в этом файле могут привести к неправильному поведению и будут утрачены, если 7 | // код создан повторно. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace VoiceChat.Properties 12 | { 13 | 14 | 15 | /// 16 | /// Класс ресурсов со строгим типом для поиска локализованных строк и пр. 17 | /// 18 | // Этот класс был автоматически создан при помощи StronglyTypedResourceBuilder 19 | // класс с помощью таких средств, как ResGen или Visual Studio. 20 | // Для добавления или удаления члена измените файл .ResX, а затем перезапустите ResGen 21 | // с параметром /str или заново постройте свой VS-проект. 22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] 23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 25 | internal class Resources 26 | { 27 | 28 | private static global::System.Resources.ResourceManager resourceMan; 29 | 30 | private static global::System.Globalization.CultureInfo resourceCulture; 31 | 32 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 33 | internal Resources() 34 | { 35 | } 36 | 37 | /// 38 | /// Возврат кэшированного экземпляра ResourceManager, используемого этим классом. 39 | /// 40 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 41 | internal static global::System.Resources.ResourceManager ResourceManager 42 | { 43 | get 44 | { 45 | if ((resourceMan == null)) 46 | { 47 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("VoiceChat.Properties.Resources", typeof(Resources).Assembly); 48 | resourceMan = temp; 49 | } 50 | return resourceMan; 51 | } 52 | } 53 | 54 | /// 55 | /// Переопределяет свойство CurrentUICulture текущего потока для всех 56 | /// подстановки ресурсов с помощью этого класса ресурсов со строгим типом. 57 | /// 58 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 59 | internal static global::System.Globalization.CultureInfo Culture 60 | { 61 | get 62 | { 63 | return resourceCulture; 64 | } 65 | set 66 | { 67 | resourceCulture = value; 68 | } 69 | } 70 | } 71 | } 72 | -------------------------------------------------------------------------------- /VoiceChat/Properties/Resources.resx: -------------------------------------------------------------------------------- 1 |  2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | text/microsoft-resx 107 | 108 | 109 | 2.0 110 | 111 | 112 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 113 | 114 | 115 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | -------------------------------------------------------------------------------- /VoiceChat/Properties/Settings.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.42000 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace VoiceChat.Properties 12 | { 13 | 14 | 15 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 16 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")] 17 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase 18 | { 19 | 20 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); 21 | 22 | public static Settings Default 23 | { 24 | get 25 | { 26 | return defaultInstance; 27 | } 28 | } 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /VoiceChat/Properties/Settings.settings: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /VoiceChat/Source/dialtone.mp3: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ExtinctionHD/VideoChat/087827593f9403de599a35b2b1295201fc318fdf/VoiceChat/Source/dialtone.mp3 -------------------------------------------------------------------------------- /VoiceChat/Source/ringtone.mp3: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ExtinctionHD/VideoChat/087827593f9403de599a35b2b1295201fc318fdf/VoiceChat/Source/ringtone.mp3 -------------------------------------------------------------------------------- /VoiceChat/View/App.xaml: -------------------------------------------------------------------------------- 1 |  6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | -------------------------------------------------------------------------------- /VoiceChat/View/App.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Configuration; 4 | using System.Data; 5 | using System.Linq; 6 | using System.Threading.Tasks; 7 | using System.Windows; 8 | 9 | namespace VoiceChat 10 | { 11 | /// 12 | /// Логика взаимодействия для App.xaml 13 | /// 14 | public partial class App : Application 15 | { 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /VoiceChat/View/Images/Avatar.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ExtinctionHD/VideoChat/087827593f9403de599a35b2b1295201fc318fdf/VoiceChat/View/Images/Avatar.png -------------------------------------------------------------------------------- /VoiceChat/View/Images/Background.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ExtinctionHD/VideoChat/087827593f9403de599a35b2b1295201fc318fdf/VoiceChat/View/Images/Background.jpg -------------------------------------------------------------------------------- /VoiceChat/View/Images/Buttons/Accept.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ExtinctionHD/VideoChat/087827593f9403de599a35b2b1295201fc318fdf/VoiceChat/View/Images/Buttons/Accept.png -------------------------------------------------------------------------------- /VoiceChat/View/Images/Buttons/CameraOff.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ExtinctionHD/VideoChat/087827593f9403de599a35b2b1295201fc318fdf/VoiceChat/View/Images/Buttons/CameraOff.png -------------------------------------------------------------------------------- /VoiceChat/View/Images/Buttons/CameraOn.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ExtinctionHD/VideoChat/087827593f9403de599a35b2b1295201fc318fdf/VoiceChat/View/Images/Buttons/CameraOn.png -------------------------------------------------------------------------------- /VoiceChat/View/Images/Buttons/Decline.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ExtinctionHD/VideoChat/087827593f9403de599a35b2b1295201fc318fdf/VoiceChat/View/Images/Buttons/Decline.png -------------------------------------------------------------------------------- /VoiceChat/View/Images/Buttons/Message.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ExtinctionHD/VideoChat/087827593f9403de599a35b2b1295201fc318fdf/VoiceChat/View/Images/Buttons/Message.png -------------------------------------------------------------------------------- /VoiceChat/View/Images/Buttons/MicrophoneOff.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ExtinctionHD/VideoChat/087827593f9403de599a35b2b1295201fc318fdf/VoiceChat/View/Images/Buttons/MicrophoneOff.png -------------------------------------------------------------------------------- /VoiceChat/View/Images/Buttons/MicrophoneOn.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ExtinctionHD/VideoChat/087827593f9403de599a35b2b1295201fc318fdf/VoiceChat/View/Images/Buttons/MicrophoneOn.png -------------------------------------------------------------------------------- /VoiceChat/View/Images/Outgoing.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ExtinctionHD/VideoChat/087827593f9403de599a35b2b1295201fc318fdf/VoiceChat/View/Images/Outgoing.gif -------------------------------------------------------------------------------- /VoiceChat/View/Images/V.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ExtinctionHD/VideoChat/087827593f9403de599a35b2b1295201fc318fdf/VoiceChat/View/Images/V.ico -------------------------------------------------------------------------------- /VoiceChat/View/IncomingCall.xaml: -------------------------------------------------------------------------------- 1 |  11 | 12 | 50 13 | 14 | 15 | 16 | 19 | 20 | 21 | 22 | 23 | 24 | 27 | 28 | 29 | 30 | 31 | 32 | 36 | 37 | 45 | 46 | 47 | 50 | 51 | 52 | 53 | 54 | 55 | 58 | 59 | 60 | 61 | 62 | 63 | 92 | 93 | 98 | 99 | 100 | 103 | 104 | 105 | 106 | 107 | 136 | 137 | 142 | 143 | 144 | 145 | 146 | 147 | 148 | -------------------------------------------------------------------------------- /VoiceChat/View/IncomingCall.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | using System.Windows; 7 | using System.Windows.Controls; 8 | using System.Windows.Data; 9 | using System.Windows.Documents; 10 | using System.Windows.Input; 11 | using System.Windows.Media; 12 | using System.Windows.Media.Imaging; 13 | using System.Windows.Navigation; 14 | using System.Windows.Shapes; 15 | 16 | namespace VoiceChat.View 17 | { 18 | /// 19 | /// Логика взаимодействия для IncomingCall.xaml 20 | /// 21 | public partial class IncomingCall : UserControl 22 | { 23 | public IncomingCall() 24 | { 25 | InitializeComponent(); 26 | } 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /VoiceChat/View/MainWindow.xaml: -------------------------------------------------------------------------------- 1 |  17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | -------------------------------------------------------------------------------- /VoiceChat/View/MainWindow.xaml.cs: -------------------------------------------------------------------------------- 1 | using System.Windows; 2 | using VoiceChat.ViewModel; 3 | 4 | namespace VoiceChat.View 5 | { 6 | /// 7 | /// Логика взаимодействия для MainWindow.xaml 8 | /// 9 | public partial class MainWindow : Window 10 | { 11 | public MainWindow() 12 | { 13 | InitializeComponent(); 14 | 15 | VoiceChatVM vm = new VoiceChatVM(); 16 | DataContext = vm; 17 | 18 | Closing += vm.Closing_Executed; 19 | } 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /VoiceChat/View/OutgoingCall.xaml: -------------------------------------------------------------------------------- 1 |  10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 38 | 39 | 40 | 41 | 42 | 43 | 48 | 49 | 54 | 55 | 63 | 64 | 65 | 114 | 115 | 124 | 125 | 134 | 135 | 146 | 147 | 148 | 149 | 219 | 220 | 221 | -------------------------------------------------------------------------------- /VoiceChat/View/Talk.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | using System.Windows; 7 | using System.Windows.Controls; 8 | using System.Windows.Data; 9 | using System.Windows.Documents; 10 | using System.Windows.Input; 11 | using System.Windows.Media; 12 | using System.Windows.Media.Imaging; 13 | using System.Windows.Navigation; 14 | using System.Windows.Shapes; 15 | 16 | namespace VoiceChat.View 17 | { 18 | /// 19 | /// Логика взаимодействия для Talk.xaml 20 | /// 21 | public partial class Talk : UserControl 22 | { 23 | public Talk() 24 | { 25 | InitializeComponent(); 26 | } 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /VoiceChat/View/WaitCall.xaml: -------------------------------------------------------------------------------- 1 |  9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 19 | 20 | 21 | 22 | 23 | 24 | 27 | 28 | 34 | 35 | 36 | 39 | 40 | 41 | 42 | 43 | 44 | 47 | 48 | 53 | 54 | 55 |